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Log for #openttdcoop on 9th May 2009:
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00:08:43  <Godde> anything going on?
00:11:29  <Gleeb> hahahahano
00:13:16  <Godde> is it just me, or isnt ottd able to use all your processor power...? O.o
00:14:01  <Godde> or is it just the monstrous amount of pathfinder calculations that make me lag? :(
00:16:29  <KenjiE20> ottd isn't multicore if that's your question
00:16:50  <Godde> thats why xD
00:17:10  <Godde> a shame, really - theres so much potential framerate to pull out! :O
00:17:50  <KenjiE20> iirc there's a page on the official wiki RE; why ottd isn't
00:18:00  <KenjiE20> @man multicore
00:18:00  <Webster> http://wiki.openttd.org/Special:Search?go=Go&search=multicore
00:18:25  <Gleeb> OpenTTD could be multithreaded, it's just that it would be a bitch, and it would likely alter gameplay significantly.
00:19:30  <KenjiE20> yea here we go "The game use only one thread for the game engine to make it deterministic what happens. Implementing such a feature will desync in multiplayer all the time."
00:23:07  <Gleeb> Not so. There are plenty of things they could do on other cores. Rendering, non-critical networking and sound, for a start.
00:23:55  <KenjiE20> except all of that is part of the dothis after dothat nature of the game
00:24:22  <KenjiE20> it'd basically need a full rewrite to be MP friendly
00:24:32  <KenjiE20> (at least from what I can gather)
00:25:11  <KenjiE20> also there's a money spider in my numpad :)
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00:26:45  <Gleeb> Rendering can be split off into another thread, easily in most cases. One thread creates a list of instructions, another acts on those instructions, while the first thread builds a new instruction list.
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00:27:22  <Gleeb> non-critical networking, such as chat or other non-gameplay features, can easily be done on a seperate thread.
00:27:35  <Gleeb> And I assume that OpenTTD mixes sound in software.
00:28:05  <Gleeb> Again, it's jsut a matter of one thread making instructions and another parsing.
00:29:49  <KenjiE20> afaik rendering can't be easily split since it has a direct effect on gameplay (read: newgrfs contain graphics and code)
00:31:16  <Gleeb> Right. There's no difference between drawing and telling another thread to draw, as far as the NewGRF code is concerned.
00:31:26  *** KenjiE20 has quit IRC
00:31:35  <Gleeb> All the NewGRF cares about is that oh and now you're not here.
00:32:22  <KenjiE20|LT> I am
00:33:43  <KenjiE20|LT> btw tbh I don't know pretty much anything about the coding, I'm just playing devils advocate :D
00:33:57  <Gleeb> haha
00:34:05  <Gleeb> I know a chunk about coding.
00:34:14  <Gleeb> I know a good chunk about games programming.
00:34:48  <Godde> !password
00:34:48  <PublicServer> Godde: sneeze
00:35:06  <PublicServer> *** Godde joined the game
00:35:14  <Gleeb> Anyway, so long as everything happens in the right order, a NewGRF is happy to keep going.
00:35:55  <PublicServer> *** Godde has left the game (leaving)
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00:35:58  <Godde> im off :)
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00:36:02  <Godde> good night
00:36:19  <KenjiE20|LT> o/
00:36:20  *** Godde has quit IRC
00:37:31  <Gleeb> You know, I'm surprised I've gotten so many votes.
00:37:37  <Gleeb> Moreso that I got PMs.
00:38:00  <KenjiE20|LT> it's a fun plan
00:38:35  <KenjiE20|LT> I'd have voted for it, but I want to give that maglev one a chance to revise as it's another interesting one
00:38:50  <KenjiE20|LT> but obv. fails on being maglev
00:39:12  <Gleeb> Kodmasters?
00:39:27  <KenjiE20|LT> think so
00:39:35  <KenjiE20|LT> the one with my note about maglev cargo types
00:40:46  <KenjiE20|LT> btw are you just letting the cash build up in there?
00:40:54  <Gleeb> ...yes?
00:41:00  <KenjiE20|LT> you're still connected
00:41:19  <ZarenorDarkstalker> new game? oo. I'l have to check it out
00:41:21  <ZarenorDarkstalker> !password
00:41:21  <PublicServer> ZarenorDarkstalker: tureen
00:41:25  <PublicServer> <Gleeb> I'm monitoring the MM. I don't need to, though.
00:41:41  <KenjiE20|LT> okay, was just wondering
00:41:43  <ZarenorDarkstalker> !dl win64
00:41:43  <PublicServer> ZarenorDarkstalker: http://binaries.openttd.org/nightlies/trunk/r16251/openttd-trunk-r16251-windows-win64.zip
00:41:51  <PublicServer> <Gleeb> Yeah, come look, ZD. Assuming that there's no coup, it looks like the first ever plan I came up with will be selected.
00:42:04  <ZarenorDarkstalker> ooo, very nice Gleeb
00:42:09  <PublicServer> <Gleeb> ...despite my warnings that I'd never planned before.
00:42:26  <PublicServer> <Gleeb> Though, everyone has given me advice or asked questions that have helped me improve it.
00:42:39  <KenjiE20|LT> pfft, that just means yours will be more interesting :)
00:42:45  <PublicServer> <Gleeb> haha
00:43:03  <KenjiE20|LT> old hands will inevitably recycle old "known working" ideas :P
00:43:23  <PublicServer> *** ZarenorDarkstalker joined the game
00:43:32  <PublicServer> <Gleeb> New blood = new ideas :P
00:43:37  <PublicServer> <ZarenorDarkstalker> oo, so a "desert" map
00:44:49  <PublicServer> <ZarenorDarkstalker> oo, i like gleeb, could be interesting
00:45:00  <KenjiE20|LT> ^ see
00:45:04  <PublicServer> <Gleeb> :P
00:45:26  <PublicServer> <Gleeb> I just wanted something different to the same old ML loop.
00:46:05  <PublicServer> <Gleeb> At first, I was gonna suggest two N-S ML, but every time I though about SL, it just turned into another looped ML.
00:47:02  <KenjiE20|LT> ooh Tog Gear btoswana special on iPlayer
00:47:06  <KenjiE20|LT> Top*
00:47:10  <PublicServer> <Gleeb> Ooh :
00:47:11  <PublicServer> <Gleeb> :D
00:47:15  * KenjiE20|LT launches windowed player
00:48:36  <KenjiE20|LT> also I've seen pics of one of the new series challenges
00:48:55  <KenjiE20|LT> gonna be a cool one
00:50:20  <Gleeb> :d
00:50:22  <Gleeb> :D *
00:50:29  <Gleeb> I liked the one where they drove a car on water.
00:50:47  <Gleeb> And the one where they drove a pro-gay car through redneckville.
00:51:59  <PublicServer> <ZarenorDarkstalker> So gleeb, have you decided between TL5 and TTT?
00:52:40  <PublicServer> <Gleeb> No. :)
00:52:47  <PublicServer> <ZarenorDarkstalker> hmm
00:52:55  <PublicServer> <ZarenorDarkstalker> i'd like a ttt game, never played one..
00:53:09  <PublicServer> <Gleeb> TTT is just TL2 or TL3.
00:53:15  <KenjiE20|LT> 131 was fun
00:54:02  <PublicServer> <ZarenorDarkstalker> that's why my sbahn used such short trains, it was too small to do something long, and i honestly prefer either long or short trains, for the challenge
00:55:05  <PublicServer> <Gleeb> I tend to go with TL4 or TL5
00:55:33  <PublicServer> <ZarenorDarkstalker> right then.. I've really nothing to do then, so enjoy the wait, and congrats, or good luck, Glaab!
00:55:37  <PublicServer> <ZarenorDarkstalker> *Gleeb
00:55:52  <PublicServer> <Gleeb> haha
00:55:59  <PublicServer> *** Gleeb has left the game (leaving)
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00:56:11  <PublicServer> *** Game paused (not enough players)
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01:38:15  <Levi|Netbook> !dl autostart
01:38:15  <PublicServer> Levi|Netbook: http://www.openttdcoop.org/wiki/Autostart
01:43:34  <TheDancinZerg> what version is the server?
01:44:21  <TheDancinZerg> !password
01:44:22  <PublicServer> TheDancinZerg: haying
01:44:44  <TheDancinZerg> !version
01:44:44  <PublicServer> TheDancinZerg: Autopilot AP+ 3.0 Beta (r699M)
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03:08:52  <Booth> envening all
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03:23:30  <Sol2> !password
03:23:31  <PublicServer> Sol2: duplex
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03:42:27  <Sol2> ECS newgrf sets are too complcated
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03:46:40  <FiCE> !password
03:46:40  <PublicServer> FiCE: demote
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04:48:30  <TheDancinZerg> how do you get older nightlies?
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05:39:34  <Sol2> TheDancinZerg, i'm just keeping every revisions since i've started nightly for the first time
05:39:35  <Sol2> : )
06:04:43  <De_Ghost> on the download page
06:04:44  <De_Ghost> at the top
06:06:24  <De_Ghost> !password
06:06:24  <PublicServer> De_Ghost: reamed
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07:48:13  <Mark> morning
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07:51:28  <De_Ghost> good night
07:51:29  <De_Ghost> :o
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08:52:20  <Gleeb> !password
08:52:20  <PublicServer> Gleeb: kneads
08:53:42  <PublicServer> *** Gleeb joined the game
08:56:13  <PublicServer> *** Game unpaused (enough players)
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08:56:27  <PublicServer> <SmatZ> morning
08:56:32  <PublicServer> <Gleeb> Morning :)
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08:59:38  <avdg> :) i have internet again
08:59:43  <avdg> !playercount
08:59:43  <PublicServer> avdg: Number of players: 2
08:59:45  <PublicServer> <SmatZ> oh no, avdg!
08:59:59  <avdg> !players
09:00:01  <PublicServer> avdg: Client 125 (Orange) is Gleeb, in company 1 (Desert Logistics)
09:00:01  <PublicServer> avdg: Client 127 (Orange) is SmatZ, in company 1 (Desert Logistics)
09:00:29  * avdg hit smatZ with his internetspeed
09:00:43  <PublicServer> <SmatZ> ouch :-x
09:00:43  <PublicServer> *** SmatZ has left the game (leaving)
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09:00:43  <PublicServer> *** Game paused (not enough players)
09:01:04  <Mark> got a proper connectien now?
09:01:09  <avdg> yep :)
09:01:12  <Mark> nice
09:01:37  <Mark> !password
09:01:37  <PublicServer> Mark: tooled
09:01:49  <Gleeb> me is slightly concerned that people are still voting for his plan :\
09:01:52  <PublicServer> *** Game unpaused (enough players)
09:02:06  <PublicServer> *** Mark joined the game
09:02:21  <avdg> :) already unzipped
09:02:33  <avdg> i love speed
09:02:39  <PublicServer> <Mark> a prblem i see is that both legs could have unequal productien
09:02:56  <avdg> !password
09:02:56  <PublicServer> avdg: tooled
09:02:59  <PublicServer> <Mark> especcially in sub tropical
09:03:04  <PublicServer> *** avdg joined the game
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09:03:12  <PublicServer> <avdg> <-wb to openttdcoop :p
09:03:23  <PublicServer> <Mark> as some industries can only bu built in desert or rainforest
09:04:27  <PublicServer> <Gleeb> Mark: So build them there? :P It doesn't matter where the primaries come from, just as long as they make it to the hub.
09:04:33  <PublicServer> <avdg> hmmm 1 global drop -> scenario goal?
09:04:52  <PublicServer> <Gleeb> No.
09:05:00  <Mark> yeah but we'll have empty trains on either leg
09:05:07  <Mark> but we'll see i guess
09:05:13  <Mark> as it seems you're winning
09:05:53  <PublicServer> <Gleeb> If there's empty trains, make more industries? I did warn people that I suck at planning :P
09:06:19  <PublicServer> <avdg> voted :p
09:06:44  <SmatZ> it's never possible to have things balanced :) but further industries should be founded...
09:07:04  <PublicServer> <avdg> my vote is differend :p
09:07:13  <SmatZ> (actually, I didn't read the plan as thoroughly as I should - maybe I should have another look)
09:07:14  <PublicServer> <avdg> i reinforced tneo
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09:14:43  <davis`> !Playercount
09:14:47  <davis`> !playercount
09:14:47  <PublicServer> davis`: Number of players: 6
09:14:49  <davis`> !password
09:14:49  <PublicServer> davis`: poises
09:15:00  <PublicServer> *** Gleeb has left the game (leaving)
09:15:00  <PublicServer> *** Gleeb has left the game (connection lost)
09:15:18  <PublicServer> <avdg> wtf... strange client list
09:15:35  <PublicServer> <avdg> is that a bug?
09:16:59  <Gleeb> I'd guess so.
09:19:08  <davis`> !password
09:19:08  <PublicServer> davis`: poises
09:19:17  <PublicServer> *** davis joined the game
09:19:23  <PublicServer> <avdg> ty davis :p
09:19:28  <PublicServer> *** avdg has left the game (connection lost)
09:19:35  <PublicServer> <davis> huh?
09:19:41  <davis`> ah
09:19:42  <davis`> sorry
09:19:44  <davis`> D:
09:19:47  <avdg> lol
09:20:34  <PublicServer> <davis> not enough votes yet?
09:20:43  <SmatZ> avdg: known and fixed
09:21:10  <avdg> is this the recent nightly?
09:21:40  <avdg> hmmm checking
09:22:01  <avdg> not...
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09:22:41  <avdg> wow, i cant load psg 140 :(
09:22:47  <avdg> maybe
09:23:03  <avdg> is the download invalid (pressed enter accidently)
09:23:25  <PublicServer> <davis> shrugs
09:23:46  <PublicServer> *** davis has left the game (leaving)
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09:23:47  <PublicServer> *** Game paused (not enough players)
09:23:59  <avdg> tyvm davis :p
09:24:06  <avdg> i hope that mark was inactive
09:24:17  <Mark> feah
09:24:19  <Mark> yeah
09:24:44  <avdg> i check my sis :p
09:24:51  <avdg> sister
09:26:10  <PublicServer> *** Mark has left the game (leaving)
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09:35:20  <mitooo> !password
09:35:20  <PublicServer> mitooo: taming
09:35:30  <PublicServer> *** mitooo joined the game
09:35:42  <avdg> the file was broken when downloading (psg 140) :)
09:35:46  <avdg> i can play again
09:36:57  <avdg> :( even my save is more up to date
09:37:36  <avdg> nvm
09:39:26  <avdg> too bad... nobody finished deghost plan (while i couldnt)
09:43:04  <De_Ghost> i finished it
09:43:05  <De_Ghost> :o
09:45:07  <avdg> oh i see
09:45:24  <avdg> but the city was 'appaling' due waiting trains
09:45:33  <De_Ghost> no it was fine
09:45:49  <avdg> i prefered trains with timetables :p
09:46:05  <avdg> i already told that
09:46:48  <De_Ghost> that overloads the design
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09:47:08  <Gleeb> Timetables <3
09:47:42  <avdg> but gives at least better rating, and a better growth :p
09:49:24  <avdg> lol, now im wishing for the expansion for conditional orders
09:50:47  <avdg> almost nobody added there name here: http://www.openttdcoop.org/wiki/index.php?title=PublicServer:Archive_-_Games_131_-_140&action=edit
09:55:57  <avdg> i am going to work on my tutorials
09:56:02  <avdg> my first
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09:59:31  <Godde> !players
09:59:32  <PublicServer> Godde: Client 135 is mitooo, a spectator
09:59:38  <Godde> !password
09:59:38  <PublicServer> Godde: simile
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10:09:53  <Levi|Netbook> !grf
10:09:53  <PublicServer> Levi|Netbook: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
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11:12:18  <Brot> [Blog comment] Comment on OSQC#01 (finally) finished by Kommer - http://www.openttdcoop.org/blog/2009/05/07/osqc01-finally-finished/comment-page-1/#comment-5425
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11:21:00  <Levi|Netbook> !playerds
11:21:02  <Levi|Netbook> !players
11:21:03  <PublicServer> Levi|Netbook: There are currently no clients connected to the server
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11:21:46  <FHS> !playercount
11:21:46  <PublicServer> FHS: Number of players: 0
11:23:32  <PublicServer> *** SmatZ joined the game
11:24:09  <FHS> !revision
11:24:09  <PublicServer> FHS: Game version is r16251
11:26:01  <PublicServer> *** Game unpaused (enough players)
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11:27:55  <FHS> !password
11:27:55  <PublicServer> FHS: dorsal
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11:28:23  <PublicServer> <SmatZ> hello
11:28:28  <PublicServer> <FHS> Hi
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11:31:44  <Levi|Netbook> !password
11:31:44  <PublicServer> Levi|Netbook: dorsal
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11:35:25  <Strixer> !password
11:35:25  <PublicServer> Strixer: dorsal
11:35:38  <PublicServer> *** Game unpaused (enough players)
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11:35:59  <PublicServer> <Strix> Hi!
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11:46:27  <XeryusTC> !password
11:46:27  <PublicServer> XeryusTC: vaster
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12:03:09  <Godde> !tunnels 3 7
12:03:10  <PublicServer> Godde: You need 2 tunnels/bridges for trainlength 3 and gap 7.
12:16:08  <Seppel> !password
12:16:08  <PublicServer> Seppel: luring
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12:26:02  *** Booth is now known as Guest1392
12:26:02  *** [1]Booth is now known as Booth
12:26:08  <Booth> hello
12:28:02  <Booth> !password
12:28:02  <PublicServer> Booth: primed
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13:22:19  <Kommer> good afternoon!
13:22:21  <Kommer> !playercount
13:22:21  <PublicServer> Kommer: Number of players: 0
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13:22:58  *** ChanServ sets mode: +o [com]buster
13:23:08  <Kommer> !password
13:23:08  <PublicServer> Kommer: quilts
13:24:10  <PublicServer> *** Kommer joined the game
13:25:07  <PublicServer> <Kommer> looks like gleebs plan is the winner?
13:27:39  <FHS> !password
13:27:39  <PublicServer> FHS: softer
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13:27:58  <PublicServer> *** Game unpaused (enough players)
13:28:01  <PublicServer> *** FHS has left the game (connection lost)
13:28:01  <PublicServer> *** Game paused (not enough players)
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13:29:40  <ODM> eyey
13:35:20  <Booth> hello
13:35:26  <XeryusTC> hmm, it seems like i cant wrap my head around gleebs plan
13:35:36  <Booth> i dont get it either
13:35:37  <XeryusTC> does he want secondary industries all in the center hub?
13:36:10  * XeryusTC highlights Gleeb for a bit :P
13:38:21  <FiCE> ah no building yet? :(
13:40:13  <Booth> XTC i think they are at the edges
13:41:13  <XeryusTC> but then not all trains can go to every drop
13:43:18  <XeryusTC> !tunnels 1 3
13:43:18  <PublicServer> XeryusTC: You need 2 tunnels/bridges for trainlength 1 and gap 3.
13:43:23  <XeryusTC> !tunnels 1 2
13:43:23  <PublicServer> XeryusTC: You need 2 tunnels/bridges for trainlength 1 and gap 2.
13:43:25  <XeryusTC> !tunnels 1 1
13:43:25  <PublicServer> XeryusTC: You need 2 tunnels/bridges for trainlength 1 and gap 1.
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13:43:38  <XeryusTC> !tunnels 2 1
13:43:38  <PublicServer> XeryusTC: You need 2 tunnels/bridges for trainlength 2 and gap 1.
13:43:41  <XeryusTC> pfft
13:43:46  <XeryusTC> !tunnels 2 2
13:43:46  <PublicServer> XeryusTC: You need 2 tunnels/bridges for trainlength 2 and gap 2.
13:43:50  <XeryusTC> the bot lies!
13:43:57  <XeryusTC> you can't have 1 tile tunnels :P
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13:51:09  <Strixer> !password
13:51:09  <PublicServer> Strixer: spongy
13:51:29  <PublicServer> *** Strix joined the game
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14:02:02  <PublicServer> *** AmmIer joined the game
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14:13:11  <uliko> !password
14:13:11  <PublicServer> uliko: tangle
14:13:30  <PublicServer> *** uliko joined the game
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14:16:10  <PublicServer> *** uliko has left the game (connection lost)
14:16:14  *** XeryusTC is now known as prozone
14:16:23  *** prozone is now known as XeryusTC
14:19:46  <Booth> are we building yet?
14:20:49  <Booth> !password
14:20:49  <PublicServer> Booth: tangle
14:21:16  <PublicServer> *** Chris Booth joined the game
14:21:34  <XeryusTC> @nicks
14:21:54  <Booth> @nicks
14:22:04  <XeryusTC> @whoami
14:22:04  <Webster> XeryusTC: XeryusTC
14:22:13  <Booth> @whoami
14:22:13  <Webster> Booth: I don't recognize you.
14:22:36  *** ChanServ sets mode: +o XeryusTC
14:22:49  <Booth> @Booth
14:22:49  <Webster> Rumor has it Booth is not now, Booth
14:23:27  <Booth> @Booth is bored
14:23:27  <Webster> ... but Booth is not now ...
14:23:28  <XeryusTC> @topic
14:23:29  <Webster> XeryusTC: Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #141 (r16251) | STAGE: Planning | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | For Head-To-Head competition join #coopetition | Screenshots: (1 more message)
14:23:40  <XeryusTC> @more
14:23:40  <Webster> XeryusTC: http://mz.openttdcoop.org/img/
14:23:45  <KenjiE20> topics isn't setup yet
14:25:07  *** XeryusTC changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #141 (r16251) | STAGE: Planning | www.openttdcoop.org | Use !help for IRC-commands | New One Tile Train game on the ProZone | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | Screenshots: http://mz.openttdcoop.org/img/"
14:25:27  *** XeryusTC changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #141 (r16251) | STAGE: Planning | www.openttdcoop.org | Use !help for IRC-commands | New OTT (One Tile Trains) game on the ProZone | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | Screenshots: http://mz.openttdcoop.org/img/"
14:25:39  <XeryusTC> as you can see
14:25:43  <XeryusTC> one tile trains on the PZ!
14:27:23  <Booth> ott on pz
14:27:25  <Booth> i am there
14:27:50  <PublicServer> *** Chris Booth has left the game (leaving)
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14:34:37  <Thijs> !password
14:34:37  <PublicServer> Thijs: mussel
14:35:30  <PublicServer> *** Thijs joined the game
14:35:34  <PublicServer> <Thijs> Hi
14:37:23  <PublicServer> *** Game unpaused (enough players)
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14:37:26  <PublicServer> *** Game paused (not enough players)
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14:37:35  <Godde> !password
14:37:35  <PublicServer> Godde: mussel
14:37:40  <PublicServer> *** Game unpaused (enough players)
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14:50:31  <XeryusTC> Kolo: check the PZ:P
14:51:42  <PublicServer> *** Kolo has left the game (leaving)
14:51:42  <PublicServer> *** Kolo has left the game (connection lost)
14:51:42  <PublicServer> *** Game paused (not enough players)
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14:53:28  <Kolo> XeryusTC: what's the ip? 87.117.209.194:3981 - doesn't work
14:53:40  <planetmaker> !ip
14:53:40  <PublicServer> planetmaker: ps.openttdcoop.org
14:53:41  <SmatZ> !ip
14:53:41  <PublicServer> SmatZ: ps.openttdcoop.org
14:53:46  <planetmaker> :)
14:53:48  <SmatZ> :o)
14:53:54  * planetmaker waves
14:53:57  <XeryusTC> kolo: you are able to join the PZ channel arent you?
14:53:59  <SmatZ> it should be :3981
14:54:06  <SmatZ> hello, planetmaker :)
14:54:42  <PublicServer> *** Game unpaused (enough players)
14:54:43  <Kommer> !password
14:54:43  <PublicServer> Kommer: infamy
14:54:49  <planetmaker> hello SmatZ :) How's life?
14:54:54  <PublicServer> *** Kommer joined the game
14:55:12  <SmatZ> planetmaker: studying, mostly... the semester is going to end :) how about you?
14:55:19  <Kommer> hi all
14:55:37  <SmatZ> hello Kommer! :)
14:55:39  <planetmaker> though I'm not that bound to semesters: yes, studying mostly. :)
14:55:53  <planetmaker> Hi Kommer! :) Long time no seen :)
14:56:07  <SmatZ> planetmaker: :o)
14:56:08  <planetmaker> you must have heard me talking yesterday :)
14:56:33  <ODM> hehe
14:56:43  * SmatZ was biking yesterday... and it suddenly started raining, so I got very wet :-p
14:56:47  <SmatZ> hello ODM! :)
14:56:58  <Kommer> indeed pm :)
14:57:15  <Kommer> was trying to buy a house yesterday, but ppl offered more for it :(
14:57:23  <XeryusTC> Kommer: join the PZ! :P
14:57:23  <planetmaker> he :) I wasn't biking, but it was raining, here, too :)
14:57:29  <Kommer> ok XeryusTC :)
14:57:29  <ODM> buy our house!
14:57:31  <Kommer> lol
14:57:44  <XeryusTC> we have OTT at the PZ :P
14:57:45  <planetmaker> meh... that's a pain :(
14:57:48  * planetmaker hugs Kommer
14:57:50  <Kommer> :)\
14:59:53  <Kommer> pm, can you pm me the pz channel pls?
15:00:24  <planetmaker> uhm... it's not secret IMO :)
15:00:28  <Kommer> nevermind
15:00:31  <XeryusTC> yes it is :P
15:14:16  *** Booth is now known as Guest1408
15:14:16  *** Guest1392 is now known as Booth
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15:16:44  <PeterT> !password
15:16:44  <PublicServer> PeterT: onions
15:16:56  <PublicServer> *** Peter joined the game
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15:18:10  <PublicServer> <Peter> hi godde
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15:18:53  <PublicServer> *** Peter has left the game (leaving)
15:18:53  <PublicServer> *** Peter has left the game (connection lost)
15:18:53  <PublicServer> *** Game paused (not enough players)
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15:19:40  <mensi> !dl win32
15:19:40  <PublicServer> mensi: http://binaries.openttd.org/nightlies/trunk/r16251/openttd-trunk-r16251-windows-win32.zip
15:20:00  <PublicServer> *** Game unpaused (enough players)
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15:20:15  <PublicServer> *** Game paused (not enough players)
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15:20:41  <PublicServer> *** Game paused (not enough players)
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16:03:37  <jonde> !password
16:03:37  <PublicServer> jonde: pastry
16:03:46  *** avdg has joined #openttdcoop
16:04:01  <avdg> :( stopid mibbit
16:04:06  <avdg> bye
16:04:09  *** avdg has left #openttdcoop
16:04:42  <PublicServer> *** jondisti joined the game
16:06:55  <PublicServer> *** jondisti has joined company #1
16:10:22  <PublicServer> *** Game unpaused (enough players)
16:10:26  <PublicServer> *** planetm4ker joined the game
16:10:29  <PublicServer> <planetm4ker> hi
16:10:48  <PublicServer> <planetm4ker> hm.. looks pretty decided, no?
16:11:04  <PublicServer> <jondisti> well
16:11:13  <PublicServer> <jondisti> gleeb's plan is what i'd vote also :P
16:11:26  <PublicServer> <planetm4ker> then do :)
16:11:56  <PublicServer> <planetm4ker> one vote per nose :)
16:12:36  <PublicServer> <jondisti> i know, i know :P
16:13:30  <Thijs> !password
16:13:30  <PublicServer> Thijs: offing
16:13:46  <PublicServer> *** Thijs joined the game
16:14:15  <PublicServer> <planetm4ker> gleeb around?
16:14:32  <PublicServer> <Thijs> Hi, juust added vot #10
16:17:51  *** avdg has joined #openttdcoop
16:18:51  <PublicServer> <planetm4ker> he...
16:19:00  <PublicServer> <planetm4ker> pretty decided
16:19:07  <planetmaker> !players
16:19:08  <PublicServer> planetmaker: Client 189 (Orange) is jondisti, in company 1 (Desert Logistics)
16:19:08  <PublicServer> planetmaker: Client 190 (Orange) is planetm4ker, in company 1 (Desert Logistics)
16:19:08  <PublicServer> planetmaker: Client 192 (Orange) is Thijs, in company 1 (Desert Logistics)
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16:29:44  <Xaroth> har har
16:29:46  * Xaroth went shopping
16:29:47  <Xaroth> (RAM module 1) 2GB, form factor: DIMM (RAM module 2) 2GB, form factor: DIMM (RAM module 3) 2GB, form factor: DIMM (RAM module 4) 2GB, form factor: DIMM
16:34:33  <PublicServer> *** jondisti has left the game (leaving)
16:34:33  <PublicServer> *** jondisti has left the game (connection lost)
16:35:06  <Xaroth> !password
16:35:06  <PublicServer> Xaroth: furrow
16:35:07  <PublicServer> *** jondisti has left the game (connection lost)
16:35:12  <PublicServer> *** Xaroth joined the game
16:36:19  <PublicServer> *** Xaroth has joined company #1
16:39:19  <PublicServer> *** Xaroth has left the game (leaving)
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16:55:20  <planetmaker> !rcon set town_growth_rate
16:55:20  <PublicServer> planetmaker: Current value for 'town_growth_rate' is: '0' (min: 0, max: 4)
16:55:25  <planetmaker> he. ah
16:56:52  <Razaekel> !info
16:56:52  <PublicServer> Razaekel: #:1(Orange) Company Name: 'Desert Logistics'  Year Founded: 2000  Money: 46915578  Loan: 0  Value: 47131659  (T:22, R:1, P:0, S:0) unprotected
16:58:06  <planetmaker> !rcon set town_growth_rate 1
16:58:29  <Razaekel> !password
16:58:29  <PublicServer> Razaekel: winked
16:58:39  <PublicServer> *** Razaekel joined the game
16:58:49  <FiCE> hmm starting are we?
17:03:53  <PublicServer> <Razaekel> how come the oil trains are all short by half a tile?
17:04:47  *** Fuco has joined #openttdcoop
17:05:58  <PublicServer> *** planetm4ker has left the game (leaving)
17:05:58  <PublicServer> *** planetm4ker has left the game (connection lost)
17:06:06  <planetmaker> FiCE: we could
17:06:12  *** mitooo has quit IRC
17:06:28  <planetmaker> I'd say, if gleeb doesn't show up in the next half an hour or so, we start w/o him
17:06:42  <PublicServer> <Razaekel> also, somebody needs to learn some more about PBS
17:06:51  <FiCE> oh well, I'm heading out anyway
17:07:05  <FiCE> but would be nice to see things start today, the map looks pretty fun to play :)
17:08:24  *** Fuco has quit IRC
17:08:32  <planetmaker> I agree
17:08:37  <planetmaker> and I like the plan
17:09:44  <PublicServer> <Razaekel> who built/signalled most of these stations?
17:10:43  <Xaroth> Booth and/or gleeb i think
17:10:47  <Xaroth> they were quite busy yesterday
17:11:04  <PublicServer> <Razaekel> hmm
17:11:23  <PublicServer> <Razaekel> cause somebody needs a little lesson in PBS signal placement
17:12:07  <Booth> what wrong with my PBS?
17:12:20  <PublicServer> <Razaekel> i dont know if it's yours or gleebs
17:12:23  <Booth> !password
17:12:23  <PublicServer> Booth: gasped
17:12:34  <PublicServer> *** Chris Booth joined the game
17:12:37  <PublicServer> <Razaekel> but there were more signals placed than necessary
17:12:41  <PublicServer> <Chris Booth> what station
17:12:57  <PublicServer> *** tneo joined the game
17:12:59  <PublicServer> <Razaekel> mintfield east, for example
17:13:08  <PublicServer> <Chris Booth> i always put 2ways at stations
17:13:15  <PublicServer> <Chris Booth> stop deadlocks happening
17:13:17  <PublicServer> <Razaekel> they're not necessary
17:13:28  <PublicServer> <Chris Booth> they are
17:13:42  <PublicServer> <Razaekel> i have never seen a simple PBS deadlock
17:14:18  <PublicServer> <Chris Booth> check narwood transfer
17:14:52  <PublicServer> <Chris Booth> train is blocking entrance now
17:15:26  <PublicServer> *** tneo has left the game (leaving)
17:15:26  <PublicServer> *** tneo has left the game (connection lost)
17:15:37  <PublicServer> <Razaekel> that was natural?
17:15:44  <PublicServer> <Razaekel> i can replicate it by making it skip orders
17:16:07  <PublicServer> <Chris Booth> it happens naturaly
17:16:22  <PublicServer> <Chris Booth> when a train waits to load for tolong
17:18:46  <PublicServer> <Razaekel> also, how come the trains are all short by half a tile?
17:18:51  <PublicServer> <Razaekel> well
17:18:55  <PublicServer> <Razaekel> were*
17:19:42  <FiCE> !password
17:19:42  <PublicServer> FiCE: gasped
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17:20:46  <PublicServer> <FiCE> hooray
17:21:20  *** phatmatt has joined #openttdcoop
17:23:13  <mensi> !password
17:23:13  <PublicServer> mensi: gasped
17:23:40  <PublicServer> *** phatmatt joined the game
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17:48:13  <PublicServer> *** Game paused (not enough players)
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18:00:21  <mitooo> !password
18:00:21  <PublicServer> mitooo: podded
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18:03:15  <uliko> !download win32
18:03:15  <PublicServer> uliko: http://binaries.openttd.org/nightlies/trunk/r16251/openttd-trunk-r16251-windows-win32.zip
18:05:16  <PublicServer> *** Game unpaused (enough players)
18:05:21  <PublicServer> *** planetm4ker joined the game
18:06:28  <PublicServer> <planetm4ker> who the fuck built a statue?
18:07:17  <mitooo> !password
18:07:17  <PublicServer> mitooo: podded
18:07:26  <PublicServer> <planetm4ker> not one, but in every town?!
18:07:33  <PublicServer> *** mitooo joined the game
18:07:43  <PublicServer> *** mitooo has joined company #1
18:07:45  <PublicServer> <planetm4ker> :(
18:07:50  <Xaroth> statues add rating don't they?
18:07:58  <Xaroth> else somebody has an overinflated ego..
18:08:01  <PublicServer> <planetm4ker> so what. they cannot be removed
18:08:08  <Xaroth> ugh, lame
18:08:23  <PublicServer> <planetm4ker> they're as bad as an additional transmitter
18:08:37  <SmatZ> hehe
18:08:42  <planetmaker> hehe
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18:12:49  *** ChanServ sets mode: +o [com]buster
18:13:24  <uliko> !grf
18:13:24  <PublicServer> uliko: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
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18:13:52  <planetmaker> uliko: you might need newgrf from bananas
18:13:55  <planetmaker> @bananas
18:13:55  <Webster> BaNaNaS is a content service, which services Base graphics And Newgrfs And Noais And Scenarios, see: http://wiki.openttd.org/Online_content
18:14:22  <uliko> planetmaker: just reformatted so i need it all
18:14:30  <planetmaker> ah :)
18:16:30  <PublicServer> *** 0DM has left the game (connection lost)
18:17:04  * planetmaker doesn't format hard discs anymore. I rather buy new ones :D
18:17:19  <planetmaker> Too much danger to loose something during deleting a whole disk :)
18:18:44  <uliko> well, the old one died on me so didnt have much of a choice :/
18:18:58  <planetmaker> he... yeah. That's another issue :S
18:19:10  *** [alt]buster has joined #openttdcoop
18:19:15  <planetmaker> even with backups it's a pain
18:20:17  <uliko> if i had backups i wouldnt mind so much but spending half a day just getting everything back together is really annoying
18:20:31  *** Zr40 has quit IRC
18:20:32  <planetmaker> yes.
18:20:44  <planetmaker> I usually only backup data. Not programmes...
18:20:45  <uliko> !password
18:20:45  <PublicServer> uliko: aortas
18:21:05  <PublicServer> *** Player joined the game
18:21:48  <PublicServer> *** Player has changed his/her name to uliko
18:22:22  <PublicServer> <planetm4ker> nice. Now the station accepts food :)
18:22:58  *** [com]buster has quit IRC
18:23:15  <PublicServer> <planetm4ker> let's start
18:24:28  <PublicServer> <uliko> any idea why the client list window would be transparent?
18:24:43  <PublicServer> <planetm4ker> because it's a bug
18:24:51  <PublicServer> <planetm4ker> fixed this morning
18:24:57  <PublicServer> <uliko> ok
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18:26:41  <PublicServer> <uliko> in gleebs hub, are trains meant to not turn around to the same spoke they came from?
18:26:55  <PublicServer> <planetm4ker> no. Continue actually
18:27:06  <PublicServer> <planetm4ker> they go through two spokes
18:27:16  <PublicServer> <planetm4ker> makes for nice refit orders - maybe
18:27:17  <PublicServer> <uliko> how does that work with primary trains?
18:27:30  <PublicServer> <planetm4ker> or orders like A->hub->B->hub
18:27:45  <TheDancinZerg> hey, do you guys happen to know where to get archived nightlies?
18:27:57  <PublicServer> <planetm4ker> or we need to make a turnaround
18:28:02  <planetmaker> !download
18:28:02  <PublicServer> planetmaker: !download autostart|autoupdate|lin|lin64|osx|win32|win64|win9x
18:28:07  <planetmaker> !download win32
18:28:08  <PublicServer> planetmaker: http://binaries.openttd.org/nightlies/trunk/r16251/openttd-trunk-r16251-windows-win32.zip
18:28:28  <TheDancinZerg> tyvm
18:28:33  <PublicServer> <planetm4ker> yw
18:28:49  <PublicServer> <planetm4ker> uliko: I think it might make for an interesting experiment :)
18:28:50  <PublicServer> <uliko> having the same trains serving 2 primaries on seperate spokes will be pretty bad i'd say
18:29:01  <PublicServer> <planetm4ker> probably, yes, though
18:29:10  <PublicServer> <planetm4ker> hm...
18:29:11  <PublicServer> <uliko> it will lead to queuing up on one side or really low rating on the other
18:29:37  <PublicServer> <planetm4ker> should we make some kind of roro - terminus for the hub?
18:29:44  <PublicServer> <planetm4ker> are you at the center?
18:29:55  <PublicServer> <uliko> yeah
18:30:10  <PublicServer> <planetm4ker> maybe let's think aloud how we tackle that then
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18:30:29  *** ChanServ sets mode: +o combuster
18:30:59  <PublicServer> <planetm4ker> that's one thing one could try maybe
18:31:34  <PublicServer> <planetm4ker> hey, no, nicer!
18:31:37  <PublicServer> <uliko> a full primary train wont produce enough for a full secondary right?
18:31:49  <PublicServer> <planetm4ker> wagons can be refit from goods to maize to food to fruit :)
18:32:02  <PublicServer> <planetm4ker> hm... not sure
18:32:06  <Gleeb> Oh, building? 3
18:32:08  <Gleeb> :3 *
18:32:11  <Gleeb> !password
18:32:11  <PublicServer> Gleeb: kegged
18:32:15  <Gleeb> thank you, PublicServer <3
18:32:19  <PublicServer> <uliko> trying to figure out your hub :)
18:32:20  <PublicServer> <planetm4ker> hey gleeb. I just declared the bazar open :)
18:32:43  <PublicServer> *** FiCE joined the game
18:32:45  <Gleeb> Well, do ask questions in you need to.
18:32:45  <tneo> @stage building
18:32:46  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #141 (r16251) | STAGE: building | www.openttdcoop.org | Use !help for IRC-commands | New OTT (One Tile Trains) game on the ProZone | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | Screenshots: http://mz.openttdcoop.org/img/"
18:33:00  <PublicServer> <uliko> are trains meant to have a way to turn back to the spoke they came from?
18:33:04  <tneo> @stage building plan
18:33:04  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #141 (r16251) | STAGE: building plan | www.openttdcoop.org | Use !help for IRC-commands | New OTT (One Tile Trains) game on the ProZone | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | Screenshots: http://mz.openttdcoop.org/img/"
18:33:07  <Gleeb> No.
18:33:34  <Gleeb> The hub is I suppose best described as a "Double Double RoRo" :P
18:33:58  <PublicServer> <planetm4ker> uliko: so we could have orders like: primary->hub->refit to food -> food plant -> hub -> refit to primary
18:34:01  <Gleeb> So A > Hub > B > Hub will be best.
18:34:06  <Gleeb> Yeah, that too :)
18:34:10  <PublicServer> <planetm4ker> though... we could get the fruit/maize directly there.
18:34:11  <PublicServer> <uliko> yeah that was what i thought of too
18:34:13  *** [alt]buster has quit IRC
18:34:18  <PublicServer> <planetm4ker> and in case of water... hm...
18:34:20  <PublicServer> *** Gleeb joined the game
18:34:44  <TheDancinZerg> !password
18:34:44  <PublicServer> TheDancinZerg: kegged
18:34:53  <PublicServer> <Gleeb> OMG.
18:34:57  <PublicServer> <Gleeb> 11 votes :o
18:35:08  <PublicServer> *** TheDancinZerg joined the game
18:35:10  <Razaekel> yes, yer a popular guy
18:35:21  <PublicServer> <planetm4ker> Gleeb: just thinking.
18:35:24  <PublicServer> <Gleeb> Or there are 11 people who need their head checking :P
18:35:29  <PublicServer> <planetm4ker> considering the Southern branches / spokes
18:35:34  <PublicServer> <planetm4ker> what does a water train do?
18:35:48  <PublicServer> <planetm4ker> it shouldn't service two primary stations. uliko is right there
18:35:57  <tneo> deliver water and town growth :)
18:36:06  <PublicServer> <Gleeb> A water train supplies the hub. The hub supplies the towns.
18:36:12  <PublicServer> <planetm4ker> tneo there's no town there :)
18:36:19  <PublicServer> <planetm4ker> in the South
18:36:26  <PublicServer> <uliko> what can you refit a water train to?
18:36:33  <PublicServer> <planetm4ker> Gleeb: shouldn't it then rather turn?
18:36:54  <PublicServer> <planetm4ker> hm... nice. food :)
18:36:58  <PublicServer> <planetm4ker> so no problem
18:36:59  <tneo> then you can water the local forest ;)
18:37:00  <PublicServer> <Gleeb> Turn back to the spoke?
18:37:03  <PublicServer> <planetm4ker> goods, too
18:37:12  <PublicServer> <planetm4ker> no need. can pickup food or goods
18:37:20  <PublicServer> <planetm4ker> so all is fine :)
18:37:28  <PublicServer> <Gleeb> :P
18:37:31  <PublicServer> <planetm4ker> as could an oil tanker
18:37:56  <PublicServer> <uliko> so trains from spoke1(factory) gets refit to something that you can drop at spoke2(food) and vice versa?
18:38:00  <PublicServer> <planetm4ker> wood, too
18:38:11  <PublicServer> <planetm4ker> cool. that all works :)
18:38:12  <PublicServer> <Gleeb> Yeah. Refitting will be key, I reckon.
18:38:20  <PublicServer> <planetm4ker> without we're screwed.
18:38:25  <PublicServer> <Gleeb> Refitting or multifitting.
18:38:29  <PublicServer> <planetm4ker> otherwise I wouldn't have voted for it :)
18:38:38  <PublicServer> <planetm4ker> what's "multifitting"?
18:38:39  <PublicServer> <uliko> just make sure not to put full load after the refit or you could have some horrible situations i recon
18:38:52  <PublicServer> <planetm4ker> uliko: how so?
18:38:53  <PublicServer> <Gleeb> planetm4ker:  Multiple cargoes on one train.
18:39:02  <PublicServer> <planetm4ker> Gleeb: no. One cargo one train
18:39:14  <PublicServer> <uliko> wouldnt the loading trains be able to block the entire hub if you get really unlucky?
18:39:16  <PublicServer> <Gleeb> Refitting it is \o/
18:39:19  <PublicServer> <planetm4ker> refit should work. We just must have not full load for the secondary cargos
18:39:36  <Razaekel> or make it 'full load any cargo'
18:39:42  <PublicServer> <planetm4ker> uliko: hm... yes, maybe
18:39:48  <Razaekel> instead of 'full load all cargo'
18:39:50  <PublicServer> <planetm4ker> no full load, I guess :)
18:40:03  <PublicServer> <planetm4ker> just normal load orders
18:40:11  <PublicServer> <planetm4ker> full load only at primaries
18:40:17  <PublicServer> <uliko> indeed
18:40:31  <PublicServer> <Gleeb> No full loads on the ML. That's just ASKING for jams :)
18:40:40  <PublicServer> <uliko> but for the hub we'll need 1 tile space between every station for depots
18:40:43  <PublicServer> <planetm4ker> Gleeb: not with proper building
18:40:54  <PublicServer> <Gleeb> planetm4ker: True
18:40:59  <PublicServer> <planetm4ker> and some planning and conditional orders :D
18:41:11  <PublicServer> <planetm4ker> like "if load percentage < 10% goto depot"
18:41:14  <PublicServer> <TheDancinZerg> conditional orders?
18:41:43  <PublicServer> <planetm4ker> yeah :)
18:41:54  <PublicServer> <TheDancinZerg> thats pretty cool
18:44:01  <PublicServer> <uliko> done now :P
18:44:21  <PublicServer> <uliko> thinking something like this between the stations would work?
18:44:33  <PublicServer> <planetm4ker> actually I had something like that in my mind :)
18:44:52  <PublicServer> <planetm4ker> let's keep it and start from there
18:44:59  <PublicServer> <Gleeb> uliko: Is that your work near !centre?
18:45:19  <PublicServer> <uliko> not much work now is it :P
18:45:32  <PublicServer> <Gleeb> Just saying, it looks like a good concept :)
18:46:10  <PublicServer> <TheDancinZerg> under and over
18:46:23  <PublicServer> <planetm4ker> like this, uliko?
18:46:32  <PublicServer> <uliko> Yeah i guess
18:46:41  <PublicServer> <planetm4ker> hm... darn
18:46:42  <PublicServer> <uliko> cant have double depot per lines though
18:46:43  <PublicServer> <uliko> can we?
18:46:54  <PublicServer> <planetm4ker> should be one TL between depot and station :)
18:46:55  <PublicServer> <Gleeb> Dunno. What's your plan?
18:47:09  <PublicServer> <uliko> with double depot you need space between the station
18:47:13  <PublicServer> <uliko> which is what i tried to avod
18:47:18  <PublicServer> <Gleeb> Oh, I see.
18:47:24  <PublicServer> <Gleeb> Remove them, then :)
18:47:31  <PublicServer> <uliko> and the load/unload times should mean 1 depot is enough i think
18:47:47  <PublicServer> <Gleeb> We'll soon find out.
18:48:06  <PublicServer> <planetm4ker> double depot doesn't really work, does it?
18:48:09  <PublicServer> <Gleeb> Oh, I see what you're doing.
18:48:12  <PublicServer> <Gleeb> That's clever :D
18:49:00  <PublicServer> <TheDancinZerg> whats the TL?
18:49:06  <PublicServer> <planetm4ker> 3 and 5
18:49:16  <PublicServer> <uliko> the up-downs are unavoidable like this :/
18:49:24  <PublicServer> <planetm4ker> uliko: they don't hurt at all
18:49:32  <PublicServer> <planetm4ker> you just need a powerful engine. we have that
18:49:38  <PublicServer> <uliko> ah, good
18:49:42  <PublicServer> <Gleeb> Just flatten thehill between the stations? :P
18:51:24  <PublicServer> <TheDancinZerg> what is being unloaded at the central hub?
18:51:25  <PublicServer> <planetm4ker> one depot should be enough
18:51:32  <PublicServer> <planetm4ker> everything, TheDancinZerg
18:51:32  <PublicServer> <uliko> everything
18:51:32  <PublicServer> <Gleeb> Zerg: Everything.
18:51:43  <PublicServer> <uliko> what's tl?
18:51:44  <PublicServer> <TheDancinZerg> ah
18:52:05  <PublicServer> <Gleeb> 3/5
18:52:20  <PublicServer> <TheDancinZerg> now is that 3 to 5 or what?
18:52:35  <PublicServer> <TheDancinZerg> 3 tiles or 5 cars?
18:52:54  <PublicServer> <Gleeb> No, 3 to 5 is 3-5. 3/5 is 3 or 5. It's Tile length :P
18:53:00  *** comradevik has joined #openttdcoop
18:53:05  <comradevik> !password
18:53:06  <PublicServer> comradevik: minces
18:53:14  <PublicServer> <TheDancinZerg> kk
18:53:17  <PublicServer> <uliko> the western part can be moved 1 tile closer to the depots
18:53:21  <PublicServer> *** comradevik joined the game
18:53:27  <PublicServer> <planetm4ker> yes
18:53:42  <PublicServer> <planetm4ker> the tunnels need not be two
18:53:51  <PublicServer> <Gleeb> uliko, you gonna name the depots?
18:54:01  <PublicServer> <planetm4ker> they should be
18:54:05  <PublicServer> <planetm4ker> uhm... urgs
18:54:06  <PublicServer> <comradevik> nice, you guys started building
18:54:19  <PublicServer> <uliko> you can name depots?
18:54:27  <PublicServer> <TheDancinZerg> so how many platforms is the central hub?
18:54:29  <PublicServer> <Gleeb> No, I mean, put a sign on them as a group :P
18:54:44  <PublicServer> <Gleeb> Zerg: As big as needed.
18:54:54  <PublicServer> <uliko> i still dont follow :P
18:55:00  <PublicServer> <Gleeb> Nevermind, then :)
18:55:27  <PublicServer> <planetm4ker> uliko: you cannot name depots.
18:55:35  <PublicServer> <planetm4ker> or I learn something new :)
18:55:45  <PublicServer> <uliko> i know, that's why gleebs comment confused me
18:56:09  <PublicServer> <Gleeb> No, you can name depots. I mean, placing a sign to name the group of depots, like you place a sign to name a junction.
18:56:15  <PublicServer> <Gleeb> can't **
18:56:44  <PublicServer> <uliko> how many platforms each direction?
18:57:06  <PublicServer> <planetm4ker> good question
18:57:16  <PublicServer> <planetm4ker> 4*2*6
18:57:22  <PublicServer> <planetm4ker> 48 :)
18:57:26  <PublicServer> <planetm4ker> overall
18:57:37  <PublicServer> <planetm4ker> so 12 per direction and North or South
18:58:25  <PublicServer> <Gleeb> Remind me: Why split? So you can drop, refit and pickup?
18:58:26  <PublicServer> <planetm4ker> maybe 7 per track? Is saver. We load + unload
18:58:31  <PublicServer> <uliko> right now we got 10/stoke
18:58:34  <PublicServer> <uliko> yes
18:59:45  <PublicServer> <planetm4ker> uliko: let's divide North and South by the height difference in the stations :)
19:00:00  <PublicServer> <uliko> sounds good
19:01:38  <PublicServer> <planetm4ker> two to few in the North. nvm I say
19:02:06  <PublicServer> <uliko> How many platforms was it per direction?
19:02:14  <PublicServer> <planetm4ker> 7 per track
19:02:17  <PublicServer> <TheDancinZerg> apparently, there are trains, that happen to be very old, and require urgengent replacement
19:02:20  <PublicServer> <planetm4ker> and each side has RR_LL
19:02:30  <PublicServer> <uliko> so 14
19:02:33  <PublicServer> <Gleeb> Zerg: Ignore the message :)
19:02:47  <PublicServer> <planetm4ker> 14 per direction per side
19:02:53  <PublicServer> <Gleeb> Erm, the hub is getting big O.o
19:03:13  <PublicServer> <planetm4ker> think big :)
19:03:24  <PublicServer> <planetm4ker> lol yes
19:04:20  <PublicServer> <uliko> Isnt it 7 paltforms too many to the south now?
19:04:23  <PublicServer> <uliko> should be 28, no?
19:04:31  <PublicServer> <planetm4ker> yes
19:04:43  <PublicServer> <planetm4ker> did I mis-count?
19:05:08  <PublicServer> <uliko> now its 28
19:05:29  <PublicServer> <planetm4ker> yep
19:05:57  <PublicServer> <comradevik> can someone tell me how you figure out what the exact TL should be
19:06:16  <PublicServer> <uliko> tl is an arbitary number the plan designer specifies
19:06:42  <PublicServer> <TheDancinZerg> tl could be over 9000, it would just be very awkward
19:06:55  <PublicServer> <Gleeb> What, 9000?!
19:07:12  <PublicServer> <comradevik> is there some relation between TL and the size of a turn on the track?
19:07:17  <PublicServer> <Gleeb> Yes.
19:07:19  <PublicServer> <uliko> yes
19:07:25  <PublicServer> <TheDancinZerg> yes
19:07:26  <PublicServer> <comradevik> thats what i'm looking for
19:07:27  <PublicServer> <planetm4ker> called curve length :)
19:07:27  <PublicServer> <Gleeb> Big TL, Big Turn.
19:07:38  <PublicServer> <uliko> easiest is to just have CL = TL
19:07:39  <PublicServer> <planetm4ker> should be 5 here
19:07:43  <PublicServer> <planetm4ker> yeah
19:07:45  <PublicServer> <uliko> true in nearly all cases
19:07:48  <PublicServer> <TheDancinZerg> because if a train runs into too many corners it slows down a lot
19:09:21  <PublicServer> <TheDancinZerg> oh woops
19:09:29  <PublicServer> <Gleeb> ?
19:09:37  <PublicServer> <TheDancinZerg> forgot a tunnel
19:09:53  <PublicServer> <planetm4ker> nvm :)
19:09:59  <PublicServer> <TheDancinZerg> oh well it was the last platform, so it wasnt too big of a deal
19:10:25  <PublicServer> <TheDancinZerg> guys, i dont think this hub is big enough
19:11:21  <PublicServer> <TheDancinZerg> i bet that water supply will never die
19:11:34  <PublicServer> <Gleeb> I think they're not meant to.
19:11:39  <PublicServer> <planetm4ker> TheDancinZerg: track building includes signaling :)
19:12:04  <Razaekel> water supplies do die
19:12:07  <Razaekel> eventually
19:12:31  <PublicServer> <Gleeb> We need the ability to poison water.
19:12:34  <PublicServer> <Gleeb> >:)
19:12:34  <PublicServer> <planetm4ker> uhm. Actually that part needs to be signaled vice versa
19:12:44  <PublicServer> <planetm4ker> TheDancinZerg:
19:12:50  <PublicServer> <TheDancinZerg> oh
19:13:09  <PublicServer> <planetm4ker> those are the 12 tracks in the other direction. We drive on the right.
19:13:21  <PublicServer> <TheDancinZerg> i was just goin by the other tracks XD
19:13:22  <PublicServer> <planetm4ker> not hard to loose overview here, though :)
19:13:27  <PublicServer> <planetm4ker> hehe :)
19:14:00  <PublicServer> <FiCE> trains drive on the left or right?
19:14:03  <PublicServer> <TheDancinZerg> so are my signals right
19:14:05  <PublicServer> <TheDancinZerg> right
19:14:19  <PublicServer> <planetm4ker> always right
19:14:20  <PublicServer> <FiCE> ok thanks :)
19:14:26  <PublicServer> <TheDancinZerg> wait
19:14:28  <PublicServer> <TheDancinZerg> wait
19:14:28  <PublicServer> <planetm4ker> FiCE: please don't build in our games statues
19:14:32  <PublicServer> <planetm4ker> they are very bad
19:14:36  <PublicServer> <TheDancinZerg> why is there one line in ohhhh
19:14:43  <PublicServer> <FiCE> ah ok
19:14:54  <PublicServer> <FiCE> i thought they help ratings/growth?
19:14:56  <PublicServer> <planetm4ker> they cannot be removed. that can be big worry
19:15:14  <PublicServer> <Gleeb> They do, but they also can't be deleted.
19:15:17  <Razaekel> statues only occur during finishing of the game
19:15:19  <PublicServer> <planetm4ker> they help the rating. but we don't need that
19:15:28  <Razaekel> !password
19:15:28  <PublicServer> Razaekel: harped
19:15:36  <PublicServer> *** Razaekel joined the game
19:15:43  <PublicServer> <Gleeb> It's a good thing I didn't suggest my other idea :|
19:15:49  <PublicServer> <planetm4ker> hm?
19:15:51  <PublicServer> <FiCE> :)
19:15:56  <PublicServer> <planetm4ker> what a station :)
19:16:02  <PublicServer> <planetm4ker> now we need entry + exits :)
19:16:10  <PublicServer> <Razaekel> dah
19:16:25  <PublicServer> <Razaekel> no room to do a diamond on the depots?
19:16:50  <PublicServer> <uliko> with load/unload times it may not be needed
19:17:04  <PublicServer> <planetm4ker> we could still allow crossings
19:17:13  <PublicServer> <planetm4ker> but I think we can try it this way
19:17:20  <PublicServer> <TheDancinZerg> whats the advantage of a diamond depot?
19:17:30  <PublicServer> <comradevik> Is there a reason for the depots to be in the hub instead of having a service area?
19:17:31  <PublicServer> <planetm4ker> nothing :D
19:17:41  <PublicServer> <Razaekel> train can go in one depot while another comes out of the other
19:17:45  <PublicServer> <TheDancinZerg> retrofitting
19:17:47  <PublicServer> <planetm4ker> well. with path singals you might have on train leave, the other enter
19:17:55  <PublicServer> <FiCE> can we remove some plans?
19:17:57  <PublicServer> <Gleeb> comradevik: Fitting between spokes.
19:18:02  <PublicServer> <TheDancinZerg> i think its retrofitting
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19:18:46  <PublicServer> <Razaekel> damn
19:18:58  <PublicServer> <Razaekel> we cant run water from the central hub until the supply dies
19:19:03  <PublicServer> <Razaekel> or else it'll never die
19:19:08  <PublicServer> <Gleeb> Haha.
19:19:13  <PublicServer> <planetm4ker> :)
19:19:21  <PublicServer> <comradevik> why not just use it?
19:19:28  <PublicServer> <Gleeb> Because it's in the way.
19:19:33  <PublicServer> <TheDancinZerg> because it needs to die!
19:19:36  <PublicServer> <uliko> I built a small image of a double depot thing east of the current hub
19:19:39  <PublicServer> <uliko> if we want to rebuild now
19:19:40  <PublicServer> <Razaekel> same goes for the fruit
19:20:15  <PublicServer> <TheDancinZerg> wow
19:20:21  <PublicServer> <TheDancinZerg> i almost forgot to electrify the track
19:21:17  <PublicServer> <TheDancinZerg> alright all fixed!
19:21:38  <PublicServer> <uliko> so you want to remake the center for double depots?
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19:23:07  <PublicServer> <TheDancinZerg> what does double depots add
19:23:08  <PublicServer> <comradevik> wow it never occured to me I could order a train to refit at a depot automaticly
19:23:23  <PublicServer> <TheDancinZerg> and why cant i use questionmarks
19:23:43  <PublicServer> <uliko> you need double depots if refitting a trains takes longer then unloading one
19:24:08  <PublicServer> <Gleeb> Double depot could improve throughput. I don't know why you can't '?'
19:24:12  <PublicServer> <TheDancinZerg> how long does it take to refit a train?
19:24:18  <PublicServer> <Gleeb> Refitting is instant.
19:24:19  <PublicServer> <TheDancinZerg> oh there we go
19:25:25  <PublicServer> <TheDancinZerg> PBS signalling makes the most lame junctions that should never work, work.
19:25:41  <PublicServer> <uliko> doesnt always make them better though :)
19:25:47  <PublicServer> <TheDancinZerg> not better
19:25:58  <PublicServer> <TheDancinZerg> just makes junctions that shouldnt work, work
19:26:06  <PublicServer> <Gleeb> PBS is awesome. I've been experimenting with PBS/Presig hybrids.
19:26:10  <PublicServer> <Gleeb> Little success so far.
19:26:24  <PublicServer> <comradevik> I just like presig because they make sense
19:26:25  <PublicServer> <TheDancinZerg> lot of dead trains?
19:26:32  <PublicServer> <Gleeb> No :)
19:26:36  <PublicServer> <Gleeb> No dead trains.
19:26:38  <PublicServer> <TheDancinZerg> presignals are amazing
19:26:43  <PublicServer> <Gleeb> Just lots of space gets used.
19:26:59  <PublicServer> <comradevik> I dont understand PBS
19:27:12  <PublicServer> <TheDancinZerg> i remember when PBS first came out, not just PBS signals, but PBS in general, man i had some dead trains
19:27:18  <PublicServer> <comradevik> for some reason I can never debug a problem wiht PBS
19:27:54  <mensi> !password
19:27:55  <PublicServer> mensi: heeled
19:28:04  <PublicServer> *** mensi joined the game
19:28:34  <PublicServer> <Gleeb> You know, it's interesting, how people interpret your plans.
19:28:48  <PublicServer> <Gleeb> I didn't think people would make the loops that big :P
19:28:57  <PublicServer> <Razaekel> it's always fun
19:28:58  <PublicServer> <planetm4ker> loops?
19:29:01  <PublicServer> <TheDancinZerg> at the spokes
19:29:06  <PublicServer> <Gleeb> At the spoke tips.
19:29:08  <PublicServer> <planetm4ker> ah, those
19:29:15  <PublicServer> <TheDancinZerg> but the larger loops allows more room for SLHs
19:29:22  <PublicServer> <Gleeb> Yup :3
19:29:28  <PublicServer> <TheDancinZerg> makes things easier
19:29:29  <PublicServer> <planetm4ker> why do we have a ML which goes straight N-S
19:29:32  <PublicServer> <planetm4ker> ?
19:29:47  <PublicServer> <Razaekel> dunno
19:29:51  <PublicServer> <TheDancinZerg> we have 2 MLs that go N-S, dont we?
19:29:55  <PublicServer> <Razaekel> no
19:29:56  <PublicServer> <FiCE> just cut it off in the middle
19:29:58  <PublicServer> <Razaekel> go read the plan
19:30:03  <PublicServer> <Gleeb> Because no-one has grafter the hub to it, yet.
19:30:06  <PublicServer> <FiCE> it isn't meant to be N-S
19:30:18  <PublicServer> <FiCE> i just used it as a ruler
19:30:26  <PublicServer> <TheDancinZerg> ah
19:30:42  <PublicServer> <planetm4ker> ah ok
19:31:21  <PublicServer> <planetm4ker> Razaekel: you proposed the alternative depot layout between station parts?
19:31:26  <PublicServer> <planetm4ker> care to move it?
19:31:29  <PublicServer> <Razaekel> uglib did
19:31:33  <PublicServer> <planetm4ker> oh
19:31:41  <PublicServer> <Razaekel> but the idea can be saved
19:31:57  <PublicServer> <planetm4ker> I need the space for a statio entry :)
19:32:02  <PublicServer> <Razaekel> you got it
19:32:19  <PublicServer> *** tneo joined the game
19:32:19  <PublicServer> <planetm4ker> no no
19:32:26  <PublicServer> <Gleeb> No? :|
19:32:32  <PublicServer> * Gleeb is told off :P
19:32:35  <PublicServer> <planetm4ker> I want to build it differently :)
19:32:41  <PublicServer> <planetm4ker> this one.
19:32:48  <PublicServer> <planetm4ker> there are 3 others left here :)
19:32:51  <PublicServer> <Gleeb> Oh, k. I'll watch :P I suck this whole 'building' thing.
19:32:58  <PublicServer> <planetm4ker> so everyone can have a go at a station entry or exit :)
19:33:07  <PublicServer> <planetm4ker> I'm not going to build it all, I guess :)
19:35:26  <PublicServer> <TheDancinZerg> so each track has 7 to choose from correct?
19:35:32  <PublicServer> <Razaekel> yea
19:35:36  <PublicServer> <planetm4ker> well. yes
19:35:46  <PublicServer> <planetm4ker> though you could make two tracks choose of all 14 :)
19:36:02  <PublicServer> <TheDancinZerg> 7
19:36:09  <PublicServer> <TheDancinZerg> true
19:36:23  <PublicServer> <tneo> Narwood needs to be grown
19:36:39  <PublicServer> <Gleeb> Why?
19:37:01  <PublicServer> <tneo> to accept food
19:37:04  <PublicServer> <TheDancinZerg> narwood needs more cowbell
19:37:13  <PublicServer> <Gleeb> It doesn't need to accept food.
19:38:10  <PublicServer> <tneo> then what do you mean with "to food
19:38:17  <PublicServer> <planetm4ker> food factory
19:38:30  <PublicServer> <Razaekel> food processing plant*
19:38:43  <PublicServer> <tneo> and doesn't that need to build in proximity of a town over 400 ppl ?
19:38:53  <PublicServer> <Razaekel> basically, all the primaries are transferred to the central station
19:38:53  <PublicServer> <planetm4ker> hm... dunno?
19:38:57  <PublicServer> <Razaekel> no
19:39:03  <PublicServer> <planetm4ker> I don't think as it's default industries
19:39:16  <PublicServer> *** FiCE has left the game (connection lost)
19:39:23  <FiCE> !password
19:39:23  <PublicServer> FiCE: heeled
19:39:24  <PublicServer> <Razaekel> then the primaries are trasnferred from the central station to the spokes for processing
19:39:40  <PublicServer> *** FiCE joined the game
19:39:40  <PublicServer> <Razaekel> then the secondaries are trasnferred back to the central station
19:39:50  <PublicServer> <Razaekel> then it's all dumped at town drop
19:39:58  <PublicServer> <tneo> even default industries have requirements
19:40:49  <PublicServer> <uliko> What is the train max speed?
19:41:45  <PublicServer> <TheDancinZerg> nice, fuel cell train
19:42:41  *** Godde has joined #openttdcoop
19:43:01  <Godde> !players
19:43:02  <PublicServer> Godde: Client 204 (Orange) is planetm4ker, in company 1 (Desert Logistics)
19:43:02  <PublicServer> Godde: Client 219 (Orange) is mensi, in company 1 (Desert Logistics)
19:43:02  <PublicServer> Godde: Client 220 (Orange) is tneo, in company 1 (Desert Logistics)
19:43:02  <PublicServer> Godde: Client 206 (Orange) is mitooo, in company 1 (Desert Logistics)
19:43:02  <PublicServer> Godde: Client 192 (Orange) is Thijs, in company 1 (Desert Logistics)
19:43:04  <PublicServer> Godde: Client 209 (Orange) is uliko, in company 1 (Desert Logistics)
19:43:04  <PublicServer> Godde: Client 222 (Orange) is FiCE, in company 1 (Desert Logistics)
19:43:06  <PublicServer> Godde: Client 212 (Orange) is Gleeb, in company 1 (Desert Logistics)
19:43:06  <PublicServer> Godde: Client 214 (Orange) is TheDancinZerg, in company 1 (Desert Logistics)
19:43:08  <Godde> !password
19:43:08  <PublicServer> Godde: Client 216 (Orange) is comradevik, in company 1 (Desert Logistics)
19:43:08  <PublicServer> Godde: Client 217 (Orange) is Razaekel, in company 1 (Desert Logistics)
19:43:08  <Godde> wow
19:43:10  <PublicServer> Godde: casket
19:43:37  <PublicServer> *** Godde joined the game
19:45:01  <PublicServer> <Godde> do pbs really give that much penalty?
19:45:18  <PublicServer> <planetm4ker> 1500
19:45:22  <PublicServer> <planetm4ker> a station is 1000
19:45:26  <PublicServer> <planetm4ker> a road 300
19:45:28  <PublicServer> <Godde> wow
19:45:55  <PublicServer> <Godde> someone told me u guys changed station penalty to 3k...?
19:46:05  <PublicServer> <Godde> or was that for a specific PZ game?
19:46:23  <PublicServer> <Gleeb> ...
19:46:23  <PublicServer> <planetm4ker> we don't usually
19:46:34  <PublicServer> <planetm4ker> uhm?
19:46:35  <PublicServer> <Gleeb> What caused that?
19:46:44  <PublicServer> <planetm4ker> who's messing with the MM?
19:46:49  <PublicServer> <Razaekel> me
19:46:53  <PublicServer> <Razaekel> big oops :-(
19:47:06  <PublicServer> <tneo> if you need so many penalties why not use pre-signals?
19:47:11  <PublicServer> <planetm4ker> why not build plan?
19:47:23  <Godde> yay, i got 2 votes! ;D
19:47:39  <PublicServer> <planetm4ker> tneo: then I'd need a psb entry.
19:47:40  <PublicServer> <FiCE> i moved a few MM things
19:47:42  <PublicServer> <Gleeb> Who's working near !please move this
19:47:42  <PublicServer> <planetm4ker> that's more effort
19:47:54  <PublicServer> <Gleeb> I dunno.
19:47:54  <PublicServer> <planetm4ker> but same result
19:48:08  <PublicServer> <tneo> psb?
19:48:16  <PublicServer> <planetm4ker> progman style
19:48:19  <PublicServer> <planetm4ker> pre-signal bypass
19:49:00  <PublicServer> <planetm4ker> basically that is what I have built. but w/o pre-signals
19:49:16  <PublicServer> <TheDancinZerg> so, are all the lanes in that station treated the same by yapf planetm4ker?
19:49:19  <PublicServer> <tneo> Gleeb: any thoughts on where to build food station?
19:49:33  <mensi> Gleeb, it was me btw ;)
19:49:38  <PublicServer> <Gleeb> ?
19:50:54  <PublicServer> <Gleeb> Rage
19:51:24  <PublicServer> <planetm4ker> who built the exit at !signals?
19:51:37  <mensi> planetmaker, I stopped
19:51:41  <PublicServer> <planetm4ker> why?
19:51:42  <mensi> gleeb was interrupting ;)
19:52:04  <PublicServer> <planetm4ker> wll. only the entry tracks....
19:52:12  <PublicServer> <planetm4ker> shouldn't hurt your signals there, should it?
19:52:32  <PublicServer> <planetm4ker> oh, and please label your work with your name
19:53:47  <PublicServer> <planetm4ker> who built the entry at !single ML bridge?
19:53:56  <PublicServer> <uliko> i did, thinking how to fix it
19:54:13  <PublicServer> <planetm4ker> this way?
19:54:23  <PublicServer> <uliko> works i guess
19:54:33  <PublicServer> <planetm4ker> I leave you the signals :D
19:55:26  <PublicServer> <Godde> anything i can help wth?
19:55:30  <PublicServer> <Godde> btw
19:55:32  <PublicServer> <planetm4ker> everything :)
19:55:33  <PublicServer> <Godde> another crash at MM
19:55:36  <PublicServer> <Razaekel> meh
19:55:38  <PublicServer> <Gleeb> Who keep blowing up trains!?
19:55:41  <PublicServer> <planetm4ker> :(
19:55:49  <PublicServer> <Razaekel> *looks sheepish*
19:55:53  <PublicServer> <TheDancinZerg> i blame the PBS signals
19:55:59  <PublicServer> <planetm4ker> Razaekel: please let the moneymaker do what it shall do: monay
19:56:14  <PublicServer> <Gleeb> PBS signals prevent crashes.
19:56:29  <PublicServer> <planetm4ker> people who mess with signals make crashes
19:57:06  <PublicServer> <tneo> what on other side?
19:57:12  <PublicServer> <tneo> I asked
19:57:13  <PublicServer> <Gleeb> Thanks for waiting, !signals dude.
19:57:21  <PublicServer> <FiCE> sorry I was confused :)
19:57:23  <PublicServer> <FiCE> ignore that
19:57:26  <PublicServer> <TheDancinZerg> i hate trees
19:57:41  <PublicServer> <Godde> make them transparent?
19:57:58  <PublicServer> <Godde> i love seeing small sidelines in tree covered mountains, but i hate building in trees xD
19:58:14  <PublicServer> <TheDancinZerg> destroy the trees
19:58:17  <PublicServer> <TheDancinZerg> build the route
19:58:21  <PublicServer> <TheDancinZerg> build the trees
19:58:29  <PublicServer> <Godde> ^^
20:00:19  <PublicServer> <Godde> who is building the entrance to the north?
20:00:30  <PublicServer> <Gleeb> Me. Do you have a suggestion?
20:01:08  <PublicServer> <TheDancinZerg> god i feel so nasty for cutting into this mountain
20:01:21  <PublicServer> <planetm4ker> then don't do it :)
20:01:32  <PublicServer> <TheDancinZerg> but i need the space!
20:01:43  <PublicServer> <planetm4ker> there's always a way around
20:02:13  <PublicServer> <planetm4ker> you're at the West exit of the central hub?
20:02:16  <PublicServer> <Gleeb> That doesn't make sense, godde.
20:02:23  <PublicServer> <TheDancinZerg> yeah
20:02:32  <PublicServer> <planetm4ker> well. it's not that bad.
20:02:33  <PublicServer> <TheDancinZerg> thinking
20:02:34  <PublicServer> <Godde> several trains can enter at once
20:02:42  <PublicServer> <planetm4ker> but you could build a level higher and not cut :)
20:02:45  <PublicServer> <Gleeb> Oh, I see.
20:02:51  <PublicServer> <planetm4ker> but I guess I'll have a similar problem now
20:03:00  <PublicServer> <planetm4ker> don't worry :)
20:03:04  <PublicServer> <TheDancinZerg> but then i will slow trains down
20:03:06  <PublicServer> <Gleeb> Maybe I'll change it to PBS.
20:03:13  <PublicServer> <Godde> gleeb: makes more sense if its longer, that size isjust waste of space
20:03:14  <PublicServer> <planetm4ker> TheDancinZerg: not much.
20:03:26  <PublicServer> <planetm4ker> realistic acc is fine with slopes, if you have good engines
20:03:37  <PublicServer> <TheDancinZerg> yeah
20:03:43  <PublicServer> <TheDancinZerg> i keep forgetting that
20:03:47  <PublicServer> <TheDancinZerg> well
20:03:57  <PublicServer> <TheDancinZerg> i dont work with good engines too often XD
20:06:09  <PublicServer> <Godde> gleeb - !entry suggestion
20:06:13  <PublicServer> <Gleeb> Dave's Rear Entry is done. PBS
20:07:00  <PublicServer> <Gleeb> I see what you're suggesting, godde. I've used PBS instead :)
20:07:04  <mensi> hmm what exactly is tneo building?
20:07:09  <PublicServer> <Godde> do as u wish, ur entry :)
20:09:02  <PublicServer> <TheDancinZerg> do i have an odd number of platforms?
20:09:14  <PublicServer> <TheDancinZerg> nope
20:09:53  <PublicServer> <tneo> the food processing station
20:09:59  <PublicServer> <Godde> do we connect stations directly to the ML, or through strange SLs?
20:10:22  <PublicServer> <Razaekel> ok i'm done ruining the MM
20:10:23  <PublicServer> <Razaekel> :-P
20:10:31  <PublicServer> *** Combuster joined the game
20:12:10  <Booth> !password
20:12:10  <PublicServer> Booth: sauced
20:12:10  <PublicServer> <uliko> pm, you're working with 15 paltforms
20:12:29  <PublicServer> <planetm4ker> uliko: I know
20:12:29  <PublicServer> *** Chris Booth joined the game
20:12:37  <PublicServer> <planetm4ker> but two are not usable :)
20:13:15  <PublicServer> <TheDancinZerg> that means you have 13 platforms... which is prime
20:13:18  <PublicServer> *** Kolo joined the game
20:13:19  <PublicServer> <TheDancinZerg> oh goody!
20:13:22  <PublicServer> <planetm4ker> darn
20:13:27  <PublicServer> <planetm4ker> yes
20:14:36  <Godde> meh, i'll go practice my dvorak xD
20:14:48  <PublicServer> <Combuster> Shall I start with the factory station?
20:15:04  <PublicServer> <tneo> hehe mark did set a trend ;)
20:15:17  <Godde> i dont really mind, seems easier :)
20:15:28  <PublicServer> <Combuster> dvorak?
20:15:31  <Godde> and im using time at my computer for something useful for once
20:15:58  <tneo> keyboard layout combuster
20:16:12  <PublicServer> <uliko> the better one ;)
20:16:25  <PublicServer> <Combuster> I use dutch keyboard layout
20:16:28  <PublicServer> <Chris Booth> the fastest keyboard layout
20:16:29  <tneo> hehehe
20:16:37  <PublicServer> <Chris Booth> qwertz?
20:16:50  <tneo> that is qwerty
20:17:03  <PublicServer> <Combuster> dutch is still qwerty
20:17:07  <PublicServer> <Gleeb> I use butterfiles to flip bits in memory.
20:17:11  <PublicServer> <Chris Booth> ooh same as UK
20:17:20  <mensi> what are you guys doing at your PCs that you need a faster layout for? ;)
20:17:22  <PublicServer> <Combuster> just a bit more fun stuff
20:17:28  <PublicServer> <TheDancinZerg> gleeb, do you read XKCD?
20:17:29  <PublicServer> <Chris Booth> thought it my be QWERTZ as france and germany use QWERTZ
20:17:59  <tneo> it is also better in preventing RSI
20:18:13  <PublicServer> <Gleeb> Zerg: Maybe.
20:18:28  <PublicServer> <Combuster> dutch layout lets me type all characters without messing with magic quotes
20:18:50  <PublicServer> <Combuster> like US keyb: Ï love this layout"
20:19:10  <tneo> magic quote?
20:19:11  <PublicServer> <Combuster> «(o.o«)
20:19:11  <PublicServer> * Gleeb hugs his Alt GR key.
20:19:21  <PublicServer> * Combuster does the same
20:19:36  <PublicServer> <Combuster> ô.ô
20:19:46  <PublicServer> <Combuster> oh well, enough showoff
20:20:01  <PublicServer> <uliko> Any of you dvorak users found a semi-decently working "programming" layout?
20:20:09  <PublicServer> <Chris Booth> i can see a few load issues with this network
20:20:13  <PublicServer> <uliko> that moves {}[];"?& and such to more convenient locations
20:20:19  <PublicServer> <Chris Booth> with the good side of things
20:20:23  <tneo> http://learn.dvorak.nl/?lesson=3
20:20:29  <tneo> http://learn.dvorak.nl/
20:20:57  <PublicServer> <TheDancinZerg> dvorak isnt prooven to be any faster than qwerty
20:20:59  <tneo> uliko, they are where they are supposed to be :)
20:21:14  <tneo> it is TheDancinZerg :)
20:21:23  <tneo> fastest typist on the planet uses dvorak
20:21:27  <PublicServer> <Combuster> shift-2,8,9, AltGR-8-9, Extra button left of Z
20:21:32  <PublicServer> <Combuster> on my kb
20:21:33  <tneo> increase of speed by 50 to 100%
20:22:09  <PublicServer> <TheDancinZerg> train 4 is going crazy
20:22:16  *** Strixer has joined #openttdcoop
20:22:21  <PublicServer> <Combuster> anyway, end-of-spoke stations?
20:22:42  <PublicServer> <Combuster> drop-convert-pickup style as well?
20:22:43  <Strixer> !password
20:22:43  <PublicServer> Strixer: sauced
20:22:56  <PublicServer> <uliko> suppossed to be maybe tneo but i still find it awkard to type them
20:22:59  <PublicServer> *** Strix joined the game
20:23:18  <PublicServer> <Combuster> You always need to get used to a new layout :)
20:23:48  <PublicServer> <tneo> you'll get used to it fast enough :S)
20:23:51  <PublicServer> <uliko> you guys are missing my question :P
20:24:03  <PublicServer> <Combuster> as well as mine...
20:24:08  <PublicServer> <uliko> i already do use dvorak and have for some time but {}[] and such are annoying to push in the default position
20:24:23  <PublicServer> <Gleeb> PSB?
20:24:48  <Godde> Path Signal Based?
20:24:51  <PublicServer> <uliko> pre-signal bypass
20:24:54  <PublicServer> <Combuster> presignal bypass
20:24:57  <Godde> ;D
20:24:59  <uliko> http://aoeu.info/s/dvorak/images/svorak-A5.png
20:25:08  <tneo> I hardly use those :)
20:25:15  <uliko> that's the layout i use right now but it has severe compability issues with lots of applications
20:25:39  <tneo> svorak is different
20:25:54  <PublicServer> <uliko> a bit but nothing major
20:26:45  <tneo> {}[] are on dvorak better placed
20:27:30  <PublicServer> <Combuster> Anyway, about drop station layout, WHAT?
20:28:10  <PublicServer> <Combuster> the plan's not so obvious about that :(
20:28:35  <uliko> they're still far away enough that you have to move the entire hand which is what i want to try avoiding
20:28:51  <PublicServer> <TheDancinZerg> awesome
20:28:59  <PublicServer> <tneo> I don't think refitting Combuster
20:29:00  <PublicServer> <TheDancinZerg> my exit is finally done, now i need to signal it
20:29:40  <PublicServer> <Chris Booth> now the PSB demo is working
20:30:29  <PublicServer> <Strix> Is there anything I can help with?
20:30:29  <PublicServer> <uliko> the trains stop because the locomotive doesnt clear the exit signal which it would do in a "real world" situation
20:30:39  <PublicServer> <FiCE> plenty :)
20:30:48  <PublicServer> <FiCE> need a town drop
20:30:52  <PublicServer> <FiCE> and factory drop
20:31:15  <PublicServer> <FiCE> what are we doing to connect industries S/N of the hub?
20:31:29  <PublicServer> <FiCE> ie. not connected to spokes
20:31:30  <PublicServer> <Godde> you mean W/E?
20:31:34  <PublicServer> <FiCE> yeah sorry
20:31:35  <PublicServer> <Strix> I am  new to ttd coop but I will do my best with factory drop
20:31:54  <PublicServer> *** tneo has left the game (leaving)
20:31:54  <PublicServer> *** tneo has left the game (connection lost)
20:32:35  <PublicServer> <Gleeb> Combuster, why have you put the factory in the ML?
20:32:45  <PublicServer> <Gleeb> Oil *
20:32:57  <PublicServer> <Combuster> Because I asked and nobody answered?
20:33:01  <PublicServer> <Gleeb> Oh, haha.
20:33:13  <PublicServer> <Gleeb> I was eating dinner, can't blame me :P
20:33:21  <PublicServer> <FiCE> :p
20:33:24  <PublicServer> <Combuster> It read "oil drop here" over the ML
20:33:25  <PublicServer> *** mitooo has left the game (leaving)
20:33:25  <PublicServer> *** mitooo has left the game (connection lost)
20:33:32  <PublicServer> <FiCE> yeah I put that sign there
20:33:33  <PublicServer> <Combuster> But please explain your plan
20:33:46  <PublicServer> <FiCE> but didn't mean right on top of the ML :)
20:33:49  <PublicServer> <Gleeb> It was the furthest point on the spoke.
20:33:54  <PublicServer> <FiCE> just somewhere around the sign ;)
20:34:09  <PublicServer> <FiCE> would be best to keep ML clear
20:34:15  <PublicServer> <TheDancinZerg> yay my exit is done!
20:34:19  <PublicServer> <Gleeb> Combuster, It's just that putting the station in-line with a Main Line is a 'bad idea'
20:34:19  <PublicServer> <FiCE> as some trains are picking up in that spoke
20:34:30  *** mixrin has quit IRC
20:34:32  <PublicServer> <FiCE> nah its ok if it was an oil drop only
20:34:35  <PublicServer> <Gleeb> You don't have to delete it all :|
20:34:40  <PublicServer> <FiCE> but we're also picking up in that spoke :)
20:35:00  <PublicServer> <Chris Booth> now PSB jams
20:35:06  <PublicServer> <Chris Booth> thats why i never use it
20:35:37  <PublicServer> <Gleeb> haha
20:35:42  <PublicServer> <planetm4ker> please stop making  crashes!
20:35:54  <PublicServer> <uliko> psb relies on there always being a green exit
20:35:58  <PublicServer> <Godde> i have yet to see it jam in a "real life" situation
20:36:02  <PublicServer> <Gleeb> ffs
20:36:04  *** mixrin has joined #openttdcoop
20:36:08  <PublicServer> <Chris Booth> fireworks
20:36:19  <PublicServer> <planetm4ker> hmpf!
20:36:30  <PublicServer> <Combuster> bad, bad, bad :(
20:36:33  <PublicServer> <Chris Booth> lol
20:36:37  <PublicServer> <Chris Booth> my bad
20:36:40  <PublicServer> <Gleeb> It's a good thing we don't have ratings to ruin yet.
20:36:49  <PublicServer> <planetm4ker> shall I go and look who did that? Or will you behave who did that?
20:37:02  <PublicServer> <Gleeb> It wasn't me.
20:37:02  <PublicServer> <Chris Booth> it was me
20:37:09  <PublicServer> <planetm4ker> :(
20:37:13  <PublicServer> <Chris Booth> it jamed
20:37:13  <PublicServer> <Gleeb> I learn my lesson a few games ago :P
20:37:24  <PublicServer> <Chris Booth> what did you do gleeb?
20:37:43  <PublicServer> <planetm4ker> Chris Booth: and when you encounter a traffic jam you hit full throttle to pull through?!
20:37:50  <PublicServer> <FiCE> lol
20:37:53  <PublicServer> <Gleeb> I made a few crashes right next to a station. 4 times.
20:38:08  <PublicServer> <Gleeb> NO MORE
20:38:11  <PublicServer> <Chris Booth> yeah if i am on my kawaski ninja
20:38:14  <mensi> planetmaker, if you go fast enough, there's a probability you will tunnel straigth through the jam! ;)
20:38:23  <PublicServer> <planetm4ker> hehe :)
20:38:28  <PublicServer> <TheDancinZerg> what crashes are you guys talking about?
20:38:33  <PublicServer> <Godde> who is building at grunninghead forest?
20:38:39  <PublicServer> <Chris Booth> my train crashes
20:38:40  <PublicServer> <planetm4ker> mensi: it's even with low speed possible :P
20:39:03  <PublicServer> <Chris Booth> just get a motorbike then trafic james dont happen
20:39:05  <mensi> yeah but I wouldn't risk it at low speeds as it hurts more
20:39:15  <PublicServer> <planetm4ker> :)
20:41:04  <PublicServer> <planetm4ker> Let me rename the station in town which I actually
20:41:09  <PublicServer> <planetm4ker> placed there already :)
20:41:20  <PublicServer> <planetm4ker> long long time ago :)
20:42:40  <PublicServer> *** Razaekel has left the game (leaving)
20:42:40  <PublicServer> *** Razaekel has left the game (connection lost)
20:43:09  <PublicServer> <TheDancinZerg> i like my exit, its different XD
20:43:46  <PublicServer> *** Godde has left the game (leaving)
20:43:46  <PublicServer> *** Godde has left the game (connection lost)
20:43:57  <PublicServer> <Chris Booth> PM i put the PSB demo back
20:44:08  <PublicServer> <planetm4ker> oh, why was the station entry destroyed again?
20:44:26  <PublicServer> <TheDancinZerg> where is the PBS demo/
20:44:27  <PublicServer> <TheDancinZerg> ?
20:44:37  <PublicServer> <Chris Booth> in the map center
20:44:42  <PublicServer> <planetm4ker> TheDancinZerg: PSB ! = PBS :)
20:44:47  <PublicServer> *** Kolo has left the game (leaving)
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20:44:47  <PublicServer> <Chris Booth> left of teh main transfer station
20:45:09  <PublicServer> <TheDancinZerg> whats PSB then?
20:45:17  <PublicServer> <Combuster> Presignal bypass
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20:47:07  <PublicServer> <planetm4ker> I like central hub :)
20:47:15  <PublicServer> <TheDancinZerg> its huge
20:47:22  <PublicServer> <planetm4ker> indeed :)
20:47:30  <PublicServer> <planetm4ker> well... it's special
20:47:34  <PublicServer> <Chris Booth> i like my definition os PSB
20:48:37  <PublicServer> *** comradevik has left the game (leaving)
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20:48:50  <PublicServer> <Gleeb> Please don't.
20:48:54  <PublicServer> <Gleeb> I'm figuring it out.
20:48:55  <PublicServer> <Chris Booth> why :'(
20:49:02  <PublicServer> <Gleeb> I need to learn :P
20:49:07  <PublicServer> <Chris Booth> ok
20:50:29  <Godde> !password
20:50:29  <PublicServer> Godde: daises
20:50:37  <PublicServer> *** Godde joined the game
20:51:11  <PublicServer> <planetm4ker> shit
20:51:28  <PublicServer> <uliko> ?
20:51:37  <PublicServer> <TheDancinZerg> ?
20:51:39  <PublicServer> <planetm4ker> built wrong station
20:51:48  <PublicServer> <planetm4ker> and now authority doesn't allow correct one
20:52:01  <Razaekel> want me to bribe?
20:52:06  <PublicServer> <Gleeb> No bribing
20:52:11  <PublicServer> <Gleeb> Trees are cheaper
20:52:20  <PublicServer> <Gleeb> :P
20:52:42  <PublicServer> <Chris Booth> buses and stations are teh cheapest option
20:52:47  <PublicServer> <Chris Booth> as they pay for them selves
20:52:51  <PublicServer> <planetm4ker> yeah. I did it once. That's why I sweared
20:53:40  <Razaekel> lol, they caught you
20:53:50  <PublicServer> <planetm4ker> they didn't.
20:53:53  <PublicServer> <planetm4ker> I didn't bribe
20:53:58  <PublicServer> <Gleeb> No they didn't.
20:54:20  <PublicServer> <FiCE> 1/16 chance :)
20:54:47  <PublicServer> <Chris Booth> i always get caught
20:54:56  <PublicServer> <Gleeb> Just just make trees :3
20:55:02  <PublicServer> <Gleeb> I just*
20:55:10  <PublicServer> <Chris Booth> but then you get 100% coverage of teh map
20:55:34  <PublicServer> <Gleeb> Do bulldoze trees.
20:55:43  <PublicServer> <Gleeb> Rating can't go below appaling.
20:55:49  <PublicServer> <Chris Booth> iu swear this map was meant to have a ttt game on it
20:55:57  <PublicServer> <planetm4ker> Combuster: orders make it desirable to have trains drop oil, refit and take goods.
20:55:58  <PublicServer> <Chris Booth> thats why i made it so small
20:56:02  <PublicServer> <Gleeb> That's why I suggested TTT/TL5
20:56:11  <PublicServer> <TheDancinZerg> do we even need BBHs for this game?
20:56:21  <Razaekel> TTT?
20:56:26  <PublicServer> <Gleeb> Zerg: Few
20:56:29  <Booth> @ttt
20:56:35  <Booth> define: ttt
20:56:37  <PublicServer> <Gleeb> Raz :- TL2/TL3
20:56:37  <PublicServer> <planetm4ker> TheDancinZerg: not really
20:56:51  <PublicServer> <planetm4ker> the central station is the BBH so to speak
20:56:55  <PublicServer> <TheDancinZerg> and any SLHs we have will be 1 way
20:57:04  <PublicServer> <planetm4ker> one-way?
20:57:10  <PublicServer> <TheDancinZerg> the rings
20:57:14  <PublicServer> <TheDancinZerg> are 1 way
20:57:19  <PublicServer> <planetm4ker> ah
20:57:20  <Razaekel> Two tile trains?
20:57:30  <PublicServer> <TheDancinZerg> 3 and 5
20:59:00  <PublicServer> <TheDancinZerg> what does the station protection engine do? keep it from being buldozed?
20:59:07  <PublicServer> <planetm4ker> yes
20:59:14  <PublicServer> <TheDancinZerg> ah nifty
20:59:22  <PublicServer> <Gleeb> <3 Dave The Station Protection Engine.
20:59:23  <PublicServer> <planetm4ker> I added it so that I cannot delete the entire station
20:59:32  <PublicServer> <planetm4ker> when I was building it, removing pieces and stuff
21:00:26  <PublicServer> <Combuster> There, refinery done
21:00:43  <PublicServer> <planetm4ker> hm... Combuster?
21:00:50  <PublicServer> <planetm4ker> can trains unload, refit and load there?
21:01:03  <PublicServer> <Combuster> ...?!
21:01:13  <PublicServer> <planetm4ker> hm... they can only at central. that's sad
21:01:26  <combuster> hmm missed your previous remark
21:01:43  <PublicServer> <planetm4ker> Combuster: then orders can be: get oil from central and bring back goods to central
21:01:48  <PublicServer> <planetm4ker> proper wagons do exist
21:02:01  <PublicServer> <planetm4ker> same actually for food
21:02:12  <PublicServer> <uliko> you want spoke stations to refit aswell?
21:02:13  <PublicServer> <FiCE> and factory heh
21:02:16  <combuster> pm: <tneo> I don't think refitting Combuster
21:02:28  <PublicServer> <planetm4ker> and at central they either continue to bring food to town drop  or pickup water after another refit
21:02:40  <PublicServer> <planetm4ker> uliko: would make sense :) at least partially.
21:02:40  <PublicServer> <Combuster> but I'll fix it... AGAIN
21:02:43  <PublicServer> <planetm4ker> not sure
21:02:52  <PublicServer> <planetm4ker> well. leave it for now then :)
21:02:56  <PublicServer> <planetm4ker> but might be interesting
21:03:10  <PublicServer> <uliko> dont see how it should work though
21:03:11  <mitooo> !password
21:03:12  <PublicServer> mitooo: graced
21:03:26  <PublicServer> *** mitooo joined the game
21:03:54  <PublicServer> <Combuster> drop-refit-pickup's done quickly enough :)
21:04:36  <PublicServer> <planetm4ker> central hub: get oil -> ref: drop oil -> refit -> get goods -> central hub: drive through -> town: drop goods -> central hub: refit -> central hub: pickup oil
21:04:59  <PublicServer> <uliko> that works i guess
21:05:21  <PublicServer> <planetm4ker> I'm sure orders will be hell, though :)
21:05:32  <PublicServer> <uliko> you only have to do them once :P
21:05:41  <PublicServer> <planetm4ker> one could do there a very nice complex set of conditional orders :)
21:05:45  <Razaekel> you cant drive from the refinery to the town, tho
21:05:46  <Razaekel> irrc
21:05:53  <Razaekel> or was it factory and FPP
21:05:55  <Razaekel> hmm
21:06:04  <PublicServer> <uliko> you could drop the goods at central though
21:06:07  <PublicServer> <planetm4ker> that's why I said: drive through hub ;)
21:06:20  <PublicServer> <planetm4ker> uliko: but goods have to go to town anyway...
21:06:24  <PublicServer> <uliko> actually, no, i dont see it working
21:06:28  <PublicServer> *** mitooo has joined company #1
21:06:29  <PublicServer> <Gleeb> I think I have a name for the station :D
21:06:34  <PublicServer> <uliko> say you send a full train from hub to factory drop
21:06:35  <Razaekel> you'd need some trains for taking the goods from the factory and FPP to the town
21:06:47  <PublicServer> <uliko> nvm
21:06:48  <PublicServer> <planetm4ker> you only need additional goods pickup for the goods transfered from the South
21:06:51  <PublicServer> <uliko> forgot about no full load
21:06:55  <PublicServer> <Gleeb> I hereby proclaim the hub to be of the type "Double Double Double RoRo Hub"
21:06:58  *** comradevik has quit IRC
21:07:20  <PublicServer> <uliko> time to redo factory drop then :P
21:07:25  <PublicServer> <TheDancinZerg> aka the mouthful?
21:07:38  <PublicServer> <planetm4ker> hm... who re-did the central part of the hub station ?
21:07:38  <PublicServer> <Gleeb> Haha
21:07:47  <PublicServer> <planetm4ker> please do it completely and add signals!
21:07:57  <PublicServer> <uliko> everything got deleted
21:08:45  <Mark> !password
21:08:45  <PublicServer> Mark: graced
21:08:59  <PublicServer> <Combuster> refinery redone
21:09:06  <PublicServer> *** Mark joined the game
21:09:08  <PublicServer> <Mark> evening
21:09:10  <PublicServer> <planetm4ker> :O
21:09:16  <PublicServer> <planetm4ker> g'evening Mark
21:09:36  <PublicServer> <FiCE> you have two stations... shouldn't it just be 1?
21:09:43  <PublicServer> <Gleeb> Mark: Sorry, no one came to their senses, so my plan won :|
21:09:49  <PublicServer> <Mark> :P
21:09:55  <PublicServer> <Gleeb> FiCE: No. One to drop, one to pick up.
21:09:59  <PublicServer> <planetm4ker> two stations will do for refinery
21:10:02  <PublicServer> <Mark> whats with the depots?
21:10:05  <PublicServer> <FiCE> oh yeah oops you're right :)
21:10:20  <PublicServer> <Gleeb> Mark: So they can Drop, change and pick up at the same station.
21:10:34  <PublicServer> <planetm4ker> refit orders, Mark
21:10:39  <PublicServer> <Mark> ah, refit farm
21:10:42  <PublicServer> <Mark> nice
21:10:45  <PublicServer> <planetm4ker> :)
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21:10:51  <PublicServer> <Gleeb> Also, it's pretty.
21:10:53  <PublicServer> <planetm4ker> I want to see it working at full scale :)
21:10:58  <PublicServer> <uliko> So did you want the spoke stations converted to refittable?
21:10:58  <PublicServer> <Mark> yeah
21:11:08  <PublicServer> <planetm4ker> uliko: hm... why not? :)
21:11:16  <PublicServer> <planetm4ker> town doesn't need to be
21:11:18  <PublicServer> <Mark> i think we'll have some balancing issues later on
21:11:33  <PublicServer> <Chris Booth> i said that
21:11:35  <PublicServer> <Chris Booth> with goods
21:11:39  <PublicServer> <planetm4ker> Mark: we might
21:11:41  <PublicServer> <planetm4ker> I agree
21:11:46  <PublicServer> <Chris Booth> just run empites i suppose
21:11:58  <PublicServer> <planetm4ker> I consider it a test how well it can be balanced using good orders
21:12:04  <PublicServer> <planetm4ker> maybe resorting to conditional ones
21:13:00  <PublicServer> <TheDancinZerg> i like how different the hub entrance and exits are
21:13:21  <PublicServer> <planetm4ker> TheDancinZerg: indeed :)
21:13:27  <PublicServer> <Gleeb> Yeah. It shows all the different playstyles and the experiments :)
21:13:56  <PublicServer> <Chris Booth> the town drop is wrong
21:14:15  <PublicServer> <Chris Booth> so is the food processing prop
21:14:22  <PublicServer> <planetm4ker> Gleeb: actually... I think your entry will have problems for full station / tracks
21:14:26  <PublicServer> <Chris Booth> and factory drop
21:14:32  <PublicServer> <TheDancinZerg> mine?
21:14:41  <PublicServer> <TheDancinZerg> oh nvm
21:14:52  <PublicServer> <planetm4ker> Chris Booth: what's wrong with town?
21:15:06  <PublicServer> <Chris Booth> they dont refit
21:15:13  <PublicServer> <Combuster> Refit to what?
21:15:13  <PublicServer> <planetm4ker> they don't need it there
21:15:16  <PublicServer> <uliko> We're working on that
21:15:25  <PublicServer> <Chris Booth> ooh town is ok
21:15:40  <PublicServer> <Chris Booth> but factory and food are wrong
21:17:12  <PublicServer> <planetm4ker> you may have noticed, Chris Booth, that we just now found out that it might be a fun idea
21:17:19  <PublicServer> <planetm4ker> to have them with refit option, too...
21:17:30  <PublicServer> <Chris Booth> ok
21:17:58  <PublicServer> <Gleeb> Don't blame me. Blame the 11 nutters who voted for my plan :P
21:18:12  <PublicServer> <planetm4ker> I don't blame anyone :)
21:18:21  <PublicServer> <planetm4ker> why should I?
21:18:27  <PublicServer> <Gleeb> No O:)
21:18:33  <PublicServer> <TheDancinZerg> "its not MY fault im president, I didn't vote for me"
21:18:38  <PublicServer> <planetm4ker> I could aswell myself - for not stating that earlier :)
21:18:45  <PublicServer> <Gleeb> TheDancinZerg: Exactly :)
21:19:16  <PublicServer> <TheDancinZerg> im updating my exit
21:19:26  <PublicServer> <Strix> My first task here in ottdcoop is done, please someone have a look at town drop and say what I done wrong :-)
21:19:26  <PublicServer> <Gleeb> Combuster: That's awesome work on Refinery :D
21:19:40  <PublicServer> <Combuster> Thanks
21:19:46  <PublicServer> <Combuster> Gotten a bit rusty
21:20:38  <PublicServer> <planetm4ker> Strix: looks alright
21:20:51  <PublicServer> <planetm4ker> though one could probably do w/o the signals in front of the XXX
21:21:04  <PublicServer> <planetm4ker> though... exit:
21:21:16  <PublicServer> <Gleeb> Who did the Factory In @ Hub?
21:21:17  <PublicServer> <planetm4ker> I'd allow each train at least to leave
21:21:25  <PublicServer> <planetm4ker> and only then merge
21:21:38  <PublicServer> <planetm4ker> this way trains will wait needlessly in the station
21:21:44  <PublicServer> <planetm4ker> you have the space
21:21:49  <PublicServer> <uliko> That would be me i guess
21:22:44  <PublicServer> <TheDancinZerg> hmmm
21:22:47  <PublicServer> <TheDancinZerg> what needs doing?
21:23:01  <PublicServer> <planetm4ker> TheDancinZerg: SLHs need building
21:23:09  <PublicServer> <planetm4ker> connecting industries
21:23:43  <PublicServer> <Chris Booth> lets have a vote who sucks more me or godde?
21:24:06  <PublicServer> <TheDancinZerg> thats pretty morbid
21:24:15  <PublicServer> <planetm4ker> you know what sucks?
21:24:21  <PublicServer> <TheDancinZerg> a vacume cleaner?
21:24:21  <PublicServer> <Chris Booth> if you vote for me i will give you cookies
21:24:32  <PublicServer> <Godde> lol
21:24:32  <PublicServer> <planetm4ker> yeah :)
21:24:40  <PublicServer> <planetm4ker> a cookie for TheDancinZerg :)
21:24:40  <PublicServer> <TheDancinZerg> wewt i win!
21:25:02  <PublicServer> <planetm4ker> Chris Booth: why should I assume that Godde sucks?
21:25:09  <PublicServer> <Chris Booth> you know what sucks the most?
21:25:26  <PublicServer> <Chris Booth> you know i suck
21:25:27  <PublicServer> <planetm4ker> yeah, sucker who make a "who sucks most contest".
21:25:44  <PublicServer> <Chris Booth> and why you assume you make and ass out of you and me
21:25:48  <PublicServer> <Gleeb> IT'S DEAD :D
21:25:49  <PublicServer> <TheDancinZerg> a high pressure differential sucks the most
21:26:00  <PublicServer> <Chris Booth> a dyson sucks the most
21:26:15  <PublicServer> <Godde> vacuums suck?
21:26:33  <PublicServer> <Chris Booth> dysons are cylone cleaners
21:26:37  <PublicServer> <Chris Booth> not vacuum cleaners
21:26:54  <PublicServer> <planetm4ker> dp/dt sucks
21:27:01  <PublicServer> <TheDancinZerg> they harness magic and make cyclones in their belly, to clean your carpet
21:27:32  <PublicServer> <TheDancinZerg> dp/dt  the derivitive of p with respect to t?
21:27:40  <PublicServer> <planetm4ker> :)
21:27:54  <PublicServer> <planetm4ker> it should rather be grad p
21:27:55  <PublicServer> <TheDancinZerg> gogo levnitz notation
21:28:13  <PublicServer> <TheDancinZerg> grad p?
21:28:16  <PublicServer> <planetm4ker> gradient
21:28:17  <PublicServer> <Chris Booth> no d2x dy2 sucks
21:28:24  <PublicServer> <planetm4ker> dp / dx
21:29:06  <PublicServer> <TheDancinZerg> hmm brb bio
21:30:18  <PublicServer> <Chris Booth> we should make a gaint PBS ring one game
21:30:27  <PublicServer> <Chris Booth> 100% track coverage
21:30:38  <PublicServer> <Gleeb> 100% PBS?
21:30:56  <PublicServer> <Chris Booth> 100% PBS
21:31:05  <PublicServer> <Gleeb> THAT'S CRAZY TALK!
21:31:12  <PublicServer> <Chris Booth> no it isnt
21:31:22  <PublicServer> <Gleeb> Well, no, it isn't.
21:31:25  <PublicServer> <planetm4ker> what would be the gain?
21:31:31  <PublicServer> <Chris Booth> someone in coop sent me a save which they did that
21:32:14  <PublicServer> <planetm4ker> anyway... I'm off for tonight. Good night folks :)
21:32:19  <PublicServer> <Chris Booth> GN PM
21:32:41  <PublicServer> <Chris Booth> i havent been to sleep since 9am friday morning
21:32:45  <PublicServer> *** Mark has left the game (leaving)
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21:32:57  <PublicServer> *** planetm4ker has left the game (connection lost)
21:32:58  <PublicServer> <Chris Booth> and now its 10 pm saturday
21:33:06  <PublicServer> <Chris Booth> i think i might be off to bed
21:33:25  <planetmaker> well then have a nice sleep, too :)
21:33:34  <PublicServer> <Chris Booth> i think i will
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21:34:14  <Booth> gn all
21:34:14  *** mitooo has joined #openttdcoop
21:34:16  <PublicServer> <Gleeb> nn
21:34:19  <PublicServer> *** Chris Booth has left the game (leaving)
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21:34:31  <PublicServer> <Strix> Could some1 please re-create the station town drop,  accidentaly erased...
21:34:40  <PublicServer> <Strix> and I have to leave now
21:35:22  <Booth> build it befor you leave
21:35:47  <PublicServer> <Gleeb> DAMN YOU
21:35:50  <PublicServer> <Gleeb> WATER, DIE
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21:37:38  <PublicServer> <TheDancinZerg> back
21:38:01  <PublicServer> <Gleeb> wb
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21:41:47  <PublicServer> <Gleeb> Yay, Trees \o/
21:42:00  <PublicServer> <TheDancinZerg> trying to get rating?
21:42:42  <PublicServer> *** Thijs has left the game (leaving)
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21:43:22  <PublicServer> <uliko> do we need seperate stations at factory?
21:43:24  <PublicServer> <TheDancinZerg> where does that road tunnel go?
21:43:35  <PublicServer> <Gleeb> uliko: It would be a good idea.
21:43:48  <PublicServer> <Strix> dont now, it was there before i connected
21:44:12  <PublicServer> <uliko> whoever is placing statiots
21:44:13  <PublicServer> <Gleeb> At "Town Tunnel Exit" sign I places for you <3
21:44:18  <PublicServer> <uliko> use crtl
21:44:51  <PublicServer> <Strix> tunnel into jungle
21:45:00  <PublicServer> <Gleeb> Food processing needs a little work to. I'd do it, but biobreak.
21:45:11  <PublicServer> <Gleeb> Strix: It's so the town can grow.
21:48:27  <PublicServer> <Strix> bye
21:48:32  <PublicServer> *** Strix has left the game (leaving)
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21:48:32  <PublicServer> <TheDancinZerg> later
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21:50:47  <PublicServer> <uliko> damn it aint gonna fit :P
21:50:55  <PublicServer> <TheDancinZerg> what isnt
21:51:00  <PublicServer> <uliko> factory drop
21:51:29  <PublicServer> <TheDancinZerg> why not?
21:51:51  <PublicServer> <uliko> because there's no space?:P
21:52:27  <PublicServer> <TheDancinZerg> is it the water?
21:52:43  <PublicServer> <uliko> nog
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22:00:58  <PublicServer> <Gleeb> Baaack :)
22:01:03  <Yexo> !password
22:01:03  <PublicServer> Yexo: chided
22:01:14  <PublicServer> *** Yex0 joined the game
22:01:19  <PublicServer> <Yex0> hello everyone
22:01:24  <PublicServer> <TheDancinZerg> ahh, i see, your building it on the other side
22:01:26  <PublicServer> <TheDancinZerg> hey
22:02:32  <PublicServer> *** Combuster has left the game (leaving)
22:02:32  <PublicServer> *** Combuster has left the game (connection lost)
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22:03:47  <PublicServer> <uliko> someone move the mm line at factory drop please
22:04:18  <PublicServer> <TheDancinZerg> awkward
22:05:02  <PublicServer> <uliko> Thanks
22:05:10  <PublicServer> <Godde> np :)
22:05:16  <PublicServer> *** Yex0 has left the game (leaving)
22:05:16  <PublicServer> *** Yex0 has left the game (connection lost)
22:05:20  <PublicServer> <Godde> finally did _sometihng_ xD
22:05:26  <PublicServer> <Gleeb> haha
22:05:33  <PublicServer> <Godde> except for making a silly plan
22:05:58  <PublicServer> <Gleeb> Your plan wasn't silly.
22:06:02  <PublicServer> <Godde> ;D
22:06:06  <PublicServer> <Gleeb> I liked it.
22:06:13  <PublicServer> <uliko> plan voting is always one-sided
22:06:18  <PublicServer> <Godde> *bows* i even got two votes! Xd
22:06:28  <PublicServer> <Godde> will try again next time :)
22:06:29  <PublicServer> <uliko> it's always 1 plan with 90% of the votes
22:07:15  <PublicServer> <Gleeb> You've done a lot of useful R&D, godde. That's a learning experience.
22:07:22  <PublicServer> <Godde> :)
22:07:40  <PublicServer> <Godde> started at game ~110 or something - connected like 3 stations + eyecandy... ;D
22:07:44  <PublicServer> <Godde> cant find the game i was in, tho
22:08:07  <PublicServer> <Gleeb> I know which game I started in, lemme find it.
22:08:37  <PublicServer> <TheDancinZerg> hah last time i was in ottd coop was about 3 years ago
22:08:40  *** [com]buster has joined #openttdcoop
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22:08:52  <PublicServer> <TheDancinZerg> i think
22:09:24  *** Levi has joined #openttdcoop
22:10:16  <PublicServer> <Gleeb> 134, with my first real contribution to 135.
22:11:27  *** [1]Booth has quit IRC
22:11:48  <PublicServer> <TheDancinZerg> hmm i dont know what to do...
22:12:01  <PublicServer> <Gleeb> Zerg, Try splitting Food?
22:12:09  <PublicServer> <Godde> careful! you may have been infected by the Godde-syndrome
22:12:25  <PublicServer> <TheDancinZerg> how does it need to be split
22:13:08  <PublicServer> <TheDancinZerg> pick up on bottem drop on top?
22:13:09  <PublicServer> <Gleeb> It's currently one station. It need to be 2 stations, with Depots in between. Look at FACTORY or REFINERY for examples.
22:13:40  <PublicServer> <uliko> factory finally done
22:13:45  <PublicServer> <Gleeb> Yay :D
22:14:16  <PublicServer> <TheDancinZerg> so it needs to be 16 platforms for each?
22:14:41  <PublicServer> <TheDancinZerg> oh wow thats weird, it alternates
22:14:45  <PublicServer> <Gleeb> Well, no-one seems to have defined anything, but more = better :)
22:14:58  <PublicServer> <Gleeb> Yeah, but it's VERY efficient :3
22:15:55  <PublicServer> <TheDancinZerg> it looks like its evenly split except for on each side its drop pickup drop pickup
22:16:38  <PublicServer> <TheDancinZerg> ohh food
22:16:43  <PublicServer> <TheDancinZerg> i was looking at factory
22:16:49  <PublicServer> <uliko> any train will only go through drop and pickup once
22:17:46  <PublicServer> <TheDancinZerg> should ijust scrap this whole station?
22:17:56  <PublicServer> <Gleeb> If it's easier for you.
22:18:03  <PublicServer> <Gleeb> Also, http://www.rathergood.com/drogba
22:18:04  <PublicServer> <TheDancinZerg> at food processing right?
22:19:40  <PublicServer> <TheDancinZerg> apparently
22:19:43  <PublicServer> <TheDancinZerg> it is a disgrace
22:20:13  <PublicServer> <Gleeb> Food processing isn't too bad, it just needs reworking.
22:20:46  <PublicServer> <TheDancinZerg> i think i need to bulldoze a lot
22:20:57  <PublicServer> <Gleeb> Only half, really.
22:20:58  <PublicServer> <TheDancinZerg> well here we go
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22:29:23  <PublicServer> <Gleeb> Zerg, StationWalking can be replaced with holding CTRL as you place a station. Try it.
22:29:38  *** TinoM has quit IRC
22:29:46  <PublicServer> <Gleeb> ....
22:29:49  <PublicServer> <Gleeb> Fuck :|
22:29:50  <PublicServer> <TheDancinZerg> ahh
22:30:02  <PublicServer> <Gleeb> My bad :D
22:30:03  <PublicServer> <Godde> how come nobody told me before? xD
22:30:06  <PublicServer> <Godde> damnit ^^
22:30:24  <PublicServer> <Godde> station walking has cost me alot of time sometimes :P
22:30:44  <PublicServer> <TheDancinZerg> wow!
22:30:57  <PublicServer> <Gleeb> There you go :D
22:31:15  <PublicServer> <TheDancinZerg> that is coolieo
22:31:35  <PublicServer> <TheDancinZerg> its so hot im too lazy to plug in fan
22:31:38  <PublicServer> <Gleeb> That's been a feature since 0.7 :)
22:31:39  <PublicServer> <TheDancinZerg> ugh i better do it
22:32:01  <PublicServer> <TheDancinZerg> i played this like, 3 years ago, so new features are scarey and new to me
22:32:27  <PublicServer> <Gleeb> Even ones that save you time? :P
22:32:42  <PublicServer> <TheDancinZerg> well i just dont know about them
22:32:53  <PublicServer> <Gleeb> Just try them :P
22:32:56  <PublicServer> <Gleeb> Oh, I see.
22:33:05  <PublicServer> <Gleeb> I always read the changelog :P
22:33:14  <PublicServer> <TheDancinZerg> 3 years of changelog is a lot
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22:39:15  <PublicServer> <Gleeb> Zerg, The CTRL button does a lot of things. To mass-signal a line, place one like you want the rest, hold CTRL, and drag long the tracka little. It will fill the rest itself.
22:40:03  <PublicServer> <uliko> And it can be used to place the same station in seperate places
22:40:13  <PublicServer> <TheDancinZerg> it doesnt do anything for signals
22:40:20  <PublicServer> <Gleeb> uliko: Already shown him that one :D
22:40:24  <PublicServer> <TheDancinZerg> dragging does the same thing
22:40:35  <PublicServer> <uliko> only if the line has 0 turns on it
22:40:36  <PublicServer> <TheDancinZerg> oh nifty
22:41:01  <PublicServer> <Gleeb> Watch this, though.
22:41:13  <PublicServer> <Gleeb> See the circle?
22:41:18  <PublicServer> <TheDancinZerg> yeah
22:41:23  <PublicServer> <Gleeb> I'l going to CTRL-Drag.
22:41:34  <PublicServer> <Gleeb> It went around the corners :D
22:42:21  <PublicServer> <TheDancinZerg> oh
22:42:24  <PublicServer> <Gleeb> It works in both directions :D
22:42:30  <PublicServer> <TheDancinZerg> okey
22:42:33  <PublicServer> <TheDancinZerg> that is cool
22:42:38  <PublicServer> * Gleeb hugs his CTRL button.
22:44:21  <PublicServer> <uliko> slhs only need to be connected towards the hub right?
22:44:45  <PublicServer> <Gleeb> Hmm?
22:44:57  <PublicServer> <uliko> SLHs for the primaries
22:45:07  <PublicServer> <TheDancinZerg> doesnt matter which way, it will be the same
22:45:12  <PublicServer> <uliko> they only need to be connected to the ML going to/from hub right?
22:45:19  <PublicServer> <TheDancinZerg> because it has to enter from one side and leave from the other
22:45:22  <PublicServer> <uliko> yes i know but one way is faster :P
22:45:24  <PublicServer> <Gleeb> Yeah, that's all they need to connect to.
22:45:29  <PublicServer> <Godde> are there any newgrf stations associated with rubber?
22:45:54  <PublicServer> <Gleeb> None, afaik.
22:46:20  <PublicServer> <TheDancinZerg> it seems as though everything is working
22:46:27  <KenjiE20> it's liquidised rubber, so I usually go with oil
22:46:42  <PublicServer> <Godde> thanks :)'
22:46:45  <PublicServer> <TheDancinZerg> liquitize me captain
22:46:53  <PublicServer> <Godde> oh captain, my captain!
22:47:47  <PublicServer> <Gleeb> Zerg, don't forget to sign the station :3
22:48:33  <PublicServer> <TheDancinZerg> i signed for you
22:48:36  <PublicServer> <TheDancinZerg> is that okey?
22:48:40  <PublicServer> <TheDancinZerg> you did help as well
22:48:46  <PublicServer> <Gleeb> haha, yeah :)
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22:50:28  <PublicServer> *** FiCE has left the game (connection lost)
22:50:56  <PublicServer> <Gleeb> To whoever's starting no primaries: Don't collect water yet <3
22:51:27  <Razaekel> might wanna put that at the join location
22:51:34  <PublicServer> <uliko> im just building a slh, not gonna connect, atleast not with any trains, yet
22:51:39  <PublicServer> <TheDancinZerg> that water supply isnt going to die
22:51:54  <PublicServer> <uliko> cant you just make transfer and leave empty orders anyway?
22:52:30  <PublicServer> <Gleeb> Sure it is, Zerg. I sent in a few pakistani militants.
22:53:00  <PublicServer> <TheDancinZerg> what?
22:53:05  <PublicServer> <TheDancinZerg> ahh
22:57:34  <PublicServer> <TheDancinZerg> where is the SLH?
22:57:57  <PublicServer> <uliko> spoke 2
22:58:57  <PublicServer> <TheDancinZerg> i do not see a SLH
23:00:03  <PublicServer> <Gleeb> Oh, I see what it does.
23:00:08  <PublicServer> <Gleeb> 2 lines merging to 1.
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23:00:27  <PublicServer> <TheDancinZerg> ?
23:00:30  <PublicServer> <Gleeb> Or one splitting into 2.
23:00:35  <PublicServer> <Gleeb> Sorry, I am awake :P
23:00:50  <PublicServer> <TheDancinZerg> where?
23:01:00  <PublicServer> <Gleeb> zerg, @!look here, zerg
23:01:34  <PublicServer> <TheDancinZerg> double bridge
23:01:43  <PublicServer> <Gleeb> So who's building this awesome splitter?
23:01:56  <PublicServer> <uliko> at the slh?
23:02:09  <PublicServer> <Gleeb> yah
23:02:13  <PublicServer> <uliko> i am
23:02:36  <PublicServer> <TheDancinZerg> ohh
23:02:43  <PublicServer> <Gleeb> I misread it. It's awesome. Full-speed join?
23:02:46  <PublicServer> <TheDancinZerg> its merging the one track onto the ML
23:02:52  <PublicServer> <uliko> no
23:03:01  <PublicServer> <uliko> it gives itself a green light when joining
23:03:15  <PublicServer> <Gleeb> O.o
23:03:26  <PublicServer> <Gleeb> Now I'm confused. Gimme a sec.
23:04:07  <PublicServer> <Gleeb> Oh, I see it, now :)
23:04:14  <PublicServer> <Godde> does that make sense?
23:04:29  <PublicServer> <Godde> whatever happened to "dont disturb the mainline"?
23:04:59  <PublicServer> <Gleeb> It looks like it forces a gap.
23:05:19  <PublicServer> <uliko> huh?
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23:05:58  <PublicServer> <TheDancinZerg> mind if i see what happens when i trip a signal?
23:06:13  <PublicServer> <uliko> go for it
23:07:22  *** Zulan has quit IRC
23:07:26  <PublicServer> <TheDancinZerg> doesnt force a gap
23:07:32  <PublicServer> <Gleeb> No, it doesn't.
23:07:34  <PublicServer> <Gleeb> Hmm...
23:07:39  <PublicServer> <TheDancinZerg> strange
23:07:50  <PublicServer> <uliko> magic wonders of pre-signals :)
23:07:55  *** sulai has joined #openttdcoop
23:08:18  <PublicServer> <TheDancinZerg> oh nifty
23:08:25  <PublicServer> <TheDancinZerg> its just a giant prio
23:08:30  <PublicServer> <Gleeb> Haha
23:08:32  <PublicServer> <uliko> indeed
23:08:48  <PublicServer> <Gleeb> Selective prio?
23:09:00  <PublicServer> <Godde> how long TL can that prio handle?
23:09:09  <PublicServer> <uliko> its built for tl5
23:09:17  <PublicServer> <Gleeb> TL5, I'd sa.....
23:09:22  <PublicServer> <Gleeb> What Uliko said.
23:09:23  <PublicServer> <uliko> tl3 will mess it up i guess if there's different lengths of trains it will have to be rebuilt
23:09:26  <PublicServer> <Godde> can it be modified for TL3? *hinthint* :)
23:09:37  <PublicServer> <uliko> itcan only handle a specific TL
23:09:41  <PublicServer> <uliko> not variable TLs
23:12:18  <PublicServer> <uliko> TLs above 4 are annoying :/
23:14:29  <PublicServer> <TheDancinZerg> so
23:14:35  <PublicServer> <TheDancinZerg> everything gets dumped to the hub
23:14:40  <PublicServer> <TheDancinZerg> and then shiped to a spoke
23:14:56  <PublicServer> <TheDancinZerg> is that right?
23:14:59  <PublicServer> <Gleeb> Godde: Do you think your fix at the tunnel will desync trains?
23:15:06  <PublicServer> <Gleeb> Yeah, that's right.
23:15:09  <PublicServer> <uliko> yes
23:16:08  <PublicServer> <Godde> how about i move the rest of the platforms aswell?
23:16:09  <PublicServer> <Godde> :)
23:16:23  <PublicServer> <Gleeb> Good idea.
23:16:35  <PublicServer> <Gleeb> BTW, does 'godde' have an english tranlation?
23:16:49  <PublicServer> <Godde> its no word ;)
23:17:08  <PublicServer> <Gleeb> Ah :P
23:17:50  <PublicServer> <Gleeb> Can someone explain the prio at !huh?
23:17:53  <PublicServer> <Godde> there, desync solved
23:18:15  <PublicServer> <Godde> thats the one that forced a gap for itself
23:18:22  <PublicServer> <Godde> its just like a prio, but the other way
23:18:30  <PublicServer> <uliko> when a train comes to C, B will turn red and since it's the only exit for A, A will turn red aswell
23:18:51  <PublicServer> <Gleeb> Why? 'Don't disturb the ML'?
23:18:56  <PublicServer> <TheDancinZerg> thus disrupting the main line
23:19:10  <PublicServer> <Godde> i commented that earlier, but noone answered
23:19:11  <PublicServer> <uliko> uh, that i dont know :P
23:19:34  <PublicServer> <uliko> just change it so it prios the ML instead
23:19:58  <PublicServer> <uliko> it's the same with the prio from the other station join aswell
23:20:35  <PublicServer> <TheDancinZerg> im changing the prio
23:21:28  <PublicServer> <Gleeb> Zerg, careful with signalgap :|
23:22:00  <PublicServer> <uliko> that curve is only 4 tiles aswell
23:22:09  <PublicServer> <Gleeb> ^
23:23:39  <PublicServer> <TheDancinZerg> hows that
23:23:59  <PublicServer> <uliko> bit short and the curve is still only 4 tiles :P
23:24:05  <PublicServer> <Gleeb> That was my original plan :P
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23:24:42  <PublicServer> <TheDancinZerg> i have a hard time counting out curves
23:24:45  <PublicServer> <Gleeb> There, fixed CL.
23:24:53  <PublicServer> <uliko> Just drag with auto-rail tool
23:24:56  <PublicServer> <uliko> and it will say length
23:25:10  <PublicServer> <Gleeb> TheDancinZerg: If you hold shift and rag the line out, if tool tips are on, you'll get a tooltip telling you what you want to know.
23:25:57  <PublicServer> <TheDancinZerg> so its supposed to be a CL of 7?
23:26:02  <PublicServer> <uliko> 5
23:26:12  <PublicServer> <TheDancinZerg> when i drag over it it says 7
23:26:21  <PublicServer> <TheDancinZerg> ohhh
23:26:24  <PublicServer> <TheDancinZerg> the inner curve
23:26:26  <PublicServer> <TheDancinZerg> got it
23:26:27  <PublicServer> <Gleeb> :P
23:26:32  <PublicServer> <TheDancinZerg> the inner inner curve
23:26:36  <PublicServer> <Gleeb> Yeah :)
23:26:42  <PublicServer> <Gleeb> From HUH to SPOKE :P
23:26:50  <PublicServer> <TheDancinZerg> yup
23:26:57  <PublicServer> <TheDancinZerg> is that prio long enough?
23:27:01  <PublicServer> <TheDancinZerg> i added a section onto it
23:27:18  <PublicServer> <Gleeb> As soon as a train has two turns in the same direction along it's length, it starts slowing down.
23:27:30  <PublicServer> <TheDancinZerg> yeah
23:27:31  <PublicServer> <Gleeb> Should be okay.
23:29:49  <PublicServer> <TheDancinZerg> wow, PBS makes terminal stations a breeze
23:30:02  <PublicServer> <Godde> its called terminus now ;)
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23:30:25  <PublicServer> <TheDancinZerg> terminus?  the station type or the signal
23:30:33  <PublicServer> <Gleeb> ?
23:30:38  <PublicServer> <Godde> the station
23:30:39  <PublicServer> <TheDancinZerg> k
23:32:26  <PublicServer> <Godde> god,  i love industries that go to 2k without me interfering (ctrl alt C)
23:32:46  <PublicServer> <TheDancinZerg> whats ctrl alt c?
23:32:50  <PublicServer> <Godde> cheats
23:32:54  <PublicServer> <Gleeb> Godde, smaller version :D
23:33:08  <PublicServer> <Godde> does it really work? :P
23:33:17  <PublicServer> <Gleeb> Yeah, watch it :D
23:34:20  <PublicServer> <Gleeb> Ooh, I broke it :D
23:34:37  <PublicServer> <Gleeb> Oh, not broken :D
23:37:05  <PublicServer> *** Godde has left the game (leaving)
23:37:06  <PublicServer> *** Godde has left the game (connection lost)
23:38:05  <PublicServer> <TheDancinZerg> check out "!Lamest BBH ever!"
23:38:52  <PublicServer> <Gleeb> Haha
23:38:55  <PublicServer> <Gleeb> What a mess.
23:39:05  <PublicServer> <TheDancinZerg> it works tho
23:39:30  <PublicServer> <Gleeb> Only in one pair of directions at a time.
23:39:48  <PublicServer> <Gleeb> N-S or W-E only.
23:39:55  <PublicServer> <TheDancinZerg> i didnt say it was fantastic
23:39:56  <PublicServer> <Gleeb> Other direction would have to wait.
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23:43:34  <PublicServer> <TheDancinZerg> you have to admit
23:43:39  <PublicServer> <TheDancinZerg> my BBH is amazingly lame
23:43:56  <PublicServer> <Gleeb> Amazingly.
23:44:27  <PublicServer> <TheDancinZerg> its really compact tho!
23:44:55  <PublicServer> <TheDancinZerg> and simple to build to boot
23:45:22  <PublicServer> <Gleeb> It's full of penalty, too.
23:45:33  <PublicServer> <Gleeb> See how the trains ar avoiding crossing it?
23:45:40  <PublicServer> <TheDancinZerg> hmm
23:45:43  <PublicServer> <TheDancinZerg> your right
23:45:54  <PublicServer> <TheDancinZerg> i think the trains are chicken
23:45:57  <PublicServer> <Gleeb> haha
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23:46:34  <comradevik> !password
23:46:34  <PublicServer> comradevik: singed
23:46:46  <PublicServer> *** comradevik joined the game
23:46:55  <PublicServer> *** Godde joined the game
23:47:17  <PublicServer> <Gleeb> Water looks like it's dying.
23:47:51  <PublicServer> <comradevik> wow guys really impressive
23:47:59  <PublicServer> <comradevik> i wish i had the courage to join in
23:48:01  <PublicServer> <Gleeb> Really? :P
23:48:14  <PublicServer> <comradevik> yeah
23:48:17  <PublicServer> <TheDancinZerg> did you check out lamest BBH?
23:48:32  <PublicServer> <TheDancinZerg> "!Lamest BBH ever!"
23:48:35  <PublicServer> <Gleeb> I'll just you the advice I was given. Find something you feel you can do, and do it. Even if you muck up, it's a learning experience.
23:48:35  <PublicServer> <TheDancinZerg> in sign list
23:49:10  <PublicServer> <comradevik> i've been downloading old openttd archives to see whats up
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23:50:56  <PeterT> !password
23:50:56  <PublicServer> PeterT: singed
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23:51:34  <PublicServer> *** Peter joined the game
23:51:49  <PublicServer> <Gleeb> Peter o/
23:51:52  <PublicServer> <Peter> hi
23:51:55  <PublicServer> <Gleeb> Things a little less boring now?
23:52:01  <PublicServer> <Peter> yeah def
23:52:12  <PublicServer> <Peter> wwoooah
23:52:20  <PublicServer> <Peter> central hub, nice....
23:52:23  <PublicServer> <TheDancinZerg> yeah
23:52:26  <PublicServer> <TheDancinZerg> its pretty crazy
23:52:34  <PublicServer> <TheDancinZerg> check out that exit on the west side
23:52:41  <PublicServer> <Peter> g2gg
23:52:42  <PublicServer> <Peter> to bed
23:52:45  <PublicServer> <TheDancinZerg> kk
23:52:49  <PublicServer> <Peter> nice job everyone
23:52:50  <PublicServer> *** Peter has left the game (leaving)
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23:54:19  <PublicServer> <uliko> i'm off
23:54:22  <PublicServer> *** uliko has left the game (connection lost)
23:54:35  <PublicServer> <Godde> so am i
23:55:04  <PublicServer> <Gleeb> kk
23:55:08  <PublicServer> <Godde> G'night :)
23:55:09  <PublicServer> <Gleeb> g'night
23:55:13  <PublicServer> <Godde> nice
23:55:15  <PublicServer> *** Godde has left the game (leaving)
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23:56:14  <PublicServer> <TheDancinZerg> well
23:56:33  <PublicServer> <TheDancinZerg> you cant say it doesnt load ballence trafic!
23:56:48  <PublicServer> <Gleeb> Which one?
23:56:57  <PublicServer> <Gleeb> Lame?
23:56:58  <PublicServer> <TheDancinZerg> the mock BBH i made
23:57:00  <PublicServer> <TheDancinZerg> yeah
23:57:39  <PublicServer> <comradevik> it seems to have very limited capacity
23:58:05  <PublicServer> <TheDancinZerg> yeah well, a BBH that small will have a limited capacity
23:58:07  <PublicServer> <Gleeb> Yeah, because o the unilateral directionality.
23:58:28  <PublicServer> <TheDancinZerg> i mean a normal BBH is 10x larger than this one
23:59:21  <PublicServer> <TheDancinZerg> i should make a guide on when to use PBS signals
23:59:42  <PublicServer> <comradevik> that would be nice

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