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00:07:42 <DorpsGek> [OpenTTD/OpenTTD] glx22 opened pull request #10591: Restore support of existing game scripts https://github.com/OpenTTD/OpenTTD/pull/10591 00:21:51 *** bryjen has quit IRC 00:22:03 <Eddi|zuHause> so the first route that i measured was 17km air distance, but 21km track distance 00:24:10 <Eddi|zuHause> (map is probably 10km x 20km) 00:33:55 <DorpsGek> [OpenTTD/team] nikita17th opened issue #414: [ru_RU] Translator access request https://github.com/OpenTTD/team/issues/414 00:39:58 <DorpsGek> [OpenTTD/OpenTTD] github-code-scanning[bot] commented on pull request #10591: Restore support of existing game scripts https://github.com/OpenTTD/OpenTTD/pull/10591#pullrequestreview-1367999089 00:50:15 <DorpsGek> [OpenTTD/OpenTTD] glx22 updated pull request #10591: Restore support of existing game scripts https://github.com/OpenTTD/OpenTTD/pull/10591 00:50:38 <Eddi|zuHause> never seen that bot before :) 00:50:40 <DorpsGek> [OpenTTD/OpenTTD] Mack-Mack opened issue #10592: [Bug]: https://github.com/OpenTTD/OpenTTD/issues/10592 00:55:51 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #10592: [Bug]: https://github.com/OpenTTD/OpenTTD/issues/10592 00:58:45 *** Eddi|zuHause has quit IRC 00:59:26 *** Eddi|zuHause has joined #openttd 01:16:49 *** debdog has quit IRC 01:21:01 *** debdog has joined #openttd 01:32:52 *** debdog has quit IRC 01:33:23 *** debdog has joined #openttd 01:42:33 *** xT2 has joined #openttd 01:42:33 *** ST2 has quit IRC 02:26:11 *** Eddi|zuHause has quit IRC 02:27:37 *** Eddi|zuHause has joined #openttd 02:42:14 *** bryjen has joined #openttd 02:56:47 *** D-HUND has joined #openttd 03:03:46 *** debdog has quit IRC 03:38:07 *** keikoz has joined #openttd 05:36:41 *** sla_ro|master has joined #openttd 06:27:18 *** D-HUND is now known as debdog 06:36:08 *** bryjen has quit IRC 07:28:46 *** Speedy` has quit IRC 07:30:28 *** Speedy` has joined #openttd 07:34:03 *** Wolf01 has joined #openttd 07:44:57 *** nielsm has joined #openttd 08:03:34 <andythenorth> is station overbuilding a config setting somewhere? 08:03:37 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1091996345788792952/image.png 08:03:50 <andythenorth> it's no longer possible in my local build of git head 08:07:59 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1091997445879234560/image.png 08:07:59 <andythenorth> hmm flat docks? π€¨ 08:15:41 *** sla_ro|master has quit IRC 08:26:02 *** Brickblock1 has joined #openttd 08:26:02 <Brickblock1> andythenorth: Yes pls 08:55:15 *** lobstarooo___ has joined #openttd 08:56:34 *** gelignite has joined #openttd 09:30:38 <dP> https://cdn.discordapp.com/attachments/1008473233844097104/1092018245042716753/Screencast_from_02-04-23_133021.webm 09:30:38 <dP> magic 09:31:48 *** lobstarooo___ has quit IRC 10:23:33 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on issue #10592: [Bug]: https://github.com/OpenTTD/OpenTTD/issues/10592 10:26:26 <TrueBrain> 0.14% of our users use the "testing" branch on Steam, and 0.01% uses the "nightly" branch π 10:37:57 <LordAro> how many users do we have? 10:45:09 *** keikoz has quit IRC 10:47:46 <TrueBrain> 1.5M people have a license (so installed it at some point in their life) 10:48:28 <TrueBrain> ~1300 downloads per day, which has not changed over the last year .. with a spike in august, but that is about it 10:48:47 <TrueBrain> 1M people actually played the game, with an average of 17 minutes 10:49:13 <TrueBrain> about half played less than 10 minutes 10:49:17 <TrueBrain> 2% played more than 50 hours 10:49:18 <LordAro> @calc 1000000 * 0.0014 10:49:18 <DorpsGek> LordAro: 1400 10:49:23 <TrueBrain> I love the weirdness of stats π 10:49:27 <LordAro> oh wait 10:49:31 <LordAro> @calc 1500000 * 0.0014 10:49:31 <DorpsGek> LordAro: 2100 10:49:35 <DorpsGek> [OpenTTD/team] glx22 commented on issue #414: [ru_RU] Translator access request https://github.com/OpenTTD/team/issues/414 10:49:39 <LordAro> @calc 1500000 * 0.0001 10:49:39 <DorpsGek> LordAro: 150 10:49:41 <TrueBrain> owh, wait, median was 17 minutes. Average is 7 hours 25 minutes 10:49:59 <TrueBrain> 270k people played more than 200 minutes .. haha 10:50:13 <TrueBrain> 70k people played more than 20 hours 10:50:32 <TrueBrain> just let that settle in for a bit ... bit insane, if you ask me, for a game this old π 10:50:38 <LordAro> nice. 10:51:28 <TrueBrain> around 5500 people play the game daily (on Steam) 10:52:21 <LordAro> wonder what proportion of people play on steam... 10:52:36 <LordAro> do we still have stats on website downloads? 10:52:41 <TrueBrain> 43 people play daily (on average) on the Steam Deck .. I am scared now π 10:52:54 <TrueBrain> LordAro: I do, but a lot of bots etc crawl that .. so hard to get a real number from it 10:53:00 <LordAro> mm 10:53:23 <glx[d]> My steam openttd stats just add garbage to the global, I'm mostly launch it to check things 10:53:43 <TrueBrain> glx[d]: pretty sure 1 person in a million makes little impact π 10:53:48 <LordAro> 43 people daily think "hmm, wonder if i can play on steam deck?" "oh, no i can't" *close* 10:54:11 <glx[d]> It's playable on Steamdeck 10:54:11 <TrueBrain> I am trying to load the hardware survey, but it seems broken π 10:54:13 *** Flygon has joined #openttd 10:54:50 <glx[d]> But better with a mouse I guess 10:55:37 <TrueBrain> so Steam has these Cyber Cafes, where 102 players play the game 10:55:39 <TrueBrain> funny 10:56:04 <glx[d]> It's a special license 10:56:10 <TrueBrain> ah, survey loaded .. 8500 participants .. 10:56:16 <TrueBrain> 91.4% is Windows π 10:56:40 <TrueBrain> most used Linux distro is Arch, with 14% 10:56:44 <TrueBrain> Ubuntu comes in at 11% 10:56:48 <TrueBrain> SteamOS at 10% 10:57:10 <TrueBrain> 11 people out of the survey still only had a single core CPU .. poor them 10:57:31 <andythenorth> I have a single core 10:57:33 <andythenorth> no wait 10:57:36 <andythenorth> that's lies 10:57:50 <dP> they got perfect game to play on a signle core ;) 10:57:51 <TrueBrain> AMD / Intel is 50/50 π 10:58:10 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1092040273988702228/image.png 10:58:10 <andythenorth> might as well have single core 10:58:21 <TrueBrain> most users have 16GB of RAM on Steam .. 46% 10:58:34 <TrueBrain> that is unexpectedly high 10:58:59 <TrueBrain> 1920x1080 is now also the norm 10:59:30 <TrueBrain> only 60% uses English on Steam 10:59:52 <dP> yeah, ram so high feels wrong... 10:59:59 <TrueBrain> 100% (!) have SSE2 and SSE3 π 11:00:12 <TrueBrain> SSE4.1/4.2 is 99% .. so almost 100% π 11:00:49 <TrueBrain> most used GPU is a 1060, with 6% π Hihi .. lot of pointless stats in the survey π 11:01:30 <TrueBrain> 6% have the Intel GPU driver loaded. Guess that explains why it took a bit of time to figure out our OpenGL didn't work nice with Intel π 11:02:31 <TrueBrain> MacBookPro is most used OSX hardware, with 50% 11:03:25 <TrueBrain> 89% has OpenGL 4.5; lol 11:03:30 <TrueBrain> okay, enough stats .. 11:04:50 <TrueBrain> JGR: are there any reports on your end related to the new HTTPS support in JGRPP? 11:05:02 <TrueBrain> (as JGRPP is more tested than the nightly, curious if it is stable :P) 11:05:37 *** JGR has joined #openttd 11:05:37 <JGR> I can't say that I've noticed any difference with it being merged at all, certainly no reported issues 11:05:48 <TrueBrain> not noticing is a good sign π 11:05:58 <TrueBrain> great, tnx π 11:12:21 <LordAro> 16G is basically required to run more than one chromium based thing these days 11:12:32 <LordAro> e.g. chrome + discord 11:21:54 <TrueBrain> yeah, and 16GB is also dirt-cheap these days; still funny to see how the world has changed π 11:26:57 <dP> yet I just got a new gaming laptop and still only have 16gb... 11:30:44 <discord_user_f4a0790> Honestly 16 is adequate for most people i think 11:33:42 <emilyd[m]> 16 is more than enough 11:37:37 <dP> it's adequate enough so I didn't bother paying for a more ram option 11:37:57 <dP> just surprised so many players have that much, I guess 8gb is not that usable these days... 11:40:56 <discord_user_f4a0790> ||I have 128|| 11:43:47 <discord_user_f4a0790> But yeah, 8 just isnβt enough anymore 11:44:05 <discord_user_f4a0790> Hasnβt been for a while tbh 11:49:27 <emilyd[m]> 8gb, at least for me, is enough 11:51:51 <andythenorth> I need 1.4GB just for the anti-virus tool 11:51:53 <andythenorth> such RAM 12:00:31 *** Paltala has joined #openttd 12:00:31 <Paltala> I can't wait till I end up in a position to upgrade my PC. Gonna go for like 64gb of RAM. 12:00:41 <Paltala> Skyrim with 1k+ mods needs it :kek: 12:03:58 *** EmperorJake has joined #openttd 12:03:58 <EmperorJake> Cities skylines (modded) is a ram hog too, 32gb isn't enough 12:04:23 <petern> I have 64gb, it's good for Doom wads 12:04:56 <discord_user_f4a0790> EmperorJake: that's exactly why i have so much 12:05:23 <discord_user_f4a0790> when i had 16 it was demanding at least 26 and that's when i was limiting myself 12:05:27 <discord_user_f4a0790> so i went to get 64gb 12:05:34 <discord_user_f4a0790> but i got 128 instead because it was funny 12:10:36 <dP> I had 64 on my desktop because ram was on sale π 12:11:21 <LordAro> i upgraded to 32 in 2020 after finding my WFH setup inadequate for running 2 browsers at once 12:12:14 <LordAro> could've gone higher, but expect i'll upgrade the computer (to ddr5) before needing to upgrade again 12:13:09 <petern> Oof just had an hour long eye test... 12:14:10 *** ag has joined #openttd 12:14:10 <ag> You guys are rich 12:14:32 <ag> I can barely afford anything north of 8 gigs of ram 12:14:54 <discord_user_f4a0790> not rich, just lucky sometimes 12:15:04 <discord_user_f4a0790> and in some ways 12:17:42 <TrueBrain> petern: what did they do? Remove them and put them back? 12:17:49 <petern> I wish 12:17:57 <discord_user_f4a0790> that'd be a sight to behold 12:18:04 <TrueBrain> Eyewish? π 12:25:50 <Paltala> ag: The rig I have as an idea for upgrades is nearly Β£2500 12:26:02 <Paltala> But it would be a full fresh build, my first one in years 12:27:00 <Paltala> That's without peripherals btw 12:29:59 <discord_user_f4a0790> mine was about Β£1.500 built mostly of new parts in 2015 12:30:47 <DorpsGek> [OpenTTD/OpenTTD] TrevorShelton opened pull request #10593: Fix #10493, Fix #8424: Collision sensitivity lowered to correct incorrect crash circumstances. https://github.com/OpenTTD/OpenTTD/pull/10593 12:31:15 <discord_user_f4a0790> since then i have needed to replace the power supply, cpu and HDDs, i have upgraded my ram and motherboard 12:31:50 <discord_user_f4a0790> gpu is still a gtx 980 and i still have a cd/dvd drive ripped from a vista machine 12:32:15 <Paltala> Using a GTX 1080 4gb right now. IT's starting to show its age 12:32:44 <discord_user_f4a0790> the 980 is what is holding my pc back now, but its still doing its job 12:33:44 <discord_user_f4a0790> i haven't really played any new games since around 2016 and apart from cities skylines 2 nothing interests me, so i am in a good place 12:36:06 <FLHerne> andythenorth: flat dock tiles on some normal industry layouts :p 12:36:37 <FLHerne> (not a good idea, but I guess you could do it) 12:42:19 <pickpacket> discord_user_f4a0790: I started playing OpenTTD about nine or so months ago. Iβve never before become so entranced by a computer game. Especially not a single player game! 12:43:36 <pickpacket> Totally love it 12:49:00 <LordAro> discord_user_f4a0790: likewise - 6th-gen i5 & 980ti does fine for what i use it for 12:49:08 <andythenorth> petern: Do they work though? 12:49:20 <andythenorth> FLHerne: Evil 12:50:30 <FLHerne> andythenorth: make a special "flat dock" industry that accepts a random cargo and produces the same cargo in the same amount delivered 12:50:41 <FLHerne> and make it cheap to build 12:51:05 <FLHerne> then players just have to build them until they get one for the right cargo 12:51:17 <FLHerne> Or just have 64, one per relevant cargo 12:51:35 <FLHerne> or 32 with 2 cargos each 12:51:51 <FLHerne> this is totally reasonable 12:54:07 <petern> andythenorth: Not really 13:02:18 <petern> Hmm maybe time for breakfast 13:10:05 <DorpsGek> [OpenTTD/nml] glx22 commented on pull request #281: Optimise variational action2 trivial cases https://github.com/OpenTTD/nml/pull/281#issuecomment-1493328130 13:38:51 <andythenorth> petern: Good idea 13:51:29 <andythenorth> oof, could we increase the object limit? π 13:51:36 <andythenorth> (per grf) 13:51:58 <Rubidium_> how many people do you want to object to your grf? 13:52:06 <andythenorth> 7 13:59:34 <petern> Hmm, so gamescripts can only read integer settings. That excludes a lot of boolean settings. 14:01:48 <petern> IniSettingDesc has IsBoolSetting also, but SettingDesc misses that. Hmm 14:06:09 <glx[d]> bool settings are integer settings with 0 and 1 only 14:09:43 <glx[d]> and IsIntSetting() should return true for BoolSettingDesc as it derives from IntSettingDesc 14:11:50 <glx[d]> same for all derivatives of IntSettingDesc (OneOfMany, ManyOfMany) 14:21:07 <petern> Ah okay 15:17:35 *** gelignite has quit IRC 15:23:48 *** WormnestAndroid has quit IRC 15:33:07 *** WormnestAndroid has joined #openttd 15:53:33 *** sla_ro|master has joined #openttd 17:00:27 *** Wormnest has joined #openttd 17:24:23 *** tokai has joined #openttd 17:24:23 *** ChanServ sets mode: +v tokai 17:25:38 *** Eddi|zuHause has quit IRC 17:27:04 *** Eddi|zuHause has joined #openttd 17:31:24 *** tokai|noir has quit IRC 17:42:00 *** Eddi|zuHause has quit IRC 17:42:40 *** Eddi|zuHause has joined #openttd 17:50:24 *** D-HUND has joined #openttd 18:15:54 *** gelignite has joined #openttd 18:35:39 <andythenorth> hmm 18:35:48 <andythenorth> what shall we make? 19:19:10 *** bryjen has joined #openttd 19:25:23 <andythenorth> oh, Unsinkable Sam is now slower than Horse to compile 19:25:34 <andythenorth> despite having far fewer vehicles 19:25:38 <andythenorth> interesting 19:25:47 <andythenorth> (Horse got a lot faster, is the reason) 19:34:49 <andythenorth> hmm puzzling, the nml encode of Sam sprites is slow 19:35:14 <andythenorth> there are few spritesheets, and the dir is smaller total filesize than Horse 19:42:16 <glx[d]> bigger sprites ? 19:45:47 <andythenorth> physically much large x-y dimensions yes 19:46:06 <andythenorth> grfcodec takes 8 seconds to encode them 19:46:21 <andythenorth> nmlc takes more like 30s 19:46:31 <andythenorth> multhreaded encode? π 20:10:38 *** gelignite has quit IRC 20:13:53 *** argoneus has quit IRC 20:14:23 <andythenorth> I guess 500 KB spritesheets have a cost π 20:14:29 <andythenorth> grf is 18 MB aslo 20:15:26 *** keikoz has joined #openttd 20:30:38 <DorpsGek> [OpenTTD/OpenTTD] Kuhnovic updated pull request #10543: Feature: Region-based pathfinder for ships https://github.com/OpenTTD/OpenTTD/pull/10543 20:32:29 *** D-HUND has quit IRC 20:33:04 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #10408: Codechange: Store ObjectSpecs in std::vector https://github.com/OpenTTD/OpenTTD/pull/10408#pullrequestreview-1368137996 20:43:23 <DorpsGek> [OpenTTD/OpenTTD] Mack-Mack commented on issue #10592: [Bug]: Steam launches Intel variant instead of Apple Silicon variant https://github.com/OpenTTD/OpenTTD/issues/10592 20:48:59 *** argoneus has joined #openttd 20:49:59 *** argoneus has quit IRC 20:50:11 *** argoneus has joined #openttd 20:53:31 *** keikoz has quit IRC 21:06:39 <Kuhnovic> Alright, I just pushed "version 0.2" of my region-based ship pathfinder. Did lots of changes to make the algorithm perform more consistently. I'm able to get away with 16x16 regions (v0.1 was 8x8) and still get great path with relatively low suboptimality (still no hard benchmarks, it's much harder than I thought...). The performance is great, runs smooth on all map sizes even with hundreds of ships, and no need for buoys. Please mes 21:06:39 <Kuhnovic> time π https://github.com/OpenTTD/OpenTTD/pull/10543 21:26:44 *** nielsm has quit IRC 21:32:34 <DorpsGek> [OpenTTD/dibridge] Mailaender commented on issue #71: Feature request: add option to relay Discord bots to IRC https://github.com/OpenTTD/dibridge/issues/71 21:39:03 *** Wolf01 has quit IRC 21:41:09 <DorpsGek> [OpenTTD/dibridge] TrueBrain commented on issue #71: Feature request: add option to relay Discord bots to IRC https://github.com/OpenTTD/dibridge/issues/71 21:41:23 <DorpsGek> [OpenTTD/nml] FLHerne commented on pull request #281: Optimise variational action2 trivial cases https://github.com/OpenTTD/nml/pull/281#issuecomment-1493446578 21:42:43 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #10408: Codechange: Store ObjectSpecs in std::vector https://github.com/OpenTTD/OpenTTD/pull/10408 21:45:53 <TrueBrain> Hmm, guess I really should move dibridge to my personal space .. I keep wanting to do that, but keep forgetting :p 21:48:39 *** Flygon has quit IRC 21:51:15 <dP> lol, I just remembered the use of transfer without leave empty 21:51:23 <dP> balancing the output between two stations 21:51:53 <dP> that was some pr like a year ago about that xD 23:05:23 *** sla_ro|master has quit IRC 23:09:59 <DorpsGek> [OpenTTD/nml] JGRennison updated pull request #281: Optimise variational action2 trivial cases https://github.com/OpenTTD/nml/pull/281 23:33:27 *** moll has quit IRC 23:52:06 *** moll has joined #openttd