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Log for #openttd.dev on 4th January 2016:
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22:12:30  <michi_cc> Where are our Linux and OSX devs?
22:12:56  <michi_cc> Who wants to port http://www.icosahedron.de/openttd/git/openttd.git/shortlog/refs/heads/opengl and see just how much worse (or better) it is than the current stuff.
22:15:37  <Rubidium> what're the results on Windows?
22:18:58  <michi_cc> My PC is too fast and my GPU too good I guess, it's like 1% CPU either way. But it allows using 8bpp-optimized blitter no matter what, which is definitely faster for 8bpp graphics.
22:20:24  <michi_cc> A full OpengL blitter is probably not very fast as it would have to do lots of texture switches, but I want to do at least a 40-bpp blitter (e.g. RGBA buffer + remap buffer, with all the palette stuff done by OpenGL).
22:24:03  <michi_cc> Porting btw should only mean modifying/adding the SDL video driver, the OpenGL stuff itself is supposed to be platform independent.
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22:46:29  <frosch123> that means porting to sdl2? :p
22:47:37  <michi_cc> I would think that even SDL1.2 can create an OpenGL window.
22:50:47  <frosch123> https://fuzzle.org/o/dump/opengl18.diff <- i guess one can find how in that diff :p
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