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00:01:29 *** iSoSyS has quit IRC 00:01:56 *** HerzogDeXtEr has quit IRC 00:56:38 *** HerzogDeXtEr has joined #openttd 00:58:29 *** HerzogDeXtEr has joined #openttd 01:25:28 *** glx has quit IRC 01:28:33 *** WormnestAndroid has quit IRC 01:29:27 *** WormnestAndroid has joined #openttd 01:34:17 *** WormnestAndroid has quit IRC 01:34:31 *** WormnestAndroid has joined #openttd 01:44:15 *** WormnestAndroid has quit IRC 01:44:32 *** WormnestAndroid has joined #openttd 02:35:15 *** Flygon has joined #openttd 02:36:56 *** Gustavo6046 has quit IRC 02:39:13 *** Gustavo6046 has joined #openttd 02:58:28 *** Wormnest has quit IRC 03:45:51 *** debdog has joined #openttd 03:49:12 *** D-HUND has quit IRC 03:56:23 *** grossing has quit IRC 04:26:22 *** gnu_jj has joined #openttd 04:27:56 *** grossing has joined #openttd 04:34:27 *** gnu_jj has quit IRC 05:33:35 *** Wuzzy has joined #openttd 06:29:05 *** Wuzzy has quit IRC 07:16:16 *** sla_ro|master has joined #openttd 07:37:43 *** WormnestAndroid has quit IRC 07:37:56 *** WormnestAndroid has joined #openttd 07:45:09 *** WormnestAndroid has quit IRC 07:45:22 *** WormnestAndroid has joined #openttd 08:05:04 *** HerzogDeXtEr has joined #openttd 08:06:20 *** heffer has quit IRC 08:16:12 *** Wolf01 has joined #openttd 08:17:50 *** heffer has joined #openttd 08:21:10 <gregdek> Are there any error logs that can indicate why a gamescript might not be loading? I'm seeing [misc] where it finds the files, but literally no errors at all. I'm just trying to put together a simple gamescript that writes to a log file to make sure I'm invoking it properly... 08:30:10 <Xaroth> start openttd with -d script 1 , iirc 08:30:26 <Xaroth> or just -d 1 , but that might be a bit spammy :P 08:31:46 <gregdek> Yeah, I've got -d 9 for misc, script, map and gamelog. Grepping for anything that might be instructive and just... nothing. 08:32:15 <gregdek> I don't even know if I'm invoking it right in the config file; it's for a dedicated server. 08:41:18 *** supermop_Home has quit IRC 09:05:30 *** gnu_jj has joined #openttd 09:15:05 *** gnu_jj has quit IRC 09:34:23 *** Maarten^ has joined #openttd 09:37:52 <orudge> TrueBrain: https://steamcommunity.com/app/1536610/discussions/0/3111393847707627503/ <-- I don't want to put words into your mouth, is this something you're able to reply to? :) 09:39:11 *** Maarten has quit IRC 09:39:11 *** Maarten^ is now known as Maarten 10:16:36 *** y2kboy23 has quit IRC 10:20:22 *** andythenorth has joined #openttd 10:20:26 *** Samu has joined #openttd 11:02:32 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick dismissed a review for pull request #8640: Fix: Missing or needed spaces https://git.io/JtEo4 11:02:35 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick updated pull request #8640: Fix: Missing or needed spaces https://git.io/JtElw 11:02:43 <Samu> I'm unsure about this last one 11:05:25 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick updated pull request #8640: Fix: Missing or needed spaces https://git.io/JtElw 11:06:26 <Samu> something is failing, no idea what that is 11:08:57 *** andythenorth has quit IRC 11:16:49 <LordAro> Samu: looks like GH Actions was being silly, i've rerun it 11:16:54 <LordAro> that space removal is fine, imo 12:30:50 *** Samu has quit IRC 12:33:21 <TrueBrain> orudge: yet you did :P :D 12:46:09 <TrueBrain> the Steam tweet is our most popular ever :P 13:07:28 <TrueBrain> we can, in theory, also publish JGRPP via Steam btw 13:07:30 <TrueBrain> just as "branch" 13:10:11 *** Samu has joined #openttd 13:12:22 <Wolf01> That would be cool 13:12:46 <TrueBrain> but first, we need to automate steam releases :D 13:12:55 <TrueBrain> now they are done with their reviews, I can work on that again :) 13:20:06 <TrueBrain> right, changed the release date to 20:00 CEST (we should be in CEST on the 1st of April) 13:20:11 <TrueBrain> well, date .. time :) 13:24:00 *** HerzogDeXtEr has quit IRC 13:24:12 *** glx has joined #openttd 13:24:12 *** ChanServ sets mode: +v glx 13:24:14 *** HerzogDeXtEr has joined #openttd 13:53:32 *** Wuzzy has joined #openttd 14:05:49 <orudge> TrueBrain: I did in the end, yes, because I saw your answer on TT-Forums :) 14:08:04 *** y2kboy23 has joined #openttd 14:09:29 <TrueBrain> so annoying an old libc is the issue here :P 14:16:26 <TrueBrain> https://www.tt-forums.net/viewtopic.php?p=1241170#p1241170 <- best post of the month :) 14:21:18 *** y2kboy23_ has joined #openttd 14:23:05 *** y2kboy23 has quit IRC 14:34:39 *** nielsm has joined #openttd 14:36:33 <FLHerne> TrueBrain: The AppImage should be suitable for Steam distribution, no? 14:37:28 <FLHerne> And if Steam's CDN is supporting downloads, who cares about the size of music files :p 14:51:53 *** supermop_Home_ has joined #openttd 15:02:06 <supermop_Home_> hello 15:19:54 <LordAro> TrueBrain: ask V how factorio do linux builds :p 15:20:03 <LordAro> iirc factorio is in a private github repo... 15:32:19 *** Flygon has quit IRC 15:40:30 <Wuzzy> Hello, It's that Wuzzy again 15:40:56 <Wuzzy> The work on OpenSFX continues, I have updated more sounds, please check out <https://github.com/OpenTTD/OpenSFX/pull/8> 15:42:07 <Wuzzy> And if #8 is approved, I will quickly post more PRs to complete the task to rid OpenSFX of the problematic "CC Sampling Plus" license 15:52:00 <supermop_Home_> ok still have not figured out setting bounding box size in nml 15:52:48 <supermop_Home_> there is spritelayout, but tracks/roads don't use it? https://newgrf-specs.tt-wiki.net/wiki/NML:Spritelayout 15:54:38 <Timberwolf> I think it's just fixed for roads/tracks, there are some default bounding boxes and/or ways the sprite sorter will handle different elements and that's what you get. 15:54:52 <Timberwolf> I could be wrong, but that's what I ended up having to live with. 15:57:10 <Timberwolf> You'll notice stuff like the motorway fences in Timberwolf's Roads and the level crossing gates in Tracks breaks in certain cases, but it's rare enough you don't tend to notice unless you go looking for it. 16:00:01 *** gelignite has joined #openttd 16:39:18 *** gelignite has quit IRC 16:45:52 *** sla_ro|master has quit IRC 16:55:21 *** WormnestAndroid has quit IRC 16:55:35 *** WormnestAndroid has joined #openttd 16:56:06 <Eddi|zuHause> "OpenTTD has as many active users as it had in 2007." <- that's a clear sign OpenTTD is dying :p 17:01:38 <Wolf01> Are they the same 2xx which added OpenTTD on the steam wishlist? 17:06:48 <TrueBrain> LordAro: doing the build is easy; doing it your docker way is hard :P 17:07:03 <LordAro> :/ 17:07:18 <TrueBrain> GitHub Actions just interact with containers a bit weird 17:07:25 <TrueBrain> and they don't allow a step to be run outside the container 17:07:30 <TrueBrain> which they can add pretty easily, it seems 17:07:33 <TrueBrain> but .. alas 17:11:28 *** gnu_jj has joined #openttd 17:12:28 <TrueBrain> two people already asked for JGRPP on Steam :D 17:20:20 *** gnu_jj has quit IRC 17:31:47 <TrueBrain> with enough LD_ env variables, you can get the craziest things to work on Linux 17:33:16 <LordAro> uhoh 17:35:38 *** Progman has joined #openttd 17:36:44 <TrueBrain> only libpthread doesn't want to load .. hmm 17:41:27 *** Wormnest has joined #openttd 17:47:05 <TrueBrain> hmm .. it picks up the correct libpthread.so.0, but for some reason it fails to work properly :P Annoying 17:47:35 <milek7> https://github.com/wheybags/glibc_version_header 17:47:53 <milek7> there's something about pthreads in Caveats section, maybe something with that? 17:49:15 <TrueBrain> I am not compiling anything 17:55:08 *** iSoSyS has joined #openttd 17:56:15 *** iSoSyS has quit IRC 17:59:47 <TrueBrain> bah, node is doing something I did not expect, and it is not enough to preload a new ld .. hmmmmm 18:21:06 *** Progman has quit IRC 18:26:06 *** gelignite has joined #openttd 18:39:42 *** qwebirc94087 has joined #openttd 18:40:59 <TrueBrain> patchelf: open: Read-only file system 18:40:59 <TrueBrain> ffs 18:41:07 *** urdh has quit IRC 18:41:15 <Wuzzy> any1 want to hear at these new sounds? please?? pretty please??? https://github.com/OpenTTD/OpenSFX/pull/8 18:43:00 <orudge> Wuzzy: It's on my list to have a look at them tonight 18:43:23 <Wuzzy> ty 18:43:40 <Wuzzy> expect more PRs to come in, after #8 is dealt with 18:44:02 <Wuzzy> btw, it seems there are bots reporting in IRC when a new issue appears. but this does not work for opensfx for some reason. how? 18:44:42 <glx> opensfx repo is not configured for it yet 18:47:14 <TrueBrain> someone should add a .dorpsgek.yml to it 18:47:49 *** qwebirc94087 has quit IRC 18:53:19 <TrueBrain> "Artifact download has finished successfully" 18:53:21 <TrueBrain> well, that is something 18:55:13 <TrueBrain> OpenSSL/1.0.1 18:55:14 <TrueBrain> oef 18:55:25 <TrueBrain> curl doesn't support TLS1.2, and as such, vcpkg doesn't work 18:55:25 <TrueBrain> lol 18:56:10 <glx> https://github.com/OpenTTD/OpenSFX/pull/11 <-- needs an approval :) 18:57:08 <TrueBrain> there you go good sir 18:57:23 <DorpsGek> [OpenTTD/OpenSFX] glx22 merged pull request #11: Add: [DorpsGek] announce issues, pull-requests, and tags to IRC https://git.io/Jtu1Z 18:57:27 <TrueBrain> magic 18:57:56 <glx> more spam in the chan \o/ 18:58:51 *** urdh has joined #openttd 19:02:20 <TrueBrain> lol, trying to install vcpkg (after patching the tls1.2 issue) .. it cannot link vcpkg, because std::iostream_category cannot be found 19:02:23 <TrueBrain> this SDK .... 19:02:25 <TrueBrain> so much pain 19:09:23 <Wolf01> I still can't compile the game :P 19:09:26 <TrueBrain> A suitable version of git was not found (required v2.7.4) and unable to automatically download a portable one. Please install a newer version of git. 19:09:26 <TrueBrain> git version 1.7.9.5 19:09:38 <TrueBrain> can you blame vcpkg really ... 19:11:39 <LordAro> heh 19:12:08 <TrueBrain> I now manually install 4 dependencies .. was looking into using vcpkg .. for that I need to patch vcpkg and install a newer git .. not sure this balances out :P 19:13:11 <TrueBrain> somehow I really wonder if we should do this :P 19:13:15 <TrueBrain> but, it builds 19:13:40 <TrueBrain> https://github.com/OpenTTD/OpenTTD/compare/master...TrueBrain:steamrt-scout <- I need an opinion if we want to do this 19:14:20 <LordAro> nice. 19:14:42 <TrueBrain> that is not an opinion :) 19:16:22 <LordAro> i like it 19:16:37 <TrueBrain> I am a bit scared with the hardcoded dependency versions there 19:16:41 <TrueBrain> hard to maintain for us 19:16:48 <LordAro> it'd be nice if things could be split into separate files, but it's all very readable 19:16:59 <TrueBrain> yeah, in general, that would be very nice indeed 19:17:18 <TrueBrain> I would rather we could use vcpkg, so we don't have to deal with versions and patches, etc 19:17:27 <TrueBrain> but okay ... lzma and lzo .. I doubt they will get updates 19:17:31 <TrueBrain> ICU .. its fine, really 19:17:34 <TrueBrain> fluidsynth .. I guess? 19:17:34 <LordAro> why can't you install the dependencies with apt? 19:17:40 <TrueBrain> because they are 12.04 19:17:45 <TrueBrain> like .. unpatches 19:17:51 <LordAro> ah right 19:17:55 <LordAro> obvs :) 19:18:00 <TrueBrain> I really did not want to do that :P 19:18:07 <TrueBrain> zlib, libpng, etc, are all updated and patches 19:18:09 <TrueBrain> by Valve 19:19:00 <TrueBrain> it is a bit: how much effort do we want to put in supporting Linux on Steam, I guess :D 19:19:22 <LordAro> it'd be a shame to not support it given everything else 19:19:28 <TrueBrain> that is very true 19:19:44 <TrueBrain> I guess for music people have to install freepats themselves, btw 19:19:48 <LordAro> alternatively, could this also work for static linux build? 19:19:57 <LordAro> and then just use that with steam 19:20:01 <TrueBrain> ish .. Steam Runtime is a predefined set of libraries 19:20:05 <TrueBrain> anyone can download it, and use it 19:20:32 <TrueBrain> hmm .. I guess what you aim at is: copy all .so files in lib/, and we have a "static" build 19:20:36 <TrueBrain> (without static compiling) 19:21:07 <TrueBrain> ? 19:21:19 <LordAro> no, i mean with static compiling 19:21:27 <TrueBrain> static compiling always gave us trouble 19:21:34 <TrueBrain> can't really remember what anymore, but it basically always broke 19:21:47 <LordAro> don't need to have both generic-linux & steamrt linux versions, can just use generic-linux 19:22:00 <TrueBrain> well, yes, but for that we don't need a static compile binary :) 19:22:06 <TrueBrain> this "lib" trick with rpath works fine as well 19:22:12 <LordAro> true 19:22:19 <TrueBrain> just no clue how this works license-wise 19:22:28 <TrueBrain> guess we need to add the license of every dependency too? 19:23:06 <TrueBrain> anyway, add freepats to it, and you have a fat pack 19:23:14 <TrueBrain> so we might as well use appimage or flatpack or something in that case 19:23:21 <LordAro> https://www.cyberciti.biz/faq/how-to-get-source-code-of-package-using-the-apt-command-on-debian-or-ubuntu/ something like this might solve the version problems? 19:23:27 <LordAro> apt-get source foolib 19:23:46 <TrueBrain> what version problem are you referring too? 19:26:35 <LordAro> 19:16:37 < TrueBrain> I am a bit scared with the hardcoded dependency versions there 19:26:51 <TrueBrain> well, "apt-get source ..." gives me a really old version :P 19:26:58 <TrueBrain> as otherwise I could have done "apt-get install ..." :D 19:27:07 <LordAro> well yes, you'd have to add the deb-src line of an actually supported repo 19:27:13 <LordAro> distro* 19:27:24 <TrueBrain> hmm .. not a bad idea, might try it 19:27:36 <TrueBrain> but I wonder about freepats .. should we supply it, or assume it is on the system? 19:27:54 <LordAro> should be relatively easy, given they're all self-contained libraries 19:28:10 <supermop_Home_> Timberwolf the default catenary boxes are tiny thin strips on the wires, but mine are a huge full tile box? 19:28:23 <LordAro> difficult, probably easier to leave it out for now, until anyone comes up with a smaller midi pack (appimage etc) 19:28:38 <TrueBrain> for Steam, download size like OpenTTD is laughable :P 19:28:48 <TrueBrain> well, I can add it like I did add OpenGFX 19:28:56 <TrueBrain> a new version of OpenTTD does not redownload OpenGFX 19:28:58 <LordAro> well, yes :p 19:29:08 <TrueBrain> so it would be a one-time download for them 19:29:12 <TrueBrain> that should work, I guess 19:29:25 <TrueBrain> just means I need to configure sound locally, so I can test it :P 19:29:48 <TrueBrain> okay, so that only leaves the question: do you have to add the license files if you populate a lib folder like I do now? :D 19:29:54 <LordAro> but yes, just rename it to "generic linux" and i'd be happy :) 19:30:11 <LordAro> i don't think it'd be a bad thing to do so... 19:30:14 <TrueBrain> well, currently, it is not a "generic linux"; I will have to add all dependencies to it :D 19:30:22 <TrueBrain> but that is fine 19:30:34 <TrueBrain> and I guess .deb files make sure the license files are in a predictable location? 19:31:23 <TrueBrain> seems /usr/share/doc/liblzma5/copyright etc 19:31:37 <TrueBrain> bit difficult to do this from CMake honestly 19:31:53 <LordAro> certainly seems that way 19:32:04 <TrueBrain> as I cannot assume CMake runs on a Debian-based system 19:32:05 <TrueBrain> hmm 19:32:39 <LordAro> this feels like something for GHA, rather than cmake 19:32:50 <TrueBrain> okay, SDL doesn't require a license file when you ship the binary 19:32:52 <TrueBrain> neither does zlib 19:33:09 <TrueBrain> neither libpng 19:34:01 <TrueBrain> does GPL require it? 19:35:28 <Wolf01> And make it an optional download like the tools/dedicated servers etc of many games? 19:35:39 <LordAro> feels like a nice thing to do, even if it's not required 19:36:00 <TrueBrain> LordAro: I agree, but it is very impractical 19:36:11 <TrueBrain> CMake has to do it, as it builds the cpack / bundle 19:36:20 <TrueBrain> so how are we going to do it? 19:37:37 <TrueBrain> or cpack it without lib/ and do it with GHA after .. that just means people cannot test this locally 19:37:56 <TrueBrain> feels very much like we are reinventing flatpack / appimage / .... :D 19:38:38 <LordAro> yup 19:39:47 <TrueBrain> this needs some more thinking :) 20:12:53 <michi_cc> So you want to revive #8329? :p 20:14:31 <TrueBrain> either that or flatpack I think? 20:14:37 <TrueBrain> I never looked into this eco system honestly 20:18:58 *** spnda has joined #openttd 20:23:25 <Eddi|zuHause> the problem with these "eco systems" is that there's like 12 competing ones with marginal differences 20:23:38 <TrueBrain> well, there is a huge difference between them, I am reading now :) 20:23:51 <TrueBrain> https://www.ubuntupit.com/snap-vs-flatpak-vs-appimage-know-the-difference/ to give an example 20:24:26 <Eddi|zuHause> i'm not reading that :p 20:25:00 <TrueBrain> then you just have to assume I am right in saying you are wrong :P 20:25:22 <Eddi|zuHause> i'm sure it's a fractal :p 20:28:02 <milek7> appimage is self-contained, flatpak requires some flatpak tools installed, and snap is some ubuntu weirdnes 20:40:08 *** frosch123 has joined #openttd 20:46:27 *** Progman has joined #openttd 20:47:19 *** HerzogDeXtEr has quit IRC 20:51:12 *** HerzogDeXtEr has joined #openttd 20:53:29 *** HerzogDeXtEr has quit IRC 20:55:38 <spnda> hi, just wanted to try out the opengl PR but on my machine. Any reason for script/api/ai/ai_includes.hpp not existing in that pr? 20:55:55 *** HerzogDeXtEr has joined #openttd 21:03:10 <Eddi|zuHause> that sounds like an autogenerated file? 21:03:17 <spnda> Yeah it is 21:03:41 <Eddi|zuHause> means you somehow skipped a build step 21:04:06 <spnda> I've rebuilt and re-cloned a few times now 21:04:53 <LordAro> cmake/make commands? 21:06:38 <spnda> cmake also throws warnings at me like "PNG not found", same with lzo, zlib and liblzma, eventhough they're all installed with vcpkg 21:06:54 <spnda> this works absolutely fine in my own fork 21:07:21 <LordAro> isn't that down to missing the build triplet? 21:07:30 <LordAro> or whatever it is 21:07:35 <LordAro> windows-x64-static or something 21:08:00 <spnda> I installed them as described in https://github.com/OpenTTD/OpenTTD/blob/master/COMPILING.md 21:08:37 <LordAro> -DVCPKG_TARGET_TRIPLET="x64-windows-static" 21:21:13 <spnda> In vcpkg/installed/x64-windows-static/ I can find all the packages I have installed (and need) but it doesnt find it 21:21:18 <glx> spnda: you cloned in a different dir ? if it's the case you can just copy CMakeSettings.json from your own fork to the new clone 21:21:41 <DorpsGek> [OpenTTD/OpenSFX] planetmaker commented on issue #4: Clarifying legal status of rubidium42's sounds https://git.io/JtnqQ 21:21:57 <glx> by default cmake use non static triplet 21:22:23 <glx> and if your own fork works then you configured it for static 21:22:35 <spnda> glx: own forks dont pickup the packages, but generate the missing header file 21:26:04 <DorpsGek> [OpenTTD/OpenSFX] FLHerne commented on issue #4: Clarifying legal status of rubidium42's sounds https://git.io/JtnqQ 21:26:44 *** jottyfan has joined #openttd 21:26:47 <glx> it's weird, because all the generation steps are dependencies of openttd target 21:26:48 *** jottyfan has quit IRC 21:28:32 <glx> anyway missing libs are not an issue to build on windows, they are all optional but highly recommended 21:29:14 <spnda> Ye, I know. Having them is better than not having them. Also, out of nowhere and after me being gone for 10 minutes it just decided to work(?????) 21:29:23 <spnda> As in building that missing header file 21:29:38 <spnda> Packages still missing, even after updating CMake and vcpkg and redoing everything 21:30:09 <glx> yeah you need to set them in projects\cmake parameters 21:30:52 <spnda> projects/cmake inside which folder? 21:32:01 <glx> it's a VS menu, also available from the configuration dropdown, "manage configurations" is the last item in the dropdown 21:32:07 <spnda> ah 21:33:01 *** WormnestAndroid has quit IRC 21:33:02 *** WormnestAndroid has joined #openttd 21:48:04 <spnda> Ahhh I found the problem. The default value for VCPKG_TARGET_TRIPLET is x64-windows, but I use x64-windows-static 21:50:46 <LordAro> literally what you were told ;) 21:56:34 *** Samu has quit IRC 21:57:36 <DorpsGek> [OpenTTD/OpenSFX] Wuzzy2 commented on issue #4: Clarifying legal status of rubidium42's sounds https://git.io/JtnqQ 21:59:25 <Wuzzy> yaaay, the OpenSFX bot works! thank you, kind stranger 22:06:20 *** frosch123 has quit IRC 22:17:51 <DorpsGek> [OpenTTD/OpenSFX] orudge requested changes for pull request #8: Replace all sounds derived from non-free sources https://git.io/Jtub3 22:52:01 *** arikover has joined #openttd 22:53:04 <DorpsGek> [OpenTTD/OpenSFX] Wuzzy2 updated pull request #8: Replace all sounds derived from non-free sources https://git.io/JtcgO 22:54:10 <DorpsGek> [OpenTTD/OpenSFX] Wuzzy2 commented on pull request #8: Replace all sounds derived from non-free sources https://git.io/JtuNQ 22:56:17 <DorpsGek> [OpenTTD/OpenSFX] Wuzzy2 updated pull request #8: Replace all sounds derived from non-free sources https://git.io/JtcgO 22:57:21 *** Wolf01 has quit IRC 22:58:36 *** Gustavo6046 has quit IRC 22:59:55 *** nielsm has quit IRC 23:00:50 *** tokai has joined #openttd 23:00:50 *** ChanServ sets mode: +v tokai 23:03:17 *** Gustavo6046 has joined #openttd 23:03:20 *** arikover` has joined #openttd 23:08:10 *** arikover has quit IRC 23:10:19 <DorpsGek> [OpenTTD/OpenSFX] orudge commented on issue #10: Change legacy Mercurial code in scripts and README https://git.io/JtErk 23:10:43 *** spnda has quit IRC 23:11:00 <DorpsGek> [OpenTTD/OpenSFX] orudge approved pull request #8: Replace all sounds derived from non-free sources https://git.io/JtuAR 23:11:39 <DorpsGek> [OpenTTD/OpenSFX] orudge merged pull request #8: Replace all sounds derived from non-free sources https://git.io/JtcgO 23:15:01 *** WormnestAndroid has quit IRC 23:15:29 *** WormnestAndroid has joined #openttd 23:18:20 *** arikover` has quit IRC 23:28:22 <Wuzzy> stay tuned for more OpenSFX PRs 23:39:31 <DorpsGek> [OpenTTD/OpenSFX] Wuzzy2 opened pull request #12: Change: Relicense sounds edited by Pendrokar and zephyris to CC BY 3.0 https://git.io/JtuxN 23:45:07 <DorpsGek> [OpenTTD/OpenSFX] Wuzzy2 commented on issue #3: Documenting original license of sounds https://git.io/JtnIN 23:45:11 <DorpsGek> [OpenTTD/OpenSFX] Wuzzy2 closed issue #3: Documenting original license of sounds https://git.io/JtnIN 23:48:37 *** Progman has quit IRC