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00:16:13 *** Wormnest has quit IRC 00:21:59 *** tokai|noir has joined #openttd 00:22:00 *** ChanServ sets mode: +v tokai|noir 00:28:49 *** tokai has quit IRC 00:54:49 *** Thedarkb-X40 has joined #openttd 00:59:34 *** cHawk has quit IRC 01:02:33 *** cHawk has joined #openttd 02:11:01 *** Flygon has joined #openttd 02:20:37 *** D-HUND has joined #openttd 02:23:59 *** debdog has quit IRC 02:29:52 *** Wormnest has joined #openttd 02:56:44 *** Wormnest has quit IRC 02:57:46 *** glx has quit IRC 03:19:15 *** sla_ro|master has joined #openttd 03:26:54 *** sla_ro|master has quit IRC 06:06:27 *** techmagus has quit IRC 06:47:40 *** arikover has joined #openttd 08:18:09 *** andersd has joined #openttd 08:57:10 *** nielsm is now known as Guest911 09:02:13 *** Guest911 has quit IRC 10:10:18 *** WWacko1976-work has joined #openttd 10:22:11 *** Etua has joined #openttd 11:03:53 *** WormnestAndroid has quit IRC 11:31:57 *** WormnestAndroid has joined #openttd 12:03:54 *** WormnestAndroid has quit IRC 12:26:06 <andersd> Hi all, is there a way to store dialogs (or windows?) across openttd launches? I like to have a handful of pinned dialogs always visible, and it would be nice not to have to reopen and reposition for each openttd restart. 12:30:57 *** WormnestAndroid has joined #openttd 12:41:30 <planetmaker> I don't think so 12:43:30 <andersd> ok, thanks! 12:43:40 <peter1139> Might make a nice PR ;-) 12:43:55 <andersd> might make for a nice dive into the sources :) 12:53:50 *** andythenorth_ has joined #openttd 12:54:02 <andythenorth_> Hmm 12:54:27 <andythenorth_> Realism is not fun gameplay 12:54:45 * andythenorth_ back to thinking :p 12:56:15 <Eddi|zuHause> if you want to save it outside the savegame (like in openttd.cfg) you might have to restrict it to some general windows (like no specific vehicles) 12:56:57 <Eddi|zuHause> and if you want to put it into the savegame, you have to restrict it to not happen in multiplayer 12:57:48 *** andythenorth_ has quit IRC 13:01:27 <peter1139> Has he eaten since the last time I asked if it was lunchtime? 13:05:43 * Sacro is hungry 13:08:43 <planetmaker> the restrictions of course can be dropped on where to put the window placement info, if you can live with the fact that non-matching / possible ones are silently ignored (e.g. for vehicles not accessible etc) 13:15:12 <andersd> Eddi|zuHause, planetmaker: Thanks for your thoughts, out of the gate it seems to be most suited for openttd.cfg 13:25:06 *** andythenorth_ has joined #openttd 13:26:11 <andythenorth_> peter1139 I have been forced to decide about lunch for myself 13:26:21 <peter1139> Shocking. 13:26:26 <andythenorth_> No help from internet friends 13:26:33 <peter1139> But just macaroni cheese, eh? 13:26:39 <andythenorth_> Due to connectivity 13:26:45 <Eddi|zuHause> damn these internet "friends" 13:27:08 <andythenorth_> Mac & cheese is not available here :p 13:27:55 * andythenorth_ currently skipping lunch, this may need to change 13:29:30 <andythenorth_> also newgrf trains 13:31:11 <andythenorth_> how else can I differentiate engines besides power and speed? 13:31:37 <andythenorth_> Run cost is boring 13:31:45 <Eddi|zuHause> racing stripes 13:31:46 <andythenorth_> Reliability? 13:31:54 <arikover> andythenorth_: Look 13:32:06 <Eddi|zuHause> the red one is faster 13:32:13 <arikover> andythenorth_: Always! 13:32:17 <andythenorth_> How about model life?? o_O 13:32:35 <Eddi|zuHause> model life is when you want more generations 13:32:44 <andythenorth_> train wears out in 10, 20, or 40 years? 13:32:48 <arikover> andythenorth_: Reliability maybe? 13:33:04 <Eddi|zuHause> i don't think you can set reliability that way 13:34:09 <Eddi|zuHause> but what do you need more than power and speed? 13:34:11 *** sla_ro|master has joined #openttd 13:35:05 <Eddi|zuHause> you could do cost, but cost is meaningless most of the time, i think 13:35:21 <andythenorth_> Speed will most likely work 13:35:56 <andythenorth_> But it might lead to some odd choices about which cargos can go faster 13:36:58 <andythenorth_> for example, is steel a high speed cargo? 13:37:01 <arikover> You could make the trains fast, but not too powerful so that they only reach top speed on really long distances. Then it's worth coupling more depending on track declivity. 13:37:24 <arikover> Yeah, a bit like NARS2 13:37:41 <Eddi|zuHause> andythenorth_: cargo specific speeds can be done by wagon speed limits? 13:38:32 <andythenorth_> yes 13:39:13 <andythenorth_> I need a heuristic for what’s “fast-but-not-fastest” 13:39:39 <andythenorth_> Fastest is easy: food, mail, alcohol, milk, supplies 13:40:48 <Eddi|zuHause> fast is anything that is light or decaying 13:41:09 <Eddi|zuHause> steel is neither of those 13:42:10 <andythenorth_> define light? 13:42:15 <andythenorth_> Low density? 13:42:23 <andythenorth_> High value to weight ratio? 13:42:32 <Eddi|zuHause> yeah, something like that 13:43:09 <andythenorth_> high value items 13:43:18 <andythenorth_> Might be the best heuristic 13:43:53 <andythenorth_> So anything with high payment rate? And/or steep decay curve 13:44:53 <andythenorth_> IRL this is not how US railroads operate :p 13:45:12 <andythenorth_> Everything except intermodal containers is just slow 13:45:15 <Eddi|zuHause> yes, those cargos don't go by rail 13:45:22 <Eddi|zuHause> they'd go by plane 13:45:44 <andythenorth_> And intermodal, they take anything that goes in a standard ISO box 13:46:11 *** nielsm has joined #openttd 13:46:50 <andythenorth_> Hence realism is again a poor gameplay template :p 13:49:26 * andythenorth_ considers allowing any cargo 13:49:55 <andythenorth_> My intent was to reduce wagon capacity on “faster” wagons 13:49:59 <Eddi|zuHause> denying cargos is bad gameplay 13:50:29 <andythenorth_> So longer trains would be needed, taking more network space 13:51:08 <andythenorth_> So the choice would be shorter and slower, or longer and faster 13:55:37 * andythenorth_ will now be disconnected by this wifi :x 14:02:11 *** andythenorth_ has quit IRC 14:23:03 *** Maarten has joined #openttd 14:29:27 *** Wormnest has joined #openttd 14:53:00 *** HerzogDeXtEr has joined #openttd 15:26:59 *** Flygon has quit IRC 15:28:43 *** WWacko1976-work has quit IRC 15:34:57 *** Etua has quit IRC 16:29:18 *** Etua has joined #openttd 16:29:25 <LordAro> hmm, DorpsGek_II dead again 16:29:44 <LordAro> latest crash report's stack trace doesn't seem to make much sense 16:30:09 <LordAro> (#7706) 16:52:55 *** Progman has joined #openttd 16:57:12 *** Wolf01 has joined #openttd 17:12:29 *** Thedarkb-T60 has quit IRC 17:23:33 *** Etua has quit IRC 17:29:54 *** WormnestAndroid has quit IRC 17:31:13 *** WormnestAndroid has joined #openttd 17:34:54 *** frosch123 has joined #openttd 17:35:37 *** Etua has joined #openttd 17:44:28 *** Etua has quit IRC 18:11:58 *** WormnestAndroid has quit IRC 18:12:27 *** WormnestAndroid has joined #openttd 18:57:04 *** glx has joined #openttd 18:57:04 *** ChanServ sets mode: +v glx 19:14:02 *** Etua has joined #openttd 19:19:53 *** Etua has quit IRC 19:20:14 *** Thedarkb-X40 has quit IRC 19:29:07 *** Samu has joined #openttd 19:40:22 *** sla_ro|master has quit IRC 20:54:26 *** nielsm has quit IRC 21:05:35 *** Progman has quit IRC 21:07:40 *** andythenorth_ has joined #openttd 21:13:53 <andythenorth_> Hmm 21:14:21 * andythenorth_ deletes more realism :| 21:16:27 <andythenorth_> US railroads tend to use the least power possible (hp / ton) 21:17:02 <andythenorth_> Just enough to prevent the train stalling on steepest slope en route 21:17:16 <andythenorth_> This is very boring in a game :p 21:18:06 <andythenorth_> Brit freight trains are more interesting, they have to go fast to avoid blocking pax trains (or having to pay more track access charges) 21:18:30 <andythenorth_> Better for game purposes :p 21:28:31 *** andythenorth_ has quit IRC 21:33:44 *** HerzogDeXtEr has quit IRC 21:37:31 *** Samu has quit IRC 22:01:26 *** frosch123 has quit IRC 22:10:44 *** arikover has quit IRC 22:32:36 *** Wolf01 has quit IRC 23:02:13 *** quiznilo has quit IRC 23:08:10 *** quiznilo has joined #openttd 23:36:20 *** Thedarkb-T60 has joined #openttd