Config
Log for #openttdcoop on 12th May 2009:
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00:02:03  *** KenjiE20|LT has joined #openttdcoop
00:02:03  *** ChanServ sets mode: +o KenjiE20|LT
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00:03:58  <Ammler> Guät Nacht alli mitänand
00:07:04  <PeterT> !playercount
00:07:04  <PublicServer> PeterT: Number of players: 0
00:12:02  *** Zr40 has quit IRC
00:20:04  <PeterT> !playercount
00:20:04  <PublicServer> PeterT: Number of players: 0
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02:01:56  *** [com]buster is now known as Combuster
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02:41:36  <kodmaster> !password
02:41:36  <PublicServer> kodmaster: italic
02:42:09  <PublicServer> *** kodmaster joined the game
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05:52:39  <TheJosh> Hi
05:52:58  <TheJosh> !playes
05:53:01  <TheJosh> !players
05:53:02  *** DJ_Nekkid has quit IRC
05:53:03  <PublicServer> TheJosh: There are currently no clients connected to the server
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05:55:05  <TheJosh> How is everyone?
06:01:27  <TheJosh> Quiet I see
06:02:00  <TheJosh> !password
06:02:00  <PublicServer> TheJosh: boxing
06:02:31  <PublicServer> *** TheJosh joined the game
06:04:00  <TheJosh> Anyone want to play?
06:06:44  <PublicServer> *** TheJosh has left the game (leaving)
06:06:44  <PublicServer> *** TheJosh has left the game (connection lost)
06:06:51  *** TheJosh has quit IRC
06:06:56  <PublicServer> *** XeryusTC has left the game (connection lost)
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07:48:29  *** Clifs has joined #openttdcoop
07:48:52  <Clifs> !password
07:48:52  <PublicServer> Clifs: swerve
07:49:03  *** Clifs is now known as Guest1774
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07:55:07  <Guest1774> !version
07:55:08  <PublicServer> Guest1774: Autopilot AP+ 3.0 Beta (r699M)
07:55:13  *** Zr40 has quit IRC
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07:55:41  <Guest1774> Anybody know how I regain my nick?
07:55:58  <Guest1774> this happened last time i got on IRC.
07:55:58  <planetmaker> regain?
07:56:07  <Guest1774> I'm supposed to be Clifs
07:56:15  <planetmaker>  /cs regain clifs <pw>
07:56:19  <planetmaker> I think
07:56:33  <planetmaker> or you need to rename first and then regain w/o "clifs"
07:56:51  <Guest1774> rename?
07:57:19  <planetmaker> well. in your client. you can chose your nickname. And then be quick enough to claim it.
07:57:22  <Mr_Gray> /ns regain clifs <pw>
07:57:25  <Guest1774> doesn't seem right.
07:57:38  <planetmaker> right, it's ns not cs :)
07:57:49  <Mr_Gray> then change you nick and use /ns identify <pw>
07:58:46  <Guest1774> doesn't do anything.
08:00:05  <Mr_Gray> the regain command?
08:00:10  <Guest1774> yeah.
08:00:31  *** Guest1774 is now known as clifs
08:00:47  <clifs> ...lowercase.
08:00:55  <clifs> I may have figured it out.
08:02:21  *** Zr40 has quit IRC
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08:02:28  <clifs> !password
08:02:28  <PublicServer> clifs: cigars
08:02:45  <Mr_Gray> don't forget to use the identify command everytime you connect to the irc server
08:03:32  <clifs> how do i use the identify command?
08:04:30  <Mr_Gray> it's /ns identify <pw> (without the brackets)
08:05:32  <clifs> alright.
08:05:54  <clifs> !info
08:05:54  <PublicServer> clifs: #:1(Orange) Company Name: 'Desert Logistics'  Year Founded: 2000  Money: 593317047  Loan: 0  Value: 598292614  (T:556, R:6, P:0, S:0) unprotected
08:06:15  <clifs> !help
08:06:15  <PublicServer> clifs: http://www.openttdcoop.org/wiki/IRC_Commands
08:10:34  <PublicServer> *** Nacht has left the game (connection lost)
08:11:00  <clifs> !win32
08:11:25  <clifs> anybody know what version we're running?
08:11:55  <Mr_Gray> r16251
08:13:29  *** Combuster has quit IRC
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08:13:29  *** ChanServ sets mode: +o [com]buster
08:13:32  *** [com]buster is now known as Combuster
08:14:58  <clifs> !password
08:14:59  <PublicServer> clifs: curved
08:15:14  <PublicServer> *** clifs joined the game
08:21:10  <planetmaker> <clifs> ...lowercase. <-- hehe. It never helps to shout ;)
08:21:28  <clifs> he.
08:21:28  <planetmaker> clifs, !revision
08:21:30  <planetmaker> !revision
08:21:30  <PublicServer> planetmaker: Game version is r16251
08:21:48  <clifs> aha! that's what I was looking for.
08:21:54  <planetmaker> !download
08:21:54  <PublicServer> planetmaker: !download autostart|autoupdate|lin|lin64|osx|win32|win64|win9x
08:24:56  <tneo> !dowload @ clifs
08:25:02  <tneo> hmmm
08:25:23  <clifs> What's up tneo?
08:25:37  <tneo> who handles those commands planetmaker ?
08:26:01  <planetmaker> tneo, which? The ! commands are autopilot
08:26:08  <tneo> was a test clifs
08:26:14  <tneo> aha
08:26:31  <planetmaker> !tell clifs about !download
08:26:31  <PublicServer> clifs: !download autostart|autoupdate|lin|lin64|osx|win32|win64|win9x
08:26:37  <planetmaker> ^^ that, tneo ? :)
08:30:09  *** mixrin has quit IRC
08:30:29  <clifs> have you played with uliko, planetmaker?
08:30:54  <planetmaker> no, I have other toys :P
08:31:08  <Mr_Gray> !password
08:31:08  <PublicServer> Mr_Gray: martin
08:31:15  <planetmaker> but we were on this server at the same time and built together some stuff. like central station
08:31:25  <PublicServer> *** Game unpaused (enough players)
08:31:40  <PublicServer> *** Mr_Gray joined the game
08:40:37  <tneo> yes that indeed planetmaker
08:41:08  <tneo> though that is more complex ;)
08:42:27  <PublicServer> *** Mr_Gray has left the game (leaving)
08:42:27  <PublicServer> *** Mr_Gray has left the game (connection lost)
08:42:27  <PublicServer> *** Game paused (not enough players)
08:47:14  <clifs> interesting new game.
08:47:24  <clifs> goodnight everyone.
08:47:44  <PublicServer> *** clifs has left the game (leaving)
08:47:44  <PublicServer> *** clifs has left the game (connection lost)
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09:01:35  <Mark> morning
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09:11:59  <tneo> hello Mark
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09:28:45  <DJNekkid> !online
09:28:59  *** Zr40 has quit IRC
09:29:05  <DJNekkid> !help
09:29:05  <PublicServer> DJNekkid: http://www.openttdcoop.org/wiki/IRC_Commands
09:29:20  <DJNekkid> !playercount
09:29:20  <PublicServer> DJNekkid: Number of players: 0
09:30:03  *** Zr40 has joined #openttdcoop
09:38:56  <tneo> hey DJNekkid :D
09:43:39  *** Polygon has joined #openttdcoop
09:44:31  <Booth> !password
09:44:31  <PublicServer> Booth: pupped
09:44:48  <PublicServer> *** Chris Booth joined the game
09:50:04  <PublicServer> *** Chris Booth has left the game (leaving)
09:50:04  <PublicServer> *** Chris Booth has left the game (connection lost)
09:55:03  *** Booth has quit IRC
09:59:04  <tneo> @whoami
09:59:04  <Webster> tneo: tneo
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10:00:48  <PublicServer> *** Wold has left the game (connection lost)
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10:21:08  <PeterT> !playercount
10:21:15  <PeterT> !password
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11:06:41  <Ammler> @seen Public*
11:06:41  <Webster> Ammler: PublicServer was last seen in #openttdcoop 1 hour, 5 minutes, and 52 seconds ago: <PublicServer> *** Wold has left the game (connection lost)
11:17:29  *** Zr40 has quit IRC
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11:54:04  <Thijs> !password
11:54:33  *** Thijs has quit IRC
11:55:05  <Ammler> @stage Server down for maintenance
11:55:42  <Ammler> @topic remove 6
11:55:43  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #141 (r16251) | STAGE: building plan | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | Screenshots: http://mz.openttdcoop.org/img/"
11:56:02  <Ammler> @stage Server down for maintenance
11:56:03  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #141 (r16251) | STAGE: Server down for maintenance | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | Screenshots: http://mz.openttdcoop.org/img/"
11:59:24  <ODM> hey all
11:59:59  <planetmaker> hey one
12:00:14  <ODM> hehe
12:11:38  *** WebIRC-26 has joined #openttdcoop
12:23:40  <ODM> how goes?
12:30:19  *** Webster has joined #openttdcoop
12:30:19  *** ChanServ sets mode: +o Webster
12:40:26  *** PublicServer has joined #openttdcoop
12:40:26  <PublicServer> Autopilot engaged
12:40:26  <PublicServer> Starting new game: '#openttdcoop - The Public Server (www.openttdcoop.org)'
12:40:26  <PublicServer> Landscape: normal
12:40:26  <PublicServer> Dimensions: 256x256
12:40:26  <PublicServer> Starting year: 1980
12:40:26  *** ChanServ sets mode: +v PublicServer
12:40:27  <PublicServer> @revision r16251
12:40:27  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #141 (r16251) | STAGE: Server down for maintenance | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | Screenshots: http://mz.openttdcoop.org/img/"
12:40:33  <ODM> ellow server
12:41:04  <Ammler> @stage continue whatever you did before
12:41:04  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #141 (r16251) | STAGE: continue whatever you did before | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | Screenshots: http://mz.openttdcoop.org/img/"
12:46:25  <PublicServer> Server closed down by admin
12:46:25  <PublicServer> Saving game...
12:46:26  <PublicServer> Game saved
12:46:28  <PublicServer> Server has exited
12:46:29  *** PublicServer has quit IRC
12:46:57  *** Booth has joined #openttdcoop
12:47:16  <Booth> hello
12:47:33  *** PublicServer has joined #openttdcoop
12:47:33  <PublicServer> Autopilot engaged
12:47:33  <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)'
12:47:33  <PublicServer> @revision r16277
12:47:33  *** ChanServ sets mode: +v PublicServer
12:47:33  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #141 (r16277) | STAGE: continue whatever you did before | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | Screenshots: http://mz.openttdcoop.org/img/"
12:55:41  <Booth> !password
12:55:41  <PublicServer> Booth: wounds
12:55:49  <PublicServer> *** Chris Booth joined the game
12:59:07  <PublicServer> *** Chris Booth has left the game (leaving)
12:59:07  <PublicServer> *** Chris Booth has left the game (connection lost)
13:13:24  *** themroc has quit IRC
13:16:38  <ODM> Booth, did you find 135?
13:17:31  <Booth> i told ammler this
13:17:36  <Booth> sorry but i didnt
13:17:45  <Gleeb> :\
13:18:28  <ODM> didnt knew that, no worries
13:18:31  * ODM sighs at himself
13:18:41  <Booth> dont worry
13:18:49  <ODM> i do, i misplaced it:P
13:18:53  <Booth> i am sure PSG 135 will turn up soon enough
13:19:27  <Booth> ervery so often games get lost
13:19:34  <Booth> we could play it again
13:19:35  <ODM> i doubt it really
13:19:50  *** themroc has joined #openttdcoop
13:23:49  <Mark> 135 sucked anyway
13:23:56  <Mark> and its not the only game missing
13:24:18  <Ammler> well, it is one of the games I missed.
13:28:13  <Booth> 135 was a fun game
13:28:29  <Booth> mark you only didnt like it as it was chaos
13:31:12  *** ChrisHC has joined #openttdcoop
13:31:46  <ChrisHC> hi :)
13:32:19  <tneo> hi
13:32:34  <Mark> hello
13:32:40  <tneo> welcome to ottdcoop
13:34:22  <tneo> still have pavlov reaction to my keyboard ;-)
13:36:27  <ChrisHC> !version
13:36:27  <PublicServer> ChrisHC: Autopilot AP+ 3.0 Beta (r699M)
13:36:41  <ChrisHC> !revision
13:36:41  <PublicServer> ChrisHC: Game version is r16277
13:38:25  <Ammler> !content
13:38:35  <PublicServer> *** Ammler has updated content from BaNaNaS.
13:39:23  <ChrisHC> !password
13:39:23  <PublicServer> ChrisHC: muffle
13:39:33  <PublicServer> *** Player joined the game
13:40:26  <PublicServer> <Player> hi
13:42:35  <PublicServer> *** Player has left the game (leaving)
13:42:35  <PublicServer> *** Player has left the game (connection lost)
13:43:01  <ChrisHC> !password
13:43:01  <PublicServer> ChrisHC: muffle
13:43:08  <PublicServer> *** ChrisHC joined the game
13:45:17  <Booth> !password
13:45:17  <PublicServer> Booth: muffle
13:45:24  <PublicServer> *** Chris Booth has left the game (connection lost)
13:45:44  <PublicServer> *** Chris Booth joined the game
13:46:06  <PublicServer> <Chris Booth> hello
13:46:17  <PublicServer> <ChrisHC> hi
13:47:22  <uliko_> !download win32
13:47:22  <PublicServer> uliko_: http://binaries.openttd.org/nightlies/trunk/r16277/openttd-trunk-r16277-windows-win32.zip
13:48:11  <PublicServer> *** Game unpaused (enough players)
13:48:15  <uliko_> !password
13:48:15  <PublicServer> uliko_: damped
13:48:25  <PublicServer> *** uliko joined the game
13:48:36  <PublicServer> Server closed down by admin
13:48:37  <PublicServer> *** ChrisHC has left the game (connection lost)
13:48:37  <PublicServer> *** Chris Booth has left the game (connection lost)
13:48:37  <PublicServer> *** uliko has left the game (connection lost)
13:48:39  <PublicServer> Server has exited
13:48:40  *** PublicServer has quit IRC
13:48:46  <Ammler> oh sorry
13:48:51  <Booth> lol
13:48:54  <ChrisHC> :)
13:48:57  <Ammler> didn't see already so many clients connected
13:49:06  <Ammler> the server was down today.
13:49:09  <Booth> ammler you did that on purpose
13:49:20  <Ammler> up in 1min
13:49:28  <ChrisHC> ammler, i have a question on the server config:
13:49:30  <Booth> lol i am only messing
13:49:44  <ChrisHC> what does make the trains climb fast, as there seems to be no penalty?
13:49:53  <Ammler> Booth: shht
13:49:56  <ChrisHC> i mean... which option :)
13:50:03  <Booth> that isnt a server option
13:50:08  <Booth> that is just a game option
13:50:13  <Booth> in the advance settings
13:50:16  <Booth> under trains
13:50:23  <Booth> there are 2 accelleration modles
13:50:28  <Booth> original and realist
13:50:29  <Ammler> Booth: he means acceleration mode
13:50:42  <ChrisHC> and openttdcoop uses realistic?
13:50:49  <Booth> yeah
13:50:50  <Mark> everyone does
13:50:59  <ChrisHC> cool, thank you very much :)
13:51:02  <Mark> original sucks big time
13:51:11  <Gleeb> Oh, you noticed?
13:51:16  <Booth> i used it the otherday
13:51:23  <Booth> and i network jamed in like 2 mins
13:51:27  <Booth> at every hill
13:51:34  *** PublicServer has joined #openttdcoop
13:51:34  <PublicServer> Autopilot engaged
13:51:34  <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)'
13:51:34  <PublicServer> @revision r16277
13:51:34  *** ChanServ sets mode: +v PublicServer
13:51:34  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #141 (r16277) | STAGE: continue whatever you did before | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | Screenshots: http://mz.openttdcoop.org/img/"
13:51:45  *** StarLite has joined #openttdcoop
13:51:45  *** ChanServ sets mode: +o StarLite
13:51:48  <Booth> !password
13:51:48  <PublicServer> Booth: tenors
13:51:53  <PublicServer> *** Game unpaused (enough players)
13:52:05  <PublicServer> *** Chris Booth joined the game
13:52:08  <PublicServer> *** Gleeb joined the game
13:52:15  <PublicServer> *** uliko joined the game
13:52:49  <PublicServer> *** Mark joined the game
13:53:03  <Ammler> [15:50] <Mark> everyone does <-- do you bet?
13:53:16  <Mark> any sane person does
13:53:20  <Ammler> I would find very easy servers without
13:53:30  <Mark> yes i've seen servers without it
13:53:55  <planetmaker> "sane" and "out there in the web" don't go well together.
13:53:56  <Ammler> Xaroth: is the filter finished?
13:54:18  *** phatmatt has joined #openttdcoop
13:54:19  <ChrisHC> i have been playing for a few days with a friend we have 2 drops with about 200 train, until now without realistic
13:54:29  <ChrisHC> it works.... but it's not easy
13:54:35  <phatmatt> !download win32
13:54:35  <PublicServer> phatmatt: http://binaries.openttd.org/nightlies/trunk/r16277/openttd-trunk-r16277-windows-win32.zip
13:55:33  <ChrisHC> !password
13:55:33  <PublicServer> ChrisHC: tenors
13:55:41  <PublicServer> *** ChrisHC joined the game
13:56:49  <PublicServer> *** numpad joined the game
13:56:58  <PublicServer> *** numpad has changed his/her name to phatmatt
13:57:22  <PublicServer> *** Mark has left the game (leaving)
13:57:22  <PublicServer> *** Mark has left the game (connection lost)
13:57:44  <PublicServer> <Chris Booth> who wants to upgrade lines to LLL__RRR?
13:59:35  <tneo> you?
13:59:39  <tneo> :P
13:59:44  <PublicServer> <Chris Booth> i wanted help
13:59:47  <PublicServer> <Chris Booth> i want to do it
13:59:50  <PublicServer> <Chris Booth> but not on my own
13:59:57  <Ammler> planetmaker: try it out here ;-)
14:00:12  <Ammler> !playercount
14:00:12  <PublicServer> Ammler: Number of players: 10
14:00:23  <Ammler> !playercount
14:00:23  <PublicServer> Ammler: Number of players: 10
14:00:45  <Ammler> mäh
14:00:48  <Ammler> !players
14:00:49  <PublicServer> Ammler: Client 3 (Orange) is Chris Booth, in company 1 (Desert Logistics)
14:00:49  <PublicServer> Ammler: Client 5 (Orange) is Gleeb, in company 1 (Desert Logistics)
14:00:49  <PublicServer> Ammler: Client 7 (Orange) is uliko, in company 1 (Desert Logistics)
14:00:49  <PublicServer> Ammler: Client 10 is ChrisHC, a spectator
14:00:50  <PublicServer> Ammler: Client 12 (Orange) is phatmatt, in company 1 (Desert Logistics)
14:01:15  <Ammler> is ChrisHC first time visiting coop?
14:03:28  <Mark> ask him :P
14:03:41  <Ammler> !rcon net_frame_freq
14:03:41  <PublicServer> Ammler: Current value for 'frame_freq' is: '0' (min: 0, max: 100)
14:03:45  <Ammler> !rcon net_frame_freq 4
14:04:03  <Mark> whats that?
14:04:16  <Ammler> [19999] Client #5 is slow, try increasing *net_frame_freq to a higher value!
14:04:36  <Gleeb> That's me :|
14:04:45  <Mark> BAN HIM
14:04:48  <planetmaker> the lag you may have before you get connection lost
14:04:48  <Ammler> hehe :-)
14:04:49  <Gleeb> NO U
14:04:59  <PublicServer> *** Gleeb has left the game (leaving)
14:04:59  <PublicServer> *** Gleeb has left the game (connection lost)
14:05:02  <Gleeb> cba :P
14:05:12  <Gleeb> It was at seconds per frame
14:05:24  <PublicServer> <Chris Booth> BAN MARk
14:05:26  <Ammler> Geeb, part or d/c?
14:05:42  <Gleeb> part
14:06:03  <Ammler> @ban Booth
14:06:26  <PublicServer> <Chris Booth> what have i done?
14:07:11  <Ammler> didn't work, you had luck
14:07:19  <Mark> @kban?
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14:12:33  <PublicServer> *** ChrisHC has left the game (leaving)
14:12:33  <PublicServer> *** ChrisHC has left the game (connection lost)
14:12:41  <PublicServer> <uliko> Im going to rebuild the east south hub entry
14:13:05  <Gleeb> Why?
14:13:12  <PublicServer> <uliko> it's not fast enough
14:13:18  <Gleeb> Makes sense
14:13:19  <PublicServer> <uliko> creating jams spanning half the spoke
14:13:54  <Gleeb> !password
14:13:54  <PublicServer> Gleeb: crutch
14:14:07  <PublicServer> *** Gleeb joined the game
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14:17:59  <PublicServer> <Gleeb> Oil is packed.
14:21:48  <Ammler> [48127] Client #13 is slow, try increasing *net_frame_freq to a higher value! <-- what does the number mean?
14:22:22  <PublicServer> <Chris Booth> i have fixed the entance to the central hub from the south
14:22:51  <Gleeb> Ammler: How frequently frames are sent.
14:23:11  <PublicServer> <Chris Booth> the refinery is causing big jams
14:23:19  <Ammler> I meant that: [48127]
14:23:25  <PublicServer> <Gleeb> I've made a change that should improve the refinary.
14:23:45  <PublicServer> <Gleeb> A train group was picking up at the drop.
14:25:18  <PublicServer> *** Gleeb has left the game (leaving)
14:25:18  <PublicServer> *** Gleeb has left the game (connection lost)
14:25:25  <Gleeb> Oh, lord, the lag :'(
14:25:41  <Gleeb> brb, moving PC to somewhere cooler.
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14:29:26  <Strixer> !download win32
14:29:26  <PublicServer> Strixer: http://binaries.openttd.org/nightlies/trunk/r16277/openttd-trunk-r16277-windows-win32.zip
14:31:20  <Strixer> !password
14:31:20  <PublicServer> Strixer: fibbed
14:31:31  <PublicServer> *** Strix joined the game
14:32:51  <PublicServer> <Chris Booth> this network has tomany jams
14:33:04  <PublicServer> <uliko> where now?
14:33:11  <PublicServer> <Chris Booth> central drop
14:33:21  <PublicServer> <uliko> NE exit you mean?
14:33:36  <PublicServer> <Chris Booth> yeah
14:33:55  <PublicServer> <uliko> its too many trains for a 2 line ml
14:35:25  <Gleeb> It occurs to me that removing the trains from picking up at the drop could affect production.
14:37:18  <Gleeb> !password
14:37:18  <PublicServer> Gleeb: cajole
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14:41:56  <PublicServer> <Gleeb> Refinery is flowing better :)
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15:03:21  <PublicServer> <Chris Booth> ooh we could have the town wanting water soon
15:03:29  <PublicServer> <Chris Booth> houses being built in desert
15:07:32  <jonde> !password
15:07:32  <PublicServer> jonde: primal
15:07:47  <PublicServer> *** jondisti joined the game
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15:16:48  <PublicServer> <Chris Booth> i want inline depots for trains
15:20:25  <Gleeb> ^
15:21:46  <PublicServer> <Chris Booth> the inline depots just for eyecandy
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15:31:34  <Razaekel> !password
15:31:34  <PublicServer> Razaekel: robing
15:31:45  <PublicServer> *** Razaekel joined the game
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15:32:27  <Kangoo> !password
15:32:27  <PublicServer> Kangoo: robing
15:39:05  <Xaroth>  <@Ammler> Xaroth: is the filter finished? << define filter and define 'finished' :P
15:39:39  <Xaroth> the old filter as I had it remaind usable for now, I plan on changing it once the rewrite is odne
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15:39:58  <octopp> !password
15:39:58  <PublicServer> octopp: ricing
15:40:01  <Xaroth> adding some optimization features, better thread-control, load-caching etc.
15:40:17  <Xaroth> ie the new build won't re-load newgrfs that it has loaded once before
15:40:22  <Xaroth> as long as the file remains untouched.
15:40:26  *** octopp is now known as Koangoo_
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15:43:22  <Ben_Totterdell> !password
15:43:22  <PublicServer> Ben_Totterdell: ricing
15:43:56  <PublicServer> *** Ben Totterdell joined the game
15:45:34  <Ammler> Xaroth: Advanced Settings :P
15:45:50  <PublicServer> *** Ben Totterdell has left the game (leaving)
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15:47:18  <FHS> !password
15:47:18  <PublicServer> FHS: ricing
15:47:42  <FHS> !revision
15:47:42  <PublicServer> FHS: Game version is r16277
15:50:18  <PublicServer> *** FHS joined the game
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15:55:15  <Xaroth> Ammler: that won't work, it means 95% of all current servers won't support the features
15:55:23  <Xaroth> meaning the search thing will be useless, at beast
15:55:24  <Xaroth> best, even
15:55:40  <Xaroth> anyways, off to home
15:55:42  <Ammler> don't get you.
15:55:50  <Ammler> but nvm :-)
15:56:14  <Ammler> currently 100% of all servers won't support it.
15:57:20  <PublicServer> *** Kangoo has left the game (connection lost)
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15:57:31  *** Kangoo_ is now known as Kangoo
15:57:52  <Kangoo> !password
15:57:53  <PublicServer> Kangoo: grisly
15:58:12  <PublicServer> *** Kangoo joined the game
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16:00:19  <KenjiE20> you know what, it strikes me I haven't been in ottd for a couple days
16:02:12  <PublicServer> *** Kenji joined the game
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16:21:22  <PublicServer> *** Kangoo has left the game (connection lost)
16:21:22  <PublicServer> *** Game paused (not enough players)
16:21:23  <PublicServer> *** Game paused (not enough players)
16:21:23  <PublicServer> *** Game paused (not enough players)
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16:25:55  <davis`> !info
16:25:55  <PublicServer> davis`: #:1(Orange) Company Name: 'Desert Logistics'  Year Founded: 2000  Money: 704871111  Loan: 0  Value: 710265436  (T:576, R:6, P:0, S:0) unprotected
16:25:59  <davis`> !playercount
16:25:59  <PublicServer> davis`: Number of players: 1
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16:26:04  <davis`> !players
16:26:05  <PublicServer> davis`: Client 12 is phatmatt, a spectator
16:26:59  <PublicServer> *** Kangoo has left the game (connection lost)
16:27:20  <Kangoo> !password
16:27:20  <PublicServer> Kangoo: recess
16:27:42  <PublicServer> *** Kangoo joined the game
16:29:28  <Kangoo> How long does the recess last?
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16:47:55  <Xaroth> -17:55:44- [@Ammler]: don't get you. << it means that all -current- releases of ottd do not support the feature, only 'new' versions.. even at this time the most used version is 6.3 .. 7.0 slowly rising
16:48:19  <Xaroth> it'll take a year before the release that has the support will actually be dominating the serverlist
16:48:21  <Ammler> [17:56] <Ammler> currently 100% of all servers won't support it.
16:48:40  <Xaroth> yeh, exactly
16:48:51  <Xaroth> it might be a nice feature to have, but it'd be something for future builds
17:03:00  <PublicServer> *** phatmatt has left the game (leaving)
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17:48:59  <Godde> !dl win32
17:48:59  <PublicServer> Godde: http://binaries.openttd.org/nightlies/trunk/r16277/openttd-trunk-r16277-windows-win32.zip
17:50:11  <Godde> !password
17:50:11  <PublicServer> Godde: squint
17:50:31  <PublicServer> *** Godde joined the game
17:51:09  <Kommer> hey all
17:51:11  <Kommer> good evening!
17:51:18  <PublicServer> <Godde> evenin
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17:53:42  <PublicServer> *** Godde has left the game (leaving)
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17:55:14  <Kommer> !playercoun
17:55:15  <Kommer> !playercount
17:55:15  <PublicServer> Kommer: Number of players: 0
17:55:35  <Kangoo_> !password
17:55:35  <PublicServer> Kangoo_: loused
17:56:01  <PublicServer> *** Kangoo joined the game
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17:56:28  <PublicServer> *** Game unpaused (enough players)
17:56:28  <PublicServer> *** Game unpaused (enough players)
17:56:28  <PublicServer> *** Game unpaused (enough players)
17:56:28  <PublicServer> *** Game unpaused (enough players)
17:56:29  <PublicServer> *** Game unpaused (enough players)
17:56:37  <PublicServer> *** Kommer joined the game
17:58:00  <PublicServer> *** Kangoo has joined company #1
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17:59:56  <PublicServer> *** Kommer has left the game (leaving)
17:59:57  <PublicServer> *** Kommer has left the game (connection lost)
17:59:57  <PublicServer> *** Game paused (not enough players)
18:01:21  <planetmaker> !playercount
18:01:21  <PublicServer> planetmaker: Number of players: 3
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18:21:08  <PublicServer> *** Game unpaused (enough players)
18:21:09  <PublicServer> *** Game unpaused (enough players)
18:21:09  <PublicServer> *** Game unpaused (enough players)
18:21:09  <PublicServer> *** Game unpaused (enough players)
18:21:09  <PublicServer> *** Game unpaused (enough players)
18:21:10  <PublicServer> *** Godde has left the game (connection lost)
18:21:11  <PublicServer> *** Game paused (not enough players)
18:21:11  <PublicServer> *** Game paused (not enough players)
18:21:13  <PublicServer> *** Game paused (not enough players)
18:21:22  <Godde> !password
18:21:22  <PublicServer> Godde: hamper
18:21:24  <PublicServer> *** Game unpaused (enough players)
18:21:25  <PublicServer> *** Game unpaused (enough players)
18:21:37  <PublicServer> *** Godde has left the game (connection lost)
18:21:38  <PublicServer> *** Game paused (not enough players)
18:21:38  <PublicServer> *** Game paused (not enough players)
18:21:38  <PublicServer> *** Game paused (not enough players)
18:21:45  <Godde> !password
18:21:45  <PublicServer> Godde: dunged
18:21:48  <PublicServer> *** Game unpaused (enough players)
18:21:54  <PublicServer> *** Godde joined the game
18:27:05  <PublicServer> *** Godde has left the game (connection lost)
18:27:06  <PublicServer> *** Game paused (not enough players)
18:27:06  <PublicServer> *** Kangoo has left the game (connection lost)
18:27:06  <PublicServer> *** Game paused (not enough players)
18:27:06  <PublicServer> *** Game paused (not enough players)
18:27:44  <PublicServer> *** Kangoo joined the game
18:28:54  <Xaroth> The bot is confused.
18:30:08  <Ammler> !playercount
18:30:08  <PublicServer> Ammler: Number of players: 1
18:30:35  <Kangoo_> When is a map concidered "done"?
18:30:49  <Xaroth> when every square of the map is built, or otherwise occupied
18:33:04  <Kangoo_> that shouldn't take long i guess....
18:34:31  <Xaroth> depends on how efficient you're trying to make it :P
18:43:42  <Ammler> psg#31 is the only game done then :P
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18:51:35  <kodmaster> !players
18:51:37  <PublicServer> kodmaster: Client 56 (Orange) is Kangoo, in company 1 (Desert Logistics)
18:51:52  <kodmaster> !download win64
18:51:52  <PublicServer> kodmaster: http://binaries.openttd.org/nightlies/trunk/r16277/openttd-trunk-r16277-windows-win64.zip
18:53:06  <kodmaster> !password
18:53:06  <PublicServer> kodmaster: waists
18:53:19  <PublicServer> *** Game unpaused (enough players)
18:53:47  <PublicServer> *** kodmaster joined the game
18:56:03  <PublicServer> <Kangoo> looks like something needs to be done at SLH 1.2?
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18:57:06  <PublicServer> <kodmaster> yes
18:58:29  <PublicServer> <Kangoo> first time on server for me, and I'm not very experienced whith priority, so I guess I'm not the person too figure it out! ;)
18:58:51  <davis-> !playercount
18:58:51  <PublicServer> davis-: Number of players: 2
18:58:54  <davis-> !password
18:58:54  <PublicServer> davis-: waists
18:59:24  <davis-> !players
18:59:26  <PublicServer> davis-: Client 56 (Orange) is Kangoo, in company 1 (Desert Logistics)
18:59:26  <PublicServer> davis-: Client 58 (Orange) is kodmaster, in company 1 (Desert Logistics)
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19:03:47  <PublicServer> *** kodmaster has left the game (leaving)
19:03:47  <PublicServer> *** kodmaster has left the game (connection lost)
19:03:47  <PublicServer> *** Game paused (not enough players)
19:03:47  <PublicServer> *** Game paused (not enough players)
19:03:47  <PublicServer> *** Game paused (not enough players)
19:03:49  <PublicServer> *** Game paused (not enough players)
19:17:38  <PublicServer> *** Game unpaused (enough players)
19:17:38  <PublicServer> *** Game unpaused (enough players)
19:17:38  <PublicServer> *** Game unpaused (enough players)
19:17:52  *** Ben_Totterdell has joined #openttdcoop
19:17:56  <Ben_Totterdell> !password
19:17:56  <PublicServer> Ben_Totterdell: martin
19:18:08  <PublicServer> *** Ben Totterdell joined the game
19:21:30  <PublicServer> *** Ben Totterdell has left the game (leaving)
19:21:30  <PublicServer> *** Ben Totterdell has left the game (connection lost)
19:21:30  <PublicServer> *** Game paused (not enough players)
19:21:30  <PublicServer> *** Game paused (not enough players)
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19:26:19  <V453000> !password
19:26:19  <PublicServer> V453000: welded
19:26:26  <PublicServer> *** Game unpaused (enough players)
19:26:26  <PublicServer> *** Game unpaused (enough players)
19:26:41  <PublicServer> *** V453000 joined the game
19:26:43  <Xaroth> !playercount
19:26:43  <PublicServer> Xaroth: Number of players: 2
19:26:46  <PublicServer> <V453000> hi guys
19:26:47  <Xaroth> !players
19:26:48  <PublicServer> Xaroth: Client 56 (Orange) is Kangoo, in company 1 (Desert Logistics)
19:26:48  <PublicServer> Xaroth: Client 61 (Orange) is V453000, in company 1 (Desert Logistics)
19:26:55  <PublicServer> <Kangoo> hi
19:28:52  <PublicServer> <Kangoo> Do you play here often?
19:28:57  <PublicServer> <V453000> no
19:29:06  <PublicServer> <V453000> never, I just sometimes watch
19:29:19  <PublicServer> <Kangoo> my first time on the server ;)
19:29:25  <PublicServer> <V453000> :)
19:29:34  <PublicServer> <Kangoo> look at slh 1.2
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19:35:39  *** ChanServ sets mode: +o tneo
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19:41:06  <PublicServer> *** V453000 has left the game (leaving)
19:41:06  <PublicServer> *** V453000 has left the game (connection lost)
19:41:07  <PublicServer> *** Game paused (not enough players)
19:42:06  <PublicServer> *** Kangoo has left the game (leaving)
19:42:06  <PublicServer> *** Kangoo has left the game (connection lost)
19:43:03  <Kangoo_> !password
19:43:03  <PublicServer> Kangoo_: cutter
19:43:21  <PublicServer> *** Kangoo joined the game
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19:53:50  <Mark> V453000: what name do you usually use?
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20:10:07  <uliko_> !password
20:10:07  <PublicServer> uliko_: truant
20:10:24  <PublicServer> *** uliko joined the game
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20:18:35  <PublicServer> *** uliko has left the game (leaving)
20:18:35  <PublicServer> *** uliko has left the game (connection lost)
20:24:28  <V453000> which name shall I use? :D
20:24:33  <V453000> this is my true nick
20:35:47  <Combuster> !download win32
20:35:47  <PublicServer> Combuster: http://binaries.openttd.org/nightlies/trunk/r16277/openttd-trunk-r16277-windows-win32.zip
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20:46:13  <Godde> !password
20:46:13  <PublicServer> Godde: sicked
20:46:31  <PublicServer> *** Game unpaused (enough players)
20:46:37  <PublicServer> *** Godde joined the game
20:46:46  <PublicServer> <combuster> Hi Godde
20:46:50  <PublicServer> <Godde> heya :)
20:47:29  <PublicServer> <Godde> is it just me or isnt this HUB system functioning properly?
20:48:14  <PublicServer> <combuster> there's a bit excess rubber here...
20:48:31  <PublicServer> <Godde> ye
20:48:32  <PublicServer> <combuster> and oil for that matter
20:48:36  <PublicServer> <Godde> btw, is peter there? :)
20:48:51  <Combuster> tried /whois peter
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20:49:28  <PublicServer> <Godde> cause that example terminus he has built can be easily modified
20:49:33  <PublicServer> <Godde> to be more effective
20:50:36  <PublicServer> <Godde> looks like alot of the trains use more money for refitting than they earn
20:51:32  <PublicServer> <combuster> the problem is that the trains are rather inspecific
20:52:48  <PublicServer> *** Godde has left the game (leaving)
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20:52:49  <PublicServer> *** Game paused (not enough players)
20:52:49  <PublicServer> *** Game paused (not enough players)
20:52:49  <PublicServer> *** Game paused (not enough players)
20:52:49  <PublicServer> *** Game paused (not enough players)
20:52:49  <PublicServer> *** Game paused (not enough players)
20:53:52  <PublicServer> *** combuster has left the game (leaving)
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20:55:25  <PublicServer> *** kodmaster has left the game (connection lost)
20:55:36  <kodmaster> !password
20:55:36  <PublicServer> kodmaster: tabbed
20:55:49  <PublicServer> *** kodmaster joined the game
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20:58:37  <PublicServer> *** kodmaster has left the game (connection lost)
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21:12:31  *** ChanServ sets mode: +o Brianetta
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22:03:10  <Xaroth> Ammler: first bit of the console thing is done :)
22:06:34  *** Polygon has joined #openttdcoop
22:08:17  <Xaroth> I think Brianetta's server has some kind of firewall preventing recurring refreshes o_O
22:20:10  <Xaroth> !playercount
22:20:10  <PublicServer> Xaroth: Number of players: 0
22:23:40  <Xaroth> !password
22:23:40  <PublicServer> Xaroth: archer
22:24:43  <PublicServer> *** Xaroth joined the game
22:24:55  <ZarenorDarkstalker> !dl win64
22:24:55  <PublicServer> ZarenorDarkstalker: http://binaries.openttd.org/nightlies/trunk/r16277/openttd-trunk-r16277-windows-win64.zip
22:26:40  <Brianetta> Xaroth: It really hasn't
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22:27:18  <Xaroth> Brianetta: for some wierd reason I can query it only every now and then
22:27:27  <Xaroth> well
22:27:39  <Xaroth> 2 queries short after eachother cause the 2nd to not respond
22:27:48  <Xaroth> not within 1500ms at least
22:29:15  <Xaroth> hrnf
22:29:20  <Xaroth> it might be something to do with my lib
22:30:21  *** Polygon has quit IRC
22:33:12  <PublicServer> *** AmmIer has left the game (connection lost)
22:34:51  <Xaroth> o_O
22:34:59  <PublicServer> *** Xaroth has left the game (leaving)
22:34:59  <PublicServer> *** Xaroth has left the game (connection lost)
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22:48:18  <Booth> !password
22:48:18  <PublicServer> Booth: epochs
22:49:05  <PublicServer> *** Chris Booth joined the game
22:53:35  <Xaroth> Ammler: http://users.tt-forums.net/autottd/AutoTTD.Console.zip .. i'll try to figure out if i can get this compiled through mono
22:53:46  <Xaroth> it's the new library and the console thing
22:55:16  <PublicServer> *** Chris Booth has left the game (leaving)
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23:07:07  <PublicServer> *** AmmIer has left the game (connection lost)
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23:16:59  <PublicServer> *** SmatZ joined the game
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23:17:26  <PeterT> !password
23:17:26  <PublicServer> PeterT: hermit
23:17:31  <PeterT> !playercount
23:17:31  <PublicServer> PeterT: Number of players: 1
23:17:48  <PublicServer> *** Game unpaused (enough players)
23:17:48  <PublicServer> *** Game unpaused (enough players)
23:17:48  <PublicServer> *** Game unpaused (enough players)
23:17:48  <PublicServer> *** Game unpaused (enough players)
23:17:52  <PublicServer> <SmatZ> hello
23:18:12  <PublicServer> *** Peter joined the game
23:21:34  <PeterT> hi
23:21:44  <PublicServer> <SmatZ> hello
23:22:12  <PublicServer> <Peter> this map was only a 524 kb download?
23:22:45  <PublicServer> <Peter> why is there so much oil at central hub
23:26:42  *** Levi has quit IRC
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23:30:44  <PublicServer> <Peter> building stuff?
23:30:49  <PublicServer> <SmatZ> kind of
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23:35:36  <PublicServer> <Peter> what does load balancer with priorities mean?
23:35:58  <PublicServer> <SmatZ> ML has priority over SL
23:36:03  <PublicServer> <SmatZ> probably
23:36:09  <PublicServer> <SmatZ> I don't know what you have in mind now
23:36:11  <PublicServer> <Peter> what is ML and SL?
23:36:23  <SmatZ> !wiki
23:36:23  <PublicServer> SmatZ: http://www.openttdcoop.org/wiki/Main_Page
23:36:28  <SmatZ> !rules
23:36:28  <PublicServer> SmatZ: http://www.openttdcoop.org/wiki/Ruleset
23:36:40  <SmatZ> sorry, you should read these pages :-x
23:36:50  <PublicServer> <Peter> which pages
23:36:58  <PublicServer> <SmatZ> openttdcoop wiki
23:37:37  *** Guest1877 has quit IRC
23:38:05  <PeterT> !wiki
23:38:05  <PublicServer> PeterT: http://www.openttdcoop.org/wiki/Main_Page
23:38:59  <PublicServer> <Peter> i made TOWN DROP accept water
23:39:05  <PublicServer> <Peter> now water can go to drop
23:40:27  *** Levi has joined #openttdcoop
23:43:46  <PeterT> !password
23:43:46  <PublicServer> PeterT: juggle
23:43:48  <PeterT> !wiki
23:43:48  <PublicServer> PeterT: http://www.openttdcoop.org/wiki/Main_Page
23:43:54  <PeterT> !wiki Jump
23:43:54  <PublicServer> PeterT: http://www.openttdcoop.org/wiki/Main_Page
23:53:13  <PeterT> i will brb
23:54:30  <PublicServer> *** Peter has left the game (leaving)
23:54:31  <PublicServer> *** Peter has left the game (connection lost)
23:54:31  <PublicServer> *** Game paused (not enough players)
23:54:31  <PublicServer> *** Game paused (not enough players)
23:56:48  <PeterT> should i join?
23:56:56  <PeterT> do you need to unpause the game?
23:57:43  *** PeterT has quit IRC
23:58:17  <PublicServer> <SmatZ> no...
23:58:35  <PublicServer> *** Game unpaused (enough players)
23:58:36  <PublicServer> *** Game unpaused (enough players)
23:58:36  <PublicServer> *** Game unpaused (enough players)
23:58:36  <PublicServer> *** Game unpaused (enough players)

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