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Log for #openttd on 2nd April 2024:
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01:05:22  *** airdroplivelinkinbi0 has joined #openttd
01:05:22  <airdroplivelinkinbi0> Hot Teen & Onlyfans Leaks :underage: :peach: https://discord.gg/hotteens all
01:06:58  <silent_tempest> Discord Moderator: ^^
01:08:34  <silent_tempest> Thanks
01:11:05  <johnfranklin> What? is "NO OPENTTD RELEASE" the biggest april fool joke this year?
02:08:13  *** gnu_jj_ has joined #openttd
02:59:28  *** D-HUND has joined #openttd
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03:16:44  <rubberduckyistheone> its due tot he XZ exploit that is running around right now
03:27:33  <DorpsGek> [OpenTTD/OpenTTD] CI - Nightly workflow was not successful https://github.com/OpenTTD/OpenTTD/actions/runs/8516819114
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04:17:38  *** D-HUND is now known as debdog
04:41:44  <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/72b5c6a5918ebe9568db1c4cd7c648086099ee4f
04:41:45  <DorpsGek>   - Update: Translations from eints (by translators)
05:05:41  *** keikoz has quit IRC
05:24:44  <DorpsGek> [OpenTTD/OpenTTD] Release workflow was not successful https://github.com/OpenTTD/OpenTTD/actions/runs/8517712653
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05:35:17  <silent_tempest> 40bpp blitter.
05:35:26  <silent_tempest> For 4 channel 10 bit RGBA?
05:43:23  *** SigHunter has quit IRC
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06:01:46  <locosage> no 5 8-bit channels, RGBA an mask/indexed (M)
06:03:21  *** keikoz has quit IRC
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06:36:39  <DorpsGek> [OpenTTD/team] its5Q opened issue #544: [ru_RU] Translator access request https://github.com/OpenTTD/team/issues/544
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07:27:18  <peter1138> A unique set of challenges...
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08:01:14  <peter1138> Do I really have to go to work :S
08:02:40  <LordAro> yes
08:04:36  <kamnet> peter1138: No, you absolutely have the option to not go to work.  Granted, there may be consequences, but if you have a particularly nice employer they'll usually give you a day off if you ask for it. Unless you're a critical employee and if you don't show up the company doesn't function.
08:04:50  <kamnet> That might be a slight problem.
08:08:35  <peter1138> Did you get ChatGPT to write that?
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08:09:02  <kamnet> No, that's just the state of my brain these days
08:09:39  <kamnet> i started my journey of transitioning into a Cyborg-American a couple of years ago.
08:14:53  <LordAro> Cyborg-American? Sounds suspiciously like Automaton-speak. Do we need to bring Managed Democracy to you in the form of large automatic weapons?
08:16:04  <reldred> Get to the pods
08:25:24  <peter1138> Do I really have to eat food :S
08:33:34  <ahyangyi> Either food or battery...?
08:33:45  <peter1138> "Your organisation is switching to the new Teams, click here to switch"
08:34:05  <peter1138> Replaces URL with /v2/. Yeah, I think you probably could've just done that seamlessly and not bother me.
08:39:22  <reldred> its worse on desktop version
08:39:27  <reldred> god i hate electron
08:40:45  <_zephyris> Does the _new_ tag on the icon ever disappear?
08:51:13  <LordAro> not thus far
08:51:25  <LordAro> probably when they finally get rid of the old version
08:51:36  <LordAro> reldred: not electron!
08:51:39  <LordAro> edge webview!
08:53:07  <reldred> a bunch of stuff is edge webview now but I believe teams is still electron
08:53:20  <reldred> and it's all, all of it, fucking disgusting.
08:56:09  <truebrain> I am not even allowed to use Teams like that, and I have to run it in Chrome
08:56:12  <truebrain> if you think the app is worse
08:56:15  <truebrain> try using it from Chrome
08:56:18  <truebrain> it is a nightmare
08:57:05  <reldred> You don't even get edge?
08:57:25  <truebrain> on my work machine, I do. But on my home machine, I refuse.
08:57:34  <reldred> edge is at least better on RAM usage
08:57:53  <truebrain> what is "fun" with Teams in Chrome, is that the sounds is often TERRIBLE, and the video drops out randomly
08:58:02  <truebrain> it is like everything that sucks about Teams, but then a bit worse
08:58:15  <xarick> hi
08:58:28  <xarick> can someone TL;DR about xz exploit? what happened
08:58:30  <LordAro> i'm pretty sure new-teams is webview, that was how they were able to achieve the CPU/memory usage reductions
08:58:58  <LordAro> xarick: someone did a bad thing to xz, the repo for it has been removed as a result while people sort it out
08:59:30  <LordAro> alternatively, https://arstechnica.com/security/2024/04/what-we-know-about-the-xz-utils-backdoor-that-almost-infected-the-world/
08:59:53  <reldred> i still struggle to comprehend that you can have electron apps like discord that are relatively painless to use, and then microsoft fuck teams royally
09:00:14  <LordAro> tbh, i have very few issues with teams
09:00:28  <reldred> I have constant pain and suffering
09:00:41  <LordAro> i sometimes end up clicking on the thing underneath the sidebar, but that's about it
09:01:15  <truebrain> what is funny about the Chrome variant, it has a hard time picking up if you are active, so very quickly it marks you as "away" .. while you are hard at work ๐Ÿ˜›
09:01:55  <truebrain> and I haven't found anywhere to say: stop doing that!
09:02:07  <truebrain> so it requires me clicking in Chrome every 5 minutes
09:02:11  <truebrain> guess that is one way to fill a day ๐Ÿ˜›
09:02:14  <LordAro> browser sleeping the tab, i guess?
09:02:30  <truebrain> I just wish there was this option: force status to ....
09:02:30  <LordAro> you can force your status to whatever
09:02:34  <truebrain> you kinda can, but not for away
09:02:46  <LordAro> can you not?
09:03:00  <truebrain> let me rephrase: I have not been able to get it to not mark me as away ๐Ÿ˜›
09:03:04  <LordAro> i have options for 'available' and everything else
09:03:07  <reldred> some workplaces get very narky about their employees showing as 'away' on teams, they treat that as you're goofing off and not working.
09:03:27  <reldred> the joys of wfh
09:03:40  <truebrain> lolz; I always have a very simple conversation with my manager: the first time you complaint about my activity, is the last conversation we have. Let's talk about output, not about activity ๐Ÿ™‚
09:05:23  <LordAro> such luxury
09:05:50  <truebrain> yeah .. we are kinda in the position to make demands, in this market ๐Ÿ˜‰
09:06:08  <LordAro> we've just been essentially told "you must be in the office 3+ days a week", after some orders came down from on high (the US owners)
09:06:40  <peter1138> Ouch
09:06:43  <LordAro> which is unfun
09:07:45  <reldred> the new owners will mean I get to wfh a lot more oftenb
09:08:08  <LordAro> the worst bit is that i don't actually mind being in the office (i don't think i'd do well in a fully remote position), but it's such a huge waste of time and effort to try forcing everyone
09:08:10  <truebrain> https://cdn.discordapp.com/attachments/1008473233844097104/1224646548265369600/image.png?ex=661e3ff9&is=660bcaf9&hm=7e7c699c9a5db8d6e5d7b413080843f3ea5712041e115617eaf859d99648e323&
09:08:10  <truebrain> poor GitHub
09:14:45  <peter1138> "Everyone's builds scripts are trying to download a disabled repository"
09:19:07  <ahyangyi> `max_retries=65536`
09:19:51  <truebrain> OVERFLOW DETECTED
09:25:19  <peter1138> Apparently I have 2500 commits to OpenTTD.
09:25:38  <peter1138> Seems low to me.
09:26:40  <peter1138> Hmm, my git log says 2499, so I guess not.
09:29:12  <truebrain> 2 more to go!
09:29:26  <peter1138> I wonder why it says 2 more then.
09:29:40  <peter1138> Hmm, maybe where I am attribute but not the commit author.
09:29:54  <truebrain> "it" ?
09:30:17  <peter1138> it = <https://github.com/OpenTTD/OpenTTD/graphs/contributors>
09:30:24  <truebrain> ah ๐Ÿ™‚
09:30:32  <truebrain> well, it is a nice round number at least ๐Ÿ˜„
09:30:43  <truebrain> I feel like I did more than 1600 commits .. but most I guess are not in OpenTTD itself ๐Ÿ˜›
09:30:47  <peter1138> That means I'm done and can no longer commits?
09:30:59  <peter1138> Next round number is 3,000.
09:30:59  <truebrain> catching up to Rb seems impossible, so there is that ๐Ÿ˜›
09:31:11  <peter1138> Or 4096.
09:31:49  <peter1138> Yeah, Rb is crazy.
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09:37:45  <shackamaxon> LordAro: Hi folks
09:37:45  <shackamaxon> Your average rail-transport enthusiast here.
09:37:46  <shackamaxon> So I saw this article. Someone has done 'the computer equivalent of black magic' is what I understood. So when can I expect the curing potion for that and start building my steam powered empire with unbunched commuter services ?
09:38:29  <reldred> just run one of the release candidates
09:38:38  <truebrain> by waiting patiently till people smarter than us addressed the issue ๐Ÿ™‚
09:38:39  <reldred> then hurry up and wait ๐Ÿ™‚
09:40:12  <shackamaxon> reldred: Okay, so can I later switch back to the stable when it releases ?
09:40:24  <reldred> sure
09:40:46  <truebrain> all official releases can always read savegames from older versions; so 14.0 can read savegames made with 14.0-RC3 just fine ๐Ÿ™‚
09:41:31  <shackamaxon> You just made my day, gentlemen ๐Ÿคฉ
10:01:18  <peter1138> Oh hey, I found a bug.
10:01:33  <peter1138> Caused by me ๐Ÿ˜ฎ
10:01:53  <LordAro> well you do have so many commits
10:05:36  <xarick> found a "not really a bug"
10:05:57  <xarick> the +/- zoom in the extra viewport dont produce a click sound
10:06:48  <xarick> maybe that's by design?
10:10:19  <peter1138> "Interesting" question is how should we decide if clicking a widget produces a sound?
10:10:27  <peter1138> So many don't, but quite a lot do.
10:11:42  <peter1138> Should the Change main view / Change viewport buttons be audible also?
10:12:56  <peter1138> What about the location on many other windows?
10:14:38  <LordAro> probably a decent argument for removing all click sounds
10:20:40  <peter1138> First step, what rules did original TTD have.
10:22:43  <peter1138> Seems "consistent" with OpenTTD.
10:31:05  <DorpsGek> [OpenTTD/OpenTTD] MuxyDuGoulp opened issue #12411: [Bug]: AdminPort - Admin_Packet_Server_Welcome is sending bad generationseed (GENERATE_NEW_SEED = UINT32_MAX) after "newgame" (manual or automatic) instead of actual generation seed https://github.com/OpenTTD/OpenTTD/issues/12411
10:31:39  <truebrain> lol, we send the seed over the admin port? Silliness ...
10:32:05  <truebrain> guess the welcome message is send too early ๐Ÿ˜„
10:34:21  <DorpsGek> [OpenTTD/OpenTTD] MuxyDuGoulp commented on issue #12411: [Bug]: AdminPort - Admin_Packet_Server_Welcome is sending bad generationseed (GENERATE_NEW_SEED = UINT32_MAX) after "newgame" (manual or automatic) instead of actual generation seed https://github.com/OpenTTD/OpenTTD/issues/12411
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10:37:21  <muxydugoulp> truebrain: or the new seed is updated too late ๐Ÿ˜›
10:37:29  <truebrain> that is impossible ๐Ÿ˜‰
10:37:40  <truebrain> (the terrain is generated based on the seed ๐Ÿ˜› )
10:37:47  <muxydugoulp> Welcome message is sent after a networkstart
10:38:24  <muxydugoulp> yop but newgame wihout seed, the UINT32_MAX is used to inform the server to generate a random seed
10:38:47  <muxydugoulp> and the seed is replaced too late with the real seed
10:52:19  <_glx_> Seed is set during map generation
10:53:22  <audigex> LordAro: We had a "We might require you to come into the office 3 days, what do you think?" conversation
10:53:22  <audigex> The majority of responses were "And where do we send our notices of resignation, again?" and the idea was quietly shelved. I guess it helps that the NHS knows we're underpaid and they're not gonna be able to hire many new developers for this money if we all scarper
10:55:08  <LordAro> mm, it remains to be seen how well people will take this. company has largely worked around it by saying "we're just doing this: https://www.gov.uk/flexible-working "
10:55:31  <LordAro> but then the email came in the other day saying "less than 3 days a week is unlikely to be automatically accepted"
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11:05:52  <peter1138> ๐Ÿ˜ฆ
11:11:53  <_jgr_> 3 days a week in the office had technically been the policy here already, but now they're making a lot of noise about actually enforcing it
11:12:36  <truebrain> Such a silly hill to die on, for management
11:12:56  <truebrain> What problem are they solving, I always wonder when reading those stories
11:13:42  <reldred> I think it's just managers trying to stay relevent
11:14:20  <truebrain> they could also, you know, focus that energy to help and support their employees ๐Ÿ™‚
11:17:17  <reldred> now now don't be silly
11:18:00  <peter1138> When I talk to people outside of "IT", I generally have to explain that no, I don't hate working from home.
11:21:26  <peter1138> > I am still playing on version 12.+ since i prefer it to version 13. Mostly because changes to budget screen and ui.
11:21:28  <peter1138> Hmm, well.
11:21:51  <truebrain> and the lovely thing is, they have that choice!
11:21:52  <reldred> oh no peter don't go looking at the comments section again
11:22:31  <peter1138> Software that locks you out if you don't keep upgrading, did you say?
11:25:54  <truebrain> add DRM while at it?
11:26:06  <reldred> and gotta monetise those survey results
11:26:47  <LordAro> pay to unlock more than 50 vehicles?
11:27:06  <reldred> pay to unlock each individual model
11:27:13  <reldred> paid grfs
11:27:21  <merni> like simsig
11:27:24  <reldred> oh god you could make this so toxic
11:27:39  <reldred> skyrim paid mods on steam got nothing on this
11:27:42  * LordAro looks at most AAA games produced in the last 10 years
11:27:47  <truebrain> it would mean I never have to work again?
11:28:25  <andythenorth> 'work'
11:28:47  <peter1138> Not in an office, at least.
11:30:17  <kamnet> truebrain: Either a) management trying to stay relevant, like reldred said or b) top brass are losing money on leases they overpaid for and need to justify their space rather than logically cutting down on it.
11:30:54  <truebrain> or c), which I suspect is more often true: management want to be "in control", and when you work from home, they are not (at least, that is how they perceive it)
11:31:14  <reldred> B is definitely one of them
11:31:49  <_jgr_> Clamping down on WFH is now trendy in management circles, there's a lot of just following the herd and "best practices"
11:32:16  <truebrain> I am rather happy that even the Dutch gov is like: nah bro, you work from home today, and tomorrow
11:33:09  <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #12412: Fix a29766d: Wrong scrolling dropdown list position with RTL. https://github.com/OpenTTD/OpenTTD/pull/12412
11:34:04  <reldred> https://www.youtube.com/shorts/ztbnV5VE6mM "oh my god have I let HR in the building again"
11:34:19  <reldred> "what are you going to do?" "ten to fifteen for manslaughter..."
11:34:37  <kuhnovic> If management decides to clamp down on WFH here, that will be the day i'll start looking for a new job.
11:35:30  <LordAro> reldred: :D
11:38:55  <reldred> Cool thing here at least is at least that because weโ€™ve been bought by an interstate company with management already scattered across their other state branches weโ€™ve got very very little meddling in our daily lives down in our sleepy little branch office
11:39:36  <reldred> Just the manager from the previous owners whoโ€™s chill and relies on me for everything anyway lol
11:41:12  <reldred> Now, important questions, what Sony QS series amp should I buy for this next hifi system I build? Itโ€™s only going to have a minidisc and cd deck attached to it along with my desktop
11:41:30  <tateisukannanirase> If anybody is bored and is a fan of RVs I've got a YAPF patch for RVs I'd love some feedback on: https://github.com/OpenTTD/OpenTTD/pull/12402 ๐Ÿ™
11:41:52  <reldred> Ooooh
11:42:22  <reldred> Somebody merge that as I want it in JGRPP
11:42:32  <reldred> *ducks*
11:43:31  <tateisukannanirase> Test it first, I'm here for some constructive criticism!
11:55:13  <reldred> no test, only merge
11:55:35  <reldred> *Nekminnit OpenTTD gets backdoored like xz did*
12:05:52  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain approved pull request #12412: Fix a29766d: Wrong scrolling dropdown list position with RTL. https://github.com/OpenTTD/OpenTTD/pull/12412#pullrequestreview-1973575895
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12:29:19  <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #12412: Fix a29766d: Wrong scrolling dropdown list position with RTL. https://github.com/OpenTTD/OpenTTD/pull/12412
12:29:26  <peter1138> Well.
12:30:50  <peter1138> I did at least avoid nested ternaries...
12:32:00  <truebrain> you deserve a cookie!
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12:47:13  <peter1138> Why thank you.
12:50:33  <xarick> there's a bug with the minimum resizable size of ai debug window
12:50:41  <xarick> doesn't seem consistent
12:53:35  <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1224703278856802538/Unnamed_1952-04-12.png?ex=661e74cf&is=660bffcf&hm=194adf4d3924df6d6955e81f3a0b348a010e7f8f035312a4a144fcc135585ec0&
12:54:12  <xarick> the width is highly variable ๐Ÿ˜ฆ
13:01:53  <_glx_> depends on script name
13:02:21  <_glx_> I think it uses only the current selected script to determine the size
13:14:40  <peter1138> Yes, it's where GetStringParameters() is defective. It is used when setting the minimum size of a widget, but of course it depends on the current value.
13:15:18  <peter1138> I've thought about how to resolve it and just haven't done it yet.
13:27:02  <peter1138> https://cdn.discordapp.com/attachments/1008473233844097104/1224711694253690971/image.png?ex=661e7ca5&is=660c07a5&hm=afe9414d76297e5ed676886f486cf691027b57efb278d4c3754b660da987a08b&
13:27:02  <peter1138> Hmm, which text looks better...
13:29:18  <_glx_> left seems better
13:31:03  <_zephyris> What are you poking? Hinting?
13:31:07  <peter1138> Gamma.
13:32:47  <peter1138> The issue is monitors are not really calibrated and gamma can vary a bit. With antialiased text things means it can appear blurrier and lighter/darker depending on monitor & size.
13:33:43  <peter1138> For me, the right side is slightly clearer.
13:34:40  <peter1138> Just trying to see if there's a way to improve font rendering for people complaining it is blurry, without having to do the whole hinting thing.
13:34:48  <peter1138> But I guess it's not universal.
13:34:57  <_zephyris> Ah, yeah. Right is lighter.
13:35:21  <_zephyris> Right is gamma 2.2 or whatever?
13:37:57  <DorpsGek> [OpenTTD/eints] gh658804 commented on issue #179: "String command {<some color>}..." warning is not being reported in the root page https://github.com/OpenTTD/eints/issues/179
13:38:52  <peter1138> Difficult to say, I applied did powf(x / 255, 1.2) * 255.
13:39:05  <peter1138> 1.0 would be "no change"
13:39:40  <peter1138> 2.2 would be very different, as would 1/2.2, so it's not directly comparable to that absolute "gamma 2.2" you see everywhere...
13:42:19  <DorpsGek> [OpenTTD/eints] gh658804 opened issue #183: [REQ] In main language screen, show original (EN) text along with the translations https://github.com/OpenTTD/eints/issues/183
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13:51:30  <DorpsGek> [OpenTTD/eints] gh658804 opened issue #184: [REQ] Single-page mode https://github.com/OpenTTD/eints/issues/184
13:54:21  <DorpsGek> [OpenTTD/OpenTTD] JGRennison commented on pull request #12402: Change: [YAPF] Add a cost for RVs when DriveThroughRoadStops are blocked by other stopped vehicles. https://github.com/OpenTTD/OpenTTD/pull/12402#pullrequestreview-1973906433
13:55:12  <DorpsGek> [OpenTTD/eints] gh658804 opened issue #185: [REQ] Filtering... https://github.com/OpenTTD/eints/issues/185
13:57:34  <DorpsGek> [OpenTTD/OpenSFX] audigex opened pull request #55: Updated catcodec dead link https://github.com/OpenTTD/OpenSFX/pull/55
14:00:12  <_zephyris> Fair enough. Assuming the right one is the more perceptual gamma I think it's working.
14:00:32  <peter1138> It's more "I did a random value"
14:14:18  <misterbungus> hope the random value enjoyed it
14:14:46  <merni> peter1138: with changing sfx set in game, you probably need to change https://github.com/OpenTTD/OpenTTD/blob/975082659087af55f9da3738cb657334e6111625/src/lang/english.txt#L1087
14:16:02  <peter1138> Easier to just make a PR?
14:16:16  <merni> I'm not at a computer right now :(
14:16:35  <merni> Well, I guess a phone is a computer
14:17:14  <merni> But not a computer that I prefer to make PRs in
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14:31:06  <xarick> what am I doing wrong
14:31:21  <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1224727880358035456/image.png?ex=661e8bb9&is=660c16b9&hm=c7117fddc295497611aed1cd1ac5240925805be12618ae50a954ef5c912d2c48&
14:31:33  <xarick> works for GS, doesn't work for AIs
14:32:08  <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1224728071769161809/image.png?ex=661e8be6&is=660c16e6&hm=c4c56cb8fc89fede17b378e93b64a4365116457cda2e23af98544c9ec421bd6e&
14:32:10  <DorpsGek> [OpenTTD/OpenSFX] glx22 approved pull request #55: Updated catcodec dead link https://github.com/OpenTTD/OpenSFX/pull/55#pullrequestreview-1974021363
14:32:49  <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1224728251646214195/image.png?ex=661e8c11&is=660c1711&hm=42ffd70d5a1f49c8973806c26da4c39a69e08df11e78ace3fc35a4dd25b6cd15&
14:34:36  <_glx_> something is wrong with param 3 value
14:35:08  <xarick> hmm, strange, why would that be
14:35:29  <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1224728920071340143/image.png?ex=661e8cb0&is=660c17b0&hm=7448a6b636fb1511a3c66b4fa91214e5db0e5e9e2a18c5a66491156ce6cbb873&
14:35:29  <xarick> I'm also being bombared with
14:35:52  <_glx_> yes that's param 3 value most likely
14:36:55  <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1224729281867808888/image.png?ex=661e8d07&is=660c1807&hm=3e7d404189f58bf2c027d3664bff6d6c3985c42121907316322dc5f0121bc653&
14:36:55  <xarick> no, seems correct
14:37:54  <peter1138> STR_JUST_STRING2
14:38:38  <_glx_> ah yes it's a STRING3
14:39:13  <xarick> where did you find that?
14:39:30  <peter1138> > NWidget(WWT_CAPTION, COLOUR_GREY, WID_FGW_CAPTION), SetDataTip(STR_JUST_STRING2, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), SetTextStyle(TC_WHITE),
14:39:59  <xarick> oh, ok, let's try 3
14:40:03  <peter1138> Needs to be STR_JUST_STRING3, and you'll need to create STR_JUST_STRING3.
14:40:12  <peter1138> And that means... a full recompile ๐Ÿ˜„
14:42:34  <xarick> is there a {STRING3} already? or I have to add it ?
14:42:41  <xarick> what if I only use 2
14:43:11  <peter1138> Well you're using 3.
14:43:23  <peter1138> STRING3 exists, but STR_JUST_STRING3 doesn't exist.
14:43:37  <peter1138> It's a one-liner.
14:43:45  <xarick> I'm using 2 or 3 depending on AI vs GS
14:44:07  <peter1138> Needs to be the maximum.
14:44:17  <peter1138> That's why it works for the first one which only uses 1.
14:45:45  <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1224731503703887943/image.png?ex=661e8f18&is=660c1a18&hm=849be4cc9b3e01f934de3e028a912d670b4b08119483338cd41e94c05b72ef9b&
14:45:45  <xarick> nice, thanks
14:48:07  <_zephyris> https://cdn.discordapp.com/attachments/1008473233844097104/1224732101983867044/image.png?ex=661e8fa7&is=660c1aa7&hm=e6f12d94c28f08836e1190eab89a2f43de987383f6ebbf51f8d9570ea26277aa&
14:48:07  <_zephyris> I think the bottom (right in your eg.) looks better
14:49:43  <DorpsGek> [OpenTTD/OpenTTD] MuxyDuGoulp commented on issue #12411: [Bug]: AdminPort - Admin_Packet_Server_Welcome is sending bad generationseed (GENERATE_NEW_SEED = UINT32_MAX) after "newgame" (manual or automatic) instead of actual generation seed https://github.com/OpenTTD/OpenTTD/issues/12411
14:49:54  <_zephyris> Photoshop uses gamma 1.42. I suspect it's helping, but too much will over-thin some fonts, because there's likely an implicit gamma=1 assumption in older designs.
14:58:47  <_glx_> audigex: I guess you did all SFX #55 via github
15:00:09  <audigex> I did virtually nothing, I just edited the readme.md file on github and hit submit PR, then it started shouting at me ๐Ÿ˜‚
15:00:19  <audigex> Raise your hand if you feel personally victimised by Github?
15:01:10  <_glx_> yeah, fixing the commit message can't be done directly via github, but it's doable
15:02:38  <_glx_> I can do it myself if you want
15:03:05  <audigex> If you wouldn't mind, please - I didn't realise it would go all Git on me and start demanding PRs...
15:03:51  <DorpsGek> [OpenTTD/OpenSFX] glx22 updated pull request #55: Updated catcodec dead link https://github.com/OpenTTD/OpenSFX/pull/55
15:04:55  <DorpsGek> [OpenTTD/OpenSFX] glx22 merged pull request #55: Updated catcodec dead link https://github.com/OpenTTD/OpenSFX/pull/55
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15:07:36  <audigex> https://cdn.discordapp.com/attachments/1008473233844097104/1224737001006170243/image.png?ex=661e9437&is=660c1f37&hm=abdc475a5962983ad2e72b37e2517bfeea568643ecdd2ce86310bd6bf0b600fb&
15:07:36  <audigex> Aight so when do I get my OpenTTD Developer tag in Discord? Or does my commit have to be on the OpenTTD/OpenTTD repo for that?
15:07:50  <audigex> brb updating my resume
15:12:44  <LordAro> i had OTTD on my CV last time round
15:13:14  <LordAro> though that was first job out of uni, so it was otherwise fairly bare
15:13:23  <LordAro> dunno if i'd keep it...
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15:15:30  <audigex> You can probably spare "Contribute towards the OpenTTD Open Sourc project" in the "interests/extra" type section at the bottom?
15:16:01  <LordAro> ah, but that just sounds like i am a mere contributor :p
15:16:28  <LordAro> not that i've contributed much recently...
15:16:35  <LordAro> (and what i did got reverted :((( )
15:17:05  <truebrain> I do have OpenTTD on my CV, even when I semi-recently applied for a new job. As .. why the fuck not ๐Ÿ˜› Then again, I also always have to make sure my OSS work is my own, and that my company can't make claims on it ๐Ÿ™‚
15:17:52  <truebrain> just to avoid silly conversation like "what you did here is similar to what you did at work, so it is ours now!"
15:18:17  <truebrain> (not that I would expect companies I work for would do that, but you don't make contracts for the happy days ๐Ÿ™‚ )
15:18:26  <LordAro> :)
15:19:08  <LordAro> if i did things properly, my work-related OSS stuff would be done with a work email address/account
15:19:11  <LordAro> ...but i haven't
15:19:43  <truebrain> I do have work-related GitHub accounts etc, just so the line between work and non-work remains clear, also to my employer ๐Ÿ™‚
15:21:40  <LordAro> https://i.imgur.com/3USCWfW.png such a great list of repos
15:21:57  <truebrain> your open/closed ratio is a bit meh ๐Ÿ˜›
15:21:58  <truebrain> fix that!
15:22:04  <LordAro> :o
15:22:39  <truebrain> some open for years, damn .. those slacking OSS developers
15:22:59  <truebrain> let's put some heat on them, maybe you can become contributor, and take over, and .. owh wait
15:23:27  <LordAro> haha
15:31:04  <DorpsGek> [OpenTTD/OpenTTD] MontyMontana closed issue #12344: [Bug]: Root directory has changed since previous versions and can not be modified. https://github.com/OpenTTD/OpenTTD/issues/12344
15:31:06  <DorpsGek> [OpenTTD/OpenTTD] MontyMontana commented on issue #12344: [Bug]: Root directory has changed since previous versions and can not be modified. https://github.com/OpenTTD/OpenTTD/issues/12344
15:40:31  <peter1138> 194 commits, shocking ๐Ÿ™‚
15:40:45  <peter1138> Xarick will be beating you soon ๐Ÿ˜‰
15:45:47  <truebrain> he can also make some more commits we revert, to boost that number? ๐Ÿ˜› ๐Ÿ˜› ๐Ÿ˜›
15:46:11  <LordAro> :(
15:46:34  <truebrain> we still appreciate your pressence, don't you worry ๐Ÿ™‚
15:46:38  <truebrain> (did tha tmake it any better? ๐Ÿ˜› )
15:47:05  <peter1138> I just have to remember to only change things for a reason.
15:59:07  <audigex> truebrain: You just canโ€™t get the unpaid lackeys these days
16:03:34  <DorpsGek> [OpenTTD/team] glx22 commented on issue #544: [ru_RU] Translator access request https://github.com/OpenTTD/team/issues/544
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16:51:14  <xarick> std::clamp or Clamp?
17:14:11  <_glx_> seems we mostly use Clamp
17:36:29  <peter1138> std::clamp requires that min < max, our Clamp does not.
17:36:53  <peter1138> For new code I would use std::clamp.
17:42:20  <peter1138> > 000000000049e980 W non-virtual thunk to Blitter_32bppSSE4_Anim::Encode(std::array<SpriteLoader::Sprite, 6ul> const&, void* (*)(unsigned long))
17:42:25  <peter1138> Mmm, non-virtual thunks.
17:57:51  <peter1138> Hmm, anyone have a tool to strip unwanted sprites from a NewGRF? The thing that container format v2 supports, but we never did anything with...
18:00:15  <locosage> what do you mean by unwanted sprites?
18:00:26  <peter1138> Alternatives.
18:01:58  <locosage> ah, no don't have anything like that
18:02:17  <locosage> maybe can repurpose some of my code for that but it's still some work
18:02:32  <locosage> usually if you don't want some sprites you just don't compile with them ;)
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18:16:22  <frosch123> you can use grfcodec to remove all sprites but 8bpp 1x
18:16:31  <frosch123> decode and reencode as container 1
18:18:29  <michi_cc> grfstrip?
18:21:06  <frosch123> oh, that even exists ๐Ÿ™‚
18:22:38  <peter1138> Oh, that still assumes 8bpp 1x is needed.
18:28:49  <andythenorth> can we use it to fix Iron Horse?
18:32:21  <DorpsGek> [OpenTTD/grfcodec] PeterN opened pull request #31: Change: Allow stripping 8bpp normal zoom with grfstrip. https://github.com/OpenTTD/grfcodec/pull/31
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18:43:46  <silent_tempest> What is YAPF? Something Something Path Finding?
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18:46:03  <peter1138> Yet Another Path Finder.
18:46:22  <silent_tempest> Thanks
18:47:20  <peter1138> Hmm, once NPF is removed YAPF might need to be renamed ๐Ÿ˜„
18:48:15  <silent_tempest> Your awesome path finding? ๐Ÿ˜›
18:51:50  <michi_cc> Well, NPF hasn't been the new pathfinder for a long time either.
18:55:15  <DorpsGek> [OpenTTD/OpenTTD] MuxyDuGoulp commented on issue #12411: [Bug]: Admin packet SERVER_WELCOME can send UINT32_MAX as seed https://github.com/OpenTTD/OpenTTD/issues/12411
19:10:04  <silent_tempest> Hmn I made a fork. pushed up one commit to my own fork
19:10:16  <silent_tempest> Now I'm reading the openttd docs
19:10:26  <silent_tempest> I see that I wasn't using the hooks
19:10:59  <silent_tempest> I can install them now and then is doing a dry-run push up to my fork again godd enough to trigger those hooks to run?
19:14:29  <LordAro> depends what you're expecting those hooks to do
19:14:37  <LordAro> they're just checking your commits are in the correct format
19:15:16  <silent_tempest> That's what I was expecting them to do
19:15:21  <LordAro> if you're planning on opening a PR, the PR checks exactly the same things
19:15:35  <silent_tempest> I am planning to open a PR
19:15:36  <silent_tempest> Okay
19:15:48  <LordAro> (but of course we will see if you get it wrong ;) )
19:17:11  <silent_tempest> More than once I'm sure ๐Ÿ˜›
19:18:02  <silent_tempest> But I have to go so you'll get to watch me fuck it up later
19:21:38  <kuhnovic> xarick: A while ago you sent your 70K ship savegame to show that ships were getting stuck after #12335 . Any recommendation for towns to look at? My computer is having an awfully hard time to run that beast of a savegame :p
19:25:30  <xarick> hi
19:26:47  <xarick> ah, I remember, you need to give it some time, like 1 month for the ships to start getting in a loop
19:27:03  <xarick> maybe I'll just give a better save
19:28:57  <_glx_> huge save needing to run for a month before showing the issue, definitely not the best save ๐Ÿ˜‰
19:29:07  <kuhnovic> Might take an actual month ๐Ÿ˜›
19:29:54  <xarick> 12335, let me do it
19:30:51  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #12338: Codechange: Use std::list for News Items. https://github.com/OpenTTD/OpenTTD/pull/12338#pullrequestreview-1974258688
19:31:23  <xarick> building 12335
19:31:35  <xarick> it's gonna take a while
19:31:39  <LordAro> clearly a poorly optimised game
19:31:48  <LordAro> should speed it up
19:31:51  <LordAro> put some effort in
19:32:31  <xarick> I want a 16 core cpu
19:32:43  <xarick> so that i can build openttd while streaming path of exile
19:34:05  <kuhnovic> https://stackoverflow.com/questions/35974304/c-how-to-limit-visual-studios-multi-processor-compilation you might find this interesting
19:35:05  <kuhnovic> If you feed MSVC 16 cores it will use them all (if you have enough to compile)
19:35:13  <_glx_> but that's using msbuild I guess
19:35:51  <xarick> 420 euros for the cpu ๐Ÿ˜ฆ
19:35:57  <xarick> must resist
19:36:31  <xarick> it was 415 last week
19:40:54  <xarick> https://pt.pcpartpicker.com/product/Qk2bt6/amd-ryzen-9-5950x-34-ghz-16-core-processor-100-100000059wof
19:41:48  <xarick> 380
19:41:59  <xarick> very tempting indeed
19:42:12  <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #11602: Feature: Convert 32bpp-only sprites to 8bpp for 8bpp blitters. https://github.com/OpenTTD/OpenTTD/pull/11602
19:43:09  <xarick> waiting for 1 year for the ships
19:43:13  <xarick> then i create savegame
19:44:39  <xarick> wish they could release a 5950X3D
19:45:03  <kuhnovic> How big is the map :P?
19:45:39  <kuhnovic> I have one savegame where it happened, but only in one spot. You said it happened in many places.
19:46:00  <xarick> yes, in all companies
19:46:49  <_glx_> I don't think they'll release any new CPU for AM4
19:48:06  <xarick> they announced XT variants
19:48:14  <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #12338: Codechange: Use std::list for News Items. https://github.com/OpenTTD/OpenTTD/pull/12338
19:48:17  <xarick> to be released "soon"
19:49:25  <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #12338: Codechange: Use std::list for News Items. https://github.com/OpenTTD/OpenTTD/pull/12338#pullrequestreview-1974900846
19:50:14  <_glx_> only info I can find about XT is from 2020
19:52:44  <xarick> https://videocardz.com/newz/amd-preparing-ryzen-5000xt-series-yet-another-update-for-am4-socket
19:53:09  <peter1138> Is Intel or AMD winning at the moment?
19:53:23  <peter1138> Or is it Andy's kids "gaming PC" specials?
19:53:45  <andythenorth> which one leaks more keys?
19:54:37  <Eddi|zuHause> probably intel, because of more volume in general
19:55:46  <xarick> 5 more months
19:58:46  <_glx_> ah they might be only for chinese market
20:06:46  <xarick> october
20:06:52  <xarick> 3 more months
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20:16:45  <truebrain> I thought we could do crazy things .. vcpkg-tool was build with RHEL7.5, and now with Ubuntu 16.04
20:16:49  <truebrain> talking about ancient shit ๐Ÿ˜›
20:18:35  <Rubidium> oh, they upgraded to 16.04 ;)
20:19:23  <dwfreed> this is not surprising
20:19:31  <dwfreed> have you seen the python manylinux specification?
20:19:39  <truebrain> we use it to build OpenTTD ๐Ÿ™‚
20:20:13  <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1224815674321272852/Unnamed_1991-02-02.png?ex=661edd7c&is=660c687c&hm=44674449ebb71bb68be171f7e793e298aa1eb8b8be56c4a28da6c22207e57c35&
20:21:05  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #12338: Codechange: Use std::list for News Items. https://github.com/OpenTTD/OpenTTD/pull/12338#pullrequestreview-1974949321
20:21:12  <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1224815922917937343/pr_12335_ships_stuck_in_a_loop.sav?ex=661eddb8&is=660c68b8&hm=dffe837e742de9803f3eb1ef08320be4a0368d718e69ec49cbd82b97249ea582&
20:23:18  <talltyler> I can never remember: I have a setting thatโ€™s currently a bool and needs to be an int instead. How do I handle savegame conversion?
20:23:24  <kuhnovic> That screenshot still looks like 70K ships to me
20:24:01  <talltyler> (`vehicle.never_expire_vehicles`)
20:25:18  <kuhnovic> Ugh I suck at bitmath and I'm tired ๐Ÿ˜› is there an easy way to check if two TrackdirBits have overlapping set bits?
20:27:05  <Rubidium> (a & b) != 0?
20:30:52  <kuhnovic> Yeah that's what I thought as well, somehow it doesn't seem to do what I want
20:31:00  <kuhnovic> Nevermind, I did something stupid...
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20:50:59  <peter1138> https://cdn.discordapp.com/attachments/1008473233844097104/1224823418885505025/image.png?ex=661ee4b3&is=660c6fb3&hm=290e25eea28bc902f5963d318fa3859d1411e0a2671da09ea0f344da9d930802&
20:50:59  <peter1138> Hmm, well.
20:52:14  <talltyler> Hmm, every dropdown list function is an unresolved external. What did I do? ๐Ÿค”
20:52:25  <truebrain> finally managed to get a backtrace of the vcpkg version that was crashing .. pfff
20:52:41  <truebrain> turns out it is a `std::thread::join()` ๐Ÿ˜›
20:53:19  <peter1138> talltyler: master or a PR?
20:53:40  <talltyler> PR, based on the latest upstream fetch
20:54:38  <_jgr_> truebrain: Is that the dmusic thread by any chance?
20:54:44  <talltyler> Windows 10, Visual Studio, if it makes a difference
20:54:45  <truebrain> no, vcpkg
20:55:07  <truebrain> they compile everything static, and seems gcc had a bug with static compiled std::thread ๐Ÿ™‚
20:55:55  <_jgr_> Ah, OK
20:56:18  <truebrain> bug was only resolved in 2023, lol
20:56:20  <truebrain> reported in 2014
20:56:23  <truebrain> slackers ๐Ÿ˜›
20:56:47  <_jgr_> You'd have thought that MS would have enough spare resources lying around to fix things like that sooner
20:57:01  <talltyler> Well, patch, no PR exists yet.
20:57:02  <talltyler> https://github.com/2TallTyler/OpenTTD/tree/never-expire-owned
20:57:20  <talltyler> Probably doesn't work yet, but I can't test since I can't build it ๐Ÿ˜›
20:57:48  <talltyler> Words are especially hard with this patch too
20:57:56  <truebrain> _jgr_: they only make demands on ffmpeg to fix their high-prio issue, ofc
20:58:02  <talltyler> Too many stupid meetings in Real Job today
20:58:07  <peter1138> talltyler: Try a clean rebuild, I guess.
20:58:25  <talltyler> Mhm, good idea
21:00:23  <peter1138> > "Unfortunately due to the xz ultilities backdoor that has exposed many computer systems around the globe, OpenTTD 14 is indefinitely delayed"
21:00:28  <peter1138> Come on kamnet...
21:00:59  <peter1138> 1) Not sure anyone promised a particular date for release
21:01:01  <truebrain> Whoho, no more releases! \o/
21:01:22  <peter1138> 2) "Indefinitely delayed" means never.
21:02:19  <truebrain> 3) not that many computer systems were exposed, that is the funny bit
21:04:23  <talltyler> We didn't promise April 1st but the dev diaries sure set people up to expect the usual date ๐Ÿ™‚
21:05:30  <peter1138> That's what I thought.
21:11:07  <truebrain> https://github.com/microsoft/vcpkg-tool/pull/1378
21:11:07  <truebrain> So how was your evening?
21:11:39  <peter1138> Supply chain?
21:12:09  <peter1138> Reported:     2012-03-14 20:38 UTC by Jason Toffaletti
21:12:09  <peter1138> Modified:     2023-03-03 19:10 UTC (History)
21:12:09  <peter1138> Nice
21:13:53  <Eddi|zuHause> so, if a commercial has to point out a thing is "legal" and "safe", what's the likelyhood it's neither of those?
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21:15:32  <truebrain> but seriously, vcpkg-tool has a `-s` hidden in some toolchain file, making sure all binaries are ALWAYS stripped
21:15:37  <truebrain> just imagine using cmake to control that
21:15:42  <truebrain> so `RelWithDebInfo` actually works
21:15:45  <truebrain> but nnoooooooooo
21:18:05  <truebrain> I also love that GCC is like: stop it with this staticly linking!
21:18:19  <peter1138> Heh
21:21:09  <talltyler> peter1138: No luck, still broken ๐Ÿ˜ฆ
21:21:22  <talltyler> I will try building master
21:23:56  <lemuria0685> what version of xz did openttd 13 use?
21:25:20  <truebrain> irrelevant; OpenTTD is not impacted by the backdoor in xz (with all the information we currently have)
21:29:01  <talltyler> Master has the same problem. Can someone else try to see if it's a bug or just something wrong with my build environment?
21:29:12  <truebrain> what are you running up against?
21:30:51  <talltyler> https://cdn.discordapp.com/attachments/1008473233844097104/1224833452432556042/errors.png?ex=661eee0b&is=660c790b&hm=5452d3728e78606eca09fb985448b89a3c3ddcd246cdd164c49e9406a612e66d&
21:30:51  <talltyler> 156 of these ๐Ÿ˜ฌ
21:31:28  <truebrain> what MSVC version?
21:31:36  <talltyler> Let me try Clean All and then build on master
21:31:38  <truebrain> `Build All succeeded.`
21:31:57  <truebrain> running 17.8.3
21:32:18  <talltyler> 17.9.5
21:32:32  <truebrain> let me update, with a chance cannot compile after because of lzma ๐Ÿ˜„
21:32:37  <talltyler> The installer says there's an update available, I will try that next
21:37:37  <truebrain> right, testing 17.9.5
21:38:03  <truebrain> vcpkg needs to rebuild dependencies ...
21:38:08  <truebrain> but I have the source in my local cache \o/
21:39:38  <talltyler> Clean rebuild failed, I am updating to whatever the installer wants ๐Ÿ™‚
21:41:30  <truebrain> talltyler: builds cleanly for me, latest master
21:42:14  <peter1138> Hmm, Release vs Debug?
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21:42:33  <peter1138> Although I use RelWithDebInfo, so...
21:42:53  <truebrain> I was testing Debug
21:42:59  <truebrain> now testing Release (which is RelWithDebInfo)
21:44:24  <truebrain> Release builds fine too
21:44:49  <truebrain> this is related to files peter1138 moved
21:45:03  <peter1138> PCH?
21:45:24  <truebrain> talltyler: please make sure your master is clean etc
21:46:13  <talltyler> It is clean, last commit matches master
21:47:50  <truebrain> the error suggests that the dropdown.cpp is not compiled
21:48:38  <truebrain> make sure to generate your CMake file btw
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21:49:01  <truebrain> open up CMakeLists.txt in the root; sometimes it has a "generate" yellow header on top
21:50:13  <truebrain> otherwise, under Project, click Configure Cache
21:50:26  <truebrain> it seems your MSVC for what-ever-reason didn't generate its project files
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21:58:47  <peter1138> Well.
21:59:06  <peter1138> Yeah that does look like dropdown.cpp is not being compiled.
21:59:23  <talltyler> CMake regenerating (slowly) ๐Ÿ™‚
21:59:47  <peter1138> That should take seconds?
22:00:10  <talltyler> Possible skill issue ๐Ÿคท
22:00:27  <kamnet> Is there still a list of GRFID numbers based on what's being used in multiplayer servers?
22:09:45  *** matusguy has quit IRC
22:14:12  <talltyler> Builds fine now, thanks truebrain and peter1138 for the help ๐Ÿ˜„
22:16:35  <truebrain> It is in our interest to make sure you can compile ๐Ÿ˜›
22:32:54  <peter1138> And in my interest to not produce broken code.
22:33:21  <DorpsGek> [OpenTTD/OpenTTD] ladysadie opened pull request #12413: Codechange: Remove per font AA settings. https://github.com/OpenTTD/OpenTTD/pull/12413
22:36:31  <silent_tempest> https://cdn.discordapp.com/attachments/1008473233844097104/1224849973313536160/image.png?ex=661efd6e&is=660c886e&hm=1ede40dcda85a984708d98e2f6de67db340bde1f514de5c751de2f3446031dd2&
22:36:31  <silent_tempest> Thanks github. Now you tell me:
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22:36:55  <silent_tempest> Which one  of those two options is preferred?
22:44:11  <talltyler> Rebase, but you don't need to update it if "Merging can be performed automatically..."
22:50:11  <klote> https://cdn.discordapp.com/attachments/1008473233844097104/1224853417864986774/image.png?ex=661f00a3&is=660c8ba3&hm=8c0650d70fa84239802b8401054fb02e217819d89d62a7146b323fcf6f499756&
22:50:11  <klote> Hi does any one know What setting i need to use for Renewed City Growth script when running FIRS on eXXtreme? it seems like none of the settings you can set are correct with this game script?
22:51:05  <klote> https://cdn.discordapp.com/attachments/1008473233844097104/1224853642193141851/image.png?ex=661f00d8&is=660c8bd8&hm=ea1d5bfeff37f81c2d18aa215308f9dd41e7fc6fc4e768969e64a5a99b357172&
23:02:52  <brickblock19280> Is this game script for your version of FIRS? And this is also not really the place to ask try Discord channel #openttd-help or Discord channel #add-on-development
23:12:25  <klote> ah yeah also asked it there to
23:13:32  <klote> im running FIRS 3.0.12
23:13:51  <klote> its not the newest but the newest one doesnt work correctly
23:15:18  <klote> doesnt have eXXtreme preset either
23:16:19  <_glx_> peter1138: well it was added to a CMakeLists.txt, and the change should trigger a re-run of cmake (it does for me)

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