Log for #openttd on 14th August 2019:
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00:14:59  <Eddi|zuHause> i think i saw a video about this game before (or maybe it was a blog post with screenshots?) but i don't remember anything about voiceover
00:40:12  <DorpsGek_II> [OpenTTD/OpenTTD] dorobouNeko commented on pull request #7573: Fix #7561: Remove assumption between power and cost
01:02:07  <DorpsGek_II> [OpenTTD/OpenTTD] Wuzzy2 opened issue #7695: Loading savegame from a mulitplayer game might assing you to the wrong company
01:42:09  <DorpsGek_II> [OpenTTD/OpenTTD] Eddi-z commented on issue #7695: Loading savegame from a mulitplayer game might assing you to the wrong company
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05:51:46  <DorpsGek_II> [OpenTTD/OpenTTD] andythenorth commented on issue #7694: Too much news spam on small economy changes
05:56:17  <DorpsGek_II> [OpenTTD/OpenTTD] andythenorth commented on issue #7691: Infinite money exploit in multiplayer using shares and sending money back and forth
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06:51:58  <DorpsGek_II> [OpenTTD/OpenTTD] auge8472 commented on issue #7693: Some nonsensical news texts when industry production changes
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07:02:08  <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on issue #7694: Too much news spam on small economy changes
07:05:16  <DorpsGek_II> [OpenTTD/OpenTTD] LordAro closed issue #7695: Loading savegame from a mulitplayer game might assing you to the wrong company
07:05:17  <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on issue #7695: Loading savegame from a mulitplayer game might assing you to the wrong company
07:06:05  <DorpsGek_II> [OpenTTD/OpenTTD] LordAro closed issue #7693: Some nonsensical news texts when industry production changes
07:06:06  <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on issue #7693: Some nonsensical news texts when industry production changes
07:48:50  <DorpsGek_II> [OpenTTD/OpenTTD] fsimonis commented on pull request #7270: Introduce CMake (and removing all other project-related code)
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08:04:30  <Samu> hah
08:05:18  <Samu> my start_spectator patch would start players as spectators in single player, they would get the chance to join 1 of the HU companies
08:05:27  <Samu> as non-cheating
08:06:14  <Samu> btw, "mulit player"
08:06:17  <Samu> kek
08:06:37  <peter1139> "assing"
08:06:58  <Samu> oh, i see :p
08:08:25  <Samu> i should say that in singular
08:08:49  <Samu> my start_spectator patch would start the player as spectator in single player, he/she would get the chance to join 1 of the HU companies
08:11:49  <peter1139> You didn't need to repeat that.
08:20:23  <Samu> what is HTTP ERROR 500
08:20:32  <Samu> can't view 13th august chat log
08:20:56  <Samu>
08:21:29  <LordAro> Samu: it's an error
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08:37:50  <Samu> who can fix it?
08:42:32  <Samu> rip my picture links :(
08:48:11  <Samu> 1962-1968
08:48:39  <Samu> convoy now leads
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08:49:02  <Samu> new bus models became available too
08:49:11  <Samu> my AI will certainly improve from now on
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09:08:40  <LordAro> Samu: if i tell you, you'll whinge at them forever, so i'm not telling you
09:08:55  <LordAro> this is why you use a proper client that can keep its own logs
09:18:40  <Samu> the matrix stuff?
09:18:42  <Samu> :o
09:20:43  <LordAro> no
09:20:49  <LordAro> just not webclient
09:21:11  <LordAro> but the matrix stuff is also an option, if you want "persistence" (i.e. logs even when you're not connected)
09:22:43  <Samu> hmm hexchat, i dont think i can install it here
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09:45:52  <Samu> convoy reached 500 rvs, maxed out
09:56:01  <DorpsGek_II> [OpenTTD/OpenTTD] gbomfim opened pull request #7696: Diagonal tunnels and bridges.
09:57:19  * LordAro raises eyebrow
09:57:40  <LordAro> oh.
09:59:01  <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #7696: Diagonal tunnels and bridges.
09:59:02  <DorpsGek_II> [OpenTTD/OpenTTD] LordAro closed pull request #7696: Diagonal tunnels and bridges.
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10:13:02  * andythenorth ponders
10:13:17  <andythenorth> FIRS currently clusters some industries of the same type
10:13:36  <andythenorth> and in a few rare cases, clusters industries of different types that need to co-locate
10:13:51  * andythenorth wonders about forcing entire chains to different parts of the map
10:14:03  <andythenorth> e.g. farms in the north, mines in the south
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10:26:51  <DorpsGek_II> [OpenTTD/OpenTTD] gbomfim commented on pull request #7696: Diagonal tunnels and bridges.
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10:33:13  <Samu> I'm getting triggered
10:33:39  <Samu> makes me wanna say mean things, must control myself
10:37:12  <Samu> convoy is now devaluating
10:37:27  <Samu> vehicles past max age, no renewing happens
10:42:45  <Samu> my profits have risen to 2nd best, after a long time in 3rd place
10:43:23  <Samu> but there's AIAI also rising, right behind me
10:44:37  <Samu> if things keep running like this I will reach 1st place again, let's see...
10:47:52  <Samu> woah convoy profits are skyfalling
10:57:24  <Samu> eh, convoy profits stabilized, but that was quite the fall, still enough to remain in 1st place
10:57:49  <Samu> i'm down to 3rd place again, railwAI remains 2nd, AIAI 4th
10:57:59  <Samu> so everthing back to "normal"
10:59:58  <Samu> lunch time, bbl
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11:53:36  <Samu> back
11:54:34  <Samu> wow, convoy fell down to 4th place, the others got a +1
12:01:17  <Samu> yeah, im first again, after 27 years
12:02:56  <Samu>
12:06:11  <Samu> AIAI is coming in strong too
12:06:29  <Samu> i guess my first place will be short lived
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12:15:01  <Samu> AIAI reached 1st in profits
12:15:26  <Samu> got to say his pressure was higher than mine
12:15:41  <Samu> he was 4th almost the entire time
12:17:01  <Samu> technically, he's doing more profits with less vehicles than me, so he's doing better management
12:17:16  <Samu> i guess it's deserved
12:18:28  <Samu> very dead heat fight for 1st place between 3 companies
12:18:37  <Samu> railwai, aiai, ludiai afterfix
13:09:11  <Samu> convoy bankrupted
13:09:35  <Samu> with a company value of £1.4M
13:09:49  <Samu> just because it doesn't replace old vehicles :o
13:38:55  <Samu> 2nd place the whole time. 1st place short lived as i predicted
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13:42:12  <Samu> oh, i took 1st place in company value in that screenshot
13:42:21  <Samu> profits are still 2nd place :(
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13:56:55  <peter1139> andythenorth, have you eaten yet?
13:59:59  <Samu> peter1139: fix the road vehicle cache
14:00:01  <Samu> :p
14:00:12  <peter1139> no u
14:00:36  <Samu> but it is assigned to you
14:00:45  <peter1139> So what? I'm not working on it.
14:01:09  <Samu> t.t, getting 300 ms average just for road vehicles :(
14:03:10  <Samu> @calc 300/40
14:03:10  <DorpsGek> Samu: 7.5
14:03:30  <Samu> about 7 road vehicles causing the whole slowdown
14:03:46  <Samu> @calc 300/45
14:03:47  <DorpsGek> Samu: 6.66666666667
14:03:50  <Samu> @calc 300/35
14:03:50  <DorpsGek> Samu: 8.57142857143
14:06:02  <Samu> happens more often than I'd like, to be honest
14:06:10  <Samu> at least with AI games
14:06:46  <LordAro> Samu: maybe you should fix it then
14:07:01  <Samu> i can't
14:08:37  <andythenorth> peter1139: can't remember :P
14:08:40  <Samu> RIP my fast forward games
14:11:22  <andythenorth> FFWD is dead anyway
14:11:30  <andythenorth> even without RVs
14:11:37  * andythenorth sends flowers
14:12:01  <andythenorth> also lunch
14:24:25  <FLHerne> Can you send lunch to me too?
14:24:42  <andythenorth> yes, by horse
14:24:52  <andythenorth> send me a horse, and I'll attach lunch to it
14:24:55  <andythenorth> homing horse
14:29:04  <FLHerne> Well, I could just eat a horse right now
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14:45:26  <peter1139> FFWD is dead again? Hmm.
14:45:31  <peter1139> Shall I have a custard cream?
14:45:43  <peter1139> Or save room for dinner in 3 hours?
14:51:34  <peter1139> Thinking of it on those terms... I just ate one :p
15:02:20  <LordAro> hmm, bit damp outside
15:02:27  <LordAro> peter1139: should i go cycling this evening?
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15:53:44  <peter1139> LordAro, if you have to ask...
15:53:55  <peter1139> I'm not, MTB night has been changed due to the weather.
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15:54:53  <LordAro> peter1139: that was the conclusion i came to, i should've left by now if i was going
15:54:58  <LordAro> and it's just started raining again
15:55:10  <peter1139> I even drove to work today.
15:55:21  <LordAro> got a big day on sunday, i'll say i'm preparing myself for that :p
15:57:30  <Wolf01> I have a strange feel like I want to eat some custard cream, but I think I'll go for a ginger ale and biscuits since I have nothing else
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16:21:10  <DorpsGek_II> [OpenTTD/OpenTTD] DerDakon commented on pull request #7270: Introduce CMake (and removing all other project-related code)
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16:59:52  <peter1139> Wolf01, er... what's a custard cream if not a biscuit?
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17:24:51  <Samu> I suspect something about Check
17:25:14  <Samu>  RoadVehCheckOvertake
17:26:10  <Samu> or in IndividualRoadVehicleController
17:29:05  <Samu> meh, i can't help myself on this atm
17:33:07  <Samu> what came first? roadvehicle cache or notroadtypes?
17:33:38  <Samu> wondering if i can test this before notroadtypes were implemented
17:35:23  <nielsm> I think NRT was merged first
17:36:47  <nielsm> but I'm not sure how much they depend on each other, I think the caching might actually be mergable in 1.9 with only few conflicts
17:38:51  <Samu> seems to happen during when the blocked-for-overtaking-vehicle is entering a new tile, so something about overtake control, but without visual studio here to see, it's just a blind shot
17:39:57  <Samu> it also needs to coincide with the cache being empty, making it necessary to call the pathfinder
17:41:32  <Samu> when the overtake control timeouts, the problem "disappears", the vehicle goes through the blocking vehicle, essentially enters the tile
17:41:43  <Samu> no more pathfinder calls
17:45:18  <Samu> or at least I suspect the cache is empty
17:48:29  <Samu> what happens to the cache when the pathfinder finds no path, which is the case
17:50:30  <Samu> maybe wrong wording: pathfinder iterates 10000 times without finding a path. Is any of this path still cached?
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17:54:08  <andythenorth> yo
17:55:26  <nielsm> if the pf doesn't find a valid path to the destination then all of the attempted routes are equally worthless
17:55:46  <nielsm> I'd assume
18:05:59  <andythenorth> is cat though?
18:06:03  <andythenorth> o_O
18:06:56  <LordAro> nah, dog
18:11:18  <frosch123> nielsm: i think some pf navigated to the tile nearest the destination
18:11:39  <frosch123> that's useful if you rebuild some junction without stopping all the traffic
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18:16:38  <andythenorth> I am not seeing the var for tile (x, y)
18:16:48  * andythenorth clearly not looking correctly
18:26:41  <Wolf01> <peter1139> Wolf01, er... what's a custard cream if not a biscuit? <- but I don't have those, I have ones with chocolate :(
18:27:25  <Wolf01> Also I need to find the perfect support to eat the pistachio cream I have
18:27:48  <Wolf01> The biscuits I have are too much strong in taste and cover the pistachio
18:48:01  <Samu> dark blue and red buses
18:48:05  <Samu> blocking each other
18:48:53  <Samu> rocketai and aroai
18:49:06  <Samu> ok, it's rocketai that's at fault
18:49:33  <Samu> buses want to head into a road depot, but the depot isn't connected to the road, so buses stay around
18:49:50  <Samu> ending up blocking aroai buses in the process
18:50:08  <Samu> pathfinder finds no path in this situation
18:50:39  <Samu> for the rocketai buses
18:51:31  <Samu> and these buses are indeed in a giant road network, on a map 1024x1024
18:51:37  <Samu> :/
18:52:05  <Samu> just because depot exit isn't connected to the road right in front of it :p
18:55:22  <Samu> it can't connect, now that I take a look at it
18:55:23  <glx> probably not connected because a bus was on the road when the depot was built
18:55:39  <Samu> there's aroai drivethrough in front
18:56:50  <glx> I guess both AI decided to build something there, but aroai was faster
18:57:34  <glx> or the other AI just built without checking the connection
18:57:39  * andythenorth reads about sad lego fans
18:57:50  <andythenorth> sad lego fans are sad
18:59:20  <andythenorth> Wolf01: Control+ good, bad, undecided?
19:00:17  <Samu> neither rocketai or aroai manage their buses
19:00:25  <Samu> so, i have no enjoy 300 ms
19:00:31  <Samu> to*
19:03:25  <Samu> road depot was there first
19:03:30  <Samu> built in 1974
19:03:47  <frosch123> is there a lego set featuring protesting peasant?
19:04:01  <Samu> drivethrough in 1989
19:04:20  <Samu> i wonder if it was aroai that caused this situation
19:04:40  <Samu> removed a road bit to place its drivethrough
19:04:44  <Samu> that was a road town
19:04:45  <LordAro> pretty sure it doesn't remove road at all
19:05:44  <Wolf01> <andythenorth> Wolf01: Control+ good, bad, undecided? <- for me it's shit right now
19:05:46  <Samu> not even bits? make a T into a -
19:05:54  <Samu> for drivethrough?
19:05:59  <LordAro> not that i recall
19:06:08  <LordAro> removing bits is harder than removing the whole tile
19:09:59  <Samu> it's an expaded drivethrough :o
19:15:33  <Samu> last service of rocketai buses 1985
19:15:41  <Samu> drivethrough 1989
19:15:57  <Samu> i think aroai is the culprit
19:16:19  <Samu> between 1974 to 1985 the buses serviced
19:16:34  <Samu> if it's not aroai, somebody disconnected the road
19:18:37  <Samu> road owner LuDiAI, the original
19:18:43  <Samu> station owner, AroAI
19:18:53  <Samu> ok, must check LuDiAI
19:19:34  <Samu> i remember it doing some removals of stations
19:19:51  <Samu> and with it, the roads too, it attempted to reconnect
19:20:09  <Samu> but i'm sure it doesn't connect to road depots
19:20:32  <Samu> so, now the blame falls on LuDiAI
19:20:57  <Samu> its attempts to reconnect road towns is really... wtf
19:23:42  <Samu> hmm it still doesn't make sense
19:24:31  <Samu> if that road belongs to LuDiAI, it means it built a station there, it couldn't have been connected to the road depot
19:24:59  <Samu> then removed the station+road and rebuilt the road
19:25:13  <Samu> but if it managed to build a station there, the road was not T
19:25:19  <Samu> it was -
19:26:17  <Samu> i dont feel like digging the original LuDiAI code again
19:26:47  <Samu> AroAI is safe from this
19:27:12  <Samu> it's not his fault
19:34:32  <Samu> my fixed version doesn't remove any road
19:34:39  <Samu> i made sure of that
19:34:55  <peter1139> That was a nice dinner.
19:35:49  <Samu> maybe it does, but only if wasn't there in the first place
19:36:11  <Samu> so, it's safe
19:37:01  <Samu> like, when it places a drivethrough station on a location with 0 road
19:37:54  <Samu> if there's only one exit, it removes the station + the road
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19:42:45  <Eddi|zuHause> i should eat something, but with my totally screwed up daily cycle right now, i have no clue what to call it
19:43:21  <Wolf01> Midnight luncher?
19:43:40  <glx> it's not midnight yet :)
19:44:22  <Samu> dinner
19:45:37  <peter1139>
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19:55:50  <Samu> - the road depot is right behind town name
20:06:53  <Eddi|zuHause> someone please remember 70 62 94 and 62 47 61 for me.
20:07:37  <LordAro> ok
20:09:10  <LordAro> F<^ </=
20:09:14  <LordAro> presumably not ascii
20:09:37  <Eddi|zuHause> no, i'm trying to get these screen colours to match
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20:13:06  <Eddi|zuHause> but these basic sliders are probably not enough
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20:18:30  <Eddi|zuHause> hm, 59 28 61
20:20:16  <Eddi|zuHause> 43 28 61
20:22:44  <Eddi|zuHause> i don't think i can get any closer
20:30:09  <frosch123> how do you measure that stuff?
20:30:23  <frosch123> do you have some colored paper to match against?
20:31:00  <Eddi|zuHause> i have blender open with a color scale that i put halfway between both monitors
20:31:50  <frosch123> oh, so you match colors with some distance (2x screen border) between them
20:32:07  <Eddi|zuHause> yes
20:32:40  <Eddi|zuHause> i shouldn't really trust my eyes with that, but a true colorimeter is probably unaffordable :p
20:33:36  <frosch123> it's fine until someone else points out how off the adjustment is
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20:41:24  <Eddi|zuHause> well, it's still really obviously off anyway...
20:41:30  <Eddi|zuHause> probably tomorrow i tweak it again
20:41:39  <Eddi|zuHause> the source material is really not great :)
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21:01:39  <Samu> holy snap, peaking at 1100 ms
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23:00:47  <DorpsGek_II> [OpenTTD/OpenTTD] Wuzzy2 commented on issue #7693: Some nonsensical news texts when industry production changes
23:06:23  <DorpsGek_II> [OpenTTD/OpenTTD] Wuzzy2 commented on issue #7691: Infinite money exploit in multiplayer using shares and sending money back and forth
23:09:19  <DorpsGek_II> [OpenTTD/OpenTTD] Eddi-z commented on issue #7691: Infinite money exploit in multiplayer using shares and sending money back and forth
23:25:02  *** nielsm has joined #openttd
23:58:56  <DorpsGek_II> [OpenTTD/OpenTTD] Wuzzy2 commented on issue #7693: Some nonsensical news texts when industry production changes

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