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Log for #openttd on 11th October 2019:
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00:06:08  *** DorpsGek_III has quit IRC
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02:15:04  <christopher> hi
02:15:37  <christopher> is the ttd site offline permanently?
02:16:38  <Eddi|zuHause> no?
02:18:11  <christopher> http://www.openttd.org/en/   this the correct site?
02:18:25  <Eddi|zuHause> are you using ipv6?
02:18:52  <christopher> It seems to be unreachable the last few days
02:18:58  <christopher> yes
02:19:21  <Eddi|zuHause> yeah, that can happen for ipv6. ipv4 should work
02:19:47  <christopher> ok, thanks, I'll see if its works
02:20:05  <Eddi|zuHause> you could try summoning a TrueBrain to fix ipv6
02:25:18  <glx> ah yes ipv6 is down again
02:25:40  <glx> yesterday it was ok
02:25:56  <christopher> ahh, thought so
02:26:09  <christopher> it confused me
02:26:41  <christopher> thanks again
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02:26:45  <DorpsGek_III> [OpenTTD/website] glx22 reopened issue #93: IPv6 broken again https://git.io/fjX8Z
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06:31:59  <DorpsGek_III> [OpenTTD/website] TrueBrain closed issue #93: IPv6 broken again https://git.io/fjX8Z
06:58:07  <DorpsGek_III> [OpenTTD/OpenTTD] clzls commented on issue #7511: Text rendering error under CJK system locale https://git.io/fjmgB
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08:20:40  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #7511: Text rendering error under CJK system locale https://git.io/fjmgB
08:28:11  <peter1138> Mmm, 1.10
08:28:28  <LordAro> remember when that was going to be october?
08:28:35  <peter1138> Nope.
08:28:42  <peter1138> It's still October, so...
08:28:46  <LordAro> someone should merge my beta1 pr
08:28:47  *** andythenorth has quit IRC
08:28:57  <peter1138> Someoneā„¢
08:29:02  <LordAro> (and get me to change the dates)
08:29:09  <LordAro> well it can't be me
08:29:53  <peter1138> :D
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10:51:25  <andythenorth> I have had 3 cookies
10:51:27  <andythenorth> a bag of crisps
10:51:29  <andythenorth> an orange
10:51:33  <andythenorth> a BLT sandwich
10:51:42  <andythenorth> and 2 coffees
10:51:43  <andythenorth> is it time for lunch?
10:57:29  <peter1138> I have had 2 brownie bites.
10:57:40  <peter1138> And 2 coffees.
10:57:52  <peter1138> Almost lunch time.
10:58:13  <peter1138> Might have a peperami to tide me over.
11:00:08  <andythenorth> mmmmm
11:00:25  <andythenorth> I was doing ok on meat-free until the bacon
11:47:51  <LordAro> andythenorth: meat-free since your last meal?
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12:13:17  <andythenorth> sometimes I manage 24 hours
12:43:35  <peter1138> I didn't eat it. I had a phone call and then it was lunch time, so I had my salad.
12:43:47  <peter1138> Just goes to show it would've been eating because idle, rather than hungry.
13:07:18  <peter1138> Gonna be raining on the way home too :(
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13:46:20  <nielsm> $ git add .
13:46:20  <nielsm> $ git commit -m "Fix: lots of stuff"
13:47:34  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh updated pull request #7759: Codechange: Use std::vector for industry tile layouts https://git.io/Jecjs
14:06:39  <peter1138> :-)
14:15:44  <Eddi|zuHause> just commit -am?
14:16:35  <nielsm> could do that yes, just not in the habit of ever using commit -a
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14:30:23  <LordAro> i prefer add -u
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15:08:27  <peter1138> I prefer doing my commits properly :-)
15:13:47  <nielsm> yeah me too, most of the time
15:13:58  <nielsm> this was about to be squashed anyway
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16:26:35  <LordAro> nielsm: if it was about to be squashed, i wouldn't have bothered with a proper commit message :p
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17:18:00  <andythenorth> yo
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18:03:37  <andythenorth> is cat?
18:04:26  <andythenorth> supermop_work: should I make Shunter Horse?
18:04:33  <andythenorth> https://en.wikipedia.org/wiki/British_Rail_Class_07
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18:06:48  <nielsm> LordAro: I have the commit checker set up locally so it complains if I don't add a prefix :P
18:16:41  <supermop_work> andythenorth: shunting patch?
18:16:55  <supermop_work> i like 08s
18:16:57  <andythenorth> :P
18:17:04  <andythenorth> I drew one angle of a gronk
18:17:20  <andythenorth> https://dev.openttdcoop.org/attachments/download/9490/gronk!.png
18:17:23  <andythenorth> testing how fast to make it
18:17:28  <andythenorth> unrealism is required
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18:22:31  <Wolf01> andythenorth: fireless shunter plz
18:24:07  <LordAro> nielsm: mine are usually "tmp" or "asdfadjklf" :p
18:24:17  <andythenorth> Wolf01: limited range? :P
18:24:29  <andythenorth> power decreases with time from last service?
18:24:31  <Wolf01> Yup
18:24:34  <andythenorth> BAD FEATURES
18:24:52  <andythenorth> why has nobody finished my ship sprites also? :P
18:24:59  <Wolf01> BAD features are the best ones
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18:36:44  <Wolf01> I don't know what to watch now on YT (related to trains) :(
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18:58:35  <andythenorth> Wolf01: my YT says https://www.youtube.com/watch?v=hQDe6qfZ8qQ
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18:58:41  <andythenorth> looks a bit boring to me tho
19:01:45  <Samu> my youtube atm: https://www.youtube.com/watch?v=DiaUAoa-9n4
19:05:01  <nielsm> I thought a bit about positioning secondary buildings for proc layout industries, and maybe some kind of knight walk (chess piece) can be used? I think an algorithm for making a spiral of that exists
19:05:51  <nielsm> hmm or maybe it doesn't?
19:08:02  <andythenorth> "A brute-force search for a knight's tour is impractical on all but the smallest boards."
19:08:47  <Samu> circular tile search?
19:08:49  <nielsm> but what I'm after is really more a spiral path outward
19:08:58  <andythenorth> nielsm: are you envisaging an upper limit to the distance?
19:09:08  <nielsm> Samu not exactly, I want something that's more random-looking
19:09:17  <nielsm> andythenorth yeah, an upper radius limit at least
19:09:47  <andythenorth> will a circular tile search always bias towards a specific compass direction?
19:10:34  <nielsm> I'm thinking regardless of the search algorithm used to offset the spiral by a random amount and start at a random direction
19:12:57  <Wolf01> <andythenorth> Wolf01: my YT says https://www.youtube.com/watch?v=hQDe6qfZ8qQ <- I've seen for real a V200 or a really similar one cold started
19:13:50  <nielsm> a kind of "star search" could also work, pick a direction and distance from center and try it, then try the opposite direction, then 90 deg rotated, then 270 deg rotated, then mirrored along the first axis, mirrored aginst the other axis
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19:28:25  <Eddi|zuHause> <andythenorth> "A brute-force search for a knight's tour is impractical on all but the smallest boards." <-- i programmed that like over 20 years ago
19:34:55  <glx> brute force just needs time
19:57:26  <TrueBrain> you can be lucky! :P
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19:59:51  * peter1138 brute forces dinner.
20:03:32  * andythenorth watches season 1 of Minder on YT
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22:43:17  <DorpsGek_III> [OpenTTD/OpenTTD] abmyii commented on pull request #7752: Prevent sounds being produced by inactive industries https://git.io/JelKW
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