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Log for #openttd on 14th April 2022:
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07:34:42  <andythenorth> original TTD in WASM DOSBox is interesting https://www.myabandonware.com/game/transport-tycoon-deluxe-2sd/play-2sd
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07:35:22  <andythenorth> the sprites and UI are roughly the same size as OpenTTD on double-size UI
07:36:37  <nielsm> they better be
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09:13:44  <DorpsGek> [OpenTTD/OpenTTD] andythenorth commented on issue #9850: [Bug]: unexpected conversion of railtypes on tile https://github.com/OpenTTD/OpenTTD/issues/9850
09:14:26  <andythenorth> @nielsm because of VGA or something? :)
09:17:59  * andythenorth forgets @ isn't a thing in irc
09:20:20  <nielsm> it's the same sprites (or new sprites drawn to the same dimensions), and SVGA generally has square pixels, so if the the emulator gets its output scaled or not-scaled in the same way as OTTD running natively then sure they should be the same size
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09:42:46  <Eddi|zuHause> andythenorth: the railtype upgrading is a feature. imagine you have RAIL on a tile, and drag ELRL alongside it. the new type will be ELRL, because RAIL trains can run on ELRL but not vice versa. there isn't really a perfect heuristic for chosing which railtype is "better"
09:43:25  <andythenorth> yup, which can effectively cause 'downgrade' in reality
09:43:38  <andythenorth> the JGR implementation eliminates the issue
09:44:14  <Eddi|zuHause> i can't judge the quality of the JGR "2nd railtype" patch
09:45:01  <Eddi|zuHause> maybe it's time to review it
09:45:36  <Eddi|zuHause> at the very least it'll destroy my diagonal crossings patch
09:48:11  <andythenorth> at what point does JGR's knowledge of src outstrip anyone else's ability to review :P
09:48:19  <andythenorth> I have seen this problem in other places
09:49:04  <Eddi|zuHause> that highly depends on how well the changes are documented
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21:39:20  <DorpsGek> [OpenTTD/OpenTTD] Rivarossi opened issue #9853: [Bug]: settings on screen keyboard https://github.com/OpenTTD/OpenTTD/issues/9853
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