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Log for #openttdcoop on 14th April 2009:
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21:30:47  *** Webster has joined #openttdcoop
21:30:53  <KenjiE20> `prio
21:30:53  <Webster> A shortening of 'Priority', see: http://www.openttdcoop.org/wiki/Priorities
21:30:56  <KenjiE20> :D
21:31:05  <KenjiE20> little something I'm working on
21:31:18  <Sol2> oh thx alot
21:31:39  <XeryusTC> KenjiE20: what an anoying trigger character :s
21:31:48  <KenjiE20> well @ and ! are taken
21:31:51  <Sol2> i'm not very friendly with kinda 'wiki' things so it's difficult for me to find an article T^T
21:31:56  <XeryusTC> take # or sth
21:32:08  <KenjiE20> but # is a channel delimiter
21:32:14  <XeryusTC> true
21:32:19  <XeryusTC> % is free iirc
21:32:47  <KenjiE20> hmmm, is % likely to be a first char? I can't see it being
21:33:00  <XeryusTC> not really afaik
21:33:10  <XeryusTC> dunno if it is taken by the irc spec though
21:33:15  <XeryusTC> # and $ are IIRC
21:33:17  <Sol2> If we use some variables, then you use % at the first
21:33:28  <KenjiE20> ^ good point
21:33:30  <Sol2> ~_~
21:33:38  <XeryusTC> % in variables?
21:33:42  <KenjiE20> %mydocs% is probably one to be used
21:33:59  <hylje> how often are windows env vars spat out here
21:34:06  <KenjiE20> i dunno
21:34:08  <Sol2> in IRC variables, they start with %
21:34:11  <Sol2> %var
21:34:18  <KenjiE20> maybe someone asaks about ottd settings
21:34:32  <KenjiE20> in which case its %mydocs%\openttd
21:34:34  <XeryusTC> we don't really use % for vars on irc afaik :P
21:34:51  <Sol2> wats afaik ?
21:34:53  <Sol2> as far as
21:34:53  <XeryusTC> <var> is more likely imo :P
21:34:54  <Sol2> sth?
21:34:56  <XeryusTC> as far as i know
21:34:59  <Sol2> oh
21:35:03  <Sol2> thx ^^
21:37:19  <Sol2> that sounds like i have to use pre-signals instead of PBS, am i right?
21:37:35  <Sol2> (if i want to give a prio to a lane
21:37:36  <Sol2> )
21:38:23  <KenjiE20> indeed
21:38:24  <Thraxian|Work> priorities are done using presignals, yes
21:38:40  <Thraxian|Work> do you have a screenshot we could look at?
21:39:05  <Sol2> i'm not sure that i can send but wait a moment
21:39:17  <XeryusTC> hmm
21:39:30  <XeryusTC> we really need a decent image galery thing for this kind of stuff on our server :P
21:39:36  *** Wurzel49 has quit IRC
21:39:42  <Thraxian|Work> anybody can upload an image to the wiki once they are registered
21:39:48  <Thraxian|Work> and registration is quick and easy
21:39:58  <XeryusTC> hmm, true
21:40:09  <XeryusTC> but easily browsing them would be useful too ;)
21:40:24  <Thraxian|Work> http://www.openttdcoop.org/wiki/Special:NewImages
21:40:31  <Thraxian|Work> you mean something like that?
21:40:41  * Thraxian|Work chuckles
21:40:52  <XeryusTC> oh, the way of the wiki holds no secrets for you!
21:41:04  <Sol2> kay i'm making an acc
21:41:08  <Thraxian|Work> In another community I'm in, my nickname is "I.R. Wiki"
21:42:20  *** ODM has quit IRC
21:42:49  <XeryusTC> thraxian: you crazy american you
21:43:09  <Thraxian|Work> aren't we all?
21:43:16  <XeryusTC> no
21:43:25  <Thraxian|Work> (I don't mean that we are all american, but that all americans are crazy)
21:43:45  <XeryusTC> yes
21:43:50  <XeryusTC> that is true
21:43:50  <KenjiE20> maybe
21:43:56  <KenjiE20> what was the question?
21:44:06  <XeryusTC> or well, all the americans i know are
21:44:12  <XeryusTC> KenjiE20: it is a rhetorical question :P
21:44:26  <XeryusTC> i just like to answer those negatively most of the time :P
21:44:36  <KenjiE20> I actually meant to say "can you repeat the question?"
21:44:47  <XeryusTC> oh
21:44:55  <Thraxian|Work> the question was "aren't we (americans) all crazy?"
21:44:55  <XeryusTC> i read "was that a question?" :P
21:45:26  <KenjiE20> "yes, no, maybe, can you repeat the question/You're not the boss of me now/You're not the boss of me now/and youre not so big"
21:45:40  <Sol2> http://www.openttdcoop.org/wiki/Image:McDonald_Express%2C_2111%EB%85%84_2%EC%9B%94_6%EC%9D%BC.png
21:45:55  <Sol2> it works!
21:46:06  <KenjiE20> ooh, a Korean visitor huh?
21:46:09  <XeryusTC> oh
21:46:09  <Sol2> yeap
21:46:16  <Sol2> i'm korean :)
21:46:21  <Thraxian|Work> ok - what am i looking at here?
21:46:26  <XeryusTC> seems like it could use some more bridges :P
21:46:35  <Sol2> so, it seems just okay
21:46:38  <XeryusTC> so not all crossing lines are level crossings
21:46:56  <XeryusTC> Sol2: your english is pretty decent for an asian person
21:46:59  <XeryusTC> more than decent actually :)
21:47:05  <Thraxian|Work> ok - first, turn off 90 degree turns
21:47:07  <KenjiE20> turn off 90 degrees cornering
21:47:11  <Sol2> but the traffic comes heavier, train on the mainline has to stop
21:47:12  <Thraxian|Work> beat you to it!
21:47:17  <Sol2> lol
21:47:17  <KenjiE20> grrr
21:47:25  <Sol2> turn 90 degree turns off?
21:47:45  <KenjiE20> it'll help with that bizarre train in the bottom left
21:47:49  <XeryusTC> advanced settings->vehicles sections somewhere
21:47:49  <Thraxian|Work> yeah - it causes train to REALLY slow down, and allows trains to do things like that grain train is doing
21:48:01  <XeryusTC> and i didnt even see that train before those guys mentioned it :P
21:48:16  <Thraxian|Work> make sure that none of your station designs require 90 degree turns too
21:48:24  <KenjiE20> also, try scattering more one-way PBS signals to stop trains using oncoming routes
21:48:32  <Ammler> he just liked to say, he should activate forbid 90deg and I see, you did already ;-)
21:49:08  <Thraxian|Work> for instance, that depot on the top-right corner will become enter-only
21:49:15  <Thraxian|Work> since it can't make the 90 degree turn required to exit
21:49:22  <XeryusTC> Sol2: maybe you should try a higher signal density, and not use pbs where it isn't needed
21:49:34  <XeryusTC> pbs is quite heave on the cpu if you use alot for it
21:49:36  <KenjiE20> also this ^
21:49:36  <Sol2> hmm
21:49:50  <Sol2> ^ means X crossing lane?
21:50:04  <KenjiE20> no it just refers to the line above
21:50:19  <XeryusTC> heave=heavy btw :P
21:50:30  <Thraxian|Work> `sml
21:50:30  <Webster> Shift Main Line, see: http://www.openttdcoop.org/wiki/Shift_Mainlines
21:50:47  <XeryusTC> thraxian: dont start using such concepts right away :P
21:50:50  <Thraxian|Work> haha :)
21:50:53  <KenjiE20> lol
21:51:01  <Thraxian|Work> I was about to say that we don't need to get THAT complex
21:51:11  <Thraxian|Work> but the idea of a passing lane for a train that is switching tracks isn't a bad idea
21:51:24  <Sol2> thx
21:51:32  <Thraxian|Work> but it prevents from running 6 adjacent lanes like Sol2 is running
21:51:42  <XeryusTC> true
21:52:08  <Sol2> yeap i was trying to reduce the lane
21:52:10  <Thraxian|Work> I think that fewer lines but more signals will make everything much easier
21:52:11  <Sol2> T^T
21:52:11  <XeryusTC> Sol2: maybe you should try to use our presignal based joiners, then you get less trains stopping all the time than you have now
21:52:19  <Sol2> more signals..
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21:52:40  <Thraxian|Work> if you use normal signals pretty much everywhere to start, and use a signal spacing of 2, you can pack trains onto the lines rather nicely
21:52:47  <XeryusTC> pbs is quite bad on joiners, directions of trans are based on pathfinder rules all the way up to the destination, not on the general direction the train needs to go
21:52:48  <macee> !password
21:52:48  <PublicServer> macee: legacy
21:52:58  <PublicServer> *** macee joined the game
21:53:11  <Thraxian|Work> PBS is only really useful if you need two trains to occupy the same tile at the same time
21:53:29  <KenjiE20> or adjacent linked tiles
21:53:41  <hylje> terminus stations
21:53:42  <KenjiE20> ie at a terminus
21:53:42  <Thraxian|Work> true
21:53:55  <KenjiE20> Damn JOOOO hylje
21:53:57  <Thraxian|Work> s/tile/signal block/
21:54:01  <Thraxian|Work> or however you grep that :)
21:54:11  <Sol2> wow
21:54:16  <Sol2> plz gimme a break
21:54:17  <KenjiE20> that's string replace
21:54:21  <Sol2> i'm short of eng dude
21:54:29  <KenjiE20> grep is different :P
21:54:36  <Thraxian|Work> sorry - used to people knowing what we're talking about.  My apologies
21:54:59  <Sol2> alright but i have to read all you talked from the first again :)
21:55:14  <Sol2> thx a lot and i'm afk for a while to translate ^^;
21:55:24  <Thraxian|Work> PBS is only really useful if you need two trains to occupy the same "signal block" at the same time.  a signal block is all of the connecting rails between signals
21:55:28  <XeryusTC> lol
21:55:35  <KenjiE20> hehe
21:55:35  <hylje> two or more
21:55:46  <KenjiE20> hmmmm. why are there two LB pages on the wiki?
21:55:54  <XeryusTC> luckily we don't have 2 or more hylje's... :P
21:56:02  <XeryusTC> KenjiE20: normal and glossary?
21:56:11  <KenjiE20> `jargon LB "Load Balancer, see: http://www.openttdcoop.org/wiki/Loadbalancer"
21:56:11  <Webster> KenjiE20: The operation succeeded.
21:56:18  <Sol2> yeap i think i got the concept what you're trying to say, but to understand fully, i need more time :)
21:56:31  <Thraxian|Work> sure
21:56:38  <KenjiE20> http://www.openttdcoop.org/wiki/Load_Balancing <-- this one seems old and probably overlooked
21:57:02  <hylje> terminus stations with alternating exit/entry rails with PBS providing every platform two exits (apart from the edges) and each entry three platforms
21:57:08  <Sol2> that's difficult to me so i visited here dude :)
21:57:20  <Thraxian|Work> in your screenshot, I expect that the lines running from east (top right) to west (bottom left) are a major rail line
21:57:28  <Thraxian|Work> are the ones heading south (lower right) also a major line?
21:57:51  <KenjiE20> <hylje> terminus stations with alternating exit/entry rails with PBS providing every platform two exits (apart from the edges) and each entry three platforms <-- I really need to update and add that into Junctionary
21:58:21  <KenjiE20> in fact....
21:58:30  <hylje> we had a huge station like that in the chaos game
21:59:28  <XeryusTC> hylje: i think i had a two or 3 stage roro station of that kind :P
21:59:40  <PublicServer> *** macee has left the game (leaving)
21:59:41  <PublicServer> *** macee has left the game (connection lost)
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21:59:53  <hylje> stages? you mean staggered?
21:59:54  <XeryusTC> although it were more buffers than stages :P
22:00:03  <Sol2> minor line but it has many traffic though
22:00:39  <XeryusTC> !archive
22:00:39  <PublicServer> XeryusTC: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive
22:01:24  <XeryusTC> bah, my internets is le slow :s
22:03:14  <Thraxian|Work> Sol2: take a look at this screenshot: http://www.openttdcoop.org/wiki/images/5/5d/ClaustroTransport,_3._Jul_2117_-2.png
22:04:09  <XeryusTC> hylje: the factory station from #124 IIRC
22:04:17  <Thraxian|Work> notice how in places the major line receives bridges to allow other lines to pass under them and access the minor line
22:04:38  <Thraxian|Work> it's not perfect, but it might help your situation a little bit.
22:04:58  <Thraxian|Work> we use two bridges per line because we have much shorter signal spacing
22:05:09  <Thraxian|Work> you could do something similar with just one bridge per line
22:05:25  <hylje> two bridges are sufficient for almost anything you can throw them at
22:05:28  <Thraxian|Work> you just need to put some space between the 3 lines in each direction on your major line
22:06:52  <Sol2> oh it looks nice
22:07:02  <Sol2> two bridges for more signal
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22:10:23  <XeryusTC> im off to bed
22:10:25  <XeryusTC> gn!
22:10:28  <hylje> n
22:10:29  <Sol2> c ya
22:10:58  <Sol2> lots of things to understand hehe
22:11:00  <Sol2> thx a lot
22:11:13  *** Progman has quit IRC
22:11:35  <Ammler> http://www.openttdcoop.org/wiki/Image:HoldingLoop.jpg <-- did we ever test that on a ps game?
22:12:18  <KenjiE20> it's in 134 isn't it?
22:12:22  <Thraxian|Work> Sol2: still around?
22:12:28  <KenjiE20> Construction Vector iirc
22:12:52  <hylje> Ammler: whats its purpose?
22:13:03  <Sol2> priorities, shift mainlines, using more signals, using less PBS, joiner with pre-signals, etc
22:13:06  <Sol2> lol
22:13:08  <KenjiE20> hylje, it keeps trains at speeds for entry
22:13:12  <Sol2> am i clear?
22:13:21  <Thraxian|Work> http://www.openttdcoop.org/wiki/images/9/9f/McAlpine_%26_Co.,_28th_May_2100.png
22:13:24  <Thraxian|Work> look at that screenshot
22:13:38  <Thraxian|Work> again, it's not perfect, but you might find something like that helpful
22:13:47  <hylje> KenjiE20: oh
22:14:14  <Thraxian|Work> in your game, the trains are spaced out enough that single bridges should be ok
22:14:38  <Thraxian|Work> the problem with bridges is that you can't signal them, so if one train comes to a bridge while another train is on it, it has to stop
22:14:49  <Thraxian|Work> we use two bridges so that both trains can keep moving
22:15:09  <Sol2> yeah i got it
22:15:11  <Thraxian|Work> because if the first bridge is in use, the train takes the second bridge.  both bridges join back to the same line on the other side
22:15:27  <hylje> but luckily if one tightly signaled track is doubled, the two resulting tracks need very sparse signals to hold the same traffic
22:15:34  <Sol2> and i need to rebuild up the crossing lanes like joiners not to be at the same level
22:15:36  <Thraxian|Work> the screenshot I posted allows all 3 lines in each direction to access the side track, but the lines don't cross each other (they go under each other)
22:15:36  <KenjiE20> hylje, http://www.openttdcoop.org/wiki/Junctionary_-_Terminus_Stations <-- :D
22:16:14  <Sol2> yeah
22:16:20  <Thraxian|Work> so if a train on the very top track needs to go to the other line (the bottom of the T), it can do it without making the other 5 lines (the top of the T) have to stop
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22:16:53  <Sol2> yeap those are exactly what i've trying to find
22:16:54  <Sol2> lol
22:17:03  <Thraxian|Work> with just some small changes, you can make some priorities on this track too
22:17:11  <Thraxian|Work> would you like to see those changes?
22:17:11  <Sol2> and learned more than i expected >.<
22:17:18  <Sol2> sure
22:17:20  <hylje> KenjiE20: yay
22:18:34  <Thraxian|Work> http://www.openttdcoop.org/wiki/images/e/e8/McAlpine_%26_Co.,_1st_Nov_2100.png
22:18:42  <Thraxian|Work> here, I hid the bridges so you can see the tracks better
22:18:57  <Thraxian|Work> do you know how presignals work?
22:19:07  <KenjiE20> I see evil signal gaps :P
22:19:18  <Thraxian|Work> Kenji: it's not perfect, but it might be better :)
22:19:23  <Thraxian|Work> I'm taking it one step at a time :)
22:19:31  <KenjiE20> hehe
22:19:41  <Thraxian|Work> and yes - we'll add signals between the bridges
22:19:59  <Thraxian|Work> Sol2: do you know how presignals work (entrance, combo, and exit signals)
22:20:05  <Sol2> yeap
22:20:20  <PublicServer> *** SmatZ joined the game
22:20:34  <Thraxian|Work> So near Sandbox(0), there's an entrance signal that will turn green if one of the combo signals are green
22:20:51  <Thraxian|Work> those combo signals will only be green if one of the bridges is empty (because of the combo signals on the main track)
22:21:18  <Thraxian|Work> that's what we call a priority - if the main track has trains on it, trains trying to come on that track have to wait for a space
22:21:35  <Thraxian|Work> this is one of the simplest forms - not perfect, but adequate in many cases.
22:21:42  <Sol2> understood
22:24:57  <Sol2> okay i'll try to fix it up
22:25:51  <Thraxian|Work> `bps
22:25:51  <Webster> I don't have a clue!
22:26:04  <Thraxian|Work> KenjiE20: want to add that one?
22:26:20  <KenjiE20> I assume you mean PBS?
22:26:23  <PublicServer> *** SmatZ has left the game (leaving)
22:26:23  <PublicServer> *** SmatZ has left the game (connection lost)
22:26:31  <Thraxian|Work> was going to ask you the same thing
22:26:38  <Thraxian|Work> http://www.openttdcoop.org/wiki/Junctionary_-_Terminus_Stations
22:26:57  <KenjiE20> oh, pant >_>
22:27:00  <Thraxian|Work> hehe
22:27:01  <KenjiE20> pants*
22:27:17  <KenjiE20> I blame hylje for not pointing it out before :P
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22:27:52  <Thraxian|Work> why is the southern line so inconsistent?
22:28:07  <Thraxian|Work> looks like you had it straight, but then you changed it
22:28:08  <KenjiE20> because
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22:28:26  <Audigex> ello
22:28:30  <Thraxian|Work> Hiya Audigex
22:28:33  <Audigex> hey thrax
22:28:41  <Audigex> !download win32
22:28:41  <PublicServer> Audigex: http://binaries.openttd.org/nightlies/trunk/r16055/openttd-trunk-r16055-windows-win32.zip
22:28:42  <KenjiE20> I'm going to say it shows off the flexibility
22:28:47  <Thraxian|Work> aha
22:29:00  <Audigex> we using any unusual grf's atm?
22:29:12  <KenjiE20> two bridge sets
22:29:19  <KenjiE20> and an old buggy NARS :P
22:29:30  <Thraxian|Work> and the whole thing lags to high heaven
22:29:35  <Thraxian|Work> at least on my machine :)
22:29:43  <SmatZ> yeah :(
22:29:52  <Audigex> it'll hate mine then
22:29:55  <Thraxian|Work> I thought we were going to start a new server, but I don't know that we've decided on the next map yet
22:29:55  <SmatZ> trainset is very CPU-intensive
22:29:57  <Audigex> 1.5ghz core2duo :(
22:30:12  <Audigex> is the dev server up atm? could cock about on there for a while...
22:30:24  <Thraxian|Work> unsure
22:30:38  <Audigex> i havent used it since before yapp got trunk, so i might be way out of touch
22:30:51  <KenjiE20> coop and IS appear to be up
22:30:53  <Thraxian|Work> !dl autoupdate
22:30:53  <PublicServer> Thraxian|Work: http://www.openttdcoop.org/winupdater
22:30:53  <Ammler> dev is running with is
22:30:57  <Thraxian|Work> do you use that?
22:31:19  <Audigex> IS?
22:31:26  <Audigex> oh
22:31:26  <Thraxian|Work> infrastructure sharing
22:31:29  <Ammler> @man is
22:31:30  <Cooper> http://wiki.openttd.org/is
22:31:34  <Audigex> yeah, realised right before you said :)
22:31:59  <Thraxian|Work> `jargon IS "Infrastructure Sharing.  See http://wiki.openttd.org/Is for more details."
22:31:59  <Webster> Thraxian|Work: The operation succeeded.
22:32:01  <Thraxian|Work> `is
22:32:01  <Webster> Infrastructure Sharing. See http://wiki.openttd.org/Is for more details.
22:32:04  <KenjiE20> you git
22:32:07  <Thraxian|Work> hehe
22:32:16  <KenjiE20> I was about to tap enter
22:32:24  <Thraxian|Work> you're just slow today, aren't you?
22:32:24  <Ammler> oh
22:32:34  <Audigex> stop typing, i'm trying to click a link here!
22:32:34  <KenjiE20> a bit it seems
22:32:39  <Audigex> oh sonnofa
22:32:40  <KenjiE20> typetypetype
22:32:46  <Audigex> aha, got it :)
22:32:55  <Audigex> i get retarded after a day at work
22:32:57  <Ammler> what is Webster?
22:33:03  <KenjiE20> my bot
22:33:35  <Thraxian|Work> a new dictionary bot
22:33:40  <Thraxian|Work> `list alias
22:33:40  <Webster> Thraxian|Work: add, backend, bbh, cl, coop, hello, hey, hi, is, jargon, lb, lock, mute, ping, prio, prios, remove, slh, sml, timezone, tunnel, tunnels, tunnelshelp, unlock, unmute, and wb
22:33:51  <Thraxian|Work> just getting started, but it has a few definitions in it already
22:33:59  <Ammler> `version
22:34:00  <Webster> Ammler: The current (running) version of this Supybot is 0.83.3.  The newest version available online is 0.83.3.
22:34:06  <KenjiE20> feel free to register Ammler
22:34:13  <Ammler> hmm
22:34:19  <Thraxian|Work> KenjiE20: you making a blog or wiki article for it?
22:34:22  <Thraxian|Work> or not yet?
22:34:26  <Audigex> !password
22:34:27  <PublicServer> Audigex: dished
22:34:30  <KenjiE20> the capabilities are set so you need access to alias.add
22:34:41  <KenjiE20> haven't yet Thraxian
22:34:42  <PublicServer> *** audigex joined the game
22:34:50  <Thraxian|Work> do you want to, or would you like me to?
22:34:59  <KenjiE20> I'd prefer to test him a little more first tbh
22:35:03  <Thraxian|Work> sure
22:35:17  <KenjiE20> the backend bits are still a bit iffy
22:40:30  <Audigex> super pickup/drop is way OTT right now
22:44:56  <Ammler> KenjiE20: the command you use is a little strange on my keyboard
22:45:07  <Ammler> command char
22:45:07  <KenjiE20> the ` you mean?
22:45:21  <Audigex> not above the tab key?
22:45:26  <PublicServer> *** audigex has left the game (leaving)
22:45:26  <PublicServer> *** audigex has left the game (connection lost)
22:45:27  <KenjiE20> yea, I've been thinking what else to use but...
22:45:32  <Audigex> ?
22:45:34  <Ammler> $
22:45:41  <Thraxian|Work> I requested we use ? but it's a bit more common
22:45:45  <Audigex> var ;)
22:45:46  <KenjiE20> that's gonna be used as a first line char for sure
22:45:49  <Thraxian|Work> like when people say "???"
22:45:59  <Audigex> ah yeah
22:46:05  <KenjiE20> we've thrown out %$? already
22:46:13  <Thraxian|Work> and !@
22:46:14  <Ammler> why is $ bad?
22:46:21  <Audigex> how much was it
22:46:23  <Audigex> 0
22:46:27  <Ammler> lol
22:46:28  <KenjiE20> because if we're talking tech
22:46:33  <KenjiE20> yea, that happens
22:46:36  <Ammler> we aren't in the dollar country :P
22:46:41  <Thraxian|Work> I am
22:46:51  <Thraxian|Work> .5B net worth now :)
22:46:57  <Ammler> :-D
22:47:00  <Audigex> we could just ban the yanks, canadians, aussies etc
22:47:06  <Thraxian|Work> because I don't have the GBP symbol on my keyboard :)
22:47:16  <Thraxian|Work> Audigex: still haven't banned me :)
22:47:22  <Ammler> £
22:47:26  <Audigex> pah
22:47:33  <Ammler> that is shift $ here
22:47:51  <Audigex> how about some obscure alt code?
22:48:02  <Thraxian|Work> chr(163) is 
22:48:09  <Ammler> no, that is what I meant with
22:48:19  <Thraxian|Work> Audigex: we want this to be an easy command to get to
22:48:32  <Audigex> how about a combo?
22:48:33  <Ammler> ? is fine
22:48:35  <KenjiE20> what about apostrophe?
22:48:38  <Audigex> \/ is quick enough
22:48:44  <KenjiE20> as in
22:48:47  <KenjiE20> 'slh
22:48:52  <Audigex> but i would've thought & has to be pretty rare as a starter
22:48:54  <Ammler> ??? isn't a command so it will be ignored
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22:48:59  <KenjiE20> how often is ' used as a starter?
22:49:06  <Thraxian|Work> ```
22:49:06  <Webster> I don't know!
22:49:09  <Audigex> quite often if people start quoting
22:49:10  <KenjiE20> ^
22:49:13  <Audigex> almost as much as "
22:49:15  <KenjiE20> ah true
22:49:17  <Ammler> !!!
22:49:18  <Thraxian|Work> Webster doesn't know that ??? isn't a command
22:49:18  <Webster> Bugger, I dunno.
22:49:20  <Ammler> @@@
22:49:24  <Audigex> ^ is used a lot methinks
22:49:26  <Ammler> nothing happens :-)
22:49:30  <Thraxian|Work> how do we configure that?
22:49:31  <Audigex> ^ agree etc
22:49:35  <KenjiE20> remember cooper has errors turned off
22:49:44  <Thraxian|Work> 'cause I wanna
22:49:48  <Audigex> people don't always use ??? though
22:49:50  <Audigex> they might use
22:49:54  <Audigex> ? what
22:49:55  <Audigex> or ??
22:49:56  <Audigex> etc
22:50:01  <Audigex> loads of variations in common usage
22:50:09  <Ammler> well, I have a better idea
22:50:17  <Thraxian|Work> can we have Webster not respond if it can't find the term?
22:50:18  <Ammler> but I can't say it in public :P
22:50:31  <Ammler> (yet)
22:50:41  <Audigex> can you not use a google style?
22:50:44  <Audigex> j: slh
22:50:52  <Audigex> j: nightly
22:50:57  <Audigex> j: is
22:51:00  <Audigex> etc
22:51:23  <Audigex> then its extensible aswell, if you fancy adding other features
22:51:44  <KenjiE20> maybe
22:52:18  <Audigex> how often is % used as a single starting character?
22:52:28  <Audigex> i cant think all that often
22:53:28  <Thraxian|Work> I would support define: if it can do that
22:53:32  <Thraxian|Work> define:slh
22:58:25  <Audigex> google ftw :) alias it to d: j: and jargon: too
22:58:41  <Audigex> for "advanced" users
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23:14:02  <KenjiE20> j: slh
23:14:02  <Webster> Sideline hub, see: http://www.openttdcoop.org/wiki/Sideline_Hub
23:19:02  <Audigex> j: pbs
23:19:02  <Webster> hmm... pbs is quite heave on the cpu if you use alot for it, Audigex
23:19:29  <KenjiE20> hahaa
23:19:51  <KenjiE20> the infobot plugin picked that up pretty quick lol
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23:57:54  <uliko> !download win32
23:57:54  <PublicServer> uliko: http://binaries.openttd.org/nightlies/trunk/r16055/openttd-trunk-r16055-windows-win32.zip
23:58:38  <uliko> !password
23:58:38  <PublicServer> uliko: warred
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