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Log for #openttd on 20th September 2019:
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02:04:46  <DorpsGek_III> [OpenTTD/OpenTTD] James103 commented on issue #7665: Possible infrastructure count overflow leading to negative infrastructure maintenance costs https://git.io/fjMSK
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02:17:27  <Eddi|zuHause> ... i'm not convinced that this is a valid bug
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07:24:41  <LordAro> @calc 4096*4096
07:24:42  <DorpsGek> LordAro: 16777216
07:24:55  <LordAro> you would find it difficult to have 2^32 road pieces
07:25:22  <LordAro> i think? there's an attached savegame...
07:25:26  * andythenorth accepts the challenge
07:25:37  <andythenorth> actually no
07:27:45  <LordAro> there are detailed reproducible steps, do tunnels count as *10 or something?
07:30:06  <LordAro> but i think i agree with eddi, tbh
07:30:26  <LordAro> short of replacing everything involved with overflowsafeint
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08:26:50  <Eddi|zuHause> yeah, tunnels (and some other stuff) count as multiple pieces
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08:39:54  <Samu> hi
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09:23:23  <Eddi|zuHause> i might be going insane? https://ibin.co/4veNqBjr8WZc.png
09:39:15  <andythenorth> 'probably fine'
09:39:21  <andythenorth> does it flow?
09:41:58  <Eddi|zuHause> i need more trains now to actually fill it
09:42:04  <andythenorth> hmm
09:42:12  * andythenorth wonders about how to provide liveries within the spec
09:42:30  <andythenorth> related to https://www.tt-forums.net/viewtopic.php?f=26&t=86006
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09:43:30  <Eddi|zuHause> you mean other than the half dozen already specced ways?
09:45:02  <andythenorth> the only way I am aware of is cargo subtypes
09:45:25  <andythenorth> and I never did find the spec for that being 'liveries' despite the number of feature requests and bug reports about it
09:45:45  <Eddi|zuHause> there's also wagon override in action 3
09:46:01  <andythenorth> that is true
09:46:08  <Eddi|zuHause> or wagons querying properties of the front engine
09:46:20  <Eddi|zuHause> or wagon randomization
09:46:21  <andythenorth> I'll refine the question
09:46:44  * andythenorth wonders about how to provide user-selectable liveries within the spec
09:46:46  <Eddi|zuHause> and i'm sure i'd find 2 more quickly
09:47:13  <andythenorth> Eddi|zuHause: wagons querying neighbouring vehicles; wagons checking position in consist; wagons checking game date
09:47:18  * Eddi|zuHause mumbles something about "views"
09:47:37  <andythenorth> there are only 2 provided UI controls
09:47:42  <andythenorth> 1. cargo subtype refit menu
09:47:45  <andythenorth> 2. ctrl-click
09:48:06  <andythenorth> (1) is horrible and (2) seems to only have one advocate, me, everyone else thinks I'm mad
09:48:15  <andythenorth> so we need a new dropdown or something
09:56:32  <FLHerne> andythenorth: (1) would be ok if not for autorefit
09:57:13  <FLHerne> ...ctrl-click is a thing? I don't think I've heard of that...
09:59:58  <Eddi|zuHause> i think the term i would use is "hack"
10:12:57  <andythenorth> ctrl-click toggles a bit on the vehicle
10:13:06  <andythenorth> so with ctrl-click there can be 2 livery choices
10:15:08  <Eddi|zuHause> note that this "bit" is meant to switch the direction
10:16:29  * Sacro switches Eddi|zuHause's direction
10:17:12  <andythenorth> direction is a valid synonym for appearance :P
10:17:19  <andythenorth> and appearance is a valid synonym for livery :P
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10:37:55  * andythenorth wonders what UI we'd want for choosing liveries
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11:48:32  <Eddi|zuHause> i was imagining something like the station picker window, just wider
11:49:15  <andythenorth> when is it used?
11:49:23  <andythenorth> before buying the vehicle?
11:49:39  <Eddi|zuHause> in the purchase menu, unalterable after purchase
11:50:10  <andythenorth> and is it only livery, or does it set other action 0 props?
11:50:22  * andythenorth wonders about a livery byte :P
11:50:48  <Eddi|zuHause> callbacks can read it and change other stuff
12:38:01  <andythenorth> does that imply showing the vehicle properties for every livery?
13:10:08  <DorpsGek_III> [OpenTTD/OpenTTD] glx22 updated pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fhbqc
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13:25:26  <DorpsGek_III> [OpenTTD/OpenTTD] glx22 commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/Je31k
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13:38:14  <andythenorth> quak :o
13:38:17  <andythenorth> :)
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13:38:43  <peter1138> It was lunch. I've eaten shed loads of shite cos I'm at home :/
13:38:59  <andythenorth> I need salad
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13:50:45  <frosch123> moo
14:19:42  <LordAro> quak
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15:34:49  <DorpsGek_III> [OpenTTD/OpenTTD] glx22 opened pull request #7748: Fix: compilation error with MinGW https://git.io/Je3yz
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15:35:46  <Ni> Hello OpenTTD
15:36:22  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #7748: Fix: compilation error with MinGW https://git.io/Je3yV
15:37:12  <Ni> BOI I don't code
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15:42:11  <DorpsGek_III> [OpenTTD/OpenTTD] glx22 commented on pull request #7748: Fix: compilation error with MinGW https://git.io/Je3yM
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17:14:47  <andythenorth> work
17:14:55  <andythenorth> Friday lolz
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17:45:48  <DorpsGek_III> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/Je3Ht
17:45:48  <DorpsGek_III>   - Update: Translations from eints (by translators)
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