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00:00:53 <DorpsGek_III> [OpenTTD/OpenTTD] techgeeknz commented on pull request #8217: WIP: Prepare: Port GUI rendering improvements from JGRPP https://git.io/Jf9QF 00:25:12 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 commented on issue #8204: cmake: make install DESTDIR="something" ignores GLOBAL_DIR option https://git.io/JfM9j 00:34:27 <DorpsGek_III> [OpenTTD/OpenTTD] Nik-mmzd commented on issue #8204: cmake: make install DESTDIR="something" ignores GLOBAL_DIR option https://git.io/JfM9j 00:35:50 <DorpsGek_III> [OpenTTD/OpenTTD] techgeeknz commented on pull request #8217: WIP: Prepare: Port GUI rendering improvements from JGRPP https://git.io/Jf95k 01:12:03 *** LordAro has quit IRC 01:12:04 *** LordAro has joined #openttd 01:20:10 <DorpsGek_III> [OpenTTD/OpenTTD] pavloant commented on issue #8038: Fullscreen mode in MacOSX is almost unusable https://git.io/Jv1n7 01:46:17 *** Gustavo6046 has quit IRC 01:55:15 *** Gustavo6046 has joined #openttd 02:32:31 *** D-HUND has joined #openttd 02:35:58 *** debdog has quit IRC 02:44:40 *** Flygon has joined #openttd 02:58:12 *** glx has quit IRC 03:02:01 *** Lejving has quit IRC 03:04:10 *** Wormnest has quit IRC 03:12:58 *** Wormnest has joined #openttd 03:19:00 *** arikover` has joined #openttd 03:26:18 *** arikover has quit IRC 04:06:05 *** Wormnest has quit IRC 05:03:51 *** snail_UES_ has quit IRC 05:26:49 *** andythenorth has joined #openttd 05:31:38 *** funnel has quit IRC 06:49:47 <andythenorth> AndyP yo 07:04:13 *** sla_ro|master has joined #openttd 07:13:43 <DorpsGek_III> [OpenTTD/OpenTTD] techgeeknz commented on pull request #8217: WIP: Prepare: Port GUI rendering improvements from JGRPP https://git.io/JfHLh 07:17:21 *** Progman has joined #openttd 07:47:33 *** iSoSyS has joined #openttd 07:49:53 *** Samu has joined #openttd 08:00:49 *** D-HUND is now known as debdog 08:06:39 *** supermop_Home has quit IRC 08:12:17 *** iSoSyS has quit IRC 08:35:58 *** argoneus has joined #openttd 08:36:05 <argoneus> hello 08:36:32 <argoneus> I'm thinking of setting up a server for some friends, any grfs you'd consider mandatory? 08:36:35 <argoneus> or just vanilla is fine 08:36:43 <argoneus> for a new player 08:42:11 <FLHerne> For a new player, probably not tbh 08:42:58 <FLHerne> Maybe eGRVTS or Road Hog, the default RVs aren't great 08:43:02 <FLHerne> Or a ship grf 08:43:02 <argoneus> also am I blind or are the settings for realistic acceleration etc gone? 08:43:29 <argoneus> oh it was in advaced 08:43:31 <argoneus> advanced* 08:43:37 <FLHerne> that 08:44:05 <argoneus> im just going to assume the defaults are sane 08:44:22 <FLHerne> argoneus: Make orders non-stop by default 08:44:47 <FLHerne> (that really should *be* the default, but I don't think it is) 08:45:01 <argoneus> a ok 08:45:12 <FLHerne> Especially for new players it'll save a lot of hunting down lost trains 08:45:29 <FLHerne> and debugging stupid orders 08:45:58 <FLHerne> Oh, and the default mapgen settings are horrible 08:46:24 <FLHerne> They're carefully tuned to give a flat world with little ponds and far too many towns 08:46:43 <argoneus> ye I'll look over those 08:46:48 <argoneus> I usually just generate a scenario 08:46:55 <argoneus> until I'm happy with it and then load it on the server 08:47:11 <argoneus> any train sets that are like a better vanilla? 08:47:16 <argoneus> no NUTS 08:48:02 <argoneus> I know someone here made iron horse but im not sure if that's overkill 08:49:26 <arikover`> For the vehicles, it depends on when you're planning to start your game, I would say. 08:49:35 <argoneus> I'd say like 1920 08:49:49 <Timberwolf> For a beginner it also depends how quickly they get the idea of refits. 08:51:15 *** argoneus4 has joined #openttd 08:51:27 <argoneus4> thanks internet, did I miss anything? 08:52:00 <FLHerne> only line since your last was <Timberwolf> For a beginner it also depends how quickly they get the idea of refits. 08:52:06 <argoneus4> alright 08:52:15 *** argoneus4 has quit IRC 08:52:24 *** argoneus7 has joined #openttd 08:52:27 <argoneus7> test 08:52:51 <Timberwolf> Vanilla has the advantage you can get a good network going before you have to refit anything, rather than the "why does the only open wagon I have access to not load iron ore?" 08:55:33 <arikover`> For 1920, vanilla trains are good for beginners. Iron Horse is also fine (a bit too many wagons for a beginner maybe). NARS 2.51 is also fine (a bit too many engines for a beginner maybe) 08:58:26 <Timberwolf> Road Hog and Iron Horse are excellent for a second game. "Now you've played it, try it with extra content." 08:58:50 *** argoneus has quit IRC 08:59:02 *** argoneus79 has joined #openttd 08:59:05 <argoneus79> so I got 08:59:12 <argoneus79> damn my client straight up broke 08:59:21 *** argoneus79 has quit IRC 08:59:36 *** argoneus has joined #openttd 08:59:39 <andythenorth> someone should fork Iron Horse 08:59:43 <andythenorth> and delete the wagons 08:59:47 <andythenorth> Iron Small Horse 08:59:48 <argoneus> well I see messages twice, anyway 08:59:58 * andythenorth is adding more wagons right now 09:00:03 <Timberwolf> The balance is still really nice compared to vanilla, rather than something like 2cc where it's (somewhat more realistically) "congratulations, you spent your entire starting loan on one engine". 09:00:10 <argoneus> american road replacement set, av8, egrvts, opengfx trees/airports/trains, FISH 09:00:15 <argoneus> does this sound fine for a first game 09:01:11 <Timberwolf> andythenorth: Wooden Horse? 09:01:28 <andythenorth> Trojan Horse 09:01:38 <argoneus> or is something too complex / missing something 09:01:51 <argoneus> i wanted to include chips/isr but they might get confused when they have so many stations that don't do anyting 09:01:51 *** argoneus has quit IRC 09:02:26 *** argoneus3 has joined #openttd 09:02:30 <argoneus3> fff 09:02:40 <argoneus3> what is the last message I sent? 09:04:30 <arikover`> andythenorth: "someone should fork Iron Horse and delete the wagons" Like Iron Wild Horse. And then make an add-on set called Iron Saddle. 09:04:47 <arikover`> andythenorth: with all the wagons in it. 09:05:15 <argoneus3> actually ill just upgrade my client it's long overdue anyway 09:05:23 *** argoneus3 has quit IRC 09:05:23 *** argoneus7 has quit IRC 09:06:21 <andythenorth> could add all the trains I've drawn and then deleted 09:06:37 *** argoneus3 has joined #openttd 09:06:47 <arikover`> andythenorth: Iron Ghost Horse 09:06:57 <andythenorth> Iron Dead Horse 09:06:58 <argoneus3> helo 09:07:02 *** argoneus3 is now known as argoneus 09:07:12 *** argoneus3 has joined #openttd 09:07:39 <argoneus3> finally 09:07:50 *** argoneus3 is now known as argoneus 09:08:31 <argoneus> so uh, does my list look fine to you guys? 09:08:38 <andythenorth> fine 09:08:45 <argoneus> thanks <3 09:08:55 <argoneus> I'll hook them up with FIRS and Iron Horse if they like it 09:13:38 <argoneus> hmm, what breakdowns do you guys like? 09:14:04 <argoneus> i guess reduced is a good compromise 09:14:06 <andythenorth> I turn them off, even though I know frosch disapproves 09:14:30 <FLHerne> ditto 09:14:33 <argoneus> i guess running/construction costs should also be low 09:14:44 <argoneus> I hate when a game gives me so many options I don't know what to pick 09:14:50 <FLHerne> Breakdowns are just not an interesting/useful mechanic 09:15:36 <FLHerne> You can't really prevent them, so they're an annoyance that doesn't add any interest 09:15:50 <argoneus> it at least makes you keep depots around 09:16:30 <andythenorth> breakdowns are kind of fine in original TTD where the only sensible strategy is point-to-point, 1 train per track 09:16:46 <andythenorth> they're a distraction if you have a complex network 09:20:44 <Timberwolf> My problem with them is the reliability vs. breakdown chance curve, followed by the inability to set reliability consistently per vehicle. 09:21:25 <Timberwolf> There's not really that much benefit in buying a 100% reliability vehicle and servicing it frequently, it'll still break down constantly. 09:22:21 <Timberwolf> I had a go at patching the breakdown chance table many years ago, but I think it ended with me giving up in a "why Chris, why?" fashion. 09:24:43 <_dp_> you can get the idea what settings are more popular here https://citymania.org/tools/serverstat 09:24:55 <_dp_> espectially where defaults aren't exactly reasonable :p 09:25:32 <_dp_> like exclusive_rights, inflation, vehicle_breakdowns etc 09:28:16 <argoneus> oh nice 09:28:16 <argoneus> thanks 09:31:04 <argoneus> hmm, if I generate a scenario on my pc, does it save all the settings too? 09:31:09 <argoneus> or does the server need the cfg too 09:32:31 <_dp_> if you load save/scenario on server it takes settings from save 09:32:40 <_dp_> for a new game it takes from config 09:33:40 <argoneus> alllll the saves? 09:33:45 <argoneus> er, all the settings? 09:33:54 <argoneus> like literally everything 09:34:34 <_dp_> not literally, only gameplay settings are in save, ui settings aren't 09:34:46 <argoneus> oh right 09:35:04 <argoneus> I meant even stuff like construction costs or economy settings 09:43:55 *** arikover` has quit IRC 09:52:40 <_dp_> argoneus, yes, ofc, everything that affects the game 09:52:58 <_dp_> argoneus, otherwise it would just desync in mp if players didn't get all relevant settings from the same 09:53:00 <_dp_> *save 09:57:48 <argoneus> oki thanks 10:07:37 *** gelignite has joined #openttd 10:08:03 <DorpsGek_III> [OpenTTD/OpenTTD] JGRennison commented on pull request #8217: WIP: Prepare: Port GUI rendering improvements from JGRPP https://git.io/JfHsO 10:17:31 *** jinks has quit IRC 10:21:19 *** sla_ro|master2 has joined #openttd 10:23:48 *** sla_ro|master has quit IRC 10:48:38 *** andythenorth has quit IRC 10:52:59 *** andythenorth has joined #openttd 10:54:51 *** andythenorth has quit IRC 11:06:14 *** virtualrandomnumber has joined #openttd 11:06:25 *** virtualrandomnumber has quit IRC 11:10:09 <DorpsGek_III> [OpenTTD/OpenTTD] JGRennison commented on pull request #8217: WIP: Prepare: Port GUI rendering improvements from JGRPP https://git.io/JfHGA 11:15:58 <DorpsGek_III> [OpenTTD/OpenTTD] techgeeknz commented on pull request #8217: WIP: Prepare: Port GUI rendering improvements from JGRPP https://git.io/JfHZ3 11:18:31 *** frosch123 has joined #openttd 11:30:58 <DorpsGek_III> [OpenTTD/OpenTTD] techgeeknz commented on pull request #8217: WIP: Prepare: Port GUI rendering improvements from JGRPP https://git.io/JfHZi 11:57:30 *** andythenorth has joined #openttd 12:03:20 <andythenorth> yo 12:21:52 *** glx has joined #openttd 12:21:52 *** ChanServ sets mode: +v glx 13:09:56 *** nielsm has joined #openttd 13:29:12 *** supermop_Home has joined #openttd 13:29:44 *** snail_UES_ has joined #openttd 13:42:17 *** Lejving has joined #openttd 13:45:48 *** nielsm has quit IRC 13:46:48 <supermop_Home> hi 13:51:54 <argoneus> hmm, I seem to have an issue with my server 13:52:03 <argoneus> it seems to be a bit choppy, like the trains stop and go every few seconds 13:52:10 <argoneus> but resources aren't being used much 14:00:19 <_dp_> argoneus, what does fps command say? 14:01:11 <_dp_> also I assume you're not using that elitegame crap 14:04:49 <FLHerne> argoneus: Remember OTTD can only really use one thread for most stuff 14:04:59 <argoneus> elitegame? 14:05:15 <_dp_> some morons that sell crappy servers 14:05:21 <FLHerne> So if you have lots of CPU cores, average load might be low even if it's maxing out one 14:05:22 <argoneus> i use a kvm vps 14:06:50 <_dp_> one core of any modern cpu is more than enough for pretty much everything openttd 14:08:14 <argoneus> well it seems to be running fine now 14:08:14 <FLHerne> Eh, there are some servers that my laptop struggles to get 5fps on 14:08:41 <FLHerne> Some newgrf town sets seem particularly bad, no idea what they're doing 14:08:58 <LordAro> argoneus: if it's a shared VPS, some other thing on the host could've been overusing the CPU 14:09:19 <argoneus> yeah that might be it 14:09:22 <argoneus> because it's running smooth now 14:09:32 <_dp_> may also be network issues 14:09:35 <argoneus> and when I ran top it said usage was like 6% 14:09:48 <_dp_> need to see tickrate to tell one from another 14:09:57 <argoneus> it's 33.33fps now 14:10:15 <argoneus> and tick times are <0.1ms 14:10:17 <_dp_> argoneus, on server? then cpu is ok, must be network 14:10:28 <argoneus> yeah 14:10:33 <argoneus> well it's playable anyway 14:10:41 <argoneus> the server lagging luckily doesn't change anything for the player 14:12:24 <_dp_> well, I wouldn't call it a pleasant experience :p 14:22:25 <argoneus> how do I transition from making boring railroads to fun railways 14:22:37 <argoneus> instead of just 7 length trains with giant stations at a huge distance 14:22:40 <argoneus> make it more f u n 14:23:25 <argoneus> i see people build like 4 drive-through stations in a row and I don't get the purpose 14:27:55 *** iSoSyS has joined #openttd 14:30:58 <_dp_> argoneus, that largely depends on what you find fun, some like coop-style, some goal servers, some weirdos do realism and some just play whatever multiplayer 14:32:10 <argoneus> i just want to build a nice busy network without jams but I'm not sure where to start 14:32:18 <argoneus> it feels like you need to plan ahead of time rather than expanding 14:33:08 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 merged pull request #8199: CMake always export compile commands https://git.io/JfM6x 14:33:21 <_dp_> argoneus, idk where to start but that usually ends somewhere around here xD https://wiki.openttdcoop.org/PublicServer:Archive_-_Games_331_-_340 14:33:37 <argoneus> i guess to start with I should put larger gaps between my first double rail 14:33:53 <argoneus> like when I have a railroad where one goes there and one back, if I put a gap inbetween it should be easier to expand it 14:34:45 <argoneus> oh lord 14:34:46 <argoneus> those games 14:58:37 *** Wormnest has joined #openttd 15:14:34 <EER> argoneus: I like to bring all the primary products to a single factory / steel mill / whatever and all the while trying to upgrade my network to run smoothly while just adding more and more load. YMMV ;) 15:15:12 <EER> And then when I start transporting all the goods, I enjoy seeing the spike in operating profit 15:19:29 <frosch123> EER: *ad:* you should play with silicon valley gs :) 15:48:04 *** Laedek_ has joined #openttd 15:54:00 *** Laedek has quit IRC 16:15:30 <andythenorth> hello 16:17:35 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 opened pull request #8218: Add: [CMake] Use GNUInstallDirs to allow install paths customisation https://git.io/JfHu1 16:27:07 <andythenorth> hmm 16:27:26 <andythenorth> I should figure out why cmake build fails for me 16:27:27 <andythenorth> meh 16:27:30 <andythenorth> :) 16:29:13 <glx> there are some links in a comment on your issue 16:29:58 <andythenorth> I saw :) 16:58:41 *** Wolf01 has joined #openttd 17:00:01 <Wolf01> So, second wave? 17:08:22 <andythenorth> I miss peter1138 17:09:31 <LordAro> @seen peter1138 17:09:31 <DorpsGek> LordAro: peter1138 was last seen in #openttd 6 weeks, 3 days, 22 hours, 30 minutes, and 51 seconds ago: <peter1138> I see I fucked everything up. 17:09:33 <LordAro> :/ 17:09:47 <LordAro> andythenorth: have you been forgetting lunch? 17:09:49 <LordAro> i know i have 17:09:55 <Wolf01> hmmm 17:10:10 *** Flygon has quit IRC 17:11:48 <andythenorth> yup 17:21:44 <supermop_Home> finally did some screenprinting 17:22:25 <andythenorth> supermop_Home this new livery is quite boss, in a corporatey way https://railm.blob.core.windows.net/website/1/root/fleetpic1-90026-crewe-grand-central_w555_h555.png 17:22:35 <andythenorth> https://live.staticflickr.com/65535/49553551272_1b341ce007_b.jpg 17:23:01 <supermop_Home> looks alright 17:23:11 <supermop_Home> a little unambitious maybe 17:27:05 <supermop_Home> I don't like the logo 17:27:20 <supermop_Home> very half-assed graphic design 17:27:43 <andythenorth> yeah 17:27:48 <andythenorth> colour weights are nice 17:28:10 <supermop_Home> like, what you might mockup if you needed to show a train in the background of a commercial, but the commercial was not about trains in any way, and you didn't want to use any real brand 17:29:40 <supermop_Home> loose the 'GC' or put it in a different typeface and i'd be a lot happier 17:29:44 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 updated pull request #8218: Add: [CMake] Use GNUInstallDirs to allow install paths customisation https://git.io/JfHu1 17:29:51 <supermop_Home> i like the overall colorblocking though 17:42:22 <DorpsGek_III> [OpenTTD/OpenTTD] michicc commented on pull request #8217: WIP: Prepare: Port GUI rendering improvements from JGRPP https://git.io/JfH2r 17:45:51 <DorpsGek_III> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/JfH2D 17:45:51 <DorpsGek_III> - Update: Translations from eints (by translators) 17:57:59 <argoneus> thanks EER 17:58:09 <argoneus> i suppose focusing on one place at a time is a good idea 17:58:21 <argoneus> lets me reuse a lot of railroad 18:40:53 <supermop_Home> gah almost 3 pm and i forgot lunch 18:42:04 <andythenorth> need peter1138 back 18:45:00 <FLHerne> :-/ 18:51:00 <Wolf01> :( 19:52:21 <andythenorth> can you stalk him on strava LordAro ? :P 19:56:11 <Wolf01> I can stalk him on steam if you want 20:02:48 <LordAro> andythenorth: i can 20:03:02 <andythenorth> I mean, he's probably fine right? 20:03:11 <andythenorth> probably just had enough of us for a bit :P 20:03:19 <Wolf01> Yep 20:03:43 <glx> another NRT victim ;) 20:03:46 <andythenorth> oof 20:06:22 <LordAro> andythenorth: last rode his bike 2 weeks ago :/ 20:11:45 <TrueBrain> wait, with CMake merged .. I can enable LGTM can I not .. :D 20:18:20 *** y2kboy23 has quit IRC 20:20:53 *** y2kboy23 has joined #openttd 20:22:42 <EER> frosch123: looks interesting! I'll check it out in a game over the weekend :D 20:37:15 <supermop_Home> andythenorth should i build an apartment-sized model railroad? 20:39:22 <andythenorth> are you married? 20:40:16 * andythenorth bedtime also 20:40:18 *** andythenorth has quit IRC 20:41:52 <supermop_Home> i assume by that he meant 'you should not' 20:45:10 <FLHerne> No, go ahead and do it, the problem will solve itself ;-) 20:45:30 <supermop_Home> haha 20:46:23 <supermop_Home> i rather meant, a small layout, appropriate for an apartment, rather than a layout the size of the apartment 20:46:49 <supermop_Home> but why not go big 20:48:03 <frosch123> maybe make it a present for mother's day? 20:48:12 <TrueBrain> that was last month :o 20:49:11 <supermop_Home> also as we don't have children that might be a bit of an awkward gift! 20:49:26 <supermop_Home> "the model railroad is our child now" 20:49:27 <TrueBrain> SURPRISE HONEY 20:49:36 <frosch123> would it be less awkward with children? 20:50:44 <supermop_Home> hah 20:51:28 <supermop_Home> perhaps it needs to be T scale so as to be small enough to keep hidden 20:52:37 <supermop_Home> hmm Lambrusco or Sparkling Pinot Noir....? 20:53:31 <FLHerne> > i rather meant, a small layout, appropriate for an apartment, rather than a layout the size of the apartment 20:53:39 <FLHerne> I don't see the distinction 20:54:22 <FLHerne> It might still be too small, but you could always drill through the wall 20:54:41 <TrueBrain> or make it go outside through the windows and doors 20:54:43 <supermop_Home> sigh... the next door apartment had been vacant for 2 months 20:55:04 <supermop_Home> would have been perfect opprotunity 20:59:04 <TrueBrain> https://lgtm.com/projects/g/OpenTTD/OpenTTD/?mode=tree 20:59:09 <TrueBrain> only 180 alerts 20:59:22 <TrueBrain> of which 49 are of the same type :D 21:01:42 <TrueBrain> some are funny .. uint with ">= 0" comparison :D 21:03:47 <FLHerne> Oh, those elitegameservers spam entries have gone 21:04:03 <FLHerne> Did someone ask them to stop, or make them stop, or they just gave up? 21:04:36 <frosch123> maybe they temporarily crashed? :p 21:05:01 <TrueBrain> in general OpenTTD is pretty healthy, according to LGTM :P 21:05:02 <FLHerne> Hrm 21:05:18 <FLHerne> What does "A protocol error was detected and the connection was closed" mean? 21:05:18 <supermop_Home> maybe i should get a server 21:05:25 <FLHerne> I just got it connecting to Reddit S2 21:05:49 <TrueBrain> might not be a real surprise, giving a few people have fixed many of the issues found by coverity a few years ago :D 21:06:05 <frosch123> FLHerne: apparently that is fairly common on reddit 21:06:16 <frosch123> they also get people joining the wrong company and stuff 21:07:15 <FLHerne> Is there some logfile I should post? 21:07:45 <TrueBrain> "The result of this call to GetFirstOrder is not checked for null, but 85% of calls to GetFirstOrder check for null." <- that is cool :) 21:07:46 <FLHerne> Second time worked 21:08:06 <FLHerne> No, spoke too soon 21:08:23 <FLHerne> This time it created a company before I got disconnected 21:09:44 <FLHerne> Third time, I haven't been disconnected yet, but the game is virtually unresponsive 21:09:50 <FLHerne> Redraw time is in the seconds 21:11:11 <FLHerne> It got better enough that I could type `fps` 21:11:21 <FLHerne> Drawing rate is 1.76fps, apparently 21:11:29 <FLHerne> This laptop is slow, but not *that* slow 21:11:32 <DorpsGek_III> [OpenTTD/OpenTTD] techgeeknz commented on pull request #8217: WIP: Prepare: Port GUI rendering improvements from JGRPP https://git.io/JfHi0 21:12:08 <FLHerne> Looking at a completely empty patch of grass 21:14:04 <glx> only 11 FIXME ? 21:25:24 *** frosch123 has quit IRC 21:28:09 <DorpsGek_III> [OpenTTD/OpenTTD] FLHerne opened issue #8219: Inexplicably low redraw rate on multiplayer server https://git.io/JfHiF 21:29:49 <milek7> FLHerne: it doesn't seem to be gone.. https://i.imgur.com/mJDYhgr.png 21:30:51 <FLHerne> Oh, they haven't bothered to update to 1.10.2 21:31:10 <FLHerne> So it's sorted near the bottom unless you're still using 1.10.1 21:33:53 <DorpsGek_III> [OpenTTD/OpenTTD] erenes commented on issue #8219: Inexplicably low redraw rate on multiplayer server https://git.io/JfHiF 21:48:18 *** josef[m] has joined #openttd 21:49:23 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 commented on issue #8204: cmake: make install DESTDIR="something" ignores GLOBAL_DIR option https://git.io/JfM9j 21:58:04 *** gelignite has quit IRC 22:01:47 *** Speeder has quit IRC 22:04:02 *** Wolf01 has quit IRC 22:08:32 *** Samu has quit IRC 22:15:28 *** sla_ro|master2 has quit IRC 22:21:44 *** iSoSyS has quit IRC 22:29:45 *** Wormnest has quit IRC 22:47:02 *** Wormnest has joined #openttd 22:53:57 <DorpsGek_III> [OpenTTD/OpenTTD] techgeeknz updated pull request #8217: WIP: Prepare: Port GUI rendering improvements from JGRPP https://git.io/Jf9yI 23:42:05 *** Wormnest has quit IRC 23:45:07 *** Wormnest has joined #openttd