Log for #openttd on 3rd March 2020:
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00:05:56  <DorpsGek_III> [OpenTTD/OpenTTD] ya-isakov commented on issue #8029: Black screen on SDL2-enabled OpenTTD, Sway and SDL_VIDEODRIVER=wayland
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11:34:24  <Samu> hi
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14:45:33  <DorpsGek_III> [OpenTTD/OpenTTD] glx22 commented on issue #8029: Black screen on SDL2-enabled OpenTTD, Sway and SDL_VIDEODRIVER=wayland
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17:18:13  <Samu> hmm dredging site near a coast, and an AI trying to load sand via trains
17:18:45  <Samu> it's not working, no sand goes to the station
17:19:07  <Samu> serve_neutral_industries setting
17:19:27  <Samu> working as intended, but breaking ais
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17:48:02  <Samu> KrakenAI, AIAI, NoCAB are failing
17:52:08  <Samu> i wonder now why are thei failing :p
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18:19:22  <Samu> EA is spamming me with emails
18:19:33  <Samu> Answers HQ
18:19:37  <Samu> wtf is that
18:20:35  <Samu> Sixth Anniversary
18:20:35  <Samu> You've been a member of Answers HQ for six years!
18:20:46  <Samu> really? i don't even know wtf this is
18:27:29  <andythenorth> YO
18:27:33  <andythenorth> I AM HERE
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18:44:20  <andythenorth> cat is here!
18:44:24  <andythenorth> quak says cat
18:45:05  <frosch123> hoi cat
18:45:26  <frosch123> where is alf?
18:46:03  <debdog> on a date with Ronda
18:46:05  <Eddi|zuHause> taxis seem like the worst mode of transport in C:S
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18:47:20  <andythenorth> I has new idea
18:47:22  <andythenorth> Iron Horses
18:47:28  <andythenorth> web based train newgrf maker
18:47:36  <Wolf01> Yes
18:47:43  <andythenorth> step 1: teach openttd to compile grf from remote GH repo
18:47:50  <Eddi|zuHause> i'm fairly sure you had this idea before
18:47:59  <andythenorth> it was a TERRIBLE idea last time
18:48:02  <andythenorth> this time it is good
18:48:21  <Wolf01> Port the compiler to javascript
18:49:08  <Eddi|zuHause> i've got this offer to become a PHP developer for a bank... let's say i'm... hesistant
18:49:49  <andythenorth> so many reasons to question that
18:50:17  <andythenorth> Wolf01: wasm compiler
18:50:21  <andythenorth> wasm openttd in browser
18:50:36  <andythenorth> two tabs, one edits train value, other reloads it in openttd live
18:51:02  <andythenorth> we could put the editor directly into openttd, but I think that would be a TERRIBLE IDEA
18:51:16  <Wolf01> Web based OTTD is real
18:52:10  <andythenorth> I know
18:52:14  <andythenorth> wasm is real
18:52:19  <andythenorth> against all probability
18:52:22  <andythenorth> ooh
18:52:30  <andythenorth> we could put a GitHub client into OpenTTD
18:52:35  <andythenorth> then edit vehicles in place
18:52:37  <andythenorth> then commit back
18:52:52  <Wolf01> THAT is a terrible idea
18:53:02  <andythenorth> we could put a GH client cross-compiled into WASM into a browser in OpenTTD in WASM
18:55:17  <FLHerne> andythenorth: Your ideas are steadily getting worse
18:56:47  <frosch123> he watched the METAL video too often
19:12:40  <LordAro> it's the sort of bad idea where you just laugh at it, rather than try to explain why it's so bad
19:14:44  <TrueBrain> But with enough bad ideas, there is a single brilliant one :)
19:14:48  <TrueBrain> Just keep it up!
19:15:53  <andythenorth> the WASM future will happen
19:16:07  <andythenorth> one day, we'll even run JS on servers :P
19:16:21  <Wolf01> We already do it
19:16:26  <andythenorth> omfg
19:16:31  <TrueBrain> still dreading the day we have an OS running in a browser
19:16:34  <Wolf01> Node based apps
19:16:36  <TrueBrain> wait .. that already happened 10 years ago
19:17:05  <andythenorth> when I learnt Macromedia Director, the first thing I thought was 'can I make the GUI part of the OS?'
19:17:25  <andythenorth> then I made a slideshow instead :P
19:17:26  <andythenorth> much easier
19:17:40  <Wolf01> Of an OS?
19:17:56  <andythenorth> of 5 photos
19:18:17  <andythenorth> making all the window / file manager part of an OS would be at least twice as much work
19:18:31  <TrueBrain> at least, that is correct
19:20:16  <andythenorth> I miss cross-platform fully graphical runtimes :(
19:20:23  <TrueBrain> you miss browsers?
19:20:23  <andythenorth> director, flash
19:20:45  <andythenorth> I was going to learn Unity, but then it turned out to be broken
19:21:00  <andythenorth> oh there was also Silverlight
19:21:02  <andythenorth> 'lol'
19:21:38  <andythenorth> eh wat, Unity still exists?
19:21:45  <andythenorth> I thought it died under crippling CVEs
19:21:48  <TrueBrain> duh
19:21:51  <TrueBrain> and it is kicking ass
19:22:58  <andythenorth> oh it was the browser plugin that got banned
19:23:38  <andythenorth> hmm
19:25:31  <TrueBrain> right, time to write parsers for the Base* types
19:30:32  <andythenorth> hmm
19:30:37  <andythenorth> extra train info for Horse?
19:30:41  <andythenorth> or tanks :P
19:31:34  <TrueBrain> what-ever you feel like ;)
19:35:02  <frosch123> maybe buy more flour, sugar and rice?
19:47:31  <Eddi|zuHause> have you been to a supermarket lately? :p
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19:48:47  <frosch123> shopping is entertaining, whenever there is an empty shelf, you check what is sold there normally, and then wonder who tf would stockpile that
19:51:11  <TrueBrain> "Exception: option metadata:blitter is missing" <- hmmmmm
19:51:21  <TrueBrain> seems not all base graphics have that entry :D
19:52:01  <frosch123> i wonder whether it is even used :p
19:52:03  <TrueBrain> musa made it mandatory :)
19:52:14  <frosch123> i thought that kind of stuff is auto-detected
19:52:38  <TrueBrain> I dunno .. just reading implementations :)
19:52:53  <TrueBrain> "Exception: option origin:default is missing" <- seems that is optional too
19:52:55  <frosch123> hmm, ah, there was some logic depending on "some sprites are 32bpp" vs "most sprites are 32bpp"
19:53:37  <TrueBrain> seems md5 of base graphics does not depend on content of .obg file
19:53:45  <TrueBrain> so possibly this is worth cleaning
19:54:38  <TrueBrain> I don't get what [origin] does tbh :P
19:54:54  <frosch123> it is displayed when the md5sums are incorrect
19:55:03  <TrueBrain> ah .. okay, that makes sense
19:55:11  <TrueBrain> and I guess it used to be that you had to tell that per file
19:55:15  <TrueBrain> and now you can also set a "default"
19:55:37  <frosch123> ottd loads the baseset with most files present, and dispalys a message when one file is missing or broken
19:56:03  <TrueBrain> so musa is a lot more strict
19:56:06  <TrueBrain> I guess that is not a bad thing
19:56:22  <frosch123> TrueBrain: the "per file" is for original graphics, "openttd.grf" is "redownload ottd", rest is "get all files from your ttd cd"
19:56:52  <TrueBrain> yeah .. but 2 base graphics we have on file doesn't define a "default", but do for each file it contains
19:56:52  <frosch123> so, probably not used by any bananas set :)
19:57:11  <TrueBrain> but those are older non-active ones
19:57:16  <TrueBrain> so I guess it is fine to just leave them or what-ever
19:58:17  <frosch123> it's probably hard to trigger those messages, users would have to modify the tars they download
19:58:30  <TrueBrain> yeah
20:00:39  <TrueBrain> when will OpenGFX and co be bumped to 1.0?
20:00:43  <TrueBrain> as I guess they are done?
20:01:36  <Samu> I found a bug with AITileList_IndustryProducing
20:01:50  <frosch123> when people were working on it, it was not considered done
20:02:22  <Samu> if serve_neutral_industries is disabled, this still returns tiles
20:02:31  <Samu> it should return no tile
20:02:41  <frosch123> just noone is interested in finishing the remaining draft sprites
20:02:52  <TrueBrain> frosch123: ah ..
20:02:54  <TrueBrain> and OpenSFX?
20:03:33  <frosch123> no idea, i think rb was the only contributor
20:03:47  <TrueBrain> I think this is a nielsm to wrap up to 1.0 if possible :)
20:03:58  <frosch123> maybe he hoped someone would do a real soundset somewhen :)
20:05:00  <frosch123> last year there was some dude on the forums mailing original authors of opensfx, and asking them for a more free license
20:05:43  <frosch123> they got some responses, but it's still not debian core
20:06:13  <frosch123> anyway, why do you care about version numbers?
20:06:28  <TrueBrain> was just annoying me, to see < 1.0, for something that is not moving :)
20:06:57  <Samu> GetStationCoverageRadius should be deprecated
20:07:04  <frosch123> i guess you can name nml 1.0 when you implement stations :p
20:07:11  <Samu> but that would break many AIs that use it
20:07:13  <frosch123> but the rest has no real agenda
20:07:35  <TrueBrain> fair enough :)
20:08:14  <frosch123> i still don't get why people invest so much time into music sets
20:08:35  <TrueBrain> people just fancy it, I guss
20:08:52  <frosch123> unless a game can play context-specific music matching the game state, external players are always superior
20:09:22  <TrueBrain> Exception: the short name is not 4 long
20:09:23  <TrueBrain> oh-oh ...
20:09:31  <frosch123> lol
20:09:36  <frosch123> what did old bananas do?
20:09:41  <TrueBrain> "name        = Holiday Island"
20:09:46  <TrueBrain> how is this parsed in OpenTTD ...
20:10:05  <TrueBrain> all Base Music sets have ".mid", but 1 has ".gm"
20:10:08  <TrueBrain> both are fine?
20:10:30  <frosch123> nielsm may know
20:10:39  <TrueBrain> 4 base music sets have wrong "shortnames"
20:10:51  <TrueBrain> owh, wrong paste:
20:10:51  <TrueBrain> shortname   = Holiday
20:11:19  <TrueBrain> and yes, we have shortname and ShortName and short_name
20:11:20  <TrueBrain> :D
20:11:32  <frosch123> i can select those sets in-game
20:11:45  <TrueBrain> only first 4 chars are used
20:11:51  <TrueBrain> so the error is correct :) But it is harmless
20:12:52  <frosch123> "default = Holiday"
20:13:06  <frosch123> someone entered "holiday" into every field they did not understand :)
20:16:18  <TrueBrain> Exception: option metadata:description.da_da set but not expected
20:16:22  <TrueBrain> ah, you can also translate those
20:16:26  <TrueBrain> good to know :D
20:17:11  <frosch123> da_da ?
20:17:18  <frosch123> da_DK ?
20:17:28  <TrueBrain> dunno .. random entry
20:17:52  <TrueBrain> could also validate language-tags, I guess
20:19:52  <TrueBrain> "Exception: option metadata:palette set but not expected" <- in a Base Sounds set :D
20:19:53  <TrueBrain> lol
20:22:29  <nielsm> frosch123: the windows version of TTD had the music files named as .gm and .awe and .fm (iirc) but they were just standard midi files
20:22:51  <frosch123> sound palettes are an early version of sound fonts?
20:22:54  <TrueBrain> so I can rename .gm to .mid, and it would still work fine?
20:23:02  <TrueBrain> frosch123: pretty sure someone copy/pasted too much :P
20:23:25  <nielsm> well the original_win music set expects the files named as .gm
20:23:35  <nielsm> just make sure the .obm file refers to the right file names :)
20:23:50  <TrueBrain> yeah, but I am creating the validation for them :)
20:24:35  <nielsm> I'd say rather check that the files have a standard midi file header, than validate file extension
20:25:21  <TrueBrain> first is a good idea, sure
20:25:35  <TrueBrain> but all but 1 have the .mid extension ..
20:25:53  <TrueBrain> basically, I have to use the extension to know what type it is, after which I validate it really is that type :P
20:26:02  <TrueBrain> (so .grf means NewGRF, and after that it is checked it really is a NewGRF)
20:26:30  <nielsm> yeah just assume .mid or .gm are midi files
20:26:55  <TrueBrain> k, tnx
20:27:07  <nielsm> really, all music sets should just use .mid and nothing else, using .gm for a non-ttd music set is misunderstood
20:27:24  <TrueBrain>     print(set(keys_in_section) - set(keys))
20:27:24  <TrueBrain> TypeError: 'type' object is not iterable
20:27:28  <TrueBrain> okay .. that error is new to me ...
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20:29:01  <TrueBrain> okay, I need to fix up some Base Sets in order to import them, but it is all very minor
20:29:03  <TrueBrain> and should not impact md5
20:29:19  <TrueBrain> what is the default for blitter .. hmm
20:29:52  <nielsm> 32bpp-anim afaik
20:30:10  <TrueBrain> in the base-graphics section
20:30:33  <glx> base graphics are 8bpp usually
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20:31:16  <TrueBrain> "usually" is not the answer I am looking for :D
20:31:21  <TrueBrain> can't find where this blitter entry is read ..
20:31:30  <frosch123> this->blitter = (item != nullptr && *item->value == '3') ? BLT_32BPP : BLT_8BPP;
20:31:31  <TrueBrain> ah, there it is
20:31:41  <TrueBrain> all entries are read with "fetch_metadata("palette");"
20:31:42  <TrueBrain> except blitter :D
20:31:55  <TrueBrain> so if the first char is "3", it is 32bpp
20:31:56  <TrueBrain> lol
20:31:59  <TrueBrain> now that is lazy coding :D
20:32:01  <TrueBrain> tnx frosch123  :)
20:32:02  <glx> nice validation
20:32:12  <LordAro> aha
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20:32:30  <frosch123> it will work until ottd 3.0 or something
20:34:03  <TrueBrain> okay, added a shit-ton more validation on base-sets .. found a few boo-boos .. but that concludes validating upload-files for most part, I guess ..
20:34:09  <TrueBrain> owh, right, "mid/gm" and "cat" files
20:34:16  <TrueBrain> after that .. md5sums ..
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20:34:55  <glx> haha just got an email from central bank of nigeria on my address
20:35:13  <TrueBrain> YOU WON THE LOTTERY!
20:35:16  <frosch123> i think i already deleted that one from info
20:35:16  <TrueBrain> We are so happy for you :)
20:35:47  <frosch123> oh, 20:03 to info, 20:16 to me
20:36:07  <Samu> i received 8 "badges" from EA, their Answers HQ, 1 email per badge
20:36:14  <frosch123> heavy workload :)
20:36:20  <Samu> i dont even use their service
20:36:39  <TrueBrain> "Exception: option names:piano_roll.mid is missing" <- it now even detects issues like this, sweet :)
20:37:18  <TrueBrain> [origin]
20:37:18  <TrueBrain> default = Licensed under a variant of the MIT license; see license.txt for details. Contact the author at
20:37:23  <TrueBrain> frosch123: I think nobody understands [origin]
20:37:28  <andythenorth> frosch123: did I miss a memo about stockpiling? o_O
20:37:37  <glx> yesterady it was a products inquiry "The attached file contains two products list so we have combined them with an iso for easier download. Kindly find purchase inquiry as attached to this email then click on the iso file to find inquiry lists. "
20:37:48  <frosch123> TrueBrain: unless ottd requires it, you can just delete it
20:37:55  <frosch123> no sane way to trigger it
20:38:09  <TrueBrain> so why did someone add it, I wonder :D
20:38:13  <nielsm> I think the origin section is only supposed to tell you how to obtain the data files the set requires if you don't have them
20:38:15  <glx> they are inventive these days
20:38:21  <nielsm> i.e. original media to copy the files from
20:38:32  <nielsm> (copyrighted media files that can't be distributed)
20:39:03  <TrueBrain> "DEBUG(grf, 1, "No origin warning message specified for: %s", filename);"
20:39:04  <TrueBrain> if not set
20:39:09  <frosch123> andythenorth: weird people started panicking on saturday, and are now wondering what they shall do with flour, sugar and green kale... and are now looking for info how to cook that
20:39:41  <TrueBrain> well, I just leave it as is .. what-ever :P
20:40:01  <frosch123> TrueBrain: it was useful when people copied original files, it's pointless for bananas downloads
20:40:24  <TrueBrain> but OpenTTD "requires" it, I guess
20:40:37  <glx> frosch123: but flour and sugar can be kept forever, no hurry
20:40:50  <andythenorth> I am not going to panic until deliveroo delivery times go up past 1.5 hours
20:40:57  <frosch123> glx: their children will be happy :)
20:41:11  <TrueBrain> so how to validate mid/gm/cat .. what are their headers ..
20:41:16  <Samu> is this a big message?
20:41:18  <Samu> Fix: AI/GS Creating a list of tiles that will accept or produce cargo for a given industry were not considering whether the industry could only be serviced by its neutral station only
20:41:25  <glx> too long
20:41:28  <frosch123> prefix those questions with "nielsm" :)
20:41:29  <glx> definitely
20:41:29  <Samu> ok, help me reduce
20:41:52  <nielsm>
20:42:12  <TrueBrain> nielsm: k, that is mid/gm? Also cat?
20:42:28  <TrueBrain> no, cat is different ..
20:42:33  <nielsm> nobody should be uploading cat music to bananas
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20:42:41  <nielsm> there aren't any tools to create it afaik
20:42:44  <TrueBrain> nielsm: OpenSFX kinda requires you doing so? :)
20:43:04  <nielsm> ah, well cat files don't have any magic to recognise
20:43:12  <glx> Samu: Fix: [AI/GS] Consider neutral station setting when creating AITile lists
20:43:19  <nielsm> but you can try to parse the directory and see if it makes sense
20:43:24  <Samu> wow, nice
20:43:29  <nielsm> sound effect cat files should always have a fixed amount of entries too
20:43:39  <glx> or tile list, as it's for both
20:43:52  <TrueBrain> nielsm: I have no clue what cat files are :D Happen to know where it is parsed in the code or something to go by?
20:44:08  <glx> weird packing format :)
20:44:32  <frosch123> nielsm: TrueBrain: cat are created with
20:44:52  <glx> cat meaning catalog but many different format in real world IIRC
20:45:22  <Samu> ScriptTileList_IndustryAccepting and ScriptTileList_IndustryProducing, they already have long names
20:45:48  <glx> it's ok for function names
20:45:57  <Samu>
20:46:00  <glx> will be hard to shorten the names
20:47:44  <DorpsGek_III> [OpenTTD/OpenTTD] SamuXarick opened pull request #8030: Fix: [AI/GS] Consider neutral station setting when creating tile lists
20:48:02  <TrueBrain> surprisingly, all midi files are valid midi files :P
20:48:19  <frosch123> TrueBrain: looks like cat has no real header, it's just binary data
20:48:34  <TrueBrain> so nothing to do any validation on?
20:48:35  <frosch123> <- you could replicate that, but probably tmwftlb
20:48:38  <TrueBrain> size-bytes or anything?
20:48:46  <nielsm> yeah cat files start with an index of pointers into the file
20:49:15  <nielsm> first 32 bits (little endian) is a pointer to the data of the first data contained
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20:49:30  <nielsm> everything before that should be the index
20:49:59  <nielsm> so just read the first dword and divide by 4 to get number of entries
20:50:21  <TrueBrain> code appears to be a tiny bit more complex nielsm
20:50:31  <TrueBrain> but frosch123 's link works, I guess
20:50:36  <frosch123> is the number of sounds fixed?
20:50:42  <nielsm> I think it is yes
20:50:53  <frosch123> then the first 4 bytes only have two valid values
20:50:53  <nielsm> sound effects cat files should always have the same number of entries
20:51:32  <TrueBrain>
20:51:34  <TrueBrain> holy crap
20:51:41  <TrueBrain> okay, nevermind, I just process these "raw" :P
20:51:57  <nielsm> I don't think you need to validate the contained sound data
20:52:01  <nielsm> just that the header makes sense :)
20:52:04  <frosch123> TrueBrain: first dword must be 73 or 73+0x80000000
20:52:21  <nielsm> yeah
20:52:23  <nielsm> that
20:52:37  <TrueBrain> @base 10 16 73
20:52:37  <DorpsGek> TrueBrain: 49
20:52:42  <frosch123> nah, there is another factor 8
20:52:43  <Samu> the "Accepting" list actually didn't really need a fix, as GetAcceptanceAroundTiles already does the check, but it would be executing needless code
20:52:52  <frosch123> 73*8 or 73*8+0x80000000
20:52:57  <nielsm> you can also verify that all entries in the file index are valid pointers into the file
20:52:59  <Samu> i made it return earlier
20:53:54  <Samu> i'll post in the PR
20:54:15  <TrueBrain> @calc 73*8
20:54:15  <DorpsGek> TrueBrain: 584
20:54:18  <TrueBrain> @base 10 16 584
20:54:18  <DorpsGek> TrueBrain: 248
20:54:27  <DorpsGek_III> [OpenTTD/OpenTTD] SamuXarick commented on pull request #8030: Fix: [AI/GS] Consider neutral station setting when creating tile lists
20:55:45  <TrueBrain> frosch123: works, cheers :)
21:03:15  <TrueBrain> okay ... md5 of all single objects ... except for heightmaps .. (I am trying to avoid a .. tricky for heightmaps :D)
21:03:43  <Samu> that fix, fixes AIAI
21:03:46  <Samu> :)
21:06:19  <Samu> also fixes KrakenAI
21:06:53  <TrueBrain> there is the checksum, w00p
21:07:57  <TrueBrain> someone uploaded an AI Library as AI :)
21:08:01  <TrueBrain> well, that is never going to work :P
21:08:32  <TrueBrain> so many mistakes that BaNaNaS made :P
21:08:40  <TrueBrain> who wrote that validation?!
21:08:44  <Samu> also fixes NoCAB
21:09:19  <Samu> last one that was failing is OtviAI, let's check
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21:14:53  <Samu> also fixes OtviAI
21:14:55  <Samu> barelly
21:15:17  <Samu> it doesn't start building, but still have it in its plans
21:15:25  <Samu> so it's all good
21:15:29  <DorpsGek_III> [OpenTTD/eints] frosch123 opened pull request #6: Fix validation of {G ...}
21:16:20  <frosch123> i love it when you debug for an hour, and then only need to add two short lines
21:18:00  <Samu> oh, WormAI was also affected, it's also fixed
21:22:48  <TrueBrain> hmm .. I wonder if common users know how to create a ob[gms] file, with the md5sums in there :P
21:23:16  <TrueBrain> but okay .. I think the validation code is ready now .. which is a lot quicker than I expected :)
21:23:29  <frosch123> the music set authors were rather common people
21:24:22  <TrueBrain> now validating every BaNaNaS upload .. to see if I did my work correctly :P
21:25:31  <frosch123> andythenorth: why does eints request that newgrf translators use the same amount of colour coded in translations, while it does not require that for gs and ottd?
21:25:35  <DorpsGek_III> [OpenTTD/eints] glx22 approved pull request #6: Fix validation of {G ...}
21:25:59  <TrueBrain> I think the flow will be something like this: upload a grf, it looks up if this is a new version of an existing, or a new entry. It asks you to validate the finding. It asks you to fill in the blanks, like: upload readme.txt, upload license.txt, etc. If that is all done, you can hit publish
21:26:06  <TrueBrain> this works for newgrf, scenarios and heightmaps
21:26:17  <TrueBrain> for AI/GS (library), you can either upload your nut-files
21:26:21  <TrueBrain> or a zip with them in there
21:26:26  <TrueBrain> and the flow goes from there
21:26:39  <TrueBrain> for Base Sets, you can start with uploading a ob[gms], and the grfs after
21:26:41  <TrueBrain> or as a zip too
21:26:57  <TrueBrain> so basically: upload all the files, you get asked some questions to make sure we understood your request
21:27:03  <TrueBrain> should be easy enough
21:27:22  <frosch123> glx: on the "commits" tab you can see the diff per commit
21:28:29  <DorpsGek_III> [OpenTTD/eints] frosch123 merged pull request #6: Fix validation of {G ...}
21:28:47  <glx> yeah didn't notice there were 2 commits ;)
21:28:59  <TrueBrain> even then you needed the "hide whitespace" :P
21:29:03  <frosch123> hmm, gh's split-view diff is substandard
21:29:25  <frosch123> other tools highlight diffs based on characters in that case
21:29:41  <TrueBrain> it does at the bottom
21:29:48  <TrueBrain> but for some reason it detected a remove too :P
21:31:17  <frosch123> <- hey, exactly 10 months :)
21:31:37  <Samu> how do i request a backport requested?
21:32:00  <Samu> it's a serve_neutral_industries fix which is a new feature for 1.10
21:32:13  <nielsm> ask someone to add the tag
21:32:19  <Samu> nielsm, add the tag
21:32:20  <Samu> :p
21:32:39  <glx> done
21:33:05  <Samu> well in that case, 8020 also needs it
21:33:12  <TrueBrain> well done frosch123  :)
21:33:28  <andythenorth> frosch123: eints, don't know :)
21:33:33  <TrueBrain> Samu: how was that asking?! :o
21:33:37  <Samu> oops 8021
21:34:17  <Samu> it went well
21:34:54  <Samu> i dont think 8009 is yet ready for the bakcport requested tag
21:35:10  <Samu> but 8021 is
21:36:34  <Samu> cool, thx, wondering if there's still time those will get into 1.10
21:38:18  <Samu> 8001/8009 is difficult to solve
21:39:00  <Samu> better not rush it into 1.10
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21:42:40  <TrueBrain> 1200 lines of code to validate BaNaNaS uploads .. lol
21:42:46  <TrueBrain> and it aint done yet :P
21:47:41  <Eddi|zuHause3> if you write more than 100 lines in a day, you're probably doing it wrong
21:48:19  <DorpsGek_III> [OpenTTD/eints] frosch123 opened pull request #7: Add new string codes from OpenTTD 1.9 and 1.10
21:48:45  <frosch123> gh still sorts commits by author date, instead of by commit date
21:48:52  <TrueBrain> yup :(
21:54:34  <TrueBrain> only 25 uploads did not validate; 80% of that is OpenGFX, and 100% are Base Sets :D
21:54:35  <TrueBrain> how nice :D
21:56:02  <Eddi|zuHause3> nobody needs those... ship it :p
21:57:41  <TrueBrain> awh, AI/GS detection is broken :P
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22:06:20  <DorpsGek_III> [OpenTTD/eints] glx22 approved pull request #7: Add new string codes from OpenTTD 1.9 and 1.10
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22:20:36  <DorpsGek_III> [OpenTTD/eints] frosch123 merged pull request #7: Add new string codes from OpenTTD 1.9 and 1.10
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