Log for #openttdcoop on 27th April 2009:
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00:42:52  <FiCE> !password
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09:24:17  <Wold> !password
09:24:17  <PublicServer> Wold: chutes
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09:43:13  <Xaroth> it be awesome if some of you guys could help me test AutoTTD, Amm is already helping a lot with this, but i'd love to see more input/ideas on things
09:51:12  <Booth> i said if you emailed me i would help
09:53:29  <Xaroth> Booth: it doesn't need specific testing anymore, just general usage
09:53:38  <Xaroth> which basically means.. extracting, running, enjoying
09:53:52  <Xaroth> ... enjoying part not guaranteed :P
09:54:38  <Mark> Xaroth: where can i get it?
09:54:51  <Xaroth>
09:55:12  <Xaroth> has link to pre-compiled and sources.
09:56:27  <Mark> !ip
09:56:27  <PublicServer> Mark:
09:56:50  <Xaroth> Ammler made a remote list  @
09:59:30  <Mark> says it cant open
09:59:38  <Mark> while i use the same installation to play on ottdc
09:59:46  <Xaroth> o_O
09:59:53  <Xaroth> hm
10:00:02  <Mark> oh wait
10:00:04  <Xaroth> ottd launches, but fails?
10:00:05  <Mark> ottd says that
10:00:09  <Mark> yes
10:00:24  <Xaroth> -is- in that directory?
10:00:32  <Mark> it is
10:00:34  <Xaroth> hm
10:00:57  <Xaroth> can you try putting the AutoTTD files in the same directory as ottd
10:01:00  <Xaroth> and then try again?
10:01:08  <Xaroth> it might be a working directory issue
10:01:20  <Mark> seems has to be in data
10:01:24  <Mark> strange
10:01:27  <Mark> it worked before
10:01:45  <Mark> !password
10:01:45  <PublicServer> Mark: bushes
10:01:54  <PublicServer> *** Mark joined the game
10:02:00  <Xaroth> is in my data directory as well
10:02:23  <Mark> i used to have it only in the ottd root folder
10:02:33  <Xaroth> odd
10:02:33  <Mark> together with the other orginial grfs
10:02:41  <PublicServer> *** Mark has left the game (leaving)
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10:02:54  <Xaroth> my most recent install has all the grfs and other data files in the data directory
10:04:00  <Xaroth> anyhow, i'm off, lunch then to server park to do some stuff
10:04:03  <Mark> seems to work nicely now
10:04:08  <Xaroth> if you find more oddness can you post that on the topic?
10:04:13  <Xaroth> i'll read that when i get back
10:04:26  <Mark> yeah i will
10:04:29  <Xaroth> ideas/suggestions/anything ... as posts make it look lively (rather than a monologue :P )
10:05:57  <Booth> have a list like aotu update with commonly use configs for servers
10:06:14  <^Spike^> maybe allow multiple versions of ottd be selected?
10:06:44  <Xaroth> ^Spike^: the idea of the app is that it automatically updates your installation
10:06:46  <Mark> a filter would be nice
10:06:53  <Xaroth> and filter is on to-do, Mark  :)
10:07:00  <Mark> k :)
10:07:01  <^Spike^> update as in go to .7 and back to rxxxxx?
10:07:04  <Xaroth> yes
10:07:14  <^Spike^> then: A HELP FUNCTION :)
10:07:25  <Xaroth> it caches the installation files in the %appdata%/AutoTTD/Data directory
10:07:34  <Xaroth> if it's already downloaded, it uses that instead
10:07:42  <Xaroth> Booth: favourite lists are in
10:07:45  <^Spike^> if you just get the app it no-where says that it does that :)
10:07:48  <Xaroth> you can add servers to your favourites
10:07:50  <Xaroth> and only reload that list
10:08:11  <Xaroth> ^Spike^: documentation comes after initial working version
10:08:13  <Xaroth> anyways, food
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10:10:51  <^Spike^> !password
10:10:51  <PublicServer> ^Spike^: galley
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10:12:09  <Mark> !password
10:12:09  <PublicServer> Mark: galley
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10:52:04  <Ammler> g'day all
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12:06:13  <^Spike^> !players
12:06:14  <PublicServer> ^Spike^: There are currently no clients connected to the server
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12:31:49  <Mark> !password
12:31:49  <PublicServer> Mark: morsel
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13:08:01  <^Spike^> !password
13:08:01  <PublicServer> ^Spike^: rogues
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13:47:46  <Phazorx> !password
13:47:46  <PublicServer> Phazorx: cagier
13:47:51  <PublicServer> *** Game unpaused (enough players)
13:48:04  <^Spike^> !playercount
13:48:04  <PublicServer> ^Spike^: Number of players: 2
13:48:10  <^Spike^> hmmm
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13:48:16  <PublicServer> <^Sp1ke^> ah :)
13:48:29  <PublicServer> <Phazorx> sorry i wont sta
13:48:34  <PublicServer> <^Sp1ke^> it's ok
13:48:39  <PublicServer> <Phazorx> testing something
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13:59:02  <Phazorx> !password
13:59:02  <PublicServer> Phazorx: depose
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14:04:37  <Xaroth> i be backeth
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14:22:16  <Phazorx> !password
14:22:16  <PublicServer> Phazorx: chalks
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14:23:21  <Phazorx> !password
14:23:21  <PublicServer> Phazorx: spurns
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14:30:31  <Phazorx> i guess i have o live w/o stolen trees and insist that new games start with them
14:31:01  <Phazorx> !password
14:31:01  <PublicServer> Phazorx: spurns
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14:33:10  <gleeb> The stolen trees suck
14:33:20  <PublicServer> <Phazorx> can't agree
14:33:31  <KenjiE20> stolen trees suck for network games
14:33:36  <gleeb> You weren't meant to :P
14:33:42  <PublicServer> <Phazorx> why?
14:33:49  <KenjiE20> this game would be like 2mb big with stolen on
14:34:11  <PublicServer> <Phazorx> kenji huh?
14:34:16  <PublicServer> <Phazorx>  t is a static grf
14:34:20  <PublicServer> <Phazorx> only changes appearance
14:34:33  <PublicServer> <Phazorx> trees look like real ones and that is it
14:34:58  <KenjiE20> when its on the server it increases save size
14:35:09  <PublicServer> <Phazorx> my overlay always had stolen trees, infra landscape, new water and hunt's monorail
14:35:22  <PublicServer> <Phazorx> kenji i can not se a reason
14:35:37  <PublicServer> <Phazorx> it uses same grfid just different picture
14:36:10  <KenjiE20> well it just does, in 134 we tok to destroying large chunks of forests and took the save down by about 500kb
14:36:25  <KenjiE20> took*
14:37:18  <PublicServer> <Phazorx> what does it have to do with stolen trees?
14:37:39  <PublicServer> <Phazorx> in wwottdgd we disabled treees completely to lower file size
14:38:03  <PublicServer> <Phazorx> but that is just trees overhead nothing to do with stolen ones
14:38:52  <KenjiE20> I don't know, I just know games without have a smaller filesize
14:43:27  <Phazorx> hmm... is PBS being used in gmes here yet?
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14:48:22  <Mark> Phazorx: pbs makes people lazy
14:48:27  <Mark> also gives you less control than presignals
14:49:58  <Mark> !password
14:49:58  <PublicServer> Mark: gruffs
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14:51:18  <Xaroth> pbs can be useful
14:51:23  <Xaroth> but only in select situations
14:51:59  <Mark> very select
14:53:09  <Phazorx> hmm... i was thinking balancers can benefit
14:53:38  <Phazorx> was roaming across current game havent seen any
14:54:07  <Phazorx> need to see if SML concept can be improved with them :o)
14:54:22  <Mark> i doubt it
14:54:40  <Phazorx> same here but many doubted SML could exist as wl :)
14:55:02  <Phazorx> what are metro tracks btw... just an eye candy or we can do tunnels with turns ow?
14:55:26  <Mark> 2cc has "metro" trains that require metro tracks
14:55:34  <Mark> usually high capacity low speed trains
14:55:50  <Phazorx> and 2cc de facto is official game set now?
14:55:58  <Mark> nah
14:56:08  <Mark> we use a lot sets quite often
14:56:13  <Mark> NARS, UKRS, dbset, 2cc
14:56:18  <Phazorx> makes little sence to use 2cc in orange/orange way:)
14:56:51  <hylje> orange/yellow
14:56:54  <Mark> one thing i don't understand is why we use 2cc instead of dbset in this game
14:57:12  <Mark> company name is Deutsche Bahn and we got a german map
14:57:19  <Phazorx> hylje: hea... was orange/orange last tim i checked
14:57:26  <Phazorx> should be orange/black imo :)
14:57:34  <PublicServer> <Mark> we got lots of colours now it seems
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15:12:21  <Phazorx> what are decent tram sets that are 4LV compatible these days?
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15:18:59  <Ammler> Phazorx: german rv looks nice
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15:19:29  <Ammler> but the technical data aren't that ttdish
15:21:23  <Phazorx> how's 2CC road set?
15:21:35  <Phazorx> egrvts or something like it
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15:58:50  <Ammler> Phazorx: yes, that is.
15:59:01  <Kommer> !password
15:59:02  <PublicServer> Kommer: horned
15:59:07  <Ammler> :-o
15:59:19  <Ammler> ugly Kommer
15:59:34  <Kommer> :)
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16:36:03  <Wold> !passport
16:36:06  <Wold> !password
16:36:06  <PublicServer> Wold: gibing
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16:55:48  <Xaroth> Ammler: Any specific requests for filtering?
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16:56:26  <Ammler> click with right mouse button on a value and chose between "Filter after or against it."
16:56:43  <Xaroth> hrm
16:56:54  <Xaroth> that'll be fun, haxing the .net framework
16:56:56  <Ammler> i.e. click on 0.7.0 and say filter for only 0.7.0
16:57:05  <Ammler> or all exlcude 0.7.0
16:57:32  <Ammler> MS Access has that without hacking.
16:57:47  <Ammler> excel afaik too
16:57:52  <Xaroth> MS Access doesn't uses the .net framework
16:57:59  <Ammler> luckily :-)
16:58:31  <Ammler> I am quite Happy with my MS Office 2000
16:58:50  <Xaroth> I use 2007
16:58:59  <Ammler> no new M$ products since then.
16:59:03  <Xaroth> ribbon interface might appear annoying at first, but it's quite useful once you get the hang of it
16:59:54  <Xaroth> I just realised
17:00:03  <Xaroth> i can just as well -hide- the right panel when nothing is selected...
17:00:04  <Ammler> I am quite happy, OpenOffice don't use it.
17:00:11  <Ammler> mäh
17:00:53  <Xaroth> the area isn't used anyways, so why waste it on empty space
17:02:20  <Ammler> well, it doesn't hurt and if you hide it, it might confuse, if you chose a server
17:03:05  <Xaroth> I'll just make a button or so
17:03:18  <Ammler> how is the missing grf url syntax again?
17:03:38  <Ammler> for the xml
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17:03:51  <Xaroth> defines/grflist attribute base
17:04:01  <Phazorx> i witched to OO afterseeing MSO 2007 :)
17:04:02  <Xaroth> as in:
17:04:04  <Phazorx> switched
17:05:01  <Phazorx> Ammler: i see Alanin on the list - did we ever get that guy back?
17:06:19  <Ammler> hmm, what about him?
17:07:20  <Phazorx> he dissaoeared long time ago
17:07:26  <Phazorx> totaly wen AWOL
17:07:37  <Phazorx> while we had control of one of his servers
17:07:44  <Phazorx> which worked fine for us
17:08:05  <Phazorx> i think we even used it for first wwottgd prepaarations
17:08:18  <Xaroth> wwwhat? O_O
17:08:31  <Phazorx> Xaroth: long time ago
17:08:47  <Phazorx> like summer 2007
17:09:00  <Xaroth> I was around..ish.. around then o_O
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17:09:03  <Ammler> Xaroth: like so: ?
17:09:04  <Xaroth> not really active
17:09:14  <Xaroth> Ammler: attribute, not element
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17:09:31  <Xaroth> <grflist key="openttdcoopgrflist" base=""/>
17:09:40  <Xaroth> er
17:09:45  <Xaroth> without the ending / in the />
17:09:45  <Ammler> wwottdgd/1 rund on my list
17:09:54  <Ammler> ran
17:10:00  <Ammler> server*
17:10:07  <Xaroth> hm, might be useful to change this to async processing o_O
17:10:12  <Xaroth> wondered why the app loaded slow
17:10:13  <Phazorx> Ammler: if you recall there was quite a bit of testing before it :)
17:10:18  <Xaroth> but that was because it was reading all newgrfs..
17:10:29  <Ammler> also on my server
17:10:32  <Xaroth> now normally that wasn't that bad... until you have the entire ottdc pack AND 90% of bananas on your machine :P
17:10:46  <Phazorx> Ammler: i recall soe epic game going there
17:10:53  <Phazorx> 1000+ trains
17:10:55  <Ammler> but I remember, we had some "extrem" ps games on that server.
17:11:01  <Phazorx> may be it was 65 or something
17:11:25  <Phazorx> good old days...
17:11:26  <Ammler> but we have now a profesional public server
17:11:27  <Phazorx> 6 lame SML
17:11:33  <Phazorx> lane, lol
17:11:36  <Ammler> not possible to break anymore.
17:11:51  <Phazorx> that sounds to me like a challenge :)
17:12:00  <Ammler> now we close games because of clients, not servers anymore.
17:12:15  <Phazorx> well 65 died because of clients as well
17:12:34  <Phazorx> 1000+ at that time could only run by 30% of players
17:12:55  <hylje> so
17:12:57  <Ammler> btw. check archive for prozone game 5
17:13:03  <Phazorx> will do
17:13:07  <Phazorx> hoe it will run here
17:13:11  <Phazorx> hope
17:13:15  <Ammler> that is new piletransprot
17:13:18  <hylje> biggest TODO to date: master-slave networking for ottd for arbitrary size games
17:13:29  <Ammler> 2.5k trains
17:13:37  <Phazorx> hylje: err... what's the poit
17:13:39  <Ammler> on a 512²map
17:13:39  <Phazorx> point
17:13:53  <Ammler> map cluster ;-)
17:13:54  <hylje> Phazorx: only the server needs to keep up with the game
17:14:19  <hylje> and the layout would even later allow clusters, too
17:14:20  <Ammler> if your train reaches a boarder, it switches the server
17:14:37  <Phazorx> we talked with TB about that long time ago
17:14:48  <Phazorx> needs a total rework of PF framework
17:14:59  <hylje> yep, not a new thing at all
17:15:09  <Ammler> well, you could handle the boarder tracks like bridges maybe
17:15:11  <hylje> but is the single biggest thing to allow much bigger games
17:15:29  <Phazorx> but i dont think it is viable, bigger games can be done easier
17:16:01  <Ammler> we still have same limits as with version 0.4.8
17:16:10  <Ammler> games >1024 isn't possible
17:16:28  <Phazorx> aside of 255 players - 2000 trains run fine o odern PC
17:16:43  <Phazorx> heck i run 1800 with yapf on old AMD 2200XP
17:17:11  <Ammler> well, but the new features add also new cpu usage
17:17:14  <hylje> singleplayer can run significantly more trains at once than multiplayer
17:17:16  <Ammler> like pbs +10%
17:17:20  <hylje> for some reason
17:17:37  <Ammler> hylje: really?
17:17:49  <Phazorx> hylje: desyncs are issues
17:17:51  <Ammler> that is new to me...
17:17:58  <Phazorx> on SP you will notice 100+ frame lag
17:17:59  <Ammler> desync is history
17:18:08  <Phazorx> on MP server will kick you for not keeping up
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17:19:38  <Ammler> Xaroth: ping if you have a new version to test.
17:20:06  * Ammler starting winXP in the meantime.
17:20:29  <Xaroth> Ammler: new version as in, filter?
17:20:41  <Ammler> dunno, maybe
17:20:45  <Ammler> .-)
17:20:54  <Xaroth> cuz the last one i uploaded last night, dunno if yer using that one or not
17:21:13  <Ammler> my version is 1.1.6
17:21:42  <Xaroth> newer available
17:21:52  <Ammler> has it a autoupdater?
17:21:59  <Xaroth> er, no
17:22:08  <Ammler> feature request then :P
17:22:11  <Xaroth> it needs a hosted area for that
17:22:18  <Xaroth> with something not likely going to change
17:22:23  <Xaroth> so that'll come in due time
17:22:42  <Ammler> orudge: from tt-forums sometimes gives you hostspace...
17:24:37  <Xaroth> hm, cheers
17:28:12  <Ammler> or you could share with zuu
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17:30:42  <Ben_Totterdell> !password
17:30:42  <PublicServer> Ben_Totterdell: pucked
17:31:01  <orudge> Xaroth: indeed, space is available if required
17:31:03  <orudge> or desired
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17:32:24  <Xaroth> orudge: that'd be absolutely awesome
17:33:15  <PublicServer> *** Ben Totterdell has left the game (leaving)
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17:34:08  <orudge> Xaroth: send me a PM on the forums with a desired username, what you want the space for, and any special requirements :)
17:35:42  <Xaroth> cheers, will do so
17:36:53  <Ammler> orudge: do you also have CNAME support, we have some troubles with out webspace...
17:37:03  <Ammler> our
17:37:25  <orudge> Ammler: what is it you're wanting to do exactly? It's possible to host stuff on a separate domain, but it depends what it is, how big it is, and how much bandwidth it is likely to use
17:37:29  <orudge> (plus things like mysql, php, etc)
17:37:43  <Ammler>
17:38:40  <Ammler>
17:39:12  <orudge> how much disk space does it use?
17:40:26  <Ammler> ~2-3 GB
17:40:29  <orudge> hmm
17:40:36  <orudge> that bandwidth usage is a fair bit more than most users sites use - indeed, tt-forums itself uses perhaps 3 times that amount.
17:40:41  <orudge> disk space is also more than most free sites get (250MB)
17:41:03  <orudge> Your requirements would be equivalent to a "Deluxe" or "Power" Zernebok Hosting account (which tt-forums is hosted with, my company), which would be 0/year or 0/year.
17:41:15  <orudge> not sure it's something I can really afford to offer for free at the moment, unfortunately
17:41:39  <orudge> but if you get donations or whatever and want to move to a high quality (paid) server, then Zernebok can certainly help, heh
17:42:01  <orudge> (paid monthly is /month or /month)
17:42:57  <Ammler> well, currently we have also ssh access
17:43:02  <orudge> that's available
17:43:18  <Ammler> oh, ok. :-)
17:46:47  * orudge shall be back in a bit, anyway
17:46:58  <orudge> poke me if you have any queries/comments/whatever ;)
17:47:24  <Ammler> well, we are really happy with Brain, it is just the current issues.
17:48:06  <orudge> ah, right
17:48:10  <orudge> brb, dinner, anyway
17:48:29  <Ammler> and can't say for sure, if it is our or his part, causing it.
17:58:52  <Xaroth> hm
17:59:02  <Xaroth> .net ListView doesn't have an access like filter thing
17:59:07  <Xaroth> but it's doable i think
17:59:32  <Ammler> well, doesn't need that advanced, but something like it :-)
18:00:12  * Xaroth shrugs
18:01:39  <Xaroth> found a way to find out what column is being right clicked tho
18:03:23  <^Spike^> Xaroth no libraries avail that might help with it?
18:04:02  <Xaroth> found no GPL'ed so far :/
18:04:06  <Xaroth> but i don't need it
18:04:11  <Xaroth> I can code something useful myself
18:04:22  <Xaroth> and put it in the library so that most of it is usable for a unix port
18:06:06  <^Spike^> can do java myself so usually it;s like: Not going to invent the wheel again and just get a library :)
18:06:51  <Xaroth> yes, but that's not much use if you want to keep it GPL'ed :P
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18:22:31  <Xaroth> Ammler: not going to make it on a per-column filtering, making it on a separate interface instead
18:22:36  <Xaroth> too much options to put in context menus
18:28:25  <Phazorx> PZG#5 looks nice
18:28:34  <Phazorx> it can take more trains tho :)
18:31:02  <orudge> Ammler: so what problems were you having with the current server?
18:43:46  <Razaekel> did ammler mention anything about the problems he was having, cause i might know what he was talking about
18:45:05  <Xaroth> he mentioned some, but not much
18:46:24  <Razaekel> what?
18:46:49  <Xaroth> that
18:46:52  <Xaroth> read up
18:47:04  <Ammler> orudge: Brianetta would know it best.
18:47:45  <Ammler> the server rises sometimes the load average to 100
18:47:56  <Ammler> and needs reset.
18:48:59  <orudge> ah
18:49:28  <Ammler> currently we have also indexing of search bots disabled, which makes our site quite unattractive.
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18:54:04  <orudge> Ammler: hmm, well, if you do desire hosting, my offer before stands - we also offering virtual private servers for the similar price :)
18:54:18  <Ammler> :-)
18:54:45  <Phazorx> yesterday server did not respond on port 80 for example
18:55:00  <Phazorx> it was pingable but apparently it runs apache?
18:55:06  <Ammler> Phazorx: that happens from time to time, since around 3 months
18:55:16  <Phazorx> which makes it sloppy when it comes to high load
18:55:17  <Ammler> or longer
18:55:43  <Phazorx> if brian has full control i'd recommend investing time into more flxible webserver
18:55:59  <Phazorx> for example lighttpd
18:56:17  <Ammler> not sure, if that is really good
18:56:26  <Ammler> had troubles with
18:56:31  <Phazorx> i used it in prouction evironment
18:56:44  <Phazorx> to power backend of flash-php application
18:57:00  <Phazorx> can't complain about it's scalability
18:57:21  <Phazorx> if you have enough power - it performs great if you do not - it gives proper error
18:57:30  <orudge> Ammler: eh, lighttpd has been fine with tt-forums
18:57:31  <Phazorx> it lso scales lineraly up to full load
18:57:42  <orudge> used it for years
18:57:45  <orudge> and tt-forums is a pretty busy site
18:58:11  <Ammler> went also back to lighttpd again
18:58:20  <Ammler> it seems :-)
18:58:27  <orudge> indeed so
18:58:35  <Phazorx> lighttpd on static content is on par with khttpd
18:58:56  <Phazorx> i got it to do 10K connectios per second on tests
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19:00:04  <Phazorx> can't say much about modern versions tho - my experiments where happening in 2005-2006
19:01:45  <Ammler> is version 1.4.22 new enough?
19:02:40  <Phazorx> proully
19:02:47  <Phazorx> i used up to 1.4.10
19:03:05  <orudge> Ammler: that's the latest stable version
19:03:05  <Ammler> that is availble from my server repo
19:03:07  <orudge> 1.5.0 is in development
19:04:24  <Phazorx> i wonder what version run on SF, myspace, wiki and youtube :)
19:05:18  <Phazorx> Ammler: you will also have to rebuild php as cgi
19:05:34  <Phazorx> and probably worry about fastcgi
19:05:45  <Phazorx> not sure if there are better alternatives now
19:07:17  <orudge> if you're using Debian or something, it's pretty easy to set up lighttpd + php, etc
19:07:21  <orudge> even if you're not, it's still fairly straightforward
19:11:01  <Phazorx> orudge: with fastcgi (which is recommended due to speed benefits) one has to do a bit of tweaking in order to produce balanced configuration matching system's specification
19:11:51  <orudge> hmm, I guess... the defaults have tended to work OK for me though, so far at least :)
19:16:19  <Phazorx> is you load close to 1. ?
19:18:00  <Phazorx> actually, that would be enough for most is just have as many fcgi processes as there are cores and mention them in lighty config
19:22:54  <orudge> [20:16:19] <Phazorx> is you load close to 1. ? <-- nope, a lot lower
19:23:07  <orudge> but then, phpBB3 has helped that a lot
19:23:12  <orudge> plus better hardware
19:23:18  <orudge> phpBB2 was relatively inefficient, phpBB3 is a lot better
19:23:27  <orudge> so plenty of spare server capacity now
19:24:59  <Phazorx> what i meant unless your server is really busy lighty will work as any other webserver
19:25:09  <Phazorx> butit really shines when it comes to extremly high load
19:25:51  <Phazorx> unlike apachy which slows to crawl lighty operates at maximum speed and serves as many requests as it can
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19:30:00  <Xaroth> Ammler: filters are a pita, tbqfh :P
19:30:07  <Ammler> hehe
19:30:30  <Ammler> and don't forget about the addiitional columns
19:30:37  <orudge> Phazorx: oh, quite, when I first switched to lighttpd, it was much nicer compared to Apache
19:30:39  <Ammler> like map size etc.
19:31:30  <Ammler> I don't have any important http service running on my server, so we could us it as "test" environment.
19:32:03  <Phazorx> would be nice to have comparision on how many pages served via each type of webserver app
19:32:10  <Phazorx> rathre than number of servers it runs at
19:32:42  <Ammler> well, my server wouldn't have trouble with the web, also not with apache.
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19:35:25  <Ammler> is is compatible with .htaccess and such ?
19:35:33  <Phazorx> to some degree
19:35:50  <Phazorx> mod_rewrite is not quite there
19:50:38  <^Spike^> !players
19:50:39  <PublicServer> ^Spike^: There are currently no clients connected to the server
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20:45:55  <Thijs> !password
20:45:55  <PublicServer> Thijs: grimes
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20:46:56  <PublicServer> <Thijs> Hi
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20:56:48  <mitooo> hi all :)
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21:00:24  <mitooo> !playercount
21:00:24  <PublicServer> mitooo: Number of players: 0
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21:06:58  <[1]Booth> mitoo you want to play
21:07:08  <mitooo> yeah
21:07:16  <[1]Booth> !password
21:07:16  <PublicServer> [1]Booth: ripens
21:07:39  <PublicServer> *** Chris Booth joined the game
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21:08:10  <PublicServer> *** Game unpaused (enough players)
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21:10:23  <Ammler> Xaroth: is it possible to see, if a server has advertising enabled?
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21:34:54  <PublicServer> <Chris Booth> so what you buildingg?
21:35:28  *** blinky has joined #openttdcoop
21:36:00  <PublicServer> <mitooo> nothing yet, but i'll build :)
21:36:11  <PublicServer> <Chris Booth> want any help
21:36:13  <PublicServer> <Chris Booth> ?
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21:36:32  <PublicServer> <mitooo> not for the moment
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21:44:23  <Ammler> Xaroth: a bug maybe
21:44:41  <Ammler> I changed the fav list but it doesn't apply.
21:44:55  <Ammler> and what about the servers not online currently?
21:47:20  <PublicServer> *** mitooo has left the game (connection lost)
21:47:20  <PublicServer> *** Game paused (not enough players)
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21:49:10  <[2]Booth> ships cause to much lag
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21:53:54  <Xaroth> er, refresh?
21:54:04  <Xaroth> [@Ammler]: Xaroth: is it possible to see, if a server has advertising enabled? << nope
21:54:19  <Xaroth> well, 'technically' you can
21:54:31  <Xaroth> you can query the master server and see if it's on there
21:55:09  <Xaroth> and the favourite list is only loaded during initial adding or during app restart
21:56:29  <Xaroth> this mostly to make sure that the app can't hammer servers
21:56:39  <Ammler> ok
21:57:15  <Ammler> the fav list only shows online server, correct?
21:57:19  <Xaroth> er
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21:57:29  <Xaroth> if a server is a -local- favourite it will show up online or not
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22:00:11  <Ammler> do you have all information on the detail section, or would there be more?
22:00:37  *** ^Spike^ has quit IRC
22:00:51  <Xaroth> afaik all data initiall available is in the detail section
22:00:58  <Xaroth> unless i missed something
22:01:45  <Ammler> i.e. password isn't
22:01:55  <Ammler> and isn't clients list available?
22:02:42  *** Progman has quit IRC
22:02:55  <Xaroth> hm
22:03:02  <Xaroth> er, not in initial data packet
22:03:11  <Xaroth> only when asking extended information
22:03:25  <Ammler> I see
22:03:32  <Ammler> but server language
22:04:03  <Xaroth> good one
22:04:08  <Xaroth> language is in there, but not used
22:04:34  <Ammler> should be as column as all map size and clima.
22:05:30  <Xaroth> AH
22:05:35  <Xaroth> found out why language isn't in
22:05:40  <Xaroth> didn't import the enum yet :P
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22:26:52  <Xaroth> Ammler: got a test version of filters working
22:27:25  <Ammler> do you want me to check it?
22:29:02  <Xaroth> in a sec, yes :)
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22:32:18  <Sedontane> !password
22:32:18  <PublicServer> Sedontane: lapsed
22:33:27  <Sedontane> !info
22:33:28  <PublicServer> Sedontane: #:1(Orange) Company Name: 'Deutsche Bahn'  Year Founded: 1975  Money: 2433410979  Loan: 0  Value: 2439725585  (T:432, R:300, P:33, S:140) unprotected
22:33:37  <Sedontane> !playercount
22:33:37  <PublicServer> Sedontane: Number of players: 0
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22:34:46  <Xaroth> Ammler:
22:34:50  <Xaroth>
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22:39:06  <Xaroth> the filtering thing isn't -that- pretty yet, but it should work.. though one or two might work opposite to what's expected
22:39:11  <Xaroth> but that can be fixed.
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22:51:42  <Xaroth> Ammler: i'm off to bed, that version should 'filter' somewhat.. also added the columns, but no menu entries to hide/show them (yet)
22:52:18  <Xaroth> at some point i'll probably make it load/save to file
22:52:24  <Xaroth> both filter and column display
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