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00:00:17 *** Flygon has joined #openttd 00:07:08 <DorpsGek_III> [OpenTTD/website] auge8472 opened pull request #131: Make the website better navigable with keyboard https://git.io/JeNxV 00:20:53 *** lpx has quit IRC 00:26:22 *** lpx has joined #openttd 00:56:52 *** tokai has joined #openttd 00:56:52 *** ChanServ sets mode: +v tokai 00:59:31 <DorpsGek_III> [OpenTTD/website] LordAro approved pull request #131: Make the website better navigable with keyboard https://git.io/JeNpX 01:03:45 *** tokai|noir has quit IRC 01:04:18 <andythenorth> bed 01:04:19 *** andythenorth has left #openttd 01:10:22 *** snail_UES_ has quit IRC 01:22:16 *** spnda has quit IRC 01:44:05 *** Progman has quit IRC 02:03:13 *** supermop_Home_ has joined #openttd 02:11:41 <DorpsGek_III> [OpenTTD/website] James103 commented on issue #117: There's a couple of layouting/responsiveness issues in the OpenTTD website. https://git.io/Jed55 02:15:18 *** HerzogDeXtEr has quit IRC 02:56:04 *** Wormnest_ has joined #openttd 02:58:20 *** WormnestAndroid has quit IRC 02:59:13 *** WormnestAndroid has joined #openttd 03:01:15 *** Wormnest has quit IRC 03:06:30 *** D-HUND has joined #openttd 03:09:52 *** debdog has quit IRC 03:42:49 *** ToBeFree has joined #openttd 03:43:18 *** ToBeFree is now known as Guest12677 03:58:44 *** glx has quit IRC 04:30:24 *** Laedek has joined #openttd 04:33:18 *** Guest12677 has quit IRC 04:37:41 *** D-HUND is now known as debdog 05:15:15 *** Wormnest_ has quit IRC 05:39:43 *** Smedles has quit IRC 06:24:41 *** Wormnest_ has joined #openttd 06:27:28 *** supermop_Home_ has quit IRC 06:32:50 *** Wormnest_ has quit IRC 06:52:30 *** Wormnest_ has joined #openttd 06:57:17 *** tokai|noir has joined #openttd 06:57:17 *** ChanServ sets mode: +v tokai|noir 07:04:05 *** tokai has quit IRC 07:30:40 *** sla_ro|master has joined #openttd 07:45:20 *** Wormnest_ has quit IRC 07:45:52 *** tokai has joined #openttd 07:45:52 *** ChanServ sets mode: +v tokai 07:52:45 *** tokai|noir has quit IRC 08:00:31 *** HerzogDeXtEr has joined #openttd 08:25:44 *** andythenorth has joined #openttd 08:29:37 <andythenorth> o/ 08:30:44 <Pikka> o/ 08:39:00 <andythenorth> so many variations on a box :P https://github.com/andythenorth/iron-horse/blob/master/src/graphics/pony/onslaught.png?raw=true 08:44:30 <Pikka> and why not :o or... why? :) 08:45:12 <andythenorth> double arrow maybe? https://dev.openttdcoop.org/attachments/download/9569/onslaught-arrow.png 08:45:14 <andythenorth> perhaps not 09:02:29 <peter1138> Well, my trousers still fit. 09:09:17 <Pikka> glad to hear it 09:11:34 <andythenorth> \o/ 09:22:22 <DorpsGek_III> [OpenTTD/website] TrueBrain commented on pull request #130: Fix: correct the width of main and footer https://git.io/JeAkR 09:22:42 <DorpsGek_III> [OpenTTD/website] TrueBrain approved pull request #130: Fix: correct the width of main and footer https://git.io/JeAk0 09:22:52 <DorpsGek_III> [OpenTTD/website] TrueBrain merged pull request #130: Fix: correct the width of main and footer https://git.io/JeNNS 09:24:14 <LordAro> dammit, TrueBrain 09:24:31 <LordAro> i was about to request changes on that 09:24:42 <TrueBrain> what can I say ..... too slow :P 09:24:44 <DorpsGek_III> [OpenTTD/website] LordAro commented on pull request #130: Fix: correct the width of main and footer https://git.io/JeAkz 09:25:11 <TrueBrain> border-box is the only way to make real websites, tbh 09:25:18 <TrueBrain> I was shocked I never added it in the first place :) 09:25:26 <TrueBrain> I don't understand why it isn't the default these days :P 09:27:08 <LordAro> i'm not sure i've come across it before, tbh 09:27:28 <TrueBrain> so you don't make many websites, I assume? :D (sorry, that is bit trolly, but I couldn't resist) 09:28:08 <peter1138> Yes, it should really be default these days, but I guess backwards compatibility trumps it. 09:28:23 <TrueBrain> it is so idiotic: me: div, your width is 800px. div: OKIEDOKIE SIR, I am 800px now. me: div, you have 5px padding. div: OKIEDOKIE SIR, I am 810px in width now. me: WUTH?! 09:28:36 <peter1138> Yes. 09:28:43 <andythenorth> that's why we have maths 09:28:54 <peter1138> So yea, border-box is the correct solution. 09:29:00 <LordAro> TrueBrain: i mean, you're not wrong 09:29:10 <andythenorth> if it wasn't for things like this, there would be mass unemployment 09:29:14 <andythenorth> all those 'css developers' 09:29:14 <TrueBrain> andythenorth: which CSS doesn't support .. so you need SCSS or LESS to fix that :( 09:29:20 <andythenorth> TrueBrain: eh what? 09:29:23 <andythenorth> css has maths now 09:29:29 <peter1138> Are these website changes live? 09:29:29 <andythenorth> I nearly died 09:29:37 <LordAro> applying it to all * ::before & * ::after is a bit weird though? why not just * ? 09:29:38 <TrueBrain> wuth? THEY HAVE MATHS BUT STILL STUPID WIDTH CALCULATION BY DEFAULT?! 09:29:47 <TrueBrain> LordAro: that is CSS for you :) 09:29:48 <andythenorth> https://css-tricks.com/keep-math-in-the-css/ 09:29:56 <andythenorth> it EVEN works 09:29:56 <TrueBrain> * doesn't reach all objects 09:29:57 <LordAro> peter1138: www.staging.openttd.org 09:30:02 <peter1138> Thanks. 09:30:07 <TrueBrain> https://css-tricks.com/box-sizing/ 09:30:39 <TrueBrain> pseudo-elements are not reached by * 09:31:03 <peter1138> Most of the time you don't notice because you hardly ever use before & after. :) 09:31:33 <LordAro> andythenorth: ah, css variables 09:31:37 <TrueBrain> LordAro: I want to hit "merge" on https://github.com/OpenTTD/website/pull/131; this is okay? :D 09:31:43 <LordAro> the ugliest syntax ever invented 09:31:48 <LordAro> TrueBrain: i approved that one already :p 09:32:20 <andythenorth> LordAro: relative to context, it's beautiful 09:32:22 <TrueBrain> just checking :D 09:32:30 <TrueBrain> andythenorth: calc() is old, but var() I did not know 09:32:38 <TrueBrain> as calc() was useless, as you couldn't reference the border width :P 09:32:46 <DorpsGek_III> [OpenTTD/website] TrueBrain merged pull request #131: Make the website better navigable with keyboard https://git.io/JeNxV 09:32:47 <peter1138> Yeah, the updates look better in my browser. I have Dark Reader enabled, so the corner changes are a win. 09:32:54 <DorpsGek_III> [OpenTTD/website] TrueBrain commented on pull request #131: Make the website better navigable with keyboard https://git.io/JeAk6 09:33:16 <peter1138> The main banner could do with css corners as well, though. 09:33:34 <TrueBrain> LordAro: there are indeed now a few things out of whack .. like the screenshot on homepage, missing somepadding on the bottom 09:33:48 <LordAro> peter1138: that's next 09:33:54 <peter1138> :D 09:34:20 <peter1138> Great that the green headings actually fit the window now on other pages :p 09:34:23 <TrueBrain> I so want to implement "preview" of PRs ... first migration .. than new stuff ... 09:34:59 <peter1138> Screenshot page looks a bit whacky, but it already did. 09:35:48 <TrueBrain> https://www.openttd.org/screenshots.html <- what happened here? 09:35:52 <TrueBrain> what is this red line now? 09:36:05 <peter1138> Red line? 09:36:09 <andythenorth> red line? 09:36:14 <LordAro> red line? 09:36:18 <andythenorth> Twitch stream or it didn't happen 09:37:07 <LordAro> wait, i see it 09:37:09 <peter1138> If you mean the underline between images, it's because there's line breaks in the HTML between the tags <a> <img /> </a> 09:37:16 <LordAro> separating the pictures 09:37:29 <LordAro> that is a bit weird 09:37:31 <andythenorth> naught 09:37:33 <DorpsGek_III> [OpenTTD/website] TrueBrain commented on pull request #130: Fix: correct the width of main and footer https://git.io/JeAkP 09:38:02 <TrueBrain> peter1138: the underline yes, it is there, AND it is red-ish .. looks freakinglish weird :P 09:38:30 <andythenorth> I see it 09:39:22 <andythenorth> ha ha text-align justify :) 09:39:22 <TrueBrain> LordAro: those 3 were the only issues I could find as a result of border-box. So that is not too bad :) 09:39:26 <andythenorth> not seen that for years 09:39:27 <TrueBrain> ... *facepalm* 09:39:37 <TrueBrain> I NEVER WROTE ANY OF THIS CODE IT COULD NOT HAVE BEEN ME 09:39:40 <TrueBrain> I am yelly today, damn 09:39:45 <TrueBrain> *goes sit in a corner for a bit* 09:39:58 <andythenorth> TrueBrain: standard rule 09:40:03 <andythenorth> former us were all idiots 09:40:12 <andythenorth> I don't even want to know those people 09:40:24 <peter1138> TrueBrain, issues because of border-box just means it was relying on "wrong" behaviour before ;) 09:40:43 <andythenorth> it's a web page, relying on wrong behaviour is the ruling meta :) 09:40:44 <TrueBrain> and preparation is for weird people ... in 3 days I have to talk to a big group of people why I think kubernetes is a buzz-word ... and I did not prepare anything yet .... I really should do that .... 09:40:57 <TrueBrain> peter1138: I fully agree :D 09:41:02 <andythenorth> TrueBrain: are you using slides? 09:41:06 <TrueBrain> I should 09:41:11 <TrueBrain> I am in a big room 09:41:15 <TrueBrain> with a big presentation thingy behind me 09:41:17 <andythenorth> one short sentence per slide 09:41:20 <andythenorth> talk slowly 09:41:20 <TrueBrain> and I have to bring my laptop 09:41:21 <TrueBrain> so I guess :P 09:41:23 <andythenorth> and sometimes talk fast 09:41:35 <andythenorth> also get some pictures from unsplash.com 09:41:38 <andythenorth> talk achieved 09:42:00 <andythenorth> I have learnt from mistakes 09:42:06 <andythenorth> now I make presentations the day before 09:42:13 <andythenorth> instead of in the room, just before the talk 09:42:13 <TrueBrain> my peers are sitting in the audience .. I have to put in some effort ... 09:42:42 <andythenorth> anyway the red line is just the text underline on a 09:42:53 <andythenorth> it's kinda orange, but you knew that 09:43:13 <TrueBrain> red is just orange with missing yellow 09:43:15 <TrueBrain> so that is fine 09:43:38 <andythenorth> <a style="text-decoration:none;" href="foo"> 09:43:49 <andythenorth> I love inline styles, they're so easy to find :D 09:43:52 <Eddi|zuHause> before the word "orange" was invented, they just called orange red. 09:43:54 <TrueBrain> and if the color was really blue, it just meant my screen was moving away from me, also fine 09:44:10 <andythenorth> I love LESS too 09:44:39 <TrueBrain> although .. I guess I should be a bit worried if my screen was moving away from me ... 09:44:44 <andythenorth> but seriously, you use a thing once and once only for a tiny tweak, and I have to go hunting through multiple less files to find the definition 09:44:45 <TrueBrain> maybe easier to reason that I am moving away from my screen 09:44:50 <TrueBrain> who is to say, which of us is moving ... 09:45:09 <Eddi|zuHause> uhm, you do know that blueshift means it's moving TOWARDS you? 09:45:14 <andythenorth> and then you tell me that our css is better-engineered because we've moved 400 singleton id-based declarations to less files? 09:45:20 <TrueBrain> Eddi|zuHause: yes .. so if blue looks red to me ... 09:45:20 <andythenorth> oh wait 09:45:24 <TrueBrain> it is redshifted :P 09:45:25 <andythenorth> this is why I don't do the website :P 09:45:35 <andythenorth> it's too much like a day job 09:45:48 <TrueBrain> now I come to think of it: REALLY REALLY REALLY REALLY fast in fact ... 09:46:11 <andythenorth> TrueBrain: are these trains coming or going? https://firs-test-1.s3.eu-west-2.amazonaws.com/iron-horse/docs/html/trains.html 09:46:28 <TrueBrain> finally someone who understands, thank you! 09:46:33 <Eddi|zuHause> they did a calculation once how fast you have to move that a red traffic light appears green to you 09:46:36 <TrueBrain> would be fun if depending on the rotation the color of the train would be different 09:46:45 <andythenorth> that is.....possible 09:46:57 <TrueBrain> Eddi|zuHause: I was just googling for "how fast do you have to travel for blue to look red" 09:47:31 <andythenorth> does it fit in a word? 09:47:36 <andythenorth> train speed has upper limits :P 09:47:38 <TrueBrain> Eddi|zuHause: which resulted in your question and answer: 50,000 km/s 09:47:55 <andythenorth> we can do 65k hm/h? 09:47:56 <andythenorth> hmm 09:48:11 <andythenorth> limitation disturbs 09:48:11 <TrueBrain> lucky enough, my screens are redshifted .. so it will never crash into me 09:48:13 <TrueBrain> I am good 09:48:17 <Eddi|zuHause> that's like 0.2c or something? 09:48:26 <TrueBrain> 1/6th, so yeah 09:48:29 <peter1138> Hmm, I need another name for a supplier... 09:48:35 <peter1138> Oh, provider may do. 09:48:37 <TrueBrain> Wendies 09:48:40 <andythenorth> bob? 09:48:48 <TrueBrain> Subway? 09:49:25 <andythenorth> Simon 09:49:36 <andythenorth> hmm 09:49:47 <Eddi|zuHause> andythenorth: you can't know whether something is blue- or redshifted just by the colour. you'd have to know the original colour too (typically by finding known patterns in the spectrum, like a H line) 09:49:51 <andythenorth> did anybody publish my newgrf docs to amazon S3 yet? 09:49:51 <peter1138> Cool, the Consent-o-Matic plugin works nicely ;) 09:50:16 <peter1138> https://www.thesaurus.com/browse/supplier 09:50:22 <peter1138> What the fuck is that 09:50:37 <Eddi|zuHause> peter1138: does that do away with all the fullscreen overlays that prevent you from using any website? 09:50:52 <TrueBrain> Eddi|zuHause: it is all about relative speeds anyway .. if it looks red to me, and blue to you, we are in some serious trouble :P 09:51:04 <andythenorth> websites are over 09:51:06 <peter1138> Eddi|zuHause, not sure yet, I just saw one pop up and disappear by itself. If you can link one I'll try it :-) 09:51:09 <Eddi|zuHause> TrueBrain: not for long, though :p 09:51:12 <andythenorth> it's almost like Facebook managed to nerf GDPR 09:51:21 <TrueBrain> Eddi|zuHause: well, you are the one who is in shit in this case, so I am fine with that :P 09:51:26 <TrueBrain> <3 09:51:37 <peter1138> There's still websites around that are blocking EU visitors completely. 09:51:41 <andythenorth> yup 09:51:48 <andythenorth> but no cookie banners on Facebook 09:51:53 <andythenorth> or all the FB apps 09:51:58 <TrueBrain> I like those websites: WE ARE DOING SHADY SHIT WITH YOUR DATA SO WE BLOCK YOU ACCESS MWHAHAHAHAHAHAHA 09:51:59 <andythenorth> walled garden 09:52:01 <andythenorth> AOIL won 09:52:03 <TrueBrain> I love how open they are about that :) 09:52:10 <andythenorth> why do I type AOL as AOIL 09:52:55 <TrueBrain> hmm .. appears my stomach is telling me I should put some food in it 09:52:58 <TrueBrain> I guess I can do that .. 09:52:59 <andythenorth> +1 09:53:05 <andythenorth> it's often small US news websites that block EU 09:53:12 <andythenorth> I think they just looked at GDPR costs and ran away 09:53:47 <andythenorth> but as they're processing my IP address without my permission.... 09:53:53 <andythenorth> they're violating GDPR 09:54:37 <andythenorth> algorithmic processing without my consent 09:56:03 * andythenorth back to pixels 10:06:27 <peter1138> Being back in the office is... good for me :/ 10:06:39 <peter1138> I've eaten so much shit this weekend. 10:07:17 <peter1138> Like why did I have a giant crumpet at 10pm last night? What purpose did that fulfil? 10:08:23 <andythenorth> fulfillment 10:08:29 <andythenorth> in the moment 10:08:35 <andythenorth> cheese train problem recurs https://dev.openttdcoop.org/attachments/download/9570/cheese-trains-again.png 10:08:45 <andythenorth> all cheese shaped 10:09:16 *** berndj-blackout has joined #openttd 10:09:27 *** berndj has quit IRC 10:10:37 *** tokai|noir has joined #openttd 10:10:37 *** ChanServ sets mode: +v tokai|noir 10:11:18 <andythenorth> more or less cheese? https://i.ytimg.com/vi/v44OChwMiFY/maxresdefault.jpg 10:11:54 <andythenorth> not cheese? https://img.fotocommunity.com/voith-maxima-30cc-c308ab43-fb17-4bbf-8433-23a572ae68c4.jpg?height=1080 10:17:15 *** tokai has quit IRC 10:18:19 <peter1138> And there it flashes up again. 10:21:44 <peter1138> Annoyance about CSS. padding: 0 and padding: 1px can fuck up margins. 10:25:02 <andythenorth> oof 10:25:13 <andythenorth> drawing certain trains I have never used in a game 10:25:16 <andythenorth> and probably never will 10:25:22 <andythenorth> not the most inspiring :P 10:25:32 <andythenorth> but set isn't 'complete' without it :( 10:26:15 <peter1138> Who are you making the set for? 10:27:50 <andythenorth> ne 10:27:51 <andythenorth> me 10:28:26 <andythenorth> inspiration will strike, if I stare long enough :D 10:30:14 <peter1138> When Hunger strikes... not enough Shreddies... 10:32:47 <peter1138> Hmm, right padding 0 allows margin collapsing to work... and it does. 10:33:40 <peter1138> But margin collapsing should be between same-level elements, as I understand it. 10:36:43 <andythenorth> https://www.itsnicethat.com/features/british-rail-railfreight-design-roundel-the-new-look-291116 10:36:51 * andythenorth inventing train colours 10:38:35 <peter1138> If you could tell CSS to inherit attributes with a specific selector, instead of only the parent, that would be kinda useful. 10:39:06 <peter1138> But I guess they made templating systems instead. 10:41:59 <LordAro> https://i.imgur.com/zoANOtp.png 10:42:02 * LordAro making some progress 10:42:27 <LordAro> banner image no longer has hardcoded fade to black & rounded corners 10:42:38 <Eddi|zuHause> what are we looking at? 10:42:55 <LordAro> the website 10:43:31 <LordAro> specifically, redoing how the banner images on the front page work 10:43:33 <Eddi|zuHause> i don't remember when i last looked at the website 10:44:07 <LordAro> it'd be great if i could get some more images though (800x185) 10:46:39 *** snail_UES_ has joined #openttd 10:48:56 *** Progman has joined #openttd 11:03:29 *** Samu has joined #openttd 11:08:17 <TrueBrain> LordAro: you have 6! :P 11:08:21 <TrueBrain> 1 for every day of the week :) 11:09:01 <Eddi|zuHause> you must have very long weeks if they have 6! days 11:09:45 <LordAro> TrueBrain: only 3 (they're repeated), and they have the corners and fade built into them, which is not what i want :p 11:10:42 <Eddi|zuHause> there should be plenty of intro screens to make screenshots from 11:10:56 <TrueBrain> LordAro: I took them from screenshots :P 11:11:36 <LordAro> TrueBrain: bet you can't remember which screenshots ;) 11:12:36 <TrueBrain> ofc not :) 11:12:43 <TrueBrain> 10+ years ago 11:13:55 <LordAro> :p 11:14:13 <LordAro> https://i.imgur.com/WRHtgjJ.png currently trying to convince these things to vertically centre 11:21:25 <andythenorth> css table 11:21:33 <andythenorth> or just equalise margins and cross fingers 11:21:46 <andythenorth> or flexbox, but I am not allowed to use flex, so can't comment 11:22:03 <Samu> [img]https://i.imgur.com/leLEsrC.png why doesn't '250,000 ops' fit there? 11:24:21 <Samu> [img]https://i.imgur.com/8xkJCZx.png it fits with opengfx, but not with original_windows 11:24:34 <Samu> what did i do wrong 11:25:28 <LordAro> andythenorth: it's already a flexbox :p 11:27:01 <LordAro> Samu: text is different sizes 11:28:50 <andythenorth> I thought flexbox really did just work? 11:29:01 <andythenorth> vertical center with css table is fairly reliable 11:29:09 <andythenorth> and flexbox is Even More Modern! 11:31:21 <LordAro> https://i.imgur.com/6RLgAaP.png whyyy 11:31:58 <andythenorth> padding on container? 11:33:04 <Samu> here's the code about sizes https://github.com/OpenTTD/OpenTTD/compare/master...SamuXarick:variable-script_max_opcodes#diff-5174deab34f3d1f2d52055d766de6325R625 11:33:11 <Samu> what is wrong there? 11:33:34 *** tokai has joined #openttd 11:33:34 *** ChanServ sets mode: +v tokai 11:33:39 <LordAro> andythenorth: none that i've set - it is a float:right though, which i'd bet is confusing things 11:33:53 <andythenorth> probably not needed with flex? 11:34:08 * andythenorth has never written a single word of flexbox :P 11:34:12 <andythenorth> awaiting the day 11:34:25 <andythenorth> browser support policy says 'no' 11:35:29 <LordAro> andythenorth: "possible" 11:35:32 <LordAro> andythenorth: i'm so sorry 11:35:40 <LordAro> which one are you having to support? IE9? 11:35:57 <andythenorth> and 10-11 https://caniuse.com/#feat=flexbox 11:36:12 <andythenorth> we don't have engineering time to spend on "IE doesn't behave as expected" 11:36:21 <andythenorth> we're spending all that on "Chrome broke the nightly again" 11:36:26 <andythenorth> and "Firefox doesn't really work" 11:36:44 <LordAro> much sadness 11:36:52 <andythenorth> cunning Google strategy: ship a buggy browser, thereby sapping resources that could be spent on IE 11:40:12 <LordAro> https://i.imgur.com/523uZvy.png this... is not better 11:40:25 *** tokai|noir has quit IRC 11:50:05 <andythenorth> it's lovely 11:50:48 <LordAro> https://i.imgur.com/upuiRQ2.png this... is better 11:54:46 <Flygon> LordAro: Is this the "This picture brings joy; this picture does NOT bring joy" meme? :P 11:58:27 <andythenorth> result 12:10:24 <andythenorth> inspiration strikes :P 12:10:42 <andythenorth> if I copy and paste enough bits of sprites around 12:10:45 <andythenorth> I get a new train :P 12:11:11 <Pikka> o/ 12:11:13 <Flygon> Oh no, this is sounding like classic Age of Empires II mods. :D 12:11:30 <Flygon> Copypasta bits and bobs from I, II, and various protos. And bam, new Unit. :D 12:14:35 <andythenorth> paste train 106 onto 107 https://dev.openttdcoop.org/attachments/download/9571/copypasta.png 12:14:49 <andythenorth> boom! train 108 is the improved version of 107! 12:15:14 <andythenorth> seems to be realistic eh 12:15:14 <andythenorth> https://d2e1tbtdbinpro.cloudfront.net/media/articles/pop/zz/11568.jpg 12:16:26 <Pikka> hmm! 12:16:34 <Samu> who made framerate_gui.cpp? this line can't be right https://github.com/OpenTTD/OpenTTD/blob/master/src/framerate_gui.cpp#L569 12:17:14 <andythenorth> hmmm! Pikka ? 12:17:19 <andythenorth> :D 12:17:40 <Samu> actually, 563 to 575, it's treating allocatted memory as milliseconds 12:18:14 <Pikka> hmm it's all about the greebles ;) 12:18:22 <Pikka> and livery 12:18:29 <Pikka> more yellow makes it go faster 12:19:24 <andythenorth> 96mph! 12:19:31 <andythenorth> all the intermodal speeds 12:19:58 <andythenorth> might make it more swooshy 12:21:45 <Pikka> are you allowed to end a speed in 6? 12:22:05 <Pikka> I mean I know some people use km/h but they're wrong 12:22:15 <andythenorth> unknown :) 12:22:16 <andythenorth> https://dev.openttdcoop.org/attachments/download/9572/swoosh.png 12:22:20 <andythenorth> that's a pax one 12:22:24 <andythenorth> might be a bit too pointy 12:22:46 <andythenorth> fix the roof, probably fine? :P 12:22:48 <Pikka> cheesy 12:23:03 <andythenorth> everything is edam 12:23:26 <Pikka> 84 and 85 look tall with the cc roof 12:23:36 <Pikka> they look taller than the passenger cars 12:24:00 <andythenorth> it's the yellow stuff 12:24:02 <andythenorth> the cheese 12:24:32 <andythenorth> it's not a great sprite eh :D 12:27:22 <Pikka> it always surprises me drawing those side views how low the middle of the roof should really be 12:27:32 <Pikka> and how wide things like noses need to be to look right 12:27:41 * Pikka just drew the side view for the 37 ;) 12:28:06 <Samu> what is SetDParam(1, 2) supposed to be doing there? 12:28:47 <Samu> at line 568 framerate_gui.cpp 12:29:59 <Samu> STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms 12:29:59 <peter1138> Sets parameter 1 to the value 2. 12:30:10 <Samu> is it for DECIMAL? 12:30:20 <peter1138> Decimal places, I'd guess? 12:30:27 <Samu> I don't know ! 12:31:17 <peter1138> Obviously, otherwise you wouldn't've asked. 12:31:35 <Samu> seems to be doing nothing 12:31:40 <Samu> but im unsure 12:31:47 <peter1138> I don't know either, so I took a guess. If I wanted to know further, I'd either check the documentation or git log, or just dive in and work it out. 12:32:17 <Samu> gonna try a 3 12:32:56 <andythenorth> should I give engines livery options? o_O 12:33:16 <andythenorth> OH MY GOD NO 12:33:21 <andythenorth> ok 12:33:26 <andythenorth> thanks for the advice 12:35:25 <Samu> just tested, it's for decimal spacing 12:35:30 <Samu> places 12:35:31 <Pikka> "options", no andythenorth 12:36:08 <andythenorth> it's hard enough making them look diferent already :D 12:36:19 <peter1138> What a guess! 12:36:37 <Pikka> well that's it... if you have a few locos, making them look different over time is fun 12:36:54 <Pikka> if you need lots of locos in the set, just make each visual variant a new loco :D 12:39:08 <andythenorth> buy menu groups anyone? o_O 12:42:43 *** Wolf01 has joined #openttd 12:53:22 <andythenorth> swoosh failed https://dev.openttdcoop.org/attachments/download/9573/freight-swoosh-2.png 12:54:03 <Flygon> I'm getting huge XPT vibes from 106. 12:54:22 <Flygon> This whole thing screams CountryLink. 12:54:34 <peter1138> Remember when vehicle sound effects were all the rage? 12:54:41 <peter1138> I miss that. 12:54:43 *** Etua has joined #openttd 12:55:15 <peter1138> I'm guessing it was hard work to do for "very little benefit". But the extra ambience! 12:55:51 <Wolf01> andythenorth: so, I don't have any device compatible with lego PU, and I don't plan to get one just for it... so liebherr goes in a box and right in the storage area 12:56:07 <andythenorth> Wolf01: power functions :P 12:56:15 <andythenorth> sbrick 12:56:22 <Wolf01> Yeah, I was thinking about a conversion 13:05:05 <peter1138> Oh gosh, it's past my 1pm salad time. So... 1:05pm salad time it is! 13:05:25 <andythenorth> nice https://dev.openttdcoop.org/attachments/download/9573/freight-swoosh-2.png 13:05:39 <andythenorth> oh I need a new keyboard :x 13:05:43 <andythenorth> paste fails 13:05:48 <andythenorth> https://www.reddit.com/r/openttd/comments/ehe8le/shinobu_port/ 13:18:00 <andythenorth> hurrah https://dev.openttdcoop.org/attachments/download/9575/progression-exclamation-mark.png 13:18:09 <andythenorth> Pikka: copy paste ftw :D 13:18:40 <Pikka> excellent :) 13:19:21 <Samu> why not use SetDParamMaxDigits(0, 6); 13:19:27 <Samu> seems to be what I needed 13:23:18 <andythenorth> Pikka: you doing an A4? 13:24:14 <Pikka> was going to, but decided it's been done. ;) 13:24:43 <andythenorth> I have this but not streamlined https://www.p2steam.com/wp-content/uploads/2014/05/Ch6-4b-1024x386.jpg 13:25:11 <andythenorth> I tried smoke deflectors, but failed to make them work https://live.staticflickr.com/8243/8662790137_e91f76f47c_b.jpg 13:26:06 <Pikka> going Light Pacific here 13:26:31 <andythenorth> I have to draw a Jubilee or something 13:26:37 <andythenorth> then maybe I'll streamline the p2 13:26:47 <andythenorth> didn't fancy the curves much tbh :P 13:26:47 <Pikka> I've got UKRS down to 25 locos, if I don't put a gronk in. 13:26:57 <andythenorth> gronk seems inevitable 13:27:01 <andythenorth> I had to add one :| 13:27:05 <Pikka> well 13:27:12 <Pikka> I'm planning the 14 13:27:15 <Pikka> that might be gronk enough 13:27:31 <andythenorth> I've never used the gronk 13:27:35 <andythenorth> it's just for looks :P 13:28:32 <Pikka> well 13:28:37 <Pikka> I might end up drawing one for industries 13:28:50 <Pikka> then I guess I can include it as a loco with my industry set ;) 13:31:02 *** snail_UES_ has quit IRC 13:40:39 <andythenorth> https://dev.openttdcoop.org/attachments/download/9576/revolutionary-boom.png 13:41:41 <andythenorth> but when do I start NARS Horse? :P 13:42:11 <Pikka> immediately? :) 13:43:07 <andythenorth> 10% of sprites incomplete for UK Super Realism Horse 13:43:22 <andythenorth> it was a productive week, I have gone from 100% to 90% :D 13:45:27 <andythenorth> too similar? 13:45:41 <andythenorth> nvm, talking to myself 13:47:35 <Pikka> these things happen 13:48:34 <Samu> I wish I could git push --force inside visual studio 13:48:38 <Pikka> supercomplete or superrealism is overrated though. more content isn't more gameplay etc. 13:55:47 <andythenorth> NARS Horse! 13:55:54 <andythenorth> or a break from trains :D 13:56:34 <Pikka> how's soapy sam? 13:57:17 <Samu> oh, https://github.com/OpenTTD/OpenTTD/commits?author=SamuXarick this is a nice link 13:58:57 <DorpsGek_III> [OpenTTD/website] LordAro opened pull request #132: Change: Rework banner image use more modern CSS, and replace all images https://git.io/JeAYP 13:59:12 <LordAro> tada 14:00:52 <DorpsGek_III> [OpenTTD/website] LordAro commented on pull request #132: Change: Rework banner image use more modern CSS, and replace all images https://git.io/JeAY1 14:02:44 <andythenorth> can we fit a 'stop all replacements' button into the auto-replace gui? 14:03:12 <andythenorth> or does everyone else just leave the old replace rules running? 14:03:13 <andythenorth> :D 14:14:31 *** nielsm has joined #openttd 14:20:04 <TrueBrain> LordAro: those with low contrast I removed once .. that is why there were only 3 :P 14:20:07 <TrueBrain> we started with 7 :D 14:20:42 <DorpsGek_III> [OpenTTD/website] auge8472 commented on pull request #130: Fix: correct the width of main and footer https://git.io/JeAOI 14:21:04 <LordAro> TrueBrain: makes sense :) 14:21:31 <DorpsGek_III> [OpenTTD/website] TrueBrain commented on pull request #132: Change: Rework banner image use more modern CSS, and replace all images https://git.io/JeAOt 14:22:02 <DorpsGek_III> [OpenTTD/website] LordAro commented on pull request #130: Fix: correct the width of main and footer https://git.io/JeAOq 14:22:53 <DorpsGek_III> [OpenTTD/website] TrueBrain commented on pull request #132: Change: Rework banner image use more modern CSS, and replace all images https://git.io/JeAOY 14:23:56 <TrueBrain> LordAro: mostly "1" seems to be an issue. So possibly just pick a random other one? :D 14:24:46 <LordAro> TrueBrain: yeah, could do 14:25:00 <LordAro> does seem a shame to exclude snowy environments though 14:25:32 <DorpsGek_III> [OpenTTD/website] TrueBrain commented on pull request #132: Change: Rework banner image use more modern CSS, and replace all images https://git.io/JeAOs 14:25:41 <TrueBrain> make it darker :P 14:26:24 *** Flygon has quit IRC 14:26:42 <andythenorth> got a layer over the image? 14:26:47 <DorpsGek_III> [OpenTTD/website] LordAro commented on pull request #132: Change: Rework banner image use more modern CSS, and replace all images https://git.io/JeAOc 14:27:10 * andythenorth assumes the gradient darkens the bg image in css 14:27:45 <DorpsGek_III> [OpenTTD/website] LordAro commented on pull request #132: Change: Rework banner image use more modern CSS, and replace all images https://git.io/JeAOl 14:27:50 <TrueBrain> LordAro: I still think adding 'venv' is a bad idea. The README code is more as example .. more and more people are switching to non-venv solutions 14:28:11 <LordAro> andythenorth: aye 14:28:58 <DorpsGek_III> [OpenTTD/website] TrueBrain commented on pull request #132: Change: Rework banner image use more modern CSS, and replace all images https://git.io/JeAOg 14:30:09 <DorpsGek_III> [OpenTTD/website] auge8472 commented on pull request #132: Change: Rework banner image use more modern CSS, and replace all images https://git.io/JeAOw 14:32:45 <TrueBrain> LordAro: but in all fairness, it is in the README .. did not expect that still being the case :P 14:34:05 <andythenorth> oh I just saw an actual bug in OpenTTD 14:34:10 <andythenorth> path reservations not clearing 14:34:18 <andythenorth> probably not reproducible 14:36:35 <Samu> is it Upon 'transfering' cargo or Upon 'transferring' cargo 14:36:40 <DorpsGek_III> [OpenTTD/website] LordAro commented on pull request #132: Change: Rework banner image use more modern CSS, and replace all images https://git.io/JeAOH 14:36:41 <Samu> think i found a typo 14:37:58 <Samu> maybe not 14:38:00 <Samu> nvm 14:43:26 *** andythenorth has quit IRC 15:13:03 <Samu> looking at my old patches, I got a Scaled Subsidies one 15:13:25 <Samu> scales the number of subsidies and the distance of subsidy by map size 15:15:09 *** sla_ro|master has quit IRC 15:15:17 <Samu> 4096x4096 distances were absurdly impossible to do in a year, except by air, i guess that's what made this patch a no go 15:16:00 *** Pikka has quit IRC 15:18:14 <nielsm> 4096 was a mistake 15:18:31 <FLHerne> Yeah 15:26:53 <peter1138> 2048 as well. 15:28:32 *** glx has joined #openttd 15:28:33 *** ChanServ sets mode: +v glx 15:30:21 <Samu> road_bridges_store_town_indexes_in_map_array 15:31:20 <Samu> https://github.com/SamuXarick/OpenTTD/commit/a5b647f86c0be03ee7b64a56315bb375c736cadb 15:31:26 <Samu> I suppose you no longer want this 15:31:36 <Samu> can I delete it? 15:31:38 <nielsm> that was made redundant yes 15:33:48 <Samu> so much work for nothing :) 15:34:14 <DorpsGek_III> [OpenTTD/website] auge8472 commented on pull request #132: Change: Rework banner image use more modern CSS, and replace all images https://git.io/JeAsP 15:42:53 <Samu> I feel bad about deleting this... :( 15:44:37 <nielsm> why I can't work right now https://0x0.st/zkNS.webm 15:45:48 <DorpsGek_III> [OpenTTD/website] LordAro commented on pull request #132: Change: Rework banner image use more modern CSS, and replace all images https://git.io/JeAGm 15:48:21 <Samu> holy mother of conflicts 15:48:32 <Samu> it's conflicting with not road types 15:48:40 <Samu> yeah, cancel rebase 15:49:51 <Samu> bridge_map.h so conflictuous 15:50:02 <Samu> cancelled 16:02:50 <DorpsGek_III> [OpenTTD/website] LordAro updated pull request #132: Change: Rework banner image use more modern CSS, and replace all images https://git.io/JeAYP 16:05:11 *** snail_UES_ has joined #openttd 16:06:52 <glx> nielsm: cute 16:25:02 <DorpsGek_III> [OpenTTD/website] auge8472 opened pull request #133: Padding corrections as consequences of #130 https://git.io/JeAZ3 16:34:36 *** sla_ro|master has joined #openttd 16:37:38 *** supermop_Home has joined #openttd 16:38:27 <DorpsGek_III> [OpenTTD/website] LordAro approved pull request #133: Padding corrections as consequences of #130 https://git.io/JeAZa 16:38:36 <DorpsGek_III> [OpenTTD/website] LordAro merged pull request #133: Padding corrections as consequences of #130 https://git.io/JeAZ3 17:05:19 <DorpsGek_III> [OpenTTD/website] auge8472 commented on pull request #133: Padding corrections as consequences of #130 https://git.io/JeAnW 17:10:37 *** Wormnest_ has joined #openttd 17:16:00 <Samu> prevent-town-growth-from-blocking-ships 17:16:04 <Samu> remember that? 17:17:07 <nielsm> that was a terrible idea 17:18:22 <Samu> I still don't feel that way 17:19:35 <Samu> i just discovered I had a link to the forum in the commit message, maybe that's why it was rejected? 17:20:24 <Samu> oh well nvm 17:27:14 <Samu> https://github.com/OpenTTD/OpenTTD/pull/6931#issuecomment-469012054 oh it wasn't the commit message 17:34:10 <DorpsGek_III> [OpenTTD/OpenTTD] SamuXarick updated pull request #7883: Fix: Ensure a minimum gap of water upon generating terrain with original generator https://git.io/JeNQn 17:39:43 <Samu> oops, i was just rebasing 17:39:57 <Samu> all my stuff to current day 17:46:14 <Samu> the controversial 1.10 change https://github.com/OpenTTD/OpenTTD/pull/7293 17:46:30 <Samu> closed in favour of another that created a controversy 17:46:42 <Samu> sad day 17:46:48 *** HerzogDeXtEr has quit IRC 18:00:35 *** snail_UES_ has quit IRC 18:06:35 <Samu> most of my fixes is changing FOR_ALL stuff 18:06:47 <Samu> and CompanyByte being CompanyID now 18:06:53 <Samu> rebases* 18:10:08 <Samu> i'm on my favourite branch https://github.com/SamuXarick/OpenTTD/commits/max_no_competitors-%3D-15-v33-r27931.patch 18:11:00 <Samu> minor conflicts, ez fixs for how big it is 18:19:37 <DorpsGek_III> [OpenTTD/OpenTTD] SamuXarick updated pull request #7193: Fix #6468: Load correct version of AI as specified during the time of its save. https://git.io/fhHI1 18:45:53 <DorpsGek_III> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/JeAlY 18:45:53 <DorpsGek_III> - Update: Translations from eints (by translators) 18:56:21 <DorpsGek_III> [OpenTTD/website] TrueBrain commented on pull request #132: Change: Rework banner image use more modern CSS, and replace all images https://git.io/JeAlc 18:56:42 <TrueBrain> sorry LordAro, couldn't resist :) 18:57:41 <DorpsGek_III> [OpenTTD/website] TrueBrain commented on pull request #132: Change: Rework banner image use more modern CSS, and replace all images https://git.io/JeAlB 18:58:06 <DorpsGek_III> [OpenTTD/website] TrueBrain commented on pull request #132: Change: Rework banner image use more modern CSS, and replace all images https://git.io/JeAlR 19:14:02 <nielsm> huh what happened to that W https://0x0.st/zkqg.png 19:16:42 <LordAro> TrueBrain: noo 19:17:43 <LordAro> TrueBrain: abc for CSS? 19:18:15 <TrueBrain> put the entries on alphabet, yes 19:18:17 <TrueBrain> like all the others are :) 19:18:48 <LordAro> did not realise that was a thing 19:18:59 <LordAro> generally go with something resembling "logical" order 19:19:17 <TrueBrain> that is the issue .. the airquotes :) 19:19:25 <TrueBrain> nobody could agree on any, ever (not only in OpenTTD :P) 19:19:30 <TrueBrain> so .. abc is the next best thing :) 19:19:35 <TrueBrain> that is someone everyone can apply :P 19:19:41 <LordAro> :) 19:42:10 *** argoneus has quit IRC 19:42:23 *** argoneus has joined #openttd 19:52:54 <DorpsGek_III> [OpenTTD/website] LordAro updated pull request #132: Change: Rework banner image use more modern CSS, and replace all images https://git.io/JeAYP 19:53:32 *** andythenorth has joined #openttd 19:54:27 *** lpx is now known as Guest12734 19:56:17 *** Guest12734 has quit IRC 19:57:05 <DorpsGek_III> [OpenTTD/website] LordAro updated pull request #132: Change: Rework banner image use more modern CSS, and replace all images https://git.io/JeAYP 19:58:17 *** lpx has joined #openttd 20:00:08 <DorpsGek_III> [OpenTTD/website] TrueBrain commented on pull request #132: Change: Rework banner image use more modern CSS, and replace all images https://git.io/JeA85 20:00:45 <glx> <nielsm> huh what happened to that W https://0x0.st/zkqg.png <-- weird 20:03:05 <nielsm> and yes it kept misrendering the same way in subsequent newspapers 20:03:43 <glx> aren't letter renders cached at some point ? 20:04:27 <nielsm> I think they're made into sprites yes 20:05:22 <nielsm> (so the freetype and win32 font renderers actually just transform a string into a sequence of sprite ids, which may happen to be freshly created sprites from some font data) 20:05:57 <glx> then sprites can be blitted 20:07:33 <nielsm> misrenders even after a game restart 20:07:39 <glx> broken font for a given size maybe 20:07:50 <glx> or it's our handling 20:08:17 <nielsm> it's Georgia 18 at x2 scale 20:16:11 <Samu> waterways consutrction button doesn't play a *beep* sound 20:18:05 *** snail_UES_ has joined #openttd 20:21:04 <Samu> [img]https://i.imgur.com/jg8w0vF.png - look at distance flown in aircraft details, wouldn't this be cool to have in the game? 20:26:19 <glx> nielsm: happens for me too 20:27:13 <glx> x4 is worse :) 20:29:03 <nielsm> I wonder what goes wrong, maybe something is mis-measured and a wrong size sprite is made 20:29:32 <nielsm> or something wrong with the stride of the image 20:29:40 <glx> normal font seems to have issue in x4 for me too (I use arial unicode ms) 20:35:56 <DorpsGek_III> [OpenTTD/OpenTTD] SamuXarick commented on pull request #7880: Fix: Remove some redundant steps during world generation https://git.io/JeA4K 20:36:04 <Samu> damn me 20:36:07 <Samu> :( 20:36:28 <Samu> my testing methodology has failed me 20:38:19 <Samu> i dont understand what I did wrong the other time 20:38:35 <Samu> because it was't detecting any slope fix 20:39:04 <Samu> my detection code probably sucked 20:45:44 *** HerzogDeXtEr has joined #openttd 20:46:28 <Samu> slopes_fixed 4154 unsigned int 20:46:38 <Samu> funny... now it detected fixes 20:46:51 <Samu> what have i done wrong then? 20:48:10 <nielsm> tried to solve a problem that requires mathematical reasoning by using empirical testing? 20:49:20 <nielsm> it's very difficult to set up an empirical test to prove that something does not exist, since you need to be literally exhaustive 20:49:27 <nielsm> test every possible combination 20:50:13 <nielsm> and then you're back into making proper proofs anyway (or the problem is simple enough to enumerate all combinations in reasonable time) 20:51:17 <Samu> I ran this through terragenesis and no fix was made 20:51:28 <Samu> perhaps I confused Original with Terragenesis 20:51:51 <nielsm> you're still talking about empirical testing, not formal proving techniques 20:52:38 <Samu> with a map of size 4096x4096 no slopes were fixed with terragenesis 20:52:59 <Samu> but ok 20:53:05 <Samu> empirical testing 20:55:28 <Samu> [img]https://i.imgur.com/UpkkCEn.png my methodology 20:55:51 <Samu> with a breakpoint at slopes_fixed = slopes_fixed 20:56:54 <Samu> let me google empirical testing 20:57:15 *** supermop_Home has quit IRC 20:57:37 <nielsm> it means "looking at random examples of stuff and see if it matches a hypothesis" 20:59:22 <nielsm> "I walked around my backyard all day and never once did I see an elephant. Hence, elephants do not exist." 21:04:14 <nielsm> (you can look at all the backyards in europe and probably won't find an elephant, but go to india and your hypothesis of them not existing would quickly be disproven) 21:07:04 <Samu> it was terragenesis, not original, i confused them two 21:07:20 <Samu> terragenesis, so far, has never fixed anything 21:07:31 <Samu> original, has always fixed slopes 21:07:37 <Samu> so, my mistake was that 21:07:50 <Samu> but still... 21:07:59 <Samu> it's an empirical testing 21:19:29 <Samu> this means, one less step for terragenesis, instead 21:25:23 *** sla_ro|master has quit IRC 21:36:07 <Samu> aha 21:36:12 <Samu> tgp.cpp has a HeightMapSmoothSlopes 21:36:27 <Samu> which is like a FixSlopes, but for terragenesis only 21:38:08 <Samu> it Smooths Slopes a bit too often though :p 21:40:10 <Samu> ah, i see, it's needed 21:40:35 <Samu> dont feel like investigating too much into tgp.cpp 21:40:50 <Samu> maybe I should, but all points to no need to run FixSlopes for tgp 21:44:30 *** supermop_Home_ has joined #openttd 21:45:11 <DorpsGek_III> [OpenTTD/OpenTTD] SamuXarick updated pull request #7880: Fix: Remove some redundant steps during world generation https://git.io/JeNLr 21:48:10 <DorpsGek_III> [OpenTTD/OpenTTD] SamuXarick commented on pull request #7880: Fix: Remove some redundant steps during world generation https://git.io/JeARO 21:57:45 <DorpsGek_III> [OpenTTD/OpenTTD] James103 commented on pull request #7880: Fix: Remove some redundant steps during world generation https://git.io/JeARz 22:19:50 <Samu> well in debug mode it was about 2.5 seconds 22:20:00 <Samu> but debug mode is always slow 22:21:41 * andythenorth must pixles 22:21:48 <andythenorth> or tpying 22:21:56 <andythenorth> was it lunch yet? 22:22:22 * peter1138 must pixies 22:22:46 <peter1138> Or, perhaps, go to sleep? 22:31:12 <andythenorth> possibly 22:43:24 <Samu> I'm too scared to give the answer to this: How much of a time improvement does this have on world generation (especially on larger maps)? 22:48:34 <Samu> what was the function that would allow me to see how long code takes to run? 22:49:24 <nielsm> tic/toc from some debug header? 22:49:42 <Samu> ok, tic toc 22:52:39 <Samu> TICC/TOCC is better 23:06:41 *** nielsm has quit IRC 23:09:39 *** Etua has quit IRC 23:20:52 <Samu> dbg: [misc] [FixSlopes] 2191806 us [avg: 2191806.0 us] 23:20:52 <Samu> dbg: [misc] [ConvertGroundTilesIntoWaterTiles] 6951231 us [avg: 6951231.0 us] 23:21:24 <Samu> in debug build 23:22:12 <Samu> trying a release build 23:26:04 <Samu> dbg: [misc] [FixSlopes] 161798 us [avg: 161798.0 us] 23:26:04 <Samu> dbg: [misc] [ConvertGroundTilesIntoWaterTiles] 457768 us [avg: 457768.0 us] 23:26:08 <Samu> in release build 23:26:31 <Samu> tested on generating a 4096x4096 original landscaper 23:26:49 <Samu> what a massive difference debug to release makes 23:28:42 <DorpsGek_III> [OpenTTD/OpenTTD] SamuXarick commented on pull request #7880: Fix: Remove some redundant steps during world generation https://git.io/JeAuf 23:31:42 *** tokai|noir has joined #openttd 23:31:42 *** ChanServ sets mode: +v tokai|noir 23:31:48 <Samu> so... it's almost negligible, kind of expected :( 23:32:30 <Samu> debug mode makes me feel like I'm doing massive improvements, turn outs it's meh 23:32:47 <LordAro> Samu: a lesson most learn early on is that it's important to profile *first*, then work out if you can speed anything up 23:33:10 <LordAro> if you're optimising something that doesn't take very long to execute, there's a good chance you're wasting your time 23:33:18 <LordAro> "premature optimisation is the root of all evil" 23:35:02 <Samu> im not sure what that means... anyway gotta go sleep, take care 23:35:15 *** Samu has quit IRC 23:35:44 <LordAro> surprise of the century 23:38:40 *** tokai has quit IRC 23:43:18 <andythenorth> all I do with pixels is move them around 23:43:24 <andythenorth> is that how programming works? :) 23:43:31 <andythenorth> cut-paste-move 23:44:50 *** Flygon has joined #openttd 23:57:16 * andythenorth bed-sleep-dream 23:57:17 *** andythenorth has left #openttd