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Hmm. 09:40:52 <andythenorth> oof 09:40:55 <andythenorth> https://github.com/andythenorth/firs/blob/v4-release-track/Makefile#L73 09:41:13 <andythenorth> ^ make finds no changes when pngs have changed 09:41:33 <andythenorth> L74 is irrelevant and copied from other projects 09:41:58 <andythenorth> L74 needs deleted, but I really don't understand make, it's the most baffling development tool I've ever used 09:42:47 <andythenorth> I need nmlc to build the project if pngs have changed, but I have NFI how to do that 09:45:51 <andythenorth> I mean, this works https://github.com/andythenorth/firs/commit/f753b7e1bd5ee23d4e0dc670c77f186e433f8973 09:45:53 <andythenorth> but why? 09:45:59 <andythenorth> all I'm doing is moving string around 09:46:09 <andythenorth> this makes no sense, it's just piling crap on top of cra 09:46:10 <andythenorth> crap 10:03:22 *** supermop_work has quit IRC 10:06:09 *** supermop_work has joined #openttd 10:07:45 *** Progman has quit IRC 10:17:49 <andythenorth> well it appears to work, so eh 10:17:55 <andythenorth> 'next' 10:36:23 *** supermop_work has quit IRC 10:36:50 *** supermop_work has joined #openttd 10:57:23 *** asymptotically has joined #openttd 11:07:34 *** supermop_work has quit IRC 11:10:26 *** supermop_work has joined #openttd 11:25:42 <Pikka> oof 11:27:10 <andythenorth> bob 11:32:31 <LordAro> obo 11:34:50 <LordAro> andythenorth: FIND_FILES (presumably) returns a list of all files with the specified extensions. adding these files as "dependencies" of the GRF_FILE rule means that if any of the dependencies have changed (or have a newer timestamp) than the grf file, make will rerun the commands specified in the rule and regenerate the grf file 11:35:04 * LordAro likes make 11:40:41 *** supermop_work has quit IRC 11:42:47 *** supermop_work has joined #openttd 11:51:07 *** frosch123 has joined #openttd 12:13:06 *** supermop_work has quit IRC 12:13:34 *** supermop_work has joined #openttd 12:16:53 <andythenorth> LordAro: thanks 12:17:06 <andythenorth> I kind of get it, but it seems to work by piling on string 12:17:11 *** lugo has quit IRC 12:17:28 <andythenorth> if I want to declare dependencies I have to add more junk to the file 12:17:46 <andythenorth> I guess that's just how it works 12:19:15 *** lugo has joined #openttd 12:20:59 <LordAro> more or less, yes 12:24:25 <LordAro> the idea is that once it's set up, it only rarely needs changing after that 12:43:47 *** supermop_work has quit IRC 12:44:14 *** supermop_work has joined #openttd 12:47:41 *** tokai has joined #openttd 12:47:41 *** ChanServ sets mode: +v tokai 12:48:32 *** HerzogDeXtEr has joined #openttd 12:54:38 *** tokai|noir has quit IRC 13:01:33 *** Flygon has quit IRC 13:06:20 <lugo> now i'm right here https://www.tt-forums.net/viewtopic.php?t=41607&start=4320#p1201195 13:06:57 <lugo> should have read that before i started ;) 13:09:02 <lugo> oh there´s a FIRS 4 now, christmas is early this year :D 13:12:04 <lugo> suggestion: how about ctrl-clicking "move up"-button in newgrf-windows to move a newly added grf to the top? 13:14:25 *** supermop_work has quit IRC 13:16:11 *** supermop_work has joined #openttd 13:17:57 *** HerzogDeXtEr1 has joined #openttd 13:19:10 <Pikka> hmm I should try civi 20 with FIRS 4 13:23:36 *** HerzogDeXtEr has quit IRC 13:26:46 <andythenorth> teach it steeltown 13:28:55 <Pikka> it all seriousness, I don't want it to get into complex industrial chains. it's meant to stay out of players' way 13:29:00 <Pikka> I might teach it to fish though ;) 13:29:52 <Pikka> BTW today I fixed the "building lines to the wrong station" bug :) 13:30:33 <Pikka> it's amazing how much of a genius you feel when you solve a problem that your own stupidity created ;) 13:46:26 *** supermop_work has quit IRC 13:46:54 *** supermop_work has joined #openttd 14:17:08 *** supermop_work has quit IRC 14:17:29 *** supermop_work has joined #openttd 14:22:58 <andythenorth> Pikka: can you make it build roads to nearby industries? :P 14:23:05 <andythenorth> Migrations GS does that 14:24:23 <andythenorth> it's actually really annoying because it blocks stations, but looks really cool 14:26:50 <Eddi|zuHause> https://www.twitch.tv/eddijk <-- i'm not convinced i know what i'm doing 14:28:10 <Eddi|zuHause> also, in this game streaming drops my fps to a half 14:37:06 <Pikka> hmmmmmm 14:37:09 <Pikka> tomorrow ;) 14:37:12 *** Pikka has quit IRC 14:37:17 <Eddi|zuHause> i don't think i can stream this game 14:44:33 <Eddi|zuHause> ok, i will stop this :p 14:47:47 *** supermop_work has quit IRC 14:48:55 *** supermop_work has joined #openttd 15:01:38 *** Wormnest_ has joined #openttd 15:07:18 *** WormnestAndroid has quit IRC 15:08:05 *** Wormnest has quit IRC 15:18:14 *** Progman has joined #openttd 15:19:09 *** supermop_work has quit IRC 15:20:07 *** supermop_work has joined #openttd 15:28:46 *** WormnestAndroid has joined #openttd 15:36:11 *** glx has joined #openttd 15:36:11 *** ChanServ sets mode: +v glx 15:45:38 *** snail_UES_ has joined #openttd 15:50:21 *** supermop_work has quit IRC 15:50:56 *** supermop_work has joined #openttd 16:01:30 *** Wormnest has joined #openttd 16:03:14 <snail_UES_> just curious, anyone here uses gimp? 16:05:15 *** WormnestAndroid has quit IRC 16:06:41 <frosch123> it's the obvious choice on linux 16:07:55 *** Wormnest_ has quit IRC 16:08:34 <snail_UES_> ok, I’m trying it out for macos... 16:08:48 <snail_UES_> haven’t quite figured out how to set the palette yet 16:09:17 <frosch123> ogfx+landscape is even using gimp in the build process to compose sprites from multiple parts 16:09:43 <frosch123> snail_UES_: menu->image->mode->indexed 16:10:28 <frosch123> then load the paeltte from file (it will actually remember the last one used) and make sure to unselect "remove unused/duplicate colors" 16:11:24 <frosch123> in the toolbox you can add a tab "colormap" 16:11:46 <snail_UES_> alright, thanks… let me try it out 16:15:07 <snail_UES_> how can I add that tab in the toolbox? 16:15:45 <frosch123> do you have the toolbox opened? 16:16:32 <snail_UES_> I have a tab on the right, which looks like it 16:17:02 <frosch123> ctrl+b to open the toolbox 16:17:08 <frosch123> or menu->windows->toolbox 16:17:19 <frosch123> there are a bunch of tools at the top, and then some tabs below 16:17:32 <frosch123> the tabbox has some kind of menu-button on the right 16:17:39 <frosch123> there you can select add tab->colormap 16:18:41 <snail_UES_> oh got it 16:18:42 <snail_UES_> thanks 16:21:10 *** supermop_work has quit IRC 16:23:27 *** supermop_work has joined #openttd 16:25:23 *** WormnestAndroid has joined #openttd 16:30:47 <Wolf01> andythenorth: so it begins, BL blocking ip mocs 16:34:41 <peter1138> BL? 16:35:02 <nielsm> okay let's try TF2 as a proper free game instead of campaign 16:35:07 <nielsm> and on a large map 16:36:57 <Wolf01> <peter1138> BL? < BrickLink 16:39:45 <andythenorth> Wolf01: inevitable 16:42:13 <Wolf01> Yes but it's like... 98% of the mocs? 16:45:46 <andythenorth> ebay 16:53:41 *** supermop_work has quit IRC 16:56:44 *** supermop_work has joined #openttd 17:26:59 *** supermop_work has quit IRC 17:27:37 *** supermop_work has joined #openttd 17:57:52 *** supermop_work has quit IRC 17:58:22 *** supermop_work has joined #openttd 18:05:18 *** WormnestAndroid has quit IRC 18:05:45 *** WormnestAndroid has joined #openttd 18:11:23 <DorpsGek_III_> [OpenTTD/OpenTTD] glx22 opened pull request #7860: Fix: [MinGW] undefined references when _FORTIFY_SOURCE > 0 https://git.io/JeQZm 18:28:37 *** supermop_work has quit IRC 18:29:07 *** supermop_work has joined #openttd 18:29:17 <snail_UES_> https://www.tt-forums.net/viewtopic.php?f=67&t=84269&start=78 :D 18:44:43 <peter1138> Urgh. nVidia Surround is bollocks :/ 18:55:51 <andythenorth> nice depots snail_UES_ 18:56:06 <snail_UES_> thanks :) 18:59:22 *** supermop_work has quit IRC 19:01:49 *** supermop_work has joined #openttd 19:15:06 *** WormnestAndroid has quit IRC 19:16:09 *** WormnestAndroid has joined #openttd 19:27:45 *** sd has joined #openttd 19:28:01 <sd> hi 19:28:17 *** sd has quit IRC 19:32:04 *** supermop_work has quit IRC 19:35:19 *** supermop_work has joined #openttd 19:39:21 *** Wormnest has quit IRC 19:39:26 *** snail_UES_ has quit IRC 19:59:25 *** robert[m]2 has joined #openttd 20:05:33 *** supermop_work has quit IRC 20:06:21 *** supermop_work has joined #openttd 20:36:34 *** supermop_work has quit IRC 20:37:09 *** supermop_work has joined #openttd 20:40:17 <andythenorth> oof 20:43:11 <frosch123> more trees sold? 20:45:50 <andythenorth> nah thats all done 20:45:51 <andythenorth> oof tanks 20:59:28 <andythenorth> too addictive 21:04:13 <andythenorth> I should Horse or something 21:07:21 *** supermop_work has quit IRC 21:07:45 *** supermop_work has joined #openttd 21:10:33 <LordAro> andythenorth: maybe you should sell tanks 21:13:55 <andythenorth> https://tanks-alot.co.uk/product/chieftain-tank/ 21:13:56 <andythenorth> ? 21:14:31 <frosch123> https://en.wikipedia.org/wiki/List_of_armoured_trains <- compromise horse and tanks? 21:18:55 <andythenorth> no war theme? 21:23:33 <nielsm> oh yes, this is a good station entrance: https://0x0.st/zUFw.jpg 21:27:21 <andythenorth> are there tanks in TF 2? 21:28:16 <nielsm> at least one of the campaign missions involve transporting munitions 21:33:05 <peter1138> There's "trains" 21:33:08 *** WormnestAndroid has quit IRC 21:33:45 *** WormnestAndroid has joined #openttd 21:35:56 <andythenorth> do they have tracks? 21:36:40 <glx> oh of course it's not team fortress :) 21:37:55 <frosch123> haha, i had the same association yesterday :) 21:37:59 *** supermop_work has quit IRC 21:38:05 <nielsm> I'm still looking for the railroading game where you have to build telegraph lines between signal posts that need to communicate, and signal posts can only control signals within reasonable distance and with line of sight or technical installations that lets them monitor the track being protected 21:38:57 <frosch123> sounds like you want a multiplayer game, where every employee must be a player 21:39:15 *** supermop_work has joined #openttd 21:39:20 <frosch123> how many brake operators do you need on early trains? 21:40:22 <peter1138> glx, oh!! 21:41:24 <peter1138> Yes, TF2 is Team Fortress 2. Sorry. 21:41:40 <peter1138> If you have some other new game, that'll have to be long hand, thanks ;p 21:42:34 <nielsm> context sensitive initialisms! 21:42:41 <nielsm> TraFe2 21:43:38 * glx added an iterator for pools 21:44:06 <nielsm> for (Train *t : _trains) ? 21:44:22 <glx> companies for now, but it seems to work 21:44:56 *** snail_UES_ has joined #openttd 21:45:47 <glx> https://github.com/OpenTTD/OpenTTD/compare/master...glx22:iterator 21:46:03 <frosch123> nielsm: c++20 ranges would allow "_vehicles | TrainFilter" or something 21:47:28 <frosch123> hmm, i guess it's tmwftlb to turn those pointers into references 21:48:10 <nielsm> frosch123, 2050 and we'll be on C++20 ? ;) 21:49:35 <nielsm> my cutest bridge: https://0x0.st/zUFR.jpg 21:49:41 <glx> oh C++17 was already an issue when I completed peter1138's cmake branch on grfcodec for MSVC 21:50:46 <glx> not very realistic bridge :) 21:50:46 <frosch123> glx: shouldn't ValidateIndex use first_unused instead of GetPoolSize? 21:50:57 <glx> it can't access it 21:51:36 <frosch123> glx: some operators have incorrect prototypes 21:51:40 <frosch123> == and != should be const 21:51:51 <frosch123> ++ should return a reference 21:52:08 <frosch123> constructor should proabably be explicit 21:52:38 <frosch123> operator* is probably const as well? 21:55:02 <frosch123> glx: ok, but should end() use GetPoolSize then? 21:56:57 <glx> PoolItem::GetPoolSize() is just a wrapper around pool first_unused 22:00:54 <frosch123> oh, i thought they were like size and capacity :) 22:09:28 *** supermop_work has quit IRC 22:09:38 <andythenorth> those pixels are quite realistic nielsm 22:09:55 <andythenorth> I can't see any tanks though 22:10:15 *** supermop_work has joined #openttd 22:10:26 <nielsm> true there's very few tank locos 22:11:39 <andythenorth> there's lots of trains in the tank game https://cdna.artstation.com/p/assets/images/images/007/451/054/large/michael-ivanov-m-ivanov-med-03.jpg?1506239327 22:11:42 <andythenorth> most maps have one 22:21:31 <andythenorth> electric planes grf? https://www.bbc.co.uk/news/business-50738983 22:26:20 *** snail_UES_ has quit IRC 22:31:43 <frosch123> yay, coal powered planes 22:40:28 *** supermop_work has quit IRC 22:41:15 <glx> hmm it will be harder with the stations 22:42:23 *** supermop_work has joined #openttd 22:44:10 <frosch123> it's the same as for vehicles 22:44:26 <glx> not tried vehicule yet :) 22:44:45 <frosch123> https://www.boost.org/doc/libs/1_66_0/libs/iterator/doc/html/iterator/specialized/filter.html 22:45:03 <frosch123> i don't think c++14 has a real solution to the problem, it's all in c++20 22:46:31 <andythenorth> frosch123: buy a wind turbine 22:46:36 <andythenorth> put them around the runway 22:46:49 <frosch123> i guess you could turn PoolIterator into a template which optionally takes a Predicate function 22:47:04 <frosch123> so you can do PoolIterator<void> to iterate over all 22:47:22 <frosch123> or PoolIterator<FilterVehicleType<VT_TRAIN>> 22:47:47 <andythenorth> I looked into wind turbines, installed cost of a good one is £3.35m 22:47:49 <frosch123> similar PoolIterator<FilterStationType<WAYPOINT>> 22:47:53 <andythenorth> out of my price range :| 22:48:30 <frosch123> andythenorth: sell shares in wind turbines :) 22:49:11 <frosch123> wind options: sell the right to get all revenue of the wind turbine on a certain day, like 2020-03-15 22:50:28 <andythenorth> the more serious option is actually buying into a wind coop :P 22:50:32 <andythenorth> it's a lot less money 22:53:01 <andythenorth> https://gridwatch.co.uk/ 22:57:38 <frosch123> 12% imports 23:00:16 <andythenorth> French 23:00:25 <andythenorth> French electricity tastes better 23:01:12 <andythenorth> allegedly the NL connector is quite important, Northern Europe has a lot of installed wind and often needs to dump excess generation into UK / rest of Europe 23:02:03 <frosch123> https://www.energy-charts.de/power_de.htm?source=import-export&year=2019&week=50 <- so colourful 23:02:51 <frosch123> the exports to switzerland are probably transit to italy 23:04:06 <andythenorth> UK renewables often hits as high as 50% now 23:04:10 <andythenorth> including biomass 23:05:29 *** HerzogDeXtEr1 has quit IRC 23:06:01 <andythenorth> so Germany exports quite a lot 23:06:20 <frosch123> it transits a lot :p 23:06:36 <frosch123> biomass is a lot bigger than i remember 23:06:44 *** HerzogDeXtEr has joined #openttd 23:06:51 <glx> it's in the middle, so of course lot of transit :) 23:07:01 <andythenorth> Germany renewables also high https://www.energy-charts.de/ren_share.htm?year=2019&source=ren-share&period=weekly 23:07:16 <frosch123> it has been very windy today 23:07:17 <andythenorth> I was suspicious about biomass being a con 23:07:28 <glx> it is still windy here 23:07:34 <frosch123> though i am in the south, so there is hardly any wind plant here. only solar stuff 23:07:35 <andythenorth> but apparently biomass is close to neutral, and is a valid transition tech 23:08:29 <andythenorth> I suspect finland and ireland biomass is quite different to UK import of canadian woodchips 23:08:38 <andythenorth> burning peat is basically frigging awful :) 23:08:59 <frosch123> biomass is quite good, but it's also limited amounts. you cannot just build more of them, like you could for solar 23:09:06 <andythenorth> https://www.irishtimes.com/news/environment/why-peat-is-most-damaging-fuel-in-terms-of-global-warming-even-worse-than-coal-1.3674537 23:09:29 <frosch123> biomass is cow/pig poop 23:09:42 <andythenorth> anaerobic digestion 23:10:39 <andythenorth> FIRS has peat power plant, maybe I should make it close :P 23:12:31 <milek7_> https://www.electricitymap.org/?page=country&solar=false&remote=true&wind=false&countryCode=PL 23:12:35 <milek7_> it looks quite bad.. 23:12:37 *** supermop_work has quit IRC 23:13:51 <frosch123> andythenorth: almost no wind in august 23:14:18 <frosch123> current numbers are quite above average 23:14:36 <andythenorth> does climate change make more wind? :P 23:15:13 *** supermop_work has joined #openttd 23:16:47 <andythenorth> iceland can leave all the lights on 23:16:51 <andythenorth> https://www.electricitymap.org/?page=country&solar=false&remote=true&wind=false&countryCode=IS 23:17:10 *** tokai|noir has joined #openttd 23:17:11 *** ChanServ sets mode: +v tokai|noir 23:17:24 <frosch123> as long as noone mines bits 23:18:07 * andythenorth must sleep 23:18:29 *** andythenorth has quit IRC 23:19:03 <frosch123> hmm, why is italy split up into multiple parts on that map? 23:19:18 <frosch123> anyway, the import/export arrows are cool 23:22:54 *** Wolf01 has quit IRC 23:23:58 *** tokai has quit IRC 23:27:16 *** frosch123 has quit IRC 23:29:43 *** Samu has joined #openttd 23:34:01 *** nielsm has quit IRC 23:45:26 *** supermop_work has quit IRC 23:46:52 *** supermop_work has joined #openttd 23:48:14 *** Samu has quit IRC 23:48:42 *** sla_ro|master has quit IRC