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Log for #openttd on 3rd July 2020:
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03:00:43  <DorpsGek_III> [OpenTTD/OpenTTD] techgeeknz commented on pull request #8260: Codechange: Spell 'Viewport' consistently https://git.io/JJT4A
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03:06:03  <DorpsGek_III> [OpenTTD/OpenTTD] techgeeknz commented on pull request #8259: Fix: Globally apply preprocessor directive coding style https://git.io/JJTBk
03:53:09  <DorpsGek_III> [OpenTTD/OpenTTD] techgeeknz updated pull request #8260: Codechange: Spell 'Viewport' consistently https://git.io/JJTYj
03:58:28  <DorpsGek_III> [OpenTTD/OpenTTD] techgeeknz commented on pull request #8260: Codechange: Spell 'Viewport' consistently https://git.io/JJTR2
04:09:00  <DorpsGek_III> [OpenTTD/OpenTTD] techgeeknz commented on pull request #8260: Codechange: Spell 'Viewport' consistently https://git.io/JJTRd
04:17:06  <DorpsGek_III> [OpenTTD/OpenTTD] techgeeknz updated pull request #8260: Codechange: Spell 'Viewport' consistently https://git.io/JJTYj
04:40:59  <DorpsGek_III> [OpenTTD/OpenTTD] techgeeknz updated pull request #8259: Fix: Globally apply preprocessor directive coding style https://git.io/JJTYb
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05:37:26  <DorpsGek_III> [OpenTTD/OpenTTD] techgeeknz commented on issue #8200: Consider upgrading to C++17 https://git.io/JfMiD
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05:59:18  <DorpsGek_III> [OpenTTD/OpenTTD] techgeeknz closed pull request #8254: Add: Extend DECLARE_ENUM_AS_BIT_SET with extra operations https://git.io/JJUBh
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06:24:53  <andythenorth> yo
06:26:53  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #8260: Codechange: Spell 'Viewport' consistently https://git.io/JJTzP
06:28:32  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #8259: Fix: Globally apply preprocessor directive coding style https://git.io/JJTzM
06:29:45  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #8258: Codechange #8258: Remove unused town cargo caches from the savegame https://git.io/JJTzS
06:34:14  <LordAro> it morn
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06:55:22  <CornsMcGowan[m]> 5pm here
06:59:08  <andythenorth> you in NSW?
07:01:08  <CornsMcGowan[m]> doxxed
07:01:23  <CornsMcGowan[m]> yeah lmao
07:04:34  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #8260: Codechange: Spell 'Viewport' consistently https://git.io/JJTgD
07:06:25  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #8260: Codechange: Spell 'Viewport' consistently https://git.io/JJTgS
07:08:09  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #8260: Codechange: Spell 'Viewport' consistently https://git.io/JJTgQ
07:08:49  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh merged pull request #8259: Fix: Globally apply preprocessor directive coding style https://git.io/JJTYb
07:09:03  <nielsm> now, how many existing PRs broke from that
07:12:08  <CornsMcGowan[m]> sweats nervously
07:12:28  <CornsMcGowan[m]> is there a function to check if two tiles are on the same orthogonal axis?
07:12:41  <CornsMcGowan[m]> eg for dragging roads or canals
07:13:29  <nielsm> not sure, but the way to do it is (x1-y1)==(x2-y2) afaik
07:13:43  <CornsMcGowan[m]> ah tyty
07:14:00  <nielsm> or maybe it's y-x
07:14:10  <nielsm> depends on which axis you want to check
07:14:23  <CornsMcGowan[m]> just either axis
07:14:43  <CornsMcGowan[m]> oh i could just do
07:15:04  <CornsMcGowan[m]> if tileX(1) == tileX(2) || tileY etc etc
07:15:24  <nielsm> yeah
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07:31:26  <CornsMcGowan[m]> nvm theres DiagdirBetweenTiles() which returns INVALID_DIAGDIR if not aligned
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07:32:49  <CornsMcGowan[m]> is there a way to search for functions by parameter/argument type(s)?
07:36:22  <nielsm> I actually don't think so no
07:36:39  <nielsm> doxygen could maybe have it, but I don't think it does
07:37:12  <DorpsGek_III> [OpenTTD/OpenTTD] techgeeknz commented on pull request #8259: Fix: Globally apply preprocessor directive coding style https://git.io/JJT2F
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07:39:10  <DorpsGek_III> [OpenTTD/OpenTTD] techgeeknz commented on pull request #8260: Codechange: Spell 'Viewport' consistently https://git.io/JJT2x
07:40:33  <andythenorth> CornsMcGowan[m] I do a lot of UK <-> AU/NZ conference calls, the timezones have kind of stuck with me :P
07:40:42  <CornsMcGowan[m]> oh HAHA
07:40:43  <CornsMcGowan[m]> nice nice
07:40:53  <andythenorth> if you'd been 30 minutes off the hour, I'd have known Canberra, but only for part of the year
07:51:40  <DorpsGek_III> [OpenTTD/OpenTTD] techgeeknz dismissed a review for pull request #8260: Codechange: Spell 'Viewport' consistently https://git.io/JJTzP
07:51:40  <DorpsGek_III> [OpenTTD/OpenTTD] techgeeknz updated pull request #8260: Codechange: Spell 'Viewport' consistently https://git.io/JJTYj
07:59:05  <DorpsGek_III> [OpenTTD/OpenTTD] techgeeknz commented on pull request #8260: Codechange: Spell 'Viewport' consistently https://git.io/JJTau
08:01:03  <DorpsGek_III> [OpenTTD/OpenTTD] techgeeknz updated pull request #8260: Codechange: Spell 'Viewport' consistently https://git.io/JJTYj
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08:17:15  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #8260: Codechange: Spell 'Viewport' consistently https://git.io/JJTVv
08:25:50  <DorpsGek_III> [OpenTTD/OpenTTD] techgeeknz commented on pull request #8260: Codechange: Spell 'Viewport' consistently https://git.io/JJTVB
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09:11:30  <CornsMcGowan[m]> hello
09:12:06  <CornsMcGowan[m]> if you want to try out the build planner tool, ive implemented a basic version for canals and locks
09:12:06  <CornsMcGowan[m]> https://github.com/Hexus-One/OpenTTD/tree/shipplanner
09:12:42  <CornsMcGowan[m]> i'm not sure if i should rebase onto 1.10.2 or master
09:13:36  <nielsm> master, unless you intend to make a compatible client
09:13:49  <CornsMcGowan[m]> i see
09:20:14  <CornsMcGowan[m]> i'm looking for feedback/suggestions on this tool, also bugs of course
09:22:05  <DorpsGek_III> [OpenTTD/OpenTTD] techgeeknz commented on pull request #8217: Port GUI rendering improvements from JGRPP https://git.io/JJTrd
09:22:50  <CornsMcGowan[m]> should i keep all the build planner tools in one PR? eg rail, road, tram, canal
09:23:13  <CornsMcGowan[m]> or one per transport type
09:23:14  <LordAro> i don't think it should be a PR at all
09:23:20  <LordAro> not at this stage
09:23:40  <CornsMcGowan[m]> oh
09:24:04  <CornsMcGowan[m]> what if i want a central place to receive feedback/advice
09:24:22  <LordAro> forum thread, probably
09:24:48  <LordAro> (this is all my opinion, i can't stop you doing whatever you want)
09:25:03  <CornsMcGowan[m]> oh HAHA okay
09:25:16  <CornsMcGowan[m]> i could do both
09:25:28  <CornsMcGowan[m]> and a reddit post i guess
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10:02:20  <dP> I taught mine some curves but it's too slow atm: https://i.imgur.com/j089m1l.png
10:02:26  <DorpsGek_III> [OpenTTD/OpenTTD] glx22 commented on pull request #8260: Codechange: Spell 'Viewport' consistently https://git.io/JJTKy
10:03:11  <andythenorth> dP looks about right though
10:03:19  <andythenorth> aesthetics :)
10:03:25  <andythenorth> will you teach it to avoid farm fields? :P
10:04:08  <dP> andythenorth, that could be an option I guess
10:04:19  <andythenorth> it's only relevant at game start :)
10:04:21  <andythenorth> for cost reasons
10:04:24  <andythenorth> never otherwise
10:04:26  <dP> I know
10:04:32  <andythenorth> TMWFTLB :)
10:04:43  <CornsMcGowan[m]> oo pretty
10:04:56  <CornsMcGowan[m]> could have a toggle between length and build cost
10:04:57  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #8260: Codechange: Spell 'Viewport' consistently https://git.io/JJTK5
10:05:19  <andythenorth> oh like GPS?
10:05:22  <andythenorth> 'favour shorter'
10:05:26  <andythenorth> 'favour lower cost'
10:05:36  <andythenorth> 'favour bypassing towns that are angry with you' :P
10:05:43  <CornsMcGowan[m]> HAHA
10:05:43  <dP> andythenorth, not quite, it's not that much work to add some weights and benefit is substantial for goal games
10:05:45  <andythenorth> 'prefer flat, I have crap trains
10:05:56  <andythenorth> 'use slopes, my trains are boss'
10:06:07  <CornsMcGowan[m]> yeah i'm thinking adjustable weight for slopes
10:06:20  <andythenorth> 'demolish rivers, they're stupid | fuck around building bridges over rivers'
10:06:31  <CornsMcGowan[m]> either in the same way as yapf does it or multiplied weight for consecutive slopes
10:07:07  <CornsMcGowan[m]> https://gfycat.com/ScratchyIllegalHorsechestnutleafminer canal planner
10:07:28  <CornsMcGowan[m]> cost preview would be nice now i think about it
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10:08:02  <dP> weights are manageable, I'm more worried about how many states it now has with curves
10:08:25  <dP> since you kind of need to have last left and last right turn in a state
10:09:15  <CornsMcGowan[m]> oh yeah i ran into that last time i was working on it too
10:10:30  <CornsMcGowan[m]> if you're using an iterative deepening search like IDS* or IDA* then you dont have to embed it as a state, but it would take longer to process (less memory usage of course, only enough needed for the resulting path)
10:11:20  <CornsMcGowan[m]> dP: do you have a branch i can check out and play around with
10:13:22  <CornsMcGowan[m]> i've lost track of the citymania client repo
10:13:34  <dP> I'm using some dumb shit of a pathfinder xD
10:13:50  <dP> Well, it still counts as A* I guess but I haven't bothered optimizing it yet
10:14:11  <dP> CornsMcGowan[m], https://github.com/citymania-org/cmclient/tree/smart-polyrail
10:14:23  <CornsMcGowan[m]> oh you shuffled to github :0
10:14:28  <CornsMcGowan[m]> no more bitbucket/mercurial?
10:14:54  <dP> it's not a ready to use tool though yet, just a planner to test pathfinding
10:15:06  <dP> CornsMcGowan[m], yeah, bb dropped mercurial support
10:15:13  <dP> so github mirror became the main repo xD
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10:15:28  <dP> may move it to gitlab or smth though
10:15:43  <CornsMcGowan[m]> ahh i see
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10:27:58  <DorpsGek_III> [OpenTTD/OpenTTD] Hexus-One commented on pull request #7607: Feature Request/WIP: Rail Planner track builder https://git.io/JJT62
10:27:58  <DorpsGek_III> [OpenTTD/OpenTTD] techgeeknz commented on pull request #8260: Codechange: Spell 'Viewport' consistently https://git.io/JJT6a
10:32:24  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #8260: Codechange: Spell 'Viewport' consistently https://git.io/JJT6M
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10:49:28  <DorpsGek_III> [OpenTTD/OpenTTD] glx22 commented on pull request #8192: Change: Always generate API files at build time https://git.io/JJTiZ
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12:22:08  <supermop_Home> good morning
12:44:47  <CornsMcGowan[m]> hey all
12:45:14  <CornsMcGowan[m]> am i doing something wrong or is there a reason why openttd master branch compiled uses 2GB ram?
12:47:42  <dP> depends on what're you doing with it
12:47:44  <CornsMcGowan[m]> by comparison, 1.10.1 release client uses 160mb
12:48:14  <CornsMcGowan[m]> i'm compiling from visual studio 2019 as CMake with mostly default settings i believe
12:48:32  <CornsMcGowan[m]> oh...is it because it's in a debug configuration
12:52:02  <CornsMcGowan[m]> yep that was it HAHA
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13:21:32  <CornsMcGowan[m]> why am i getting a "wrong client revision" error after compiling JGR and trying to connect to a server?
13:22:07  <LordAro> i would imagine because your client doesn't match the server
13:22:26  <CornsMcGowan[m]> HAHA i mean
13:22:32  <CornsMcGowan[m]> i'm on the 0.34.4 tag i'm very sure
13:41:22  <FLHerne> ...and is the server?
13:41:26  <CornsMcGowan[m]> heck am i doing wrong
13:41:36  <CornsMcGowan[m]> yeah i compiled the server off the 0.34.4 tag as well
13:43:27  <CornsMcGowan[m]> server has 3 people playing on it right now so i think the server's fine
13:43:35  <FLHerne> And the header on the menu window in both builds says "OpenTTD jgrpp-0.34.4" or whatever?
13:43:36  <CornsMcGowan[m]> unsure why the revision num would change on my end though
13:43:42  <CornsMcGowan[m]> yep
13:43:58  <FLHerne> Well that's weird :p
13:44:06  <CornsMcGowan[m]> https://i.imgur.com/I8r2OSc.png
13:44:17  <CornsMcGowan[m]> weird indeed (pic is the compiled client that doesn''t work)
13:44:27  <LordAro> there's probably some -d setting you can use to get the actual client/server revision
13:44:37  <CornsMcGowan[m]> brb 1hr
13:44:55  <CornsMcGowan[m]> ty i'll check on return
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14:57:24  <CornsMcGowan[m]> i have returned
15:03:38  <CornsMcGowan[m]> dbg: [gamelog] Revision text changed to jgrpp-0.34.4, savegame version 218, modified, _openttd_newgrf_version = 0x1b086d64
15:03:38  <CornsMcGowan[m]> is given by my compiled client
15:03:49  <CornsMcGowan[m]> compared to JGR downloaded from the github releases which gives
15:04:41  <LordAro> you'd have to ask JGR about it, i suspect
15:04:42  <CornsMcGowan[m]> dbg: [gamelog] Revision text changed to jgrpp-0.34.4, savegame version 218, not modified, _openttd_newgrf_version = 0x1b006d64
15:05:42  <CornsMcGowan[m]> is he in this IRC?
15:05:47  <LordAro> not often
15:06:00  <milek7> maybe you have dirty git checkout?
15:06:06  <CornsMcGowan[m]> i guess i'll ask his github
15:06:10  <CornsMcGowan[m]> :0 how to check
15:06:51  <milek7> git status should show 'nothing to commit, working tree clean'
15:07:07  <LordAro> well the newgrf_version is different
15:07:18  <LordAro> you'll have to look at how it's generated to decode it
15:07:25  <LordAro> and work out where the '8' is coming from
15:07:45  <CornsMcGowan[m]> i do indeed have an unstaged file chilling here, some visual studio file
15:07:54  <CornsMcGowan[m]> time to sleuth
15:08:03  <glx> the '8' is because modified IIRC
15:09:21  <CornsMcGowan[m]> had to change from x64-windows to x64-windows-static, which modifies openttd_vs142.vcxproj
15:09:28  <CornsMcGowan[m]> and that's a tracked file in the repo
15:10:54  <glx> ah no the '8' is stable release marker
15:10:59  <CornsMcGowan[m]> i forgot how i compiled this on ubuntu lmao
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15:13:23  <CornsMcGowan[m]> lemme try with dynamic vcpkg
15:13:47  <glx> but that's weird, openttd projects used to set x64-windows-static, so maybe JGR changed that
15:14:02  <LordAro> i guess you could hack the version script as appropriate, but yeah, sounds like you need to talk to JGR
15:16:35  <CornsMcGowan[m]> on linux i installed these packages as such
15:16:35  <CornsMcGowan[m]> https://wiki.openttd.org/Compiling_on_%28GNU/%29Linux_and_*BSD#Manually
15:16:35  <CornsMcGowan[m]> unsure if these are static or dynamic
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15:17:06  <LordAro> linux is dynamic
15:17:17  <LordAro> because it's not insane about how libraries are handled
15:17:33  <CornsMcGowan[m]> HAHA
15:17:55  <glx> windows can be dynamic but it's a pain to distribute dlls with exe
15:21:31  <CornsMcGowan[m]> dynamic libraries: still borked
15:22:05  <glx> CornsMcGowan[m]: JGR 0.34-4 already set x64-windows-static
15:22:19  <glx> https://github.com/JGRennison/OpenTTD-patches/blob/c552e08ffed27ed1f24b9def6f96a970c9370a3a/projects/openttd_vs142.vcxproj#L26
15:22:37  <glx> so I don't see why you need to edit the file
15:23:49  <CornsMcGowan[m]> how the hecc
15:24:34  <CornsMcGowan[m]> okay i'm gonna wipe this repo and reclone it
15:32:13  <FLHerne> The version doesn't differ between debug and release builds, does it?
15:32:38  <FLHerne> I suppose the behaviour *could* differ because of asserts and things
15:32:53  <glx> debug and release are always compatible
15:33:02  <glx> but debug is usually slower
15:33:03  <CornsMcGowan[m]> oh yeah - client crashes when i click the multiplayer button with debug config
15:33:13  <CornsMcGowan[m]> debug also uses 10x more memory heh
15:33:28  <CornsMcGowan[m]> lemme check i've cleared everything properly
15:33:55  <CornsMcGowan[m]> i get "cannot open file: 'zlib.h'" etc
15:34:25  <glx> vcpkg is not fully installed I think
15:35:03  <glx> probably missing "vcpkg integrate install"
15:35:18  <CornsMcGowan[m]> i thought thats only needed once
15:35:35  <CornsMcGowan[m]> executed that just in case
15:35:37  <CornsMcGowan[m]> yeah same errors
15:35:45  <supermop_Home> andy: 37s carrying ore 4tile ore trains every 15 days, or 92s (flanders?) carrying 8 tile every 30?
15:35:47  <CornsMcGowan[m]> lemme wipe the global .git ignore list
15:35:57  <supermop_Home> i feel like the slugs are cuter
15:36:05  <glx> zlib.h is from vcpkg
15:36:18  <CornsMcGowan[m]> yeah those four vcpkg packages
15:36:37  <glx> paste the output of "vcpkg list" somewhere (not here ;) )
15:39:00  <FLHerne> calamri
15:39:07  <CornsMcGowan[m]> https://pastebin.com/ExPDnRW3
15:39:37  <andythenorth> supermop_Home Vanguard 6 tiles 20 days
15:39:43  <andythenorth> so many options :P
15:39:46  <andythenorth> which one looks nicest?
15:39:47  <FLHerne> glx: I think it's possible to assert on something with side effects
15:40:14  <supermop_Home> don't have vanguard right now
15:40:29  <FLHerne> glx: Which would cause desyncs if you, say, changed the RNG state in a call made in an `assert`
15:40:42  <FLHerne> Of course that would be a bad idea :p
15:41:00  <glx> yeah assert should not call Random() :)
15:41:37  <glx> CornsMcGowan[m]: weird, the libs are installed with the correct triplet, and vcpkg should be usable by VS
15:42:12  <glx> CornsMcGowan[m]: build is x64 or win32 ?
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15:42:46  <CornsMcGowan[m]> x64 as far as i know
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15:50:19  <CornsMcGowan[m]> https://i.imgur.com/bsLqa5S.png x64, release, still same missing libraries
15:52:33  <glx> really seems the issue is vcpkg
15:53:21  <glx> VS was open when you type "vcpkg integrate install" ?
15:53:39  <CornsMcGowan[m]> yes
15:53:49  <CornsMcGowan[m]> oh should i execute it while vs is closed
15:54:15  <glx> probably, as I think vcpkg needs to modify some config
15:54:35  <CornsMcGowan[m]> still errors
15:54:45  <CornsMcGowan[m]> maybe i'll try the vcpkg commands as admin/root
15:55:40  <glx> "Then, to hook up user-wide integration, run (note: requires admin on first use)" <-- from vcpkg readme
15:55:58  <CornsMcGowan[m]> HAHA damnit
15:59:22  <CornsMcGowan[m]> still nothing
15:59:29  <CornsMcGowan[m]> going to try reinstalling vcpkg
16:01:15  <CornsMcGowan[m]> it surely can't be related to the fact that i'm going off my fork of JGRPP? (with no changes, the exact same commits)
16:14:36  <glx> maybe check the logs with the "normal" verbosity https://docs.microsoft.com/en-us/visualstudio/ide/how-to-view-save-and-configure-build-log-files?view=vs-2019
16:17:22  <glx> there should be "VcpkgTripletSelection" lines in the log (always x86-windows for strgen and settingsgen, but they don't use any libs)
16:17:49  <glx> for openttd it should be a -windows-static variant
16:18:13  <CornsMcGowan[m]> ty :) i'll have a go at that
16:19:15  <glx> in my log I have        VcpkgTripletSelection:         Using triplet "x64-windows-static" from "D:\developpement\GitHub\vcpkg\installed\x64-windows-static\"
16:19:39  <glx> on compile farm it's VcpkgTripletSelection:         Using triplet "x64-windows-static" from "c:\vcpkg\installed\x64-windows-static\"
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16:35:41  <CornsMcGowan[m]> https://pastebin.com/gnWaucjq
16:36:04  <CornsMcGowan[m]> tries non static for some reason
16:47:34  <CornsMcGowan[m]> glx:
16:49:05  <glx> it's really weird
16:55:55  <CornsMcGowan[m]> indeed :/
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17:03:28  <CornsMcGowan[m]> idek where to go from here
17:05:48  <CornsMcGowan[m]> trying Win32 also uses the non-static triplet
17:06:46  <glx> so for some unknown reason it doesn't follow VcpkgTriplet  set in the project
17:09:54  <CornsMcGowan[m]> indeed :/
17:10:24  <CornsMcGowan[m]> could be some global setting?
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17:10:27  <CornsMcGowan[m]> lemme try reset to default
17:12:26  <CornsMcGowan[m]> okay i've reset all settings to default
17:13:13  <CornsMcGowan[m]> clean and rebuild solution...
17:17:46  <CornsMcGowan[m]> oh i guess i have to do integrate install again
17:22:41  <CornsMcGowan[m]> nope
17:23:53  <CornsMcGowan[m]> glx: found this line during failed build with Detailed build logs
17:23:53  <CornsMcGowan[m]> 7>Property reassignment: $(VcpkgTriplet)="x64-windows" (previous value: "x64-windows-static") at C:\Users\USER\source\repos\vcpkg\scripts\buildsystems\msbuild\vcpkg.targets (50,5)
17:24:20  <glx> oh so vcpkg is doing it
17:24:45  <CornsMcGowan[m]> oh
17:25:05  <glx> but I don't know why it does it
17:26:20  <CornsMcGowan[m]> trying out .\vcpkg.exe integrate install --triplet x64-windows-static
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17:26:55  <CornsMcGowan[m]> nope
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17:31:11  <CornsMcGowan[m]> it's still reassigning
17:31:44  <glx> what's you vcpkg version ?
17:32:04  <CornsMcGowan[m]> i just cloned off master
17:32:07  <CornsMcGowan[m]> oh
17:32:20  <CornsMcGowan[m]> should i use a specific tag
17:32:45  <glx> master should work, unless they changed something recently
17:32:56  <glx> let me upgrade mine
17:33:07  <CornsMcGowan[m]> aight
17:35:14  <CornsMcGowan[m]> https://i.imgur.com/MiAsclN.png could be cause this setting is overriding the other file?
17:35:47  <CornsMcGowan[m]> but i guess the point is that option doesn't need to be touched
17:35:48  <CornsMcGowan[m]> ..right?
17:37:36  <glx> I never touched any settings
17:37:59  <CornsMcGowan[m]> hm
17:38:08  <CornsMcGowan[m]> i'm using VS2019 enterprise
17:39:50  <snail_UES_> andythenorth: how’s your european iron horse coming along? :)
17:41:20  <glx> oh with an updated vcpkg it now fails
17:41:31  <glx> sweet
17:41:32  <CornsMcGowan[m]> lmao
17:41:35  <CornsMcGowan[m]> guess i'll revert to
17:41:41  <CornsMcGowan[m]> whichever one you were using?
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17:42:28  <glx> vcpkg version is still 2020.02.04-nohash, but it doesn't work
17:42:46  <CornsMcGowan[m]> oh
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17:44:27  <CornsMcGowan[m]> i'll try rebuild off 2019.06 tag
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17:53:25  <CornsMcGowan[m]> works now, thank god
17:53:26  <CornsMcGowan[m]> cheers :)
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20:12:29  <glx> CornsMcGowan[m]: https://github.com/microsoft/vcpkg/issues/12062
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21:21:38  <DorpsGek_III> [OpenTTD/OpenTTD] techgeeknz commented on pull request #8260: Codechange: Spell 'Viewport' consistently https://git.io/JJkTF
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22:57:54  <GT> I've asked on openttdcoop but did not get a lot of response. But are https://dev.openttdcoop.org/projects/32bpp-ez-build/files the devzone files gone?
23:02:43  <Eddi|zuHause> no, why would they?
23:03:01  <Eddi|zuHause> on the next tab, there's the repository
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23:05:43  <GT> I know the repo is still there,but if you click on the files, you cannot download them. Also on http://bundles.openttdcoop.org/32bpp-ez-build it looks like they're gone
23:06:02  <Eddi|zuHause> the server has some maintenance issues
23:06:37  <GT> Same for : http://bundles.openttdcoop.org/32bpp/latest/
23:07:22  <FLHerne> planetmaker, ^Spike^: Devzone ping
23:07:25  <Eddi|zuHause> maybe they were never actually there
23:08:00  <milek7> Read error at byte 65030
23:08:13  <milek7> funny. uint16 somewhere?
23:08:52  <Eddi|zuHause> that sounds like an unlikely place for an uint16
23:09:09  <FLHerne> GT: It looks like those files are just built from the repo, so you should be able to reproduce them
23:11:05  <GT> https://dev.openttdcoop.org/projects/32bpp/files Not for these
23:12:03  <Eddi|zuHause> anyway, the attached files on dev are completely independent from the files on bundles
23:12:04  <GT> That was a set of 32bpp ground sprites of Ben Robbins. Converted from tars to the newgrf format
23:14:11  <GT> the wiki refers to it, but they're not available.
23:15:50  <Eddi|zuHause> like i said, it's probably some server hiccup from poor maintenance, the files themselves are probably still there
23:16:45  <GT> Perhaps, I've checked multiple times the last 2 weeks, but it seems structural.
23:18:29  <Eddi|zuHause> well, if you don't report it, nobody will fix it
23:20:07  <GT> Absolutely true, but where should I report it if nobody responds on openttdcoop.devzone. I've  returned after 8 years or so of absence and am surprised how the community has reduced
23:24:40  <milek7> https://web.archive.org/web/20160314143354/https://dev.openttdcoop.org/projects/32bpp-ez-build/files
23:29:27  <GT> Thanks Milek7, that seems to download something. Waiting to complete
23:29:31  <FLHerne> GT: planetmaker looks after devzone, so ping him when he's around, or send a forum PM
23:29:50  <GT> Yes, will do
23:33:40  <GT> Going to bed. Have a nice night
23:33:58  <GT> Thanks for the replies
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23:36:47  <Eddi|zuHause> maybe i should be going to bed, too... i just read "beer-ward" instead of "bee-reward" :p
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