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00:07:56 *** marijnvdwerf has quit IRC 00:09:35 <DorpsGek_III> [OpenTTD/OpenTTD] ZornsLemma commented on pull request #7664: Extended heightmap support https://git.io/Je2ih 00:10:59 <LordAro> not directly, iirc 00:30:45 *** Flygon has joined #openttd 00:36:47 *** Thedarkb-X40 has joined #openttd 01:48:49 *** Wormnest has joined #openttd 03:45:18 *** Wormnest has quit IRC 03:49:58 *** D-HUND has joined #openttd 03:53:17 *** debdog has quit IRC 04:20:00 *** glx has quit IRC 04:29:28 *** ADikT has quit IRC 04:57:29 *** tokai|noir has joined #openttd 04:57:29 *** ChanServ sets mode: +v tokai|noir 05:04:18 *** tokai has quit IRC 07:04:27 *** gnu_jj has quit IRC 07:12:44 *** andythenorth has joined #openttd 07:14:05 *** D-HUND is now known as debdog 07:32:17 *** gnu_jj has joined #openttd 08:02:49 *** Heiki has quit IRC 08:02:59 *** Heiki has joined #openttd 08:08:55 <dihedral> Good morning 08:09:00 <dihedral> gents! 08:11:21 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on issue #7813: export map into picture https://git.io/JezQ6 08:24:54 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on issue #7767: Large numbers of trains and signals cause low FPS https://git.io/Je8mF 08:29:19 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7825: Fix #7783, #7816: SDL2: Fix various issues with keyboard input https://git.io/Je29Q 08:32:24 <DorpsGek_III> [OpenTTD/website] nielsmh commented on pull request #111: Add: MSVC pdb to file description list https://git.io/Je295 08:46:38 *** tokai has joined #openttd 08:46:38 *** ChanServ sets mode: +v tokai 08:53:18 *** tokai|noir has quit IRC 08:56:15 <planetmaker> salut dihedral :) 08:56:48 <planetmaker> (and everyone else ofc, too :D ) 09:01:54 <LordAro> o/ 09:38:33 <andythenorth> yo 09:40:38 <dihedral> Hey planetmaker, how are you? 09:45:20 *** Arveen2 has joined #openttd 09:52:51 *** Arveen has quit IRC 10:09:01 *** Flipp3rrr has joined #openttd 10:20:13 *** andythenorth has quit IRC 10:45:52 *** Flipp3rrr has quit IRC 10:47:28 <DorpsGek_III> [OpenTTD/OpenTTD] BlackPlague666 commented on issue #7767: Large numbers of trains and signals cause low FPS https://git.io/Je8mF 11:16:05 *** andythenorth has joined #openttd 12:54:26 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on issue #7767: Large numbers of trains and signals cause low FPS https://git.io/Je8mF 13:07:22 * andythenorth is curious about lunch 13:08:01 *** Samu has joined #openttd 13:19:05 <peter1138> Is it lunch? 13:19:25 <peter1138> I'm in the process of consider what to have for dinner tonight. 13:19:30 <peter1138> (I'll be eating out) 13:21:43 <andythenorth> https://www.youtube.com/watch?v=To2JIXGoYzA&feature=youtu.be 13:23:10 <peter1138> Nice 13:27:34 <DorpsGek_III> [OpenTTD/OpenTTD] SamuXarick updated pull request #7376: More than max_no_competitors could be created in network games https://git.io/fjvY8 13:28:15 *** Flygon has quit IRC 13:28:56 <DorpsGek_III> [OpenTTD/OpenTTD] SamuXarick updated pull request #7376: More than max_no_competitors could be created in network games https://git.io/fjvY8 13:49:03 <DorpsGek_III> [OpenTTD/OpenTTD] ldpl commented on issue #7767: Large numbers of trains and signals cause low FPS https://git.io/Je8mF 14:03:28 <DorpsGek_III> [OpenTTD/OpenTTD] 15458434 opened issue #7826: unidentified developer https://git.io/Je2bo 14:04:15 <Samu> https://github.com/OpenTTD/OpenTTD/pull/7376/files#diff-a642ac2d124f2c9d89c466a024a6a47eL718-R735 - I'm tempted to revert DAY_TICKS to 1, but TrueBrain doesn't like it 14:04:46 <Samu> because it has been fixed 14:15:07 <Samu> lol, unidentified developer... just set preferences to allow execution of those apps 14:15:46 <Samu> it's like windows on openttd 14:15:53 <Samu> run anyway solves it 14:20:31 <Samu> mac users are seriously... stupid 14:20:46 <Samu> oh well, i better shut up, reading that extra note is too cringeworthy 14:23:30 <andythenorth> I don't think mac users are more or less stupid than the other operating systes 14:23:35 <andythenorth> systems * 14:23:47 <andythenorth> I think the stupid levels out 14:29:34 <LordAro> aren't the actual windows releases signed? 14:29:46 <LordAro> rather than nightlies/stuff you compiled yourself 14:29:53 <LordAro> which avoids the "Run anyway" issue 14:31:14 <planetmaker> I'm tempted to answer like "will you donate costs of a developer account to OpenTTD?" 14:31:41 <planetmaker> but that is actually the wrong answer. 14:32:05 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #7826: unidentified developer https://git.io/Je2bo 14:32:37 <LordAro> how's that? 14:32:41 <LordAro> also made the title better 14:34:05 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #7826: Mac OS binaries are unsigned https://git.io/Je2bo 14:34:24 <planetmaker> that's good 14:34:58 <Samu> openttd is a virus because it lacks a signature 14:35:00 <planetmaker> The real problem really is getting the legal entity required for that action 14:35:09 <Samu> the false sense of security 14:35:15 <planetmaker> and we don't want it bound onto a personal account 14:35:37 <LordAro> Samu: of course, but in general every little helps 14:35:37 <planetmaker> you say it, samu :| But... people like false sense of security 14:35:45 <LordAro> it's exceedingly rare that you get "signed" viruses 14:35:55 <LordAro> especially for Apple devices 14:35:56 <planetmaker> it has happened 14:36:12 <LordAro> mostly they just rely on people to just click the "Run anyway" button ;) 14:38:27 <andythenorth> I've updated the ticket a bit more 14:38:44 <andythenorth> most real Mac malware does not rely on 'Run anyway' 14:38:50 <andythenorth> the common cases are 14:38:55 <andythenorth> - fake Flash installers 14:39:20 <andythenorth> - scamware like Mackeeper, i.e. genuine looking software, which may even be Apple authorised, but is malware 14:39:30 <Eddi|zuHause> <LordAro> it's exceedingly rare that you get "signed" viruses <-- i'm fairly sure those appeared about 3 seconds after they introduced signing 14:39:33 <andythenorth> - poisoned binaries of genuine apps, sometimes even signed 14:40:33 <andythenorth> and for the record, historically Gatekeeper is not a false sense of security, it's a plausible defense-in-depth against unwanted binaries being executed 14:40:49 <andythenorth> Apple may currently be destroying that via some odd choices 14:40:51 <planetmaker> https://www.wired.com/story/mac-malware-hide-code-signing/ <-- hiding malware by signing it :D 14:41:50 <andythenorth> that's still a theoretical vector 14:41:54 <andythenorth> this is afaik more common https://www.wired.com/story/adware-doctor-mac-app-store-spyware/ 14:42:30 <planetmaker> yes. works on all platforms, though :) 14:42:52 <planetmaker> sell security. Deliver spyware :) 14:43:22 <andythenorth> then phone people up, and say they have a virus 14:43:31 <andythenorth> I just got asked for 00 in BTC 14:43:39 <planetmaker> that's a bit 14:43:40 <andythenorth> apparently someone has video of me naked, due to malware 14:43:46 <andythenorth> and I shouldn't be telling anyone 14:43:57 <andythenorth> or they'll reveal it to my friends and family 14:43:58 <planetmaker> oh, I got those e-mails on info openttd.org 14:44:07 <planetmaker> I wonder whom they meant :P 14:44:13 <andythenorth> they're quite funny, except when they're not :P 14:44:41 <planetmaker> the most cunning actually are those which use login + passwords from previous hacks, like on adobe 14:44:55 <planetmaker> telling you that they hacked the associated e-mail account to do the same shit 14:45:19 <planetmaker> good, if you are 100% sure to never have used the same passwords in your associated e-mail account :D 14:46:34 <planetmaker> of course the from-address forged to your own to make it more credible 14:46:58 <planetmaker> That I did read twice :) 14:48:43 <planetmaker> On-topic of developer account though: I think it's virtually impossible to register a dev account which is non-personal if you have no legal entity 14:48:51 <planetmaker> and best have a US-based one 14:49:46 <planetmaker> https://developer.apple.com/support/enrollment/ 14:49:59 <planetmaker> that is a lot to organize 14:51:56 <Samu> peter1138, can you take a look at #7822 14:52:02 <Samu> you're the cache expert 14:52:54 <planetmaker> andythenorth, amy -> may? :) 14:53:01 <DorpsGek_III> [OpenTTD/OpenTTD] planetmaker commented on issue #7826: Mac OS binaries are unsigned https://git.io/Je2bo 14:54:29 <Samu> the underlying problem is not the cache itself, because the issue is also present on NPF. 14:56:03 <andythenorth> fixed amy 14:58:08 <Samu> the vehicle basically "re-enters the same tile" every tick, asking for pathfinder directions 14:58:32 <Samu> the cache doesn't handle vehicles moving into the same tile 14:58:53 <Samu> nor should it 14:58:59 <Samu> so, I'm unsure about my fix 15:09:30 <planetmaker> hm... maybe something similar can work for openttd... I shall try to unearth the document: #openttdcoop.association is: Statutes: http://svn.openttdcoop.org/constitution/tags/2008-06-15final/ 15:10:01 <planetmaker> the assembly was held about 3 times... and then abandoned :D 15:12:45 <planetmaker> it was officially an "e.V" (registered club) according to Swiss law.. 15:14:00 <Eddi|zuHause> poor amy 15:14:07 <Eddi|zuHause> no freedom for her 15:15:30 <andythenorth> I am waiting for a consensus before contacting any of the free software foundations 15:15:42 <andythenorth> I hate emailing and crap, so not doing all that, then getting shot down 15:15:50 <andythenorth> I'd rather be making newgrfs but eh :) 15:22:40 <planetmaker> making an association to which like "we" become members is not terribly hard. Making it such that it's a charity might prove interesting challange, but likely is feasible, too. But requires renewal. And indeed careful accounting etc 15:23:04 <SpComb> but if you enroll, then you can integrate with Siri, Apple Pay, and iCloud 15:23:33 <planetmaker> you want to continue playing? Donate now or your save option will be disabled :P 15:32:15 <dihedral> donate to server owner in order to join? 15:33:22 <dihedral> 1 eur per game + 5 eur for 1.000.000 <currency here>. loans are disabled 15:33:23 <dihedral> :-P 15:34:07 <planetmaker> https://devs.openttd.org/~planetmaker/patches/coop_assoc_constitution.pdf is the text I found. I think similar thing can be done for OpenTTD itself 15:34:36 <planetmaker> looking at you, dihedral , you are a founding member there, too :P 15:34:44 <dihedral> i know :-) 15:34:47 <dihedral> and I was proud of it 15:35:04 <dihedral> and I'd do it again 15:35:09 <dihedral> ... with the right people 15:35:41 <planetmaker> yeah 15:43:24 <andythenorth> huzzah etc 15:45:20 <Samu> how much fps do you get here? https://github.com/OpenTTD/OpenTTD/files/3439310/Henfingburg.Transport.1951-03-15.zip 15:45:25 <Samu> what's your cpu 15:45:46 <Samu> i get 16 fps 15:46:15 <Samu> wanna know if ryzen is faster than intel 15:46:27 <Samu> in this particular savegame 15:46:52 <dihedral> and you will get good comparable data how? 15:47:13 <Samu> i'm on a fx-8150 :p 15:47:43 <dihedral> so you want to eye-ball any data you get and use your gut feeling 15:52:21 <SpComb> an opportunity to show off my overclocked i5-9600K that I upgraded to to get Factorio UPS back to playable levels? 15:52:36 <andythenorth> I should buy a new computer for OpenTTD 15:52:52 <andythenorth> 20fps on an empty map is not ideal 15:53:20 <Eddi|zuHause> PC master race! 15:53:29 <Samu> that savegame is exposing a bug that eats cpu 15:53:31 <Eddi|zuHause> throw out the mac, immediate upgrade 15:53:39 <Samu> i wanna know which cpu does better 15:53:42 <andythenorth> is it known whether Windows works? 15:54:02 <Eddi|zuHause> windows updates may brick your bios 15:54:14 <andythenorth> but I have an Apple device, so I'm used to that 15:54:16 <_dp_> its it normal that save bugs out after a while ? 15:54:22 <_dp_> fps capped at 34 btw :p 15:54:51 <Samu> you get 34 fps? man, my cpu is so old 15:55:08 <Eddi|zuHause> anyway, single core speed hasn't increased in like 5 years 15:55:37 *** Wormnest has joined #openttd 15:55:41 <Samu> so instead of fps, tell me the average road vehicle ticks 15:55:46 <andythenorth> "mine is only 2.8Ghz though, there must be faster" 15:55:49 <planetmaker> nominal clock speed. Actually it did increase - slightly 15:56:05 <andythenorth> I think one of my upgrades actually got slower 15:56:28 <andythenorth> https://browser.geekbench.com/v5/cpu/singlecore 15:56:34 <Eddi|zuHause> anyway, processor speed is probably not your current limiting factor 15:58:08 <andythenorth> I know, but it's so much fun to talk about :P 15:58:19 <andythenorth> it has charts and stuff! 15:59:08 <andythenorth> the top single core score is 2000, and I have 1069 15:59:20 <andythenorth> so if I buy a new computer, I'll get 30fps? 15:59:41 <andythenorth> I currently get ~22fps, so 100% faster = 30fps, right? 15:59:43 <andythenorth> that's how it works 15:59:48 <planetmaker> 33 if you buy good enough :) 15:59:59 <planetmaker> @calc 1000/30 15:59:59 <DorpsGek> planetmaker: 33.3333333333 16:01:28 <andythenorth> the puzzling thing is that currently I have managed to trick OpenTTD that I have upgraded my CPU 16:01:34 <andythenorth> it's back at 33-34fps 16:01:50 <planetmaker> zoom-in helps 16:02:03 <planetmaker> zoom-out has your fps drop 16:02:14 <andythenorth> zoom out how far? o_O 16:02:22 <_dp_> that save is not stable, it gets faster from time to time 16:02:33 <planetmaker> so as server-owner you should always save your savegame with zoom-in so that slower computers can join for longer 16:02:45 <planetmaker> when uploading saves to server 16:02:47 <andythenorth> eh, how is the save not stable? 16:02:58 <Samu> just when the vehicles are all stuck 16:02:59 <andythenorth> you mean OpenTTD frame rate arbitrarily changes? 16:03:51 * andythenorth will screen record video next time the fps shows arbitrary odd behaviour 16:04:21 <andythenorth> the performance is really bizarre 16:04:32 <andythenorth> and it's apparently independent of processes on my system 16:05:07 <andythenorth> like, right now I have 34fps, in power saving mode, with an antivirus scan of my entire HD running and pegging all of 1 core 16:05:15 <_dp_> you can check vehicles in the bottom corner, when they unstuck fps raises 16:05:25 <andythenorth> oh and I have full animation on 16:05:44 <andythenorth> other times, full animation off, system idle, plugged into mains (increases single core speed), 16fps 16:06:42 <Samu> I get 64.01 ms 16:07:11 <Samu> road vehicle ticks 16:21:47 *** glx has joined #openttd 16:21:47 *** ChanServ sets mode: +v glx 16:23:32 <Samu> https://i.imgur.com/pygKaNq.png 16:23:57 <Samu> left side 16:24:18 <Samu> right side is with the tentative fix applied 17:10:18 *** HerzogDeXtEr has joined #openttd 17:35:43 *** sla_ro|master has joined #openttd 17:38:09 *** arikover has joined #openttd 17:44:58 *** WormnestAndroid has quit IRC 17:45:00 *** Wormnest_ has joined #openttd 17:46:31 <DorpsGek_III> [OpenTTD/website] glx22 commented on pull request #111: Add: MSVC pdb to file description list https://git.io/Je2jn 17:48:03 *** Wormnest has quit IRC 17:49:40 <milek7> Samu: https://i.imgur.com/tyieHm8.png 17:50:21 <DorpsGek_III> [OpenTTD/website] LordAro commented on pull request #111: Add: MSVC pdb to file description list https://git.io/Je2jo 17:50:43 <DorpsGek_III> [OpenTTD/nml] matthijskooijman commented on pull request #54: Fix #39: Add compatibility with >=pillow-7.0.0 https://git.io/Je2jK 17:51:05 <milek7> but actually I don't know what this traffic..jam? is meant to test ;P 18:08:57 *** WormnestAndroid has joined #openttd 18:12:09 *** andythenorth has quit IRC 18:19:55 <DorpsGek_III> [OpenTTD/OpenTTD] JGRennison updated pull request #7825: Fix #7783, #7816: SDL2: Fix various issues with keyboard input https://git.io/Je2wr 18:23:17 *** Wolf01 has joined #openttd 18:33:13 <Samu> milek7, is that a ryzen cpu? 18:33:16 <Samu> which one 18:33:43 <milek7> AMD Ryzen 5 3600 6-Core Processor 18:33:56 <Samu> nice 18:34:07 <Samu> now I need an intel cpu benhchmarked 18:35:20 <Samu> some core i-something 6000 or higher series 18:35:33 <Samu> cus they're all the same architecture 18:37:09 *** andythenorth has joined #openttd 18:37:49 <Samu> @calc 20.75 / 64.32 18:37:49 <DorpsGek> Samu: 0.322605721393 18:38:19 <Samu> @calc 64.32 / 20.75 18:38:19 <DorpsGek> Samu: 3.09975903614 18:45:15 *** Progman has joined #openttd 18:57:01 *** Wormnest has joined #openttd 18:59:58 *** Wormnest_ has quit IRC 19:00:13 *** WormnestAndroid has quit IRC 19:05:03 *** Wormnest has quit IRC 19:08:27 *** Wormnest has joined #openttd 19:23:51 *** WormnestAndroid has joined #openttd 19:24:46 <DorpsGek_III> [OpenTTD/website] TrueBrain commented on pull request #111: Add: MSVC pdb to file description list https://git.io/JeaJZ 19:31:52 *** Thedarkb-X40 has quit IRC 20:08:06 *** WormnestAndroid has quit IRC 20:10:06 *** WormnestAndroid has joined #openttd 20:10:26 *** Wormnest has quit IRC 20:22:35 <DorpsGek_III> [OpenTTD/website] glx22 commented on pull request #111: Add: MSVC pdb to file description list https://git.io/JeaUe 20:22:35 <DorpsGek_III> [OpenTTD/website] glx22 reopened pull request #111: Add: MSVC pdb to file description list https://git.io/Je2Eq 20:23:18 <DorpsGek_III> [OpenTTD/website] glx22 updated pull request #111: Add: MSVC pdb to file description list https://git.io/Je2Eq 20:25:30 <DorpsGek_III> [OpenTTD/website] TrueBrain commented on pull request #111: Add: 'Developer Files' section on download pages https://git.io/JeaUI 20:27:03 <DorpsGek_III> [OpenTTD/website] glx22 commented on pull request #111: Add: 'Developer Files' section on download pages https://git.io/JeaUm 20:27:46 <DorpsGek_III> [OpenTTD/website] TrueBrain commented on pull request #111: Add: 'Developer Files' section on download pages https://git.io/JeaUY 20:28:02 <TrueBrain> nice work glx :) 20:28:21 <glx> was easy, once I managed to run jekyll locally :) 20:28:32 <TrueBrain> :D That was the point of using Jekyll ;) 20:28:48 <glx> I forgot the idea to use the VM, not enough RAM :) 20:29:31 <glx> Jekyll on windows needs extra stuff in the gemfile 20:29:31 <TrueBrain> awh, I see I missed another Dutch person :P 20:29:43 <TrueBrain> well .. I was asleep at that time, so what-ever :D 20:29:58 <TrueBrain> glx: I am not surprised, for some reason :P 20:31:16 <glx> oh I also needed to copy the ua-parser.js over the link 20:31:51 <glx> I tried using a symlink but ruby didn't liked 20:34:15 *** Wormnest has joined #openttd 20:34:30 <TrueBrain> in case marijnvdwerf drops by while I am not here: https://github.com/OpenDUNE/OpenDUNE/issues/288 and https://github.com/OpenDUNE/OpenDUNE/issues/300 20:34:31 *** HerzogDeXtEr has quit IRC 20:34:38 <TrueBrain> and LordAro, it is glx that was part of OpenDUNE ;) 20:35:10 <glx> but you did the JIT decompiler 20:36:07 <TrueBrain> yeah, but Eddi|zuHause was confusing you with Alberth, something that is unacceptable :P 20:39:53 <Eddi|zuHause> huh? i did certainly not do that 20:43:40 <Xaroth> 00:30 <Eddi|zuHause> wasn't alberth involved with that? 20:43:59 <Eddi|zuHause> well, Alberth was certainly involved with the OpenDune project... 20:45:36 <TrueBrain> https://github.com/OpenDUNE/OpenDUNE/graphs/contributors <- he was? 20:46:36 <TrueBrain> as that means he should link his email 20:46:46 *** WormnestAndroid has quit IRC 20:46:50 *** WormnestAndroid has joined #openttd 20:46:51 <Eddi|zuHause> "The OpenDUNE team (in alphabetical order): 20:46:53 <Eddi|zuHause> Albert Hofkamp (Alberth) - Refactoring Dude" 20:48:15 <TrueBrain> so slap him next time to link his email! 20:49:16 <Eddi|zuHause> @seen Alberth 20:49:16 <DorpsGek> Eddi|zuHause: Alberth was last seen in #openttd 15 weeks, 0 days, 2 hours, 28 minutes, and 3 seconds ago: <Alberth> andy: I bisected the build-train bug back to d54b6ac09b6fe88c09f7886739fe9c05f16b8222 (feb 28th) 20:52:16 <andythenorth> Alberth has retired :) 20:52:31 <andythenorth> from ottd, dunno about odune 21:17:10 *** sla_ro|master has quit IRC 21:21:59 *** Samu has quit IRC 21:29:12 *** Samu has joined #openttd 21:36:56 *** Wormnest has quit IRC 21:48:31 *** WormnestAndroid has quit IRC 21:49:37 *** WormnestAndroid has joined #openttd 22:09:12 <andythenorth> so bed 22:09:15 *** andythenorth has left #openttd 22:17:26 <Samu> what plans do you have for my start_date related PRs? 22:19:35 <Samu> #7661 versus #7515 + #7486 22:21:28 *** Progman has quit IRC 22:29:43 <DorpsGek_III> [OpenTTD/website] nielsmh commented on pull request #111: Add: 'Developer Files' section on download pages https://git.io/JeaI4 22:37:25 *** arikover has quit IRC 22:39:09 *** Wolf01 has quit IRC 22:40:46 *** supermop_elsewhere has joined #openttd 22:43:21 *** Lejving has quit IRC 22:50:31 *** urdh has quit IRC 22:50:46 *** supermop_work has quit IRC 22:51:51 *** urdh has joined #openttd 22:54:26 *** supermop_elsewhere has quit IRC 23:02:16 *** arikover has joined #openttd 23:02:37 *** arikover has joined #openttd 23:11:35 *** arikover has quit IRC 23:12:01 *** arikover has joined #openttd 23:12:32 *** Samu has quit IRC 23:15:08 *** arikover has quit IRC 23:15:36 *** WormnestAndroid has quit IRC 23:15:41 *** WormnestAndroid has joined #openttd 23:32:42 *** gnu_jj has quit IRC 23:51:40 *** supermop_work has joined #openttd 23:58:40 *** gnu_jj has joined #openttd