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00:20:35 *** Wormnest_ has quit IRC 01:34:58 *** glx has quit IRC 02:04:58 *** Flygon has joined #openttd 02:31:22 *** Laedek has joined #openttd 02:32:34 *** Thedarkb1-X40 has joined #openttd 02:36:34 *** D-HUND has joined #openttd 02:38:31 *** Thedarkb-X40 has quit IRC 02:39:54 *** debdog has quit IRC 03:32:37 *** Wormnest_ has joined #openttd 03:33:53 *** Wormnest_ has quit IRC 03:36:42 *** Wormnest has joined #openttd 03:40:01 *** Wormnest_ has joined #openttd 03:47:30 *** Wormnest has quit IRC 03:47:52 *** Wormnest_ has quit IRC 03:50:14 *** Wormnest has joined #openttd 04:14:35 *** Wormnest has quit IRC 04:32:44 <Eddi|zuHause> i always get annoyed when looking for electronic parts... "parts: 1,60€, shipping: 6€" 05:05:50 <Eddi|zuHause> why are samsung ssds twice as expensive as everyone else? 05:27:34 <nielsm> because of brand 05:28:43 <nielsm> for a while samsung ssd's were the only with a good combination of reliability, performance, price, but that's no longer true 05:29:10 <nielsm> poor reliability in cheaper ssd's is not much of a problem any longer 05:42:37 *** sla_ro|master has joined #openttd 05:56:41 *** nielsm has quit IRC 06:07:14 *** nielsm has joined #openttd 06:44:28 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on issue #7693: Some nonsensical news texts when industry production changes https://git.io/fjdmm 06:45:44 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on issue #7691: Infinite money exploit in multiplayer using shares and sending money back and forth https://git.io/fjdm3 07:07:39 *** andythenorth has joined #openttd 07:14:29 <DorpsGek_II> [OpenTTD/OpenTTD] auge8472 commented on issue #7693: Some nonsensical news texts when industry production changes https://git.io/fjdmR 07:15:33 *** Compu has joined #openttd 07:20:33 *** Smedles_ has joined #openttd 07:23:45 *** Smedles has quit IRC 07:45:00 <andythenorth> yo 07:49:20 *** andythenorth has quit IRC 07:49:34 *** Wolf01 has joined #openttd 08:15:48 *** Samu has joined #openttd 08:45:37 <Samu> hmm, looks like I found a bad usage of AIController.Sleep 08:46:32 <Samu> or maybe not, unsure 08:48:02 <Samu> during AI save, it didn't register a station at a tile during build 08:48:28 <Samu> because it's still testing for roads before returning the value of the tile 08:48:38 <Samu> i wonder how I can solve this 08:50:05 <Samu> on load, it found out no register of that station, so it build it again 08:50:30 <Samu> now I have a n unused station tile lost 09:38:37 <DorpsGek_II> [OpenTTD/OpenTTD] Wuzzy2 commented on issue #7693: Some nonsensical news texts when industry production changes https://git.io/fjdOS 09:43:02 *** Wormnest has joined #openttd 09:45:58 <DorpsGek_II> [OpenTTD/OpenTTD] Wuzzy2 commented on issue #7694: Too much news spam on small economy changes https://git.io/fjdOp 09:46:25 *** D-HUND is now known as debdog 09:57:26 *** frosch123 has joined #openttd 10:09:03 *** Samu has quit IRC 10:34:39 *** Samu has joined #openttd 10:34:50 <Samu> they produce passengers at oil rigs! 10:35:30 *** Wormnest has quit IRC 12:02:59 <LordAro> it is definitely lunchtime 13:04:27 <Wolf01> https://youtu.be/5mv8YBavcZg?t=470 <- eddi, do you know the mod is he using here? (7:50) 13:21:31 <peter1139> It was lunch time. Lunch was had. 13:21:38 <peter1139> (Surprise salad!) 13:21:49 <Wolf01> It's almost biscuit time 13:21:59 <peter1139> Possibly. I just had a flat peach though. 13:32:35 <LordAro> peter1139: you shouldn't sit on them first 13:32:49 <peter1139> Stops them rolling off the desk though! 14:16:26 <Samu> dark blue should be bankrupting "soon" 14:17:26 <Samu> rocketAI 14:20:23 <Samu> YES!! finally no more 300 ms 14:20:39 <Samu> averages 5 ms now 14:36:03 *** Flygon has quit IRC 15:00:18 *** sla_ro|master has quit IRC 15:09:31 *** Gumle2 has joined #openttd 15:15:13 *** Wormnest has joined #openttd 15:16:36 <Wolf01> Damn mods, I want a one way single lane road... no, only from 2 to 6 lanes 15:17:20 <Wolf01> Also I need to drink 15:26:29 *** Thedarkb1-X40 has quit IRC 15:39:02 <peter1139> Yes, drink. 15:39:09 <peter1139> Some kind of real ale. 15:45:37 *** Samu has quit IRC 15:53:52 <Wolf01> I don't like ale, or beer :( 16:14:50 *** Samu has joined #openttd 16:14:56 <Samu> this video has a train https://www.youtube.com/watch?v=-gLs6YNnqZY 16:21:20 *** HerzogDeXtEr has joined #openttd 16:22:36 *** Progman has joined #openttd 16:30:09 *** Thedarkb1-X40 has joined #openttd 16:39:19 *** Thedarkb1-X40 has quit IRC 16:40:49 *** Gumle2 has quit IRC 16:43:58 *** Gumle2 has joined #openttd 16:59:08 *** Thedarkb-X40 has joined #openttd 17:20:53 *** sla_ro|master has joined #openttd 17:33:54 *** Gumle2 has quit IRC 17:37:09 <Eddi|zuHause> Wolf01: some kind of auto-roundabout-builder? never seen before... 17:37:20 <Eddi|zuHause> Wolf01: but i don't usually build roundabouts anyway 17:38:50 *** Thedarkb-X40 has quit IRC 17:47:20 <Eddi|zuHause> Wolf01: i'm pretty sure there's a 1-lane one-way road in my game 17:47:36 <Eddi|zuHause> technically it's 1 lane plus 1 parking lane 17:48:10 *** spnda has joined #openttd 17:48:44 <spnda> Uhm, quick question, where can I check if the player is on a server or not? 17:48:50 *** Thedarkb-X40 has joined #openttd 17:49:04 <nielsm> you mean whether it's multiplayer? 17:49:10 <spnda> yeah 17:49:10 <nielsm> in the C++ code? 17:49:13 <nielsm> _networking 17:49:19 <spnda> is that a bool? 17:49:21 <nielsm> yes 17:49:25 <spnda> ok, thanks 17:49:55 <nielsm> it's also set on a dedicated server, or if the player is spectating 17:50:37 <nielsm> and there's a related global bool that indicates whether the local instance is a dedicated server 17:56:30 *** gelignite has joined #openttd 17:58:42 <spnda> Is it also possible to find the server name the player is currently on? 18:01:14 <nielsm> it doesn't get stored anywhere easily accessible 18:01:16 <nielsm> iirc 18:01:33 <spnda> hmm ok, I'll check if I can store it in a variable anywhere 18:02:17 <nielsm> https://github.com/nielsmh/OpenTTD/commit/4b8bc891cfc12b76ec50e1d30b7ffb16771807dc#diff-1e9d0b035b69c918344fd1fb7dbb6d4aR1375 18:03:04 <nielsm> (that line is technically pre-connection) 18:04:09 <milek7> "social presence"? what's that? 18:04:37 <nielsm> reporting what the local client is doing to stuff like discord 18:05:25 <nielsm> I made a decoupled implementation of that somewhat as an experiment 18:07:10 <nielsm> it's windows-only so far (could be supported by more platforms with not too much work) and requires this dll to do anything useful: https://github.com/nielsmh/ottd-discord 18:09:37 <spnda> nooooo that's what I am doing atm 18:09:44 <spnda> But mine is not decoupled 18:09:45 <nielsm> lol 18:10:04 <spnda> nielsm, does yours work? 18:10:06 <nielsm> the decoupling is basically for license purposes 18:10:08 <nielsm> yes mine works 18:10:23 <spnda> why the license thing? 18:10:43 <nielsm> the decoupling allows the dll to easily be a different license which is more compatible with the restrictive licensing of the discord sdk 18:11:06 <nielsm> (I'm using the full game sdk since the older rich presence sdk is deprecated and no longer available for download) 18:11:13 <spnda> It's MIT.... Well I guess 18:12:01 <nielsm> and also avoids supporting a specific social platform directly in the ottd codebase which I know other devs would dislike and that alone would have a PR shot down 18:12:04 <spnda> Would it be against the licenses to use the DLL in a GPL licenced programm? 18:12:38 <spnda> Actually discord-rpc is made for Linux and Mac aswell 18:12:41 <nielsm> well sort-of yes, but on the other hand the person doing the linking that makes an unredistributable program is the end user 18:13:13 <nielsm> so both ottd and the dll remain individually redistributable 18:13:27 <nielsm> but possibly not in the same download package 18:14:28 <nielsm> but anyway, the API to the DLL is intended to be sufficiently generic that you could implement a different social presence system (e.g. steam) just with a different plugin dll 18:16:41 <nielsm> or, change it to use the old discord api if that's easier/more portable/whatever 18:17:23 <spnda> now I don't feel like continuing because of the licence... 18:17:59 <nielsm> you're very welcome to take my work and improve it, it's not quite finished or polished yet 18:18:06 <nielsm> e.g. it doesn't work at all if you are the server 18:18:20 <nielsm> and does useless things if the server is on a local network 18:18:30 <nielsm> there's tons of things that can be improved :) 18:18:32 <spnda> Mine is finished logic wise 18:18:37 <spnda> Has support for everything 18:19:51 <spnda> for example: https://cdn.discordapp.com/attachments/442748131898032138/611625083135459338/unknown.png 18:20:07 <spnda> Also has a custom message for servers now, scenario creator and updates on each month, year and company name change 18:21:21 *** Thedarkb-X40 has quit IRC 18:21:47 <nielsm> I didn't think to put current date in, and treats scenario editor as not-in-game 18:24:49 *** andythenorth has joined #openttd 18:33:34 *** Thedarkb-X40 has joined #openttd 18:38:25 <andythenorth> hi 18:53:38 <Samu> bots everywhere 18:55:13 *** glx has joined #openttd 18:55:13 *** ChanServ sets mode: +v glx 18:58:40 * andythenorth is not a bot 19:04:37 <Samu> "socialize" everything 19:05:19 <Samu> makes u anti-social if u think of it 19:11:47 <Samu> max population a house can produce is 250? 19:12:12 <Samu> erm, my bad 19:12:19 <Samu> max hs->population is 250? 19:12:24 <Samu> must check 19:14:59 <nielsm> 255 is the actual max possible, it's a byte 19:15:16 <nielsm> but in the default house set nothing is higher than 250 19:16:34 <Samu> ah 19:16:37 <Samu> thx 19:17:10 <Samu> btw, GetCargoProduction on company headquarters returns 0, for pass and mail 19:17:27 <Samu> but on tile loop, it does produce cargo 19:17:56 <Samu> somebody forgot 19:18:06 <Samu> to addproducedcargo 19:18:10 <Samu> for object tiles 19:33:34 <Eddi|zuHause> Wolf01: https://youtu.be/LgXLuIwAljg?t=362 <-- that here might give you some kind of overview? 19:34:21 *** spnda has quit IRC 19:39:59 *** Samu has quit IRC 19:50:02 *** sla_ro|master has quit IRC 19:53:25 *** gelignite has quit IRC 20:09:46 *** Thedarkb-X40 has quit IRC 20:09:54 *** nielsm has quit IRC 20:11:05 *** Samu has joined #openttd 20:17:01 *** frosch123 has quit IRC 20:44:01 *** berndj has quit IRC 20:44:13 *** berndj has joined #openttd 20:46:52 <Samu> i had a weird idea, 15 instances of my AI, since now transported cargo is taken into consideration when picking up towns, I wonder which of the min_route_dist value will be best 20:47:12 <Samu> 15 different min_route_dist values 20:48:26 <Samu> they all picked the same first town 20:48:33 <Samu> hmm, oh well 20:49:13 <Samu> 2nd and 3rd route picks shall be more diversse 21:00:29 *** andythenorth has left #openttd 21:07:21 <Wolf01> Eddi|zuHause: yeah, I found the mod looking for roundabouts, do you have some suggestions for good mods? Like something to make road crossings disappear when disabled or how to make traffic lights working for real? 21:07:50 <Eddi|zuHause> Wolf01: Traffic Manager: President Edition is a must have 21:08:04 <Eddi|zuHause> it has lane configuration and traffic light configuration tools 21:08:15 <Eddi|zuHause> which need some getting into, but they work great if used right 21:08:50 <Wolf01> Yes, I have that, road anarchy, I tried to get the one to draw lane lines etc but it doesn't load 21:08:51 <Eddi|zuHause> Wolf01: asymmetric roads (like 4+2) for having enough space for turning lanes 21:08:52 *** Progman has quit IRC 21:09:18 <Eddi|zuHause> Wolf01: the line drawing needs some prop placement and prop anarchy mod 21:09:26 <Eddi|zuHause> i haven't really got into that yet 21:09:50 <Eddi|zuHause> i'm really liking the Metro Overhaul Mod 21:12:08 <Wolf01> I need to understand how mass transport work, I can't get them to work right (too many passengers or too few, but in any case massive loss) 21:19:09 *** Samu has quit IRC 21:19:10 <Eddi|zuHause> i've never really had problems with that 21:19:33 <Eddi|zuHause> make sure the stations have proper walking connections, so the passengers getting off don't clog your roads 21:19:42 <Eddi|zuHause> and have bus feeders into a metro station or something 21:21:06 <Wolf01> Yeah, I'm using that for the industrial area, there are only trucks there now, private cars are like 5% 21:56:03 *** Thedarkb-X40 has joined #openttd 22:35:37 <Eddi|zuHause> i've recently started to experiment with move it and road anarchy to get things to look better, but it's a bit tedious 22:35:58 <Eddi|zuHause> also i've got a toolbar mod that makes picking from longer lists of road easier 22:38:27 <Eddi|zuHause> oh, and "fine road tools" or something like that 22:38:43 <Eddi|zuHause> ... and mod achievement enabler 23:27:14 *** HerzogDeXtEr has quit IRC 23:31:03 *** Wormnest has quit IRC 23:33:39 *** Wolf01 has quit IRC 23:37:39 *** Wormnest has joined #openttd