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Log for #openttd on 25th August 2019:
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08:30:00  <Samu> hi
08:43:12  <arikover> hey
08:44:53  <Samu> in the fps window, why there's sound mixing when I selected NoSounds
08:45:07  <Samu> with a 0.01 ms average
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08:52:40  <arikover> NoSounds is a sound package without sound. Maybe the "sounds" still are mixed even though they are not audible?
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09:22:48  <Samu> march 2010 - superbus is out!
09:53:55  <Samu> oh! the unthinkable happened https://imgur.com/YeVpK5u
09:54:16  <Samu> load at least 1 cargo was surpassed by default load
09:54:37  <Samu> after the superbus model out
10:05:25  <Samu> load at least 1 cargo is in 80 towns
10:05:39  <Samu> default load is in 180+
10:06:07  <Samu> interesting how the AI "corrects" itself
10:06:23  <Samu> unprofitable routes are closed
10:07:07  <Samu> which is a very low probability with load at least 1 cargo
10:07:41  <Samu> but a high one with default load
10:07:51  <Samu> especially with small towns
10:09:02  <Samu> there's more routes on larger towns with default buses, but also less busses per route, compared with load at least 1 cargo
10:09:10  <Samu> default load*
10:09:48  <Samu> default load is still massing statues
10:10:03  <Samu> load at least 1 cargo is already maxed out in statues
10:10:31  <Samu> it will only get better for default load... interesting that in the very long run, it's becoming the most profitable
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11:00:32  <Samu> recessions impacts full load in a lesser degree than the others
11:00:48  <Samu> impacts default load the most
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12:11:45  <Samu> full load and default load still massing statues, zzz
12:12:14  <Samu> 94/119 vs 157/199
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12:46:20  <Eddi|zuHause> you need to start with "-s null" to disable sound mixing
12:46:53  <Eddi|zuHause> "NoSound" is only there to make it not complain about missing sound set
12:58:59  <Samu> full load finished massing statues!
12:59:23  <Samu> advertising campaigns from now on
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13:01:09  <supermop_Home> yo
13:01:50  <Samu> default load is at 193/199 statues, almost there too
13:11:04  <supermop_Home> which route is prettier: https://imgur.com/a/3gkGPQr
13:11:46  <supermop_Home> following the land more and reusing more existing track? or more new track and more direct?
13:12:22  <Eddi|zuHause> i'd probably reuse the track
13:12:32  <supermop_Home> coke oven and blast furnace are in upper right corner of image
13:12:58  <Eddi|zuHause> ... that will also cause "interesting" follow-up problems once the track gets more congested
13:13:36  <Eddi|zuHause> ... speaking of which, i still haven't figured out a traffic light for my "abomination crossing" in C:S
13:14:17  <supermop_Home> never played it, is it good?
13:15:26  <Eddi|zuHause> yeah
13:15:43  <supermop_Home> my truck line there cureently sees light traffic from coal trains and DMUs from the south, and limestone from the quarry in the center, plus one lone pig iron train
13:15:58  <supermop_Home> s/ trunk / truck
13:18:50  <Eddi|zuHause> it was so innocent back in the days... https://ibin.co/4sj4ZSyJmCgX.png
13:18:58  <Eddi|zuHause> now it's crazy congested
13:19:38  <Eddi|zuHause> and my current traffic light schedule doesn't let trams through often enough, so they pile up
13:23:57  <supermop_Home> this map has put all the big cities in the mountains and only small villages in the plains
13:24:39  <supermop_Home> Eddi|zuHause looks like osaka
13:25:15  <Eddi|zuHause> i've no real clue how osaka looks
13:25:20  <supermop_Home> throat of that tram station looks like a real dream for cyclists
13:26:15  <Eddi|zuHause> hehe :)
13:26:56  <supermop_Home> also what are all those kids doing on the playground in the middle of the night
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13:27:39  <supermop_Home> looks like a cool game
13:28:46  <supermop_Home> man I only started this game to test out andy's new high speed trains
13:29:09  <supermop_Home> but now im just in the weeds of building up this iron -> steel chain
13:29:26  <Samu> https://imgur.com/OPQeL0P - the impact of advertising campaigns are surprising
13:29:46  <Samu> orange and blue don't advertise as much
13:31:43  <Eddi|zuHause> bad thing is, memory usage of that game seems to have exploded over the past 2 years... i can't do multitasking things, or have firefox open in the background, or anything
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13:43:59  <Eddi|zuHause> how it looks nowadays: https://ibin.co/4sjCAI6tYTZY.png (haven't finished the texture of the modified tram exchange segment)
13:46:16  <supermop_Home> lot of cars getting off your autobahn ant that exit
13:46:25  <Eddi|zuHause> yes
13:46:34  <Eddi|zuHause> but also lots of cars going in other directions
14:22:44  <Samu> 2030 - entering the last 20 years
14:23:27  <Samu> default load has still not stabilized profits
14:23:39  <Samu> too many towns to advertise
14:23:46  <Samu> despite being the most profitable
14:24:03  <Samu> it doesn't offset enough to start growing in value
14:29:13  <supermop_Home> hm I cant recall when I have the next bus introduced
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14:31:43  <Samu> https://imgur.com/q2eXWmg
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14:34:09  <andythenorth_> Hi
14:35:55  <andythenorth_> supermop_Home o/
14:44:44  <Eddi|zuHause> hey, with the new tighter traffic light it actually seems to have cleared up somewhat
14:46:18  * andythenorth_ has Horse queries
14:48:17  <andythenorth_> probably too many for one neat question :p
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14:51:31  <andythenorth_> North American passenger train speeds were (theoretically) very high from 1900s
14:51:53  <andythenorth_> And have only marginally increased since then in most cases
14:52:00  <andythenorth_> Or even decreased
14:52:30  <andythenorth_> This is a progression challenge :p
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15:02:11  <andythenorth_> Hmm
15:02:48  <andythenorth_> This was a problem for NARS 2 also
15:03:20  <andythenorth_> Which I really like, but trains get fast and powerful, then don’t get any faster
15:03:31  <andythenorth_> By about 1950
15:05:43  <andythenorth_> Fake stats then.
15:05:48  <andythenorth_> ??
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15:08:23  <supermop_Home> hi andythenorth_
15:08:59  <andythenorth_> Is that game FIRS 3?
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15:28:10  <supermop_Home> hm?
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15:51:47  <andythenorth_> Very connection :x
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15:55:09  <glx> started cities:skyline after about 3 years, many of the mods I used at that time are crashing
15:55:22  <glx> I should probably clean all that stuff
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16:03:29  <SpComb^> I've somehow never managed to grow my cities beyond about 50-70k
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16:04:36  <SpComb^> last game I built a very nice city at the end of a highway, then figured that it was bottlenecking too badly on that single highway and built a massive ring road around the city, decided it looked way too ugly and stopped playing
16:05:07  <Markk> I usually stop at around 100-130k, as it's becoming so slow that fast forward just causes it to be slower than normal spped.
16:05:10  <Markk> speed*
16:05:40  <Markk> SpComb^: That's why I build all my highways underground, in tunnels.
16:05:51  <Markk> I love them tunnels.
16:06:59  <Markk> Even build my highway crossings undergroup, multi layered. It's really neat. Something I really wish that it would be possible in OTTD.
16:15:52  <SpComb^> yeah, undergroud construction is way too cheap in C:S, it solves a lot of problems
16:18:23  <Markk> Yep!
16:18:34  <Markk> And makes the city looks cleaner and more neat.
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16:29:51  <andythenorth_> supermop_work_: so North American Horse....suggestions? :)
16:31:14  <andythenorth_> supermop_Home: alternatively :p
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16:39:53  <supermop_Home> hmm, uglier trains?
16:40:16  <andythenorth_> Boxes?
16:40:22  <andythenorth_> With noses?
16:42:24  <andythenorth_> Also does Horse need snowploughs?
16:43:02  <supermop_Home> should I add a 2nd growler to this coal train i'm going to lengthen, or change it to a chinook?
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16:43:40  <supermop_Home> ooh finally hst is available - but nowhere to really use it on this map
16:43:49  <andythenorth_> whichever looks best
16:44:06  <andythenorth_> I use both
16:45:17  <andythenorth_> there is no ‘correct’ choice, but the simplest choice is chinook, one click vs two
16:46:17  <arikover> andythenorth_: Horse NA: Maybe you could leave the stats as they are, and make the trains cheaper to maintain so that they remain an interesting alternative?
16:46:35  <andythenorth_> also, yes, UK Horse now contains more trains than you can probably use in a single game  supermop_Home :p
16:46:48  <arikover> andythenorth_: And then maybe for XXI trains fake some stats?
16:47:09  <andythenorth_> Arikover capacity is a possible progression point also
16:47:09  <arikover> andythenorth_: XXIst Century trains I meant.
16:48:31  <arikover> andythenorth_: You mean "more cargo per tile"?
16:48:34  <andythenorth_> Yup
16:48:50  <andythenorth_> US has very high axle load limits
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16:54:01  <arikover> Well here you go then! UK Horse is speed, NA Horse is load! Or something like that.
16:54:37  <andythenorth_> Plausible yes
16:57:40  <andythenorth_> US railroad cars have increased 70t > 100t > 110t > 125t payload per car
16:58:00  <andythenorth_> 250t in one tile? :p
16:58:22  <andythenorth_> Meh connection will drop now :x
16:58:53  <supermop_Home> https://www.tt-forums.net/viewtopic.php?f=47&t=28633&p=1224790#p1224790
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17:14:16  <arikover> Well for Gung-Hoed FIRS Industries, 205t/tile can come in quite handy I guess...
17:15:08  <andythenorth_> Yair
17:17:33  <andythenorth_> Original Iron Horse :o
17:17:36  <andythenorth_> https://dev.openttdcoop.org/attachments/download/5439/Screen1.png
17:23:16  <andythenorth_> Also are we adding 10/8 non-articulated vehicles then?
17:23:24  * andythenorth_ assumes not
17:23:43  <andythenorth_> Scale compression will be applied :p
17:23:48  <arikover> Why add 10/8?
17:23:59  <andythenorth_> US trains are quite long
17:24:14  <andythenorth_> 90 feet or so per unit
17:24:40  <andythenorth_> There’s no fixed scale in OpenTTD
17:25:39  <andythenorth_> But drawing ‘long’ vehicles at 8/8 makes ‘short’ vehicles very short (4/8 or even 3/8)
17:26:21  <andythenorth_> Or I just fake the scale 👍
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18:37:38  <SpComb^> meh, C:S keeps crashing now :/
18:51:37  <Wolf01> Mod it 'til it crashes?
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19:49:35  <Samu> year 2051 is approaching
20:01:13  <Samu> 9 months remaining
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20:22:18  <Samu> oh, there no more special news
20:22:47  <Samu> just keeps on playing
20:23:03  <Samu> or maybe there isn't for spectators
20:30:30  <Samu> and now, a sudden max road veh of 5000
20:30:32  <Samu> :p
20:30:36  <Samu> cus im bored
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22:06:13  <Eddi|zuHause> only really crashes for me when it runs out of memory
22:09:48  <Eddi|zuHause> glx: a bunch of outdated mods have a "don't use this one, use that one instead" in their comments
22:10:37  <glx> yep I saw, and I updated them, not restarted the game though
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