Config
Log for #openttd on 14th December 2019:
Times are UTC Toggle Colours
00:00:27  *** supermop_work has joined #openttd
00:30:42  *** supermop_work has quit IRC
00:32:38  *** supermop_work has joined #openttd
01:02:51  *** supermop_work has quit IRC
01:07:35  *** supermop_work has joined #openttd
01:33:39  *** lpx has joined #openttd
01:37:49  *** supermop_work has quit IRC
01:38:33  *** supermop_work has joined #openttd
01:46:31  *** asymptotically has quit IRC
01:59:02  *** Laedek has joined #openttd
02:08:47  *** supermop_work has quit IRC
02:09:22  *** supermop_work has joined #openttd
02:35:01  *** Thedarkb-X40 has joined #openttd
02:39:35  *** supermop_work has quit IRC
02:41:17  *** supermop_work has joined #openttd
02:51:30  *** Pikka has joined #openttd
03:11:29  *** supermop_work has quit IRC
03:13:22  *** supermop_work has joined #openttd
03:24:58  *** D-HUND has joined #openttd
03:28:22  *** debdog has quit IRC
03:43:36  *** supermop_work has quit IRC
03:44:10  *** supermop_work has joined #openttd
04:14:24  *** supermop_work has quit IRC
04:14:53  *** supermop_work has joined #openttd
04:37:54  *** glx has quit IRC
04:45:07  *** supermop_work has quit IRC
04:46:01  *** snail_UES_ has joined #openttd
04:49:09  *** supermop_work has joined #openttd
04:57:48  *** Wormnest has quit IRC
04:58:29  *** Ttech has quit IRC
04:59:57  *** Wormnest has joined #openttd
05:19:24  *** supermop_work has quit IRC
05:20:51  *** supermop_work has joined #openttd
05:33:32  *** Thedarkb-X40 has quit IRC
05:41:21  *** snail_UES_ has quit IRC
05:51:04  *** supermop_work has quit IRC
05:52:47  *** supermop_work has joined #openttd
06:23:02  *** supermop_work has quit IRC
06:24:28  *** supermop_work has joined #openttd
06:43:05  *** HerzogDeXtEr has quit IRC
06:54:41  *** supermop_work has quit IRC
06:55:55  *** supermop_work has joined #openttd
07:26:10  *** supermop_work has quit IRC
07:28:46  *** supermop_work has joined #openttd
07:38:31  *** lugo has joined #openttd
07:51:42  *** lugo has quit IRC
07:52:02  *** lugo has joined #openttd
07:56:08  *** andythenorth has joined #openttd
07:58:59  *** supermop_work has quit IRC
08:00:13  *** supermop_work has joined #openttd
08:03:44  *** Progman has joined #openttd
08:07:10  *** tokai|noir has joined #openttd
08:07:10  *** ChanServ sets mode: +v tokai|noir
08:09:12  <andythenorth> o/
08:12:13  *** D-HUND is now known as debdog
08:12:15  *** arikover has joined #openttd
08:13:06  *** Wormnest has quit IRC
08:14:10  *** tokai has quit IRC
08:16:02  *** sla_ro|master has joined #openttd
08:30:06  *** Wolf01 has joined #openttd
08:30:28  *** supermop_work has quit IRC
08:31:19  *** supermop_work has joined #openttd
08:32:04  *** Wormnest has joined #openttd
08:48:15  <andythenorth> crickets :P
08:51:30  <peter1138> Such
08:51:49  <peter1138> I broke my fast.
08:51:51  *** arikover has quit IRC
08:51:56  <peter1138> It wasn't much of a fast though.
08:54:56  <andythenorth> get breakfast done
09:01:16  *** supermop_work has quit IRC
09:02:20  *** supermop_work has joined #openttd
09:04:43  <lugo> andythenorth, so i checked out firs git repository, got nml running and now i have no clue how to go about compiling firs
09:07:16  <lugo> executing makefile doesn't really do anything :/
09:11:37  *** nielsm has joined #openttd
09:13:48  <andythenorth> have you got a python environment?
09:14:36  <lugo> yes
09:15:26  <andythenorth> ok
09:15:35  <andythenorth> do you have the firs python dependencies?
09:16:12  <andythenorth> http://bundles.openttdcoop.org/firs/releases/LATEST/docs/html/code_reference.html
09:16:22  *** nielsm has quit IRC
09:16:40  *** nielsm has joined #openttd
09:32:35  *** supermop_work has quit IRC
09:33:07  *** supermop_work has joined #openttd
09:38:57  <andythenorth> hmm FIRS makefile doesn't work
09:38:59  <andythenorth> oof
09:40:43  <peter1138> Hmm, when your server backup has gone missing again. Hmm.
09:40:52  <andythenorth> oof
09:40:55  <andythenorth> https://github.com/andythenorth/firs/blob/v4-release-track/Makefile#L73
09:41:13  <andythenorth> ^ make finds no changes when pngs have changed
09:41:33  <andythenorth> L74 is irrelevant and copied from other projects
09:41:58  <andythenorth> L74 needs deleted, but I really don't understand make, it's the most baffling development tool I've ever used
09:42:47  <andythenorth> I need nmlc to build the project if pngs have changed, but I have NFI how to do that
09:45:51  <andythenorth> I mean, this works https://github.com/andythenorth/firs/commit/f753b7e1bd5ee23d4e0dc670c77f186e433f8973
09:45:53  <andythenorth> but why?
09:45:59  <andythenorth> all I'm doing is moving string around
09:46:09  <andythenorth> this makes no sense, it's just piling crap on top of cra
09:46:10  <andythenorth> crap
10:03:22  *** supermop_work has quit IRC
10:06:09  *** supermop_work has joined #openttd
10:07:45  *** Progman has quit IRC
10:17:49  <andythenorth> well it appears to work, so eh
10:17:55  <andythenorth> 'next'
10:36:23  *** supermop_work has quit IRC
10:36:50  *** supermop_work has joined #openttd
10:57:23  *** asymptotically has joined #openttd
11:07:34  *** supermop_work has quit IRC
11:10:26  *** supermop_work has joined #openttd
11:25:42  <Pikka> oof
11:27:10  <andythenorth> bob
11:32:31  <LordAro> obo
11:34:50  <LordAro> andythenorth: FIND_FILES (presumably) returns a list of all files with the specified extensions. adding these files as "dependencies" of the GRF_FILE rule means that if any of the dependencies have changed (or have a newer timestamp) than the grf file, make will rerun the commands specified in the rule and regenerate the grf file
11:35:04  * LordAro likes make
11:40:41  *** supermop_work has quit IRC
11:42:47  *** supermop_work has joined #openttd
11:51:07  *** frosch123 has joined #openttd
12:13:06  *** supermop_work has quit IRC
12:13:34  *** supermop_work has joined #openttd
12:16:53  <andythenorth> LordAro: thanks
12:17:06  <andythenorth> I kind of get it, but it seems to work by piling on string
12:17:11  *** lugo has quit IRC
12:17:28  <andythenorth> if I want to declare dependencies I have to add more junk to the file
12:17:46  <andythenorth> I guess that's just how it works
12:19:15  *** lugo has joined #openttd
12:20:59  <LordAro> more or less, yes
12:24:25  <LordAro> the idea is that once it's set up, it only rarely needs changing after that
12:43:47  *** supermop_work has quit IRC
12:44:14  *** supermop_work has joined #openttd
12:47:41  *** tokai has joined #openttd
12:47:41  *** ChanServ sets mode: +v tokai
12:48:32  *** HerzogDeXtEr has joined #openttd
12:54:38  *** tokai|noir has quit IRC
13:01:33  *** Flygon has quit IRC
13:06:20  <lugo> now i'm right here https://www.tt-forums.net/viewtopic.php?t=41607&start=4320#p1201195
13:06:57  <lugo> should have read that before i started ;)
13:09:02  <lugo> oh there´s a FIRS 4 now, christmas is early this year :D
13:12:04  <lugo> suggestion: how about ctrl-clicking "move up"-button in newgrf-windows to move a newly added grf to the top?
13:14:25  *** supermop_work has quit IRC
13:16:11  *** supermop_work has joined #openttd
13:17:57  *** HerzogDeXtEr1 has joined #openttd
13:19:10  <Pikka> hmm I should try civi 20 with FIRS 4
13:23:36  *** HerzogDeXtEr has quit IRC
13:26:46  <andythenorth> teach it steeltown
13:28:55  <Pikka> it all seriousness, I don't want it to get into complex industrial chains. it's meant to stay out of players' way
13:29:00  <Pikka> I might teach it to fish though ;)
13:29:52  <Pikka> BTW today I fixed the "building lines to the wrong station" bug :)
13:30:33  <Pikka> it's amazing how much of a genius you feel when you solve a problem that your own stupidity created ;)
13:46:26  *** supermop_work has quit IRC
13:46:54  *** supermop_work has joined #openttd
14:17:08  *** supermop_work has quit IRC
14:17:29  *** supermop_work has joined #openttd
14:22:58  <andythenorth> Pikka: can you make it build roads to nearby industries? :P
14:23:05  <andythenorth> Migrations GS does that
14:24:23  <andythenorth> it's actually really annoying because it blocks stations, but looks really cool
14:26:50  <Eddi|zuHause> https://www.twitch.tv/eddijk <-- i'm not convinced i know what i'm doing
14:28:10  <Eddi|zuHause> also, in this game streaming drops my fps to a half
14:37:06  <Pikka> hmmmmmm
14:37:09  <Pikka> tomorrow ;)
14:37:12  *** Pikka has quit IRC
14:37:17  <Eddi|zuHause> i don't think i can stream this game
14:44:33  <Eddi|zuHause> ok, i will stop this :p
14:47:47  *** supermop_work has quit IRC
14:48:55  *** supermop_work has joined #openttd
15:01:38  *** Wormnest_ has joined #openttd
15:07:18  *** WormnestAndroid has quit IRC
15:08:05  *** Wormnest has quit IRC
15:18:14  *** Progman has joined #openttd
15:19:09  *** supermop_work has quit IRC
15:20:07  *** supermop_work has joined #openttd
15:28:46  *** WormnestAndroid has joined #openttd
15:36:11  *** glx has joined #openttd
15:36:11  *** ChanServ sets mode: +v glx
15:45:38  *** snail_UES_ has joined #openttd
15:50:21  *** supermop_work has quit IRC
15:50:56  *** supermop_work has joined #openttd
16:01:30  *** Wormnest has joined #openttd
16:03:14  <snail_UES_> just curious, anyone here uses gimp?
16:05:15  *** WormnestAndroid has quit IRC
16:06:41  <frosch123> it's the obvious choice on linux
16:07:55  *** Wormnest_ has quit IRC
16:08:34  <snail_UES_> ok, I’m trying it out for macos...
16:08:48  <snail_UES_> haven’t quite figured out how to set the palette yet
16:09:17  <frosch123> ogfx+landscape is even using gimp in the build process to compose sprites from multiple parts
16:09:43  <frosch123> snail_UES_: menu->image->mode->indexed
16:10:28  <frosch123> then load the paeltte from file (it will actually remember the last one used) and make sure to unselect "remove unused/duplicate colors"
16:11:24  <frosch123> in the toolbox you can add a tab "colormap"
16:11:46  <snail_UES_> alright, thanks… let me try it out
16:15:07  <snail_UES_> how can I add that tab in the toolbox?
16:15:45  <frosch123> do you have the toolbox opened?
16:16:32  <snail_UES_> I have a tab on the right, which looks like it
16:17:02  <frosch123> ctrl+b to open the toolbox
16:17:08  <frosch123> or menu->windows->toolbox
16:17:19  <frosch123> there are a bunch of tools at the top, and then some tabs below
16:17:32  <frosch123> the tabbox has some kind of menu-button on the right
16:17:39  <frosch123> there you can select add tab->colormap
16:18:41  <snail_UES_> oh got it
16:18:42  <snail_UES_> thanks
16:21:10  *** supermop_work has quit IRC
16:23:27  *** supermop_work has joined #openttd
16:25:23  *** WormnestAndroid has joined #openttd
16:30:47  <Wolf01> andythenorth: so it begins, BL blocking ip mocs
16:34:41  <peter1138> BL?
16:35:02  <nielsm> okay let's try TF2 as a proper free game instead of campaign
16:35:07  <nielsm> and on a large map
16:36:57  <Wolf01> <peter1138> BL? < BrickLink
16:39:45  <andythenorth> Wolf01: inevitable
16:42:13  <Wolf01> Yes but it's like... 98% of the mocs?
16:45:46  <andythenorth> ebay
16:53:41  *** supermop_work has quit IRC
16:56:44  *** supermop_work has joined #openttd
17:26:59  *** supermop_work has quit IRC
17:27:37  *** supermop_work has joined #openttd
17:57:52  *** supermop_work has quit IRC
17:58:22  *** supermop_work has joined #openttd
18:05:18  *** WormnestAndroid has quit IRC
18:05:45  *** WormnestAndroid has joined #openttd
18:11:23  <DorpsGek_III_> [OpenTTD/OpenTTD] glx22 opened pull request #7860: Fix: [MinGW] undefined references when _FORTIFY_SOURCE > 0 https://git.io/JeQZm
18:28:37  *** supermop_work has quit IRC
18:29:07  *** supermop_work has joined #openttd
18:29:17  <snail_UES_> https://www.tt-forums.net/viewtopic.php?f=67&t=84269&start=78 :D
18:44:43  <peter1138> Urgh. nVidia Surround is bollocks :/
18:55:51  <andythenorth> nice depots snail_UES_
18:56:06  <snail_UES_> thanks :)
18:59:22  *** supermop_work has quit IRC
19:01:49  *** supermop_work has joined #openttd
19:15:06  *** WormnestAndroid has quit IRC
19:16:09  *** WormnestAndroid has joined #openttd
19:27:45  *** sd has joined #openttd
19:28:01  <sd> hi
19:28:17  *** sd has quit IRC
19:32:04  *** supermop_work has quit IRC
19:35:19  *** supermop_work has joined #openttd
19:39:21  *** Wormnest has quit IRC
19:39:26  *** snail_UES_ has quit IRC
19:59:25  *** robert[m]2 has joined #openttd
20:05:33  *** supermop_work has quit IRC
20:06:21  *** supermop_work has joined #openttd
20:36:34  *** supermop_work has quit IRC
20:37:09  *** supermop_work has joined #openttd
20:40:17  <andythenorth> oof
20:43:11  <frosch123> more trees sold?
20:45:50  <andythenorth> nah thats all done
20:45:51  <andythenorth> oof tanks
20:59:28  <andythenorth> too addictive
21:04:13  <andythenorth> I should Horse or something
21:07:21  *** supermop_work has quit IRC
21:07:45  *** supermop_work has joined #openttd
21:10:33  <LordAro> andythenorth: maybe you should sell tanks
21:13:55  <andythenorth> https://tanks-alot.co.uk/product/chieftain-tank/
21:13:56  <andythenorth> ?
21:14:31  <frosch123> https://en.wikipedia.org/wiki/List_of_armoured_trains <- compromise horse and tanks?
21:18:55  <andythenorth> no war theme?
21:23:33  <nielsm> oh yes, this is a good station entrance: https://0x0.st/zUFw.jpg
21:27:21  <andythenorth> are there tanks in TF 2?
21:28:16  <nielsm> at least one of the campaign missions involve transporting munitions
21:33:05  <peter1138> There's "trains"
21:33:08  *** WormnestAndroid has quit IRC
21:33:45  *** WormnestAndroid has joined #openttd
21:35:56  <andythenorth> do they have tracks?
21:36:40  <glx> oh of course it's not team fortress :)
21:37:55  <frosch123> haha, i had the same association yesterday :)
21:37:59  *** supermop_work has quit IRC
21:38:05  <nielsm> I'm still looking for the railroading game where you have to build telegraph lines between signal posts that need to communicate, and signal posts can only control signals within reasonable distance and with line of sight or technical installations that lets them monitor the track being protected
21:38:57  <frosch123> sounds like you want a multiplayer game, where every employee must be a player
21:39:15  *** supermop_work has joined #openttd
21:39:20  <frosch123> how many brake operators do you need on early trains?
21:40:22  <peter1138> glx, oh!!
21:41:24  <peter1138> Yes, TF2 is Team Fortress 2. Sorry.
21:41:40  <peter1138> If you have some other new game, that'll have to be long hand, thanks ;p
21:42:34  <nielsm> context sensitive initialisms!
21:42:41  <nielsm> TraFe2
21:43:38  * glx added an iterator for pools
21:44:06  <nielsm> for (Train *t : _trains) ?
21:44:22  <glx> companies for now, but it seems to work
21:44:56  *** snail_UES_ has joined #openttd
21:45:47  <glx> https://github.com/OpenTTD/OpenTTD/compare/master...glx22:iterator
21:46:03  <frosch123> nielsm: c++20 ranges would allow "_vehicles | TrainFilter" or something
21:47:28  <frosch123> hmm, i guess it's tmwftlb to turn those pointers into references
21:48:10  <nielsm> frosch123, 2050 and we'll be on C++20 ? ;)
21:49:35  <nielsm> my cutest bridge: https://0x0.st/zUFR.jpg
21:49:41  <glx> oh C++17 was already an issue when I completed peter1138's cmake branch on grfcodec for MSVC
21:50:46  <glx> not very realistic bridge :)
21:50:46  <frosch123> glx: shouldn't ValidateIndex use first_unused instead of GetPoolSize?
21:50:57  <glx> it can't access it
21:51:36  <frosch123> glx: some operators have incorrect prototypes
21:51:40  <frosch123> == and != should be const
21:51:51  <frosch123> ++ should return a reference
21:52:08  <frosch123> constructor should proabably be explicit
21:52:38  <frosch123> operator* is probably const as well?
21:55:02  <frosch123> glx: ok, but should end() use GetPoolSize then?
21:56:57  <glx> PoolItem::GetPoolSize() is just a wrapper around pool first_unused
22:00:54  <frosch123> oh, i thought they were like size and capacity :)
22:09:28  *** supermop_work has quit IRC
22:09:38  <andythenorth> those pixels are quite realistic nielsm
22:09:55  <andythenorth> I can't see any tanks though
22:10:15  *** supermop_work has joined #openttd
22:10:26  <nielsm> true there's very few tank locos
22:11:39  <andythenorth> there's lots of trains in the tank game https://cdna.artstation.com/p/assets/images/images/007/451/054/large/michael-ivanov-m-ivanov-med-03.jpg?1506239327
22:11:42  <andythenorth> most maps have one
22:21:31  <andythenorth> electric planes grf? https://www.bbc.co.uk/news/business-50738983
22:26:20  *** snail_UES_ has quit IRC
22:31:43  <frosch123> yay, coal powered planes
22:40:28  *** supermop_work has quit IRC
22:41:15  <glx> hmm it will be harder with the stations
22:42:23  *** supermop_work has joined #openttd
22:44:10  <frosch123> it's the same as for vehicles
22:44:26  <glx> not tried vehicule yet :)
22:44:45  <frosch123> https://www.boost.org/doc/libs/1_66_0/libs/iterator/doc/html/iterator/specialized/filter.html
22:45:03  <frosch123> i don't think c++14 has a real solution to the problem, it's all in c++20
22:46:31  <andythenorth> frosch123: buy a wind turbine
22:46:36  <andythenorth> put them around the runway
22:46:49  <frosch123> i guess you could turn PoolIterator into a template which optionally takes a Predicate function
22:47:04  <frosch123> so you can do PoolIterator<void> to iterate over all
22:47:22  <frosch123> or PoolIterator<FilterVehicleType<VT_TRAIN>>
22:47:47  <andythenorth> I looked into wind turbines, installed cost of a good one is £3.35m
22:47:49  <frosch123> similar PoolIterator<FilterStationType<WAYPOINT>>
22:47:53  <andythenorth> out of my price range :|
22:48:30  <frosch123> andythenorth: sell shares in wind turbines :)
22:49:11  <frosch123> wind options: sell the right to get all revenue of the wind turbine on a certain day, like 2020-03-15
22:50:28  <andythenorth> the more serious option is actually buying into a wind coop :P
22:50:32  <andythenorth> it's a lot less money
22:53:01  <andythenorth> https://gridwatch.co.uk/
22:57:38  <frosch123> 12% imports
23:00:16  <andythenorth> French
23:00:25  <andythenorth> French electricity tastes better
23:01:12  <andythenorth> allegedly the NL connector is quite important, Northern Europe has a lot of installed wind and often needs to dump excess generation into UK / rest of Europe
23:02:03  <frosch123> https://www.energy-charts.de/power_de.htm?source=import-export&year=2019&week=50 <- so colourful
23:02:51  <frosch123> the exports to switzerland are probably transit to italy
23:04:06  <andythenorth> UK renewables often hits as high as 50% now
23:04:10  <andythenorth> including biomass
23:05:29  *** HerzogDeXtEr1 has quit IRC
23:06:01  <andythenorth> so Germany exports quite a lot
23:06:20  <frosch123> it transits a lot :p
23:06:36  <frosch123> biomass is a lot bigger than i remember
23:06:44  *** HerzogDeXtEr has joined #openttd
23:06:51  <glx> it's in the middle, so of course lot of transit :)
23:07:01  <andythenorth> Germany renewables also high https://www.energy-charts.de/ren_share.htm?year=2019&source=ren-share&period=weekly
23:07:16  <frosch123> it has been very windy today
23:07:17  <andythenorth> I was suspicious about biomass being a con
23:07:28  <glx> it is still windy here
23:07:34  <frosch123> though i am in the south, so there is hardly any wind plant here. only solar stuff
23:07:35  <andythenorth> but apparently biomass is close to neutral, and is a valid transition tech
23:08:29  <andythenorth> I suspect finland and ireland biomass is quite different to UK import of canadian woodchips
23:08:38  <andythenorth> burning peat is basically frigging awful :)
23:08:59  <frosch123> biomass is quite good, but it's also limited amounts. you cannot just build more of them, like you could for solar
23:09:06  <andythenorth> https://www.irishtimes.com/news/environment/why-peat-is-most-damaging-fuel-in-terms-of-global-warming-even-worse-than-coal-1.3674537
23:09:29  <frosch123> biomass is cow/pig poop
23:09:42  <andythenorth> anaerobic digestion
23:10:39  <andythenorth> FIRS has peat power plant, maybe I should make it close :P
23:12:31  <milek7_> https://www.electricitymap.org/?page=country&solar=false&remote=true&wind=false&countryCode=PL
23:12:35  <milek7_> it looks quite bad..
23:12:37  *** supermop_work has quit IRC
23:13:51  <frosch123> andythenorth: almost no wind in august
23:14:18  <frosch123> current numbers are quite above average
23:14:36  <andythenorth> does climate change make more wind? :P
23:15:13  *** supermop_work has joined #openttd
23:16:47  <andythenorth> iceland can leave all the lights on
23:16:51  <andythenorth> https://www.electricitymap.org/?page=country&solar=false&remote=true&wind=false&countryCode=IS
23:17:10  *** tokai|noir has joined #openttd
23:17:11  *** ChanServ sets mode: +v tokai|noir
23:17:24  <frosch123> as long as noone mines bits
23:18:07  * andythenorth must sleep
23:18:29  *** andythenorth has quit IRC
23:19:03  <frosch123> hmm, why is italy split up into multiple parts on that map?
23:19:18  <frosch123> anyway, the import/export arrows are cool
23:22:54  *** Wolf01 has quit IRC
23:23:58  *** tokai has quit IRC
23:27:16  *** frosch123 has quit IRC
23:29:43  *** Samu has joined #openttd
23:34:01  *** nielsm has quit IRC
23:45:26  *** supermop_work has quit IRC
23:46:52  *** supermop_work has joined #openttd
23:48:14  *** Samu has quit IRC
23:48:42  *** sla_ro|master has quit IRC

Powered by YARRSTE version: svn-trunk