Times are UTC Toggle Colours
00:00:49 *** supermop_pdx has joined #openttd 01:02:51 *** Flygon has joined #openttd 01:29:17 <supermop_pdx> is there like an opposite of voronoi? 01:31:34 <supermop_pdx> where the lines go through the points? 01:35:49 *** supermop_pdx is now known as supermop_elsewhere 01:38:03 *** WormnestAndroid has quit IRC 01:38:51 *** WormnestAndroid has joined #openttd 01:55:44 *** Wormnest__ has joined #openttd 02:22:18 *** debdog has joined #openttd 02:25:42 *** D-HUND has quit IRC 02:41:52 *** Thedarkb1-X40 has quit IRC 02:56:07 <Eddi|zuHause> supermop_elsewhere: yes, delaunay triangulation 02:57:18 <Eddi|zuHause> (you get the delaunay triangulation by drawing the perpendiculars to the voronoi partition, and vice versa) 02:58:09 <Eddi|zuHause> (so long as you are in a space which satisfies the parallelogram equation, otherwise there exists no delaunay triangulation) 02:58:37 <Eddi|zuHause> (for 2-d that means euclidean distance) 03:14:59 <supermop_elsewhere> making 'buildings' at random points with a shape of their voronoi cell looks ok but not totally natural 03:16:00 <supermop_elsewhere> because plots of land are often shaped by paths between points of interest rather than zones around points 03:16:19 <supermop_elsewhere> i keep getting weird shogi piece shapes 03:16:57 <Eddi|zuHause> no clue what you're talking about 03:17:40 <supermop_elsewhere> me neither 03:19:09 <supermop_elsewhere> https://imgur.com/a/FoP4t34 03:22:03 <Eddi|zuHause> so what's the problem? 03:24:02 *** glx has quit IRC 03:25:14 <Eddi|zuHause> still no clue what a shogi piece is meant to be 03:27:10 <supermop_elsewhere> polygons that are too exagerated along one direction i guess 03:29:31 <supermop_elsewhere> i guess trying to make a cluster of shapes based on voronoi cells will never look that natural as a 'city' because there is no connection for circulation 03:36:51 <Eddi|zuHause> no, cities are not usually growing as voronoi cells, but if you zoom out one layer, and consider villages growing into cities, that may result in vaguely voronoi-y cells 03:37:19 <Eddi|zuHause> then you're not on building level, but on city quarter level 03:37:52 <Eddi|zuHause> so you can start with voronoi cells, fill each with some kind of road grid or something, and then fill in the buildings 03:37:52 <supermop_elsewhere> yeah 03:38:09 <supermop_elsewhere> tokyo is kind of voronoi-y as it formed that way 03:38:43 <supermop_elsewhere> the big avenues have the structure of cell borders between cells/villages 03:39:04 <supermop_elsewhere> but inside each cell is more fractal like growth 03:40:40 <supermop_elsewhere> here in new york the borders between the boroughs are too strongly based instead on existing geography 03:41:18 <supermop_elsewhere> and within each borough the borders between neighborhoods too arbitrary at points on the grid 03:41:42 <supermop_elsewhere> i don't knoe how most german cities grew though 03:44:08 <Eddi|zuHause> the usual pattern of city growth in europe is that you have this medieval core with usually a large market place and narrow roads, then there's some kind of ring road where the city wall was, and the post-industrial growth areas which were added step by step, often replacing surrounding villages. and then the post-industrial growth, which is usually incorporating more villages, and filling the space inbetween with suburb-y structures 03:44:36 <Eddi|zuHause> err, first "post-" should be omitted 03:45:22 <supermop_elsewhere> do the villages grow outward until they meet the edge of the city and are absorbed? or does the city outpace them and envelope them? 03:46:36 <Eddi|zuHause> in the industrial area, the city outpaces them, later, they get absorbed politically, and then start growing 03:47:09 <Eddi|zuHause> -area, +era 03:47:24 <Eddi|zuHause> brain is a bit wonky it seems :p 03:48:47 <supermop_elsewhere> well it is pretty late in germany 03:49:56 <Eddi|zuHause> in east germany it's even weirder, with the suburbanisation movement being overlapped by migration into the west 04:05:05 <supermop_elsewhere> well i'm going to bed no 04:05:09 <supermop_elsewhere> now 05:51:20 *** FLHerne has quit IRC 05:52:03 *** FLHerne has joined #openttd 06:10:06 *** Etua has joined #openttd 06:18:13 *** andythenorth has joined #openttd 06:33:03 *** andythenorth has quit IRC 06:36:14 *** Etua has quit IRC 06:46:09 *** firewire1394 has joined #openttd 06:52:48 *** Etua has joined #openttd 07:03:25 *** andythenorth has joined #openttd 07:11:40 <andythenorth> ouch, this is like an object lesson in missing the point :| 07:11:41 <andythenorth> https://www.reddit.com/r/openttd/comments/did7lo/help_wanted_setting_up_the_openttd_foundation_in/ 07:19:00 <andythenorth> oof I think I have to join reddit :( 07:19:10 <andythenorth> it has won, tt-forums has lost 07:19:16 <andythenorth> sad day 07:23:31 *** Etua has quit IRC 07:28:42 *** andythenorth has quit IRC 07:32:48 <LordAro> good ol kamnet 07:48:44 *** andythenorth has joined #openttd 07:54:42 <crem> I don't understand reddit. It somehow doesn't have a sequence in which I should read stuff. 07:56:45 <andythenorth> I think you're supposed to keep refreshing or something 07:56:51 <andythenorth> probably drives ad views 07:59:39 <LordAro> crem: replies are nested under the parent 07:59:43 <LordAro> other than that, any order 07:59:53 <LordAro> it's default sorted by number of "votes" 08:01:33 <crem> Yes, but suppose I have 5 free minutes, so I read some threads in some subreddits. Then if I return 2 hours later, I don't know what to do. Should I go a reread the same threads looking for new comments? Should I look for new interesting threads among old ones?.. 08:05:29 <planetmaker> he... yes, answers are totally on a tangent :) Who is funny_filth? 08:07:47 <LordAro> crem: in general, i never go back to threads i've already read once :p 08:08:08 <LordAro> (unless i get a reply to something) 08:09:04 <LordAro> planetmaker: someone who knows andythenorth well enough to know where his twitter is... 08:11:40 <planetmaker> -.- 08:13:00 <planetmaker> @crem: you probably should click "sort by ... newest" 08:13:17 <planetmaker> (changing away from the default "sort by best". whatever that means 08:14:13 <crem> I don't want newest, I want best among unread. :) Anyway, I don't really read reddit, but I tried several times. I even installed app once! 08:14:44 <planetmaker> yeah... it's somewhat designed to keep you around. Not to help you get things done or read 08:21:13 <andythenorth> but it has nice screenshots 08:21:21 <andythenorth> which I want to add to OpenTTD site 08:21:23 <peter1138> andythenorth, what is kamnet going on about? Lol 08:21:31 <andythenorth> so I might have to join the damn thing 08:21:31 <andythenorth> crossed wires I think 08:21:40 <peter1138> I'm already on reddit. 08:21:45 <andythenorth> also reddit is where the action is 08:21:54 <andythenorth> forums are now jgr-pp-forums 08:22:04 <andythenorth> nothing to do with official OpenTTD any more 08:22:04 <planetmaker> nah 08:22:05 <crem> Hm, 512x512 maps feels a bit tight.. Probably I should switch to 1024x1024 next time. 08:22:17 <andythenorth> adventure :D 08:22:35 <planetmaker> lol. 256x256 is the spirit ;) 08:22:42 <peter1138> 256x256 are too big for me. 08:22:50 <andythenorth> I tried 256x128 but my savegame broke so I can't screenshot it 08:22:58 <andythenorth> it was nice though 08:23:28 <peter1138> I'm gonna follow @andyfacts, he doesn't follow anyone else I follow. He'll get me out of my echo chamber! 08:24:19 <crem> Somehow I enjoy huge networks more than nicely tuned junctions etc. 08:24:31 <andythenorth> peter1138: I mostly don't use Twitter 08:24:34 <peter1138> Me neither. 08:24:41 <crem> My "junctions" are quite a shame to show.. 08:24:42 <andythenorth> I did, but then I wanted to get things done 08:24:46 <peter1138> But at least I know your "real" online identity now ;p 08:24:57 <andythenorth> twitter is either fascism, or people whining about fascism 08:25:01 <andythenorth> mostly 08:26:02 <andythenorth> so we're gonna have a big gap in screenshots :P https://www.openttd.org/screenshots.html 08:26:12 <andythenorth> 1.5, 1.6, 1.7, 1.8 will be missing :P 08:26:32 <andythenorth> I'm going to find a bunch of 1.9x screenshots and add them 08:28:08 <crem> Btw, does anyone have a good example of dense+diverse+detailed map to print as a poster? Where can I get a map which is shown behind openttd's main menu? 08:31:11 <andythenorth> planetmaker: btw recommendations are to contact one of the existing FOSS orgs for help https://twitter.com/yenzenz/status/1184204975393640449 08:31:24 <andythenorth> or https://twitter.com/jonstahl/status/1184195849187807232 08:32:54 <planetmaker> hm, yeah, maybe FSFE is a good choice in starting to get advice 08:33:21 <andythenorth> well maybe TB is here this evening and we can agree which to approach 08:33:32 * andythenorth must to work 08:33:38 <planetmaker> what does o rud ge think? 08:33:38 <andythenorth> endless burocracy must be face 08:33:56 <planetmaker> he basically is our bureaucrat :D 08:34:01 <andythenorth> I will DM o rudge later and aask 08:34:06 <andythenorth> oof typing 08:34:09 <andythenorth> BIAB 08:34:10 *** andythenorth has quit IRC 08:34:11 <planetmaker> T B is our CTO :P 08:34:59 *** firewire1394 has left #openttd 08:38:52 <crem> Many people from FSF are in #gnu channel at freenode, they are quite responsive there. They also offer email support which is a bit less helpful (takes few weeks to respond, and every second sentence is "warning: this is not a legal advice", probably because of US laws). 08:39:15 <crem> But what exactly is the problem? 08:40:00 <peter1138> With what? 08:40:18 <peter1138> I mean, who said there's a problem? 08:40:50 <crem> What is the topic you want to contact FSF about? 08:42:25 <peter1138> Hmm, it was there originally. 08:43:04 <peter1138> https://twitter.com/andyfacts/status/1184198827827437570 08:43:07 <crem> Do you need to setup proper way to collect donations?. We at lczero project avoid doing that as hard as we can, but there is e.g. lichess which is FOSS and they have proper entity registered. 08:43:48 <peter1138> It's to do with having some entity to deal with these companies that don't want to deal with entity-less things. 08:44:22 <peter1138> The discussion started with Apple's new software notarizing stuff on Catalina. 08:44:44 *** arikover has joined #openttd 08:44:59 <peter1138> Hmm, should I use iSCSI or NFS? 08:45:09 *** cHawk has joined #openttd 08:48:15 <planetmaker> hm... https://fsfe.org/activities/ftf/building-legal-infrastructure.en.html 08:49:20 <planetmaker> @crem, well... the problem is not how to collect donations. That works currently quite well (I think). More that you can say "it's really us, OpenTTD" as opposed to getting back "you are just one guy working on OpenTTD, what can you say?" 08:50:55 <crem> Yeah, now I understand. 08:53:32 <peter1138> And it's not really a problem, it's just investigating ways and means. 09:13:11 *** andythenorth has joined #openttd 09:19:36 *** Smedles_ has quit IRC 09:19:48 *** Smedles has joined #openttd 09:22:55 <LordAro> andythenorth: could add screenshots of the title games for 1.{5,6,7,8} 09:23:12 <andythenorth> not a bad idea 09:23:15 <andythenorth> if we want to retcon it 09:26:30 <planetmaker> I like that idea 09:26:54 <andythenorth> I can approve a PR if someone does it :P 09:27:18 <andythenorth> I will trade that with finding a lot of nice 1.9x screenshots and captioning them 09:31:03 <LordAro> ^^ 09:43:13 *** andythenorth has quit IRC 09:46:04 <crem> Can you guess version from screenshot? :) They all look the same. 09:48:12 <peter1138> Yeah 10:03:15 <planetmaker> about every major version since 1.0 has a unique starting screen. Dev builds all have the same 10:44:54 <peter1138> Oh no, I just discovered alt-; on Windows :/ 10:45:27 <peter1138> win-; even 10:47:48 <LordAro> 👍👍👍 11:42:22 <peter1138> Nearly salad time! 11:43:40 *** frosch123 has joined #openttd 11:46:24 *** andythenorth has joined #openttd 12:01:49 <peter1138> Possibly salad time. 12:05:07 <peter1138> Macaroni cheese time? 12:05:28 <andythenorth> don't have any 12:05:29 <andythenorth> toast 12:05:45 <andythenorth> probably salad, including out of date lettuce 12:31:12 <peter1138> I have out-of-date crisps. 12:31:30 <peter1138> Like, 2018-12-29 ... 12:32:00 <planetmaker> that is... a bit. But it's crisps 12:32:18 <planetmaker> and it's a "best before" date, not a "explodes latest at" 12:33:16 <peter1138> Maybe I should try one, then write back and say I'm dissatisified... 12:33:36 <frosch123> my salt is labeled for 2016 12:33:49 <frosch123> i guess i do not cook with enough salt? 12:34:20 <peter1138> How does salt go off anyway? I suppose it could get soggy or otherwise contaminated. 12:34:22 <andythenorth> wtf 12:34:28 <peter1138> (Also, low-sodium salt, why?) 12:34:33 <andythenorth> how does a preservative go out of date? 12:34:55 <andythenorth> my friend ended up in A&E due to low-sodium salt, avoid it 12:34:59 <andythenorth> very super dangerous 12:37:28 *** Smedles_ has joined #openttd 12:37:45 <peter1138> Ok, taste and texture is fine. 12:37:56 *** Flygon has quit IRC 12:38:06 <peter1138> What's dangerous about it? 12:38:38 *** Smedles has quit IRC 12:38:52 <peter1138> Other than the general "not enough salt". 12:39:12 <frosch123> maybe they substitute the sodium with rubidium 12:42:09 <andythenorth> if your hangover solution is to drink 2-3 pints of very salty water 12:42:18 <andythenorth> the low-sodium causes a kidney problem 12:42:40 <andythenorth> loops of henle or something 12:42:59 <peter1138> Um 12:43:13 <milek7> wtf is low-sodium salt? it contains sodium by definition 12:44:01 <peter1138> Apparently it contains potassium chloride as well as sodium chloride. 12:44:33 <frosch123> milek7: no, salt means alkali+halogen 12:47:13 <milek7> technically, but I didn't expect other chemical salts to be sold as table salt ;P 12:49:19 <frosch123> regular table salt is like 95% sodium-chloride 12:49:49 <frosch123> there is often *-flurid or potassium-* included 12:51:16 <frosch123> or -iodine 12:58:11 <crem> Does anyone use timetables? 12:59:28 <peter1138> Nobody. 12:59:41 <frosch123> you can use timed loading/unloading if you do not want "full load" 13:00:02 <frosch123> but timed travel caused more trouble than help for me 13:00:18 *** supermop_elsewhere has quit IRC 13:01:09 *** supermop_elsewhere has joined #openttd 13:01:31 <peter1138> Mmm, time travel. 13:01:37 <crem> I mean do you find them useful?.. It would be nice to have it "for realism", but as there's no real periodicity, it's not real timetable. And for optimization.. I kind of hesitate to try it, especially given that I have lots of easier things to optimize if I wanted. 13:02:15 <frosch123> there is some 24h patch, which some people obsess about 13:02:42 <peter1138> The only useful thing is to try and keep vehicles apart so you don't have to use full-load to stop them bunching up and leaving empty. 13:02:50 <peter1138> But it's always been fragile and too much bother for me. 13:02:54 <frosch123> but as said: setting loading to 5 days for all stops and not restricting travel time allows for some continous cargo flow 13:02:59 <frosch123> without being blocked by full load 13:03:08 <frosch123> and without vehicles sticking together 13:03:15 <peter1138> And pointless later in the game when you have way too much units to feasibly move all of it. 13:04:33 <frosch123> the main reason for vehicles bunching up is when the first vehicle takes all cargo, and the next one leaves immediately because of no cargo. timed loading solves that issue and keeps vehicles N days apart 13:14:14 <andythenorth> timetables don't work 13:14:38 <andythenorth> I've followed the instructions 13:14:47 <andythenorth> I don't understand the obsession with them, they are a non-feature 13:14:52 <andythenorth> :P 13:15:25 <andythenorth> actually, more accurate statement: auto-separation does not work 13:15:29 <andythenorth> timed loading works great 13:15:43 <andythenorth> auto-separation absolutely does not work every time I tried it 13:16:36 <supermop_elsewhere> timetables work fine for me 13:16:42 <supermop_elsewhere> use them on everything 13:18:10 <andythenorth> how do they work? 13:18:21 <andythenorth> isn't it totally weird to nerf the vehicle speed? 13:19:16 <Sacro> How do you get a vehicle to depart "not empty" 13:19:21 <Sacro> Rather than waiting until full 13:25:49 <andythenorth> probably by using conditional orders and sending it in a loop to reload until x% full 13:26:00 <andythenorth> sometimes the solutions seem...'interesting' 13:26:13 <Sacro> eeeeesh 13:26:36 <andythenorth> obviously it would be madness to have 'load x%' order 13:26:52 <andythenorth> it might get in the way of all the conditional orders that are VERY ESSENTIAL TO SERIOUS PLAY 13:38:08 <peter1138> https://www.xbox.com/en-GB/xbox-one/accessories/controllers/elite-wireless-controller-series-2 13:38:14 <peter1138> £159.99 for a game controller... 13:40:21 <andythenorth> please send 2 13:41:13 <peter1138> Yeah 13:43:19 *** nielsm has joined #openttd 14:01:26 <Sacro> Does it work with OpenTTD? 14:02:39 <Sacro> Ooh, it has flappy paddles 14:03:15 *** stefino has joined #openttd 14:03:26 <supermop_elsewhere> andythenorth: i rarely set the speed limits 14:06:40 <stefino> hi. vehicle's property "road_type" means on what roads can this vehicle goes? 14:07:35 <nielsm> afaik it's a single road type, not multiple 14:08:05 <nielsm> road types then specify their "compatible with", meaning "vehicles that can run on these roadtypes can also run on me" 14:10:07 <nielsm> exactly the same way as railtypes work 14:12:20 <stefino> yes so have a situation - three roadtypes RT1,RT2,RT3. I set in RT1 - powered_roadtypes: RT2,RT3. And in vehicles properties set road_type: RT1. It means that the vehicle can run on all three roadtypes but I can see it only in RT1 depot? 14:12:44 <planetmaker> https://newgrf-specs.tt-wiki.net/wiki/Action0/Vehicles/RoadVehicles <-- the NewGRF wiki knows nothing about road types property for vehicles? Or do I miss it? 14:13:04 <nielsm> roadtypes docs haven't been merged yet 14:13:05 <frosch123> planetmaker: noone knows what got implemented 14:13:10 <planetmaker> lol 14:14:31 <planetmaker> he... roadtypes *and* tram types? according to links to non-existing wiki pages... :| 14:19:22 <andythenorth> https://github.com/OpenTTD/nml/issues/46 14:19:24 <andythenorth> https://github.com/OpenTTD/nml/issues/47 14:19:30 <andythenorth> I am working on it 14:19:42 <andythenorth> to be fair, peter1138 does know what got implemented, as does the code :) 14:19:56 <andythenorth> and I am working examples which exercise the spec 14:20:02 <andythenorth> working on * 14:20:09 <stefino> nice :) 14:20:27 *** Wormnest has joined #openttd 14:21:57 <andythenorth> stefino: Road Hog does use roadtypes and tramtypes, and works https://github.com/andythenorth/road-hog 14:22:03 <andythenorth> it's quite simple cases though 14:23:05 <andythenorth> oh wrong branch, try https://github.com/andythenorth/road-hog/blob/notroadtypes/src/templates/roadtypes_tramtypes.pynml 14:23:53 <andythenorth> seems I don't use compatible types list yet 14:26:53 *** Wormnest__ has quit IRC 14:27:39 <stefino> yes I have it similar, only need to understand how compatible property works. Cause I thought that roadtype defines on which other roadtypes can its vehicle runs and on the other hand I can define in the vehicle properties in whitch depots will this vehicle appears 14:28:49 <nielsm> if roadtype A marks itself compatible with roadtypes B and C, then vehicles made for roadtype A can only run on A, vehicles for roadtype B can run on A and B, and vehicles for roadtype C can run on A and C 14:28:52 <nielsm> as far as I understand 14:30:42 <stefino> "The road-/tramtypes specify, which other tracktypes their vehicles can drive on." from wiki 14:31:25 <stefino> so if I will buy vehicle on roadtype A, it will run on A,b and C or not? 14:31:35 <andythenorth> depends on roadtype A 14:31:51 <andythenorth> hmm actually I'm not sure 14:31:55 <nielsm> in my example, if you build a depot of roadtype A it will only have vehicles for roadtype A 14:32:01 <andythenorth> I never did understand compatibility 14:32:04 <nielsm> if you build a depot for roadtype B it will have vehicles for types A and B 14:32:37 <stefino> andy: yes, it is a little bit crazy :D 14:32:46 <stefino> nielsim: I will try it :) 14:32:56 <nielsm> high speed rail (A) is compatible with low speed rail (B), but low speed rail is not compatible with high speed rail 14:33:34 <nielsm> (assuming the high speed rail trains require some safety equipment the low speed track does not have) 14:34:14 <nielsm> "compatible with" could also be called "also accepts vehicles of types" 14:35:26 <stefino> okay :) I'll try to write it into NML 14:36:33 *** Smedles_ has quit IRC 14:44:08 <andythenorth> so the type has compatible 14:44:16 <andythenorth> but the vehicle also has 'powered_roadtype_list' or equivalent 14:44:25 <andythenorth> that always puzzles me 14:46:37 <andythenorth> no I'm wrong, that's on the type 14:48:01 <andythenorth> meanwhile, do we know what the 5th sprite should be for crossings? 14:48:02 <andythenorth> https://github.com/OpenTTD/nml/blob/master/examples/roadtype_and_tramtype/example_roadtype_and_tramtype.nml#L85 14:48:56 <andythenorth> the sprite I'm using currently is a white square, and I can't get it to show :P 14:49:02 <andythenorth> but it makes nmlc angry 14:50:40 *** Smedles has joined #openttd 14:50:42 <andythenorth> https://wiki.openttd.org/Frosch/NotRoadTypes#Level_crossing 15:04:30 <stefino> So, I tried it in the game. I set in road A powered_roadtype_list: B. Road B is not powered with A.Vehicle which is bought in depot A can runs on A and B. Vehicle from depot B can runs only on road B. So powered_roadtype_list means - vehicles from this road can go on X,Y 15:05:07 <stefino> "if roadtype A marks itself compatible with roadtypes B and C, then vehicles made for roadtype A can only run on A," so this is wrong...vehicles can runs on A,B and C 15:06:29 <stefino> in case you meant that in roatype A properties I set powered_roadtype_list: B,C; 15:19:59 <Eddi|zuHause> "compatible" and "powered" are different things 15:20:26 *** Wormnest_ has joined #openttd 15:21:29 <Eddi|zuHause> for railtypes, basically it means: "compatible" -> this can go there "as a wagon", "powered" -> this can go there "as an engine" 15:21:50 <stefino> powered_roadtype_list, powered_tramtype_list -> there is no difference between "powered" and "compatible" for road-/tramtype 15:21:55 <Eddi|zuHause> since there are no wagons for roads, the "compatible" part is meaningless for roadtypes 15:23:01 <stefino> yes 15:23:23 *** WormnestAndroid has quit IRC 15:23:42 <Eddi|zuHause> any sentences containing "compatible" can probably be removed from those specs 15:23:58 <stefino> roadtypes I have done 15:24:29 <stefino> I'm little bit confused by road_type in vehicle properties 15:24:45 <stefino> what does it mean 15:25:20 <andythenorth> it sets the roadtype 15:26:53 *** Wormnest has quit IRC 15:27:08 <stefino> so if I have labels (RT01, ROAD, ELRD, RT04, RT05, RT06, RT07,...) and set road_type: RT01, vehicle will appears only in RT01 depot? 15:27:55 <Eddi|zuHause> it will appear in RT01 depots, and all depots that RT01 set as "powered" 15:27:56 <andythenorth> what is compatible with RT01? 15:28:06 <andythenorth> also what eddi said 15:28:35 <stefino> https://paste.openttdcoop.org/pylcy4qsu 15:29:00 <andythenorth> is that how the roadtypetable works? 15:29:01 <stefino> I tried something like this for multiple roadtypes 15:29:08 <andythenorth> I don't understand the roadtypetable 15:29:18 <stefino> I saw it in example 15:29:25 <Eddi|zuHause> that roadtype table is probably wrong/misunderstood 15:29:31 <andythenorth> yeah type tables have these weird groups 15:29:38 <andythenorth> I was given one for railtypes in Termite 15:30:07 <Eddi|zuHause> in the roadtype table you write fallback types, in case the first one isn't defined at all (e.g. track set not loaded) 15:30:17 <Eddi|zuHause> it doesn't have anything to do with compatible/powered 15:30:56 <andythenorth> that makes complete sense 15:30:57 <andythenorth> https://github.com/andythenorth/iron-horse/blob/master/src/templates/railtype_table.pynml 15:30:58 <Eddi|zuHause> so, if RT01 exists in your current game, all further entries in that list will be ignored 15:31:23 <andythenorth> stefino: are you combining vehicles and roadtypes in the same grf? 15:31:58 <stefino> no, I have GRF for Roads , grf for trucks and grf for buses 15:32:51 <stefino> I posted part of nml from example which is in NML file https://paste.openttdcoop.org/pbnciqpeq 15:34:19 <stefino> not NML file...NML source 15:34:22 *** supermop_elsewhere has quit IRC 15:35:22 <Eddi|zuHause> "RED_TEST: [RED_, REDR, ROAD]" <-- this means "if RED_ exists, pick RED_. if RED_ doesn't exist, try REDR, and if that also doesn't exist, pick ROAD (which will always exist) 15:35:50 <stefino> ahhh 15:36:03 <stefino> okay :D good to know 15:36:11 <Eddi|zuHause> "ROADS_1: [RT01, ROAD, ELRD, RT05, RT06, RT07, RT08, RT09, RT10, RT11, RT12, RT13, RT14]," <- this means "if RT01 exists, pick RT01, else pick ROAD, since that always exists, all the other entries are always ignored" 15:36:34 <stefino> yes yes it is important thing what I didn't know 15:37:27 <nielsm> if you've worked with CSS it's similar to the font-family fallbacks list 15:38:04 <nielsm> (on the other hand, I'm not sure how many CSS writers actually know that's a thing) 15:38:17 <Eddi|zuHause> if none of the entries between [] exist, the vehicle will be disabled 15:39:43 <stefino> nielsm: no, I'm happy that I'm able to code something in NML :D - I'm nota programmer. This is a problem because bridges and stations are not in NML. I have to try to learn M4NFO in the future. 15:41:19 <planetmaker> write it directly in nfo 15:41:34 <stefino> Eddi|zuHause: okay. I'm little bit lost in this huge amount of informations :D So - there is no way how to assign one vehicle for more roadtypes. 15:41:38 <nielsm> https://www.tt-forums.net/viewtopic.php?p=1226094#p1226094 <-- I have publicly admitted to my failure 15:41:53 <nielsm> stefino: not directly 15:42:15 <nielsm> stefino: what you do is designate the "designed for" roadtype of the vehicle 15:42:19 <Eddi|zuHause> stefino: the roadtype makes that "powered" list, the vehicle cannot change it, it can only pick one 15:42:22 <nielsm> e.g. just ROAD if it runs on any regular road 15:42:28 <stefino> planetmaker: :D NFO is huge amount of absurd numbers for me :D 15:42:44 <nielsm> each roadtype then defines which other roadtypes it is similar to 15:42:52 <andythenorth> there is a trick for cross-compatibility 15:42:56 <andythenorth> using a hidden roadtype 15:42:59 <andythenorth> it's quite neat 15:43:43 *** WormnestAndroid has joined #openttd 15:44:12 <andythenorth> https://github.com/andythenorth/road-hog/blob/notroadtypes/src/templates/roadtypes_tramtypes.pynml#L46 15:44:40 <andythenorth> roadtype_flags: bitmask(ROADTYPE_FLAG_HIDDEN); 15:45:11 <andythenorth> vehicles that use have 'road_type: LOLZ' will be able to drive on both ROAD and HAUL 15:45:59 <andythenorth> LOLZ does not appear in the build oist 15:46:02 <andythenorth> list * 15:51:26 *** supermop_elsewhere has joined #openttd 15:52:06 <supermop_elsewhere> stefino: i think you can find my trolleybi code on the forum and copy that 16:15:25 *** cHawk has quit IRC 16:16:17 <stefino> in the end I succesfully coded it 16:16:25 <stefino> big thanks guys :) 16:16:48 <Eddi|zuHause> stefino: the code is really not that complicated, but you need the right mindset for it :) 16:17:15 <stefino> Eddi|zuHause: yes yes I have to agree :) 16:18:16 <supermop_elsewhere> andythenorth: timetable train to wait some significant amount of time at the loading station, but don't use full load 16:19:24 <Eddi|zuHause> anyway: https://www.twitch.tv/eddijk 16:23:25 <andythenorth> what newgrf is that? :P 16:23:48 <andythenorth> there's a coach with a funny colour 16:24:11 <andythenorth> it's like watching model trains ewh 16:24:13 <andythenorth> eh * 16:24:16 <andythenorth> not ew 16:25:20 <Eddi|zuHause> the red coach is a dining car 16:31:47 <andythenorth> makes sense 16:31:57 <andythenorth> how do you choose the liveries? 16:32:00 <andythenorth> o_O 16:32:14 <Eddi|zuHause> you don't, there's just separate vehicles 16:36:31 *** stefino has quit IRC 16:38:04 <andythenorth> how big is the buy menu? o_O 16:38:18 <andythenorth> I should just watch the stream :P 16:38:50 <Eddi|zuHause> it's ok, you can also watch the recording for like 2 weeks :p 16:39:22 <andythenorth> lot of black freight steam engines eh 16:39:38 <andythenorth> lots of pax coaches 16:39:42 <andythenorth> not so many wagons 16:40:04 <andythenorth> railcar :D 16:41:09 *** andythenorth has quit IRC 17:02:28 <Eddi|zuHause> my FPS is on point today... 17:07:21 *** HerzogDeXtEr has joined #openttd 17:09:17 *** supermop_elsewhere has quit IRC 17:12:36 *** andythenorth has joined #openttd 17:15:24 *** Progman has joined #openttd 17:20:20 <DorpsGek_III> [OpenTTD/OpenTTD] Mysteron347 opened issue #7772: Showing destination when stopped or waiting https://git.io/Je4C2 17:42:09 *** Smedles has quit IRC 17:43:16 <andythenorth> ^ related, I need to fix the destination bar so that speed is shown first 17:43:20 *** Smedles has joined #openttd 17:43:24 <andythenorth> "I had a patch for that" 17:43:28 <andythenorth> ® 17:44:10 <Eddi|zuHause> should be a rather easy patch 17:45:45 <andythenorth> 'easy' is contextual to localised programming ability :P 17:45:58 <andythenorth> it's only a few lines, but they have to be the right lines :P 17:46:30 <Eddi|zuHause> that's the nature of patches, usually :p 17:47:29 <nielsm> could also change the UI more, add a separate bar for current order, clicking that opens the orders list, and could show the expected/planned arrival next to it if there is a timetable 17:48:22 <andythenorth> could do :) 17:48:39 <andythenorth> I'm not sure the current UI is wrong, except that it obscures speed a lot 17:48:44 <andythenorth> a lot / often 17:49:07 <Eddi|zuHause> you can fix that by splitting the string in 2 17:49:17 <Eddi|zuHause> and adding a separator 17:49:31 <andythenorth> or moving the speed to the start of the string 17:49:38 <andythenorth> which is trivial, and possibly better 17:49:50 * andythenorth likes low-tech solutions 17:49:51 <Eddi|zuHause> you could then also have two click actions, clicking on the speed will start/stop and clicking on the destination will scroll to the location 17:50:08 <andythenorth> that is an interesting proposal 17:52:12 <nielsm> also, soon #7777 18:08:18 <DorpsGek_III> [OpenTTD/OpenTTD] Mysteron347 opened issue #7773: Right-click Skip to Skip-backwards https://git.io/Je4Wq 18:19:41 *** Etua has joined #openttd 18:21:54 <Eddi|zuHause> rather ctrl+click? 18:22:00 <Eddi|zuHause> is that taken already? 18:23:25 <DorpsGek_III> [OpenTTD/OpenTTD] Eddi-z commented on issue #7773: Right-click Skip to Skip-backwards https://git.io/Je4Wq 18:25:20 <frosch123> yes, ctrl+click is go to selected line 18:25:51 <Eddi|zuHause> ah, but that should help this person already :p 18:40:27 *** sla_ro|master has joined #openttd 18:42:06 <Eddi|zuHause> i have a feeling the game is going to crash soon :/ 18:45:55 *** Wolf01 has joined #openttd 18:47:11 <DorpsGek_III> [OpenTTD/OpenTTD] Mysteron347 opened issue #7774: Notify button https://git.io/Je4Wi 18:49:16 *** Etua is now known as Guest5054 18:49:20 *** Etua has joined #openttd 18:54:33 *** Guest5054 has quit IRC 18:55:45 * andythenorth wonders if orudge is here :) 18:56:46 <andythenorth> hmm why is Twitter recommending I follow me? 18:56:49 <andythenorth> silly Twitter 18:57:56 <andythenorth> TrueBrain, anyone else with opinions, advice I got was to contact Free Software Foundation Europe https://twitter.com/yenzenz/status/1184204975393640449 18:59:10 <frosch123> did you read their faq? 19:00:04 <andythenorth> no :) 19:00:22 <frosch123> https://fsfe.org/activities/ftf/building-legal-infrastructure.en.html <- that one 19:01:14 <frosch123> also, do you want ottd's twitter? 19:02:01 <andythenorth> not really :| 19:02:07 <andythenorth> does anyone want it? :P 19:02:52 <andythenorth> do we have like a 1password or something? 19:02:58 <andythenorth> for account creds :P 19:03:22 <LordAro> "shared password manager" sounds like a thing that shouldn't exist, if it does 19:03:28 <andythenorth> I used to think that 19:03:43 <andythenorth> but the alternatives are much worse 19:03:52 <frosch123> the group accounts are managed via info@ 19:04:04 <andythenorth> and, so I'm told, it's cryptographically fine to have shared password vault 19:04:08 <frosch123> if you have access to info@, you'll find how to access the rest 19:04:32 <LordAro> andythenorth: seems like a lot of effort for not much gain 19:04:42 <LordAro> just put it in your own password manager if you want to 19:04:42 <andythenorth> might be 19:04:50 <andythenorth> well that too 19:04:59 *** glx has joined #openttd 19:04:59 *** ChanServ sets mode: +v glx 19:05:17 <andythenorth> eh, might be tricky for me to talk to FSFE 19:05:29 <andythenorth> they seem to be fundamentally opposed to my business 19:05:36 <andythenorth> and are running a big campaign about it 19:05:36 <frosch123> "your're no in europe"? 19:05:46 <andythenorth> nah, I sell software to government 19:05:57 <LordAro> lol 19:06:01 <andythenorth> and I don't provide an open source license and source code 19:06:50 <LordAro> the horror 19:07:06 <frosch123> do you do voting software? 19:07:16 <frosch123> :p 19:07:31 <andythenorth> nope 19:08:04 * andythenorth reading https://fsfe.org/activities/ftf/building-legal-infrastructure.en.html 19:08:15 <andythenorth> oh we could assign copyright to OpenTTD org 19:08:25 <andythenorth> but then we'd need a contributor agreement 19:08:31 <andythenorth> and we can't retcon the old commits 19:09:19 <frosch123> when the gpl header was added to all source files, we couldn't figure out who/what to put into the copyright notice 19:09:42 <frosch123> so we left it out :) probably makes it all void :p 19:09:43 <andythenorth> by default it's the author 19:09:58 <andythenorth> in most of our jurisdictions afaik 19:10:05 <andythenorth> but who is the author? :P 19:10:19 <andythenorth> when eddi writes all my code for me, and I paste it in? 19:10:48 <frosch123> ottd is like the city of london, it just is 19:12:11 <nielsm> where's the guide on building illegal infrastructure 19:12:48 <frosch123> you purchase some abandoned military bunker 19:17:00 <andythenorth> so what's the last sprite here (4th row, 5th column)? https://newgrf-specs.tt-wiki.net/images/grfwiki/e/e1/Railtype_underlay.png 19:17:10 <andythenorth> and what's the roadtype equivalent? 19:17:27 <nielsm> andythenorth: I tried looking into it earlier and I don't think there is an equivalent 19:17:39 <nielsm> it might just be a copy-paste leftover requirement from railtypes 19:17:42 <frosch123> those are for junctions 19:18:45 <frosch123> build a tram cross, and you will get it 19:21:14 <andythenorth> ok so I need some tram examples 19:21:38 <frosch123> essentially, if you get the first 4 of that row, you should also get the 5th 19:23:01 <frosch123> actually, where did you get those sprite sfrom? 19:23:24 <frosch123> https://wiki.openttd.org/Frosch/NotRoadTypes#Graphics <- that does not have them 19:24:10 <andythenorth> they are cargo culted from the railtype spritesheet 19:24:16 <andythenorth> I am hoping they are not needed 19:24:17 <frosch123> or were you actually talking about railtypes? in that case you get that sprite by crossing two tracks 19:24:56 <andythenorth> it's a bit of a catch 22 trying to write docs without any docs :) 19:25:44 <andythenorth> they are included here https://github.com/andythenorth/nml/blob/master/examples/roadtype_and_tramtype/example_roadtype_and_tramtype.nml#L80 19:25:56 <andythenorth> and they trigger white pixel warnings because no sprites drawn 19:39:33 <TrueBrain> andythenorth: 1password isn't free (the cloud variant), so no :P 19:39:36 <TrueBrain> but it is a good idea tbh :D 19:41:00 *** Etua has quit IRC 19:41:06 <TrueBrain> owh, they offer it for free to Open Source projects, from what I understand 19:41:07 <TrueBrain> that is nice 19:41:13 <Eddi|zuHause> oh, it successfully crashed 19:42:04 <andythenorth> https://github.com/1Password/1password-teams-open-source 19:42:07 <TrueBrain> too bad you have to email 30 days before the end of the year to renew 19:42:10 <TrueBrain> that will be forgotten, ofc 19:42:12 <Eddi|zuHause> that's twice in 2 days 19:42:44 <Eddi|zuHause> TrueBrain: just automate the email :p 19:42:58 <andythenorth> Python Cryptographic Authority are using it, so it's probably fine, right? :P 19:43:24 <andythenorth> ouch I've forgotten where the sprite lists are 19:43:24 <TrueBrain> from a crypt-point-of-view 1password is fine 19:43:47 <TrueBrain> they solved many common issues nicely 19:44:09 <TrueBrain> and their teams support is pretty solid 19:45:02 *** andythenorth is now known as Guest5061 19:45:02 *** andythenorth has joined #openttd 19:45:04 <andythenorth> I figure shared creds -> reduced bus factor -> less burden on some individuals -> project is more fun? 19:45:23 <TrueBrain> all creds are shared, so no :P 19:45:29 <TrueBrain> but a sane way to share creds, that is nice :) 19:45:48 <nielsm> why have shared creds when access to most resources support multiple personal accounts? 19:46:18 <TrueBrain> because in the end you always have 1 master account for nearly everything 19:46:29 <TrueBrain> not many allow more than 1 "uber" account 19:46:33 <TrueBrain> GitHub is a clear exception 19:46:58 <TrueBrain> and of course you have stuff like Twitter, Docker Hub, root-passwords, .. 19:47:22 <TrueBrain> so "most" sadly is not true .. a minority only allows multiple personal accounts to be "owners" 19:48:18 <TrueBrain> the SysOp part alone has 29 passwords that don't allow MPAs :( 19:48:25 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on issue #7774: Notify button https://git.io/Je4Wi 19:49:11 <andythenorth> we also use it for rapid revoke if an endpoint is lost / suspect 19:49:20 <andythenorth> and for guaranteed rotations 19:49:27 <andythenorth> but that's probably less important here 19:49:39 <TrueBrain> it is important for everyone 19:49:41 <andythenorth> apart from our ability to distribute malware at scale :P 19:49:44 <TrueBrain> just harder to implement in the current situation :) 19:50:12 <andythenorth> ok so my to-do list is: 19:50:18 <TrueBrain> - eat 19:50:18 <andythenorth> - add some screenshots to website 19:50:21 <TrueBrain> - sleep 19:50:23 <TrueBrain> - rave 19:50:25 <TrueBrain> - repeat 19:50:26 <TrueBrain> right? :D 19:50:32 <andythenorth> well that's obvious :P 19:50:35 <andythenorth> - maybe contact the FSFE people 19:50:44 <andythenorth> - maybe get 1password open source 19:50:48 <TrueBrain> https://www.youtube.com/watch?v=VYwMmDkRCEo 19:50:49 <andythenorth> - try fix nml docs 19:50:57 <andythenorth> - take over openttd twitter :| 19:51:09 <andythenorth> such good music 19:51:18 <TrueBrain> it really is 19:51:21 <TrueBrain> piece of art 19:51:23 <Xaroth> eat 19:51:24 <Xaroth> sleep 19:51:25 <Xaroth> rave 19:51:25 <Xaroth> repeat 19:51:28 *** Guest5061 has quit IRC 19:51:37 <TrueBrain> @kick Xaroth stop repeating me; rave 19:51:37 *** Xaroth was kicked by DorpsGek (stop repeating me; rave) 19:51:39 <andythenorth> - oh, also get a reddit account? :P 19:51:40 <andythenorth> oof 19:51:46 *** Xaroth has joined #openttd 19:52:05 <TrueBrain> reddit made me giggle btw 19:52:18 <TrueBrain> replies were meant well, but funny :) 19:52:24 <andythenorth> innit 19:52:27 <andythenorth> some nice screenshots though 19:52:47 <Eddi|zuHause> next try: https://www.twitch.tv/eddijk (i might have lost about 10 minutes of gameplay) 19:52:48 <andythenorth> we can do better than this :) https://www.openttd.org/screenshots.html 19:53:22 <TrueBrain> 1.4, lol 19:53:36 <Eddi|zuHause> "In the picture coming from the most respected server for OpenTTD, “Brianetta’s Standard”" <-- when was that, 10 years ago? 19:54:28 <DorpsGek_III> [OpenTTD/nml] andythenorth commented on issue #45: White pixel warnings when compiling example_roadtype_and_tramtype.nml https://git.io/Je8vj 19:54:42 <andythenorth> Eddi|zuHause: that's noticeably on the front page also for me :P 19:54:52 <andythenorth> I had a long weird argument with Brianetta here once 19:55:02 <andythenorth> 'most respected' does not chime with my view :P 19:55:11 <TrueBrain> I like how it is absolute 19:55:20 <andythenorth> blame former us 19:55:28 <andythenorth> former us were all silly 19:57:40 <andythenorth> can I include this? https://dev.openttdcoop.org/attachments/download/9519/Horse%20Horsey%20Liveries%208.png 19:58:11 <frosch123> we once gave twitter access to kamnet :) 19:58:11 <andythenorth> to showcase 1.9.0 group livery feature 19:58:35 <andythenorth> should we just IFTTT the Twitter from the website? 19:58:39 <andythenorth> :P 19:58:46 <andythenorth> or have the bot post when the website is built? 19:58:55 <andythenorth> or... 19:59:06 <andythenorth> @dorpsgek tweet "andythenorth grfs are best" 19:59:09 <frosch123> "website had been updated"? 19:59:17 <andythenorth> just post the commit :P 19:59:18 <andythenorth> oof 19:59:42 <frosch123> oh, the @openttd twitter used to post the svn log 19:59:45 <frosch123> does it still work? 19:59:59 <Eddi|zuHause> unlikely 20:00:00 <andythenorth> I suspect...not 20:00:16 <andythenorth> hook it up to Bananas 2 also 20:00:25 *** supermop_elsewhere has joined #openttd 20:01:07 <frosch123> https://twitter.com/OpenTTDSVN <- is that when we moved to gh? 20:01:27 <andythenorth> sure it was more recent than that 20:01:46 <TrueBrain> we migrated in April I think? 20:01:52 <andythenorth> might be the time we only had lang commits for 3 months 20:01:53 <TrueBrain> why would someone build that twitter bot, I wonder :P 20:02:28 <frosch123> yes, 2018-04-06 20:02:36 <frosch123> so, it was broken two years before 20:02:45 <andythenorth> delete it? :D 20:03:00 <TrueBrain> is it ours? 20:03:13 <TrueBrain> as that logo is pretty much not OpenTTD's :P 20:03:14 <frosch123> no 20:03:28 <frosch123> he, zephyris liked one of the last tweets 20:04:02 <andythenorth> peter1138: peterer are you playing minecraft? Or in other words, NRT sprites list is accurate, I can use for docs? https://wiki.openttd.org/Frosch/NotRoadTypes#Graphics 20:04:43 <frosch123> TrueBrain: it mentions mercurial in the description, so it may have been when the mq mirrror default branch changed 20:04:58 <frosch123> s/mq/hg/ 20:06:03 <TrueBrain> happens with unofficial stuff :) 20:08:59 <LordAro> and sometimes official stuff 20:12:01 *** Etua has joined #openttd 20:12:32 *** supermop_elsewhere has quit IRC 20:17:58 *** HerzogDeXtEr has quit IRC 20:19:45 <DorpsGek_III> [OpenTTD/nml] andythenorth opened pull request #48: Docs: (fixes #45) remove unused spritesets from roadtype example https://git.io/Je48T 20:20:21 *** HerzogDeXtEr has joined #openttd 20:28:51 <glx> https://github.com/glx22/OpenTTD-git-hooks/pull/1/checks <-- docker action, https://github.com/glx22/OpenTTD-git-hooks/pull/2/checks <-- javascript action 20:29:06 <glx> both version of action seems to work 20:30:33 <glx> ignore test job, it fails because hooks are probably broken :) 20:30:57 *** supermop_elsewhere has joined #openttd 20:36:33 *** nielsm has quit IRC 20:53:07 *** sla_ro|master has quit IRC 20:56:21 *** Progman has quit IRC 21:06:49 *** frosch123 has quit IRC 21:07:59 <DorpsGek_III> [OpenTTD/website] andythenorth opened pull request #102: Add: 2 screenshots for 1.9 https://git.io/Je489 21:11:28 <andythenorth> how about a news post with links to YT videos of OpenTTD? 21:11:29 <andythenorth> e6244da65714680b2c7547490c9519bc417b438a 21:11:34 <andythenorth> nope not a hash 21:11:36 <andythenorth> https://www.youtube.com/watch?v=PqHJhHTF5e4&feature=youtu.be 21:11:38 <andythenorth> better 21:12:13 <andythenorth> https://www.youtube.com/channel/UCeD2p4hCXyxb0iv1NmI6YLg 21:14:23 <andythenorth> time for the next monthly dev post I think 21:15:28 <Eddi|zuHause> ... make one? 21:16:15 <andythenorth> doing it 21:16:29 <andythenorth> can someone approve? https://github.com/OpenTTD/website/pull/102 21:16:39 <andythenorth> it's just 2 screenshots, we don't need burocro-gedden 21:22:28 <DorpsGek_III> [OpenTTD/website] Eddi-z approved pull request #102: Add: 2 screenshots for 1.9 https://git.io/Je44T 21:22:45 <andythenorth> thanks 21:27:05 *** Etua has quit IRC 21:36:53 <andythenorth> hmm no sensible h4 in website oof 21:37:10 <andythenorth> nvm 21:49:51 *** Wolf01 has quit IRC 21:51:14 *** supermop_elsewhere has quit IRC 21:52:45 <peter1138> andythenorth, I was playing mountain bikes in the mud. 21:52:59 <andythenorth> much better 21:53:06 <andythenorth> btw is your newgrf dock patch lost? 21:53:16 <andythenorth> I have mentioned it in the 'monthly' dev post I'm writing 21:54:14 <peter1138> No. 21:54:29 <peter1138> That was all pre-git stuff. 21:55:17 <peter1138> 20g of honey cashews and peanuts is hardly any :/ 21:57:46 <andythenorth> barely 22:03:54 <DorpsGek_III> [OpenTTD/website] andythenorth dismissed a review for pull request #102: Add: 2 screenshots for 1.9 https://git.io/Je44T 22:03:54 <DorpsGek_III> [OpenTTD/website] andythenorth updated pull request #102: Add: 2 screenshots for 1.9 https://git.io/Je489 22:04:08 <andythenorth> did I? 22:04:21 <andythenorth> I have not clicked any buttons 22:04:44 <andythenorth> oh I pushed on master, because that's what we do on website 22:04:55 <andythenorth> and now Github magic happened? oof 22:05:53 <andythenorth> oh that's annoying :x 22:07:32 <DorpsGek_III> [OpenTTD/website] andythenorth updated pull request #102: Add: 2 screenshots for 1.9 https://git.io/Je489 22:08:08 <DorpsGek_III> [OpenTTD/website] andythenorth opened pull request #103: Draft 2019 October dev post https://git.io/Je44X 22:09:11 <DorpsGek_III> [OpenTTD/website] andythenorth updated pull request #103: Draft 2019 October dev post https://git.io/Je44X 22:09:16 <andythenorth> fixed 22:10:25 <glx> you're supposed to PR from branches 22:11:20 <glx> and keep master up to date 22:11:54 <andythenorth> looks like it 22:12:08 <andythenorth> original advice from TB was stick it all in master and don't worry too much 22:12:14 <andythenorth> but GH doesn't work that way 22:12:44 <andythenorth> Doom soundtrack in OpenTTD? :o https://www.youtube.com/watch?v=UDtRk08oNIU 22:12:46 <glx> it's ok if you only have 1 open PR 22:18:25 <andythenorth> bed 22:18:28 *** andythenorth has quit IRC 22:34:39 <peter1138> Hmm, install deb package or from github? 22:42:31 <Xaroth> What can possibly go wrong? 22:45:29 <DorpsGek_III> [OpenTTD/website] Xaroth commented on pull request #103: Draft 2019 October dev post https://git.io/Je4BZ 22:47:18 <DorpsGek_III> [OpenTTD/website] Xaroth commented on pull request #102: Add: 2 screenshots for 1.9 https://git.io/Je4Bn 22:48:21 <Xaroth> Also, what happened with the August dev post? I still see it as a PR o_O 22:48:35 <LordAro> no one wrote it 22:48:59 *** HerzogDeXtEr has quit IRC 22:50:36 <Xaroth> might as well close the PR then :o 22:55:21 <peter1138> Make a PR to close the PR. 23:16:48 *** arikover has quit IRC 23:51:26 *** Thedarkb-X40 has joined #openttd