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02:08:53 *** D-HUND has joined #openttd 02:12:17 *** debdog has quit IRC 02:59:08 *** glx has quit IRC 03:05:59 *** Flygon has joined #openttd 03:10:25 *** Wormnest has quit IRC 04:48:04 *** WormnestAndroid has quit IRC 04:49:08 *** WormnestAndroid has joined #openttd 05:28:24 *** Gustavo6046 has quit IRC 05:46:51 *** tokai has joined #openttd 05:46:51 *** ChanServ sets mode: +v tokai 05:53:44 *** tokai|noir has quit IRC 05:55:00 *** sla_ro|master has joined #openttd 07:00:07 *** andythenorth has joined #openttd 08:57:59 *** Wolf01 has joined #openttd 11:31:07 *** WormnestAndroid has quit IRC 11:31:20 *** WormnestAndroid has joined #openttd 12:18:15 *** GT has joined #openttd 12:19:19 *** glx has joined #openttd 12:19:19 *** ChanServ sets mode: +v glx 12:32:41 *** WormnestAndroid has quit IRC 12:34:24 *** WormnestAndroid has joined #openttd 12:38:04 <supermop_Home> hello 12:40:24 <andythenorth> hi 12:41:37 * andythenorth tries for a long shot, anybody want to share this job around? https://www.delib.net/jobs/details/developer_uk 12:47:29 <TrueBrain> hahaha, that 3rd and 4th line :) 12:47:32 <TrueBrain> that cracks me up :) 12:50:51 <TrueBrain> I like these job-texts; they make me want to read it .. so many bad job texts out there :P 12:52:05 <TrueBrain> owh, that CV part .. lolz .. that just begs for something insane :P 12:55:41 <TrueBrain> just a big tree with below it: "A larch" 12:55:43 <TrueBrain> that sounds sufficient 12:57:33 <supermop_Home> sounds like a nice job andythenorth 13:00:33 <TrueBrain> too bad it is in the UK >:D 13:01:56 <Wolf01> I would like to apply on a research&development branch, I'm good at starting things than finishing them :P 13:12:58 *** HerzogDeXtEr has joined #openttd 13:13:27 <supermop_Home> i have fallen too far behind on all my podcasts 13:13:39 <supermop_Home> so i think i will just not listen to them anymore 13:20:51 <Eddi|zuHause> speaking of "larch" is it in other languages also so easy to confuse the bird and the tree of a very similar name? 13:21:35 <Eddi|zuHause> in german it's "Lärche" (tree) and "Lerche" (bird) 13:23:23 <Eddi|zuHause> "which works out at about 4 fortnights a year." wtf does that even mean? 13:33:19 <supermop_Home> 8 weeks a year total? 13:33:44 <supermop_Home> but in 4 chunks of 2 weeks 13:50:14 <andythenorth> Eddi|zuHause is that a lark? 13:50:20 <andythenorth> the one that ascends? 13:50:25 <Eddi|zuHause> i think so 13:52:09 <Eddi|zuHause> the complication in german is that both words are spoken the same way, only spelled slightly differently 14:53:52 *** HerzogDeXtEr1 has joined #openttd 14:59:17 *** HerzogDeXtEr has quit IRC 15:24:30 *** Progman has joined #openttd 15:29:16 *** gelignite has joined #openttd 15:53:52 *** Wormnest has joined #openttd 16:02:18 *** Samu has joined #openttd 16:39:39 <andythenorth> why the fuck am I reading linkedin at this time on a Friday 16:39:42 <andythenorth> or ever 16:40:45 <LordAro> bad idea 16:41:40 <andythenorth> I have corrected my error 16:42:36 *** frosch123 has joined #openttd 16:56:36 *** Flygon has quit IRC 17:06:58 *** Lejving has quit IRC 17:07:55 *** Lejving has joined #openttd 17:45:49 <DorpsGek_III> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/JJjDQ 17:45:49 <DorpsGek_III> - Update: Translations from eints (by translators) 17:50:38 *** Samu has quit IRC 18:46:05 <andythenorth> wel 18:46:56 *** Gustavo6046 has joined #openttd 19:06:36 <andythenorth> now what? 19:06:38 <andythenorth> pixels? 19:08:05 <supermop_Home> or something 19:10:40 <andythenorth> pixels then 19:10:44 <andythenorth> currently tanks 19:13:09 <Wolf01> I was playing with spiders in one game, now I go play with spiders in another game 19:13:51 <andythenorth> spiders eugh 19:52:45 <supermop_Home> hard to find definitive information about when and why people started naming certain roadster bodystyles "spyder" 19:53:27 <supermop_Home> seems to be early 50s, but why? 19:59:19 *** gelignite has quit IRC 20:13:19 *** urdh has quit IRC 20:34:17 *** urdh has joined #openttd 20:35:06 *** frosch123 has quit IRC 20:46:38 *** urdh has quit IRC 20:47:08 <Gustavo6046> Oh crap 20:47:11 <Gustavo6046> so I linked twenty oil rigs to one dock 20:47:18 <Gustavo6046> and then transported oil from that dock to a refinery 20:47:24 *** urdh has joined #openttd 20:47:31 <Gustavo6046> and then I offloaded any produced goods via airport 20:47:34 <Gustavo6046> quickly, *stonks* 20:47:42 <Gustavo6046> Profits have turned up to 11 and I totally did not expect that 20:48:23 <FLHerne> In the base game, anything involving either goods or aircraft is wildly profitable 20:48:40 <FLHerne> Combining both of those is presumably wildly profitable squared 21:05:16 <GT> Doese the Variable / Property inspection tool, mentioned at https://wiki.openttd.org/NewGRF_Debugging still work? I tried, but failed 21:06:46 <GT> *does 21:07:04 *** urdh has quit IRC 21:10:32 <andythenorth> does for me 21:11:45 *** sla_ro|master has quit IRC 21:13:22 *** urdh has joined #openttd 21:14:31 <FLHerne> GT: Failed how? 21:15:16 <GT> note the debug icon in the upper right of the area information window) 21:15:26 <GT> I don't have that 21:16:21 <FLHerne> GT: Did you enable newgrf_developer_tools? 21:16:24 <GT> I.e. the debug icon does not show. I've set the set newgrf_developer_tools 1 in the console 21:16:57 <GT> Then opened the land area info, but the debug icon does not show 21:17:33 <GT> 20200610 is the build 21:18:30 <FLHerne> GT: You'll only see it for tiles that actually have newgrf data 21:18:31 <GT> Build on Gentoo Linux 21:18:46 <FLHerne> i.e. not baseset houses, industries, ... 21:19:03 <FLHerne> What are you trying to inspect? 21:20:58 <GT> Ben Robbins Ground Field with lines 21:21:13 <GT> newgrf from openttdcoop 21:22:08 <FLHerne> I think that's just baseset sprite replacement 21:23:05 <GT> Yes, I think that is correct. 21:23:46 <FLHerne> i.e. it doesn't change any properties of specific tiles, so the tool won't do anything for you 21:24:33 <FLHerne> The game still sees the ground tiles in exactly the same way, except the sprite it draws happens to have been replaced earlier 21:26:21 <GT> Ok, so for tile that do not have nfo properties,like most ground tiles the tool will not show. Only for vehicles, houses etc. I guest it makes sense 21:26:44 <FLHerne> GT: Well, you could replace all the baseset sprites for houses/vehicles and it still wouldn't show 21:27:23 <FLHerne> The point is, the game sees it as a perfectly normal house/ground-tile/vehicle 21:29:04 <FLHerne> (but yes, unlike houses you *couldn't* set NFO properties on ground tiles because they don't have any) 21:40:12 <GT> I've tried with the total town replacement set, and indeed the icon does appear. Thanks for the clarification, I've learned something again. 21:57:19 <GT> I saw the tool browsing the wiki. I have been less active for quite some time and tried to get up to date. What is disapointing is the number of 32bpp-EZ sets 21:57:34 <FLHerne> GT: Trying to be clearer -- the default houses/vehicles/tiles, among their other properties, specify "draw sprite <n> here" 21:58:49 <FLHerne> When a grf replaces sprite <n> of the baseset, it affects anything that uses that sprite, but doesn't actually change anything about them 22:00:09 <FLHerne> Yeah, it's not great 22:00:10 *** HerzogDeXtEr1 has quit IRC 22:00:12 <GT> FLHerne: So only if you change one of the https://newgrf-specs.tt-wiki.net/wiki/Features it will show up, and for ground tiles that is not possible. I think I get it 22:00:23 <FLHerne> There are a few good 32bpp vehicle sets 22:00:51 <FLHerne> What's missing is a proper "high detail" 32bpp/EZ baseset 22:01:18 <FLHerne> zBase is very minimal, and other things like Ben Robbins' tiles are far from complete 22:01:34 <GT> Yes, we have zBase, but it does not quite match the style of the original game. 22:01:54 <FLHerne> If anything, it matches the style of the original game too well :p 22:02:23 <GT> Not sure, I think it is much too "clean" 22:02:33 <FLHerne> It looks weirdly like that 3D Playstation version of original TT 22:03:14 <GT> But many 32bpp tars existed for my patch, and most still are not converted to .grf 22:03:44 <FLHerne> https://www.mobygames.com/images/shots/l/771237-transport-tycoon-playstation-screenshot-3d-mode-is-possibly.png 22:03:47 <GT> Even with Rubidiums script hardly anyone made an effort to convert. 22:04:10 <FLHerne> GT: ISTR that got bogged down in licensing issues 22:04:47 <FLHerne> Most of the 32bpp sprites on the old subforum were never posted with a proper license, and the ones that were had several incompatible ones 22:05:23 <FLHerne> So they could be converted, but no-one would have rights to distribute the resulting grf 22:06:09 <FLHerne> https://i.redd.it/0okpg1iutzj31.png 22:06:52 <GT> True, but even many of the properly licenced ones are still not converted. 22:07:32 <GT> though I have seen a CZ set on the forums that is getting quite complete. Not sure about the license there 22:12:01 <GT> https://wiki.openttd.org/32bit_Graphics_Licensing 22:17:02 *** andythenorth has quit IRC 22:31:44 *** GT has left #openttd 22:32:28 <Gustavo6046> Why not use a palette? 22:32:36 <Gustavo6046> Besides, that way some colors can be dynamically changed 22:32:54 <Gustavo6046> Like company colours, or cargo load indicator lights of some sort. 22:33:25 <_dp_> GT, even authors of CZ set don't seem to be sure considering the recent drama when it turned out they used GPL inappropriately :p 22:39:27 *** iSoSyS has joined #openttd 23:15:38 *** Wolf01 has quit IRC 23:19:09 *** iSoSyS has quit IRC