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Log for #openttdcoop on 26th April 2009:
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00:43:20  <Seppel> !playercount
00:43:20  <PublicServer> Seppel: Number of players: 0
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01:20:18  <PeterT> !password
01:20:18  <PublicServer> PeterT: pinker
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01:29:32  <PeterT> !password
01:29:32  <PublicServer> PeterT: anvils
01:29:51  <PeterT> !password
01:29:51  <PublicServer> PeterT: anvils
01:30:06  <PeterT> are you sure server/
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01:30:12  <PeterT> !password
01:30:12  <PublicServer> PeterT: anvils
01:32:05  <PeterT> !password
01:32:05  <PublicServer> PeterT: anvils
01:34:03  <PublicServer> *** Peter has left the game (connection lost)
01:34:13  <PeterT> !password
01:34:13  <PublicServer> PeterT: anvils
01:34:25  <PublicServer> *** Peter joined the game
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01:38:11  <PublicServer> *** Game paused (not enough players)
01:38:13  <PublicServer> *** Peter #1 has left the game (leaving)
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01:38:19  <PeterT> thanks
01:38:22  <PeterT> whos in here?
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01:44:02  <Seppel> !download win32
01:44:02  <PublicServer> Seppel: http://binaries.openttd.org/nightlies/trunk/r16137/openttd-trunk-r16137-windows-win32.zip
01:46:05  <Seppel> !password
01:46:05  <PublicServer> Seppel: suitor
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05:35:32  <Crazy_Transport> Hello
05:35:39  <ZarenorDarksalker> Heyas
05:35:44  <Crazy_Transport> Finally found the irc channel lol
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05:36:24  <Crazy_Transport> Is there a public game I can view going?
05:36:38  <ZarenorDarksalker> nyes, but it's going to be paused
05:36:53  <ZarenorDarksalker> unless there are at least two people in the game
05:36:55  <Crazy_Transport> that's ok. I just want to look at the junctions
05:37:01  <ZarenorDarksalker> but you can still see how most of it works
05:37:22  <ZarenorDarksalker> then you'll just need to correct build and newGRFs
05:37:24  <ZarenorDarksalker> and password
05:37:31  <ZarenorDarksalker> which you can get with !password
05:37:35  <ZarenorDarksalker> from here
05:37:39  <ZarenorDarksalker> !password
05:37:39  <PublicServer> ZarenorDarksalker: fracas
05:37:40  <Crazy_Transport> !password
05:37:41  <PublicServer> Crazy_Transport: fracas
05:37:43  <ZarenorDarksalker> for example
05:37:48  <Crazy_Transport> ok thanks
05:38:09  <Crazy_Transport> what's the game called? is it in the public list or do I have to type in the ip addy
05:38:55  <ZarenorDarksalker> it should be in the public list, but you will need to have the same version
05:39:13  <ZarenorDarksalker> and openTTD COOP pyublic server
05:39:34  <ZarenorDarksalker> i think openTTD COOP !! PUBLIC SERVER !! is closer to accurate
05:39:44  *** ZarenorDarksalker is now known as ZarenorDarkstalker
05:42:59  <Crazy_Transport> weird
05:43:08  <ZarenorDarkstalker> what?
05:43:14  <Crazy_Transport> I don't see it in the list
05:43:27  <ZarenorDarkstalker> hmmm
05:43:31  <ZarenorDarkstalker> try doing
05:43:35  <ZarenorDarkstalker> !dl win32
05:43:35  <PublicServer> ZarenorDarkstalker: http://binaries.openttd.org/nightlies/trunk/r16137/openttd-trunk-r16137-windows-win32.zip
05:43:37  <ZarenorDarkstalker> first
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05:44:32  <ZarenorDarkstalker> that in a separate folder, with the graphics set up properly, will make sure you have the right version
05:44:39  <Crazy_Transport> I see it now. coop uses the latest nightlies I guess?
05:45:01  <ZarenorDarkstalker> latest when the server is told to switch to latest
05:45:08  <ZarenorDarkstalker> so not very latest, but nearly
05:45:17  <Crazy_Transport> ah ok
05:45:29  <Crazy_Transport> just wondering but why doesn't it stick with the latest stable version?
05:45:59  <ZarenorDarkstalker> the nightlies don't have that many bugs, often fix bgs in stable releases and have newer features
05:46:12  <ZarenorDarkstalker> the bleeding edge can be really nice when it works
05:46:19  <Crazy_Transport> ah ok
05:47:15  <ZarenorDarkstalker> and thw quality of coding required to be accepted as a developer of openTTD means there tend to be very few detabilizing bugs not quickly fixed..
05:49:10  <Crazy_Transport> ah ok
05:49:27  <ZarenorDarkstalker> yeah.. such is the idea :P
05:49:43  <Crazy_Transport> ya I need to learn how to make 4 way junctions. I've gotten pretty good at 3 way but need more practice
05:49:53  <ZarenorDarkstalker> 4 is definitely harder
05:50:47  <Crazy_Transport> !password
05:50:47  <PublicServer> Crazy_Transport: polled
05:51:12  <PublicServer> *** Crazy joined the game
05:51:28  <Crazy_Transport> oh wow that's cool. how do you link openttd to irc?
05:51:53  <ZarenorDarkstalker> it's a program their server is running that does it, i don't know the code behind it
05:56:08  <PublicServer> <Crazy> wow this track is complicated lol
05:57:28  <Crazy_Transport> are you good at 4 way junctions?
05:58:41  <ZarenorDarkstalker> not really
05:59:07  <ZarenorDarkstalker> i can manage a 3 pretty well, and i'm pretty good at stations, but mixers not so much
06:00:03  <ZarenorDarkstalker> mixers make me think too much when i'm usually tired of thinking by the time i get here, so i stick to the simpler stuff until i get better
06:00:39  <Crazy_Transport> only 4 ways I'm good at is for tracks like r l but when it gets to rr ll it's hard for me
06:01:38  <ZarenorDarkstalker> right, i get what you're saying
06:10:01  <PublicServer> <Crazy> well I learned something new about bridges lol
06:10:11  <ZarenorDarkstalker> the doubling?
06:11:09  <PublicServer> <Crazy> ya. it shows wich way is good and bad to do it
06:11:33  <ZarenorDarkstalker> Anyway, enjoy your look around.. i need to sleep it's late.. or early.. here.. and i need to get some sleep
06:11:43  <PublicServer> <Crazy> ok
06:11:47  <ZarenorDarkstalker> yeah.. useful the way they taught that..
06:11:50  <ZarenorDarkstalker> figured that out
06:12:17  <ZarenorDarkstalker> have a good whatever time it is where your are :P
06:12:29  <PublicServer> <Crazy> about 11pm
06:12:41  <ZarenorDarkstalker> then have a good night...
06:12:47  <ZarenorDarkstalker> west coast north america?
06:12:55  <ZarenorDarkstalker> I'm east-coast..
06:12:57  <PublicServer> <Crazy> north america
06:13:11  <ZarenorDarkstalker> so it's 2:15-ish...
06:13:19  <ZarenorDarkstalker> anyway, have a good night
06:13:27  *** ZarenorDarkstalker is now known as ZarenorD-AFK
06:13:33  <PublicServer> <Crazy> ah. well sleep good
06:14:46  <ZarenorD-AFK> you too, whenever you do :)
06:24:24  <PublicServer> *** Crazy has left the game (leaving)
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07:21:48  *** ChanServ sets mode: +o ODM
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07:46:45  <XeryusTC> !password
07:46:45  <PublicServer> XeryusTC: blimps
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08:35:16  <ODM> mornin
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08:42:41  <ODM> !password
08:42:41  <PublicServer> ODM: bubbly
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08:42:46  <FiCE> !players
08:42:47  <PublicServer> FiCE: There are currently no clients connected to the server
08:42:53  <PublicServer> *** 0DM has left the game (connection lost)
08:43:12  <PublicServer> *** 0DM joined the game
08:43:20  <PublicServer> <0DM> ey fice
08:43:23  <FiCE> will be there soon :)
08:43:24  <FiCE> hey
08:43:44  <PublicServer> <0DM> no worries:)
08:43:54  <FiCE> just have to recompile the newer version
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08:47:12  <ODM> mmm vla:D
08:49:16  <FiCE> is it just me or does openttd compile 100x faster than a few months ago?
08:49:29  <PublicServer> <0DM> no idea, never compiled:)
08:50:08  <FiCE> !password
08:50:08  <PublicServer> FiCE: bubbly
08:51:31  <PublicServer> *** Game unpaused (enough players)
08:51:41  <PublicServer> *** FiCE joined the game
08:52:05  <PublicServer> <0DM> woohoo
08:52:08  <PublicServer> <FiCE> :)
08:52:16  <PublicServer> <0DM> time to connect some more things, get the network active
08:52:40  <PublicServer> <FiCE> no ML?
08:53:06  <PublicServer> <0DM> uhm?
08:53:23  <PublicServer> <FiCE> I was expecting a 5 lane ML or something :p
08:53:38  <PublicServer> <0DM> nah, start small
08:53:41  <PublicServer> <FiCE> ah ok
08:53:52  <PublicServer> <FiCE> this is one of the first times I've joined near the start of a map
08:54:11  <PublicServer> <0DM> we now have the basic network, have to add stations to get some activity
08:54:14  <SmatZ> FiCE: hardly, compile time is growing as you can see at http://devs.openttd.org/~smatz/bench/
08:54:20  <PublicServer> <0DM> smatz!
08:54:50  <PublicServer> *** Progman joined the game
08:54:55  <SmatZ> hello ODM! :)
08:55:08  <FiCE> ah ok, maybe I just changed something with my build system then :)
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08:59:53  <PublicServer> <0DM> feel free to prospect a bit:)
09:00:00  <PublicServer> <FiCE> :)
09:00:23  <PublicServer> *** FiCE has left the game (connection lost)
09:00:27  <FiCE> ah crashed
09:00:41  <FiCE> !password
09:00:41  <PublicServer> FiCE: yogurt
09:00:52  <PublicServer> *** Progman has left the game (leaving)
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09:00:55  <PublicServer> <0DM> aaw
09:00:59  <PublicServer> *** FiCE joined the game
09:01:03  <Osai> mawning :)
09:01:09  <PublicServer> <0DM> hey osai!
09:01:17  <Osai> hello zerodm :D
09:01:19  <PublicServer> <0DM> how goes?
09:01:20  <PublicServer> *** FiCE has left the game (connection lost)
09:01:20  <PublicServer> *** Game paused (not enough players)
09:01:23  <FiCE> grrr
09:01:27  <Osai> well..
09:01:30  <FiCE> crashes when trying to build a station
09:01:32  <Osai> I failed
09:01:35  <PublicServer> <0DM> aw:(
09:01:42  <Osai> it was a bit mean
09:01:44  <FiCE> maybe I'll try using a newer version of the source
09:02:14  <Osai> it was not a FFA
09:02:17  <Osai> it was 4vs1
09:02:19  <Osai> gah
09:02:29  <PublicServer> <0DM> so you trained for something totally different?
09:02:35  <Osai> no
09:02:45  <Osai> but the others were all from the old team
09:03:01  <Osai> and they protected eachother
09:03:02  <PublicServer> <0DM> aah, and they kinda grouped together against you?
09:03:06  <Osai> yes
09:03:07  <PublicServer> <0DM> thats really lame:(
09:03:08  <Osai> :D
09:03:17  <PublicServer> <0DM> well... better luck next time i guess
09:03:21  <PublicServer> <0DM> but kinda sucky
09:03:28  <Osai> and the referees where stupid
09:03:33  <Osai> were*
09:03:48  <Osai> but next time I can make it, for sure :)
09:03:51  <PublicServer> <0DM> :) nice
09:04:00  <Osai> and the training and everything is still very good
09:04:09  <Osai> I didn't expect to come that far anyway
09:04:15  <PublicServer> <0DM> ill stick to being lazy
09:04:31  <Osai> :P
09:04:34  <Osai> !playercount
09:04:34  <PublicServer> Osai: Number of players: 1
09:05:41  <FiCE> is it still running?
09:05:54  <PublicServer> <0DM> what is?
09:06:04  <FiCE> the game
09:07:03  <FiCE> !password
09:07:03  <PublicServer> FiCE: yogurt
09:07:06  <planetmaker> morning
09:07:06  <PublicServer> *** Game unpaused (enough players)
09:07:08  <PublicServer> <0DM> hey pm
09:07:17  <PublicServer> *** FiCE joined the game
09:07:39  <PublicServer> *** FiCE has left the game (connection lost)
09:07:40  <PublicServer> *** Game paused (not enough players)
09:07:40  <PublicServer> *** Game unpaused (enough players)
09:07:41  <FiCE> grrr
09:07:47  <PublicServer> <0DM> hmm thats no good
09:07:48  <PublicServer> *** planetm4ker joined the game
09:08:36  <PublicServer> <0DM> how goes germany?^^
09:10:23  <PublicServer> <0DM> how about moving the northwest oil to !here
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09:17:05  <FiCE> grr git clean doesn't remove old compiled objects
09:17:42  <FiCE> that is probably a) why I thought compiling was 100x faster and b) the game was crashing :)
09:18:09  <PublicServer> <0DM> lol
09:18:42  <PublicServer> <0DM> +8 trains
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09:19:06  <^Spike^> !players
09:19:08  <PublicServer> ^Spike^: Client 106 (Orange) is 0DM, in company 1 (Deutsche Bahn)
09:19:08  <PublicServer> ^Spike^: Client 114 (Orange) is planetm4ker, in company 1 (Deutsche Bahn)
09:19:12  <^Spike^> !password
09:19:12  <PublicServer> ^Spike^: lapped
09:19:29  <PublicServer> <0DM> but pm, what do you think aobut the oil?
09:19:43  <PublicServer> *** ^Sp1ke^ joined the game
09:19:49  <PublicServer> <planetm4ker> in what way?
09:19:53  <PublicServer> <^Sp1ke^> good morning
09:19:58  <PublicServer> <0DM> ey spike
09:20:01  <PublicServer> <planetm4ker> morning Spike
09:20:04  <PublicServer> <0DM> as in moving them to !here
09:20:15  <PublicServer> <0DM> instead of giving them an slh where its connected now
09:20:25  <PublicServer> <^Sp1ke^> not gonna tell my 2 wood trains have been the only ones..
09:20:34  <PublicServer> <0DM> uh we just got on:)
09:20:39  <PublicServer> <^Sp1ke^> ah :)
09:20:40  <PublicServer> <0DM> so feel free to add more
09:21:03  <PublicServer> <planetm4ker> ODM: you mean to hook it up different to the ML?
09:21:07  <PublicServer> <0DM> yes
09:21:12  <PublicServer> <planetm4ker> uhm... why?
09:21:31  <PublicServer> <0DM> think it might be a bit tight to fit another slh there
09:21:37  <PublicServer> <planetm4ker> I mean... I built the connection to the ML for that station :)
09:21:44  <PublicServer> <0DM> although we could run them over slh 04
09:21:48  <PublicServer> <planetm4ker> oh. You mean the !slh needed?
09:21:54  <PublicServer> <0DM> yes:0
09:22:00  <PublicServer> <0DM> sorry for not bieng clear:p
09:22:05  <PublicServer> <planetm4ker> I thought about connecting that to SLH04, yes
09:22:31  <PublicServer> <planetm4ker> though we might give it another between slh04 and the oil drop
09:22:42  <PublicServer> <0DM> to cover that corner anyway?
09:22:48  <PublicServer> <planetm4ker> which just connects to the the "Mainz" side
09:22:52  <PublicServer> <planetm4ker> yep
09:22:59  <PublicServer> <0DM> aah decisions decisions:p
09:23:01  <PublicServer> <planetm4ker> like !here
09:23:18  <PublicServer> <0DM> yeah somewhere round there
09:23:22  <PublicServer> <planetm4ker> let's go for it?
09:23:26  <PublicServer> <0DM> will it fit you think?
09:23:36  <PublicServer> <0DM> have to fix a station first^^
09:23:42  <PublicServer> <0DM> to bad it's unsigned
09:24:10  <FiCE> !password
09:24:10  <PublicServer> FiCE: spools
09:24:27  <PublicServer> *** FiCE joined the game
09:24:39  <PublicServer> <FiCE> ah good, works now :)
09:24:56  <PublicServer> <0DM> nice:)
09:25:34  <PublicServer> <0DM> adding to many trains and keeping the same cargo on one station... no good
09:27:03  <PublicServer> <0DM> need a hand pm?
09:27:11  <PublicServer> <planetm4ker> sure
09:27:12  <PublicServer> <^Sp1ke^> seems the !connect me station is still to the ML attached? :)
09:27:24  <PublicServer> <0DM> we're working on that
09:27:28  <PublicServer> <^Sp1ke^> ah
09:27:46  <PublicServer> <planetm4ker> you do the join the other direction? to the E?
09:27:51  <PublicServer> <0DM> yup:)
09:30:08  <XeryusTC> earning money with ukrs + pbi + desert is hard :o
09:30:50  <PublicServer> <0DM> join done
09:31:27  <PublicServer> <planetm4ker> here, too
09:31:49  <PublicServer> <0DM> woo
09:32:29  <PublicServer> <FiCE> i see we're using different trains
09:32:33  <PublicServer> <FiCE> is there any recommendation?
09:32:54  <PublicServer> <0DM> use the elecs for heavy stuff:)
09:33:02  <PublicServer> <0DM> but for the rest, choice of 3
09:33:23  <PublicServer> <planetm4ker> ODM: we need still the splits :)
09:33:29  <PublicServer> <0DM> heh yeah
09:33:35  <PublicServer> <FiCE> TEP150/Class1044 seem to be the ones in use currently
09:33:43  <PublicServer> <0DM> and DS3
09:33:51  <PublicServer> <^Sp1ke^> anyone that goes 160km/h :)
09:33:56  <PublicServer> <FiCE> ok
09:34:04  <PublicServer> <0DM> hmm how to run the exit
09:34:35  <PublicServer> <0DM> soz:)
09:34:44  <PublicServer> <FiCE> are we likely to upgrade to say the 210kmph train later?
09:34:57  <PublicServer> <0DM> not really:)
09:35:06  <PublicServer> <^Sp1ke^> fice.. halberstad can't be entered from the ML?
09:35:37  <PublicServer> <0DM> thats kinda evil:p
09:35:51  <PublicServer> <FiCE> i'm confused as to what the ML is
09:36:11  <PublicServer> <0DM> the BBH 03 and 04 are a tad overkill
09:36:18  <PublicServer> <0DM> since no trains will ever go N->S
09:36:23  <PublicServer> <0DM> but it looks nice:p
09:36:26  <PublicServer> <^Sp1ke^> :)
09:36:33  <PublicServer> <^Sp1ke^> more an oversized SLH? :)
09:36:44  <PublicServer> <0DM> hm kindof
09:36:47  <PublicServer> <FiCE> ok I see now :)
09:36:52  <PublicServer> <FiCE> my mistake :)
09:36:53  <PublicServer> <FiCE> thanks
09:36:54  <PublicServer> <^Sp1ke^> :)
09:37:03  <PublicServer> <0DM> an ML that splits into 2 sidelines/sorta mainlines
09:37:14  <PublicServer> <^Sp1ke^> idd
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09:38:47  <PublicServer> <0DM> it fit:p
09:39:07  <PublicServer> *** SmatZ joined the game
09:39:14  <PublicServer> <SmatZ> good morning
09:39:20  <PublicServer> <0DM> ey smatz
09:39:25  <PublicServer> <0DM> my mum just got back from there:)
09:39:26  <PublicServer> <SmatZ> hello ODM :)
09:39:37  <PublicServer> <planetm4ker> I guess the far stations want to be re-placed
09:39:46  <PublicServer> <0DM> far stations?
09:39:52  <PublicServer> <planetm4ker> *farm
09:40:01  <PublicServer> <0DM> uh, i just build them there:D
09:40:05  <PublicServer> <0DM> but feel free to move
09:40:49  <PublicServer> <0DM> hehe
09:43:11  <PublicServer> <0DM> like that?
09:43:20  <PublicServer> <0DM> pm, CL = 3
09:43:34  <PublicServer> <planetm4ker> is it CL3? I though CL4
09:43:39  <PublicServer> <planetm4ker> *thought
09:43:40  <PublicServer> <0DM> yeah that was what i thought
09:43:43  <PublicServer> <0DM> but was wrong:p
09:43:54  <PublicServer> <planetm4ker> k
09:44:01  <PublicServer> <0DM> feel free to recheck:p
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09:47:07  <Sapakara> goodmorning
09:47:12  <PublicServer> <planetm4ker> 'morning
09:47:14  <PublicServer> <0DM> morning:)
09:47:16  <PublicServer> <SmatZ> morning Sapakara
09:47:26  <planetmaker> morning SmatZ
09:47:37  <PublicServer> <SmatZ> hello planetmaker!
09:47:45  <PublicServer> <0DM> nice to see some activity:)
09:47:50  <planetmaker> nice commit last night with speed gain 1000x :)
09:47:52  <PublicServer> <0DM> hop on, join us, add some trains!:)
09:48:05  <planetmaker> cannot say I understood what you did - but well :)
09:48:46  <PublicServer> <FiCE> for one particular function though...?
09:48:53  <PublicServer> <planetm4ker> yep
09:48:54  <PublicServer> <FiCE> I guess it depends how often it is called
09:49:07  <SmatZ> planetmaker: :-) when you had selected very large area, >200x200 tiles, the game became very choppy
09:49:08  <PublicServer> <0DM> make it multithreaded!:P
09:49:19  <PublicServer> <planetm4ker> :)
09:49:26  <SmatZ> when zoomed out as much as possible - or using viewports :)
09:49:31  <PublicServer> <FiCE> oh I do remember that lag :)
09:49:41  <SmatZ> :)
09:50:13  <PublicServer> <planetm4ker> yes indeed :)
09:50:49  <PublicServer> <0DM> hmm
09:50:59  <PublicServer> <0DM> using shared orders on coal/oil trains...
09:51:20  <PublicServer> <0DM> well the oil closed anyway
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09:51:31  <Bennythen00b> !download win32
09:51:31  <PublicServer> Bennythen00b: http://binaries.openttd.org/nightlies/trunk/r16137/openttd-trunk-r16137-windows-win32.zip
09:52:53  <PublicServer> <^Sp1ke^> hmmm coal mine is gone.. not nice..
09:52:59  <PublicServer> <0DM> aaaw
09:53:00  <PublicServer> <^Sp1ke^> oh no.. it's hidden :)
09:54:56  <PublicServer> <0DM> whats a kernberge?
09:55:06  <PublicServer> <planetm4ker> that's the name of the local hills
09:55:08  <PublicServer> <0DM> ooh:)
09:55:25  <PublicServer> <planetm4ker> they're not that plastered with rails, though
09:55:31  <PublicServer> <planetm4ker> rather nice recreational area
09:55:45  <Bennythen00b> !password
09:55:45  <PublicServer> Bennythen00b: bushed
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10:00:15  <Sapakara> Guys I have a little problem with in OTTD 0.7.0. I can't build trams and tramrails. Do I need to load a special grf for that?
10:00:22  <PublicServer> <0DM> annoying, soundbar thingie refuses to go out of laptop screen
10:01:02  <PublicServer> <Bennythen00b> Sapakara: So you know HOW to build trams and tramways?
10:01:09  <PublicServer> <Bennythen00b> Do*
10:01:44  <Sapakara> Bennythen00b: I don't understand your answer
10:01:48  <PublicServer> <Bennythen00b> ....
10:02:07  <PublicServer> <0DM> he means did you open the tramway building tool, or the roal tool
10:02:12  <PublicServer> <SmatZ> Sapakara: download some Tram GRF, like Generic Tram Set if you don't have one
10:02:21  <PublicServer> <SmatZ> and you have to have that GRF activated of course :)
10:02:22  <PublicServer> <0DM> if you click it, you get road, if you hold it, you can select tram
10:02:33  <PublicServer> <0DM> arent there default trams?
10:02:41  <PublicServer> <Bennythen00b> Yes
10:02:50  <PublicServer> <Bennythen00b> No need for a newgrf
10:02:54  <Sapakara> I did that but the buildbutton for trams is deactivated
10:03:19  <PublicServer> <0DM> what year is it?
10:03:22  <PublicServer> <SmatZ> Bennythen00b: you are not right
10:03:27  <PublicServer> <Bennythen00b> What?
10:03:31  <Sapakara> 1973
10:03:33  <PublicServer> <0DM> hm
10:03:34  <PublicServer> <SmatZ> you have to have a GRF activated to have trams
10:03:42  <PublicServer> <Bennythen00b> Just look at the grflist of this game.
10:03:54  <PublicServer> <Bennythen00b> Oh, now i see.
10:03:56  <PublicServer> <0DM> our trams are in the german road vehicles
10:03:58  <PublicServer> <Bennythen00b> crap..
10:04:02  <PublicServer> <Bennythen00b> Indeed
10:04:17  <PublicServer> <0DM> i made that mistake first:D
10:05:00  <Sapakara> hm very strange that it doesn't work here
10:05:20  <PublicServer> <planetm4ker> ups. Funny newgrf bug at Sangerhausen
10:05:27  <PublicServer> <planetm4ker> never seen that before
10:05:33  <PublicServer> <SmatZ> half-house?
10:05:37  <PublicServer> <planetm4ker> yep
10:05:38  <PublicServer> <^Sp1ke^> btw is steel trains are created they juts go from iron drop to factory drop or?
10:05:43  <PublicServer> <SmatZ> I think it's broken GRF
10:05:44  <PublicServer> <^Sp1ke^> just*
10:05:57  <PublicServer> <Bennythen00b> Ive had that bug in SP too.
10:05:58  <PublicServer> <0DM> no steel will be seperate
10:05:59  <PublicServer> <planetm4ker> possibly
10:06:02  <PublicServer> <0DM> the most straight line ever:D
10:06:20  <PublicServer> <planetm4ker> hm... yeah, there're more of that
10:07:37  <PublicServer> <0DM> feel free to build it^^
10:08:36  <PublicServer> <FiCE> oops lol
10:08:40  <PublicServer> <0DM> woops?:)
10:08:46  <PublicServer> <FiCE> built a statue in the middle of cottbus
10:08:50  <PublicServer> <FiCE> where someone had removed the road
10:08:57  <PublicServer> <^Sp1ke^> lol? :)
10:09:07  <PublicServer> <FiCE> so it stands in an intersection :)
10:09:10  <PublicServer> <SmatZ> why statue?
10:09:18  <PublicServer> <FiCE> +station rating
10:10:01  <PublicServer> <0DM> just for clarification: the steel and goods are done seperately, in any way you like
10:10:13  <PublicServer> <0DM> kudos for creativity
10:12:07  <PublicServer> *** Bennythen00b has left the game (connection lost)
10:12:14  <Bennythen00b> wtf..
10:12:16  *** Thijs has joined #openttdcoop
10:12:19  <Thijs> !password
10:12:19  <PublicServer> Thijs: flares
10:12:31  <PublicServer> *** Thijs joined the game
10:12:35  <PublicServer> <Thijs> Hi
10:12:38  <PublicServer> <0DM> game doesn't like benny
10:12:40  <PublicServer> <0DM> hey thijs:)
10:12:52  <Bennythen00b> =(
10:13:09  <Bennythen00b> Ah, well. There werent much to do anyways..
10:13:23  <PublicServer> <0DM> you're joking right?
10:13:26  <PublicServer> <planetm4ker> wasn't / isn't there?!
10:13:32  <PublicServer> <planetm4ker> I think still a lot...
10:13:37  <PublicServer> <0DM> there's huge amounts to do
10:13:39  <PublicServer> *** SmatZ has left the game (leaving)
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10:13:48  <PublicServer> <planetm4ker> steel pickup
10:13:50  <XeryusTC> rofl, in this private game i have there are saw teeth in the income graph, just because i have one huge train delivering every 4 or 5 months
10:13:52  <PublicServer> <planetm4ker> primary connections
10:13:55  <PublicServer> <planetm4ker> ...
10:14:10  <PublicServer> <0DM> how huge is huge xeryus?
10:14:32  <XeryusTC> ~tl7
10:14:48  <PublicServer> <0DM> thats not huge:p
10:15:02  <XeryusTC> carries around some 300k litres of oil, in comparison to most trains not even carrying half of that :P
10:15:09  <PublicServer> <0DM> aaah
10:15:15  <PublicServer> <0DM> early on in game?
10:15:22  <XeryusTC> jup
10:15:25  <XeryusTC> 8 years into the game
10:16:56  <XeryusTC> it is fun to see it with 4x weight multiplier
10:17:27  <XeryusTC> it hits 2 increases in height about 12 tiles from each other and the entire train loses some 30-40km/h in total on that
10:17:53  <PublicServer> <Thijs> what's with th (far end) in the orders
10:17:59  <PublicServer> *** planetm4ker has left the game (connection lost)
10:18:03  <PublicServer> <0DM> where the train stops in station
10:18:10  <XeryusTC> thijs: it tells you were the station should stop
10:18:15  <XeryusTC> train*
10:18:26  <XeryusTC> or actually, it tells the train where it should stop in a station :P
10:18:58  <PublicServer> <Thijs> hmm, what's the added value of that option
10:20:27  <XeryusTC> eyecandy and realism
10:21:37  <PublicServer> *** FiCE has left the game (connection lost)
10:21:54  <FiCE> !password
10:21:54  <PublicServer> FiCE: flares
10:21:56  <Sapakara> probs with trams solved
10:22:00  <PublicServer> <0DM> what was it?
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10:22:23  <Sapakara> I had to enable multiple newgrf engine sets
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10:24:16  <Bennythen00b> Oh, well.. What is there to do?
10:24:27  <PublicServer> <0DM> we kinda just mentioned that
10:24:28  <PublicServer> <Thijs> connect more forests
10:24:44  <PublicServer> <^Sp1ke^> just connected 2 lonely oil rigs near marl :)
10:24:45  <PublicServer> <0DM> connect primaries, build steel/goods transport
10:24:52  <PublicServer> <Thijs> cause my sawmill station is terribly overdimensioned
10:24:57  <Bennythen00b> Ah
10:25:28  <PublicServer> <^Sp1ke^> thijs better that the station is too big then too small :)
10:25:28  <PublicServer> <0DM> what we normally do.. basically
10:25:35  <Sapakara> BTW is there a list of patches that are in the most recent nightly?
10:26:08  <Sapakara> For example there was once a patch that allowed trucks to drive on 50 km/h on city roads
10:27:16  <Bennythen00b> It is in the Russian Patchpack
10:27:33  <Bennythen00b> !password
10:27:33  <PublicServer> Bennythen00b: lander
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10:28:01  <PublicServer> <Bennythen00b> SLHs needed? Where?
10:28:30  <PublicServer> <0DM> think we're catered for with those
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10:30:13  <PublicServer> <FiCE> Thijs... Halberstadt Woods is broken now
10:30:33  <PublicServer> <0DM> wasnt electric
10:30:34  <PublicServer> <^Sp1ke^> and that's a crash
10:30:37  <PublicServer> <FiCE> oops
10:30:49  <PublicServer> <0DM> 7 trains? srsly?:p
10:30:52  <PublicServer> <0DM> well 5now
10:31:14  <PublicServer> <Thijs> ah, can't there be a patch that make erail default?
10:31:19  <PublicServer> <Thijs> alway mess that up
10:31:26  <PublicServer> <0DM> you can put your own choice on most used
10:31:29  <PublicServer> <0DM> most of us do
10:31:40  <PublicServer> <0DM> then if the network is erail, youll build erail
10:31:46  <PublicServer> <Thijs> hmm, how?
10:31:55  <PublicServer> <0DM> its in the interface or construction tab somewhere
10:32:10  <PublicServer> <0DM> interface it is
10:32:11  <PublicServer> <Thijs> ah, thanks!!
10:32:13  <PublicServer> <0DM> np
10:32:23  <PublicServer> <Thijs> never looked for it, didn't know it existed
10:32:29  <PublicServer> <FiCE> the reason there was lots of trains
10:32:35  <PublicServer> <FiCE> is because they take so long to go around the whole map
10:33:02  <PublicServer> <0DM> hehe
10:34:06  <PublicServer> <0DM> and a bit more iron ore
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10:39:37  <PublicServer> *** AmmIer joined the game
10:39:43  <PublicServer> <AmmIer> Hello all :-)
10:39:48  <PublicServer> <Bennythen00b> Hi there.
10:39:52  <PublicServer> <^Sp1ke^> ellow
10:39:54  <PublicServer> <Thijs> Hi
10:41:43  <PublicServer> <0DM> aw how lame, you cant connect turbobuses:p
10:44:50  <PublicServer> *** SmatZ joined the game
10:45:25  <PublicServer> <0DM> there, factory goods running
10:46:02  <KenjiE20> milestone it :P
10:46:23  <PublicServer> <0DM> woo
10:46:26  <PublicServer> <0DM> get on kenji:D
10:46:35  <KenjiE20> inbound
10:46:38  <PublicServer> <0DM> woohoo
10:46:46  <PublicServer> <^Sp1ke^> let's see how to create a steel line..
10:46:53  <KenjiE20> have you been in a51 btw ODM?
10:47:26  <PublicServer> *** Kenji joined the game
10:47:27  <PublicServer> <Thijs> where is the goods drop?
10:47:30  <PublicServer> <^Sp1ke^> i can create the steel line whatever length i want?
10:47:43  <PublicServer> <0DM> yes
10:47:49  <PublicServer> <0DM> spike
10:47:52  <PublicServer> <0DM> dont use turbobus
10:48:01  <PublicServer> <Thijs> sawmil is producing lot's of goods
10:48:04  <PublicServer> <0DM> you cant make them longer then tl1
10:48:07  <PublicServer> <0DM> thijs -> plan
10:48:24  <PublicServer> <Thijs> ah, nearest city
10:48:27  <PublicServer> <^Sp1ke^> turbobus only maglev option?
10:48:30  <PublicServer> <0DM> yes
10:48:38  <PublicServer> <^Sp1ke^> oki.. monorail thingie/metro is is :)
10:48:39  <PublicServer> <0DM> erail might be a better option there
10:48:40  <PublicServer> <Thijs> so sawmill goes to offenbach i guess
10:48:57  <PublicServer> <0DM> and metro doesnt do cargo:O
10:50:40  *** Yexo_ is now known as Yexo
10:55:43  <PublicServer> <Bennythen00b> Gustrow has gotten a mini-highway. :D
10:55:59  <PublicServer> <0DM> neat
10:56:09  <PublicServer> <0DM> but what did you do with the bought up land that was there?
10:56:18  <PublicServer> <Kenji> I got rid of them
10:56:22  <PublicServer> <0DM> hm okey
10:56:33  <PublicServer> <Kenji> they're mostly pointless anyway
10:56:47  <PublicServer> <0DM> i guess we can add a bunch of trains on it before we'd need it
10:56:51  <PublicServer> <Kenji> only about 2 cities actually had a way to use them
10:57:03  <PublicServer> <Bennythen00b> Well. Gotta go. My mom and dad wants me to go for a foot-trip.
10:57:16  <PublicServer> <Bennythen00b> Cya
10:57:18  <PublicServer> <0DM> cya
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10:57:19  <PublicServer> <Kenji> hah. :P
10:57:24  <PublicServer> <Kenji> 10mins to F1 for me
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10:57:45  <PublicServer> <0DM> the hignfy was epic btw
11:00:19  <PublicServer> <Kenji> lulz steel bypass
11:00:38  <PublicServer> <^Sp1ke^> :)
11:00:43  <PublicServer> <Kenji> yea, was a good one ODM
11:00:46  <PublicServer> <FiCE> do 2 shorter wagons = 1 long wagon?
11:00:52  <PublicServer> <0DM> no
11:00:54  <PublicServer> <^Sp1ke^> can always be optimized later on
11:00:56  <PublicServer> <FiCE> ok :)
11:00:58  <PublicServer> <FiCE> ty
11:01:06  <PublicServer> <0DM> theyre like 3/8 or so
11:01:10  <PublicServer> <^Sp1ke^> kenji it's just for a start :)
11:03:32  <PublicServer> <0DM> the turbobuses actually work^^
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11:06:06  <PublicServer> <Kenji> reet F1 time
11:06:10  <PublicServer> *** Kenji has left the game (leaving)
11:06:10  <PublicServer> *** Kenji has left the game (connection lost)
11:06:12  <PublicServer> <^Sp1ke^> :)
11:06:21  <KenjiE20> see you in 3hours :P
11:07:14  <Mark> !password
11:07:14  <PublicServer> Mark: karate
11:07:15  <PublicServer> <0DM> fice, check bruck...nvm someone saw it:p
11:07:20  <PublicServer> <^Sp1ke^> can also use any train i want on steel pickup? :)
11:07:24  <PublicServer> *** Mark joined the game
11:07:26  <PublicServer> <0DM> yes
11:07:28  <PublicServer> <FiCE> yep i'm on it, thanks :)
11:07:33  <PublicServer> <Mark> morning
11:07:57  <PublicServer> <0DM> morning mark
11:08:06  <PublicServer> <SmatZ> hello Mark!
11:08:25  <PublicServer> <^Sp1ke^> the sign @ steel drop means?
11:08:56  <PublicServer> <0DM> you don't need to have a seperate station, you can let it be the same as factory drop:)
11:09:03  <PublicServer> <FiCE> lol @ goods trains
11:09:04  <PublicServer> <0DM> namewise
11:09:12  <PublicServer> <^Sp1ke^> ah.. :)
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11:10:51  <PublicServer> <0DM> lol:D
11:11:06  <PublicServer> <0DM> theyll desync when the cargo is gone
11:11:09  <PublicServer> <Mark> yeah
11:11:14  <PublicServer> <0DM> but looks neat
11:11:31  <PublicServer> <SmatZ> hahaha
11:11:38  <PublicServer> <AmmIer> lol
11:11:49  <PublicServer> <^Sp1ke^> let's start rolling some steel :)
11:12:09  <PublicServer> <^Sp1ke^> stupid me..
11:12:16  <PublicServer> <^Sp1ke^> oh no..
11:12:26  <PublicServer> <0DM> hm?
11:12:36  <PublicServer> <^Sp1ke^> thoguht i forgot to convert trains but seems not :)
11:12:39  <PublicServer> <AmmIer> the network is empty
11:12:52  <PublicServer> <AmmIer> why did you make a dedicated line for steel?
11:13:00  <PublicServer> <^Sp1ke^> look @ odm :)
11:13:01  <PublicServer> <0DM> cuz the plan says so:)
11:13:09  <PublicServer> <^Sp1ke^> i just followed orders :)
11:13:10  <PublicServer> <Mark> that's ugly
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11:18:12  <PublicServer> <^Sp1ke^> first steel been delivered
11:19:13  <PublicServer> *** 0DM has left the game (leaving)
11:19:13  <PublicServer> *** 0DM has left the game (connection lost)
11:21:26  <Mark> we should do a game like 96 after this
11:22:15  <PublicServer> *** Mark #1 has left the game (connection lost)
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11:25:35  <PublicServer> <^Sp1ke^> fice
11:25:45  <PublicServer> <FiCE> yep
11:25:45  <PublicServer> <^Sp1ke^> those trains at stralsund will stand there very long... :)
11:25:52  <PublicServer> <^Sp1ke^> forever more likely :)
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11:26:06  <PublicServer> <FiCE> ah, forgot to convert lol
11:26:10  <PublicServer> <^Sp1ke^> :D
11:26:32  <PublicServer> <FiCE> i thought they were wood by default
11:27:05  <PublicServer> <FiCE> ty
11:27:13  <PublicServer> <^Sp1ke^> np :)
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11:30:12  <PublicServer> <FiCE> YES, just what I wanted :)
11:30:27  <PublicServer> <FiCE> I've been waiting for a new refinery for a long time
11:30:40  <PublicServer> <^Sp1ke^> ?
11:30:40  <PublicServer> <FiCE> :p
11:31:16  <PublicServer> <FiCE> does funding oil wells also fund oil rigs?
11:31:27  <PublicServer> <^Sp1ke^> oil rigs are separate if i'm right
11:31:29  <PublicServer> <FiCE> if so, I'm very sorry :p
11:31:42  <PublicServer> <FiCE> yeah
11:31:47  <PublicServer> <FiCE> there are just lots of them
11:32:40  <PublicServer> <^Sp1ke^> funding some extra iron ore mines.. :)
11:33:02  <PublicServer> <AmmIer> isn't it prospecting?
11:34:16  <PublicServer> <AmmIer> why did you remove the transfer at Güstrow?
11:37:47  <PublicServer> <FiCE> whooa 2 of those new forests at Stasund are 256 tonnes each
11:37:55  <PublicServer> <FiCE> 256 + 288
11:38:34  <PublicServer> <FiCE> oh they dropped
11:43:07  <PublicServer> <Thijs> oops
11:43:12  <PublicServer> <^Sp1ke^> ?
11:43:14  <PublicServer> <SmatZ> oh noes dead people
11:43:52  <PublicServer> <^Sp1ke^> killed someone again?
11:43:55  <PublicServer> <^Sp1ke^> good idea..
11:43:57  <PublicServer> <^Sp1ke^> kill more
11:43:58  <PublicServer> <SmatZ> ....
11:43:59  <PublicServer> <^Sp1ke^> xD
11:44:06  <PublicServer> <SmatZ> Pokemon, kill them all
11:44:16  <PublicServer> <Thijs> it's because of the lag
11:44:27  <PublicServer> <SmatZ> of course :-P
11:44:29  <PublicServer> <Thijs> makes it more difficult to time things
11:44:31  <PublicServer> <FiCE> the sawmill probably needs more goods trains?
11:44:47  <PublicServer> <FiCE> ok maybe not
11:49:57  *** Bennythen00b has joined #openttdcoop
11:50:16  <Bennythen00b> !password
11:50:16  <PublicServer> Bennythen00b: sultan
11:50:38  <PublicServer> *** Bennythen00b joined the game
11:50:52  <PublicServer> <Bennythen00b> Yay
11:50:55  <PublicServer> <^Sp1ke^> ?
11:51:00  <PublicServer> <Thijs> your in
11:51:02  <PublicServer> <Bennythen00b> Gustrow has grown nicely. :D
11:51:07  <PublicServer> <SmatZ> 
11:52:01  <PublicServer> <SmatZ> AmmIer: remove that PBS signals
11:52:04  <PublicServer> <SmatZ> -s
11:52:15  <PublicServer> <SmatZ> nice work with that overflow depot :)
11:54:52  <PublicServer> <AmmIer> isn't that nice, SmatZ?
11:54:55  <PublicServer> <^Sp1ke^> hmmm
11:54:59  <PublicServer> <SmatZ> beautiful!
11:55:02  <PublicServer> <^Sp1ke^> who increased the trains on that farm?
11:55:03  <PublicServer> <AmmIer> :-D
11:55:15  <PublicServer> <^Sp1ke^> @ greifswald
11:55:37  <PublicServer> <^Sp1ke^> trains stuck up to BBH04
11:55:38  <PublicServer> <FiCE> me
11:55:41  <PublicServer> <FiCE> sorry
11:55:48  <PublicServer> <FiCE> has 3 farms connected now
11:57:01  <PublicServer> <SmatZ> ewwww @ station walk
11:57:23  <PublicServer> <FiCE> it is essentially a "TODO: build proper station"
11:57:46  <PublicServer> <SmatZ> why are you prospecting new primaries when there are such ugly walked stations
11:57:49  <PublicServer> <SmatZ> over 40 tiles :-x
11:57:55  <PublicServer> <Thijs> where?
11:58:13  <PublicServer> <SmatZ> Bruchsal woods, Halberstadt woods
11:58:16  <PublicServer> <SmatZ> probably others too
11:58:53  <PublicServer> <FiCE> you want 1 station per industry?
11:59:08  <PublicServer> <FiCE> bruchsal woods is very close together
11:59:08  <PublicServer> <^Sp1ke^> going to delete 1 grain train.. cause it keeps clogging up the network
11:59:18  <PublicServer> <AmmIer> marshalling
11:59:26  <PublicServer> <SmatZ> FiCE: have a look at all station tiles belonging to it :-p
11:59:28  <PublicServer> <AmmIer> or however you call that
11:59:31  <PublicServer> <SmatZ> hehe
11:59:40  <PublicServer> <SmatZ> station walk is fine, but this is too much imo
12:00:04  <PublicServer> <FiCE> I agree that 2 @ bruchsal woods are too far
12:00:16  <PublicServer> <^Sp1ke^> and also missing prios?
12:00:31  <PublicServer> <AmmIer> station walk for pickup is real ugly
12:00:51  <PublicServer> <AmmIer> (except pax) ;-)
12:01:11  <PublicServer> <SmatZ> hehe
12:01:21  <PublicServer> <Thijs> if it is done with some eyecandy i think it can be ok
12:01:46  <PublicServer> <AmmIer> depense on the plan anyway
12:01:55  <PublicServer> <Thijs> i made halerstadt a bit less ugly
12:02:04  <PublicServer> <Thijs> though it is a really long walk
12:02:05  <PublicServer> <FiCE> yep
12:02:15  <PublicServer> <FiCE> well there is no SL on the other side of the river
12:02:24  <PublicServer> <FiCE> and I couldn't be bothered putting a new one in :)
12:02:52  <PublicServer> <FiCE> more exactly... I wouldn't know where to start
12:03:30  <PublicServer> <SmatZ> way too much trains at Weißenfels Docks
12:03:57  <PublicServer> <AmmIer> doesn't matter ;-)
12:04:10  <PublicServer> <SmatZ> why are you prospecting?
12:04:16  <PublicServer> <AmmIer> well, someone added, it seems
12:07:34  <PublicServer> *** SmatZ has left the game (leaving)
12:07:34  <PublicServer> *** SmatZ has left the game (connection lost)
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12:08:39  <PublicServer> <Thijs> nice to watch factory pickup
12:19:32  <PublicServer> <Thijs> anyone building?
12:19:40  <PublicServer> <FiCE> just eyecandy
12:19:46  <PublicServer> <AmmIer> yes, someone is
12:19:57  <PublicServer> <Thijs> where?
12:20:12  <PublicServer> <FiCE> halberstadt woods
12:20:14  <PublicServer> <^Sp1ke^> i was.. just looking now
12:20:37  <PublicServer> <AmmIer> be aware that the town doesn't grow the road
12:20:55  <PublicServer> <AmmIer> (use road blocks)
12:21:29  <PublicServer> <FiCE> ah yep
12:21:50  <PublicServer> <FiCE> does that road block near the tunnel stop the town from growing?
12:22:03  <PublicServer> <AmmIer> yes, it should :-)
12:22:12  <PublicServer> <FiCE> nice trick, I didn't know that :)
12:23:02  <PublicServer> <AmmIer> you can also remove the center road tile
12:23:30  <FiCE> and that stops the whole town from growing?
12:23:53  <PublicServer> <AmmIer> I guess so :-)
12:24:23  <PublicServer> <Thijs> how do you build road blocks?
12:24:51  <PublicServer> <AmmIer> oneway both ways
12:25:14  <PublicServer> *** planetm4ker joined the game
12:25:36  <PublicServer> <FiCE> cottbus was one tile from eternal failure
12:25:57  <PublicServer> <FiCE> they almost chose statue over growth
12:28:14  <PublicServer> <AmmIer> if you add such rv crap
12:28:27  <PublicServer> <AmmIer> why not give them sense and transfer the pax?
12:29:41  <PublicServer> <AmmIer> me is wondering, if there is possiblity to let rv go but stop growing of town
12:30:00  <PublicServer> <planetm4ker> AmmIer: yes: an advanced setting :P
12:30:11  <PublicServer> <AmmIer> he
12:30:16  <PublicServer> <planetm4ker> or, yes, block the roads.
12:30:17  <PublicServer> <AmmIer> can you show me?
12:30:33  <PublicServer> <planetm4ker> but it won't stop house replacements
12:30:38  <PublicServer> <AmmIer> hmm, block roads does also block the rv :P
12:30:48  <PublicServer> <planetm4ker> switch off town growth
12:30:57  <PublicServer> <planetm4ker> but yeah. It's a general thing...
12:30:59  <PublicServer> <AmmIer> not a option :P
12:31:04  <PublicServer> <planetm4ker> yup :)
12:31:07  <PublicServer> <planetm4ker> use trams :)
12:31:08  <PublicServer> <planetm4ker> can we?
12:31:19  <PublicServer> <AmmIer> well
12:31:33  <PublicServer> <planetm4ker> they're technically not roads
12:31:35  <PublicServer> <AmmIer> that is all known, so there isn't a possibilty?
12:34:58  <PublicServer> <Thijs> wow. lot's of platforms in the Nordsee
12:35:09  <PublicServer> <Thijs> a lot of them unserviced also
12:35:38  <PublicServer> <AmmIer> that is a "bug" of no water edges
12:36:07  <PublicServer> <Thijs> what, zillion platforms?
12:36:18  <PublicServer> <Thijs> or that they all spawn at the same location
12:36:23  <PublicServer> <AmmIer> yeah, much less water for the plattforms
12:36:55  <PublicServer> <AmmIer> so they have all to appear on the same location
12:38:19  <PublicServer> <AmmIer> nice trams at Heitersheim
12:38:56  <PublicServer> <AmmIer> but you really should make transfer them
12:39:16  <PublicServer> <AmmIer> all rvs you added steal the pax of the main station.
12:41:10  <PublicServer> <AmmIer> someone here really sucks.
12:41:15  <PublicServer> *** AmmIer has left the game (leaving)
12:41:15  <PublicServer> *** AmmIer has left the game (connection lost)
12:41:51  <PublicServer> <Thijs> ?
12:42:40  <Ammler> well
12:42:44  <PublicServer> <^Sp1ke^> that tram 21 was stealing PAX from hbf
12:42:54  <PublicServer> <^Sp1ke^> edited it to transfer and no load
12:42:57  <Ammler> that wasn't the reason I left ;-.)
12:43:23  <Ammler> could also be someone earlier
12:44:13  <PublicServer> <Thijs> was a bit like eric cartman, you suck, i'm going home
12:44:19  <PublicServer> <^Sp1ke^> :)
12:46:05  <PublicServer> <planetm4ker> hm... true. Heitersheim should use transfer to the main station.
12:46:17  <PublicServer> <planetm4ker> not just carrying around pax withing town. That's bad
12:47:23  <PublicServer> <^Sp1ke^> so all to central and then a tram from central to hbf?
12:48:01  <PublicServer> <^Sp1ke^> eh...
12:48:06  <PublicServer> <^Sp1ke^> seems just 1 pax tram..
12:48:13  <PublicServer> <^Sp1ke^> and i edited it to transfer to hbf so :)
12:48:22  <PublicServer> <^Sp1ke^> no pax moving around within the town
12:48:25  <PublicServer> <planetm4ker> also güstrow
12:49:02  <PublicServer> <planetm4ker> and stralsund
12:49:07  <PublicServer> <^Sp1ke^> we got a problem @ gustrow..
12:49:07  <PublicServer> <planetm4ker> orders are wrong imo
12:49:21  <PublicServer> <^Sp1ke^> West and South never get visited there
12:49:37  <PublicServer> <^Sp1ke^> well rarely
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12:52:52  <PublicServer> <planetm4ker> uh... Güstrow ships also suck
12:53:01  <PublicServer> <planetm4ker> too few buoys in the orders.
12:53:07  <PublicServer> <planetm4ker> eats a lot of CPU
12:55:46  <PublicServer> <Thijs> why can't i make RV 21 stop at heitersheim Hbf
12:56:14  *** FHS has joined #openttdcoop
12:56:21  <FHS> !password
12:56:21  <PublicServer> FHS: magics
12:56:31  <PublicServer> *** FHS joined the game
12:57:29  <PublicServer> <planetm4ker> Folks, before you add vehicles with orders between towns, FIX the vehicle orders within towns
12:57:45  <PublicServer> <planetm4ker> especially Güstrow
12:57:59  <PublicServer> <^Sp1ke^> orders in offenbach are ok i guess
12:58:28  <PublicServer> <planetm4ker> Spike: Mostly Stralsund and Güstrow are problematic
12:58:54  <PublicServer> <^Sp1ke^> koblenz doesn't seem to have any busses at all
12:59:03  <PublicServer> <planetm4ker> FICE, please!
12:59:13  <PublicServer> <FiCE> ?
12:59:14  <PublicServer> <planetm4ker> Make the RV a decent feeder to the ICE terminals
12:59:21  <PublicServer> <planetm4ker> then you can build your highways, too
12:59:56  <PublicServer> <planetm4ker> but don't continue to build RV with wrong orders and extending this to the whole map
13:00:17  <PublicServer> <FiCE> i'm not building any RVs
13:00:20  <PublicServer> <FiCE> that must be someone else
13:01:05  <PublicServer> <^Sp1ke^> i'm looking at straslund atm to fix rvs
13:01:11  <PublicServer> <planetm4ker> well. But you're building highways :)
13:01:36  <PublicServer> <^Sp1ke^> pm is straslund orders like that ok now?
13:01:40  <PublicServer> <Thijs> i'm fixing heitersheim
13:01:47  <PublicServer> <^Sp1ke^> if yes then can i add more rvs to that town? :)
13:02:12  <PublicServer> <planetm4ker> I think so, Spike
13:02:28  <PublicServer> <planetm4ker> it might be considerable though, to have some vehicles go the reverse route
13:02:31  <PublicServer> <^Sp1ke^> i'll add 3 to start with
13:02:43  <PublicServer> <planetm4ker> because the first stations will be served well, the last ones bad
13:02:53  <PublicServer> <planetm4ker> better maybe to work with conditional orders
13:03:05  <PublicServer> <^Sp1ke^> ok... *check wiki on that*
13:03:05  <PublicServer> <planetm4ker> e.g. go to Hbf, if load percentage = 100% :)
13:03:06  <PublicServer> <^Sp1ke^> :)
13:03:25  <PublicServer> <planetm4ker> but the main point is: it now transfers.
13:03:59  <PublicServer> <planetm4ker> anyway. g2g :)
13:04:09  <PublicServer> <planetm4ker> Make a nice s-bahn using RV on the map :)
13:04:12  <PublicServer> *** planetm4ker has left the game (leaving)
13:04:12  <PublicServer> *** planetm4ker has left the game (connection lost)
13:14:00  <PublicServer> <^Sp1ke^> fixed stralsund with conditional orders and transfer to HBF
13:15:30  <PublicServer> <Thijs> why can't i drag orders
13:15:35  <PublicServer> <^Sp1ke^> also noticed that
13:19:57  <PublicServer> <^Sp1ke^> stralsund seems ok now
13:20:51  <PublicServer> <Thijs> i gave RV very complicated orders in heitersheim
13:20:57  <PublicServer> <^Sp1ke^> i noticed :)
13:21:02  <PublicServer> <Thijs> but it seems to work
13:21:09  <PublicServer> <Thijs> i like the bus orders
13:21:12  <PublicServer> <^Sp1ke^> made mine simple... got to all stations.. every 2 stations check if 100%
13:21:19  <PublicServer> <Thijs> just drive around, until full
13:21:20  <PublicServer> *** FHS has left the game (leaving)
13:21:20  <PublicServer> *** FHS has left the game (connection lost)
13:25:15  <PublicServer> <^Sp1ke^> the penalties @ oil drop and guess also the pre sigs there make trains queue up
13:28:15  <Xaroth> there we go, fixed the BaNaNaS issuer
13:28:18  <Xaroth> issue, even
13:29:12  <SmatZ> !password
13:29:12  <PublicServer> SmatZ: asthma
13:31:28  <PublicServer> *** SmatZ joined the game
13:32:07  <PublicServer> <Thijs> i leaving now
13:32:12  <PublicServer> <SmatZ> bye
13:32:23  <PublicServer> <Thijs> but could someone keep an eye on heitersheim woods
13:32:30  <PublicServer> <Thijs> i added alot of oil trains
13:32:33  <PublicServer> <Thijs> maybe too much
13:32:46  <PublicServer> <^Sp1ke^> i added 3 already earlier
13:32:49  <PublicServer> <Thijs> but there was 4M oil witing
13:32:56  *** Wold has joined #openttdcoop
13:33:08  <Wold> !password
13:33:08  <PublicServer> Wold: asthma
13:33:25  <PublicServer> <^Sp1ke^> it looks like too much idd
13:33:31  <PublicServer> <Thijs> yep
13:33:48  <PublicServer> *** Wold joined the game
13:34:14  <PublicServer> <^Sp1ke^> is it just me or is that a grf problem?
13:34:45  <PublicServer> <Thijs> i see it too
13:34:53  <PublicServer> <^Sp1ke^> oki :)
13:35:00  <PublicServer> <^Sp1ke^> then it's not my computer failing me :)
13:35:22  <PublicServer> <Thijs> the heilport is really busy
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13:36:26  <PublicServer> <^Sp1ke^> hmmm found a bug... :)
13:36:51  <PublicServer> <^Sp1ke^> placing a conditional order... pick an item from the bottom of the list...
13:36:58  <PublicServer> <^Sp1ke^> then it moves up 1 spot
13:37:07  <PublicServer> <Wold> not a bug, it's how it works
13:37:37  <PublicServer> <^Sp1ke^> so if i pick the hbf order from the bottom... and want the condit order on spot 2 the hbf order should go from 5 to 4? :)
13:37:38  <SmatZ> !rcon patch max_ships 150
13:42:21  <PublicServer> *** Thijs has left the game (leaving)
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13:43:17  <PublicServer> *** Wold has left the game (connection lost)
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13:46:18  <KenjiE20> good race
13:46:51  <PublicServer> <^Sp1ke^> mhm.. sure was
13:47:32  <PublicServer> <^Sp1ke^> hmmm stralsund has 5k pax waiting... :)
13:47:37  <KenjiE20> not so much exciting as first 3, but interesting to see proper race pace
13:48:39  <PublicServer> <^Sp1ke^> hmmm shall i try to start with rvs @ koblenz?
13:54:07  <Andel> hi - aside from IS2 bundle, what would I need to play pelase?
13:54:30  <KenjiE20> InfrastructureSharing at #openttdcoop.dev
13:54:49  <Andel> got beta 1 and beta 2
13:54:50  <Andel> :)
13:55:02  <Andel> any set grfs?
13:55:10  <KenjiE20> I don't think there's any major NewGRFs on there that aren't on bananas
13:55:13  <Andel> ok
13:55:29  <KenjiE20> I could be utterly wrong though :P
13:56:02  <KenjiE20> isr .8, egrvts 1, 2cc and metro
13:56:23  <Andel> think I just need isr and metro :)
13:56:42  <Andel> better go and find a link or two
13:56:45  <Andel> !links
13:56:53  <KenjiE20> !GRF
13:56:53  <PublicServer> KenjiE20: don't scream!
13:56:53  <Andel> .... m'oh lol
13:56:59  <KenjiE20> >_> shh
13:57:01  <KenjiE20> ¬grf
13:57:05  <PublicServer> *** Kenji joined the game
13:57:05  <KenjiE20> bah
13:57:07  <Andel> !grf
13:57:07  <PublicServer> Andel: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
13:57:08  <KenjiE20> I fail
13:57:20  <Andel> thanks KenjiE20
13:57:27  <KenjiE20> heh np
14:00:22  <Andel> just downloading now
14:00:26  <Andel> !password
14:00:26  <PublicServer> Andel: sunlit
14:00:54  <Andel> cool
14:00:57  <Andel> !server
14:01:01  <Andel> oh
14:01:03  <Andel> silly thing lol
14:01:06  <PublicServer> <SmatZ> Andel! :)
14:01:12  <Andel> Smatz!
14:01:17  <Andel> whats the server details?
14:01:17  <SmatZ> nice to see you here :)
14:01:20  <Andel> shush
14:01:25  <Andel> I'm playing loco really
14:01:26  <Andel> lol
14:01:29  <SmatZ> :o)
14:02:21  <PublicServer> <Kenji> trying a PBS expanded layout for Gustrow Hbf
14:02:21  <Andel> I'm wanting to give IS a go
14:02:26  <Andel> its an exciting idea
14:02:39  <PublicServer> <^Sp1ke^> i added some RVs @ koblenz
14:02:43  <PublicServer> <^Sp1ke^> seems to be running ok there
14:02:46  <PublicServer> <Kenji> gimme a few in here Andel
14:02:51  <PublicServer> <Kenji> I might jump over with you
14:03:02  <SmatZ> :)
14:03:36  <PublicServer> <Kenji> I think I like this layout
14:03:46  <Andel> sounds good
14:03:47  <PublicServer> <^Sp1ke^> of?
14:03:52  <Andel> well, I don't mind joining a game
14:03:56  <Andel> and just watching and learning
14:03:56  <PublicServer> <Kenji> it's coping nicer with the occasional traffic spikes PAX has
14:03:59  <Andel> if thats ok?
14:04:04  <PublicServer> <Kenji> np Andel
14:04:13  <Andel> just downloading the grfs first
14:04:30  <PublicServer> <Kenji> Spike: Gustrow
14:04:30  <Andel> and making sure everything is good to go
14:04:48  <PublicServer> <Kenji> I've had to sacrifice the exit curve length by one, but that should affect anything
14:04:55  <PublicServer> <Kenji> shouldn't*
14:05:29  <PublicServer> <Kenji> lol highways
14:05:37  <PublicServer> <^Sp1ke^> btw isn't it an idea to transfer pax from augsburg to gustrow?
14:05:38  <PublicServer> <Kenji> we got everything going in this game :)
14:05:56  <PublicServer> <Kenji> eye candy pax, cargo, LOVE IT
14:06:42  <PublicServer> <^Sp1ke^> lol... ppl living @ the highway exits/entrances xD
14:07:12  <PublicServer> <Kenji> lol Stalsund
14:07:30  <PublicServer> <^Sp1ke^> 8k pax @ station :)
14:07:37  <PublicServer> <Kenji> giant bus queue
14:07:45  <PublicServer> <FiCE> lol
14:07:51  <Andel> what is the severs ip please?
14:07:55  <Ammler> oh, are you the spomcop Andel?
14:08:05  <KenjiE20> !ip
14:08:05  <PublicServer> KenjiE20: ps.openttdcoop.org
14:08:29  <Andel> !ip
14:08:29  <PublicServer> Andel: ps.openttdcoop.org
14:08:32  <Andel> hmmm
14:08:33  <Andel> ok
14:08:36  <Ammler> or that thing is called :-)
14:09:49  *** Perfk has quit IRC
14:09:55  <Andel> hmm
14:09:59  <Andel> not showing up
14:10:16  <PublicServer> <Kenji> it won't if your using the IS binary
14:10:24  *** Fuco has quit IRC
14:10:45  <Andel> I'm using IS2.0-beta2
14:11:01  <PublicServer> <Kenji> yea, thats the server in .dev
14:11:11  <Andel> what do i need?
14:11:17  <Andel> beta 1
14:11:20  <Andel> rev0000?
14:11:26  <KenjiE20> !rev
14:11:29  <KenjiE20> !revision
14:11:29  <PublicServer> KenjiE20: Game version is r16137
14:11:29  <Andel> !rev
14:11:31  <Andel> ok
14:11:40  <KenjiE20> PS always runs off a nightly
14:11:45  <Andel> better go and compile oine
14:12:00  <KenjiE20> !dl
14:12:00  <PublicServer> KenjiE20: !dl autostart|autoupdate|lin|lin64|osx|win32|win64|win9x
14:12:04  <KenjiE20> pick one :)
14:13:19  *** XeryusTC is now known as Xeryus|bnc
14:13:37  <Andel> !dl win32
14:13:37  <PublicServer> Andel: http://binaries.openttd.org/nightlies/trunk/r16137/openttd-trunk-r16137-windows-win32.zip
14:13:45  <Andel> fantastic :)
14:13:55  <Andel> when can you all start on Lomo
14:14:12  <PublicServer> <Kenji> lol
14:14:13  <PublicServer> <^Sp1ke^> stralsund 10k
14:14:16  *** Fuco has joined #openttdcoop
14:17:02  <Andel> !password
14:17:02  <PublicServer> Andel: skewer
14:17:13  <Andel> there we go
14:17:31  <PublicServer> *** Andel joined the game
14:17:52  <Andel> *** Andel's openTTD stopped responding
14:18:12  <PublicServer> <Kenji> says your in here
14:18:21  <PublicServer> <Andel> I am now
14:18:29  <PublicServer> <SmatZ> welcome :)
14:18:30  *** Xeryus|bnc is now known as XeryusTC
14:18:49  <PublicServer> <^Sp1ke^> hi :)
14:19:26  <PublicServer> <Andel> thanks
14:19:33  <PublicServer> <Andel> just gonna look about and learn
14:19:55  <PublicServer> *** Andel has left the game (connection lost)
14:20:07  <PublicServer> <Kenji> or watch your pc die horribly :P
14:20:13  <Andel> yes
14:20:16  <PublicServer> <^Sp1ke^> quick learner? ;)
14:20:19  <Andel> very
14:20:24  <Andel> I learnt that maybe I should run now lol
14:20:30  <PublicServer> <^Sp1ke^> lol
14:20:42  <PublicServer> <^Sp1ke^> you know that that mysterious blue smoke from your computer means it's dead right? :)
14:20:43  <PublicServer> <SmatZ> :)
14:20:58  <PublicServer> <Kenji> oh good, mines grey
14:21:08  <Andel> bizarrely, I have a AMD Turion X2 2.1Ghz, 4gb ram, vista, 250gb hdd, a 4mb connection
14:21:09  <PublicServer> <^Sp1ke^> lol
14:21:09  <Andel> ...
14:21:29  <Andel> oh - found the problem - it doesn't like anything other than locomotion
14:21:37  <PublicServer> <Kenji> lol
14:22:23  <XeryusTC> hmm, an andel, in here
14:22:25  <XeryusTC> how peculiar
14:22:39  <Andel> I have to restrain myself - I have Anna snoring on my stomach so I don't wanna shout and wake her up
14:22:41  * XeryusTC talketh le queen's english
14:22:53  <Andel> !password
14:22:53  <PublicServer> Andel: skewer
14:23:02  <PublicServer> *** Andel has left the game (connection lost)
14:23:03  <Andel> ta
14:23:13  <PublicServer> <Kenji> tally ho
14:23:17  <PublicServer> *** Andel has left the game (connection lost)
14:24:10  <Andel> ummm
14:24:11  <Andel> quite...
14:24:18  <Andel> i think I might go and try IS in .dev
14:25:49  <PublicServer> <FiCE> lol @ buses in straslund
14:26:12  <PublicServer> <^Sp1ke^> isn't it better to connect all the stations?
14:26:17  <PublicServer> <^Sp1ke^> to make it 1 long one
14:26:22  <PublicServer> <Kenji> you need to grid thaat properly
14:26:27  <PublicServer> <^Sp1ke^> or that yes :)
14:26:52  <PublicServer> <FiCE> yeah if someone has a better idea, please do
14:28:25  <PublicServer> <^Sp1ke^> enter there?
14:28:55  <PublicServer> <^Sp1ke^> ?
14:29:27  <PublicServer> <Kenji> I've done that wrong
14:29:42  <PublicServer> <^Sp1ke^> but they enter where i did it right?
14:29:55  <PublicServer> <Kenji> doesn't particularyl matter
14:30:12  <PublicServer> <^Sp1ke^> thought it did since pathfinding usually does shortest path
14:31:20  <PublicServer> <Kenji> lol ran out of stops
14:31:56  <PublicServer> *** SmatZ has left the game (connection lost)
14:32:00  <PublicServer> <Kenji> used that in 137, iirc ran quite well
14:32:19  <PublicServer> <^Sp1ke^> read?
14:32:21  <PublicServer> <^Sp1ke^> y?
14:33:19  <PublicServer> <FiCE> nicely done
14:33:28  <PublicServer> <Kenji> PF auto balanceing :)
14:33:32  <PublicServer> <^Sp1ke^> :)
14:33:55  <PublicServer> <^Sp1ke^> only 13k pax waiting there already.. why not add more :D
14:34:59  <PublicServer> <Kenji> berlin needs a link now
14:35:30  <PublicServer> *** Kenji has left the game (leaving)
14:35:30  <PublicServer> *** Kenji has left the game (connection lost)
14:50:07  <PublicServer> <Mark> Güstrow is nice
14:51:21  <PublicServer> <^Sp1ke^> stralsund is fun :)
14:51:30  <PublicServer> <FiCE> spamfest
14:51:46  <PublicServer> <FiCE> nice effort with streamlining the bus depot!
14:52:04  <PublicServer> <Mark> are those RVs in the plan?
14:52:38  <PublicServer> <^Sp1ke^> maybe add some rvs to gustrow?
14:52:53  <PublicServer> <^Sp1ke^> station west and south have like 1k pax each waiting
14:53:52  <PublicServer> <Mark> those pbs penalties fail
14:54:01  <PublicServer> <Mark> oh wait they dont
14:54:06  <PublicServer> <Mark> but that's just luck i think
14:54:10  <PublicServer> <^Sp1ke^> where
14:54:13  <PublicServer> <^Sp1ke^> oil drop?
14:54:18  <PublicServer> <Mark> coal drop
14:54:20  <PublicServer> <Mark> yes
14:54:21  <PublicServer> <^Sp1ke^> same :)
14:54:37  <PublicServer> <^Sp1ke^> i also was like penalties... guess it depends on how the pre sigs are...
14:55:21  <PublicServer> <^Sp1ke^> first 4-6 platforms rarely get used
14:55:36  <PublicServer> <^Sp1ke^> the penalties there just create some queues sometimes
14:55:41  <PublicServer> <^Sp1ke^> but that could just be me seeing that
14:56:16  <PublicServer> <Mark> probably just you
14:56:28  <PublicServer> <^Sp1ke^> it doesn't happen all the time :)
14:56:45  <PublicServer> <^Sp1ke^> but sometimes a train picks a platform with both rails occupied so small queue exists
14:56:53  <PublicServer> <Mark> ýeah
14:57:11  <PublicServer> <^Sp1ke^> so somehow i think the penalties don't exactly work don't know how others see that :)
14:57:11  <PublicServer> <Mark> but the waiting bay is long enough to fit a train
14:57:15  <PublicServer> <^Sp1ke^> true
14:57:24  <PublicServer> <Mark> that's why i said it's only luck that it's working
14:57:34  <PublicServer> <Mark> if the waiting bay isnt long enough, it fails
14:57:42  <Xaroth> !password
14:57:42  <PublicServer> Xaroth: eloped
14:57:49  <PublicServer> *** Xaroth joined the game
14:58:24  <PublicServer> <^Sp1ke^> btw don't we need goods from oil to heitersheim or something?
14:58:58  <PublicServer> <Mark> good to nearest city is ugly
14:59:03  <PublicServer> <Mark> but yes, we do
14:59:07  <PublicServer> <^Sp1ke^> it's in the plan..
14:59:14  <PublicServer> <Mark> still ugly :P
14:59:22  <PublicServer> <^Sp1ke^> don't look at me... just the noob here :)
14:59:43  <PublicServer> <Mark> we should have loaded a townset
14:59:52  <PublicServer> <^Sp1ke^> for?
15:00:00  <PublicServer> <Mark> nicer towns :P
15:00:03  <PublicServer> <^Sp1ke^> ah.. :)
15:00:05  <planetmaker> @join #openttdcoop.stable
15:00:24  <PublicServer> <Mark> stable?
15:01:29  <PublicServer> *** SmatZ joined the game
15:02:28  *** Thijs has joined #openttdcoop
15:04:43  <PublicServer> *** Xaroth has joined company #1
15:06:02  <PublicServer> <Xaroth> there, proper signalling.
15:06:34  <PublicServer> <^Sp1ke^> ?
15:06:40  <PublicServer> <Xaroth> OIL/COAL DROP
15:06:59  <PublicServer> <Xaroth> silly PBS on a two-lane station with pre/exit signals to 'loadbalance' ...
15:07:11  <PublicServer> <Xaroth> works better if you turn it into 1 big pre/exit system
15:07:53  *** Progman has joined #openttdcoop
15:17:57  <PublicServer> <^Sp1ke^> seems to flow better now
15:18:46  <PublicServer> <^Sp1ke^> we need to do something about stralsund
15:18:51  <PublicServer> <^Sp1ke^> 30k pax on that station
15:19:23  <PublicServer> <Xaroth> lol @ the amount of busses....
15:19:30  <PublicServer> <^Sp1ke^> that too :)
15:19:37  <PublicServer> <^Sp1ke^> but we need to get more pax moving in some way.. :)
15:19:52  <PublicServer> <Mark> Hbf = hauptbahnhof or something?
15:19:57  <PublicServer> <^Sp1ke^> yep
15:20:02  <PublicServer> <Mark> crazy germans
15:20:21  <PublicServer> <^Sp1ke^> magev can only use turbobus
15:20:24  <PublicServer> <^Sp1ke^> maglev*
15:20:27  <PublicServer> <Xaroth> wtf since when can you 'stop' helis in mid air?
15:20:34  <PublicServer> <Xaroth> or a
15:20:41  <PublicServer> <Xaroth> at least, i managed to stop a heli in mid-air O_O
15:20:46  <PublicServer> <^Sp1ke^> xD
15:20:57  <PublicServer> <Mark> is it still stopped?
15:21:02  <PublicServer> <Xaroth> look @ aircraft 23
15:21:07  <PublicServer> <^Sp1ke^> i see what you mean xD
15:21:08  <PublicServer> <Xaroth> if you stop/start it a few times it moves again
15:21:21  <PublicServer> <^Sp1ke^> stop in mid air
15:21:27  <PublicServer> <Mark> huh
15:21:30  <PublicServer> <Mark> what the..
15:21:47  <PublicServer> <Xaroth> once it's in it's landing loop you can stop it
15:22:18  <PublicServer> <^Sp1ke^> who started the maglev btw? and what's the plan?
15:22:51  <PublicServer> <FiCE> turbotaxi to pick up a few more pax
15:23:08  <PublicServer> <^Sp1ke^> even more? we already got 30k pax waiting there...
15:23:23  <PublicServer> <^Sp1ke^> don't we need to solve that bit first?
15:23:41  <PublicServer> <FiCE> more trains?
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15:25:14  <PublicServer> <Xaroth> too many bus stops O_O
15:25:34  <PublicServer> <Mark> 16 is the limit
15:26:01  <PublicServer> *** Kenji joined the game
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15:27:55  <PublicServer> <Xaroth> once we can move that heliport we can add a new track to the rail :/
15:28:06  <PublicServer> <Xaroth> not the prettiest of sollutions tho
15:29:02  <PublicServer> <Kenji> the ICE can't really cope with that amount tbh
15:29:39  <PublicServer> <^Sp1ke^> i also don't understand why we would want to add more pax with the maglev while we have 30k to take care of already
15:30:09  <PublicServer> <Xaroth> darnit
15:30:11  <PublicServer> <Xaroth> too many helis
15:31:19  <PublicServer> <Xaroth> can somebody help sending all the helis away from Stralsund?
15:31:29  <PublicServer> <Kenji> ICE won't cope
15:31:42  <PublicServer> <Xaroth> no but we have like 10 helis stuck in depot
15:31:56  <PublicServer> <Kenji> so sell them, it's obviously too many
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15:32:17  <PublicServer> <^Sp1ke^> i guess for ICE to handle it better add 2 more platforms everywhere
15:32:24  <PublicServer> <Kenji> and two more lines
15:32:29  <PublicServer> <Kenji> but that's not in the plan
15:32:39  <PublicServer> <Xaroth> plans are made to be adapted to situations :)
15:32:55  <PublicServer> <^Sp1ke^> well some times had space reserved for expansion..
15:33:00  <PublicServer> <^Sp1ke^> but seems that is removed at some
15:33:02  <PublicServer> <Kenji> didn't we have an arguement about that before?
15:33:10  <PublicServer> <^Sp1ke^> so it was accounted for years ago
15:34:13  <PublicServer> <Kenji> except people built cities around it without access
15:35:00  <PublicServer> <Mark> turbobus not-gates are fast
15:35:22  <PublicServer> <^Sp1ke^> what should be done with all those helis?
15:36:52  <Andel> Sad news Kenji - I'm drinking all your cash :)
15:37:02  <PublicServer> <Kenji> hehe
15:37:24  <PublicServer> <Xaroth> temporary chaos
15:37:30  <Andel> I think IS is going to have 1 big advantag
15:37:42  <Andel> and that is having a mother company pre-built that owns all the tracks
15:37:58  <Andel> and can then charge accordingly, electrify etc
15:38:06  <Andel> network games for meets and stuff
15:38:13  <PublicServer> <Kenji> yea
15:38:48  <Andel> I want it in Lomo
15:38:53  <Andel> with PBS lol
15:38:54  <Andel> that's all I want
15:38:58  <Andel> not fussed about vehicle limits
15:39:06  <PublicServer> <Kenji> no, what we want is OpenLomo :P
15:39:11  <Andel> well, get to it!
15:39:15  <Andel> the graphics are there
15:39:17  <Andel> lol
15:39:22  <PublicServer> <Kenji> yea, like I know code
15:39:26  <Andel> heh
15:39:33  <Andel> sadly, I know machine code and C++
15:39:40  <Andel> but not to do virtual enviroments
15:39:44  <PublicServer> <Kenji> I can break the ottd news code and that's about it
15:39:45  <PublicServer> <^Sp1ke^> guys what's the plan with those heli @ stralsund?
15:39:54  *** PeterT has joined #openttdcoop
15:39:58  <PeterT> !password
15:39:58  <PublicServer> PeterT: chimes
15:40:51  <PublicServer> <Kenji> hmmm
15:40:59  <PublicServer> <Kenji> North Eastern LR
15:41:06  <PublicServer> <Kenji> I think that needs to be LLRR
15:42:02  <PublicServer> <Xaroth> afk, dinner
15:42:08  *** phatmatt has joined #openttdcoop
15:42:20  <PublicServer> *** Peter joined the game
15:42:26  <phatmatt> !players
15:42:28  <PublicServer> phatmatt: Client 156 (Orange) is Xaroth, in company 1 (Deutsche Bahn)
15:42:28  <PublicServer> phatmatt: Client 129 (Orange) is FiCE, in company 1 (Deutsche Bahn)
15:42:28  <PublicServer> phatmatt: Client 116 (Orange) is ^Sp1ke^, in company 1 (Deutsche Bahn)
15:42:28  <PublicServer> phatmatt: Client 137 (Orange) is Mark, in company 1 (Deutsche Bahn)
15:42:28  <PublicServer> phatmatt: Client 158 (Orange) is SmatZ, in company 1 (Deutsche Bahn)
15:42:29  <PublicServer> phatmatt: Client 160 (Orange) is Kenji, in company 1 (Deutsche Bahn)
15:42:29  <PublicServer> phatmatt: Client 162 (Orange) is Peter, in company 1 (Deutsche Bahn)
15:42:31  <PublicServer> <Peter> hey everyone
15:42:38  <PublicServer> <Mark> hello
15:42:43  <PublicServer> <Peter> oh hi mark
15:42:48  <PublicServer> <Mark> please dont join multiple times to unpause the game anymore Peter
15:42:56  <PublicServer> <Peter> ok
15:43:02  <PublicServer> <Mark> that makes two warnings, the third will get you banned
15:43:08  <PublicServer> <Peter> 2?
15:43:11  <PublicServer> <Mark> 2
15:44:20  <PublicServer> <^Sp1ke^> heitersheim station isn't too good for ICE
15:44:26  <PublicServer> *** Peter has left the game (leaving)
15:44:27  <PublicServer> *** Peter has left the game (connection lost)
15:44:49  <PublicServer> <Kenji> wasn't the easiest to place either
15:44:49  *** PeterT has quit IRC
15:44:57  <PublicServer> <^Sp1ke^> can believe that
15:50:52  *** FHS has quit IRC
15:53:39  <Andel> KenjiE20!  I need more access points lol
15:53:47  <PublicServer> <Kenji> lol
15:53:56  <PublicServer> <Kenji> gimme a few, fixing this station
15:54:01  <Andel> oke
15:56:15  <PublicServer> *** SmatZ has left the game (connection lost)
15:57:01  *** Thijs has quit IRC
15:57:41  *** Thijs has joined #openttdcoop
15:57:44  <Thijs> !password
15:57:44  <PublicServer> Thijs: shrimp
15:58:02  <PublicServer> <Kenji> okay, heitersheim should handle traffic spikes nicer
15:58:19  <PublicServer> *** Thijs joined the game
15:58:36  <PublicServer> <Kenji> it's now got the same entry systems as the others
15:58:40  <PublicServer> <Thijs> Good evening
16:02:23  <PublicServer> <^Sp1ke^> looks much better :)
16:03:56  <PublicServer> <^Sp1ke^> what's the plan with the heliport btw?
16:04:35  <phatmatt> !password
16:04:36  <PublicServer> phatmatt: shrimp
16:04:42  <PublicServer> *** phatmatt has left the game (connection lost)
16:04:56  <PublicServer> *** phatmatt joined the game
16:05:37  <PublicServer> <^Sp1ke^> what's the idea with those 4 turbobusses lopping all around?
16:05:50  <PublicServer> <Thijs> where
16:06:07  *** jonde has joined #openttdcoop
16:06:14  <PublicServer> <Thijs> no idea
16:06:26  <PublicServer> <Thijs> looks like a logical gate
16:07:30  <PublicServer> *** Mark has left the game (connection lost)
16:08:47  <PublicServer> <^Sp1ke^> with the turbobusses isn't it better to add signals every tile?
16:09:19  <jonde> !password
16:09:19  <PublicServer> jonde: spayed
16:09:58  <PublicServer> *** jondisti joined the game
16:12:28  <PublicServer> <^Sp1ke^> maybe use pre sigs there?
16:12:49  <PublicServer> <FiCE> i've gtg anyway
16:13:00  <PublicServer> <FiCE> the aim was to have some parallel stations
16:13:08  <PublicServer> <FiCE> because the loading/unloading is so slow
16:13:46  <PublicServer> <Kenji> NE sideline needs expanding
16:13:47  <PublicServer> <Kenji> see !jam
16:14:05  <PublicServer> <^Sp1ke^> i know what the problem was kenji
16:14:09  <PublicServer> <^Sp1ke^> it will fix itself
16:14:21  <PublicServer> <^Sp1ke^> there were too many oil trains for bruckobel
16:14:31  <PublicServer> <^Sp1ke^> selling 2 of them...
16:15:48  <PublicServer> <Kenji> pretty sure the issue is bigger than that
16:16:16  <PublicServer> <^Sp1ke^> amd of we double it.. only needed in 1 direction
16:16:22  <PublicServer> <^Sp1ke^> to N
16:16:23  <PublicServer> <Xaroth> i be back
16:17:43  <PublicServer> <Thijs> i just made an order list of 38 order for hovercrafts near heitersheim
16:18:41  <PublicServer> <Xaroth>
16:20:26  <PublicServer> <^Sp1ke^> jam becomes less
16:20:45  <PublicServer> <Kenji> not by much
16:21:40  <PublicServer> <Kenji> my bad
16:21:41  <PublicServer> <^Sp1ke^> well it's not on the bbh anymore :)
16:22:13  <PublicServer> <^Sp1ke^> more said not on slh03 anymore.. cause that's where it was standing
16:22:54  <PublicServer> <Xaroth> Moved Stralsund HBF helistation, so now there's 'space' for another 2 station lines
16:23:03  <PublicServer> <Kenji> which it won't cope with
16:23:24  <PublicServer> <Xaroth> details
16:23:35  <PublicServer> <Xaroth> could be a completely separate line as well
16:23:39  <PublicServer> <Kenji> here's a crazy idea, stop feeding it as much
16:23:49  <PublicServer> <Kenji> use to heli's to ease the load
16:24:06  <PublicServer> <^Sp1ke^> kenji i've asked that question several times as in Why add the maglev
16:24:56  <PublicServer> <Kenji> stral is the only station having to cope with 4 cities
16:24:58  <PublicServer> <FiCE> because it's cool :p
16:26:14  <PublicServer> <^Sp1ke^> and see jam gone :)
16:26:22  <PublicServer> <Kenji> indeed
16:26:27  <PublicServer> <^Sp1ke^> ppl just shouldn't add 5 trains to a 2 platform station loading slow
16:26:35  <PublicServer> <Kenji> I still think theres too much for that line
16:26:58  <PublicServer> <^Sp1ke^> should've been a ML i guess
16:27:28  <PublicServer> <^Sp1ke^> and i guess it should've been placed closer to the water as a ML to ass SLH an easy way
16:27:37  <PublicServer> <^Sp1ke^> add*
16:27:54  <PublicServer> <Kenji> think we can stop mucking about with Stral and fix the cargo now?
16:29:24  <PublicServer> <^Sp1ke^> just looking at what cargo to fix
16:29:34  <PublicServer> <Kenji> there's buildups all over
16:29:45  <PublicServer> <Kenji> LB issues in a few spots
16:29:59  <PublicServer> <Kenji> and sawmil isn't exactly high cap
16:30:31  <PublicServer> *** jondisti has left the game (leaving)
16:30:31  <PublicServer> *** jondisti has left the game (connection lost)
16:30:38  <PublicServer> <Kenji> and you dont need to station walk!!
16:30:57  <PublicServer> <phatmatt> no?
16:30:58  <PublicServer> <Thijs> sawmill can still handle double the amount of traffic it gest
16:31:02  <PublicServer> <Kenji> distant join
16:31:13  <KenjiE20> `distantjoin
16:31:13  <Webster> Adding extra station tiles away from the main station by using CTRL+build, see: http://www.openttdcoop.org/wiki/DistantJoin
16:31:42  <PublicServer> <phatmatt> ah, neat. thanks
16:31:50  <PublicServer> <^Sp1ke^> but !here? is a area to fix?
16:32:38  <PublicServer> <Kenji> that could probably use a little LB'ing yes
16:32:41  <PublicServer> <^Sp1ke^> maybe we should place some signs at problems areas?
16:33:47  <PublicServer> *** FiCE has left the game (leaving)
16:33:47  <PublicServer> *** FiCE has left the game (connection lost)
16:35:15  <PublicServer> *** SmatZ joined the game
16:35:42  <PublicServer> <^Sp1ke^> placed !here? signs for place i know that could use some LB :)
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16:37:51  <PublicServer> <SmatZ> it's problem zone because someone added tons of trains to Bruchsal woods
16:38:03  <PublicServer> <Kenji> I noticed
16:38:24  <PublicServer> <SmatZ> I am building stations next to other forests
16:38:24  <PublicServer> <Kenji> but they're not exactly ideal pickups either
16:38:34  <PublicServer> <SmatZ> so that one pickup won't be overloaded
16:39:12  <PublicServer> <^Sp1ke^> i wonder who added those trains.. sometimes noticed that on my own stations.. i just added 2 trains.. and suddenly there's like 6
16:39:20  <PublicServer> <Xaroth> Upgraded the maglev lineat Stralsund
16:39:25  <PublicServer> <Xaroth> or at least, one of them
16:39:41  <PublicServer> <Kenji> allow me to contain my joy
16:39:48  <PublicServer> <^Sp1ke^> :)
16:39:56  <PublicServer> <Xaroth> the sarcasm is strong in you
16:40:21  <PublicServer> <Kenji> indeed it is
16:40:43  <PublicServer> <^Sp1ke^> and actually i wonder who edited bruchsal cause i build that station with just 2 trains
16:44:35  <PublicServer> *** Kenji has left the game (leaving)
16:44:35  <PublicServer> *** Kenji has left the game (connection lost)
16:48:52  *** Wold has joined #openttdcoop
16:53:01  <PublicServer> <Thijs> ah, no more passengers waiting on the nordsee
16:53:14  <PublicServer> <Xaroth> no, they all moved to Strals :P
16:56:39  *** Walle has joined #openttdcoop
16:56:49  <Walle> !players
16:56:50  <PublicServer> Walle: Client 156 (Orange) is Xaroth, in company 1 (Deutsche Bahn)
16:56:50  <PublicServer> Walle: Client 172 (Orange) is SmatZ, in company 1 (Deutsche Bahn)
16:56:50  <PublicServer> Walle: Client 116 (Orange) is ^Sp1ke^, in company 1 (Deutsche Bahn)
16:56:50  <PublicServer> Walle: Client 164 (Orange) is Thijs, in company 1 (Deutsche Bahn)
16:56:50  <PublicServer> Walle: Client 169 (Orange) is phatmatt, in company 1 (Deutsche Bahn)
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16:57:43  <Walle> !help
16:57:43  <PublicServer> Walle: http://www.openttdcoop.org/wiki/IRC_Commands
16:58:33  <Walle> !download
16:58:33  <PublicServer> Walle: !download autostart|autoupdate|lin|lin64|osx|win32|win64|win9x
16:59:22  <Walle> hi
16:59:31  <Xaroth> I shuold prod somebody to put AutoTTD in that download list :/
16:59:32  <Walle> what is the command for downloading the right r version?
16:59:32  <PublicServer> <SmatZ> hello
16:59:46  <Xaroth> Walle: !dl win32 ... or download AutoTTD to do that for you
17:00:01  <Walle> !dl win32
17:00:01  <PublicServer> Walle: http://binaries.openttd.org/nightlies/trunk/r16137/openttd-trunk-r16137-windows-win32.zip
17:00:05  <Walle> thx
17:00:06  <PublicServer> <Xaroth> </shameless plug>
17:00:06  <PublicServer> <SmatZ> don't forget about eyecandy, Thijs
17:00:23  <PublicServer> <SmatZ> also... the intention was to have "realistic looking junctions"
17:00:28  <PublicServer> <SmatZ> X isn't realistic
17:02:36  <PublicServer> <Thijs> i didn't remove any eyecandy
17:03:36  <PublicServer> <SmatZ> Thijs: you are wrong
17:03:41  <PublicServer> <SmatZ> capacity was ok
17:03:47  <PublicServer> <SmatZ> but there was a jam
17:03:48  <PublicServer> <Thijs> 4m waiting
17:03:57  <PublicServer> <Thijs> 6m now
17:03:59  <PublicServer> <SmatZ> so there were suddenly many trains waiting
17:04:08  <PublicServer> <Thijs> that's not enough capacity imo
17:04:13  <PublicServer> <SmatZ> changing that depot route breaks eyecandy
17:04:39  <KenjiE20> I added a sign for potential extra platforms
17:04:52  <PublicServer> <Thijs> there are already extra plats
17:04:59  <PublicServer> <SmatZ> also
17:05:02  <PublicServer> <Thijs> i just rearagned the track to use them
17:05:08  <PublicServer> <Thijs> but i can't touch
17:05:09  <PublicServer> <SmatZ> there were eyecandy "realistic" junctions
17:05:12  <PublicServer> <SmatZ> but aren't anymore
17:05:26  <PublicServer> *** Xaroth has left the game (leaving)
17:05:26  <PublicServer> *** Xaroth has left the game (connection lost)
17:06:20  <PublicServer> <SmatZ> Thijs: the SL is jammed
17:06:24  <PublicServer> <SmatZ> nothing will help
17:06:30  <PublicServer> <SmatZ> adding more trains will only jam it more
17:06:34  <PublicServer> <Thijs> true
17:07:02  <PublicServer> <Thijs> i didn't add any trains
17:07:13  <PublicServer> <SmatZ> as you see, the station is almost unused
17:07:20  <PublicServer> <SmatZ> so the station capacity isn't a problem
17:07:21  <PublicServer> <Thijs> just improved the station capacity
17:09:27  <Walle> !password
17:09:28  <PublicServer> Walle: lapses
17:09:51  <PublicServer> *** Walle joined the game
17:10:06  <PublicServer> <Walle> hello
17:10:20  <PublicServer> *** SmatZ has left the game (leaving)
17:10:20  <PublicServer> *** SmatZ has left the game (connection lost)
17:12:35  <PublicServer> <Thijs> i unjammed the SL
17:12:41  <PublicServer> <Thijs> mostly
17:15:31  <PublicServer> *** Walle has left the game (leaving)
17:15:31  <PublicServer> *** Walle has left the game (connection lost)
17:15:50  *** Walle has quit IRC
17:17:12  <PublicServer> *** phatmatt has left the game (leaving)
17:17:12  <PublicServer> *** phatmatt has left the game (connection lost)
17:17:14  *** phatmatt has quit IRC
17:17:27  <Seppel> !password
17:17:28  <PublicServer> Seppel: lapses
17:17:37  <PublicServer> *** Sepp joined the game
17:24:01  <PublicServer> *** Sepp has left the game (leaving)
17:24:02  <PublicServer> *** Sepp has left the game (connection lost)
17:24:10  <PublicServer> *** Thijs has left the game (leaving)
17:24:10  <PublicServer> *** Thijs has left the game (connection lost)
17:24:10  <PublicServer> *** Game paused (not enough players)
17:25:12  <PublicServer> *** ^Sp1ke^ has left the game (leaving)
17:25:13  <PublicServer> *** ^Sp1ke^ has left the game (connection lost)
17:25:39  <Thijs> !players
17:25:40  <PublicServer> Thijs: There are currently no clients connected to the server
17:25:45  *** Thijs has quit IRC
17:33:39  *** ODM has quit IRC
17:37:52  <PublicServer> *** AmmIer joined the game
17:39:58  <PublicServer> <AmmIer> di you add the hug to junctionary
17:40:07  <PublicServer> <AmmIer> he
17:40:09  <PublicServer> <AmmIer> I lost
17:40:25  <SmatZ> sorry?
17:40:28  <SmatZ> :)
17:40:39  <XeryusTC> i sure want to hug the junctionary ;)
17:40:41  <PublicServer> <AmmIer> I meant hub
17:40:52  <SmatZ> "=D
17:40:57  <PublicServer> <AmmIer> :P
17:40:58  <SmatZ> :-D
17:41:02  <XeryusTC> you mean SLH 1?
17:41:20  <PublicServer> <AmmIer> yesyes
17:42:23  <^Spike^> !password
17:42:23  <PublicServer> ^Spike^: clangs
17:42:33  <XeryusTC> i havent added it yet
17:42:40  <PublicServer> *** Game unpaused (enough players)
17:42:45  <PublicServer> *** ^Sp1ke^ joined the game
17:42:52  <XeryusTC> maybe you can
17:44:32  <PublicServer> <^Sp1ke^> ammler opinion on stralsund? :)
17:45:19  <PublicServer> <AmmIer> omg
17:45:34  <PublicServer> <^Sp1ke^> not my idea
17:46:04  <PublicServer> <^Sp1ke^> 30k pax on station
17:47:30  <PublicServer> <^Sp1ke^> wanted to fix it :/
17:47:36  <PublicServer> <^Sp1ke^> but someone kept feeding pax
17:47:45  <PublicServer> <^Sp1ke^> so gave up on it
17:49:40  <PublicServer> <AmmIer> we need a town grwoing blocker
17:49:55  <PublicServer> <^Sp1ke^> as in?
17:49:57  <PublicServer> <^Sp1ke^> how?
17:50:12  <PublicServer> <AmmIer> something like a town sign
17:51:19  <Ammler> !rcon set town_growth_rate 1
17:53:03  <Ammler> SmatZ: did you report the grf bug?
17:53:17  <^Spike^> at that oil station=
17:53:18  <^Spike^> ?
17:53:23  <^Spike^> i did that
17:53:30  <Ammler> ?
17:53:31  <^Spike^> just not report
17:53:52  <planetmaker> what's the house grf in use?
17:54:09  <Ammler> pikkas suburban
17:54:31  <planetmaker> right
17:54:39  <planetmaker> he should fix it :)
17:55:03  <planetmaker> and then upload it to bananas :P
17:56:01  <Ammler> someone said, SmatZ signed it
17:56:56  <PublicServer> <AmmIer> ^Sp1ke^: do you need the game unpaused?
17:57:00  <planetmaker> hä?
17:57:02  <PublicServer> *** AmmIer has joined spectators
17:57:02  <PublicServer> *** Game paused (not enough players)
17:57:03  <PublicServer> <^Sp1ke^> nah
17:57:04  <planetmaker> !playercount
17:57:04  <PublicServer> planetmaker: Number of players: 4
17:57:12  <PublicServer> *** AmmIer has joined company #1
17:57:12  <PublicServer> *** Game unpaused (enough players)
17:57:19  <planetmaker> !rcon unpause
17:57:19  <PublicServer> planetmaker: Game is already unpaused.
17:57:21  <planetmaker> :)
17:57:25  <PublicServer> <^Sp1ke^> i can survive just looking.. not planning any changes
17:57:29  <Ammler> don't use that please
17:57:34  <planetmaker> why?
17:57:46  <Ammler> it doesn't pause automatically anymore
17:57:51  <planetmaker> oh :(
17:57:56  <planetmaker> didn't know that. sorry
17:58:06  <Ammler> well, if you use it, you are alos responsible to pause it
17:58:14  <planetmaker> bugger
17:58:17  <Ammler> :P
17:58:33  <planetmaker> so... rcon pause will pause it and enable automatic unpausing again? I think, no?
17:59:06  <Ammler> well, my experience with it sais, it needs a new client
17:59:24  <Ammler> then min_active_clients should work again
17:59:58  *** mitooo has joined #openttdcoop
17:59:58  <PublicServer> *** AmmIer has joined spectators
17:59:58  <PublicServer> *** Game paused (not enough players)
18:00:07  <PublicServer> *** AmmIer has joined company #1
18:00:07  <PublicServer> *** Game unpaused (enough players)
18:00:12  <mitooo> !password
18:00:12  <PublicServer> mitooo: harked
18:00:14  <Ammler> !rcon pause
18:00:14  <PublicServer> Ammler: Game paused.
18:00:19  <PublicServer> *** AmmIer has joined spectators
18:00:19  <PublicServer> *** Game paused (not enough players)
18:00:25  <PublicServer> *** AmmIer has joined company #1
18:00:25  <PublicServer> *** Game unpaused (enough players)
18:00:31  <PublicServer> *** mitooo joined the game
18:00:32  <planetmaker> :)
18:00:49  <PublicServer> *** mitooo has joined company #1
18:00:50  <Ammler> [20:00] <PublicServer> *** Game unpaused (enough players) <-- wrong
18:00:51  <planetmaker> you're painting it black, Ammler :)
18:00:59  <planetmaker> oh... wrong?
18:01:03  <planetmaker> !playercount
18:01:03  <PublicServer> planetmaker: Number of players: 3
18:01:07  <Ammler> yes, it didn't unpause
18:01:13  <planetmaker> meh...
18:01:19  <Wold> !password
18:01:19  <PublicServer> Wold: harked
18:01:48  <PublicServer> *** Wold has left the game (connection lost)
18:01:52  <PublicServer> <AmmIer> it should, but didn0t :-)
18:01:58  <PublicServer> *** AmmIer has joined spectators
18:02:02  <PublicServer> *** AmmIer has joined company #1
18:02:15  <PublicServer> *** ^Sp1ke^ has left the game (leaving)
18:02:15  <PublicServer> *** ^Sp1ke^ has left the game (connection lost)
18:02:23  <PublicServer> *** AmmIer has joined spectators
18:02:23  <PublicServer> *** Game paused (not enough players)
18:02:29  <PublicServer> *** AmmIer has joined company #1
18:02:29  <PublicServer> *** Game unpaused (enough players)
18:02:50  <Ammler> that is definitly a bug
18:03:08  <PublicServer> <AmmIer> still paused
18:03:29  <PublicServer> *** AmmIer #1 joined the game
18:03:41  *** Progman has joined #openttdcoop
18:03:45  <PublicServer> *** Wold joined the game
18:04:03  <Ammler> !rcon set min_active_clients
18:04:03  <PublicServer> Ammler: Current value for 'min_active_clients' is: '2' (min: 0, max: 255)
18:04:50  <planetmaker> !rcon set min_active_clients 1
18:04:52  <planetmaker> !rcon set min_active_clients 2
18:04:54  <planetmaker> !rcon set min_active_clients
18:04:54  <PublicServer> planetmaker: Current value for 'min_active_clients' is: '2' (min: 0, max: 255)
18:04:59  <planetmaker> does it work now?
18:05:49  <Ammler> !info
18:05:49  <PublicServer> Ammler: #:1(Orange) Company Name: 'Deutsche Bahn'  Year Founded: 1975  Money: 1196390366  Loan: 0  Value: 1212790306  (T:425, R:300, P:33, S:137) unprotected
18:06:02  <PublicServer> <AmmIer> still paused
18:06:09  <planetmaker> !players
18:06:11  <PublicServer> planetmaker: Client 177 (Orange) is AmmIer, in company 1 (Deutsche Bahn)
18:06:11  <PublicServer> planetmaker: Client 185 (Orange) is AmmIer #1, in company 1 (Deutsche Bahn)
18:06:11  <PublicServer> planetmaker: Client 181 (Orange) is mitooo, in company 1 (Deutsche Bahn)
18:06:11  <PublicServer> planetmaker: Client 186 (Orange) is Wold, in company 1 (Deutsche Bahn)
18:06:20  <planetmaker> !rcon unpause
18:06:20  <PublicServer> planetmaker: Game unpaused.
18:06:35  <PublicServer> <AmmIer> well, that obviously works
18:06:41  <PublicServer> *** AmmIer #1 has left the game (leaving)
18:06:42  <PublicServer> *** AmmIer #1 has left the game (connection lost)
18:06:44  <PublicServer> *** AmmIer has joined spectators
18:06:52  <planetmaker> !rcon set min_active_clients 3
18:06:52  <PublicServer> *** Game paused (not enough players)
18:06:56  <planetmaker> works :)
18:06:59  <planetmaker> !rcon set min_active_clients 2
18:06:59  <PublicServer> *** Game unpaused (enough players)
18:07:03  <planetmaker> or not?
18:07:03  <PublicServer> <AmmIer> no
18:07:06  <PublicServer> <AmmIer> ill unpaused
18:07:07  <planetmaker> hm :(
18:07:12  <planetmaker> !rcon set min_active_clients 3
18:07:13  <PublicServer> *** Game paused (not enough players)
18:07:14  <planetmaker> now?
18:07:20  <PublicServer> <Wold> no
18:07:25  <planetmaker> paused?
18:07:29  <PublicServer> <AmmIer> yes
18:07:38  <planetmaker> !rcon set min_active_clients 2
18:07:38  <PublicServer> *** Game unpaused (enough players)
18:07:42  <planetmaker> still paused?
18:07:48  <Ammler> no
18:07:51  <planetmaker> then it works
18:08:04  <PublicServer> <AmmIer> it doesn't :-)
18:08:28  <PublicServer> *** Wold has left the game (leaving)
18:08:29  <PublicServer> *** Wold has left the game (connection lost)
18:08:29  <PublicServer> *** Game paused (not enough players)
18:09:04  <PublicServer> <AmmIer> it got confused as soon as you use the manual pause/unpause
18:09:16  *** ent1ty is now known as themroc
18:09:53  <Ammler> workaround would be to use custom commands
18:10:03  <Ammler> which changes the min_active_clients
18:10:35  <Ammler> if you want to pause it just set it to 999
18:10:45  <Ammler> hmm, 255 is max
18:11:04  <Ammler> well, that is fine enough ;-)
18:11:18  <Ammler> and if you want it run set it to 1
18:12:19  <PublicServer> *** AmmIer has joined company #1
18:12:19  <PublicServer> *** Game unpaused (enough players)
18:12:28  <Ammler> !rcon pause
18:12:28  <PublicServer> Ammler: Game paused.
18:12:44  <PublicServer> *** AmmIer has joined spectators
18:12:45  <PublicServer> *** Game paused (not enough players)
18:12:49  <Ammler> !rcon unpause
18:12:49  <PublicServer> Ammler: Game unpaused.
18:13:00  <PublicServer> *** AmmIer has joined company #1
18:13:00  <PublicServer> *** Game unpaused (enough players)
18:13:11  <Ammler> hmm
18:13:16  <Ammler> that works too
18:13:49  <Ammler> seems like there is a flag which saves, if you did manual pause
18:14:02  <PublicServer> *** AmmIer has joined spectators
18:14:03  <PublicServer> *** Game paused (not enough players)
18:14:08  <Ammler> !rcon unpause
18:14:08  <PublicServer> Ammler: Game unpaused.
18:14:24  <Ammler> but the messages are wrong
18:14:51  <PublicServer> *** AmmIer has joined company #1
18:14:51  <PublicServer> *** Game unpaused (enough players)
18:14:59  <Ammler> !rcon pause
18:14:59  <PublicServer> Ammler: Game paused.
18:15:06  <PublicServer> *** AmmIer has joined spectators
18:15:06  <PublicServer> *** Game paused (not enough players)
18:15:12  <PublicServer> *** AmmIer has joined company #1
18:15:12  <PublicServer> *** Game unpaused (enough players)
18:15:34  <Ammler> but unpause->pause doesn't work
18:20:40  *** andy|p has joined #openttdcoop
18:28:18  <PublicServer> *** AmmIer has joined spectators
18:28:18  <PublicServer> *** Game paused (not enough players)
18:28:24  <Ammler> !rcon unpause
18:28:24  <PublicServer> Ammler: Game unpaused.
18:28:34  <PublicServer> *** AmmIer has joined company #1
18:28:34  <PublicServer> *** Game unpaused (enough players)
18:28:38  <PublicServer> *** AmmIer has joined spectators
18:28:38  <PublicServer> *** Game paused (not enough players)
18:29:54  <Ammler> hmm, I have no idea, how to report
18:33:01  <planetmaker> me neither. dih will say it's openttd. And Openttd will say it's ap... :S
18:33:14  <Wold> invite some dev to try
18:33:50  <Ammler> nothing to do with ap
18:33:54  <Ammler> it is openttd
18:34:16  <Ammler> we don't use ap for autopause anymore.
18:34:47  <Ammler> it _is_ openttd bug, but a little bit confusing.
18:35:49  <planetmaker> ah, ok
18:36:00  <planetmaker> We need SmatZ to have a look :P
18:36:06  *** mixrin has quit IRC
18:36:17  <Ammler> :-)
18:36:25  <Ammler> he is confused about, too.
18:37:18  <Ammler> first, we need to know, how it _should_ work.
18:37:52  <Ammler> maybe, it is intendent, that if you use manual pause, it never got unpaused anymore.
18:38:04  <Xaroth> er
18:38:13  <Ammler> or the opposit, if you unpause, it never got paused again.
18:38:15  <Xaroth> autopause and manual pause stack
18:38:34  <Ammler> Xaroth: ?
18:38:41  <Xaroth> think of it as an int
18:38:45  <Xaroth> autopause, +1
18:38:47  <Xaroth> manual pause, +1
18:38:51  <Xaroth> autounpause, -1
18:38:56  <Xaroth> manual unpause, -1
18:39:06  <Xaroth> if it's <= 0, unpause
18:39:10  <Xaroth> if it's > 0, pause
18:39:49  <Ammler> is that, how it "should" work?
18:39:54  <Ammler> or how you would do it?
18:40:08  <Xaroth> that's what I noticed it 'should' be working
18:40:19  <Xaroth> I had the same issue on my servers as well
18:40:22  <Ammler> well, it doesn't :-)
18:40:31  <Ammler> but I would like that idea.
18:41:01  <Ammler> hmm
18:41:08  <Ammler> maybe, it does like that
18:42:16  <Ammler> but we have min_active_clients=2
18:42:30  <SmatZ> [20:36:25] <Ammler> he is confused about, too. <=== agreed :)
18:42:40  <SmatZ> I have always been confused about how autopause works...
18:42:48  <Ammler> SmatZ: I remember a talk at pro
18:43:51  <Ammler> imo, it should be quite easy
18:44:06  <Sapakara> Ammler: Every scenario I start is not going to aautopause only a new generated game
18:44:20  <Ammler> if min_active_clients !=0 change pause after ever client change after it.
18:44:52  <Ammler> Sapakara: maybe you should save it paused?
18:44:59  <Ammler> did you try that?
18:45:20  <Sapakara> ok I try now. The scenario or the servergame?
18:45:51  <Ammler> does it matter?
18:46:43  <Ammler> if you followed the last chat here, you should be aware of, that nobody knows how it should work.
18:46:48  <Ammler> or how it works.
18:46:58  <Ammler> (maybe Xaroth)
18:47:03  <Xaroth> how what works?
18:47:07  <Xaroth> and I don't do C/C++ :P
18:47:10  <Ammler> autopause
18:47:24  <Xaroth> I still stand with what i put up
18:49:04  *** Wold has quit IRC
18:50:21  <PublicServer> <AmmIer> ok, server is paused now.
18:50:25  <PublicServer> *** AmmIer has joined company #1
18:50:25  <PublicServer> *** Game unpaused (enough players)
18:50:29  <PublicServer> <AmmIer> unpaused
18:50:36  <Ammler> !rcon pause
18:50:36  <PublicServer> Ammler: Game paused.
18:50:42  <PublicServer> *** AmmIer has joined spectators
18:50:42  <PublicServer> *** Game paused (not enough players)
18:50:52  <Sapakara> A paused and save scenario isn't going unpaused in servergame
18:51:00  <Ammler> !rcon unpause
18:51:00  <PublicServer> Ammler: Game unpaused.
18:51:09  <PublicServer> <AmmIer> still unpaused -> OK
18:51:12  <PublicServer> *** AmmIer has joined company #1
18:51:12  <PublicServer> *** Game unpaused (enough players)
18:51:16  <PublicServer> <AmmIer> unpaused
18:51:20  <PublicServer> *** AmmIer has joined spectators
18:51:20  <PublicServer> *** Game paused (not enough players)
18:51:29  <Ammler> !rcon unpause
18:51:29  <PublicServer> Ammler: Game unpaused.
18:51:36  <PublicServer> <AmmIer> unpaused -> OK
18:51:41  <PublicServer> *** AmmIer has joined company #1
18:51:42  <PublicServer> *** Game unpaused (enough players)
18:51:52  <Ammler> !rcon pause
18:51:53  <PublicServer> Ammler: Game paused.
18:52:02  <PublicServer> <AmmIer> paused -> OK
18:52:05  <PublicServer> *** AmmIer has joined spectators
18:52:05  <PublicServer> *** Game paused (not enough players)
18:52:07  <PublicServer> <AmmIer> still
18:52:36  <Ammler> Xaroth: what should happen, if I switch to the company now?
18:52:37  *** Bjarni has joined #openttdcoop
18:53:03  <PublicServer> *** AmmIer has joined company #1
18:53:03  <PublicServer> *** Game unpaused (enough players)
18:53:16  <PublicServer> <AmmIer> it is still paused -> BUG
18:53:41  <Ammler> btw. the msg of the server would be fine
18:54:10  <Xaroth> Ammler: no idea :P
18:54:41  <Bjarni> !help
18:54:41  <PublicServer> Bjarni: http://www.openttdcoop.org/wiki/IRC_Commands
18:54:43  <ZarenorD-AFK> wait, let me jump in now that i've watched you talk a minute..if you re-join, it unpauses correctly, right?
18:54:46  <ZarenorD-AFK> argh, one sec
18:56:22  <Sapakara> Ammler even when the game is saved and started as a servergame it is still paused
18:56:29  <Ammler> http://bugs.openttd.org/task/2864
18:58:48  *** ZarenorD-AFK is now known as ZarenorDarkstalker
18:59:16  <ZarenorDarkstalker> so it stays paused when you join the company for spectators, even through PS says it unpauses, but if you reconnect, it unpauses?
19:02:46  <PublicServer> *** AmmIer has left the game (leaving)
19:02:46  <PublicServer> *** AmmIer has left the game (connection lost)
19:02:46  <PublicServer> *** Game paused (not enough players)
19:02:56  <PublicServer> *** Game unpaused (enough players)
19:03:00  <PublicServer> *** AmmIer joined the game
19:03:08  <PublicServer> <AmmIer> still paused
19:03:20  <Xaroth> Ammler: any chance to get AutoTTD added to the !dl list?
19:03:31  <Ammler> !donate :P
19:03:42  <Xaroth> o_O
19:03:44  <Xaroth> !donate
19:03:49  <Xaroth> no such thing :P
19:03:53  <Ammler> :-D
19:04:08  <Ammler> we would need the fav list, I guess.
19:04:34  <Xaroth> technically, you don't -need- the fav list as autottd browses the master server list, but it'll help a great deal
19:06:08  <Ammler> he
19:06:14  <Ammler> planetmaker: I have an idea
19:06:20  <Ammler> why advertising might fail
19:08:37  <Ammler> Xaroth: where should it link to?
19:09:21  <planetmaker> oh?
19:09:29  <Xaroth> http://www.tt-forums.net/viewtopic.php?f=29&t=43252
19:09:32  *** prakti has joined #openttdcoop
19:09:43  *** andy|p has quit IRC
19:09:56  <Xaroth> still working out the base url request you made
19:10:01  <Xaroth> should be in, need to be tested
19:14:38  <Ammler> Xaroth: something what would rock
19:14:42  <Ammler> a Filter
19:14:51  <Ammler> like you have in excel or access
19:15:29  <Ammler> klick on a filed and say "only show this" or "show all except this"
19:15:37  <Ammler> field
19:15:51  <Ammler> running it on VM right now, btw.
19:18:59  <Ammler> !password
19:18:59  <PublicServer> Ammler: shield
19:19:22  <PublicServer> *** AutoTTDAmmler joined the game
19:19:43  *** P0lygon has joined #openttdcoop
19:20:03  <PublicServer> *** AutoTTDAmmler has left the game (leaving)
19:20:03  <PublicServer> *** AutoTTDAmmler has left the game (connection lost)
19:20:05  <Xaroth> Ammler: good idea.
19:20:25  <Ammler> afaik there is a patch
19:22:44  <uliko> !download win32
19:22:44  <PublicServer> uliko: http://binaries.openttd.org/nightlies/trunk/r16137/openttd-trunk-r16137-windows-win32.zip
19:23:55  <Ammler> Xaroth: it is much better with your tool to join a server
19:25:29  *** gleeb has joined #openttdcoop
19:25:45  <uliko> !password
19:25:45  <PublicServer> uliko: braise
19:25:57  <PublicServer> *** uliko joined the game
19:26:30  <Ammler> Xaroth: you don't need the address on the list
19:26:42  <Ammler> but instead maybe the clima, sizes
19:27:11  *** Polygon has quit IRC
19:27:18  <PublicServer> *** AmmIer has left the game (leaving)
19:27:19  <PublicServer> *** AmmIer has left the game (connection lost)
19:28:30  <Ammler> at least everything, which you have in the ingame lobby (years, serverconflict, newgrfconflict, language)
19:29:09  <Ammler> ups, crashed
19:30:23  <Ammler> Xaroth: how to add a server manually?
19:31:33  *** Phazorx has joined #openttdcoop
19:31:33  *** ChanServ sets mode: +o Phazorx
19:31:45  <Phazorx> evening, what's down wit website?
19:36:29  <PublicServer> *** uliko has left the game (leaving)
19:36:29  <PublicServer> *** uliko has left the game (connection lost)
19:36:29  <PublicServer> *** Game paused (not enough players)
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19:53:48  <PublicServer> *** mitooo has left the game (leaving)
19:53:48  <PublicServer> *** mitooo has left the game (connection lost)
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20:01:20  *** P0lygon is now known as Polygon
20:06:54  <Xaroth> [@Ammler]: Xaroth: you don't need the address on the list << eh?
20:07:04  <Xaroth> [@Ammler]: Xaroth: how to add a server manually? << Add Favourite, by ip, fill in ip (or hostname)
20:07:12  <Xaroth> same menu shows add server list
20:07:40  <Ammler> the server address on the list just waste space and has no usage.
20:07:51  <Ammler> (or has it?)
20:08:14  <Ammler> but instead I would like at least those fields which are in the ingame server list
20:08:26  <Xaroth> which address you mean, the server ip:port ?
20:08:32  <Ammler> yes.
20:08:48  <Ammler> you have it on the details right.
20:08:51  <Xaroth> yeh i know
20:08:57  <Ammler> that is enough, imo.
20:09:09  <Xaroth> er
20:09:19  <Xaroth> you mean on the server listing it shows ip:port for some servers?
20:09:30  <Xaroth> or on the details panel on the right?
20:09:58  <Xaroth> ah nm
20:09:59  <Xaroth> i get you now
20:10:01  <Xaroth> the column
20:10:30  <Xaroth> I'll move it to last for now
20:11:11  <Xaroth> was also planning on adding icons on the left side of the server name for locked/unlocked
20:11:11  <Ammler> well, more important are to add the other fields
20:11:30  <Xaroth> which fields?
20:11:54  <Ammler> [21:26] <Ammler> but instead maybe the clima, sizes
20:12:02  <Ammler> [21:28] <Ammler> at least everything, which you have in the ingame lobby (years, serverconflict, newgrfconflict, language)
20:12:09  <Xaroth> hm, k
20:13:14  <Xaroth> can you post that on the forums if possible? shows a bit dodgy, entire topic solely posted by me :/
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20:14:47  <Phazorx> Pavel@PACO~/trunk$ ping www.opentdcoop.org
20:14:47  <Phazorx> Ping request could not find host www.opentdcoop.org. Please check the name and try again.
20:14:51  <Phazorx> :|
20:15:00  <Phazorx> argh
20:15:57  <Phazorx> still tho
20:16:02  <Phazorx> cant's see it
20:18:03  <Xaroth> nslookup ? dig ?
20:18:27  <Phazorx> wget fails
20:18:32  <Phazorx> nothing o :80
20:18:40  <Phazorx> pings fine if i spell it right
20:19:32  <Phazorx> is the grf pack hosted soewhere else?
20:19:52  <Ammler> yes
20:20:02  <Ammler> mz.openttdcoop.org/newgrfs
20:20:12  <Ammler> heya Phazorx, btw. :P
20:20:24  <Ammler> how is russia?
20:20:44  <Ammler> or where are you now?
20:20:54  <Phazorx> evening Ammler
20:21:07  <Phazorx> russia is as bad as usual i'm somewhere in there... still
20:21:19  <Ammler> bad? :-(
20:21:30  <Phazorx> how ya doing up in your snowy alps?
20:21:51  <Ammler> snow is already gone :P
20:21:58  <Phazorx> Ammler: bad is a normal state of things here... when it's "worse" is time to worry :)
20:22:55  <Ammler> the economy there is still going up
20:22:58  <Mark> evening
20:23:01  <Ammler> here it is stocked.
20:23:04  <Mark> hello Phazorx
20:23:08  <Mark> good to see you
20:23:54  <Phazorx> Ammler: who told you it was EVER going up in here? some peple were getting rich an still are getting richer, yet majority of population isnt involved in it :)
20:24:01  <Ammler> if it is bad, the chance for going better is higher, then if it would be good ;-)
20:24:03  <Phazorx> hody MAk, likewise...
20:24:22  <Phazorx> Mark i meant
20:24:28  <Mark> :)
20:24:49  <Ammler> Phazorx: I see only the rich russian here :-)
20:26:26  <Phazorx> Ammler: obviosly, most of them are wanted back in russia, so they can't go back, and .ch is still way too relaxed about iving out their account info
20:27:59  *** Venxir` is now known as Venxir
20:28:05  <Ammler> well, me thinks only those who didn't bribe to Putin.
20:28:18  <Phazorx> 2 missing grfs :/
20:28:30  <Ammler> `BaNaNaS
20:28:30  <Webster> BaNaNaS is a content service, which services Base graphics And Newgrfs And Noais And Scenarios, see: http://wiki.openttd.org/Online_content
20:28:31  <Phazorx> Ammler: something like that
20:28:41  <Phazorx> i can get themthere yes
20:28:52  <Ammler> yep
20:28:59  <Phazorx> just thought you wanted to know as the one who keeps it up to date :)
20:28:59  <Ammler> do you still have missing ones?
20:29:06  <Phazorx> i hope not
20:29:28  <Ammler> no, we don't update the GRFPack that often anymore.
20:29:35  <Phazorx> `password
20:29:35  <Webster> Phazorx: Error: You don't have the admin capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified.
20:29:42  <Ammler> in fact, we didn't since the fruit.
20:29:45  <Phazorx> !password
20:29:45  <PublicServer> Phazorx: repels
20:30:07  <Phazorx> no point i guess
20:30:19  <Phazorx> errr
20:30:30  <PublicServer> *** Game unpaused (enough players)
20:30:33  <Phazorx> bad newgrfs it says
20:30:35  <PublicServer> *** AmmIer joined the game
20:30:41  <PublicServer> *** Player has left the game (connection lost)
20:30:42  <PublicServer> *** Game paused (not enough players)
20:30:54  <Ammler> he?
20:31:08  *** Wurzel49 has quit IRC
20:31:13  <Phazorx> i have dumped t.3 on top of my colelction
20:31:17  <Phazorx> 7.3
20:32:26  <Ammler> well, you joined once
20:32:40  <Phazorx> dumped me after loading map
20:32:49  <Phazorx> said something about bad versions of newrgfs
20:33:28  <Ammler> do you use static grfs?
20:33:36  <Phazorx> lots
20:33:39  <Phazorx> ju wiped thecfg
20:33:45  <Ammler> maybe those conflicts
20:33:50  <Ammler> I never use them
20:34:05  <Phazorx> i can't live w/o infra ad stolen trees :)
20:34:13  <Phazorx> as well as newtransmitters and docks
20:34:21  <Ammler> :-P
20:34:37  <PublicServer> *** Game unpaused (enough players)
20:34:41  <Phazorx> !password
20:34:41  <PublicServer> Phazorx: repels
20:34:42  <Ammler> well, I have no idea, if they conflict
20:34:50  <PublicServer> *** Player joined the game
20:34:55  <Phazorx> worked
20:35:13  <PublicServer> *** Player has left the game (leaving)
20:35:14  <PublicServer> *** Player has left the game (connection lost)
20:35:14  <PublicServer> *** Game paused (not enough players)
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20:35:46  <Phazorx> so... what else is new?
20:36:19  <Ammler> some new members since you left
20:36:30  <Ammler> but noone was able to replace you
20:36:52  <Phazorx> was that th premise under which you aquired these new members? :o)
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20:37:33  *** ChanServ sets mode: +o KenjiE20
20:37:36  <Ammler> yeah, we were looking for someone also talking so much as you
20:37:45  <Ammler> maybe KenjiE20 is going to become one.
20:38:06  <Phazorx> heh
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20:38:32  <Phazorx> i think it would have ben easier to dump old stats :)
20:38:32  <Ammler> are you around a little bit more?
20:38:38  <Ammler> or just another short visit?
20:38:51  <Phazorx> i hpe for quite a bit more :)
20:38:53  <Phazorx> hpe
20:38:55  <Phazorx> hope
20:39:04  <Ammler> KenjiE20: has new stats
20:39:29  <KenjiE20> alright, alright, I'll look at my booting IRC client now
20:39:46  <KenjiE20> :P
20:39:48  <mitooo> !password
20:39:48  <PublicServer> mitooo: eroded
20:40:03  <PublicServer> *** mitooo joined the game
20:40:07  <PublicServer> *** mitooo has joined company #1
20:40:07  <PublicServer> *** Game unpaused (enough players)
20:40:22  <Phazorx> hmm.. are grfs in cfg still need directories?
20:40:34  <Ammler> he?
20:40:40  <Phazorx> heya KenjiE20
20:40:43  <Ammler> you can have them in a tar
20:40:54  <KenjiE20> o/
20:40:57  <KenjiE20> http://hyru.ath.cx:60080/~kenji/ottdcoop/stats.html <- btw
20:41:06  <Phazorx> Ammler: i mean in open.cfg
20:41:11  <Phazorx> [newgrf-static]
20:41:11  <Phazorx> 2_landscape\newwater\newwaterw.grf = 1
20:41:11  <Phazorx> 2_landscape\stolentrees\stolentreesw_162_108.grf =
20:41:21  <Phazorx> or no paths
20:41:27  <Ammler> well, that is the first place it looks
20:41:48  <Ammler> if you don't give them paths, it looks for matching grf, I guess, not sure
20:42:25  <Ammler> omg
20:42:30  <Ammler> evil stats
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20:44:23  <Ammler> PeterT has quite a potty mouth. 54.8% words were foul language.
20:45:11  <Ammler> who knows this guy?
20:45:23  <XeryusTC> no clue
20:45:31  <XeryusTC> he seems like a bad guy :o
20:45:37  <Phazorx> hmm.... how did i manage to compile it so -d doesnt work:/
20:45:40  <Phazorx> evening XeryusTC
20:45:46  <XeryusTC> hey Phazorx
20:45:52  <^Spike^> !password
20:45:52  <PublicServer> ^Spike^: eroded
20:46:07  <PublicServer> *** ^Sp1ke^ joined the game
20:46:23  <^Spike^> hmmm still paused...
20:46:30  <XeryusTC> wait for someone else to join
20:46:35  <^Spike^> !playercount
20:46:35  <PublicServer> ^Spike^: Number of players: 3
20:46:37  <^Spike^> :)
20:46:42  <XeryusTC> !unpause
20:46:48  <KenjiE20> !players
20:46:50  <PublicServer> KenjiE20: Client 199 (Orange) is mitooo, in company 1 (Deutsche Bahn)
20:46:50  <PublicServer> KenjiE20: Client 195 (Orange) is AmmIer, in company 1 (Deutsche Bahn)
20:46:50  <PublicServer> KenjiE20: Client 201 (Orange) is ^Sp1ke^, in company 1 (Deutsche Bahn)
20:47:07  <Phazorx> grrr
20:47:14  <Ammler> !rcon unpause
20:47:14  <PublicServer> Ammler: Game unpaused.
20:47:17  <Phazorx> how do i see where it looks for grfs?
20:47:24  <Phazorx> -d misc=3 doesnt work
20:47:30  <Ammler> -d grf=3
20:47:44  *** Progman_ has quit IRC
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20:47:47  <Ammler> misc=3 is for directories
20:47:54  *** Progman_ has joined #openttdcoop
20:47:56  <Ammler> and such stuff
20:48:09  <Phazorx> yup iwant to know where it wants to find the grfs since it doesnt
20:48:18  <Phazorx> while -r14### does
20:48:41  <Ammler> grf=3 tells you a lot about grf
20:48:54  *** Progman has quit IRC
20:48:56  <KenjiE20> afaik mydocs\ottd\ dirs , cfg dirs and binary dirs
20:49:08  *** Progman_ is now known as Progman
20:49:57  <Phazorx> crashed again
20:56:19  <PublicServer> *** Player has left the game (connection lost)
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20:56:39  <PublicServer> *** mitooo has left the game (leaving)
20:56:40  <PublicServer> *** mitooo has left the game (connection lost)
20:57:43  <Phazorx> !password
20:57:43  <PublicServer> Phazorx: fizzed
20:57:50  <PublicServer> *** Player has left the game (connection lost)
20:58:03  <Phazorx> no log with -d 3 :(
20:58:58  <XeryusTC> do -d 9
20:59:30  <Phazorx> wont make difference it ills the console whe it crashes
20:59:52  <Phazorx> and since it's mingw/xp cant really redirect
21:00:09  <Phazorx> can boot puppylinux off flashdrve tho :)
21:00:33  <KenjiE20> right click for cmd used to have a 'hold open after program finishes' option
21:01:11  <Phazorx> heh i use rxvt binary for cmd :)
21:01:45  <XeryusTC> unfortunately rxvt doesnt work very well under vista :s
21:03:36  <PublicServer> *** AmmIer has joined spectators
21:03:36  <PublicServer> *** Game paused (not enough players)
21:03:40  <Phazorx> is here anything that does work any close t well under vista?
21:03:55  <Ammler> deinstall maybe?
21:04:11  <Ammler> format c: :-P
21:04:50  <Ammler> well, I have my troubles too on my KDE
21:05:23  <Phazorx> i forced company who sold me the laptop to reimburse me for time spent removing vista and getting normal OS :)
21:07:17  <PublicServer> *** KenjiTest joined the game
21:07:35  <PublicServer> <KenjiTest> well, that was a fresh extract of 16137
21:07:48  <PublicServer> <KenjiTest> with grfpack7.3 unzipped
21:07:55  <XeryusTC> there are a few things that work under vista :P
21:08:01  <PublicServer> <KenjiTest> and 2cc / av8 fresh from Bananas
21:08:12  <PublicServer> <KenjiTest> oh and with a black .cfg
21:08:20  <XeryusTC> like the last 512MB of RAM my pc has while also being able to run most programs :P
21:08:21  <Phazorx> blank works here too
21:08:23  <PublicServer> <KenjiTest> blank*
21:08:28  <Phazorx> i'm fighting with static grfs
21:08:30  <XeryusTC> unline XP x64 where almost nothing worked
21:09:06  <PublicServer> *** KenjiTest has left the game (leaving)
21:09:06  <PublicServer> *** KenjiTest has left the game (connection lost)
21:09:23  <Phazorx> honestly i could not justfy use of vista for any practical purpose
21:09:49  <Phazorx> neither i see use of desktop with 64 bit support
21:10:12  <Phazorx> if you need more than 4G ram - there is something worng with what you do :)
21:10:15  <XeryusTC> i need to run vista or xp x64 to be able to use all 4 gigs of ram in my pc
21:10:40  <XeryusTC> and since xp x64 stands for broken vista is the only other proper option
21:10:48  <XeryusTC> if i had it my way i would still be running w2k :P
21:11:00  <PublicServer> *** ^Sp1ke^ has left the game (leaving)
21:11:00  <PublicServer> *** ^Sp1ke^ has left the game (connection lost)
21:11:06  <Phazorx> i get 3.25 under 32bit and 3.75 under 64bit, while extra 512mb easily eaten by 64bit OS overhead :)
21:13:14  <XeryusTC> i get 3.5 under 32bit and 4 under 64 bit :P
21:13:29  <XeryusTC> but i should make the transfer to linux sometime soon anyway :P
21:13:39  <SmatZ> indeed
21:13:45  <XeryusTC> but somehow i always run into trouble with linux and nvidia drivers
21:13:54  <XeryusTC> because the kernel is more up to date then the drivers
21:14:09  <KenjiE20> install the sources then
21:14:13  <SmatZ> I am running 2.6.29 kernel and nvidia drivers...
21:14:16  <Phazorx> nvidia 64bit support isnt very good either
21:14:25  <KenjiE20> the nvidia installer should roll it's own mods itself
21:14:31  <SmatZ> downloaded from nvidia.com/drivers
21:15:03  <XeryusTC> KenjiE20: i know, but that doesnt help much if some of the stuff that it suspects to be there has been gone under the mark of depricated :P
21:15:30  <KenjiE20> heh, if you're going bleeding edge, I'd say expect that sort of thing
21:15:44  <Phazorx> i was very surprized when i used sabayon 4 on new laptop and everything worked including xorg 3d out o box
21:16:00  <Phazorx> along wth every quircky iwlan
21:16:29  <SmatZ> I would be surpised by working wlan too :)
21:17:12  <Phazorx> SmatZ: 49XX and 39XX adapters are very picky i heard about a lot of troubles with linu rivers for them
21:17:16  <KenjiE20> working wlan? get backtrack ;)
21:17:28  <Phazorx> i think support for 64bit 49xx is still broked
21:17:42  <XeryusTC> hmm, i should look into downloading linux again soon :o
21:17:54  <XeryusTC> although i dont have any time for it
21:17:55  <KenjiE20> personally I'm waiting on Slackware 13.0
21:18:07  <XeryusTC> i just ordered a tube amp kit < 30 mins ago and i will first be constructing that :P
21:18:52  <SmatZ> Phazorx: I have BCM4318 - somehow I was able to find available networks, but I haven't set wpa_supplicant correctly yet :(
21:19:18  <SmatZ> KenjiE20: slackware, you are a partially hardcore :)
21:19:27  <SmatZ> I would die installing all dependencies manually :-x
21:19:30  <KenjiE20> :P
21:19:43  <Phazorx> g gento :)
21:19:47  <SmatZ> yeah! :)
21:19:53  <KenjiE20> I gave gentoo a shot, but meh compiling EVERYTHING from scratch....
21:19:57  <SmatZ> Linux amd64 2.6.29-gentoo-r1 #1 SMP Wed Apr 15 22:32:13 CEST 2009 x86_64 AMD Phenom(tm) 9950 Quad-Core Processor AuthenticAMD GNU/Linux
21:19:59  <SmatZ> ;)
21:20:06  <KenjiE20> I'm not that bothered by the 0.5sec improvement :P
21:20:06  <Phazorx> KenjiE20: sabayon will be ok fo ya thn :)
21:20:18  <Phazorx> it's like gentoo binary distro
21:20:34  <SmatZ> you can use precompiled binaries with gentoo too :)
21:20:43  <Crazy_Transport> !password
21:20:43  <PublicServer> Crazy_Transport: mousse
21:20:46  <Phazorx> SmatZ:what's thepoint then :)
21:20:48  <SmatZ> also, there's a freedom of which features you want...
21:20:57  <KenjiE20> I really like SLK as its stabler than anything I've used and it's got no fancy tacked on UIs
21:21:16  <PublicServer> *** Crazy joined the game
21:21:38  <Phazorx> i used to run gentoo on blades specificaly because i can precomplile everything and lack of default gui
21:21:38  <SmatZ> KenjiE20: ever tried slamd64? I am having hard times with it... hard to find precompiled binaries :-x
21:22:00  <KenjiE20> nope, not running amd anymore
21:22:20  <KenjiE20> iirc though there used to be some repos around for it
21:23:00  <PublicServer> *** Player has left the game (connection lost)
21:23:37  <Phazorx> !password
21:23:37  <PublicServer> Phazorx: nausea
21:23:50  <PublicServer> *** Phazorx has left the game (connection lost)
21:23:52  <KenjiE20> ah, I just read the wiki, it might run on this C2Q
21:23:54  <Phazorx> still borked
21:23:56  <KenjiE20> meh
21:23:59  <KenjiE20> also
21:24:04  <KenjiE20>  Can I use normal Slackware packages?
21:24:04  <KenjiE20> Mostly yes, as long as they don't use Qt/KDE. Libraries can be complicated.
21:25:47  <PublicServer> *** Phazorx joined the game
21:25:51  <PublicServer> <Phazorx> weird
21:26:00  <PublicServer> <Phazorx> i can not use any newgrfs :/
21:26:09  <PublicServer> <Phazorx> but w/o them it works fine
21:26:28  <PublicServer> <Crazy> that is weird
21:27:54  <PublicServer> <Phazorx> oh well must beme doing  something orng
21:27:57  <PublicServer> *** Phazorx has left the game (leaving)
21:27:57  <PublicServer> *** Phazorx has left the game (connection lost)
21:28:30  <Phazorx> no patches on this game, std vanila build from svn right?
21:29:40  <Ammler> not 100% :-)
21:30:27  <Phazorx> huh?
21:30:49  <SmatZ> but vanila clients can connect
21:32:15  <Phazorx> can but can they play... with nice trees
21:32:54  <PublicServer> <Crazy> hmm how is it that city of koblenze has industry buildings on one side and almost all houses on the other side?
21:34:35  <SmatZ> yeah :)
21:34:41  <Phazorx> Crazy_Transport: people are smart, they dont like the way the industry smells
21:36:08  *** ZarenorDarkstalker has quit IRC
21:38:14  <PublicServer> <Crazy> I meant to say office buildings lol
21:39:10  *** ZarenorDarkstalker has joined #openttdcoop
21:40:34  <Phazorx> taxes are better on that side?
21:40:48  <PublicServer> <Crazy> I guess so
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21:45:44  <Xaroth> Ammler: any more requestS?
21:45:56  <Ammler> :-)
21:45:59  <PublicServer> <Crazy> requests for what?
21:46:11  <Xaroth> AutoTTD
21:46:25  *** Progman_ has quit IRC
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21:46:43  <PublicServer> <Crazy> don't know too much about it so none from me
21:46:49  <Xaroth> then try it :)
21:46:59  <PublicServer> <AmmIer> who is crazy?
21:47:29  <PublicServer> <Crazy> just got here last night to view your public games to get ideas.
21:48:56  <Ammler> Welcome then
21:48:59  <Ammler> :-)
21:49:17  <PublicServer> <Crazy> thanks :)
21:50:23  <Ammler> Xaroth: do you have a working version of a favorite list for me?
21:50:29  <PublicServer> <Crazy> some of these junctions would break my mind if I tried to do them lol
21:50:39  *** Progman has quit IRC
21:50:40  <Xaroth> http://194.1.204.204/openttdcoop.xml
21:50:45  <Xaroth> not tested base urls yet
21:50:47  <Xaroth> so not on that xml yet
21:50:49  *** Progman_ is now known as Progman
21:51:28  <Ammler> well, that is ok
21:51:49  <Ammler> does it need to be the ip?
21:51:53  <Ammler> or could we use names?
21:51:58  <Ammler> ps.openttdcoop.org
21:52:12  <Xaroth> er
21:52:19  <Xaroth> not added support for that, was working on that
21:52:29  <Ammler> so IP address?
21:52:38  <Xaroth> for now, yes
21:52:50  <Xaroth> 0.1.2 will have resolve support
21:55:24  *** Phazorx has left #openttdcoop
21:57:08  <Ammler> crash
21:57:21  *** Levi has quit IRC
21:57:43  <Ammler> oh, our server isn't reachable over http
21:57:53  <Ammler> that might be the cause :-)
21:58:02  <Ammler> hmm, it is
21:58:04  <Ammler> http://www.openttdcoop.org/servers.xml
21:58:42  <Ammler> 0.1.1.6 is the newest available?
21:59:00  <PublicServer> *** Crazy has left the game (leaving)
21:59:00  <PublicServer> *** Crazy has left the game (connection lost)
21:59:57  <Xaroth> yes
22:00:44  <Ammler> if I try to add the fav list, it crashes
22:02:41  *** ^Spike^ has quit IRC
22:03:00  <Xaroth> works for me now o_O
22:03:49  <Ammler> "unable to parse favorite list uri"
22:04:11  <Ammler> also with IP there?
22:04:47  <Xaroth> hm
22:04:51  <Xaroth> not in my version
22:05:00  <Xaroth> it works here perfectly
22:05:12  <Ammler> :-(
22:05:12  <Xaroth> it uses .net Uri's, so if that gives an error something's wrong with it io_O
22:06:13  * Ammler check the .net version
22:06:35  *** Progman has quit IRC
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22:08:04  <Ammler> I have XP does it matter?
22:08:34  <Xaroth> nope
22:08:42  <Mark> @stage Building
22:08:43  *** Cooper changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #139 (r16137) | STAGE: Building | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | For Head-To-Head competition join #coopetition | Get your mising GRFs from BaNaNaS"
22:08:55  <Ammler> where do you save the archives?
22:09:06  <Xaroth> %appdata%/AutoTTD/Data
22:09:27  <Ammler> will they sometime disapear?
22:09:43  <Xaroth> er, at some point i'm building in timed decays for them
22:09:59  <Xaroth> so that it'll automatically remove them after X days after last access time
22:10:12  <Xaroth> which will be a month or so
22:10:54  <Ammler> but not now :-)
22:11:53  <Xaroth> base urls works btw
22:12:08  <Xaroth> add base="url" to the grflist definition
22:12:28  <Ammler> what is that for?
22:12:40  <Xaroth> that url will be used for that server if there are grfs that are not defined
22:12:54  <Ammler> the missing url?
22:12:56  <Xaroth> yeh
22:12:59  <Ammler> ah, nice
22:13:02  <Xaroth> the 'default' missing url
22:13:29  <Xaroth> btw, did you add http:// in front of the url for the list?
22:13:38  <Ammler> yep
22:13:47  <Ammler> as I pasted it here
22:14:06  <Xaroth> crazy
22:14:08  <Ammler> winXP is rebooting try again then
22:14:08  <Xaroth> that one works for me
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22:19:41  <Ammler> Xaroth: http://paste.openttd.org/182286
22:21:52  <Xaroth> hm
22:22:26  <Xaroth> what exactly did you try to do?
22:23:21  <XeryusTC> eat carrots
22:23:34  <Ammler> adding the fav list :P
22:23:40  <Xaroth> hm
22:24:15  <Xaroth> hrnf
22:24:37  <Ammler> :-)
22:24:43  <Xaroth> i just tried it with a 0.1.1.6 build that i upped to SF (which should be the same as the one you are using)
22:25:17  <Xaroth> ah
22:25:19  <Xaroth> got same error
22:26:14  *** Booth has joined #openttdcoop
22:26:31  <Booth> !password
22:26:31  <PublicServer> Booth: civics
22:26:43  <PublicServer> *** Chris Booth joined the game
22:27:01  <Xaroth> I'll upload a newer version, Ammler
22:33:46  <PublicServer> *** Chris Booth has left the game (leaving)
22:33:46  <PublicServer> *** Chris Booth has left the game (connection lost)
22:33:50  *** Booth has quit IRC
22:33:59  <Xaroth> Ammler: adding a menu entry to enable/disable columns
22:34:18  <Ammler> cool
22:37:03  *** Polygon has quit IRC
22:45:33  <Xaroth> updated thread
22:45:38  <Xaroth> uploaded new exe
22:48:54  <Xaroth> Ammler: will work on filter/adding columns
22:49:36  <Xaroth> once that's working I can re-write the download/patch system to make it more universal
22:56:43  <Ammler> :-)
22:56:53  <Ammler> I am off to bed, good night all
22:57:03  <Ammler> Xaroth: I will try it tomorrow :-)
22:57:28  <Xaroth> aye
22:57:35  <Xaroth> can you please post comments/stuff on the topic?
22:57:39  <Xaroth> i won't be in the office most of tomorrow
22:57:46  <Xaroth> so won't be able to check much of IRC :/
22:58:06  <Ammler> if I have, I will :-)
22:58:27  <Xaroth> thanks :)
23:03:24  <Razaekel> who's xaroth?
23:03:40  <Xaroth> me?
23:04:28  <Razaekel> yea
23:04:38  <Razaekel> i can tell from your comments yer a programmer
23:04:43  <Razaekel> but programming for what?
23:04:49  <Xaroth> AutoTTD
23:04:51  <Xaroth> http://www.tt-forums.net/viewtopic.php?f=29&t=43252
23:04:56  <Razaekel> ahg
23:06:38  *** phyrex1an has quit IRC
23:10:49  <gleeb> Funny you should mention that, I was thinking of starting an updater :P
23:11:07  <gleeb> Except I was going to write it in something obscure ¬_¬
23:11:13  <Xaroth> brainfuck?
23:11:27  <Xaroth> or something less.. messy? :P
23:11:57  <gleeb> C# isn't messy, just not very portable if you use winforms
23:12:13  *** Brianetta has quit IRC
23:12:31  * Xaroth shrugs
23:12:39  <Xaroth> I'm building a two-parter
23:12:43  <Xaroth> the library to be portable
23:12:49  <Xaroth> and the frontend.. to be less portable
23:12:57  <gleeb> Makes sense.
23:12:59  <Xaroth> that way people can use the same library and build a unix variant
23:13:03  <Xaroth> under the same project :)
23:13:28  <gleeb> If you do that, I might learn GTK and code a front-end :3
23:14:00  <Xaroth> well the library's already there
23:14:05  <Xaroth> and it's open-source
23:14:08  <Xaroth> so feel free to join in :)
23:16:23  <gleeb> Do you have a public repo set up?
23:16:37  <Xaroth> on SF.net
23:16:48  <Xaroth> I use my home SVN server to do my coding at home
23:16:55  <gleeb> Ah.
23:16:58  <Xaroth> as I use multiple systems
23:17:09  <gleeb> I much prefer bzr :P
23:17:22  * Xaroth shrugs
23:17:53  <Xaroth> I used to use a samba share for coding
23:17:57  <Xaroth> that got a bit messy at some point tho
23:20:00  <Xaroth> anyways, lemme know, throw a few posts on the topics (got 1 for more dev-aimed stuff and 1 for releases), lemme know when you got something running and I'll get you on the sf project for releases etc
23:20:31  <Xaroth> I tend to stay using SF for compiled code changes, as in, that whatever i Commit also actually runs
23:20:55  <Xaroth> with a set of compiled files for users who are lazy
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