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00:00:32 <Gleeb> ATM, it doesn't span monitors nicely, nor does it do something else. 00:00:44 *** Zulan has quit IRC 00:00:53 <mensi> define "span nicely" 00:03:07 <SmatZ> !define "span nicely" 00:03:12 <SmatZ> @define "span nicely" 00:03:12 <Webster> Dunno, SmatZ. 00:03:19 <SmatZ> :-/ 00:03:21 <mensi> hehe 00:03:45 <mensi> I can span openttd over both 24" screens, but I don't know what nicely means in that context ;) 00:03:53 <Gleeb> Span monitors in a way in which the UI is not interrupted. 00:04:14 <mensi> so you would want to have like 2 viewports or something? 00:04:33 <Gleeb> yup 00:31:32 *** mensi has quit IRC 00:57:39 <PeterT> !playercount 00:57:39 <PublicServer> PeterT: Number of players: 0 01:05:31 *** PeterT has quit IRC 01:24:06 *** KenjiE20|LT has joined #openttdcoop 01:24:06 *** ChanServ sets mode: +o KenjiE20|LT 01:24:52 *** KenjiE20 has quit IRC 01:47:06 *** PeteT has joined #openttdcoop 01:47:13 *** PeteT has left #openttdcoop 02:52:56 *** kodmaster has joined #openttdcoop 02:53:06 <kodmaster> !download win64 02:53:06 <PublicServer> kodmaster: http://binaries.openttd.org/nightlies/trunk/r16251/openttd-trunk-r16251-windows-win64.zip 02:53:47 <kodmaster> !password 02:53:47 <PublicServer> kodmaster: infirm 02:54:06 <PublicServer> *** kodmaster joined the game 03:01:10 *** Yexo has quit IRC 03:01:11 *** Yexo_ has joined #openttdcoop 03:02:16 <PublicServer> *** kodmaster has left the game (leaving) 03:02:16 <PublicServer> *** kodmaster has left the game (connection lost) 03:02:20 *** kodmaster has quit IRC 03:44:07 *** Heli has joined #openttdcoop 03:45:51 *** KenjiE20|LT has quit IRC 03:46:28 <Heli> !download 03:46:28 <PublicServer> Heli: !download autostart|autoupdate|lin|lin64|osx|win32|win64|win9x 03:47:13 *** Heli has left #openttdcoop 04:57:41 *** Suisse[Dodo]`` has joined #openttdcoop 04:57:41 *** Suisse[Dodo]` has quit IRC 05:30:07 *** grim4593 has quit IRC 05:35:22 *** Wolle has quit IRC 05:36:14 *** Wurzel49 has joined #openttdcoop 06:01:44 *** mixrin has joined #openttdcoop 06:19:47 <XeryusTC> !password 06:19:47 <PublicServer> XeryusTC: malted 06:19:56 <PublicServer> *** XeryusTC joined the game 06:32:34 <XeryusTC> !unpause 06:32:34 <PublicServer> *** XeryusTC has unpaused the server. (Use !auto to set it back.) 06:32:35 <PublicServer> *** Game unpaused (enough players) 06:32:53 <XeryusTC> !auto 06:32:53 <PublicServer> *** XeryusTC has enabled autopause mode. 06:32:53 <PublicServer> *** Game paused (not enough players) 06:35:37 <PublicServer> *** XeryusTC has left the game (connection lost) 06:35:50 <FiCE> !password 06:35:50 <PublicServer> FiCE: pagans 06:36:33 <PublicServer> *** FiCE joined the game 06:56:12 *** Venxir has joined #openttdcoop 07:10:53 <planetmaker> morning 07:10:58 <Xaroth> o/ 07:11:44 <z-MaTRiX> unpause is not automatic? 07:11:47 <z-MaTRiX> hi 07:12:12 <z-MaTRiX> tried latest svn version in multiplayer, it did unpause 07:36:50 *** Wurzel49 has quit IRC 08:17:46 *** Ridayah has quit IRC 08:33:35 *** Ridayah has joined #openttdcoop 08:41:07 *** Polygon has joined #openttdcoop 09:09:41 <Xaroth> z-MaTRiX: depends on server settings? 09:15:13 *** jonde has joined #openttdcoop 09:33:19 <jonde> how to get to watch prozone? 09:33:29 <PublicServer> *** Game unpaused (enough players) 09:33:31 <jonde> !password 09:33:31 <PublicServer> jonde: marine 09:33:39 <PublicServer> *** jondisti joined the game 09:36:15 <Mark> morning 09:38:44 *** Godde has joined #openttdcoop 09:38:48 <Godde> !password 09:38:48 <PublicServer> Godde: marine 09:39:04 <PublicServer> *** Godde joined the game 09:44:40 <PublicServer> *** Godde has left the game (leaving) 09:44:40 <PublicServer> *** Godde has left the game (connection lost) 09:44:44 *** Godde has quit IRC 09:59:30 <Mark> !password 09:59:30 <PublicServer> Mark: hewing 09:59:41 *** blinky has quit IRC 09:59:50 <PublicServer> *** Mark joined the game 10:00:52 <PublicServer> *** Mark has left the game (leaving) 10:00:52 <PublicServer> *** Mark has left the game (connection lost) 10:02:34 *** Booth has joined #openttdcoop 10:13:48 <PublicServer> *** jondisti has left the game (leaving) 10:13:48 <PublicServer> *** jondisti has left the game (connection lost) 10:13:48 <PublicServer> *** Game paused (not enough players) 10:14:15 *** PeterT has joined #openttdcoop 10:15:21 <PeterT> hi 10:15:42 <PeterT> !password 10:15:42 <PublicServer> PeterT: soured 10:15:46 <PeterT> !download 10:15:47 <PublicServer> PeterT: !download autostart|autoupdate|lin|lin64|osx|win32|win64|win9x 10:15:59 <PeterT> !download win32 10:15:59 <PublicServer> PeterT: http://binaries.openttd.org/nightlies/trunk/r16251/openttd-trunk-r16251-windows-win32.zip 10:17:03 <PublicServer> *** Game unpaused (enough players) 10:17:15 <PublicServer> *** Peter joined the game 10:17:28 <PeterT> !players 10:17:29 <PublicServer> PeterT: Client 366 (Orange) is FiCE, in company 1 (Desert Logistics) 10:17:29 <PublicServer> PeterT: Client 371 (Orange) is Peter, in company 1 (Desert Logistics) 10:18:15 <PublicServer> *** Peter has left the game (connection lost) 10:18:17 <PublicServer> *** Game paused (not enough players) 10:24:38 *** PeterT has quit IRC 10:25:08 <PublicServer> *** Game unpaused (enough players) 10:25:10 <PublicServer> *** SmatZ has left the game (connection lost) 10:25:11 <PublicServer> *** Game paused (not enough players) 10:25:14 <PublicServer> *** Game unpaused (enough players) 10:25:18 <PublicServer> *** SmatZ has left the game (connection lost) 10:25:33 <PublicServer> *** SmatZ joined the game 10:27:11 *** PeterT has joined #openttdcoop 10:27:14 <PeterT> !password 10:27:14 <PublicServer> PeterT: debtor 10:27:18 <PeterT> !revision 10:27:18 <PublicServer> PeterT: Game version is r16251 10:27:23 <PublicServer> *** Peter has left the game (connection lost) 10:27:33 <PeterT> !password 10:27:33 <PublicServer> PeterT: debtor 10:27:45 <PeterT> !playercount 10:27:45 <PublicServer> PeterT: Number of players: 2 10:27:49 <PublicServer> *** Peter joined the game 10:27:49 *** PeterT has quit IRC 10:32:48 <PublicServer> <SmatZ> Peter: don't change colour 10:32:59 <PublicServer> <Peter> ok, just looking 10:33:08 <SmatZ> !rules 10:33:08 <PublicServer> SmatZ: http://www.openttdcoop.org/wiki/Ruleset 10:33:13 <SmatZ> !help 10:33:13 <PublicServer> SmatZ: http://www.openttdcoop.org/wiki/IRC_Commands 10:33:16 <PublicServer> <Peter> it wasnt permanent, i wanted to see how we would look 10:33:23 <SmatZ> have a look at these links please :) 10:33:27 <PublicServer> <Peter> are you gonna play? 10:33:38 <PublicServer> <Peter> wait, let me join irc 10:33:40 <PublicServer> <SmatZ> I am just adding trains where needed 10:33:42 *** PeterT has joined #openttdcoop 10:33:45 <PublicServer> <SmatZ> and doing little fixes 10:33:48 <PeterT> ok, what links 10:34:00 <SmatZ> [12:33:14] <PublicServer> SmatZ: http://www.openttdcoop.org/wiki/Ruleset 10:34:01 <PublicServer> <Peter> so i should stay 10:34:01 <SmatZ> [12:33:14] <PublicServer> SmatZ: http://www.openttdcoop.org/wiki/IRC_Commands 10:34:13 <PublicServer> <SmatZ> do what you wish ;) 10:34:21 <PublicServer> <SmatZ> the server won't pause if you leave 10:34:40 <PublicServer> <Peter> it wont? 10:34:49 <PeterT> !playercount 10:34:49 <PublicServer> PeterT: Number of players: 3 10:34:55 <PublicServer> <SmatZ> there are 3 players now 10:34:56 <PublicServer> <Peter> oh right 3 people 10:35:02 <PublicServer> <Peter> i just did !playercount 10:35:06 <PublicServer> <Peter> cya 10:35:11 <PublicServer> <SmatZ> bye bye Peter 10:35:26 <PublicServer> <Peter> wait, what happened at mintfeild south?\ 10:35:50 <PublicServer> <SmatZ> I don\t know 10:36:17 <PublicServer> <Peter> and why is there so much stuff waiting at the CENTRAL HUB? 10:38:40 <PublicServer> *** Peter has left the game (leaving) 10:38:41 <PublicServer> *** Peter has left the game (connection lost) 10:38:48 <jonde> !password 10:38:48 <PublicServer> jonde: debtor 10:38:52 <PublicServer> *** jondisti has left the game (connection lost) 10:39:10 <PublicServer> *** jondisti joined the game 10:39:43 <PublicServer> *** SmatZ has left the game (leaving) 10:39:43 <PublicServer> *** SmatZ has left the game (connection lost) 10:41:00 *** PeterT has quit IRC 10:45:07 *** Wurzel49 has joined #openttdcoop 10:45:55 *** themroc has joined #openttdcoop 10:50:51 <planetmaker> weirdo... 10:50:59 <jonde> what is? 10:51:11 <planetmaker> nah, not you :) 10:51:15 <PublicServer> <jondisti> :P 10:55:40 *** Ridayah has quit IRC 11:10:41 *** KenjiE20 has joined #openttdcoop 11:10:41 *** ChanServ sets mode: +o KenjiE20 11:17:05 *** Polygon has quit IRC 11:19:51 <jonde> !players 11:19:52 <PublicServer> jonde: Client 366 (Orange) is FiCE, in company 1 (Desert Logistics) 11:19:52 <PublicServer> jonde: Client 384 (Orange) is jondisti, in company 1 (Desert Logistics) 11:23:54 * planetmaker is on the eternal quest to make German translation the best one around :) 11:24:12 <planetmaker> translations submitted to FIRS :) 11:25:41 *** Booth has quit IRC 11:27:07 <Ammler> planetmaker: something I miss most translated is the readme 11:27:45 <Ammler> ein schönes liesmich.txt im openttd root wäre schon cool :-) 11:29:09 <Ammler> I have once began: http://wiki.openttd.org/Readme.txt 11:34:16 <planetmaker> Da hast Du recht :) 11:34:54 *** Polygon has joined #openttdcoop 11:39:34 <tneo> que? 11:39:37 <tneo> :P 11:43:15 *** blinky has joined #openttdcoop 11:43:56 *** Killian_ has quit IRC 11:54:38 <jonde> nice bug we have 12:03:28 <planetmaker> we have a bug? 12:03:41 <planetmaker> what bug do we have? jonde ? 12:03:45 <jonde> @ food processing plant 12:03:45 <Webster> No idea, jonde. 12:04:21 <PublicServer> <FiCE> the most important 'bug' i can see 12:04:28 <jonde> fruits are dropped in one plant and the food gets processed by another one 12:04:29 <PublicServer> <FiCE> is not using all outer platforms at the hub 12:04:55 <planetmaker> hu? 12:05:02 <jonde> join and see 12:05:12 <planetmaker> the food is used up by the plant closest to the station sign. 12:05:20 <planetmaker> s/food/fruit/ 12:05:28 <planetmaker> isn't that the case? 12:05:36 <jonde> but it's too far away 12:05:54 <jonde> since there's a station walk for the other one 12:05:55 <planetmaker> closest to the station sign is what counts. 12:06:08 <planetmaker> it's not a bug :) 12:06:18 <planetmaker> Acceptance and production are different issues. 12:06:25 <planetmaker> Though... I find it hard to understand, too 12:06:33 <jonde> hmm okay :P 12:06:36 <jonde> pretty weird 12:07:17 <planetmaker> acceptance is by station coverage - as you expect it. Production is by manhatten distance to the station sign. 12:07:47 <planetmaker> so... do we transport food? Or can't we as we cannot catch it from the plant who actually produces it? 12:07:53 <planetmaker> if so... station walk :P 12:07:59 <jonde> well i fixed it 12:08:07 <planetmaker> :) 12:08:08 <jonde> but it's still stupid i think :) 12:08:18 <planetmaker> it's counter-intuitive, yes :S 12:08:24 *** Zr40 has joined #openttdcoop 12:08:30 <planetmaker> but obviously it's hard to fix or rather computationally expensive to fix. 12:08:59 <jonde> okay 12:09:04 <jonde> i can live with it :) 12:09:40 <planetmaker> you can search flyspray for that bug. It has a fairly lengthy discussion and explanation on it. 12:10:02 <planetmaker> I reported it about 30(?) +/- 20 games back - and even then it was old and known :P 12:10:27 <planetmaker> it's especially obvious, if you use PBI with stockpiling. 12:10:42 <planetmaker> you may find the game in our archive 12:11:23 <jonde> ok, maybe i'll look into it 12:11:31 <planetmaker> there we have a wood station with ... MANY saw mills, some WAY off the station who still accept as they're the closest, if the others don't accept due to their stockpiling limits 12:11:39 <jonde> but now i know it so it doesn't bother me so much 12:11:58 <planetmaker> :) It's interesting as it tells you a lot about game mechanics, I think :) 12:13:00 <planetmaker> I think, if one person would come up with a decent fix to this which doesn't use an aweful lot of (additional) computational power, it'd be welcome. 12:14:24 <jonde> would be nice to solve these kind of "problems". but only playing the game is taking too much time already :P 12:14:51 <planetmaker> lol 12:15:49 <jonde> oh, we've reached the train limit 12:17:43 <jonde> can you change it, planetmaker? 12:20:19 <z-MaTRiX> wanted to try this 12:20:27 <z-MaTRiX> but grafx mismatch 12:20:39 <planetmaker> !info 12:20:39 <PublicServer> planetmaker: #:1(Orange) Company Name: 'Desert Logistics' Year Founded: 2000 Money: 345117248 Loan: 0 Value: 355777865 (T:500, R:6, P:0, S:0) unprotected 12:20:48 <planetmaker> !rcon max_trains 600 12:20:48 <PublicServer> planetmaker: ERROR: command or variable not found 12:20:54 <planetmaker> !rcon set max_trains 600 12:20:57 <planetmaker> !rcon set max_trains 12:20:57 <PublicServer> planetmaker: Current value for 'max_trains' is: '600' (min: 0, max: 5000) 12:21:36 <planetmaker> please make sure that all the orders are correct or whether they can be optimized. 12:21:51 <planetmaker> IMO an important part of this particular game is creative and good use of orders :) 12:22:08 <jonde> trying :) 12:36:16 <tneo> !players 12:36:18 <PublicServer> tneo: Client 366 (Orange) is FiCE, in company 1 (Desert Logistics) 12:36:18 <PublicServer> tneo: Client 384 (Orange) is jondisti, in company 1 (Desert Logistics) 12:36:18 <PublicServer> tneo: Client 385 (Orange) is tneo, in company 1 (Desert Logistics) 12:36:26 <PublicServer> *** tneo joined the game 12:38:38 <PublicServer> <tneo> is full load off on purpose? 12:39:30 <planetmaker> at primaries. elsewhere it's wrong 12:40:41 <SmatZ> wouldn't it cause deadlocks - trains waiting for food? 12:40:53 <PublicServer> <FiCE> not on pickup 12:40:54 <PublicServer> <FiCE> you're right 12:41:03 <PublicServer> <FiCE> if you're picking up raw... yes 12:41:11 <PublicServer> <FiCE> picking up processed after refitting... no 12:41:23 <PublicServer> <FiCE> at the hub.. no 12:41:42 <PublicServer> <FiCE> otherwise you risk holding up other trains 12:41:57 <PublicServer> <tneo> but now there's hardly production at th FPP 12:42:18 <PublicServer> <FiCE> FPP? 12:42:20 <PublicServer> <FiCE> oh 12:42:27 <PublicServer> <FiCE> no trains drop there anyway :p 12:42:34 <PublicServer> <FiCE> this map is 99% oil at the moment 12:42:36 <PublicServer> <tneo> 16 12:42:41 <PublicServer> <jondisti> there are trains dropping 12:42:42 <PublicServer> <FiCE> 250 trains on the oil/goods route 12:43:06 <PublicServer> <FiCE> hmm 12:43:19 <PublicServer> <jondisti> i added them if you wonder :P 12:43:22 <PublicServer> <FiCE> looks ok 12:43:36 <PublicServer> <FiCE> actually I added about 200 of those 250... maybe more :p 12:43:55 <PublicServer> <FiCE> unless you meant the food drop 12:44:02 <PublicServer> <jondisti> food drop i meant :P 12:44:03 <PublicServer> <FiCE> looks ok to me? 12:44:23 <PublicServer> <tneo> and there are trains that go through the food drop, while they head for FPP pickup 12:44:46 <planetmaker> hu? 12:44:54 <PublicServer> <jondisti> why full load order on the hub? 12:44:57 <PublicServer> <tneo> train 539 12:45:02 <planetmaker> a train which delivers raw materials can always be refitted to take back some food. 12:45:03 <PublicServer> <FiCE> they should be dropping something at the drop, refitting, picking up food, continuing on 12:45:29 <PublicServer> <tneo> 539 and others don't 12:45:30 <planetmaker> therefore no full load orders should be necessary in any case 12:45:36 <planetmaker> then those trains do it wrong. 12:45:38 <PublicServer> <FiCE> do you get many oil trains coming through (tankers)? 12:45:50 <PublicServer> <FiCE> someone incorrectly got those trains picking up food 12:45:58 <PublicServer> <tneo> no 12:46:01 <PublicServer> <FiCE> without dropping anything at food 12:46:04 <PublicServer> <FiCE> ok 12:46:07 <PublicServer> <FiCE> seems that is fixed then 12:46:11 <planetmaker> hm... well. some trains might not pickup food. 12:46:19 * planetmaker ponders. 12:46:25 <PublicServer> <FiCE> why wouldn't they? 12:46:26 <PublicServer> <jondisti> why they can't pick up food? 12:46:27 *** Strixer has joined #openttdcoop 12:46:31 <PublicServer> <tneo> some trains refit at the hub to food 12:46:38 <Strixer> !password 12:46:38 <PublicServer> Strixer: chisel 12:46:38 <PublicServer> <jondisti> they don't have anything else to do in s2 12:46:43 <planetmaker> tneo, that's fine 12:46:48 <planetmaker> if they bring it to the town 12:46:52 <PublicServer> <FiCE> then don't send them through food IMO 12:46:54 <planetmaker> e.g. an oil train 12:47:04 <PublicServer> *** Strix joined the game 12:47:06 <PublicServer> <Strix> Hi! 12:47:06 * planetmaker wommits. 12:47:07 <tneo> then they'll drive through food drop empty though 12:47:15 <PublicServer> <FiCE> because we'll end up with X trains dropping and X+Y or 2*X trains picking up 12:47:27 <planetmaker> ok, not on the Southern spoke. There you don't pickup food at the hub. 12:47:40 <tneo> check train 410 12:47:58 <planetmaker> well... may make sense. May, if they cannot get primaries to food drop 12:49:02 <PublicServer> <FiCE> i've tried to balance the oil trains 12:49:09 <PublicServer> *** jondisti has left the game (leaving) 12:49:09 <PublicServer> *** jondisti has left the game (connection lost) 12:49:15 <PublicServer> <FiCE> so they never have to refit 12:49:38 <PublicServer> <FiCE> as they can't do much else except rubber and water 12:49:54 <PublicServer> <FiCE> although there are still maybe 50 trains which have empty orders around spoke 2 12:51:05 <PublicServer> <tneo> are those two FPP's planned? 12:51:40 <PublicServer> <FiCE> looks stupid to me... but there may be a reason 12:51:45 <PublicServer> <FiCE> can't see why anyone would do it otherwise 12:52:35 <PublicServer> <tneo> the stupid thing is that the north has no drop only pickup, but still produces... 12:52:50 <PublicServer> <FiCE> heh 12:53:02 <PublicServer> *** Strix has left the game (connection lost) 12:53:18 <Strixer> !password 12:53:18 <PublicServer> Strixer: chisel 12:53:28 <PublicServer> *** Strix joined the game 12:54:17 <planetmaker> tneo, cargo acceptance of station and industry delivered to can diverge... read back. 12:55:20 <tneo> read that back where? 12:55:59 <tneo> it doesn't make sense planetmaker 2 FPP plants and northern has only pickup and no drop and still produces, while the southern doesn't do anything 12:56:16 *** Ridayah has joined #openttdcoop 12:56:36 <planetmaker> tneo, what I explained here an hour ago to jonde 12:57:37 <planetmaker> and yes, it makes sense. 12:57:44 <planetmaker> in a certain way 12:58:03 <tneo> ic, lame, because the southern is deliberately placed there. 12:58:40 <tneo> and it hasn't died either 13:02:58 <PublicServer> <tneo> there are oil trains going through Gudingworth Falls mines 13:05:09 <PublicServer> <tneo> we have a design flaw 13:06:23 <FiCE> the orders are all wrong for those train 13:06:30 <FiCE> they are told to go to a depot 13:06:51 <FiCE> there should be a station order on each side of the depot order 13:07:10 <PublicServer> <tneo> aah 13:07:11 <FiCE> to force the refit at the hub/factory/etc instead of some random depot in the middle of the map? 13:07:48 <FiCE> should be ok now 13:08:19 *** blinky has quit IRC 13:08:50 <PublicServer> *** tneo has left the game (leaving) 13:08:50 <PublicServer> *** tneo has left the game (connection lost) 13:08:50 *** blinky has joined #openttdcoop 13:10:40 <PublicServer> <FiCE> why did we need a bypass at narwood halt? 13:11:51 <PublicServer> <FiCE> oh 13:11:57 <tneo> i think the trains otherwise go through the FPP station 13:11:59 <PublicServer> <FiCE> that's a bottleneck waiting to happen 13:12:37 <PublicServer> <FiCE> it'd be better in that case to put waypoints on the ML need the factory 13:13:01 <PublicServer> <FiCE> otherwise we're basically making a new ML through the middle of the spoke 13:16:25 *** blinky has quit IRC 13:16:46 *** blinky has joined #openttdcoop 13:18:36 <tneo> or move the station exit/ entry, so you fix the join before split... 13:22:59 *** Taijitu has joined #openttdcoop 13:30:07 *** Markk has quit IRC 13:31:35 *** ODM has joined #openttdcoop 13:31:35 *** ChanServ sets mode: +o ODM 13:36:10 *** Markk has joined #openttdcoop 13:38:24 <PublicServer> *** Strix has left the game (leaving) 13:38:24 <PublicServer> *** Strix has left the game (connection lost) 13:38:25 <PublicServer> *** Game paused (not enough players) 13:38:29 *** Strixer has quit IRC 14:08:11 <ODM> afternoon all 14:11:16 *** mixrin has quit IRC 14:12:57 *** mixrin has joined #openttdcoop 14:18:40 <tneo> hello ODM 14:23:08 *** mixrin has joined #openttdcoop 14:25:01 <ODM> !password 14:25:01 <PublicServer> ODM: plains 14:25:02 <PublicServer> *** Game unpaused (enough players) 14:25:08 <PublicServer> *** 0DM joined the game 14:25:20 <PublicServer> <0DM> ey fice 14:25:27 <FiCE> hey 14:25:32 <PublicServer> <0DM> how goes? 14:26:47 <PublicServer> <0DM> hmm, i think some things are messed up 14:27:16 <Gleeb> Oh? 14:27:22 <PublicServer> <0DM> lots of trains with single orders 14:27:25 <PublicServer> <0DM> aka, one leg 14:27:48 <FiCE> yeah but they don't have anything to do in the other spoke 14:27:52 <PublicServer> <0DM> aah 14:28:01 <FiCE> not enough industries to balance 14:28:24 <PublicServer> <0DM> hm 14:28:32 <FiCE> for example all the trains at narwood forest do an empty loop around the other spoke 14:28:37 <FiCE> because there is nothing they can do there 14:28:51 <FiCE> picking up food (as is suggested by lots of people) is not an option 14:28:52 <PublicServer> <0DM> guess thats a bit to bad 14:29:05 <PublicServer> <0DM> trains were turning in a station, so gave em a turn loop 14:29:15 <FiCE> because the trains dropping fruit/etc will pick up the resulting food 14:29:36 <FiCE> and any additional food pickup trains will just get in the way 14:29:55 <tneo> make some industries then, ODM can set it temporary to construct, so you can balance it better 14:30:10 <PublicServer> <0DM> say what? 14:30:31 <planetmaker> !rcon set industry_construction 14:30:38 <FiCE> that's a good option but it means we have to balance a lot of other things too 14:30:40 <planetmaker> ^^ something like that 14:30:41 <PublicServer> planetmaker: say "<FiCE> that's a good option but it means we have to balance a lot of other things too" 14:30:41 <PublicServer> planetmaker: say "<planetmaker> ^^ something like that" 14:30:41 <PublicServer> planetmaker: 'industry_construction' is an unknown setting. 14:31:08 <planetmaker> huh? 14:31:24 <FiCE> the oil/goods spokes are at capacity 14:31:35 <PublicServer> <0DM> im confused now^^ 14:31:53 <FiCE> we could balance with oil or water easily 14:32:20 <FiCE> rubber wouldn't work so well 14:33:20 <FiCE> essentially we need all the primaries for the food processing plant and factory at the top of the map 14:33:30 <FiCE> and oil/water/diamonds at the bottom 14:33:43 <FiCE> at least, I think.. 14:33:47 <FiCE> it gets complex :) 14:33:55 <ODM> ^^ 14:34:40 <PublicServer> <0DM> i think the way the network is, with trains looping double, brings alot more empty trains on the network than needed 14:35:10 <Mark> !password 14:35:10 <PublicServer> Mark: plains 14:35:23 <FiCE> yeah 14:35:37 <FiCE> if trains could refit to any other cargo it might be ok 14:35:39 <PublicServer> <0DM> its a nice idea, but becomes inpractical 14:35:45 <PublicServer> <0DM> yup, if only 14:36:12 <uliko_> !PASSWORD 14:36:15 <FiCE> not to mention our hub is getting crowded :) 14:36:16 <uliko_> !password 14:36:16 <PublicServer> uliko_: plains 14:36:21 <PublicServer> *** Mark joined the game 14:36:33 <PublicServer> <Mark> hello 14:36:37 <PublicServer> *** uliko joined the game 14:36:50 <FiCE> gi 14:36:52 <FiCE> *hi 14:36:57 <PublicServer> *** 0DM has left the game (leaving) 14:36:57 <PublicServer> *** 0DM has left the game (connection lost) 14:38:21 *** Progman has joined #openttdcoop 14:46:20 <PublicServer> <uliko> SE entrence at hub needs a minor improvement 15:02:35 <PublicServer> <uliko> nice train spamming at tranington heigts 15:02:59 *** Godde has joined #openttdcoop 15:03:06 <Godde> !tunnels 3 8 15:03:06 <PublicServer> Godde: You need 2 tunnels/bridges for trainlength 3 and gap 8. 15:10:03 <uliko_> !players 15:10:04 <PublicServer> uliko_: Client 366 (Orange) is FiCE, in company 1 (Desert Logistics) 15:10:04 <PublicServer> uliko_: Client 393 (Orange) is Mark, in company 1 (Desert Logistics) 15:10:04 <PublicServer> uliko_: Client 395 (Orange) is uliko, in company 1 (Desert Logistics) 15:11:34 *** DJNekkid has joined #openttdcoop 15:15:24 <PublicServer> *** Mark has left the game (leaving) 15:15:24 <PublicServer> *** Mark has left the game (connection lost) 15:18:19 *** FHS has joined #openttdcoop 15:18:26 *** Venxir has quit IRC 15:18:32 <FHS> !password 15:18:32 <PublicServer> FHS: dinghy 15:18:46 <PublicServer> *** FHS joined the game 15:20:41 *** Venxir has joined #openttdcoop 15:20:49 <Godde> what station grf to use for fruit? 15:25:15 <planetmaker> Ammler, you here? 15:28:52 <PublicServer> *** FHS has left the game (connection lost) 15:28:53 <ODM> pm! 15:29:07 <PublicServer> *** FHS has left the game (connection lost) 15:29:19 <FHS> !passwod 15:29:22 <FHS> !password 15:29:22 <PublicServer> FHS: savage 15:29:37 <PublicServer> *** FHS joined the game 15:31:38 <PublicServer> <uliko> Seems someone didnt listen and put full load orders on pickup trains 15:33:58 *** Venxir` has joined #openttdcoop 15:34:43 <ODM> sigh 15:35:31 <PublicServer> *** FHS has left the game (connection lost) 15:35:53 <FHS> my fist desync 15:36:13 <FHS> !password 15:36:13 <PublicServer> FHS: savage 15:36:23 <PublicServer> *** FHS joined the game 15:36:53 <PublicServer> *** FHS has left the game (leaving) 15:36:53 <PublicServer> *** FHS has left the game (connection lost) 15:38:53 *** mixrin_ has joined #openttdcoop 15:39:51 *** Venxir has quit IRC 15:40:52 *** mixrin has quit IRC 15:43:05 *** Taijitu has left #openttdcoop 15:46:03 <Godde> is there a penalty for crossing waypoints? 15:46:15 <PublicServer> *** uliko has left the game (leaving) 15:46:15 <PublicServer> *** uliko has left the game (connection lost) 15:46:15 <PublicServer> *** Game paused (not enough players) 15:47:39 *** DJNekkid has quit IRC 15:49:11 *** Thijs has joined #openttdcoop 15:49:45 <Thijs> !password 15:49:45 <PublicServer> Thijs: carped 15:49:52 <PublicServer> *** Game unpaused (enough players) 15:50:12 <PublicServer> *** Thijs joined the game 15:53:07 <PublicServer> *** Thijs has left the game (leaving) 15:53:07 <PublicServer> *** Thijs has left the game (connection lost) 15:53:08 <PublicServer> *** Game paused (not enough players) 15:53:16 *** Thijs has quit IRC 15:56:47 <Godde> !password 15:56:47 <PublicServer> Godde: ponder 15:56:58 *** DJNekkid has joined #openttdcoop 15:57:01 <PublicServer> *** Game unpaused (enough players) 15:57:03 <Ammler> someone here knows how wlan Repeater work? 15:57:08 <PublicServer> *** Godde joined the game 15:59:18 *** FHS has quit IRC 16:08:16 <PublicServer> *** Godde has left the game (leaving) 16:08:17 <PublicServer> *** Godde has left the game (connection lost) 16:08:17 <PublicServer> *** Game paused (not enough players) 16:08:27 *** Godde has quit IRC 16:10:53 *** Combuster has joined #openttdcoop 16:10:53 *** ChanServ sets mode: +o Combuster 16:19:02 *** DJ_Nekkid has joined #openttdcoop 16:22:36 *** DJNekkid has quit IRC 16:27:09 *** mitooo has joined #openttdcoop 17:06:46 *** Wolle has joined #openttdcoop 17:16:31 *** sunkan has quit IRC 17:17:02 <Seppel> !password 17:17:02 <PublicServer> Seppel: hostel 17:17:15 <PublicServer> *** Game unpaused (enough players) 17:17:21 <PublicServer> *** Sepp joined the game 17:19:52 <PublicServer> *** jondisti joined the game 17:24:19 *** sunkan has joined #openttdcoop 17:24:57 <PublicServer> *** Sepp has left the game (leaving) 17:24:57 <PublicServer> *** Sepp has left the game (connection lost) 17:43:16 *** Combuster has quit IRC 17:43:17 *** [com]buster has joined #openttdcoop 17:43:17 *** ChanServ sets mode: +o [com]buster 17:43:19 *** [com]buster is now known as Combuster 17:49:18 *** mixrin_ has quit IRC 17:53:44 *** mixrin has joined #openttdcoop 17:57:30 <PublicServer> *** jondisti has left the game (connection lost) 17:57:31 <PublicServer> *** Game paused (not enough players) 17:58:12 *** jonde has quit IRC 18:03:37 *** mixrin has joined #openttdcoop 18:07:09 <PublicServer> *** Game unpaused (enough players) 18:07:19 <PublicServer> *** SmatZ joined the game 18:08:16 <PublicServer> *** SmatZ has left the game (leaving) 18:08:17 <PublicServer> *** SmatZ has left the game (connection lost) 18:08:17 <PublicServer> *** Game paused (not enough players) 18:09:22 *** TinoM has joined #openttdcoop 18:09:37 <PublicServer> *** Game unpaused (enough players) 18:09:49 <Gleeb> !password 18:09:49 <PublicServer> Gleeb: jagged 18:09:53 <PublicServer> *** Gleeb has left the game (connection lost) 18:09:53 <PublicServer> *** Game paused (not enough players) 18:10:06 <PublicServer> *** Game unpaused (enough players) 18:10:08 <PublicServer> *** Gleeb has left the game (connection lost) 18:10:09 <PublicServer> *** Game paused (not enough players) 18:10:10 <Gleeb> ... 18:10:13 <Gleeb> !password 18:10:13 <PublicServer> Gleeb: batons 18:10:20 <PublicServer> *** Game unpaused (enough players) 18:10:34 <PublicServer> *** Gleeb joined the game 18:13:18 <PublicServer> <Gleeb> There's a desync case @ Narwood forest. 18:13:19 <PublicServer> <Gleeb> :| 18:33:19 <PublicServer> <Gleeb> Someone messed up at 3.1, was causing moving jams. 18:33:25 <PublicServer> <Gleeb> Fixed :3 18:45:48 *** [com]buster has joined #openttdcoop 18:45:48 *** ChanServ sets mode: +o [com]buster 18:51:17 *** Combuster has quit IRC 18:51:17 *** [com]buster is now known as Combuster 18:57:28 <PublicServer> *** Gleeb has left the game (leaving) 18:57:28 <PublicServer> *** Gleeb has left the game (connection lost) 18:57:28 <PublicServer> *** Game paused (not enough players) 18:57:44 *** Kolo has joined #openttdcoop 19:13:56 *** PeterT has joined #openttdcoop 19:13:59 <PeterT> !password 19:13:59 <PublicServer> PeterT: elbows 19:14:53 <PeterT> !playercount 19:14:53 <PublicServer> PeterT: Number of players: 1 19:14:57 <PeterT> hi 19:18:00 <PeterT> !password 19:18:00 <PublicServer> PeterT: elbows 19:18:04 <PeterT> !playercount 19:18:04 <PublicServer> PeterT: Number of players: 1 19:18:06 <PublicServer> *** Game unpaused (enough players) 19:18:17 <PublicServer> *** Peter joined the game 19:19:46 *** mitooo has quit IRC 19:20:47 <PublicServer> *** Peter has left the game (connection lost) 19:20:48 <PublicServer> *** Game paused (not enough players) 19:27:24 *** Combuster has quit IRC 19:27:32 *** Combuster has joined #openttdcoop 19:27:32 *** ChanServ sets mode: +o Combuster 19:50:01 <PublicServer> *** FiCE has left the game (leaving) 19:50:01 <PublicServer> *** FiCE has left the game (connection lost) 19:50:11 <PeterT> !players 19:50:12 <PublicServer> PeterT: There are currently no clients connected to the server 19:50:15 <PeterT> !playercount 19:50:15 <PublicServer> PeterT: Number of players: 0 19:50:21 <PeterT> !commands 19:50:23 <PeterT> !help 19:50:23 <PublicServer> PeterT: http://www.openttdcoop.org/wiki/IRC_Commands 19:50:38 *** TinoM has quit IRC 19:52:09 <PeterT> !playercount 19:52:09 <PublicServer> PeterT: Number of players: 0 19:55:22 <Xaroth> Ammler: At time I amazed myself at the fact AutoTTD actually ran 19:55:27 <Xaroth> my code was messy as hell :P 19:56:15 <Xaroth> like, no caching in the 'installed' newgrf list 19:56:32 <Xaroth> means every time it started the app it re-read the same data over.. and over.. and over.. and over... 19:58:18 <PeterT> lol 19:58:24 <PeterT> you mess with coding? 19:58:55 <Xaroth> I.. created AutoTTD. 19:59:03 <Xaroth> with some help here and there 19:59:47 <Xaroth> Ammler's been a great help giving useful (and sometimes extremely hard to implement :P ) 19:59:48 <PeterT> oh cool 19:59:59 <PeterT> i havent used it yet 20:00:06 <Xaroth> shame :P 20:00:13 <PeterT> do you have a download link 20:00:19 <Ammler> I would, but can't ;-) 20:00:22 <Xaroth> http://www.tt-forums.net/viewtopic.php?f=29&t=43252&sid=e36066417947dcb17abce0f533a65f8b 20:00:45 <Ammler> Xaroth: enable cookies 20:00:53 <Xaroth> Ammler: are on 20:01:02 <Ammler> why do you get sid 20:01:07 <Xaroth> because phpbb is crap 20:01:35 <PeterT> yeah i use ottd auto update, but ill try 20:01:56 <PeterT> i like the GRF feature..... 20:02:01 <PeterT> in autottd 20:02:03 <Xaroth> ottd au is only for a few servers, autottd tries to accomedate -all- servers 20:02:27 <Xaroth> Ammler: the rebuild means i can do parts of it in console mode as well 20:03:02 <Ammler> ottd au isn't server based 20:03:10 <Ammler> that is version based 20:03:17 <Brot> [OpenTTD News] OpenTTD 0.7.1-RC1 20:03:18 <Brot> - http://www.openttd.org/en/news/91 20:03:20 <Xaroth> but i'm a bit skeptical if the linux compiles actually work for 'standard' users. 20:03:41 <Ammler> doesn't 20:03:46 <Ammler> only for debian/ubuntu 20:04:07 <Xaroth> yeh 20:04:07 <Ammler> they use acient libs 20:05:22 <Xaroth> mac might work 20:05:32 <Xaroth> but then again, mac is 'special' 20:10:38 <PeterT> YES! 20:10:49 <PeterT> 0.7.1!!!!!!!! 20:10:52 <PeterT> woohoo! 20:11:17 <planetmaker> RC1 20:11:35 <ODM> .beta2 20:11:45 <planetmaker> uhm. no? RC1 :) 20:11:51 <PeterT> im looking 20:11:53 <ODM> ssh:P 20:12:26 <PeterT> day the first release candidate for 0.7.1 has been released. About half of the changes are improvements/fixes for the NoAI API. The rest is an assortment of small bugfixes, but nothing serious. 20:23:16 <Brot> [OpenTTD News] IPv6 support 20:23:18 <Brot> - http://www.openttd.org/en/news/92 20:25:46 *** mixrin has quit IRC 20:29:18 *** Combuster has quit IRC 20:29:22 *** Combuster has joined #openttdcoop 20:29:22 *** ChanServ sets mode: +o Combuster 20:31:55 *** StarLite has joined #openttdcoop 20:31:55 *** ChanServ sets mode: +o StarLite 20:44:09 *** Wurzel49 has quit IRC 20:45:48 *** ODM has quit IRC 20:46:13 *** StarLite has quit IRC 20:51:34 *** mib_2rjcan41 has joined #openttdcoop 20:51:43 *** mib_2rjcan41 is now known as Kupuham 20:51:45 <Kupuham> Hi all 20:52:30 <PeterT> hi 20:54:01 <planetmaker> hi 20:54:33 <Xaroth> hi 20:54:47 <SmatZ> hi 20:54:52 <planetmaker> PeterT, you want to write a blog entry about the release of the 0.7.1-RC1? 20:55:14 <PeterT> really? 20:55:20 <planetmaker> it's a question... 20:55:24 <SmatZ> planetmaker: he was copying notice from openttd.org webpage ;) 20:55:30 <planetmaker> SmatZ, I know :) 20:55:43 <SmatZ> but it's nice how you are catching him ;) 20:55:54 <PeterT> im not a very good writer 20:56:22 <Kupuham> !password 20:56:22 <PublicServer> Kupuham: iciest 20:56:51 <Kupuham> North American Renewal = American like vehicles? 20:56:53 <PeterT> when is metropolitan airport avalible? 20:57:29 <planetmaker> PeterT, learning by doing works more often than not :) 20:57:31 <PublicServer> *** Kupuham joined the game 20:57:51 <planetmaker> !blog 20:57:51 <PublicServer> planetmaker: http://www.openttdcoop.org/blog 20:58:28 <planetmaker> http://www.openttdcoop.org/blog/wp-login.php?action=register <-- go there and register 20:58:35 <PeterT> ok 20:58:50 <PeterT> oh, blog entry for openttdcoop? 20:58:58 <PeterT> i thought you meant openttd.org... 20:59:16 <PeterT> Because I already have an account for openttd.org 20:59:26 <SmatZ> you do? 20:59:39 <SmatZ> tt-forums.net != openttd.org 20:59:57 <SmatZ> or... bugs.openttd.org :) 21:00:20 <PeterT> i cant log in to my openttd.org account 21:00:28 <PeterT> my account name is Peter 21:00:28 <Ammler> you can buy my account, if you want :-) 21:00:38 <PeterT> how much :P 21:00:49 <Ammler> 10 NewGRFs 21:01:05 *** Venxir` has quit IRC 21:01:29 <PeterT> huh? 21:01:34 <Ammler> or £1000 21:02:01 <PeterT> whatever 21:02:42 *** Kolo has quit IRC 21:03:01 <planetmaker> well, I hardly can offer you access to the official openttd website :) 21:03:07 <planetmaker> Though to the wiki I can :D 21:03:09 <PeterT> ok 21:03:14 <PeterT> i know, ive edited the wiki 21:03:19 <PeterT> on the build ottd page 21:03:25 <PeterT> i added errors section 21:03:37 <PeterT> and a warning saying that it doesnt work as of now 21:05:48 <PublicServer> *** Kupuham has left the game (leaving) 21:05:49 <PublicServer> *** Kupuham has left the game (connection lost) 21:07:10 <PeterT> !playercount 21:07:10 <PublicServer> PeterT: Number of players: 0 21:10:21 <Kupuham> !password 21:10:21 <PublicServer> Kupuham: unveil 21:10:32 <PublicServer> *** Kupuham joined the game 21:11:39 <Kupuham> what is still needed in the current game? 21:12:33 <PeterT> !playercount 21:12:33 <PublicServer> PeterT: Number of players: 1 21:12:39 <PeterT> do you want me to join you? 21:12:49 <Kupuham> Nah, I just watch 21:13:03 <PeterT> !password 21:13:03 <PublicServer> PeterT: unveil 21:13:21 <PublicServer> *** Peter joined the game 21:14:03 <PeterT> why is the game paused? 21:14:28 <PublicServer> <Kupuham> Because I am in spec. mode 21:14:57 <PublicServer> <Peter> could you please join the comp 21:15:20 <PublicServer> <Kupuham> I'm not a member or anything, ok? 21:15:25 <PublicServer> <Peter> yeah thats ok 21:15:29 <PublicServer> <Peter> anyone can play 21:15:38 <PublicServer> <Kupuham> K, brb 21:15:41 <PublicServer> *** Kupuham has left the game (leaving) 21:15:41 <PublicServer> *** Kupuham has left the game (connection lost) 21:15:42 <PublicServer> <Peter> brb? 21:15:47 *** [com]buster has joined #openttdcoop 21:15:47 *** ChanServ sets mode: +o [com]buster 21:15:52 <Kupuham> !password 21:15:52 <PublicServer> Kupuham: unveil 21:15:57 <PublicServer> *** Game unpaused (enough players) 21:16:07 <PublicServer> *** Kupuham joined the game 21:16:15 <PublicServer> <Kupuham> So 21:16:44 <PublicServer> <Kupuham> What's the current plan? 21:17:46 <PublicServer> <Peter> add trains where needed 21:18:06 <PublicServer> <Kupuham> 10 size? 21:18:15 <PublicServer> <Peter> not sure 21:18:28 <PublicServer> <Peter> yes 21:18:37 <PublicServer> <Peter> i am looking at the central hub 21:19:03 <PublicServer> <Peter> we need to add food trains 21:19:19 <PublicServer> <Peter> central hub to town drop 21:19:26 *** Combuster has quit IRC 21:19:26 *** [com]buster is now known as Combuster 21:23:46 <PublicServer> <Kupuham> waw, trains are doing refitting too? 21:23:51 <PublicServer> <Peter> mine? 21:23:58 <PublicServer> <Peter> i am making food trains 21:24:22 <PublicServer> <Kupuham> Dont know who's, but saw some gruoped, they do all kinds of crazy stuff, refit to something, then go , refit again, refit, deliver, refit, depot 21:24:34 <PublicServer> <Peter> oh yeah 21:25:08 <PublicServer> <Peter> so it can do more than one round 21:25:21 <PublicServer> <Kupuham> yeah, grasping how it works now 21:26:05 <PublicServer> <Kupuham> What trains are you adding again? 21:26:18 <PublicServer> <Peter> food 21:26:25 <PublicServer> <Peter> train 542 21:26:36 <PublicServer> <Peter> just one for now, too see if it works... 21:33:06 <PublicServer> <Kupuham> Seems to be working, right? 21:33:08 <PublicServer> <Peter> i cant seem to make it go to central hub pick up food, then go to town and repeat 21:33:19 <PublicServer> <Kupuham> oops 21:33:31 <PublicServer> <Peter> becaues when it leaves the town drop, then it heads to the refinery 21:34:07 <PublicServer> <Kupuham> and it should go to factory? 21:34:12 <PublicServer> <Peter> no 21:34:28 <PublicServer> <Peter> central hub, to pick up food, then town drop, and repeat 21:36:10 <PublicServer> <Peter> never mind, i can fix it, (with refitting) 21:36:16 <PublicServer> <Peter> :D 21:36:48 <PublicServer> <Kupuham> Lol, I haven't even found the food yet =D 21:37:22 <Razaekel> !password 21:37:22 <PublicServer> Razaekel: spiced 21:37:28 <PublicServer> <Peter> how do you make it go to the nearest depot? 21:37:33 <PublicServer> *** Razaekel joined the game 21:37:33 *** [com]buster has joined #openttdcoop 21:37:33 *** ChanServ sets mode: +o [com]buster 21:38:03 <PublicServer> <Kupuham> I am a complete noob at this game, I just look and marvel =) , Maybe just sending it to a specific depot? 21:38:05 *** Brianetta has joined #openttdcoop 21:38:05 *** ChanServ sets mode: +o Brianetta 21:38:13 <PublicServer> <Peter> ok 21:38:26 <PublicServer> <Peter> dont worry, this is super pros 21:38:49 <PublicServer> <Kupuham> The all have the same name, that wasn't edited by hand was it? 21:38:52 <PublicServer> <Peter> im pretty good, and my stations are 1 millionanth as complex as these 21:39:08 <PublicServer> <Peter> what has the same name, be specific? 21:39:21 <PublicServer> <Kupuham> Depots, in the same station, there's a bunch of them 21:39:34 <PublicServer> <Peter> its named by town 21:39:43 <PublicServer> <Kupuham> I'm assuming if you send the train to one, it'll go to any one, not to one specifically 21:39:55 <PublicServer> <Peter> no 21:40:11 <PublicServer> <Peter> that specific depot, thats why i need the nearest depot 21:40:50 <PublicServer> <Kupuham> oh. Figured the order? 21:40:57 <PublicServer> <Peter> nah 21:41:02 <PublicServer> <Peter> i have to ask irc 21:42:46 *** Combuster has quit IRC 21:42:46 *** [com]buster is now known as Combuster 21:43:03 *** Brianett1 has joined #openttdcoop 21:43:03 *** Brianetta has quit IRC 21:43:35 *** Brianett1 is now known as Brianetta 21:44:06 <PublicServer> <Kupuham> There's an option 21:44:11 <PublicServer> <Kupuham> In the Go To thingy 21:44:12 <PublicServer> <Peter> i found it out 21:44:17 <PublicServer> <Peter> thanks though 21:44:30 <PublicServer> <Kupuham> np =) 21:45:27 <PublicServer> <Peter> i fixed it, now to add tons of food trains.... :D 21:45:29 <PublicServer> <Kupuham> And he's going refinery again 21:45:57 <PublicServer> <Kupuham> Which train is it? 21:45:59 <PublicServer> <Peter> food is the only transport that's rating is appalling (10%) 21:46:06 <PublicServer> <Peter> train 542 21:46:39 <PublicServer> <Peter> 542 is my baby :) 21:46:50 *** Brianett1 has joined #openttdcoop 21:46:52 <PublicServer> <Kupuham> He's going to refinery 21:47:05 <PublicServer> *** Razaekel has left the game (leaving) 21:47:05 <PublicServer> *** Razaekel has left the game (connection lost) 21:47:15 <PublicServer> <Peter> you have to wait til it does an entire circle around 21:47:28 <PublicServer> <Peter> lifes a bitch 21:47:32 <PublicServer> <Peter> :) 21:47:35 <PublicServer> <Kupuham> Copy and do it again for speed's sake? =D 21:47:46 *** Brianetta is now known as Guest1715 21:47:46 *** Brianett1 is now known as Brianetta 21:48:33 <PublicServer> <Kupuham> uh, jam 21:48:44 <PublicServer> <Peter> where? 21:49:18 *** Guest1715 has quit IRC 21:49:21 <PublicServer> <Kupuham> people refitting in the depot ahead 21:49:26 <PublicServer> <Kupuham> of train 542 21:50:13 <PublicServer> <Kupuham> now it's gone, guess it's just a 'feature' 21:50:44 <PublicServer> <Peter> im gonna take a break, did my part.. 21:50:51 <PublicServer> <Kupuham> Maybe there shold be a retreat for that depot? 21:50:52 <PublicServer> <Kupuham> ok 21:50:57 <PublicServer> <Peter> the only way the game can be unpaused is with 2 people 21:51:02 <PublicServer> <Peter> you know that right? 21:51:11 <PublicServer> <Kupuham> yes, I'll just leave too =) 21:51:16 <PublicServer> <Peter> cya 21:51:19 <PublicServer> *** Peter has left the game (leaving) 21:51:20 <PublicServer> *** Peter has left the game (connection lost) 21:51:20 <PublicServer> *** Game paused (not enough players) 21:51:21 <PublicServer> <Kupuham> Cya 21:51:27 <PublicServer> *** Kupuham has left the game (leaving) 21:51:27 <PublicServer> *** Kupuham has left the game (connection lost) 21:52:28 <PublicServer> *** Gleeb has left the game (connection lost) 21:52:32 *** Booth has joined #openttdcoop 21:52:43 <Gleeb> !password 21:52:43 <PublicServer> Gleeb: envies 21:52:56 <PublicServer> *** Gleeb joined the game 21:53:02 <PeterT> you need 2 people to unpause 21:53:44 <Gleeb> Really? 21:53:51 <Gleeb> That surprises me. 21:54:29 <PublicServer> *** Gleeb has left the game (connection lost) 21:54:35 <Gleeb> O.o 21:54:46 <Gleeb> !password 21:54:46 <PublicServer> Gleeb: envies 21:54:58 <PublicServer> *** Gleeb joined the game 21:56:13 *** Brianetta is now known as Brianetta-laptop 21:56:32 *** Brianetta has joined #openttdcoop 21:56:32 *** ChanServ sets mode: +o Brianetta 22:00:07 *** Levi has quit IRC 22:07:05 <PublicServer> *** Gleeb has left the game (connection lost) 22:09:01 *** Progman has quit IRC 22:10:02 <PublicServer> *** Thraxian|Work has left the game (connection lost) 22:10:22 <PublicServer> *** Thraxian|Work joined the game 22:10:34 *** Levi has joined #openttdcoop 22:16:38 <PublicServer> *** Thraxian|Work has left the game (leaving) 22:16:39 <PublicServer> *** Thraxian|Work has left the game (connection lost) 22:19:09 *** Booth has quit IRC 22:38:35 <Kupuham> !playercount 22:38:35 <PublicServer> Kupuham: Number of players: 0 22:41:04 <PeterT> !playercount 22:41:04 <PublicServer> PeterT: Number of players: 0 22:41:05 <PeterT> hey 22:41:59 <Razaekel> !password 22:41:59 <PublicServer> Razaekel: swifts 22:42:10 <PublicServer> *** Razaekel joined the game 22:44:34 <PublicServer> *** Razaekel has left the game (leaving) 22:44:34 <PublicServer> *** Razaekel has left the game (connection lost) 22:45:46 <Xaroth> Ammler: added support to show the full installed grf list ... well, the codebase at least, not UI stuff yet 23:05:19 *** Polygon has quit IRC 23:16:03 *** [com]buster has joined #openttdcoop 23:16:03 *** ChanServ sets mode: +o [com]buster 23:16:36 *** Combuster has quit IRC 23:16:36 *** [com]buster is now known as Combuster 23:17:46 *** kodmaster has joined #openttdcoop 23:17:59 *** kodmaster has left #openttdcoop 23:18:06 *** kodmaster has joined #openttdcoop 23:18:09 <kodmaster> !players 23:18:11 <PublicServer> kodmaster: There are currently no clients connected to the server 23:18:14 *** kodmaster has left #openttdcoop 23:21:05 *** Levi has quit IRC 23:31:28 *** Levi has joined #openttdcoop 23:33:48 *** Zr40 has quit IRC 23:34:12 *** Yexo_ has quit IRC 23:37:49 *** Combuster has quit IRC 23:37:49 *** [com]buster has joined #openttdcoop 23:37:49 *** ChanServ sets mode: +o [com]buster 23:37:52 *** [com]buster is now known as Combuster 23:40:34 *** Zr40 has joined #openttdcoop 23:51:26 <PeterT> !playercount 23:51:26 <PublicServer> PeterT: Number of players: 0 23:52:29 *** Brianetta-laptop has quit IRC 23:54:52 *** Brianetta has quit IRC