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Log for #openttdcoop on 6th May 2009:
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00:39:50  <Sol2> i've got fixed
00:39:52  <Sol2> ML
00:40:09  <Sol2> it's much better now XD
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00:59:03  <Loknar> yo yo yo
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03:45:33  <kodmaster> !download
03:45:33  <PublicServer> kodmaster: !download autostart|autoupdate|lin|lin64|osx|win32|win64|win9x
03:45:40  <kodmaster> !download win64
03:45:41  <PublicServer> kodmaster: http://binaries.openttd.org/nightlies/trunk/r16189/openttd-trunk-r16189-windows-win64.zip
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03:49:58  <kodmaster> !password
03:49:59  <PublicServer> kodmaster: recoil
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06:00:46  <Godde> anyone here?
06:01:54  <ZarenorDarkstalker> I'm about to get sleep
06:02:07  <ZarenorDarkstalker> But i amhere
06:11:27  <Godde> do double twoway presignals act the same as twoway exit signals?
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07:13:09  <planetmaker>  good morning
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07:39:04  <planetmaker> Mark, good news. I even found my judgement of the osqc, too :) Was gathering dust in an old folder on my old windows machine ;)
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07:45:56  <planetmaker> Mark, and it even turns out that we have the same opinion on the ranking for _every_ single place! (not the exact numbers, but the order of participants is the same)
07:46:40  <planetmaker> Sedontane	Wooky	Fragster	Doke	Pikita	tneo	Tim	Shader
07:46:40  <planetmaker> 31.23	33.02	35.78	40.14	42.63	48.28	49.01	53.95
07:46:40  <planetmaker> -7.50	28.41	28.54	33.98	34.11	36.94	39.71	41.07
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10:02:15  <Chris_Booth> moring all
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10:11:26  <DASPRiD> http://pixcrawler.isp4p.net/.de/2009-02-24-Confessions.png
10:14:10  <^Spike^> !password
10:14:10  <PublicServer> ^Spike^: chalet
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10:43:17  <mitooo> !playercount
10:43:17  <PublicServer> mitooo: Number of players: 1
10:43:22  <mitooo> !players
10:43:24  <PublicServer> mitooo: Client 557 (Orange) is De_Ghost, in company 1 (Metropolis)
10:44:34  <Mark> planetmaker: are you here?
10:50:14  <planetmaker> sort of, yes Mark
10:50:56  <Mark> i love the ratings :P
10:51:09  <Mark> you seem to be a bit nicer though
10:51:20  <Mark> will you post those at the forums?
10:55:08  <planetmaker> I plan to publish it at the osqc website and make a blog.
10:55:28  <planetmaker> yes, I'm a bit "nicer". But giving the best person only 66% score is quite harsh and IMO not justified.
10:55:39  <planetmaker> :)
10:56:04  <planetmaker> I doubt that one could do better than Shader, at least not significantly
10:56:07  <Mark> hm might be
10:56:26  <Mark> perhops my expectations were too high
10:56:26  <planetmaker> but it doesn't matter :) if you consider it relative scores wrt the first place :)
10:57:19  <planetmaker> at least Tim and Shader did definitely quite a bit better than I did in my attempt. And I tried twice :)
10:58:13  <Mark> i had a pretty decent plan but then one of my industries died
10:58:25  <Mark> so i figure i'd be a judge :P
10:58:27  <planetmaker> see. That's the problem with that map.
10:58:42  <planetmaker> I had similar problems.
10:59:12  <planetmaker> :) I might just give shader 100% and quite relative to him :)
10:59:19  <planetmaker> well. dunno yet really.
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11:07:41  <Ammler> :-)
11:07:58  <Ammler> osqc, when starts event 2?
11:09:38  <Ammler> I am looking forward to see those saves.
11:12:47  <gleeb> What's this 'osqc' I keep seeing?
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11:14:54  <Godde> !players
11:14:56  <PublicServer> Godde: Client 557 (Orange) is De_Ghost, in company 1 (Metropolis)
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11:18:44  <planetmaker> !blog
11:18:44  <PublicServer> planetmaker: http://www.openttdcoop.org/blog
11:18:54  <planetmaker> http://www.openttdcoop.org/osqc
11:19:15  <planetmaker> openttdcoop scenario quest contest
11:22:09  <Godde> !password
11:22:09  <PublicServer> Godde: exiles
11:22:15  <PublicServer> *** Game unpaused (enough players)
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11:28:29  <Ammler> osqc is a montly changing competive single player game :-)
11:29:27  <Mark> make that anually :P
11:34:45  <planetmaker> at least annually :)
11:35:10  <planetmaker> the judgment sheet is from February 2008. And it was created AFTER the deadline for submissions.
11:40:52  <Ammler> are those save games of the participants available?
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11:41:15  <Ammler> I am really wondering how the made the bottleneck
11:41:43  <KenjiE20> antennas
11:42:05  <Ammler> :-D
11:42:14  <Ammler> yes, thanks KenjiE20
11:42:30  <Ammler> I am wondering, how the players solved that.
11:43:39  <Mark> Ammler: shall i send you the submissions?
11:44:00  <Ammler> well, you upload them
11:44:07  <Ammler> maybe others are interested too
11:44:14  <Ammler> could*
11:44:36  <planetmaker> Ammler, I'll make them available on the website with the resume.
11:44:47  <Ammler> or send them to me and I upload it...
11:44:55  <Mark> oh ok
11:45:05  <Mark> i wont bother uploading them then
11:45:06  <planetmaker> the best was - afair - a two-lane tripple-layer thing
11:45:18  <planetmaker> I can ssh them easily to the website.
11:45:20  <planetmaker> hold on
11:45:36  <Ammler> I had really troubles to make that
11:45:43  <Ammler> don't find my save anymore
11:46:24  <planetmaker> yep, it's difficult :)
11:46:45  <planetmaker> http://www.openttdcoop.org/files/pm/patches/osqc01_final_games.zip
11:46:47  <Ammler> maybe a simple RL would have been enough anyway.
11:46:49  <planetmaker> for now
11:46:53  <Mark> i had maglevs for pax and goods on the first level, with long tunnels
11:46:55  <planetmaker> Ammler, wouldn't be :)
11:47:05  <Mark> RL on the second
11:47:14  <Mark> elrail
11:47:17  <Ammler> planetmaker: permissions
11:47:23  <Mark> and road bridges on the third
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11:48:51  <Ammler> was it possible to build a tunnel?
11:49:02  <Sol2> `merge
11:49:02  <Webster> Bugger, I dunno.
11:49:04  <Ammler> as there were already road tunnel, iirc
11:49:06  <Sol2> !merge
11:49:08  <Sol2> hmm
11:49:11  <Sol2> `blog
11:49:11  <Webster> Dunno!
11:49:14  <Sol2> -.-
11:49:16  <Sol2> `wiki
11:49:16  <Webster> Wish I knew!
11:49:18  <KenjiE20> `man merge
11:49:19  <Webster> http://wiki.openttd.org/Special:Search?go=Go&search=merge
11:49:22  <Ammler> Sol2: what you want?
11:49:28  <Sol2> oh
11:49:29  <Sol2> thx
11:49:36  <Sol2> KenjiE20 said exactly what i wanted
11:49:47  <KenjiE20> actually, that might not have anything
11:49:54  <KenjiE20> being the ottd wiki, not the coop on
11:49:55  <KenjiE20> one*
11:50:06  <Ammler> maybe we should disable webster :-)
11:50:28  <planetmaker> Ammler, try again :)
11:51:10  <planetmaker> http://www.openttdcoop.org/files/pm/patches/shader_crossing.png <-- image of Shader's crossing
11:52:41  <Sol2> msgd to PublicServer in private
11:52:45  <Ammler> @somethingyoudontknow
11:52:52  <PublicServer> *** Game unpaused (enough players)
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11:53:09  <Ammler> KenjiE20: would be nice, if Webster would be able to react like that :-)
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12:13:17  <Ammler> IMO, tneo is the winner of that osqc game
12:13:30  <planetmaker> :) Mark and me disagree :)
12:13:31  <Ammler> he is the only one who didn't remove the road tunnel.
12:15:14  <Ammler> I hope you did at least value that ;-)
12:15:34  <planetmaker> Ammler, well... I valued TF.
12:15:44  <planetmaker> or rather the lack thereof.
12:17:36  <planetmaker> http://www.openttdcoop.org/files/pm/osqc_judgement_all.ods <-- Mark's and my judgments
12:17:57  <Ammler> but shadow has indeed a nice map
12:21:52  <tneo> shadow?
12:22:04  <tneo> one of them cheated by increasing vehicle limits
12:23:41  <planetmaker> dunno.
12:24:08  <planetmaker> tneo, but even if it was him... then Tim would be 2nd ;)
12:24:13  <planetmaker> err... 1st
12:25:23  <tneo> I don't know
12:25:33  <tneo> Don't even know who submitted
12:25:53  <planetmaker> among 7 others, you ;)
12:26:12  <planetmaker> you made IMO a good 3rd place :P
12:32:16  <Ammler> :-)
12:32:43  <Ammler> were you already member at that time?
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12:44:34  <Godde> !tunnels 3 23
12:44:34  <PublicServer> Godde: You need 5 tunnels/bridges for trainlength 3 and gap 23.
12:44:37  <Godde> meh
12:44:42  <Godde> !tunnels 3 10
12:44:42  <PublicServer> Godde: You need 2 tunnels/bridges for trainlength 3 and gap 10.
12:45:12  <KenjiE20> that should be 3 IMO
12:45:21  <KenjiE20> at least
12:45:24  <gleeb> !tunnels 1 25
12:45:24  <PublicServer> gleeb: You need 9 tunnels/bridges for trainlength 1 and gap 25.
12:45:29  <gleeb> 9? :|
12:45:34  <gleeb> !tunnels 5 25
12:45:35  <PublicServer> gleeb: You need 4 tunnels/bridges for trainlength 5 and gap 25.
12:45:48  <gleeb> That's more like it.
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12:56:26  <Godde> 3 bridges for that gap with 3 trains...
12:56:35  <Godde> thats 24 damn  bridges over a friggin pond xD
12:57:33  <Ammler> [14:45] <KenjiE20> that should be 3 IMO <-- (3+2)*2
12:58:20  <KenjiE20> it still should be 3 or 4 IMO
12:58:23  <KenjiE20> :P
12:59:08  <Ammler> that is why you guys always built too many of those.
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13:03:10  <Godde> !tunnels 3 15
13:03:10  <PublicServer> Godde: You need 3 tunnels/bridges for trainlength 3 and gap 15.
13:05:46  <planetmaker> hm... I guess a 1880 scenario with 2cc trains and egrvs could make for quite a challange, too :)
13:06:16  <planetmaker> time in order to achieve the goal, of course matters :)
13:14:59  <Mark> !tunnels is a bit bugged
13:14:59  <PublicServer> Mark: !tunnels <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: <gap>/(<trainlength>+2)
13:15:18  <Mark> so don't rely on it too heavily
13:15:26  <Mark> though it should do mostly
13:16:58  <Mark> the proper formula is (gap + (TL-2)) / (TL+2)
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13:37:11  <Godde> how can you determine if the formula is right?
13:41:02  <Mark> logical thinking? :P
13:45:09  <ODM> mathz!
13:45:31  <Godde> :P
13:59:48  <Ammler> Mark: don't talk shit :P
13:59:59  <Ammler> I have copied the formula from you.
14:00:15  <Mark> i know, i chatged my mind :P
14:00:23  <Mark> forrot about something
14:00:26  <Mark> oi
14:00:29  <Mark> forgot
14:01:11  <Ammler> int(ceil($gap. / ( $train. + 2 )))
14:01:31  <Ammler> imo, it fits
14:02:34  <Ammler> (where 2 is the signal gap)
14:02:37  <Mark> it could be that another train is still partly on the bridge
14:02:46  <Mark> forgot to take that into account
14:03:03  <Ammler> well, the gap is from signal to signal
14:03:17  <Ammler> not the bridge length
14:03:43  <Mark> 2 tiles is the minimum distance between trains using signal gap 2 (one tile between signals)
14:03:59  <Ammler> yep
14:05:52  <Ammler> hmm, shall I change the formula?
14:06:47  <Mark> you could :P
14:10:54  <Ammler> !tunnels 3 10
14:12:47  <Godde> !tunnels 3 7
14:13:44  <Ammler> !tunnels 3 10
14:13:44  <PublicServer> Ammler: You need 3 tunnels/bridges for trainlength 3 and gap 10.
14:13:57  <Ammler> KenjiE20: ^ :-)
14:14:31  <Ammler> !gap
14:14:31  <PublicServer> Ammler: !gap <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
14:15:12  <Ammler> !tunnels 3 8
14:15:12  <PublicServer> Ammler: You need 2 tunnels/bridges for trainlength 3 and gap 8.
14:15:21  <Ammler> !tunnels 3 9
14:15:21  <PublicServer> Ammler: You need 2 tunnels/bridges for trainlength 3 and gap 9.
14:16:40  <Godde> !tunnels 3 7
14:16:40  <PublicServer> Godde: You need 2 tunnels/bridges for trainlength 3 and gap 7.
14:21:44  <Godde> !tunnels 3 9
14:21:44  <PublicServer> Godde: You need 2 tunnels/bridges for trainlength 3 and gap 9.
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14:35:17  <Thijs> !password
14:35:17  <PublicServer> Thijs: quaver
14:36:03  <PublicServer> *** Game unpaused (enough players)
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14:36:39  <Thijs> !players
14:36:40  <PublicServer> Thijs: Client 571 (Orange) is Thijs, in company 1 (Metropolis)
14:36:40  <PublicServer> Thijs: Client 557 (Orange) is De_Ghost, in company 1 (Metropolis)
14:37:00  <PublicServer> <Thijs> Hi
14:37:47  <Godde> why is it that twoway presignals give really heavy penalties for the pathfinder?
14:37:58  <PublicServer> <Thijs> don't know
14:38:03  <PublicServer> <Thijs> but it comes in handy
14:38:24  <Godde> true - but there could just be a separate "unpassable" signal or something
14:42:51  <gleeb> Godde: It's because they would be more likely to have a train coming the other way, I'd imagine.
14:43:06  <gleeb> It's probably because*
14:44:17  <Sol2> building a junction of 2 LLRR way is soooo difficult XD
14:45:43  <Godde> theres a challenge up ahead for me too... splitting a RRRR into 3
14:45:57  <Sol2> lol
14:46:03  <Sol2> then total 12?
14:46:06  <Godde> ye
14:46:09  <Sol2> omg
14:46:16  <Godde> one to go right, one into a station and one past the station :P
14:46:32  <Sol2> XD
14:46:46  <gleeb> Godde: Why do you want to split a 4 lane line into 3 more lines? O.o
14:46:58  <gleeb> There must be a better way.
14:47:05  <Godde> 4 lane into 12 - station, station bypass and a turn
14:47:42  <Sol2> i'm rebuilding the double-double junction which i have added some ways into it and finally get too complexed and jamming easily
14:47:45  <Godde> i could move one of the splits further back
14:49:44  <gleeb> Godde: Are you sure you need 4 lanes of bypass?
14:49:54  <Godde> maybe not xD
14:49:58  <Godde> but the turn has to be
14:50:22  <gleeb> Well, yeah, but that's easy :)
14:50:36  <Godde> ^^
14:50:44  <Godde> turn + station in one looks kinda cool
14:51:05  <Godde> copied one of the mergers (14->8) from the PZG 5
14:51:17  <Godde> just that mine is 8->4 ^^
14:51:47  <Godde> brb :)
14:53:08  <Sol2> 
14:53:10  <Sol2> asdf
14:54:20  <Sol2> wat's "debian"?
14:54:27  <gleeb> A type of linux.
14:54:46  <Sol2> ahha.
14:54:57  <Sol2> channel #debian has the most number of users
14:55:30  <KenjiE20> http://upload.wikimedia.org/wikipedia/commons/e/ed/LinuxDistroTimeline.png
14:56:25  <Sol2> oh
14:56:37  <Sol2> debian is one of the oldest type of linux rite?
14:56:39  <PublicServer> *** Thijs has left the game (leaving)
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14:56:39  <PublicServer> *** Game paused (not enough players)
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14:57:21  <gleeb> Yes.
14:58:08  <Sol2> so many channels are branched from debian
14:58:09  <Sol2> XD
14:58:12  <Sol2> suprised
14:58:35  <Sol2> in korea, the most famous channel is a broadcast channel
14:58:56  <Sol2> winamp broadcasting with scheduling of jockies
15:07:34  <KenjiE20> cool --> [16:07] <CIA-3> OpenTTD: -Fix [FS#2864]: autopause and manual pausing conflict with eachother
15:08:19  <gleeb> Woo :D
15:09:33  <ODM> wooo!
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15:13:36  <Strixer> !players
15:13:37  <PublicServer> Strixer: Client 557 (Orange) is De_Ghost, in company 1 (Metropolis)
15:13:57  <Strixer> !password
15:13:57  <PublicServer> Strixer: tauted
15:14:13  <PublicServer> *** Game unpaused (enough players)
15:14:22  <PublicServer> *** Strix joined the game
15:14:33  <PublicServer> <Strix> Hi!
15:15:41  <PublicServer> *** Strix has left the game (leaving)
15:15:41  <PublicServer> *** Strix has left the game (connection lost)
15:15:42  <PublicServer> *** Game paused (not enough players)
15:18:34  <Godde> my trains dont seem to react to penalty stations... why is that?
15:23:04  <Ammler> default penalty is 1k, we use 3k
15:23:22  <Ammler> backward pbs has 1.5k,
15:23:47  <Ammler> road crossing has 300, so you have very fast other routes with as much penalty.
15:25:05  <Godde> how do i change penalty for stations?
15:25:50  <Godde> brb ^^ feel free to answer anyway - will be back
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15:39:15  <Ammler> @man console
15:39:15  <Cooper> http://wiki.openttd.org/console
15:39:20  <Ammler> Godde: ^
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15:40:24  <Ammler> !rcon set yapf.rail_station_penalty
15:40:24  <PublicServer> Ammler: Current value for 'yapf.rail_station_penalty' is: '1000' (min: 0, max: 1000000)
15:40:37  <mitooo> !info
15:40:37  <PublicServer> mitooo: #:1(Orange) Company Name: 'Metropolis'  Year Founded: 2050  Money: 42618375555  Loan: 0  Value: 42658058794  (T:1443, R:4, P:0, S:0) unprotected
15:40:39  <Ammler> oh, we have 1k only, too. :-)
15:40:50  <mitooo> !help
15:40:50  <PublicServer> mitooo: http://www.openttdcoop.org/wiki/IRC_Commands
15:41:23  <Godde> is there any way to check what the penalty was on the PZG5? i copied a joiner from that game, and the trains seem to be disbanding the penalties in favor of a closer line...
15:42:07  <Ammler> 3k most likely
15:42:25  <Ammler> afaik, it was changed with pbs
15:42:55  <Ammler> the settings are saved in the game
15:43:11  <Ammler> you can load it and run the setting command to check that value.
15:43:40  <Ammler> (set yapf.rail...)
15:43:59  <Godde> i have no idea what you are talking about XD
15:44:08  <Godde> you can load it and run the setting command to check that value.?
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15:48:37  <Godde> am i being annoyingly newbish?
15:50:53  <gleeb> Godde: If you load the game, you can use the console to check the value.
15:51:24  <gleeb> Godde: The above sentence should help you. If there's any part of it you need help with, I can probably help.
15:52:01  <Godde> i think i managed to change the setting to 3000, but trains still favor driving through the penalty staio
15:52:03  <Godde> station*
15:52:30  <gleeb> Is this that game you showed me yesterday?
15:53:04  <Godde> no, we started a new one as we have both learned a bit more + we got inspired by the pzg xD
15:53:13  <gleeb> haha
15:53:22  <Godde> but thanks for your help yesterday anyway :)
15:53:30  <gleeb> Well, I could have a look at it, see what the problem is?
15:53:41  <Godde> sure
15:53:54  <Godde> but i dont want to upload it on the ttforums
15:54:04  <gleeb> email it to me?
15:54:07  <Godde> do you have skype or anything so i can send it?
15:54:42  <Godde> will do
15:55:25  <Godde> but do you have skype anyway? ^^
15:55:38  <Godde> would be nice talking to the guys im playing with XD
15:55:39  <gleeb> I do, but my microphone is messed up.
15:55:49  <Godde> oke
15:55:54  <gleeb> If you want to chat privately with me, just downclick my name in the userlist.
15:55:59  <Godde> sure
15:56:00  <gleeb> doubleclick*
15:56:02  <De_Ghost> host an internet game :o
15:56:09  <De_Ghost> i want to play
15:56:10  <Godde> also an option :)
15:56:10  <De_Ghost> :O
15:56:27  <Godde> join the public serveR?
15:56:45  <De_Ghost> there is like nothing to do on it
15:56:52  <De_Ghost> except waste bw and electricity
15:56:58  <Godde> true xD
15:57:04  <De_Ghost> and that takes 2p pl
15:58:57  <Ammler> De_Ghost: your s-bahn is bad
15:59:06  <Ammler> the transfer stations are empty
15:59:18  <Ammler> or did you change that?
15:59:48  <planetmaker> !info
15:59:48  <PublicServer> planetmaker: #:1(Orange) Company Name: 'Metropolis'  Year Founded: 2050  Money: 42618375555  Loan: 0  Value: 42658058794  (T:1443, R:4, P:0, S:0) unprotected
16:01:08  *** davis` has joined #openttdcoop
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16:04:16  <davis`> !playercount
16:04:16  <PublicServer> davis`: Number of players: 1
16:05:44  *** Chris_Booth is now known as Booth
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16:29:26  <AntB> !playercount
16:29:26  <PublicServer> AntB: Number of players: 1
16:29:34  <AntB> !dl lin
16:29:34  <PublicServer> AntB: http://binaries.openttd.org/nightlies/trunk/r16189/openttd-trunk-r16189-linux-generic-i686.tar.bz2
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16:56:58  <Thijs> !passwprd
16:57:05  <Thijs> !password
16:57:05  <PublicServer> Thijs: zebras
16:57:05  <ODM> almost
16:57:09  <Thijs> ;)
16:57:18  <PublicServer> *** Game unpaused (enough players)
16:57:26  <PublicServer> *** Thijs joined the game
16:57:56  <PublicServer> <Thijs> trottingbridge is almost at 1M
16:58:51  *** Strixer has quit IRC
16:59:08  <ODM> !password
16:59:08  <PublicServer> ODM: zebras
16:59:19  <PublicServer> *** 0DM joined the game
16:59:49  <Sapakara> Hello Guys
16:59:59  <PublicServer> <Thijs> Hi
17:00:14  <Sapakara> On the wiki there is a scenario team. Does this team still exits?
17:00:53  *** AntB has quit IRC
17:01:42  <Xaroth> doubt it
17:01:52  *** blinky has quit IRC
17:02:12  <Ammler> Sapakara: speaking about openttd.org wiki?
17:02:28  <Ammler> that question should then go to #openttd :-)
17:02:31  *** blinky has joined #openttdcoop
17:02:50  <Sapakara> OK I shall ask there. txh
17:03:15  *** Brianetta has quit IRC
17:03:55  <PublicServer> *** 0DM has left the game (connection lost)
17:05:47  <gleeb> !tunnels 5 8
17:05:47  <PublicServer> gleeb: You need 2 tunnels/bridges for trainlength 5 and gap 8.
17:12:32  <PublicServer> <Thijs> hmm, trains are doing stupid things
17:12:49  <PublicServer> <Thijs> taking the red signal choice at pre sigs
17:13:20  <Sol2> how about this idea
17:13:33  <Sol2> at the LL/RR ML and LL/RR SL junction
17:14:08  <PublicServer> <Thijs> where?
17:14:27  <Sol2> inner track is forced to go left ro go straight, and outer track is forced to go right and go straight. have a track switch zone before the junction
17:15:20  <Sol2> in my game :D
17:15:33  <Sol2> i'm just adjusting it simplier
17:16:01  <Sol2> both line had 3way split which is heading for left, straight, and right
17:16:21  <Sol2> and now only inner line train can go left, and only outer line go right
17:16:26  <Sol2> how about this idea? XD
17:18:36  *** ZarenorDarkstalker has joined #openttdcoop
17:18:52  <Sol2> hi ZarenorDarkstalker :)
17:19:13  <Sol2> Thijs, i'll upload the screen shot when i build it completely XD
17:19:13  <ZarenorDarkstalker> Hey Sol.. hjust IRCing for now, not even really that.. busy soon
17:19:55  <Sol2> pardon me? :O
17:20:43  <XeryusTC> hey guys
17:21:16  <PublicServer> <Thijs> Hi
17:21:22  <Sol2> hi
17:21:36  <PublicServer> <Thijs> Trottingbridge in now at 986k
17:21:43  <PublicServer> <Thijs> trying to get it at 1M
17:23:00  <Sol2> lol
17:23:16  <PublicServer> *** Thijs has left the game (connection lost)
17:23:17  <PublicServer> *** Game paused (not enough players)
17:23:36  <Thijs> I have to go
17:26:50  <Sol2> '-'
17:29:28  <PublicServer> *** Game unpaused (enough players)
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17:44:11  <PublicServer> <AmmIer> do we have a follower game?
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17:44:43  *** ChanServ sets mode: +o Brianetta
17:50:14  <PublicServer> *** Progman has left the game (connection lost)
17:50:22  <davis-> !playercount
17:50:22  <PublicServer> davis-: Number of players: 2
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18:12:22  <WebIRC-6> question
18:12:46  <ODM> mark
18:12:51  <ODM> do i get points?:D
18:12:51  <WebIRC-6> some grfs have been updated recently is there anyway to add them to it and remake the pack ?
18:12:54  <Ammler> Answer
18:13:23  <Ammler> WebIRC-6: depense, who you are ;-)
18:13:31  *** Godde has quit IRC
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18:14:19  <Ammler> but we don't update our pack that often anymore, since OpenTTD has BaNaNaS
18:14:45  <Ammler> WebIRC-6: which GRF do you have in mind?
18:14:47  <hylje> in fact aren't we eventually gonna do away with the pack altogether?
18:14:56  <Ammler> no
18:15:12  <Ammler> we can't, the best newgrfs aren't available
18:15:50  <Ammler> a lot station sets are abondoned and won't never become available
18:15:57  <WebIRC-6> I play on a server that uses your grf pack (Speedy's) and I've noticed that some grf makers have updated their grf packs (ie Pikkabird)
18:16:30  <Ammler> it was the goal, but the rules of BaNaNaS made that fail. :-(
18:16:58  <Ammler> we use Pikkas GRFs from bananas
18:17:01  <WebIRC-6> what's BaNaNaS ?
18:17:08  <Ammler> `bananas
18:17:08  <Webster> BaNaNaS is a content service, which services Base graphics And Newgrfs And Noais And Scenarios, see: http://wiki.openttd.org/Online_content
18:17:38  <WebIRC-6> and should we be using that instead of the grf pack?
18:17:51  <Ammler> yes, or both.
18:17:57  <Ammler> as we do.
18:18:20  <WebIRC-6> and how does that effect servers that are using the older grfs and not the updated ones?
18:18:38  <Ammler> he?
18:18:46  <Ammler> it doesn't
18:19:06  <Ammler> the banans grfs are stored somewhere else, so you will still have both versions
18:20:57  <WebIRC-6> so we can still use the grf pack but recommend to use bannas then?
18:22:03  <Ammler> if you don't use many newgrfs, I would recommend to use bananas, only.
18:23:12  <Ammler> just check self, what is available with bananas and if you could stay with only them.
18:23:46  <WebIRC-6> I know Pikka updated his grfs and a few others but the grf pack is out dated and not updated with them
18:24:20  <ODM> yes, we know
18:24:40  <Ammler> it isn't :-)
18:25:14  <Ammler> the grfpack should just be combined with bananas and it is absolutly up2date :P
18:25:29  <Ammler> !grf
18:25:29  <PublicServer> Ammler: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
18:25:33  <Ammler> !url
18:25:33  <PublicServer> Ammler: http://ps.openttdcoop.org/
18:25:59  <WebIRC-6> ok we'll let our admins know about it much thanks :)
18:26:04  <Ammler> we should something write to the wiki about bananas
18:26:07  <Ammler> ODM?
18:26:51  <Ammler> WebIRC-6: http://www.openttdcoop.org/blog/public-server/ <-- our current game
18:27:06  <Ammler> you see, we use the newest planes from pikka
18:27:06  *** WebIRC-6 has quit IRC
18:27:39  <ODM> wasnt there a blog about bananas already?
18:29:25  <ODM> i remember something like that when it was introduced
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18:33:00  <Ammler> ODM, I meant a note about on the GRF page
18:34:05  <ODM> oooh like that, was confused
18:34:46  <Ammler> something like "It is very well possible, you will still have NewGRF conflicts while you try to join our server or loading a archive game, please use BaNaNaS for the missing ons,"
18:37:02  <Ammler> and "We won't update our pack that often anymore, since you can download the newest versions directly from the ingame content service."
18:37:30  <ODM> something along those lines
18:37:41  <ODM> guess updating the pack requires new licensetalk etc?
18:37:47  <Ammler> no
18:38:00  <Ammler> we have permissions already
18:38:51  <Ammler> that was/is a big advantage to bananas.
18:39:08  <ODM> bananas would be nice if everything was onthere
18:39:09  <Ammler> !content
18:39:19  <PublicServer> *** Ammler has updated content from BaNaNaS.
18:39:20  <ODM> but if not yet, we'll still need the old way
18:39:31  <Ammler> it will never.
18:39:45  <ODM> hehe, yeah
18:39:46  <ODM> sadly:(
18:39:54  <Ammler> but sometime, we will decide to trash the missing grfs.
18:40:04  <Ammler> and use bananas only.
18:40:10  <ODM> but thatll be a while from now
18:40:26  <Ammler> at 29.2.2010
18:40:39  <ODM> why that day?:P
18:41:01  <Ammler> does it exist?
18:41:17  <ODM> hmm, didnt look at it that way:p
18:41:44  <Ammler> did you add something to the GRF page already?
18:42:14  <Ammler> Else, I will just paste my lines
18:44:16  <PublicServer> *** Player has left the game (connection lost)
18:44:29  <PublicServer> *** Player has left the game (connection lost)
18:44:41  <ODM> no not yet
18:44:46  <Ammler> http://www.openttdcoop.org/wiki/index.php?title=Talk:Game_Proposals&diff=10065&oldid=prev
18:44:51  <Ammler> ups
18:44:55  *** kodmaster has joined #openttdcoop
18:44:56  <Ammler> wrong paste
18:45:03  <kodmaster> !password
18:45:03  <PublicServer> kodmaster: deride
18:45:07  <Ammler> http://www.openttdcoop.org/wiki/index.php?title=GRF&diff=10067&oldid=prev
18:45:32  <Booth> is this still the ICE and sbahn game?
18:45:37  <PublicServer> *** Player joined the game
18:46:10  <PublicServer> <AmmIer> Hello kodmaster
18:46:39  <PublicServer> <Player> hi
18:47:00  <Booth> kodmaster plaease change your in game name
18:47:11  <Booth> use the dead key
18:47:21  <Booth> and type name "yournamehere"
18:47:22  <PublicServer> <AmmIer> dead key?
18:47:29  <ODM> ~
18:47:30  <Booth> top left key
18:47:32  <Booth> `
18:47:46  <Booth> different on different keyboards
18:47:56  <PublicServer> <Player> name kodmaster
18:47:58  <Booth> but always teh top left is know as the dead key
18:48:12  <PublicServer> *** Player has changed his/her name to kodmaster
18:48:14  <PublicServer> <AmmIer> oh
18:48:22  <Booth> use the dead key to access the consol
18:48:28  <PublicServer> <AmmIer> I called "left of 1"
18:48:55  <ODM> why's it dead?^^
18:48:58  <Booth> well its realy name is the dead key
18:49:06  <Booth> i dont know why
18:49:11  <Booth> but thats its name
18:49:40  <Booth> ammlewr can you change acceleration model while mp server is running?
18:50:16  <ODM> http://en.wikipedia.org/wiki/Dead_key
18:50:36  <Ammler> Booth: yes
18:50:46  <Ammler> and it isn't the dead key
18:50:54  <Ammler> not here, e.g.
18:50:57  <Ammler> §
18:51:39  <Ammler> you can have multiple dead keys.
18:52:53  <Ammler> the official "openttd" defination is also "left of 1"
18:56:49  <Razaekel> thanks ODM
18:56:56  <Razaekel> i just learned something very useful
18:57:02  <Razaekel> ü
18:57:07  <Razaekel> Ü
18:57:16  <davis-> 
18:57:19  <ODM> wut?:P
18:57:20  <Booth> áéíóú
18:57:26  <ODM> uh oh
18:57:41  <davis-> ?5?LO??6
18:58:09  <Booth> davis i assume you re not using a uft 8 client
18:58:16  <davis-> :P
18:58:17  <davis-> no
18:58:22  <Booth> what IRC are you using
18:58:36  <davis-> mirc 6.31 + nnscript
18:59:12  <Booth> aah
19:00:27  <Booth> is mirc good?
19:00:52  <ODM> i like it, but mostly cuz im used to it
19:00:59  <davis-> yeah same
19:01:04  <davis-> well nnscript has a couple of nice features
19:01:07  <Razaekel> yea mirc is good
19:01:07  <davis-> and msl isnt bad either
19:01:21  <Booth> but it isnt uft 8
19:01:25  <ODM> indeed
19:01:31  <ODM>  doesnt show for me
19:01:36  <davis->  shows for me
19:01:42  <Booth> €
19:01:45  <davis-> nope
19:01:46  <Booth> does the show omd?
19:01:50  <ODM> nope
19:01:51  <Booth> odm
19:01:58  <Booth> that was a euro sign
19:02:01  <davis-> o.o
19:02:06  <ODM> euros are evil anyway:P
19:02:06  <Booth> áéíóú
19:02:13  <Booth> any of those?
19:02:17  <ODM> yes those
19:02:25  <ODM> theyre standard things:P
19:02:35  <davis-> shrugs
19:02:56  <Booth> :)
19:03:10  <Booth> UFT 8 is handy
19:03:58  <davis-> http://acko.net/blog/utf-8-mirc
19:04:01  <davis-> workaround avaliable
19:04:40  <Booth> not bad
19:04:48  <Booth> i am still happy with firefox
19:05:39  <davis-> opera has some irc client too
19:05:42  <davis-> so does trillian
19:05:47  <davis-> but i can't be bothered to use them
19:05:54  <davis-> too uncomfortable , compared to mirc
19:05:58  <Booth> chatzilla is good
19:06:16  <davis-> :)
19:06:45  <davis-> mirc + nnscript has just a lot of addons
19:06:50  <davis-> which are more or less usefull
19:07:24  <ODM> i only use the auth and favorite server things
19:07:43  <davis-> on quakenet i used blacklist fairly often
19:07:51  <ODM> oh and that
19:07:58  <davis-> haha
19:08:00  <ODM> and i think multiline delay pasting is in it too
19:08:05  <davis-> yeah
19:08:13  <davis-> one of my favorite features
19:08:20  <ODM> to prevent the ignores
19:09:24  <davis-> all in all its a lot of stuff you can live without. but its nice to have anyway :P
19:10:20  <Mark> ODM
19:10:59  <PublicServer> *** kodmaster has left the game (connection lost)
19:11:07  <ODM> yeah sorry
19:11:10  <ODM> i noticed after i typed
19:11:17  <Mark> oh
19:11:19  <Mark> hehe
19:11:23  <Mark> i see now
19:12:01  <ODM> apologies:p
19:12:06  <Mark> np :P
19:13:18  <PublicServer> Server closed down by admin
19:13:18  <PublicServer> Saving game...
19:13:20  <PublicServer> Game saved
19:13:20  <PublicServer> *** AmmIer has left the game (connection lost)
19:13:20  <PublicServer> *** De_Ghost has left the game (connection lost)
19:13:20  <Booth> so how this game going?
19:13:22  <PublicServer> Server has exited
19:13:23  *** PublicServer has quit IRC
19:13:24  <Booth> aaah why?
19:13:29  <Booth> i was just going to join
19:13:53  *** PublicServer has joined #openttdcoop
19:13:53  <PublicServer> Autopilot engaged
19:13:53  <PublicServer> Loading default savegame
19:13:53  *** ChanServ sets mode: +v PublicServer
19:13:53  <PublicServer> @revision r16242
19:13:54  *** Cooper changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #140 (r16242) | STAGE: Building | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | For Head-To-Head competition join #coopetition | Get your mising GRFs from BaNaNaS"
19:14:09  <Booth> !download autoupdate
19:14:09  <PublicServer> Booth: http://www.openttdcoop.org/winupdater
19:16:47  <Booth> !password
19:16:47  <PublicServer> Booth: nipped
19:17:00  <PublicServer> *** Chris Booth joined the game
19:17:01  <Mark> new game coming up?
19:17:10  <Booth> realy?
19:17:16  <Mark> dunno
19:17:26  <Mark> hence the questionmark
19:17:44  <PublicServer> *** Chris Booth has left the game (leaving)
19:17:44  <PublicServer> *** Chris Booth has left the game (connection lost)
19:18:00  <Booth> well as you know it can do anything
19:18:13  <Booth> 1 as i am an idiot and 2 as i am not a member
19:19:18  <ODM> should make a scenario again sometime
19:19:20  <mitooo> !download win32
19:19:20  <PublicServer> mitooo: http://binaries.openttd.org/nightlies/trunk/r16242/openttd-trunk-r16242-windows-win32.zip
19:19:58  *** Booth has quit IRC
19:20:23  *** Booth has joined #openttdcoop
19:22:49  <PublicServer> *** AmmIer joined the game
19:22:54  <Booth> wow a trak copy and paste tool
19:22:56  <Booth> that is cool
19:23:33  <Ammler> !rcon unpause
19:23:33  <PublicServer> Ammler: Manual unpausing is disabled. Set network.min_active_clients to 0 (disable autopausing) to enable manual unpausing.
19:23:36  <mitooo> !password
19:23:36  <PublicServer> mitooo: nipped
19:23:46  <Ammler> hehe
19:23:59  <PublicServer> *** mitooo joined the game
19:24:28  <Ammler> that is a bit unexpected
19:24:34  <Ammler> but well :-)
19:25:00  <PublicServer> *** AmmIer has joined spectators
19:26:19  <PublicServer> *** AmmIer #1 joined the game
19:26:36  <PublicServer> *** mitooo has left the game (leaving)
19:26:36  <PublicServer> *** mitooo has left the game (connection lost)
19:26:48  <PublicServer> *** AmmIer has joined company #1
19:26:49  <PublicServer> *** Game unpaused (enough players)
19:26:56  <Ammler> !rcon pause
19:26:56  <PublicServer> Ammler: Manual pausing is disabled. Set network.min_active_clients to 0 (disable autopausing) to enable manual pausing.
19:27:24  <Ammler> !rcon set min_active_clients
19:27:24  <PublicServer> Ammler: Current value for 'min_active_clients' is: '2' (min: 0, max: 255)
19:27:34  <XeryusTC> lul pwnt
19:27:48  <Ammler> :-)
19:27:58  <Ammler> !rcon set min_active_clients 255
19:27:59  <PublicServer> *** Game paused (not enough players)
19:28:14  <Booth> erm why 255?
19:28:21  <Booth> we will never have 255 people
19:28:38  <Ammler> that is the "new" manual pause
19:28:50  <Ammler> !rcon set min_active_clients 1
19:28:50  <PublicServer> *** Game unpaused (enough players)
19:29:06  <Ammler> that is manual unpause
19:30:39  <Ammler> !pause
19:30:39  <PublicServer> *** Ammler has paused the server.
19:31:11  <Booth> !unpause
19:32:15  <PublicServer> *** AmmIer has left the game (connection lost)
19:32:21  <PublicServer> *** AmmIer #1 has left the game (connection lost)
19:32:22  <PublicServer> *** Game paused (not enough players)
19:33:51  <PublicServer> *** Game unpaused (enough players)
19:34:05  <PublicServer> *** Game unpaused (enough players)
19:34:05  <PublicServer> *** Game unpaused (enough players)
19:34:05  <PublicServer> *** Game unpaused (enough players)
19:34:05  <PublicServer> *** Game unpaused (enough players)
19:34:05  <PublicServer> *** Game unpaused (enough players)
19:34:05  <PublicServer> *** Game unpaused (enough players)
19:34:05  <PublicServer> *** Game unpaused (enough players)
19:34:07  <PublicServer> *** Game unpaused (enough players)
19:34:07  <PublicServer> *** Game unpaused (enough players)
19:34:09  <PublicServer> *** Game unpaused (enough players)
19:34:09  <PublicServer> *** Game unpaused (enough players)
19:34:11  <PublicServer> *** Game unpaused (enough players)
19:34:11  <PublicServer> *** Game unpaused (enough players)
19:34:13  <PublicServer> *** Game unpaused (enough players)
19:34:13  <PublicServer> *** Game unpaused (enough players)
19:34:15  <PublicServer> *** Game unpaused (enough players)
19:34:15  <PublicServer> *** Game unpaused (enough players)
19:34:17  <PublicServer> *** Game unpaused (enough players)
19:34:17  <PublicServer> *** Game unpaused (enough players)
19:34:19  <PublicServer> *** Game unpaused (enough players)
19:34:19  <PublicServer> *** Game unpaused (enough players)
19:34:21  <PublicServer> *** Game unpaused (enough players)
19:34:21  <PublicServer> *** Game unpaused (enough players)
19:34:21  *** PublicServer has quit IRC
19:34:23  *** PublicServer has joined #openttdcoop
19:34:23  <PublicServer> Autopilot engaged
19:34:23  <PublicServer> Loading default savegame
19:34:23  <PublicServer> *** Game unpaused (enough players)
19:34:23  <PublicServer> *** Game unpaused (enough players)
19:34:23  <PublicServer> *** Game unpaused (enough players)
19:34:23  *** ChanServ sets mode: +v PublicServer
19:34:25  <PublicServer> *** Game unpaused (enough players)
19:34:25  <PublicServer> *** Game unpaused (enough players)
19:34:27  <PublicServer> *** Game unpaused (enough players)
19:34:27  <PublicServer> *** Game unpaused (enough players)
19:34:29  <PublicServer> *** Game unpaused (enough players)
19:34:29  <PublicServer> *** Game unpaused (enough players)
19:34:31  <PublicServer> *** Game unpaused (enough players)
19:34:31  <PublicServer> @revision r16242
19:34:31  *** Cooper changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #140 (r16242) | STAGE: Building | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | For Head-To-Head competition join #coopetition | Get your mising GRFs from BaNaNaS"
19:34:31  <XeryusTC> !pause
19:34:37  <PublicServer> *** Game unpaused (enough players)
19:34:37  <PublicServer> *** Game unpaused (enough players)
19:34:39  <PublicServer> *** Game unpaused (enough players)
19:34:39  <PublicServer> *** Game unpaused (enough players)
19:34:39  <XeryusTC> !pause
19:34:41  <PublicServer> *** Game unpaused (enough players)
19:34:41  <PublicServer> *** Game unpaused (enough players)
19:34:43  <PublicServer> *** Game unpaused (enough players)
19:34:43  <PublicServer> *** Game unpaused (enough players)
19:34:45  <PublicServer> *** Game unpaused (enough players)
19:34:45  <PublicServer> *** Game unpaused (enough players)
19:34:47  <XeryusTC> <@Ammler> !rcon set min_active_clients 2
19:34:47  <PublicServer> *** Game unpaused (enough players)
19:34:47  <PublicServer> *** Game unpaused (enough players)
19:34:49  <PublicServer> *** Game unpaused (enough players)
19:34:49  <PublicServer> *** Game unpaused (enough players)
19:34:51  <PublicServer> *** Game unpaused (enough players)
19:34:51  <PublicServer> *** Game unpaused (enough players)
19:34:51  <XeryusTC> !rcon set min_active_clients 2
19:34:53  <PublicServer> *** Game unpaused (enough players)
19:34:53  <PublicServer> *** Game unpaused (enough players)
19:34:53  *** PublicServer has quit IRC
19:34:56  <SmatZ> ....
19:35:04  <ODM> that doesnt look good
19:35:14  *** PublicServer has joined #openttdcoop
19:35:14  <PublicServer> Autopilot engaged
19:35:14  <PublicServer> Loading default savegame
19:35:14  *** ChanServ sets mode: +v PublicServer
19:35:16  <PublicServer> *** Game unpaused (enough players)
19:35:16  <PublicServer> *** Game unpaused (enough players)
19:35:16  <XeryusTC> !rcon set min_active_clients 2
19:35:18  <PublicServer> *** Game unpaused (enough players)
19:35:18  <PublicServer> *** Game unpaused (enough players)
19:35:20  <PublicServer> *** Game unpaused (enough players)
19:35:20  <PublicServer> *** Game unpaused (enough players)
19:35:21  <XeryusTC> !rcon set min_active_clients 2
19:35:22  <PublicServer> *** Game unpaused (enough players)
19:35:22  <PublicServer> *** Game unpaused (enough players)
19:35:24  <PublicServer> *** Game unpaused (enough players)
19:35:24  <PublicServer> *** Game unpaused (enough players)
19:35:26  <PublicServer> *** Game unpaused (enough players)
19:35:26  <PublicServer> *** Game unpaused (enough players)
19:35:28  <PublicServer> *** Game unpaused (enough players)
19:35:28  <PublicServer> *** Game unpaused (enough players)
19:35:30  <PublicServer> *** Game unpaused (enough players)
19:35:30  <PublicServer> *** Game unpaused (enough players)
19:35:32  <PublicServer> *** Game unpaused (enough players)
19:35:32  <PublicServer> *** Game unpaused (enough players)
19:35:34  <PublicServer> *** Game unpaused (enough players)
19:35:34  <PublicServer> *** Game unpaused (enough players)
19:35:36  <PublicServer> *** Game unpaused (enough players)
19:35:36  <PublicServer> *** Game unpaused (enough players)
19:35:37  <Ammler> hehe
19:35:38  <PublicServer> *** Game unpaused (enough players)
19:35:38  <PublicServer> *** Game unpaused (enough players)
19:35:38  <SmatZ> !unpause
19:35:40  <PublicServer> *** Game unpaused (enough players)
19:35:40  <PublicServer> *** Game unpaused (enough players)
19:35:42  <PublicServer> *** Game unpaused (enough players)
19:35:42  <PublicServer> *** Game unpaused (enough players)
19:35:44  <PublicServer> *** Game unpaused (enough players)
19:35:44  <PublicServer> *** Game unpaused (enough players)
19:35:46  <PublicServer> *** Game unpaused (enough players)
19:35:46  <PublicServer> *** Game unpaused (enough players)
19:35:48  <PublicServer> *** Game unpaused (enough players)
19:35:48  <PublicServer> *** Game unpaused (enough players)
19:35:48  <Booth> erm WTF
19:35:50  <PublicServer> *** Game unpaused (enough players)
19:35:50  <PublicServer> *** Game unpaused (enough players)
19:35:52  <PublicServer> *** Game unpaused (enough players)
19:35:52  <PublicServer> *** Game unpaused (enough players)
19:35:54  <PublicServer> *** Game unpaused (enough players)
19:35:54  <PublicServer> *** Game unpaused (enough players)
19:35:56  <PublicServer> *** Game unpaused (enough players)
19:35:56  <PublicServer> *** Game unpaused (enough players)
19:35:58  <PublicServer> *** Game unpaused (enough players)
19:35:58  <PublicServer> *** Game unpaused (enough players)
19:36:00  <PublicServer> *** Game unpaused (enough players)
19:36:00  <PublicServer> *** Game unpaused (enough players)
19:36:00  <Booth> have you broken it?
19:36:02  <PublicServer> @revision r16242
19:36:02  *** Cooper changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #140 (r16242) | STAGE: Building | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | For Head-To-Head competition join #coopetition | Get your mising GRFs from BaNaNaS"
19:36:06  <PublicServer> XeryusTC: you are not allowed to use !rcon
19:36:08  <PublicServer> XeryusTC: you are not allowed to use !rcon
19:36:08  <PublicServer> *** SmatZ has unpaused the server.
19:36:10  <PublicServer> *** Game unpaused (enough players)
19:36:10  <PublicServer> *** Game unpaused (enough players)
19:36:12  <PublicServer> *** Game unpaused (enough players)
19:36:12  <PublicServer> *** Game unpaused (enough players)
19:36:14  <PublicServer> *** Game unpaused (enough players)
19:36:14  <PublicServer> *** Game unpaused (enough players)
19:36:16  <PublicServer> *** Game unpaused (enough players)
19:36:16  <PublicServer> *** Game unpaused (enough players)
19:36:17  <Booth> !pause
19:36:18  <PublicServer> *** Game unpaused (enough players)
19:36:18  <PublicServer> *** Game unpaused (enough players)
19:36:20  <PublicServer> *** Game unpaused (enough players)
19:36:20  <PublicServer> *** Game unpaused (enough players)
19:36:20  <SmatZ> !rcon pause
19:36:22  <PublicServer> *** Game unpaused (enough players)
19:36:22  <PublicServer> *** Game unpaused (enough players)
19:36:24  <PublicServer> *** Game unpaused (enough players)
19:36:24  <PublicServer> *** Game unpaused (enough players)
19:36:26  <PublicServer> *** Game unpaused (enough players)
19:36:26  <PublicServer> *** Game unpaused (enough players)
19:36:27  <SmatZ> wtf
19:36:28  <PublicServer> *** Game unpaused (enough players)
19:36:28  <PublicServer> *** Game unpaused (enough players)
19:36:30  <PublicServer> *** Game unpaused (enough players)
19:36:30  <PublicServer> *** Game unpaused (enough players)
19:36:32  <PublicServer> *** Game unpaused (enough players)
19:36:32  <PublicServer> *** Game unpaused (enough players)
19:36:34  <PublicServer> *** Game unpaused (enough players)
19:36:34  <PublicServer> *** Game unpaused (enough players)
19:36:36  <PublicServer> *** Game unpaused (enough players)
19:36:36  <PublicServer> *** Game unpaused (enough players)
19:36:36  <Booth> !password
19:36:38  <PublicServer> *** Game unpaused (enough players)
19:36:38  <PublicServer> *** Game unpaused (enough players)
19:36:40  <PublicServer> *** SmatZ joined the game
19:36:40  <PublicServer> *** Game unpaused (enough players)
19:36:40  <XeryusTC> rconned
19:36:42  <PublicServer> *** Game unpaused (enough players)
19:36:42  <PublicServer> *** Game unpaused (enough players)
19:36:44  <PublicServer> *** Game unpaused (enough players)
19:36:44  <PublicServer> *** Game unpaused (enough players)
19:36:45  <XeryusTC> now lets hope it works :P
19:36:46  <PublicServer> *** Game unpaused (enough players)
19:36:46  <PublicServer> *** Game unpaused (enough players)
19:36:48  <PublicServer> *** Game unpaused (enough players)
19:36:48  <PublicServer> *** Game unpaused (enough players)
19:36:50  <XeryusTC> !ip
19:36:50  <PublicServer> *** Game unpaused (enough players)
19:36:50  <PublicServer> *** Game unpaused (enough players)
19:36:52  <PublicServer> *** Game unpaused (enough players)
19:36:52  <PublicServer> *** Game unpaused (enough players)
19:36:53  <SmatZ> bah still the same game :-x
19:36:54  <PublicServer> *** Game unpaused (enough players)
19:36:54  <PublicServer> *** Game unpaused (enough players)
19:36:56  <PublicServer> *** Game unpaused (enough players)
19:36:56  <PublicServer> *** Game unpaused (enough players)
19:36:57  <Booth> !password
19:36:58  <PublicServer> *** Game unpaused (enough players)
19:36:58  <PublicServer> *** Game unpaused (enough players)
19:37:00  <PublicServer> *** Game unpaused (enough players)
19:37:00  <PublicServer> *** Game unpaused (enough players)
19:37:02  <PublicServer> *** Game unpaused (enough players)
19:37:02  <PublicServer> *** Game unpaused (enough players)
19:37:04  <PublicServer> *** Game unpaused (enough players)
19:37:04  <PublicServer> *** Game unpaused (enough players)
19:37:06  <PublicServer> Booth: you must be channel op to use !pause
19:37:06  <PublicServer> SmatZ: Manual pausing is disabled. Set network.min_active_clients to 0 (disable autopausing) to enable manual pausing.
19:37:06  <ODM> nop, doesnt work
19:37:07  <Booth> give me a password
19:37:08  <PublicServer> Booth: dosing
19:37:08  <PublicServer> *** AmmIer #1 has joined spectators
19:37:10  <PublicServer> *** SmatZ has left the game (leaving)
19:37:10  <PublicServer> *** SmatZ has left the game (connection lost)
19:37:12  <PublicServer> XeryusTC: ps.openttdcoop.org
19:37:12  <PublicServer> Booth: dosing
19:37:14  <PublicServer> *** AmmIer #1 has left the game (leaving)
19:37:14  <PublicServer> *** AmmIer #1 has left the game (connection lost)
19:37:23  <PublicServer> Server closed down by admin
19:37:24  <PublicServer> *** AmmIer has left the game (connection lost)
19:37:24  <PublicServer> *** Chris Booth has left the game (connection lost)
19:37:24  <XeryusTC> i'm also on the wrong server :P
19:37:26  <PublicServer> Server has exited
19:37:27  *** PublicServer has quit IRC
19:37:28  <SmatZ> [21:37:05] <PublicServer> SmatZ: Manual pausing is disabled. Set network.min_active_clients to 0 (disable autopausing) to enable manual pausing. <=== that's stupid
19:37:33  *** PublicServer has joined #openttdcoop
19:37:33  <PublicServer> Autopilot engaged
19:37:33  <PublicServer> Starting new game: '#openttdcoop - The Public Server (www.openttdcoop.org)'
19:37:33  <PublicServer> Landscape: normal
19:37:33  <PublicServer> Dimensions: 256x256
19:37:33  <PublicServer> Starting year: 1980
19:37:33  *** ChanServ sets mode: +v PublicServer
19:37:35  <PublicServer> @revision r16242
19:37:35  *** Cooper changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #140 (r16242) | STAGE: Building | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | For Head-To-Head competition join #coopetition | Get your mising GRFs from BaNaNaS"
19:37:51  <Booth> bit of lag there
19:38:43  *** Godde has joined #openttdcoop
19:39:02  <Booth> !password
19:39:02  <PublicServer> Booth: magpie
19:39:10  <PublicServer> *** Chris Booth joined the game
19:39:11  <PublicServer> *** mitooo joined the game
19:39:21  <Booth> small map
19:39:25  <Booth> 256 256
19:39:33  <XeryusTC> new game?
19:39:37  <Godde> !password
19:39:37  <PublicServer> Godde: magpie
19:39:46  <Booth> its a new map
19:39:47  <Ammler> yeah, 256 tropic :P
19:39:57  <XeryusTC> hmm
19:40:02  <XeryusTC> TTT! :
19:40:03  <XeryusTC> :D
19:40:03  <Booth> ammler it temperate
19:40:15  <Godde> !version
19:40:16  <PublicServer> Godde: Autopilot AP+ 3.0 Beta (r699M)
19:40:18  <Godde> !r
19:40:21  <Godde> !revision
19:40:21  <PublicServer> Godde: Game version is r16242
19:40:25  <PublicServer> *** Game unpaused (enough players)
19:40:25  <PublicServer> *** Mark joined the game
19:40:27  <Ammler> Booth: shht
19:40:30  <Godde> !dl win32
19:40:30  <PublicServer> Godde: http://binaries.openttd.org/nightlies/trunk/r16242/openttd-trunk-r16242-windows-win32.zip
19:40:30  <XeryusTC> !dl win64
19:40:30  <PublicServer> XeryusTC: http://binaries.openttd.org/nightlies/trunk/r16242/openttd-trunk-r16242-windows-win64.zip
19:40:41  <PublicServer> *** Game unpaused (enough players)
19:40:41  <PublicServer> *** Game unpaused (enough players)
19:40:41  <PublicServer> *** Game unpaused (enough players)
19:40:43  <PublicServer> *** AmmIer joined the game
19:40:44  <PublicServer> <Mark> client list is glitchy
19:40:44  <PublicServer> *** mitooo has joined company #1
19:40:47  <Ammler> I just started to test
19:40:48  <Booth> deffer 1 tile train game
19:41:14  <Ammler> OTT
19:41:16  <PublicServer> *** Chris Booth has joined company #1
19:41:40  <PublicServer> *** Game unpaused (enough players)
19:41:40  <PublicServer> *** Game unpaused (enough players)
19:41:41  <PublicServer> *** Godde joined the game
19:41:43  <PublicServer> <AmmIer> you have the glitch too?
19:41:44  <Booth> how can you have a 0 tile train gmae?
19:41:44  <PublicServer> <Mark> Haningbury is nice
19:41:49  <PublicServer> <Mark> yes
19:41:53  <Ammler> !pause
19:41:53  <PublicServer> *** Ammler has paused the server.
19:42:07  <Ammler> hmm
19:42:16  <Ammler> !rcon set min_active_clients
19:42:16  <PublicServer> Ammler: Current value for 'min_active_clients' is: '1' (min: 0, max: 255)
19:42:31  <XeryusTC> Booth: O not 0
19:42:33  <Godde> whats different in this r?
19:42:38  <XeryusTC> get a proper font :P
19:42:54  <PublicServer> <Chris Booth> and client list doesn work
19:43:06  <ODM> !password
19:43:06  <PublicServer> ODM: magpie
19:43:07  <PublicServer> <Mark> no shit?
19:43:09  <PublicServer> *** Game unpaused (enough players)
19:43:10  <PublicServer> *** Game unpaused (enough players)
19:43:10  <PublicServer> *** 0DM joined the game
19:43:13  <Ammler> !pause
19:43:13  <PublicServer> *** Ammler has paused the server.
19:43:22  <PublicServer> <AmmIer> menno
19:43:32  <Ammler> !rcon set min_active-clients
19:43:32  <PublicServer> Ammler: 'min_active-clients' is an unknown setting.
19:43:46  <Ammler> !rcon set min_active_clients
19:43:46  <PublicServer> Ammler: Current value for 'min_active_clients' is: '1' (min: 0, max: 255)
19:43:48  <PublicServer> <Chris Booth> i feel an rv game actually
19:43:53  <Ammler> !rcon set min_active_clients 255
19:43:53  <PublicServer> *** Game paused (not enough players)
19:44:03  <Godde> rv?
19:44:19  <PublicServer> <0DM> OTT sounds nice
19:44:24  <Ammler> !setdef
19:44:24  <PublicServer> *** Ammler has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, enabled no_servicing_if_no_breakdowns and set path_backoff_interval to 1
19:44:30  <XeryusTC> 2TT!
19:44:31  <Ammler> you won't play that game
19:44:32  <Mark> somehow one of my in-game lines didnt make it to irc
19:44:38  <PublicServer> *** 0DM has left the game (leaving)
19:44:38  <PublicServer> *** 0DM has left the game (connection lost)
19:44:44  <Ammler> just don't say, I haven't warned you :-)
19:45:11  <Ammler> !unpause
19:45:11  <PublicServer> *** Ammler has unpaused the server.
19:45:24  <Ammler> !rcon set min_active_clients 255
19:45:26  <Ammler> ah
19:45:29  <Ammler> !unpause
19:45:29  <PublicServer> *** Ammler has unpaused the server.
19:45:33  <Ammler> !rcon set min_active_clients
19:45:33  <PublicServer> Ammler: Current value for 'min_active_clients' is: '255' (min: 0, max: 255)
19:45:44  <Ammler> wtf
19:45:45  <Booth> well i would vote for ttt
19:45:50  <Booth> but not ott
19:45:54  <Booth> maybe rv game
19:45:59  <Booth> or boats only
19:46:21  <Ammler> well, XeryusTC has created a TTT scenario which requires no vote ;-)
19:46:31  <XeryusTC> i did?
19:46:32  <PublicServer> <Godde> what is TTT?
19:46:38  <XeryusTC> two/three tile trains
19:46:39  <PublicServer> <Chris Booth> 2 tile train gamer
19:46:42  <Ammler> oh, you didn't?
19:46:48  <ODM> ohno its a small game, ill loose it on us
19:46:50  <XeryusTC> ofcourse not
19:46:53  <XeryusTC> random map ftw! :P
19:47:02  <Ammler> hehe
19:47:15  <PublicServer> <Chris Booth> every game needs a vote
19:47:41  <Ammler> hmm
19:47:50  <Ammler> ok
19:48:06  <Ammler> !date
19:48:06  <PublicServer> Ammler: 19 Mar 1980
19:48:15  <PublicServer> <Chris Booth> maybe only one vote
19:48:21  <Ammler> somehow the custom commands for pause are failing
19:48:23  <PublicServer> <Chris Booth> in this case XTC ttt game
19:48:24  <Ammler> !pause
19:48:24  <PublicServer> *** Ammler has paused the server.
19:48:33  <PublicServer> <Chris Booth> you broke it
19:49:02  <Ammler> !pause
19:49:02  <PublicServer> *** Ammler has paused the server.
19:49:23  <Ammler> oh, I see
19:49:36  <PierreW> hi, i got 2 train grf's included, but most of the trains do not show up - are there also other grf-types, that could break up train-grf's?
19:49:43  <Ammler> !pause
19:49:43  <PublicServer> *** Ammler has paused the server.
19:50:03  <Ammler> !unpause
19:50:03  <PublicServer> *** Ammler has unpaused the server.
19:50:04  <PublicServer> *** Game unpaused (enough players)
19:50:10  <Ammler> \o/
19:50:45  <PierreW> oh, wrong chan
19:50:51  <PierreW> that should go to that one without "coop" in it ;)
19:51:20  <Ammler> well, we would know it too.
19:51:38  <Godde> is anyone going to start planning? :(
19:51:39  <Godde> :)*
19:51:48  <PublicServer> Server closed down by admin
19:51:49  <PublicServer> *** Chris Booth has left the game (connection lost)
19:51:49  <PublicServer> *** mitooo has left the game (connection lost)
19:51:49  <PublicServer> *** Mark has left the game (connection lost)
19:51:49  <PublicServer> *** AmmIer has left the game (connection lost)
19:51:49  <PublicServer> *** Godde has left the game (connection lost)
19:51:51  <PublicServer> Server has exited
19:51:52  *** PublicServer has quit IRC
19:51:58  *** PublicServer has joined #openttdcoop
19:51:58  <PublicServer> Autopilot engaged
19:51:58  <PublicServer> Loading default savegame
19:51:58  <PublicServer> @revision r16242
19:51:58  *** ChanServ sets mode: +v PublicServer
19:51:58  *** Cooper changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #140 (r16242) | STAGE: Building | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | For Head-To-Head competition join #coopetition | Get your mising GRFs from BaNaNaS"
19:52:02  <Sol2> omg
19:52:09  <Ammler> !info
19:52:09  <PublicServer> Ammler: #:1(Orange) Company Name: 'Metropolis'  Year Founded: 2050  Money: 46684246984  Loan: 0  Value: 46703002293  (T:1451, R:4, P:0, S:0) unprotected
19:52:15  <Godde> !password
19:52:15  <PublicServer> Godde: niches
19:52:18  <Ammler> I warned you :P
19:52:24  <Sol2> i hav to split each line into 3 lines
19:52:28  <PublicServer> *** Godde joined the game
19:52:36  <Sol2> there are some problem with pathfinder
19:52:39  <Booth> ammler yexo is talking to you in coopetition
19:52:45  <PublicServer> *** Godde has left the game (leaving)
19:52:45  <PublicServer> *** Godde has left the game (connection lost)
19:53:01  <Mark> more likelf you're not using the pf properly
19:53:17  <PublicServer> *** mitooo joined the game
19:53:21  *** mixrin has quit IRC
19:59:04  *** TinoM has quit IRC
20:01:28  <De_Ghost> !password
20:01:28  <PublicServer> De_Ghost: niches
20:02:44  <Booth> !info
20:02:44  <PublicServer> Booth: #:1(Orange) Company Name: 'Metropolis'  Year Founded: 2050  Money: 46684246984  Loan: 0  Value: 46703002293  (T:1451, R:4, P:0, S:0) unprotected
20:04:44  <De_Ghost> !players
20:04:46  <PublicServer> De_Ghost: Client 5 is mitooo, a spectator
20:09:29  <Ammler> now, guys, shall we archive the game, and start a 256 tropic?
20:09:57  <Ammler> without trainset
20:10:07  <Ammler> or with dbset again :-)
20:10:18  *** StarLite has quit IRC
20:10:55  <mitooo> yeah, why not
20:10:56  <SmatZ> I don't quite understand games like this one
20:11:10  <SmatZ> because there is Mark's town, Thijs' town
20:11:19  <SmatZ> so I don't build anything :-D
20:11:33  <SmatZ> looks like game for 4 players...
20:12:03  <Booth> what about UKRS?
20:12:08  <Booth> we never play with that
20:12:11  <Booth> or NARS2
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20:19:26  <Sol2> found my mistake
20:19:28  <Sol2> about signals
20:19:30  <Sol2> :D
20:19:57  <Sol2> and i hav to build up a few additional lines attached to ML
20:20:09  <Sol2> in a particular place
20:27:30  <Ammler> SmatZ: I just build everywhere at bit
20:27:42  <Ammler> and mainly the srnw of booth
20:27:48  <SmatZ> :)
20:28:10  <Ammler> and the best hubs are from me of course, too.
20:28:25  <SmatZ> also... I find it a bit boring :) simple periodic layout is built for each town, then you are waitng for towns to grow...
20:28:29  <SmatZ> of course ;)
20:28:35  <Ammler> :-D
20:28:59  <Ammler> the towns were a bit too big
20:40:32  <De_Ghost> i layed the same bit of tracks 150 times :o
20:40:43  <De_Ghost> in 4 orentation
20:40:52  <SmatZ> :-p
20:42:34  <De_Ghost> we me and this avdg
20:43:50  <Booth> new game
20:43:52  <Booth> new game
20:44:11  <Mark> SmatZ: when doing a game like this again i plan on having more, smallor towns on a smaller map
20:44:28  <Mark> say 8 on a 256*512 map
20:44:50  <Xaroth> i'd say 6 on 256x512
20:44:58  <Xaroth> like.. : : :
20:47:59  <Mark> well, with 8 they'd be evenly spread
20:48:19  <Mark> :::: :)
20:49:12  <Booth> can you have maps 768 squares?
20:50:17  <Mark> 64^2 is the smallest
20:50:23  <Mark> unless you patch it
20:51:00  <Razaekel> 64^2 is pretty friggin small already
20:51:07  <Razaekel> why would you want to make it SMALLEr?
20:51:09  <Mark> and x and y have to be a power of 8
20:51:22  <Mark> is power the right word?
20:51:33  <Mark> of 2
20:52:00  <Razaekel> multiple
20:52:04  <Razaekel> or power
20:52:11  <Booth> i want 768 by 256
20:52:21  <Razaekel> in thise case, it's power of 2
20:52:23  <Razaekel> probably
20:52:31  <Razaekel> 256, 512, 1024
20:52:36  <Razaekel> so no 768
20:55:41  <Xaroth> power, Raz
20:56:11  <Xaroth> nm, you already answered that
20:56:14  * Xaroth fails to scroll
21:01:20  <Godde> !password
21:01:20  <PublicServer> Godde: aspens
21:01:42  <PublicServer> *** Godde joined the game
21:01:43  <PublicServer> *** Godde has left the game (leaving)
21:01:43  <PublicServer> *** Godde has left the game (connection lost)
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21:19:24  <Ammler> !pasuse
21:19:28  <Ammler> !pause
21:19:28  <PublicServer> *** Ammler has paused the server.
21:19:42  <Xaroth> !players
21:19:44  <PublicServer> Xaroth: Client 5 is mitooo, a spectator
21:20:24  <Ammler> Xaroth: how is AutoTTD 2.0 ?
21:20:33  <PublicServer> *** AmmIer joined the game
21:20:35  <Xaroth> Ammler: working on it
21:20:38  <Ammler> :-)
21:20:41  <Xaroth> re-wrote config thing
21:20:51  <Xaroth> re-wrote the environment manager to be unix aware
21:21:41  <Xaroth> now going to migrate the server query thing
21:22:11  <Mark> !password
21:22:12  <PublicServer> Mark: grubby
21:22:23  <PublicServer> *** Mark joined the game
21:22:43  <Ammler> !unpause
21:22:43  <PublicServer> *** Ammler has unpaused the server.
21:22:44  <PublicServer> *** Game unpaused (enough players)
21:22:56  <PublicServer> <AmmIer> lags?
21:22:57  <PublicServer> *** mitooo has left the game (connection lost)
21:23:03  <PublicServer> <Mark> slightly
21:23:14  <Ammler> !server_status
21:23:14  <PublicServer> Ammler:  23:23:14 up 73 days,  7:44,  1 user,  load average: 1.08, 0.91, 0.94
21:23:15  <PublicServer> Ammler: Cpu(s): 15.3%us,  6.0%sy,  2.5%ni, 74.2%id,  1.8%wa,  0.0%hi,  0.1%si,  0.0%st
21:23:16  <PublicServer> Ammler: 23596 openttd   25  10 39540  22m 3528 R   35  1.1   0:20.73 ./openttd -c opentt
21:23:29  <PublicServer> <Mark> we'd need waaaaaaay more ICE
21:23:35  <Ammler> this server is just awesome
21:23:47  <PublicServer> <AmmIer> :-)
21:23:48  <PublicServer> <Mark> though i guess that's not doable
21:24:03  <PublicServer> <AmmIer> why you mean?
21:24:06  <PublicServer> <Mark> i think we can call it a game
21:24:26  <PublicServer> <Mark> because it's too heavy
21:24:37  <Booth> nokc nock
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21:25:03  <PublicServer> <Mark> done enough for me :P
21:25:06  <PublicServer> *** Mark has left the game (connection lost)
21:25:06  <PublicServer> *** Game paused (not enough players)
21:25:27  <Booth> so is it cheese yet mark?
21:26:42  <PublicServer> <AmmIer> the problem is, it hasn't that many vehicels
21:26:47  <PublicServer> <AmmIer> just too many houses
21:27:09  <PublicServer> *** AmmIer has left the game (leaving)
21:27:09  <PublicServer> *** AmmIer has left the game (connection lost)
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21:30:31  <comradevik> !password
21:30:31  <PublicServer> comradevik: grubby
21:30:45  <comradevik> !help
21:30:46  <PublicServer> comradevik: http://www.openttdcoop.org/wiki/IRC_Commands
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21:34:47  <XeryusTC> !password
21:34:47  <PublicServer> XeryusTC: grubby
21:35:18  <PublicServer> *** XeryusTC joined the game
21:35:33  <XeryusTC> hmm
21:35:41  <XeryusTC> new game didnt start yet?
21:35:43  <PublicServer> *** XeryusTC has left the game (connection lost)
21:36:30  <Xaroth> good thing the favourite list was easily migrated..
21:36:35  <Xaroth> copy, paste.. done
21:36:46  <Ammler> Xaroth: use openttd.cfg :P
21:37:02  <Ammler> it already has something like that
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21:37:36  <Ammler> XeryusTC: we still wait for your scenario
21:37:38  <Xaroth> Ammler: openttd truncates all unknown setting entries
21:37:44  <Xaroth> so I can read it, but not use it
21:37:48  <XeryusTC> Ammler: random 256x256 on tropic?
21:37:51  <XeryusTC> how hard can it be?
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21:38:18  <Ammler> Xaroth: that isn't true
21:38:34  <Xaroth> i tried read/writing stuff from there, it all messed up
21:38:46  <Ammler> autostart does use the cfg
21:38:51  <Ammler> autopilot I emant
21:38:51  <Xaroth> might be due to me being a dumbarse
21:38:59  <Xaroth> plus xml is easier to use for .net :P
21:39:18  <hylje> xml schml
21:39:42  <Xaroth> Xml can be useful for stuff.. like config files
21:39:42  <XeryusTC> xml is overrated
21:39:49  <Ammler> Xaroth: well, you shouldn't write to the cfg if openttd is running
21:39:53  <XeryusTC> ini is better for config files
21:39:59  <XeryusTC> xml is useful when you need to structure data
21:40:05  <Ammler> then it will be overwritten, when openttd exists
21:40:05  <XeryusTC> config doesnt need structure
21:40:10  <Ammler> -s
21:40:16  <Xaroth> XeryusTC: my favourite list does :)
21:40:33  <hylje> xml is pretty neat with xsl
21:40:38  <Ammler> xml is useful when you move data, like the fav list of AutoTTD
21:40:57  <Ammler> but it isn't for storage
21:41:00  <Xaroth> true that
21:41:23  <Ammler> or html ;-)
21:41:30  <Xaroth> heh
21:42:31  <hylje> xsl application with webpages means i can have structure and actual html outputted distinct and reasonably decoupled
21:42:53  <hylje> also allows some other neat stuff with combining input from different sources
21:43:34  <hylje> like localized strings
21:45:02  <Ammler> like xhtml/css
21:45:18  <Ammler> and the dtd files
21:45:26  <Ammler> or how are they called?
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21:45:43  <hylje> dtds and schemas both allow defining of xml subsets
21:46:32  <Ammler> Xaroth: do you also write web apps?
21:46:33  <hylje> which then can be validated to some extent
21:47:00  <Ammler> we need a configurator ;-)
21:47:44  <Xaroth> web apps? i can do a bit of php
21:49:08  <hylje> heh
21:50:22  <Xaroth> bah
21:50:26  <Xaroth> i need a 2nd monitor at home
21:50:34  <hylje> why
21:50:40  <Xaroth> more room for apps
21:51:23  <hylje> protip: multiple monitors are only really useful when a single task doesn't fit otherwise
21:51:34  <Xaroth> i disagree
21:51:41  <Xaroth> i have 15 windows open atm
21:51:52  <hylje> there are cheaper and equally convenient ways to multitask than multiple monitors
21:52:02  <Xaroth> not when coding :P
21:53:32  <hylje> full screen IDE, full screen browser?
21:54:11  <Xaroth> full screen IDE on 1 screen, second full screen IDE/irc/browser/skype/outlook
21:55:04  <Xaroth> or, for full effect, pr0n on 1, pr0n on 2, and pr0n on tv..
21:55:08  <Xaroth> but that might be a bit overkill
21:55:49  <hylje> if you like to concentrate on a single task (like programming), i'd suggest hiding all but the single active task you're working on
21:56:01  <Xaroth> hah, that doesn't work with me :P
21:56:13  <hylje> explain
21:56:20  <Xaroth> mild form of ADD
21:56:29  <Xaroth> I do 5 things at a time.. ALL the time :P
21:56:30  <hylje> are you serious
21:56:40  <Xaroth> yes, serious
21:57:04  <Xaroth> boss has the same thing, only worse
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21:57:12  <hylje> awesome
21:57:21  <Xaroth> if you get us both in the same room to start 1 project
21:57:30  <WatGhost> that sounds wrong
21:57:32  <WatGhost> :o
21:57:33  <Xaroth> we start it.. but after around.. 2 minutes we end up doing something completely different
21:57:45  <Xaroth> and that's on a good day :P
21:58:00  <hylje> and then ponies and rainbows and shit gets done
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21:58:14  <Xaroth> wel things get done at -some- point
21:58:18  *** nightstalker has left #openttdcoop
21:58:25  <Xaroth> but most of the time we do 30 other things in between
21:58:44  <Xaroth> anyhow
21:58:47  <Xaroth> just like now
21:58:51  *** Levi has quit IRC
21:58:56  <Xaroth> chatting on irc, watching the day the earth stood still
21:58:57  <Xaroth> coding
21:59:02  <Xaroth> and playing travian :P
21:59:45  <WatGhost> i have decided
21:59:57  <Xaroth> on?
22:00:00  <WatGhost> a new tv
22:00:01  <WatGhost> :D
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22:09:34  <Ammler> he, travian was my first and last browsergame
22:11:15  <Mark> second and last for me
22:11:42  <Xaroth> gazillionth and probably not last for me :P
22:11:55  <Mark> though it kept me entertained during classes for a few weeks
22:13:38  <Mark> Xaroth: how is that movie?
22:13:45  <Xaroth> er, odd
22:13:55  <Xaroth> I'm expecting agent smith to turn up any second
22:14:00  <Mark> its with keanu reeves right?
22:14:04  <Xaroth> yar
22:14:17  <Mark> those are usually weird
22:14:31  <Xaroth> yeh, it's a pretty good movie tho
22:14:54  <Xaroth> there we go, renamed the packet stuffs so it's pretty again
22:15:12  <Xaroth> it used to be OpenTTDPacket<packetType> and OpenTTD<stuff> .... now it's just <packetType> or <stuff>
22:15:21  <Xaroth> in an OpenTTD subsection
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22:44:51  <Ammler> good night everyone.
22:46:30  <Xaroth> nn
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23:04:58  <Ammler> omg
23:05:06  <Ammler> now another 20mins
23:05:17  <Xaroth> o_O
23:05:18  <Ammler> pming with Alain
23:05:25  <Xaroth> didn't you go to bed like 20 minutes ago?!?
23:05:45  <Ammler> yes, but then I got a pm
23:05:51  <Xaroth> hah
23:05:58  <Ammler> as I liked to close
23:06:00  <Xaroth> I just re-wrote the content server query thing
23:06:07  <Xaroth> or at least.. re-pasted it :p
23:06:29  <Ammler> are you really able to read him?
23:06:30  <Xaroth> not hiding in the ServerManager anymore, now got it's own ContentManager class to take care of it
23:06:52  <Xaroth> read who?
23:06:57  <Ammler> Alain
23:07:05  <Ammler> 2007Alain2007
23:07:20  <Xaroth> ugh
23:07:23  <Xaroth> i just ignore him
23:07:31  <Ammler> I plonked him some time ago, but
23:07:43  <Xaroth> 90% of what i read of him is a load of bollocks anyhow
23:08:01  <Ammler> it seems he still can pm me.
23:08:26  <Xaroth> tell him to fuck off?
23:08:49  <Ammler> nah
23:09:07  <Xaroth> ooooo *idea*
23:09:16  <Ammler> he tries at least to make good work, just he behaves like a troll
23:09:23  <Xaroth> heh
23:09:36  <Xaroth> just added some form of short-term caching to the content query thing
23:09:47  * Xaroth adds feature to to-do list
23:10:15  <Ammler> so I don't need need to download the windows version anymore?
23:10:29  <Ammler> I can use it on my box now?
23:10:54  <Xaroth> er
23:11:04  <Xaroth> so far what I made -should- run on linux
23:11:17  <Xaroth> how i'm going to make that work properly, i don't know :P
23:12:12  <Xaroth> so for now i'd stick with windows :P
23:13:07  <Ammler> well today no need anyway.
23:13:24  <Ammler> good night the last time.
23:13:26  <Xaroth> until i find somebody who can actually get a nice interface going on unix
23:13:29  <Xaroth> nn (again :P )
23:13:40  <Xaroth> the library should already (technically) doing most of the grunt work
23:17:12  <PublicServer> *** kodmaster has left the game (connection lost)
23:17:18  <kodmaster> !password
23:17:19  <PublicServer> kodmaster: driest
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23:57:25  <WatGhost> WOOOOOOOOOOOOOOOOOOOOOoooooooooooooooooooooOOOOOOOOOOOooooooooooooooo
23:57:27  <WatGhost> :o

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