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Log for #openttdcoop on 11th May 2009:
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00:00:32  <Gleeb> ATM, it doesn't span monitors nicely, nor does it do something else.
00:00:44  *** Zulan has quit IRC
00:00:53  <mensi> define "span nicely"
00:03:07  <SmatZ> !define "span nicely"
00:03:12  <SmatZ> @define "span nicely"
00:03:12  <Webster> Dunno, SmatZ.
00:03:19  <SmatZ> :-/
00:03:21  <mensi> hehe
00:03:45  <mensi> I can span openttd over both 24" screens, but I don't know what nicely means in that context ;)
00:03:53  <Gleeb> Span monitors in a way in which the UI is not interrupted.
00:04:14  <mensi> so you would want to have like 2 viewports or something?
00:04:33  <Gleeb> yup
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00:57:39  <PeterT> !playercount
00:57:39  <PublicServer> PeterT: Number of players: 0
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02:53:06  <kodmaster> !download win64
02:53:06  <PublicServer> kodmaster: http://binaries.openttd.org/nightlies/trunk/r16251/openttd-trunk-r16251-windows-win64.zip
02:53:47  <kodmaster> !password
02:53:47  <PublicServer> kodmaster: infirm
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03:46:28  <Heli> !download
03:46:28  <PublicServer> Heli: !download autostart|autoupdate|lin|lin64|osx|win32|win64|win9x
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06:19:47  <XeryusTC> !password
06:19:47  <PublicServer> XeryusTC: malted
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06:32:34  <XeryusTC> !unpause
06:32:34  <PublicServer> *** XeryusTC has unpaused the server. (Use !auto to set it back.)
06:32:35  <PublicServer> *** Game unpaused (enough players)
06:32:53  <XeryusTC> !auto
06:32:53  <PublicServer> *** XeryusTC has enabled autopause mode.
06:32:53  <PublicServer> *** Game paused (not enough players)
06:35:37  <PublicServer> *** XeryusTC has left the game (connection lost)
06:35:50  <FiCE> !password
06:35:50  <PublicServer> FiCE: pagans
06:36:33  <PublicServer> *** FiCE joined the game
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07:10:53  <planetmaker> morning
07:10:58  <Xaroth> o/
07:11:44  <z-MaTRiX> unpause is not automatic?
07:11:47  <z-MaTRiX> hi
07:12:12  <z-MaTRiX> tried latest svn version in multiplayer, it did unpause
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09:09:41  <Xaroth> z-MaTRiX: depends on server settings?
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09:33:19  <jonde> how to get to watch prozone?
09:33:29  <PublicServer> *** Game unpaused (enough players)
09:33:31  <jonde> !password
09:33:31  <PublicServer> jonde: marine
09:33:39  <PublicServer> *** jondisti joined the game
09:36:15  <Mark> morning
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09:38:48  <Godde> !password
09:38:48  <PublicServer> Godde: marine
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09:59:30  <Mark> !password
09:59:30  <PublicServer> Mark: hewing
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10:15:21  <PeterT> hi
10:15:42  <PeterT> !password
10:15:42  <PublicServer> PeterT: soured
10:15:46  <PeterT> !download
10:15:47  <PublicServer> PeterT: !download autostart|autoupdate|lin|lin64|osx|win32|win64|win9x
10:15:59  <PeterT> !download win32
10:15:59  <PublicServer> PeterT: http://binaries.openttd.org/nightlies/trunk/r16251/openttd-trunk-r16251-windows-win32.zip
10:17:03  <PublicServer> *** Game unpaused (enough players)
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10:17:28  <PeterT> !players
10:17:29  <PublicServer> PeterT: Client 366 (Orange) is FiCE, in company 1 (Desert Logistics)
10:17:29  <PublicServer> PeterT: Client 371 (Orange) is Peter, in company 1 (Desert Logistics)
10:18:15  <PublicServer> *** Peter has left the game (connection lost)
10:18:17  <PublicServer> *** Game paused (not enough players)
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10:25:11  <PublicServer> *** Game paused (not enough players)
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10:27:14  <PeterT> !password
10:27:14  <PublicServer> PeterT: debtor
10:27:18  <PeterT> !revision
10:27:18  <PublicServer> PeterT: Game version is r16251
10:27:23  <PublicServer> *** Peter has left the game (connection lost)
10:27:33  <PeterT> !password
10:27:33  <PublicServer> PeterT: debtor
10:27:45  <PeterT> !playercount
10:27:45  <PublicServer> PeterT: Number of players: 2
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10:32:48  <PublicServer> <SmatZ> Peter: don't change colour
10:32:59  <PublicServer> <Peter> ok, just looking
10:33:08  <SmatZ> !rules
10:33:08  <PublicServer> SmatZ: http://www.openttdcoop.org/wiki/Ruleset
10:33:13  <SmatZ> !help
10:33:13  <PublicServer> SmatZ: http://www.openttdcoop.org/wiki/IRC_Commands
10:33:16  <PublicServer> <Peter> it wasnt permanent, i wanted to see how we would look
10:33:23  <SmatZ> have a look at these links please :)
10:33:27  <PublicServer> <Peter> are you gonna play?
10:33:38  <PublicServer> <Peter> wait, let me join irc
10:33:40  <PublicServer> <SmatZ> I am just adding trains where needed
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10:33:45  <PublicServer> <SmatZ> and doing little fixes
10:33:48  <PeterT> ok, what links
10:34:00  <SmatZ> [12:33:14] <PublicServer> SmatZ: http://www.openttdcoop.org/wiki/Ruleset
10:34:01  <PublicServer> <Peter> so i should stay
10:34:01  <SmatZ> [12:33:14] <PublicServer> SmatZ: http://www.openttdcoop.org/wiki/IRC_Commands
10:34:13  <PublicServer> <SmatZ> do what you wish ;)
10:34:21  <PublicServer> <SmatZ> the server won't pause if you leave
10:34:40  <PublicServer> <Peter> it wont?
10:34:49  <PeterT> !playercount
10:34:49  <PublicServer> PeterT: Number of players: 3
10:34:55  <PublicServer> <SmatZ> there are 3 players now
10:34:56  <PublicServer> <Peter> oh right 3 people
10:35:02  <PublicServer> <Peter> i just did !playercount
10:35:06  <PublicServer> <Peter> cya
10:35:11  <PublicServer> <SmatZ> bye bye Peter
10:35:26  <PublicServer> <Peter> wait, what happened at mintfeild south?\
10:35:50  <PublicServer> <SmatZ> I don\t know
10:36:17  <PublicServer> <Peter> and why is there so much stuff waiting at the CENTRAL HUB?
10:38:40  <PublicServer> *** Peter has left the game (leaving)
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10:38:48  <jonde> !password
10:38:48  <PublicServer> jonde: debtor
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10:50:51  <planetmaker> weirdo...
10:50:59  <jonde> what is?
10:51:11  <planetmaker> nah, not you :)
10:51:15  <PublicServer> <jondisti> :P
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11:19:51  <jonde> !players
11:19:52  <PublicServer> jonde: Client 366 (Orange) is FiCE, in company 1 (Desert Logistics)
11:19:52  <PublicServer> jonde: Client 384 (Orange) is jondisti, in company 1 (Desert Logistics)
11:23:54  * planetmaker is on the eternal quest to make German translation the best one around :)
11:24:12  <planetmaker> translations submitted to FIRS :)
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11:27:07  <Ammler> planetmaker: something I miss most translated is the readme
11:27:45  <Ammler> ein schönes liesmich.txt im openttd root wäre schon cool :-)
11:29:09  <Ammler> I have once began: http://wiki.openttd.org/Readme.txt
11:34:16  <planetmaker> Da hast Du recht :)
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11:39:34  <tneo> que?
11:39:37  <tneo> :P
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11:54:38  <jonde> nice bug we have
12:03:28  <planetmaker> we have a bug?
12:03:41  <planetmaker> what bug do we have? jonde ?
12:03:45  <jonde> @ food processing plant
12:03:45  <Webster> No idea, jonde.
12:04:21  <PublicServer> <FiCE> the most important 'bug' i can see
12:04:28  <jonde> fruits are dropped in one plant and the food gets processed by another one
12:04:29  <PublicServer> <FiCE> is not using all outer platforms at the hub
12:04:55  <planetmaker> hu?
12:05:02  <jonde> join and see
12:05:12  <planetmaker> the food is used up by the plant closest to the station sign.
12:05:20  <planetmaker> s/food/fruit/
12:05:28  <planetmaker> isn't that the case?
12:05:36  <jonde> but it's too far away
12:05:54  <jonde> since there's a station walk for the other one
12:05:55  <planetmaker> closest to the station sign is what counts.
12:06:08  <planetmaker> it's not a bug :)
12:06:18  <planetmaker> Acceptance and production are different issues.
12:06:25  <planetmaker> Though... I find it hard to understand, too
12:06:33  <jonde> hmm okay :P
12:06:36  <jonde> pretty weird
12:07:17  <planetmaker> acceptance is by station coverage - as you expect it. Production is by manhatten distance to the station sign.
12:07:47  <planetmaker> so... do we transport food? Or can't we as we cannot catch it from the plant who actually produces it?
12:07:53  <planetmaker> if so... station walk :P
12:07:59  <jonde> well i fixed it
12:08:07  <planetmaker> :)
12:08:08  <jonde> but it's still stupid i think :)
12:08:18  <planetmaker> it's counter-intuitive, yes :S
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12:08:30  <planetmaker> but obviously it's hard to fix or rather computationally expensive to fix.
12:08:59  <jonde> okay
12:09:04  <jonde> i can live with it :)
12:09:40  <planetmaker> you can search flyspray for that bug. It has a fairly lengthy discussion and explanation on it.
12:10:02  <planetmaker> I reported it about 30(?) +/- 20 games back - and even then it was old and known :P
12:10:27  <planetmaker> it's especially obvious, if you use PBI with stockpiling.
12:10:42  <planetmaker> you may find the game in our archive
12:11:23  <jonde> ok, maybe i'll look into it
12:11:31  <planetmaker> there we have a wood station with ... MANY saw mills, some WAY off the station who still accept as they're the closest, if the others don't accept due to their stockpiling limits
12:11:39  <jonde> but now i know it so it doesn't bother me so much
12:11:58  <planetmaker> :) It's interesting as it tells you a lot about game mechanics, I think :)
12:13:00  <planetmaker> I think, if one person would come up with a decent fix to this which doesn't use an aweful lot of (additional) computational power, it'd be welcome.
12:14:24  <jonde> would be nice to solve these kind of "problems". but only playing the game is taking too much time already :P
12:14:51  <planetmaker> lol
12:15:49  <jonde> oh, we've reached the train limit
12:17:43  <jonde> can you change it, planetmaker?
12:20:19  <z-MaTRiX> wanted to try this
12:20:27  <z-MaTRiX> but grafx mismatch
12:20:39  <planetmaker> !info
12:20:39  <PublicServer> planetmaker: #:1(Orange) Company Name: 'Desert Logistics'  Year Founded: 2000  Money: 345117248  Loan: 0  Value: 355777865  (T:500, R:6, P:0, S:0) unprotected
12:20:48  <planetmaker> !rcon max_trains 600
12:20:48  <PublicServer> planetmaker: ERROR: command or variable not found
12:20:54  <planetmaker> !rcon set max_trains 600
12:20:57  <planetmaker> !rcon set max_trains
12:20:57  <PublicServer> planetmaker: Current value for 'max_trains' is: '600' (min: 0, max: 5000)
12:21:36  <planetmaker> please make sure that all the orders are correct or whether they can be optimized.
12:21:51  <planetmaker> IMO an important part of this particular game is creative and good use of orders :)
12:22:08  <jonde> trying :)
12:36:16  <tneo> !players
12:36:18  <PublicServer> tneo: Client 366 (Orange) is FiCE, in company 1 (Desert Logistics)
12:36:18  <PublicServer> tneo: Client 384 (Orange) is jondisti, in company 1 (Desert Logistics)
12:36:18  <PublicServer> tneo: Client 385 (Orange) is tneo, in company 1 (Desert Logistics)
12:36:26  <PublicServer> *** tneo joined the game
12:38:38  <PublicServer> <tneo> is full load off on purpose?
12:39:30  <planetmaker> at primaries. elsewhere it's wrong
12:40:41  <SmatZ> wouldn't it cause deadlocks - trains waiting for food?
12:40:53  <PublicServer> <FiCE> not on pickup
12:40:54  <PublicServer> <FiCE> you're right
12:41:03  <PublicServer> <FiCE> if you're picking up raw... yes
12:41:11  <PublicServer> <FiCE> picking up processed after refitting... no
12:41:23  <PublicServer> <FiCE> at the hub.. no
12:41:42  <PublicServer> <FiCE> otherwise you risk holding up other trains
12:41:57  <PublicServer> <tneo> but now there's hardly  production at th FPP
12:42:18  <PublicServer> <FiCE> FPP?
12:42:20  <PublicServer> <FiCE> oh
12:42:27  <PublicServer> <FiCE> no trains drop there anyway :p
12:42:34  <PublicServer> <FiCE> this map is 99% oil at the moment
12:42:36  <PublicServer> <tneo> 16
12:42:41  <PublicServer> <jondisti> there are trains dropping
12:42:42  <PublicServer> <FiCE> 250 trains on the oil/goods route
12:43:06  <PublicServer> <FiCE> hmm
12:43:19  <PublicServer> <jondisti> i added them if you wonder :P
12:43:22  <PublicServer> <FiCE> looks ok
12:43:36  <PublicServer> <FiCE> actually I added about 200 of those 250... maybe more :p
12:43:55  <PublicServer> <FiCE> unless you meant the food drop
12:44:02  <PublicServer> <jondisti> food drop i meant :P
12:44:03  <PublicServer> <FiCE> looks ok to me?
12:44:23  <PublicServer> <tneo> and there are trains that go through the food drop, while they head for FPP pickup
12:44:46  <planetmaker> hu?
12:44:54  <PublicServer> <jondisti> why full load order on the hub?
12:44:57  <PublicServer> <tneo> train 539
12:45:02  <planetmaker> a train which delivers raw materials can always be refitted to take back some food.
12:45:03  <PublicServer> <FiCE> they should be dropping something at the drop, refitting, picking up food, continuing on
12:45:29  <PublicServer> <tneo> 539 and others don't
12:45:30  <planetmaker> therefore no full load orders should be necessary in any case
12:45:36  <planetmaker> then those trains do it wrong.
12:45:38  <PublicServer> <FiCE> do you get many oil trains coming through (tankers)?
12:45:50  <PublicServer> <FiCE> someone incorrectly got those trains picking up food
12:45:58  <PublicServer> <tneo> no
12:46:01  <PublicServer> <FiCE> without dropping anything at food
12:46:04  <PublicServer> <FiCE> ok
12:46:07  <PublicServer> <FiCE> seems that is fixed then
12:46:11  <planetmaker> hm... well. some trains might not pickup food.
12:46:19  * planetmaker ponders.
12:46:25  <PublicServer> <FiCE> why wouldn't they?
12:46:26  <PublicServer> <jondisti> why they can't pick up food?
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12:46:31  <PublicServer> <tneo> some trains refit at the hub to food
12:46:38  <Strixer> !password
12:46:38  <PublicServer> Strixer: chisel
12:46:38  <PublicServer> <jondisti> they don't have anything else to do in s2
12:46:43  <planetmaker> tneo, that's fine
12:46:48  <planetmaker> if they bring it to the town
12:46:52  <PublicServer> <FiCE> then don't send them through food IMO
12:46:54  <planetmaker> e.g. an oil train
12:47:04  <PublicServer> *** Strix joined the game
12:47:06  <PublicServer> <Strix> Hi!
12:47:06  * planetmaker wommits.
12:47:07  <tneo> then they'll drive through food drop empty though
12:47:15  <PublicServer> <FiCE> because we'll end up with X trains dropping and X+Y or 2*X trains picking up
12:47:27  <planetmaker> ok, not on the Southern spoke. There you don't pickup food at the hub.
12:47:40  <tneo> check train 410
12:47:58  <planetmaker> well... may make sense. May, if they cannot get primaries to food drop
12:49:02  <PublicServer> <FiCE> i've tried to balance the oil trains
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12:49:15  <PublicServer> <FiCE> so they never have to refit
12:49:38  <PublicServer> <FiCE> as they can't do much else except rubber and water
12:49:54  <PublicServer> <FiCE> although there are still maybe 50 trains which have empty orders around spoke 2
12:51:05  <PublicServer> <tneo> are those two FPP's planned?
12:51:40  <PublicServer> <FiCE> looks stupid to me... but there may be a reason
12:51:45  <PublicServer> <FiCE> can't see why anyone would do it otherwise
12:52:35  <PublicServer> <tneo> the stupid thing is that the north has no drop only pickup, but still produces...
12:52:50  <PublicServer> <FiCE> heh
12:53:02  <PublicServer> *** Strix has left the game (connection lost)
12:53:18  <Strixer> !password
12:53:18  <PublicServer> Strixer: chisel
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12:54:17  <planetmaker> tneo, cargo acceptance of station and industry delivered to can diverge... read back.
12:55:20  <tneo> read that back where?
12:55:59  <tneo> it doesn't make sense planetmaker 2 FPP plants and northern has only pickup and no drop and still produces, while the southern doesn't do anything
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12:56:36  <planetmaker> tneo, what I explained here an hour ago to jonde
12:57:37  <planetmaker> and yes, it makes sense.
12:57:44  <planetmaker> in a certain way
12:58:03  <tneo> ic, lame, because the southern is deliberately placed there.
12:58:40  <tneo> and it hasn't died either
13:02:58  <PublicServer> <tneo> there are oil trains going through Gudingworth Falls mines
13:05:09  <PublicServer> <tneo> we have a design flaw
13:06:23  <FiCE> the orders are all wrong for those train
13:06:30  <FiCE> they are told to go to a depot
13:06:51  <FiCE> there should be a station order on each side of the depot order
13:07:10  <PublicServer> <tneo> aah
13:07:11  <FiCE> to force the refit at the hub/factory/etc instead of some random depot in the middle of the map?
13:07:48  <FiCE> should be ok now
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13:10:40  <PublicServer> <FiCE> why did we need a bypass at narwood halt?
13:11:51  <PublicServer> <FiCE> oh
13:11:57  <tneo> i think the trains otherwise go through the FPP station
13:11:59  <PublicServer> <FiCE> that's a bottleneck waiting to happen
13:12:37  <PublicServer> <FiCE> it'd be better in that case to put waypoints on the ML need the factory
13:13:01  <PublicServer> <FiCE> otherwise we're basically making a new ML through the middle of the spoke
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13:18:36  <tneo> or move the station exit/ entry, so you fix the join before split...
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13:38:24  <PublicServer> *** Strix has left the game (leaving)
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13:38:25  <PublicServer> *** Game paused (not enough players)
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14:08:11  <ODM> afternoon all
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14:18:40  <tneo> hello ODM
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14:25:01  <ODM> !password
14:25:01  <PublicServer> ODM: plains
14:25:02  <PublicServer> *** Game unpaused (enough players)
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14:25:20  <PublicServer> <0DM> ey fice
14:25:27  <FiCE> hey
14:25:32  <PublicServer> <0DM> how goes?
14:26:47  <PublicServer> <0DM> hmm, i think some things are messed up
14:27:16  <Gleeb> Oh?
14:27:22  <PublicServer> <0DM> lots of trains with single orders
14:27:25  <PublicServer> <0DM> aka, one leg
14:27:48  <FiCE> yeah but they don't have anything to do in the other spoke
14:27:52  <PublicServer> <0DM> aah
14:28:01  <FiCE> not enough industries to balance
14:28:24  <PublicServer> <0DM> hm
14:28:32  <FiCE> for example all the trains at narwood forest do an empty loop around the other spoke
14:28:37  <FiCE> because there is nothing they can do there
14:28:51  <FiCE> picking up food (as is suggested by lots of people) is not an option
14:28:52  <PublicServer> <0DM> guess thats a bit to bad
14:29:05  <PublicServer> <0DM> trains were turning in a station, so gave em a turn loop
14:29:15  <FiCE> because the trains dropping fruit/etc will pick up the resulting food
14:29:36  <FiCE> and any additional food pickup trains will just get in the way
14:29:55  <tneo> make some industries then, ODM can set it temporary to construct, so you can balance it better
14:30:10  <PublicServer> <0DM> say what?
14:30:31  <planetmaker> !rcon set industry_construction
14:30:38  <FiCE> that's a good option but it means we have to balance a lot of other things too
14:30:40  <planetmaker> ^^ something like that
14:30:41  <PublicServer> planetmaker: say "<FiCE> that's a good option but it means we have to balance a lot of other things too"
14:30:41  <PublicServer> planetmaker: say "<planetmaker> ^^ something like that"
14:30:41  <PublicServer> planetmaker: 'industry_construction' is an unknown setting.
14:31:08  <planetmaker> huh?
14:31:24  <FiCE> the oil/goods spokes are at capacity
14:31:35  <PublicServer> <0DM> im confused now^^
14:31:53  <FiCE> we could balance with oil or water easily
14:32:20  <FiCE> rubber wouldn't work so well
14:33:20  <FiCE> essentially we need all the primaries for the food processing plant and factory at the top of the map
14:33:30  <FiCE> and oil/water/diamonds at the bottom
14:33:43  <FiCE> at least, I think..
14:33:47  <FiCE> it gets complex :)
14:33:55  <ODM> ^^
14:34:40  <PublicServer> <0DM> i think the way the network is, with trains looping double, brings alot more empty trains on the network than needed
14:35:10  <Mark> !password
14:35:10  <PublicServer> Mark: plains
14:35:23  <FiCE> yeah
14:35:37  <FiCE> if trains could refit to any other cargo it might be ok
14:35:39  <PublicServer> <0DM> its a nice idea, but becomes inpractical
14:35:45  <PublicServer> <0DM> yup, if only
14:36:12  <uliko_> !PASSWORD
14:36:15  <FiCE> not to mention our hub is getting crowded :)
14:36:16  <uliko_> !password
14:36:16  <PublicServer> uliko_: plains
14:36:21  <PublicServer> *** Mark joined the game
14:36:33  <PublicServer> <Mark> hello
14:36:37  <PublicServer> *** uliko joined the game
14:36:50  <FiCE> gi
14:36:52  <FiCE> *hi
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14:46:20  <PublicServer> <uliko> SE entrence at hub needs a minor improvement
15:02:35  <PublicServer> <uliko> nice train spamming at tranington heigts
15:02:59  *** Godde has joined #openttdcoop
15:03:06  <Godde> !tunnels 3 8
15:03:06  <PublicServer> Godde: You need 2 tunnels/bridges for trainlength 3 and gap 8.
15:10:03  <uliko_> !players
15:10:04  <PublicServer> uliko_: Client 366 (Orange) is FiCE, in company 1 (Desert Logistics)
15:10:04  <PublicServer> uliko_: Client 393 (Orange) is Mark, in company 1 (Desert Logistics)
15:10:04  <PublicServer> uliko_: Client 395 (Orange) is uliko, in company 1 (Desert Logistics)
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15:18:32  <FHS> !password
15:18:32  <PublicServer> FHS: dinghy
15:18:46  <PublicServer> *** FHS joined the game
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15:20:49  <Godde> what station grf to use for fruit?
15:25:15  <planetmaker> Ammler, you here?
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15:28:53  <ODM> pm!
15:29:07  <PublicServer> *** FHS has left the game (connection lost)
15:29:19  <FHS> !passwod
15:29:22  <FHS> !password
15:29:22  <PublicServer> FHS: savage
15:29:37  <PublicServer> *** FHS joined the game
15:31:38  <PublicServer> <uliko> Seems someone didnt listen and put full load orders on pickup trains
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15:34:43  <ODM> sigh
15:35:31  <PublicServer> *** FHS has left the game (connection lost)
15:35:53  <FHS> my fist desync
15:36:13  <FHS> !password
15:36:13  <PublicServer> FHS: savage
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15:46:03  <Godde> is there a penalty for crossing waypoints?
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15:49:45  <Thijs> !password
15:49:45  <PublicServer> Thijs: carped
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15:56:47  <Godde> !password
15:56:47  <PublicServer> Godde: ponder
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15:57:03  <Ammler> someone here knows how wlan Repeater work?
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17:17:02  <Seppel> !password
17:17:02  <PublicServer> Seppel: hostel
17:17:15  <PublicServer> *** Game unpaused (enough players)
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18:08:17  <PublicServer> *** Game paused (not enough players)
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18:09:49  <Gleeb> !password
18:09:49  <PublicServer> Gleeb: jagged
18:09:53  <PublicServer> *** Gleeb has left the game (connection lost)
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18:10:09  <PublicServer> *** Game paused (not enough players)
18:10:10  <Gleeb> ...
18:10:13  <Gleeb> !password
18:10:13  <PublicServer> Gleeb: batons
18:10:20  <PublicServer> *** Game unpaused (enough players)
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18:13:18  <PublicServer> <Gleeb> There's a desync case @ Narwood forest.
18:13:19  <PublicServer> <Gleeb> :|
18:33:19  <PublicServer> <Gleeb> Someone messed up at 3.1, was causing moving jams.
18:33:25  <PublicServer> <Gleeb> Fixed :3
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19:13:59  <PeterT> !password
19:13:59  <PublicServer> PeterT: elbows
19:14:53  <PeterT> !playercount
19:14:53  <PublicServer> PeterT: Number of players: 1
19:14:57  <PeterT> hi
19:18:00  <PeterT> !password
19:18:00  <PublicServer> PeterT: elbows
19:18:04  <PeterT> !playercount
19:18:04  <PublicServer> PeterT: Number of players: 1
19:18:06  <PublicServer> *** Game unpaused (enough players)
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19:50:01  <PublicServer> *** FiCE has left the game (leaving)
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19:50:11  <PeterT> !players
19:50:12  <PublicServer> PeterT: There are currently no clients connected to the server
19:50:15  <PeterT> !playercount
19:50:15  <PublicServer> PeterT: Number of players: 0
19:50:21  <PeterT> !commands
19:50:23  <PeterT> !help
19:50:23  <PublicServer> PeterT: http://www.openttdcoop.org/wiki/IRC_Commands
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19:52:09  <PeterT> !playercount
19:52:09  <PublicServer> PeterT: Number of players: 0
19:55:22  <Xaroth> Ammler: At time I amazed myself at the fact AutoTTD actually ran
19:55:27  <Xaroth> my code was messy as hell :P
19:56:15  <Xaroth> like, no caching in the 'installed' newgrf list
19:56:32  <Xaroth> means every time it started the app it re-read the same data over.. and over.. and over.. and over...
19:58:18  <PeterT> lol
19:58:24  <PeterT> you mess with coding?
19:58:55  <Xaroth> I.. created AutoTTD.
19:59:03  <Xaroth> with some help here and there
19:59:47  <Xaroth> Ammler's been a great help giving useful (and sometimes extremely hard to implement :P )
19:59:48  <PeterT> oh cool
19:59:59  <PeterT> i havent used it yet
20:00:06  <Xaroth> shame :P
20:00:13  <PeterT> do you have a download link
20:00:19  <Ammler> I would, but can't ;-)
20:00:22  <Xaroth> http://www.tt-forums.net/viewtopic.php?f=29&t=43252&sid=e36066417947dcb17abce0f533a65f8b
20:00:45  <Ammler> Xaroth: enable cookies
20:00:53  <Xaroth> Ammler: are on
20:01:02  <Ammler> why do you get sid
20:01:07  <Xaroth> because phpbb is crap
20:01:35  <PeterT> yeah i use ottd auto update, but ill try
20:01:56  <PeterT> i like the GRF feature.....
20:02:01  <PeterT> in autottd
20:02:03  <Xaroth> ottd au is only for a few servers, autottd tries to accomedate -all- servers
20:02:27  <Xaroth> Ammler: the rebuild means i can do parts of it in console mode as well
20:03:02  <Ammler> ottd au isn't server based
20:03:10  <Ammler> that is version based
20:03:17  <Brot> [OpenTTD News] OpenTTD 0.7.1-RC1
20:03:18  <Brot>  - http://www.openttd.org/en/news/91
20:03:20  <Xaroth> but i'm a bit skeptical if the linux compiles actually work for 'standard' users.
20:03:41  <Ammler> doesn't
20:03:46  <Ammler> only for debian/ubuntu
20:04:07  <Xaroth> yeh
20:04:07  <Ammler> they use acient libs
20:05:22  <Xaroth> mac might work
20:05:32  <Xaroth> but then again, mac is 'special'
20:10:38  <PeterT> YES!
20:10:49  <PeterT> 0.7.1!!!!!!!!
20:10:52  <PeterT> woohoo!
20:11:17  <planetmaker> RC1
20:11:35  <ODM> .beta2
20:11:45  <planetmaker> uhm. no? RC1 :)
20:11:51  <PeterT> im looking
20:11:53  <ODM> ssh:P
20:12:26  <PeterT> day the first release candidate for 0.7.1 has been released. About half of the changes are improvements/fixes for the NoAI API. The rest is an assortment of small bugfixes, but nothing serious.
20:23:16  <Brot> [OpenTTD News] IPv6 support
20:23:18  <Brot>  - http://www.openttd.org/en/news/92
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20:51:43  *** mib_2rjcan41 is now known as Kupuham
20:51:45  <Kupuham> Hi all
20:52:30  <PeterT> hi
20:54:01  <planetmaker> hi
20:54:33  <Xaroth> hi
20:54:47  <SmatZ> hi
20:54:52  <planetmaker> PeterT, you want to write a blog entry about the release of the 0.7.1-RC1?
20:55:14  <PeterT> really?
20:55:20  <planetmaker> it's a question...
20:55:24  <SmatZ> planetmaker: he was copying notice from openttd.org webpage ;)
20:55:30  <planetmaker> SmatZ, I know :)
20:55:43  <SmatZ> but it's nice how you are catching him ;)
20:55:54  <PeterT> im not a very good writer
20:56:22  <Kupuham> !password
20:56:22  <PublicServer> Kupuham: iciest
20:56:51  <Kupuham> North American Renewal = American like vehicles?
20:56:53  <PeterT> when is metropolitan airport avalible?
20:57:29  <planetmaker> PeterT, learning by doing works more often than not :)
20:57:31  <PublicServer> *** Kupuham joined the game
20:57:51  <planetmaker> !blog
20:57:51  <PublicServer> planetmaker: http://www.openttdcoop.org/blog
20:58:28  <planetmaker> http://www.openttdcoop.org/blog/wp-login.php?action=register <-- go there and register
20:58:35  <PeterT> ok
20:58:50  <PeterT> oh, blog entry for openttdcoop?
20:58:58  <PeterT> i thought you meant openttd.org...
20:59:16  <PeterT> Because I already have an account for openttd.org
20:59:26  <SmatZ> you do?
20:59:39  <SmatZ> tt-forums.net != openttd.org
20:59:57  <SmatZ> or... bugs.openttd.org :)
21:00:20  <PeterT> i cant log in to my openttd.org account
21:00:28  <PeterT> my account name is Peter
21:00:28  <Ammler> you can buy my account, if you want :-)
21:00:38  <PeterT> how much :P
21:00:49  <Ammler> 10 NewGRFs
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21:01:29  <PeterT> huh?
21:01:34  <Ammler> or £1000
21:02:01  <PeterT> whatever
21:02:42  *** Kolo has quit IRC
21:03:01  <planetmaker> well, I hardly can offer you access to the official openttd website :)
21:03:07  <planetmaker> Though to the wiki I can :D
21:03:09  <PeterT> ok
21:03:14  <PeterT> i know, ive edited the wiki
21:03:19  <PeterT> on the build ottd page
21:03:25  <PeterT> i added errors section
21:03:37  <PeterT> and a warning saying that it doesnt work as of now
21:05:48  <PublicServer> *** Kupuham has left the game (leaving)
21:05:49  <PublicServer> *** Kupuham has left the game (connection lost)
21:07:10  <PeterT> !playercount
21:07:10  <PublicServer> PeterT: Number of players: 0
21:10:21  <Kupuham> !password
21:10:21  <PublicServer> Kupuham: unveil
21:10:32  <PublicServer> *** Kupuham joined the game
21:11:39  <Kupuham> what is still needed in the current game?
21:12:33  <PeterT> !playercount
21:12:33  <PublicServer> PeterT: Number of players: 1
21:12:39  <PeterT> do you want me to join you?
21:12:49  <Kupuham> Nah, I just watch
21:13:03  <PeterT> !password
21:13:03  <PublicServer> PeterT: unveil
21:13:21  <PublicServer> *** Peter joined the game
21:14:03  <PeterT> why is the game paused?
21:14:28  <PublicServer> <Kupuham> Because I am in spec. mode
21:14:57  <PublicServer> <Peter> could you please join the comp
21:15:20  <PublicServer> <Kupuham> I'm not a member or anything, ok?
21:15:25  <PublicServer> <Peter> yeah thats ok
21:15:29  <PublicServer> <Peter> anyone can play
21:15:38  <PublicServer> <Kupuham> K, brb
21:15:41  <PublicServer> *** Kupuham has left the game (leaving)
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21:15:42  <PublicServer> <Peter> brb?
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21:15:52  <Kupuham> !password
21:15:52  <PublicServer> Kupuham: unveil
21:15:57  <PublicServer> *** Game unpaused (enough players)
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21:16:15  <PublicServer> <Kupuham> So
21:16:44  <PublicServer> <Kupuham> What's the current plan?
21:17:46  <PublicServer> <Peter> add trains where needed
21:18:06  <PublicServer> <Kupuham> 10 size?
21:18:15  <PublicServer> <Peter> not sure
21:18:28  <PublicServer> <Peter> yes
21:18:37  <PublicServer> <Peter> i am looking at the central hub
21:19:03  <PublicServer> <Peter> we need to add food trains
21:19:19  <PublicServer> <Peter> central hub to town drop
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21:23:46  <PublicServer> <Kupuham> waw, trains  are doing refitting too?
21:23:51  <PublicServer> <Peter> mine?
21:23:58  <PublicServer> <Peter> i am making food trains
21:24:22  <PublicServer> <Kupuham> Dont know who's, but saw some gruoped, they do all kinds of crazy stuff, refit to something, then go , refit again, refit,  deliver, refit, depot
21:24:34  <PublicServer> <Peter> oh yeah
21:25:08  <PublicServer> <Peter> so it can do more than one round
21:25:21  <PublicServer> <Kupuham> yeah, grasping how it works now
21:26:05  <PublicServer> <Kupuham> What trains are you adding again?
21:26:18  <PublicServer> <Peter> food
21:26:25  <PublicServer> <Peter> train 542
21:26:36  <PublicServer> <Peter> just one for now, too see if it works...
21:33:06  <PublicServer> <Kupuham> Seems to be working, right?
21:33:08  <PublicServer> <Peter> i cant seem to make it go to central hub pick up food, then go to town and repeat
21:33:19  <PublicServer> <Kupuham> oops
21:33:31  <PublicServer> <Peter> becaues when it leaves the town drop, then it heads to the refinery
21:34:07  <PublicServer> <Kupuham> and it should go to factory?
21:34:12  <PublicServer> <Peter> no
21:34:28  <PublicServer> <Peter> central hub, to pick up food, then town drop, and repeat
21:36:10  <PublicServer> <Peter> never mind, i can fix it, (with refitting)
21:36:16  <PublicServer> <Peter> :D
21:36:48  <PublicServer> <Kupuham> Lol, I haven't even found the food yet =D
21:37:22  <Razaekel> !password
21:37:22  <PublicServer> Razaekel: spiced
21:37:28  <PublicServer> <Peter> how do you make it go to the nearest depot?
21:37:33  <PublicServer> *** Razaekel joined the game
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21:38:03  <PublicServer> <Kupuham> I am a complete noob at this game, I just look and marvel =) , Maybe just sending it to a specific depot?
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21:38:13  <PublicServer> <Peter> ok
21:38:26  <PublicServer> <Peter> dont worry, this is super pros
21:38:49  <PublicServer> <Kupuham> The all have the same name, that wasn't edited by hand was it?
21:38:52  <PublicServer> <Peter> im pretty good, and my stations are 1 millionanth as complex as these
21:39:08  <PublicServer> <Peter> what has the same name, be specific?
21:39:21  <PublicServer> <Kupuham> Depots, in the same station, there's a bunch of them
21:39:34  <PublicServer> <Peter> its named by town
21:39:43  <PublicServer> <Kupuham> I'm assuming if you send the train to one, it'll go to any one, not to one specifically
21:39:55  <PublicServer> <Peter> no
21:40:11  <PublicServer> <Peter> that specific depot, thats why i need the nearest depot
21:40:50  <PublicServer> <Kupuham> oh. Figured the order?
21:40:57  <PublicServer> <Peter> nah
21:41:02  <PublicServer> <Peter> i have to ask irc
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21:44:06  <PublicServer> <Kupuham> There's an option
21:44:11  <PublicServer> <Kupuham> In the Go To thingy
21:44:12  <PublicServer> <Peter> i found it out
21:44:17  <PublicServer> <Peter> thanks though
21:44:30  <PublicServer> <Kupuham> np =)
21:45:27  <PublicServer> <Peter> i fixed it, now to add tons of food trains.... :D
21:45:29  <PublicServer> <Kupuham> And he's going refinery again
21:45:57  <PublicServer> <Kupuham> Which train is it?
21:45:59  <PublicServer> <Peter> food is the only transport that's rating is  appalling (10%)
21:46:06  <PublicServer> <Peter> train 542
21:46:39  <PublicServer> <Peter> 542 is my baby :)
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21:46:52  <PublicServer> <Kupuham> He's going to refinery
21:47:05  <PublicServer> *** Razaekel has left the game (leaving)
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21:47:15  <PublicServer> <Peter> you have to wait til it does an entire circle around
21:47:28  <PublicServer> <Peter> lifes a bitch
21:47:32  <PublicServer> <Peter> :)
21:47:35  <PublicServer> <Kupuham> Copy and do it again for speed's sake? =D
21:47:46  *** Brianetta is now known as Guest1715
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21:48:33  <PublicServer> <Kupuham> uh, jam
21:48:44  <PublicServer> <Peter> where?
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21:49:21  <PublicServer> <Kupuham> people refitting in the depot ahead
21:49:26  <PublicServer> <Kupuham> of train 542
21:50:13  <PublicServer> <Kupuham> now it's gone, guess it's just a 'feature'
21:50:44  <PublicServer> <Peter> im gonna take a break, did my part..
21:50:51  <PublicServer> <Kupuham> Maybe there shold be a retreat for that depot?
21:50:52  <PublicServer> <Kupuham> ok
21:50:57  <PublicServer> <Peter> the only way the game can be unpaused is with 2 people
21:51:02  <PublicServer> <Peter> you know that right?
21:51:11  <PublicServer> <Kupuham> yes, I'll just leave too =)
21:51:16  <PublicServer> <Peter> cya
21:51:19  <PublicServer> *** Peter has left the game (leaving)
21:51:20  <PublicServer> *** Peter has left the game (connection lost)
21:51:20  <PublicServer> *** Game paused (not enough players)
21:51:21  <PublicServer> <Kupuham> Cya
21:51:27  <PublicServer> *** Kupuham has left the game (leaving)
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21:52:43  <Gleeb> !password
21:52:43  <PublicServer> Gleeb: envies
21:52:56  <PublicServer> *** Gleeb joined the game
21:53:02  <PeterT> you need 2 people to unpause
21:53:44  <Gleeb> Really?
21:53:51  <Gleeb> That surprises me.
21:54:29  <PublicServer> *** Gleeb has left the game (connection lost)
21:54:35  <Gleeb> O.o
21:54:46  <Gleeb> !password
21:54:46  <PublicServer> Gleeb: envies
21:54:58  <PublicServer> *** Gleeb joined the game
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22:38:35  <Kupuham> !playercount
22:38:35  <PublicServer> Kupuham: Number of players: 0
22:41:04  <PeterT> !playercount
22:41:04  <PublicServer> PeterT: Number of players: 0
22:41:05  <PeterT> hey
22:41:59  <Razaekel> !password
22:41:59  <PublicServer> Razaekel: swifts
22:42:10  <PublicServer> *** Razaekel joined the game
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22:45:46  <Xaroth> Ammler: added support to show the full installed grf list ... well, the codebase at least, not UI stuff yet
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23:18:09  <kodmaster> !players
23:18:11  <PublicServer> kodmaster: There are currently no clients connected to the server
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23:51:26  <PeterT> !playercount
23:51:26  <PublicServer> PeterT: Number of players: 0
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