Config
Log for #openttdcoop on 3rd May 2009:
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00:00:46  <PublicServer> <Chris Booth> i have writen the order list out for my side of sgilleswell
00:00:46  <PublicServer> <avdg> need to add trains... need destination :p
00:00:58  <PublicServer> <Chris Booth> on top of sliggleswell sount
00:01:27  <PublicServer> *** davis has left the game (connection lost)
00:01:43  <PublicServer> <avdg> trottingbridge ice west get more trains !
00:01:50  <PublicServer> *** Chris Booth has left the game (leaving)
00:01:50  <PublicServer> *** Chris Booth has left the game (connection lost)
00:02:23  <PublicServer> <avdg> lol station is too small
00:02:38  <PublicServer> <ZarenorDarkstalker> which station is too small?
00:07:28  <PublicServer> *** AmmIer has left the game (leaving)
00:07:28  <PublicServer> *** AmmIer has left the game (connection lost)
00:16:58  *** PeterT has joined #openttdcoop
00:17:04  <PeterT> !password
00:17:04  <PublicServer> PeterT: deride
00:17:17  <PublicServer> *** Peter joined the game
00:17:37  <PublicServer> <Peter> sweet, nice good
00:17:40  <PublicServer> <Peter> nice job
00:17:54  <PublicServer> <ZarenorDarkstalker> care to be a slave for me? :P
00:18:03  <PublicServer> <Peter> sure, nothing else to do
00:18:17  <PublicServer> <avdg> lol
00:18:18  <PublicServer> <ZarenorDarkstalker> i'm working on sliggleswell, NE corner
00:18:22  <PublicServer> <avdg> i need to check my orders :/
00:18:27  <PublicServer> <avdg> some looping trains
00:18:33  <PublicServer> <Peter> ok
00:18:33  <PublicServer> <ZarenorDarkstalker> either need help laying out the stations or roads
00:18:49  <PublicServer> <Peter> ok
00:18:56  <PublicServer> <Peter> ill do roads
00:18:58  <PublicServer> <ZarenorDarkstalker> roads already run horizontal, but we need vert, every 6 instead of 3
00:19:45  <PublicServer> <Peter> acutally i cant
00:19:48  <PublicServer> <Peter> i need to go
00:19:50  <Mark> !password
00:19:50  <PublicServer> Mark: deride
00:19:51  <PublicServer> <Peter> sorry
00:19:56  <PublicServer> <ZarenorDarkstalker> okay, np
00:19:56  <PublicServer> *** Peter has left the game (leaving)
00:19:56  <PublicServer> *** Peter has left the game (connection lost)
00:19:56  <PublicServer> <avdg> :( dont know what it caused
00:19:56  <davis-> !password
00:19:56  <PublicServer> davis-: deride
00:20:00  <PublicServer> <ZarenorDarkstalker> have fun! :P
00:20:09  <PublicServer> <ZarenorDarkstalker> how did you manage looping trains?
00:20:11  <PublicServer> *** Mark joined the game
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00:20:13  <PeterT> thanks
00:20:20  <PublicServer> <Mark> eveting
00:20:23  <PublicServer> <Mark> n
00:20:28  <PublicServer> <avdg> hi
00:20:57  <PublicServer> <ZarenorDarkstalker> Heyas Mark
00:20:57  *** PeterT has quit IRC
00:21:22  <PublicServer> <avdg> :) rating up
00:24:21  <PublicServer> <avdg> wow, still 6 loops with 2 x 16 stations in windybridge
00:24:32  <PublicServer> <avdg> still todo
00:24:36  <PublicServer> <avdg> then its done
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00:26:07  <PublicServer> <avdg> check windybridge
00:26:47  <PublicServer> *** davis has joined spectators
00:27:44  <PublicServer> <avdg> oh nvm only 6 loops with 6*2 stations :(
00:27:56  <PublicServer> <Mark> i think about all RWL stations are at 93% now
00:28:36  <PublicServer> <avdg> lol zoom x2, x3
00:28:50  <PublicServer> <avdg> thats pretty nice without visible buildings
00:28:50  <PublicServer> <Mark> if you find any thats not, please add trains
00:29:11  <PublicServer> <avdg> rwl n5e4
00:29:24  <PublicServer> <Mark> add some then :P
00:29:25  <PublicServer> <avdg> oh nvm :p
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00:29:36  <PublicServer> <avdg> im not sure...
00:29:39  <PublicServer> <Mark> at the central depot
00:29:42  <PublicServer> <avdg> trains could be lost
00:29:59  <PublicServer> <avdg> rating is now good
00:30:10  <PublicServer> <avdg> oh i add 2
00:30:38  <PublicServer> <Mark> might take them a while to get there
00:30:47  *** [1]Booth is now known as Booth_
00:30:56  <PublicServer> <avdg> i know
00:31:08  <PublicServer> <avdg> but is 7 too much?
00:31:37  <PublicServer> <avdg> station is build for 6
00:31:37  <PublicServer> <Mark> probably yes :P
00:32:21  <PublicServer> <avdg> lol, it has 7 trains, and 1 to the west has only 1 train-> rating 90 %
00:32:29  <PublicServer> <Mark> heh
00:32:55  <PublicServer> <Mark> that will need trains in the future
00:32:57  <PublicServer> <avdg> its also a little bit closer
00:33:22  <PublicServer> <Mark> though it wont expand that much anymore
00:33:24  <PublicServer> <avdg> ok
00:33:31  <PublicServer> <avdg> :p
00:33:44  <PublicServer> <avdg> incest
00:33:49  <PublicServer> <Mark> maybe to 900k
00:34:00  <PublicServer> <Mark> ...
00:34:30  <PublicServer> <Mark> not over 900k, then my guess would be wrong
00:35:47  <PublicServer> <avdg> wow, we need someone to check traffic of the  16 stations
00:35:48  <PublicServer> <ZarenorDarkstalker> is there any coded limit on twon growth in physical size?
00:35:56  <PublicServer> <ZarenorDarkstalker> *town
00:35:59  <PublicServer> <avdg> computers
00:36:04  <PublicServer> <Mark> probably not
00:36:05  <PublicServer> <avdg> i think
00:36:16  <PublicServer> <avdg> no 32bit - 64bit limit?
00:36:23  <PublicServer> <ZarenorDarkstalker> so this could have just as easily been one city?
00:36:28  <PublicServer> <Mark> there are some limiting factors
00:36:51  <PublicServer> <Mark> about 2M with ttrs i think
00:36:54  <PublicServer> <avdg> computers have always a limit, how high it also is
00:37:07  <PublicServer> <ZarenorDarkstalker> TTRS?
00:37:17  <PublicServer> <Mark> this townset
00:37:28  <PublicServer> <ZarenorDarkstalker> ah
00:37:29  <PublicServer> <avdg> computers need memory, thats not unlimited :p
00:37:43  <PublicServer> <ZarenorDarkstalker> so something to do with max drawn, or just coded in the GRF itself?
00:38:10  <PublicServer> <Mark> it has a hicher density
00:38:15  <PublicServer> <Mark> higher
00:38:22  <PublicServer> <avdg> who want to balance the 16 stations?
00:38:29  <PublicServer> <avdg> 15
00:39:08  <SmatZ> you are limited to 65535 buildings of the same class type / class (if given)
00:39:14  <SmatZ> per town
00:39:26  <PublicServer> <Mark> hmm
00:39:35  <PublicServer> <Mark> thats reachable
00:39:44  <PublicServer> <avdg> hmm ttb w n3 row has a too little drop station
00:39:45  <PublicServer> <ZarenorDarkstalker> on a lrge enough map
00:39:50  <PublicServer> <Mark> oh wait
00:40:18  <PublicServer> <Mark> so 65K building A, 65K building B...?
00:40:38  <SmatZ> yes
00:40:52  <PublicServer> <Mark> oh
00:40:55  <SmatZ> but if class(A) == class(B), then the limit is for A+B too
00:41:05  <SmatZ> limit is 65535 houses of the same class
00:41:08  <PublicServer> <ZarenorDarkstalker> you'd need just over 4 building types to cover a 512*512
00:41:13  <SmatZ> and 65535 houses of the same type
00:41:20  <SmatZ> whatever comes first
00:41:38  <SmatZ> +roads
00:41:41  <PublicServer> <Mark> i see
00:41:47  <PublicServer> <ZarenorDarkstalker> exactly, so call it 4
00:42:04  <PublicServer> <Mark> thank you for enlighting us again :)
00:42:14  <SmatZ> you are welcome :)
00:42:16  <PublicServer> <ZarenorDarkstalker> 65535/512= 512/result
00:42:20  <PublicServer> <ZarenorDarkstalker> yes, much thanks
00:42:37  <PublicServer> <avdg> does someone calculated how big the map would be if you only have buildings 1x1 (no roads)
00:42:43  <PublicServer> <avdg> 256 :p
00:42:53  <PublicServer> <ZarenorDarkstalker> that was assuming 1x1s
00:42:54  <PublicServer> <avdg> actually 255,...
00:43:31  <PublicServer> <avdg> wow, if you try this map on a 1024^2
00:44:05  <PublicServer> <ZarenorDarkstalker> than for a single city you'd need 16 types of buildings
00:44:12  <PublicServer> <ZarenorDarkstalker> or 4 cities with 4 each
00:44:28  <PublicServer> <Mark> ttrs has way more
00:44:31  <PublicServer> <ZarenorDarkstalker> imagine a 2048^2 game
00:44:40  <PublicServer> <ZarenorDarkstalker> but is each house separate?
00:44:45  <PublicServer> <ZarenorDarkstalker> or together?
00:44:52  <PublicServer> <ZarenorDarkstalker> and the same for the office buildings
00:44:55  <PublicServer> <Mark> dunno
00:45:07  <PublicServer> <Mark> im off
00:45:10  <PublicServer> *** Mark has left the game (leaving)
00:45:10  <PublicServer> *** Mark has left the game (connection lost)
00:47:20  <SmatZ> http://devs.openttd.org/~smatz/biggest_town_ever.sav (2048x2048) but the counters are probably overflowed here
00:47:40  <PublicServer> <ZarenorDarkstalker> whats the overflow on counters?
00:47:56  <SmatZ> overflow of building counts
00:47:58  <PublicServer> <ZarenorDarkstalker> and would it differ in 64-bit?
00:48:04  <SmatZ> when it reaches 65535, it overflows to 0
00:48:10  <PublicServer> <ZarenorDarkstalker> ah
00:48:15  <PublicServer> <avdg> its also with the build version
00:48:18  <SmatZ> no, they are intentionally 16bit
00:48:24  <PublicServer> <avdg> oh
00:49:52  <PublicServer> *** Chris Booth has left the game (connection lost)
00:50:17  <mensi> !password
00:50:17  <PublicServer> mensi: feline
00:50:39  <PublicServer> *** mensi joined the game
00:50:52  <Booth_> that save doesnt work smatz
00:51:05  <SmatZ> Booth_: try redownloading
00:51:10  <SmatZ> I was uploading it...
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00:53:38  <PublicServer> <avdg> i think that ghost will be proud on my work
00:53:47  <Booth_> i think i could make a bigger city
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00:54:10  <PublicServer> <avdg> im not using town groth at city
00:54:13  <PublicServer> <avdg> till now
00:55:18  <Booth_> !password
00:55:18  <PublicServer> Booth_: jacked
00:55:29  <PublicServer> *** Chris Booth joined the game
00:55:59  <PublicServer> *** avdg has left the game (connection lost)
00:56:18  <avdg> damm
00:56:23  <avdg> !password
00:56:23  <PublicServer> avdg: jacked
00:56:50  <avdg> 976 kb :)
00:57:07  <avdg> why im a downloading so slow :(
01:01:15  <PublicServer> *** avdg joined the game
01:01:34  <PublicServer> *** avdg has left the game (connection lost)
01:02:40  <PublicServer> <ZarenorDarkstalker> Several ICE stations need more trains, should i add a couple?
01:02:54  <avdg> downloadlimit :(
01:03:05  <PublicServer> <ZarenorDarkstalker> thats annoying
01:03:06  <PublicServer> <Chris Booth> yes
01:03:11  <SmatZ> data limited connections are bad :-x
01:03:46  <avdg> too bad, i cant play anymore
01:04:11  <avdg> i thought that the server was jamming :p
01:04:18  <avdg> was the limited connection
01:04:26  <avdg> 6kb/s
01:04:45  <PublicServer> <ZarenorDarkstalker> where's the preferred ICE insetion?
01:05:05  <avdg> how can i download the map from the server?
01:05:05  <mensi> if somebody's bored there's always Trottingbridge North ICE to build
01:05:13  <avdg> !help
01:05:13  <PublicServer> avdg: http://www.openttdcoop.org/wiki/IRC_Commands
01:05:20  <avdg> :(
01:05:30  <avdg> !save
01:05:30  <PublicServer> Saving game...
01:05:31  <PublicServer> Game saved
01:05:37  <avdg> ?
01:05:51  <avdg> now what...
01:06:00  <avdg> im fighting with bots :p
01:06:02  <KenjiE20|LT> 1 sec
01:06:08  <KenjiE20|LT> while I remember the url
01:06:32  <avdg> oh found in my url history xd
01:06:39  <KenjiE20|LT> http://ps.openttdcoop.org/public/save/game.sav
01:07:22  <avdg> ty
01:07:51  <avdg> too bad... who want to finish ghosts city? its a bit crazy work, but its almost finished
01:07:57  <PublicServer> <Chris Booth> remember all stations need to accept passenger
01:08:12  <avdg> just adding some stations in the north and putting trains
01:08:35  <avdg> also the new feeders?
01:08:45  <avdg> :) downloaded
01:09:30  <PublicServer> *** avdg has left the game (connection lost)
01:09:42  <avdg> oh was the starting up game...
01:10:56  <Razaekel> !password
01:10:56  <PublicServer> Razaekel: hernia
01:11:06  <PublicServer> *** Razaekel joined the game
01:12:06  <avdg> :) easy, downloadable content
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01:13:41  <avdg> can someone change in windybridge under the slavelist avdg into avdg(retired) :)
01:13:56  <PublicServer> <Chris Booth> yeah
01:13:58  <PublicServer> <Chris Booth> why?
01:14:33  <avdg> becouse my downloadlimit will be resetted after next weekend :p
01:14:57  <PublicServer> <Chris Booth> you have a hard limit?
01:15:03  <avdg> i have still 2 microsoft updates to go, good for 700mb
01:15:15  <avdg> pretty hard, i get only 6kb/s
01:15:24  <PublicServer> *** Razaekel has left the game (connection lost)
01:15:27  <avdg> maybe bit more, but thats all
01:16:02  <PublicServer> <Chris Booth> i get as much as i can download
01:16:18  <PublicServer> <ZarenorDarkstalker> right.. at a set bandwidth?
01:16:23  <PublicServer> <Chris Booth> so upto 20mb/s all day every day
01:16:45  <avdg> its 25 gb :(
01:16:47  <PublicServer> <ZarenorDarkstalker> lucky you.. i'm, sadly, american.. and we may have made the internet, but our ISP are cheapasses...
01:17:02  <PublicServer> <ZarenorDarkstalker> so i get 3mb/s
01:17:11  <PublicServer> <ZarenorDarkstalker> as much as i want.. but at 3mb/s
01:17:22  <avdg> better yours :)
01:17:39  <avdg> im a downloader, but dont care how long it should take
01:17:59  <avdg> the real max speed that i saw was 1mb/s maybe 2 or 3
01:18:00  <PublicServer> <Chris Booth> still for £14 a month
01:18:07  <PublicServer> <Chris Booth> unlimited 20meg
01:18:44  <PublicServer> <ZarenorDarkstalker> yeah... i like yours Chris.. in fact, i like most birtish telecoms better than most american ones... regardelss of customer servoice issues
01:18:57  <PublicServer> <ZarenorDarkstalker> *brithis
01:19:04  <PublicServer> <ZarenorDarkstalker> ga, excuse the typing..
01:19:15  <PublicServer> <Chris Booth> british
01:19:20  <PublicServer> <ZarenorDarkstalker> but anyway, ours is more expensive than yours, and much slower
01:19:39  <PublicServer> <ZarenorDarkstalker> (it's what i get for not proofreading)
01:19:45  <PublicServer> <Chris Booth> you have a massive country to serve though
01:20:01  <PublicServer> <Chris Booth> we have lots of people
01:20:01  <avdg> 40 € /month
01:20:12  <avdg> so, howmutch is that in $?
01:20:14  <PublicServer> <davis> going to sleep
01:20:15  <PublicServer> <Chris Booth> but the UK is the size of newyork state
01:20:16  <PublicServer> <davis> gn
01:20:21  <PublicServer> <ZarenorDarkstalker> true, but we have the fiber laid to get far better service than we do.. fiber, wires etc'
01:20:24  <PublicServer> <Chris Booth> but 10 times the populaation
01:20:36  <PublicServer> <Chris Booth> we only get fiber in cities
01:20:43  <PublicServer> <Chris Booth> which as i happen i live in one
01:21:02  <Booth_> @whois booth
01:21:03  <Cooper> Booth_: Booth (~Booth@82-32-210-243.cable.ubr07.newt.blueyonder.co.uk) has been on server galapagos.oftc.net since 01:56 AM, May 02, 2009 (idle for 1 hour and 45 seconds) and is on #openttd.notice, #openttd, and #openttdcoop.
01:21:11  <avdg> thats 53 dollar/month
01:21:13  <PublicServer> *** davis has left the game (leaving)
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01:21:38  <avdg> cheap internet :) where obama maybe believes in
01:21:45  <PublicServer> <ZarenorDarkstalker> avdg - I can see how it would suck.. we get ours bundled from the phone company, and i'm not completely sure of the total
01:21:45  <davis-> 03:21 +PublicServer: *** davis has left the game (leaving)
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01:21:49  <davis-> iam leaving twice
01:21:59  <avdg> ?
01:22:00  <PublicServer> <ZarenorDarkstalker> davis - it's a bug
01:22:05  <davis-> apparantly :P
01:22:06  <davis-> gn
01:22:10  <PublicServer> <ZarenorDarkstalker> ight
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01:22:15  <avdg> how you dit that?
01:22:34  <PublicServer> <ZarenorDarkstalker> and no, i don't think obama has a plan for fast internetz.. i might be more supportive if he did
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01:23:15  <avdg> lol, i think that obama more thinks about the financial problem
01:23:26  <avdg> he should think about that ...
01:23:29  <ZarenorDarkstalker> seems likely...
01:23:42  <avdg> no balance means a big crash
01:24:25  <ZarenorDarkstalker> yeah, well for the last decade we've been out of balance, it's just been waiting for the shoe to drop...
01:24:37  <ZarenorDarkstalker> and now they have to try and figure a way out of it...
01:25:10  <avdg> but his plans are also bit risky, if you listen to the experts
01:25:54  <avdg> big gambler :p
01:27:08  <avdg> im off
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01:27:18  <PublicServer> <ZarenorDarkstalker> alright..later
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01:39:17  <andy|p> !download win32
01:39:17  <PublicServer> andy|p: http://binaries.openttd.org/nightlies/trunk/r16189/openttd-trunk-r16189-windows-win32.zip
01:42:57  <andy|p> !password
01:42:58  <PublicServer> andy|p: timely
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01:43:26  <ZarenorDarkstalker> I can join if you want to do saomething or are going to stick around
01:43:32  <ZarenorDarkstalker> i have stuff i need to build
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01:55:52  <jonde> !password
01:55:52  <PublicServer> jonde: stolid
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02:02:50  <ZarenorDarkstalker> hey jondidsti
02:03:09  <ZarenorDarkstalker> if you want to see it move, i can join.. i need to build a bit in a bit
02:03:17  <ZarenorDarkstalker> just a bit busy atm
02:03:28  <jonde> cool
02:03:39  <jonde> go ahead :P
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02:14:18  <ZarenorDarkstalker> okayu.. joining now then :p
02:14:25  <ZarenorDarkstalker> !password
02:14:25  <PublicServer> ZarenorDarkstalker: coolly
02:14:34  <PublicServer> *** Game unpaused (enough players)
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02:16:30  <PublicServer> <jondisti> i like windybridge's sbahn
02:17:16  <PublicServer> <ZarenorDarkstalker> ah... it's not too bad.. de_ghost's design
02:17:23  <PublicServer> <ZarenorDarkstalker> pretty well organized
02:17:39  <PublicServer> <jondisti> well.. all of the sbahns are :)
02:18:16  <PublicServer> <ZarenorDarkstalker> one would hope :P
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02:22:13  <PublicServer> <jondisti> do you have a lot of building left?
02:22:18  <PublicServer> <jondisti> should get some sleep now...
02:24:10  <PublicServer> <jondisti> going...
02:24:11  <PublicServer> <jondisti> night
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06:37:13  <FHS> !password
06:37:13  <PublicServer> FHS: grumpy
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06:39:28  <Ammler> hello morning, what a nice day. :-)
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08:17:17  <Thijs> !password
08:17:17  <PublicServer> Thijs: pellet
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08:43:09  <De_Ghost> !password
08:43:09  <PublicServer> De_Ghost: deceit
08:43:23  <PublicServer> *** De_Ghost joined the game
08:43:56  <PublicServer> <De_Ghost> no progress?!?!
08:44:17  <PublicServer> <De_Ghost> wait nvm
08:44:22  <PublicServer> <De_Ghost> mostly done
08:56:36  <PublicServer> *** Game unpaused (enough players)
08:56:37  <Booth> !password
08:56:37  <PublicServer> Booth: thence
08:56:50  <PublicServer> *** Chris Booth joined the game
08:58:14  <PublicServer> <Chris Booth> ghosty can i have you help with some building?
08:58:49  <PublicServer> <De_Ghost> where
08:58:49  <PublicServer> <De_Ghost> what
08:58:55  <PublicServer> <De_Ghost> it's 5 am lol
08:59:02  <PublicServer> <Chris Booth> sliggleswell
08:59:08  <PublicServer> <Chris Booth> its 10am here
08:59:17  <PublicServer> <Chris Booth> you in canada or teh USA?
08:59:24  <PublicServer> <De_Ghost> canada
08:59:59  <PublicServer> <Chris Booth> i bet you from ontario
09:00:10  <PublicServer> <De_Ghost> yes
09:00:18  <PublicServer> <De_Ghost> like 90% of internet user are from there
09:00:45  <PublicServer> <Chris Booth> rest in qubect
09:00:52  <PublicServer> <Chris Booth> and vancoover
09:02:47  <Mark> !password
09:02:48  <PublicServer> Mark: thence
09:03:13  <PublicServer> *** Mark joined the game
09:03:18  <PublicServer> <Mark> morning
09:03:24  <PublicServer> <Chris Booth> wb Mark
09:04:07  <PublicServer> <Chris Booth> do you like my sbahnin sliggleswell?
09:04:17  <PublicServer> <Mark> lemme see
09:04:50  <PublicServer> <Chris Booth> oops
09:05:27  <PublicServer> <Chris Booth> i just realised i got a hole row wrong
09:05:58  <PublicServer> <Mark> heh
09:06:21  <PublicServer> <Chris Booth> picking up full train and trying to load them
09:06:24  <PublicServer> <De_Ghost> i don't think u have enough tracks
09:06:37  <PublicServer> <Mark> i agree
09:06:51  <PublicServer> <Chris Booth> to where?
09:07:55  <PublicServer> <De_Ghost> the end of the row
09:07:59  <PublicServer> <De_Ghost> to dropoff
09:08:14  <PublicServer> <Chris Booth> i was thinking that my self
09:08:20  <PublicServer> <Chris Booth> it can be doubled though
09:08:39  <PublicServer> <De_Ghost> how come every row is diffrent?
09:09:03  <PublicServer> <Chris Booth> one each direction
09:09:06  <PublicServer> <Mark> why do you have two platforms that way?
09:09:09  <PublicServer> <Chris Booth> was ammlers idea
09:09:10  <PublicServer> <De_Ghost> or is  the uneven by design
09:09:41  <PublicServer> <De_Ghost> o ok
09:09:55  <PublicServer> <Chris Booth> we are talking about only the south and west tracks?
09:10:21  <PublicServer> <Chris Booth> its going to be self reg
09:10:33  <PublicServer> <Mark> really?
09:10:40  <PublicServer> <Chris Booth> i hope so
09:10:42  <PublicServer> <Mark> with two platforms?
09:10:51  <PublicServer> <Chris Booth> yes
09:10:52  <PublicServer> <Mark> that'll be interesting
09:11:09  <PublicServer> <Chris Booth> the PBS should allow it
09:11:24  <PublicServer> <De_Ghost> i think it'll lag cuz u got no decel room :o
09:13:20  <PublicServer> <Mark> i see what the idea is
09:13:32  <PublicServer> <Mark> i think its too slow though
09:13:47  <PublicServer> <Chris Booth> in threoy it should work
09:13:54  <PublicServer> <Chris Booth> but it didnt plan for dcell
09:14:03  <PublicServer> <Chris Booth> which was stupid
09:14:28  <PublicServer> <De_Ghost> does the train really need waypoint?
09:14:35  <PublicServer> <Mark> yeah
09:14:42  <PublicServer> <De_Ghost> o ok
09:14:45  <PublicServer> <Chris Booth> i have been building waypoints
09:14:47  <PublicServer> <Mark> otherwise it'll stay on the platform
09:16:43  <PublicServer> <Mark> if we do a game like this again it'll be 256*512 with 2*4 cities on a grid
09:17:04  <PublicServer> <Chris Booth> what is is the 256 256?
09:17:05  <PublicServer> <Mark> so we can cower the entire map with skyscrapers
09:17:08  <PublicServer> <De_Ghost> how would u get 4 city on a 256*512?
09:17:16  <PublicServer> <Mark> 8 even
09:17:37  <PublicServer> <Mark> they couldnt grow to the limit
09:17:49  <PublicServer> <De_Ghost> there is no limit
09:17:53  <PublicServer> <De_Ghost> we are crowding
09:17:57  <PublicServer> <Mark> 256*512 is half of this map size
09:17:58  <PublicServer> <De_Ghost> slowly
09:18:25  <PublicServer> <De_Ghost> cuz sliggleswell and windy had bad designs
09:18:32  <PublicServer> <De_Ghost> acually more like no design
09:19:24  <PublicServer> <Mark> Windybridge isnt growing very fast
09:19:39  <PublicServer> <Chris Booth> nor is siggleswell
09:19:50  <PublicServer> <De_Ghost> give it some time :o
09:19:59  <PublicServer> <De_Ghost> i mean windy like jsut started recently
09:20:08  <PublicServer> <Mark> Rumblewell took only some 30 years to get to 500k
09:20:23  <PublicServer> <De_Ghost> that's 8 hr
09:20:24  <PublicServer> <Mark> perhaps you blocked it too much
09:20:26  <PublicServer> <De_Ghost> wait
09:20:37  <PublicServer> <De_Ghost> almost 8 hr
09:23:51  <PublicServer> <De_Ghost> i could cheat to grow faster
09:23:56  <PublicServer> <Chris Booth> how?
09:24:01  <PublicServer> <De_Ghost> use bridge
09:24:08  <PublicServer> <Chris Booth> use tunnels
09:24:18  <PublicServer> <De_Ghost> bridge are faster and easier to undo
09:24:27  <PublicServer> <Chris Booth> its not cheaper
09:24:38  <PublicServer> <Chris Booth> its cheaper aswell i mean
09:24:45  <PublicServer> <Chris Booth> how is it cheating?
09:25:01  <PublicServer> <De_Ghost> cuz when u use bridge or tunnel on road
09:25:18  <PublicServer> <De_Ghost> the town tracer go on the bridge and count it as 1 tile
09:25:28  <PublicServer> <De_Ghost> and at the other end it build alot of house
09:25:33  <PublicServer> <Chris Booth> i know
09:25:50  <PublicServer> <Chris Booth> i built them so ICE station accepted pax
09:26:31  <PublicServer> <De_Ghost> i think the town grow algroithim needs to be optimized
09:26:32  <PublicServer> <De_Ghost> :o
09:26:49  <PublicServer> <Chris Booth> its not sim city
09:29:27  <PublicServer> <Chris Booth> thanks for the help at siggleswell but build the waypoints please
09:31:52  <PublicServer> *** Mark has left the game (leaving)
09:31:53  <PublicServer> *** Mark has left the game (connection lost)
09:32:04  <PublicServer> <Chris Booth> ooh you wlaked it
09:32:08  <PublicServer> <Chris Booth> sorry my bad
09:32:20  <PublicServer> <De_Ghost> cuz if u use the center tiles the town grow uber slow
09:32:52  <PublicServer> <Chris Booth> then you might wat to remove the Pax -O - Matix
09:38:24  <PublicServer> <De_Ghost> hmm mark city is worst then previous estimate :o
09:38:39  <PublicServer> <De_Ghost> it have like 23% city buildable part :o
09:39:33  <PublicServer> <Chris Booth> but it is growing
09:40:04  <PublicServer> *** SmatZ has left the game (connection lost)
09:40:26  <PublicServer> *** SmatZ joined the game
09:40:55  <PublicServer> <SmatZ> hello
09:43:08  <PublicServer> <Chris Booth> hello
09:43:16  *** Superbig has joined #openttdcoop
09:43:24  <PublicServer> <Chris Booth> Smatz do you like my now talking stats now?
09:43:25  <PublicServer> <SmatZ> hello chris
09:43:33  <PublicServer> <SmatZ> what stats?
09:43:43  <PublicServer> <Chris Booth> in openttd
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09:43:51  <PublicServer> <Chris Booth> how long i have said anything for
09:43:57  <Superbig> !password
09:43:57  <PublicServer> Superbig: coughs
09:43:58  <PublicServer> <SmatZ> ah
09:44:01  <PublicServer> <SmatZ> :o)
09:44:07  <Superbig> hello
09:44:13  <PublicServer> <SmatZ> you are very quiet there :)
09:44:19  <PublicServer> <SmatZ> hello Superbig
09:44:41  <PublicServer> *** superbig joined the game
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09:45:00  <PublicServer> *** SmatZ has left the game (connection lost)
09:45:42  <PublicServer> <Chris Booth> i give up
09:45:53  <SmatZ> what?
09:45:57  <PublicServer> <Chris Booth> i cant even build my own sbahn correctly
09:46:01  *** Superbig has quit IRC
09:48:38  <PublicServer> <De_Ghost> ur sbahn have most city buildable square
09:48:40  <PublicServer> <De_Ghost> 60%
09:48:48  *** Venxir has joined #openttdcoop
09:48:49  <PublicServer> <De_Ghost> but donno how it would perform
09:48:58  *** Wurzel49 has joined #openttdcoop
09:49:15  <PublicServer> <Chris Booth> well it may have traffic issues
09:49:26  <PublicServer> <Chris Booth> i am off for some breakfast
09:49:29  <PublicServer> <Chris Booth> be back later
09:49:45  <PublicServer> <Chris Booth> i would love you all if you coudl help finish the last 3 rows of my sbahn
09:49:50  <PublicServer> *** Chris Booth has left the game (leaving)
09:49:50  <PublicServer> *** Chris Booth has left the game (connection lost)
09:51:38  <PublicServer> *** ^Sp1ke^ has left the game (connection lost)
10:26:45  <PublicServer> *** superbig has left the game (connection lost)
10:26:45  <PublicServer> *** Game paused (not enough players)
10:29:40  <PublicServer> *** Game unpaused (enough players)
10:29:48  <PublicServer> *** AmmIer joined the game
10:32:53  *** mitooo has joined #openttdcoop
10:33:08  <mitooo> !playercount
10:33:09  <PublicServer> mitooo: Number of players: 2
10:34:03  <mitooo> !password
10:34:03  <PublicServer> mitooo: vagued
10:34:21  <PublicServer> *** mitooo joined the game
10:35:13  <PublicServer> *** Chris Booth joined the game
10:37:14  <PublicServer> <Chris Booth> ammler shall we get some train running on my sbahn?
10:37:28  <PublicServer> <AmmIer> I am wondering, you didn't
10:37:44  <PublicServer> <AmmIer> you already placed stations on empty tiles
10:38:18  <PublicServer> <Chris Booth> coz there are still 2 rows left to build
10:38:26  <PublicServer> <Chris Booth> and all the rains to build
10:38:27  <PublicServer> <AmmIer> as I said,, I don't see how that should work well
10:38:30  <PublicServer> <Chris Booth> is going to be hell
10:38:39  <PublicServer> <AmmIer> so I can't really help
10:39:13  <PublicServer> <Chris Booth> if i build one set of train
10:39:17  <PublicServer> <Chris Booth> then you can copy?
10:39:30  <PublicServer> *** mitooo has left the game (leaving)
10:39:30  <PublicServer> *** mitooo has left the game (connection lost)
10:39:45  <PublicServer> <AmmIer> well, I need to see it work
10:39:56  <PublicServer> <Chris Booth> it will work
10:41:26  <PublicServer> <AmmIer> please add trains
10:41:35  <PublicServer> <AmmIer> before you continue to connect emptry tiles
10:41:39  <PublicServer> <Chris Booth> ok
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10:43:58  *** ChanServ sets mode: +o KenjiE20
10:44:07  <PublicServer> <Chris Booth> i have built the first train
10:44:22  <PublicServer> <AmmIer> no pax there :-)
10:44:45  <PublicServer> <AmmIer> ah
10:44:54  <PublicServer> <AmmIer> and because of that, the station is blocked
10:44:59  <PublicServer> <Chris Booth> yes
10:45:23  <PublicServer> <Chris Booth> has to load at the platform
10:46:38  <PublicServer> <Chris Booth> if we get the first 2 rows working
10:47:00  <PublicServer> <Chris Booth> oops
10:47:44  <PublicServer> <AmmIer> ok, I get loading
10:48:05  <PublicServer> <AmmIer> but still not how trains will reach the rows
10:48:22  <PublicServer> <Chris Booth> i have writen that ontop of south drop
10:48:54  <PublicServer> <Chris Booth> each line needs an exit waypoint
10:50:01  <ODM> !password
10:50:01  <PublicServer> ODM: peered
10:50:10  <PublicServer> *** 0DM joined the game
10:50:40  <PublicServer> <0DM> how goes?
10:50:53  <PublicServer> <Chris Booth> how now brown cow
10:51:13  <PublicServer> <AmmIer> well, thank you :-)
10:51:20  *** jonde has joined #openttdcoop
10:51:34  <jonde> !players
10:51:36  <PublicServer> jonde: Client 312 (Orange) is De_Ghost, in company 1 (Metropolis)
10:51:36  <PublicServer> jonde: Client 323 (Orange) is AmmIer, in company 1 (Metropolis)
10:51:36  <PublicServer> jonde: Client 327 (Orange) is 0DM, in company 1 (Metropolis)
10:51:36  <PublicServer> jonde: Client 326 (Orange) is Chris Booth, in company 1 (Metropolis)
10:51:39  <PublicServer> <0DM> this game hyurts my head
10:51:47  <PublicServer> *** Progman joined the game
10:51:50  <jonde> !password
10:51:50  <PublicServer> jonde: peered
10:52:00  <PublicServer> <Chris Booth> hello
10:52:13  <PublicServer> *** jondisti joined the game
10:53:47  <PublicServer> *** 0DM has left the game (connection lost)
10:54:44  <PublicServer> <jondisti> anyone wants help?
10:54:51  <PublicServer> <Chris Booth> i need help
10:54:59  <PublicServer> <Chris Booth> at sliggleswell
10:55:03  <PublicServer> <Chris Booth> south and west
10:55:18  <PublicServer> *** Progman has left the game (connection lost)
10:55:18  <PublicServer> <jondisti> okay
10:55:22  <PublicServer> <jondisti> tell me what :P
10:56:01  <PublicServer> <Chris Booth> every staion is self regualting
10:56:14  <PublicServer> <Chris Booth> so they all need trains as i have built in the first 2 row allready
10:56:21  <PublicServer> <Chris Booth> orders need to be exactly the same
10:56:36  <PublicServer> <jondisti> okay
10:56:48  <PublicServer> <Chris Booth> first 5 trains
10:57:43  <PublicServer> <AmmIer> you shouln't make non-stop ;-)
10:57:55  <PublicServer> <Chris Booth> ooh fuck
10:57:56  <PublicServer> <Chris Booth> yeah
10:57:59  <PublicServer> <jondisti> :)
10:58:34  <PublicServer> *** SmatZ joined the game
10:58:49  <PublicServer> <Chris Booth> i just realised the overflows are wrong
10:59:29  <PublicServer> <Chris Booth> we need to fix them first
10:59:59  <PublicServer> *** SmatZ has left the game (leaving)
11:00:00  <PublicServer> *** SmatZ has left the game (connection lost)
11:02:39  *** Franco has joined #openttdcoop
11:02:42  <Franco> hey
11:02:44  <Franco> !revision
11:02:44  <PublicServer> Franco: Game version is r16189
11:02:48  <Franco> !dl
11:02:48  <PublicServer> Franco: !dl autostart|autoupdate|lin|lin64|osx|win32|win64|win9x
11:02:52  <Franco> !dl win9x
11:02:52  <PublicServer> Franco: http://binaries.openttd.org/nightlies/trunk/r16189/openttd-trunk-r16189-windows-win9x.zip
11:02:57  <PublicServer> <Chris Booth> overflows fixed
11:03:04  <PublicServer> <jondisti> okay...
11:03:33  <PublicServer> <Chris Booth> so now basicly train will loop until they can find an empty platform
11:03:38  <PublicServer> <Chris Booth> where then they will fill up
11:03:49  <PublicServer> <Chris Booth> and transfer at either south or east drops
11:04:05  <PublicServer> <jondisti> yep
11:04:19  <PublicServer> <jondisti> so now i make the dummy trains?
11:07:11  <PublicServer> <Chris Booth> why isnt the over flow working?
11:07:16  <PublicServer> <Chris Booth> any ideas anyone
11:08:10  <PublicServer> <AmmIer> penalty is too high
11:10:02  <Franco> !newgrf
11:10:02  <PublicServer> Franco: Please use /msg for the newgrf list (and use !grf)
11:10:07  <Franco> !grf
11:10:07  <PublicServer> Franco: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
11:11:18  <PublicServer> <De_Ghost> there is a problem :o
11:11:28  <PublicServer> <De_Ghost> when the station is full of pplz
11:11:39  <PublicServer> <De_Ghost> the trains keep going back and forth
11:11:44  <PublicServer> <De_Ghost> and the tran can't enter
11:12:36  <Franco> umm. i installed newgrf pack 7.3, but i still get newgrf mismatch error
11:12:51  <jonde> get missing content online
11:13:08  <PublicServer> <Chris Booth> who keeps disconnecting my pathfinder trap?
11:13:24  <PublicServer> <AmmIer> me
11:13:28  <PublicServer> <Chris Booth> why?
11:13:39  <PublicServer> <AmmIer> because it wasn't explained
11:14:06  <PublicServer> <Chris Booth> stops trains getting stuck at teh end
11:14:43  <Franco> ok it's solved, nvm
11:14:46  <Franco> !password
11:14:46  <PublicServer> Franco: galore
11:15:04  <PublicServer> *** Player joined the game
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11:15:51  <PublicServer> *** Player has left the game (connection lost)
11:16:09  <PublicServer> <AmmIer> you need a lot more trains
11:16:50  <PublicServer> <Chris Booth> oh they are working now
11:17:28  <PublicServer> <Chris Booth> no it isnt
11:17:33  <PublicServer> <Chris Booth> its just stuck in a loop
11:17:37  <PublicServer> <Chris Booth> crap
11:17:55  <PublicServer> <AmmIer> 2nd row seems not working
11:18:10  <PublicServer> <Chris Booth> they just loop arround
11:20:19  <PublicServer> <AmmIer> you had wrong orders for the south transfer
11:22:26  <PublicServer> <Chris Booth> it still isnt working
11:22:39  <PublicServer> <Chris Booth> now the penalty is to small
11:22:47  <PublicServer> <Chris Booth> and they just go in a constant loop
11:23:59  <PublicServer> <Chris Booth> well my bhan fails
11:24:08  <PublicServer> <AmmIer> bhan?
11:24:16  <PublicServer> <Chris Booth> u bahn or s bhan
11:24:29  <PublicServer> <Chris Booth> isnt bahn just train?
11:24:57  <PublicServer> <AmmIer> why did you remvoe the trap?
11:25:02  <PublicServer> <Chris Booth> yes
11:25:12  <PublicServer> <Chris Booth> as trains would choose an empty station
11:25:23  <PublicServer> <AmmIer> he?
11:25:33  <PublicServer> <Chris Booth> the penalty on the trap was lower than the stations
11:25:42  <PublicServer> <Chris Booth> so they just got stuck in a constant loop
11:25:59  <PublicServer> <AmmIer> the penalty of the loop is lower
11:26:10  <PublicServer> <AmmIer> just add again the depot
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11:27:14  <PublicServer> <AmmIer> why are there waypoints needed at the end of the row?
11:27:26  <PublicServer> <AmmIer> that is the thing I don't understand
11:27:58  <PublicServer> <AmmIer> imo, if the row is empty, they hould try another row, and not looop and try again
11:28:01  <PublicServer> <Chris Booth> way point are needed to seperate traffic
11:28:20  <PublicServer> <Chris Booth> so no waypoints
11:28:25  <PublicServer> <Chris Booth> it would still work
11:28:44  <PublicServer> <AmmIer> and  west entry from north to south
11:28:49  <PublicServer> <AmmIer> like east
11:29:17  <PublicServer> <Chris Booth> what?
11:29:29  <PublicServer> <AmmIer> hmm
11:29:32  <PublicServer> <AmmIer> it doesn't
11:29:42  <PublicServer> <AmmIer> trains have to loop
11:29:51  <PublicServer> <Chris Booth> why?
11:30:00  <PublicServer> <AmmIer> because we use 2 different drops
11:30:20  <PublicServer> <AmmIer> maybe split the rows
11:32:28  <PublicServer> <Chris Booth> i am off to do some testing in SP to see if i can get it to work
11:32:52  <PublicServer> *** Chris Booth has left the game (leaving)
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11:53:22  <Franco> !password
11:53:22  <PublicServer> Franco: iciest
11:53:42  <PublicServer> *** Player joined the game
11:57:31  <Ammler> Booth: I know why it failed
11:58:30  <PublicServer> *** Player has left the game (leaving)
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12:08:20  <mitooo> !password
12:08:20  <PublicServer> mitooo: booted
12:08:45  <PublicServer> *** mitooo joined the game
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12:11:00  *** phatmatt has joined #openttdcoop
12:11:08  <phatmatt> !password
12:11:08  <PublicServer> phatmatt: serene
12:11:25  <PublicServer> *** mitooo has joined company #1
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12:14:16  *** avdg has joined #openttdcoop
12:14:21  <avdg> hi :)
12:14:25  <avdg> !save
12:14:25  <PublicServer> Saving game...
12:14:26  <PublicServer> Game saved
12:16:33  <avdg> !playercount
12:16:33  <PublicServer> avdg: Number of players: 3
12:18:47  <avdg> !players
12:18:49  <PublicServer> avdg: Client 312 (Orange) is De_Ghost, in company 1 (Metropolis)
12:18:49  <PublicServer> avdg: Client 323 (Orange) is AmmIer, in company 1 (Metropolis)
12:18:49  <PublicServer> avdg: Client 339 (Orange) is phatmatt, in company 1 (Metropolis)
12:19:12  <avdg> im checking whats changed
12:19:41  <PublicServer> *** avdg has left the game (connection lost)
12:20:24  <avdg> ghost? are you now finishing these stations at windybridge?
12:20:40  <gleeb> !dl lin32
12:20:41  <PublicServer> gleeb: unknown option "lin32"
12:20:43  <gleeb> !dl
12:20:44  <PublicServer> gleeb: !dl autostart|autoupdate|lin|lin64|osx|win32|win64|win9x
12:20:48  <gleeb> !dl lin
12:20:48  <PublicServer> gleeb: http://binaries.openttd.org/nightlies/trunk/r16189/openttd-trunk-r16189-linux-generic-i686.tar.bz2
12:21:33  <avdg> ... better to serve stations with timer, in stead of full load
12:21:51  <avdg> the stations have a very low rating
12:23:51  <gleeb> !help
12:23:52  <PublicServer> gleeb: http://www.openttdcoop.org/wiki/IRC_Commands
12:24:15  <avdg> ?
12:24:21  <avdg> whats up gleeb
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12:26:30  <avdg> check 614
12:26:36  <avdg> a looping train
12:26:57  <gleeb> avdg: Nothing, just setting myself up to connect.
12:27:48  <avdg> oh
12:28:04  <avdg> too bad about my connection :(
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12:29:32  <avdg> hmmm who is playing?
12:29:34  *** PeterT has joined #openttdcoop
12:29:40  <PeterT> !password
12:29:40  <PublicServer> PeterT: honeys
12:29:53  <avdg> pls check 614
12:29:57  <PublicServer> *** Peter joined the game
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12:31:04  <avdg> 691 is also a looping one
12:31:20  <avdg> oh its fine i think
12:31:30  <avdg> dont know why that train was skipping a station
12:32:16  <PublicServer> *** Peter has left the game (leaving)
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12:32:32  <gleeb> !password
12:32:33  <PublicServer> gleeb: honeys
12:32:52  <PublicServer> *** Gleeb joined the game
12:33:04  <PublicServer> <Gleeb> Hello pretty people.
12:33:26  <avdg> check south west
12:33:35  <avdg> a missing piece on my save :p
12:34:49  <avdg> thats train 988
12:34:53  <PublicServer> <Gleeb> Okay, what's with the crazy layout? O.o
12:35:17  <avdg> hmmm... i should request a new save
12:35:26  <avdg> !save
12:35:26  <PublicServer> Saving game...
12:35:28  <PublicServer> Game saved
12:36:08  <avdg> 30% :p
12:36:18  <avdg> 50%
12:36:28  <avdg> slow:(
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12:37:05  <mensi> !password
12:37:05  <PublicServer> mensi: honeys
12:37:24  <PublicServer> *** mensi joined the game
12:37:33  <KenjiE20> avdg; use http://ps.openttdcoop.org/public/save/autosave/?C=M;O=D
12:37:50  <avdg> ty
12:38:08  <KenjiE20> save the extra load on the ps :)
12:38:15  <avdg> ok
12:39:50  <avdg> :p i dont know if i can play if the server is paused when i join
12:40:03  <avdg> but dont try now, my sis is playing too
12:40:12  <KenjiE20> want me t....... righto
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12:42:00  <PublicServer> *** Gleeb has left the game (connection lost)
12:42:43  <gleeb> @tunnel
12:42:43  <Cooper> Usage of tunnels command: @tunnels <TrainLength> <TunnelLength>
12:42:47  <gleeb> @tunnel 6 204
12:42:47  <Cooper> Usage of tunnels command: @tunnels <TrainLength> <TunnelLength>
12:42:49  <PublicServer> *** mitooo has left the game (connection lost)
12:42:51  <gleeb> @tunnels 6 204
12:42:51  <Cooper> gleeb: 26
12:42:57  <Ammler> !rcon set max_trains
12:42:57  <PublicServer> Ammler: Current value for 'max_trains' is: '1000' (min: 0, max: 5000)
12:43:02  <Ammler> !rcon set max_trains 2000
12:43:50  <gleeb> !password
12:43:51  <PublicServer> gleeb: mitten
12:44:09  <PublicServer> *** Gleeb joined the game
12:44:54  <Godde> anyone know how to keep trains from turning around? my singleplayer game atm keeps locking due to trains turning around at prios
12:47:03  <Mark> !password
12:47:03  <PublicServer> Mark: mitten
12:47:17  <PublicServer> *** Mark joined the game
12:47:57  <avdg> wtf... 2000 trains?
12:48:23  <avdg> better 1200 or something
12:49:45  <PublicServer> *** Gleeb has left the game (leaving)
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12:51:27  <avdg> too bad... now i cant redownload the same file :p
12:51:59  <Ammler> because of the train max?
12:52:20  <avdg> no becouse the not using !save
12:52:49  <Ammler> !setdef
12:52:49  <PublicServer> *** Ammler has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, enabled no_servicing_if_no_breakdowns and set path_backoff_interval to 1
12:52:53  <Ammler> Godde: ^
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12:53:42  <avdg> what does network_server.tmp?
12:54:00  <Ammler> that is the save from last join
12:54:22  <avdg> oh
12:54:26  <Ammler> server creates that for the client, who joins, it is same as *.sav
12:54:38  <avdg> :)
12:56:47  <Godde> anyone know how to keep trains from turning around? my singleplayer game atm keeps locking due to trains turning around at prios
12:57:06  <PublicServer> *** Mark has left the game (leaving)
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12:57:25  <avdg> wow, now im realising that i had to add some gaps at ttb
12:57:27  <Ammler> Godde: set your signal settings like !setdef
12:57:45  <avdg> east - south part of it
12:57:59  <Ammler> 255=disabled
12:59:08  <mensi> avdg, what gaps?
12:59:28  <Godde> ammler: command not found
12:59:40  <Ammler> which command?
12:59:55  <Godde> !setdef 255
12:59:56  <PublicServer> Godde: you must be channel op to use !setdef
13:00:05  <Godde> -!setdef 25
13:00:07  <Godde> 255
13:00:36  <Ammler> you should read the answer of the server for !setdef
13:00:43  <Ammler> and then set those.
13:00:52  <Ammler> @wiki setdef
13:00:53  <Cooper> http://www.openttdcoop.org/wiki/setdef
13:01:00  <Ammler> maybe that helps you more ^
13:01:05  <avdg> windybridge 2.6 ver is blocked in my save
13:01:11  <Godde> !setdef
13:01:11  <PublicServer> Godde: you must be channel op to use !setdef
13:01:27  <avdg> 2.7 has 1 train too much
13:01:41  <Godde> says i have to be channel op
13:02:14  <gleeb> @tunnels 4 10
13:02:14  <Cooper> gleeb: 2
13:02:22  <gleeb> :3
13:02:41  <Ammler> Godde: didn't know, you can set your single player game over the Autopilot of ps.
13:03:36  <avdg> hmmm download?
13:07:27  <avdg> !autopilot
13:10:47  <gleeb> !password
13:10:47  <PublicServer> gleeb: lunacy
13:11:07  <PublicServer> *** Gleeb joined the game
13:12:08  <avdg> !help
13:12:08  <PublicServer> avdg: http://www.openttdcoop.org/wiki/IRC_Commands
13:12:15  <avdg> !version
13:12:15  <PublicServer> avdg: Autopilot AP+ 3.0 Beta (r699M)
13:14:06  <PublicServer> <Gleeb> So, can anyone recommend any sights?
13:22:02  <PublicServer> *** Gleeb has left the game (leaving)
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13:25:42  <avdg> !quit bye
13:25:52  *** avdg has quit IRC
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13:33:15  <PublicServer> <AmmIer> there is no service Center
13:41:49  <Godde> !password
13:41:49  <PublicServer> Godde: soaked
13:42:05  <PublicServer> *** Godde joined the game
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13:59:23  <Thijs> !password
13:59:23  <PublicServer> Thijs: cranky
13:59:42  <PublicServer> *** Thijs joined the game
13:59:49  <PublicServer> <Thijs> Hi
14:00:07  <mensi> Thijs, somebody needs to build the N ICE trasnfer station ;)
14:00:25  <PublicServer> <Thijs> ah, i see
14:00:38  <PublicServer> <Thijs> you have already built 2
14:00:42  <PublicServer> <Thijs> right?
14:02:09  <mensi> I built W and E
14:02:33  <PublicServer> *** mensi joined the game
14:06:37  <PublicServer> <Thijs> seems like trottingbridge is not really growing anymore
14:07:29  <mensi> I added some bridges which improved growth
14:07:33  <PublicServer> <Thijs> and the ICE stations are not so well serviced
14:07:41  *** Strixer has quit IRC
14:07:52  <PublicServer> <AmmIer> train goups are totally screwed
14:08:19  <PublicServer> <AmmIer> someone cloned trains of another group and changed the orders, it looks like
14:08:19  <PublicServer> <Thijs> all trottingbridge stations have 30k pax waiting
14:08:39  <PublicServer> <Thijs> same for RWL
14:12:55  <PublicServer> <AmmIer> your town looks nice on the minimap
14:13:16  <PublicServer> <Thijs> wow, like a spiderweb
14:14:33  *** phatmatt has quit IRC
14:16:42  <PublicServer> <Thijs> is anyone fixing train groups/orders?
14:17:01  <PublicServer> <AmmIer> not right now
14:17:07  <PublicServer> <AmmIer> I fix what I see
14:21:49  <PublicServer> <AmmIer> looks like, yes
14:22:07  <PublicServer> <AmmIer> doesn't matter
14:22:14  <PublicServer> <AmmIer> all trains have same order
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14:22:48  <PublicServer> <Thijs> i added ML trains
14:23:12  <PublicServer> <AmmIer> in that depot?
14:23:14  <PublicServer> <AmmIer> lol
14:23:32  <PublicServer> <Thijs> no, added that depot to remove it again
14:24:54  <PublicServer> <AmmIer> if you add trains, do you balance them over different stations?
14:25:11  <PublicServer> <Thijs> well, i added  lot oin a single group
14:25:22  <PublicServer> <Thijs> wanted to se if it would help relive two stations
14:25:33  <PublicServer> <Thijs> it is maybe a bit imbalance ftm
14:25:58  *** phatmatt has joined #openttdcoop
14:26:15  <phatmatt> !password
14:26:15  <PublicServer> phatmatt: ghosts
14:26:34  <PublicServer> *** phatmatt joined the game
14:27:09  <PublicServer> <AmmIer> singleswell east has no trains
14:27:13  <PublicServer> <Thijs> R south to T south now has 35 trains
14:27:26  <PublicServer> <Thijs> both stations now have 30k waiting
14:27:31  <PublicServer> <Thijs> want to see if it helps
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14:27:37  <Strixer> !download
14:27:37  <PublicServer> Strixer: !download autostart|autoupdate|lin|lin64|osx|win32|win64|win9x
14:28:16  <Strixer> !download
14:28:16  <PublicServer> Strixer: !download autostart|autoupdate|lin|lin64|osx|win32|win64|win9x
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14:29:59  <PublicServer> <Thijs> hmm, didn't help a thing
14:30:23  <PublicServer> <AmmIer> you know that so fast?
14:30:29  <PublicServer> <Thijs> only the game got laggier
14:30:37  <PublicServer> <Thijs> no
14:30:44  <PublicServer> <Thijs> i'm just impatient
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14:31:34  *** Honza is now known as Strixer
14:31:41  <Strixer> !download
14:31:41  <PublicServer> Strixer: !download autostart|autoupdate|lin|lin64|osx|win32|win64|win9x
14:31:59  <Strixer> !download win32
14:31:59  <PublicServer> Strixer: http://binaries.openttd.org/nightlies/trunk/r16189/openttd-trunk-r16189-windows-win32.zip
14:32:14  <PublicServer> *** Godde has left the game (leaving)
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14:32:38  <Strixer> !password
14:32:38  <PublicServer> Strixer: ghosts
14:33:23  <PublicServer> <AmmIer> someone should make a network for the outer ring of R, else we dhould remove those
14:34:15  <PublicServer> *** Strix joined the game
14:35:42  <PublicServer> <Thijs> how do i find the group a certain train is in?
14:35:53  <PublicServer> <Thijs> train 622
14:36:01  <PublicServer> <AmmIer> it is labled
14:36:33  <PublicServer> <Strix> Hi! I was impressed by your game history so I am interested what are you now working on.
14:36:39  <PublicServer> <Thijs> ah
14:37:05  <PublicServer> <AmmIer> Welcome Strix
14:41:05  <PublicServer> <Thijs> noone waiting at T south
14:44:52  <PublicServer> <AmmIer> and again removed some full load orders
14:45:18  <PublicServer> <Thijs> o, should there be no full load orders?
14:45:20  <PublicServer> <Thijs> my bad
14:45:37  <PublicServer> <AmmIer> well, just think about
14:46:14  <PublicServer> <AmmIer> the s-bahn of Windybridge is very low
14:47:51  <PublicServer> *** Strix has left the game (leaving)
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14:53:45  <Ammler> why is road crossing a penalty?
14:54:50  <mensi> legacy? ;)
14:55:08  <SmatZ> so trains don't run over roads if they don't need to :)
14:55:21  <SmatZ> and you can use crossings to penalize some tracks ;)
14:55:28  <SmatZ> but you can set its penalty to 0
14:55:33  <Ammler> !rcon set yapf.road_crossing_penalty
14:55:34  <PublicServer> Ammler: Current value for 'yapf.road_crossing_penalty' is: '300' (min: 0, max: 1000000)
14:55:36  <Ammler> !rcon set yapf.road_crossing_penalty 0
14:56:04  <Ammler> SmatZ: isn't that silly
14:56:12  <Ammler> a rv shouldn't use road crossings
14:56:16  <Ammler> but not the train
14:56:26  <Ammler> or does it hurt?
14:56:27  <SmatZ> hmm
14:57:09  <Ammler> :-)
14:57:17  <SmatZ> road_crossing_penalty, rail_crossing_penalty
14:57:28  <SmatZ> they are different variables :)
14:57:34  <Ammler> oh
14:58:05  <Ammler> !rcon set yapf.rail_crossing_penalty
14:58:05  <PublicServer> Ammler: Current value for 'yapf.rail_crossing_penalty' is: '300' (min: 0, max: 1000000)
14:58:09  <Ammler> this one?
14:58:22  <Ammler> shouth that is a X with tracks
14:58:27  <Ammler> thought*
14:58:36  <Ammler> !rcon set yapf.rail_crossing_penalty 0
15:00:21  <Ammler> !rcon set yapf.road_crossing_penalty 300
15:01:44  <PublicServer> *** phatmatt has left the game (connection lost)
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15:13:03  <Mark> !password
15:13:03  <PublicServer> Mark: upbeat
15:13:17  <PublicServer> *** Mark joined the game
15:13:19  <PublicServer> <Mark> hello
15:13:36  <PublicServer> <AmmIer> heya
15:13:43  <PublicServer> <Thijs> hey mark
15:19:18  <Booth> !password
15:19:18  <PublicServer> Booth: upbeat
15:19:30  <PublicServer> *** Mark has left the game (leaving)
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15:20:11  <PublicServer> <Chris Booth> hello
15:20:24  <PublicServer> <AmmIer> hello :-)
15:21:06  <PublicServer> <Chris Booth> you trying to fix the mess in sliggleswell
15:21:22  <PublicServer> <AmmIer> I know, what confused the trains
15:21:30  <PublicServer> <AmmIer> the road crossing penalty
15:21:42  <PublicServer> <Chris Booth> ok
15:21:44  <PublicServer> <AmmIer> set it to 0
15:22:22  <Mark> ugly :P
15:22:33  <Ammler> ugly?
15:22:43  <Ammler> I will add that to setdef
15:22:51  <Mark> to just disable them
15:23:06  <Ammler> it is ugly to have such a penalty
15:23:40  <PublicServer> <Chris Booth> road can be removed
15:23:40  <Ammler> well, you could remove all road crossings from the tracks
15:23:47  <PublicServer> <Chris Booth> and tunnels can be used instead
15:23:55  <Ammler> but that is ugly either
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15:24:27  <PublicServer> <Chris Booth> who is running the .dev server?
15:24:43  <PublicServer> <AmmIer> #openttdcoop?
15:24:55  <PublicServer> <AmmIer> we
15:25:04  <PublicServer> <Chris Booth> i know that
15:25:23  <PublicServer> <Chris Booth> i mean who is adminin the server
15:28:19  <XeryusTC> !users
15:28:19  <PublicServer> XeryusTC: http://www.openttdcoop.org/wiki/Community:Members
15:28:28  <XeryusTC> basicly everyone with admin behind his name :P
15:30:36  <PublicServer> *** Chris Booth has left the game (leaving)
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15:35:07  <PublicServer> <AmmIer> 64 is damn small for a station
15:35:21  <Booth> it is very small
15:35:24  <Ammler> me is wondering, why that limit isn't broken yet
15:35:33  <Booth> no one has changed it
15:35:35  <XeryusTC> 64 small?
15:35:39  <Booth> it would be hard to change
15:35:42  <hylje> 64x64
15:35:45  <XeryusTC> it's like 1/4th of a 256 map
15:35:51  <XeryusTC> the length then
15:35:55  <Booth> well there are station with over 100 platforms
15:35:58  <hylje> 1/4th of a 128 map, actually
15:35:59  <Mark> 64 is plenty
15:36:00  <XeryusTC> only about 1/16th of the total surface area
15:36:15  <Ammler> well, it is too short for what I would like to
15:36:27  <XeryusTC> well, don't walk so much then
15:36:41  <XeryusTC> personally i think that 25 would be plenty for coop
15:36:46  <Ammler> I need a waypoint over the whole
15:36:48  <XeryusTC> we never make such big stations anyway :P
15:37:02  <Ammler> lol
15:37:13  <Ammler> just make a station for 10 tile train
15:37:30  <Booth> when you have an 11 tile train
15:37:33  <XeryusTC> if you need a waypoint covering the entire length of a map then you're doing something wrong
15:37:34  <Booth> 64 is small
15:38:00  <XeryusTC> 10 tile train fits in 64 alot of times :P
15:38:26  <Ammler> well
15:38:34  <Ammler> it is like every other feature
15:38:41  <Ammler> don't use it, if you don't like it.
15:38:49  <Ammler> but why force others to play like you?
15:39:01  <Mark> !password
15:39:01  <PublicServer> Mark: supper
15:39:09  <PublicServer> *** Mark has left the game (connection lost)
15:39:27  <PublicServer> *** Mark joined the game
15:40:03  <XeryusTC> Ammler: i want people to not connect 4 industries with 20 tiles as the lowest distance between any of them with 1 station
15:40:12  <XeryusTC> tis l'ugly
15:40:27  <Ammler> and of course, you should also be able to use station_spread
15:40:46  <Ammler> did I say, I like to use it that way?
15:41:03  <XeryusTC> no, but loads of the people here do
15:41:05  <Ammler> I might hate that more then you
15:41:13  <PublicServer> <Mark> we got proper stations in this game that are 60 tiles long
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15:41:25  <XeryusTC> i'm not trying to block your gameplay, you barely have one :P
15:41:45  <Ammler> Mark: current map is a good example why you need more station_spread
15:42:04  <Booth> how do i load a map uploaded to our site?
15:42:15  <PublicServer> <Mark> but not for making waypoints that cover a town
15:42:17  <Ammler> you can't
15:42:39  <Ammler> Mark: do you have an idea, how I could do that?
15:42:53  <PublicServer> <Mark> nope
15:43:02  <PublicServer> <Mark> just use multiple
15:43:14  <Booth> i know i cant
15:43:19  <Ammler> srnw doesn't like that :-)
15:43:28  <Ammler> Booth: let me give you a account
15:43:32  <Booth> SRNW doesnt like me
15:43:47  <Booth> !password
15:43:47  <PublicServer> Booth: banker
15:44:27  <PublicServer> *** Chris Booth joined the game
15:45:46  <XeryusTC> we need a TTT game again :o
15:45:51  <XeryusTC> but not before wednesday :P
15:46:37  <XeryusTC> an now im off to finish my tube amp :D
15:47:35  <Ammler> XeryusTC: and the ladder?
15:53:30  <PublicServer> *** Chris Booth has left the game (leaving)
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15:57:24  <Strixer> !password
15:57:24  <PublicServer> Strixer: heaped
15:57:41  <PublicServer> *** Strix has left the game (connection lost)
15:58:00  <PublicServer> *** Strix joined the game
15:59:44  <Strixer> !players
15:59:45  <PublicServer> Strixer: Client 312 (Orange) is De_Ghost, in company 1 (Metropolis)
15:59:45  <PublicServer> Strixer: Client 323 (Orange) is AmmIer, in company 1 (Metropolis)
15:59:45  <PublicServer> Strixer: Client 370 (Orange) is Mark, in company 1 (Metropolis)
15:59:45  <PublicServer> Strixer: Client 377 (Orange) is Strix, in company 1 (Metropolis)
15:59:45  <PublicServer> Strixer: Client 359 (Orange) is mensi, in company 1 (Metropolis)
16:00:56  <Ammler> possible to give a train transfer order for station not in the orderlist?
16:12:32  <PublicServer> *** Mark has joined spectators
16:14:40  <SmatZ> no
16:32:20  <PublicServer> *** Strix has left the game (connection lost)
16:33:53  <Strixer> !rules
16:33:53  <PublicServer> Strixer: http://www.openttdcoop.org/wiki/Ruleset
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16:47:20  <FHS> !revision
16:47:20  <PublicServer> FHS: Game version is r16189
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16:48:25  <FHS> !password
16:48:25  <PublicServer> FHS: bushed
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17:07:14  <Xaroth> orudge: is there any form of stats generating thingie on the users.tt-forums area?
17:07:25  <jonde> !password
17:07:25  <PublicServer> jonde: scalar
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17:12:41  <mensi> hrhr built something at TTB North but it's slow and strange ;)
17:12:54  <mensi> but kinda looks cool imho ;)
17:14:15  <PublicServer> <jondisti> who's working on sliggleswell sbahn?
17:15:43  <phatmatt> !password
17:15:43  <PublicServer> phatmatt: shrews
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17:32:09  <PeterT> !password
17:32:09  <PublicServer> PeterT: punter
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17:43:13  <De_Ghost> !trains
17:43:13  <PublicServer> De_Ghost: you must be channel op to use !trains
17:43:18  <De_Ghost> !stats
17:43:19  <PublicServer> De_Ghost: http://devs.openttd.org/~truelight/stats/last-30-days/openttdcoop.html | http://devs.openttd.org/~truelight/stats/since-start/openttdcoop.html
17:43:26  <De_Ghost> !companies
17:43:28  <PublicServer> De_Ghost: Company 1 (Orange): Metropolis
17:43:51  <PublicServer> <De_Ghost> yay more traunz
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17:48:53  <PublicServer> *** Mark has left the game (connection lost)
17:50:15  <PublicServer> *** phatmatt has left the game (leaving)
17:50:15  <PublicServer> *** phatmatt has left the game (connection lost)
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17:54:24  <^Spike^> !password
17:54:24  <PublicServer> ^Spike^: curses
17:54:38  <PublicServer> *** ^Sp1ke^ joined the game
18:01:36  <PublicServer> <AmmIer> srnw to 2 different stations is somehow impossible
18:02:02  <Mark> nothing is impossible
18:02:05  <PublicServer> *** ^Sp1ke^ has left the game (connection lost)
18:02:06  <mensi> perhaps you need some gate magic ;)
18:02:08  <PublicServer> <jondisti> :)
18:02:09  <PublicServer> <AmmIer> this is.
18:02:18  <Mark> !password
18:02:18  <PublicServer> Mark: floras
18:02:22  <mensi> is openttd turing complete? ;)
18:02:28  <PublicServer> *** jondisti has left the game (leaving)
18:02:29  <PublicServer> *** jondisti has left the game (connection lost)
18:02:30  <PublicServer> <De_Ghost> it's not impossible
18:02:36  <PublicServer> <De_Ghost> both design are compatible
18:02:39  <PublicServer> <De_Ghost> with reach other
18:02:43  <PublicServer> <De_Ghost> it should be fine
18:02:57  <PublicServer> *** Mark joined the game
18:03:37  <PublicServer> <AmmIer> eastern trains don't load from east to west and southern don't from west to east
18:03:48  <PublicServer> <Mark> :)
18:11:33  *** andy|p has joined #openttdcoop
18:18:39  <PublicServer> *** Mark has left the game (leaving)
18:18:39  <PublicServer> *** Mark has left the game (connection lost)
18:39:29  <PublicServer> *** Kenji joined the game
18:39:51  <Booth> !password
18:39:51  <PublicServer> Booth: wagged
18:39:55  <PublicServer> *** Chris Booth has left the game (connection lost)
18:40:05  <PublicServer> *** Chris Booth has left the game (connection lost)
18:40:13  <Booth> !password
18:40:13  <PublicServer> Booth: levees
18:40:24  <PublicServer> *** Chris Booth joined the game
18:40:35  <Booth> kenji there is a new game on .dev if you are interested
18:40:47  <PublicServer> <Kenji> not atm
18:40:56  <PublicServer> <Kenji> might have o look in later
18:41:01  <PublicServer> <Kenji> s/o/\/
18:41:04  <PublicServer> <Kenji> a*
18:41:07  <PublicServer> <Kenji> >_<;;
18:41:10  <PublicServer> <Chris Booth> what?
18:41:13  <PublicServer> <Chris Booth> :S
18:41:20  <PublicServer> <Kenji> might have a look in later*
18:41:42  <Booth> ok cool
18:43:03  <PublicServer> <Chris Booth> whats going on at sliggleswell?
18:43:47  <PublicServer> <AmmIer> I give up
18:45:26  <PublicServer> <Chris Booth> its just a bad sbahn
18:45:35  <PublicServer> <Chris Booth> i am sorry
18:45:46  <PublicServer> <AmmIer> not your fault
18:45:51  <PublicServer> <Chris Booth> it is
18:45:53  <PublicServer> <Chris Booth> my design
18:45:58  <PublicServer> <AmmIer> no
18:46:16  <PublicServer> <AmmIer> we has something like that a game or 2 before already.
18:46:19  <PublicServer> <Kenji> the retarded depot isn't yours though
18:46:39  <PublicServer> <Kenji> (i hope)
18:46:42  <PublicServer> <Chris Booth> it isnt
18:46:47  <PublicServer> <AmmIer> mine
18:47:11  <PublicServer> <Chris Booth> i copied from mark but he used 3 stations
18:47:16  <PublicServer> <Kenji> how optimistic were you feeling at that point?
18:47:25  <PublicServer> <Chris Booth> but i thought the PBS woudl be able to compact into 2
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18:47:28  <dihedral> hello
18:47:32  <dihedral> is planetmaker around?
18:47:33  <PublicServer> <Chris Booth> hi dih
18:47:39  <dihedral> hey CB
18:47:42  <Booth> erm i dont think he is
18:47:48  <Booth> planetmaker?????
18:48:12  * Booth finds a nice cake to try and intices planetmaker over
18:48:36  <dihedral> anybody around who helps do stuff with the bot?
18:48:55  <PublicServer> <Kenji> maybe
18:49:15  <PublicServer> <Chris Booth> who works with the bot?
18:50:01  <dihedral> i would not mind restarting it either tonight or tomorrow
18:50:09  <dihedral> it's memory hungry ^^
18:50:19  <dihedral> consuming something like 230MB mem atm
18:50:25  <PublicServer> <Kenji> ouch
18:50:26  <Booth> ooh thats nasty
18:50:43  <PublicServer> * Kenji wonders how much webster is eating atm
18:50:47  <Booth> does it bear stuff if you restart it?
18:51:09  <Booth> does it break stuff if you restart it?
18:51:15  <dihedral> no
18:51:17  <dihedral> ;-)
18:51:20  <KenjiE20> `status
18:51:20  <Webster> KenjiE20: I am connected to oftc as Webster.
18:51:29  <KenjiE20> not the one I remember then
18:51:36  <KenjiE20> `list
18:51:36  <Webster> KenjiE20: Admin, Alias, AutoMode, Channel, ChannelLogger, ChannelStats, Config, Currency, CyborgName, Dict, Dunno, Filter, Format, Games, Google, Herald, Infobot, Insult, Internet, Math, Memo, Misc, NickCapture, Nickometer, Owner, Plugin, Praise, Quote, RSS, Scheduler, Seen, Services, ShrinkUrl, Status, Supybot, Time, Topic, URL, Unix, UrbanDict, User, Utilities, and Web
18:51:43  <KenjiE20> `list status
18:51:43  <Webster> KenjiE20: cmd, commands, cpu, net, server, status, threads, and uptime
18:51:48  <dihedral> `source
18:51:48  <Webster> dihedral: My source is at http://supybot.com/
18:52:00  <dihedral> ah - so you still need me to host Cooper?
18:52:08  <dihedral> or are you using Webster?
18:52:14  <hylje> why is google colored
18:52:14  <KenjiE20> atm it's Webster in limbo
18:52:19  <KenjiE20> -it's
18:52:22  <Booth> i still use cooper
18:52:36  <KenjiE20> Websters not quite ready to take over yet
18:52:46  <KenjiE20> btw, while we're on the subject
18:52:56  <Booth> yes
18:52:58  <dihedral> you guys just need to ask for the config ^^
18:53:10  <KenjiE20> what TZ are coopers logs in and can we get the raws?
18:53:58  <dihedral> i can give you guys a mysqldump :-P
18:54:11  <KenjiE20> hm, websters only eating 16mb of ram atm
18:54:13  <PublicServer> *** Chris Booth has left the game (leaving)
18:54:13  <PublicServer> *** Chris Booth has left the game (connection lost)
18:54:14  <Booth> back to dev
18:54:18  <dihedral> however, the logs are logged to the db using a modified plugin ^^
18:54:25  <KenjiE20> ahh
18:54:35  <KenjiE20> they still in supybot format?
18:54:41  <dihedral> which is not a prob, i can give you the plugin ;-)
18:54:45  <dihedral> no
18:54:51  <dihedral> they in mysql database
18:55:27  <KenjiE20> right
18:55:38  <dihedral> means you can forget psig
18:55:42  <dihedral> or what it's called
18:55:52  <dihedral> but you can build simple sql statements
18:56:01  <dihedral> for a log viewer, for stats generation etc.
18:56:14  <dihedral> something i wanted to build but i am way to busy atm
18:56:16  <dihedral> *too
18:56:44  <PublicServer> *** Kenji has left the game (leaving)
18:56:44  <PublicServer> *** Kenji has left the game (connection lost)
18:57:31  <dihedral> btw, ^ that is a bug in openttd ;-)
18:57:40  <KenjiE20> yea, I guessed
18:57:59  <dihedral> i need to finish up some things here
18:58:15  <dihedral> if you guys want the config, or something else from Cooper, jot me a note
18:58:21  <dihedral> you know where to find me ^^
18:58:27  <KenjiE20> well, I'm basically waiting on some general consensus on what the rest want to do RE bots, but I'll probably bug you for the supybot .conf at some point
18:58:49  <dihedral> i might run it by pm, just to be safe ;-)
18:59:25  <KenjiE20> heh, will you be leaving the existing logs up if you take cooper down?
18:59:41  <dihedral> why would i not?
18:59:56  <KenjiE20> dunno, space/bandwidth issue would be most likely
19:00:10  <dihedral> we have another 3.x TB/month spare for bandwidth
19:00:19  <dihedral> space looks alright to me on the hdd too ;-)
19:00:32  <KenjiE20> cool
19:00:35  <dihedral> 3.45 i think :-P
19:01:10  <dihedral> talking of bandwidth - if any of you coop members feel (who dont use the bouncer yet) wanna use the bouncer... ;-)
19:01:12  <dihedral> hehe
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19:08:06  <orudge> [18:07:13] <Xaroth> orudge: is there any form of stats generating thingie on the users.tt-forums area? <-- not very easily. I have global stats (ie, for all the users.tt-forums.net accounts), but not for each directory
19:10:05  <XeryusTC> bah
19:10:11  <XeryusTC> my tube amp is le broken :o
19:10:32  <XeryusTC> or well, one tube doesnt do what it is suppose to do :o
19:10:56  <Mark> whats a tube amp?
19:11:16  <XeryusTC> buizenversterken
19:11:19  <XeryusTC> n-r
19:11:23  <XeryusTC> -==
19:12:14  <Mark> figured that much :P
19:12:24  * Mark reads wikipedia
19:12:27  <XeryusTC> http://www.velleman.be/nl/en/product/view/?id=19149
19:12:32  <XeryusTC> i've got one of those
19:12:44  <XeryusTC> took me all of today and yesterday to build it
19:13:04  <XeryusTC> and when it came to finetuning it looks like one of my resistors doesnt get the voltage it needs
19:16:48  <XeryusTC> anyway, im off to fix it :P
19:18:03  <PublicServer> *** AmmIer has left the game (leaving)
19:18:03  <PublicServer> *** AmmIer has left the game (connection lost)
19:24:21  <PublicServer> *** tneo joined the game
19:25:29  <Xaroth> orudge: i shall have to work around that then :)
19:25:47  <Xaroth> can it show stats based on UserAgent?
19:26:34  <PublicServer> *** tneo has left the game (connection lost)
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19:27:20  <PublicServer> <De_Ghost> geeze
19:27:29  <PublicServer> <De_Ghost> grow so slow :o
19:27:32  <PublicServer> <De_Ghost> 10
19:27:39  <PublicServer> <De_Ghost> 10 000 ppl per 12 hr
19:35:38  <Mark> !password
19:35:38  <PublicServer> Mark: salmon
19:35:53  <PublicServer> *** Mark joined the game
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19:42:31  <mitooo> !playercount
19:42:31  <PublicServer> mitooo: Number of players: 3
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19:56:33  <orudge> [20:25:45] <Xaroth> can it show stats based on UserAgent? <-- that is possible, yes
20:00:12  <Xaroth> sweet
20:01:19  <PublicServer> *** Mark has left the game (connection lost)
20:04:12  *** UFO64 has quit IRC
20:06:06  <XeryusTC> oh wow
20:06:28  <XeryusTC> spend like an hour and a half searching for one single non clear solder point :s
20:07:42  <XeryusTC> if not longer
20:08:32  *** StarLite has quit IRC
20:10:51  <XeryusTC> but, i can try to get it to work in like 5 mins :D
20:19:33  *** StarLite has joined #openttdcoop
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20:29:20  <Xaroth> Ammler: made a basic updater feature for AutoTTD.
20:29:21  *** nubn has quit IRC
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20:32:01  <PublicServer> *** Game paused (not enough players)
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20:51:23  <Xaroth> Ammler: 0.1.1.11 uploaded :)
20:51:43  <Ammler> you know, I have no native win.
20:51:48  <Xaroth> and who do i have to hump to get autottd in the !download list :P
20:51:56  <Ammler> :-)
20:51:59  <Xaroth> Ammler: you using unix then? :o
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20:57:51  <Ammler> Xaroth: maybe we should make a wiki page, where we list the "auto" tools and how to use it for #openttdcoop
20:58:12  <Ammler> as it will be a littlbe bit confusing, it is already.
20:58:43  <Ammler> Xaroth: and something else, do you have a "local" fav list too?
20:59:01  <Ammler> I have a super idea for.
20:59:47  <Ammler> You should edit the cfg of openttd to save the local list.
21:00:02  <Ammler> so you have the same fav in teh server loby of openttd too.
21:00:21  <Ammler> and rhe chosen server is the last server
21:00:50  <Ammler> !dl
21:00:50  <PublicServer> Ammler: !dl autostart|autoupdate|lin|lin64|osx|win32|win64|win9x
21:02:53  *** themroc- has joined #openttdcoop
21:03:27  <Ammler> do you have a page where we can link to?
21:03:31  <Ammler> like
21:03:37  <Ammler> !dl autoupdate
21:03:37  <PublicServer> Ammler: http://www.openttdcoop.org/winupdater
21:03:43  *** themroc has quit IRC
21:03:58  <Ammler> or tt-forums
21:04:14  <Ammler> there should also be a link to our fav list.
21:09:37  <Ammler> if it is the forums thread, maybe a post with the link to http://www.openttdcoop.org/servers.xml would be nice.
21:10:05  <Ammler> but the problem with forums is, that you can't edit foreign posts.
21:10:13  <Ammler> so I prefer wiki.
21:10:25  <Ammler> omg, sorry for the monolog.
21:10:46  <Ammler> and goog night all
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21:14:54  <Mark> :D
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21:37:09  <ZarenorDarkstalker> !players
21:37:11  <PublicServer> ZarenorDarkstalker: Client 312 (Orange) is De_Ghost, in company 1 (Metropolis)
21:37:40  <ZarenorDarkstalker> !password
21:37:40  <PublicServer> ZarenorDarkstalker: tempos
21:37:59  <PublicServer> *** Game unpaused (enough players)
21:38:19  <PublicServer> *** ZarenorDarkstalker joined the game
21:46:33  <Xaroth> Ammler: local fav lists were already in
21:46:43  <Xaroth> they are treated equally like remote favlists, with the exception they are saved locally
21:46:50  <Xaroth> that fav list also saves your remote lists
21:47:06  <Ammler> yeah, but wouldn't it be better to use the existing cfg for that?
21:47:07  <Xaroth> and i added autottd to the openttd wiki for auto updaters
21:48:15  <Ammler> @man auto updaters
21:48:15  <Cooper> http://wiki.openttd.org/auto%20updaters
21:48:27  <Xaroth> And messing with the openttd cfg won't work as openttd removes unwanted entries from the cfg :/
21:49:28  <Xaroth> @man OpenTTD Updaters
21:49:29  <Cooper> http://wiki.openttd.org/OpenTTD%20Updaters
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21:53:54  <Xaroth> yay, first non-me reply to the topic :P
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22:17:13  <Ammler> Xaroth: it is just perfect ;-)
22:19:15  <Xaroth> :)
22:19:23  <Xaroth> got stuff on my to-do list tho
22:19:30  <Xaroth> like, company info
22:19:49  <Xaroth> so people can join a specific company rather than spectate
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22:33:12  <Superbig> !password
22:33:13  <PublicServer> Superbig: mixers
22:33:16  <Superbig> !password
22:33:16  <PublicServer> Superbig: mixers
22:33:31  <PublicServer> *** superbig joined the game
22:33:42  <PublicServer> <superbig> bonjourno
22:36:34  <Ammler> !players
22:36:35  <PublicServer> Ammler: Client 312 (Orange) is De_Ghost, in company 1 (Metropolis)
22:36:36  <PublicServer> Ammler: Client 402 (Orange) is ZarenorDarkstalker, in company 1 (Metropolis)
22:36:36  <PublicServer> Ammler: Client 404 (Orange) is superbig, in company 1 (Metropolis)
22:36:36  <PublicServer> Ammler: Client 406 is Kenji, a spectator
22:36:37  <PublicServer> *** Kenji joined the game
22:36:54  <Ammler> is De_Ghost still playing?
22:37:05  <Ammler> !rcon move 312 255
22:37:05  <PublicServer> Ammler: *** De_Ghost has joined spectators
22:37:09  <Booth> !password
22:37:09  <PublicServer> Booth: mixers
22:37:13  <PublicServer> <Kenji> guess not
22:37:25  <PublicServer> *** Chris Booth joined the game
22:37:50  <PublicServer> <superbig> delivered cargo isnt going up :(
22:37:53  <PublicServer> <superbig> =]
22:38:13  <Ammler> there is no
22:38:21  <PublicServer> <superbig> ?
22:38:23  <Ammler> or does pax count as carge there too?
22:38:26  <Superbig> yeah
22:39:04  <Superbig> I wouldnt count it as cargo but hey
22:40:50  <PublicServer> <Kenji> cool, my bbh seems to work quite nicely at forcing the PF to spread the trains out evenly
22:41:40  <PublicServer> *** Chris Booth has left the game (leaving)
22:41:40  <PublicServer> *** Chris Booth has left the game (connection lost)
22:43:31  <Ammler> like my hubs are working :-)
22:44:40  <PublicServer> *** AmmIer joined the game
22:45:31  <PublicServer> <AmmIer> some people here didn't see, you can have around 25 tile double bride/tunnel
22:45:58  <PublicServer> <Kenji> heh
22:46:05  <PublicServer> <AmmIer> like chris
22:46:52  <PublicServer> <Kenji> ammler, bbh north
22:47:01  <PublicServer> <Kenji> see if you spot what I just spotted
22:47:26  <PublicServer> *** superbig has left the game (leaving)
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22:48:04  <PublicServer> <AmmIer> hmm
22:48:06  <PublicServer> <AmmIer> no
22:48:11  <PublicServer> <Kenji> bridges
22:48:29  <PublicServer> <AmmIer> those from me?
22:48:41  <PublicServer> <Kenji> they're out of sync
22:48:54  <PublicServer> <AmmIer> yep
22:49:03  <PublicServer> <AmmIer> we know
22:49:06  <PublicServer> <Kenji> cl limited?
22:49:11  <PublicServer> <AmmIer> tneo did they already so
22:49:45  <PublicServer> <AmmIer> wouldn't be that hard to change
22:49:57  <PublicServer> <AmmIer> I just thought, it isn't that important
22:50:00  <PublicServer> <Kenji> seems to be okay as-is for now
22:52:27  <PublicServer> <AmmIer> I would win the logs about removed bridges
22:52:37  <PublicServer> <Kenji> heh
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22:57:22  <mensi> !password
22:57:22  <PublicServer> mensi: jovial
22:57:36  <PublicServer> *** mensi joined the game
23:00:45  <PublicServer> *** mensi has left the game (leaving)
23:00:45  <PublicServer> *** mensi has left the game (connection lost)
23:08:25  <PublicServer> <AmmIer> ZarenorDarkstalker: are you around?
23:08:50  <PublicServer> *** AmmIer has left the game (connection lost)
23:08:51  <PublicServer> *** Game paused (not enough players)
23:09:22  <Ammler> good night everyone
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23:17:02  <PublicServer> <ZarenorDarkstalker> Night amm
23:17:19  <PublicServer> <ZarenorDarkstalker> and sorry, i was off doing stuff
23:18:54  *** Levi has joined #openttdcoop
23:27:08  <PublicServer> <ZarenorDarkstalker> Hey Levi
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