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Log for #openttd on 11th August 2019:
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06:38:40  <andythenorth> o/
06:39:16  <Samu> hi
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10:38:52  <Samu> https://imgur.com/EkBTfyW
10:40:42  <Samu> reached the "long term" phase
10:40:48  <Samu> let's see now
10:54:13  <Samu> long run*
10:54:23  <Samu> or long term?
10:54:28  <Samu> english
10:56:42  <DorpsGek_II> [OpenTTD/OpenTTD] fsimonis commented on issue #7629: Option to upscale game by nearest neighbour https://git.io/fj75W
10:59:52  <Samu> the right side is getting a sudden bump of profits
11:00:13  <Samu> the left side still building statues
11:00:44  <Samu> otherwise, it was almost always ahead
11:01:08  <Samu> very difficult decision, which method to keep
11:01:22  <Samu> they're both good :(
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11:42:42  <Samu> hmm the statue first method is coming on top
11:43:10  <Samu> there's finally a discrepance in company value
11:43:48  <Samu> £3M vs £4,3M
11:50:18  <Samu> @calc 1700/12
11:50:18  <DorpsGek> Samu: 141.666666667
11:51:03  <Samu> @calc 1300/(1700/12)
11:51:03  <DorpsGek> Samu: 9.17647058824
11:51:17  <Samu> 9 months difference
11:51:23  <Samu> between the 2
11:51:31  <Samu> meh, negligible
11:51:37  <Samu> this is essentially a tie
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12:02:30  <Samu> company value discrepance is still widening
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12:03:50  <Samu> £4,1M vs £5,9M
12:17:10  <Samu> this feels like a tour de france
12:17:52  <Samu> with check points
12:49:36  <Samu> £7,3M vs £9,1M
12:49:47  <Samu> @calc 9100-7300
12:49:47  <DorpsGek> Samu: 1800
12:50:01  <Samu> @calc 5900-4100
12:50:01  <DorpsGek> Samu: 1800
12:50:22  <Samu> ok, they're finally tied
12:50:35  <Samu> one is behind
12:51:10  <Samu> about year and half to 2
12:51:32  <Samu> enough testing
12:51:49  <Samu> now gonna try the same in a competing environment
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13:00:13  <Samu> oh snap, the self-adjusting max ops, never makes the AIs repeat the same steps each restart
13:00:25  <Samu> interesting
13:01:27  <nielsm> ... yes
13:01:32  <nielsm> that much should have been obvious
13:01:55  <nielsm> you're effectively integrating machine speed and cpu load into the RNG
13:02:04  <nielsm> not literally, but effectively
13:02:59  <Samu> so this means, I should expect to see AdmiralAI improve, it's the most efficient of the bunch
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13:04:12  <Samu> yep, graphic updated and shows admiralai starting best
13:04:15  <Samu> :p
13:04:20  <Samu> very interesting
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13:38:20  <peter1139> 14.5mph... damn, that was a slow-arsed ride.
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15:57:31  <Samu> https://www.youtube.com/watch?v=Yx7mIu2qspw this sounds so epic
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16:00:15  <peter1139> Sounds fucking shit
16:00:47  <Samu> it's trance
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16:05:59  <peter1139> No, it's fucking shit.
16:06:40  <Wolf01> No music is shit
16:06:48  * Wolf01 listens to it
16:07:14  <Wolf01> Ok, that's no music, it's shit
16:08:01  <Samu> :)
16:08:59  <Samu> ok, just listen to something by Justine Suissa
16:09:06  <Samu> the voice of trance
16:09:59  <Wolf01> Please, listen to real music: almost everything composed in '70s/'80s
16:11:14  <Eddi|zuHause> 1670's to 1880's?
16:11:43  <Wolf01> 1170s to 1780s
16:30:50  <Markk> Wolf01: Then I vote for Yellow Magic Orchestra
16:31:52  <Markk> https://www.youtube.com/watch?v=Nv5jMLJQ9f4
16:45:15  <Samu> sounds like... music for consoles
16:48:12  <Samu> alex the kid or stuff like that
16:50:30  <Samu> alex kidd
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16:56:06  <andythenorth> yo
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16:59:15  <Samu> https://youtu.be/Uy5XPdyhzfw?t=1605 this sounds familiar...
17:00:10  <Samu> can't remember the name
17:02:23  <Samu> those vocals male and female suck bad, displaced... feels like it doesn't belong there
17:03:26  <Samu> transition from 7 to 8 is good actually
17:05:27  <Samu> eh... 8 sucks
17:06:04  <Samu> oh, it's already on 9
17:06:08  <Samu> tracks too small
17:06:20  <Samu> it's 9 that sucks
17:07:25  <Samu> music of that time that I enjoyed was jean michael jarre or vangelis
17:08:26  <Samu> maybe a bit of mike oldfield
17:10:45  <Samu> it ended! Ok, I enjoyed 7+8 la femme chinoise
17:10:51  <Samu> except the vocals
17:11:05  <Samu> reminded me of some other music of around that time, which I don't recall the name
17:11:28  <Samu> the others sounds really like console game themes
17:14:46  <Samu> ... and now Justine Suissa for 2 hours https://www.youtube.com/watch?v=bXspLkeFtIA
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17:59:41  <andythenorth> oh
17:59:45  <andythenorth> oops
17:59:52  <andythenorth> nml doesn't support notroadtypes
18:00:03  <andythenorth> that explains my compile failure :P
18:05:43  <andythenorth> https://github.com/OpenTTD/nml/pull/30
18:23:34  <arikover> andythenorth: #IronHorse 2.0.0 beta 2: Tenders are puffing steam (for the 2-6-0 Braf, at least). I think that might be a glitch/bug.
18:24:22  <andythenorth> bug
18:25:42  <arikover> already reported I guess. CB160-ish?
18:33:04  <andythenorth> probably new
18:33:08  <andythenorth> I 'fixed' some things
18:34:23  <andythenorth> ha ha that looks quite good :D
18:35:21  <arikover> A lot of steam. Looks epic.
18:38:07  <andythenorth> fixed :)
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18:53:38  <arikover> That was quick!
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19:02:24  <andythenorth> one line mistake
19:02:46  <Eddi|zuHause> that's the most common one... trick is finding the right line :p
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19:35:31  <Samu> last song: https://www.youtube.com/watch?v=bXspLkeFtIA&t=8468s
19:35:44  <Samu> the most known of hers
19:41:36  <Samu> AIAI just crashed again
19:41:48  <Samu> same error, I won't bother reporting again
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19:47:16  <Samu> Wormnest: when road support for WormAI?
19:49:26  <Samu> I plan, not sure how here, to do a very specific AI competition, building bus routes and only that, on sub-tropic tileset
19:50:49  <Samu> the hard part is gonna be testing uninterruptedly :\
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20:02:34  <Wormnest> Samu: Whenever I am in the mood for doing AI programming and feel like adding it. It´s ready when it´s ready :p
20:06:10  <Samu> :(
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