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00:04:02 *** frosch123 has quit IRC 07:53:36 *** OsteHovel has joined #openttd.dev 08:36:13 *** Alberth has joined #openttd.dev 08:36:13 *** ChanServ sets mode: +v Alberth 09:51:56 *** frosch123 has joined #openttd.dev 09:51:56 *** ChanServ sets mode: +v frosch123 12:32:38 *** Supercheese is now known as Guest1033 12:32:40 *** Supercheese has joined #openttd.dev 12:32:40 *** ChanServ sets mode: +v Supercheese 12:37:30 *** Guest1033 has quit IRC 13:38:29 *** andythenorth has joined #openttd.dev 13:38:29 *** ChanServ sets mode: +v andythenorth 17:45:19 *** DorpsGek changes topic to "OpenTTD Dev Channel || Latest SVN: r27219 || Logs: http://webster.openttdcoop.org/?channel=openttd.dev || Voice (talk-right) upon request via #openttd; make sure you are registered to NickServ before asking" 20:00:48 *** Alberth has left #openttd.dev 21:09:03 *** frosch has joined #openttd.dev 21:14:35 *** frosch123 has quit IRC 21:15:48 *** andythenorth has quit IRC 21:48:07 <fonsinchen> I guess I've found a potential desync: Electric trains on unpowered rail run fine until you save and load. Then they stop and say "No power". 21:48:14 <fonsinchen> I should investigate that ... 21:49:50 *** DorpsGek sets mode: +v frosch 21:49:52 <frosch> they should reverse before entering the non-powered track 21:50:46 <fonsinchen> I autoreplaced steam engines into electrical ones 21:50:51 <fonsinchen> It worked fine 21:51:07 <fonsinchen> I thought maybe they aren't electrical after all 21:51:23 <fonsinchen> Then when I loaded again, they stopped. 23:22:05 *** frosch is now known as frosch123