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Log for #openttd on 9th October 2019:
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05:03:15  <DorpsGek_III> [OpenTTD/OpenTTD] AlanChatham commented on issue #7691: Infinite money exploit in multiplayer using shares and sending money back and forth https://git.io/fj5zX
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06:45:40  <DorpsGek_III> [OpenTTD/OpenTTD] lediur commented on issue #6566: Very long loading of the maximum "zoom out" level in 4K resolution https://git.io/fxABA
07:06:58  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #6566: Very long loading of the maximum "zoom out" level in 4K resolution https://git.io/fxABA
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07:22:01  <andythenorth> ouch, JGR thread is now getting all the stuff that would go in problems forum
07:22:52  <LordAro> :(
07:25:11  <andythenorth> we need more patchpacks :)
07:25:16  <andythenorth> distribute the load :)
07:25:32  <LordAro> heh
07:25:46  <andythenorth> it's very raining here
07:25:55  <andythenorth> and school run is not optional :|
07:25:59  * andythenorth must outside
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07:36:33  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro requested changes for pull request #7759: Codechange: Use std::vector for industry tile layouts https://git.io/JeWV3
07:40:16  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #7752: Prevent sounds being produced by inactive industries https://git.io/JeWVl
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08:17:54  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7759: Codechange: Use std::vector for industry tile layouts https://git.io/JeWwc
08:18:41  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7759: Codechange: Use std::vector for industry tile layouts https://git.io/JeWwC
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08:30:26  <DorpsGek_III> [OpenTTD/OpenTTD] lediur commented on issue #6566: Very long loading of the maximum "zoom out" level in 4K resolution https://git.io/fxABA
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09:54:50  <DorpsGek_III> [OpenTTD/OpenTTD] abmyii commented on pull request #7752: Prevent sounds being produced by inactive industries https://git.io/JeWoG
09:56:47  <DorpsGek_III> [OpenTTD/OpenTTD] abmyii commented on pull request #7752: Prevent sounds being produced by inactive industries https://git.io/JeWoZ
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10:19:13  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #6566: Very long loading of the maximum "zoom out" level in 4K resolution https://git.io/fxABA
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10:23:23  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #7752: Prevent sounds being produced by inactive industries https://git.io/JeWoi
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11:19:12  <DorpsGek_III> [OpenTTD/OpenTTD] abmyii commented on pull request #7752: Prevent sounds being produced by inactive industries https://git.io/JeWKn
11:34:21  <DorpsGek_III> [OpenTTD/OpenTTD] ldpl commented on issue #7691: Infinite money exploit in multiplayer using shares and sending money back and forth https://git.io/fj5zX
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13:30:26  <supermop_work> yo
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13:56:36  <supermop_work> hi andy
13:56:50  <andythenorth> yo
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14:21:12  <andythenorth> supermop_work: is it cat?
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14:28:32  <supermop_work> idk
14:34:16  <DorpsGek_III> [OpenTTD/OpenTTD] sdcloudt commented on issue #6399: Fails to download online content when ~/.local/share does not exist https://git.io/JeWXB
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15:40:09  <Eddi|zuHause> andythenorth: you made me... https://www.twitch.tv/eddijk
15:40:21  <Eddi|zuHause> (not sure if it's working)
15:41:55  <glx> seems to
15:42:21  <Eddi|zuHause> well, the game hasn't quite started yet
15:42:28  <Eddi|zuHause> so might be horrible quality
15:42:31  <glx> it's loading yes
15:42:57  <glx> and 646p
15:43:09  <Eddi|zuHause> yes, that's what OBS suggested
15:43:20  <glx> but text is clear
15:43:28  <Eddi|zuHause> not sure if that's due to bandwidth or cpu limits
15:43:53  <nielsm> a loading screen!
15:46:59  <Eddi|zuHause> you hear music?
15:47:06  <glx> it's low
15:47:35  <nielsm> I mostly hear rustling microphone noises
15:47:49  <glx> and keyboard noise :)
15:47:51  <Eddi|zuHause> it's all wrong :/
15:52:37  <Eddi|zuHause> pulseaudio lets me switch around everything, except this game :/
15:55:22  <glx> no sound at all now btw
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15:55:30  <Eddi|zuHause> yes
15:55:36  <Eddi|zuHause> i'm aware :)
15:58:06  <Eddi|zuHause> i might have to restart the game, i dunno why this doesn't work
15:59:41  <glx> maybe OBS, it does weird things sometimes
15:59:56  <Eddi|zuHause> it's not OBS, it's PulseAudio
16:00:52  <nielsm> only bulletproof way of getting the audio you want recorded is routing it out of the computer and back in, in my experience :s
16:01:34  <glx> it works
16:01:52  <glx> it's gone
16:03:45  <glx> music \o/
16:04:41  <Eddi|zuHause> now i don't hear it :/
16:06:41  <glx> and back to the loading screen :)
16:06:54  <Eddi|zuHause> well, gotta start somewhen :p
16:07:32  <glx> yup
16:07:39  <glx> I can hear you
16:07:53  <glx> but no music
16:08:10  <Eddi|zuHause> music doesn't loop in the loading screen
16:08:17  <glx> oh
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16:18:06  <Eddi|zuHause> i think pulseaudio just crashed :/
16:27:53  <Eddi|zuHause> why is nothing ever easy?
16:30:34  <TrueBrain> Because you need the frustration :p
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16:37:49  <glx> https://github.com/glx22/catcodec/pull/1/checks <-- was easy :)
16:38:08  <glx> still needs bundling and publishing
16:39:22  <Eddi|zuHause> i found a thing, but it probably needs restarting
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16:39:38  <glx> for some reason (probably safety), it does nothing in https://github.com/OpenTTD/catcodec/pull/1
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16:41:01  <glx> https://github.community/t5/GitHub-Actions/Run-a-GitHub-action-on-pull-request-for-PR-opened-from-a-forked/m-p/15746/highlight/true#M157 <-- should be a safety thing
16:45:40  <Eddi|zuHause> it should work now?
16:46:08  <glx> hmm loadning screen and music
16:46:39  <glx> voice too
16:47:27  <Eddi|zuHause> not sure if i'm talking much
16:47:41  <glx> keyboard sound is back :)
16:48:07  <Eddi|zuHause> i have no way to change the sensitivity on this thing, i think
16:48:16  <andythenorth> game isn't started yet?
16:48:30  <glx> it's the 3rd restart
16:48:42  <Eddi|zuHause> takes a while...
16:48:45  <andythenorth> I get a splash screen and keyboard noise
16:48:45  <glx> and each start is very long
16:48:46  <andythenorth> where's the cat?
16:48:58  <Eddi|zuHause> outside, i hope
16:49:08  <Eddi|zuHause> i closed the door to my room
16:49:53  <andythenorth> other people's computers are so weird
16:50:05  <andythenorth> if I twitch streamed, it would be lolz
16:50:13  <andythenorth> 4 out of 5 clicks are on the wrong thing
16:50:22  <andythenorth> and I make a typo in nearly every word
16:50:46  <Eddi|zuHause> that sounds right :)
16:54:39  <andythenorth> ooh music
16:55:02  <glx> so many FPS :)
16:57:41  <glx> train is moving too fast :)
17:02:38  <firewire1394> what is love?
17:04:40  <andythenorth> baby don't hurt me
17:04:51  <glx> buses with trailers ?
17:05:00  <Eddi|zuHause> yeah
17:06:08  <glx> oh there's even semi with bus trailer
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17:07:38  <Eddi|zuHause> that's all workshop objects
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17:10:20  <glx> oups signaling issue
17:10:59  <Wolf01> SPAD?
17:11:39  <Wolf01> Btw, double fairlie or bunker? Can't decide
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17:14:56  <glx> oh it's getting worse
17:16:25  <nielsm> I should try building with clang-cl on windows, actually
17:17:38  <nielsm> if it works it might be a not-insignificant speed increase on windows
17:22:49  <nielsm> ....but not yet, the installer wants to reboot
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17:28:55  <psychoholicx> test
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17:35:54  <Samu> openttd 1.9.3 crashed
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17:37:12  <glx> details
17:37:30  <FLHerne> psychoholicx: Ack
17:40:31  <DorpsGek_III> [OpenTTD/OpenTTD] SamuXarick opened issue #7766: 1.9.3 Crash report https://git.io/JeWyC
17:41:06  <nielsm> crash report?
17:41:22  <Samu> i dont know what happened
17:41:29  <Samu> it crashed
17:41:33  <nielsm> but was there a crash report?
17:41:36  <Samu> yes
17:41:49  <glx> where is it ?
17:41:59  <Samu> snap, didnt upload, sorry
17:42:18  <psychoholicx> I'm brand new, what's the irc server that shows ingame as well?
17:42:50  <Samu> uploaded now
17:42:59  <glx> depends on game server psychoholicx
17:43:56  <nielsm> oh hm, did we have the pdb files for the release builds?
17:44:09  <glx> yes they are hidden
17:45:01  <glx> https://proxy.binaries.openttd.org/openttd-releases/1.9.3/openttd-1.9.3-windows-win64.exe
17:45:26  <glx> https://proxy.binaries.openttd.org/openttd-releases/1.9.3/openttd-1.9.3-windows-win64.pdb.xz
17:45:36  <glx> I failed the copy/paste
17:46:18  <nielsm> ah well, reboot so I can run VS again
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17:48:40  <LordAro> glx: why were they hidden?
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17:49:23  <glx> dunno, but they are not listed on the download page
17:51:22  <glx> starting VS
17:51:28  <nielsm> access violation
17:51:37  <nielsm> is the error type
17:51:44  <glx> I knew that from the crash.log :)
17:51:56  <glx> C0000005
17:52:02  <nielsm> now downloading a bazillion symbols from microsoft
17:52:09  <nielsm> because windows update has updated windows
17:52:13  <glx> hehe
17:53:21  <glx> same here
17:53:58  <glx> hmm and another VS update is available
17:54:17  <glx> I though I was already using 16.3.3
17:55:37  <nielsm> https://github.com/OpenTTD/OpenTTD/blob/release/1.9/src/script/api/script_order.cpp#L670
17:55:40  <glx> hmm no I upgraded to 16.3.2 4 days ago
17:55:44  <nielsm> is the line
17:56:57  <andythenorth> yo
17:56:59  <glx> I see nothing wrong in this line
17:57:17  <glx> but it's dinner time
17:57:40  <nielsm> hmm
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18:02:06  <LordAro> if GetByTile is returning null...
18:02:36  <LordAro> or if it's not an airport?
18:02:50  <nielsm> it was verified the tile is a station tile
18:02:59  <nielsm> so Station::GetByTile should not return null
18:03:15  <nielsm> but it does deref a null ptr
18:03:27  <LordAro> "should"
18:03:38  <nielsm> https://0x0.st/zwnL.png
18:03:50  <nielsm> rcx == 0
18:04:07  <nielsm> so it executed the xor ecx,ecx instruction on the line before
18:04:55  <nielsm> which corresponds to Station::GetIfValid(index) where Station::IsValidID(index) returns false
18:05:01  <nielsm> then GetIfValid returns NULL
18:05:38  <nielsm> so we somehow have a station tile that does not have a valid index?
18:06:01  <nielsm> origin_tile == 39971
18:06:07  <nielsm> it looks like we should look at the save file
18:06:55  <nielsm> but yeah that code could be rewritten safer
18:07:05  <nielsm> (and possibly faster)
18:07:51  <nielsm> Station * origin_station = ::Station::GetByTile(origin_tile); if (origin_station != nullptr) origin_tile = origin_st->airport.tile;
18:08:34  <LordAro> aye
18:08:45  <LordAro> how old is the save?
18:09:06  <andythenorth> mmm dinner
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18:09:28  <nielsm> it's a 1.9.3 game, never been version upgraded
18:09:49  <nielsm> two newgrfs, FIRS and ECS/FIRS vehicle set
18:10:55  <nielsm> time to make a 1.9.3 debug build...
18:12:29  <LordAro> interesting
18:17:26  <nielsm> that tile is a buoy
18:17:58  <nielsm> https://0x0.st/zwn4.png
18:18:48  <nielsm> and buoys are station tiles but they are waypoints not stations
18:19:25  <nielsm> which is how it can be a station tile but not a station
18:20:05  <nielsm> of course the AI is weird in trying to query the distance for an aircraft from a buoy to somewhere
18:20:16  <nielsm> but it still should not crash
18:25:11  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on issue #7766: 1.9.3 Crash report https://git.io/JeWyC
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18:37:28  <Samu> do you know which AI was asking that?
18:37:36  <Samu> orderdistance?
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18:41:50  <Samu> i suspect NoNoCAB or RailwAI
18:41:58  <Samu> oh wait, not railwai
18:42:01  <Samu> doesn't use air
18:42:07  <Samu> maybe snake ai
18:44:33  <Wormnest> As far as I remember NoNoCAB isnĀ“t using buoys for determining air transport distances, sounds strange
18:44:44  <Samu> blue is NoNoCAB
18:45:15  <Samu> it's the only ai using those buoys
18:49:33  <Samu> nielsm: can you check which AI caused the crash?
18:49:53  <Samu> I suspect NoNoCAB
18:50:04  <glx> very hard to find the AI in the dmp data
18:50:12  <glx> almost impossible
18:50:28  <Samu> check which company
18:50:44  <glx> most infos are not available
18:50:47  <Samu> :(
18:51:22  <glx> we don't take ram snapshot on the crash (we could but the dmp would be huge)
18:52:10  <Samu> do you have the dest_tile?
18:53:09  <glx>         dest_tile    67247    unsigned int
18:53:09  <glx>         origin_tile    39971    unsigned int
18:53:15  <nielsm> company 6
18:53:24  <nielsm> zero-based
18:53:29  <nielsm> so 7th company
18:54:06  <Samu> that's CluelessPlus
18:54:27  <andythenorth> impressive AI knowledge
18:55:20  <Samu> dest_tile is a water tile, next to a fishing harbour
18:55:58  <glx> oh but it's already fixed in master
18:56:02  <glx> https://github.com/OpenTTD/OpenTTD/blob/master/src/script/api/script_order.cpp#L670
18:56:30  <nielsm> huh funky
18:56:44  <glx> now I remember it
18:56:47  <nielsm> though I wonder why it's still querying for IsStationTile at all
18:57:16  <glx> to prevent GetByTile assert
18:57:34  <glx> yes there's an assert in GetByTile() IIRC
18:57:52  <nielsm> bah
18:58:05  <nielsm> so duplicate of #7593
18:58:16  <nielsm> except the fix was never backported for some reason
18:58:56  <DorpsGek_III> [OpenTTD/OpenTTD] glx22 commented on issue #7766: 1.9.3 Crash report https://git.io/JeWyC
18:58:56  <DorpsGek_III> [OpenTTD/OpenTTD] glx22 closed issue #7766: 1.9.3 Crash report https://git.io/JeWyC
18:59:36  <LordAro> ha
18:59:39  <LordAro> ah well
19:00:01  <LordAro> i thought that bit of code felt familiar too
19:00:43  <glx> I just added the label
19:02:08  <LordAro> i'm pretty sure we're not going to have a 1.9.4
19:02:22  <glx> just in case :)
19:02:28  <glx> so it's not forgotten again
19:02:38  <LordAro> anyone want to merge the 1.10.0-beta1 PR? :p
19:02:57  <andythenorth> this is a beta right?
19:03:01  <andythenorth> so how wrong can things go?
19:03:08  <Eddi|zuHause> someone needs to merge #7000
19:03:17  <LordAro> after poking me sufficiently to update the dates
19:03:21  <LordAro> Eddi|zuHause: is it Done?
19:03:26  <Eddi|zuHause> ... or answer my questions there
19:03:41  <andythenorth> don't I have to make test cases or something?
19:04:25  <andythenorth> sort of assuming no one else will :P
19:12:52  <LordAro> Eddi|zuHause: the issue is finding someone qualified to answer your questions
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19:25:42  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #7752: Prevent sounds being produced by inactive industries https://git.io/JeWSo
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19:34:37  <Eddi|zuHause> ok, these FPS are getting silly :p
19:39:53  <firewire1394> hi Eddi|zuHause
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19:51:47  <nielsm> alright, trying that clang-cl build via vs2019
19:52:20  <DorpsGek_III> [OpenTTD/OpenTTD] abmyii updated pull request #7752: Prevent sounds being produced by inactive industries https://git.io/JeZlF
19:52:46  <DorpsGek_III> [OpenTTD/OpenTTD] abmyii commented on pull request #7752: Prevent sounds being produced by inactive industries https://git.io/JeW9f
19:53:29  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #7752: Prevent sounds being produced by inactive industries https://git.io/JeW9U
19:54:51  <nielsm> hm clang-cl dislikes the SSE usage since the compile target is not sse4.1
19:55:00  <nielsm> so have to build without WITH_SSE for now
19:55:38  <nielsm> there's a ton of warnings, but that was the only error
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20:00:49  <nielsm> hm, it fails linking lzma, lzo, png, zlib
20:01:20  <glx> they're built with cl, not clang-cl
20:01:30  <nielsm> yeah.,..
20:04:20  <nielsm> ========== Build: 3 succeeded, 0 failed, 4 up-to-date, 0 skipped ==========
20:05:04  <nielsm> well, it can run and play music
20:05:08  <nielsm> tho not load the title game
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20:08:03  <glx> I think you can add your own triplet for vcpkg using another toolchain
20:12:47  <nielsm> https://github.com/microsoft/vcpkg/pull/4609
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20:28:08  <DorpsGek_III> [OpenTTD/OpenTTD] abmyii commented on pull request #7752: Prevent sounds being produced by inactive industries https://git.io/JeW9y
20:33:08  <glx> hmm this vcpkg PR looks very complex
20:38:09  <glx> bottom of https://devblogs.microsoft.com/cppblog/vcpkg-2019-06-update/ should probably be enough
20:39:07  <glx> well overlay triplets section
20:40:09  <nielsm> nope no success with that either
20:40:29  <nielsm> tried the PR and it fails because it wants a toolset named "llvm", which is the 3rdparty one for vs2017
20:40:38  <nielsm> the one MS ships with vs2019 is called ClangCL
20:40:59  <nielsm> I tried modifying it to use that toolset name instead but it fails build with an error about cmake being unable to find a C compiler
20:41:52  <nielsm> I then tried taking the x64-windows-static.cmake and just adding the ClangCL toolset setting, it fails the same way
20:42:29  <nielsm> then I tried without that PR and using that same custom x64-windows-static with ClangCL toolset and it fails with error about ClangCL toolset not existing
20:43:05  <glx> the doc says something about VCPKG_VISUAL_STUDIO_PATH and VCPKG_PLATFORM_TOOLSET but only valid toolsets are v140, v141 and v142
20:43:35  <glx> which defeats the use of custom toolsets
20:44:54  <glx> a custom toolset should be able to define any compiler/linker but it's not the case
20:46:05  <glx> hmm VCPKG_CHAINLOAD_TOOLCHAIN_FILE could work
20:46:23  <nielsm> oh well can't work more on this tonight
20:46:23  <nielsm> gn
20:46:31  <glx> "This (if set) will override all other compiler detection logic. By default, a toolchain file is selected from scripts/toolchains/ appropriate to the platform."
20:50:36  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #7752: Prevent sounds being produced by inactive industries https://git.io/JeWHW
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20:56:40  <DorpsGek_III> [OpenTTD/OpenTTD] abmyii commented on pull request #7752: Prevent sounds being produced by inactive industries https://git.io/JeWHz
21:01:14  <DorpsGek_III> [OpenTTD/OpenTTD] Milek7 updated pull request #7510: Emscripten support https://git.io/fjm0r
21:03:08  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #7573: Fix #7561: Remove assumption between power and cost https://git.io/JeWH6
21:08:53  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #7497: Feature: Selective demolition tool. https://git.io/JeWHS
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21:16:06  <Eddi|zuHause> ok, i think i take a break now...
21:20:57  <andythenorth> I want my bed :P
21:21:11  <andythenorth> eh I have been dying on Blitz livestreams
21:21:20  <andythenorth> so you could watch how badly I play tanks sometime :P
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21:49:40  <DorpsGek_III> [OpenTTD/OpenTTD] stormcone updated pull request #7497: Feature: Selective demolition tool. https://git.io/fjq82
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21:55:30  <DorpsGek_III> [OpenTTD/OpenTTD] stormcone commented on pull request #7497: Feature: Selective demolition tool. https://git.io/JeW7n
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