Times are UTC Toggle Colours
00:30:01 *** reldred has joined #openttd 01:04:46 *** cHawk- has joined #openttd 01:04:50 *** cHawk has quit IRC 01:27:48 *** Flygon has joined #openttd 02:30:19 *** D-HUND has joined #openttd 02:33:47 *** debdog has quit IRC 02:35:32 *** glx has quit IRC 02:37:44 *** reldred has quit IRC 04:04:56 *** Wormnest has quit IRC 05:03:15 <DorpsGek_III> [OpenTTD/OpenTTD] AlanChatham commented on issue #7691: Infinite money exploit in multiplayer using shares and sending money back and forth https://git.io/fj5zX 05:20:57 *** Wormnest has joined #openttd 06:45:40 <DorpsGek_III> [OpenTTD/OpenTTD] lediur commented on issue #6566: Very long loading of the maximum "zoom out" level in 4K resolution https://git.io/fxABA 07:06:58 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #6566: Very long loading of the maximum "zoom out" level in 4K resolution https://git.io/fxABA 07:17:20 *** Arveen has joined #openttd 07:18:28 *** andythenorth has joined #openttd 07:22:01 <andythenorth> ouch, JGR thread is now getting all the stuff that would go in problems forum 07:22:52 <LordAro> :( 07:25:11 <andythenorth> we need more patchpacks :) 07:25:16 <andythenorth> distribute the load :) 07:25:32 <LordAro> heh 07:25:46 <andythenorth> it's very raining here 07:25:55 <andythenorth> and school run is not optional :| 07:25:59 * andythenorth must outside 07:27:28 *** andythenorth has quit IRC 07:36:33 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro requested changes for pull request #7759: Codechange: Use std::vector for industry tile layouts https://git.io/JeWV3 07:40:16 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #7752: Prevent sounds being produced by inactive industries https://git.io/JeWVl 08:13:16 *** WormnestAndroid has quit IRC 08:13:29 *** WormnestAndroid has joined #openttd 08:17:54 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7759: Codechange: Use std::vector for industry tile layouts https://git.io/JeWwc 08:18:41 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7759: Codechange: Use std::vector for industry tile layouts https://git.io/JeWwC 08:19:47 *** andythenorth has joined #openttd 08:30:26 <DorpsGek_III> [OpenTTD/OpenTTD] lediur commented on issue #6566: Very long loading of the maximum "zoom out" level in 4K resolution https://git.io/fxABA 08:50:56 *** Lejving has quit IRC 09:06:37 *** andythenorth has quit IRC 09:54:50 <DorpsGek_III> [OpenTTD/OpenTTD] abmyii commented on pull request #7752: Prevent sounds being produced by inactive industries https://git.io/JeWoG 09:56:47 <DorpsGek_III> [OpenTTD/OpenTTD] abmyii commented on pull request #7752: Prevent sounds being produced by inactive industries https://git.io/JeWoZ 10:12:29 *** tokai|noir has joined #openttd 10:12:29 *** ChanServ sets mode: +v tokai|noir 10:19:13 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #6566: Very long loading of the maximum "zoom out" level in 4K resolution https://git.io/fxABA 10:19:16 *** tokai has quit IRC 10:23:23 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #7752: Prevent sounds being produced by inactive industries https://git.io/JeWoi 10:44:47 *** andythenorth has joined #openttd 10:58:53 *** berndj has quit IRC 11:01:55 *** berndj has joined #openttd 11:19:12 <DorpsGek_III> [OpenTTD/OpenTTD] abmyii commented on pull request #7752: Prevent sounds being produced by inactive industries https://git.io/JeWKn 11:34:21 <DorpsGek_III> [OpenTTD/OpenTTD] ldpl commented on issue #7691: Infinite money exploit in multiplayer using shares and sending money back and forth https://git.io/fj5zX 11:48:05 *** andythenorth has quit IRC 12:24:04 *** firewire1394 has joined #openttd 12:26:56 *** Wormnest has quit IRC 12:27:20 *** Wormnest has joined #openttd 12:29:25 *** tokai has joined #openttd 12:29:25 *** ChanServ sets mode: +v tokai 12:36:11 *** vanessa[m] has quit IRC 12:36:31 *** tokai|noir has quit IRC 12:37:46 *** glx has joined #openttd 12:37:46 *** ChanServ sets mode: +v glx 12:40:51 *** vanessa[m] has joined #openttd 12:41:48 *** dihedral has quit IRC 12:54:02 *** dihedral has joined #openttd 13:25:39 *** Flygon has quit IRC 13:30:26 <supermop_work> yo 13:46:08 *** firewire1394 has quit IRC 13:56:28 *** andythenorth has joined #openttd 13:56:36 <supermop_work> hi andy 13:56:50 <andythenorth> yo 13:57:29 *** nielsm has joined #openttd 14:21:12 <andythenorth> supermop_work: is it cat? 14:21:21 *** WormnestAndroid has quit IRC 14:28:32 <supermop_work> idk 14:34:16 <DorpsGek_III> [OpenTTD/OpenTTD] sdcloudt commented on issue #6399: Fails to download online content when ~/.local/share does not exist https://git.io/JeWXB 14:45:07 *** WormnestAndroid has joined #openttd 14:48:12 *** sla_ro|master has joined #openttd 14:50:49 *** firewire1394 has joined #openttd 15:40:09 <Eddi|zuHause> andythenorth: you made me... https://www.twitch.tv/eddijk 15:40:21 <Eddi|zuHause> (not sure if it's working) 15:41:55 <glx> seems to 15:42:21 <Eddi|zuHause> well, the game hasn't quite started yet 15:42:28 <Eddi|zuHause> so might be horrible quality 15:42:31 <glx> it's loading yes 15:42:57 <glx> and 646p 15:43:09 <Eddi|zuHause> yes, that's what OBS suggested 15:43:20 <glx> but text is clear 15:43:28 <Eddi|zuHause> not sure if that's due to bandwidth or cpu limits 15:43:53 <nielsm> a loading screen! 15:46:59 <Eddi|zuHause> you hear music? 15:47:06 <glx> it's low 15:47:35 <nielsm> I mostly hear rustling microphone noises 15:47:49 <glx> and keyboard noise :) 15:47:51 <Eddi|zuHause> it's all wrong :/ 15:52:37 <Eddi|zuHause> pulseaudio lets me switch around everything, except this game :/ 15:55:22 <glx> no sound at all now btw 15:55:29 *** arikover has joined #openttd 15:55:30 <Eddi|zuHause> yes 15:55:36 <Eddi|zuHause> i'm aware :) 15:58:06 <Eddi|zuHause> i might have to restart the game, i dunno why this doesn't work 15:59:41 <glx> maybe OBS, it does weird things sometimes 15:59:56 <Eddi|zuHause> it's not OBS, it's PulseAudio 16:00:52 <nielsm> only bulletproof way of getting the audio you want recorded is routing it out of the computer and back in, in my experience :s 16:01:34 <glx> it works 16:01:52 <glx> it's gone 16:03:45 <glx> music \o/ 16:04:41 <Eddi|zuHause> now i don't hear it :/ 16:06:41 <glx> and back to the loading screen :) 16:06:54 <Eddi|zuHause> well, gotta start somewhen :p 16:07:32 <glx> yup 16:07:39 <glx> I can hear you 16:07:53 <glx> but no music 16:08:10 <Eddi|zuHause> music doesn't loop in the loading screen 16:08:17 <glx> oh 16:13:52 *** Progman has joined #openttd 16:18:06 <Eddi|zuHause> i think pulseaudio just crashed :/ 16:27:53 <Eddi|zuHause> why is nothing ever easy? 16:30:34 <TrueBrain> Because you need the frustration :p 16:34:49 *** gelignite has joined #openttd 16:37:49 <glx> https://github.com/glx22/catcodec/pull/1/checks <-- was easy :) 16:38:08 <glx> still needs bundling and publishing 16:39:22 <Eddi|zuHause> i found a thing, but it probably needs restarting 16:39:32 *** Eddi|zuHause has quit IRC 16:39:38 <glx> for some reason (probably safety), it does nothing in https://github.com/OpenTTD/catcodec/pull/1 16:40:04 *** Eddi|zuHause has joined #openttd 16:41:01 <glx> https://github.community/t5/GitHub-Actions/Run-a-GitHub-action-on-pull-request-for-PR-opened-from-a-forked/m-p/15746/highlight/true#M157 <-- should be a safety thing 16:45:40 <Eddi|zuHause> it should work now? 16:46:08 <glx> hmm loadning screen and music 16:46:39 <glx> voice too 16:47:27 <Eddi|zuHause> not sure if i'm talking much 16:47:41 <glx> keyboard sound is back :) 16:48:07 <Eddi|zuHause> i have no way to change the sensitivity on this thing, i think 16:48:16 <andythenorth> game isn't started yet? 16:48:30 <glx> it's the 3rd restart 16:48:42 <Eddi|zuHause> takes a while... 16:48:45 <andythenorth> I get a splash screen and keyboard noise 16:48:45 <glx> and each start is very long 16:48:46 <andythenorth> where's the cat? 16:48:58 <Eddi|zuHause> outside, i hope 16:49:08 <Eddi|zuHause> i closed the door to my room 16:49:53 <andythenorth> other people's computers are so weird 16:50:05 <andythenorth> if I twitch streamed, it would be lolz 16:50:13 <andythenorth> 4 out of 5 clicks are on the wrong thing 16:50:22 <andythenorth> and I make a typo in nearly every word 16:50:46 <Eddi|zuHause> that sounds right :) 16:54:39 <andythenorth> ooh music 16:55:02 <glx> so many FPS :) 16:57:41 <glx> train is moving too fast :) 17:02:38 <firewire1394> what is love? 17:04:40 <andythenorth> baby don't hurt me 17:04:51 <glx> buses with trailers ? 17:05:00 <Eddi|zuHause> yeah 17:06:08 <glx> oh there's even semi with bus trailer 17:07:25 *** andythenorth has quit IRC 17:07:38 <Eddi|zuHause> that's all workshop objects 17:08:08 *** Wolf01 has joined #openttd 17:10:20 <glx> oups signaling issue 17:10:59 <Wolf01> SPAD? 17:11:39 <Wolf01> Btw, double fairlie or bunker? Can't decide 17:12:56 *** Samu has joined #openttd 17:13:40 *** HerzogDeXtEr has joined #openttd 17:14:56 <glx> oh it's getting worse 17:16:25 <nielsm> I should try building with clang-cl on windows, actually 17:17:38 <nielsm> if it works it might be a not-insignificant speed increase on windows 17:22:49 <nielsm> ....but not yet, the installer wants to reboot 17:28:46 *** psychoholicx has joined #openttd 17:28:55 <psychoholicx> test 17:30:18 *** Etua has joined #openttd 17:35:54 <Samu> openttd 1.9.3 crashed 17:36:04 *** lpx has quit IRC 17:37:12 <glx> details 17:37:30 <FLHerne> psychoholicx: Ack 17:40:31 <DorpsGek_III> [OpenTTD/OpenTTD] SamuXarick opened issue #7766: 1.9.3 Crash report https://git.io/JeWyC 17:41:06 <nielsm> crash report? 17:41:22 <Samu> i dont know what happened 17:41:29 <Samu> it crashed 17:41:33 <nielsm> but was there a crash report? 17:41:36 <Samu> yes 17:41:49 <glx> where is it ? 17:41:59 <Samu> snap, didnt upload, sorry 17:42:18 <psychoholicx> I'm brand new, what's the irc server that shows ingame as well? 17:42:50 <Samu> uploaded now 17:42:59 <glx> depends on game server psychoholicx 17:43:56 <nielsm> oh hm, did we have the pdb files for the release builds? 17:44:09 <glx> yes they are hidden 17:45:01 <glx> https://proxy.binaries.openttd.org/openttd-releases/1.9.3/openttd-1.9.3-windows-win64.exe 17:45:26 <glx> https://proxy.binaries.openttd.org/openttd-releases/1.9.3/openttd-1.9.3-windows-win64.pdb.xz 17:45:36 <glx> I failed the copy/paste 17:46:18 <nielsm> ah well, reboot so I can run VS again 17:46:22 *** nielsm has quit IRC 17:47:56 *** andythenorth has joined #openttd 17:48:40 <LordAro> glx: why were they hidden? 17:49:12 *** nielsm has joined #openttd 17:49:23 <glx> dunno, but they are not listed on the download page 17:51:22 <glx> starting VS 17:51:28 <nielsm> access violation 17:51:37 <nielsm> is the error type 17:51:44 <glx> I knew that from the crash.log :) 17:51:56 <glx> C0000005 17:52:02 <nielsm> now downloading a bazillion symbols from microsoft 17:52:09 <nielsm> because windows update has updated windows 17:52:13 <glx> hehe 17:53:21 <glx> same here 17:53:58 <glx> hmm and another VS update is available 17:54:17 <glx> I though I was already using 16.3.3 17:55:37 <nielsm> https://github.com/OpenTTD/OpenTTD/blob/release/1.9/src/script/api/script_order.cpp#L670 17:55:40 <glx> hmm no I upgraded to 16.3.2 4 days ago 17:55:44 <nielsm> is the line 17:56:57 <andythenorth> yo 17:56:59 <glx> I see nothing wrong in this line 17:57:17 <glx> but it's dinner time 17:57:40 <nielsm> hmm 17:59:21 *** psychoholicx has quit IRC 17:59:48 *** Etua has quit IRC 18:02:06 <LordAro> if GetByTile is returning null... 18:02:36 <LordAro> or if it's not an airport? 18:02:50 <nielsm> it was verified the tile is a station tile 18:02:59 <nielsm> so Station::GetByTile should not return null 18:03:15 <nielsm> but it does deref a null ptr 18:03:27 <LordAro> "should" 18:03:38 <nielsm> https://0x0.st/zwnL.png 18:03:50 <nielsm> rcx == 0 18:04:07 <nielsm> so it executed the xor ecx,ecx instruction on the line before 18:04:55 <nielsm> which corresponds to Station::GetIfValid(index) where Station::IsValidID(index) returns false 18:05:01 <nielsm> then GetIfValid returns NULL 18:05:38 <nielsm> so we somehow have a station tile that does not have a valid index? 18:06:01 <nielsm> origin_tile == 39971 18:06:07 <nielsm> it looks like we should look at the save file 18:06:55 <nielsm> but yeah that code could be rewritten safer 18:07:05 <nielsm> (and possibly faster) 18:07:51 <nielsm> Station * origin_station = ::Station::GetByTile(origin_tile); if (origin_station != nullptr) origin_tile = origin_st->airport.tile; 18:08:34 <LordAro> aye 18:08:45 <LordAro> how old is the save? 18:09:06 <andythenorth> mmm dinner 18:09:09 *** andythenorth has left #openttd 18:09:13 *** andythenorth has joined #openttd 18:09:28 <nielsm> it's a 1.9.3 game, never been version upgraded 18:09:49 <nielsm> two newgrfs, FIRS and ECS/FIRS vehicle set 18:10:55 <nielsm> time to make a 1.9.3 debug build... 18:12:29 <LordAro> interesting 18:17:26 <nielsm> that tile is a buoy 18:17:58 <nielsm> https://0x0.st/zwn4.png 18:18:48 <nielsm> and buoys are station tiles but they are waypoints not stations 18:19:25 <nielsm> which is how it can be a station tile but not a station 18:20:05 <nielsm> of course the AI is weird in trying to query the distance for an aircraft from a buoy to somewhere 18:20:16 <nielsm> but it still should not crash 18:25:11 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on issue #7766: 1.9.3 Crash report https://git.io/JeWyC 18:30:33 *** firewire1394 has quit IRC 18:37:28 <Samu> do you know which AI was asking that? 18:37:36 <Samu> orderdistance? 18:39:09 *** lpx has joined #openttd 18:41:50 <Samu> i suspect NoNoCAB or RailwAI 18:41:58 <Samu> oh wait, not railwai 18:42:01 <Samu> doesn't use air 18:42:07 <Samu> maybe snake ai 18:44:33 <Wormnest> As far as I remember NoNoCAB isnĀ“t using buoys for determining air transport distances, sounds strange 18:44:44 <Samu> blue is NoNoCAB 18:45:15 <Samu> it's the only ai using those buoys 18:49:33 <Samu> nielsm: can you check which AI caused the crash? 18:49:53 <Samu> I suspect NoNoCAB 18:50:04 <glx> very hard to find the AI in the dmp data 18:50:12 <glx> almost impossible 18:50:28 <Samu> check which company 18:50:44 <glx> most infos are not available 18:50:47 <Samu> :( 18:51:22 <glx> we don't take ram snapshot on the crash (we could but the dmp would be huge) 18:52:10 <Samu> do you have the dest_tile? 18:53:09 <glx> dest_tile 67247 unsigned int 18:53:09 <glx> origin_tile 39971 unsigned int 18:53:15 <nielsm> company 6 18:53:24 <nielsm> zero-based 18:53:29 <nielsm> so 7th company 18:54:06 <Samu> that's CluelessPlus 18:54:27 <andythenorth> impressive AI knowledge 18:55:20 <Samu> dest_tile is a water tile, next to a fishing harbour 18:55:58 <glx> oh but it's already fixed in master 18:56:02 <glx> https://github.com/OpenTTD/OpenTTD/blob/master/src/script/api/script_order.cpp#L670 18:56:30 <nielsm> huh funky 18:56:44 <glx> now I remember it 18:56:47 <nielsm> though I wonder why it's still querying for IsStationTile at all 18:57:16 <glx> to prevent GetByTile assert 18:57:34 <glx> yes there's an assert in GetByTile() IIRC 18:57:52 <nielsm> bah 18:58:05 <nielsm> so duplicate of #7593 18:58:16 <nielsm> except the fix was never backported for some reason 18:58:56 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 commented on issue #7766: 1.9.3 Crash report https://git.io/JeWyC 18:58:56 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 closed issue #7766: 1.9.3 Crash report https://git.io/JeWyC 18:59:36 <LordAro> ha 18:59:39 <LordAro> ah well 19:00:01 <LordAro> i thought that bit of code felt familiar too 19:00:43 <glx> I just added the label 19:02:08 <LordAro> i'm pretty sure we're not going to have a 1.9.4 19:02:22 <glx> just in case :) 19:02:28 <glx> so it's not forgotten again 19:02:38 <LordAro> anyone want to merge the 1.10.0-beta1 PR? :p 19:02:57 <andythenorth> this is a beta right? 19:03:01 <andythenorth> so how wrong can things go? 19:03:08 <Eddi|zuHause> someone needs to merge #7000 19:03:17 <LordAro> after poking me sufficiently to update the dates 19:03:21 <LordAro> Eddi|zuHause: is it Done? 19:03:26 <Eddi|zuHause> ... or answer my questions there 19:03:41 <andythenorth> don't I have to make test cases or something? 19:04:25 <andythenorth> sort of assuming no one else will :P 19:12:52 <LordAro> Eddi|zuHause: the issue is finding someone qualified to answer your questions 19:16:15 *** Etua has joined #openttd 19:19:53 *** firewire1394 has joined #openttd 19:25:42 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #7752: Prevent sounds being produced by inactive industries https://git.io/JeWSo 19:26:21 *** andythenorth has quit IRC 19:33:07 *** andythenorth has joined #openttd 19:34:37 <Eddi|zuHause> ok, these FPS are getting silly :p 19:39:53 <firewire1394> hi Eddi|zuHause 19:49:37 *** HerzogDeXtEr has quit IRC 19:51:47 <nielsm> alright, trying that clang-cl build via vs2019 19:52:20 <DorpsGek_III> [OpenTTD/OpenTTD] abmyii updated pull request #7752: Prevent sounds being produced by inactive industries https://git.io/JeZlF 19:52:46 <DorpsGek_III> [OpenTTD/OpenTTD] abmyii commented on pull request #7752: Prevent sounds being produced by inactive industries https://git.io/JeW9f 19:53:29 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #7752: Prevent sounds being produced by inactive industries https://git.io/JeW9U 19:54:51 <nielsm> hm clang-cl dislikes the SSE usage since the compile target is not sse4.1 19:55:00 <nielsm> so have to build without WITH_SSE for now 19:55:38 <nielsm> there's a ton of warnings, but that was the only error 19:59:47 *** andythenorth has quit IRC 20:00:49 <nielsm> hm, it fails linking lzma, lzo, png, zlib 20:01:20 <glx> they're built with cl, not clang-cl 20:01:30 <nielsm> yeah.,.. 20:04:20 <nielsm> ========== Build: 3 succeeded, 0 failed, 4 up-to-date, 0 skipped ========== 20:05:04 <nielsm> well, it can run and play music 20:05:08 <nielsm> tho not load the title game 20:05:48 *** andythenorth has joined #openttd 20:08:03 <glx> I think you can add your own triplet for vcpkg using another toolchain 20:12:47 <nielsm> https://github.com/microsoft/vcpkg/pull/4609 20:13:13 *** sla_ro|master has quit IRC 20:16:55 *** gelignite has quit IRC 20:24:48 *** Samu has quit IRC 20:28:08 <DorpsGek_III> [OpenTTD/OpenTTD] abmyii commented on pull request #7752: Prevent sounds being produced by inactive industries https://git.io/JeW9y 20:33:08 <glx> hmm this vcpkg PR looks very complex 20:38:09 <glx> bottom of https://devblogs.microsoft.com/cppblog/vcpkg-2019-06-update/ should probably be enough 20:39:07 <glx> well overlay triplets section 20:40:09 <nielsm> nope no success with that either 20:40:29 <nielsm> tried the PR and it fails because it wants a toolset named "llvm", which is the 3rdparty one for vs2017 20:40:38 <nielsm> the one MS ships with vs2019 is called ClangCL 20:40:59 <nielsm> I tried modifying it to use that toolset name instead but it fails build with an error about cmake being unable to find a C compiler 20:41:52 <nielsm> I then tried taking the x64-windows-static.cmake and just adding the ClangCL toolset setting, it fails the same way 20:42:29 <nielsm> then I tried without that PR and using that same custom x64-windows-static with ClangCL toolset and it fails with error about ClangCL toolset not existing 20:43:05 <glx> the doc says something about VCPKG_VISUAL_STUDIO_PATH and VCPKG_PLATFORM_TOOLSET but only valid toolsets are v140, v141 and v142 20:43:35 <glx> which defeats the use of custom toolsets 20:44:54 <glx> a custom toolset should be able to define any compiler/linker but it's not the case 20:46:05 <glx> hmm VCPKG_CHAINLOAD_TOOLCHAIN_FILE could work 20:46:23 <nielsm> oh well can't work more on this tonight 20:46:23 <nielsm> gn 20:46:31 <glx> "This (if set) will override all other compiler detection logic. By default, a toolchain file is selected from scripts/toolchains/ appropriate to the platform." 20:50:36 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #7752: Prevent sounds being produced by inactive industries https://git.io/JeWHW 20:54:26 *** nielsm has quit IRC 20:56:40 <DorpsGek_III> [OpenTTD/OpenTTD] abmyii commented on pull request #7752: Prevent sounds being produced by inactive industries https://git.io/JeWHz 21:01:14 <DorpsGek_III> [OpenTTD/OpenTTD] Milek7 updated pull request #7510: Emscripten support https://git.io/fjm0r 21:03:08 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #7573: Fix #7561: Remove assumption between power and cost https://git.io/JeWH6 21:08:53 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #7497: Feature: Selective demolition tool. https://git.io/JeWHS 21:15:14 *** tokai|noir has joined #openttd 21:15:14 *** ChanServ sets mode: +v tokai|noir 21:16:06 <Eddi|zuHause> ok, i think i take a break now... 21:20:57 <andythenorth> I want my bed :P 21:21:11 <andythenorth> eh I have been dying on Blitz livestreams 21:21:20 <andythenorth> so you could watch how badly I play tanks sometime :P 21:22:11 *** tokai has quit IRC 21:30:33 *** andythenorth has quit IRC 21:45:28 *** Progman has quit IRC 21:49:40 <DorpsGek_III> [OpenTTD/OpenTTD] stormcone updated pull request #7497: Feature: Selective demolition tool. https://git.io/fjq82 21:54:28 *** Etua has quit IRC 21:55:30 <DorpsGek_III> [OpenTTD/OpenTTD] stormcone commented on pull request #7497: Feature: Selective demolition tool. https://git.io/JeW7n 21:59:08 *** arikover has quit IRC 22:17:23 *** Wolf01 has quit IRC 22:18:42 *** nielsm has joined #openttd 23:21:36 *** Thedarkb-X40 has joined #openttd