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01:57:43 *** Flygon has joined #openttd 01:59:51 *** Thedarkb-X40 has quit IRC 02:32:14 *** glx has quit IRC 02:39:49 *** D-HUND has joined #openttd 02:39:56 *** Eddi|zuHause2 has joined #openttd 02:43:14 *** debdog has quit IRC 02:44:35 *** Eddi|zuHause has quit IRC 02:46:29 *** Eddi|zuHause2 is now known as Eddi|zuHause 06:09:59 *** andythenorth has joined #openttd 06:12:42 *** Samu has joined #openttd 06:44:37 *** andythenorth has quit IRC 07:19:41 *** andythenorth has joined #openttd 07:22:24 *** Wolf01 has joined #openttd 07:27:04 *** andythenorth has quit IRC 07:33:04 *** andythenorth has joined #openttd 07:45:10 *** Westie has joined #openttd 07:47:02 <Samu> hi 07:51:26 *** Westie has quit IRC 07:52:14 *** Westie has joined #openttd 08:15:46 *** afdal[m] has joined #openttd 08:17:00 <afdal[m]> Neat is there an OTFC-Matrix bridge 08:23:06 *** andythenorth has quit IRC 08:28:54 *** Westie has quit IRC 08:40:01 *** Westie has joined #openttd 09:12:47 *** andythenorth has joined #openttd 09:19:36 <Samu> what is this "matrix" bridge thing 09:19:50 <Samu> just a bunch of bots standing in chatrooms? 09:21:55 <afdal[m]> No I think there's more to it than that 09:22:31 <afdal[m]> somehow all of the Matrix users in here are being converted to discrete individuals to relay back and forth between IRC and Matrix 09:22:41 <afdal[m]> oh wait that is what you said 09:22:57 <afdal[m]> a bot for every Matrix user 09:23:28 <Wolf01> As long as agent Smith doesn't come here... 09:24:19 <afdal[m]> Never send a human to do a machine's job 09:29:54 *** D-HUND is now known as debdog 09:33:23 <Samu> no offense, but it looks like trash 09:33:36 *** andythenorth has quit IRC 09:34:01 * LordAro assumes Samu has misunderstood something 09:34:51 <Samu> so if someone doesn't log in for years (person died), the bot stays in the chatroom forever? 09:35:22 <LordAro> in theory, but in practice their accounts expire and get turned off 09:35:36 <LordAro> that's all bouncers though, not just matrix 09:36:00 <LordAro> i.e. Yexo is still here, but hasn't been around since... 09:36:03 <LordAro> @seen Yexo 09:36:03 <DorpsGek> LordAro: Yexo was last seen in #openttd 6 years, 36 weeks, 3 days, 20 hours, 19 minutes, and 32 seconds ago: <Yexo> <NGC3982> The station glitches are CHIPS related. I adressed it to Andy the other day, and it seems like it's b0rked in some way. <- it's still in the issue tracker for CHIPS, but I haven't had time to look at it yet 09:36:37 <Samu> Yexo died? 09:36:44 <LordAro> no 09:36:51 <LordAro> went to work for google, i think someone said 09:37:02 <LordAro> regardless, is no longer here 09:37:49 <Samu> hmm, why won't everybody just rely on 1 bot 09:38:01 <Samu> it's just for logging chat? 09:38:13 <LordAro> because then it's unclear who's talking 09:38:30 <LordAro> for one way logging, sure, that's what Webster does 09:38:55 <LordAro> i have seen 1 "collective" bot used for collective bridges 09:39:00 <LordAro> they're universally trash 09:41:34 *** andythenorth has joined #openttd 09:43:55 <Samu> yeah, trash, what I said, too 09:53:49 <Samu> https://matrix.org/bridges/ 09:57:02 <Samu> sounds like a 7-zip/winrar wanna be, it talks to every chat application and isn't a master of any 09:58:33 <Samu> and also has its own specs 09:59:47 <Samu> just a proliferation of bots 10:00:20 *** andythenorth has left #openttd 10:26:34 <Samu> statues finally! 10:27:05 <Samu> 4/88, hmm i service many towns already when i build my first statues 10:39:45 <Afdal> whoa 10:39:50 <Afdal> you're right 10:40:08 <Afdal> turned off Riot and my Matrix bot is still in here 10:40:20 <Afdal> what the heck that's garbage 10:41:28 <Afdal> that actually has me seriously concerned about the actual trustworthiness of Riot as a secure and private chat tool 10:42:06 <Afdal> so it just leaves bots in after you turn your own client off to mine chats in your name? 10:42:11 <Wolf01> "Secure and private" lol 10:42:46 <Afdal> oh I get it, that's how it maintains a persistent log you can come back in and read later 10:42:57 <Afdal> that's really prejudice against the way IRC works thoguh 10:46:16 <milek7> eh, what's unusual in that? 10:46:38 <milek7> irc isn't very useful without bouncers 10:50:04 <ntsbmvnk> milek7: agree, this is quite common 10:50:12 <ntsbmvnk> I'm "online" 24/7 in IRC 10:50:17 <ntsbmvnk> but rarely actually here 10:51:18 <Wolf01> Bouncers for what? Read chat history? I don't even read logs :P 10:51:50 <ntsbmvnk> persistence 10:52:10 <ntsbmvnk> If someone messages me here and I'm offline I will miss that entirely 10:52:24 <Wolf01> Then you are using it wrong :P 10:52:48 <ntsbmvnk> there is no wrong way when IRC is a duct tape cryptid 10:53:12 <Wolf01> Servers have message services for that, with bouncers you only achieve that people don't know when you are online or offline 10:53:34 <milek7> there is away flag 10:53:41 <ntsbmvnk> Wolf01: that could be framed as a benefit for the security concerned 10:53:58 <milek7> and nobody uses memoserv or something 10:54:00 <Wolf01> Then don't use irc if you are afraid of security 10:55:01 <ntsbmvnk> Wolf01: oh, good point. I'll just go into the woods and become a hermit. 10:55:30 <Wolf01> Why the fuck people must react like you? 10:56:15 <Wolf01> If you need security there are better services for that, if you just need to chit-chat irc is fine 10:56:35 <ntsbmvnk> I'm not here for security, I'm here for chitchat 10:58:22 <ntsbmvnk> ultimately it's personal preference 10:58:40 <Wolf01> Fine 11:02:04 *** Thedarkb-X40 has joined #openttd 11:05:21 *** snail_UES_ has joined #openttd 12:13:55 <Samu> https://www.youtube.com/watch?v=p_TkwNLJn68 simcity 2000 first music? 12:55:09 <FLHerne> Afdal: perma-connected IRC relays have been a thing for as long as IRC itself 12:55:24 <FLHerne> Afdal: Case in point: I wouldn't have seen any of your messages if I wasn't using one :P 12:57:02 <FLHerne> Wolf01: Because sometimes there are interesting discussions when I'm not here, and I'd like to read them? 13:25:42 <Wolf01> Logs? 13:35:06 <LordAro> not all channels have (public) logs either 13:36:03 <Wolf01> That's a point, but for people like me which only join one channel and it happens to have a public log, a bouncer is nonsense 13:36:13 <Wolf01> I can't really see any benefit 13:46:42 *** nielsm has joined #openttd 13:55:56 <ntsbmvnk> relying on a central source for logs isn't always good 13:56:11 <ntsbmvnk> I'd consider the public logs as a backup to your actual logs from being connected 13:56:25 <ntsbmvnk> also, see channels that have no public logging 14:01:15 <Wolf01> Then I'll miss some discussions, or maybe I'll miss nothing. If I'm not there to partecipate I could read what I can get but that's pointless, like gravedigging a discussion of yesterday 14:03:30 *** sla_ro|master has joined #openttd 14:30:50 <Eddi|zuHause> i've seen constructive discussions here where each person answered half a day later 14:32:20 *** sla_ro|master2 has joined #openttd 14:32:28 *** Flygon has quit IRC 14:33:40 *** sla_ro|master has quit IRC 14:41:29 <FLHerne> Wolf01: It's always the same people here, gravedigging yesterday's topic is easy if it wasn't solved then 15:00:55 *** Wormnest_ has joined #openttd 15:02:15 <Sacro> \o/ 15:02:37 *** mrvrf has joined #openttd 15:07:45 *** Wormnest has quit IRC 15:20:49 <Artea> hello :D 15:22:06 <Artea> who needs 10 hours of Diablo 1's Tristam ? :P 15:51:24 <Wolf01> https://www.youtube.com/watch?v=6mqlJejj19E eddi, this is for you 16:19:44 <Eddi|zuHause> Wolf01: thing is, it's using up 12GB of ram for me even without any mods 16:21:15 *** Wormnest_ has quit IRC 16:22:48 *** frosch123 has joined #openttd 16:34:30 *** mrvrf has left #openttd 16:51:22 <Samu> funding construction of buildings in town, is this a "friendly" attitude towards competitors? or selfish? 16:52:03 *** Progman has joined #openttd 16:52:22 <Samu> having a hard time to decide whether I put this behind the "friendly" setting or not 16:53:26 *** snail_UES_ has quit IRC 16:54:59 <Eddi|zuHause> Wolf01: i can't say i particularly enjoyed that video 16:55:30 *** gelignite has joined #openttd 17:20:02 <Samu> https://www.youtube.com/watch?v=hcqNRaQRUog this is another super tune 17:23:50 <Samu> 60334 likes vs 1781 dislikes 17:24:04 <Samu> @calc 60334/(60334+1781) 17:24:04 <DorpsGek> Samu: 0.97132737664 17:25:18 <Samu> how can ppl dislike this? it hurts 17:35:57 <peter1139> Because it's shit? 17:36:26 <LordAro> peter1139: how dare you suggest such an obvious untruth 17:36:26 <peter1139> It definitely hurts, yes. 17:37:06 <LordAro> Samu: if you could limit your music recommendations here, that'd be great 17:37:26 <LordAro> it's not that it's off topic (because we don't really care about that), it's more than no one else cares 17:37:43 <peter1139> It's more that the recommendations are shit ;p 17:37:47 *** Samu has quit IRC 17:37:53 <LordAro> that works too 17:39:37 <Eddi|zuHause> "from here on, every line uttered in this channel must be on-topic!!" 17:59:22 *** andythenorth has joined #openttd 17:59:32 <andythenorth> frosch123 is this deployed / deployable anywhere? o_O https://github.com/frosch123/NewGRFfarm 17:59:51 * andythenorth would like to publish some docs for Horse 2.0.0 release in September 18:19:26 <frosch123> i did not deploy it 18:20:21 <frosch123> one can probably just ssh-upload the docs to bundles :p 18:20:29 <frosch123> locally built 18:20:50 *** arikover has joined #openttd 18:21:19 <andythenorth> I was offered ssh on devzone once... 18:21:23 <andythenorth> I rejected the idea :) 18:22:16 <andythenorth> I can publish on AWS, but it's a hideous url to the bucket, and I don't fancy configuring a domain for it....bundles is nice 18:24:43 <Wolf01> <Eddi|zuHause> Wolf01: i can't say i particularly enjoyed that video <- I laughed my ass off when I saw trucks jumping on the highway 19:03:26 <arikover> andythenorth: #IronHorse 2.0.0 beta 3: When starting on 1860, only the Cheese Bug and a brake van are available. 19:04:58 <andythenorth> oh I wonder why :) 19:06:17 <arikover> andythenorth: Happens with OTTD 1.9.1 as well as master-g27d676e17a 19:06:33 <arikover> andythenorth: Oh. Is that intended? 19:06:43 <andythenorth> repro-ed 19:07:05 <andythenorth> will look into it 19:07:11 <andythenorth> probably just randomisation maybe 19:10:21 *** glx has joined #openttd 19:10:21 *** ChanServ sets mode: +v glx 19:11:43 <andythenorth> more stuff starts appearing in 1861 19:13:59 <Wolf01> I think you should add some default vehicles always available up to introduction of "real" vehicles... not that could be "fixed" by adding another grf, but one should know the specs of every grf 19:14:33 <arikover> Isn't there a way to make related rolling stock available as soon as one is available? I seem to recall some work done recently on this topic... 19:15:10 <arikover> Anyway, it is not that important. Just random introduction dates. 19:15:38 <arikover> Other than that, really nice work. 19:16:01 <andythenorth> not sure how random works at game start 19:16:22 *** Afdal has quit IRC 19:16:27 <Eddi|zuHause> iirc there's no random within the first 2 years 19:19:12 <andythenorth> sounds familiar 19:25:22 *** Samu has joined #openttd 19:44:10 <andythenorth> should I try and fix it? 19:44:12 <andythenorth> or let it be? 19:58:16 *** nielsm has quit IRC 19:59:31 *** nielsm has joined #openttd 20:04:46 *** Heiki has quit IRC 20:06:06 *** sla_ro|master2 has quit IRC 20:06:09 <arikover> The problem is probably not worth fixing yet... Maybe after Iron Mustang? ;) 20:11:30 <Eddi|zuHause> what do you mean with "fixing"? just set the first generation of wagons to the same date as the first engine 20:14:20 <arikover> Or that. 20:14:23 *** gelignite has quit IRC 20:14:46 <Samu> andythenorth: do u have a newgrf that lets me disable mail trucks? 20:15:13 <andythenorth> not afaik 20:15:23 <Samu> :( 20:17:21 <andythenorth> Eddi|zuHause: could work, would need some special casing 20:17:45 <andythenorth> but I already detect last generation in tech tree, prevent expiry 20:17:51 <andythenorth> could detect first generation too 20:20:11 *** Heiki has joined #openttd 20:21:02 <andythenorth> ok it's on my list for a 2.1 20:21:12 <andythenorth> I don't want to risk adding new bugs for 2.0 now 20:28:07 <Eddi|zuHause> i have no clue what magic goes into your decisions for introduction dates 20:28:42 <Eddi|zuHause> there's probably an easy solution... 20:31:11 <andythenorth> yes 20:31:30 <andythenorth> well and no also 20:31:53 <andythenorth> I was going to do 'if gen 1, force all dates to 1860-01-01' 20:32:00 <andythenorth> but that breaks games started before 1860 20:38:46 *** arikover has quit IRC 20:41:07 <Eddi|zuHause> you're gonna have to set a minimum date, put it into the grf description, blame starting earlier than that on the player 20:41:49 <Eddi|zuHause> intro date should probably be a year or two before this minimum date, to prevent starting with too low reliability 20:42:32 * andythenorth looks if game start date is in global newgrf vars 20:43:05 <Eddi|zuHause> why would that be needed? 20:43:24 <andythenorth> I could conditionally handle the intro dates 20:43:29 <andythenorth> I shouldn't 20:43:31 <andythenorth> but I could 20:43:41 <Eddi|zuHause> that sounds like the wrong solution 20:51:23 <Wolf01> <Eddi|zuHause> you're gonna have to set a minimum date, put it into the grf description, blame starting earlier than that on the player <- or put a horse cart multicargo introduced in year 1 20:52:08 <Eddi|zuHause> keep in mind there will be players that want to start in like 1800 with horse carts and ships that want to play until trains become available 20:52:51 *** nielsm has quit IRC 20:54:19 *** arikover has joined #openttd 20:54:55 *** arikover has quit IRC 20:57:36 <andythenorth> yup 21:01:58 <Samu> i want to "play" without mail trucks 21:02:06 <Samu> want the AIs to 21:12:22 <andythenorth> make a grf 21:22:10 *** andythenorth has left #openttd 21:26:30 <Samu> interesting orders railwai uses 21:27:18 <Samu> conditional orders, go back to the station and load at least 1% cargo 21:28:12 <Samu> loads something instead of travelling empty 21:28:17 <Samu> it also improves rating 21:28:39 <Samu> kinda abusive, but smart 21:31:39 <Samu> i wish not to resort to these tactics though 21:32:40 <Samu> gonna try implement some way to detect wether towns are being serviced already by competitors 21:33:24 <Samu> I kinda have it already, the "is friendly" option 21:35:37 <Samu> doesn't build stations near competitors stations coverage area, but it still tries to service the town, which might be a bad idea 21:35:59 <Samu> especially vs ais that use full load 21:45:36 *** Progman_ has joined #openttd 21:50:46 *** Progman has quit IRC 21:50:59 *** Progman_ is now known as Progman 22:05:50 *** HerzogDeXtEr has quit IRC 22:10:05 *** Laedek has joined #openttd 22:13:25 *** frosch123 has quit IRC 22:15:25 *** Laedek_ has quit IRC 22:16:24 *** Thedarkb-X40 has quit IRC 22:18:20 *** Thedarkb-X40 has joined #openttd 22:20:33 <Samu> https://imgur.com/0CSglgz - the unexpected challenger 22:20:44 <Samu> Convoy -- trashing the competition 22:21:11 <Samu> thrashing* 22:22:09 <Samu> 300 buses in 8 years, on the most difficult tileset 22:22:25 <Samu> and against other ais 22:22:40 <Samu> only buses 22:22:44 <Samu> for everyone 22:22:54 <Samu> i'm surprised 22:24:56 *** Progman has quit IRC 22:28:36 *** Samu has quit IRC 23:21:39 *** Wolf01 has quit IRC