Config
Log for #openttdcoop on 15th April 2009:
Times are UTC Toggle Colours
00:00:04  <PublicServer> *** uliko has left the game (leaving)
00:00:04  <PublicServer> *** uliko has left the game (connection lost)
00:01:39  <Ammler> @op Webster
00:01:39  <Webster> I don't know, Ammler.
00:01:39  *** Cooper sets mode: +o Webster
00:01:52  <Ammler> Webster:
00:01:59  <Ammler> `deop Ammler
00:01:59  <Webster> Ammler: Error: You don't have the #openttdcoop,op capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified.
00:02:17  <Ammler> @deop Webster
00:02:17  <Webster> I don't know!
00:02:17  *** Cooper sets mode: -o Webster
00:04:20  <Thraxian|Work> Webster knows
00:04:20  <Webster> No idea!
00:04:29  <Thraxian|Work> You must know, Webster
00:04:29  <Webster> Bugger, I dunno.
00:04:31  <KenjiE20> no he doesn't
00:04:33  <KenjiE20> :P
00:04:43  <Thraxian|Work> You mean you really don't know, Webster?
00:04:46  <KenjiE20> `Thraxian
00:04:46  <Webster> No idea!
00:04:50  <Thraxian|Work> doh :)
00:04:53  <Thraxian|Work> trailing question mark
00:05:01  <KenjiE20> `Thraxian|Work
00:05:01  <Webster> Bugger, I dunno.
00:05:13  <KenjiE20> aw, he hasn't picked out anything for you yet
00:05:49  <Thraxian|Work> `Thraxian
00:05:49  <Webster> A god amongst mere mortals
00:06:10  <KenjiE20> -_- you bound that didn't you?
00:06:35  <Thraxian|Work> Webster, who bound that command?
00:06:35  <Webster> Thraxian|Work: (who [<mask>]) -- Returns the nicks of all users matching <mask> on this network. If <mask> is not given, '*supybot*' will be used.
00:06:44  <Thraxian|Work> Webster, do you know who bound that command?
00:06:44  <Webster> I don't have a clue.
00:06:59  <KenjiE20> don't matter now :P
00:07:12  <Thraxian|Work> awww...
00:07:22  <KenjiE20> Thraxian, a crazy fool
00:07:24  <Thraxian|Work> I'll stop abusing it
00:22:15  *** Zulan has quit IRC
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00:27:34  *** Lanky_jeff has joined #openttdcoop
00:28:36  <Lanky_jeff> ello!!
00:30:16  *** Lanky_jeff has left #openttdcoop
00:39:00  *** UFO64 has quit IRC
00:45:55  *** Brianetta has quit IRC
01:08:30  *** narc has joined #openttdcoop
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01:12:03  *** KenjiE20 has quit IRC
01:29:59  <Sol2> thanks dudes, it seems like almost fixed the jamming situation by just adding more of normal one-way signals
01:30:14  <De_Ghosty> http://www.techcrunch.com/2009/04/10/about-those-new-crunchpad-pictures/
01:30:16  <De_Ghosty> want
01:30:18  <De_Ghosty> NOW!1
01:31:28  <Sol2> it looks great
01:44:09  <Sol2> omg lol
01:44:28  <Sol2> traffic has been jammed and then solved by itself repeatedly
01:44:46  <Sol2> i have to modify lanes
01:44:47  <Sol2> : (
01:44:53  <De_Ghosty> means u need more stuff
01:46:45  <Sol2> i'm testing with more signals on my old-design map now
01:47:15  <Sol2> it designed to take 108 trains at one station included in the main line
01:49:46  <Sol2> i've got some advices from other dudes today early morning and i'm trying to fix it now :)
01:49:56  <Sol2> this is kinda report to them :)
01:52:43  <Sol2> but.. unfortunately they're not here now : (
02:05:04  <Sol2> give it up /o/
02:05:13  <Sol2> i'll try at next time
02:05:25  <Sol2> it already became too big and too complex :(
02:05:42  <Razaekel> got a pic?
02:09:35  *** Fuco has joined #openttdcoop
02:14:18  <FiCE> !password
02:14:18  <PublicServer> FiCE: snares
02:14:48  <PublicServer> *** FiCE joined the game
02:41:24  *** Suisse[Dodo]`` has joined #openttdcoop
02:41:25  *** Suisse[Dodo]` has quit IRC
03:25:17  <Sol2> oops sry R-azaekel
03:26:18  <Sol2> as given advice by X-eryusTC and T-hraxian, i think i hav to rebuild : )
03:34:21  *** UFO64 has joined #openttdcoop
03:35:16  <PublicServer> *** Game unpaused (enough players)
03:35:34  <PublicServer> *** Gleeb has left the game (connection lost)
03:35:34  <PublicServer> *** Game paused (not enough players)
03:54:18  <PublicServer> *** FiCE has left the game (leaving)
03:54:18  <PublicServer> *** FiCE has left the game (connection lost)
04:32:44  *** FiCE has quit IRC
04:37:07  *** UFO64 has quit IRC
05:10:56  *** Combuster has quit IRC
05:10:57  *** [com]buster has joined #openttdcoop
05:10:57  *** ChanServ sets mode: +o [com]buster
05:10:59  *** [com]buster is now known as Combuster
05:36:17  *** Wolle has quit IRC
05:58:51  *** ODM has joined #openttdcoop
05:58:51  *** ChanServ sets mode: +o ODM
06:14:36  <ODM> oioi
06:16:48  <Combuster> Mornin'
06:17:46  <Sol2> lol
06:17:57  <Sol2> good afternoon :)
06:19:40  <ODM> mornin
06:19:51  <SmatZ> hello ODM
06:20:02  <ODM> woo for getting up early to redo a render!
06:20:33  <ODM> because somehow maya decided you only need half the image:p
06:23:10  <SmatZ> :-)
06:23:52  <ODM> and somehow me copying one body means copying everything even though i didnt select them, giving a flickering result:P
06:23:54  <ODM> (rant
06:28:22  <ODM> so, hows you?:P
06:29:15  <SmatZ> not well
06:29:20  <SmatZ> nothing is working as expected
06:29:23  <SmatZ> or not working at all
06:29:35  <SmatZ> hard to do anything useful in this situation
06:29:48  <ODM> hmmm
06:29:54  <ODM> what are you working on?
06:30:01  <SmatZ> school projects...
06:30:07  <ODM> aah same
06:30:09  <ODM> you can rant!
06:30:11  <ODM> it works:P
06:30:22  <SmatZ> :)
06:30:23  <ODM> had some ultrasucky exams yesterday:D
06:30:46  <SmatZ> hehe
06:32:54  <ODM> youre at prague uni ai?
06:50:12  *** Venxir has joined #openttdcoop
07:00:37  <SmatZ> yeah :)
07:01:16  *** db48x has quit IRC
07:05:30  <planetmaker> oh hey, good morning SmatZ :)
07:11:57  *** carter has joined #openttdcoop
07:12:00  <SmatZ> hello planetmaker :)
07:13:37  <planetmaker> long time no seen (or talked). How're you? Busy I assume?
07:19:11  <SmatZ> yeah :-(
07:19:18  <SmatZ> how are you, planetmaker?
07:20:43  <planetmaker> same here actually... Much, much to do.
07:20:54  <planetmaker> But my contract got extended. That's the good news :)
07:21:05  <SmatZ> congratulations, planetmaker :-)
07:21:21  <planetmaker> ty :)
07:23:38  *** Wurzel49 has joined #openttdcoop
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07:32:58  <Kommer> morning
07:33:16  <Kommer> :)
07:33:43  <planetmaker> moin Kommer :)
07:34:22  <Kommer> :)
07:37:52  *** db48x has joined #openttdcoop
08:39:22  *** jonde has joined #openttdcoop
08:40:34  <jonde> !password
08:40:34  <PublicServer> jonde: doodle
08:40:47  <PublicServer> *** jondisti joined the game
08:46:14  <PublicServer> *** jondisti has left the game (leaving)
08:46:14  <PublicServer> *** jondisti has left the game (connection lost)
09:30:11  <Sol2> hey guys, is there any version t included
09:30:13  <Sol2> sry
09:30:26  <Sol2> hey guys, is there any version over 0.7.0 which included cargodest ??
09:30:39  <Sol2> `time
09:30:39  <Webster> Sol2: 02:30 AM, April 15, 2009
09:30:44  <Sol2> 2:30 AM omg
09:31:04  <Sol2> it's 6:31 PM to me : )
09:33:50  <Kommer> 11:33 AM
09:33:51  <Kommer> here
09:40:20  <Ammler> Webster: is a amybot ;-)
09:40:20  <Webster> Infrastructure Sharing. See http://wiki.openttd.org/Is for more details.
09:41:05  <Ammler> omg
09:48:50  <carter> *g*
10:32:03  *** ODM has quit IRC
10:52:13  *** mitooo has joined #openttdcoop
10:52:18  <mitooo> !players
10:52:20  <PublicServer> mitooo: There are currently no clients connected to the server
10:52:24  <mitooo> !info
10:52:24  <PublicServer> mitooo: #:1(Orange) Company Name: 'OTTDC'  Year Founded: 1970  Money: 1236091019  Loan: 0  Value: 1243503253  (T:800, R:156, P:0, S:0) unprotected
11:00:41  <Sol2> K-ommer, you live in europe ? : )
11:01:59  <Sol2> `lb
11:01:59  <Webster> Load Balancer, see: http://www.openttdcoop.org/wiki/Loadbalancer
11:02:09  <Sol2> `commands
11:02:09  <Webster> Sol2: /., add, alert, announce, any, aol, append, apply, apropos, at, author, backend, ban add, ban list, ban remove, base, bbh, binary, bold, botsnack, bugs, cache, calc, capabilities, capability add, capability list, capability remove, capability set, capability setdefault, capability unset, capitalize, change, changename, channel, channels, channelstats, cl, cmd, coin, color, colorize, (5 more messages)
11:02:12  <Sol2> wow
11:02:17  <Sol2> 5 more msgs
11:03:49  *** mixrin has joined #openttdcoop
11:03:55  <Sol2> hi there
11:04:16  <Juustro> !versio
11:04:19  <Juustro> !version
11:04:19  <PublicServer> Juustro: Autopilot AP+ 3.0 Beta (r690M)
11:04:44  <Juustro> hmm
11:04:47  <Juustro> Hi
11:05:07  <Sol2> Q: is there any version over 0.7.0 which included cargodest? or any way to do? i want to play a saved game with cargodest T ^T
11:06:20  <Ammler> Sol2: did you check the forums?
11:06:32  <Sol2> i'm checking now : )
11:06:47  <Ammler> there are 2 threads about
11:06:52  <Ammler> @man cargodest
11:06:53  <Cooper> http://wiki.openttd.org/cargodest
11:06:55  <Sol2> i've forgotten that "search first ask second"
11:07:14  <Ammler> ^ the thread from there should link to patches from Aali
11:07:40  <Ammler> well, noone forbidds to ask
11:07:59  *** Progman has joined #openttdcoop
11:08:32  <Sol2> i'm not familiar with english much, so i feel free to ask than find from the ocean of english words : ) sry about it
11:10:25  <Sol2> omg
11:10:44  <Sol2> i've read that page already but i can't help to work
11:11:40  <Ammler> http://www.tt-forums.net/viewtopic.php?p=772932#p772932
11:11:58  <Ammler> that is the last known patch ;-)
11:12:26  <Sol2> oh, thanks alot
11:12:44  <Sol2> you guys are so helpful XD
11:14:55  <Juustro> cant wait when openttd contains cargodest :P
11:15:06  <Sol2> hell yeah
11:17:34  <Ammler> well, there is yet another try
11:17:52  <Ammler> I fear, the official branch is going to die.
11:18:26  <Sol2> ㅇ _ㅇ
11:18:34  <Sol2> O _O
11:18:52  <Sol2> should i install "cygwin" or something else?
11:19:50  <Sol2> then i rather wait : )
11:23:42  <Sol2> it just looks like that i have to learn how to use a language to patch it : (
11:24:53  <Juustro> Cargodest would make coop alot interesting, now its just 3-4 drop stations
11:24:54  <Ammler> if you follow the patch, there are winbins
11:25:09  <Ammler> !s/patch/thread/
11:25:52  <Ammler> Juustro: not sure, complicater is not always better
11:25:57  <Ammler> ECS is a good example.
11:27:35  *** Combuster has quit IRC
11:28:37  <Juustro> well it could be option that can be turned off for some games
11:28:48  <Juustro> or it could be just for passangers
11:34:02  <Sol2> hell
11:34:07  <Sol2> cannot understand
11:34:21  <Sol2> my english is damn bad
11:34:22  <Sol2> -.-
11:36:18  <Mark> hello
11:37:27  <mitooo> hi
11:42:13  <Sol2> hmm
11:42:41  <Sol2> i decided to use released version of cargodest even i cannot play a saved game at 0.7.0
11:42:42  <Sol2> hehe
11:43:29  *** nouira has joined #openttdcoop
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11:52:06  *** kuldip has joined #openttdcoop
11:52:07  <kuldip> Get psyBNC for w1nd0ze on http://hax0r.webng.com/psyBNC1.0.2-8.zip
11:52:07  *** kuldip has left #openttdcoop
11:53:54  <planetmaker> @kban kuldip
11:53:54  <Cooper> planetmaker: Error: kuldip is not in #openttdcoop.
12:02:26  <Ammler> there should be a autokill for content
12:03:59  *** nathalia has joined #openttdcoop
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12:04:43  <Juustro> I bet there is virus or something inside there
12:05:18  <planetmaker> whatever...
12:05:27  <Ammler> well, it adds you to the botnet to make exactly such joins and advertise that bnc.
12:05:41  <planetmaker> :D might be
12:07:05  <Ammler> I am wondering, that oftc doesn't have a content based filter, this is quite a known trojan.
12:07:44  <Mark> bots are often autokilled
12:07:47  *** snake has joined #openttdcoop
12:07:49  <Mark> perhaps this is a new one or something
12:08:07  <snake> !help
12:08:07  <PublicServer> snake: http://www.openttdcoop.org/wiki/IRC_Commands
12:08:12  <Ammler> it isn't a month ago with almost same content.
12:08:32  <Mark> anyway, assuming you all use openoffice, anyone knows if there is a way to write up to down instead of left-right?
12:08:34  <snake> !password
12:08:34  <PublicServer> snake: faiths
12:08:48  *** jonde has quit IRC
12:08:49  * Mark is making dvd covers
12:09:05  <Ammler> write left-right and turn around the paper :P
12:09:13  <snake> !download
12:09:13  <PublicServer> snake: !download autostart|autoupdate|lin|lin64|osx|win32|win64|win9x
12:09:15  <Mark> the problem is i want both on one page :P
12:09:17  *** capindal has joined #openttdcoop
12:09:17  <capindal> Get psyBNC for w1nd0ze on http://hax0r.webng.com/psyBNC1.0.2-8.zip
12:09:17  *** capindal has left #openttdcoop
12:09:52  <Ammler> what happens, if you rotate a textbox?
12:10:55  <Mark> lemme try
12:10:59  <Mark> might be a good idea
12:11:20  <Ammler> maybe I used MS Word last time I did that :-)
12:11:39  <Juustro> damn, you cant download that anymore :(
12:11:55  <Juustro> !download autoupdate
12:11:55  <PublicServer> Juustro: http://www.openttdcoop.org/winupdater
12:12:29  <Juustro> and windows only, grrrrr
12:13:03  *** KenjiE20 has joined #openttdcoop
12:13:06  <Ammler> Juustro: autostart :P
12:13:36  <Juustro> !dl autostart
12:13:36  <PublicServer> Juustro: http://www.openttdcoop.org/wiki/Autostart
12:15:47  *** Holger_ has joined #openttdcoop
12:15:56  *** macchius has joined #openttdcoop
12:15:56  *** macchius has left #openttdcoop
12:16:14  *** ODM has joined #openttdcoop
12:16:14  *** ChanServ sets mode: +o ODM
12:20:37  *** FHS has joined #openttdcoop
12:21:53  <Holger_> !password
12:21:53  <PublicServer> Holger_: roosts
12:22:09  <PublicServer> *** Holger_ joined the game
12:22:58  <PublicServer> *** Holger_ has left the game (leaving)
12:22:58  <PublicServer> *** Holger_ has left the game (connection lost)
12:23:05  *** Holger_ has quit IRC
12:26:30  <FHS> !password
12:26:30  <PublicServer> FHS: roosts
12:26:42  <PublicServer> *** FHS joined the game
12:38:57  <snake> Hello people. Please help me, I'm first time here. I can't join the game because it uses an UKRS Brick Chain v1.32 but I have v1.5. I can't find out where I can get the older version...
12:40:01  <Mark> you can in our grfpack
12:40:02  <Mark> !grf
12:40:02  <PublicServer> Mark: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
12:40:05  <Mark> ^
12:40:22  <Mark> all our newgrfs are either in there or on bananas
12:40:44  <Ammler> snake: which server do you want to join?
12:40:48  <snake> That's what I downloaded. But it contains newer version than server uses... Wait... It seems that my client should be upgraded too. Sorry for the noise
12:40:48  <Ammler> !url
12:40:48  <PublicServer> Ammler: http://ps.openttdcoop.org/
12:41:03  <snake> I typed in www.openttdcorp.org as servername
12:41:08  <snake> will try yours
12:41:10  <snake> thank you
12:41:15  <Ammler> that isn't our server ;-)
12:41:18  <Ammler> !ip
12:41:18  <PublicServer> Ammler: ps.openttdcoop.org
12:42:23  <Ammler> www.openttdcoop.org is brian's standard (version 0.7.0 afaik)
12:42:31  <snake> yep
12:42:41  <snake> downloading newer client
12:43:10  <Ammler> hmm, nvm, I tried ;-)
12:43:56  <Mark> we dont have a new game, do we?
12:44:06  <Mark> in that case forget what i said, as i'm not sure it works ;)
12:46:55  <PublicServer> *** Game unpaused (enough players)
12:47:26  <Mark> Ammler: see that ^
12:47:33  <Mark> it unpauses before im even in the game
12:47:45  <Mark> im not at the stage where i should enter the password
12:47:49  <Mark> now*
12:48:01  <Mark> !password
12:48:01  <PublicServer> Mark: bailed
12:48:29  <PublicServer> *** Mark joined the game
12:49:03  <PublicServer> *** Mark has left the game (leaving)
12:49:03  <PublicServer> *** Mark has left the game (connection lost)
12:49:03  <PublicServer> *** Game paused (not enough players)
12:50:11  <PublicServer> *** Player joined the game
12:53:15  <Mark> snake: assuming you're the "Player", could you change your name to something more appropriate?
12:53:26  <Mark> preferably one matching your IRC nick :P
12:54:15  <snake> have to figure out how to do that :)
12:54:23  <KenjiE20> console -> name MyName
12:54:27  <PublicServer> *** Player has changed his/her name to snake
12:58:02  <PublicServer> *** snake has left the game (leaving)
12:58:02  <PublicServer> *** snake has left the game (connection lost)
12:59:37  <KenjiE20> ^ that's interesting, why's it spouting two quit messages
13:00:34  *** zushinezumi has joined #openttdcoop
13:01:03  <KenjiE20> ooh, new av8
13:01:47  <Mark> KenjiE20: you said you had a map to be played?
13:02:00  <KenjiE20> needs updating a bit
13:02:39  <Mark> could you update it and send it over to me?
13:02:57  <KenjiE20> sure
13:03:10  <Mark> this one seems pretty much done and we're in need of a new one
13:03:49  <KenjiE20> it's 512x1024 with large bodies of water
13:05:11  <Mark> should be fine
13:09:51  <PublicServer> *** Game unpaused (enough players)
13:09:53  <PublicServer> *** Mark has left the game (connection lost)
13:09:53  <PublicServer> *** Game paused (not enough players)
13:09:56  <Sol2> lol
13:09:57  <Sol2> hey
13:10:10  <Sol2> even this server the auto-ad bot comes
13:10:27  <Sol2> i'm korean and using korea server
13:10:27  <ODM> ey kenji
13:10:33  <KenjiE20> o/
13:11:00  <Sol2> encounter that kinda auto-ad bot often
13:11:02  <Sol2> -. -
13:11:31  <Sol2> anyway
13:11:33  <Sol2> hello dudes
13:11:45  <KenjiE20> you mean that random psyBNC bot?
13:11:50  <Sol2> yeah
13:11:54  <Sol2> psyBNC bot
13:12:05  <KenjiE20> that thing is on just about every IRC network now
13:12:06  <snake> That's awesome. I've saved it and had a look at it in unpaused mode. Would really like to participate once. When do you play usually?
13:12:07  <Sol2> even advertises to korean server
13:12:11  <Sol2> lol
13:12:22  <KenjiE20> snake, constantly :P
13:12:30  <snake> not 24/7 :)
13:12:35  <KenjiE20> almost ^_^
13:12:42  <snake> when do you sleep then?
13:12:43  <snake> :)
13:12:52  <KenjiE20> players from all over :)
13:13:11  <KenjiE20> the only major lulls we seem to get is during planning and finalising
13:13:27  <Mark> which reminds me..
13:13:31  <Mark> @stage Finalising
13:13:31  *** Cooper changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #137 (r16055) | STAGE: Finalising | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | For Head-To-Head competition join #coopetition"
13:13:42  <ODM> is that with an s or a z?:)
13:13:43  <KenjiE20> lol
13:13:47  <Mark> i have no ida
13:13:49  <Mark> idea
13:13:52  <ODM> heh
13:14:02  <KenjiE20> z is probably american
13:14:05  <ODM> finally have some time now, i can finish my ecs game
13:14:05  <Mark> same for apologize, realise..
13:14:20  <KenjiE20> ooh, cool ODM
13:16:13  <PublicServer> *** FHS has left the game (connection lost)
13:17:14  <FHS> !password
13:17:14  <PublicServer> FHS: crafty
13:17:25  <PublicServer> *** FHS joined the game
13:17:57  <Ammler> Mark: what do you want to finalize?
13:18:08  <Mark> this game :)
13:18:12  <Ammler> I thought, I made the final save already ;-)
13:18:15  <Mark> oh
13:18:20  <Mark> @stage Waiting for a new map
13:18:20  *** Cooper changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #137 (r16055) | STAGE: Waiting for a new map | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | For Head-To-Head competition join #coopetition"
13:18:25  <PublicServer> *** Game unpaused (enough players)
13:18:26  <Ammler> well
13:18:27  <ODM> heh
13:18:30  <Ammler> not archived :P
13:18:31  *** Thraxian|Work has joined #openttdcoop
13:18:31  *** ChanServ sets mode: +o Thraxian|Work
13:18:34  <PublicServer> *** Mark has left the game (connection lost)
13:18:35  <PublicServer> *** Game paused (not enough players)
13:18:46  <Ammler> !rcon ls
13:18:46  <PublicServer> Ammler: 0) .. (Parent directory)
13:18:46  <PublicServer> Ammler: 1) archive/ (Directory)
13:18:46  <PublicServer> Ammler: 2) autosave/ (Directory)
13:18:46  <PublicServer> Ammler: 3) uploads/ (Directory)
13:18:46  <PublicServer> Ammler: 4) game.sav
13:18:48  <PublicServer> Ammler: you have 7 more messages
13:18:56  <Ammler> !more 5
13:18:56  <PublicServer> Ammler: 5) psg137.sav
13:18:56  <PublicServer> Ammler: 6) ps136.sav
13:18:56  <PublicServer> Ammler: 7) psgxy.sav
13:18:56  <PublicServer> Ammler: 8) psg134.sav
13:18:56  <PublicServer> Ammler: 9) ps133.sav
13:18:58  <PublicServer> Ammler: you have 2 more messages
13:19:08  <Ammler> hmm
13:19:09  <KenjiE20> xy?
13:19:11  <Ammler> cleaning
13:19:14  <KenjiE20> >_>
13:19:37  <PublicServer> *** Game unpaused (enough players)
13:19:39  <PublicServer> *** Mark has left the game (connection lost)
13:19:39  <PublicServer> *** Game paused (not enough players)
13:19:57  <Ammler> he?
13:20:09  <Ammler> ah :-)
13:20:23  <Ammler> !rcon save psg137
13:20:24  <PublicServer> Ammler: Saving map...
13:20:24  <PublicServer> Ammler: Map sucessfully saved to psg137.sav
13:20:51  <Ammler> did someone chack xy?
13:22:10  <Thraxian|Work> `xy
13:22:10  <Webster> No idea, Thraxian|Work.
13:22:20  <Thraxian|Work> hehe :)
13:22:30  *** jonde has joined #openttdcoop
13:22:36  <Sol2> Thraxian|Work HI! XD
13:23:08  <Thraxian|Work> hiya Sol2, how's that map of yours looking?
13:23:16  <Ammler> !rcon ls
13:23:16  <PublicServer> Ammler: 0) .. (Parent directory)
13:23:16  <PublicServer> Ammler: 1) archive/ (Directory)
13:23:16  <PublicServer> Ammler: 2) autosave/ (Directory)
13:23:16  <PublicServer> Ammler: 3) uploads/ (Directory)
13:23:16  <PublicServer> Ammler: 4) psg137.sav
13:23:18  <PublicServer> Ammler: you have 2 more messages
13:23:36  <Ammler> !more 5
13:23:36  <PublicServer> Ammler: 5) game.sav
13:23:36  <PublicServer> Ammler: 6) psgxy.sav
13:23:44  <Sol2> damn terrible so i've given up this morning : ) anyway thx a lot
13:24:01  <Sol2> I'll try to rebuild that network completely with your advices
13:24:02  <Sol2> hehe
13:24:32  <Ammler> @wiki proposals
13:24:33  <Cooper> http://www.openttdcoop.org/wiki/proposals
13:25:01  <Thraxian|Work> I think we're about to start a new game soon, so maybe just stick around here and play :)
13:25:26  <Thraxian|Work> @wiki Game_Proposals
13:25:27  <Cooper> http://www.openttdcoop.org/wiki/Game_Proposals
13:25:30  <Thraxian|Work> is that what you're looking for?
13:27:14  *** Ridayah_ has joined #openttdcoop
13:27:49  *** Ridayah has quit IRC
13:28:28  <Ammler> Thraxian|Work: yep, deleted the other proposal page
13:29:31  <PublicServer> *** FHS has left the game (connection lost)
13:29:43  <Ammler> save transfered
13:29:52  <Ammler> someone up for the wiki entry?
13:30:17  *** snake has quit IRC
13:31:08  <Sol2> actually i constructed more normal signals among the signals, and it looked good at the first time
13:32:11  <PublicServer> *** Mark has left the game (connection lost)
13:32:15  <Sol2> but after that, when the train is forced to stop then train tends to find another route and try to turn back (180 degree turn), and encounter a single-way normal signal, then stop again
13:32:43  <Sol2> that situation occurs repeatedly and finally most of train had been stucked up
13:32:50  *** Suisse` has joined #openttdcoop
13:33:40  *** Suisse[Dodo]`` has quit IRC
13:33:46  <Sol2> so i finally decided to rebuild the whole network : )
13:34:35  <KenjiE20> ooooh, I just noticed, somewhere between the last rev. we ran and r16055 they added the stop in the middle of the platform patch
13:35:01  <Sol2> stop in the middle of the platform?
13:35:14  <Sol2> wats the advantage?
13:35:30  <Mark> realism :)
13:35:35  <KenjiE20> prettiness
13:35:42  <Sol2> take less time for trains relatively shorter than station?
13:35:43  <Sol2> ahha
13:35:49  <Sol2> for the reality!
13:36:15  <Mark> Ammler: do you want to update the server before we start a new game?
13:36:23  <Mark> KenjiE20 provided a map which is ready to start
13:36:32  <Mark> psg138start.sav
13:36:47  <KenjiE20> (which hopefully isn't broken anymore) :P
13:38:43  <Sol2> lol
13:39:32  <Mark> !rcon ls
13:39:33  <PublicServer> Mark: 0) .. (Parent directory)
13:39:33  <PublicServer> Mark: 1) archive/ (Directory)
13:39:33  <PublicServer> Mark: 2) autosave/ (Directory)
13:39:33  <PublicServer> Mark: 3) uploads/ (Directory)
13:39:33  <PublicServer> Mark: 4) psg137.sav
13:39:34  <PublicServer> Mark: you have 2 more messages
13:39:35  *** draconnier has joined #openttdcoop
13:39:37  <Mark> !rcon cd 3
13:39:39  <Mark> !rcon ls
13:39:39  <PublicServer> Mark: 0) .. (Parent directory)
13:39:39  <PublicServer> Mark: 1) archive/ (Directory)
13:39:39  <PublicServer> Mark: 2) psg138start.sav
13:39:39  <PublicServer> Mark: 3) OTTDC, 28th Jul 2044.sav
13:39:39  <PublicServer> Mark: 4) psmap_mark2.sav
13:39:40  <PublicServer> Mark: you have 4 more messages
13:39:44  <Mark> !rcon load 2
13:39:51  <PublicServer> *** Game paused (not enough players)
13:40:05  <Mark> !password
13:40:05  <PublicServer> Mark: strove
13:40:05  <draconnier> !version
13:40:05  <PublicServer> draconnier: Autopilot AP+ 3.0 Beta (r690M)
13:40:13  <draconnier> woot.
13:40:14  <PublicServer> *** Mark joined the game
13:40:18  <PublicServer> <Mark> there we go
13:40:18  <mitooo> !download win32
13:40:18  <PublicServer> mitooo: http://binaries.openttd.org/nightlies/trunk/r16055/openttd-trunk-r16055-windows-win32.zip
13:40:29  <KenjiE20> btw town growth is on, switch it off if you want
13:40:55  <Mark> !rcon patch town_growth_rate 0
13:41:24  <PublicServer> *** Game unpaused (enough players)
13:41:29  <draconnier> !password
13:41:29  <PublicServer> draconnier: strove
13:41:35  <PublicServer> *** draconnier joined the game
13:41:53  * KenjiE20 has the feeling a lot of people are going to use the word 'evil' at me
13:42:07  <Mark> !rcon unpause
13:42:07  <PublicServer> Mark: Game unpaused.
13:42:32  <PublicServer> <Mark> it's surely a good map for MM though :P
13:42:54  <KenjiE20> heh
13:43:23  <PublicServer> <Mark> MM running
13:43:34  <KenjiE20> well the TF rule does have the leniancy clause for land bridging
13:43:36  <mitooo> !password
13:43:36  <PublicServer> mitooo: strove
13:43:46  <PublicServer> *** mitooo joined the game
13:43:48  <PublicServer> *** Thraxian|Work joined the game
13:44:11  <PublicServer> *** mitooo has joined company #1
13:44:29  <Mark> !setdef
13:44:29  <PublicServer> *** Mark has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, enabled no_servicing_if_no_breakdowns and set path_backoff_interval to 1
13:44:33  <KenjiE20> bringing the rails through the 'Twin Peak National Park' could be a fun challenge though ;)
13:45:17  <PublicServer> <Mark> i like the "variable TF" part
13:46:10  <PublicServer> <Mark> twin peak will probably become covered by those towns
13:46:23  <KenjiE20> it should make the nicest compramise between none and 'flatten everything'
13:46:40  <KenjiE20> yea probably
13:47:08  <ODM> !password
13:47:08  <PublicServer> ODM: strove
13:47:08  <PublicServer> <Mark> quite a long flight that is
13:47:11  <PublicServer> <Mark> about 1900 tiles
13:47:14  <PublicServer> *** 0DM joined the game
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13:47:36  <KenjiE20> on my fastforward I'm running, it's 2000, and both are about 5000 in pop though
13:47:40  <PublicServer> <draconnier> there won't be 'one big station' on this map i guess
13:47:45  <PublicServer> <0DM> long map is long
13:48:13  <KenjiE20> drac, nothing stopping you from trying though :P
13:48:35  <PublicServer> <AmmIer> hehe
13:48:53  <PublicServer> <draconnier> planning is for the big boys
13:49:25  <KenjiE20> and yes long map is long
13:49:29  <Thraxian|Work> I _SO_ want to build a sideline down that east->west peninsula located south of Mt Ehnon
13:49:44  <Thraxian|Work> from Narfinghill to Brufingfield
13:49:53  <Thraxian|Work> it begs for one :)
13:50:20  <KenjiE20> hehe
13:51:01  <PublicServer> *** 0DM has left the game (leaving)
13:51:02  <PublicServer> *** 0DM has left the game (connection lost)
13:51:15  <PublicServer> <Mark> guess planes at this speed might be more profitable at a shorter run
13:51:22  <PublicServer> <Mark> we'll get faster ones though
13:51:48  <KenjiE20> it's a concorde run for sure :)
13:51:53  <PublicServer> <AmmIer> how are those national parks defined?
13:51:57  <PublicServer> <AmmIer> the whole isle?
13:51:59  <KenjiE20> loosely
13:52:16  <KenjiE20> the peninsula is from the signs
13:52:34  <KenjiE20> the lake and bay is generally the shore lines
13:52:45  <KenjiE20> and the mountain is 'don't flatten me'
13:54:23  <Ammler> transmitter help to force that :-)
13:54:59  <KenjiE20> there's a transmitter?
13:55:11  <PublicServer> <Mark> not unless you built one
13:55:13  *** sunkan has quit IRC
13:55:36  <PublicServer> <AmmIer> no, but if there would be one, tf is harder ;-)
13:55:45  <KenjiE20> true, but meh
13:55:51  <PublicServer> <AmmIer> nah, it is ok
13:56:36  <PublicServer> <AmmIer> no rivers :-(
13:56:42  <PublicServer> <Mark> rivers are ugly
13:56:54  <PublicServer> <AmmIer> :-)
13:57:11  <KenjiE20> I thought about putting some on twin peaks
13:57:24  <KenjiE20> but it restricts possible routes far too much
13:57:30  <PublicServer> <AmmIer> and what trainset?
13:57:39  <KenjiE20> dbsetxl
13:57:49  <PublicServer> <AmmIer> ah
13:58:03  <PublicServer> <AmmIer> hehe, next time, I should scroll...
13:58:18  <KenjiE20> lol
13:58:38  <KenjiE20> I probably could've updated av8 when I changed the numbers around, but whatever
13:58:57  <PublicServer> <AmmIer> coop grfpack is fine
13:59:05  <KenjiE20> oh wait, it's not on BaNaNaS yet
13:59:08  <KenjiE20> nvm
13:59:10  <PublicServer> <AmmIer> av8 isn't important for our games.
14:00:41  <FHS> !password
14:00:41  <PublicServer> FHS: biking
14:00:51  <PublicServer> *** FHS joined the game
14:00:58  <KenjiE20> `jargon bananas "BaNaNaS is a content service, which services Base graphics And Newgrfs And Noais And Scenarios, see: http://wiki.openttd.org/Online_content"
14:00:58  <Webster> KenjiE20: The operation succeeded.
14:03:17  <KenjiE20> those two towns on twin peaks don't expand all that much, left to their own devices
14:03:54  <KenjiE20> fastforward is at 2032 and they're 7/8k pop.
14:04:28  <KenjiE20> but they haven't spread more than 5 tiles in any one direction
14:08:19  <Thraxian|Work> just out of curiosity, why do we insist on making an MM when we could just as easily cheat the .sav to start us with 0M?
14:08:33  <Thraxian|Work> (I just discovered that cheat method, and use it in my sandbox scenario)
14:08:43  <KenjiE20> planning?
14:08:55  <KenjiE20> by the time we've planned, the MM has done that for us
14:09:01  <PublicServer> *** 0DM has left the game (connection lost)
14:09:06  <ODM> gives us something to watch:p
14:09:12  <ODM> uhm?
14:09:18  <Thraxian|Work> I was just curious....that's all :)
14:09:21  <ODM> i lost connection, but i wasnt there
14:09:25  <KenjiE20> lol
14:09:29  <ODM> i did start up the ps, but didnt pass in:O
14:14:03  *** Ridayah_ has quit IRC
14:14:32  *** Ridayah has joined #openttdcoop
14:18:16  <PublicServer> *** Thraxian|Work has left the game (leaving)
14:18:16  <PublicServer> *** Thraxian|Work has left the game (connection lost)
14:19:39  <PublicServer> *** AmmIer has joined spectators
14:22:26  <PublicServer> <AmmIer> where are the network plans?
14:22:39  <PublicServer> <AmmIer> or what are you doing?
14:22:42  <PublicServer> <Mark> you haven't built one
14:22:48  <KenjiE20> ^lol
14:22:52  <PublicServer> <AmmIer> I won't :P
14:23:09  <PublicServer> <AmmIer> pls, do not let the server waste cpu power ;-)
14:23:53  <PublicServer> <AmmIer> either you build something or you should switch to spec....
14:24:00  <PublicServer> *** draconnier has joined spectators
14:24:52  <Ammler> but better is to build something ;-)
14:24:59  <PublicServer> <draconnier> lol
14:25:55  <Ammler> maybe I made around 1 or 2 plans
14:26:10  <Ammler> rather 1 than 2
14:26:11  <PublicServer> <Mark> heh
14:26:20  <PublicServer> <Mark> im probably somewhere around 30
14:26:25  <Ammler> :-)
14:26:34  <PublicServer> <Mark> and probably won half of the time
14:26:45  <Ammler> but 100% of my plans are ursed :P
14:27:03  <Ammler> no, it didn't won
14:27:53  * Mark counts
14:28:43  <PublicServer> <draconnier> where to make network plans?
14:28:59  <PublicServer> *** mitooo has joined spectators
14:29:09  <Ammler> where there is space
14:29:32  <Ammler> place a sign "  !! NETWORK PLANS !!"
14:30:07  <PublicServer> *** draconnier has joined company #1
14:30:22  <PublicServer> *** mitooo has joined company #1
14:30:26  <Ammler> in this game, best might be to TF sea for.
14:31:44  <PublicServer> <AmmIer> near the welcome signs
14:31:52  <Mark> Ammler: 20 wins :P
14:32:13  <Ammler> hehe
14:32:30  <PublicServer> <draconnier> near the welcome signs?
14:32:43  <PublicServer> <Mark> the signs you see when you join :P
14:32:58  <PublicServer> <Mark> find !! NETWORK PLANS
14:33:03  <PublicServer> <Mark> at the top of the sign list
14:33:08  <PublicServer> <Mark> oh
14:33:10  <PublicServer> <Mark> never mind
14:33:25  <PublicServer> <draconnier> confused..
14:33:26  <PublicServer> <Mark> someone already picked a spot it seems
14:33:38  <PublicServer> <draconnier> that was me. should it be near the welcome signs?
14:33:43  <PublicServer> <AmmIer> no
14:33:45  <PublicServer> <AmmIer> it is ok
14:33:48  <PublicServer> <Mark> wherever you like :)
14:34:12  <PublicServer> <AmmIer> as long as it is signed ;-)
14:34:18  <PublicServer> <draconnier> ok
14:34:59  <Ammler> !rcon set max_companies 2
14:35:03  <PublicServer> *** AmmIer has started a new company (#2)
14:35:22  <PublicServer> <Mark> :)
14:35:25  <PublicServer> *** AmmIer has joined spectators
14:35:35  <Ammler> !rcon reset_company 2
14:35:35  <PublicServer> Ammler: Company deleted.
14:35:43  <PublicServer> <AmmIer> sign fixed ;-)
14:35:54  <PublicServer> <Mark> heh
14:35:55  <Ammler> !rcon set max_companies 1
14:36:27  <Mark> aw
14:36:31  <Mark> i was about to make it pink
14:36:35  <PublicServer> <AmmIer> grey signs is a good thing
14:36:46  <PublicServer> <AmmIer> so it proves nobody changed them
14:36:50  <PublicServer> *** Mark has joined spectators
14:36:54  <Mark> yes
14:38:18  <Ammler> we could make a passworded company
14:38:22  <Ammler> with rules ;-)
14:43:23  <PublicServer> <AmmIer> planes load way too fast
14:43:35  <PublicServer> <AmmIer> that is so damn unrealistic
14:43:54  <PublicServer> <Mark> the actual loading of planes goes pretty fast :P
14:44:09  <PublicServer> <AmmIer> like buses
14:44:24  <PublicServer> <Mark> planes still take about a week to load though
14:44:57  <PublicServer> <AmmIer> the total airport usage is about a week.
14:45:06  <ODM> just like real planes
14:45:19  <PublicServer> <AmmIer> no, if you compare to buses/trains
14:45:29  <PublicServer> <AmmIer> they should be down for a month
14:45:57  <KenjiE20> maybe they use magic
14:46:57  <PublicServer> <Mark> i care more about the scale of the planes
14:47:07  <PublicServer> <Mark> they should be quite a bit bigger than a bus
14:47:34  <PublicServer> <Mark> and those fokkers should be hardly visible compares to an a380
14:47:34  <PublicServer> <AmmIer> oh, you talk about scale
14:47:47  <PublicServer> <AmmIer> that isn't possible in ttd
14:48:05  <ODM> heh
14:48:14  <PublicServer> <AmmIer> 1 tile is sometime 20m, sometime 200m, sometimes 2km
14:49:27  <Mark> i know :)
14:49:41  <PublicServer> <AmmIer> else our signal gaps would be unrealistic :P
14:54:24  <planetmaker> @users
14:54:27  <planetmaker> !users
14:54:28  <PublicServer> planetmaker: http://www.openttdcoop.org/wiki/Community:Members
14:58:00  *** snake has joined #openttdcoop
14:58:05  <snake> !password
14:58:05  <PublicServer> snake: racked
14:58:22  <PublicServer> *** snake joined the game
15:04:34  <PublicServer> *** snake has left the game (leaving)
15:04:34  <PublicServer> *** snake has left the game (connection lost)
15:05:36  <PublicServer> *** snake joined the game
15:05:47  <PublicServer> *** mitooo has left the game (leaving)
15:05:47  <PublicServer> *** mitooo has left the game (connection lost)
15:09:37  <PublicServer> *** draconnier has joined spectators
15:15:24  <PublicServer> *** draconnier has joined company #1
15:15:40  <PublicServer> *** draconnier has joined spectators
15:19:08  <planetmaker> !guide
15:19:08  <PublicServer> planetmaker: http://www.openttdcoop.org/blog/2009/03/08/a-newbie-guide-to-openttdcoop/
15:19:17  <planetmaker> !quickstart
15:19:20  <planetmaker> hm...
15:19:24  <planetmaker> !rules
15:19:24  <PublicServer> planetmaker: http://www.openttdcoop.org/wiki/Ruleset
15:19:31  <planetmaker> !howto
15:19:52  <KenjiE20> qs called off @wiki atm
15:21:26  *** phatmatt has joined #openttdcoop
15:21:53  <phatmatt> !password
15:21:54  <PublicServer> phatmatt: vilest
15:22:05  <PublicServer> *** phatmatt joined the game
15:22:06  <planetmaker> what?
15:22:12  <planetmaker> @wiki
15:22:13  <Cooper> http://www.openttdcoop.org/wiki/(urlquote <text>) -- Returns the URL quoted form of the text.
15:23:47  *** Mucht has quit IRC
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15:33:41  <PublicServer> *** Mark has joined company #1
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15:38:56  <thomashauk> !download lin
15:38:56  <PublicServer> thomashauk: http://binaries.openttd.org/nightlies/trunk/r16055/openttd-trunk-r16055-linux-generic-i686.tar.bz2
15:40:22  <thomashauk> !password
15:40:22  <PublicServer> thomashauk: tweaks
15:40:35  <PublicServer> *** thomashauk joined the game
15:42:41  *** Mucht has joined #openttdcoop
15:42:41  *** ChanServ sets mode: +o Mucht
15:43:38  <PublicServer> *** FHS has left the game (connection lost)
15:46:20  <PublicServer> *** thomashauk has left the game (leaving)
15:46:20  <PublicServer> *** thomashauk has left the game (connection lost)
15:46:21  *** Razaekel has quit IRC
15:49:29  <thomashauk> !password
15:49:29  <PublicServer> thomashauk: tweaks
15:49:36  <PublicServer> *** thomashauk joined the game
15:50:13  <snake> Anybody mind if I make a SL on a north-west island?
15:50:17  *** Mark changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #138 (r16055) | STAGE: Planning | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | For Head-To-Head competition join #coopetition"
15:50:24  <Mark> snake: we dont have a plan yet
15:50:27  <Mark> so yes, i'd mind
15:50:38  <snake> :) ok then
15:50:58  <PublicServer> <Mark> good you asked though :P
15:54:42  *** FHS has quit IRC
15:55:09  <snake> May be a silly question but when it is planned to have a plan?
15:55:46  <PublicServer> <thomashauk> When someone have several to choose between
15:55:48  <KenjiE20> as soon as someone works out how to network the islands :)
15:55:56  <PublicServer> <draconnier> when there are enough propositions
15:56:13  <PublicServer> *** AmmIer has joined company #1
15:58:45  <planetmaker> please propose to your future wife, but don't do it online ;)
15:59:02  <ODM> uh oh:D
15:59:11  <hylje> propose on twitter
15:59:46  <planetmaker> :P
15:59:47  <PublicServer> <draconnier> i need a better dictionary...
16:00:25  <planetmaker> it's alright :) it's just an ambigious word.
16:00:29  <KenjiE20> or perhaps a thesaurus
16:00:44  <ODM> or a tyranosaurus:O
16:00:47  <planetmaker> suggestions would be without unintended puns - I think :P
16:01:38  <PublicServer> <draconnier> kk
16:02:37  <planetmaker> draconnier, non of us (or only few) are native speakers. Don't worry :)
16:03:10  <PublicServer> <draconnier> i noticed as i watched the member list
16:03:18  <PublicServer> *** AmmIer has joined spectators
16:03:35  <KenjiE20> aha, 16037 was the 'stop train in the middle' patch
16:03:53  <KenjiE20> also; "-Fix (r16037): clicking twice on the "end of orders" crashed."
16:04:05  <KenjiE20> ^ i recommend no one click end of orders twice :P
16:05:52  <planetmaker> :P
16:05:57  <planetmaker> just update the server
16:06:04  <planetmaker> !revision
16:06:04  <PublicServer> planetmaker: Game version is r16055
16:06:12  <planetmaker> hm... why? It's in there, KenjiE20
16:06:15  <KenjiE20> heh, you'd only need to bump one rev.
16:06:31  <hylje> planetmaker: r16037 introduced the bug, fixed later
16:06:35  <KenjiE20> Fix (r16037) refers to the cause
16:06:41  <planetmaker> oh. ok :)
16:06:44  <planetmaker> sure it does.
16:06:51  <KenjiE20> that fix is r16056
16:06:59  <planetmaker> !players
16:07:00  <PublicServer> planetmaker: Client 52 (Orange) is Mark, in company 1 (OTTDC)
16:07:00  <PublicServer> planetmaker: Client 54 is draconnier, a spectator
16:07:00  <PublicServer> planetmaker: Client 69 is phatmatt, a spectator
16:07:00  <PublicServer> planetmaker: Client 66 (Orange) is snake, in company 1 (OTTDC)
16:07:00  <PublicServer> planetmaker: Client 73 (Orange) is thomashauk, in company 1 (OTTDC)
16:07:02  <PublicServer> planetmaker: Client 59 is AmmIer, a spectator
16:07:09  <Ammler> good time to update
16:07:12  <hylje> i wonder if the server crashes too
16:07:14  <planetmaker> hm... too many online in order to update :)
16:07:17  <Ammler> noone is really building anyway :P
16:07:20  <KenjiE20> current revision is 16057
16:07:31  <KenjiE20> with webtrans update
16:07:37  <PublicServer> *** AmmIer has joined company #1
16:08:51  <planetmaker> yeah, we could update...
16:09:12  <PublicServer> <AmmIer> train 1
16:10:02  <Ammler> how to crash?
16:10:06  <Ammler> !save
16:10:06  <PublicServer> Saving game...
16:10:07  <PublicServer> Game saved
16:10:11  <PublicServer> *** phatmatt has joined company #1
16:10:18  <KenjiE20> I only noticed cause I figured I'd check SVN incase something broke the news seperation patch I have
16:10:21  <PublicServer> *** AmmIer has left the game (connection lost)
16:10:23  <Ammler> ah
16:10:26  <KenjiE20> like that
16:10:27  <planetmaker> good idea. Crash it and then we can update :P
16:10:28  <KenjiE20> lol
16:10:29  <PublicServer> *** phatmatt has left the game (connection lost)
16:10:48  <Ammler> only client crashes ;-)
16:11:00  <KenjiE20> figured as much
16:11:35  <Ammler> we can as good wait for todays nightly
16:11:40  <planetmaker> then it's not critical.
16:11:40  <KenjiE20> yea
16:11:45  <PublicServer> *** draconnier has joined company #1
16:12:04  <PublicServer> *** AmmIer joined the game
16:12:36  <PublicServer> <AmmIer> near end is also nice
16:13:13  * KenjiE20 runs 'make clean && ./configure && make' on svn
16:13:28  <ODM> that stuff confuses me
16:13:30  <planetmaker> Ammler, I haven't figured a case where you want 'near end'
16:13:41  <planetmaker> KenjiE20, then use the clientpatches :P
16:13:42  <KenjiE20> two trains in a plat
16:13:54  <Ammler> planetmaker: everywhere
16:13:56  <planetmaker> e.g. Ammler's autostart
16:13:59  <KenjiE20> ala real life Platform 6S and 6N
16:13:59  <Ammler> imo, it should be default
16:14:17  <KenjiE20> so long as you feed the right sizes >_>
16:14:21  <planetmaker> Ammler, but not in coop :)
16:14:30  <Ammler> not in roro
16:14:36  <Ammler> hmm
16:14:49  <planetmaker> 'near end' is preferred for terminus and 'middle' elsewhere, I'd say, but...
16:14:55  <PublicServer> *** AmmIer has left the game (connection lost)
16:15:02  <KenjiE20> far end for teminus I'd say
16:15:17  <planetmaker> KenjiE20, that's realistic, but not fast
16:15:29  <ODM> uh, near end and far end? whats going on:D
16:15:42  <KenjiE20> yea but since when do we use differing lengths to platforms?
16:15:45  <planetmaker> check out orders, ODM :)
16:15:53  <planetmaker> KenjiE20, sometimes :)
16:15:56  <planetmaker> but rarely.
16:16:05  <ODM> in a bit
16:16:10  <ODM> so theres a new feature?
16:16:13  <KenjiE20> ODM: -Feature: allow (per order) to let a train stop at the near end, middle or far end of a platform from the point of view of the driver of the train that enters the station.
16:16:14  <planetmaker> yes.
16:16:22  <PublicServer> *** thomashauk has left the game (connection lost)
16:16:42  <PublicServer> *** thomashauk has left the game (connection lost)
16:16:54  <ODM> oooh
16:16:57  <thomashauk> !password
16:16:57  <PublicServer> thomashauk: daunts
16:17:00  <ODM> thats kinda neat really:)
16:17:07  <PublicServer> *** thomashauk joined the game
16:17:23  <KenjiE20> I loved that feature in SP when I used gonozal's patch pack
16:17:42  <ODM> dont think it has much use but its nice
16:17:49  <KenjiE20> back then it was just middle
16:18:26  <KenjiE20> It'll make for nice stations where you have two short DMU's parking together in one through bay ^_^
16:18:35  <PublicServer> *** snake has left the game (leaving)
16:18:35  <PublicServer> *** snake has left the game (connection lost)
16:19:01  <KenjiE20> at least, if you can coax PF to let you
16:19:02  <ODM> uh, how would that work?:P wouldnt they avoid being on the same platform?^^
16:19:11  <KenjiE20> (hasn't tried yet)
16:19:48  <PublicServer> *** draconnier has joined spectators
16:20:05  <PublicServer> *** AmmIer joined the game
16:20:34  <planetmaker> That indeed would be interesting. Two short trains of length l, using a station of length 2l+1, each using it as terminus with orders "stop at near end"
16:20:45  <KenjiE20> yea
16:20:52  <KenjiE20> oh good, my patch still runs
16:20:52  <planetmaker> will they crash? Will they use the tracks at all? I guess not
16:21:00  <KenjiE20> no need to go source diving
16:21:23  <KenjiE20> I'm guessing PF will need a station paths update to do that properly
16:21:27  <planetmaker> KenjiE20, which patch?
16:21:32  *** StarLite has joined #openttdcoop
16:21:32  *** ChanServ sets mode: +o StarLite
16:21:34  <KenjiE20> my own personal one
16:21:40  <KenjiE20> seperating news items
16:21:49  <planetmaker> in what way?
16:22:16  <KenjiE20> http://bugs.openttd.org/task/2760
16:22:19  <planetmaker> he... do you use mercurial or svn?
16:22:30  <KenjiE20> tortoisesvn
16:22:54  <planetmaker> give tortoiseHG a try - then you can easily stack patches :)
16:22:59  <PublicServer> *** snake has left the game (connection lost)
16:23:12  <KenjiE20> meh, tsvn is nice enough for me
16:23:50  <KenjiE20> the only niggle I have with it is it's a bit glitchy on viewing the vehicles.cpp file in 'apply patch'
16:23:51  <planetmaker> http://trac.openttdcoop.org/changeset/693 <-- but you might want to give those (or that combined one) a try :P
16:23:53  <hylje> if you're working with patches you're working in a decentralized environment
16:24:10  <snake> !password
16:24:10  <PublicServer> snake: doored
16:24:19  <hylje> more so if you collaborate with others' patchwork
16:24:23  <PublicServer> *** snake joined the game
16:24:33  <planetmaker> and using tortoiseHG you might be given the right to commit to there :D
16:25:18  <planetmaker> It's basically the same handling as tortoisesvn, I think
16:25:23  <KenjiE20> meh, it's just my own thing tbh, as I the constant 'old trains' annoy me
16:25:24  <planetmaker> just different protocol
16:25:37  <KenjiE20> -I
16:25:41  <planetmaker> KenjiE20, you can switch that news off, can't you?
16:25:47  <KenjiE20> yep
16:25:59  <planetmaker> I mean with the default client?
16:26:00  <KenjiE20> but normally you loose lost/void order alerts
16:26:04  <planetmaker> ah
16:26:16  <KenjiE20> that new agesep.patch fixes that little problem :)
16:26:20  *** Thijs has joined #openttdcoop
16:26:23  <Thijs> !password
16:26:23  <PublicServer> Thijs: doored
16:26:33  <PublicServer> *** Thijs joined the game
16:26:44  <planetmaker> honestly, though. Consider mercurial :)
16:27:12  <planetmaker> I also started with svn. But then Ammler convinced me of the use and advantages of mercurial. And he was damn right :)
16:27:16  <KenjiE20> meh, the only reason it's on bugs.* is incase someone a) asks or b) wants to add it
16:27:37  <Ammler> hehe, also I hadn't no idea aout ;-)
16:27:59  <planetmaker> Well... :) It might have its use in the client_patches.diff :P
16:28:17  <planetmaker> But I guess you'd need to put it in *motivate, motivate* :)
16:28:42  <Ammler> well, the most important advantage from mercurial is the "offline" repo.
16:28:49  <planetmaker> indeed.
16:29:10  <Ammler> and maybe the patch queues, but I have no idea about that :-)
16:29:18  <Ammler> does git have something?
16:29:35  <PublicServer> *** snake has left the game (leaving)
16:29:35  <PublicServer> *** snake has left the game (connection lost)
16:30:30  <planetmaker> I think it does. Quilt might be an originally git thing
16:31:37  <Ammler> hmm
16:31:48  <Ammler> quilt is just a better script afaik
16:32:28  <PublicServer> <Thijs> hi, does anyone know if many ships can also make a game as slow as many rv's?
16:32:35  <Ammler> in mqueues, the patches itself are versioned and appear in blame and so, iirc.
16:33:00  <planetmaker> Thijs, depends upon the density of buoys
16:33:04  <KenjiE20> yea, the PF still reserves the full station length even with [near end]
16:33:36  <KenjiE20> still looks nice though
16:33:37  <Ammler> KenjiE20: stations don't have inbuilt pbs signals
16:33:41  <PublicServer> <Thijs> more buoys is better/less cpu intensive?
16:33:44  <Ammler> that is the mistake some of you do
16:33:52  <PublicServer> *** thomashauk has left the game (connection lost)
16:33:56  <KenjiE20> I know they don't
16:34:11  <KenjiE20> but reversing still kicks in the pbs PF
16:34:25  <Ammler> the reserve not just to the station , they reserve to the end of line or to the next signal
16:34:29  <KenjiE20> which is why you don't need signals on PBS terminus' atm
16:35:53  <Ammler> that is because stations are "safe waiting places"
16:36:06  <KenjiE20> no they're not
16:36:09  <KenjiE20> though they should be
16:36:13  <Ammler> how do you call it?
16:36:52  <KenjiE20> when the train turns in a terminus is invokes the PF again, and doesn't set off till it has a path
16:37:12  <planetmaker> Thijs, Less choices for the ship is less cpu intensive. And every water tile which connects to others is a choice
16:37:14  <KenjiE20> and it keeps its reservation that it's sitting on
16:37:24  <planetmaker> therefore making the search path to the next destination short is desirable.
16:38:11  <PublicServer> <Thijs> so is it a realistic option to bridge part of the ML via ships?
16:38:24  <PublicServer> <Thijs> with transfer stations at either end?
16:38:55  <PublicServer> <AmmIer> well, you can try
16:39:06  <PublicServer> <AmmIer> we can replace it with trains later...
16:39:07  <KenjiE20> you could do it, but do it but the last train is gonna be running losses
16:39:43  <planetmaker> I guess it's feasable
16:39:43  <ODM> use ships in channels only, so it doesnt have to search:D
16:39:45  <PublicServer> <Thijs> kenji, what do you mean?
16:40:05  *** Razaekel has joined #openttdcoop
16:40:12  <KenjiE20> train 1 -> transfer -> ship -> transfer -> train 2
16:40:16  <planetmaker> has to do how the overall profit of a cargo delivery is distributed to the vehicles
16:40:23  <KenjiE20> train 1 and ship will get profit from the trasfer orders
16:40:27  <planetmaker> which took place in delivering it
16:40:29  *** TinoM has joined #openttdcoop
16:40:32  <planetmaker> s/place/part/
16:40:42  <PublicServer> <Thijs> but we never bother about profit anyways
16:40:45  <KenjiE20> train 2 doesn't make enough to make profit
16:41:26  <Ammler> but we don't care about money at all ;-)
16:41:34  <KenjiE20> but this is true
16:41:55  <KenjiE20> most of the 'last mile' trains in 134 were running losses iirc
16:42:09  <thomashauk> !password
16:42:09  <PublicServer> thomashauk: rudest
16:42:10  <Ammler> yeah, that is a knonw issue
16:42:15  <Ammler> and not solveable
16:42:17  <Razaekel> technically, the whole thing runs a profit
16:42:17  <PublicServer> <Thijs> so we could do it, but we build cannels over the sea
16:42:23  <PublicServer> *** thomashauk joined the game
16:42:23  <Razaekel> :-/
16:42:44  <Ammler> or a buoy on every tile :-)
16:42:46  <PublicServer> <Thijs> evne better, quaducts
16:42:46  <Razaekel> adding up the transfer amounts and subtracting the loss on the last train results in a net positive amount
16:43:03  <KenjiE20> *drool* variable station stop points looks fantastic
16:43:11  <PublicServer> <Thijs> there is no capacity limit to aquaduct lengths
16:43:17  <Ammler> if we would make ship transfers
16:43:27  <Ammler> it might help to load the ship mulitplicator
16:43:54  <thomashauk> you'd need lots of ships
16:44:09  <PublicServer> <Thijs> i don't really have time to make a whole plan out of this, anyone care to help?
16:44:44  <Razaekel> !password
16:44:44  <PublicServer> Razaekel: rudest
16:44:53  <PublicServer> *** Razaekel joined the game
16:44:57  <PublicServer> *** AmmIer has joined spectators
16:44:58  <KenjiE20> man, watching these trains stop where they aught to just looks so nice
16:45:52  <Ammler> [18:44] <thomashauk> you'd need lots of ships <-- as i said, we could load the multiplcator grf then
16:46:42  *** Zuu has joined #openttdcoop
16:47:04  <PublicServer> <Razaekel> yeek
16:47:07  <PublicServer> <Razaekel> so
16:47:08  <PublicServer> <Razaekel> much
16:47:09  <PublicServer> <Razaekel> water
16:47:19  * KenjiE20 chuckles evilly
16:47:55  <planetmaker> Ammler, I haven't looked at the map yet (will in ~2h or so, when I get home); but the big ships / big cargo for them would be nice IMO
16:48:04  <planetmaker> on a water - rich world
16:48:25  <KenjiE20> there is a lot of water
16:48:52  <PublicServer> <Thijs> i made an example of a train>ship>train station idea
16:49:15  <PublicServer> <Thijs> in a way that is not so ugly as multiple train bridges
16:49:31  <PublicServer> <Thijs> and less cpu intensive as shipes over open water
16:49:36  <PublicServer> <thomashauk> Hmm
16:49:57  <PublicServer> *** Razaekel has left the game (leaving)
16:49:58  <PublicServer> *** Razaekel has left the game (connection lost)
16:50:20  <KenjiE20> I am allowing TF'ing for reasonable sized land bridges
16:50:42  <PublicServer> <Thijs> and is changing water to land TF?
16:50:52  <PublicServer> <Thijs> when you don't change the height
16:51:03  <planetmaker> KenjiE20, you mind then fixing the map for big ships cargo - if that helps / makes sense?
16:51:07  <KenjiE20> yea probably
16:51:22  <PublicServer> <thomashauk> The land reclamation hack
16:51:50  <KenjiE20> pm, Mark's got the most updated one for PS
16:52:02  <KenjiE20> with the couple fixes I missed
16:53:06  <planetmaker> oh, I see... Unless you fix that again :)
16:53:09  <planetmaker> Mark, around?
16:53:29  <planetmaker> KenjiE20, what you could, of course, do: save locally and go from there...
16:53:34  <planetmaker> most easy, I'd say
16:53:39  <KenjiE20> true enough
16:54:03  <planetmaker> I should be off a bit. I should now really grade these exams and then head home :O
16:54:14  <KenjiE20> hehe
16:54:31  <KenjiE20> what is it with teachers and a fancination with TTD
16:54:45  <PublicServer> <thomashauk> Hmm
16:55:16  <PublicServer> <thomashauk> Thjis's idea could do with being a seperate vote
16:55:37  <planetmaker> not really a teacher here. Just chores my professor outsources to me...
16:55:57  <PublicServer> *** Kenji joined the game
16:56:54  <Ammler> well, it should be easy just to use the ps save load the ship mulitplicator grf, reset vehciles upload the save and load it here.
16:57:11  <planetmaker> yeah
16:58:04  <Mark> planetmaker: around now
16:58:39  <PublicServer> <Mark> meh
16:58:42  <PublicServer> <Mark> why add aircrafts?
16:58:47  <PublicServer> <Mark> i had them balanced out perfectly
16:59:08  <PublicServer> <Mark> and why the random feeders
16:59:18  <PublicServer> <Mark> distant join covers that for us
16:59:31  <PublicServer> <Thijs> i added a few aircrafts, there was room for more
16:59:38  <PublicServer> <Thijs> but i overdid it i see now
16:59:39  <PublicServer> <Mark> they're circling around now
16:59:52  <PublicServer> <Thijs> already sold a few
16:59:53  <PublicServer> <Kenji> city airport is available
16:59:54  <PublicServer> <Mark> guess i should put a "don't add aicrafts" sign again
17:00:21  <PublicServer> <thomashauk> Airports need upgrading
17:00:25  <PublicServer> <Mark> depoting all aicracts for upgrade to 707
17:01:31  <PublicServer> <Kenji> probably the wrong airport to depot :P
17:01:42  <PublicServer> <Mark> i just sent all to depot
17:01:46  <PublicServer> <Mark> someone killed the airport though
17:01:55  <PublicServer> <Kenji> ah
17:02:06  <PublicServer> <Kenji> someone probably rebuilt as you clicked
17:02:11  <PublicServer> <Thijs> i upgraded it, but killed the entire station
17:02:26  <PublicServer> <Thijs> thought it had a trainstation connected
17:02:30  <PublicServer> <Thijs> to keep it alive
17:02:39  <PublicServer> <Mark> well, just please leave the planes for me
17:03:18  <PublicServer> <Thijs> now all planes are going t the smalles airport
17:03:19  <PublicServer> <Kenji> btw for reference, incase you hadn't spotted, there are four large landmasses
17:03:43  <PublicServer> <Kenji> which should be the natural route
17:03:58  <PublicServer> <Mark> might be nice to have networks on 3 scales
17:04:09  <PublicServer> <Mark> regional, international and national
17:04:26  <PublicServer> <Kenji> the major connecting issue would be southern most to it's neighbour
17:04:38  <PublicServer> <Kenji> where easttown island is
17:04:49  <PublicServer> <Kenji> there's no obvious short point
17:04:50  <PublicServer> <thomashauk> Yeah there is a bit of a wide channel
17:05:13  <PublicServer> <Mark> probably across Easttown isl to the peninsula with the ref on it
17:05:20  <PublicServer> <Thijs> going to take ships very long
17:05:30  <PublicServer> <Thijs> unless they are hovercrafts
17:05:31  <PublicServer> <Kenji> or jumping to the east isle
17:06:00  <PublicServer> <Mark> via Carnpool is shorter
17:06:22  <PublicServer> <Kenji> yea, that's the ilse I meant
17:06:29  <PublicServer> <Kenji> isle*
17:06:32  <PublicServer> <Mark> or we create a new island and make it look natural :P
17:06:38  <PublicServer> <Kenji> hehe
17:06:41  <PublicServer> <Mark> that's easy with "smooth" terrain
17:06:48  <PublicServer> <Kenji> yep
17:06:59  <PublicServer> <Kenji> iirc this is smooth, smooth and high water
17:07:19  <PublicServer> <thomashauk> The middle might be a problem too because of the national park
17:07:36  <PublicServer> <Kenji> there's a nice straight edge of coast you can jump to
17:07:41  <PublicServer> <Kenji> right on the tip
17:07:51  <PublicServer> <Mark> 140 tiles though
17:08:00  <PublicServer> <Kenji> shortest point
17:08:00  <PublicServer> <Mark> via either of the islands is only 80
17:08:22  <PublicServer> <Kenji> 52 tiles I count
17:08:43  <PublicServer> <Mark> i added them up
17:08:55  <PublicServer> <Kenji> I used the measurement tool :P
17:09:10  <PublicServer> <Mark> i did too, i mean i added up the long bit and the short bit :P
17:09:41  <PublicServer> <Mark> now let the money roll in
17:09:48  <PublicServer> <Kenji> well bondham <-> cheninghall is 52 at its shortest
17:09:56  <PublicServer> <Mark> 300k a trip is my guess
17:10:19  <PublicServer> <thomashauk> Going via east town is a problem since there isn't a straight line to the sothern continent
17:10:47  <PublicServer> <Mark> kill Carnpool and there will be
17:11:19  <PublicServer> <Kenji> he said easttown, not east side
17:11:28  <PublicServer> <Mark> oh
17:11:30  <PublicServer> <Kenji> easttown is confusingly on the west
17:11:31  <PublicServer> <Mark> heh
17:11:32  <PublicServer> <Mark> yes
17:11:44  <PublicServer> <Mark> didn't really read the town name
17:11:45  <ODM> !password
17:11:45  <PublicServer> ODM: donkey
17:11:45  <snake> !password
17:11:45  <PublicServer> snake: donkey
17:11:45  <PublicServer> <thomashauk> And south not north
17:11:49  <PublicServer> <Kenji> although southeast using the ngame borders
17:11:51  <PublicServer> *** 0DM joined the game
17:11:57  <PublicServer> *** Thijs has left the game (connection lost)
17:12:03  <PublicServer> *** snake joined the game
17:12:05  <PublicServer> <0DM> hey guyzies
17:12:08  <PublicServer> <Kenji> o/
17:12:11  <PublicServer> <Mark> 'lo
17:12:54  <PublicServer> <thomashauk> There are a lot of odd names thouough
17:12:55  <PublicServer> <Kenji> bang on mark
17:13:17  <PublicServer> <Kenji> 짙164k, so 0k
17:13:28  <PublicServer> <Mark> :)
17:13:31  <PublicServer> <0DM> hm lets see if i can think of a plan
17:13:35  <PublicServer> <thomashauk> Fladhattan ridge for example
17:13:54  <PublicServer> <Mark> "silly" names are better
17:13:56  <PublicServer> <Mark> Cuddleweed
17:13:58  <PublicServer> <Kenji> lol
17:14:13  <PublicServer> <Kenji> made this before the influx of 'sillies'
17:14:47  <PublicServer> <Mark> well.. it was actually by accident that last two games had silly names
17:14:58  <PublicServer> <Mark> i forgot to set anything proper :P
17:15:10  <PublicServer> <thomashauk> Glenwell City is tiny!
17:15:32  <PublicServer> <Kenji> has a hospital and a cathedral though
17:15:39  *** carter has quit IRC
17:15:43  <PublicServer> <Kenji> maybe it's a univercity hospital
17:15:50  <PublicServer> <Kenji> that would make it a city
17:15:53  <PublicServer> <Kenji> :D
17:16:39  *** Venxir` has joined #openttdcoop
17:17:44  <Thijs> !password
17:17:44  <PublicServer> Thijs: donkey
17:17:49  <thomashauk> Little Slonbrough bay is miles inland
17:18:03  <PublicServer> *** Thijs joined the game
17:18:03  <PublicServer> <Kenji> and has no bay
17:18:07  <Mark> hm, wikipedia offline
17:18:50  <KenjiE20> which?
17:19:10  <Mark> which what?
17:19:18  <PublicServer> <Thijs> en.wikipedia is still working here
17:19:18  <KenjiE20> wiki
17:19:33  <Mark> both dutch and english are offline for me
17:19:39  <PublicServer> <Thijs> nl.wiki also working
17:19:41  <KenjiE20> en.wiki is up for me
17:19:43  <ODM> fine here
17:20:00  <PublicServer> <Thijs> must be your isp then
17:20:01  <Mark> surely is off for me
17:20:04  <Mark> guess so
17:20:17  <Mark> ziggo..
17:20:40  <PublicServer> <Thijs> maybe ams-ix is meesed up again
17:20:51  <snake> down for me too (Russia)
17:21:19  <mitooo> !info
17:21:19  <PublicServer> mitooo: #:1(Orange) Company Name: 'OTTDC'  Year Founded: 1950  Money: 51121930  Loan: 0  Value: 54999171  (T:0, R:0, P:20, S:10) unprotected
17:21:32  <thomashauk> Fine for me (UK)
17:22:07  <Xaroth> I'll check AMS-IX
17:22:24  <Suisse`> work here (CA)
17:22:27  *** Venxir has quit IRC
17:22:30  <Xaroth> don't see anything wrong on ams-ix :/
17:22:41  <mitooo> !password
17:22:41  <PublicServer> mitooo: shames
17:22:52  <ODM> traffix seems fine
17:22:55  <Thijs> me neither
17:22:56  <mitooo> shame on me, shame on you.
17:22:58  <ODM> normally if somethings messed you see a dip:P
17:23:05  <PublicServer> *** mitooo joined the game
17:23:07  <Thijs> but the stats are delayed
17:23:11  <PublicServer> *** mitooo has joined company #1
17:23:13  <Xaroth> 5 minute delay
17:23:44  <KenjiE20> tried ping and tracerouting?
17:24:51  <Thijs> what was the forum for those kind of things, webhostingtalk.nl?
17:25:14  <Thijs> http://www.webhostingtalk.nl/uptime.php
17:25:41  <Thijs> have no idea what that is, bot it shows some things are down
17:26:12  <Xaroth> Openttd.org should be up again.
17:28:17  <PublicServer> *** Thijs has left the game (leaving)
17:28:18  <PublicServer> *** Thijs has left the game (connection lost)
17:28:40  <PublicServer> <0DM> hmm my plan will be weird
17:28:55  <PublicServer> <Mark> i like 'em weir
17:28:57  <PublicServer> <Mark> d
17:29:05  <PublicServer> <0DM> yeah i know that^^
17:29:08  <PublicServer> <Mark> :)
17:29:19  <PublicServer> <0DM> you seem to be proud of it:p
17:29:21  <PublicServer> <Kenji> that's what she said
17:29:27  <PublicServer> <Mark> that must be the tenth time today i hit enter too early btw
17:29:41  <PublicServer> <0DM> its counterstrike syndrome!
17:29:46  <PublicServer> *** thomashauk has left the game (connection lost)
17:30:44  <PublicServer> <0DM> oeh dbset
17:30:50  <PublicServer> <0DM> that means br182 :O
17:34:14  <XeryusTC> :)
17:36:04  <PublicServer> *** Thraxian|Work has left the game (connection lost)
17:36:13  <PublicServer> <0DM> there we go
17:37:21  <PublicServer> <Kenji> looks interesting
17:37:25  *** thomashauk has quit IRC
17:38:26  <PublicServer> <0DM> hm did i miss anything?
17:38:37  <planetmaker> yes. free cake
17:38:56  <PublicServer> <0DM> ooh i like free cake....oh wait like that
17:38:57  <PublicServer> <0DM> darn you:p
17:39:00  <PublicServer> <0DM> come bring it:D
17:39:05  <PublicServer> <Kenji> lol
17:39:11  <PublicServer> <0DM> make your trains cheaper1
17:39:20  <PublicServer> *** Kenji has left the game (connection lost)
17:39:33  <PublicServer> <0DM> already too heavy for you kenji?^^
17:39:56  <KenjiE20> that was bizzare
17:40:04  <KenjiE20> `ping
17:40:04  <Webster> pong
17:40:08  <KenjiE20> hmm
17:40:25  <PublicServer> <0DM> kaboem!
17:40:36  *** thomashauk has joined #openttdcoop
17:40:38  <KenjiE20> indeed, all my IM's vanished
17:40:52  <ODM> hm
17:40:53  <KenjiE20> xfire and irc survived
17:41:01  <ODM> also, openttd needs a an option to scroll the map faster
17:41:05  <ODM> like while holding a button
17:41:27  <KenjiE20> pidgin says inturupted by other software for yahooIM
17:41:32  <KenjiE20> meh
17:41:43  <KenjiE20> it's called the map o:P
17:41:50  <PublicServer> <Mark> ODM: shift
17:41:58  <KenjiE20> s/o:p/odm :P/
17:42:07  <KenjiE20> stupid focus stealing
17:42:26  <PublicServer> <0DM> that needs to work with rightmouse too^^
17:42:31  <PublicServer> <0DM> since i never use the arrows;p
17:42:42  <PublicServer> <Mark> i dont use scrolling edges :P
17:42:45  <PublicServer> <0DM> same
17:42:51  <PublicServer> <0DM> i hold rightmouse and drag:)
17:42:52  <KenjiE20> turn the sensitivity up on the mouse
17:42:55  <PublicServer> <Mark> yeah
17:43:10  <KenjiE20> or if you have an MX518+ lower the dpi
17:43:11  <KenjiE20> :P
17:43:13  <PublicServer> <Mark> i only use the arrows when i have to lay a looong piece of track
17:43:14  <PublicServer> <0DM> what even more?^^ i already use like a cm squared max:p
17:43:46  <PublicServer> <0DM> guess i could remember to use the dpi change button thingy
17:44:06  *** Sol2 has quit IRC
17:45:42  <PublicServer> *** 0DM has left the game (leaving)
17:45:42  <PublicServer> *** 0DM has left the game (connection lost)
17:45:56  <ODM> uhm, 2 quit messages?
17:46:05  <KenjiE20> it's been doing that all day
17:46:07  <planetmaker> ODM: might be bug
17:46:16  <ODM> didnt knew i was that important:p
17:46:41  <ODM> does anyone know if an actived pause building cheat will work in multiplayer?
17:47:44  <planetmaker> I know it does
17:47:59  <ODM> ty
17:48:00  <planetmaker> tested on PZ
17:49:46  *** phatmatt has quit IRC
17:50:40  <PublicServer> <Mark> boxing towns is pretty pointless as town growth is off
17:50:52  <PublicServer> <Mark> not sure if boxing is the word
17:51:27  <ODM> are they fighting?:O
17:51:46  <KenjiE20> that was me on the region capitol
17:51:59  <KenjiE20> I forgot someone already used !setdef
17:52:40  <Mark> that would have been me :)
17:52:43  <Mark> !help setdef
17:52:43  <PublicServer> Mark: http://www.openttdcoop.org/wiki/IRC_Commands
17:52:53  <ODM> hmm
17:52:58  <ODM> almost new season of have i got news for you:O
17:53:37  <KenjiE20> `setdef
17:53:37  <Webster> Command used to make a preset selection of settings revert to #openttdcoop defaults
17:53:39  <KenjiE20> :D
17:53:48  <Mark> smartass bot
17:53:49  <ODM> aah anoter bot!:P
17:54:06  <KenjiE20> lol
17:54:51  <planetmaker> KenjiE20, does it work?
17:55:00  <planetmaker> `setdef
17:55:00  <Webster> Command used to make a preset selection of settings revert to #openttdcoop defaults
17:55:11  <KenjiE20> that's just a description
17:55:11  <planetmaker> doesn't... or?
17:55:19  <planetmaker> oh... but no content?
17:55:25  <KenjiE20> `glossary
17:55:25  <Webster> bbh, cl, coop, prio, slh, sml, tunnel, tunnels, tunnelshelp, pbs, ml, is, lb, prios, bananas, pf, yapf, mm, nars, rv, rvs, sl, tf, pax, ll, rr, tl, setdef
17:55:30  <Mark> `bbh
17:55:30  <Webster> Back Bone Hub, see: http://www.openttdcoop.org/wiki/Backbone_Hub
17:55:40  <planetmaker> `coop
17:55:40  <Webster> Cooperative play. See http://www.openttdcoop.org/wiki/Cooperation for more information.
17:55:47  <planetmaker> `cl
17:55:47  <Webster> Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed.
17:55:50  <KenjiE20> you can also use d: def: define: j: jargon:
17:55:57  <Thraxian|Work> and ?:
17:55:59  <Thraxian|Work> ?:slh
17:55:59  <Webster> Sideline hub, see: http://www.openttdcoop.org/wiki/Sideline_Hub
17:56:03  <KenjiE20> and that
17:56:09  <planetmaker> ?slh
17:56:11  <Mark> d:coop
17:56:11  <Webster> Cooperative play. See http://www.openttdcoop.org/wiki/Cooperation for more information.
17:56:12  <planetmaker> ?:slh
17:56:12  <Webster> Sideline hub, see: http://www.openttdcoop.org/wiki/Sideline_Hub
17:56:22  <Thraxian|Work> would have just used ? but...
17:56:23  <Thraxian|Work> ???
17:56:23  <planetmaker> ?:ll
17:56:24  <Webster> LL / RR or variations are indicating directions on a main- or sideline
17:56:31  <planetmaker> ?:setdef
17:56:31  <Webster> Command used to make a preset selection of settings revert to #openttdcoop defaults
17:56:51  <planetmaker> KenjiE20, so... how do I use the bot then in order to exercise setdef?
17:57:12  <KenjiE20> that'd be !setdef for the AP bot
17:57:28  <planetmaker> uhm... right... :S
17:57:39  <planetmaker> I thought the bot could do that maybe, too :)
17:58:05  <planetmaker> so many characters for so many bots... !, `, @, ?:, ...
17:58:08  <KenjiE20> I could probably get him to /msg it
17:58:33  <planetmaker> hm... it should only do that, if a voiced or op'ed person issues it.
17:58:34  <KenjiE20> three bots, Webster just has multiple triggers
17:58:53  <KenjiE20> yea, which is why it doesn't :)
17:58:55  <planetmaker> or anyone could re-configure the server(s)
17:58:59  <planetmaker> :)
17:59:13  <planetmaker> but indeed a very nice glossary. I like it!
17:59:26  <KenjiE20> I think I got most things in
17:59:54  <ODM> why three triggers?^^
18:00:11  <Mark> probably thought four is too many
18:00:12  <planetmaker> why not?
18:00:15  <KenjiE20> because someone said definie: would be nice
18:00:24  <ODM> thought its a bit overkill^^
18:00:27  <KenjiE20> then about 4 more appeared
18:00:46  <planetmaker> does the bot need op for something?
18:00:49  <KenjiE20> just means you can use whatever you remember
18:00:51  <Thraxian|Work> Google uses the "define:" syntax
18:00:56  <Thraxian|Work> that makes it more user-friendly :)
18:01:13  <KenjiE20> maybe voice, but not really a needed thing
18:01:38  <planetmaker> <Ammler> and you can't begin with "we don't allow bots from non-member :P
18:01:45  <KenjiE20> it's not set to do anything but talk here :)
18:01:50  <planetmaker> ^^ just thought it quote - worthy :P
18:02:00  <KenjiE20> afk dinner
18:02:11  <planetmaker> he :P
18:02:20  <Ammler> ups :P
18:02:45  <Ammler> you should at least remove the typo :P
18:02:51  <Mark> :D
18:03:29  <Ammler> well, so who else?
18:03:56  <ODM> what, theres more bots?:p
18:12:23  *** Zulan has joined #openttdcoop
18:23:07  <XeryusTC> `prio
18:23:07  <Webster> A shortening of 'Priority', see: http://www.openttdcoop.org/wiki/Priorities
18:23:14  <XeryusTC> ODM: ^
18:23:46  <PublicServer> *** mitooo has left the game (connection lost)
18:24:43  <ODM> XeryusTC?
18:24:59  <XeryusTC> <@ODM> what, theres more bots?:p
18:25:11  <ODM> ah yeah i mean besides them:P
18:25:21  <mitooo> !password
18:25:21  <PublicServer> mitooo: kitten
18:25:32  <XeryusTC> oh :P
18:25:41  <PublicServer> *** mitooo joined the game
18:25:41  <XeryusTC> i wasnt sure if you knew about that one already
18:25:52  <PublicServer> *** mitooo has joined company #1
18:26:20  <PublicServer> *** Mark has joined spectators
18:27:58  *** zushinezumi has quit IRC
18:29:07  <KenjiE20> back
18:32:43  <thomashauk> !password
18:32:43  <PublicServer> thomashauk: kitten
18:32:56  <PublicServer> *** thomashauk joined the game
18:34:58  *** draconnier has quit IRC
18:35:13  <PublicServer> *** draconnier has left the game (connection lost)
18:35:48  <PublicServer> <AmmIer> hehe
18:36:01  <PublicServer> <AmmIer> I have invisible bridges
18:36:08  <PublicServer> <AmmIer> so the ships looks like on the sea
18:36:18  <KenjiE20> heh
18:37:31  <PublicServer> <AmmIer> aquaduct over sea is quite silly ;-)
18:37:48  <KenjiE20> I think it's meant to reduce PF overhead
18:38:06  <PublicServer> <AmmIer> I know, still ;-)
18:39:45  <KenjiE20> it is kind of odd I'll admit
18:42:07  <PublicServer> <AmmIer> city airport handles fewer trains the small one
18:42:22  <planetmaker> back, too
18:42:40  <KenjiE20> I'm surprised the airport even handles trains :P
18:42:49  <ODM> heh
18:42:53  <ODM> its a great airport
18:42:54  <planetmaker> :P
18:43:26  <KenjiE20> although it would be nice to have some airpotr layout with metro link builtin
18:43:44  <PublicServer> <AmmIer> we have ;-)
18:43:51  <PublicServer> <AmmIer> also called distant-join
18:44:01  <planetmaker> KenjiE20: building your own, modularily is better, isn't it?
18:44:09  <KenjiE20> true enough
18:44:25  <KenjiE20> but newgrfports is a way off yet
18:44:33  <PublicServer> <AmmIer> I am happy, the discussion about newgrf_port startet again
18:44:40  <PublicServer> <AmmIer> :-)
18:44:40  <planetmaker> indeed
18:45:16  <PublicServer> <AmmIer> when is this party pm?
18:45:38  <planetmaker> well... I hoped there'd be more? Where are tneo, Mark and XeryusTC and Thraxian and ...?
18:45:51  <Mark> im here
18:45:52  <planetmaker> I'm ready to party though :)
18:45:53  <XeryusTC> wait what?
18:46:10  <planetmaker> I want to tell of KenjiE20 for using as non-member a bot here in this channel
18:46:12  <planetmaker> :D
18:46:13  <Mark> has our guest of honour arrived yet?
18:46:21  <planetmaker> I think so.
18:46:29  <planetmaker> *tell off
18:46:44  <KenjiE20> I blame Thrax for not stopping me :P
18:46:46  <planetmaker> Unfortunately I like that bot.
18:46:48  <Mark> shall i invite our guest?
18:46:51  <planetmaker> Does anyone know a solution?
18:47:03  <planetmaker> Might be I like the owner, too :)
18:47:41  <PublicServer> <AmmIer> :-)
18:47:44  <PublicServer> <AmmIer> ....
18:47:50  <planetmaker> go ahead, Mark; you might know a solution to this problem :)
18:48:04  <Mark> lemme think
18:48:28  <Mark> KenjiE20: we like to promote you to member :)
18:48:38  <planetmaker> @op KenjiE20
18:48:38  *** Cooper sets mode: +o KenjiE20
18:48:54  * KenjiE20 blinks
18:49:25  <KenjiE20> heh, this is either very good or very bad :P
18:49:38  <planetmaker> hehe :)
18:49:53  <Ammler> take the first, if you can chose :P
18:50:15  <Ammler> KenjiE20: very welcome from my side
18:50:23  <KenjiE20> tyvm
18:50:32  <Mark> you might want to check your pms
18:50:32  <planetmaker> yup, a very warm welcome from here, too :)
18:50:39  <tneo> welcom KenjiE20 :-D
18:50:43  <Mark> and, welcome :)
18:50:47  <planetmaker> you might need it for "the other universe" :)
18:51:17  <ODM> wooohooo
18:57:11  *** FHS has joined #openttdcoop
18:57:29  <FHS> !password
18:57:29  <PublicServer> FHS: redeem
18:57:40  <PublicServer> *** FHS joined the game
19:00:39  <PublicServer> *** snake has left the game (leaving)
19:00:40  <PublicServer> *** snake has left the game (connection lost)
19:05:46  *** snake has quit IRC
19:06:03  <planetmaker> !wiki
19:06:03  <PublicServer> planetmaker: http://www.openttdcoop.org/wiki/Main_Page
19:06:08  <planetmaker> !users
19:06:08  <PublicServer> planetmaker: http://www.openttdcoop.org/wiki/Community:Members
19:11:09  <PublicServer> *** FHS has left the game (leaving)
19:11:09  <PublicServer> *** FHS has left the game (connection lost)
19:11:11  *** paracom has joined #openttdcoop
19:11:24  *** FHS has quit IRC
19:11:35  *** Sapakara has joined #openttdcoop
19:12:21  <paracom> !password
19:12:21  <PublicServer> paracom: wolves
19:15:12  <PublicServer> *** De_Ghost has left the game (connection lost)
19:15:15  <Brot> [Blog entry] New member for #openttdcoop: KenjiE20 (ODM) - http://www.openttdcoop.org/blog/2009/04/15/new-member-for-openttdcoop-kenjie20/
19:15:23  <PublicServer> *** De_Ghost joined the game
19:18:40  <PublicServer> <De_Ghost> very lnog map
19:18:45  <planetmaker> @nicks
19:18:45  <Cooper> planetmaker: Aali, AD, Alanin`off, Ammler, Andel, blinky, Born_Acorn, Brot, Cap_J_L_Picard, ccfreak2k, CIA-9, Condac, confound, Cooper, DASPRiD, db48x, De_Ghosty, elmex, floffe, Fuco, G, hylje, Juustro, KenjiE20, Killian, kokx, Kommer, Levi, Loknar, Mark, Markk, martling, Misza, mitooo, mixrin, mizipzor_, MooUK, Mucht, murr4y_, narc, nubn, ODM, orudge, Osai, paracom, Patrick, PierreW, planetmaker, Progman, (1 more message)
19:18:48  <planetmaker> @more
19:18:48  <Cooper> planetmaker: PublicServer, Razaekel, Ridayah, Sapakara, Seppel, SmatZ, StarLite, Suisse`, taisteluorava, Thijs, thomashauk, Thraxian, Thraxian|Work, TinoM, tneo, uliko, valhallasw, Venxir`, Webster, weltende, Wurzel49, Xaroth, XeryusTC, Zr40, Zulan, and Zuu
19:18:55  <KenjiE20> yarg
19:18:57  <planetmaker> welcome all our newest member: KenjiE20 :)
19:19:01  <KenjiE20> yarg!
19:19:04  <narc> Eh? Neat
19:19:07  <De_Ghosty> @nicks
19:19:07  <Cooper> De_Ghosty: Error: You don't have the channel capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified.
19:19:09  <De_Ghosty> @more
19:19:09  <Cooper> De_Ghosty: Error: You haven't asked me a command; perhaps you want to see someone else's more.  To do so, call this command with that person's nick.
19:19:10  <narc> Congrats, Kenji :)
19:19:10  <De_Ghosty> awwwwwwwwwwwwwwww
19:19:13  <De_Ghosty> what a rip off
19:19:29  <floffe> KenjiE20: congrats :)
19:19:32  <Seppel> huch
19:19:38  <Seppel> gz ?
19:19:44  <De_Ghosty> jealous :o
19:19:47  <De_Ghosty> no not really
19:19:48  <De_Ghosty> :)
19:19:50  <planetmaker> hehe waking up sleepers :)
19:19:52  <KenjiE20> thanks pm, now my highlighter is going mad :P
19:20:00  <planetmaker> lool. Sorry
19:20:19  <planetmaker> it will settle :)
19:20:20  <narc> Well, pulling in people who are busy at work :P
19:20:21  <floffe> planetmaker: seems so, doesn't it?
19:20:31  <narc> Close enough.
19:20:36  <De_Ghosty> or ppl who are hardly working
19:20:37  <De_Ghosty> :o
19:20:42  <planetmaker> floffe: indeed :)
19:20:43  <narc> That, too! :D
19:20:53  <planetmaker> here by chance or always on, just not active?
19:20:56  <floffe> to be honest i thought someone said something about sweden rather than to me (have that on hilight for another channel)
19:21:10  <floffe> me? always on
19:21:11  <ODM> aah nickspam:D
19:21:17  <DASPRiD> bah!
19:21:20  <narc> Heh.
19:21:21  * DASPRiD slaps planetmaker 
19:21:27  <De_Ghosty> i know
19:21:31  <DASPRiD> mv planetmaker cookiemaker
19:21:33  <DASPRiD> and now go! :x
19:21:35  <De_Ghosty> we'll do mega bridge network :o
19:21:42  <narc> Well, I'm on a conf call for work, and have had the "funnest" day ever today.
19:21:48  <DASPRiD> mega bride network o.0
19:21:49  <narc> So any excuse for a break is a good one.
19:21:50  <planetmaker> pah. I only make cakes. Cookies are for christmas time only.
19:22:05  <narc> Hm... mv planetmaker cakemaker?
19:22:12  <planetmaker> that's alright :)
19:22:19  <planetmaker> did it last two weekends :)
19:22:21  <DASPRiD> mv cookiemaker cakemaker
19:22:22  <DASPRiD> gogo
19:23:16  <planetmaker> kk :)
19:23:32  <narc> I feel like my brain has been rewired using a screwdriver -- and they did it badly.
19:23:50  <narc> So don't mind if I'm a bit more 'off' than usual :P
19:23:53  * planetmaker hands narc a wedge
19:24:00  <planetmaker> ^^maybe that helps bette r :P
19:24:12  <narc> How would a wedge help?
19:24:27  <planetmaker> dunno. Screwdriver didn't help. ...
19:24:33  <narc> Hehehe.
19:24:36  <ODM> do want cookies
19:24:54  <narc> I'd rather have a sledge hammer and a few minutes in a dark room with a few people.
19:24:56  * KenjiE20 hands narc a hammer
19:25:01  <KenjiE20> ^ I find they work best :P
19:25:03  <narc> Hah, great minds :D
19:25:22  <ODM> narc, what happened?:O
19:25:34  <planetmaker> :D
19:25:37  <narc> ODM: Meh, work.
19:25:41  <ODM> work is evil
19:25:48  <Sapakara> !password
19:25:48  <PublicServer> Sapakara: upends
19:25:49  <planetmaker> indeed.
19:25:54  <planetmaker> !playercount
19:25:54  <PublicServer> planetmaker: Number of players: 5
19:25:57  <planetmaker> wow
19:26:02  <planetmaker> oh, I wanted to check the map :)
19:26:03  <ODM> i still need a job^^
19:26:11  <PublicServer> *** Sapakara joined the game
19:27:46  <PublicServer> *** planetm4kerq joined the game
19:28:03  <PublicServer> <planetm4kerq> how could we ever live without freeform edges?
19:28:08  <PublicServer> <planetm4kerq> oh, and hi everyone :)
19:28:21  <PublicServer> *** planetm4kerq has changed his/her name to planetm4ker
19:28:48  <ODM> hey pm!
19:29:02  <PublicServer> <planetm4ker> :P Long no seen, eh? :)
19:29:15  <ODM> yeah!
19:29:36  <ODM> !password
19:29:36  <PublicServer> ODM: upends
19:29:42  <PublicServer> *** 0DM joined the game
19:30:29  <PublicServer> <0DM> heh, those boats are odd
19:30:34  <PublicServer> <planetm4ker> indeed
19:30:45  <PublicServer> <0DM> guess its better for pf:D
19:30:47  <PublicServer> <0DM> but odd
19:31:26  <PublicServer> <planetm4ker> yep. you can use yapf then for boats :)
19:31:37  <PublicServer> *** SmatZ joined the game
19:31:40  <PublicServer> <SmatZ> ohai
19:31:45  <PublicServer> <SmatZ> new map I see 8-)
19:31:46  <PublicServer> <planetm4ker> hi! :)
19:31:55  <PublicServer> <planetm4ker> yeah, I also just see :)
19:31:59  <PublicServer> <SmatZ> every time I connect, there is map finishing or starting :)
19:32:06  <PublicServer> <SmatZ> good evening, planetmaker :)
19:32:25  <PublicServer> <planetm4ker> yeah, good evening to you, too :)
19:32:34  <PublicServer> <planetm4ker> now it's starting. Let's make a plan :)
19:32:37  <PublicServer> <SmatZ> :-)
19:32:38  <PublicServer> <planetm4ker> what do you say?
19:33:14  <Brot> [Blog comment] Comment on New member for #openttdcoop: KenjiE20 by KenjiE20 - http://www.openttdcoop.org/blog/2009/04/15/new-member-for-openttdcoop-kenjie20/comment-page-1/#comment-5408
19:33:24  <PublicServer> <SmatZ> I think this will end as a pax game
19:33:30  <PublicServer> <SmatZ> maybe chaos-like
19:33:31  <PublicServer> <0DM> heh
19:33:38  <PublicServer> <0DM> how negative are you:p
19:33:43  <PublicServer> <planetm4ker> hehe :)
19:33:45  <PublicServer> <SmatZ> :o)
19:33:58  <PublicServer> <planetm4ker> I think it might. But not complete chaos.
19:34:14  <PublicServer> <planetm4ker> I really liked the japan style island game some games ago
19:34:19  <PublicServer> <planetm4ker> this has the same potential
19:34:22  <PublicServer> <SmatZ> that water makes it hard to build nice cargo network
19:34:27  <PublicServer> <SmatZ> yeah :)
19:34:30  <PublicServer> <De_Ghost> chaos are fun
19:34:39  <PublicServer> <planetm4ker> not chaos... but...
19:34:41  <PublicServer> <planetm4ker> well
19:34:45  <PublicServer> <SmatZ> there are many towns there
19:34:46  <PublicServer> <De_Ghost> signals in tunnal are more funz
19:34:49  <PublicServer> <planetm4ker> b2b :)
19:34:49  <PublicServer> <De_Ghost> get to it :o
19:35:13  <PublicServer> *** SmatZ has left the game (leaving)
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19:36:20  <KenjiE20> oh good, the F1 diffusers were ruled legal
19:36:28  <ODM> f1 was god last time:D
19:36:44  <KenjiE20> yea, this seasons shaping up to be a good one
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19:37:34  <ODM> just to bad ferraris doing bad, fan here:P
19:37:40  <KenjiE20> hah
19:37:45  <KenjiE20> :P
19:37:51  <ODM> but more ocompetition is nice to see
19:38:05  <KenjiE20> Brawn are just.... wow
19:41:31  <ODM> also, raikkonen in shorts with icecream:D
19:42:05  <KenjiE20> haha, yea
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19:42:17  <hylje> delicious ice cream
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19:42:46  <paracom> !password
19:42:46  <PublicServer> paracom: vowels
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19:46:57  <ODM> hmm thinking of getting a 22" + screen
19:47:39  <KenjiE20> heh
19:48:18  <ODM> i feel puny at lan:P biggest case, smallest screen
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19:59:05  <Sol2> hi there!
19:59:05  <Sol2> !uptime
19:59:07  <Sol2> uptime : 2일 20시간 5분 33초
19:59:07  <Sol2> O _O;;
20:01:21  *** Misza has joined #openttdcoop
20:04:02  <Sol2> Thraxian|Work, do you mind if i disturb you for a moment? :D
20:05:29  <KenjiE20> he's ever so slightly busy, sup?
20:05:33  <Sol2> lol yeap
20:05:47  <Sol2> hav a question 'bout his picture
20:05:57  <Sol2> http://www.openttdcoop.org/wiki/images/e/e8/McAlpine_%26_Co.%2C_1st_Nov_2100.png
20:05:58  <Sol2> this one
20:06:10  <KenjiE20> which is?
20:06:19  <Sol2> he uses one-way signal for almost each 2 blocks
20:06:24  *** UFO64 has joined #openttdcoop
20:06:35  <ODM> yes
20:06:39  <Ammler> that is coopish ;-)
20:06:39  <KenjiE20> yea, that's how coop plays
20:06:45  <Sol2> is it better to use one-way normal signal than two-way?
20:06:57  <KenjiE20> you can get more trains in the same space
20:07:18  <KenjiE20> depends but on a ML yes
20:07:30  <Ammler> never use 2way, if not needed.
20:07:40  <Sol2> oh thx
20:07:49  <Ammler> maybe also don't use it then ;-)
20:07:55  <Sol2> yeap
20:08:14  <KenjiE20> two ways aren't great for throughput
20:08:33  <KenjiE20> but they have their uses
20:08:48  <Ammler> oh, you don't speak about signals?
20:09:44  <Sol2> i just wonder what happens if i use 2-way signal rather than 1-way
20:09:46  <Sol2> : )
20:09:51  <KenjiE20> trains get lost
20:09:58  <KenjiE20> that's what usually happens
20:11:06  * KenjiE20 wonders that markup {{flag}} generates
20:11:57  <Sol2> when i bulit up with 1-way signals, if traffic goes heavier then train hav to stop for a while. As repeating that sort of things, trains are just stucked up with looking at opposite(wrong) direction, indicate they are finding another route
20:12:16  <KenjiE20> hmm, that was the wrong channel wasn't it
20:12:18  <KenjiE20> nvm
20:13:20  <KenjiE20> if you've got proper one-ways, even if they turn there should just find a wrong way signal and turn back
20:13:33  <KenjiE20> s/there/they/
20:13:51  <Ammler> we switch off turn arounds
20:13:53  <Ammler> !setdef
20:13:53  <PublicServer> *** Ammler has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, enabled no_servicing_if_no_breakdowns and set path_backoff_interval to 1
20:14:11  <Sol2> oh, switch off turn arounds may help me a little : )
20:14:28  <Ammler> 255=disabled
20:14:47  <Ammler> those switches are only accessable by console
20:15:30  <Sol2> queue of trains becomes longer, and then some particular train which was stucked at middle of the queue cannot turn around again if the right way is clear enough to go
20:15:41  <Mark> sounds like pbs
20:16:14  <Sol2> lol i used many pbs and got advice yesterday, changed lots of pbs to just normal 1-way signal
20:16:24  <Mark> good
20:16:27  <Ammler> Mark: not pbs, just wrong settings ;-)
20:16:53  <Sol2> even I didn't actually change joiners/balancers with pre-signals, it shows pretty good at the first time
20:16:55  <KenjiE20> if they turn around they should just right themselves if it's normal
20:17:09  <Sol2> and trafiic went heavier, then stucked
20:17:10  <Ammler> if the network is well designed, a train never needs to return.
20:17:15  <KenjiE20> with pbs they just sit there like idiots looking for a path that doesn't exist
20:17:32  <Sol2> that's what i've told yesterday : )
20:17:49  <Sol2> so i've changed un-necessary pbs to normals
20:18:01  <KenjiE20> care to make an updated screenie for us?
20:18:17  <Sol2> sorry but i gave up at that time and just turned it off
20:18:38  <Sol2> i'll try again and if the situation occurs again, then i'll post it up for you
20:18:38  <KenjiE20> ah, no autosave?
20:18:50  <Sol2> yeap actually just once for a year
20:18:51  <Sol2> : (
20:18:56  <KenjiE20> heh
20:19:08  <KenjiE20> don't think I even run autosaves
20:19:19  <KenjiE20> my trunk/stable might
20:19:27  <Sol2> checked just b4 i join IRC but i can't find the latest : )
20:19:30  <KenjiE20> been a while since I played SP
20:19:37  <Sol2> : )
20:19:51  <KenjiE20> the load dialogue sorts by newest at the top
20:20:07  <Sol2> hard to find a proper server in north-east asia , so i just enjoy SP
20:20:13  <Sol2> `coop
20:20:13  <Webster> Cooperative play. See http://www.openttdcoop.org/wiki/Cooperation for more information.
20:20:15  <Sol2> hmm?
20:20:53  <KenjiE20> heh, you invoked the new dictionary
20:21:50  <Sol2> ''?
20:21:53  <Sol2> pardon
20:21:54  <Sol2> ?
20:22:00  <KenjiE20> `glossary
20:22:00  <Webster> bbh, cl, coop, prio, slh, sml, tunnel, tunnels, tunnelshelp, pbs, ml, is, lb, prios, bananas, pf, yapf, mm, nars, rv, rvs, sl, tf, pax, ll, rr, tl, setdef
20:22:17  <Sol2> lol
20:22:19  <Sol2> thx
20:22:28  <KenjiE20> webster hold a list of shorthand we use
20:22:28  <Webster> I have no idea.
20:22:36  <KenjiE20> oh shush
20:22:41  <Sol2> hehe
20:22:45  <Sol2> he's cute
20:22:47  <Sol2> XD
20:22:48  <ODM> you just got owned by your bot
20:22:53  <KenjiE20> hehe
20:22:57  <Sol2> Webster
20:23:00  <KenjiE20> I probably should turn that off
20:23:01  <Sol2> is ur bot? lol
20:23:04  <Sol2> hehe
20:23:16  <KenjiE20> I had it on to test grabbing commands from the PS relay
20:23:32  <KenjiE20> but couldn't get it to recognise wildcards
20:23:46  <Sol2> may i help a little?
20:23:48  <ODM> like tigers?
20:23:49  <Sol2> :D
20:23:50  <ODM> those are wild
20:23:56  *** StarLite has quit IRC
20:24:02  <Sol2> but wat is PS?
20:24:08  <ODM> publicserver
20:24:11  <Sol2> ah
20:24:14  <KenjiE20> publicserver .... ^
20:24:36  <Sol2> should use lots of ontext scripts
20:24:50  <KenjiE20> `jargon ps "The Public Server, see http://www.openttdcoop.org/wiki/Public_Server"
20:24:50  <Webster> KenjiE20: The operation succeeded.
20:25:14  <KenjiE20> that would involve scripting and effot
20:25:16  <KenjiE20> effort*
20:25:54  <Sol2> hehe
20:26:21  <Sol2> i like you guys so much XD
20:26:31  <Sol2> so kind and helpful
20:26:33  <Sol2> hehe
20:26:36  <Xaroth> grats KenjiE20
20:26:44  <KenjiE20> ty
20:27:01  <Sol2> wat are grat/ty ''?
20:27:18  <Sol2> ah
20:27:22  <Sol2> ty is thank you maybe
20:27:26  <KenjiE20> yep
20:27:31  <KenjiE20> and congratulations
20:27:35  <Sol2> ah!
20:27:38  <KenjiE20> which is a stupidly long word :P
20:27:51  <Sol2> right XD
20:28:06  <KenjiE20> but not as long as some which I cant be bothered to type
20:28:14  <KenjiE20> but I'm sure someone will copy/paste
20:28:19  <KenjiE20> :D
20:28:22  <Sol2> lol
20:28:29  <Sol2> cnp that "congraturations"?
20:28:33  <ODM> how about floccinaucinihilipilification ?
20:28:39  <Sol2> knock it off
20:28:39  <KenjiE20> see ^
20:28:58  <PublicServer> <AmmIer> oh, pm made a plan :-)
20:29:06  <KenjiE20> oh?
20:29:07  <planetmaker> :)
20:29:25  <planetmaker> Forgot to add it to the votes :..
20:29:42  <Sol2> lol
20:30:08  <Sol2> one of my cats just wake up the another and take him to their shelter
20:30:09  <Sol2> XD so cute
20:31:25  <planetmaker> where is the voting board actually?
20:31:50  <PublicServer> *** AmmIer has joined company #1
20:31:53  <PublicServer> <planetm4ker> ...nowhere...
20:32:34  <Sol2> ㅐㅡㅎ
20:32:35  <Sol2> omg
20:32:42  <PublicServer> <AmmIer> hehe, I like that city sign color
20:32:49  <Sol2> autosave options's just turned off
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20:32:55  <Sol2> =(
20:33:49  <Seppel> !download win32
20:33:49  <PublicServer> Seppel: http://binaries.openttd.org/nightlies/trunk/r16055/openttd-trunk-r16055-windows-win32.zip
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20:36:25  <Seppel> !password
20:36:25  <PublicServer> Seppel: catchy
20:36:32  <PublicServer> *** Sepp joined the game
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20:37:09  <Sol2> guys i'll try once more XD
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20:56:22  <PublicServer> *** Game paused (not enough players)
21:00:07  <PublicServer> *** AmmIer has joined spectators
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21:02:44  *** Audigex has joined #openttdcoop
21:02:48  <Audigex> hih
21:02:52  <Audigex> i
21:02:58  <Audigex> !password
21:02:58  <PublicServer> Audigex: lizard
21:03:22  *** Thraxian|Work has left #openttdcoop
21:03:22  <PublicServer> *** Game unpaused (enough players)
21:03:22  <PublicServer> *** audigex joined the game
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21:04:31  <Fuco> !dl win32
21:04:31  <PublicServer> Fuco: http://binaries.openttd.org/nightlies/trunk/r16055/openttd-trunk-r16055-windows-win32.zip
21:04:40  <PublicServer> *** Progman has left the game (leaving)
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21:05:36  <PublicServer> *** planetm4ker has left the game (leaving)
21:05:36  <PublicServer> *** planetm4ker has left the game (connection lost)
21:05:36  <PublicServer> *** Game paused (not enough players)
21:05:46  <Fuco> server's broken right?
21:06:02  <Audigex> seems alright to me
21:06:06  <ODM> uh it just has a little bug where quits are messed up
21:06:09  <KenjiE20> no, that double leave thing is a new bug
21:06:16  <planetmaker> works fine here, Fuco
21:06:19  <Fuco> hm
21:06:23  <Fuco> can you give me IP?
21:06:27  <planetmaker> it's just a faulty error message :)
21:06:28  <Fuco> it sais its offline
21:06:29  <planetmaker> !ip
21:06:29  <PublicServer> planetmaker: ps.openttdcoop.org
21:06:31  <PublicServer> *** audigex has left the game (leaving)
21:06:31  <PublicServer> *** audigex has left the game (connection lost)
21:06:48  <Fuco> cool
21:06:50  <planetmaker> not error message but connection terminated message
21:06:51  <Fuco> !password
21:06:51  <PublicServer> Fuco: sicked
21:06:58  <PublicServer> *** Fuco joined the game
21:06:59  <Audigex> 91.198.87.142:3979
21:07:11  <PublicServer> *** Game unpaused (enough players)
21:07:17  <Audigex> !password
21:07:17  <PublicServer> Audigex: sicked
21:07:27  <PublicServer> *** audigex joined the game
21:07:47  <Audigex> what's the gametype?
21:07:49  <Audigex> !gametype
21:07:52  <Audigex> worth a try :p
21:07:55  <PublicServer> <Fuco> pax game?
21:08:06  <Audigex> plan?
21:08:12  <PublicServer> <Fuco> yea i see..
21:08:12  <Audigex> or do we finally get another go at chaos? :)
21:08:24  <PublicServer> <Fuco> i love chaos...
21:08:31  <PublicServer> <Fuco> its more exciting than planned games
21:08:36  <planetmaker> Audigex: not a bad idea...
21:08:47  <PublicServer> <Fuco> you just build a plan and it works ... boring ;D
21:08:51  <planetmaker> KenjiE20: ^^ what about !gametype? :)
21:08:55  <Audigex> planned games quickly become a case of "expand this main line" "fix this priority"
21:09:05  <KenjiE20> since when did any of our planes 'just work'?
21:09:08  <KenjiE20> plans*
21:09:10  <planetmaker> Fuco: you think?
21:09:14  <Audigex> they mostly "just" work
21:09:22  <Audigex> "just work" is a bit beyond them
21:09:25  <planetmaker> or work just
21:09:38  <KenjiE20> yea more like that ^
21:09:38  <PublicServer> <Fuco> well, you basically build overrated network right from the start and 'just' fix glitches
21:09:48  <Audigex> yeah, its true
21:09:52  <planetmaker> mostly
21:09:54  <Audigex> we usually have more network than train
21:10:02  <KenjiE20> plans usually work, just
21:10:08  <Mark> this is not a suitable map for chaos
21:10:16  <planetmaker> well... you cannot call 1k trains insufficient
21:10:29  <Audigex> not insufficient trains
21:10:32  <ODM> im off, goodnight
21:10:33  <Audigex> just superfluous track
21:10:36  <Audigex> night odm :)
21:10:37  <planetmaker> g'night ODM
21:10:41  <Mark> night
21:10:42  *** Progman has quit IRC
21:10:42  <KenjiE20> what seems to happen is a plan gets voted, and we immeadiatly find 5 things wrong with the it
21:10:46  <PublicServer> <Fuco> my first game was b2b and i loved it... second was pax only wihth plan... it was fun pimping town etc
21:10:47  <planetmaker> Audigex: I don't even think that...
21:10:48  <KenjiE20> nite odm
21:10:53  <PublicServer> <Fuco> but planned games was boring me
21:10:53  <Audigex> mark, anything is a suitable map for chaos
21:10:55  *** ODM has quit IRC
21:10:57  <PublicServer> <Fuco> dunno ~~
21:10:59  <Mark> i disagree
21:11:11  *** Sapakara has quit IRC
21:11:18  <Audigex> i'm sure the plan will win almost every time
21:11:34  <Audigex> i just think chaos is more interesting - see how many different "takes" on the network we get
21:11:42  <PublicServer> *** Kenji joined the game
21:11:43  <Audigex> otherwise most games end up fairly similar
21:12:05  <PublicServer> <Fuco> yea one big 'round ' round the map serving 1000 trains ;d
21:12:14  <Audigex> variations on the number of main lines and constitution of LRLR LLRR etc
21:12:21  <Mark> "yeah, we do that all the time"
21:12:30  <PublicServer> <Kenji> you could say that's all we ever do so why bother
21:12:31  <PublicServer> <Fuco> you should rename Lake Finnighall to Lake Bodom :P
21:12:38  <PublicServer> <Kenji> but that's not the interesting part
21:12:46  <Audigex> it's not all we ever do - but it is easily the most prominent
21:13:10  <PublicServer> <Kenji> the interesting bit is the actual layout and design of the connections
21:13:21  <PublicServer> <Kenji> the plan is just how everything should fir
21:13:23  <PublicServer> <Kenji> *
21:13:26  <Audigex> i tend to find that's done by a small group of people though
21:13:42  <Audigex> look at any individual coop game and all the hubs tend to be made by 3/4 people at most
21:13:48  <Audigex> with another couple who optimis
21:13:49  <Audigex> e
21:14:07  <PublicServer> <Kenji> but you'll notice those people are constantly changing
21:14:08  <Mark> do you have any idea what you're talking about?
21:14:24  <Audigex> yes
21:14:28  <Mark> you obviously have hardly any experience with coop at all
21:14:37  <Audigex> i've been part of plenty of games
21:14:42  <Audigex> not as much as i'd often like
21:14:47  <Audigex> slow CPU :(
21:15:23  <Fuco> just an offtopic question, do you need some hardcore PC to host a ottd server?
21:15:28  <Audigex> no
21:15:38  <Audigex> even a pretty basic PC will do it
21:15:47  <PublicServer> <Kenji> I'm liking the inventive plans for htis map
21:15:48  <Audigex> the speed of your network is most important
21:15:50  <PublicServer> <Kenji> this*
21:15:52  <Fuco> i mean host it like this pub server for example
21:16:01  <PublicServer> <Kenji> looks like you're actually having to think a bit
21:16:08  <Audigex> i don't think it's all that fast
21:16:14  <Audigex> you'd be better off with plenty of RAM
21:16:25  <planetmaker> Fuco: my laptop could do it
21:16:29  <Audigex> but you don't need any sort of graphics power
21:16:42  <Audigex> and the CPU can be fairly basic
21:16:51  <Fuco> and there is a linux version i suppose :P
21:17:04  <planetmaker> the server runs linux
21:17:10  <PublicServer> <Kenji> except that it's got to work out what the GRFs are doing regardless of drawing them
21:17:15  <planetmaker> my laptop runs mac
21:17:19  <Fuco> i was thinking of setting up one server @ our school network
21:17:20  <planetmaker> my desktop windows
21:17:25  <planetmaker> anything works. even sunos
21:17:34  <planetmaker> or freebsd
21:17:36  <planetmaker> or ...
21:17:43  <PublicServer> * Kenji imagines trying to run a listen server on the iphone
21:17:46  <Audigex> kenji - it has to have a fairly modern cpu, but a basic one will do the job
21:17:49  <Fuco> we have fedora 10 i think so that should be fine
21:17:59  <Audigex> and being ottd
21:18:03  <Fuco> or fedora 9 dunno
21:18:05  <Audigex> a faster single core is better than a slower quad
21:18:34  <Fuco> and the network has 10 gbit up/down speed so that's good as well
21:18:44  <planetmaker> Audigex: even then - a server doesn't need a cpu as good as a client. You can easily cut off 25% or so
21:18:50  <planetmaker> if not more
21:18:52  <Audigex> yeah
21:18:54  <Audigex> thats what i'm saying
21:19:03  <Audigex> it can be fairly basic
21:19:14  <Audigex> a 3ghz pentium 4 would likely be plenty
21:19:41  <Audigex> although an older cpu would probably be better than the cheap pentium/celeron/athlon dual cores
21:19:44  <Fuco> well that's a pretty 'decent' computer ;p
21:19:44  <Audigex> low clock speeds
21:19:56  <Audigex> P4s are like 15 on fleabay
21:20:16  <Fuco> i have 3ghz desktop at home and its pretty fast... altho i only plan ttd or quake on it :D
21:20:19  <Fuco> play*
21:20:35  <Audigex> i have a 3ghz p4 too - the RAM lets it down though :(
21:20:42  <Fuco> i run a game with 2k L30 trains
21:20:44  <Audigex> DDR is hard to get hold of now
21:20:49  <Fuco> and it was "smooth"
21:21:39  <Mark> number of trains means nothing, the length means even less
21:21:50  <Fuco> how come
21:21:59  <KenjiE20> they're still one entity
21:22:07  <Fuco> yea the length is not important
21:22:09  <Fuco> but the number?
21:22:18  <Mark> a 600km/h trains takes much more than a 100km/h one
21:22:24  <Fuco> i thought PF has to calculate every train or no?
21:22:25  <Mark> not sure if it's 6 times as much, but more for sure
21:22:38  <Mark> also map size is very important
21:22:47  *** jondisti has joined #openttdcoop
21:22:47  <Mark> newgrfs take a lot of space
21:22:49  <Mark> big towns do
21:22:56  <Audigex> a faster train needs a faster computer
21:23:00  <Audigex> because it's doing more pathfinding
21:23:02  <jondisti> !password
21:23:03  <PublicServer> jondisti: bakery
21:23:16  <Fuco> i was playing with maglevs ;p
21:23:18  <Fuco> 600+
21:23:23  <Audigex> yarp
21:23:35  <Fuco> the last one has 640kmh i thimk
21:23:38  <Fuco> in the original set
21:23:39  <Ammler> [23:20] <Fuco> i run a game with 2k L30 trains <-- big parking lot, I guess ;-)
21:23:43  <Audigex> it also depends on the map size, but not necessarily how you'd expect
21:24:02  <Audigex> 512x512 vs 256x256
21:24:05  <Audigex> if they have a similar track layout (2x scaled for the 512)
21:24:06  <Fuco> size was 1024x..
21:24:15  <KenjiE20> why are we all arguing the same position?
21:24:19  <Audigex> its more fun
21:24:25  <Audigex> and what i'm saying is
21:24:28  <Fuco> ;D
21:24:29  <Audigex> a big map with less junctions and signals
21:24:40  <Audigex> could in theory use less cpu than a small one
21:24:44  <Audigex> with more junctions and signals
21:24:55  <Audigex> because the cpu has to do more calculations in less time
21:25:11  <Audigex> long track it pathfind-s once every 10 seconds per train
21:25:16  <Audigex> short track it's every 3 seconds
21:25:20  <Audigex> etc
21:25:43  <Fuco> well, whatever... conclusion is i can run my server just fine :D
21:26:02  <Ammler> server needs around 20% less then a client
21:26:21  <Audigex> fuco, assuming your school will allow incoming connections to that fedora build
21:26:34  <Fuco> ye, those are lab pc's
21:26:38  <Fuco> we have some access ;p
21:26:39  <Audigex> plenty of educational institutions will block "server type" access
21:26:41  <Audigex> kkoi
21:27:03  <Audigex> i'd love to get access to my uni's server farm
21:27:08  <Audigex> just for 10 minutes :)
21:27:10  <Fuco> some guys were running even their own PCs there
21:27:23  <Fuco> but you need some connetions
21:27:30  <Fuco> im only in 2nd semester so im a freshman :P
21:27:30  <Audigex> i have a 100mb/100mb line at uni
21:27:44  <Audigex> but the terms and conditions say that we can't use anything as a server :(
21:27:54  <Fuco> we have something like 100gbit direct connection to CERN lol :D
21:28:05  <Audigex> so it all has to go direct through their HTTP cache
21:28:17  <Audigex> i'm sure our physics dept has a decent connection to CERN
21:28:27  <Audigex> strong links with the Atlas detector
21:28:31  <Audigex> no idea how fast though
21:28:33  <Audigex> never asked
21:29:16  <Fuco> ye, those are lab pc's
21:29:16  <Fuco> [23:26:40] <Fuco> we have some access ;p
21:29:16  <Fuco> [23:26:41] <Audigex> plenty of educational institutions will block "server type" access
21:29:16  <Fuco> [23:26:43] <Audi
21:29:19  <Fuco> ops
21:29:27  <planetmaker> Audigex: 100mbit was yesterday :P
21:29:27  <Fuco> stupid copypaste mirc bug
21:29:34  <Fuco> ;d
21:29:37  <Audigex> 100mbit in your own room?
21:29:39  <Fuco> i have 100mbit at home ;P
21:29:49  <PublicServer> *** Kenji has left the game (leaving)
21:29:49  <PublicServer> *** Kenji has left the game (connection lost)
21:29:54  <Audigex> where do you live?
21:29:57  <Fuco> slovakia
21:30:21  <Fuco> that's somewhere in east europe
21:30:31  <Fuco> for those who lack global geography skills :P
21:30:36  <PublicServer> *** Player joined the game
21:30:43  <PublicServer> *** Player has changed his/her name to jondisti
21:31:21  <Audigex> 100mbit is pretty quick for slovakia...
21:31:36  <Audigex> all i can find says that broadband averages at 4.5mb/s there
21:32:17  <Fuco> there's a new service
21:32:24  <Fuco> from Orange provider
21:32:27  <Fuco> called fibernet
21:32:38  <Fuco> i think top commercial speed is 60mbit
21:32:44  <Audigex> ah yeah
21:32:52  <Audigex> i think 50mbit is possible on cable here
21:32:53  <Fuco> and i was kinda lucky :P
21:32:54  <Audigex> fibre too
21:33:15  <Audigex> my uni is connected to the UK educational network
21:33:18  <Audigex> which is rapido
21:33:31  <Audigex> and all residential rooms are connected at 100mb
21:33:42  <Audigex> but that's getting upgraded to 1gb next year :)
21:33:51  <Audigex> i very much doubt if actual throughput will be that high though
21:34:27  <Audigex> 100mb seems to be close to actual throughput though with the 100mb connections
21:34:34  <PublicServer> *** Mark has left the game (connection lost)
21:34:43  <Fuco> well even if it's faster... your harddrive isnt ;D
21:34:57  <Fuco> i have a slow one in notebook
21:35:03  <Fuco> some 5400rpm
21:35:13  <Sol2> oh
21:35:15  <Fuco> dunno
21:35:19  <Fuco> im not much into hardware
21:35:22  <Fuco> its just slow ;D
21:35:23  <Sol2> it just looks better
21:35:47  <Fuco> as my math teacher says... hardware is for dummies
21:36:07  <Fuco> you just plug it in somewhere... just like LEGO
21:36:07  <Sol2> changing many PBS to 1-way normal signal makes trains find the right way faster : )
21:36:18  <KenjiE20> hehe
21:36:42  <Fuco> LEGO, btw is the most awesome 'toy' i've ever played with
21:38:59  <Fuco> ahh town grow is turned off...
21:39:06  <Fuco> i wanted to build some town up :(
21:39:32  <KenjiE20> --> stage: planning
21:40:19  <planetmaker> Fuco: that can be changed
21:40:24  <planetmaker> but only when planning is over
21:40:36  <planetmaker> for a pax game it will be changed
21:42:11  <PublicServer> *** audigex has left the game (leaving)
21:42:11  <PublicServer> *** audigex has left the game (connection lost)
21:43:07  <Fuco> but this aint a pax game or is it?... or it depends on plan?
21:43:50  <Fuco> i kinda like building up towns... my last had over 120k citizens... 25k pax per month ;p
21:43:54  <Fuco> game 109 i think :D
21:46:17  *** Mark has quit IRC
21:46:19  <Thijs> I see you're having nice bandwidth discussions/ Last year bandwith was really put in perspective for me. I lived in Suriname, and at some point the internet cable of the country was damaged. The entire country went from 120mbit down to 40mbit. While i was used to my own private 100 mbit connection i had in NL. My dormroom had more internet then an entire country!!
21:48:41  <Fuco> that's kinda hardcore
21:48:42  <Fuco> lol
21:48:58  <Fuco> suriname.. i've heard that
21:49:03  <Fuco> its somweherein south america
21:49:08  <Fuco> north south america
21:49:12  <Audigex> yeah, it does put it in perspective
21:49:30  <Fuco> yey i was pretty good in geographics ;D
21:49:31  <Audigex> i have no idea how we used to get by on 14.4, 28.8, 56.6k connections
21:49:42  <KenjiE20> files were smaller
21:49:51  <Audigex> i come home to my 5mb home connection and wonder how anyone lives with it
21:50:00  <Audigex> KenjiE20 - true, but not by that much with some web pages
21:50:04  *** Mark has joined #openttdcoop
21:50:09  *** ChanServ sets mode: +o Mark
21:50:25  <Audigex> a webpage now is probably <2x bigger than it was then for most
21:50:25  <KenjiE20> well back then most of them were just text
21:50:39  <Audigex> yeah
21:50:39  <Fuco> i see you hate flash sites too :D
21:50:42  <Fuco> i HATE them
21:50:46  <KenjiE20> now we load a bazillion images per page
21:50:47  <Fuco> 99% of them are UGLY SLOW
21:50:48  <Audigex> oh christ, i hate flash
21:50:51  <Fuco> and totally inefficient
21:50:58  <Audigex> yeah, nobody uses optimiser in photoshop anymore
21:51:00  <Thijs> in suriname i hated everything web 2.0
21:51:10  <Audigex> they just assume everyone's connection is fast enough
21:51:18  <Thijs> it could take me a day to check my hotmail
21:51:23  <Audigex> i close any site with a flash intro instantly
21:51:24  <Fuco> well besides of that.. it just suck most the time
21:51:24  <KenjiE20> web verision, wtf was with that?
21:51:29  <KenjiE20> versions*
21:51:37  <Audigex> save for web was awesome
21:51:40  <Fuco> web 2.0 are those social networks
21:51:46  <Fuco> like lastfm facebook etc
21:51:52  <KenjiE20> I know that
21:52:01  <Audigex> yeah, but too many sites assume web2.0 = flash, buttons and big icons
21:52:07  <Fuco> exactly ;D
21:52:08  <Audigex> designers took over the phrase web2.0
21:52:18  <Audigex> where it actually meant a different way of WORKING with information
21:52:22  <Audigex> rather than LOOKING at it
21:52:25  <Fuco> but you know, most of the time, simple CSS is far nicer then flash
21:52:27  <Fuco> and faster
21:52:29  <Fuco> and smaller
21:52:39  <Audigex> i find that i still prefer a basic xhtml+css layout
21:52:40  <Thijs> i know it's user input based web, bur it usually comes doen to fancy sites that don't open properly on a mobile browser
21:52:41  <Audigex> www.tminusten.com
21:52:42  <Suisse`> lol web2 = flash, first time i read about that
21:52:43  <Audigex> my blog
21:53:04  <Suisse`> !playercount
21:53:04  <PublicServer> Suisse`: Number of players: 3
21:53:06  <Audigex> thijs - that's because most of those type of sites love they javascript
21:53:14  <PublicServer> *** Suisse has left the game (connection lost)
21:53:18  <Thijs> and flash, and ajax
21:53:37  <Thijs> i hate everything flash, except flash video
21:53:53  <Thijs> though silverlight is better for video i believe
21:53:58  <Suisse`> i hate flash video because they don,y use GPU acceleration
21:53:58  <KenjiE20> !players
21:54:01  <PublicServer> KenjiE20: Client 128 (Orange) is Fuco, in company 1 (OTTDC)
21:54:01  <PublicServer> KenjiE20: Client 79 is AmmIer, a spectator
21:54:01  <PublicServer> KenjiE20: Client 133 (Orange) is jondisti, in company 1 (OTTDC)
21:54:32  <Thijs> i like the sites that just give you the link to a strem
21:54:46  <Thijs> and you can choose with what player you open it
21:55:02  <Thijs> mplayer classic, wmp, vlc
21:55:29  <Thijs> bot those sites are so rare, usually the stream address is hidden if recoverable at all
21:55:31  <KenjiE20> MIME/x-video ftw
21:56:31  <Thijs> i really hate the dutch uitzendinggemist.nl for making it so hard to just get the stream address
21:56:37  <Thijs> for instance
21:57:44  *** Thijs has quit IRC
22:00:44  <De_Ghosty> streams are fail
22:00:45  <De_Ghosty> :o
22:02:03  <Fuco> i loved the "worst page design" contest
22:02:11  <Fuco> some adobe site won that
22:02:24  <Fuco> pure flash, over 20mb in size
22:02:24  <Fuco> ;d
22:02:27  <Fuco> and ugly as hell
22:02:29  <hylje> own dogfood
22:05:13  *** Venxir` has quit IRC
22:06:23  <jondisti> hmm are there any public server games where ships played a major role in?
22:06:35  <jondisti> wanna see how that works before voting :P
22:06:48  <Fuco> hmm
22:06:54  <Fuco> i once played a game with 50 ships in it
22:07:00  <Fuco> it was totally laggy
22:07:08  <Fuco> ships had terrible PF back then
22:07:12  <jondisti> i can see that
22:08:23  <jondisti> and ttd recommends original pathfinding for ships now also. their paths don't make any sense
22:08:33  <jondisti> ottd
22:10:25  <Fuco> well you have to use a lots of buoys
22:10:31  <Fuco> that will help a little bit
22:11:22  <Audigex> [22:53:53] <Thijs> though silverlight is better for video i believe
22:11:24  <Audigex> silverlight fails
22:11:28  <Audigex> seriously
22:11:37  <Audigex> aforementioned 100mb connection
22:11:47  <jondisti> .... don't like ships so much anyway :P
22:11:54  <Audigex> core2quad q6600 @ 3.6ghz
22:12:00  <Audigex> hd4850
22:12:00  <jondisti> they could be nice eyecandy in this game though
22:12:04  <Audigex> and it lagged
22:12:12  <Fuco> yea, that's the only possible use
22:12:15  <Fuco> as eyecandy :P
22:12:24  <Sol2> O _Oa
22:16:22  <PublicServer> *** jondisti has left the game (leaving)
22:16:22  <PublicServer> *** jondisti has left the game (connection lost)
22:16:22  <PublicServer> *** Game paused (not enough players)
22:23:07  <De_Ghosty> ti not lag
22:23:18  <De_Ghosty> all you need is an i7 overclocked to 5 ghz
22:23:19  <De_Ghosty> :)
22:24:57  *** Markk has quit IRC
22:28:04  <Fuco> what's the client limit now?
22:28:09  <Fuco> it used to be 11 or so
22:28:29  <Fuco> i've heard it can be something up to 255 is that true?
22:30:10  *** Markk has joined #openttdcoop
22:32:36  <jondisti> it is 255
22:48:55  *** Levi has quit IRC
22:55:59  <Sol2> `prios
22:55:59  <Webster> A shortening of 'Priority', see: http://www.openttdcoop.org/wiki/Priorities
22:58:16  *** Levi has joined #openttdcoop
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23:02:04  <XeryusTC> Fuco: that is indeed correct
23:03:00  <Fuco> that can be a little messy with so many players ;p
23:03:05  *** Brianetta has quit IRC
23:05:31  <PublicServer> *** Fuco has left the game (connection lost)
23:05:32  <PublicServer> *** AmmIer has left the game (connection lost)
23:15:08  <Zulan> !dl win32
23:15:08  <PublicServer> Zulan: http://binaries.openttd.org/nightlies/trunk/r16055/openttd-trunk-r16055-windows-win32.zip
23:17:18  <Razaekel> how would you do a 8->8 mixer?
23:17:21  <Razaekel> >.>
23:18:37  <Zulan> !help
23:18:37  <PublicServer> Zulan: http://www.openttdcoop.org/wiki/IRC_Commands
23:20:08  <Zulan> !password
23:20:08  <PublicServer> Zulan: median
23:20:19  <Ammler> good night all
23:20:21  <PublicServer> *** Zulan joined the game
23:21:02  <Ammler> Razaekel: 8->8?
23:21:24  <Ammler> every line needs to be alble to join every line?
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23:31:20  <PublicServer> *** Zulan has left the game (leaving)
23:31:20  <PublicServer> *** Zulan has left the game (connection lost)
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