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Log for #openttd.dev on 27th July 2015:
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09:51:43  <Alberth> https://devs.openttd.org/~alberth/diffs/del_object/
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16:55:03  <frosch123> 30: this causes the object gui to no longer remember the previous selection, doesn't it?
16:59:14  <frosch123> 20: can the "ignore_abort_object" be replaced by moving the ResetObjectToPlace into an "else" branch of the "_selected_object_index != -1" ?
17:02:04  <frosch123> the other toolbars just call SetObjectToPlace when selecting a different tool
17:02:13  <frosch123> they do not call ResetObjectToPlace inbetween
17:05:10  <Alberth> 30 it does, but you loose the selection already when you eg dynamite something, In that case however, the window stays open now, at the same position in the sprites. Remembering the selection is thus only useful if you selected something, close the window yourself, and re-open it later
17:05:56  <frosch123> yes, i think that is what it was meant for
17:06:17  <frosch123> if people have 50 classes of objects, they do not want to scroll everytime and browse the list again
17:06:27  <Alberth> right now, the window gets closed a lot
17:06:56  <frosch123> we also remember station classes and stuff
17:07:00  <frosch123> and current railtype
17:07:05  <Alberth> ok, fair enough
17:07:22  <frosch123> so, yeah, maybe remembering the exact object isnot needed, but it should remember the class
17:09:13  <Alberth> oh, right 20  other tools (the treetool at least) do a this->RaiseButtons(), but that fails as the buttons are fake in the window
17:09:25  <Alberth> maybe I should fix that instead
17:09:39  <frosch123> :p
17:10:19  <Alberth> hmm, still not sure, I'd need to check what select object does exactly
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