Log for #openttdcoop on 21st May 2009:
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02:02:37  <Godde> !playersa
02:02:38  <Godde> !players
02:02:40  <PublicServer> Godde: There are currently no clients connected to the server
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06:19:11  <Razaekel> There was a young sailor from Brighton,
06:19:11  <Razaekel> Who said to his girl, "You're a tight one."
06:19:11  <Razaekel> She replied, "Bless my soul,
06:19:11  <Razaekel> You're in the wrong hole;
06:19:11  <Razaekel> There's plenty of room in the right one."
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08:24:21  <Booth> !password
08:24:21  <PublicServer> Booth: apples
08:24:31  <PublicServer> *** Chris Booth joined the game
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08:37:43  <Godde> !players
08:37:44  <PublicServer> Godde: Client 340 (Orange) is Chris Booth, in company 1 (OTTDC)
08:38:15  <PublicServer> <Chris Booth> i am here
08:42:58  <Godde> hello :)
08:47:41  <Godde> !password
08:47:41  <PublicServer> Godde: yoking
08:48:09  <PublicServer> *** Game unpaused (enough players)
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08:51:05  <PublicServer> *** Godde has left the game (connection lost)
08:51:05  <PublicServer> *** Game paused (not enough players)
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09:00:50  <el_B> !password
09:00:50  <PublicServer> el_B: violet
09:01:00  <PublicServer> *** Game unpaused (enough players)
09:01:13  <PublicServer> *** Kalaidos joined the game
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09:27:26  <PublicServer> <AmmIer> Saletti :-)
09:27:31  <PublicServer> <Chris Booth> lo
09:27:32  <PublicServer> <Kalaidos> hello
09:27:52  <PublicServer> <AmmIer> looks nice
09:29:27  <PublicServer> <AmmIer> some nice eye candy sceneries
09:29:32  <PublicServer> <Chris Booth> i know
09:29:58  <PublicServer> <AmmIer> do you one too?
09:30:06  <PublicServer> <Chris Booth> nope
09:30:13  <PublicServer> <Chris Booth> my eyecandy is rubish
09:30:26  <PublicServer> <AmmIer> oh :-o
09:30:31  <PublicServer> <Kalaidos> woops, crash at slh 04
09:30:36  <PublicServer> <Chris Booth> check out the factory
09:30:51  <PublicServer> <Chris Booth> thats my eyecandy
09:32:26  <PublicServer> <AmmIer> there is a drop with 3 plattforms for one line
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09:34:45  <Mark> morning
09:35:30  <Mark> !password
09:35:30  <PublicServer> Mark: quited
09:36:02  <PublicServer> *** Mark has left the game (connection lost)
09:36:11  <Mark> !password
09:36:11  <PublicServer> Mark: turnip
09:36:38  <PublicServer> *** Mark joined the game
09:41:29  <PublicServer> <Kalaidos> ok, now the jams at slh04 become quite large
09:42:08  <PublicServer> <Mark> way too many trains
09:42:39  <PublicServer> <Chris Booth> split into 2 SLH's
09:42:52  <PublicServer> <Mark> just dont make too many trains
09:44:14  <PublicServer> <Kalaidos> sent some wood trains to depot as well
09:51:07  <PublicServer> <Mark> when you make accesible depots please kill them if you're done
10:00:33  <PublicServer> <Chris Booth> SLH06 has tomany high producing industries
10:01:42  *** Kangoo has joined #openttdcoop
10:01:45  <Kangoo> !password
10:01:45  <PublicServer> Kangoo: firmer
10:02:32  <PublicServer> *** Kangoo joined the game
10:05:59  <PublicServer> *** Kangoo has left the game (connection lost)
10:06:16  <PublicServer> *** Kangoo has left the game (connection lost)
10:06:24  <Kangoo> !password
10:06:24  <PublicServer> Kangoo: rapped
10:06:37  <PublicServer> *** Kangoo joined the game
10:09:03  <PublicServer> <Chris Booth> SLH 06 is busier than the wood drop next to it lol
10:11:34  <PublicServer> *** Kangoo has left the game (connection lost)
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10:15:22  <PublicServer> *** Thijs joined the game
10:15:33  <PublicServer> <Thijs> Hi
10:15:36  <PublicServer> <Mark> helol
10:15:39  <PublicServer> <Kalaidos> hi
10:15:39  <PublicServer> <Mark> hollo*
10:15:46  <PublicServer> *** Kangoo has joined company #1
10:15:55  <PublicServer> <Mark> well you know what i mean
10:16:39  <PublicServer> <Thijs> Wow, the harbours look really nice!
10:19:00  <PublicServer> <Mark> thank you Thijs
10:19:28  <PublicServer> <Thijs> this is ne of the best looking games i've seen in a while around here
10:19:52  <PublicServer> <Thijs> good job on the oil station also
10:20:02  <PublicServer> <Mark> maps like these give nice eye candy potential
10:22:04  <PublicServer> *** Mark has left the game (leaving)
10:22:04  <PublicServer> *** Mark has left the game (connection lost)
10:22:05  <PublicServer> <Thijs> anything left to connect?
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10:29:53  <PublicServer> *** Thijs has left the game (connection lost)
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10:30:46  <Kangoo> !password
10:30:46  <PublicServer> Kangoo: frothy
10:31:15  <PublicServer> *** Kangoo joined the game
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10:32:38  <PublicServer> *** Kangoo has joined company #1
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10:38:38  <PublicServer> <Chris Booth> any jams?
10:39:57  <tneo> goodday
10:40:00  <PublicServer> *** Kangoo has left the game (connection lost)
10:40:03  <PublicServer> <Chris Booth> hello
10:40:04  <Mark> morning tneo
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10:40:43  <PublicServer> <Kalaidos> can't locate any jams, also hello tneo
10:40:59  <Kangoo_> !password
10:40:59  <PublicServer> Kangoo_: bigamy
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10:52:02  <tneo> !players
10:52:03  <PublicServer> tneo: Client 340 (Orange) is Chris Booth, in company 1 (OTTDC)
10:52:03  <PublicServer> tneo: Client 344 (Orange) is Kalaidos, in company 1 (OTTDC)
10:52:03  <PublicServer> tneo: Client 371 (Orange) is Kangoo, in company 1 (OTTDC)
10:54:18  <Seppel> !password
10:54:18  <PublicServer> Seppel: pulped
10:54:26  <PublicServer> *** Sepp joined the game
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10:59:45  <PublicServer> <Chris Booth> jam
10:59:51  <PublicServer> <Kalaidos> where?
11:00:08  <PublicServer> <Kalaidos> oh
11:00:09  <PublicServer> <Kalaidos> lol
11:00:11  <PublicServer> <Chris Booth> SLH05
11:00:33  <PublicServer> <Chris Booth> that should fix it
11:00:57  <PublicServer> <Kalaidos> what was the problem?
11:01:49  <PublicServer> <Kalaidos> amazing though, it's already jammed up until bbh01
11:03:40  <PublicServer> <Kalaidos> between bbh05 and slh05 there should maybe be a load balancer
11:04:43  <PublicServer> <Chris Booth> i might clear up now
11:04:52  <PublicServer> <Chris Booth> there was a none e rail bridge
11:05:04  <Mark> !password
11:05:04  <PublicServer> Mark: pulped
11:05:09  <PublicServer> <Kalaidos> ok, that explains something
11:05:17  <PublicServer> *** Mark joined the game
11:05:19  <PublicServer> <Mark> hello
11:05:22  <PublicServer> <Kalaidos> hello
11:05:47  <PublicServer> <Mark> nice jam
11:05:57  <PublicServer> <Chris Booth> i on it
11:06:42  <PublicServer> <Mark> way too many trains
11:06:49  <PublicServer> <Chris Booth> SLH 05 is now clear
11:06:58  <PublicServer> <Chris Booth> it was cause by SLH 05
11:07:06  <PublicServer> <Chris Booth> had a none e rail bridge
11:07:11  <PublicServer> <Mark> nice
11:08:24  <PublicServer> <Mark> BBH05 needs some proper mixing
11:08:41  <PublicServer> <Chris Booth> indeed it does
11:11:25  <PublicServer> <Chris Booth> its clearing
11:11:25  <PublicServer> <Mark> added some choice
11:11:58  <PublicServer> <Chris Booth> people need to learn
11:11:59  <PublicServer> *** Kangoo has left the game (connection lost)
11:12:11  <Kangoo_> !password
11:12:11  <PublicServer> Kangoo_: sodden
11:12:35  <PublicServer> *** Kangoo joined the game
11:12:47  <PublicServer> <Chris Booth> is it me or is it laggy
11:13:18  <PublicServer> <Kalaidos> I suppose it's because of kangoo joining
11:13:51  <PublicServer> <Kangoo> sry, having connectionproblems to day...
11:15:10  <PublicServer> *** Kangoo has left the game (connection lost)
11:15:43  <PublicServer> <Chris Booth> lunch time
11:15:44  <PublicServer> <Chris Booth> bbl
11:15:52  <PublicServer> *** Chris Booth has left the game (leaving)
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11:19:59  <PublicServer> *** Game paused (not enough players)
11:27:10  <PublicServer> <Kalaidos> : (
11:35:03  <PublicServer> *** Game unpaused (enough players)
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11:35:05  <PublicServer> *** Game paused (not enough players)
11:46:38  <tneo> Ammler, can you compile without the sounds added to ottd?
11:46:52  <Ammler> sounds?
11:47:00  <Ammler> I start with -snull :-)
11:47:47  <Ammler> tneo: again troubels to update?
11:49:11  <tneo> no I was just wondering because the sounds are a bit annoying ;-)
11:51:46  <PublicServer> *** Game unpaused (enough players)
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11:51:48  <PublicServer> *** Game paused (not enough players)
11:55:09  <PublicServer> *** Mark has joined company #1
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11:55:36  <Mark> you can disable the sounds easily
12:02:09  <PublicServer> *** AmmIer has left the game (connection lost)
12:11:45  <Ammler> tneo: make your own
12:11:55  <Ammler> "touch"
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12:12:35  <Ammler> !grf or download the #openttdcoop sample cat from here at bottom
12:12:35  <PublicServer> Ammler: (Version 7.3)
12:13:38  <KenjiE20> or you could, you know, drag the volume to off
12:13:50  <tneo> heheh
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12:17:08  <Ammler> KenjiE20: that is what I have done, too.
12:17:32  <Ammler> (in the cfg)
12:17:41  <Mark> just do it in the game
12:17:46  <Ammler> yep
12:17:56  <Ammler> the game writes it to cfg :P
12:18:08  <Ammler> Brianetta: how was birthday?
12:18:16  <Ammler> old man
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12:22:30  <PublicServer> *** AmmIer has left the game (connection lost)
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12:30:44  <PublicServer> *** Game paused (not enough players)
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12:43:52  <Booth> i hate new hard drives
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12:43:59  <Booth> !password
12:43:59  <PublicServer> Booth: shrunk
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13:23:52  <davil> hi
13:24:22  <davil> !password
13:24:22  <PublicServer> davil: foyers
13:24:23  <PublicServer> <Kalaidos> HI
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13:39:36  <Booth> hi davis
13:40:00  <davil> !password
13:40:00  <PublicServer> davil: levies
13:40:09  <PublicServer> *** Game unpaused (enough players)
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13:42:27  <davil> hmm...
13:42:48  <davil> looks like this is already too big for my pc to join
13:45:17  <PublicServer> *** davil has left the game (leaving)
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14:06:53  <Webster> Latest update from openttd: OpenTTD 0.7.1-RC2 <>
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14:56:03  <Booth> !password
14:56:03  <PublicServer> Booth: bygone
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15:24:30  <Thijs> !players
15:24:31  <PublicServer> Thijs: Client 344 (Orange) is Kalaidos, in company 1 (OTTDC)
15:24:36  <Thijs> !password
15:24:36  <PublicServer> Thijs: uproar
15:25:35  <PublicServer> *** Game unpaused (enough players)
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15:50:38  <Mark> !password
15:50:38  <PublicServer> Mark: elbows
15:51:02  <PublicServer> *** Mark has left the game (connection lost)
15:51:09  <Mark> !password
15:51:09  <PublicServer> Mark: frauds
15:51:30  <PublicServer> *** Mark joined the game
15:51:31  <PublicServer> <Mark> hello
15:51:47  <PublicServer> <Thijs> Hi
15:52:09  <PublicServer> <Thijs> i'm building @fizzlebury
15:53:04  <Seppel> !password
15:53:04  <PublicServer> Seppel: frauds
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15:57:22  <PublicServer> <Mark> the north half of the main loop could have been LR
15:58:01  <PublicServer> <Mark> we could still do that, making BBH01 and 03 a lot simpler
15:58:12  <PublicServer> <Mark> hm no, just 06
16:08:45  <PublicServer> <Thijs> anyone building?
16:10:35  <PublicServer> <Sepp> some minor stuff
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16:10:35  <PublicServer> <Thijs> i found a few unconnected coal mines
16:10:35  <PublicServer> <Thijs> in the north east
16:10:57  <PublicServer> <Thijs> wantto help connect?
16:13:50  <PublicServer> <Mark> we got plenty of primaries
16:17:56  <PublicServer> *** Sepp has left the game (leaving)
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16:26:10  <PublicServer> <Kalaidos> hello
16:26:45  <PublicServer> <Thijs> Hi
16:28:55  <Booth> !password
16:28:55  <PublicServer> Booth: cleric
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16:40:48  <Thijs> !password
16:40:49  <PublicServer> Thijs: shored
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16:41:54  <PublicServer> <Kalaidos> anything you're currently working on?
16:42:07  <PublicServer> <Thijs> me?
16:42:25  <PublicServer> <Kalaidos> well, everyone who isn't afk I guess
16:42:30  <PublicServer> <Chris Booth> i am watching the prity trains
16:42:40  <PublicServer> <Thijs> no, but was thinking on connecting mines in NE
16:42:49  <PublicServer> <Chris Booth> is there much to be done?
16:42:51  <PublicServer> <Thijs> but not shure how to, bridges or boats
16:43:04  <PublicServer> <Chris Booth> less boat = good
16:43:10  <PublicServer> *** Kalaidos has left the game (connection lost)
16:43:12  <PublicServer> <Thijs> :)
16:43:44  *** Kalaidos has joined #openttdcoop
16:43:47  <Kalaidos> !password
16:43:47  <PublicServer> Kalaidos: shored
16:44:01  <PublicServer> *** Kalaidos joined the game
16:44:10  <PublicServer> <Kalaidos> well, one mine already disaooeared
16:44:15  <PublicServer> <Thijs> yep
16:44:16  <PublicServer> <Kalaidos> *app
16:44:44  <PublicServer> <Thijs> tinklewood grain has 4k waiting
16:44:47  <PublicServer> <Chris Booth> we need more wood IMO
16:44:57  <PublicServer> <Chris Booth> huge empty station
16:45:07  <PublicServer> <Thijs> guess it could use some expansion
16:45:58  <PublicServer> <Kalaidos> livestock as well
16:46:06  <PublicServer> <Kalaidos> as for wood
16:46:18  <PublicServer> <Chris Booth> factory is quiet busy though]
16:46:21  <PublicServer> <Kalaidos> pixieburg could use some more trains
16:48:18  <PublicServer> <Chris Booth> crakerwig coal grain and livestock could all use trains
16:48:22  <PublicServer> <Thijs> added lo's of trains to tinklewood
16:49:06  <PublicServer> <Chris Booth> SLH 06 is now busier than the ML
16:49:18  <PublicServer> <Kalaidos> again?
16:49:34  <PublicServer> <Chris Booth> well that side line has more goods
16:49:40  <PublicServer> <Chris Booth> only 3 stations but more goods
16:49:45  <PublicServer> <Chris Booth> than the wood drop
16:49:49  <PublicServer> <Kalaidos> added several trains to some forests
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16:51:35  <PublicServer> <Chris Booth> coal and ore drop is better since i fixed it
16:51:59  <PublicServer> <Thijs> hmm, tinklewood is pretty busy
16:52:03  <PublicServer> *** Thijs has left the game (connection lost)
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16:55:13  <Thijs2> !password
16:55:14  <PublicServer> Thijs2: midway
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16:59:16  <Pulsar> !password
16:59:17  <PublicServer> Pulsar: midway
16:59:22  <PublicServer> <Kalaidos> hm
16:59:30  <PublicServer> *** Pulsar joined the game
16:59:32  <PublicServer> <Chris Booth> what?
16:59:43  <PublicServer> <Kalaidos> we could connect the northeast coal mine with tumbleton per ship
16:59:50  <PublicServer> <Chris Booth> no]
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17:00:11  <PublicServer> <Chris Booth> only 24k leave it
17:00:18  <PublicServer> <Chris Booth> or build a bridge
17:02:11  <PublicServer> <Thijs> any traffic jams?
17:05:08  <PublicServer> <Chris Booth> nope not ATM
17:07:29  <Pulsar> quite pretty, 800 trains running smoothly :D
17:08:31  <PublicServer> *** Thijs has left the game (leaving)
17:08:31  <PublicServer> *** Thijs has left the game (connection lost)
17:18:53  <PublicServer> <Kalaidos> slh04 runs smoother now
17:19:14  <PublicServer> <Chris Booth> we need to get it to 1200 trains
17:19:35  <PublicServer> <Chris Booth> not sure if the factory could handel that many more trains though
17:19:53  <planetmaker> !revision
17:19:53  <PublicServer> planetmaker: Game version is r16341
17:22:02  <PublicServer> <Chris Booth> Train Limit Reached
17:22:31  <PublicServer> <Chris Booth> i hate the mutli loco max train bug
17:22:42  <PublicServer> <Kalaidos> hm?
17:22:59  <PublicServer> <Chris Booth> if you have 2 or 3 locos to your trains the last train will only have 1
17:23:43  <PublicServer> <Chris Booth> as when they are built each loco counts as a train until fully formed
17:23:58  <PublicServer> <Kalaidos> I see
17:26:47  <PublicServer> <Chris Booth> SLH02 is stupily oversized
17:35:00  <PublicServer> *** AmmIer joined the game
17:36:41  <PublicServer> <Kalaidos> coal drop jams
17:37:28  <PublicServer> <Chris Booth> that was me
17:37:33  <PublicServer> <Chris Booth> i was fixing the exit
17:37:56  <PublicServer> <Kalaidos> ah ok
17:39:28  <PublicServer> <AmmIer> those nice bridges would all go, if signals on bridges would be possible
17:39:53  <PublicServer> <Chris Booth> i know how great would that be
17:40:16  <PublicServer> <AmmIer> or just boring ;-)
17:41:27  <PublicServer> <Chris Booth> i am sticking with great
17:41:56  <PublicServer> <AmmIer> Mark, does in Holland are harbout look like that?
17:42:10  <PublicServer> <AmmIer> [delete last row]
17:42:45  <PublicServer> <Chris Booth> what you just said ammler make no sence
17:43:06  <PublicServer> <AmmIer> that is why I deleted it :P
17:43:13  <PublicServer> <Chris Booth> lol
17:43:18  <PublicServer> <Chris Booth> do you mean
17:43:29  <PublicServer> <Chris Booth> in holland do they have habours like that?
17:43:50  <planetmaker> probably not due to the too many mountains out there :P
17:44:22  <PublicServer> <Chris Booth> i never knew holland had seas, i thought it was a land lock country
17:44:25  <PublicServer> <Chris Booth> :p
17:44:54  <PublicServer> <AmmIer> well, the leader on sea is switzerland, you know :-)
17:45:08  <PublicServer> <Chris Booth> yeah i know
17:45:15  <PublicServer> <Chris Booth> they have all of those seas
17:45:25  <PublicServer> <AmmIer> we have none
17:45:27  <PublicServer> <Chris Booth> and massive natural bays so they can make all the ships
17:45:40  <PublicServer> <Chris Booth> you have lac's
17:45:45  <PublicServer> <AmmIer> y
17:45:48  <PublicServer> <Chris Booth> with big rivers to the sea
17:46:02  <PublicServer> <Chris Booth> do the swiss have a navy?
17:46:14  <PublicServer> <AmmIer> yep, well, I meant the  Alingi
17:46:36  <PublicServer> <Chris Booth> why?
17:46:41  <PublicServer> <Chris Booth> you have no sea
17:46:44  <planetmaker> yeah. The Swiss Mountain marines are (in)famous :P
17:46:52  <PublicServer> <Chris Booth> not as if any country is going to invade you by water
17:47:20  <PublicServer> <AmmIer> we won the last 2 or 3 american cups
17:47:27  <planetmaker> they have lake constance and lake geneva :)
17:47:27  <PublicServer> <Chris Booth> geneve the port to the world
17:47:54  <PublicServer> <Chris Booth> only half of lac geneve
17:48:05  <PublicServer> <Chris Booth> the other half is owned by the french and called lac leman
17:48:22  <PublicServer> <AmmIer> bah
17:48:38  <PublicServer> <Chris Booth> lac como is the best
17:48:39  <PublicServer> <AmmIer> that is the same
17:48:48  <PublicServer> <Chris Booth> i think that is how it is spelt
17:48:55  <PublicServer> <Chris Booth> in italy / swiss
17:50:02  <PublicServer> <Chris Booth> jam at BBH 02
17:50:31  <PublicServer> <uliko> it was slh01 that jammed
17:50:36  <PublicServer> <uliko> and queued all the way back there
17:50:53  <PublicServer> <AmmIer> he
17:50:58  <PublicServer> <AmmIer> how old is that game?
17:51:02  <PublicServer> *** Chris Booth has left the game (connection lost)
17:51:19  <Booth> erm a few days
17:51:28  <Booth> 3 or 4 days of building
17:55:38  <PublicServer> <AmmIer> hmm, is that a bug of pbs?
17:55:54  *** ODM has quit IRC
17:56:06  <PublicServer> <AmmIer> if you use pbs signals, it will also end for block signals
17:56:38  <PublicServer> *** AmmIer has left the game (connection lost)
17:57:25  <Razaekel> !password
17:57:25  <PublicServer> Razaekel: emails
17:57:39  <PublicServer> *** Razaekel joined the game
17:59:56  <PublicServer> <uliko> bbh06->factory really needs 4 lines or something
18:00:09  <PublicServer> <Razaekel> hit train limit again
18:01:02  <PublicServer> <uliko> that slh01a is so prone to jams with 3 lines merging just after a ml split with only a single bridge
18:01:28  <PublicServer> <Kalaidos> yeah
18:03:01  <PublicServer> <Razaekel> i know what tha problem is
18:03:02  <PublicServer> <Razaekel> one sec
18:04:49  <PublicServer> <Razaekel> it should smooth a little bit
18:07:22  <PublicServer> <uliko> see now the middle line jammed again
18:07:29  <PublicServer> <Razaekel> where?
18:07:32  <PublicServer> <uliko> slh01a
18:08:07  <PublicServer> <Razaekel> doesnt look like it to me
18:08:20  <PublicServer> <uliko> it clears up fast
18:08:25  <PublicServer> <uliko> see !here
18:08:32  <PublicServer> <uliko> that merge and bridge jams the middle every so often
18:08:45  <PublicServer> <Kalaidos> changed some stuff
18:08:51  <PublicServer> <Kalaidos> middle line now spilts earlier
18:09:03  <PublicServer> <Kalaidos> so one train waiting on the bridge doesn't impact the whole ml
18:10:00  <PublicServer> <Razaekel> definitely need a 4th line from factory to SLH06
18:11:44  <PublicServer> *** Kolo has left the game (leaving)
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18:13:18  <PublicServer> <Kalaidos> ml seems to be ok for the time being
18:17:56  <PublicServer> *** Razaekel has left the game (leaving)
18:17:56  <PublicServer> *** Razaekel has left the game (connection lost)
18:19:10  <Thijs2> !password
18:19:10  <PublicServer> Thijs2: easing
18:20:28  <PublicServer> *** Thijs joined the game
18:24:37  <PublicServer> <Thijs> pinkerpool has a lot of oil waiting
18:25:00  <PublicServer> <uliko> 1) We're at train limit 2) That area cant handle more trains
18:25:17  <PublicServer> <Thijs> yeah
18:25:22  <Mark> Ammler:
18:25:59  <Thijs2> awill you recreate it?
18:26:02  <PublicServer> <uliko> we'd need to rebuild at least bbh06 and possibly 01 and 02 aswell to add in a proper 4th line
18:26:45  <Fuco> !password
18:26:45  <PublicServer> Fuco: slates
18:26:52  <PublicServer> <Thijs> where does the network need expansion?
18:27:05  <PublicServer> *** Fuco joined the game
18:28:03  <PublicServer> <uliko> bbh06<->factory
18:28:16  <PublicServer> <Thijs> so we add an extra line?
18:28:42  <PublicServer> <Thijs> it's still going pretty smooth
18:28:49  <PublicServer> <Thijs> but capacity is reached
18:28:56  <PublicServer> <uliko> go for it, i have a wow raid to attend :P
18:29:06  <PublicServer> <Kalaidos> sheesh, wow : p
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19:04:36  <Godde> !players
19:04:38  <PublicServer> Godde: Client 407 (Orange) is Thijs, in company 1 (OTTDC)
19:04:38  <PublicServer> Godde: Client 396 (Orange) is Kalaidos, in company 1 (OTTDC)
19:04:38  <PublicServer> Godde: Client 392 (Orange) is uliko, in company 1 (OTTDC)
19:04:38  <Godde> !password
19:04:38  <PublicServer> Godde: scrawl
19:05:35  <PublicServer> *** Godde has left the game (connection lost)
19:05:59  <PublicServer> *** Godde has left the game (connection lost)
19:06:06  <Godde> !password
19:06:06  <PublicServer> Godde: thatch
19:06:18  <PublicServer> *** Godde joined the game
19:12:36  <PublicServer> *** Godde has left the game (leaving)
19:12:36  <PublicServer> *** Godde has left the game (connection lost)
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19:21:38  <PublicServer> *** Thijs has left the game (leaving)
19:21:38  <PublicServer> *** Thijs has left the game (connection lost)
19:32:22  <Pulsy> !password
19:32:22  <PublicServer> Pulsy: eldest
19:32:37  <PublicServer> *** Pulsar joined the game
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19:41:44  <Pulsy> where does this map come from btw? is it a randomly generated map or did someone actually build it?
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19:53:20  <PublicServer> *** uliko has left the game (leaving)
19:53:20  <PublicServer> *** uliko has left the game (connection lost)
19:53:21  <PublicServer> *** Game paused (not enough players)
19:58:01  <Booth> !players
19:58:03  <PublicServer> Booth: Client 417 is Pulsar, a spectator
19:58:03  <PublicServer> Booth: Client 396 (Orange) is Kalaidos, in company 1 (OTTDC)
20:00:34  <PublicServer> *** Game unpaused (enough players)
20:00:37  <Booth> !password
20:00:37  <PublicServer> Booth: abduct
20:00:56  <PublicServer> *** Chris Booth joined the game
20:01:11  <PublicServer> <Chris Booth> hello
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20:08:33  <PublicServer> <Chris Booth> i am the only active client?
20:08:41  <Pulsy> yes i just watch
20:08:43  <PublicServer> <Kalaidos> I'm semi-active
20:08:49  <PublicServer> <Chris Booth> lolo
20:09:00  <PublicServer> <Chris Booth> ooh pulsy your map question
20:09:10  <Pulsy> too new to be building, pretty sure i'd screw up
20:09:14  <PublicServer> <Chris Booth> i think this map is generated but not 100% sure
20:09:21  <Pulsy> ah i see :)
20:09:29  <PublicServer> <Chris Booth> most maps here are generated then customised
20:09:42  <PublicServer> <Chris Booth> or a few people like myself make them by hand
20:09:45  <PublicServer> <Kalaidos> Don't worry, I'm new too and already screwed up several times : )
20:09:47  <PublicServer> <Chris Booth> but that takes hours
20:09:55  <Pulsy> hehe Kalaidos :D
20:10:09  <PublicServer> <Chris Booth> screwing up is part of the fun
20:10:14  <PublicServer> <Kalaidos> yeah
20:10:15  <Pulsy> :D
20:10:31  <PublicServer> <Chris Booth> i love to fix broken things
20:10:38  <PublicServer> <Chris Booth> often i dont play in the first part of the game
20:10:45  <PublicServer> <Chris Booth> just wait for the jams
20:11:52  <PublicServer> <Chris Booth> i hate buying new hard drives and installing new operating systems
20:12:12  <Pulsy> just buy new harddrive and keep the os on the old one? :P
20:12:33  <PublicServer> <Chris Booth> the one i was replacing was the oldest one
20:12:40  <PublicServer> <Chris Booth> only 80GB and IDE
20:12:47  <Pulsy> eww ancient :P
20:12:54  <PublicServer> <Chris Booth> i know
20:13:05  <PublicServer> <Chris Booth> i am now all SATA 2 * 750GB
20:13:09  <Mark> !password
20:13:09  <PublicServer> Mark: erotic
20:13:45  <PublicServer> <Chris Booth> last time i bought the new hard disk just kept the old on for windows and suse
20:13:58  <PublicServer> *** Mark joined the game
20:14:02  <Mark> Pulsy: i made this map
20:14:24  <PublicServer> <Chris Booth> was it generated or made mark?
20:14:34  <Mark> it's fully generated though i tried quite a few times to get a nice result
20:14:46  <Mark> no manual edititg though
20:14:54  <Pulsy> ah thanks :)
20:15:08  *** Pulsy is now known as Pulsar
20:15:20  <Pulsar> ergh alternative nick ... must have DCd somewhere along the road
20:15:27  <Mark> we never really generate maps on the server
20:15:43  <Mark> someone makes them locally and uploeds them
20:15:47  <PublicServer> <Chris Booth> i like making maps from hieght maps
20:15:54  <PublicServer> <Chris Booth> its so easy and so much fun
20:16:14  <Mark> real world heightmaps are ugly
20:16:18  <Pulsar> it's fun? i'd imagine the fun doesn't start till you get to play them though...
20:16:56  <PublicServer> <Chris Booth> mark not all realy world height maps are ugly
20:17:03  <PublicServer> <Chris Booth> just need to know how to make them
20:17:09  <Mark> i've not seen a nice one so far
20:17:17  <Mark> the england one is really ugly
20:17:24  <PublicServer> <Chris Booth> ooh it is
20:17:35  <PublicServer> <Chris Booth> i have a nice one of the southwest
20:17:38  <Mark> though the entire world/contintent ones are worse
20:17:48  <PublicServer> <Chris Booth> devon / cornwall
20:18:08  <Mark> PSG105 is made using a heightmap
20:18:26  <PublicServer> <Chris Booth> oh what?
20:19:02  <Mark> i generated some noise in gimp and made the dark sections black
20:19:26  <PublicServer> <Chris Booth> aaah
20:19:48  <Mark> was a pretty interesting map
20:20:03  <PublicServer> <Chris Booth> i am still trying to make a desent (playable) version of the alps
20:20:40  <PublicServer> <Chris Booth> i made one but it was so huge it was unplayable
20:20:54  <Mark> that'd be nice with more height levels
20:20:57  <PublicServer> <Chris Booth> then i made one but the mountains had no texture
20:21:15  <Mark> get a small section of the alps and make a true height map
20:21:25  <PublicServer> <Chris Booth> the mountains stoped at about 200m which is rubish
20:21:37  <Mark> add some contrast
20:22:02  <PublicServer> <Chris Booth> i gave up in the end
20:22:07  <PublicServer> <Chris Booth> i will finish it one day
20:22:13  <PublicServer> <Chris Booth> then post it on the wiki
20:22:53  <PublicServer> *** Mark has left the game (connection lost)
20:23:11  <Mark> i'm trying to make a height map of a river delta
20:24:15  <PublicServer> <Chris Booth> just build deltas by hand
20:24:19  <PublicServer> <Chris Booth> mush easier
20:24:31  <Mark> i disagree
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20:24:41  <PublicServer> <Chris Booth> well you try
20:24:52  <PublicServer> <Chris Booth> you will get a flooded area
20:25:01  <PublicServer> <Chris Booth> or if you put to much contract
20:25:08  <PublicServer> <Chris Booth> mountains in your delta
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20:34:53  <PublicServer> *** Chris Booth has left the game (leaving)
20:34:53  <PublicServer> *** Chris Booth has left the game (connection lost)
20:34:53  <PublicServer> *** Game paused (not enough players)
20:35:10  <Booth> i might get my alps done for PSG 144
20:35:58  <Mark> dont make it bigger than 1M
20:36:22  <PublicServer> <Kalaidos> bye
20:36:27  <PublicServer> *** Kalaidos has left the game (leaving)
20:36:28  <PublicServer> *** Kalaidos has left the game (connection lost)
21:01:52  *** KenjiE20 has joined #openttdcoop
21:01:52  *** ChanServ sets mode: +o KenjiE20
21:02:35  <Osai> !version
21:02:35  <PublicServer> Osai: Autopilot AP+ 3.0 Beta (r699M)
21:04:44  *** [com]buster has quit IRC
21:06:29  <Ammler> Osai: test installation of Avignon failed ;-)
21:06:36  *** Kalaidos has quit IRC
21:06:46  <Osai> you tried it?
21:07:16  <Ammler> the console is nice
21:07:21  <Osai> actually I was just checking what happens with !version command
21:07:31  <Ammler> ah ok :-)
21:07:35  <Osai> because
21:07:42  <Osai> I am implementing that
21:08:01  <Osai> or at least I want to :D
21:08:10  <Ammler> dih and me made a dummy test for the installation
21:08:10  <Osai> thx :)
21:08:21  <Osai> oh, where?
21:08:26  <Ammler> on my server
21:08:53  <Osai> okay
21:08:56  <Ammler> it didn't find expect
21:09:09  <Osai> oh
21:09:13  <Ammler> dunno, if dih reported it
21:09:21  <Osai> but thats not too hard to install
21:09:29  <Ammler> I had installed it
21:09:36  <Osai> can I connect?
21:09:42  <Ammler> I needed to set the evn var
21:09:51  <Ammler> yes, your key should be there
21:10:01  <Ammler> ottdc@mz.,..
21:10:41  <Ammler> there are still 2 screen windows open with :-)
21:10:48  <Osai> I see it
21:10:49  <Osai> :)
21:11:18  <Osai> uff
21:11:25  <Osai> tclsh8.5 not found oO
21:12:00  <Ammler> os it is in the other screen
21:12:04  <Ammler> osai
21:12:23  <Osai> #3 ?
21:12:23  <Ammler> I didn't change the $PATH to the activetcl
21:13:35  <Ammler> [23:13] --> Brot4 has joined this channel (
21:14:40  <Osai> :D
21:14:47  <Ammler> hehe
21:14:49  <Osai> but, OpenTTD is not installed
21:15:10  <Ammler> easy :P
21:15:28  <Booth> why wont webster talk to me?
21:15:36  <Booth> `help
21:16:09  <Ammler> [23:16] <Ammler> !version
21:16:11  <Ammler> [23:16] <Brot4> Ammler: Plugin
21:16:15  <Osai> but my OpenTTDCmds plugin is not installed
21:16:16  <Osai> :D
21:16:25  <Osai> its not in trunk yet
21:16:26  <Osai> ^^
21:16:30  <Ammler> oh
21:16:39  <Ammler> it is already 2 days old
21:16:42  <Ammler> or 3 dunno
21:16:46  <Osai> hehe
21:16:47  <Osai> :P
21:16:58  <Osai> the console is really awesome
21:17:08  <Ammler> that is indeed so
21:17:16  <Osai> I can't believe that I was able to code that one
21:17:18  <Booth> why wont webster talk to me?
21:17:20  <Ammler> didn't see much
21:17:26  <Osai> I dunno Booth
21:17:33  <Ammler> @whoami
21:17:33  <Webster> Ammler: Ammler
21:17:38  <Osai> @whoami
21:17:38  <Webster> Osai: I don't recognize you.
21:17:43  <Osai> suckor
21:17:52  <Ammler> patience
21:18:08  <Osai> didn't we just copy the settings?
21:19:14  <Ammler> pm and me broke it
21:19:18  <Osai> :D
21:19:31  <Ammler> we tried to make it somehow automatic
21:19:47  <Ammler> so you don't need to add everyone to every channel
21:20:16  <Ammler> but supybot isn't able to do that
21:20:45  <Booth> supybot wont talk to me :'(
21:21:23  <Ammler> Booth: it ignores you to for exess floods
21:21:34  <Ammler> or how that is called
21:22:11  <Booth> spa,
21:22:14  <Booth> spam
21:22:16  <Booth> i dont spam
21:22:26  <Booth> just get bored
21:22:34  <Ammler> ask KenjiE20 to remove that again
21:22:55  <Ammler> it might need manual interaction, not sure  :-)
21:24:10  <Booth> i only want to access the archive
21:24:21  <Booth> but had to go the long way arround
21:24:34  <Osai> which archive?
21:24:38  <Osai> !archive ??
21:24:38  <PublicServer> Osai: http://www.openttdcoop.ORG/wiki/PublicServer:Archive |
21:24:50  <Booth> yeah
21:25:10  <Ammler> did you find the game?
21:25:17  <Booth> i thought webster did all that now
21:25:20  <Booth> what game?
21:25:24  <Booth> i was looking at 105
21:27:11  <Booth> i am working on something you will like amm
21:27:19  <Booth> a swiss height map
21:27:31  <Booth> but i want a working swiss set
21:28:54  <Ammler> there is none set
21:29:04  <Ammler> well, one is at work again for maybe
21:29:29  <Booth> DBset will do
21:29:59  <Booth> i am also going to put narrow guage lines on it aswell
21:34:57  <Booth> ooh a spainish set
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22:09:55  <PublicServer> *** Pulsar has left the game (leaving)
22:09:55  <PublicServer> *** Pulsar has left the game (connection lost)
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22:53:36  <Seppel> !password
22:53:36  <PublicServer> Seppel: waddle
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23:43:57  <Phlegm> !password
23:43:57  <PublicServer> Phlegm: kindle
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