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00:01:52 *** snail_UES_ has quit IRC 00:15:40 *** spnda has quit IRC 00:18:53 <Eddi|zuHause> i think the subway station in the international airport isn't working... 00:19:13 <Eddi|zuHause> i built a bus line, and it immediately got 1600 people waiting 00:30:38 *** Flygon has joined #openttd 00:31:16 *** tokai has joined #openttd 00:31:16 *** ChanServ sets mode: +v tokai 00:38:14 *** tokai|noir has quit IRC 00:40:59 *** WormnestAndroid has joined #openttd 00:56:40 <glx> hmm change in config.lib, means a new conflict in cmake branch 00:57:53 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 approved pull request #7990: Codechange: Don't fail configure if SDL2 is not detected https://git.io/JvcEm 01:23:07 *** OsteHovel has quit IRC 01:27:28 *** OsteHovel has joined #openttd 01:44:27 *** Wormnest has joined #openttd 02:08:24 *** adikt has quit IRC 02:09:46 *** adikt has joined #openttd 02:54:59 *** glx has quit IRC 03:02:25 *** adikt- has joined #openttd 03:04:32 *** adikt- has quit IRC 03:08:32 *** adikt has quit IRC 03:32:45 *** D-HUND has joined #openttd 03:36:06 *** debdog has quit IRC 04:21:29 *** Wormnest has quit IRC 04:24:47 *** tokai|noir has joined #openttd 04:24:47 *** ChanServ sets mode: +v tokai|noir 04:31:37 *** tokai has quit IRC 05:25:53 *** snail_UES_ has joined #openttd 05:56:19 *** SpComb has joined #openttd 06:17:32 *** snail_UES_ has quit IRC 06:49:56 *** tycoondemon has quit IRC 06:55:59 *** Heiki has quit IRC 06:56:03 *** Heiki has joined #openttd 06:57:23 *** tycoondemon has joined #openttd 07:12:54 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh merged pull request #7990: Codechange: Don't fail configure if SDL2 is not detected https://git.io/JvccG 07:17:00 *** andythenorth has joined #openttd 07:41:38 *** andythenorth has joined #openttd 07:56:08 *** WormnestAndroid has quit IRC 07:56:21 *** WormnestAndroid has joined #openttd 08:07:06 <andythenorth> Horse 98% 08:20:23 <DorpsGek_III> [OpenTTD/OpenTTD] James103 commented on pull request #7986: Change: Heading for 1.11 now https://git.io/Jvcoi 08:43:01 *** andythenorth has quit IRC 08:56:17 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #7986: Change: Heading for 1.11 now https://git.io/JvcKo 08:56:54 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #7986: Change: Heading for 1.11 now https://git.io/JvcKK 09:35:52 <Eddi|zuHause> did we have a yearly obiwan commit this year, yet? 09:38:02 <peter1138> #7270 then? 09:45:11 <LordAro> Eddi|zuHause: i think so? 09:54:26 <DorpsGek_III> [OpenTTD/website] auge8472 commented on issue #117: There's a couple of layouting/responsiveness issues in the OpenTTD website. https://git.io/Jed55 10:52:56 *** gnu_jj has quit IRC 11:19:45 *** gnu_jj has joined #openttd 11:27:49 *** gnu_jj has quit IRC 11:32:39 *** gnu_jj has joined #openttd 12:14:51 *** spnda has joined #openttd 12:45:42 *** gelignite has joined #openttd 12:57:16 *** gelignite_ has joined #openttd 12:57:21 *** gelignite has quit IRC 13:07:34 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 updated pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fhbqc 13:26:54 *** Flygon has quit IRC 13:45:09 *** snail_UES_ has joined #openttd 13:59:24 <spnda> I'm really kinda lost with Drawing the roadstop tiles. Using DrawCommonTileSeqInGUI(x, y, sprites, total_offset, relocation, palette, false) I get it to draw, but it never changes the sprite according to the passed relocation. 13:59:40 <spnda> The relocation var points exactly to 6A6B, which in this case is the sprite I want to use. 14:09:50 *** gelignite_ has quit IRC 14:14:02 *** snail_UES_ has quit IRC 14:14:17 <_dp_> well, that's some unexpected house placement xD https://i.imgur.com/AdE6skh.png 14:19:42 <Eddi|zuHause> well, not THAT unexpected since the game now considers road corner tiles for placing houses 14:20:31 <Eddi|zuHause> i seem to remember some person that tried to prevent houses on seashores that would block ship movement, however that died due to being overcomplicated 14:54:10 *** nielsm has joined #openttd 15:17:40 *** Wormnest has joined #openttd 15:39:57 *** cHawk has joined #openttd 15:39:57 *** gelignite has joined #openttd 15:51:25 <supermop_work> hi 15:52:07 <nielsm> lo 15:52:57 <LordAro> Eddi|zuHause: that was Samu 15:53:23 <LordAro> wouldn't be unreasonable to prevent houses being built generally on half-tile slopes, i think? 15:53:23 <Eddi|zuHause> that does sound like samu indeed. :p 15:54:11 <LordAro> _/ slopes, rather than /‾, i mean 15:54:33 <Eddi|zuHause> seems a bit too strict 15:55:06 <LordAro> maybe? houses with 3 corners on foundations seems sufficiently uncommon... 15:56:13 <nielsm> uh, then what about "un-foundations", where those one corner raised tiles act as flat tiles on the lower level? 15:56:25 <nielsm> how hard would that be? :D 15:57:06 <LordAro> sounds like cliffs 15:57:11 <LordAro> get out of here with that nonsense 16:05:41 *** gelignite has quit IRC 16:39:16 *** sla_ro|master has joined #openttd 16:41:44 *** Progman has joined #openttd 16:51:24 *** cHawk has quit IRC 16:52:41 *** berndj has quit IRC 17:02:28 <DorpsGek_III> [OpenTTD/OpenTTD] JMcKiern commented on pull request #7981: Feature #7735: Implement protocol handling https://git.io/Jvcdu 17:09:21 <Eddi|zuHause> this game finds ever more creative ways to gridlock for no reason 17:23:11 <SpComb> which game would that be? 17:24:59 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7981: Feature #7735: Implement protocol handling https://git.io/JvcFn 17:26:18 <nielsm> I'm guessing cities skylines 17:30:52 *** supermop_work has quit IRC 17:35:22 *** berndj-blackout has joined #openttd 17:35:58 <SpComb> I'm guessing TpF2, because my cities are certainly gridlocking in that game 17:37:58 <SpComb> private traffic doesn't seem to have any concept of "fast country road around town with minimal intersections" being a better choice than driving right through the center of the town with a dozen intersections 17:40:47 <Eddi|zuHause> cities skylines 17:41:35 *** supermop_work has joined #openttd 17:50:17 *** Wormnest has quit IRC 17:53:53 *** WormnestAndroid has quit IRC 17:54:28 *** WormnestAndroid has joined #openttd 18:02:28 *** Wolf01 has joined #openttd 18:03:42 <SpComb> https://steamcommunity.com/app/1066780/discussions/0/1745644504176977441/#c1745644504179627264 hmm, upgrade 16GB -> 32GB of RAM and framerate stabilizes, with windows reporting the game at 20GB usage? I need to order a second pair of DDR4 :D 18:04:10 <SpComb> totally reasonable for a simulation game to eat 20GB of RAM... I wonder how much the Lua GC weighs in there 18:10:15 *** frosch123 has joined #openttd 18:13:55 *** tokai has joined #openttd 18:13:55 *** ChanServ sets mode: +v tokai 18:14:10 <peter1138> plop 18:14:47 <nielsm> looking at upgrading my pc and 32 gb ram is almost a givet, mostly just wondering whetgher to dump the extra €130 on a mainboard that supports 3200 mhz memory over 2666 mhz 18:18:18 <peter1138> Hmm 18:20:29 *** gelignite has joined #openttd 18:20:49 *** tokai|noir has quit IRC 18:21:22 *** andythenorth has joined #openttd 18:21:24 <andythenorth> hello! 18:22:55 <Wolf01> Hi 18:26:08 <frosch123> nielsm: you need to divide the clockrate by the latency 18:27:21 <frosch123> clock/cl gives you the relevant performance number for memory 18:31:20 <FLHerne> nielsm: I doubt it really matters? 18:37:26 <peter1138> Not really. It's a benchmark thing. 18:37:44 <peter1138> As long as most work is done in the CPU cache you're unlikely to notice. 18:39:18 *** glx has joined #openttd 18:39:18 *** ChanServ sets mode: +v glx 18:45:51 <DorpsGek_III> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/JvcAo 18:45:51 <DorpsGek_III> - Update: Translations from eints (by translators) 18:46:36 <_dp_> last time I checked amd cpu's benefited a lot from a faster memory, intel not so much 18:56:27 *** Laedek has quit IRC 19:08:32 <SpComb> I'm wondering how many non-simulation games care about 16GB vs 32GB, if it's really a dedicated gaming PC 19:16:46 <andythenorth> hmm 19:16:56 <andythenorth> ok enough Blitz for today 19:23:01 <andythenorth> this was interesting https://github.com/UnicycleBloke/yagl 19:24:18 <andythenorth> next this https://wiki.openttd.org/NewGRF_Specification_Status 19:32:12 <andythenorth> oof I really need to wear my glasses for this crap :) 19:32:21 <andythenorth> the spec is all just a blur 19:33:54 <andythenorth> so for var 21/1A nml openttd_version needs to drop the bytes for svn rev? 19:33:55 <andythenorth> https://newgrf-specs.tt-wiki.net/wiki/GlobalVariables#OpenTTD_Version_.2821_.2F_A1.29 19:34:00 <andythenorth> https://newgrf-specs.tt-wiki.net/wiki/NML:General 19:36:29 *** WormnestAndroid has quit IRC 19:36:42 *** WormnestAndroid has joined #openttd 19:38:49 *** Wormnest has joined #openttd 19:39:18 <andythenorth> hmm not sure what to do with openttd_version 19:39:28 <andythenorth> it's still valid to test for SVN versions of OpenTTD 19:40:40 <andythenorth> seems massively overkill to have a procedure that diverges on openttd version, and returns different results 19:41:15 <nielsm> the right thing would be to add some kind of newgrf feature labels you can query for 19:42:28 <andythenorth> oof I am very out of my depth here :) 19:42:38 <andythenorth> I design entire systems, or specific details 19:42:45 <andythenorth> designing APIs I am terrible at 19:42:58 *** gelignite has quit IRC 19:43:11 *** gelignite has joined #openttd 19:46:42 <DorpsGek_III> [OpenTTD/OpenTTD] Berbe updated pull request #7286: Add #2155: newheightmapgame command https://git.io/fhNZl 19:47:42 <DorpsGek_III> [OpenTTD/nml] andythenorth opened issue #80: openttd_version: OpenTTD var 21/1A result has changed since OpenTTD moved to git https://git.io/JvchK 19:47:53 <andythenorth> did that capture the issue correctly? 19:53:16 *** Arveen has quit IRC 19:53:40 <DorpsGek_III> [OpenTTD/nml] nielsmh commented on issue #80: openttd_version: OpenTTD var 21/1A result has changed since OpenTTD moved to git https://git.io/JvchK 19:54:28 <DorpsGek_III> [OpenTTD/nml] andythenorth commented on issue #80: openttd_version: OpenTTD var 21/1A result has changed since OpenTTD moved to git https://git.io/JvchK 19:55:34 <DorpsGek_III> [OpenTTD/nml] nielsmh commented on issue #80: openttd_version: OpenTTD var 21/1A result has changed since OpenTTD moved to git https://git.io/JvchK 19:59:47 <andythenorth> thanks 20:00:37 <andythenorth> 256 persistent registers: PatchFlag 80 20:00:40 <andythenorth> what even is? 20:00:42 * andythenorth looks 20:01:40 <andythenorth> https://newgrf-specs.tt-wiki.net/wiki/TTDPatchFlags 20:02:24 <andythenorth> nml wiki claims ttdpatch_flags 20:02:28 <andythenorth> as a var 20:02:33 <andythenorth> but it's not found in my local checkout 20:03:02 <andythenorth> https://newgrf-specs.tt-wiki.net/wiki/NML:General 20:08:17 <DorpsGek_III> [OpenTTD/OpenTTD] Berbe updated pull request #7286: Add #2155: newheightmapgame command https://git.io/fhNZl 20:10:54 <DorpsGek_III> [OpenTTD/OpenTTD] Berbe updated pull request #7328: Feature: Improve restart command https://git.io/fhxPf 20:16:32 <DorpsGek_III> [OpenTTD/OpenTTD] Berbe updated pull request #7286: Add #2155: newheightmapgame command https://git.io/fhNZl 20:17:06 <DorpsGek_III> [OpenTTD/OpenTTD] Berbe updated pull request #7328: Feature: Improve restart command https://git.io/fhxPf 20:31:29 *** Wormnest has quit IRC 20:35:25 *** Arveen has joined #openttd 20:36:53 *** WormnestAndroid has quit IRC 20:37:48 *** WormnestAndroid has joined #openttd 20:55:09 <andythenorth> there is an nml class called PatchVariable 20:55:19 <andythenorth> not sure how that interacts with ttdpatch_flags 20:56:32 <andythenorth> hmm patch_variables looks promising 20:57:59 <andythenorth> hmm 20:59:11 <andythenorth> this looks relevant https://github.com/OpenTTD/nml/commit/dad3901ace153d9d7a6d00ffb9a07d90fb167e74 21:04:11 <andythenorth> oof I have no idea :) 21:13:22 *** spnda has quit IRC 21:17:05 *** sla_ro|master has quit IRC 21:45:09 *** nielsm has quit IRC 21:48:13 <DorpsGek_III> [OpenTTD/OpenTTD] Berbe opened pull request #7995: Fix 805ecd32be64e14d8555ebc06eadf673bdf401ee: Incorrect length specifier https://git.io/JvCfC 21:51:30 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #7995: Fix 805ecd32be64e14d8555ebc06eadf673bdf401ee: Incorrect length specifier https://git.io/JvCfW 21:51:32 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro closed pull request #7995: Fix 805ecd32be64e14d8555ebc06eadf673bdf401ee: Incorrect length specifier https://git.io/JvCfC 21:52:58 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro requested changes for pull request #7328: Feature: Improve restart command https://git.io/JvCfl 21:53:18 *** adikt has joined #openttd 21:53:38 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #7995: Fix 805ecd32be64e14d8555ebc06eadf673bdf401ee: Incorrect length specifier https://git.io/JvCfR 21:54:30 *** frosch123 has quit IRC 22:00:24 <DorpsGek_III> [OpenTTD/OpenTTD] Berbe commented on pull request #7995: Fix 805ecd32be64e14d8555ebc06eadf673bdf401ee: Incorrect length specifier https://git.io/JvCfK 22:04:20 *** andythenorth has left #openttd 22:05:00 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #7995: Fix 805ecd32be64e14d8555ebc06eadf673bdf401ee: Incorrect length specifier https://git.io/JvCfS 22:12:38 <DorpsGek_III> [OpenTTD/OpenTTD] Berbe updated pull request #7328: Feature: Improve restart command https://git.io/fhxPf 22:13:15 <DorpsGek_III> [OpenTTD/OpenTTD] Berbe commented on pull request #7328: Feature: Improve restart command https://git.io/JvCfj 22:17:22 *** Progman has quit IRC 22:18:21 *** Wolf01 has quit IRC 22:54:36 *** Laedek has joined #openttd 23:23:02 *** gelignite has quit IRC 23:34:00 *** gelignite has joined #openttd 23:35:45 *** gelignite has quit IRC 23:40:47 *** adikt has quit IRC 23:54:04 *** WormnestAndroid has quit IRC 23:54:07 *** WormnestAndroid has joined #openttd