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01:38:53 *** HerzogDeXtEr has quit IRC 01:44:40 <Hazzard> Hello, does anyone know if INDUSTRYLIFE_BLACK_HOLE industries ever close? The wiki says the power plant never closes but I'm not sure about the others 01:44:46 *** Flygon has joined #openttd 02:36:56 <Eddi|zuHause> i would imagine someone knows that 02:37:40 <Eddi|zuHause> i would assume so that it works the same way as the power plants, but i'm not familiar enough to know it for certain 02:56:01 *** D-HUND has joined #openttd 02:59:24 *** debdog has quit IRC 03:59:30 *** glx has quit IRC 05:03:30 *** arikover has joined #openttd 05:17:12 *** Wacko1976 has joined #openttd 05:19:55 *** arikover has quit IRC 05:44:17 <Beerbelott> I see two way of admining an instance: either connecting as a "normal" client, which requires a couple tricks to get into an "active" mode and then sending PACKET_CLIENT_RCON, each with rcon password. The second way is to use the admin port, connecting with the admin password, and then supplying ADMIN_PACKET_ADMIN_RCON packets without any password. 05:45:13 <Beerbelott> I was checking this library: https://github.com/bridgeduan/openttd-python. It seems to want to do it the first way 05:46:33 <Beerbelott> Is the admin port a new thing? Why would anyone wanna use the in-game way and trick the game in being an active client? Does the admin view have the same access at game info as any client (ie chat messages)? 06:12:00 *** sla_ro|master has joined #openttd 06:29:18 <LordAro> Beerbelott: not new, but i think it might have been at the time that python thing was written 06:30:00 <Beerbelott> It seems the admin interface is much more suitable and modular, with all the subscription available 06:31:11 <Beerbelott> Oh btw the link to the admin_network.txt file has not been updated from the SVN to Github on pages: https://wiki.openttd.org/Server_admin_port & https://wiki.openttd.org/Admin_password 06:47:14 *** D-HUND is now known as debdog 06:53:11 *** Wacko1976 has quit IRC 06:53:51 <peter1138> Update it then. 06:56:05 *** arikover has joined #openttd 07:15:41 *** arikover has joined #openttd 07:21:49 *** andythenorth has joined #openttd 07:33:42 <andythenorth> o/ 07:35:12 <arikover> good morning! 07:43:47 <Arveen> mOin 07:48:13 <LordAro> moIn 07:53:44 *** andythenorth is now known as Guest8580 07:53:44 *** andythenorth has joined #openttd 07:58:21 *** Guest8580 has quit IRC 08:26:16 *** Arveen has quit IRC 08:36:31 *** andythenorth is now known as Guest8584 08:36:31 *** andythenorth has joined #openttd 08:38:24 *** Guest8584 has quit IRC 08:52:56 *** Arveen has joined #openttd 09:19:56 *** Smedles has quit IRC 09:21:08 *** Smedles has joined #openttd 09:50:04 *** Samu has joined #openttd 10:13:12 <andythenorth> 2 trains left to draw for Horse 10:13:16 <andythenorth> both really small :P 10:13:18 <andythenorth> small is hard 10:24:32 <arikover> andythenorth: I think I found a problem: the blinking light of the short brake van is "wrong" in the \ view. 10:27:32 *** andythenorth is now known as Guest8591 10:27:32 *** andythenorth has joined #openttd 10:31:24 *** Guest8591 has quit IRC 10:59:05 *** Samu has quit IRC 11:23:29 *** Laedek has quit IRC 11:50:47 *** andythenorth has quit IRC 12:05:50 *** crem2 has quit IRC 12:06:47 *** Samu has joined #openttd 12:07:25 *** crem2 has joined #openttd 12:16:17 *** andythenorth has joined #openttd 12:24:21 *** andythenorth has quit IRC 13:37:10 *** andythenorth has joined #openttd 13:40:05 <andythenorth> arikover thanks :) Not sure I finished drawing those lights, they were prototype, oops :) 13:42:24 *** nielsm has joined #openttd 13:48:59 <arikover> andythenorth: They look nice. How come they end up in the wrong place like that? You add them to each sprite with the new "sprite overlay thing" feature? 14:02:47 *** Gumle2 has joined #openttd 14:22:36 <DorpsGek_II> [OpenTTD/OpenTTD] nikolas updated pull request #7086: Change #6173: Update SDL driver to use SDL 2.0 https://git.io/fhamZ 14:23:01 <FLHerne> andythenorth: So, one more train left before you realise the scale and/or fundamental concept is all wrong? :P 14:24:50 <DorpsGek_II> [OpenTTD/OpenTTD] Nik-mmzd commented on pull request #7086: Change #6173: Update SDL driver to use SDL 2.0 https://git.io/fjSOS 14:28:20 *** frosch123 has joined #openttd 14:47:14 *** Samu has quit IRC 14:50:30 *** Gumle2 has quit IRC 14:52:11 *** Samu has joined #openttd 15:37:20 <Samu> I just had an idea 15:38:27 <Samu> an income graph for each vehicle type 15:40:29 <Samu> there's the button with list of trains, list of roadvehs, list of ships, aircraft, the option could be located there 15:41:27 <Samu> 1 extra line, either below or above the list from all companies 15:42:22 <Samu> the graph could be useful to compare income for trains between all companies 15:43:20 <Samu> i just don't know how the data is stored 15:43:40 <Samu> the 12 quarters data 15:44:21 <Samu> oh, 23 quarters of data? 15:44:57 <Samu> 24 15:55:53 *** Flygon has quit IRC 16:22:07 *** Gumle2 has joined #openttd 16:24:08 *** Gumle2 has quit IRC 16:24:33 *** HerzogDeXtEr has joined #openttd 16:48:05 <Samu> doesn't store the required data for what I want... https://github.com/OpenTTD/OpenTTD/blob/master/src/company_base.h#L23 16:51:56 *** acklen has joined #openttd 16:52:53 *** Wolf01 has joined #openttd 16:53:12 * Wolf01 ded @_@ 16:59:51 *** gelignite has joined #openttd 16:59:57 *** acklen has quit IRC 17:13:56 *** acklen has joined #openttd 17:17:12 <andythenorth> arikover: they have to be positioned in the correct place for the vehicle length 17:17:19 <andythenorth> they're probably not :) 17:17:29 <andythenorth> FLHerne: yes, 1 more train, then cancel the set :) 17:17:55 *** Wormnest has quit IRC 17:19:04 *** Wormnest has joined #openttd 17:25:31 *** acklen has quit IRC 17:26:40 *** Wormnest has quit IRC 17:28:07 *** acklen has joined #openttd 17:36:22 *** acklen has quit IRC 17:46:07 *** acklen has joined #openttd 17:54:21 *** acklen has quit IRC 17:58:19 * andythenorth finished Warcraft 1 17:58:27 <andythenorth> quite addictive 18:01:55 *** Gumle2 has joined #openttd 18:11:10 *** acklen has joined #openttd 18:18:10 *** Wormnest has joined #openttd 18:22:51 *** acklen has quit IRC 18:25:33 *** Progman has joined #openttd 18:26:26 *** Samu has quit IRC 18:48:39 *** Samu has joined #openttd 18:49:22 *** Gumle2 has quit IRC 18:52:19 *** acklen has joined #openttd 19:00:31 *** acklen has quit IRC 19:13:56 *** gelignite has quit IRC 19:26:13 *** arikover has quit IRC 19:34:41 *** acklen has joined #openttd 19:42:52 *** acklen has quit IRC 19:55:44 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #7540: Change: New layout for the Station view window https://git.io/fjSlO 19:59:26 *** glx has joined #openttd 19:59:26 *** ChanServ sets mode: +v glx 20:30:11 *** sla_ro|master has quit IRC 20:30:57 *** acklen has joined #openttd 20:39:12 *** acklen has quit IRC 20:40:54 *** frosch123 has quit IRC 20:56:54 *** nielsm has quit IRC 20:57:14 *** urdh has quit IRC 21:01:43 *** urdh has joined #openttd 21:04:57 *** acklen has joined #openttd 21:10:36 <Samu> https://www.youtube.com/watch?v=dyOfHgYyOng&list=OLAK5uy_mJ8JjDoStYHtdbag8be1l_QB7HJNbpZAQ&index=11 21:10:44 <Samu> 90 degrees in the shade 21:10:45 <Dakkus> Hey, peoples! Is there a way to force new destinations for cargo with cargodist? 21:11:56 <Samu> wait a long long time, then the cargo will want to go to any station 21:12:15 <Dakkus> So, I should remove the current trains? 21:12:47 <Dakkus> I've got goods being produced in Dno, and they are currently sent to Saint Petersburg Vokzal and Saint Petersburg Port. I'd like cargo to be transported also to Riga, Helsinki and Taivalkoski, which all have grown large enough to accept goods. 21:13:12 *** acklen has quit IRC 21:13:37 <Samu> all from Dno? 21:14:26 <Dakkus> Yes. 21:15:18 <glx> cargodist will update the graph by itself at some point I think 21:16:15 <Samu> 1) go to Dno, 2) go to Riga 21:16:18 <andythenorth> Dakkus: build new stations 21:16:28 <andythenorth> or wait about 9 months for cdist to update 21:16:43 <Samu> then wait that some cargo wants to actually go to Riga 21:16:55 <andythenorth> cargo doesn't 'want' to go anywhere 21:17:11 <Dakkus> andythenorth: New stations? Where? 21:17:20 <andythenorth> this is from a factory? 21:17:36 <Dakkus> And is this 9 months or an amount of ticks that usually equal 9 months? 21:17:41 <Dakkus> andythenorth: Yes. 21:17:47 <Samu> 1 source, multiple destinations I think 21:17:55 <Dakkus> Yup. 21:17:59 <andythenorth> it's roughly 9 months, it's not exact 21:18:04 <FLHerne> Dakkus: Cargodist will normally route something to every connected station that accepts the cargo 21:18:09 <andythenorth> I just build extra pickup stations 21:18:20 <andythenorth> cdist won't reliably serve more than 2 destinations from a station 21:18:32 <Dakkus> andythenorth: I'm playing with a daylength, so 9 months is seriously long time on my game. 21:18:48 <Dakkus> andythenorth: What happens after those two? 21:18:57 <Samu> cargodist with daylength 21:19:00 *** nielsm has joined #openttd 21:19:05 <andythenorth> eventually it will assign cargo to the new route 21:19:05 <Samu> i have no idea 21:19:09 <FLHerne> So if you build lines that take goods for Riga etc., the linkgraph should update to send cargo down them 21:19:13 <FLHerne> Worksforme 21:19:20 <andythenorth> never works for me 21:19:38 <andythenorth> it's reproducibly non-functional 21:19:38 <FLHerne> [except with FIRS supplies, because it doesn't understand the demand thresholds] 21:19:48 <andythenorth> there are no demand thresholds? 21:20:04 <andythenorth> oh you have distance-on-demand enabled? 21:20:16 <Samu> 1 day with daylength = 24 hours? 21:20:29 <Dakkus> I've got 9 as multiplier. 21:20:50 <Dakkus> So, 1 day in my game is an amount of ticks that is 9 days in unmodded game. 21:21:24 <Dakkus> (And 9 months in my game equals ticks worth 81 months in an unmodded game) 21:22:05 <Samu> cargodist update is delayed by that multiplier? 21:22:16 <Dakkus> No idea. I hope not :D 21:22:38 <Dakkus> Depends on whether cargodist is defined in ticks or in days. I could just look that up, though. 21:23:03 <FLHerne> andythenorth: I mean, it doesn't understand that <n> input is desirable, but more is redundant, so it'll happily oversupply some industries without reaching the threshold on others 21:23:24 <andythenorth> yes 21:23:38 <andythenorth> if distance is off, it just divides equally betwen destinations 21:23:40 <FLHerne> If I set 'effect of distance on demand' to 0, I suppose it would supply every connected industry equally? 21:23:42 <FLHerne> Or try to 21:23:44 <andythenorth> yes 21:23:55 <FLHerne> That would slightly implode my passenger networks though 21:24:19 <andythenorth> Dakkus: the practical solution is to build another station 21:24:30 <andythenorth> I don't know of any other fix 21:24:43 <Dakkus> andythenorth: That's probably the least bad available solution :) 21:24:50 <andythenorth> I've been told that running the train the whole route a few times might force an update 21:25:05 <Dakkus> I think I'll start supplying the port from some other source and see what happens. No space for a further station near that industry complex. 21:25:20 <andythenorth> is this FIRS or something? 21:25:23 <FLHerne> Dakkus: "Update linkgraph every <n> days" is a setting, so you could set it to 1 probably 21:25:30 <FLHerne> (the default is more) 21:25:59 <andythenorth> have to be careful with that 21:25:59 <FLHerne> If it actually is based on days rather than ticks, but who knows when it's patched 21:26:08 <Dakkus> Okay: Currently it's: 21:26:15 <andythenorth> iirc, if the updates are too frequent, it fails to complete 21:26:21 <Dakkus> 1) Take 16 days for recalculation of distribution graph 21:26:21 <andythenorth> due to starting again 21:26:28 <FLHerne> That would be a bit daft 21:26:28 <Dakkus> 2) Update distribution graph every 4 days 21:26:34 <andythenorth> advice I was given is leave it on defaults 21:26:37 <Dakkus> 3) Distribution accuracy: 12 21:27:01 *** nielsm has quit IRC 21:27:22 <Dakkus> Sounds a bit weird that it updates every 4 days and spends 16 days recalculating. 21:27:52 <Dakkus> Does it recalculate 4 calculations in parallel or does it actually always stop at the 4th day? 21:28:02 <andythenorth> the help text kind of explains 21:28:33 *** acklen has joined #openttd 21:32:29 *** Samu has quit IRC 21:36:47 *** acklen has quit IRC 21:38:41 *** acklen has joined #openttd 21:38:45 *** Progman has quit IRC 21:44:30 *** HerzogDeXtEr has quit IRC 21:45:11 *** andythenorth has left #openttd 21:46:56 *** acklen has quit IRC 21:52:04 *** acklen has joined #openttd 21:56:55 *** Wolf01 has quit IRC 22:00:16 *** acklen has quit IRC 22:23:34 *** acklen has joined #openttd 22:31:47 *** acklen has quit IRC 22:45:22 *** acklen has joined #openttd 22:50:43 *** Eddi|zuHause has quit IRC 22:51:34 *** Eddi|zuHause has joined #openttd 22:53:36 *** acklen has quit IRC 22:59:10 *** acklen has joined #openttd 23:07:21 *** acklen has quit IRC 23:41:31 *** acklen has joined #openttd 23:49:42 *** acklen has quit IRC 23:51:41 *** acklen has joined #openttd 23:59:56 *** acklen has quit IRC