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Log for #openttd.dev on 22nd January 2017:
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11:53:38  <adf88> there are few lines of dead code in town_cmd.cpp
11:53:53  <adf88> they can be removed
11:53:54  <adf88> http://pastebin.com/X4ZcmAGj
11:54:15  <adf88> since "DoCommand(tile, 0, 0, DC_AUTO | DC_NO_WATER, CMD_LANDSCAPE_CLEAR)"
11:54:37  <adf88> will make sure that the tile is empty (the DC_AUTO flag)
11:55:39  <adf88> (see ClearTile_Town: http://hg.openttd.org/trunk.hg/file/e9f2d6e79dfb/src/town_cmd.cpp#l551)
12:04:51  <adf88> after removing the lines, the code can be further simplified:
12:08:51  <adf88> (all in one): http://pastebin.com/xm4rRc08
12:27:29  <adf88> I didn't bring it before because I wasn't sure
12:28:07  <adf88> but after spending some time with town_cmd.cpp now I'm sure ;)
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12:50:58  <frosch123> @commit 12162
12:50:58  <DorpsGek> frosch123: Commit by smatz :: r12162 trunk/src/town_cmd.cpp (2008-02-16 18:54:29 +0100 )
12:50:59  <DorpsGek> frosch123: -Fix [FS#1757]: towns shouldn't build over houses owned by another town
12:51:04  <frosch123> funny, isn't it :)
12:59:24  <adf88> ClearTile_Town changed too
12:59:39  <frosch123> the DC_AUTO was already present back then
13:07:40  <adf88> it seems that problem was fixed some revisions before
13:07:50  <adf88> and the "fix" didn't fix anything
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