Config
Log for #openttd on 10th February 2020:
Times are UTC Toggle Colours
00:01:52  *** snail_UES_ has quit IRC
00:15:40  *** spnda has quit IRC
00:18:53  <Eddi|zuHause> i think the subway station in the international airport isn't working...
00:19:13  <Eddi|zuHause> i built a bus line, and it immediately got 1600 people waiting
00:30:38  *** Flygon has joined #openttd
00:31:16  *** tokai has joined #openttd
00:31:16  *** ChanServ sets mode: +v tokai
00:38:14  *** tokai|noir has quit IRC
00:40:59  *** WormnestAndroid has joined #openttd
00:56:40  <glx> hmm change in config.lib, means a new conflict in cmake branch
00:57:53  <DorpsGek_III> [OpenTTD/OpenTTD] glx22 approved pull request #7990: Codechange: Don't fail configure if SDL2 is not detected https://git.io/JvcEm
01:23:07  *** OsteHovel has quit IRC
01:27:28  *** OsteHovel has joined #openttd
01:44:27  *** Wormnest has joined #openttd
02:08:24  *** adikt has quit IRC
02:09:46  *** adikt has joined #openttd
02:54:59  *** glx has quit IRC
03:02:25  *** adikt- has joined #openttd
03:04:32  *** adikt- has quit IRC
03:08:32  *** adikt has quit IRC
03:32:45  *** D-HUND has joined #openttd
03:36:06  *** debdog has quit IRC
04:21:29  *** Wormnest has quit IRC
04:24:47  *** tokai|noir has joined #openttd
04:24:47  *** ChanServ sets mode: +v tokai|noir
04:31:37  *** tokai has quit IRC
05:25:53  *** snail_UES_ has joined #openttd
05:56:19  *** SpComb has joined #openttd
06:17:32  *** snail_UES_ has quit IRC
06:49:56  *** tycoondemon has quit IRC
06:55:59  *** Heiki has quit IRC
06:56:03  *** Heiki has joined #openttd
06:57:23  *** tycoondemon has joined #openttd
07:12:54  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh merged pull request #7990: Codechange: Don't fail configure if SDL2 is not detected https://git.io/JvccG
07:17:00  *** andythenorth has joined #openttd
07:41:38  *** andythenorth has joined #openttd
07:56:08  *** WormnestAndroid has quit IRC
07:56:21  *** WormnestAndroid has joined #openttd
08:07:06  <andythenorth> Horse 98%
08:20:23  <DorpsGek_III> [OpenTTD/OpenTTD] James103 commented on pull request #7986: Change: Heading for 1.11 now https://git.io/Jvcoi
08:43:01  *** andythenorth has quit IRC
08:56:17  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #7986: Change: Heading for 1.11 now https://git.io/JvcKo
08:56:54  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #7986: Change: Heading for 1.11 now https://git.io/JvcKK
09:35:52  <Eddi|zuHause> did we have a yearly obiwan commit this year, yet?
09:38:02  <peter1138> #7270 then?
09:45:11  <LordAro> Eddi|zuHause: i think so?
09:54:26  <DorpsGek_III> [OpenTTD/website] auge8472 commented on issue #117: There's a couple of layouting/responsiveness issues in the OpenTTD website. https://git.io/Jed55
10:52:56  *** gnu_jj has quit IRC
11:19:45  *** gnu_jj has joined #openttd
11:27:49  *** gnu_jj has quit IRC
11:32:39  *** gnu_jj has joined #openttd
12:14:51  *** spnda has joined #openttd
12:45:42  *** gelignite has joined #openttd
12:57:16  *** gelignite_ has joined #openttd
12:57:21  *** gelignite has quit IRC
13:07:34  <DorpsGek_III> [OpenTTD/OpenTTD] glx22 updated pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fhbqc
13:26:54  *** Flygon has quit IRC
13:45:09  *** snail_UES_ has joined #openttd
13:59:24  <spnda> I'm really kinda lost with Drawing the roadstop tiles. Using DrawCommonTileSeqInGUI(x, y, sprites, total_offset, relocation, palette, false) I get it to draw, but it never changes the sprite according to the passed relocation.
13:59:40  <spnda> The relocation var points exactly to 6A6B, which in this case is the sprite I want to use.
14:09:50  *** gelignite_ has quit IRC
14:14:02  *** snail_UES_ has quit IRC
14:14:17  <_dp_> well, that's some unexpected house placement xD https://i.imgur.com/AdE6skh.png
14:19:42  <Eddi|zuHause> well, not THAT unexpected since the game now considers road corner tiles for placing houses
14:20:31  <Eddi|zuHause> i seem to remember some person that tried to prevent houses on seashores that would block ship movement, however that died due to being overcomplicated
14:54:10  *** nielsm has joined #openttd
15:17:40  *** Wormnest has joined #openttd
15:39:57  *** cHawk has joined #openttd
15:39:57  *** gelignite has joined #openttd
15:51:25  <supermop_work> hi
15:52:07  <nielsm> lo
15:52:57  <LordAro> Eddi|zuHause: that was Samu
15:53:23  <LordAro> wouldn't be unreasonable to prevent houses being built generally on half-tile slopes, i think?
15:53:23  <Eddi|zuHause> that does sound like samu indeed. :p
15:54:11  <LordAro> _/ slopes, rather than /‾, i mean
15:54:33  <Eddi|zuHause> seems a bit too strict
15:55:06  <LordAro> maybe? houses with 3 corners on foundations seems sufficiently uncommon...
15:56:13  <nielsm> uh, then what about "un-foundations", where those one corner raised tiles act as flat tiles on the lower level?
15:56:25  <nielsm> how hard would that be? :D
15:57:06  <LordAro> sounds like cliffs
15:57:11  <LordAro> get out of here with that nonsense
16:05:41  *** gelignite has quit IRC
16:39:16  *** sla_ro|master has joined #openttd
16:41:44  *** Progman has joined #openttd
16:51:24  *** cHawk has quit IRC
16:52:41  *** berndj has quit IRC
17:02:28  <DorpsGek_III> [OpenTTD/OpenTTD] JMcKiern commented on pull request #7981: Feature #7735: Implement protocol handling https://git.io/Jvcdu
17:09:21  <Eddi|zuHause> this game finds ever more creative ways to gridlock for no reason
17:23:11  <SpComb> which game would that be?
17:24:59  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7981: Feature #7735: Implement protocol handling https://git.io/JvcFn
17:26:18  <nielsm> I'm guessing cities skylines
17:30:52  *** supermop_work has quit IRC
17:35:22  *** berndj-blackout has joined #openttd
17:35:58  <SpComb> I'm guessing TpF2, because my cities are certainly gridlocking in that game
17:37:58  <SpComb> private traffic doesn't seem to have any concept of "fast country road around town with minimal intersections" being a better choice than driving right through the center of the town with a dozen intersections
17:40:47  <Eddi|zuHause> cities skylines
17:41:35  *** supermop_work has joined #openttd
17:50:17  *** Wormnest has quit IRC
17:53:53  *** WormnestAndroid has quit IRC
17:54:28  *** WormnestAndroid has joined #openttd
18:02:28  *** Wolf01 has joined #openttd
18:03:42  <SpComb> https://steamcommunity.com/app/1066780/discussions/0/1745644504176977441/#c1745644504179627264 hmm, upgrade 16GB -> 32GB of RAM and framerate stabilizes, with windows reporting the game at 20GB usage? I need to order a second pair of DDR4 :D
18:04:10  <SpComb> totally reasonable for a simulation game to eat 20GB of RAM... I wonder how much the Lua GC weighs in there
18:10:15  *** frosch123 has joined #openttd
18:13:55  *** tokai has joined #openttd
18:13:55  *** ChanServ sets mode: +v tokai
18:14:10  <peter1138> plop
18:14:47  <nielsm> looking at upgrading my pc and 32 gb ram is almost a givet, mostly just wondering whetgher to dump the extra €130 on a mainboard that supports 3200 mhz memory over 2666 mhz
18:18:18  <peter1138> Hmm
18:20:29  *** gelignite has joined #openttd
18:20:49  *** tokai|noir has quit IRC
18:21:22  *** andythenorth has joined #openttd
18:21:24  <andythenorth> hello!
18:22:55  <Wolf01> Hi
18:26:08  <frosch123> nielsm: you need to divide the clockrate by the latency
18:27:21  <frosch123> clock/cl gives you the relevant performance number for memory
18:31:20  <FLHerne> nielsm: I doubt it really matters?
18:37:26  <peter1138> Not really. It's a benchmark thing.
18:37:44  <peter1138> As long as most work is done in the CPU cache you're unlikely to notice.
18:39:18  *** glx has joined #openttd
18:39:18  *** ChanServ sets mode: +v glx
18:45:51  <DorpsGek_III> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/JvcAo
18:45:51  <DorpsGek_III>   - Update: Translations from eints (by translators)
18:46:36  <_dp_> last time I checked amd cpu's benefited a lot from a faster memory, intel not so much
18:56:27  *** Laedek has quit IRC
19:08:32  <SpComb> I'm wondering how many non-simulation games care about 16GB vs 32GB, if it's really a dedicated gaming PC
19:16:46  <andythenorth> hmm
19:16:56  <andythenorth> ok enough Blitz for today
19:23:01  <andythenorth> this was interesting https://github.com/UnicycleBloke/yagl
19:24:18  <andythenorth> next this https://wiki.openttd.org/NewGRF_Specification_Status
19:32:12  <andythenorth> oof I really need to wear my glasses for this crap :)
19:32:21  <andythenorth> the spec is all just a blur
19:33:54  <andythenorth> so for var 21/1A nml openttd_version needs to drop the bytes for svn rev?
19:33:55  <andythenorth> https://newgrf-specs.tt-wiki.net/wiki/GlobalVariables#OpenTTD_Version_.2821_.2F_A1.29
19:34:00  <andythenorth> https://newgrf-specs.tt-wiki.net/wiki/NML:General
19:36:29  *** WormnestAndroid has quit IRC
19:36:42  *** WormnestAndroid has joined #openttd
19:38:49  *** Wormnest has joined #openttd
19:39:18  <andythenorth> hmm not sure what to do with openttd_version
19:39:28  <andythenorth> it's still valid to test for SVN versions of OpenTTD
19:40:40  <andythenorth> seems massively overkill to have a procedure that diverges on openttd version, and returns different results
19:41:15  <nielsm> the right thing would be to add some kind of newgrf feature labels you can query for
19:42:28  <andythenorth> oof I am very out of my depth here :)
19:42:38  <andythenorth> I design entire systems, or specific details
19:42:45  <andythenorth> designing APIs I am terrible at
19:42:58  *** gelignite has quit IRC
19:43:11  *** gelignite has joined #openttd
19:46:42  <DorpsGek_III> [OpenTTD/OpenTTD] Berbe updated pull request #7286: Add #2155: newheightmapgame command https://git.io/fhNZl
19:47:42  <DorpsGek_III> [OpenTTD/nml] andythenorth opened issue #80: openttd_version: OpenTTD var 21/1A result has changed since OpenTTD moved to git https://git.io/JvchK
19:47:53  <andythenorth> did that capture the issue correctly?
19:53:16  *** Arveen has quit IRC
19:53:40  <DorpsGek_III> [OpenTTD/nml] nielsmh commented on issue #80: openttd_version: OpenTTD var 21/1A result has changed since OpenTTD moved to git https://git.io/JvchK
19:54:28  <DorpsGek_III> [OpenTTD/nml] andythenorth commented on issue #80: openttd_version: OpenTTD var 21/1A result has changed since OpenTTD moved to git https://git.io/JvchK
19:55:34  <DorpsGek_III> [OpenTTD/nml] nielsmh commented on issue #80: openttd_version: OpenTTD var 21/1A result has changed since OpenTTD moved to git https://git.io/JvchK
19:59:47  <andythenorth> thanks
20:00:37  <andythenorth> 256 persistent registers: PatchFlag 80
20:00:40  <andythenorth> what even is?
20:00:42  * andythenorth looks
20:01:40  <andythenorth> https://newgrf-specs.tt-wiki.net/wiki/TTDPatchFlags
20:02:24  <andythenorth> nml wiki claims ttdpatch_flags
20:02:28  <andythenorth> as a var
20:02:33  <andythenorth> but it's not found in my local checkout
20:03:02  <andythenorth> https://newgrf-specs.tt-wiki.net/wiki/NML:General
20:08:17  <DorpsGek_III> [OpenTTD/OpenTTD] Berbe updated pull request #7286: Add #2155: newheightmapgame command https://git.io/fhNZl
20:10:54  <DorpsGek_III> [OpenTTD/OpenTTD] Berbe updated pull request #7328: Feature: Improve restart command https://git.io/fhxPf
20:16:32  <DorpsGek_III> [OpenTTD/OpenTTD] Berbe updated pull request #7286: Add #2155: newheightmapgame command https://git.io/fhNZl
20:17:06  <DorpsGek_III> [OpenTTD/OpenTTD] Berbe updated pull request #7328: Feature: Improve restart command https://git.io/fhxPf
20:31:29  *** Wormnest has quit IRC
20:35:25  *** Arveen has joined #openttd
20:36:53  *** WormnestAndroid has quit IRC
20:37:48  *** WormnestAndroid has joined #openttd
20:55:09  <andythenorth> there is an nml class called PatchVariable
20:55:19  <andythenorth> not sure how that interacts with ttdpatch_flags
20:56:32  <andythenorth> hmm patch_variables looks promising
20:57:59  <andythenorth> hmm
20:59:11  <andythenorth> this looks relevant https://github.com/OpenTTD/nml/commit/dad3901ace153d9d7a6d00ffb9a07d90fb167e74
21:04:11  <andythenorth> oof I have no idea :)
21:13:22  *** spnda has quit IRC
21:17:05  *** sla_ro|master has quit IRC
21:45:09  *** nielsm has quit IRC
21:48:13  <DorpsGek_III> [OpenTTD/OpenTTD] Berbe opened pull request #7995: Fix 805ecd32be64e14d8555ebc06eadf673bdf401ee: Incorrect length specifier https://git.io/JvCfC
21:51:30  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #7995: Fix 805ecd32be64e14d8555ebc06eadf673bdf401ee: Incorrect length specifier https://git.io/JvCfW
21:51:32  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro closed pull request #7995: Fix 805ecd32be64e14d8555ebc06eadf673bdf401ee: Incorrect length specifier https://git.io/JvCfC
21:52:58  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro requested changes for pull request #7328: Feature: Improve restart command https://git.io/JvCfl
21:53:18  *** adikt has joined #openttd
21:53:38  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #7995: Fix 805ecd32be64e14d8555ebc06eadf673bdf401ee: Incorrect length specifier https://git.io/JvCfR
21:54:30  *** frosch123 has quit IRC
22:00:24  <DorpsGek_III> [OpenTTD/OpenTTD] Berbe commented on pull request #7995: Fix 805ecd32be64e14d8555ebc06eadf673bdf401ee: Incorrect length specifier https://git.io/JvCfK
22:04:20  *** andythenorth has left #openttd
22:05:00  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #7995: Fix 805ecd32be64e14d8555ebc06eadf673bdf401ee: Incorrect length specifier https://git.io/JvCfS
22:12:38  <DorpsGek_III> [OpenTTD/OpenTTD] Berbe updated pull request #7328: Feature: Improve restart command https://git.io/fhxPf
22:13:15  <DorpsGek_III> [OpenTTD/OpenTTD] Berbe commented on pull request #7328: Feature: Improve restart command https://git.io/JvCfj
22:17:22  *** Progman has quit IRC
22:18:21  *** Wolf01 has quit IRC
22:54:36  *** Laedek has joined #openttd
23:23:02  *** gelignite has quit IRC
23:34:00  *** gelignite has joined #openttd
23:35:45  *** gelignite has quit IRC
23:40:47  *** adikt has quit IRC
23:54:04  *** WormnestAndroid has quit IRC
23:54:07  *** WormnestAndroid has joined #openttd

Powered by YARRSTE version: svn-trunk