Config
Log for #openttdcoop on 22nd April 2009:
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00:01:16  <Booth> lol i just realised the psg 117 - 119 archive pictures are all my builds
00:03:00  <SmatZ> yeah, ummm... I am not sure if I were proud about that psg 117 HUB ;)
00:03:04  <PublicServer> *** Chris Booth has left the game (connection lost)
00:10:35  <Booth> what wrong with 117 hub?
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00:34:52  <ZarenorDarkstalker> !players
00:34:53  <PublicServer> ZarenorDarkstalker: There are currently no clients connected to the server
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01:18:45  <ZarenorDarkstalker> hey combuster
01:25:16  <KenjiE20> he's probably asleep, and his net's just reconnecting itself
01:25:29  <ZarenorDarkstalker> ahhh
01:25:41  <KenjiE20> speaking of which
01:25:49  * KenjiE20 preps for nighlty backup
01:25:56  <KenjiE20> nightly*
01:26:00  <ZarenorDarkstalker> it's only 9.30 here.. so not dso late..
01:26:06  <ZarenorDarkstalker> backup of what?
01:26:10  <KenjiE20> mydocs
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01:43:42  <KenjiE20> well I'm off too
01:43:43  <KenjiE20> nite
01:43:47  <ZarenorDarkstalker> night kenji
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02:48:28  <FiCE> !password
02:48:28  <PublicServer> FiCE: boomed
02:48:37  <ZarenorDarkstalker> sup FiCE?
02:48:43  <FiCE> hi
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02:53:59  <PublicServer> <FiCE> lol @ sign post for 19k people dieing on a train
02:54:03  <PublicServer> <ZarenorDarkstalker> yeah
02:54:06  <PublicServer> <ZarenorDarkstalker> pretty funny
02:54:13  <PublicServer> <FiCE> did anyone get a screenshot?
02:54:13  <PublicServer> <ZarenorDarkstalker> must have had two beasts
02:54:18  <PublicServer> <FiCE> must have been a huge train
02:54:19  <PublicServer> <ZarenorDarkstalker> no idea, i wasn't around
02:54:28  <PublicServer> <ZarenorDarkstalker> the current train runs over 15k people
02:54:35  <PublicServer> <ZarenorDarkstalker> that beast train, that is
02:55:23  <PublicServer> <FiCE> haha yeah I see it now
02:55:38  <PublicServer> <ZarenorDarkstalker> could you look at sendingham and tell me if you see anything wrong for a low-use station?
02:55:49  <PublicServer> <ZarenorDarkstalker> i'm planning on routing about 4 trains to it
02:55:54  <PublicServer> <ZarenorDarkstalker> no, not even that
02:55:58  <PublicServer> <ZarenorDarkstalker> at first
02:56:28  <PublicServer> <FiCE> it'll handle 4 trains easily
02:57:34  <PublicServer> <ZarenorDarkstalker> and more as passenger load increases?
02:57:50  <PublicServer> <ZarenorDarkstalker> if they clear quickly enough.?
02:57:54  <PublicServer> <FiCE> yeah that place will take a while to grow
02:58:10  <PublicServer> <FiCE> i see we're not using "station walking"?
02:58:32  <PublicServer> <FiCE> oh, some places do
02:58:41  <PublicServer> <ZarenorDarkstalker> some do, just not many
03:00:09  <PublicServer> <ZarenorDarkstalker> see how this works then...
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03:16:58  <PublicServer> <ZarenorDarkstalker> wooo, the rapidly-growing city of sendingham :P
03:17:09  <PublicServer> <FiCE> haha
03:17:29  <PublicServer> <FiCE> i'm not actually doing anything... not sure where to step in :)
03:17:36  <PublicServer> <ZarenorDarkstalker> it's gained a hundred people in the last couple of month!.. almost
03:17:47  <PublicServer> <ZarenorDarkstalker> yeah, i just connected this for lack of anything else to do
03:18:06  <PublicServer> <ZarenorDarkstalker> the only real thing to do is connect po-dunk towns, or just rebuild the whole damn thing
03:18:38  <PublicServer> <FiCE> the main thing I think needs doing is in region 1
03:18:46  <PublicServer> <FiCE> where there is a maglev sbahn with no stations
03:18:57  <PublicServer> <ZarenorDarkstalker> the only issue woith a city like sendingham is....
03:19:02  <PublicServer> <ZarenorDarkstalker> no stations?
03:19:11  <PublicServer> <ZarenorDarkstalker> i thought there were some.. supposed to be SRNW
03:19:34  <PublicServer> <ZarenorDarkstalker> issue with sendingham is that a single train carries 616 passengers
03:19:46  <PublicServer> <ZarenorDarkstalker> and it's population is 439 just now
03:19:55  <PublicServer> <ZarenorDarkstalker> which is hugly grown from 144 where it was
03:20:00  <PublicServer> <ZarenorDarkstalker> *hugely
03:20:09  <PublicServer> *** ZarenorDarkstalker has left the game (connection lost)
03:20:09  <PublicServer> *** Game paused (not enough players)
03:20:25  <ZarenorDarkstalker> !password
03:20:25  <PublicServer> ZarenorDarkstalker: gashed
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03:21:07  <PublicServer> <FiCE> yep
03:22:41  <PublicServer> <FiCE> SRNW seems a little complex for me
03:22:48  <PublicServer> <FiCE> might leave that to an expert ;)
03:22:54  <PublicServer> <ZarenorDarkstalker> much agreed...
03:23:03  <PublicServer> <ZarenorDarkstalker> i mean, i see how it works.. sort of
03:23:17  <PublicServer> <FiCE> dummy stations, etc
03:23:47  <PublicServer> <ZarenorDarkstalker> wow, this city is backwards
03:24:13  <PublicServer> <FiCE> Mark even implemented NOT gates into SRNW :)
03:24:26  <PublicServer> <FiCE> Image:Srnwtimerinjection.png
03:24:49  <PublicServer> <ZarenorDarkstalker> pour thousands of money into them, built a rail and a bus stop for them, and more roads.. and they hate me for the auto-TF done by the road
03:24:55  <PublicServer> <ZarenorDarkstalker> i saw the timer :P
03:25:07  <PublicServer> <ZarenorDarkstalker> pretty cool little piece of work
03:25:23  <PublicServer> <FiCE> hah Sendingham is growing past though
03:25:47  <PublicServer> <ZarenorDarkstalker> yeah, because OFTC apparently loves them
03:26:09  <PublicServer> <ZarenorDarkstalker> like i said.. they've been well funded.. we probably own half the town
03:26:16  <PublicServer> <FiCE> haha
03:26:43  <PublicServer> <FiCE> busted! :p
03:26:46  <PublicServer> <ZarenorDarkstalker> lol.. bah
03:26:54  <PublicServer> <FiCE> buy them some trees instead?
03:26:55  <PublicServer> <ZarenorDarkstalker> and to put another bus stop! i mean, come on!
03:27:00  <PublicServer> <ZarenorDarkstalker> in a minute
03:29:20  <PublicServer> <ZarenorDarkstalker> bahahahah so evil
03:34:22  <PublicServer> <ZarenorDarkstalker> woo, 1204 people now!
03:34:28  <PublicServer> <FiCE> yeah not bad :)
03:34:44  <PublicServer> <ZarenorDarkstalker> supposedly 321 possible transported a month
03:35:16  <PublicServer> <FiCE> growth bridges
03:35:17  <PublicServer> <ZarenorDarkstalker> ha, i was about to do that
03:35:24  <PublicServer> <FiCE> or something similar
03:35:30  <PublicServer> <FiCE> demolish if you had a better plan :)
03:36:48  <PublicServer> <ZarenorDarkstalker> there we go
03:36:56  <PublicServer> <ZarenorDarkstalker> nice neat groth vector
03:37:05  <PublicServer> <ZarenorDarkstalker> *growth
03:37:15  <PublicServer> <ZarenorDarkstalker> just will be heck to make a bigger station later
03:37:20  <PublicServer> <ZarenorDarkstalker> but
03:37:36  <PublicServer> <ZarenorDarkstalker> might not be an issue, theres already talk of starting 139
03:38:02  <PublicServer> <FiCE> yep
03:38:18  <PublicServer> <ZarenorDarkstalker> I
03:38:18  <PublicServer> <FiCE> presignals are so slow :(
03:38:27  <PublicServer> <ZarenorDarkstalker> I'm excited to see what come up
03:38:27  <PublicServer> <FiCE> now 500 trains = maximum per game
03:38:36  <PublicServer> <ZarenorDarkstalker> what with the pathbased?
03:38:45  <PublicServer> <ZarenorDarkstalker> if you use them like crazy, yeah
03:38:48  <PublicServer> <FiCE> yeah, path signals sorry
03:39:03  <PublicServer> <ZarenorDarkstalker> odd that 511 is causing this mch lag, 136
03:39:07  <PublicServer> <ZarenorDarkstalker> had over 1000
03:39:12  <PublicServer> <ZarenorDarkstalker> and people could join
03:39:15  <PublicServer> <FiCE> hmm
03:39:19  <PublicServer> <ZarenorDarkstalker> and a major drop/pickup used path
03:39:24  <PublicServer> <ZarenorDarkstalker> i would know, i designed it
03:39:55  <PublicServer> <ZarenorDarkstalker> but there, one-way, it's faster
03:40:39  <PublicServer> <ZarenorDarkstalker> they like us again
03:41:07  <PublicServer> <FiCE> :)
03:41:22  <PublicServer> <FiCE> they could do with some new buildings :)
03:41:29  <PublicServer> <ZarenorDarkstalker> kinda funny to me, to be planning this small a city in a coop game
03:41:38  <PublicServer> <FiCE> haha
03:41:49  <PublicServer> <FiCE> i'd love to see this become a large city out of nothing
03:42:03  <PublicServer> <FiCE> does transporting mail help grow it?
03:42:04  <PublicServer> <ZarenorDarkstalker> haha.. the issue will become having enough trains on that dinky station
03:42:09  <PublicServer> <ZarenorDarkstalker> no idea
03:42:31  <PublicServer> <ZarenorDarkstalker> because I'll be the first to admit that on that station i was lazy
03:42:46  <PublicServer> <FiCE> maybe just reserve the land between the current station and the plan
03:42:52  <PublicServer> <FiCE> for a station extension?
03:42:59  <PublicServer> <ZarenorDarkstalker> and tunnel it in later?
03:43:07  <PublicServer> <ZarenorDarkstalker> sounds good
03:43:29  <PublicServer> <ZarenorDarkstalker> leave that road
03:43:32  <PublicServer> <ZarenorDarkstalker> it's fine
03:43:39  <PublicServer> <ZarenorDarkstalker> we'll go under
03:43:43  <PublicServer> <FiCE> nah the idea was you could have 4 platforms later
03:43:50  <PublicServer> <ZarenorDarkstalker> i'm not expecting it that crowded before 139
03:44:03  <PublicServer> <FiCE> this place is doubling quite quickly ;)
03:44:14  <PublicServer> <ZarenorDarkstalker> yeah, we spam the buildings enough :P
03:44:50  <PublicServer> <FiCE> car yard!
03:44:57  <PublicServer> <FiCE> thingy
03:45:02  <PublicServer> <ZarenorDarkstalker> lol
03:45:10  <PublicServer> <ZarenorDarkstalker> what IS that?
03:45:39  <PublicServer> <FiCE> prison
03:45:53  <PublicServer> <FiCE> if you query the tile
03:46:06  <PublicServer> <ZarenorDarkstalker> how do you query? i've forgotten
03:46:32  <PublicServer> <FiCE> road reconstruction doesn't actually make the town own more of our roads does it?
03:46:38  <PublicServer> <FiCE> last button in the toolbar
03:46:39  <PublicServer> <ZarenorDarkstalker> it might
03:46:46  <PublicServer> <ZarenorDarkstalker> and it disrupts bus trafic
03:46:49  <PublicServer> <FiCE> first option in the dropdown
03:46:51  <PublicServer> <FiCE> yeah
03:46:54  <PublicServer> <FiCE> i wasn't sure
03:48:10  <PublicServer> <FiCE> we could do with a new station in the middle i think
03:48:17  <PublicServer> <FiCE> or better... station walk?
03:48:20  <PublicServer> <ZarenorDarkstalker> where in the middle?
03:48:30  <PublicServer> <ZarenorDarkstalker> of town, that crossroads?
03:48:37  <PublicServer> <FiCE> there seems to be an area of no-catchment near the skyscrapers?
03:48:45  <PublicServer> <ZarenorDarkstalker> ah, i see it now
03:48:58  <PublicServer> <ZarenorDarkstalker> definitely a case of walk-ish
03:49:11  <PublicServer> <ZarenorDarkstalker> after trees
03:49:15  <PublicServer> <FiCE> yep
03:50:00  <PublicServer> <ZarenorDarkstalker> look at the stuck busses
03:50:19  <PublicServer> <FiCE> yeah road reconstruction doesn't seem very good :)
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03:50:43  <PublicServer> <FiCE> we still own those tiles
03:50:50  <PublicServer> <ZarenorDarkstalker> good
03:50:59  <PublicServer> <ZarenorDarkstalker> now we know for certain, then
03:51:54  <PublicServer> <ZarenorDarkstalker> MOAR GROWTH
03:52:07  <PublicServer> <ZarenorDarkstalker> lol
03:52:11  <PublicServer> <FiCE> ... just in case :p
03:52:16  <PublicServer> <ZarenorDarkstalker> haha
03:52:29  <PublicServer> <ZarenorDarkstalker> you might want t make that a tunnel so no one gets pissed
03:52:41  <PublicServer> <ZarenorDarkstalker> just to be sure :P
03:52:41  <PublicServer> <FiCE> it is just temporary until the town grows there
03:52:44  <PublicServer> <FiCE> then you can remove the bridge
03:52:46  <PublicServer> <ZarenorDarkstalker> ah
03:53:14  <PublicServer> <FiCE> OpenTTD treats bridges as 1 tile I think
03:53:19  <PublicServer> <ZarenorDarkstalker> i must admit, it is great having so much money you could laugh at buying the world
03:53:20  <PublicServer> <FiCE> when it calculates how far a building is
03:53:22  <PublicServer> <FiCE> from the town
03:53:27  <PublicServer> <ZarenorDarkstalker> ah
03:53:28  <PublicServer> <ZarenorDarkstalker> i see
03:53:39  <PublicServer> <ZarenorDarkstalker> to makes for some interesting growth patterns?
03:53:41  <PublicServer> <FiCE> ie. a bridge from the heart of a city to 60 tiles away
03:53:50  <PublicServer> <ZarenorDarkstalker> is still 1 tile
03:53:55  <PublicServer> <FiCE> will start growing 60 tiles away straight away
03:54:06  <PublicServer> <ZarenorDarkstalker> haha, i almost want to try that
03:54:19  <PublicServer> <FiCE> tunnels are the same
03:54:26  <PublicServer> <FiCE> I like mixing cities together :p
03:54:29  <PublicServer> <ZarenorDarkstalker> bridge from the center to across the sbahn
03:54:42  <PublicServer> <ZarenorDarkstalker> never tried in offline games, to be honest
03:55:07  <PublicServer> <ZarenorDarkstalker> i've made huge cities with massive terminus stations.. before i learned better, since which i joined here
03:55:33  <PublicServer> <ZarenorDarkstalker> time to retree again
03:57:24  <PublicServer> <ZarenorDarkstalker> bah, not enough...
03:57:51  <PublicServer> <ZarenorDarkstalker> woah, trains not here
03:57:51  <PublicServer> <ZarenorDarkstalker> surprising me, having 200 people waiting
03:57:51  <PublicServer> <ZarenorDarkstalker> 400
03:58:39  <PublicServer> <ZarenorDarkstalker> 2 more inbound
04:04:15  <PublicServer> <FiCE> i'm trying to grow sintown across regions
04:04:21  <PublicServer> <ZarenorDarkstalker> sin?
04:04:26  <PublicServer> <ZarenorDarkstalker> wheres that?
04:04:44  <PublicServer> <FiCE> middle of the map-ish
04:04:47  <PublicServer> <FiCE> near the welcome
04:05:46  <PublicServer> <ZarenorDarkstalker> plan region 4's sintown near sendingham :P
04:06:07  <PublicServer> <ZarenorDarkstalker> well.. that wont work.. what coords?
04:06:11  <PublicServer> <FiCE> haha
04:06:28  <PublicServer> <FiCE> 208x1039
04:06:30  <PublicServer> <ZarenorDarkstalker> mostly the first
04:06:51  <PublicServer> <ZarenorDarkstalker> thats quite a bit west fo send..
04:06:52  <PublicServer> <ZarenorDarkstalker> lesee
04:07:16  <PublicServer> <ZarenorDarkstalker> thats south of most of 4
04:07:29  <PublicServer> <ZarenorDarkstalker> h, nvm i see
04:07:44  <PublicServer> <ZarenorDarkstalker> near fenningbury
04:07:57  <PublicServer> <ZarenorDarkstalker> would work
04:08:18  <PublicServer> <FiCE> i'm lost :p
04:08:44  <PublicServer> <ZarenorDarkstalker> how low is the tunnel entrance?
04:08:47  <PublicServer> <ZarenorDarkstalker> -1?
04:09:16  <PublicServer> <FiCE> ?
04:09:38  <PublicServer> <ZarenorDarkstalker> one sec
04:10:31  <PublicServer> <ZarenorDarkstalker> i see now lol
04:10:50  <PublicServer> <ZarenorDarkstalker> want any help, ro do you want to plan it yourself?
04:11:07  <PublicServer> <FiCE> sure, would love some help :)
04:11:18  <PublicServer> <FiCE> I see it has just started working
04:11:21  <PublicServer> <ZarenorDarkstalker> so just from those squares of bought land?
04:11:33  <PublicServer> <FiCE> nah follow the bridge
04:11:42  <PublicServer> <FiCE> and you'll see there is a house near all the planned roads
04:11:48  <PublicServer> <FiCE> that is sintown2
04:11:59  <PublicServer> <ZarenorDarkstalker> ah
04:12:00  <PublicServer> <FiCE> the purchased land is to force the town to grow
04:12:04  <PublicServer> <FiCE> across the bridge
04:12:06  <PublicServer> <ZarenorDarkstalker> and it's local authority sintown
04:12:07  <PublicServer> <FiCE> yep
04:12:14  <PublicServer> <ZarenorDarkstalker> lol, thats insane
04:12:34  <PublicServer> <ZarenorDarkstalker> so thats sintown2- region 4?
04:12:47  <PublicServer> <FiCE> something like that :p
04:12:50  <PublicServer> <ZarenorDarkstalker> so if we put one crossroads and a tunnel or bridge either side
04:13:02  <PublicServer> <ZarenorDarkstalker> thats onlt 3 squares
04:13:05  <PublicServer> <ZarenorDarkstalker> *only
04:13:08  <PublicServer> <ZarenorDarkstalker> ?
04:13:23  <PublicServer> <ZarenorDarkstalker> and that brideg is only 2...
04:13:32  <PublicServer> <ZarenorDarkstalker> *bridge
04:13:37  <PublicServer> <FiCE> i'm not sure what you mean, demo?
04:13:48  <PublicServer> <ZarenorDarkstalker> okay, just west of sintown
04:14:18  <PublicServer> <FiCE> oh 2 bridges?
04:14:55  <PublicServer> <ZarenorDarkstalker> assuming either the bridge r tunnel is at center?
04:16:58  <PublicServer> <FiCE> ah it's not centered
04:17:07  <PublicServer> <ZarenorDarkstalker> what isn't?
04:17:10  <PublicServer> <FiCE> just random/copied from the other beast ICE bridge
04:17:15  <PublicServer> <FiCE> the middle piece of land
04:17:18  <PublicServer> <FiCE> which joins the 2 bridges
04:17:26  <PublicServer> <ZarenorDarkstalker> ah
04:17:56  <PublicServer> <ZarenorDarkstalker> i'm going to work in the other direction,okay?
04:18:05  <PublicServer> <FiCE> ok
04:22:03  <PublicServer> <FiCE> hmm yeah you can't tunnel under sea
04:22:21  <PublicServer> <ZarenorDarkstalker> yeah, i checked
04:22:25  <PublicServer> <FiCE> i didn't know you could have a tunnel entrance on sea level lol
04:22:32  <PublicServer> <FiCE> the tunnel should be flooding
04:22:35  <PublicServer> <ZarenorDarkstalker> hence the beast not doing it
04:22:40  <PublicServer> <ZarenorDarkstalker> haha, forcefields
04:23:58  <PublicServer> <FiCE> these buses at Sendingham are too slow
04:24:14  <PublicServer> <FiCE> can I remove them and station walk instead?
04:24:17  <PublicServer> <ZarenorDarkstalker> can't do much about it
04:24:30  <PublicServer> <ZarenorDarkstalker> i'd rather have them for now still.. helps with growth
04:24:40  <PublicServer> <ZarenorDarkstalker> soon walking will be better
04:24:47  <PublicServer> <FiCE> ok
04:26:32  <PublicServer> <FiCE> lol at your road
04:26:58  <PublicServer> <ZarenorDarkstalker> lol
04:27:13  <PublicServer> <ZarenorDarkstalker> but it'll work!
04:27:29  <PublicServer> <ZarenorDarkstalker> like 3 blcks to sintown from
04:27:42  <PublicServer> <FiCE> haha
04:27:42  <PublicServer> <ZarenorDarkstalker> what'sit's-name
04:27:56  <PublicServer> <ZarenorDarkstalker> excep more than 100
04:28:01  <PublicServer> <ZarenorDarkstalker> more than 200
04:28:15  <PublicServer> <FiCE> well it may be a little bit more than 3... maybe more like 10-12 max
04:28:16  <PublicServer> <ZarenorDarkstalker> tutfingbourne
04:28:23  <PublicServer> <FiCE> with all the bridge/tunnel connections
04:28:41  <PublicServer> <ZarenorDarkstalker> to the last city, farthest.. it'll probably be like 12ish
04:29:28  <PublicServer> <ZarenorDarkstalker> but take a look at tarfingbourne
04:30:03  <PublicServer> <FiCE> yep
04:30:13  <PublicServer> <ZarenorDarkstalker> and then dinding hattan
04:30:16  <PublicServer> <FiCE> Tarfinbourne will also grow on those bridges
04:30:18  <PublicServer> <ZarenorDarkstalker> last one?
04:30:23  <PublicServer> <ZarenorDarkstalker> haha
04:30:26  <PublicServer> <ZarenorDarkstalker> bad thing?
04:30:33  <PublicServer> <FiCE> nah :)
04:30:37  <PublicServer> <FiCE> just a FYI
04:30:40  <PublicServer> <ZarenorDarkstalker> okay
04:30:48  <PublicServer> <ZarenorDarkstalker> then quite the mixed cities
04:31:07  <PublicServer> <ZarenorDarkstalker> dindinghattan
04:31:13  <PublicServer> <ZarenorDarkstalker> and tarfinbourne
04:31:18  <PublicServer> <ZarenorDarkstalker> and sintown
04:32:15  <PublicServer> <ZarenorDarkstalker> 12 aquares
04:32:18  <PublicServer> <ZarenorDarkstalker> *squares
04:32:27  <PublicServer> <ZarenorDarkstalker> from sintow to dindinghattan
04:34:32  <PublicServer> *** ZarenorDarkstalker has left the game (connection lost)
04:34:32  <PublicServer> *** Game paused (not enough players)
04:34:46  <ZarenorDarkstalker> !password
04:34:46  <PublicServer> ZarenorDarkstalker: burped
04:34:52  <PublicServer> *** Game unpaused (enough players)
04:35:22  <PublicServer> *** ZarenorDarkstalker joined the game
04:39:59  <PublicServer> <ZarenorDarkstalker> okay, it may be stationwalk-and-more-trains time
04:40:08  <PublicServer> <FiCE> :)
04:40:15  <PublicServer> <ZarenorDarkstalker> with over 1k passengers at central
04:40:22  <PublicServer> <FiCE> yep
04:41:56  <PublicServer> <FiCE> it'd be better to use stations
04:42:05  <PublicServer> <FiCE> because you have a limit of ~16 bus stations connected
04:42:10  <PublicServer> <FiCE> doesn't matter for now though
04:42:13  <PublicServer> <ZarenorDarkstalker> really?
04:42:21  <PublicServer> <ZarenorDarkstalker> never found that limit.. hmm
04:42:36  <PublicServer> <FiCE> unless it can be changed in config
04:43:38  <PublicServer> <ZarenorDarkstalker> 4 more inbound
04:44:13  <PublicServer> <ZarenorDarkstalker> if we start to run into clogging issues i'll work on the more station
04:45:23  <PublicServer> <ZarenorDarkstalker> but i sort of doubt much clogging at the rate of growth and passengers
04:45:40  <PublicServer> <FiCE> yep
04:45:43  <PublicServer> <FiCE> should be fine for a while
04:45:50  <PublicServer> <ZarenorDarkstalker> maybe though
04:46:06  <PublicServer> <ZarenorDarkstalker> actually, those 2 queueing...
04:46:18  <PublicServer> <ZarenorDarkstalker> should be good to space them out
04:49:06  <PublicServer> <FiCE> transporting 100% of Sengingham at the moment :)
04:49:22  <PublicServer> <ZarenorDarkstalker> awesome
04:49:54  <PublicServer> <FiCE> knock the bridge down if needed
04:50:05  <PublicServer> <ZarenorDarkstalker> organizing a cramped station :P
04:50:06  <PublicServer> *** ZarenorDarkstalker has left the game (connection lost)
04:50:06  <PublicServer> *** Game paused (not enough players)
04:50:20  <ZarenorDarkstalker> !password
04:50:20  <PublicServer> ZarenorDarkstalker: sugars
04:50:24  <PublicServer> *** Game unpaused (enough players)
04:50:44  <PublicServer> *** ZarenorDarkstalker joined the game
04:50:56  <ZarenorDarkstalker> have to do that tunnel anyway.. but this might be ingenious, i'm getting prud of me again... which is probably bad
04:51:02  <ZarenorDarkstalker> *might
04:51:12  <PublicServer> <FiCE> :)
04:56:32  <PublicServer> <ZarenorDarkstalker> woot
04:56:35  <PublicServer> <ZarenorDarkstalker> prio that works
04:56:45  <PublicServer> <ZarenorDarkstalker> haphazard.. but it works
05:07:33  <PublicServer> <ZarenorDarkstalker> hmm, this may be the worst station i've built
05:07:40  <PublicServer> <FiCE> lol
05:07:48  <PublicServer> <ZarenorDarkstalker> like, ever in a coop game
05:07:56  <PublicServer> <FiCE> tough place to build
05:08:42  <PublicServer> <ZarenorDarkstalker> eh, someone is likely to want my head anyway
05:09:12  <PublicServer> <FiCE> is sendingham shrinking?
05:09:26  <PublicServer> <ZarenorDarkstalker> haven't figured out how to get them to take the other route yet
05:09:35  <PublicServer> <ZarenorDarkstalker> it was stagnating
05:11:38  <PublicServer> <ZarenorDarkstalker> yaya, we have an extra platform
05:11:43  <PublicServer> <ZarenorDarkstalker> *yay
05:11:54  <PublicServer> <ZarenorDarkstalker> and i got them using the other stations
05:12:01  <PublicServer> <FiCE> :)
05:12:08  <PublicServer> <ZarenorDarkstalker> how well, i haven't a clue
05:12:58  <PublicServer> *** ZarenorDarkstalker has left the game (connection lost)
05:12:58  <PublicServer> *** Game paused (not enough players)
05:13:13  <ZarenorDarkstalker> !password
05:13:13  <PublicServer> ZarenorDarkstalker: dearth
05:13:20  <PublicServer> *** Game unpaused (enough players)
05:13:33  <PublicServer> *** ZarenorDarkstalker joined the game
05:15:28  <PublicServer> <FiCE> yep we need to transport pax inside sendingham
05:15:35  <PublicServer> <FiCE> or at least transport some from another town
05:15:59  <PublicServer> <FiCE> it seems towns grow with both pax taken + delivered
05:16:03  <PublicServer> <FiCE> also goods help
05:17:34  <PublicServer> <ZarenorDarkstalker> goods, idk how to swing that
05:17:55  <PublicServer> <ZarenorDarkstalker> but pax travel
05:18:03  <PublicServer> <ZarenorDarkstalker> i have a minimalist solution going now
05:18:38  <PublicServer> <FiCE> looks good :)
05:19:21  <PublicServer> <ZarenorDarkstalker> we'll see if it's enough
05:19:41  <PublicServer> <ZarenorDarkstalker> it's just a laugh to me
05:19:51  <PublicServer> <ZarenorDarkstalker> that it's started growing again
05:19:56  <PublicServer> <ZarenorDarkstalker> or had
05:20:12  <PublicServer> <ZarenorDarkstalker> and how dramatically the available grew
05:21:16  <PublicServer> <FiCE> lol
05:21:23  <PublicServer> <ZarenorDarkstalker> what?
05:21:30  <PublicServer> <FiCE> that bus works well
05:21:35  <PublicServer> <ZarenorDarkstalker> lol
05:21:42  <PublicServer> <ZarenorDarkstalker> it's actually making a profit
05:21:50  <PublicServer> <ZarenorDarkstalker> for now at least
05:21:53  <PublicServer> <FiCE> haha
05:22:00  <PublicServer> <ZarenorDarkstalker> lol
05:22:24  <PublicServer> <ZarenorDarkstalker> the passengers are like WOOOOOO!!!! WE MOVED A SQUARE!!!
05:22:52  <Razaekel> considering square are 400km on a side
05:22:56  <Razaekel> that's significant
05:23:04  <PublicServer> <ZarenorDarkstalker> i suppose so...
05:23:13  <PublicServer> <ZarenorDarkstalker> but there's nothing around
05:23:20  <PublicServer> <FiCE> heh
05:23:21  <Razaekel> !password
05:23:21  <PublicServer> Razaekel: dusted
05:23:27  <PublicServer> <ZarenorDarkstalker> this has got to be the most ghetto city-grower ever
05:23:27  <PublicServer> <FiCE> scenic bus tripe?
05:23:30  <PublicServer> <FiCE> *trips
05:23:31  <PublicServer> <ZarenorDarkstalker> lol
05:23:37  <PublicServer> *** Razaekel joined the game
05:23:41  <PublicServer> <ZarenorDarkstalker> or it was while the city was growing
05:23:48  <PublicServer> <FiCE> we need more PAX *to* the city I think
05:24:00  <PublicServer> <FiCE> let me check the source code
05:24:01  <PublicServer> <ZarenorDarkstalker> well maybe we should fix that then...
05:24:04  <PublicServer> <FiCE> to see how it grows
05:24:04  <PublicServer> <ZarenorDarkstalker> okay
05:24:14  <PublicServer> <FiCE> can we steal a few train loads of PAX from elsewhere
05:24:21  <PublicServer> <FiCE> and dump them in Sendingham?
05:24:37  <PublicServer> <ZarenorDarkstalker> no.. really all we can do is set up a bus loine for that
05:24:41  <PublicServer> <ZarenorDarkstalker> *line
05:24:51  <PublicServer> <ZarenorDarkstalker> all pax train travel is supposed to be ICE
05:25:04  <PublicServer> <ZarenorDarkstalker> or, more properly, sbahn-> ICE
05:25:17  <PublicServer> <Razaekel> not counting the beast
05:25:20  <PublicServer> <FiCE> ok :)
05:25:49  <PublicServer> <ZarenorDarkstalker> and Raz, for the ghetto grower look at sendingham woods.. soon to be renamed
05:26:11  <PublicServer> <ZarenorDarkstalker> renamed :P
05:26:26  <PublicServer> <Razaekel> lol
05:26:31  <PublicServer> <Razaekel> i've almost seen worse
05:26:38  <PublicServer> <ZarenorDarkstalker> almost?
05:26:38  <PublicServer> <Razaekel> ask mark
05:26:44  <PublicServer> <ZarenorDarkstalker> haha
05:27:05  <PublicServer> <ZarenorDarkstalker> i don't want my ear ranted off at the lowquality of noob work
05:27:51  <PublicServer> <ZarenorDarkstalker> me doing that piece of work was halfway for the hell of it
05:28:11  <PublicServer> <ZarenorDarkstalker> i'm still trying to figure out how much i have to penalize these lines
05:29:33  <PublicServer> <ZarenorDarkstalker> nice line FiCE
05:32:13  <PublicServer> <FiCE> the road?
05:32:21  <PublicServer> <ZarenorDarkstalker> yeah :P
05:32:30  <PublicServer> <FiCE> yeah I gave up... couldn't be bothered :p
05:34:19  <PublicServer> <FiCE> it seems there is no point in funding buildings
05:34:24  <PublicServer> <FiCE> more than once every 3 months
05:34:27  <PublicServer> <FiCE> it has no extra effect
05:34:29  <PublicServer> <ZarenorDarkstalker> why not?
05:34:30  <PublicServer> <Razaekel> nope
05:34:31  <PublicServer> <ZarenorDarkstalker> ah
05:34:38  <PublicServer> <FiCE> I'm reading the source code
05:35:13  <PublicServer> <ZarenorDarkstalker> so every 3 months it has an effect, and beyoned that it's a moneysink?
05:35:15  <PublicServer> <FiCE> and large advertising campaigns add +20 ratings I think
05:35:18  <PublicServer> <FiCE> yep
05:35:18  <PublicServer> <Razaekel> yea
05:35:25  <PublicServer> <ZarenorDarkstalker> *beyond
05:35:33  <PublicServer> <ZarenorDarkstalker> hm, okay
05:35:36  <PublicServer> <FiCE> so no need to do more than 2-3 large advertising campaigns
05:35:41  <PublicServer> <FiCE> depending on what your current rating is
05:36:53  <PublicServer> <FiCE> bribes are a 1 in 16 chance I think
05:36:54  <PublicServer> <ZarenorDarkstalker> have to be pretty bad to need mre than 3 :P
05:36:55  <PublicServer> <FiCE> of failing
05:37:02  <PublicServer> <ZarenorDarkstalker> okay.. good to know
05:37:05  <PublicServer> <Razaekel> 1 in 16 of failing?
05:37:25  <PublicServer> <FiCE> if (Chance16(1, 14))
05:37:39  <PublicServer> <FiCE> either 1 in 16 or 1 in 14... somewhere around there I think
05:38:21  <PublicServer> *** Razaekel has left the game (connection lost)
05:38:58  <PublicServer> <FiCE> also town growth is heavily based on how frequent vehicles arrive
05:39:16  <PublicServer> <ZarenorDarkstalker> not on passenger number or where from?
05:39:36  <PublicServer> <FiCE> where from doesn't matter
05:39:45  <PublicServer> <FiCE> station ratings do matter I think
05:40:08  <PublicServer> <ZarenorDarkstalker> but i'm saying ghetto grower clones...
05:40:08  <PublicServer> <FiCE> so the ghetto grower probably fixes the "time since last vehicle" thing
05:40:16  <PublicServer> <ZarenorDarkstalker> lol
05:40:25  <PublicServer> <ZarenorDarkstalker> mostly, i think
05:41:23  <PublicServer> <ZarenorDarkstalker> if it doesn't, i've no idea what will
05:41:36  <PublicServer> <ZarenorDarkstalker> between trains always waiting
05:41:43  <PublicServer> <FiCE> nice buses :)
05:41:47  <PublicServer> <ZarenorDarkstalker> and it arriving quite frequently
05:41:55  <PublicServer> <ZarenorDarkstalker> eh, they're not great
05:41:58  <PublicServer> <ZarenorDarkstalker> but not too bad
05:42:07  <PublicServer> <FiCE> always waiting trains don't help
05:42:14  <PublicServer> <FiCE> I think
05:42:24  <PublicServer> <FiCE> I could be wrong
05:42:48  <PublicServer> <FiCE> actually maybe the "time_since_load" is 0 whenever a train is loading
05:42:53  <PublicServer> <FiCE> rather than when it finishes loading
05:42:54  <PublicServer> <FiCE> not sure
05:43:08  <PublicServer> <ZarenorDarkstalker> just depends how it calculates it i guess.. it helps ratings on the station, ut i've no idea about town growth.. never even glanced at the source
05:44:55  <Razaekel> iirc mark said there needs to be like 5 stations with a vehicle arriving at least every 20 days
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05:45:23  <PublicServer> <ZarenorDarkstalker> well we've got.. er.. 3
05:45:39  <PublicServer> <ZarenorDarkstalker> 2 of which have a vehicle arriving every 20 days, and one unused
05:46:20  <FiCE> oh yeah you're right actually
05:46:47  <Razaekel> of course i am
05:47:38  <PublicServer> <FiCE> the town grower is run once a month it seems
05:48:01  <PublicServer> <FiCE> so we need more ghetto growers :p
05:48:10  <PublicServer> <ZarenorDarkstalker> really?
05:48:28  <PublicServer> <ZarenorDarkstalker> more stations, or more frequent arrivals?
05:48:49  <PublicServer> <FiCE> we need 5 stations which have a vehicle loading/unloading once every 20 days
05:48:51  <PublicServer> <FiCE> at least
05:49:07  <PublicServer> <ZarenorDarkstalker> so basially, ghetto 2 and 3
05:49:11  <PublicServer> <FiCE> also we need to make sure we fund new buildings at least once every 3 months
05:49:12  <PublicServer> <ZarenorDarkstalker> *basically
05:49:40  <PublicServer> <ZarenorDarkstalker> and run ads frequently?
05:49:55  <PublicServer> <FiCE> won't help I don't think
05:50:06  <PublicServer> <ZarenorDarkstalker> just fr the station ratings
05:50:26  <PublicServer> <FiCE> yep it seems station ratings don't matter for town growth
05:50:31  <PublicServer> <ZarenorDarkstalker> ah, okay
05:51:13  <PublicServer> <FiCE> so we really need 5 ghetto growers to be safe (I think)
05:51:31  <PublicServer> <FiCE> i'm not sure if empty vehicles count... they might do :)
05:51:38  <PublicServer> <ZarenorDarkstalker> ghetto grower, ghetto 2, and ghetto 3.. plus sendingham
05:51:39  <PublicServer> <ZarenorDarkstalker> is 4
05:51:48  <PublicServer> <ZarenorDarkstalker> so 4 of them
05:51:51  <PublicServer> <FiCE> sendingham might not have a train every 20 days
05:51:55  <PublicServer> <FiCE> ?
05:52:02  <PublicServer> <FiCE> ah ok
05:52:03  <PublicServer> <ZarenorDarkstalker> it's serviced by all the ghettos
05:52:05  <PublicServer> <FiCE> should be fine
05:52:37  <PublicServer> <FiCE> ok now we're growing :)
05:52:42  <PublicServer> <FiCE> .... fast
05:52:47  <PublicServer> <ZarenorDarkstalker> good thing too
05:53:26  <PublicServer> <ZarenorDarkstalker> so lesee
05:54:54  <PublicServer> <ZarenorDarkstalker> ghetto 2 in operation
05:55:01  <PublicServer> <FiCE> :)
05:58:11  <PublicServer> <FiCE> haha nice work
05:58:45  <PublicServer> <ZarenorDarkstalker> i did get too many stops
05:58:49  <PublicServer> <ZarenorDarkstalker> but now we'll have 6
06:01:40  <PublicServer> <ZarenorDarkstalker> most of these don't actually do anything
06:01:49  <PublicServer> <ZarenorDarkstalker> produce and accept nothing
06:01:54  <PublicServer> <ZarenorDarkstalker> just station spam
06:02:24  <PublicServer> <FiCE> :)
06:02:33  <PublicServer> <ZarenorDarkstalker> but the 1228 passengers a month speaks for itself
06:03:00  <PublicServer> <FiCE> i'm funding the town every month or two
06:03:03  <PublicServer> <FiCE> to keep that up and running
06:03:19  <PublicServer> <ZarenorDarkstalker> awesome.. i'll brb.. bio
06:03:24  <PublicServer> <FiCE> ok :)
06:05:36  <PublicServer> <ZarenorDarkstalker> back
06:05:41  <PublicServer> <ZarenorDarkstalker> woo 700 more people
06:08:02  <PublicServer> <FiCE> looks like we need more trains?
06:08:14  <PublicServer> <FiCE> oh, they just got stuck it seems
06:08:17  <PublicServer> <ZarenorDarkstalker> not yet... once we get down to one waiting
06:08:35  <PublicServer> <ZarenorDarkstalker> yeah, they still haven't spaced out right because of the erratic growth
06:08:46  <PublicServer> <FiCE> yep
06:11:09  <PublicServer> <ZarenorDarkstalker> okay.. now for more trains to test my station
06:12:04  <PublicServer> <ZarenorDarkstalker> 4 more inbound
06:12:13  <PublicServer> <FiCE> :)
06:12:16  <PublicServer> <ZarenorDarkstalker> more trains than platforms now
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06:26:55  <PublicServer> <ZarenorDarkstalker> i may have finally gotten the station penalized properly
06:27:20  <PublicServer> <ZarenorDarkstalker> gah, ot quite
06:27:35  <PublicServer> <FiCE> ot
06:27:41  <PublicServer> <ZarenorDarkstalker> *not
06:27:42  <PublicServer> <FiCE> it's good you're working on that
06:27:53  <PublicServer> <FiCE> because we've hit 6000 :)
06:27:58  <PublicServer> <ZarenorDarkstalker> yeah
06:28:11  <PublicServer> <ZarenorDarkstalker> and many more people.. there should be 10 trainsn now
06:28:16  <PublicServer> <FiCE> and I upgraded the bus route to the nearby town
06:28:17  <PublicServer> <ZarenorDarkstalker> or is it 12?
06:28:37  <PublicServer> <FiCE> 12
06:28:40  <PublicServer> <ZarenorDarkstalker> good!
06:28:52  <PublicServer> <ZarenorDarkstalker> you might add another terminus on that edge
06:28:58  <PublicServer> <ZarenorDarkstalker> oh, nvm, can't
06:29:45  <PublicServer> <FiCE> we can convert our station spreaders to stations
06:29:50  <PublicServer> <FiCE> instead of bus stops
06:29:53  <PublicServer> <FiCE> if needed
06:30:00  <PublicServer> <ZarenorDarkstalker> may have to
06:30:12  <PublicServer> <FiCE> looks ok for the moment though
06:36:15  <PublicServer> <ZarenorDarkstalker> damn... this is starting to tch me off
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06:47:55  <PublicServer> <ZarenorDarkstalker> alright... now maybe? :P
06:49:02  *** tneo_ has joined #openttdcoop
06:53:34  *** moileroi has joined #openttdcoop
06:54:07  <moileroi> hello
06:54:24  <PublicServer> <ZarenorDarkstalker> heyas
06:55:24  <moileroi> may I join as a spectator in the game? Therefore I need to know the password
06:55:36  <PublicServer> <FiCE> type !password on IRC
06:55:45  <PublicServer> <ZarenorDarkstalker> you sure can, and just type !password to get the password
06:55:59  <moileroi> !password
06:55:59  <PublicServer> moileroi: defame
06:56:15  <PublicServer> <ZarenorDarkstalker> but i'm leaving in just a few for sleep so it may pause unless you guys want me to leave it running
06:56:20  <PublicServer> *** moi.leroi joined the game
06:56:36  <PublicServer> <FiCE> 7000 now! :)
06:56:43  <PublicServer> <FiCE> yeah i'll just leave it running mysql
06:56:47  <PublicServer> <FiCE> myself... heh
06:57:08  <PublicServer> <FiCE> I hate it when geek language finds a way into normal talk
06:57:42  <PublicServer> <ZarenorDarkstalker> eh, its a bit frowned upon, so if you're going to sleep as well we shouldn't, (s)he can look at it paused
06:58:32  <PublicServer> <ZarenorDarkstalker> and look at it running at a different time maybe, or save it and load it on thier computer
06:58:42  <PublicServer> <ZarenorDarkstalker> but abnyway.. haha good job
06:58:47  <PublicServer> <ZarenorDarkstalker> *anyway
06:58:58  <PublicServer> <FiCE> :) thanks, you too
06:58:59  <PublicServer> <ZarenorDarkstalker> and the *is* the 137th+ sql
06:59:00  <PublicServer> <FiCE> cya :)
06:59:12  <PublicServer> <ZarenorDarkstalker> have a good night
06:59:43  <PublicServer> <FiCE> well I am watching still, so not leaving it unattended
06:59:57  <ZarenorDarkstalker> okay.. then enjoy
07:00:03  <PublicServer> <FiCE> cya :)
07:00:13  <ZarenorDarkstalker> let me see if when i discon it freezes.. might not since there will be two clients
07:00:15  <ZarenorDarkstalker> or better
07:00:27  <PublicServer> *** ZarenorDarkstalker has joined spectators
07:00:27  <PublicServer> *** Game paused (not enough players)
07:00:42  <PublicServer> <ZarenorDarkstalker> ahh, nope, two in-company.. oh well...
07:01:04  <PublicServer> <ZarenorDarkstalker> moi, feel free to join the company and look around, you can't hurt much ithout a building tool
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07:01:55  <moileroi> ok. thanks
07:02:38  <PublicServer> <ZarenorDarkstalker> and that way you can see it in action if you want
07:02:47  <planetmaker> good morning
07:02:49  <planetmaker> !playercount
07:02:49  <PublicServer> planetmaker: Number of players: 6
07:02:53  <planetmaker> o_O
07:02:56  <planetmaker> wow.
07:03:00  <planetmaker> !players
07:03:02  <PublicServer> planetmaker: Client 359 (Orange) is FiCE, in company 1 (OTTDC)
07:03:02  <PublicServer> planetmaker: Client 369 is ZarenorDarkstalker, a spectator
07:03:02  <PublicServer> planetmaker: Client 372 is moi.leroi, a spectator
07:03:05  <PublicServer> <FiCE> hi
07:03:07  <moileroi> it's great. I just want to study your building skills
07:03:11  <planetmaker> ? eh...
07:03:16  <PublicServer> <ZarenorDarkstalker> lol, wish i had some ;)
07:03:16  <planetmaker> 6 vs 3...
07:03:24  <tneo_> !clients
07:03:33  <tneo_> !players
07:03:35  <PublicServer> tneo_: Client 359 (Orange) is FiCE, in company 1 (OTTDC)
07:03:35  <PublicServer> tneo_: Client 369 is ZarenorDarkstalker, a spectator
07:03:35  <PublicServer> tneo_: Client 372 is moi.leroi, a spectator
07:03:43  <planetmaker> :P another highlight ;)
07:03:55  <PublicServer> <ZarenorDarkstalker> anyway, morning planet, tneo.. night guys.. see ya in a few hours or so
07:03:59  <planetmaker> moileroi: you're welcome to help  building, too :)
07:04:04  <planetmaker> night ZarenorDarkstalker
07:04:09  <tneo_> night ZarenorDarkstalker
07:04:20  <moileroi> I don't want to mess anything up. sorry
07:04:32  <planetmaker> !rcon info
07:04:32  <PublicServer> planetmaker: Current/maximum clients:     3/255
07:04:32  <PublicServer> planetmaker: Current/maximum companies:   1/ 1
07:04:32  <PublicServer> planetmaker: Current/maximum spectators:  2/10
07:04:42  <planetmaker> !rcon companies
07:04:42  <PublicServer> planetmaker: #:1(Orange) Company Name: 'OTTDC'  Year Founded: 1950  Money: 8860993739  Loan: 0  Value: 8891366749  (T:529, R:142, P:0, S:15) unprotected
07:05:01  <planetmaker> oh... I guess this game tends to be unplayable nearly for my computer :S
07:05:23  <planetmaker> moileroi: skills only improve by practising them :)
07:05:32  <planetmaker> !guide
07:05:32  <PublicServer> planetmaker: http://www.openttdcoop.org/blog/2009/03/08/a-newbie-guide-to-openttdcoop/
07:05:41  <planetmaker> ^^you know that?
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07:06:53  <moileroi> I know the guide.
07:06:58  <planetmaker> :)
07:07:52  <moileroi> however I started to face serious problems. I tried to stick to buildingsrules but it just takes to much space to build everything according to rules.
07:08:22  <moileroi> that's my problem. I just want to look how you guys solve it
07:09:38  <planetmaker> he, yeah, space is sometimes an issue.
07:10:07  <planetmaker> Methods to solve that depend... on the plan, on the available tools :)
07:10:26  <planetmaker> more often: if there's no direct way, do it the indirect :)
07:10:44  <planetmaker> e.g. if you cannot go straight, make a bend and turn back :)
07:10:54  <planetmaker> both literally and metaphorically
07:11:53  <tneo_> hehe
07:12:16  <planetmaker> or if a hub doesn't fit here, build it 20 tiles to the west
07:12:16  <planetmaker> or alike
07:12:21  <tneo_> but with the increase in size of maps, space is less of an issue
07:12:33  <planetmaker> !tell moileroi about !archive
07:12:33  <PublicServer> planetmaker: unknown command "archive"
07:12:48  <planetmaker> ...
07:12:51  <tneo_> !archive
07:12:51  <PublicServer> tneo_: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive
07:12:56  <tneo_> moileroi, ^^
07:13:08  <tneo_> planetmaker, that should be !archive @ moileroi ;-)
07:13:20  <tneo_> that makes more sense in my eyes and is less typing :-P
07:13:22  <moileroi> as I see you allow shorter bends. I think this a relaxation that makes thinks easier
07:14:07  <planetmaker> moileroi: the CL depends upon the max speed and the TL, of course
07:14:08  <moileroi> I know the page. it's great.
07:14:16  <moileroi> CL? TL?
07:14:52  <planetmaker> curve and train length in tiles
07:15:01  <planetmaker> !glossary
07:15:04  <planetmaker> !jargon
07:15:08  <planetmaker> hmpf
07:15:45  <planetmaker> I got HUGE lag :(
07:15:55  <moileroi> I am sorry for that.
07:16:08  <tneo_> !curve
07:16:08  <PublicServer> tneo_: http://www.openttdcoop.org/wiki/Max_Curve_Speed
07:16:19  <tneo_> needs expansion though ;-)
07:17:04  <planetmaker> don't worry, moileroi - at the beginning it's some short hands; but one gets easily used to :)
07:17:37  <tneo_> and while building others will guide you and give tips and hints on how to build
07:18:19  <planetmaker> ^^exactly
07:19:29  <moileroi> I love the idea of coop building. It must me a lot of fun.
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07:19:59  <moileroi> I am going to check the save games now. I think the online game is way to special for my issues
07:20:07  <PublicServer> *** moi.leroi has left the game (leaving)
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07:20:43  <tneo_> observe the saved games and you'll see how building guide lines are used in game
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07:30:23  <moileroi> are breakdowns usually deactivated?
07:33:23  <planetmaker> they are
07:33:41  <moileroi> they are annoying :)
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07:42:01  <tneo_> it's fun  though to have them on. requires take over lanes and such, great use of PBS then :-)
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08:05:17  <moileroi> ok guys. bye bye. I try to join the next game
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08:43:01  <WebIRC-64> !password
08:43:01  <PublicServer> WebIRC-64: please connect to irc with your nick
08:43:26  <WebIRC-64> !pass
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08:51:28  <Wold> !password
08:51:28  <PublicServer> Wold: wrings
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08:59:25  <Ammler> Hello World
09:08:23  <planetmaker> hello Ammler :) from this part of the world
09:09:33  <Ammler> just saw, an almost Wold joined the server.
09:10:18  <planetmaker> oh, he :P
09:12:52  <Wold> хелло
09:12:57  <Wold> I mean hello
09:14:07  <DASPRiD> planetmaker, m00ning
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09:18:39  <Ammler> hello Wold too :-)
09:24:13  <Wold> how are you
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09:35:01  <Mark> morning
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09:43:45  <DASPRiD> Ammler, "Hello World!"
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10:51:59  <Booth> hello all
10:52:02  <Booth> http://www.openttdcoop.org/wiki/Advanced_Building_Concepts
10:52:21  <Booth> i thought this page would work better than the current junctionary#
10:52:45  <planetmaker> looks pretty neat :)
10:52:52  <Booth> thanks
10:53:03  <Booth> would be easyer to add things to
10:53:16  <Booth> and means we could sort out the items in the juntionary
10:54:13  <planetmaker> yup, the whole thing needs some unification
10:56:18  <ODM> maybe an idea to sometime go back in the last ps games and pick out some nice building sites
10:56:24  <Booth> if we formed a general entrance page to the advanced building concepts section (as i have) then split into the station section and junction sections
10:56:40  <Booth> would take 2 or 3
10:56:52  <Booth> pax cargo and maybe even mixed
10:57:47  <planetmaker> pax or cargo doesn't influence much the building style, no?
10:58:17  <ODM> don't think it does much
11:01:00  <planetmaker> http://www.openttdcoop.org/wiki/Category:Research <-- that might want to be included in this thing somewhat too. Not sure though...
11:01:14  <planetmaker> ... how to tackle it well...
11:01:22  <Booth> yeah
11:01:38  <XeryusTC> the entire wiki needs cleaning up :o
11:02:13  <Booth> it does we were talking about this last night
11:02:20  <Booth> if we made a list of what to do
11:02:24  <Booth> then people can claim it
11:02:44  <ODM> i think kenji added some tags to mark entries for update etc
11:02:52  <planetmaker> ^^
11:03:10  <tneo> yes, but are those active already
11:03:24  <planetmaker> dunno
11:03:55  <planetmaker> http://www.openttdcoop.org/wiki/Template:Expand
11:03:59  <planetmaker> some are
11:08:00  <Booth> maybe simple bullet points would be better
11:08:18  <Booth> that could be coded in the same as the development styles
11:08:30  <Booth> unclaimed | claimed | wip | converted | checked | checked2 | done
11:09:11  <Booth> i never like doing major thinggs to the wiki directly
11:09:18  <Booth> as some people might get upset
11:10:51  <ODM> think thats alright, just check before you apply
11:10:55  <ODM> and can always be undone
11:11:17  <Booth> yeah
11:11:25  <Booth> i had a good idea yesterday
11:11:39  <Booth> just for fun we should have some kind of coop world cup
11:14:39  <Ammler> Booth: something like coopettion with a ladder?
11:17:25  <planetmaker> http://www.openttdcoop.org/wiki/Coopetition_Ladder
11:17:39  <Booth> yeah
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11:17:56  <Booth> but its 1 v 1
11:18:05  <Booth> a table stage
11:18:11  <Booth> and then a knock out stage
11:18:32  <planetmaker> how is 1 vs 1 a coop game?
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11:19:33  <planetmaker> actually... for teams of two, I can offer a sophisticated openoffice table which incorporates something like the ELO ladder
11:19:59  <planetmaker> but then it's not a world cup, but a permanent performance graph over various games
11:21:08  <Wold> a question for the native english - when in a sentance we don't know the gender of the opposite talker as in "All players should be able to join a team of his/her choice" shouldn't we use "a team of their choice"? sorry for the typos and the mistakes
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11:23:56  <planetmaker> Wold, I'm not native speaker either. but I think both is ok
11:24:12  <planetmaker> ask Booth :)
11:24:57  <Booth> yeah that is right
11:24:59  <PublicServer> *** Noctune has left the game (connection lost)
11:25:06  <ODM> Can i just say, i like sausages:O
11:25:12  <ODM> and spezi!
11:27:43  <Wold> ok, thank you
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11:37:00  <Booth> i have added my first idea to (www.openttdcoop.org/wiki/PZ_game_ideas)
11:37:27  <Booth> we need 32 - 40 players
11:37:52  <Booth> but contest can be shrunk
11:38:23  <Booth> also i think it should be first come first serve not just members and pro zones
11:38:23  <ODM> thats alot:p
11:38:36  <Booth> well we can make it 16 - 20 players
11:38:59  <Booth> by halving the table and just going straight into a quater final
11:39:06  <Booth> rather than a last 16
11:39:30  <Booth> there are 40 regular coop players
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11:43:06  <planetmaker> Booth, do you think it can be played on the h2h server?
11:43:07  <Wold> !password
11:43:07  <PublicServer> Wold: pewter
11:43:22  <PublicServer> *** Wold joined the game
11:43:56  <planetmaker> there we'd have 4 or 8 maps in parallel with exactly the same conditions. And people could compete for ... say company value there.
11:44:26  <Wold> Is there a way to pause the server - I'm just looking and learning?
11:45:10  <Xaroth> Wold: go to spectator?
11:45:15  <Xaroth> it should be paused unless others are online
11:45:18  <Xaroth> !players
11:45:20  <PublicServer> Xaroth: Client 379 (Orange) is Wold, in company 1 (OTTDC)
11:45:25  <PublicServer> <Wold> it's paused so no problem
11:46:05  <Booth> pm i was think h 2 h yes
11:48:31  <PublicServer> *** Game unpaused (enough players)
11:48:38  <Xaroth> o_O
11:48:38  <Booth> !password
11:48:38  <PublicServer> Booth: pewter
11:48:39  <PublicServer> *** Wold has joined spectators
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11:49:06  <Xaroth> who runs the ottdc site anyhow?
11:49:22  <PublicServer> <Chris Booth> erm
11:49:25  <PublicServer> <Chris Booth> i dont know
11:49:49  <PublicServer> <Chris Booth> used to be brainetta
11:51:41  <Booth> its still on PPCIS.org
11:51:50  <Booth> which is brianetta's site
11:51:56  <Booth> asfar as i know
11:52:08  <ODM> yeah
11:52:53  <Booth> or where brianetta puts his website
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12:06:42  <planetmaker> Xaroth, there's not one server which we use, it's distributed on many
12:06:58  <planetmaker> the website is on brianetta's server
12:07:16  <planetmaker> www.openttdcoop
12:07:59  <Booth> ooh phoenix the II host the PS doesnt he?
12:08:06  <ODM> yeah
12:08:07  <planetmaker> he does
12:08:10  <ODM> <3 him ^^
12:08:39  <planetmaker> that's ps.openttdcoop :)
12:09:07  <planetmaker> and there's trac and svn and mz and dev and pz :)
12:09:48  <ODM> for a volunteer association we have quite some resources
12:10:43  <planetmaker> yup
12:10:43  <Booth> http://www.openttdcoop.org/wiki/Public_Server
12:10:49  <Booth> this needs some updating
12:10:59  <Booth> like max map size is 512^2
12:11:39  <Mark> seems pretty ancient indeed
12:11:52  <planetmaker> yup
12:12:44  <Booth> i would update it but i cant edit it
12:12:46  <Booth> wont let me
12:13:08  <Booth> ooh now it does
12:13:10  <ODM> heh
12:13:11  <Booth> help if you log on
12:13:33  <planetmaker> hehe
12:21:07  <Booth> any how back to work
12:21:12  <PublicServer> *** Chris Booth has left the game (leaving)
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12:22:17  <ODM> work is evil
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12:40:53  <Xaroth> planetmaker: ah
12:41:09  <Xaroth> since it would be absolutely kickass if ottdc supported autottd xD
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12:42:58  <planetmaker> Xaroth, in what way can we help that?
12:43:38  <planetmaker> http://ps.openttdcoop.org/public/finger/ <-- you know that link?
12:43:59  <planetmaker> look at the two files and you get all information you need. Zuu uses it.
12:45:20  <Xaroth> pff
12:45:26  <Xaroth> mine works better .. for the public zone at least
12:45:31  <Xaroth> it checks the server itself
12:45:33  <Xaroth> rather than finger
12:46:06  <Xaroth> and planetmaker: http://www.tt-forums.net/viewtopic.php?p=783982#p783982 is the xml format i'm working on
12:46:25  <hylje> xml xml xml
12:46:30  <planetmaker> whatever. so?
12:46:39  <Xaroth> then you can have users link their favourites to OTTDC's, showing the ottdc servers as favourites with extra info on the grfs you use
12:46:50  <Xaroth> once it's working (and stable) i'll formulate an xml file for ottdc
12:46:56  <planetmaker> I gathered that, yes.
12:47:25  <planetmaker> but I still haven't gotten an answer to "what do you need / want" :)
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12:47:44  <Xaroth> well, i'd love ottdc to be the first with a public favourite list
12:47:53  <planetmaker> especially as you obviously can access the grf list of the current server :)
12:48:07  <planetmaker> Xaroth, well, sure :)
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12:48:14  <Xaroth> that's all i need :)
12:48:16  <planetmaker> ... but that means for me to.... ?
12:48:26  <Xaroth> upload an xml file somewhere at some point probably
12:48:38  <Xaroth> i'll make sure it works all etc
12:48:48  <planetmaker> and what's in that file?
12:49:27  <Xaroth> an xml file containing poitners to the ottdc servers and referencing the non-bananas grfs you use to ps.openttdcoop so that users know where to find the grfs
12:49:44  <Xaroth> or to the public site, whichever you want, really
12:50:39  <Ammler> only one link is needed for:
12:50:41  <Ammler> !grf
12:50:41  <PublicServer> Ammler: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
12:51:20  <Xaroth> yeh but you might want to decide whether it's useful to point people who don't know what grfs you use to either the public frontpage, or directly to what they seek
12:53:20  <Xaroth> anyhow, i'll arrange for things, with information on how/what etc.
12:54:03  <Ammler> we won't for sure not support another link list for our GRFs anymore.
12:54:16  <Xaroth> ofcourse
12:54:48  <Ammler> since bananas, "our" pack development is reduced to minimum ;-)
12:55:06  <tneo> about 0 to be precise ;-)
12:55:21  <Xaroth> heh
12:55:22  <Ammler> so the GRF page and GRF_Table on your wiki should be enough.
12:55:27  <tneo> do artist upload their grf's to banana's ?
12:55:44  <Ammler> tneo: rarly, but they do...
12:56:05  <planetmaker> http://bananas.openttd.org/en/
12:56:09  <tneo> they should upload it to banana's instead of the crawler
12:56:19  <planetmaker> 54 additions, 20 probably quite useful.
12:56:30  <Xaroth> 54 since?
12:56:34  <planetmaker> well... let's say 20 not useful.
12:56:39  <planetmaker> 54 since january
12:56:56  <tneo> Couldn't we make ottd in such a way to force the use of banana's?
12:57:20  <Ammler> I won't
12:58:30  <Ammler> IMO, better to ask the authors to upload the grfs there.
13:01:09  <tneo> afk
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13:33:52  <mitooo> !playercount
13:33:52  <PublicServer> mitooo: Number of players: 0
13:36:43  <mitooo> !password
13:36:43  <PublicServer> mitooo: bestow
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15:04:30  <moileroi> Hello.
15:05:29  <PublicServer> *** moi.leroi has left the game (connection lost)
15:05:44  <moileroi> !password
15:05:44  <PublicServer> moileroi: floras
15:06:07  <PublicServer> *** moi.leroi joined the game
15:06:21  <moileroi> !help
15:06:21  <PublicServer> moileroi: http://www.openttdcoop.org/wiki/IRC_Commands
15:07:06  <moileroi> !players
15:07:07  <PublicServer> moileroi: Client 386 is moi.leroi, a spectator
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15:47:52  <moileroi> !players
15:47:53  <PublicServer> moileroi: There are currently no clients connected to the server
15:56:54  <moileroi> !players
15:56:56  <PublicServer> moileroi: There are currently no clients connected to the server
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16:26:53  <moileroi> !players
16:26:55  <PublicServer> moileroi: There are currently no clients connected to the server
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17:00:30  <moileroi> !players
17:00:32  <PublicServer> moileroi: There are currently no clients connected to the server
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17:01:35  <Booth> hello
17:01:49  <ZarenorDarkstalker> Hey booth
17:01:53  <ZarenorDarkstalker> !password
17:01:53  <PublicServer> ZarenorDarkstalker: codded
17:02:16  <PublicServer> *** ZarenorDarkstalker joined the game
17:02:54  <Booth> !password
17:02:54  <PublicServer> Booth: codded
17:03:06  <PublicServer> *** Game unpaused (enough players)
17:03:51  <Booth> !password
17:03:51  <PublicServer> Booth: codded
17:05:22  <PublicServer> *** Chris Booth joined the game
17:05:42  <PublicServer> *** Chris Booth has left the game (connection lost)
17:05:42  <PublicServer> *** Game paused (not enough players)
17:09:26  <PublicServer> *** Game unpaused (enough players)
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17:09:30  <PublicServer> *** Game paused (not enough players)
17:09:35  <jonde> !password
17:09:35  <PublicServer> jonde: koalas
17:09:54  <PublicServer> *** Game unpaused (enough players)
17:10:08  <PublicServer> *** jondisti joined the game
17:11:30  <PublicServer> <ZarenorDarkstalker> sup johndisti?
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17:11:53  <PublicServer> <jondisti> nuttin'
17:11:56  <PublicServer> <jondisti> :)
17:12:12  <PublicServer> <jondisti> been working too much lately... 20hrs a da
17:12:50  <PublicServer> <ZarenorDarkstalker> sounds like too m7uch
17:12:57  <ODM> dont work so much:O
17:13:14  <PublicServer> <ZarenorDarkstalker> I've been stressed enough that most of mine havebeen 18-20 hour days, just kiiling time to kill it
17:13:16  <PublicServer> <jondisti> if i didn't need money i wouldn't :)
17:14:42  <PublicServer> <ZarenorDarkstalker> woo, sendingham! the  explosively growing city!
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17:17:15  <PublicServer> <jondisti> i guess the citizens don't appreciate busline layout
17:17:34  <PublicServer> <ZarenorDarkstalker> which layout?
17:17:39  <PublicServer> <jondisti> sendingham :P
17:17:43  <PublicServer> <ZarenorDarkstalker> haha
17:17:51  <PublicServer> <ZarenorDarkstalker> it's just station spam for maximal growth
17:18:04  <PublicServer> <ZarenorDarkstalker> at one point some of them actually made profit
17:18:34  <PublicServer> <ZarenorDarkstalker> actually, the busses at G1 are amking profit
17:18:40  <PublicServer> <ZarenorDarkstalker> *making
17:19:29  <PublicServer> *** Kenji joined the game
17:19:49  <PublicServer> *** Kenji has left the game (connection lost)
17:20:24  <PublicServer> *** jondisti has left the game (connection lost)
17:20:25  <PublicServer> *** Game paused (not enough players)
17:20:31  <jonde> hmh
17:20:44  <PublicServer> <ZarenorDarkstalker> hm.. two discons.. not good
17:20:49  <PublicServer> *** Game unpaused (enough players)
17:20:51  <PublicServer> *** Kenji has left the game (connection lost)
17:20:52  <PublicServer> *** Game paused (not enough players)
17:21:02  <KenjiE20> stupid thing >_<
17:21:08  <PublicServer> *** Game unpaused (enough players)
17:21:10  <PublicServer> *** Kenji has left the game (connection lost)
17:21:10  <PublicServer> *** Game paused (not enough players)
17:21:15  <jonde> where is the server located?
17:21:18  <PublicServer> <ZarenorDarkstalker> just pause it kenji, and unpause after you two have joined
17:21:23  <PublicServer> *** Game unpaused (enough players)
17:21:30  <KenjiE20> !pause
17:21:30  <PublicServer> *** KenjiE20 has paused the server.
17:21:39  <ODM> !passwprd
17:21:42  <ODM> sigh
17:21:45  <ODM> !password
17:21:45  <PublicServer> ODM: koalas
17:21:47  <KenjiE20> koalas
17:21:51  <KenjiE20> :D
17:22:11  <ODM> stupid pets
17:22:11  <moileroi> !players
17:22:12  <PublicServer> moileroi: Client 388 (Orange) is ZarenorDarkstalker, in company 1 (OTTDC)
17:22:12  <PublicServer> moileroi: Client 400 (Orange) is Kenji, in company 1 (OTTDC)
17:22:12  <PublicServer> moileroi: Client 401 (Orange) is 0DM, in company 1 (OTTDC)
17:22:12  <PublicServer> moileroi: Client 402 (Orange) is jondisti, in company 1 (OTTDC)
17:22:19  <jonde> 2 clients in front of us
17:22:22  <ODM> someones being slow:P
17:22:26  <KenjiE20> me
17:22:28  <ODM> heh
17:22:34  <KenjiE20> throttled net
17:22:43  <ODM> howd you do that?
17:22:51  <PublicServer> <ZarenorDarkstalker> ooo, throttled? thats annoying
17:22:51  <KenjiE20> ISP does that >_<
17:22:52  <PublicServer> *** Kenji joined the game
17:22:53  <KenjiE20> !pause
17:22:53  <PublicServer> *** KenjiE20 has paused the server.
17:22:53  <moileroi> !password
17:22:53  <PublicServer> moileroi: koalas
17:22:56  <PublicServer> *** 0DM joined the game
17:22:59  <ODM> dont download so much?:D
17:23:00  <PublicServer> *** jondisti joined the game
17:23:08  <KenjiE20> ISP does it anyway
17:23:09  <PublicServer> *** moi.leroi joined the game
17:23:16  <KenjiE20> !unpause
17:23:45  <jonde> oh finland's not the only one with lousy ISPs
17:23:48  <PublicServer> <0DM> wow, 18k people died?
17:24:01  <PublicServer> <ZarenorDarkstalker> lol. sadly i missed it
17:24:15  <ODM> hm
17:24:17  <moileroi> hi guys. I am just watching. I hope nobody feels uncomfortable with that.
17:24:18  <ODM> !unpause
17:24:25  <PublicServer> <Kenji> ah, it's on rcon
17:24:54  <PublicServer> <0DM> ya now im so uncomfortable:P cough
17:25:09  <PublicServer> <ZarenorDarkstalker> lol
17:25:26  <PublicServer> <Kenji> they're watching ME! they're ALL WATCHING ME!!!
17:25:33  <PublicServer> <0DM> you wish
17:25:36  <PublicServer> <ZarenorDarkstalker> AHHHHHHHHHHHHHH
17:25:46  <PublicServer> * Kenji shoots wildly
17:26:01  <PublicServer> <ZarenorDarkstalker> on't hurt SENDINGHAM!! NOOOO
17:26:08  <PublicServer> <ZarenorDarkstalker> SO much work!
17:26:08  <ODM> this is getting weird
17:26:09  <PublicServer> <Kenji> hehe
17:26:18  <PublicServer> <Kenji> roads stops would work better you know?
17:26:31  <PublicServer> *** ZarenorDarkstalker has left the game (connection lost)
17:26:45  <PublicServer> <Kenji> probably take more space tho
17:27:00  <PublicServer> <Kenji> actually probably not
17:27:01  <PublicServer> *** ZarenorDarkstalker has left the game (connection lost)
17:27:04  <PublicServer> <0DM> wow, big towns are big:p
17:27:12  <Mark> new game time yet?
17:27:12  <ZarenorDarkstalker> !password
17:27:13  <PublicServer> ZarenorDarkstalker: staffs
17:27:16  <PublicServer> <Kenji> jeebus, slindston's even bigger
17:27:22  <PublicServer> <0DM> about that time
17:27:27  <Mark> big as in >1M?
17:27:33  <PublicServer> <0DM> 100k
17:27:33  <PublicServer> <Kenji> yea it's getting to that point
17:27:34  <ZarenorDarkstalker> whenever you like.. i'm excited for a new one
17:28:00  <ZarenorDarkstalker> i think we have around 700k worldwide
17:28:08  <PublicServer> *** ZarenorDarkstalker joined the game
17:28:11  <Mark> you can easily check in the towns list
17:28:14  <PublicServer> <Kenji> 710k to be exact
17:28:27  <PublicServer> *** ZarenorDarkstalker has left the game (connection lost)
17:28:40  <KenjiE20> try again
17:28:41  <KenjiE20> !pause
17:28:41  <PublicServer> *** KenjiE20 has paused the server.
17:28:46  <ZarenorDarkstalker> wow, this comp failing.. time to go get the damn 64-bit version
17:28:56  <ZarenorDarkstalker> or just do that.. thanks kenji
17:29:03  <KenjiE20> heh
17:29:31  <PublicServer> *** ZarenorDarkstalker joined the game
17:29:43  <ZarenorDarkstalker> !download win64
17:29:43  <PublicServer> ZarenorDarkstalker: http://binaries.openttd.org/nightlies/trunk/r16055/openttd-trunk-r16055-windows-win64.zip
17:30:13  <KenjiE20> !rcon unpause
17:30:13  <PublicServer> KenjiE20: Game unpaused.
17:30:14  <ODM> heh, 2/3 premade scenarios arent there anymore
17:30:38  <KenjiE20> how about just another random terrain gen one?
17:30:49  <PublicServer> <ZarenorDarkstalker> or a long TL flatland
17:31:04  <ODM> you can always make a scenario save and up it:)
17:31:16  <PublicServer> *** 0DM has left the game (connection lost)
17:31:36  <PublicServer> <Kenji> we're not gonna get anyhting done in here anymore are we?
17:31:55  <ODM> i doubt much will happen
17:31:59  <PublicServer> <ZarenorDarkstalker> I'm growing tiny towns.. or i grew sendingham, and might start on another
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17:32:17  <PublicServer> <ZarenorDarkstalker> but there isn't much t do unless you want to systematically rebuild the whole thing
17:33:06  <PublicServer> <Kenji> I'm kind of curious to the cargo version of this
17:33:13  <PublicServer> <Kenji> but I'm ever so slightly bias;d
17:33:16  <PublicServer> *** ZarenorDarkstalker has left the game (connection lost)
17:33:16  <PublicServer> *** Game paused (not enough players)
17:33:18  <PublicServer> <Kenji> s/;/'/
17:33:25  <PublicServer> *** Kenji has left the game (leaving)
17:33:25  <PublicServer> *** Kenji has left the game (connection lost)
17:33:32  <ODM> its okey, you finished your statement:p
17:33:40  <KenjiE20> lol
17:33:43  <ZarenorDarkstalker> bised how?
17:33:47  <ZarenorDarkstalker> *biased
17:33:52  <KenjiE20> I made that map :P
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17:34:16  <ODM> can always save it for a cargo rerun
17:34:20  <KenjiE20> or more acurately, I generated that map and tweaked bits
17:34:23  <ODM> but right after mightbe a bit much
17:34:29  <ZarenorDarkstalker> ah
17:34:35  <KenjiE20> yea, I was thinking the same
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17:34:45  <KenjiE20> maybe after a few more games we could re use it
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17:35:09  <KenjiE20> I think, take stolentrees.grf off though
17:35:16  <Mark> @logs
17:35:16  <Cooper> http://openttd.dihedral.de/irc-logs/?ch=%23openttdcoop
17:35:23  <ZarenorDarkstalker> stolentrees?
17:35:39  <KenjiE20> it's just what those trees are called
17:35:41  <KenjiE20> long story
17:36:05  <ZarenorDarkstalker> lol, okauy
17:37:04  <ODM> he stole em!
17:37:20  * KenjiE20 laughs manically and drives off in a timber hauler
17:37:49  <ZarenorDarkstalker> lol
17:38:11  <ZarenorDarkstalker> so what are we going to do for 139?
17:38:13  <Thraxian|Work> did I hear someone mention Slindston?
17:38:20  <ODM> sing songs around a campfire?:O
17:38:20  <KenjiE20> yep
17:38:22  <ODM> hey thrax:)
17:38:28  <ODM> hows de work?
17:38:30  <KenjiE20> 100k pop
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17:38:47  <Thraxian|Work> sweet
17:38:52  <PublicServer> *** Thraxian|Work joined the game
17:39:15  <Thraxian|Work> I wonder how big it would have been if I had been in game more to encourage it
17:39:21  <Thraxian|Work> or if it were a CITY instead of a normal town
17:39:25  <ODM> heh
17:39:41  <Thraxian|Work> all in all, I'd say that was a fairly productive effort
17:39:42  <ZarenorDarkstalker> how can you tell the difference?
17:39:52  <KenjiE20> pretty sure it had (CITY) last time I looked
17:39:59  <Thraxian|Work> Z: click the city name.  if it says (City) after the name, then you'll know
17:40:05  <ZarenorDarkstalker> ah
17:40:09  <KenjiE20> lemme check the scn
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17:40:35  <ZarenorDarkstalker> alwas thought that was something different
17:40:36  <PublicServer> *** Thraxian|Work has joined spectators
17:40:41  <KenjiE20> lol okay
17:40:43  <ZarenorDarkstalker> !password
17:40:43  <PublicServer> ZarenorDarkstalker: hemmed
17:40:45  <KenjiE20> that's nuts
17:41:04  <ODM> and bolts
17:41:19  <Thraxian|Work> I was wanting to implement this in PSG118
17:41:25  <Thraxian|Work> http://www.openttdcoop.org/wiki/PublicServer:Archive_-_Games_111_-_120#gameid_118
17:41:53  <Thraxian|Work> that would have been über-sick
17:41:59  <Thraxian|Work> or however you spell that :)
17:42:06  <PublicServer> *** ZarenorDarkstalker joined the game
17:42:12  <KenjiE20> indeedy
17:42:19  <Thraxian|Work> is it üßer?
17:44:14  <Thraxian|Work> I especially like how the eastern station at Slindston only consumes 2 city blocks
17:44:20  <Thraxian|Work> more room for buildings :)
17:44:39  <KenjiE20> heh
17:46:38  <Mark> implent what exactly?
17:46:52  * Mark missed the first part of the converstation
17:46:59  <Thraxian|Work> the RV inner-city service that I used in Slinston
17:47:02  <Thraxian|Work> er...Slindston
17:47:12  <Thraxian|Work> I think I need bigger busses :)
17:47:30  <KenjiE20> bendy busses
17:47:31  <ODM> or smaller passengers
17:47:39  <KenjiE20> lol
17:47:42  <Thraxian|Work> no - more pax = more growth
17:47:42  <ODM> double bendy busses:O
17:47:42  <Mark> or sbahns
17:47:53  <ODM> arent there issues with them in london?
17:47:56  <Mark> more drops/pickups is more growth
17:47:58  <KenjiE20> yes
17:48:01  <Mark> the amount doesnt really matter
17:48:02  <KenjiE20> everyone hates them
17:48:04  <Thraxian|Work> sbahns could work
17:48:05  <ODM> why?:O
17:48:13  <Ammler> our pax games always are too fast on the limits
17:48:16  <KenjiE20> because they're huge on tiny roads
17:48:32  <Mark> that's why i made game 118
17:48:34  <ODM> dont run them on tiny roads:D
17:48:41  <KenjiE20> and infamous for hitting cyclists
17:48:50  <Mark> though i guess we'd need a single town
17:48:52  <ODM> heh
17:49:02  <ODM> we've had them here for ages, never heard of issues
17:49:08  <ODM> we even have double bendy busses:O
17:49:17  <Mark> because we got dedicated roads for our cyclists :P
17:49:25  <ODM> ahyeah, fair point
17:49:32  <Mark> probably because we got way more of them
17:49:33  <ODM> dutchieland loves cyclists more than the UK does
17:49:34  <KenjiE20> we've got some up in gateshead but only on one or two routes
17:49:48  <ODM> double bendies?
17:49:50  <KenjiE20> pfft UK isn't exactly cycling friendly
17:49:53  <ODM> heh
17:49:56  <KenjiE20> nah singles
17:49:59  <ODM> Mark, even been to houten?
17:50:06  <KenjiE20> 3meter cycle lanes -_-
17:50:07  <ODM> that town hates the car.. and loves cyclists
17:50:08  * Thraxian|Work wonders if Slindston will make the screenshot for the archives :)
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17:50:17  <Mark> doesnt every town?
17:50:25  <ODM> nono, theyre very specific about it:p
17:50:27  <Mark> cyclists get prio at every roundabout
17:50:44  <ODM> as in its impossible to cross the town by car:P
17:50:53  <ODM> every "wijk" has one entry/exit, and thats it
17:50:56  <PublicServer> *** Game unpaused (enough players)
17:50:57  <Mark> yeah
17:51:11  <Mark> stupid dutchies :)
17:51:15  <Thraxian|Work> hmmm..why'd game unpause?
17:51:15  <ODM> hehe
17:51:16  <Thraxian|Work> !players
17:51:18  <PublicServer> Thraxian|Work: Client 411 is Thraxian|Work, a spectator
17:51:18  <PublicServer> Thraxian|Work: Client 413 (Orange) is ZarenorDarkstalker, in company 1 (OTTDC)
17:51:18  <PublicServer> Thraxian|Work: Client 414 (Orange) is Mark, in company 1 (OTTDC)
17:51:18  <PublicServer> Thraxian|Work: Client 404 is moi.leroi, a spectator
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17:51:20  <KenjiE20> someones joining
17:51:23  <ODM> the double bendies rock though
17:51:24  <PublicServer> *** moi.leroi has left the game (connection lost)
17:51:33  <Thraxian|Work> Mark doesn't show up on the in-game client list
17:51:34  <PublicServer> *** ZarenorDarkstalker has left the game (connection lost)
17:51:34  <PublicServer> *** Game paused (not enough players)
17:51:36  <ODM> you should get them KenjiE20:P
17:51:40  <PublicServer> *** Mark joined the game
17:51:45  <Thraxian|Work> ah - there he is :)
17:51:48  <ODM> he was loading:)
17:51:59  <Mark> was downloading the map slowly because i have some other stuff downloading
17:52:02  <KenjiE20> yes, because I control all of the UK bus networks >_>
17:52:04  <KenjiE20> :P
17:52:06  <Thraxian|Work> I still say the game unpaused a bit early
17:52:09  <ODM> i knew it:D
17:53:03  <PublicServer> *** Game unpaused (enough players)
17:53:07  <PublicServer> <Mark> Slindston needs waaaay more buses
17:53:14  <Razaekel> !password
17:53:14  <PublicServer> Razaekel: hemmed
17:53:18  <PublicServer> *** Razaekel has left the game (connection lost)
17:53:19  <PublicServer> *** Game paused (not enough players)
17:53:26  <Thraxian|Work> yes, and the ML to the local ICE needs about 2 more lanes
17:53:29  <tneo> hey there :)
17:53:29  <PublicServer> *** Game unpaused (enough players)
17:53:31  <PublicServer> *** Razaekel has left the game (connection lost)
17:53:31  <PublicServer> *** Game paused (not enough players)
17:53:36  <Razaekel> !password
17:53:36  <PublicServer> Razaekel: kiting
17:53:36  <Thraxian|Work> because I can't get the pax at the Slindston Transfer out fast enough
17:53:43  <PublicServer> *** Game unpaused (enough players)
17:53:44  <PublicServer> <Mark> and the ICE needs decent trains :P
17:53:45  <Thraxian|Work> er...Slindston Terminal
17:53:59  <PublicServer> *** Razaekel joined the game
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17:54:31  <PublicServer> <Mark> perhaps we got a 118-like game again
17:54:34  <PublicServer> *** tneo joined the game
17:54:35  <PublicServer> <Mark> uh
17:54:39  <PublicServer> <Mark> *we could do
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17:55:14  <KenjiE20> hmmmm, has there ever been a cargo SRNW?
17:55:22  <ODM> 121
17:55:23  <PublicServer> <Mark> yes
17:55:35  <PublicServer> <Mark> and my very first one, some pz game
17:55:49  <KenjiE20> ah cool
17:55:54  <PublicServer> <Mark> you should really check 121
17:56:13  <PublicServer> <Mark> one of our best games and my personal favorite
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17:57:40  <PublicServer> *** Mark has left the game (connection lost)
17:57:47  <Mark> rebooting
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17:57:55  <PublicServer> <tneo> nice concept thraxian
17:58:16  <PublicServer> *** tneo has left the game (leaving)
17:58:17  <PublicServer> *** tneo has left the game (connection lost)
17:58:17  <PublicServer> *** Game paused (not enough players)
17:58:30  <Razaekel> !players
17:58:32  <PublicServer> Razaekel: Client 419 (Orange) is Razaekel, in company 1 (OTTDC)
17:58:48  <PublicServer> *** Razaekel has left the game (leaving)
17:58:48  <PublicServer> *** Razaekel has left the game (connection lost)
17:58:58  <Razaekel> might need more beast trains, lol
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18:00:19  <ZarenorDarkstalker> Hey FiCE
18:00:24  <ZarenorDarkstalker> Sendingham over 9k
18:00:42  *** Mark has joined #openttdcoop
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18:03:55  <ODM> woo
18:04:47  <PublicServer> *** ITSBTH has left the game (connection lost)
18:10:40  <XeryusTC> !revision
18:10:40  <PublicServer> XeryusTC: Game version is r16055
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18:25:44  <PublicServer> *** moi.leroi has left the game (connection lost)
18:25:55  <moileroi> !password
18:25:55  <PublicServer> moileroi: etched
18:26:16  <PublicServer> *** moi.leroi joined the game
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18:43:14  <ZarenorDarkstalker> !password
18:43:14  <PublicServer> ZarenorDarkstalker: tolled
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19:07:17  <Wold> !password
19:07:17  <PublicServer> Wold: freest
19:07:56  <Wold> still the same game :(
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19:19:41  <s_m_w> Hey
19:20:47  <s_m_w> !playercount
19:20:47  <PublicServer> s_m_w: Number of players: 0
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19:29:30  <s_m_w> !ip
19:29:30  <PublicServer> s_m_w: ps.openttdcoop.org
19:29:47  <s_m_w> !password
19:29:47  <PublicServer> s_m_w: tribal
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20:33:45  <moileroi> !players
20:33:47  <PublicServer> moileroi: Client 433 (Orange) is AmmIer, in company 1 (OTTDC)
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20:47:00  <PublicServer> *** Game unpaused (enough players)
20:47:08  <Tomas> !password
20:47:08  <PublicServer> Tomas: louses
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20:48:34  <PublicServer> *** Game paused (not enough players)
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20:48:53  <PublicServer> *** AmmIer has left the game (leaving)
20:48:54  <PublicServer> *** AmmIer has left the game (connection lost)
20:49:37  *** s_m_w has quit IRC
20:50:47  *** mib_jy7bq5rw has joined #openttdcoop
20:50:57  <mib_jy7bq5rw> !password
20:50:57  <PublicServer> mib_jy7bq5rw: louses
20:51:01  *** mib_jy7bq5rw is now known as Kupuham
20:51:20  <PublicServer> *** Kupuham joined the game
20:54:56  <PublicServer> *** Kupuham has left the game (leaving)
20:54:56  <PublicServer> *** Kupuham has left the game (connection lost)
21:12:00  *** Progman has quit IRC
21:13:05  <XeryusTC> hmm
21:13:10  <XeryusTC> hasnt this game been finished yet?
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21:32:18  <macee> !password
21:32:18  <PublicServer> macee: chunky
21:32:28  <PublicServer> *** macee joined the game
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21:39:13  <PublicServer> *** macee has left the game (leaving)
21:39:14  <PublicServer> *** macee has left the game (connection lost)
21:39:17  *** macee has left #openttdcoop
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22:03:00  <Booth> !password
22:03:01  <PublicServer> Booth: abides
22:03:31  <PublicServer> *** Chris Booth joined the game
22:07:26  *** Levi has joined #openttdcoop
22:08:55  <PublicServer> *** Chris Booth has left the game (connection lost)
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22:48:54  <ZarenorDarkstalker> !players
22:48:55  <PublicServer> ZarenorDarkstalker: There are currently no clients connected to the server
22:49:05  <ZarenorDarkstalker> anyone around?
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