Config
Log for #openttdcoop on 25th May 2009:
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07:53:11  <uliko> !download win32
07:53:11  <PublicServer> uliko: http://binaries.openttd.org/nightlies/trunk/r16381/openttd-trunk-r16381-windows-win32.zip
07:53:52  <uliko> !password
07:53:53  <PublicServer> uliko: sicked
07:54:22  <PublicServer> *** uliko joined the game
07:55:34  <PublicServer> *** uliko has left the game (leaving)
07:55:34  <PublicServer> *** uliko has left the game (connection lost)
07:56:01  *** Clifs has joined #openttdcoop
07:56:32  *** Clifs is now known as Guest13
07:57:33  <Guest13> help register
07:57:38  <Guest13> help
08:00:03  <planetmaker>  Guest13 /ns help register :)
08:00:23  <planetmaker>  /ns regain <pw> <nickname>      if I remember correctly
08:00:29  <Guest13> Thanks planetmaker, actually just trying to regain and identify. I'm clifs
08:00:38  <planetmaker> yes, seen that :)
08:00:43  <Guest13> same old.
08:01:09  <planetmaker> * Clifs is now known as Guest13 <-- told me so much :)
08:02:01  *** Guest13 is now known as Clifs
08:02:05  <Clifs> :)
08:02:23  <planetmaker> good morning btw :)
08:02:57  <Clifs> Good evening to you.
08:03:03  <planetmaker> :D
08:03:15  <Clifs> !download win32
08:03:15  <PublicServer> Clifs: http://binaries.openttd.org/nightlies/trunk/r16381/openttd-trunk-r16381-windows-win32.zip
08:04:59  <Clifs> !password
08:04:59  <PublicServer> Clifs: prunes
08:06:52  <Clifs> having a new grf mismatch. Ive never encountered that before. any suggestions.
08:07:14  <Xaroth> er
08:07:14  <PublicServer> *** clifs joined the game
08:07:15  <Clifs> nv mind.
08:07:16  <Xaroth> online content
08:07:20  <Xaroth> newest 2cc :)
08:08:03  <Xaroth> Ammler: ATTD server listing workage.. need to re-implement filters though but that's for a later concern.. now going to focus on getting the builds downloaded (and installed)
08:09:02  <Ammler> XAROTH!
08:09:11  <Xaroth> O_O
08:09:15  <Ammler> :-)
08:09:17  <Xaroth> i think i woke up the dragon
08:09:37  * hylje pokes the dragon
08:09:46  <Ammler> nah, I am just suprised, you are around on the morning, too.
08:09:46  <Xaroth> I was contemplating changing the filters into something more.. sane
08:09:57  <Xaroth> I'm always around, only.. at work :)
08:15:25  <Clifs> who's allowed to vote?
08:15:32  <Xaroth> everybody with a sane mind :)
08:15:46  <Clifs> that leaves me out!
08:16:29  <Clifs> if i were sane i wouldn't be up past 1 am playing with trains.
08:29:56  <Mark> morning
08:30:20  <PublicServer> *** Game unpaused (enough players)
08:30:37  <Mark> !password
08:30:37  <PublicServer> Mark: bureau
08:30:46  <PublicServer> *** Mark joined the game
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08:31:11  <PublicServer> *** Game paused (not enough players)
08:36:12  <tneo> morning
08:36:44  <Clifs> any idea when building starts?
08:37:23  <Clifs> i seem to miss transitions, probably the 8hr time difference.
08:39:07  <planetmaker> hm, yes, likely :) I think a time when we often start is European late afternoon hours or evening hours
08:39:20  <planetmaker> that's when most people start to bitch ;)
08:39:31  <Clifs> so i'm early for the bitching then?
08:39:55  <planetmaker> :D
08:40:04  <planetmaker> well. It makes sense to start when
08:40:12  <planetmaker> a) more than just two people are present
08:40:21  <planetmaker> b) the maker of the winning plan is present
08:40:44  <planetmaker> !info
08:40:44  <PublicServer> planetmaker: #:1(Orange) Company Name: 'OpenTTDCoop Ltd.'  Year Founded: 1935  Money: 150538204  Loan: 0  Value: 151052817  (T:0, R:0, P:4, S:0) unprotected
08:40:48  <planetmaker> !playercount
08:40:48  <PublicServer> planetmaker: Number of players: 1
08:40:52  <planetmaker> !players
08:40:53  <PublicServer> planetmaker: Client 53 (Orange) is clifs, in company 1 (OpenTTDCoop Ltd.)
08:40:59  <Clifs> :D
08:41:10  <planetmaker> in principle games can start any time.
08:41:24  <planetmaker> I don't know the state of this game and how clear the votes are.
08:42:07  <Clifs> If i started building unsupervised there might be a lynching. People might board a plane and hunt me down.
08:43:26  <PublicServer> *** clifs has left the game (connection lost)
08:43:27  <planetmaker> :) well. It's _coop_ :)
08:43:29  <Xaroth> they won't have to board planes, while you were asleep we rigged your mouse and keyboard with taser equipment
08:43:37  <Xaroth> if you mess up you'll be zapped.. hard
08:43:43  <Clifs> hehe.
08:44:01  <planetmaker> I think you won't be able to do anything alone as the game should be paused then. :)
08:44:18  <Xaroth> several small communistic states have requested the blueprints as it proved to be far superior to their electric chairs..
08:44:19  <planetmaker> I'm happy, if you recruit some more people from the Americas, though :)
08:44:45  <planetmaker> then the "too few people" argument is quickly quite mute
08:44:54  <Clifs> have a good day. I think I'll head off to bed and see where things lie in the morning (my time).
08:45:33  <Xaroth> nn
08:45:46  <Clifs> you guys always crack me up. I'll work on recruitment, though as I said before I think i'm not quite sane.
08:45:58  <Clifs> night.
08:45:59  <Xaroth> lack of sanity is a requirement ;)
08:46:10  <Clifs> :)
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08:58:35  <el_B> !password
08:58:35  <PublicServer> el_B: greets
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09:11:27  <tneo> !curve
09:11:27  <PublicServer> tneo: http://www.openttdcoop.org/wiki/Max_Curve_Speed
09:13:54  <tneo> !irc
09:14:19  <tneo> !commands
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09:44:50  <Xaroth> har har, improved sorting to look for seperator chars, works like a chaaarm
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09:54:42  <Ammler> !irc <-- tneo
09:54:51  <Ammler> !help I meant ;-)
09:54:51  <PublicServer> Ammler: http://www.openttdcoop.org/wiki/IRC_Commands
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10:31:42  <Xaroth> Ammler: I even managed to sneak in response time listing (and sorting :) )
10:32:47  <Xaroth> all 4 servers in the listing respond in < 50ms :)
10:41:22  *** XeryusTC is now known as Xeryus|bnc
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10:42:40  <seandasheep> !password
10:42:40  <PublicServer> seandasheep: yelped
10:43:24  <PublicServer> *** Game unpaused (enough players)
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10:43:39  <Booth> !password
10:43:39  <PublicServer> Booth: yelped
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10:44:45  <PublicServer> <seandasheep> hi
10:44:54  <PublicServer> <Chris Booth> hi
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10:48:19  <PublicServer> <seandasheep> should we upgrade the airports and planes?
10:48:24  <PublicServer> <Chris Booth> no
10:48:38  <PublicServer> <seandasheep> ok.. why?
10:48:47  <PublicServer> <Chris Booth> its only an MM
10:49:10  <PublicServer> <seandasheep> but it will be a better MM if we upgrade it
10:49:36  <PublicServer> <Chris Booth> go on then upgrade it
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10:49:47  <PublicServer> <seandasheep> no, you said no
10:50:20  <KenjiE20> I say do it
10:50:34  <PublicServer> <Chris Booth> i say why?
10:50:50  <KenjiE20> because it's a pretty poor MM as it was
10:51:22  <PublicServer> <Chris Booth> your a prity poor mm
10:51:29  <hylje> your mother
10:51:30  <KenjiE20> ooooh
10:51:44  <PublicServer> <seandasheep> but he's also a member
10:52:09  <Xaroth> if it's a poor MM, upgrade it
10:52:10  <PublicServer> <Chris Booth> any one want to play coopetition?
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10:53:36  <PublicServer> <seandasheep> ok, upgraded
10:54:39  <PublicServer> <seandasheep> n yeh, i'll play coopetition if it's up
10:54:48  <PublicServer> <Chris Booth> its up
10:55:19  <PublicServer> <seandasheep> h2h?
10:55:57  <Booth> yeah
10:56:05  <Booth> just need a few players
10:56:09  <PublicServer> <seandasheep> ok
10:56:20  <PublicServer> <seandasheep> how long has it been up or is it just starting?
10:56:57  <Booth> i will get a clean map on it
10:57:01  <KenjiE20> h2h, is generally an on-demand thing
10:57:27  <PublicServer> <Chris Booth> i demanded it
10:57:47  <KenjiE20> was talking to sheep
10:57:53  <PublicServer> <Chris Booth> lol
10:58:20  <Booth> anyone else want to play?
10:58:44  <Booth> 2 people isnt realy enough for a h2h
11:00:35  *** themroc has quit IRC
11:04:56  <Booth> KenjiE20 can you put a new game on h2h?
11:05:25  <KenjiE20> if it's uploaded, probably
11:06:23  <Booth> you cant load saves on it
11:06:28  <Booth> just a random new map
11:06:47  <Booth> to make it fair
11:08:38  <PublicServer> *** Chris Booth has left the game (leaving)
11:08:38  <PublicServer> *** Chris Booth has left the game (connection lost)
11:08:38  <PublicServer> *** Game paused (not enough players)
11:10:19  <tneo> Ammler, so besides that !help there is no way to know about the various irc commands?
11:10:48  <Ammler> what else?
11:10:59  <Ammler> you mean, about new custom commands?
11:11:10  <Ammler> or aliases from Webster?
11:11:12  <Booth> ammler can you put a new map on coopetition
11:11:27  <Booth> the !rcon commands
11:11:30  <Ammler> didn't kenni do that?
11:11:45  <KenjiE20> newgame, doesn't do what it says
12:04:55  <Myaz> g'morning all
12:05:19  <Xaroth> added a pie chart to AutoTTD showing the distribution of server versions
12:05:26  <Xaroth> looks awesome
12:05:34  <Myaz> very nice
12:05:39  <Xaroth> once the server list is refreshed it shows the statistics for that list
12:05:43  <KenjiE20> pointless but cool
12:05:46  <Myaz> Xaroth, where can i dl AutoTTD by the way?
12:05:48  <Myaz> lol
12:05:49  <Xaroth> absolutely useless
12:05:52  <Xaroth> and totally redundant
12:05:53  <Xaroth> BUT I LOVE IT
12:05:57  <Xaroth> (and it works on mono)
12:06:03  <Xaroth> Myaz: there's a forum topic, lemme find the link
12:06:07  <Xaroth> the new AutoTTD isn't working yet
12:06:11  <Myaz> oh ok
12:06:21  <Myaz> I had a bit of trouble yesterday getting the correct version for the public server
12:06:22  <Xaroth> old one does, and it'll let you know when a new one is released
12:06:31  <KenjiE20> !revision
12:06:31  <PublicServer> KenjiE20: Game version is r16381
12:06:31  <Myaz> I'm sure I'm just being a noob though
12:06:41  <Myaz> yeah, I couldn't find where to dl it
12:06:43  <Xaroth> http://www.tt-forums.net/viewtopic.php?f=29&t=43252
12:06:44  <Webster> Title: Transport Tycoon Forums View topic - AutoTTD - OpenTTD Updater - 0.1.1.11 (at www.tt-forums.net)
12:06:51  <KenjiE20> !tell Myaz about !dl
12:06:51  <PublicServer> Myaz: !dl autostart|autoupdate|lin|lin64|osx|win32|win64|win9x
12:06:59  <Xaroth> o_O thanks Webster
12:07:22  <Myaz> so do i type "!dl autoupdate win64"?
12:07:29  <Xaroth> no, !dl win64
12:07:33  <KenjiE20> | delimits an or
12:07:33  <Myaz> oh i see
12:07:38  <Myaz> ok
12:07:41  <Myaz> and where will that download to?
12:07:47  <Xaroth> it will give you a link
12:07:48  <Xaroth> nothing more
12:07:50  <KenjiE20> !dl win32
12:07:50  <PublicServer> KenjiE20: http://binaries.openttd.org/nightlies/trunk/r16381/openttd-trunk-r16381-windows-win32.zip
12:07:57  <Myaz> oh ok i'm with you
12:07:59  <Xaroth> AutoTTD can do the installation for you
12:08:11  <Myaz> ohhh alright Xaroth I'll give it a go :P
12:08:13  <PublicServer> *** seandasheep has joined spectators
12:08:16  <Xaroth> :)
12:13:08  <Myaz> is the update button meant to say Updat?
12:13:16  <Xaroth> make the window bigger
12:13:20  <Myaz> :D
12:13:20  <Xaroth> it auto-resizes :)
12:13:31  <Myaz> naw still says Updat
12:13:34  <Xaroth> o_O
12:13:35  <Xaroth> ah well
12:13:39  <Xaroth> yes, it's meant to say Updat
12:13:44  <Myaz> haha
12:13:45  <Xaroth> because I was too lazy to put the e in :)
12:13:52  <KenjiE20> thats a feature
12:13:53  <Myaz> fair enough, its a hefty task
12:13:59  <Xaroth> well, -now- it is
12:14:07  <Xaroth> seeing only 20% of the original code still exists :P
12:14:13  <Myaz> heh
12:15:46  <Myaz> Xaroth, very nicely made program I must say :)
12:16:22  <Myaz> oh fs now its saying i have a NewGRF mismatch
12:16:28  <Myaz> i only JUST dl'd em
12:16:41  <Myaz> has there been a new one since yesterday? or does it overwrite with the update... perhaps
12:17:03  <Ammler> does autottd download grfs?
12:17:06  <Xaroth> no
12:17:24  <Ammler> (not yet ;-)
12:17:29  <Xaroth> might do, at some distant (EXTREMELY DISTANT) future
12:17:37  <Ammler> :-D
12:18:00  <Myaz> !!! I think I might be able to get in now!
12:18:03  <Myaz> !password
12:18:03  <PublicServer> Myaz: taunts
12:18:08  <KenjiE20> Myaz, we use both the grfpack and stuff from bananas now
12:18:13  <Xaroth> hm
12:18:27  <PublicServer> *** Myaz joined the game
12:18:30  <Myaz> ahhh
12:18:44  <Myaz> oh thats good that the irc chat appears in-game
12:18:49  <Xaroth> Ammler: getting the updater/installer to work for unix will be a pain, at the very least
12:18:57  <Xaroth> it works both ways around, Myaz
12:19:46  <PublicServer> <Myaz> handy :D
12:19:49  <Ammler> Xaroth: mingw
12:20:02  <Ammler> check out buildottd
12:20:27  <Xaroth> buildottd compiles :/
12:20:42  <Xaroth> means more of a pain to do :P
12:20:51  <Ammler> buildottd was a very neat tool
12:21:01  <Ammler> for windows, you were able to include patches.
12:21:13  <Ammler> it used mingw
12:21:37  <PublicServer> <Myaz> will the next game start around 6pm yeah?
12:21:42  <PublicServer> <Myaz> 5 or so hours?
12:24:30  <Myaz> Ammler, do you know when the next game will start?
12:25:54  <Myaz> afk
12:26:34  <PublicServer> *** Myaz has left the game (leaving)
12:26:34  <PublicServer> *** Myaz has left the game (connection lost)
12:38:49  <tneo> Myaz, this game is just new it is in planning phase
12:39:00  <KenjiE20> next game? we just started this one
12:39:21  <tneo> !password
12:39:21  <PublicServer> tneo: tapers
12:39:34  <KenjiE20> I think your plan was winning btw tneo
12:39:47  <PublicServer> *** tneo joined the game
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12:44:06  <tneo> it appears to be indeed KenjiE20 :)
12:44:11  <Myaz> oh i see
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12:49:48  <KenjiE20> !curve
12:49:48  <PublicServer> KenjiE20: http://www.openttdcoop.org/wiki/Max_Curve_Speed
12:50:04  <KenjiE20> so it does
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12:52:50  <Kangoo> !password
12:52:50  <PublicServer> Kangoo: ponies
12:52:55  <Myaz> !password
12:52:55  <PublicServer> Myaz: ponies
12:53:05  <PublicServer> *** Myaz joined the game
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12:53:57  <Strixer> !password
12:53:57  <PublicServer> Strixer: ponies
12:54:07  <PublicServer> *** Strix joined the game
12:54:11  <Kangoo> !password
12:54:11  <PublicServer> Kangoo: ponies
12:54:53  <PublicServer> *** Strix has left the game (leaving)
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12:55:27  <hylje> ponies
12:55:42  <KenjiE20> "FOR PONY!"
12:56:18  <PublicServer> *** Kangoo has left the game (connection lost)
12:56:22  <Kangoo> !password
12:56:23  <PublicServer> Kangoo: braced
12:56:36  <PublicServer> *** Kangoo joined the game
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13:08:26  <PublicServer> *** seandasheep has left the game (connection lost)
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13:15:16  * Xaroth nudges orudge
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13:16:15  <Xaroth> I'm getting a 500 when trying to run a php script on the autottd section, and it only 500's on php pages, so I think something is amiss :o
13:22:28  <PublicServer> *** Kangoo has left the game (connection lost)
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13:32:09  <Myaz> !dl win64
13:32:09  <PublicServer> Myaz: http://binaries.openttd.org/nightlies/trunk/r16381/openttd-trunk-r16381-windows-win64.zip
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13:56:00  <Xaroth> grr
13:56:28  <Xaroth> the ottd binary doesn't -have- to be in the same directory as where the data is
13:56:31  <Xaroth> like.. with unix
13:57:06  <KenjiE20> it doesn't in win either, afaik everything is relative to the supplied .cfg
13:57:30  <hylje> there's a user-specific datadir in windows too
14:02:47  <Xaroth> yeh i know of that one
14:03:25  <Xaroth> that makes extracting an update a pain :P
14:05:11  <hylje> only if you're doing it in a brain-dead way ;-)
14:05:29  <Xaroth> depends on your definition of brain-dead
14:05:54  <Xaroth> if by brain dead you mean take zip, extract, done, yes.. braindead
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14:33:18  <seandasheep> !passwird
14:33:25  <seandasheep> !password
14:33:25  <PublicServer> seandasheep: attest
14:33:31  <Mark> hello
14:33:45  <seandasheep> hi
14:33:46  <PublicServer> *** seandasheep joined the game
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14:41:14  <PublicServer> *** Mark has left the game (connection lost)
14:41:24  <dam_> Hi there
14:41:29  <Mark> hello
14:41:43  *** dam_ is now known as damalix
14:42:03  <damalix> IDENTIFY
14:44:19  <damalix> looks like all my IRC tuning has gone :s
14:44:40  <el_B> !password
14:44:40  <PublicServer> el_B: ampler
14:44:52  <PublicServer> *** Kalaidos joined the game
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14:50:33  <damalix> !help
14:50:33  <PublicServer> damalix: http://www.openttdcoop.org/wiki/IRC_Commands
14:53:51  <Xaroth> just added initial code for a 'more info' thingie, effectively opening a specific server in a new tab (with soon-to-be more details)
14:54:53  <PublicServer> *** Game unpaused (enough players)
14:55:00  <damalix> !password
14:55:00  <PublicServer> damalix: ampler
14:55:06  <PublicServer> *** Damalix has left the game (connection lost)
14:55:06  <PublicServer> *** Game paused (not enough players)
14:55:14  <PublicServer> *** Game unpaused (enough players)
14:55:20  <damalix> !password
14:55:20  <PublicServer> damalix: yeasts
14:55:30  <PublicServer> *** Damalix joined the game
14:55:38  <PublicServer> <Damalix> hi
14:56:58  <Xaroth> hi
14:57:38  <Vengador> !revision
14:57:38  <PublicServer> Vengador: Game version is r16381
14:57:57  <Seppel> !password
14:57:57  <PublicServer> Seppel: yeasts
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15:07:08  *** ChanServ sets mode: +v ODM
15:07:19  <Kangoo> When is planning stage finished?
15:08:07  <PublicServer> *** Damalix has left the game (leaving)
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15:22:27  <PublicServer> *** Game paused (not enough players)
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15:49:23  <Xaroth> !players
15:49:25  <PublicServer> Xaroth: Client 66 is Myaz, a spectator
15:49:25  <PublicServer> Xaroth: Client 79 is seandasheep, a spectator
15:49:25  <PublicServer> Xaroth: Client 83 (Orange) is Kalaidos, in company 1 (OpenTTDCoop Ltd.)
15:49:32  <Xaroth> any of you actually alive? :o
15:50:24  <Xaroth> can any of you ingame lot confirm that the company has 17 stations of one type, and 2 stations of another type, and 0 vehicles for the 17 stations and 5 for the 2 stations
15:50:31  <Xaroth> ... haven't figured out which is what yet
15:52:39  <Mark> we got some planes for two airports
15:52:47  <Xaroth> and 17 rail stations by any chance?
15:52:49  <Mark> the other 15 are probably in plans
15:52:54  <Mark> could be
15:52:59  <Xaroth> cool
15:53:03  <Mark> !password
15:53:03  <PublicServer> Mark: galore
15:53:28  <PublicServer> *** Game unpaused (enough players)
15:53:39  <PublicServer> *** Mark joined the game
15:53:53  <PublicServer> <Mark> yeah
15:53:56  <PublicServer> <Mark> confirmed :P
15:53:58  <PublicServer> *** Mark has joined spectators
15:53:59  <PublicServer> *** Game paused (not enough players)
15:54:41  <Xaroth> Money = 154895074 .. sounds around right?
15:54:48  <Xaroth> 154m o_O
15:55:26  <Mark> yeah
15:55:33  <Xaroth> sweet
15:55:35  <Xaroth> it si teh workage
15:56:19  <Xaroth> actually, it means i can get more detailed information for a server
15:56:27  <Xaroth> companies, with their value and assets
15:56:45  <Xaroth> need to display it though, but that's for tomorrow/tonight
16:01:41  <PublicServer> *** Kalaidos has joined spectators
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17:04:24  <Kangoo> !password
17:04:24  <PublicServer> Kangoo: redone
17:04:57  <PublicServer> *** Kangoo joined the game
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17:27:25  <PublicServer> *** Kangoo has left the game (connection lost)
17:27:30  <Kangoo> !password
17:27:31  <PublicServer> Kangoo: wadded
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17:54:44  <davil> hi
17:55:22  <davil> !password
17:55:22  <PublicServer> davil: neighs
17:55:32  <PublicServer> *** davil joined the game
17:58:42  <PublicServer> <seandasheep> hi
17:58:52  <davil> hi se
17:58:52  *** Guest51 has quit IRC
17:59:05  <davil> hi seandesheep :-)
18:01:30  <PublicServer> <seandasheep> hi
18:05:29  <PublicServer> <davil> still no game going on :-(
18:15:48  <Xaroth> depends on your concept of 'game' and 'going on'.
18:15:52  <Xaroth> planning is very important
18:15:57  <PublicServer> <davil> i know
18:21:38  <Mark> !password
18:21:38  <PublicServer> Mark: dipped
18:21:56  <PublicServer> *** Game unpaused (enough players)
18:22:04  <PublicServer> *** Mark joined the game
18:22:11  <PublicServer> <Mark> tneo wins
18:22:21  <Mark> tneo: come give us some directions :P
18:22:25  <PublicServer> <seandasheep> yh he does
18:22:27  <Mark> @stage Building
18:22:27  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #143 (r16381) | STAGE: Building | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | Screenshots: http://mz.openttdcoop.org/img/"
18:22:34  <PublicServer> <seandasheep> are we starting?
18:22:43  <Mark> if tneo is here
18:22:50  <PublicServer> <seandasheep> he is
18:22:53  <PublicServer> <seandasheep> one sec
18:23:04  <PublicServer> *** Myaz has left the game (connection lost)
18:23:22  <PublicServer> <seandasheep> he's coming
18:23:24  <tneo> hold on
18:23:28  <PublicServer> <Mark> :)
18:23:31  <PublicServer> *** seandasheep has joined company #1
18:23:53  <tneo> coffee first
18:23:57  <tneo> brb
18:24:22  <PublicServer> <Mark> good idea
18:24:23  <PublicServer> *** Mark has joined spectators
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18:24:36  <Booth> !password
18:24:37  <PublicServer> Booth: dipped
18:24:45  <PublicServer> *** Chris Booth joined the game
18:25:16  <Mark> @stage waiting for tneo to finish his coffee
18:25:16  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #143 (r16381) | STAGE: waiting for tneo to finish his coffee | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | Screenshots: http://mz.openttdcoop.org/img/"
18:25:22  <PublicServer> <Chris Booth> lol
18:25:26  <PublicServer> <Chris Booth> tneo hurry up
18:25:41  <PublicServer> <seandasheep> lol
18:25:45  <PublicServer> <seandasheep> you win that game
18:25:52  <PublicServer> <seandasheep> my jams let me down
18:26:53  <PublicServer> <davil> i only fear the network plans are kinda in the way...
18:27:26  <PublicServer> <seandasheep> mine isn't :p
18:27:40  <PublicServer> <seandasheep> but tneos will have to be copied
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18:30:43  <PublicServer> <seandasheep> should we make a start?
18:33:35  <tneo> !password
18:33:35  <PublicServer> tneo: amened
18:33:47  <PublicServer> *** tneo has left the game (connection lost)
18:33:55  <tneo> !password
18:33:55  <PublicServer> tneo: amened
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18:34:05  <PublicServer> *** tneo joined the game
18:34:13  <Strixer> !password
18:34:13  <PublicServer> Strixer: amened
18:34:15  <PublicServer> <davil> hi tneo
18:34:18  <PublicServer> <seandasheep> hi
18:34:23  <PublicServer> <tneo> hi
18:34:34  <KenjiE20> @stage coffee fueled building
18:34:34  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #143 (r16381) | STAGE: coffee fueled building | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | Screenshots: http://mz.openttdcoop.org/img/"
18:34:38  <PublicServer> *** Strix joined the game
18:35:23  <PublicServer> <Chris Booth> "@stage booths plan never wins"
18:35:34  <PublicServer> <Chris Booth> i could actualy bet against my plan everytime
18:35:37  <PublicServer> <Chris Booth> and make money
18:36:01  <PublicServer> <seandasheep> make a good plan then :p
18:37:26  <PublicServer> <tneo> i'll place some signs
18:37:29  <PublicServer> <seandasheep> ok
18:37:45  <damalix> !password
18:37:45  <PublicServer> damalix: amened
18:37:45  <PublicServer> <seandasheep> one question, BBH  at SW damn?
18:38:08  <PublicServer> <seandasheep> do we just raise up the water?
18:38:29  <PublicServer> *** Damalix joined the game
18:38:29  <PublicServer> <tneo> no
18:38:44  <PublicServer> <seandasheep> how will it be implemented?
18:38:51  <PublicServer> <davil> i think the BBHs on the island will be difficult
18:39:05  <PublicServer> <davil> escpecially if the lines are 3-10-3
18:40:26  <PublicServer> <Damalix> Hi bak
18:40:27  <PublicServer> <seandasheep> which one is BBH 01?
18:40:32  <PublicServer> <seandasheep> hi
18:40:40  <PublicServer> <davil> and perhaps we should close the outer loop on the north side
18:40:44  <PublicServer> <seandasheep> oh, ok
18:40:54  <PublicServer> <davil> otherwise steel will have to travel very far
18:41:49  <Xaroth> Booth: your plan would have won if it was more environment friendly :P
18:41:55  <PublicServer> <davil> bridging over the north river should be the same as bridging the west one
18:42:21  <PublicServer> <tneo> no landbridges
18:42:32  <PublicServer> <davil> of course
18:42:49  <PublicServer> <davil> but normal bridges should be fine, the gap is not that big
18:43:07  <PublicServer> <tneo> 6 tile gap
18:43:18  <PublicServer> <Damalix> Do we build E-rail
18:43:32  <PublicServer> <Damalix> ?
18:43:35  <PublicServer> <davil> the same as the west river
18:43:52  <PublicServer> <tneo> E-RAIL
18:45:54  <PublicServer> <Damalix> Is the line between BBH03 and BBH11 L_R or LL_RR ?
18:46:16  <Seppel> !password
18:46:16  <PublicServer> Seppel: eulogy
18:46:27  <PublicServer> *** Sepp joined the game
18:46:56  <PublicServer> <Chris Booth> this is an early start for a map
18:47:16  <PublicServer> <tneo> started in 1935
18:47:38  <PublicServer> <seandasheep> What is CL?
18:49:56  <PublicServer> <Chris Booth> sean
18:49:58  <PublicServer> <seandasheep> yh?
18:50:03  <PublicServer> <Chris Booth> if you make it 6 tunnels
18:50:11  <PublicServer> <seandasheep> why 6?
18:50:14  <PublicServer> <Chris Booth> oho ignore me
18:50:55  <PublicServer> <seandasheep> so what is CL?
18:51:07  <PublicServer> <tneo> see wiki :P
18:51:14  <PublicServer> <Chris Booth> erm for goods and pax lines
18:51:17  <PublicServer> <Chris Booth> TL 12
18:51:24  <PublicServer> <Chris Booth> so CL 12
18:51:34  <PublicServer> <Chris Booth> but for none goods or pax line CL 8
18:51:45  <PublicServer> <Chris Booth> as the trains at standard erail
18:51:45  <KenjiE20> how fast are the trains?
18:51:46  <PublicServer> <seandasheep> they are all pax aren't they?
18:51:51  <PublicServer> <Chris Booth> and probably none tilting
18:52:04  <PublicServer> <Chris Booth> well 2cc without wagon limits
18:52:11  <PublicServer> <Chris Booth> so 125MPH + for goods
18:52:19  <PublicServer> <Chris Booth> and 187 MPH + for Pax
18:52:29  <PublicServer> <Chris Booth> i just said the CLs
18:52:34  <PublicServer> <seandasheep> and you are joking about CL 12?
18:52:37  <KenjiE20> tha'ts what 225 km/h?
18:52:38  <PublicServer> <Chris Booth> no
18:52:51  <PublicServer> <Chris Booth> 125 MPH is 201
18:52:55  <KenjiE20> @traincl 201
18:52:55  <Webster> CL 7.52277442495 required for rail at speed 201km/h (or TL if it's shorter)
18:53:05  <PublicServer> <seandasheep> so my sign is a slow corner
18:53:09  <KenjiE20> so CL8
18:53:12  <PublicServer> <Chris Booth> and
18:53:22  <PublicServer> <Chris Booth> 187 is 300 KM/h
18:53:29  <KenjiE20> @traincl 300
18:53:29  <Webster> CL 13-8.30662386292i required for rail at speed 300km/h (or TL if it's shorter)
18:53:35  <KenjiE20> so 13
18:53:39  <PublicServer> <Chris Booth> so TL 12
18:53:45  <KenjiE20> yea
18:53:46  <PublicServer> <Chris Booth> as we are using 12
18:53:49  <PublicServer> <seandasheep> that can't be right
18:53:53  <PublicServer> <Chris Booth> it is
18:54:33  <PublicServer> <seandasheep> i was using CL 11 to be over careful of it
18:54:51  *** PeterT has joined #openttdcoop
18:55:05  <PublicServer> <Chris Booth> well its 12 now so its fine
18:55:09  <PeterT> !password
18:55:09  <PublicServer> PeterT: grimly
18:55:11  <PublicServer> <Chris Booth> but that is only on pax routes
18:55:14  <PublicServer> <seandasheep> ok
18:55:18  <PeterT> hi everyone, has the server been reset?
18:55:28  <PublicServer> <Chris Booth> we have a new game
18:55:32  <PeterT> k good
18:55:42  <SmatZ> @showlearn traincl
18:55:53  <SmatZ> I wonder how is that coded :)
18:56:00  <KenjiE20> @help traincl
18:56:00  <Webster> KenjiE20: (traincl <an alias, 1 argument>) -- Alias for "echo CL[math calc -sqrt(231-)+13] required for rail at speed km/h (or TL if it's shorter)".
18:56:10  <SmatZ> if that's a polynomial of 12th degree or what :)
18:56:11  <PublicServer> *** Peter {{SERVER}} joined the game
18:56:15  <PublicServer> *** Peter {{SERVER}} has changed his/her name to Peter
18:56:22  <SmatZ> hmm it is that simple? 8-)
18:56:26  <PublicServer> <Peter> hey
18:56:35  <SmatZ> hello PeterT
18:56:39  <KenjiE20> yea, it could use neatening but.. yea
18:56:55  <PublicServer> <Chris Booth> peter how is your world map going?
18:57:38  <SmatZ> @traincl 260
18:57:38  <Webster> CL 13-5.38516480713i required for rail at speed 260km/h (or TL if it's shorter)
18:57:43  <SmatZ> :o)
18:59:18  <KenjiE20> should probably add ceil 13 or summat but meh
18:59:29  <PublicServer> *** Peter has left the game (leaving)
18:59:29  <PublicServer> *** Peter has left the game (connection lost)
19:02:17  <KenjiE20> oh and btw smatz
19:02:20  <KenjiE20> @clcalc
19:02:20  <Webster> <train/mono/mag>cl <speed km/h> returns minimum CL for full speed transit (assuming TL > CL returned else use TL) (e.g. 'traincl 110' returns '2') -- <train/mono/mag>clspd <CL> returns the maxspeed a CL can manage (e.g. trainclspd '2' returns '110km/h or 68.75mph')
19:02:57  <Mark> SmatZ: http://www.openttdcoop.org/blog/2009/05/13/about-curve-lengths/
19:03:20  <KenjiE20> I think thats on !curve now
19:03:23  <PublicServer> *** Mark has joined company #1
19:03:34  <SmatZ> KenjiE20: Mark: nice :)
19:03:47  <Mark> :)
19:04:06  <PublicServer> <Mark> 4ways, nice
19:04:17  <tneo> that is correct KenjiE20
19:04:23  <KenjiE20> I have, what was it, 4 or 5 pages of reverse calculations to get those to work
19:05:13  <Mark> max speed = 232 - (13-CL)^2
19:05:24  <Mark> *1.5 for mrail, *2 for mlev
19:06:29  <PublicServer> <Mark> shouldnt BBH01 be a 5-way?
19:06:40  <PublicServer> <seandasheep> NNOOOOO
19:06:42  <SmatZ> Mark: ah.. I saw that blog entry when it was new and wanted to comment it, but I somehow forgot my password ... but Hirundo explained it correctly :)
19:07:04  <PublicServer> <tneo> yes and 08 as well
19:07:25  <PublicServer> <seandasheep> u changed it
19:07:32  <PublicServer> <Mark> 08 is only 4-way
19:07:38  <SmatZ> (number of wagons matters, so shorter wagons can havetighter curves)
19:07:48  <PublicServer> <tneo> because of your feedback
19:07:49  <Mark> ah right
19:07:58  <PublicServer> <seandasheep> ya know, CL 12 is iompossible
19:08:11  <PublicServer> <Mark> 5-ways are also impossible
19:08:25  <PublicServer> <seandasheep> an we havce TL 5 or similar?
19:08:36  <PublicServer> <seandasheep> *can
19:09:18  <PublicServer> <tneo> 8 & 12 seandasheep
19:09:46  <PublicServer> <seandasheep> which routes have 12?
19:09:48  <PublicServer> <Mark> i shall build BBH07
19:09:54  <KenjiE20> pax
19:10:07  <PublicServer> <seandasheep> which of the 5 spokes to which though
19:10:08  <PublicServer> <Kalaidos> and goods
19:10:08  <PublicServer> <Mark> and goods
19:10:13  <PublicServer> <tneo> and goods
19:10:21  <KenjiE20> oh both now?
19:10:22  <PublicServer> <Mark> :D
19:10:28  <PublicServer> <seandasheep> OMG
19:10:51  <PublicServer> <Mark> actually, never mind :P
19:10:57  <PublicServer> <Mark> i'll do some rct3
19:10:59  <PublicServer> *** Mark has joined spectators
19:11:01  <KenjiE20> lol
19:11:35  * KenjiE20 is in the middle of Level 4 Angel Extraveganza in EVE
19:12:04  <PublicServer> <seandasheep> can someone highlight the goods and pax routes?
19:12:09  <PublicServer> <seandasheep> on my BBH plan
19:13:40  <PublicServer> <Chris Booth> omg japaneese train are on averages 9 second late
19:13:42  <Xaroth> KenjiE20: good luck :)
19:13:45  <Xaroth> what you doing it in?
19:13:47  <Xaroth> cnr?
19:14:22  <KenjiE20> Maelstrom
19:14:41  <KenjiE20> 3x CCC's shield tanked with 8x 1200s
19:15:18  <PublicServer> <seandasheep> can we use bridges instead of tunnels?
19:15:50  <PublicServer> <seandasheep> and will desyncing matter?
19:15:58  <PublicServer> <Chris Booth> yes for both of those
19:16:15  <PublicServer> <seandasheep> ok, and not ok respectively
19:16:42  <PublicServer> <Chris Booth> desync always matter
19:16:53  <PublicServer> <seandasheep> but for TL 12, it wil be minimal
19:17:18  <PublicServer> <Chris Booth> any easy way to remove in BBH01
19:17:21  <KenjiE20> de-syncs are de-syncs
19:18:02  <PublicServer> <seandasheep> it doesn't remove it
19:18:12  <PublicServer> <seandasheep> oh
19:18:16  <PublicServer> *** Damalix has left the game (leaving)
19:18:16  <PublicServer> *** Damalix has left the game (connection lost)
19:18:30  <damalix> See you tomorow, I'moff
19:18:36  *** damalix has quit IRC
19:18:38  <PublicServer> <seandasheep> bye
19:19:27  <PublicServer> <Chris Booth> that saves you room
19:19:47  <PublicServer> <seandasheep> gmm
19:19:50  <PublicServer> <seandasheep> *hmm
19:24:22  *** Zulan has joined #openttdcoop
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19:31:34  <PublicServer> <Chris Booth> sean i think you chose the hardest BBH yo build
19:31:46  <PublicServer> <seandasheep> it was easy before, I was going to build a 3 way
19:32:56  <PublicServer> *** Kalaidos has joined company #1
19:35:15  <Mark> wow
19:35:23  <Mark> huge clowd coming in
19:35:29  <Mark> cloud even
19:35:59  <Myaz> !password
19:35:59  <PublicServer> Myaz: quells
19:36:03  <PublicServer> <Mark> what's that, digging out valleys?
19:36:17  <PublicServer> <Chris Booth> who?
19:36:17  <PublicServer> <seandasheep> BBH 01?
19:36:20  <PublicServer> *** Myaz joined the game
19:36:22  <PublicServer> <Mark> yes
19:36:26  <PublicServer> <seandasheep> me
19:36:27  <PublicServer> <Myaz> evening all
19:36:33  <PublicServer> <seandasheep> evening
19:36:34  <PublicServer> <Kalaidos> evening
19:36:36  <KenjiE20> o/
19:36:36  <PublicServer> <Chris Booth> i would say sean
19:36:41  <PublicServer> <Mark> btw, afaik no one has ever built a full 5-way
19:36:49  <PublicServer> <seandasheep> yh it's me. I can't build it any other way
19:37:00  <PublicServer> <Mark> for obvious reasons :P
19:37:03  <PublicServer> <seandasheep> It WILL be done
19:37:21  <PublicServer> <seandasheep> Just expect it to swallow the map
19:37:32  <PublicServer> <Chris Booth> can i also say its wrong?
19:37:33  <PublicServer> <Mark> that's a problem yes
19:37:39  <PublicServer> <Myaz> is
19:37:45  <PublicServer> <seandasheep> WHAT? No you can't, what's wrong?
19:37:47  <PublicServer> <Myaz> is there anything really simple I can help out with?
19:37:56  <PublicServer> <Myaz> i mainly came to watch, but am happy to help if its basic....
19:37:59  <PublicServer> <Mark> make mainlines :P
19:38:05  <KenjiE20> ^
19:38:08  <PublicServer> <Chris Booth> it need to be LLL_RRR heading into the city
19:38:09  <PublicServer> <tneo> almost done
19:38:16  <PublicServer> <Chris Booth> toward BBH 02
19:38:21  <PublicServer> <seandasheep> No, that's just the inner ring
19:38:23  <PublicServer> <Chris Booth> as far as i can tell
19:38:25  <PublicServer> <Mark> lemme think how i'd make a 5-way
19:38:30  <PublicServer> *** Mark has joined company #1
19:38:38  <PublicServer> <Chris Booth> 3 way + 4way
19:38:42  <PublicServer> <Mark> assuming i ever would
19:38:43  <PublicServer> <seandasheep> I've been thinking for a while
19:38:57  <PublicServer> *** Myaz has joined company #1
19:39:04  <PublicServer> <Kalaidos> how much tf is allowed?
19:39:18  <PublicServer> <Chris Booth> #read the planm
19:39:19  <PublicServer> <tneo> low
19:40:09  <PublicServer> <Kalaidos> oh, a sign did growth : p
19:40:10  <PublicServer> <Kalaidos> ok
19:40:19  <PublicServer> <Mark> basically it's a 4-way with extras
19:40:37  <PublicServer> <Mark> if we had TL <7 i'd make the other one :P
19:41:11  <PublicServer> *** Myaz has left the game (connection lost)
19:41:24  <PublicServer> <Chris Booth> what i would do it build a 4 way
19:41:28  <PublicServer> *** Myaz has left the game (connection lost)
19:41:33  <Myaz> !password
19:41:33  <PublicServer> Myaz: hugged
19:41:43  <PublicServer> <Chris Booth> and then add the with entrance to the north entrance as you have
19:41:43  <PublicServer> <seandasheep> Iv'e never built a 4 way properly yet
19:41:48  <PublicServer> *** Myaz joined the game
19:41:54  <PublicServer> <Myaz> hmmm.... second time my game just crashed randomly
19:41:56  <PublicServer> <Chris Booth> make it 4 lines in the middle from the north
19:42:01  <PublicServer> <Myaz> anyone else having crashes with this b uild?
19:42:04  <PublicServer> <Mark> even 4-ways are tricky
19:42:11  <PublicServer> <Mark> no crashes here
19:42:16  <PublicServer> <Chris Booth> no
19:42:17  <PublicServer> <Kalaidos> no crashes thus fa
19:42:18  <PublicServer> <Myaz> strange...
19:42:19  <PublicServer> <Kalaidos> r
19:42:20  <PublicServer> <seandasheep> I did before, it is to do with subdiy messages I think, turn them off
19:42:31  <PublicServer> <Myaz> ah ok
19:42:40  <PublicServer> <Myaz> will give it a go thanks
19:42:49  <PublicServer> <seandasheep> Worked for me
19:43:36  <PublicServer> <seandasheep> not good, my BBH goes all the way to 11
19:43:40  <PublicServer> <Myaz> ....i hate having to keep asking so many questions lol, but where abouts do you turn it off?
19:43:45  <PublicServer> <Myaz> (subsidy messages that is)
19:43:49  <PublicServer> <seandasheep> the phone symbol
19:43:59  <PublicServer> <seandasheep> drop down list, message settings
19:44:06  <PublicServer> <seandasheep> 2nd from right
19:44:12  <KenjiE20> newspaper icon if your on original
19:44:14  <PublicServer> <Myaz> ah yes
19:44:16  <PublicServer> <Myaz> thank you
19:44:21  <PublicServer> <Myaz> newspapers it is :D
19:44:51  <PublicServer> <seandasheep> maybe it is a newspaper, i always just assumed it was a phone
19:44:56  <PublicServer> <Myaz> one thing I immediately notice about this community is you're all very friendly. Nothing worse than a group of people who aren't willing to help the new kids
19:45:12  <PublicServer> <Myaz> so nice one! :D
19:45:14  <PublicServer> <Kalaidos> yeah, they don't bite : )
19:45:28  <PublicServer> <Myaz> indeed
19:45:38  <KenjiE20> yes, we're all very nice, no one is luring you into a false sense of security, no, no
19:45:41  <PublicServer> <Myaz> still I am completely taken aback by the scale of your creations i must say
19:45:43  <PublicServer> <Chris Booth> or do we?
19:45:48  <PublicServer> <Mark> hehe
19:45:52  <PublicServer> <Myaz> lol
19:45:55  <PublicServer> <Chris Booth> i am not nice
19:46:00  <PublicServer> <Chris Booth> dont include me in this
19:46:19  <PublicServer> <Myaz> fair enough Chris,
19:46:36  <PublicServer> <davil> i think BBH 09 is finished (besides signalling)
19:46:37  <PublicServer> <Myaz> apologies for associating you with such attrocities as niceness
19:46:59  <PublicServer> <davil> should be full speed for TL12
19:47:12  <PublicServer> <Chris Booth> lol
19:47:15  <PublicServer> <Chris Booth> you should be
19:47:23  <PublicServer> <Chris Booth> i am the coop nasty person
19:47:27  <PublicServer> <davil> *g*
19:47:28  <PublicServer> <Chris Booth> i am nice until i get drunk
19:47:28  <PublicServer> <Myaz> lol
19:47:44  <PublicServer> <Myaz> well, as it so happens, I have been drinking for several hours now. so thats the only reason i'm paying compliments
19:47:51  <PublicServer> <Myaz> and also the reason why I think i should probably just observe
19:48:21  <PublicServer> <Chris Booth> building drunk has come up with some of my best track layouts
19:48:38  <PublicServer> <Myaz> oh indeeed?
19:48:54  <PublicServer> <seandasheep> can you look at sign !slow or not please and tell me if it;'s ok
19:48:55  <PublicServer> <Myaz> well in that case...
19:49:05  <PublicServer> <Mark> when are you going to share those with us Booth?
19:49:11  <PublicServer> <Myaz> lol
19:49:18  <PublicServer> <Myaz> secret creations we must assume
19:49:24  <PublicServer> <Chris Booth> should be ok as it is and S
19:49:28  <PublicServer> <Chris Booth> not C curve
19:49:38  <PublicServer> <seandasheep> it is now though
19:49:57  <PublicServer> <Chris Booth> no coop track layouts
19:50:44  <PublicServer> <Myaz> am i alright to ask a series of newbie questions?
19:50:48  <PublicServer> <seandasheep> are we allowed double slopes?
19:50:52  <PublicServer> <seandasheep> yh, go ahead
19:50:55  <PublicServer> <Mark> sure you can ask
19:51:01  <KenjiE20> just ask
19:51:03  <PublicServer> <Myaz> haha, and will you answer?
19:51:05  <PublicServer> <Myaz> :D
19:51:07  <PublicServer> <Myaz> lol
19:51:09  <PublicServer> <Mark> if no one answers it wasn't a good one
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19:51:27  <PublicServer> <davil> @sean no need for a double slope there
19:51:30  <PublicServer> <Myaz> ok, so in the north, why is it that you have train lines running directly into a coal mine and farm?
19:51:46  <tneo> don't ask just ask
19:51:46  <KenjiE20> probably cause they're in the way
19:51:58  <tneo> yep
19:52:04  <PublicServer> <Myaz> i see...
19:52:13  <PublicServer> <Myaz> so... whats the solution there?
19:52:17  <KenjiE20> wait a while
19:52:21  <PublicServer> <davil> going around?
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19:52:22  <tneo> they'll die and then finish up the mainline
19:52:28  <PublicServer> <Myaz> oh i see
19:52:36  <PublicServer> <Myaz> do industries always die?
19:52:42  <KenjiE20> all but power
19:52:47  <PublicServer> <Chris Booth> all but power station
19:52:51  <PublicServer> <Myaz> right
19:52:57  <PublicServer> <Myaz> is there a rough life span?
19:53:01  <PublicServer> <Myaz> or does it vary
19:53:05  <KenjiE20> varies
19:53:12  <KenjiE20> you can usually tell from the current output
19:53:22  <PublicServer> <Myaz> i see... low means near death?
19:53:27  <KenjiE20> usually
19:53:31  <PublicServer> <Myaz> ok
19:53:49  <KenjiE20> occasionally it means "I refuse to die and will now peak produce, just to annoy you"
19:54:04  <PublicServer> <Myaz> does it make that much of a difference that its worth waiting? (as opposed to building around that is)
19:54:19  <KenjiE20> depends where it is
19:54:29  <KenjiE20> if it's on a proposed junction spot the yes
19:54:42  <PublicServer> <seandasheep> If it's in the middle of a 5 way BBH, go around :p
19:54:50  <PublicServer> <Myaz> ok
19:55:08  <KenjiE20> unless going around affects curves, then you might hold off and wait
19:55:22  <PublicServer> <Myaz> the other thing... i always found (when playing solo) that doing passengers and mail was more profitable, cos you're taking cargo both ways. Is that completely wrong or...?
19:55:23  <KenjiE20> depends on who's building
19:55:52  <PublicServer> <Mark> we dont care about profit
19:55:57  <KenjiE20> pax is fairly profitable, but imo not as interesting coop wise
19:56:06  <PublicServer> <Myaz> i see
19:56:11  <PublicServer> <seandasheep> we are using pax as our MM
19:56:16  <PublicServer> <Myaz> pax = passengers + mail?
19:56:19  <KenjiE20> since you don't get new indys to hook up, etc.
19:56:28  <PublicServer> <Mark> usually it's just pax
19:56:29  <KenjiE20> define: pax
19:56:29  <Webster> PAX stand for Passengers and is, as an abbreviation, widely known and used in the transportation business.
19:56:37  <PublicServer> <Myaz> ok
19:56:39  <PublicServer> <Mark> holy..
19:56:42  <PublicServer> <Myaz> and MM = ?
19:56:44  <PublicServer> <Mark> huge storm
19:56:46  <KenjiE20> define: mm
19:56:46  <Webster> MoneyMaker, see http://www.openttdcoop.org/wiki/Moneymaker
19:56:52  <PublicServer> <seandasheep> Money Maker
19:56:55  <PublicServer> <Myaz> :)
19:56:55  <PublicServer> <Mark> gotta watch that brb
19:56:58  <PublicServer> *** Mark has joined spectators
19:57:20  <PublicServer> <seandasheep> question, is my BBH split before merge?
19:57:29  * KenjiE20 watchs lightning hit Mark's neighbourhood transformer and kill his PC :P
19:58:14  <PublicServer> <seandasheep> I think it is
19:58:32  <PublicServer> <seandasheep> but changing it will be a total pain
19:58:34  *** Polygon has joined #openttdcoop
19:58:40  <PublicServer> <Myaz> so at the moment you're income is just from aircraft doing PAX?
19:58:42  *** TinoM has quit IRC
19:58:48  <PublicServer> <seandasheep> yh
19:58:49  <PublicServer> <Myaz> to fund all the construction
19:58:52  <PublicServer> <Myaz> ok
19:58:54  <PublicServer> <seandasheep> yh
19:59:07  <PublicServer> <Chris Booth> yeah
19:59:35  <PublicServer> <seandasheep> so ius my BBH split before merge?
19:59:45  <PublicServer> <seandasheep> i mean after
19:59:54  <PublicServer> <Chris Booth> do we need a northern loop on the island to be LLL_RRR?
19:59:59  <PublicServer> <Myaz> so if i wanted to build BBH 05... what might i do?
19:59:59  <PublicServer> <Chris Booth> do we need it atall?
20:00:17  <PublicServer> *** Myaz has left the game (connection lost)
20:00:18  <PublicServer> <Chris Booth> do you want to build it?
20:00:30  <PublicServer> *** Myaz has left the game (connection lost)
20:00:38  <Myaz> damnit
20:00:40  <Myaz> another crash!
20:00:42  <Myaz> !password
20:00:42  <PublicServer> Myaz: verges
20:00:59  <PublicServer> *** Myaz joined the game
20:01:02  <PublicServer> <Chris Booth> did you get a crash report?
20:01:03  <PublicServer> <tneo> was just thinking Chris Booth perhaps a loop
20:01:20  <PublicServer> <Myaz> nope...
20:01:24  <PublicServer> <Myaz> i'll save it next time yeah?
20:01:40  <PublicServer> <Chris Booth> so one way loop
20:01:47  <KenjiE20> it should be in the cfg dir
20:01:54  <PublicServer> <tneo> plan adjusted
20:01:55  <PublicServer> <Chris Booth> yeah
20:02:03  <KenjiE20> so either alongside the openttd.exe or in mydocs/openttd
20:02:08  <KenjiE20> if it was a full on crash
20:02:14  <PublicServer> <seandasheep> Just to check, BBH's don't need balancing
20:02:47  <PublicServer> <Chris Booth> erm depends
20:02:54  <PublicServer> <Chris Booth> personaly i would balance
20:03:07  <PublicServer> <seandasheep> it's all two tracks
20:03:11  <PublicServer> <Chris Booth> but if stations and SLH's are well enough balanced you dont need to
20:03:12  *** fonsinchen has left #openttdcoop
20:03:12  <PublicServer> <tneo> always balance :)
20:03:22  <Myaz> KenjiE20, I've got crash.txt and crash.dmp
20:03:27  <PublicServer> <seandasheep> I really don't have space to balance
20:03:38  <KenjiE20> http://paste.openttd.org
20:03:41  <PublicServer> <Chris Booth> no even on esit?
20:03:43  <PublicServer> <Chris Booth> exit
20:03:59  <PublicServer> <seandasheep> no, it is stretching to BBH 11 as it is
20:04:07  <PublicServer> <seandasheep> BBH 11 is almost 1a
20:04:22  <Myaz> KenjiE20, shall i paste in text from the crash.txt?
20:04:42  <PublicServer> <Chris Booth> yeah
20:04:47  <KenjiE20> or both
20:04:50  <Myaz> ok
20:05:05  <PublicServer> <seandasheep> Is a loop plausible?
20:05:21  <Myaz> crash.dmp isn't read-able with textpad...
20:05:24  <Myaz> or anything else it seems
20:05:49  <KenjiE20> anything is readable by notepad, probably not human readable
20:05:55  <PublicServer> <Chris Booth> tneo are you building on the island?
20:05:57  <KenjiE20> :P
20:06:03  <PublicServer> <Kalaidos> gosh, cl 12 needs some time to get used to
20:06:13  <Myaz> well yeah
20:06:18  <KenjiE20> .log is the one you want anyway
20:06:39  * KenjiE20 forgot which was which
20:06:48  <Myaz> there was no log
20:06:58  <KenjiE20> crash.log
20:07:05  <Myaz> and textpad can generally read more things than notepad
20:07:11  <KenjiE20> it's the notepad readable one
20:07:17  <Myaz> yea
20:07:25  <Myaz> not .dmp
20:07:35  <KenjiE20> your windows is obv. hiding the extentions is all :)
20:08:03  <Myaz> right you are
20:08:07  <Myaz> (new pc)
20:08:13  <Myaz> :)
20:08:36  <Myaz> this fucking machine causes me stress everyday
20:08:56  *** Kolo has joined #openttdcoop
20:09:06  <PublicServer> <Chris Booth> realy?
20:09:36  <PublicServer> <tneo> vista?
20:09:44  <PublicServer> <Chris Booth> do you know what is say go mac
20:09:52  <PublicServer> <Chris Booth> and once you have gone mac you will never go back
20:09:56  <PublicServer> <tneo> go opensuse!
20:09:59  <Myaz> it is... but its not really vista... its just not quite what i had anticipated
20:10:07  <Myaz> i shelled out a good amount
20:10:10  <PublicServer> *** tneo has joined spectators
20:10:16  <Myaz> and it keeps just being difficult
20:10:27  <KenjiE20> install lunix! :P
20:10:33  <Myaz> as if!
20:10:36  <PublicServer> <Chris Booth> why have you got a striped version of vista?
20:10:50  <PublicServer> <Chris Booth> i will say i like ubuntu and suse
20:11:00  <PublicServer> <Chris Booth> but i am not realy a linux person
20:11:02  <Myaz> what do you mean, striped?
20:11:09  <PublicServer> <Chris Booth> i would say mac OSx
20:11:10  <PublicServer> <Chris Booth> or vista
20:11:16  <PublicServer> *** Myaz has left the game (connection lost)
20:11:17  <KenjiE20> suse wasn't bad last time I tried, but I still love my slackware box
20:11:17  <tneo> http://www.opensuse.org
20:11:19  <Webster> Title: openSUSE.org (at www.opensuse.org)
20:11:31  <Myaz> game just crashed AGAIN!
20:11:33  <tneo> lol
20:11:37  <Myaz> no report when i click show report
20:11:45  <Myaz> might just uninstall it all and have a retry
20:12:04  <tneo> did you make that opensuse comment KenjiE20 ?
20:12:08  <Booth> i wouldnt think its an openttd issue
20:12:19  <Booth> www.opensuse.org
20:12:20  <KenjiE20> which one?
20:12:22  <Myaz> well something has gone a bit funny Booth
20:12:27  <Myaz> cos i've lost my music too
20:12:34  <Myaz> so i've obviously done something wrong when getting a new version
20:13:00  <KenjiE20> were you on 64bit?
20:13:05  <Myaz> yeah
20:13:26  <KenjiE20> try the 32, see if that makes a difference?
20:13:37  <Myaz> yeah could be worth a shot
20:13:43  <PublicServer> <Chris Booth> i use the 32 bit version
20:13:49  <PublicServer> <Chris Booth> so i can use auto update
20:13:50  <KenjiE20> if it does, it's probably worth a bug report
20:13:56  <PublicServer> <Chris Booth> even though i have 64but
20:14:38  <PublicServer> <Chris Booth> any one here using Windows 7 RC1?
20:14:50  <Myaz> nope
20:14:52  <Xaroth> 64 bit vista is buggy
20:14:55  <Myaz> can't wait for its release tho!!!
20:14:55  <KenjiE20> yep
20:14:58  <PublicServer> <seandasheep> no
20:15:01  <Myaz> proper release tho
20:15:10  <PublicServer> <Chris Booth> i am going to put RC1 on tonight
20:15:21  <PublicServer> <Chris Booth> now i have a VM of itr
20:15:23  <Myaz> my laptop and desktop are on vista :( doomed to endless failure and upsets
20:15:40  <PublicServer> <Chris Booth> realy
20:15:46  <PublicServer> <Chris Booth> my vista never crashes
20:15:57  <PublicServer> <Chris Booth> XP always crashes in VM
20:16:00  <Myaz> my laptop doesn't crash... but is just so fucking slow
20:16:05  <PublicServer> <Chris Booth> and so do ubuntu
20:16:08  <PublicServer> *** Strix has left the game (leaving)
20:16:08  <PublicServer> *** Strix has left the game (connection lost)
20:16:09  <Myaz> my PC... well its random
20:16:12  *** Strixer has quit IRC
20:16:21  <PublicServer> <Chris Booth> you need more ram for vista
20:16:24  <Myaz> i only finished bulding it a few months ago, and arne't around to use it loads (at uni) but its a lil funny
20:16:26  <Myaz> well yeah...
20:16:40  <Myaz> i got less ram, but more expensive ram, in the hope that'd be ok
20:16:50  <Myaz> DDR3
20:16:52  <PublicServer> <Chris Booth> i only finished building my pc this week
20:16:55  <Myaz> 2Gb should be plenty tho!!
20:17:00  <PublicServer> <Chris Booth> hhm
20:17:09  <PublicServer> <Chris Booth> i have 8 GB DDR3 on my desktop
20:17:14  <Myaz> fuck me
20:17:16  <Myaz> what did that cost you
20:17:19  <PublicServer> <Chris Booth> and 3 GB DDR2 on here
20:17:24  <KenjiE20> vista was memory hungry like a b... yea
20:17:29  <Myaz> yea DDR2 is dirt cheap now
20:17:35  <Myaz> you can get 8gb for nothing
20:17:41  <PublicServer> <Chris Booth> cost me £200 for desktop
20:17:41  <Myaz> DDR3 puts a serious hole in your pocket
20:17:47  <PublicServer> <Chris Booth> not realy
20:17:55  <KenjiE20> forunately 7 fixed that
20:17:58  <PublicServer> <Chris Booth> student discounts
20:18:02  <Myaz> hmmm
20:18:04  <PublicServer> <seandasheep> I think I'm still using xp service pack 2
20:18:07  <PublicServer> *** tneo has left the game (leaving)
20:18:07  <PublicServer> *** tneo has left the game (connection lost)
20:18:09  <KenjiE20> +t
20:18:16  <Myaz> 200 quid for 8gb DDR3 ?
20:18:16  <PublicServer> <Chris Booth> only XP SP2
20:18:19  <PublicServer> <Chris Booth> not XP SP3
20:18:23  <Myaz> it can't be top quality ram at that price
20:18:23  <KenjiE20> sheep, same here
20:18:24  <PublicServer> <Chris Booth> yeah
20:18:34  <PublicServer> <seandasheep> ymaybe, but I'm pretty certain it is SP 2
20:18:41  <PublicServer> <Chris Booth> its good enough quality
20:19:00  <KenjiE20> cba to update it, gonna have to wipe this OS drive sometime soonish anyway
20:19:04  <PublicServer> <Chris Booth> its kinston ram
20:19:08  <PublicServer> <seandasheep> same
20:19:14  <Myaz> shit!
20:19:17  <Myaz> just looking at prices now
20:19:23  <Myaz> its really come down a lot in the past few weeks
20:19:25  <Myaz> months*
20:19:33  <PublicServer> <Chris Booth> how much did you pay?
20:19:34  <Myaz> i might have to go on a ram shopping spree
20:19:55  <Booth> most expensive ram in the world is apple mac ram
20:19:58  <Myaz> can't fully remember but i'd say around 150 for 2gb
20:20:03  <Booth> 800 for 8 GB
20:20:07  <Booth> realy
20:20:10  <Booth> riped
20:20:25  <Myaz> naw
20:20:28  <Myaz> it was the fastest
20:20:34  <Myaz> makes a big difference
20:20:43  <KenjiE20> so was rdramm, but that failed hard
20:20:44  <Myaz> and means when you buy ram in the future you're not limited
20:20:54  <Myaz> made that mistake last time
20:20:57  <Booth> http://www.ebuyer.com/product/152641
20:20:59  <Webster> Title: Corsair 6GB (3x2GB) DDR3 1600MHz XMS3 Dominator Memory CL8(8-8-8--24) for i7 Motherboards - Ebuyer (at www.ebuyer.com)
20:21:06  <Myaz> FUCK ebuyer mate
20:21:15  <Myaz> i wouldn't buy anything off them
20:21:16  <KenjiE20> bloody french
20:21:25  <Myaz> they have amazing prices
20:21:29  <Booth> ebuyer are the best
20:21:29  <Myaz> but they're that cheap for a reason
20:21:36  <Myaz> they are by FAR the worst!
20:21:45  <Myaz> you just wait for them to skank the pants off you
20:22:09  <Booth> i always buy from ebuyer
20:22:13  <Booth> never get any issues
20:22:18  <Myaz> office i was working at a couple years ago, i said to buy from ebuyer cos they were so cheap.
20:22:23  <Myaz> we ordered some cameras
20:22:25  <Booth> they have a good return department
20:22:29  <Myaz> they said we don't have them in stock
20:22:33  <Myaz> so we ordered from someone else
20:22:42  <Myaz> anyway, 4 months later, 4 cameras arrive from ebuyer
20:22:46  <Myaz> i rang them
20:23:00  <Myaz> and they say ohh well yeah we got them in, and we'd kept your card details, so put the order through
20:23:10  <Myaz> absolutely unbelievable way to behave
20:23:18  <Booth> that is a bad thing to do
20:23:23  <Booth> the AA did that to me last year
20:23:31  <Myaz> i've had several mates who've had issues with returns etc as well
20:23:36  <Myaz> i steer well clear of them now
20:23:38  <Myaz> eventho they're cheap
20:23:44  <KenjiE20> they also ship stuff to the UK with EU plugs on them, which is highly irritating
20:23:45  <Myaz> i don't wanna be caught with my pants down again
20:23:48  <Booth> i got a broken mobo sent it back
20:23:51  <Booth> got a new one
20:24:28  <PublicServer> <Chris Booth> the place i hate is dabs
20:24:39  <Myaz> hmmm
20:24:44  <Myaz> ever tried misco?
20:24:47  <Myaz> thats a good company
20:24:52  <KenjiE20> dabs is okay if you happen to be a business
20:24:53  <Myaz> misco and overclockers is who i tend to use
20:24:56  <Myaz> depending on the product
20:25:01  <Myaz> (same with misco KenjiE20 )
20:25:21  <KenjiE20> misco are okay from what I've seen'heard
20:26:47  <Myaz> right anyways, i'm heading out for a bit
20:26:51  <Myaz> probably be back on tomorrow
20:26:59  <PublicServer> *** Chris Booth has left the game (leaving)
20:27:00  <PublicServer> *** Chris Booth has left the game (connection lost)
20:27:01  <Myaz> so i'll see you then, hopefully with a non-crashing openTT
20:27:03  <Myaz> :D
20:27:17  <Myaz> bye!
20:27:29  <PublicServer> <seandasheep> bye
20:27:30  <PublicServer> <Kalaidos> bye
20:27:34  <KenjiE20> o7
20:32:16  <PublicServer> <seandasheep> OMFG, the amount of Landbridges I've used
20:32:31  <PublicServer> <davil> lol
20:32:47  <PublicServer> <seandasheep> and that's only half of it
20:32:54  <KenjiE20> i thought you weren't meant to be using them
20:33:00  <PublicServer> <seandasheep> no, not even that, one connection
20:33:02  *** Godde has joined #openttdcoop
20:33:03  <PublicServer> <davil> that BBH will hunt you in nightmares :-)
20:33:07  <PublicServer> <seandasheep> it's for a 5 way BBH
20:33:18  <Godde> !password
20:33:18  <PublicServer> Godde: sheath
20:33:32  <PublicServer> *** Kolo joined the game
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20:34:47  *** Booth has quit IRC
20:38:41  <PublicServer> *** Godde has left the game (connection lost)
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20:40:03  <PublicServer> *** Mark has joined company #1
20:40:09  <PublicServer> <Mark> back
20:40:12  <PublicServer> <Kalaidos> wb
20:40:14  <PublicServer> <seandasheep> wb
20:40:21  <SmatZ> welcome back, Mark
20:40:30  <PublicServer> <Mark> what a warm welcome :)
20:40:43  * KenjiE20 pokes Mark in the ribs
20:40:50  <planetmaker> wb Mark :) hello all :)
20:40:55  <PublicServer> <Mark> hello pm
20:40:57  <SmatZ> good evening, planetmaker :)
20:40:59  <PublicServer> <Kalaidos> hm, what exactly is slow @ bbh 11?
20:41:16  <PublicServer> <seandasheep> is !desync? a desync?
20:41:18  <planetmaker> and a warm welcome and nice evening especially to SmatZ :)
20:41:31  <SmatZ> :o)
20:41:53  <Xaroth> hullo
20:42:02  <SmatZ> hello Xaroth
20:42:58  <PublicServer> <Kalaidos> what's the min cl of a s-curve?
20:43:05  <PublicServer> <Mark> 12
20:43:08  <KenjiE20> 0
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20:43:14  <KenjiE20> S not C mark
20:43:22  <PublicServer> <Mark> right
20:43:24  <PublicServer> <seandasheep> you add the tyrack between the two corners of same direction
20:43:40  <PublicServer> <Kalaidos> then what means slow in terms of a s-curve?
20:43:50  <PublicServer> <seandasheep> so this is 8
20:43:59  <KenjiE20> nothing, unless you chain another S within TL
20:44:45  <PublicServer> <Kalaidos> ah, so s to s needs min tl distance even if it's the same s-curve?
20:44:58  <PublicServer> <seandasheep> yh
20:45:04  <PublicServer> <Kalaidos> ah, got it
20:47:19  <PublicServer> <seandasheep> phew, 2 spokes completed out of 10
20:47:26  <PublicServer> <Kalaidos> go for it
20:49:18  <PublicServer> <seandasheep> Is it allowed to be merge before split?
20:49:36  <PublicServer> <seandasheep> because this would make it sooooooooooo much simpler
20:50:39  <Mark> of course it isn't :)
20:50:51  <PublicServer> <seandasheep> but it is impossible
20:51:02  <PublicServer> <seandasheep> i mean really impossible
20:51:08  <PublicServer> <Mark> nah
20:51:23  <KenjiE20> "nothing is impossible, just improbable"
20:51:42  <PublicServer> <seandasheep> No, this is impossible to do without merge before split
20:51:50  <PublicServer> <seandasheep> promise
20:52:22  <PublicServer> <seandasheep> I've already done one merge before split accidentally, but it should be easily changed
20:53:22  <PublicServer> <Kalaidos> does bbh 11 look ok now? (no signals yet)
20:54:43  <PublicServer> <seandasheep> just fixed an S curve you had
20:54:50  <PublicServer> <seandasheep> but other than that it seems fine
20:54:52  <PublicServer> <Mark> i think i know a 5-way layout
20:54:53  <PublicServer> <Kalaidos> yeah, saw it
20:54:58  <PublicServer> <Mark> see !here
20:55:07  <PublicServer> <Mark> probably a bit unclear
20:55:10  <PublicServer> <seandasheep> ok...
20:55:24  <PublicServer> <Mark> as not all level crosses are actually merges :P
20:55:27  <PublicServer> <Mark> though some are
20:55:27  <PublicServer> <Kalaidos> looks confusing
20:55:32  <PublicServer> <seandasheep> yh
20:55:50  <PublicServer> <Mark> i should build that some time
20:55:57  <PublicServer> *** davil has joined spectators
20:56:18  <PublicServer> <seandasheep> BBH 05 looks a good spot to try it out :p
20:56:41  <PublicServer> *** Mark has joined spectators
20:56:43  <PublicServer> <Mark> shower time
20:56:58  <PublicServer> <seandasheep> I'm blind, it's only a 4 way
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21:11:07  <DJNekkid> !password
21:11:07  <PublicServer> DJNekkid: aspire
21:11:21  <PublicServer> *** DJ Nekkid joined the game
21:11:28  <PublicServer> <DJ Nekkid> hi guys!
21:11:31  <PublicServer> <Kalaidos> Hi
21:11:31  <PublicServer> <seandasheep> hi
21:12:02  <PublicServer> <DJ Nekkid> are you enjoying "my" nice trainset? :p
21:12:20  <PublicServer> <Mark> we got exactly 0 of them running
21:12:37  <PublicServer> <DJ Nekkid> darn it!
21:13:44  <PublicServer> *** Sepp has left the game (leaving)
21:13:44  <PublicServer> *** Sepp has left the game (connection lost)
21:14:59  <Osai> !translate be_en schoon
21:15:16  <Osai> hmm
21:15:16  <Osai> oO
21:15:35  <PublicServer> *** DJ Nekkid has left the game (connection lost)
21:15:41  <Mark> be?
21:15:43  <davil> hi osai
21:15:49  <PublicServer> <seandasheep> hi
21:15:52  <Osai> hi
21:16:06  <Osai> nl ^^ ?
21:16:14  <Osai> do they speak dutch?
21:16:24  <DJNekkid> !password
21:16:24  <PublicServer> DJNekkid: aspire
21:16:33  <Mark> belgium = dutch
21:16:33  <PublicServer> *** DJ Nekkid joined the game
21:16:36  <Mark> schoon = clean
21:16:54  <Osai> schoon schoon, en een beetje gewaagd << ?
21:17:08  <Osai> an a little bit risky?
21:17:16  <Mark> yeah
21:17:17  <Osai> or something like that?
21:17:18  <Osai> okay
21:17:22  <Mark> depends on the context
21:17:23  <Osai> I should learn dutch
21:17:47  <Osai> context is a picture of a girl
21:17:48  <Osai> :D
21:18:16  <Mark> heh i thought so
21:18:28  <Osai> yes?
21:18:42  <Mark> "daring" would be a better translation of gewaagd i think
21:18:42  <Osai> or, really :D
21:18:49  <Osai> okay
21:18:52  <Mark> if that is evev a word
21:18:57  <Mark> even*
21:19:05  <Seppel> !password
21:19:05  <PublicServer> Seppel: aspire
21:19:20  <Osai> yes
21:19:20  <PublicServer> *** Sepp joined the game
21:19:21  <Osai> it is
21:19:38  <planetmaker> gewagt :)
21:19:39  <Osai> the german word is "gewagt"
21:19:45  <planetmaker> hello Osai :)
21:19:49  <Osai> hey pm
21:19:50  <Osai> :)
21:20:13  <planetmaker> how're you?
21:24:54  <PublicServer> *** Kolo has left the game (leaving)
21:24:54  <PublicServer> *** Kolo has left the game (connection lost)
21:24:57  *** Kolo has quit IRC
21:25:26  <Xaroth> [@Mark]: belgium = dutch << belgium != dutch
21:26:41  <PublicServer> <seandasheep> BBH 01 is half done
21:29:48  <PublicServer> *** davil has joined company #1
21:30:20  <Ammler> Xaroth: indeed, belgium is more
21:30:27  <Xaroth> more poo
21:30:28  <Xaroth> http://users.tt-forums.net/autottd/screenshots/versiondisplay.png
21:32:31  <Osai> planetmaker: fine and you?
21:35:03  <PublicServer> <seandasheep> crash
21:35:04  <PublicServer> <davil> ooooh
21:37:55  <seandasheep> @tunnels 12 12
21:37:55  <Webster> seandasheep: 2
21:43:32  <PublicServer> <Kalaidos> do you think a balancer at bbh11 north exit is needed/viable?
21:43:50  <PublicServer> <seandasheep> no
21:43:51  <planetmaker> oh, I'm fine, too Osai :)
21:43:57  <Osai> great
21:44:21  <PublicServer> <seandasheep> they basically merge
21:44:31  <PublicServer> <Kalaidos> well, then in theory bbh11 is done for now
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21:44:41  <PublicServer> <Kalaidos> in practise I probably overlooked some things : D
21:45:34  <PublicServer> <seandasheep> we'll find out when the trains run, or one of us spots something
21:45:38  <PublicServer> <Kalaidos> yep
21:45:53  <Osai> nite nite everybody
21:45:59  <PublicServer> <Kalaidos> night
21:46:00  <PublicServer> <seandasheep> gnyt
21:46:05  <PublicServer> <davil> gn
21:46:38  <PublicServer> <seandasheep> 4 diff spellings of night, nite, nyt and n
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21:49:33  <Osai> I bet there are even more
21:49:49  <davil> nacht :-)
21:49:52  <Osai> n8 ?
21:50:03  <PublicServer> <seandasheep> nit?
21:51:00  <PublicServer> <seandasheep> at sign !here, would this be allowed?
21:51:38  <PublicServer> <davil> i fear not
21:51:51  <PublicServer> <seandasheep> ah
21:52:11  <PublicServer> <seandasheep> easy solution though, bit time consuming
21:52:20  <PublicServer> <davil> the incoming angle before the bridges is different from the outgoing => desync
21:52:27  <PublicServer> <davil> yep
21:54:29  <PublicServer> <davil> once you've finished BBH 01 there will be no lake anymore ;-)
21:54:36  <PublicServer> <seandasheep> :)
21:54:46  <PublicServer> <davil> stop
21:54:49  <PublicServer> <Kalaidos> well, no lake, no landbridges : p
21:54:58  <PublicServer> <davil> it's much easier
21:55:37  <PublicServer> <seandasheep> if it was no landbridges AT ALL I would be close to suicide right now
21:55:58  <PublicServer> <davil> you could have spared the last one
21:56:10  <PublicServer> <seandasheep> Could I?
21:56:51  <PublicServer> <davil> ah damn
21:56:52  <PublicServer> <seandasheep> still a desync though
21:56:55  <PublicServer> <davil> too late for me tonight *g*
21:57:06  <PublicServer> <davil> sorry :-)
21:57:26  <PublicServer> <seandasheep> gnyt
21:57:34  <PublicServer> <davil> hehe
21:58:37  <PublicServer> <davil> of course the question remains... if you could build this particular connection much farther south
21:59:02  <PublicServer> <seandasheep> which one?
21:59:05  <PublicServer> *** DJ Nekkid has left the game (connection lost)
21:59:38  <PublicServer> *** Kenji has left the game (connection lost)
22:00:04  <PublicServer> *** Kenji joined the game
22:00:09  <PublicServer> <seandasheep> oh, yh
22:00:14  <PublicServer> <davil> :-)
22:00:24  <PublicServer> <seandasheep> it is quite a detour
22:01:15  <PublicServer> <davil> if you split this line directly at BBH 12 it will be easy to move it westwards
22:01:15  <Xaroth> KenjiE20: talking about useless stuff for AutoTTD:
22:01:16  <Xaroth> http://users.tt-forums.net/autottd/screenshots/versiondisplay.png
22:01:20  <Xaroth> http://users.tt-forums.net/autottd/screenshots/mapsizedisplay.png
22:01:22  <PublicServer> <Kenji> I saw
22:01:28  <Xaroth> http://users.tt-forums.net/autottd/screenshots/maptypedisplay.png
22:01:30  <PublicServer> <Kenji> highlt pretty
22:01:31  <Xaroth> two more :)
22:01:53  <PublicServer> <seandasheep> yh
22:02:15  <PublicServer> <seandasheep> shouldn't even be necessary as the trains would go west through 12 and north through 11
22:02:41  <davil> maptypedisplay... no toyland? :-)
22:02:50  <PublicServer> <Kenji> no one plays toyland
22:02:54  <PublicServer> <davil> @sean yes
22:03:05  <davil> i tried the mars replacement once
22:03:17  <davil> but somehow it wasn't that funny...
22:03:19  <PublicServer> <Kenji> that's not toyland though
22:03:30  <PublicServer> *** Kenji has left the game (leaving)
22:03:31  <PublicServer> *** Kenji has left the game (connection lost)
22:04:04  <KenjiE20> toylands nuts, but it does hurt your eyes after like an hour
22:04:17  <davil> yes
22:04:31  <Ammler> Xaroth: nice stats
22:04:45  <PublicServer> <Kalaidos> well, I'm off for today
22:04:48  <PublicServer> <davil> @sean seeing it like this i think you can drop that extra line
22:04:52  <PublicServer> <davil> at least for now
22:04:58  <PublicServer> <davil> saves lots of space
22:05:05  <PublicServer> <Kalaidos> night / nite / gn / n8 / gute Nacht / nyt
22:05:29  <PublicServer> *** Kalaidos has left the game (leaving)
22:05:29  <PublicServer> *** Kalaidos has left the game (connection lost)
22:05:35  <PublicServer> <seandasheep> I'll keep it in, then it has full connections if a SL is between them
22:05:42  <seandasheep> nyt
22:05:51  <PublicServer> <davil> mhm
22:06:05  *** el_B has quit IRC
22:06:19  <Xaroth> Ammler: i think so too :)
22:06:33  <PublicServer> <seandasheep> plus it is needed for some other connections too
22:06:44  <PublicServer> <davil> ok
22:14:48  *** XeryusTC is now known as Xeryus|bnc
22:15:33  <PublicServer> <davil> i'll be off for today, too
22:15:40  <PublicServer> <seandasheep> ok, gnyt
22:15:52  <davil> good night everyone :-)
22:15:55  <PublicServer> *** davil has left the game (connection lost)
22:16:03  <PublicServer> <seandasheep> I will get this BBH finished
22:16:16  <davil> looks like you'll make it
22:16:48  <davil> i'll take a look at it tomorrow :-)
22:16:55  <PublicServer> <seandasheep> ok :)
22:17:04  <davil> bye
22:17:08  <PublicServer> <seandasheep> gnyt
22:17:42  *** davil has quit IRC
22:24:15  <PublicServer> <Sepp> some 1building ?
22:24:20  <PublicServer> <seandasheep> yh
22:24:54  <PublicServer> <Sepp> want to sleep ;)
22:25:22  <PublicServer> <seandasheep> i can't slepp till I finish this BBH, but yh
22:25:43  <PublicServer> <seandasheep> ok, gnyt
22:26:11  <PublicServer> <Sepp> but when i leave the game becomes paused xD
22:26:39  <PublicServer> <seandasheep> yh, um one sec.
22:26:57  *** FooBar_ has quit IRC
22:27:38  <PublicServer> <seandasheep> ok
22:27:56  <PublicServer> <seandasheep> you finished building?
22:28:04  <PublicServer> <Sepp> nah but got to go
22:28:09  <PublicServer> *** Sepp has left the game (leaving)
22:28:09  <PublicServer> *** Sepp has left the game (connection lost)
22:28:09  <PublicServer> *** Game paused (not enough players)
22:28:35  <PublicServer> <seandasheep> ok, you can go, I'll stay a while see if ,mark comes
22:32:29  <PublicServer> <Mark> im here
22:32:32  <PublicServer> <Mark> :P
22:32:47  <PublicServer> <Mark> im off to bed though
22:32:50  <PublicServer> *** Mark has left the game (leaving)
22:32:50  <PublicServer> *** Mark has left the game (connection lost)
22:33:07  <seandasheep> ah well
22:33:08  <Xaroth> still 0 trains in the game? :o
22:33:16  <Mark> think so
22:33:19  <seandasheep> I'll be off too then
22:33:23  <Mark> goodnight
22:33:24  <seandasheep> yh, no trains in game
22:33:35  <PublicServer> *** Game unpaused (enough players)
22:33:39  <Xaroth> !password
22:33:39  <PublicServer> Xaroth: propel
22:33:45  <seandasheep> just one more connection to make then finished
22:33:48  <PublicServer> *** Xaroth joined the game
22:34:33  <seandasheep> make that two
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22:38:40  <PublicServer> *** Xaroth has left the game (leaving)
22:38:40  <PublicServer> *** Xaroth has left the game (connection lost)
22:38:40  <PublicServer> *** Game paused (not enough players)
22:39:02  <Xaroth> there
22:39:07  <Xaroth> got all the indexes right now
22:39:28  <seandasheep> indexes?
22:40:02  <Xaroth> the server sends company detail info when queried
22:40:08  <Xaroth> that contains 2 arrays of amounts
22:40:13  <Xaroth> but not what each index means
22:41:24  <seandasheep> right, so you are organising them
22:43:15  <Xaroth> no, i'm indexing them
22:43:18  <Xaroth> so i know what to put where :)
22:43:29  <seandasheep> ah
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23:11:06  <Xaroth> detailed server information is done \o/
23:11:48  <Xaroth> now shows a list of companies, if you select them you get station/vehicle information
23:11:52  <Xaroth> else you just see basic info
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23:31:30  <KenjiE20> heh, your random programmage has made me repoke my php thing
23:32:05  <Xaroth> heh
23:32:10  <Xaroth> I be random indeed
23:32:16  <KenjiE20> YARRSTE is now version 0.0.2 :P
23:32:38  <KenjiE20> (Yet Another Really Rather Simple Template Engine)
23:32:52  <Xaroth> lol
23:33:03  <KenjiE20> pronounced: Yarrrr Ess Tee
23:33:15  <Xaroth> tea? yes please
23:33:33  <KenjiE20> has a total of three system files
23:33:40  <Xaroth> nice
23:33:45  <KenjiE20> one of which is a config
23:34:01  <Xaroth> and one a wrapper for said config? :P
23:34:42  <KenjiE20> nah, there's one parser file and the actual template runner (i.e. index.php)
23:35:24  <KenjiE20> the runner checks the url for a ?tpl or ?page or defaults and then spits a page out
23:35:56  <KenjiE20> the parser sweeps through until all the {TAGS} have gone
23:36:53  <KenjiE20> said tags can be 'magic' ones built in, or a list in the content file
23:37:28  <Xaroth> nice
23:37:48  <KenjiE20> simple yet effective
23:38:52  <KenjiE20> next step will be to let a page content file specify what template it wants
23:39:05  <KenjiE20> thus removing ?tpl from the url
23:40:26  <KenjiE20> after that I need to finish up the admin page
23:41:08  <KenjiE20> which as it stands can list all available tpls and content files, successfully edit tpl files and display content ones
23:41:17  <Xaroth> nice
23:42:15  <KenjiE20> no silly AUTH systems either, it's has one magic_key to check http POSTs and it's up to the user to protect the file itself, say with .htaccess
23:48:15  <Xaroth> find -name *.cs -exec cat {} \; | wc -l
23:48:15  <Xaroth> 20496
23:49:40  <Xaroth> .. the amount of lines of source code i got going at this point
23:49:46  <Xaroth> not all of it mine ofcourse, but most is
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23:51:19  <KenjiE20> heh 333
23:52:02  <KenjiE20> but then yours is much more interesting than mine :P
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23:53:02  <seandasheep> !players
23:53:04  <PublicServer> seandasheep: There are currently no clients connected to the server
23:53:09  *** DJNekkid has joined #openttdcoop
23:53:16  <seandasheep> hi
23:53:30  <Xaroth> hiya
23:53:41  <Xaroth> KenjiE20: if only i can complete it :)
23:53:53  <KenjiE20> haha, I bet you will
23:54:01  <seandasheep> ??
23:54:03  <KenjiE20> Ammler won't let you forget
23:54:04  <Xaroth> well it was working
23:54:10  <Xaroth> then i decided to rewrite it
23:54:26  <Xaroth> ... that was almost a month ago :P
23:55:41  <Xaroth> then again i'm pleased with how it works now
23:55:45  <Xaroth> much cleaner and more.. sane code :P
23:56:00  <KenjiE20> sound like you can extend it easier too
23:56:02  <Xaroth> not to mention it runs on mono O_O
23:56:03  <KenjiE20> +s
23:56:13  <Xaroth> yeh, i based most of the actual grunt work on the Managers
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