Config
Log for #openttdcoop on 22nd May 2009:
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00:17:38  <PeterT> mark
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03:39:52  <uliko> !playercount
03:39:52  <PublicServer> uliko: Number of players: 0
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07:38:22  *** ChanServ sets mode: +v tneo
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07:38:23  *** ChanServ changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #142 (r16341) | STAGE: Building | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | Screenshots: http://mz.openttdcoop.org/img/"
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08:01:33  <Ammler> morning PEOPLE
08:02:18  <Xaroth> morning AMMLER
08:02:19  <Xaroth> :P
08:02:31  <Ammler> autch :-)
08:02:43  *** Progman has joined #openttdcoop
08:02:45  <Xaroth> GRRR, silly mono :(
08:02:53  <Xaroth> can't use my sortable listview control on mono
08:03:14  <Xaroth> the second i attach it to the listview the columns stop showing on mono
08:03:22  <Xaroth> (rendering them useless)
08:15:40  <Mark> morning
08:18:12  <Razaekel> damn
08:18:14  <Razaekel> it's early
08:18:17  <Razaekel> i need to go to bed
08:31:47  <XeryusTC> Xaroth: stereo is way better ofcourse
08:42:49  *** ChanServ changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #142 (r16341) | STAGE: Building | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | Screenshots: http://mz.openttdcoop.org/img/"
08:44:09  *** ChanServ changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #142 (r16341) | STAGE: Building | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | Screenshots: http://mz.openttdcoop.org/img/"
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09:41:12  <[com]buster> clones!
09:41:22  * [com]buster kicks it
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09:53:32  <el_B> !password
09:53:32  <PublicServer> el_B: jersey
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10:27:39  <Xaroth> XeryusTC: yes, unfortunately, Stereo doesn't run .net :)
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10:33:03  <Xaroth> ah, just noticed why it was messing up
10:33:05  <Xaroth> winmessages, yay
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10:37:34  <Chris_Booth> hello
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12:25:21  <PublicServer> <SmatZ> what a nice cargo network :)
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12:31:57  <Ammler> !content
12:32:07  <PublicServer> *** Ammler has updated content from BaNaNaS.
12:35:54  <Ammler> test
12:36:42  <planetmaker> another test
12:36:44  <planetmaker> !content
12:36:54  <PublicServer> *** planetmaker has updated content from BaNaNaS.
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13:22:19  <jonde> !password
13:22:19  <PublicServer> jonde: tablet
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13:55:05  <Booth> new game?
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14:42:56  <uliko> !playercount
14:42:56  <PublicServer> uliko: Number of players: 0
14:44:45  <Seppel> !password
14:44:45  <PublicServer> Seppel: minces
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15:02:58  <Phlegm> !password
15:02:58  <PublicServer> Phlegm: trolls
15:03:16  <PublicServer> *** Phlegm joined the game
15:03:47  <Phlegm> I'm just watching for now! :)
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15:49:14  <Mark> !password
15:49:14  <PublicServer> Mark: quails
15:49:35  <PublicServer> *** Mark joined the game
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15:50:06  <Phlegm> !password
15:50:06  <PublicServer> Phlegm: quails
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15:51:05  <PublicServer> <Mark> if you want the game to unpause you'll have to join the company
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15:51:21  <PublicServer> <Phlegm> I know, i just wanted to watch
15:52:01  <Ammler> watching is boring, if it is paused ;-)
15:52:08  <PublicServer> <Mark> indeed
15:52:13  <Ammler> !players
15:52:14  <PublicServer> Ammler: Client 434 (Orange) is Mark, in company 1 (OTTDC)
15:52:14  <PublicServer> Ammler: Client 438 is Phlegm, a spectator
15:52:30  <Phlegm> I thought Mark is playing now. :)
15:52:37  <Ammler> spectators is should be renamed to AFK
15:52:38  <Mark> Ammler: did you see my pic of the vopak harbour yesterday?
15:52:49  <Ammler> Mark: yes, I did
15:52:50  <Mark> thought i was pretty close :P
15:52:55  <Ammler> hehe
15:53:04  <Ammler> thanks, you got me :-)
15:53:07  <Phlegm> \nick Phlegm AFK
15:53:21  <Mark> though oil is not loaded with agantry crane i guess
15:53:25  <Ammler> Phlegm: not you
15:53:40  <Ammler> you don't need to rename :-)
15:53:41  <Phlegm> ah, ok, sorry
15:53:58  <Mark> Ammler meant the "catagory" spectators
15:54:30  <Ammler> yep
15:54:44  <Phlegm> and that would be what/who exactly?
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18:00:50  <Pulsar> !password
18:00:50  <PublicServer> Pulsar: slakes
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18:01:28  <Pulsar> aww still 800 train limit
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18:04:04  <Mark> !trains 1000
18:04:04  <PublicServer> *** Mark has set max_trains to 1000
18:04:06  <Mark> there you go
18:05:01  <Pulsar> oh i'm not building :P still watching this round
18:05:07  <planetmaker> ha: devera:~/ottd/grfdev/2cctrainset> hg log -rVersion1.0
18:05:09  <planetmaker> changeset:   122:b849e602a638
18:05:10  <Pulsar> was just hoping there'd be more trains to watch! :P
18:05:10  <planetmaker> tag:         Version1.0
18:05:12  <planetmaker> user:        planetmaker
18:05:13  <planetmaker> date:        Fri May 22 19:48:56 2009 +0200
18:05:15  <planetmaker> summary:     Release: Version 1.0 of the 2cc train set
18:05:50  <PublicServer> *** Pulsar has left the game (leaving)
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18:06:25  <planetmaker> Next game's train set is decided ;)
18:07:07  <Pulsar> !map
18:07:12  <Pulsar> hmmm was worth a try
18:07:24  <Pulsar> what's the map size for current map? 512x512?
18:07:55  <Mark> yes
18:07:55  <planetmaker> dunno. Join and check :)
18:08:11  <Mark> he is in
18:08:41  <Pulsar> i was ... but i forgot to before i got out XD
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18:25:58  <Pulsar> !password
18:25:58  <PublicServer> Pulsar: dimmed
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18:33:13  <Razaekel> how do you get a rainforest in the desert?
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19:00:44  <el_B> !password
19:00:44  <PublicServer> el_B: facets
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19:18:07  <Chris_Booth> !download win32
19:18:07  <PublicServer> Chris_Booth: http://binaries.openttd.org/nightlies/trunk/r16341/openttd-trunk-r16341-windows-win32.zip
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19:21:20  <Chris_Booth> !ip
19:21:21  <PublicServer> Chris_Booth: ps.openttdcoop.org
19:21:49  <Chris_Booth> !password
19:21:49  <PublicServer> Chris_Booth: rinked
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20:12:43  <R682818> well
20:14:09  <R682818> yep
20:14:11  <R682818> worked
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20:16:49  <hylje> i see
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20:25:11  <PeterT> !password
20:25:11  <PublicServer> PeterT: embody
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20:29:10  <Godde> !players
20:29:11  <PublicServer> Godde: There are currently no clients connected to the server
20:29:12  <Godde> !password
20:29:12  <PublicServer> Godde: embody
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21:19:26  <Mark> eureka
21:19:53  <Mark> finally made a counter that can distract and substract
21:20:36  <Mark> useful for srnws where you want to control entire sidelines instead of stations
21:23:16  <Pulsar> grats ^^
21:23:30  <Mark> :)
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21:34:27  <Razaekel> distract and substract?
21:36:11  <Razaekel> that's a interesting use of the word distract
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21:44:53  <Mark> guess i picked the wrong word indeed
21:45:37  <Fuco> i was just going to ask
21:45:40  <Fuco> what does it mean :P
21:46:02  <Mark> + and - :P
21:46:35  <Mark> or at least that's what i tried to say
21:48:11  <Fuco> add and subtract then :P
21:48:17  <Razaekel> except
21:48:18  <martling> a counter from signal logic?
21:48:27  <Razaekel> distract doesnt mean add in any dictionary
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21:48:39  <Razaekel> substract is okay, tho
21:48:51  <Mark> yeah yeah :P
21:49:15  <martling> Mark: can we see?
21:49:29  <Mark> yes, second
21:49:45  <martling> I'd been wondering how much was actually possible to implement in ottd signal logic.
21:50:02  <Mark> pretty much everything is
21:50:16  <Mark> though it gets complex or slow fast
21:50:25  <martling> I knew at one point you could do OR gates but not AND, which made it incomplete.
21:51:09  <martling> Is this just with signal logic or do you use trains for bits?
21:51:11  <Razaekel> you can fix the slow by using the logic engine
21:51:21  <Mark> http://mz.openttdcoop.org/img/images/sleepywick.png
21:51:30  <Fuco> are ottd signals turing complete?
21:51:30  <Mark> yeah that'd be useful here
21:51:37  <Fuco> if so, you can emulate an universe on it :D
21:51:54  <Mark> in this one i only count to 5 though you can make it as big as you like
21:52:15  <Mark> you could even connect a decimal or binary counter to it
21:52:24  <Razaekel> fuco, you'd need a infinite plane to do that
21:52:33  <Fuco> martling, OR gate is enough, because you can do NOT
21:52:46  <Fuco> OR and not is complete logic system
21:52:55  <martling> How do you implement NOT?
21:53:30  <Fuco> http://www.openttdcoop.org/blog/2009/01/18/optimization-of-logic-logic-gates-part-ii/
21:53:46  <Mark> exactly^
21:53:49  <Mark> beat me to it :)
21:53:53  <martling> Hmm, how hard would it be to apply logic synthesis and existing place-and-route algorithms for chip design.
21:53:59  <martling> VHDL->OTTD
21:55:07  <Fuco> anyway, you can implement ADD with 3 enter presignals
21:55:15  <Fuco> http://www.openttdcoop.org/blog/files/pictures/logic_gates/and_gate.png
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21:55:52  <Fuco> dunno what's VHDL :(
21:56:22  <martling> It's a language used to define hardware.
21:56:24  <Fuco> but i saw a guy who implemented 16 bit ALU.. its somewhere on tt forums
21:56:35  <Mark> dont mind the "optional for safety" sign, it's connected to the wrong gate
21:56:58  <Mark> should be connected to one of the resetters
21:57:08  <martling> If you do digital chip design, typically you define the hardware in a language like VHDL or Verilog and then a synthesis algorithm determines the optimal way to build that out of the physical logic gate designs you have available.
21:57:46  <Fuco> i see
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21:57:48  <martling> Then to actually lay out a chip, there are place-and-route algorithms that lay those designs out and put the connections in between them.
21:58:13  <martling> I've actually done some of this and had chips fabricated, it's pretty neat.
21:58:22  <Fuco> yea it might be fun
21:58:41  <Fuco> altho im not much of a hardware guy :P
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22:00:28  <Fuco> ottd would need some ultra fast trains to do some real computing
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22:01:08  <Mark> Ammler made one of those
22:01:29  <Mark> see the piece about logic trains on Osai's blog
22:02:03  <Fuco> yea
22:02:06  <Fuco> just looking at it
22:03:58  <martling> Oh man, I so wanna write a compiler for this now.
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22:08:54  <Fuco> the only real problem is memory
22:08:59  <Fuco> it eats a lot of space
22:09:24  <Fuco> other then that you can build pretty nice stuff, maybe even simplified 8086
22:12:12  <Progman> http://img268.imageshack.us/img268/996/sinningleytransport1993.png - this is madness!
22:13:51  <Mark> just the same stuff over and over
22:15:38  <martling> The 16-bit ALU is in this thread: http://www.tt-forums.net/viewtopic.php?p=707009
22:15:40  <Progman> I'm getting headached building this
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22:16:54  <Progman> I'm searching for a good LR(LR)* layout with possibilitlies for stations IN the line
22:17:56  <Fuco> martling: too bad there is no save file ;(
22:19:13  <Progman> http://img268.imageshack.us/img268/695/sinningleytransport1994.png - this is my first layout, but trains blocking trains from the other directions
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22:54:03  <Thijs> !password
22:54:03  <PublicServer> Thijs: morgue
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