Log for #openttd on 29th March 2020:
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07:07:21  <andythenorth> o/
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07:16:30  <peter1138> Yes
07:38:16  <andythenorth> LordAro we have a winner...
07:38:30  <andythenorth> hmm seems I slept a long time
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08:06:38  <DorpsGek_III_> [OpenTTD/OpenTTD] RailwAI commented on issue #8048: Path is not released, after it was reserved through another train causing a crash
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08:14:42  <DorpsGek_III_> [OpenTTD/content-server] TrueBrain commented on pull request #1: Add: first version of the content_server rewritten in Python
08:14:49  <TrueBrain> ugh, I can only do comment by comment
08:14:50  <TrueBrain> that is shit
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08:20:12  <DorpsGek_III_> [OpenTTD/content-server] TrueBrain commented on pull request #1: Add: first version of the content_server rewritten in Python
08:21:07  <DorpsGek_III_> [OpenTTD/content-server] TrueBrain commented on pull request #1: Add: first version of the content_server rewritten in Python
08:22:59  <DorpsGek_III_> [OpenTTD/content-api] TrueBrain commented on pull request #3: Add: first version of content-api
08:25:53  <DorpsGek_III_> [OpenTTD/content-api] TrueBrain commented on pull request #3: Add: first version of content-api
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08:44:50  <DorpsGek_III_> [OpenTTD/content-server] TrueBrain commented on pull request #1: Add: first version of the content_server rewritten in Python
08:49:08  <TrueBrain> so ... who would be able to create the smallest possible valid grf for me? Like ~100 byte in size. It doesn't have to do anything, just for testing purposes
08:50:51  <TrueBrain> or is the one in NML regression/expected/001_action8.grf about the smallest it gets?
08:51:15  <planetmaker> that's probably as small or not much bigger
08:51:46  <Eddi|zuHause> how big is the emphasis on "smallest"?
08:52:02  <planetmaker> you could leave out the description string, I guess
08:52:08  <TrueBrain> I just need it for test cases, so not really that big Eddi|zuHause  :)
08:52:11  <Eddi|zuHause> i'm sure you can scratch a byte off here and there
08:52:51  <TrueBrain> I was just now experimenting with OpenGFX, which is not ideal for test-cases :D
08:52:52  <TrueBrain> ghehe
08:53:16  <Eddi|zuHause> the regression tests probably work for that .)
08:53:50  <Eddi|zuHause> i think i lost an eye
08:53:54  <TrueBrain> :(
08:54:00  <TrueBrain> you are not sure yet?
08:54:16  <Eddi|zuHause> and still no MOM update
08:54:26  <planetmaker> Yeah, you can scrape bytes by making the name and description shorter; if that's not needed... use that first regression
08:54:58  <TrueBrain> tnx planetmaker
08:55:13  <TrueBrain> wtf is MOM?
08:55:45  <Eddi|zuHause> Metro Overhaul Mod is a mod for cities skylines
08:56:27  <TrueBrain> ah :)
08:56:37  <Eddi|zuHause> which was a bit thrown off because they implemented part of that functionality in the base game now
08:57:08  <planetmaker> <-- then keep fit avec la legion etranger ;)
08:57:46  <TrueBrain> okay .. to make a regression set for content-api, I need to invent my own language to write test-cases for it ... this will be "fun"
08:57:47  <TrueBrain> lol
08:57:56  <TrueBrain> that, or use "curl"
08:58:02  <TrueBrain> which is a disaster waiting to happen
08:58:36  <planetmaker> he
08:58:47  <Wolf01> totally
08:59:14  <planetmaker> lol @ wolf :)
08:59:18  <TrueBrain> curl -v -X PUT "${HOST}/new-package/${TOKEN}" -H "accept: */*" -H "Authorization: Bearer NNNN" -H "Content-Type: application/json" -d "{\"version\":\"v0.1-beta4\",\"description\":\"my description\",\"license\":\"GPL v2\",\"name\":\"TestMyPackage\",\"dependencies\":[{\"content-type\":\"newgrf\",\"unique-id\":\"47590101\",\"md5sum-partial\":\"210fdef5\"}],\"compatibility\":[{\"name\":\"master\",\"conditions\":[\">= 1.0.0\",\"< 1.7.0\"]}]}"
08:59:23  <TrueBrain> not sure that is readable in regressions :)
08:59:57  <planetmaker> ehm... for very particular definitons of 'readable' one might agree :)
09:00:09  <Eddi|zuHause> TrueBrain: could use a touch of pretty-printing
09:04:34  <TrueBrain>
09:04:36  <TrueBrain> might be nicer to read
09:12:39  <Eddi|zuHause> but that's all-in on the pretty printing, with none of the functionality left to see
09:12:53  <Eddi|zuHause> which is the opposite extreme
09:13:25  <Eddi|zuHause> not necessarily helpful in trying to figure out what's actually happening
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09:18:46  <TrueBrain> yeah, but I don't feel like parsing the curl resulsts either :P So this is all just annoying :D Well, it is meant as a regression set, so I guess this will do
09:18:53  <TrueBrain> at least easier to implement in a sane and reproducable way
09:20:21  <NGC3982> how do i install openttd for ubuntu 19.10?
09:20:31  <TrueBrain> apt install openttd
09:20:32  <TrueBrain> :)
09:22:49  <NGC3982> that seems to install 1.9.1.
09:22:54  <NGC3982> is 1.9.3 possible?
09:23:26  <Eddi|zuHause> ubuntu is always a few versions behind
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09:55:23  <TrueBrain> that moment that subprocesses are not killed when you expect them to be :P Lalalalaaaa
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10:06:16  <Samu> hello
10:06:19  <andythenorth> this was my yesterday
10:09:03  <NGC3982> does multiplayer bots exist in openttd?
10:09:18  <NGC3982> as standalone clients and not server-side AI?
10:12:07  <_dp_> Well, I wrote one so they definitely "exist"
10:12:29  <_dp_> dumb af though
10:15:20  <_dp_> but if you suspect your competitors to be robots I highly doubt it
10:15:29  <_dp_> even though they sometimes look very much like one :p
10:27:44  <Samu> i'd like a client-side ai at times, to see how they'd behave on the existing servers
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10:45:29  <andythenorth> isn't that just an AI running in a client?
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10:56:04  <TrueBrain> "2020-03-29 11:55:48 ERROR    Regression failed for regression/001_success_newgrf.yaml"
10:56:06  <TrueBrain> well, that seems to work
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11:19:39  <andythenorth> oof and lol
11:20:28  <andythenorth> I have wifi APs overlapping so that every room is in -40dBm to -60dBm range
11:20:47  <andythenorth> but macos is configured to hold the current AP until signal drops to -75dBm
11:20:52  <Eddi|zuHause> i've spent way too much on C:S DLCs and still don't have all of them :/
11:22:37  <andythenorth> so my laptop holds the signal to an AP that is doing 100Mbps instead of switching to the one that is doing 700Mbs
11:23:08  <andythenorth> this is becoming a dumb concern, because broadband is 160Mbps on a good day :P
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11:24:29  <Eddi|zuHause> if only you had a useful os that you could actually configure
11:24:52  <Eddi|zuHause> MacOS is very "if it doesn't work in the default configuration, it won't work at all"
11:26:55  <andythenorth_> I have changed the setting, but there are 6 more apple devices in the house and I can't be bothered to change it on those
11:27:32  <andythenorth_> the intent of the default is to stop it flapping between nearby APs, with potentially several seconds of handshake
11:28:01  <andythenorth_> based on mesh network designs that are supposed to overlap at 67dBm
11:29:31  <andythenorth_> I should probably have bought Ubiquiti mesh gear instead of this discounted-on-amazon TP-link system
11:30:09  <andythenorth_> it's all magical auto-self-configuring, no user controls
11:30:34  <andythenorth_> the APs have to overlap at -50dBm because my house isn't big enough to put them further apart
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11:31:13  <andythenorth_> but thick internal walls mean I can't just put 2 central APs, they can't cover the outlying rooms
11:31:25  * andythenorth_ should join a wifi forum or something eh, this is so OT
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11:34:47  <rotterdxm> hi, i´m doing more work on the mediterranean buildings, have had 3 people now that suggest it could be a town building set. i´m going to see how far I get; other than the farms and some water based buildings, FIRS and CHIPS style objects is pretty complete
11:35:55  <rotterdxm> was thinking water wells, hacienda style buildings, small church/chapel, market stalls. if anyone has ideas for objects like those i´m open to try making them
11:35:55  <andythenorth_> it looks pretty good eh :)
11:36:05  <andythenorth_> are you doing them as objects, or houses?
11:36:08  <rotterdxm> yeah definitely, i am so stunned by those screenshots by Alex
11:36:15  <rotterdxm> they are currently objects based on the flour mill
11:36:23  <rotterdxm> and one of those plantation buildings
11:36:30  <andythenorth_> I might have to do a house set, it's the only way to fix FIRS v4
11:36:31  <rotterdxm> go figure how much I could make from those
11:36:48  <rotterdxm> spritesheet is frigging huge right now
11:36:51  <andythenorth_> ha
11:37:15  <rotterdxm> i am seriously considering mediterranean building set
11:37:25  <rotterdxm> i´m currently touching up the cobblestone NRT from supermop
11:37:31  <rotterdxm> to have more rounded corners
11:38:30  <rotterdxm> what´s a good ratio of larger to smaller buildings for a town set?
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11:39:52  <rotterdxm> i can add my own categories right, like banks, hospitals, water towers, libraries already exist
11:41:47  <andythen_> don't see why not
11:42:02  <andythen_> water towers and banks are industries in the default game
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12:11:32  <Samu> why is Localization/Volume Units a game setting, i thought it was gui only
12:11:45  <Samu> intriguing, must investigate
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12:13:30  <Samu> a 14 years old kid died to corona
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12:15:13  <andythen_> Samu is this news or is it disturbing you?
12:15:43  <Samu> news headlines... i guess
12:16:56  <andythen_> the clinically serious effects of covid in a paediatric cohort are minimal
12:17:14  <andythen_> the main suspected issue is asymptomatic kids infecting adults
12:17:22  <andythen_> i.e. kids kill grandma
12:17:57  <andythen_> no-one is 100% not at risk, and every death is a tragedy etc
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12:20:06  <andythen_> right now, 2019-2020 flu is much more concerning for kids
12:20:33  <andythen_> one of the highest child flue death rates in USA since 2004, but we're used to flu so we discount it
12:22:49  <Samu> oh, localisation settings other than volumes units are also saved in the savegame
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12:28:29  <Samu> a few months ago I had the idea to make recessions last longer
12:29:54  <Samu> how long should they last?
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12:32:00  <andythen_> from 2008 until 2018 :P
12:32:02  <andythen_> oof
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12:37:32  <TrueBrain> yippie, I can now decently test content-api :)
12:37:36  <TrueBrain> now to write test-cases ... lol
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12:56:58  <Samu> how much is uint8 i forgot
12:57:16  <Samu> 255
12:57:24  <Samu> ok recessions can last up to 255 years, :)
13:17:29  <Samu> there are 3 settings with the name "economy"
13:17:52  <Samu> kinda surprised they don't mess up with each other
13:19:36  <Samu> DifficultySettings / Economy
13:19:53  <Samu> NewsSettings / Economy
13:20:14  <Samu> EconomySettings / Economy
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13:46:14  <Samu> interesting, recessions don't actually last 12 months as I thought
13:47:02  <NGC3982> _dp_: how do i go about to try your ai then? :)
13:47:12  <Samu> they last between 9 and 12 months
13:47:33  <_dp_> NGC3982, it's not an ai, it's a python script to test server
13:47:45  <_dp_> and it's neither finished nor public :p
13:58:59  <DorpsGek_III_> [OpenTTD/content-api] TrueBrain updated pull request #3: Add: first version of content-api
13:59:10  <DorpsGek_III_> [OpenTTD/content-server] TrueBrain updated pull request #1: Add: first version of the content_server rewritten in Python
14:00:15  <TrueBrain> so .. 300+ lines to be able to run regression .. sounds like a bit much, but at least now I can be motivated to write regression-tests :D
14:04:34  <andythen_> :D
14:07:22  <DorpsGek_III_> [OpenTTD/content-api] TrueBrain updated pull request #3: Add: first version of content-api
14:07:45  <Samu> recession happens every 26-47 years in openttd
14:08:26  <Samu> if a recession is to last 255 years, there would be only 26-47 years after with no recession
14:09:03  <Samu> I think 255 years is an absurd duration
14:09:27  <Samu> must google recession durations
14:12:41  <DorpsGek_III_> [OpenTTD/content-api] TrueBrain updated pull request #3: Add: first version of content-api
14:13:21  <DorpsGek_III_> [OpenTTD/content-api] TrueBrain updated pull request #3: Add: first version of content-api
14:13:22  <TrueBrain> sorry for spam; finetuning GitHub Actions ...
14:14:26  <TrueBrain> <- w00p :)
14:16:00  <Samu> im gonna put a limit of 10 years
14:16:13  <Samu> according to google, the longest recession in US was ~6years
14:24:04  <Samu> recessions!
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14:40:16  <Samu> is "approximately up to" a thing?
14:42:36  <rotterdxm> ¨up to approximately¨ is
14:45:50  <Samu> if i set 10 years, it's not exactly 10 years, it's 10 years - random_number_of_months from 0 to 30
14:46:59  <Samu> so, between 6 years and 8 months and 12 years
14:47:04  <Samu> oops
14:47:06  <Samu> 10 years*
14:47:37  <Samu> 6 years and 6 months, my math is off
14:47:52  <Samu> i hate math
14:48:24  <Samu> it's actually 7 years and 6 months
15:04:54  <DorpsGek_III_> [OpenTTD/OpenTTD] JMcKiern updated pull request #7981: Feature #7735: Implement protocol handling
15:28:40  <Samu> can a else if cycle be break?
15:29:29  <Samu> if, else if, else if... and i want a break; in one of them to stop checking the next else's
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15:39:58  <supermop_Home_> hello
15:41:11  <andythen_> hi
15:47:05  <TrueBrain> so ... now I want the smallest possible (or at least, small enough) savegame, .cat, .mid and AI/AILib/GS/GSLib .. hmmm .. the last 4 I can do myself
15:47:21  <TrueBrain> nielsm: would you be able to help me out getting a small (~200bytes) sized .cat and .mid file? :D
15:47:45  <TrueBrain> the only requirement: it needs to validate in the new BaNaNaS
15:47:49  <TrueBrain> it is for the regression
15:52:16  <nielsm> for .cat do you mean a sound effects file or a dos version music set?
15:52:39  <TrueBrain> I want a base-music and base-sounds that pass validation and is not too big
15:52:50  <TrueBrain> so I need a valid .cat file for base-sounds :)
15:52:56  <TrueBrain> owh, no-sound? Hmm
15:53:22  <nielsm> I think there is a minimum size a sfx cat file can be due to headers
15:53:31  <nielsm> and required entry count
15:53:33  <TrueBrain> good enough
15:53:42  <TrueBrain> so that leaves a base-music that is small :)
15:53:54  <TrueBrain> so a silent .mid of some kind? :D
15:58:32  <planetmaker> Isn't there the 'no music' set?
15:58:47  <planetmaker> which OpenTTD ships by default
15:58:59  <TrueBrain> on BaNaNaS there is no music set < 5 MiB
16:07:22  <planetmaker> OpenTTD/bin/baseset/no_music.obm ?
16:07:43  <planetmaker> it's basically an empty music set file. As empty as it can get
16:07:58  <TrueBrain> ah, yeah, but I want at least a single midi file too :)
16:08:04  <TrueBrain> as I want to make sure the validation for that works :)
16:08:23  <TrueBrain> but tnx, good to know an empty one also exists :) Weird that it is not on BaNaNaS, but okay :P
16:09:39  <andythen_> TrueBrain does one Save draft, or Publish release?
16:09:44  * andythen_ writing instructions
16:09:55  <planetmaker> give me a few minutes. I can whip-up something. I hope
16:10:12  <LordAro> andythen_: "Make a new release via GH interface" should do
16:10:20  <LordAro> no need for specific details
16:10:33  <TrueBrain> planetmaker: cheers :)
16:11:35  <TrueBrain> andythen_: what LordAro  says, but of course publish .. a draft anything never does something, does it? :D
16:11:42  <andythen_> figures
16:11:49  <andythen_> can't try it live for obvs reasons :)
16:12:25  <TrueBrain> it is the excact same flow as "website"
16:13:16  <nielsm> TrueBrain also there's really two formats of standard midi files that ottd (natively) handles (and the drivers that use external libraries to read the file may support the third format too, and possibly some non-smf formats)
16:13:51  <nielsm> one format has a single track and the other format has multiple tracks played simultaneously, do you want to verify which of the formats is used?
16:14:08  <TrueBrain> we currently do not validate the midi file itself, just check the header
16:14:21  <TrueBrain> might be good to add these things in the future
16:14:27  <TrueBrain> but so for now, any will do for my regression set :)
16:18:50  <DorpsGek_III_> [OpenTTD/OpenGFX] andythenorth opened pull request #37: Doc: add release instructions to readme
16:18:58  <andythen_> finally got all my chores done :)
16:21:13  <DorpsGek_III_> [OpenTTD/OpenGFX] TrueBrain commented on pull request #37: Doc: add release instructions to readme
16:21:33  <DorpsGek_III_> [OpenTTD/OpenGFX] TrueBrain commented on pull request #37: Doc: add release instructions to readme
16:22:06  <DorpsGek_III_> [OpenTTD/OpenGFX] TrueBrain commented on pull request #37: Doc: add release instructions to readme
16:22:13  <TrueBrain> I found 3 more for you :P
16:22:16  <DorpsGek_III_> [OpenTTD/OpenGFX] andythenorth updated pull request #37: Doc: add release instructions to readme
16:23:20  <DorpsGek_III_> [OpenTTD/OpenGFX] andythenorth updated pull request #37: Doc: add release instructions to readme
16:25:22  <andythen_> does markdown have numbered lists?
16:25:24  * andythen_ looks
16:26:20  <DorpsGek_III_> [OpenTTD/OpenGFX] andythenorth updated pull request #37: Doc: add release instructions to readme
16:26:52  <andythen_> oof does that readme need reformatted?
16:26:56  <TrueBrain> and you miss the step: ask TrueBrain for NSIS bla :P
16:27:15  <andythen_> what is NSIS blah, or do we not need to know? :)
16:27:20  <TrueBrain> Ask TrueBrain to update the OpenGFX for NSIS Windows installer
16:27:21  <andythen_> my entire weekend remains this
16:27:32  <TrueBrain> sadly, I need to be told about new OpenGFX releases :P
16:27:40  <andythen_> TrueBrain after publishing? or before?
16:27:45  * andythen_ assumes after
16:27:45  <TrueBrain> after
16:28:08  <DorpsGek_III_> [OpenTTD/OpenGFX] andythenorth updated pull request #37: Doc: add release instructions to readme
16:29:24  <planetmaker> @TrueBrain
16:29:28  <TrueBrain> <3
16:29:43  <planetmaker> it's the titlegame used from OpenMSX, everything else removed
16:30:14  <planetmaker> can't appropriately test... music does not seem to work on my machine... songs just iterating through at record speed without playing :P
16:30:14  <TrueBrain> 46KB still, but at least it is not megabytes :)
16:30:38  <nielsm> I'm still going to make a tiny midi file
16:30:43  <TrueBrain> :D \o/
16:30:50  <nielsm> just need to get a ton of stuff set up ....
16:31:19  <planetmaker> I guess I can easily cut it down to 9kB... theme is not the smallest it seems
16:31:46  <planetmaker> lol... It's the biggest midi in OpenMSX :P
16:35:09  <nielsm>
16:35:20  <nielsm> there's just about the smallest valid midi file I can think of
16:35:37  <nielsm> grows almost 5x by packing it in a zip file
16:35:40  <TrueBrain> 41 byets?!
16:35:42  <TrueBrain> lol
16:35:47  <TrueBrain> that is crazy
16:35:49  <TrueBrain> tnx :)
16:35:56  <nielsm> it's a note-on followed by a note-off
16:36:34  <nielsm> also, it's generated with openttd!
16:36:52  <nielsm>
16:37:15  <TrueBrain> LOL
16:37:16  <planetmaker> :D
16:37:40  <andythen_> someone approving that readme PR then?
16:37:44  <andythen_> then making the release? :P
16:37:47  <nielsm> it was seriously the most straight forward way I could think of that didn't involve hex editors or downloading new software
16:38:04  <planetmaker> is that just a midi file or a complete baseset already?
16:38:16  <nielsm> that's just a mid file
16:38:37  <planetmaker> ok, let me convert that into a baseset then
16:39:05  <TrueBrain> planetmaker: already done :) But tnx :)
16:39:36  <planetmaker> oh, ok :)
16:39:46  <TrueBrain> you gave enough template to fix that real quick :D
16:40:22  <TrueBrain> regression passes on it :D
16:40:23  <TrueBrain> sweet!
16:40:27  <TrueBrain> tnx both :) That helped a lot :)
16:41:25  <TrueBrain> I now have NoNo .. Note On, Note Off :)
16:42:03  <planetmaker> :D
16:47:37  <nielsm> hm I guess I could have made test.mid four bytes shorter
16:47:49  <nielsm> if I had it just make a program change (select instrument) and nothing else
16:47:53  <planetmaker> what a waste!
16:48:01  <TrueBrain> :D
16:48:01  <planetmaker> shame on you :)
16:48:18  <planetmaker> but nono is such a nice name :)
16:48:35  <planetmaker> though seli would do, too
16:50:20  <andythen_> oof nml release also needs done :)
16:50:35  <andythen_> hmm, 5 children are trying to play a 4 player game
16:50:40  <andythen_> I have to do something here
16:51:56  <Samu> I have a PR ready, it's about recessions duration  //
16:52:56  <Samu> the Create Pull Request button... so tempted to press, must resist the urge
16:53:01  <Samu> :|
16:57:03  <Samu> let's test my AI with 10 years recessions :p
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16:59:57  <DanMacK> Ney all
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17:39:41  <Samu> damn, I lost
17:40:14  <Samu> title game competition, i voted for someone who lost, this is why I don't vote
17:50:36  <LordAro> Samu: i feel you have fundamentally missed the point of voting
17:56:58  <Wolf01> LordAro: I think he has a point, at least here the vast majority of people thinks like that
17:59:46  <DorpsGek_III_> [OpenTTD/OpenTTD] James103 opened issue #8049: Suggestion: Allow Game Scripts to set company loan beyond max loan and independent of cash on hand
18:00:15  <LordAro> Wolf01: doesn't mean he has a point, just means he's not alone in his thinking
18:00:33  <andythen_> "why bother if I don't win?" :D
18:02:45  <nielsm> "andy then _" -- is this some kind of cards again humanity?
18:02:47  <Wolf01> It's like a football match, if your  favourite team loses you lose too
18:03:34  <planetmaker> That's why I don't have a favourite team. I win either way :)
18:04:37  <Wolf01> Heh, that's easy, I switch team instead
18:07:18  <rotterdxm> been working on some mediterranean style buildings
18:08:10  <rotterdxm> this is the most recent thing i worked on, pretty happy with how it turned out
18:08:42  <planetmaker> ho, nice buildings
18:09:11  <rotterdxm> all based on the FIRS flour mill and one of those plantation buildings
18:09:41  <planetmaker> I think the doors miss one pixel on the lhs at their top which should also be dark. Not sure though
18:11:09  <rotterdxm> I think i see what you mean. for example the small shed with the fence´s left side door?
18:17:38  <planetmaker> yes, that door looks ok. I was mostly looking at the file with only one building or the top-left building in the other. The other doors seem fine
18:18:07  <planetmaker> maybe the shed with ^^^|| on the left bottom, too
18:18:23  <planetmaker> depends whether it's a square door or one arched at the top :)
18:19:15  <rotterdxm> yeah, i went for arched doors, it looks better basically everywhere
18:19:26  <rotterdxm> thank you for that tip
18:21:32  <rotterdxm> everywhere i added that pixel just improved the look <3
18:23:10  <planetmaker> yeah :)
18:38:23  <Samu> bam, the ai didn't surive 10 years of recession
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19:32:06  <supermop_Home_> Samu not sure i would survive 10 years of recession either
19:45:21  <andythen_> FML
19:45:48  <andythen_> I have achieved very little of what I intended to achieve today :P
19:45:53  <andythen_> nor have I played Blitz
20:10:41  <Samu> I'm afraid of pulling requests :(
20:11:17  <DorpsGek_III_> [OpenTTD/OpenGFX] LordAro approved pull request #37: Doc: add release instructions to readme
20:11:23  <DorpsGek_III_> [OpenTTD/OpenGFX] LordAro merged pull request #37: Doc: add release instructions to readme
20:11:35  <LordAro> andythen_: wanna make a changelog as well? then i'll do a release
20:12:26  <andythen_> I am eating, but yes I will
20:12:36  <LordAro> nielsm: planetmaker: TrueBrain: others: how about merging some PRs? i've approved several, would be useful to get another eye over them and get them merged
20:12:54  <TrueBrain> any non-OpenTTD related?
20:13:02  <TrueBrain> (OpenTTD client, that is)
20:13:10  <LordAro> not that i'm aware of
20:13:17  <LordAro> though i think someone wanted an nml release
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20:14:39  <TrueBrain> not sure I can help with thatone :(
20:14:49  <TrueBrain> the moment you realise you never did a pip release
20:14:50  <TrueBrain> lol
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20:17:35  <DanMacK> Hey all
20:17:55  <andythen_> hi
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20:28:58  <Samu> RailwAI pathfinder is so fast, and it's even dual rail
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20:43:05  <DorpsGek_III_> [OpenTTD/OpenGFX] andythenorth opened pull request #38: Doc: changelog for 0.6.0
20:43:15  <andythen_> LordAro ^ probably a mistake in there somewhere but eh
20:45:02  <LordAro> not sure i'd bother with most of those entries, tbh
20:45:34  <andythen_> I just did blind copy-paste
20:45:39  <LordAro> yes, that's clear :p
20:45:49  <andythen_> that's the historical convention
20:46:09  <LordAro> i'm not sure that's true
20:46:23  <andythen_> well I am +/-0 to changing it
20:46:36  <andythen_> but AIUI planetmaker just had a script for making changelog from commits
20:46:45  <andythen_> I'm not sure copying commits makes a useful changelog mind
20:46:54  <andythen_> :)
20:47:11  <LordAro> my understanding was that PM's script just generated the initial version, it wasn't what was published
20:47:43  <LordAro> i'd probably just use NRT, road tunnels, animated flags, sprite sizes & offsets
20:47:49  <LordAro> hmm, translations
20:48:13  <LordAro> don't suppose there are any "pending" translations from OTTDC?
20:49:17  <andythen_> April 2019
20:50:27  <LordAro> looks like that didn't get ported to git, might as well include that in the same PR
20:52:03  <andythen_> I am afk for 10 mins, do you want to do it? :)
20:52:21  <LordAro> i'll see
20:52:23  <LordAro> not sure i have a checkout
20:53:46  <LordAro> ah, i do
21:01:27  <DorpsGek_III_> [OpenTTD/OpenGFX] LordAro opened pull request #39: Changelog for 0.6.0
21:02:27  <DorpsGek_III_> [OpenTTD/OpenGFX] LordAro commented on pull request #26: Change: Use xcf2png instead of GIMP
21:02:28  <DorpsGek_III_> [OpenTTD/OpenGFX] LordAro closed pull request #26: Change: Use xcf2png instead of GIMP
21:03:15  <milek7> LordAro: what about gimp 2.10 inconsistency, though?
21:03:34  <LordAro> milek7: ah yeah
21:03:53  <LordAro> can fixing the layer order thing be done separately?
21:04:21  <milek7> layer order don't matter for gimpscript
21:04:38  <milek7> but there is some different blending behavior, I'm not sure why
21:06:57  <LordAro> planetmaker: do you mind if i (manually) migrate the remaining OGFX issues from OTTDC?
21:07:25  <LordAro> then you can properly archive/hide/remove the repo
21:16:04  <Samu> firs 4 has 64 cargos?
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21:23:11  <andythen_> 71 at the moment
21:23:16  <andythen_> not all at once
21:37:29  <andythen_> LordAro is it done then? :)
21:37:33  * andythen_ sleepy time
21:39:28  <LordAro> andythen_: it would be if someone other than me & you actually did anything
21:39:34  <LordAro> i can't merge it myself
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22:22:47  <DorpsGek_III_> [OpenTTD/OpenGFX] TrueBrain approved pull request #39: Changelog for 0.6.0
22:23:08  <TrueBrain> YOLO
22:23:16  <LordAro> :)
22:23:29  <TrueBrain> Why can't andythenorth review?
22:23:44  <DorpsGek_III_> [OpenTTD/OpenGFX] LordAro closed issue #36: Release 0.5.6 (or 0.6)?
22:23:44  <DorpsGek_III_> [OpenTTD/OpenGFX] LordAro closed pull request #38: Doc: changelog for 0.6.0
22:23:48  <DorpsGek_III_> [OpenTTD/OpenGFX] LordAro merged pull request #39: Changelog for 0.6.0
22:23:55  <LordAro> pretty sure he's a maintainer
22:24:15  <TrueBrain> So he is just lazy
22:24:19  <TrueBrain> Fine :p
22:25:19  <TrueBrain> Will be fun to see if a release really works
22:25:24  <TrueBrain> First time :D
22:25:29  <LordAro> ikr
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22:33:15  <DorpsGek_III_> [OpenTTD/OpenGFX] LordAro created new tag: 0.6.0
22:33:23  <LordAro> \o/
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22:42:04  <TrueBrain>
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22:42:16  <TrueBrain> Uneventful
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22:42:34  <TrueBrain> Do check if the internal version is correct etc plz
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22:43:24  <TrueBrain> I am still surprised how smooth GitHub Actions work
22:44:24  <LordAro> TrueBrain: seems good, OTTD automatically picked it over the old version, anyway
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22:44:38  <LordAro> TrueBrain: do NSIS stuff  pls
22:44:44  * LordAro following release process
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22:48:05  <TrueBrain> In bed atm. Will do tomorrow :p
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22:56:21  <DorpsGek_III_> [OpenTTD/website] duckfullstop commented on issue #48:
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23:47:30  <supermop_Home_> late for andythenorth?

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