Config
Log for #openttdcoop on 26th May 2009:
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00:03:47  <Xaroth> I have a Manager for most of the common things
00:03:53  <Xaroth> ServerManager, for querying servers
00:03:58  <Xaroth> ConfigurationManager, for config stuff
00:04:27  <Xaroth> EnvironmentManager, for environment stuff (expression to see if we're running on unix, application folders (that adapt to the platform it's running on))
00:04:28  <KenjiE20> modules ftw huh?
00:04:35  <Xaroth> not really modules, but similar
00:04:54  <Xaroth> ContentManager to talk to BaNaNaS
00:05:22  <Xaroth> UpdateManager to get the information from the users.tt-forums.net xml feed to show the client if there's an update, or if there's more build formats it can use
00:06:00  *** KenjiE20|LT has joined #openttdcoop
00:06:00  *** ChanServ sets mode: +o KenjiE20|LT
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00:08:11  * Xaroth bed
00:08:12  <Xaroth> nn
00:08:54  <KenjiE20|LT> nite
00:09:29  <seandasheep> nyt
00:17:30  <Xaroth> dunno what that dude was moaning about last night btw
00:17:32  <Xaroth> sudo do-release-upgrade
00:17:37  <Xaroth> == all you need to upgrade ubuntu :P
00:18:02  *** themroc- has quit IRC
00:19:15  <Xaroth> 2 packages are going to be removed. 80 new packages are going to be
00:19:15  <Xaroth> installed. 386 packages are going to be upgraded.
00:19:15  <Xaroth> You have to download a total of 253M. This download will take about 6
00:19:15  <Xaroth> minutes with your connection.
00:19:55  <Xaroth> anyways
00:20:01  <Xaroth> it's updating nicely, ima go sleep :P
00:20:23  <Xaroth> i will probably disconnect any time soon tho
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00:42:59  <KenjiE20|LT> @wiki Quickstart
00:43:02  <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=Quickstart
00:43:04  <KenjiE20|LT> ^ sine
00:43:07  <SineDeviance> KenjiE20|LT, yeah
00:43:09  <SineDeviance> thanks
00:43:18  <uliko> !password
00:43:18  <PublicServer> uliko: meeter
00:43:40  <PublicServer> *** uliko joined the game
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00:54:50  <SineDeviance> KenjiE20|LT, how can i keep my separate openttd install from using the mydocs folder for game settings?
00:55:09  <KenjiE20|LT> stick a new openttd.cfg in with the binary
00:55:29  <SineDeviance> awesome, thanks :D
00:59:57  <SineDeviance> KenjiE20|LT, im trying to join. version mismatch. what version are you guys using?
01:00:04  <SineDeviance> im using r16422
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01:00:06  <KenjiE20|LT> !help
01:00:06  <PublicServer> KenjiE20|LT: http://www.openttdcoop.org/wiki/IRC_Commands
01:00:16  <KenjiE20|LT> ^ you'll probably need a bunch of those
01:00:41  <KenjiE20|LT> dl/grf/password probably
01:00:56  <SineDeviance> !download
01:00:56  <PublicServer> SineDeviance: !download autostart|autoupdate|lin|lin64|osx|win32|win64|win9x
01:01:09  <SineDeviance> !download win32
01:01:09  <PublicServer> SineDeviance: http://binaries.openttd.org/nightlies/trunk/r16381/openttd-trunk-r16381-windows-win32.zip
01:01:52  <SineDeviance> !password
01:01:52  <PublicServer> SineDeviance: fezzes
01:02:58  <PublicServer> *** Kenji|LT joined the game
01:03:06  <SineDeviance> KenjiE20|LT, ok. i'm missing one grf. i already have the openttdcoop grf set
01:03:19  <KenjiE20|LT> they're on bananas
01:03:26  <SineDeviance> bananas?
01:03:38  <KenjiE20|LT> define: bananas
01:03:38  <Webster> BaNaNaS is a content service, which services Base graphics And Newgrfs And Noais And Scenarios, see: http://wiki.openttd.org/Online_content
01:03:51  <SineDeviance> KenjiE20|LT, ahh, thanks
01:03:59  <KenjiE20|LT> take another look at the quickstart
01:04:07  <KenjiE20|LT> theres a pic there for what to hit
01:04:12  <SineDeviance> KenjiE20|LT, ahh yes this one newgrf is not on the online content list
01:04:16  <SineDeviance> it found all the others
01:04:40  <KenjiE20|LT> which one?
01:04:53  <SineDeviance> container freight station and harbor
01:05:07  <KenjiE20|LT> it should be in the grfpack
01:05:17  <SineDeviance> KenjiE20|LT, it's not apparently. i installed all of those
01:05:20  <KenjiE20|LT> oddly that ones not really even in use
01:05:32  <KenjiE20|LT> !grftable
01:05:36  <KenjiE20|LT> bah
01:05:41  <KenjiE20|LT> @wiki grftable
01:05:43  <Webster> Search results - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=grftable
01:06:40  <KenjiE20|LT> yea, it's in the table
01:06:54  <KenjiE20|LT> lemme double check mine
01:07:21  <KenjiE20|LT> yea, it's there
01:07:35  <SineDeviance> yeah i just downloaded it
01:08:17  <SineDeviance> man wtf
01:08:22  <SineDeviance> still a newgrf mismatch
01:08:38  <SineDeviance> and still that same one
01:08:39  <KenjiE20|LT> you've got grfpack 7.3?
01:08:42  <PublicServer> *** Thraxian joined the game
01:08:47  <SineDeviance> yeah, the latest
01:08:56  <KenjiE20|LT> should be there
01:09:02  <KenjiE20|LT> in z_obselete
01:09:12  <SineDeviance> AHH right
01:09:14  <SineDeviance> sorry :D
01:09:56  <KenjiE20|LT> heh np
01:10:24  <PublicServer> *** Game unpaused (enough players)
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01:10:44  <SineDeviance> !password
01:10:44  <PublicServer> SineDeviance: rented
01:10:55  <PublicServer> *** Player joined the game
01:11:01  <PublicServer> <Thraxian> hi peeps
01:11:04  <PublicServer> <Kenji|LT> don't forget to change that
01:11:12  <PublicServer> <Player> hey everyone
01:11:18  <PublicServer> <Player> oh whoops brb
01:11:21  <PublicServer> *** Player has left the game (leaving)
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01:11:24  <PublicServer> <Kenji|LT> you can do it ingame sine
01:11:27  <PublicServer> <Thraxian> just use the name command on the console
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01:12:12  <PublicServer> <SineDeviance> hi again
01:12:21  <PublicServer> <Kenji|LT> you can do that on the console btw
01:15:23  <PublicServer> <Kenji|LT> man this CL is mad
01:15:35  <PublicServer> <SineDeviance> CL?
01:15:40  <PublicServer> <SineDeviance> commandline?
01:15:41  <KenjiE20|LT> define: CL
01:15:41  <Webster> Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed.
01:16:03  <PublicServer> <Thraxian> what is CL?
01:16:07  <PublicServer> <Thraxian> I mean, the value?
01:16:10  <PublicServer> <Kenji|LT> 12
01:16:15  <PublicServer> <SineDeviance> define TL
01:16:19  <KenjiE20|LT> define: TL
01:16:19  <Webster> TrainLength. Indicating the amount of tiles a train occupies, see http://www.openttdcoop.org/wiki/User:Tim/Tilelength
01:16:38  <KenjiE20|LT> god I'm glad I made those :P
01:17:40  <PublicServer> <Kenji|LT> ooh going for 03 huh thrax?
01:18:26  <PublicServer> <Kenji|LT> heh, this plan is almost one giant junctin
01:18:30  <PublicServer> <Kenji|LT> junction*
01:19:16  <PublicServer> <SineDeviance> im just going to watch for a bit and see what's what
01:19:27  <PublicServer> <Kenji|LT> good plan
01:19:39  <PublicServer> <Kenji|LT> you could also try the archives for some of our finished stuff
01:19:50  <SineDeviance> !archives
01:19:59  <KenjiE20|LT> !archive
01:19:59  <SineDeviance> !archive
01:19:59  <PublicServer> KenjiE20|LT: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive
01:19:59  <PublicServer> SineDeviance: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive
01:20:03  <SineDeviance> hah thanks
01:23:42  <PublicServer> <SineDeviance> Kenji|LT: so right now we're just connecting the network?
01:23:48  <PublicServer> <Kenji|LT> yep
01:24:01  <PublicServer> <SineDeviance> mind if i work on bbh 10?
01:24:22  <PublicServer> <Kenji|LT> you can have a go
01:24:27  <PublicServer> <Kenji|LT> not an easy one mind
01:24:37  <PublicServer> <Kenji|LT> since we're on low TF
01:24:42  <PublicServer> <SineDeviance> okay. if i mess up just tell me to stop :D
01:24:45  <SineDeviance> define TF
01:25:04  <KenjiE20|LT> define: TF
01:25:04  <Webster> Terraform, see http://www.openttdcoop.org/wiki/Terraforming
01:25:49  <PublicServer> <SineDeviance> ahh. so we cannot terraform much then?
01:25:56  <PublicServer> <Kenji|LT> that's the idea
01:26:03  <PublicServer> <SineDeviance> okay. but we can terraform a little?
01:26:12  <PublicServer> <Kenji|LT> yea
01:26:19  <PublicServer> <SineDeviance> okay. thanks
01:26:53  <PublicServer> <Kenji|LT> need to double those
01:27:11  <PublicServer> <SineDeviance> like so?
01:27:12  <PublicServer> <Kenji|LT> see bbh07
01:27:18  <PublicServer> <Kenji|LT> and note the bridges
01:28:22  <PublicServer> <SineDeviance> so we always double-up possible chokepoints
01:28:33  <PublicServer> <Kenji|LT> always double up wormholes yea
01:28:48  <PublicServer> <Kenji|LT> you gotta watch the line sync too
01:29:01  <PublicServer> <SineDeviance> this is too advanced for me
01:29:33  <PublicServer> <Kenji|LT> see the sign !sync
01:30:03  <PublicServer> <SineDeviance> ahh i see
01:30:14  <PublicServer> <Thraxian> hmm - big question about BBH03
01:30:20  <PublicServer> <Kenji|LT> shoot
01:30:21  <PublicServer> <Thraxian> it's only for city access, correct?
01:30:29  <PublicServer> <Thraxian> not necessarily for ML loop around city
01:30:52  <PublicServer> <Thraxian> trains should choose the BBH08-BBH06 route or the BBH08-BBH01 if not going to city
01:31:16  <PublicServer> <Kenji|LT> where's that?
01:31:17  <PublicServer> <SineDeviance> you were right, bbh10 is a tough one. there's no good way to sync the lines
01:31:21  <PublicServer> <Thraxian> southeast of cit
01:31:24  <PublicServer> <Thraxian> *y
01:31:33  <PublicServer> <Kenji|LT> no the'trains should take'
01:32:14  <PublicServer> <Thraxian> Sine: look at the bridges in the far NW corner of the map
01:32:33  <PublicServer> <Thraxian> if the bridges are what you're struggling with
01:32:40  <PublicServer> <Thraxian> Kenji: I don't follow...
01:32:55  <PublicServer> <Kenji|LT> there's no such note for the plan
01:33:11  <PublicServer> <SineDeviance> Thraxian: i see, thank you
01:36:24  <PublicServer> <Kenji|LT> thrax; afaict bbh03 is a regulat bbh
01:36:29  <PublicServer> <Kenji|LT> regular*
01:36:35  <PublicServer> <Thraxian> why is it needed, though?
01:36:42  <PublicServer> <Thraxian> the other routes will be faster
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01:36:46  <PublicServer> <Thraxian> unless they clog up[
01:37:14  <PublicServer> <Kenji|LT> oil ref goods?
01:37:19  <PublicServer> <Thraxian> to city?
01:37:30  <PublicServer> <Kenji|LT> yea
01:37:31  <PublicServer> <Thraxian> if so, my argument still holds
01:37:35  <PublicServer> <Thraxian> city access only
01:38:01  <PublicServer> <Thraxian> my argument is that trains do not use BBH03 to get from BBH08 to BBH06, or to get from BBH08 to BBH01
01:38:46  <PublicServer> <Thraxian> in fact, all three city-access BBHs (03, 01, 08) should be city access only, shouldn't they?
01:38:52  <PublicServer> <Kenji|LT> hmmm, I see what you mean
01:38:56  <PublicServer> <Thraxian> arguably, trains from BBH01 to BBH06 might find the city loop faster, but probably not
01:39:11  <PublicServer> <Thraxian> plus - we want to keep the island "clean" for encouraged city growth
01:39:15  <PublicServer> <SineDeviance> i've finished the bridges at BBH10, take a look please
01:39:28  <PublicServer> <Thraxian> so no industrial trains running THROUGH would be nice.  of course, some will have to come TO the city, and we should allow for that
01:39:44  <PublicServer> <Thraxian> bridges look good
01:39:55  <PublicServer> <Thraxian> except that one note by Kenji :)
01:40:03  <PublicServer> <SineDeviance> thanks :D
01:40:13  <PublicServer> <Kenji|LT> np, needs to be 12 tiles
01:40:45  <PublicServer> <SineDeviance> hmm, cant be 12 tiles. landscape wont allow it
01:40:46  <PublicServer> <Kenji|LT> although I'm notsure tl12 pax is such a good idea considering the other towns
01:41:21  <PublicServer> <Kenji|LT> meh, at least 12 is all
01:41:35  <PublicServer> <SineDeviance> ahh, ok. well it's 13 now so that should be okay. thanks
01:41:44  <PublicServer> <Thraxian> you left a signal gap, though
01:41:47  <PublicServer> <Kenji|LT> also thraxs  singal gap
01:41:56  <PublicServer> <Kenji|LT> not that anything else is signal'd yet :P
01:42:33  <PublicServer> <Thraxian> looks really good now
01:42:36  <PublicServer> <Kenji|LT> that works
01:42:48  <PublicServer> <SineDeviance> thanks
01:43:03  <PublicServer> <Thraxian> would recommend a seperate rail for BBH07 to BBH10 southbound
01:43:05  <PublicServer> <Kenji|LT> btw I used to MP Ottd with this guy
01:43:08  <PublicServer> <Thraxian> one that goes around the lake
01:43:40  <PublicServer> <Kenji|LT> yea that's a good idea
01:46:10  <PublicServer> <Kenji|LT> then again thrax, bbh 03 and 05 aren't really BBHs
01:46:34  <PublicServer> <Kenji|LT> they act more like SLHs
01:47:05  <PublicServer> <Thraxian> I think that whole city loop is unnecessary
01:47:13  <PublicServer> <Kenji|LT> eh, that whole section confuses me
01:49:11  <PublicServer> <Kenji|LT> hmm, theres no full speed bridges is there?
01:49:15  <PublicServer> <Kenji|LT> at least not yet
01:50:13  <PublicServer> <SineDeviance> bridges are done at bbh10
01:50:31  <PublicServer> <Kenji|LT> looks good
01:50:50  <PublicServer> <SineDeviance> thanks
01:51:29  <PublicServer> <SineDeviance> now the big question. how do we connect westbound to bbh10?
01:51:55  <PublicServer> <Kenji|LT> thrax left you a hint for N->W
01:52:05  <PublicServer> <Kenji|LT> W->S my bad
01:52:19  <PublicServer> <Thraxian> dern - gotta run
01:52:23  <PublicServer> <SineDeviance> ahh, i see
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01:53:17  <PublicServer> <SineDeviance> so i need to take it around the lake
01:53:42  <PublicServer> <Kenji|LT> that'd be the easiest
01:54:02  <PublicServer> <Kenji|LT> remember CL12
01:54:51  <PublicServer> <SineDeviance> wow yeah that CL is off the charts
01:54:57  <PublicServer> <Kenji|LT> heh yea
01:55:13  <PublicServer> <Kenji|LT> giant CLs are a pain
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02:02:19  <PublicServer> <Kenji|LT> you can do it with just single points
02:02:36  <PublicServer> <SineDeviance> yeah but double looks more realistic
02:02:59  <PublicServer> <Kenji|LT> heh google Dawlish SeaWall
02:03:23  <PublicServer> <Kenji|LT> it's basically the single point tf land bridge
02:08:26  <PublicServer> <SineDeviance> that looks terrible
02:08:53  <PublicServer> <Kenji|LT> heh, rebuild if you want
02:11:25  <PublicServer> <Kenji|LT> swap the exit back
02:11:42  <PublicServer> <SineDeviance> which one?
02:12:03  <PublicServer> <SineDeviance> but the sync will be out
02:12:16  <PublicServer> <Kenji|LT> you've got a tiny cl there though
02:12:36  <PublicServer> <Kenji|LT> best to do it that way and tweak the rails between
02:12:37  <PublicServer> <SineDeviance> actually, you're right, i see now
02:12:59  <PublicServer> <SineDeviance> it's not needed
02:13:05  <PublicServer> <SineDeviance> look up the line
02:13:08  <PublicServer> <SineDeviance> near the bridges
02:13:14  <PublicServer> <SineDeviance> she
02:13:21  <PublicServer> <SineDeviance> er she'll sync up
02:13:28  <PublicServer> <Kenji|LT> eh, works either way
02:16:44  <PublicServer> <SineDeviance> there we go
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02:17:47  <PublicServer> <SineDeviance> ok, should be complete now
02:17:58  <PublicServer> <Kenji|LT> well that bit :)
02:18:05  <PublicServer> <SineDeviance> yeah :D
02:18:12  <PublicServer> <SineDeviance> do i need to sign it?
02:18:17  <PublicServer> <Kenji|LT> if you like
02:18:48  <PublicServer> <SineDeviance> so this is bbh13 now?
02:19:10  <PublicServer> <Kenji|LT> 13?
02:19:25  <PublicServer> <SineDeviance> we already have bbh12
02:19:34  <PublicServer> <Kenji|LT> this is still 10
02:19:43  <PublicServer> <SineDeviance> ahh
02:31:42  <PublicServer> <SineDeviance> well i think thats all for me tonight
02:31:48  <PublicServer> <SineDeviance> thanks for the game
02:31:53  <PublicServer> <Kenji|LT> okay, np
02:32:04  <PublicServer> <SineDeviance> cu
02:32:07  <PublicServer> <Kenji|LT> o/
02:32:47  <PublicServer> <SineDeviance> Kenji|LT: when you get a sec check #openttd
02:33:00  <PublicServer> <Kenji|LT> yea I see
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04:30:22  <Seppel> !password
04:30:22  <PublicServer> Seppel: haloed
04:30:25  <PublicServer> *** Sepp has left the game (connection lost)
04:30:35  <Seppel> !password
04:30:35  <PublicServer> Seppel: haloed
04:30:44  <PublicServer> *** Sepp joined the game
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04:54:00  <Arke_> !help
04:54:00  <PublicServer> Arke_: http://www.openttdcoop.org/wiki/IRC_Commands
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05:38:15  <Godde> !players
05:38:17  <PublicServer> Godde: There are currently no clients connected to the server
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05:45:28  <el_B> !password
05:45:28  <PublicServer> el_B: corned
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05:48:48  <damalix> !password
05:48:48  <PublicServer> damalix: corned
05:49:18  <PublicServer> *** Game unpaused (enough players)
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05:50:32  <PublicServer> <Damalix> Hi
05:50:35  <PublicServer> <Kalaidos> Hi
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06:26:09  <PublicServer> *** Game paused (not enough players)
06:26:19  <PublicServer> <Kalaidos> oh
06:26:23  <PublicServer> <Kalaidos> were you building?
06:26:31  <damalix> don't worry
06:26:40  <damalix> I'll come back later
06:26:44  <PublicServer> <Kalaidos> ok
06:27:32  <PublicServer> <Damalix> I'll make some tea :D
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08:16:35  <damalix> !password
08:16:35  <PublicServer> damalix: hellos
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09:36:41  <Mark> morning
09:36:52  <damalix> 'morning Mark
09:38:16  <theholyduck> !password
09:38:17  <PublicServer> theholyduck: nodded
09:38:28  <PublicServer> *** theholyduck joined the game
09:38:34  <PublicServer> * theholyduck takes a look around
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09:56:26  <tneo> !password
09:56:26  <PublicServer> tneo: plumps
09:56:40  <PublicServer> *** tneo joined the game
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10:00:55  <PublicServer> *** tneo has joined company #1
10:02:28  <damalix> !password
10:02:28  <PublicServer> damalix: plumps
10:02:51  <PublicServer> *** Game unpaused (enough players)
10:02:57  <PublicServer> *** Damalix joined the game
10:10:29  *** Booth has joined #openttdcoop
10:10:49  <Booth> !password
10:10:49  <PublicServer> Booth: innate
10:10:57  <PublicServer> *** Chris Booth joined the game
10:11:09  <PublicServer> <Damalix> Hi Chris
10:11:13  <PublicServer> <Chris Booth> hello
10:11:18  <PublicServer> <tneo> hi
10:11:31  <PublicServer> <Chris Booth> can i point 1 thing out?
10:11:37  <PublicServer> <Damalix> yep
10:11:49  <PublicServer> <Chris Booth> TL 12 at 300KP/h is a stupid idea
10:12:12  <Mark> aren't TGVs tilting?
10:12:19  <PublicServer> <Chris Booth> no
10:12:25  <PublicServer> <Damalix> at least not IRL
10:12:42  <PublicServer> <Chris Booth> they dont in Openttd either
10:13:10  <PublicServer> <Chris Booth> but not all tracks need to be TL12
10:13:26  <PublicServer> <Chris Booth> only pax lines
10:13:31  <PublicServer> <Chris Booth> we could make waypoints
10:13:34  <PublicServer> <tneo> goods 2
10:13:49  <PublicServer> <Chris Booth> goods dont go 300KPH
10:15:08  <PublicServer> <Chris Booth> good will go 225 KM/h at most
10:16:35  <PublicServer> <Chris Booth> the MU wagons can only have mail pax or valuables
10:16:52  <PublicServer> <Chris Booth> so they goods will be limited to 225KM/h
10:17:31  <Booth> @wiki 2cc
10:17:33  <Webster> Search results - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=2cc
10:20:35  <PublicServer> *** Chris Booth has left the game (leaving)
10:20:35  <PublicServer> *** Chris Booth has left the game (connection lost)
10:28:32  *** Booth has quit IRC
10:31:31  <Seppel> !password
10:31:31  <PublicServer> Seppel: pedals
10:31:45  <PublicServer> *** Sepp joined the game
10:41:20  <PublicServer> <tneo> lunch
11:03:00  <PublicServer> *** tneo has left the game (leaving)
11:03:00  <PublicServer> *** tneo has left the game (connection lost)
11:05:13  <PublicServer> *** theholyduck has joined company #1
11:05:15  <PublicServer> <theholyduck> yo
11:05:21  <PublicServer> <Damalix> yop
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11:08:05  <PublicServer> *** theholyduck has left the game (connection lost)
11:08:18  <theholyduck> :O, my game just crashed while i was doing nothing
11:08:50  <theholyduck> !password
11:08:50  <PublicServer> theholyduck: leeway
11:09:17  <PublicServer> *** theholyduck joined the game
11:11:17  <PublicServer> <theholyduck> hmm, why is there a hole in the middle of 1 of the lines?
11:11:34  <PublicServer> <theholyduck> guessing it stumped against some industry that later got shut down?
11:12:26  <KenjiE20> most likely
11:13:31  <Ammler> does someone know a good email client for the server which allows transfer between 2 mail accounts?
11:13:38  <Ammler> (can be webmail)
11:13:50  <Ammler> could also be s console tool
11:14:01  <PublicServer> <theholyduck> wouldnt most of the unix mail clients let you do that?
11:14:12  <PublicServer> <theholyduck> just saying
11:14:37  <KenjiE20> i presume he means import/export rather than just fw to blah@localhost
11:14:40  <Ammler> theholyduck: example?
11:14:56  <PublicServer> <theholyduck> i never really bothered USING any of them
11:15:12  <PublicServer> <theholyduck> i just know that in general all unix tools lets you move stuff wherever
11:15:16  <Ammler> KenjiE20: yes, I like to transfer grom gmail.com to ammler.ch :-)
11:15:28  <PublicServer> <theholyduck> gmail can forward
11:15:37  <KenjiE20> he's migrating
11:15:47  <Ammler> theholyduck: keep quite :P
11:15:56  <Ammler> quiet
11:15:58  <theholyduck> :P
11:16:01  <KenjiE20> so wants to shift exisiting emails, without having to forward everyone
11:16:13  <KenjiE20> +/s
11:16:41  <Ammler> checking mutt
11:17:15  <theholyduck> meh, id just tell gmail to forward any mails it got to my new mail account, and then as i got emails. make people use my new one
11:17:17  <theholyduck> but thats just me
11:17:29  <KenjiE20> afaik, most localhost mail stuff is all kept together in a /mail dir somewhere
11:17:42  <PublicServer> *** theholyduck has left the game (connection lost)
11:17:50  <theholyduck> hmm
11:17:53  <theholyduck> my game keeps crashing
11:18:11  <theholyduck> "Reason: Assertion failed at ..\src\strings.cpp:672: i != NULL"
11:18:26  <theholyduck> time to go take a look at the bug tracker
11:18:31  <SmatZ> theholyduck: turn off news about industry production changes
11:18:32  <Ammler> theholyduck: I have a lot subfolders which would go lost
11:18:43  <SmatZ> it's fixed already
11:18:45  <theholyduck> SmatZ, aah
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11:18:55  <Ammler> I don't like to resort everything again
11:19:01  <theholyduck> SmatZ, well i wasnt going to REPORT it
11:19:04  <theholyduck> just take a look around
11:19:08  <theholyduck> see if anyone had the issue before
11:19:51  <SmatZ> theholyduck: ok :)
11:19:52  <planetmaker> theholyduck, obviously. As it's a bug which is already fixed
11:20:10  <theholyduck> SmatZ, where DO i turn that off?
11:20:18  <theholyduck> somewhere under advanced settings i guess
11:20:19  <seandasheep> !password
11:20:19  <PublicServer> seandasheep: balder
11:20:31  <PublicServer> *** seandasheep joined the game
11:20:38  <SmatZ> theholyduck: in the news settings... the second toolbar item from the right I think
11:20:58  <seandasheep> you talking about subsidy messages
11:21:19  <theholyduck> SmatZ, found it
11:21:22  <theholyduck> thanks
11:21:25  <SmatZ> seandasheep: them too :) but production changes trigger that more often
11:21:28  <planetmaker> SmatZ, do you know your ways with makefiles?
11:21:35  <planetmaker> GRF_DATE = $(shell date -u +%d.%m.%Y)
11:21:41  <SmatZ> planetmaker: no...
11:22:00  <planetmaker> ^^ having such line in a rule doesn't work. Outside it's fine. Any easy way to define a variable in a rule?
11:22:04  <planetmaker> hm.. ok :)
11:22:08  <KenjiE20> ammler, the three mail systems that come with config modules in webmin are postfix, qmail, and webmins own
11:22:09  <SmatZ> sorry :(
11:22:21  <planetmaker> np :)
11:22:29  <KenjiE20> dunno if that helps
11:22:32  <theholyduck> !password
11:22:32  <PublicServer> theholyduck: balder
11:22:45  <PublicServer> *** theholyduck joined the game
11:22:58  <theholyduck> lawd, i hate playing anything on windows..
11:23:12  <Ammler> planetmaker: define it outside and use the var in the rule
11:23:17  <theholyduck> no "middle click to paste" makes me insane
11:23:47  <planetmaker> Ammler, that's possible in this case. But not with md5sums of generated files :)
11:24:22  <PublicServer> <theholyduck> if i see somene that most definitly cocked up some signals
11:24:24  <Ammler> KenjiE20: how should that help?
11:24:24  <PublicServer> <theholyduck> do i fix it?
11:24:45  <KenjiE20> i dunno, more programs to checkout to see if they'll do the job?
11:25:28  <Ammler> it is a one time job, I export/import and then my gmail account will be forwarded
11:26:01  <Ammler> if mutt doesn't do the job, I will go over my local KMail
11:26:04  <KenjiE20> well afaik usermail on linux all lives in /var/spool/mail/{user}
11:26:23  <Ammler> KenjiE20: yep?
11:26:29  <KenjiE20> so as long as you can find a tool to import you can use whatever afterward
11:26:54  <Ammler> I use already postfix/dovecot on my server,
11:28:28  <Ammler> I have already a new mailsystem :-)
11:28:37  <KenjiE20> ahh
11:28:42  <Ammler> guess what?
11:28:52  <Ammler> gmail :-)
11:29:03  <Ammler> www.google.com/apps
11:29:29  <Ammler> but the bad thing, you can't import your old account
11:30:40  <Ammler> maybe I just drop my old structure
11:30:52  <Ammler> and use the moment for "cleaning"
11:31:35  <Xaroth> think i completed the newgrf display again, haw haw haw haw
11:31:44  <KenjiE20> heh, I hate email clients, they need to figure out a better way
11:32:02  <Ammler> I use web only anymore.
11:32:12  <KenjiE20> atm that's all I'm doing
11:32:31  <KenjiE20> hoping that TB3 might end up nicer than most
11:34:01  <PublicServer> <seandasheep> BBH 01 Complete, now to signal it !!! :)
11:34:23  <PublicServer> <theholyduck> :D
11:34:30  <PublicServer> <theholyduck> that thing is a beast
11:34:50  <PublicServer> <theholyduck> by mystandards anyway
11:34:53  <PublicServer> <seandasheep> It basically swallows the South East corner of the map
11:35:07  <PublicServer> <seandasheep> It is by mine too
11:35:25  <PublicServer> <seandasheep> I haven't actually built a 4 way yet :p
11:35:37  <PublicServer> <theholyduck> i guess i could help signal it, i mean, how hard can it be :P
11:35:57  <PublicServer> <seandasheep> it should only need block signals and prios
11:36:13  <KenjiE20> heh, the entire plan basically turns the map into one big BBH :P
11:36:13  <PublicServer> <seandasheep> if BBH's have prios
11:41:26  <PublicServer> <theholyduck> hey sean
11:41:28  <PublicServer> <seandasheep> yh
11:41:43  <PublicServer> <theholyduck> i have this "problem"
11:41:46  <PublicServer> <theholyduck> i think anyway
11:41:49  <PublicServer> <seandasheep> ok?
11:41:57  <PublicServer> <theholyduck> take a look at !!take a look :P
11:42:01  <PublicServer> <theholyduck> i'll delete the sign in a jiffie
11:42:12  <PublicServer> <seandasheep> yh?
11:42:21  <PublicServer> <seandasheep> what's the probmlem?
11:42:24  <PublicServer> <theholyduck> you cant place signals properlly on it :P
11:42:33  <PublicServer> <theholyduck> 1 of the tunels dont get a signal after its exit
11:42:39  <PublicServer> <seandasheep> oh
11:42:44  <PublicServer> <seandasheep> yh, i see
11:43:18  <PublicServer> <seandasheep> there
11:43:23  <PublicServer> <theholyduck> well now its the same thing on the entrance
11:43:26  <PublicServer> <theholyduck> but i guess you could use pbs for that?
11:43:44  <PublicServer> <seandasheep> ok, there
11:43:48  <PublicServer> <seandasheep> :)
11:43:57  <PublicServer> <theholyduck> i could have done that myself, i was just wondering if there was any good reason for why it was that way
11:44:06  <PublicServer> <seandasheep> no, not really
11:44:16  <PublicServer> <seandasheep> not in this case, just I prefer tunnels
11:44:29  <PublicServer> <seandasheep> and didn't spot the error
11:45:51  <PublicServer> <theholyduck> simlar problem under the bbh01 sign
11:45:56  <PublicServer> <theholyduck> though maybe not
11:46:04  <PublicServer> <seandasheep> where?
11:46:11  <PublicServer> <theholyduck> the 2 bridges
11:46:12  <PublicServer> <seandasheep> oh yh
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11:46:25  <PublicServer> <seandasheep> hmm, one sec
11:47:54  <PublicServer> <seandasheep> ok, fixed
11:48:09  <PublicServer> <seandasheep> that also avoids a merge before split :)
11:50:54  <PublicServer> <theholyduck> hey sean, isnt loong entrances before the tunels bad?
11:51:16  <PublicServer> <seandasheep> shouldn't be
11:51:27  <PublicServer> <seandasheep> if there is, it is to avoiding desyncs
11:51:35  <PublicServer> <theholyduck> ok
11:53:21  <PublicServer> <theholyduck> i think we got em all
11:53:26  <PublicServer> <seandasheep> same
11:54:56  <PublicServer> <theholyduck> soo whats that mad 5 way junction thingy ?
11:55:15  <PublicServer> <seandasheep> a BBH
11:55:47  <PublicServer> <theholyduck> scaled down alot eh:P
11:55:52  <PublicServer> <seandasheep> :)
11:56:58  <PublicServer> <theholyduck> i love how little space there is between bbh1 and bbh10
11:57:27  <PublicServer> <seandasheep> They actually merge on the 10 exit and 1 entrance :)
11:58:15  <PublicServer> <seandasheep> I want to see trains on it now :)
11:58:30  <PublicServer> <theholyduck> well there are still more bbh's to build
11:58:33  <PublicServer> <theholyduck> or so it seems
11:58:56  <PublicServer> <theholyduck> sean, you're the one working on 04?
11:58:57  <PublicServer> <seandasheep> and the stations
11:59:21  <PublicServer> <seandasheep> where is 04?
11:59:32  <PublicServer> <theholyduck> under the BBH 04 sign
11:59:41  <PublicServer> <seandasheep> it isn't on the plan...
11:59:58  <PublicServer> <seandasheep> oh, i see it. That isn't me
12:00:01  <PublicServer> <theholyduck> well its bbh05 on the plan
12:01:52  <PublicServer> <seandasheep> Where is BBH 2?
12:02:10  <PublicServer> <theholyduck> hmm
12:02:15  <PublicServer> <theholyduck> doesnt seem to exist on the plan
12:02:17  <PublicServer> <Damalix> on the island
12:02:25  <PublicServer> <seandasheep> oh yh
12:03:15  <PublicServer> <seandasheep> I'm gonna build the lumber mil;l station
12:03:55  <PublicServer> <theholyduck> doesnt seem to be enough spce to build it according to plan :P
12:04:11  <PublicServer> <seandasheep> Oh, there is
12:04:12  <PublicServer> <theholyduck> its suposed to be a loop so that you can connect around it right?
12:04:19  <PublicServer> <theholyduck> well "loop"
12:04:30  <PublicServer> <seandasheep> hmm, yh. I see what you mean
12:04:40  <PublicServer> <theholyduck> the lines comming from down south
12:04:51  <PublicServer> <theholyduck> direclty out of bbh01
12:04:59  <PublicServer> <seandasheep> yh
12:05:40  <PublicServer> <seandasheep> I think it would be easier making a BBH on where it looks like the lines from BBH 01  will meet, then making the lumber mill station one way
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12:32:01  <PublicServer> <Damalix> :(
12:32:08  <PublicServer> <seandasheep> ??
12:32:31  <PublicServer> <Damalix> our factory will be closing :p
12:32:39  <PublicServer> <theholyduck> lal
12:32:45  <PublicServer> <theholyduck> just build a new one?
12:32:48  <PublicServer> <seandasheep> we can build another
12:33:05  <PublicServer> <Damalix> yep, when trains will run :p
12:35:22  <PublicServer> <seandasheep> ok, got the exits sorted
12:36:02  <PublicServer> <theholyduck> hey sean
12:36:05  <PublicServer> <seandasheep> yh
12:36:11  <PublicServer> <theholyduck> take a look at !practice
12:36:17  <PublicServer> <theholyduck> is this how he ment the coaldrop should be built?
12:36:26  <PublicServer> * theholyduck was just extrapolating from the drawing :P
12:36:33  <PublicServer> <seandasheep> yh
12:36:34  <PublicServer> *** Sepp has left the game (leaving)
12:36:34  <PublicServer> *** Sepp has left the game (connection lost)
12:36:49  <PublicServer> <seandasheep> that's how basically
12:37:18  <PublicServer> <Damalix> won't this design with CH = 8 take a looot of space ?
12:37:19  <PublicServer> <theholyduck> just bigger and with some presignal "magic" ?
12:37:46  <PublicServer> <seandasheep> CL8?
12:37:53  <PublicServer> <Damalix> CL = 8 or 12
12:38:09  <PublicServer> <Damalix> on coal drop, CL = 8
12:38:18  <PublicServer> <seandasheep> CL 8 for drops, CL 12 for pickups and BBH's
12:39:16  <PublicServer> <seandasheep> Can I delete Definghill?
12:39:45  <PublicServer> <seandasheep> Or should I go round
12:40:06  <PublicServer> <theholyduck> i dont think anyone really cares :P
12:40:12  <PublicServer> <seandasheep> lol
12:40:13  <PublicServer> <theholyduck> werent we going with 3 city hookups right?
12:40:41  <PublicServer> <seandasheep> According to plan we don't need Definghill
12:40:49  <PublicServer> <theholyduck> yeah, lets wipe it then?
12:41:14  <PublicServer> <theholyduck> also, isnt your factory pickup entry a bit too long if you dong?
12:41:15  <PublicServer> <seandasheep> It might not be in the way actually
12:41:18  <PublicServer> <theholyduck> *dont
12:41:45  <PublicServer> <theholyduck> hmm
12:41:47  <PublicServer> <seandasheep> yh, youre right, it's gonno be gone
12:41:58  <PublicServer> <theholyduck> why do almost ALL our bridge over waters
12:42:01  <PublicServer> <theholyduck> 'have signals the wrong way around?
12:42:12  <PublicServer> <theholyduck> this will be the third and 4th i fix
12:42:25  <PublicServer> <seandasheep> you sure they are wrong?
12:42:28  <PublicServer> <theholyduck> yes
12:42:29  <PublicServer> <seandasheep> where?
12:42:43  <PublicServer> <theholyduck> at !WRONG
12:42:49  <PublicServer> <seandasheep> oh yh
12:42:55  <PublicServer> <theholyduck> and same at the other bridge overs
12:42:56  <PublicServer> <seandasheep> they are defo wrong
12:43:01  <PublicServer> <theholyduck> they all got signals the wrong way around
12:43:37  <PublicServer> <theholyduck> fixed
12:43:45  <PublicServer> <seandasheep> ok, gd
12:44:00  <PublicServer> <theholyduck> i had to fix some other ones for sync earlier aswell
12:44:07  <PublicServer> <theholyduck> i'm going to go take a lok at some more
12:44:14  <PublicServer> <seandasheep> ok gdgd
12:45:06  <PublicServer> <theholyduck> hmm you dont need presignals on the bridge segments right?
12:45:11  <PublicServer> <theholyduck> especially not 2 way pre-signals
12:45:11  <PublicServer> <seandasheep> no
12:45:28  <PublicServer> <seandasheep> they work themselves out
12:45:39  <PublicServer> <theholyduck> new pathfinder is <3
12:45:50  <PublicServer> <seandasheep> :)
12:46:50  <PublicServer> <Damalix> There should be an auto-hub-signalling function in ottd :p
12:47:15  <PublicServer> <seandasheep> That is a great idea! :) Save so much time
12:47:16  <PublicServer> <theholyduck> would be a bit of a pain to write :P
12:47:37  <PublicServer> <theholyduck> but i guess if you signaled all the entrances and all the exits
12:47:49  <PublicServer> <theholyduck> writing something that figured out  what to put in the middle
12:47:53  <PublicServer> <theholyduck> woudlnt be THAT hard
12:48:29  <KenjiE20> holy, what you've actually done up at bbh10 is break the CL
12:48:35  <PublicServer> <theholyduck> i did?
12:48:57  <KenjiE20> Western most L set of bridges
12:49:05  <KenjiE20> it's CL10 not 12
12:49:39  <PublicServer> <theholyduck> hmm, i havent done anything at bbh10
12:49:53  <KenjiE20> oh 09
12:49:56  <KenjiE20> it USED to be 10
12:49:58  <PublicServer> <seandasheep> How acan you even see in this game :0
12:50:09  <KenjiE20> pulled the autosave down
12:50:15  <PublicServer> <theholyduck> aah,
12:50:20  <PublicServer> <theholyduck> i DID fix some signals that was the wrong way aorund there
12:50:22  <PublicServer> <seandasheep> oh, why not just join??
12:50:39  <PublicServer> <theholyduck> then thought i might as well do something more, might have cocked that up
12:50:47  <KenjiE20> cause I'm eating a chunk of bandwidth and'll just die
12:50:55  <PublicServer> <seandasheep> There is a CL 10 and CL 9 thre
12:51:51  <KenjiE20> there's a couple 8's buried in tneo main body of the junction
12:51:55  <PublicServer> <Damalix> BBH02 should be ok, I tried to check for CL and desyncs, but I'm not sure of it though
12:52:06  <PublicServer> <seandasheep> and an 11
12:52:14  <KenjiE20> there's also a desync far east
12:52:17  <PublicServer> <seandasheep> and another 10
12:52:32  <PublicServer> <seandasheep> and far north
12:52:39  <KenjiE20> yep
12:53:04  <PublicServer> <seandasheep> aw c'mon tneo, It's only a three wa, shouldn't be too hard :p
12:53:39  <PublicServer> <seandasheep> although, it is built on a lake
12:54:22  <KenjiE20> 02 looks good from where I'm sitting
12:54:50  <PublicServer> <theholyduck> how can you even see it?
12:55:02  <KenjiE20> although
12:55:04  <PublicServer> <seandasheep> magic
12:55:22  <KenjiE20> the line under 281x278 might be one tile short and be slow
12:55:39  <PublicServer> <seandasheep> how do you get the coords?
12:55:45  <KenjiE20> query tool
12:55:52  <PublicServer> <seandasheep> oh
12:55:58  <KenjiE20> it's the flat join on the northern most merge
12:56:32  <PublicServer> <seandasheep> oh yh
12:56:40  <KenjiE20> it's only 11tiles long before it becomes 3 turns
12:56:45  <PublicServer> <seandasheep> yh
12:57:12  <PublicServer> <seandasheep> ok, fixed now
12:57:21  <PublicServer> <seandasheep> Can you check BBH 01?
12:57:38  <PublicServer> <theholyduck> the gigantic junction of doom
12:57:58  <KenjiE20> 425x380
12:58:09  <KenjiE20> entrance to a tunnel is most definately slow
12:58:38  <PublicServer> <seandasheep> oh yh
12:58:49  <PublicServer> <seandasheep> fixed
12:59:19  <PublicServer> <theholyduck> NOW its fixed :P
12:59:25  <KenjiE20> nothing else glaring
12:59:36  <KenjiE20> although those land bridges could be neatened up a little
12:59:37  <PublicServer> <seandasheep> ok, nice
12:59:49  <KenjiE20> oh wait a de-sync
12:59:57  <PublicServer> <seandasheep> nooooooooooooooooo
12:59:57  <KenjiE20> 398x336
13:00:18  <PublicServer> <seandasheep> oh yh
13:01:23  <KenjiE20> still got that slow at bbh09
13:01:37  <PublicServer> <seandasheep> There are millions of slows
13:02:15  <PublicServer> <theholyduck> gigantic junction of doom is a catchy nickname
13:02:21  <KenjiE20> 323x300... ick
13:02:53  <PublicServer> <seandasheep> ah yh
13:04:07  <PublicServer> <theholyduck> i wish scrollto worked on tile co-ordinates
13:04:20  <PublicServer> <theholyduck> instead of decimal/hexadecimal name
13:05:02  <KenjiE20> good point, I'll give both :P
13:05:28  <PublicServer> <Damalix> I'm out for a while, feel free to pannel or correct if you find anything else in bbh02
13:07:25  <PublicServer> <seandasheep> ok, 01 fixed
13:07:41  <KenjiE20> you may want to drag a quick e-rail convert over BBH01
13:07:49  <PublicServer> <theholyduck> soo about the guy using pbs' on his bridge stuff
13:07:52  <KenjiE20> I see non OLE sections
13:08:06  <PublicServer> <theholyduck> should i make it normal signals?
13:08:31  <PublicServer> <seandasheep> did one over whole map, found at least one bit of track
13:08:33  <KenjiE20> might as well, there's space for it
13:09:32  <KenjiE20> 37x271(0x21C25) is CL10
13:09:33  <KenjiE20> still
13:09:49  <KenjiE20> 37x270*
13:10:05  <PublicServer> <theholyduck> whats it supposed to be?
13:10:11  <KenjiE20> 12
13:10:23  <PublicServer> <theholyduck> better?
13:10:27  <PublicServer> <seandasheep> yh
13:10:47  <PublicServer> <seandasheep> how dya quick jump to the hexadecimal thingies?
13:10:54  <PublicServer> <theholyduck> open console
13:10:59  <PublicServer> <theholyduck> type scrollto and then the hex
13:10:59  <KenjiE20> console -> scrollto
13:11:07  <PublicServer> <seandasheep> ok
13:11:27  <KenjiE20> ick pre signals on MLs
13:11:40  <PublicServer> <theholyduck> i've been trying to fix that as i found em
13:11:53  <KenjiE20> bbh 08
13:12:02  <PublicServer> <theholyduck> i'll get right on it
13:12:21  <KenjiE20> there's three sets i think
13:12:36  <PublicServer> <seandasheep> I haven't found any yet
13:12:41  <PublicServer> <theholyduck> hmm
13:12:43  <PublicServer> <theholyduck> i fixed those
13:12:53  <PublicServer> <theholyduck> half of them 20 minutes ago
13:12:54  <PublicServer> <seandasheep> that's why
13:12:56  <PublicServer> <theholyduck> the rest 5 mins ago
13:12:57  <KenjiE20> 148x112 (0xE094) signal gap
13:13:36  <PublicServer> <theholyduck> fixed
13:14:15  <PublicServer> <seandasheep> We are going to have o build Kinningley stations soon
13:14:47  <PublicServer> <theholyduck> and move the network plan?
13:15:00  <PublicServer> <theholyduck> i can move it to my !practice area
13:15:05  <KenjiE20> eh, just distant it onto the existing ones and build it next to it
13:15:06  <PublicServer> <seandasheep> We will have to move it sooner or later
13:17:13  <SmatZ> theholyduck: see r16432
13:17:26  <KenjiE20> [14:17] #openttd: <CIA-3> OpenTTD: smatz * r16432 /trunk/src/console_cmds.cpp: -Feature(tte): use 'scrollto x y' in console to scroll to tile with given coordinates
13:17:35  <KenjiE20> hehe
13:17:44  <KenjiE20> "the walls have ears"
13:17:47  <SmatZ> :o)
13:17:59  <PublicServer> <theholyduck> soo you added it :D
13:18:40  <KenjiE20> btw smatz did you ever look at FS 2760?
13:19:15  <SmatZ> KenjiE20: err sorry :(
13:19:43  <KenjiE20> iirc alberth looked and dismissed it, but I figure you'd see the use for it :P
13:20:04  <KenjiE20> tbh I'm not bothered if it's trunked or not
13:20:24  <PublicServer> <theholyduck> you cocked up a bit
13:20:25  <PublicServer> <theholyduck> :P
13:20:47  <PublicServer> <seandasheep> I did?
13:20:48  <PublicServer> <theholyduck> its SUPPSOSED to be like how i just made it
13:21:00  <PublicServer> <theholyduck> you're 1 tile in the wrong place
13:21:05  <PublicServer> <seandasheep> no, you are
13:21:23  <PublicServer> <theholyduck> no
13:21:24  <PublicServer> <seandasheep> hmm
13:21:29  <PublicServer> <theholyduck> im right
13:21:36  <PublicServer> <theholyduck> i measure on the model than draw the same on this one
13:21:41  <PublicServer> <seandasheep> same
13:21:42  <KenjiE20> NO U!!!!
13:21:43  <KenjiE20> :P
13:21:44  <PublicServer> <theholyduck> :P
13:21:47  <PublicServer> <seandasheep> :)
13:22:10  <PublicServer> <seandasheep> Where have I gone wrong though
13:22:19  <PublicServer> <theholyduck> i have the same question
13:22:25  <PublicServer> <seandasheep> Tneo's model is wrong :p
13:22:41  <PublicServer> <theholyduck> err
13:22:44  <PublicServer> <theholyduck> i cocked up
13:22:58  <PublicServer> <seandasheep> lol
13:23:07  <PublicServer> <theholyduck> no
13:23:08  <PublicServer> <theholyduck> hmm
13:23:37  <KenjiE20> confoooosion
13:23:39  <PublicServer> <theholyduck> i found my mistake
13:24:02  <PublicServer> <seandasheep> ah yh :P
13:24:25  <Ammler> !dl
13:24:26  <PublicServer> Ammler: !dl autostart|autoupdate|lin|lin64|osx|win32|win64|win9x
13:24:28  <PublicServer> <theholyduck> now its more right
13:24:36  <Ammler> !dl lin64
13:24:36  <PublicServer> Ammler: http://binaries.openttd.org/nightlies/trunk/r16381/openttd-trunk-r16381-linux-generic-amd64.tar.bz2
13:25:51  <PublicServer> <theholyduck> why are you recreating his mistake?
13:25:54  <PublicServer> <theholyduck> well you removed it agian
13:25:56  <PublicServer> <theholyduck> but still
13:25:57  <PublicServer> <seandasheep> dno
13:26:21  <PublicServer> <theholyduck> time to start replicating some signs and stuff
13:26:28  <PublicServer> <seandasheep> fun fun fun
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13:27:16  <PublicServer> <theholyduck> you know
13:27:23  <PublicServer> <theholyduck> why dont we put thhe extra info
13:27:25  <PublicServer> <theholyduck> on the SIDE?
13:27:32  <PublicServer> <theholyduck> so that its easier to put map markings
13:27:35  <PublicServer> <theholyduck> on the map
13:27:36  <^Spike^> !password
13:27:36  <PublicServer> ^Spike^: tussle
13:27:44  <PublicServer> <seandasheep> yh
13:27:48  <PublicServer> <seandasheep> good thinking
13:28:08  <PublicServer> *** Kenji joined the game
13:28:19  <PublicServer> <seandasheep> why didn't you just join before?
13:28:22  <PublicServer> *** ^Sp1ke^ joined the game
13:28:38  <PublicServer> <Kenji> because now I've freed up just enough bandwidth
13:29:07  <PublicServer> <seandasheep> ok
13:29:22  <PublicServer> <Kenji> you obviously weren't listening when I said that earlier :P
13:29:38  <PublicServer> <seandasheep> hmm, obviously not
13:33:27  <PublicServer> <theholyduck> i like this plan :P
13:33:30  <PublicServer> <theholyduck> so many hubs
13:34:03  <PublicServer> <Kenji> MBBH (Map BBH)
13:34:11  <PublicServer> <Damalix> there will be more hubs than lines
13:34:48  <PublicServer> <theholyduck> hmm
13:34:54  <PublicServer> <theholyduck> why is there more cities connected
13:34:58  <PublicServer> <theholyduck> than in the pax orders?
13:35:35  <PublicServer> <Kenji> there aren't any cities connected yet
13:35:41  <PublicServer> <theholyduck> well yes
13:35:44  <PublicServer> <theholyduck> but on the plan
13:36:15  <PublicServer> <^Sp1ke^> what is the CL then btw
13:36:27  <PublicServer> *** Kenji has left the game (connection lost)
13:36:30  <KenjiE20> boom
13:36:50  <PublicServer> <seandasheep> 12
13:36:55  <PublicServer> <^Sp1ke^> ah
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13:41:47  <PublicServer> <theholyduck> wtf does medium TF mean?
13:42:19  <PublicServer> <seandasheep> It means we can TF a bit, but not flatten the map
13:42:26  <PublicServer> <theholyduck> ah
13:42:27  <PublicServer> <theholyduck> terraform
13:42:31  <PublicServer> <seandasheep> So no landbridges except BBH's
13:42:33  <KenjiE20> seems to mean landbridging for CL is allowed
13:42:58  <PublicServer> <theholyduck> and now  the entire plan has been copied and made easier to read
13:45:10  <PublicServer> <theholyduck> should i just delete the other plan?
13:45:24  <PublicServer> <seandasheep> yh, if everything is copied
13:45:29  <PublicServer> <seandasheep> delete booths too
13:45:41  <PublicServer> <theholyduck> allready delete the one i copied
13:45:48  <PublicServer> <theholyduck> but yeah, i'l kill his of aswell
13:45:58  <PublicServer> <seandasheep> ok
13:46:56  <PublicServer> <theholyduck> i think our version is much more readable
13:47:11  <PublicServer> <seandasheep> yh
13:47:36  <PublicServer> <seandasheep> The signs aren't mixed
13:48:03  <PublicServer> <theholyduck> never use 3 signs to say what can be done with 1P
13:48:08  <PublicServer> <theholyduck> thats my motto anyway
13:48:18  <PublicServer> <seandasheep> what?
13:48:27  <PublicServer> <theholyduck> lll along the coast
13:48:31  <PublicServer> <theholyduck> was 3 signs on his
13:48:34  <PublicServer> <theholyduck> to explain why :P
13:48:40  <PublicServer> <seandasheep> oh, nice
13:48:43  <PublicServer> <theholyduck> but if it just says lll along the coast
13:48:47  <PublicServer> <theholyduck> people will stick to it
13:48:50  <PublicServer> <seandasheep> yh
13:48:55  <PublicServer> <theholyduck> and makes the entie thing more readable
13:49:16  <PublicServer> <theholyduck> hmm
13:49:24  <PublicServer> <seandasheep> Ok, lets build Kinningly pax station
13:49:25  <PublicServer> <theholyduck> maybe i should try my hand at building something
13:49:34  <PublicServer> <seandasheep> ^^^
13:49:35  <PublicServer> <theholyduck> :D
13:49:48  <PublicServer> <theholyduck> entrance and exits at both sides?
13:49:58  <PublicServer> <seandasheep> yh
13:50:29  <PublicServer> <theholyduck> kinningley south allready covers a fair bit of the city
13:50:38  <PublicServer> <seandasheep> Might as well just use that station
13:50:39  <PublicServer> <theholyduck> the innermoast bits anyway
13:51:51  <PublicServer> <seandasheep> 12*15 big enough? :)
13:51:56  <PublicServer> <theholyduck> should be
13:52:17  <PublicServer> <^Sp1ke^> hopefully unsynched those other birdges right
13:53:07  <PublicServer> <^Sp1ke^> can someone check @ un-sync'd sign and say yes/no if i've done it right and synched them? :)
13:53:33  <PublicServer> <theholyduck> prepend it with a ! so its easier to find?
13:53:40  <PublicServer> <^Sp1ke^> done
13:53:59  <PublicServer> <seandasheep> yh
13:54:02  <PublicServer> <seandasheep> perfect
13:54:20  <PublicServer> <^Sp1ke^> left the old rails there so it was easy to restore if wrong :)
13:55:03  <PublicServer> <^Sp1ke^> i don't like the big loop but well with this cl the only way
13:55:28  <PublicServer> <seandasheep> nor do i, but if it has to be there...
13:55:39  <PublicServer> <theholyduck> actually those 2lines should be further up shouldnt they?
13:55:49  <PublicServer> <theholyduck> to  make it better?
13:56:08  <PublicServer> <^Sp1ke^> eh?
13:56:13  <PublicServer> <theholyduck> at the CL sign
13:56:22  <PublicServer> <^Sp1ke^> hmmm
13:56:24  <PublicServer> <theholyduck> to mee, it looks like everything should come a bit up
13:56:26  <PublicServer> <seandasheep> that's CL 8
13:56:39  <PublicServer> <^Sp1ke^> i can try and see what i can do
13:56:52  <PublicServer> <^Sp1ke^> wasn't my hub just fixed the sync problems
13:57:11  <PublicServer> <seandasheep> but not the CL problems on the north side
13:57:42  <PublicServer> <^Sp1ke^> basicly what is said is that the BBH is build to small
13:57:47  <PublicServer> <seandasheep> yh
13:57:53  <PublicServer> <theholyduck> yeah the entire thing is a bit wrong
13:58:01  <PublicServer> <seandasheep> yep
13:58:16  <PublicServer> <^Sp1ke^> and also with those trains lengths the chance of 2 trains there is small
13:58:34  <PublicServer> <theholyduck> if we moved  the outgoaing line bit to the OTHER side of the powerplant?
13:58:39  <PublicServer> <seandasheep> there is still a chance though
13:58:42  <PublicServer> <theholyduck> wed have some more space to play with
14:01:25  <PublicServer> <seandasheep> Kinningley pax station is too close to BBH 04
14:01:38  <PublicServer> <theholyduck> hmm
14:01:42  <PublicServer> <theholyduck> i guess
14:01:43  <PublicServer> <seandasheep> It needs to be more central
14:02:03  <PublicServer> <seandasheep> But the airport stops it going too far
14:02:13  <PublicServer> <theholyduck> move the airport?
14:02:26  <PublicServer> <seandasheep> ok
14:03:19  <PublicServer> *** theholyduck has left the game (connection lost)
14:03:27  <theholyduck> hmm
14:03:32  <theholyduck> what does GIGANT screenshot do?
14:03:50  <seandasheep> takes a screenie of whole map
14:03:54  <theholyduck> cept crash me obviously
14:03:58  <PublicServer> <^Sp1ke^> :)
14:04:01  <theholyduck> i tried hitting it
14:04:14  <PublicServer> <seandasheep> sounds like fun, im gonna try
14:04:14  <PublicServer> <^Sp1ke^> it's like a Don't touch button :)
14:04:21  <PublicServer> <^Sp1ke^> you feel the need to touch it anyway
14:04:26  <PublicServer> <^Sp1ke^> just cause it says Don't
14:04:35  <theholyduck> well it had me at GIGANT
14:04:38  <theholyduck> i instantly pressed it
14:04:40  <PublicServer> *** seandasheep has left the game (connection lost)
14:04:46  <PublicServer> *** Damalix has left the game (connection lost)
14:04:46  <PublicServer> *** Game paused (not enough players)
14:05:12  <damalix> xDlooks like we all have pressed that button :o
14:05:15  <PublicServer> *** Game unpaused (enough players)
14:05:22  <theholyduck> !passwd
14:05:26  <theholyduck> !password
14:05:27  <PublicServer> theholyduck: traits
14:05:38  <PublicServer> *** theholyduck joined the game
14:05:41  <theholyduck> i should try it on a SAVEGAME first i guess
14:05:46  <PublicServer> *** seandasheep joined the game
14:05:47  <PublicServer> *** Damalix joined the game
14:05:50  <PublicServer> <theholyduck> ;D
14:05:53  <PublicServer> <seandasheep> lol
14:05:56  <PublicServer> <theholyduck> i think it works best on savegames
14:06:27  <PublicServer> * theholyduck makes a save and tries
14:07:04  <PublicServer> <theholyduck> there we go
14:07:11  <PublicServer> <theholyduck> started gigantic screenshot on another session
14:07:14  <PublicServer> <seandasheep> Damalix?
14:07:15  <PublicServer> <theholyduck> time to play
14:07:40  <PublicServer> <seandasheep> BBH02 is a 4 way
14:07:50  <PublicServer> <theholyduck> it WORKED
14:07:51  <PublicServer> <theholyduck> :p
14:08:04  <PublicServer> <theholyduck> time to see how gigant it is
14:08:40  <PublicServer> <theholyduck>  a puny, 32704x16352 pixels
14:08:48  <damalix> yep ?
14:09:04  <PublicServer> <theholyduck> a 60 mb .png
14:09:10  <PublicServer> <seandasheep> BBH02 is a 4 way, you built a 3 way :p
14:09:20  <PublicServer> <seandasheep> wow
14:09:46  <theholyduck> it even works in my image viewer
14:09:49  <theholyduck> albeit a BIT slowly
14:09:55  <PublicServer> <seandasheep> lol
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14:10:08  <PublicServer> <Damalix> oh, I forgot one way then :o
14:10:25  <PublicServer> <seandasheep> yep:p
14:10:26  <PublicServer> <theholyduck> actually, zooming on the pic
14:10:31  <PublicServer> <theholyduck> seems to have crashed my viewer
14:10:36  <PublicServer> <seandasheep> lol
14:10:45  <tneo> !password
14:10:45  <PublicServer> tneo: havens
14:10:57  <damalix> Where is the image saved ? Can't find it
14:10:58  <PublicServer> *** tneo joined the game
14:11:08  <PublicServer> <theholyduck> under openttd folder in my documents
14:11:15  <PublicServer> <theholyduck> or ~/.openttd
14:11:16  <PublicServer> <theholyduck> i guess
14:11:19  <PublicServer> <theholyduck> depending on os
14:11:29  <PublicServer> <theholyduck> tneo, we've been bashing your junction
14:11:30  <PublicServer> <theholyduck> for ages
14:12:00  <PublicServer> <Damalix> oh yeah, was the second option
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14:13:07  <PublicServer> <seandasheep> how should we connect this central sttion?
14:13:45  <PublicServer> <theholyduck> hmm
14:13:48  *** DJNekkid has joined #openttdcoop
14:13:51  <PublicServer> <theholyduck> rebuild it?
14:14:00  <PublicServer> <seandasheep> it is almost too close to BBH02
14:14:25  <PublicServer> <theholyduck> i think we can rebuild it in the space we got
14:14:44  <PublicServer> <seandasheep> ok
14:14:52  <PublicServer> <theholyduck> i just got to go check on somefood
14:14:54  <PublicServer> <theholyduck> brb
14:14:59  <PublicServer> <seandasheep> k
14:24:17  *** mixrin has quit IRC
14:25:00  <PublicServer> *** tneo has left the game (leaving)
14:25:00  <PublicServer> *** tneo has left the game (connection lost)
14:28:12  <PublicServer> <^Sp1ke^> bbh09 bridges not synced again?
14:28:17  <PublicServer> <^Sp1ke^> thought i fixed that with some help
14:28:33  <PublicServer> <seandasheep> yh
14:28:43  <PublicServer> <seandasheep> it was, someone has chnaged them back
14:29:40  <PublicServer> <^Sp1ke^> could've also left those tracks like it was
14:29:45  <PublicServer> <^Sp1ke^> cause now you have a CL prob again?
14:30:37  *** DJ_Nekkid has joined #openttdcoop
14:31:03  <PublicServer> <seandasheep> CL only counts as the distance between two corners of the same direction of turning
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14:31:36  *** StarLite has joined #openttdcoop
14:31:36  *** ChanServ sets mode: +o StarLite
14:31:42  <PublicServer> <^Sp1ke^> ah
14:31:59  <PublicServer> <theholyduck> i'm back baby!
14:32:03  <PublicServer> <seandasheep> wb
14:32:28  <KenjiE20> *stab*
14:32:29  <KenjiE20> :P
14:32:54  <PublicServer> <theholyduck> hmm
14:32:59  <PublicServer> <theholyduck> my playlist ran out!
14:33:10  <PublicServer> <theholyduck> soo what did we decide to do about BBH 02?
14:33:11  <KenjiE20> lol
14:33:23  <PublicServer> <seandasheep> nothing yet
14:33:57  <PublicServer> <seandasheep> We are going to have to destroy it and start again I think. It is the onl;y way :(
14:34:11  *** DJNekkid has quit IRC
14:34:16  <PublicServer> * theholyduck pats damalix on the back
14:34:26  <PublicServer> <theholyduck> do you want to have the honor of killing your own baby?
14:34:38  <PublicServer> <Damalix> No, I let you do
14:35:46  <PublicServer> <Damalix> I've to go out, good luck for rebuilding it
14:35:57  <PublicServer> <seandasheep> ok, se ya
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14:38:17  <PublicServer> <theholyduck> :P
14:38:21  *** Kangoo has joined #openttdcoop
14:38:28  <PublicServer> <seandasheep> ?
14:38:32  <Kangoo> !password
14:38:32  <PublicServer> Kangoo: libels
14:38:41  <PublicServer> <seandasheep> :)
14:38:46  <PublicServer> *** Kangoo joined the game
14:38:51  <PublicServer> *** Damalix has left the game (leaving)
14:38:51  <PublicServer> *** Damalix has left the game (connection lost)
14:39:17  <PublicServer> *** Kangoo has left the game (connection lost)
14:39:24  <PublicServer> <theholyduck> do we delete the merger on the left aswell?
14:39:27  <PublicServer> <theholyduck> err
14:39:29  <PublicServer> <theholyduck> joiner
14:39:30  <PublicServer> <theholyduck> rather
14:39:41  <PublicServer> <seandasheep> idk yet
14:39:42  <PublicServer> *** Kangoo joined the game
14:39:47  <PublicServer> <theholyduck> we can always rebuild it
14:39:52  <PublicServer> <seandasheep> we will find out sonn enough
14:39:57  <PublicServer> <theholyduck> easier to work when you know how it works
14:40:02  <PublicServer> <seandasheep> ok, we will rebuild it as necessary
14:40:20  <PublicServer> *** ^Sp1ke^ has left the game (connection lost)
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14:41:29  <PublicServer> <seandasheep> phew, it's coming alpong nicely :p
14:41:34  <PublicServer> <theholyduck> :P
14:41:44  <PublicServer> <theholyduck> we dont need more than 2 lines into the station right?
14:41:52  <PublicServer> <theholyduck> as in 2 each direction
14:42:23  <PublicServer> <seandasheep> it will be 5->2 in each direction
14:43:13  <PublicServer> <theholyduck> yeah but lll around the island, ll_rr  into the island and ll_rr into the station area right?
14:43:26  <PublicServer> <seandasheep> yh
14:43:41  <PublicServer> <seandasheep> so it will be 5 lll+ll
14:44:58  <PublicServer> <theholyduck> hmm
14:45:00  <PublicServer> <theholyduck> is that right=
14:45:24  <PublicServer> <seandasheep> i think so, but not all trains will be going through the station
14:45:50  <PublicServer> <seandasheep> some will have been in and are coming back around, others will be using this as a shortcut
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14:48:51  <PublicServer> <theholyduck> its not too sharp a turn when tey arent actually changing directions
14:48:54  <PublicServer> <theholyduck> right?
14:48:57  <PublicServer> <theholyduck> at the cl sign
14:49:00  <PublicServer> <seandasheep> they were though
14:51:29  <PublicServer> * theholyduck deltes the invalid cl sign
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14:53:34  <el_B> Hello
14:53:38  <PublicServer> <seandasheep> hi
14:53:40  <el_B> !password
14:53:40  <PublicServer> el_B: fortes
14:53:54  <PublicServer> <theholyduck> yo
14:54:18  <PublicServer> *** Kalaidos joined the game
14:56:04  <PublicServer> * theholyduck is playing around with something that probaly wont work :P
14:57:25  <PublicServer> <Kalaidos> why did you place normal signals instead of pre-/pbs ones at bbh11?
14:57:35  <PublicServer> <theholyduck> because those are unneeded
14:57:41  <PublicServer> <Kalaidos> ..or 10 as it's now
14:57:48  <PublicServer> <seandasheep> the new pathfinder does it automatically
14:57:49  <PublicServer> <theholyduck> the new pathfinder works just as well or better without the
14:57:54  <PublicServer> <theholyduck> *them
15:01:41  <PublicServer> <Kalaidos> so... do we even need other signals currently?
15:01:54  <PublicServer> <seandasheep> not yet, but we will for SLH's
15:01:58  <PublicServer> <seandasheep> for the prios
15:02:03  <PublicServer> <Kalaidos> I see
15:02:16  <PublicServer> <theholyduck> hey sean
15:02:25  <PublicServer> <seandasheep> yh
15:02:26  <PublicServer> <theholyduck> take a look at !lookie
15:02:29  <PublicServer> <seandasheep> yh
15:02:30  <PublicServer> <theholyduck> how horribly bad  is it?
15:03:02  <PublicServer> <seandasheep> not too bad
15:03:07  <PublicServer> <seandasheep> not bad at all
15:03:23  <PublicServer> <theholyduck> is that better?
15:03:32  <PublicServer> <theholyduck> ah yeah
15:03:33  <PublicServer> <theholyduck> it is
15:03:53  <PublicServer> <seandasheep> although, what does it do?
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15:04:17  <PublicServer> <theholyduck> it splits 2 tracks into 3
15:04:20  <PublicServer> <seandasheep> merge 3 into 2 for the junction
15:04:20  <PublicServer> <theholyduck> but not much more
15:04:21  <PublicServer> <theholyduck> :P
15:04:28  <PublicServer> <theholyduck> i was just building mostly
15:04:57  <PublicServer> <theholyduck> its a splitter, because thats how the tracks go into it
15:05:20  <PublicServer> <seandasheep> it's a merger because they come from the other way, 3->2
15:05:31  <PublicServer> <theholyduck> well
15:05:32  <PublicServer> <theholyduck> th
15:05:39  <PublicServer> <theholyduck> then you need to rearange everything else
15:05:52  <PublicServer> <theholyduck> all other signals indicate it going the other way around
15:05:53  <PublicServer> <seandasheep> ah yh, your'e right
15:06:05  <PublicServer> <theholyduck> so actually it should be a RRR on the plan
15:06:29  <PublicServer> <theholyduck> all other junctions indicate that this most definitly splits
15:06:51  <PublicServer> <seandasheep> yh, it splits. and I just put loads of signals on the wrong way :(
15:07:04  <PublicServer> <theholyduck> easy to fix
15:07:11  <PublicServer> <theholyduck> the remove tool works just as the place tool
15:07:12  <PublicServer> <theholyduck> just hold ctrl
15:07:32  <PublicServer> <seandasheep> oh, nice!
15:07:53  <PublicServer> <seandasheep> i was trying to use it again but for the right direction without delteing them
15:07:55  <PublicServer> <theholyduck> hmm now to make it so that it can connect to stuff comming out of the station
15:08:04  <PublicServer> <theholyduck> so its propperly 4 way
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15:08:08  <PublicServer> <seandasheep> yh
15:08:29  <PublicServer> <seandasheep> and also for stuff coming out of BBH 01
15:08:40  <PublicServer> <theholyduck> the stuff comming out of bbh01 works fine
15:08:43  <PublicServer> <theholyduck> as its setup on my end
15:08:52  <PublicServer> <theholyduck> i just need from the other way
15:09:05  <PublicServer> <seandasheep> ok
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15:09:22  <PublicServer> <seandasheep> oh
15:10:11  <PublicServer> <theholyduck> ah yeah
15:10:57  <PublicServer> <Kalaidos> where can I find documentation about the new pathfinder?
15:11:18  <PublicServer> <seandasheep> i don't know
15:14:32  <PublicServer> <theholyduck> hmm
15:15:11  <PublicServer> <theholyduck> this doesnt look like it would have alot of throughput
15:15:21  <PublicServer> <seandasheep> no
15:15:45  <PublicServer> <seandasheep> plus you cant get from the north track to the middle track
15:15:50  <KenjiE20> @man pathfinder
15:15:52  <Webster> Pathfinder - OpenTTD - http://wiki.openttd.org/wiki/Special:Search?go=Go&search=pathfinder
15:15:56  <PublicServer> <seandasheep> oh yh you can
15:16:05  <PublicServer> <theholyduck> well yeah but oyu block alot of tracks
15:16:44  <PublicServer> <seandasheep> I hate to say it, but I thnk we are going to have to make the riong 2 tracks wide
15:16:55  <PublicServer> <theholyduck> naw, i think i can work this out
15:17:24  <PublicServer> <theholyduck> its just going to take more space horizontally
15:17:59  <PublicServer> <seandasheep> well what I mean is there is no point having a splitter, as there must be two tracks going out, meaning the capacity of the 3 wide lanes is never going to be met
15:18:10  <PublicServer> <theholyduck> that IS true :P
15:18:27  <PublicServer> <theholyduck> lets demolish the outer track but leave space for it?
15:18:36  <PublicServer> <seandasheep> idea
15:19:07  <PublicServer> <seandasheep> we could have a mixer on the north, south and east banks of the river
15:19:26  <PublicServer> <theholyduck> i guess
15:19:28  <PublicServer> <seandasheep> then have three tracks going to the station, bt only to one of each track on the ring
15:19:36  <PublicServer> *** Thraxian|Work joined the game
15:19:48  <PublicServer> <seandasheep> then a splitter on the entry/exit of BBH 01
15:20:02  <PublicServer> <seandasheep> which in itslef is impossible
15:20:07  <PublicServer> <theholyduck> :P
15:20:32  <PublicServer> <seandasheep> nah, it's gonna have to be two tracks for the ring
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15:20:43  <PublicServer> <theholyduck> wipe the iner track?
15:20:48  <PublicServer> <theholyduck> so more space for cities, etc?
15:20:48  <PublicServer> <seandasheep> yh
15:22:14  <PublicServer> <seandasheep> much easier to connect
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15:30:34  <PublicServer> <theholyduck> :D
15:30:36  <PublicServer> <seandasheep> lol
15:30:42  <PublicServer> <seandasheep> trace the tracks back
15:31:09  <PublicServer> <theholyduck> ah
15:31:17  <PublicServer> <seandasheep> there
15:31:27  <PublicServer> <Kalaidos> afk
15:31:30  <PublicServer> *** Kalaidos has joined spectators
15:31:35  <PublicServer> <seandasheep> k
15:32:04  <PublicServer> <theholyduck> but it still doesnt go OFF the track
15:32:09  <PublicServer> <theholyduck> and to the station
15:32:17  <PublicServer> <theholyduck> currently all it does is complete the circle
15:32:20  <PublicServer> <seandasheep> yet
15:32:38  <PublicServer> <seandasheep> it will have to split at sign to get to station
15:33:23  <PublicServer> <theholyduck> well now its routing the 2 lines going round into  the inside lane
15:33:32  <PublicServer> <theholyduck> and the 2 lines from 01 into  the outisde lane
15:34:22  <PublicServer> <seandasheep> ok, it's finally right
15:34:56  <PublicServer> <theholyduck> well almost?
15:35:10  <PublicServer> <theholyduck> the 2 lines going round goes to the outisde lane
15:35:16  <PublicServer> <theholyduck> and 1 of the lines from 01
15:35:29  <PublicServer> <theholyduck> is that right?
15:35:35  <PublicServer> <seandasheep> yh
15:35:51  <PublicServer> <seandasheep> it is the outer ring and the south most of 01
15:36:19  <PublicServer> <theholyduck> ah yeah
15:36:24  <PublicServer> <theholyduck> disregard that, i was being stupid
15:36:48  <PublicServer> <seandasheep> ok
15:39:31  <PublicServer> <theholyduck> no need to let the trains pick either track?
15:39:47  <PublicServer> <seandasheep> we will build a mixer now
15:40:04  <PublicServer> <theholyduck> aah
15:40:15  <PublicServer> <seandasheep> although, BBH 03 might be better build first
15:41:45  <PublicServer> <theholyduck> soo, should we try and hook up to bbh03?
15:41:58  <PublicServer> <seandasheep> yh
15:42:07  <PublicServer> <seandasheep> thankfully it is only a 3 way
15:42:13  <PublicServer> <theholyduck> yeah
15:42:40  <PublicServer> <seandasheep> actually, this should be easy
15:44:06  <PublicServer> <theholyduck> i think we should remove some signs
15:44:11  <PublicServer> <seandasheep> yh
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15:44:31  <PublicServer> <Kangoo> Does the "to station"-sign mark station entry or exit?
15:44:41  <PublicServer> <theholyduck> exit
15:44:45  *** mixrin has joined #openttdcoop
15:44:55  <PublicServer> <theholyduck> he just thought it was entry when he made it i think
15:44:56  <PublicServer> <seandasheep> that's an exit
15:46:03  <PublicServer> <seandasheep> nice and easy
15:46:13  <PublicServer> <theholyduck> :D
15:46:23  <PublicServer> <seandasheep> :P
15:46:36  <PublicServer> <seandasheep> now for a mixer in about 20 tiles :/
15:46:41  <PublicServer> <theholyduck> hmm
15:46:45  <PublicServer> <theholyduck> that might be harder
15:46:59  <PublicServer> <seandasheep> yh
15:47:01  <PublicServer> <theholyduck> i've never built a mixer before
15:47:05  <PublicServer> <seandasheep> nor me
15:47:08  <PublicServer> <theholyduck> sooo i'm especially useless in this department
15:47:11  <PublicServer> <seandasheep> practise somewhere first?
15:47:15  <PublicServer> <theholyduck> sure
15:47:31  <PublicServer> <theholyduck> mixers lets trains picktracks right?
15:47:36  <PublicServer> <seandasheep> yh
15:47:47  <PublicServer> <seandasheep> without interfering with anyothers
15:47:54  <PublicServer> <Kangoo> And are the trains going clockwise or coutercw around island?
15:47:55  <PublicServer> <theholyduck> we COULD concievably make a bit more space
15:48:05  <PublicServer> <seandasheep> anti
15:48:06  <PublicServer> <theholyduck> counter-clockwise
15:48:34  <PublicServer> <theholyduck> i added a RR currently on the plan
15:48:49  <PublicServer> <seandasheep> ok
15:48:50  <PublicServer> <theholyduck> the original drafts called for a LLL, but that would be a massive pain
15:49:01  <PublicServer> <theholyduck> clockwise would mean drive on the left, etc,etc
15:49:02  <PublicServer> <seandasheep> yep
15:49:07  <PublicServer> <Kangoo> ah - then it all makes sense for me too. I'll just remove the signs on the east side hten ;) tnx
15:49:24  <PublicServer> <Kangoo> no
15:49:31  <PublicServer> <Kangoo> my bad :p
15:49:43  <PublicServer> <theholyduck> you know, sean
15:49:48  <PublicServer> <theholyduck> if we build bbh04
15:49:53  <PublicServer> <theholyduck> we are the island bbh masters
15:49:56  <PublicServer> <seandasheep> yh
15:50:07  <PublicServer> <seandasheep> lets do it!
15:50:18  <PublicServer> <theholyduck> so put a mixer in 20 tiles, BUILD ME
15:50:19  <PublicServer> <theholyduck> ?
15:50:20  <PublicServer> <theholyduck> sign?
15:50:36  <PublicServer> <seandasheep> yh
15:50:44  <PublicServer> <seandasheep> I'll start the mixer, you do BBH04
15:50:57  <PublicServer> <theholyduck> i doubt i can make a good 4 way junction at bbh04
15:50:58  <PublicServer> <theholyduck> but whatever
15:51:07  <PublicServer> <theholyduck> i'll try
15:51:08  <PublicServer> <seandasheep> we did at 02
15:51:13  <PublicServer> <theholyduck> you did mostly
15:51:14  <PublicServer> <theholyduck> :P
15:51:24  <PublicServer> <seandasheep> well...
15:52:32  <PublicServer> <theholyduck> i have to restrict the city a bit
15:52:39  <PublicServer> <theholyduck> it started intruding on our station
15:52:50  <PublicServer> <seandasheep> ok
15:54:28  <PublicServer> <seandasheep> the mixer is going to invade 03
15:54:37  <PublicServer> <theholyduck> hehe
15:54:38  <PublicServer> <theholyduck> its fine
15:54:55  <PublicServer> <seandasheep> cool
15:59:22  <PublicServer> <theholyduck> hmm
15:59:32  <PublicServer> <theholyduck> sepp's junction might need to be redisgned
15:59:49  <PublicServer> <theholyduck> because it has 3  going in and 3 going out in my direction
15:59:54  <PublicServer> <seandasheep> it's actually got a couple of desyncs
16:00:03  <PublicServer> <seandasheep> lol
16:00:10  <PublicServer> <seandasheep> overcomplicated
16:00:30  <PublicServer> <theholyduck> its a masterpiece and what not
16:00:32  <PublicServer> <theholyduck> but still
16:00:42  <PublicServer> <theholyduck> it does more work than we need it to
16:00:45  <PublicServer> <seandasheep> yh
16:01:11  <PublicServer> <theholyduck> well. i'll just pretend its a rr_ll
16:01:16  <PublicServer> <theholyduck> and then do something about it later
16:01:31  <PublicServer> <seandasheep> just dont connect the middle ends
16:01:33  <PublicServer> <theholyduck> hmm
16:01:50  <PublicServer> <theholyduck> i COULD improve parts of this i allready built. with some massive terraforming
16:01:53  *** blinky has joined #openttdcoop
16:02:23  <PublicServer> <seandasheep> not too much
16:02:27  <PublicServer> <theholyduck> well yeah
16:02:31  <PublicServer> <theholyduck> i'll keep it to a minimum
16:02:34  <PublicServer> <seandasheep> ok
16:04:12  <PublicServer> <theholyduck> is that ok?
16:04:29  <PublicServer> <seandasheep> yep, that's good
16:06:58  <PublicServer> <seandasheep> ok, it was easier than i thought to build a mixer :p
16:07:32  <PublicServer> *** Progman joined the game
16:08:18  *** damalix has joined #openttdcoop
16:09:09  *** SomeBloke has joined #openttdcoop
16:09:19  <damalix> !password
16:09:19  <PublicServer> damalix: podium
16:09:28  *** SomeBloke has left #openttdcoop
16:09:34  <PublicServer> *** Damalix joined the game
16:09:55  <PublicServer> <Damalix> hi back
16:09:59  <PublicServer> <seandasheep> wb
16:10:08  <PublicServer> <seandasheep> we rebuilt your junction
16:10:18  <PublicServer> <Damalix> i see that
16:10:26  *** TinoM has joined #openttdcoop
16:10:35  <PublicServer> *** Progman has left the game (leaving)
16:10:35  <PublicServer> *** Progman has left the game (connection lost)
16:10:41  <PublicServer> <Damalix> only 2 tracks in the central roundabout now
16:11:00  <PublicServer> <theholyduck> yeah
16:11:05  <PublicServer> <seandasheep> yh, three was waaay too many
16:11:07  <PublicServer> <theholyduck> 3 tracks proved half impossible
16:11:11  <PublicServer> <theholyduck> not to mention useless :P
16:11:24  <PublicServer> <seandasheep> yh
16:13:25  <PublicServer> <theholyduck> well sure
16:13:28  <PublicServer> <theholyduck> but then I cant connect
16:13:31  <PublicServer> <theholyduck> hmm
16:13:32  <PublicServer> <theholyduck> well i CAN
16:13:33  <PublicServer> <seandasheep> where to?
16:13:51  <PublicServer> <theholyduck> up up, up adnd waay!
16:14:00  <PublicServer> <seandasheep> hmm
16:14:13  <PublicServer> <theholyduck> we might needs some terraforming
16:14:41  <PublicServer> <seandasheep> nice :)
16:15:37  <PublicServer> *** Thraxian|Work has joined spectators
16:15:56  <PublicServer> <theholyduck> seam
16:15:59  <PublicServer> <theholyduck> you DO realize
16:16:10  <PublicServer> <theholyduck> you built your mixer like how i OIRINGALLY was trying  to build there?
16:16:22  <PublicServer> <theholyduck> before you demolished it and said we should build a mixer instead?
16:16:23  <PublicServer> <seandasheep> um, yh. sry bout that
16:16:30  <PublicServer> <theholyduck> :D
16:16:33  <PublicServer> <seandasheep> It was the only way possible
16:16:45  <PublicServer> <seandasheep> and was surprisingly easy to do
16:17:28  <PublicServer> <seandasheep> We could make the station have a different orientation?
16:17:37  <PublicServer> <seandasheep> it would fit better
16:17:43  <PublicServer> <theholyduck> hmm. i guess
16:17:56  <PublicServer> <theholyduck> we could build it like how we're supposed to build the coal?
16:18:05  <PublicServer> <theholyduck> then if we just moved it up a bit
16:18:06  <PublicServer> <seandasheep> yh
16:18:22  <PublicServer> <theholyduck> as in. not roate it. but moving it up a bit
16:18:24  <Seppel> !playercount
16:18:24  <PublicServer> Seppel: Number of players: 6
16:18:32  <PublicServer> <theholyduck> then entrances and exits every other line
16:18:34  <Seppel> !password
16:18:34  <PublicServer> Seppel: dyeing
16:18:46  <PublicServer> <seandasheep> no, it would have to be rotated, the other tracks won't fit on
16:18:47  <PublicServer> <Damalix> Someone builds without catenaries
16:18:58  <PublicServer> <theholyduck> catenaries?
16:19:00  <PublicServer> *** Sepp joined the game
16:19:03  <PublicServer> <theholyduck> ey sepp,
16:19:08  <PublicServer> <Damalix> overhead wire
16:19:11  <PublicServer> <theholyduck> your junction needs to be rediesigned
16:19:12  <PublicServer> <theholyduck> hmm
16:19:15  <PublicServer> <theholyduck> oh yeah, thats me
16:19:16  <PublicServer> <theholyduck> silly me
16:19:17  <PublicServer> <seandasheep> BBH05
16:19:24  <PublicServer> *** Damalix has left the game (leaving)
16:19:24  <PublicServer> *** Damalix has left the game (connection lost)
16:19:33  *** damalix has quit IRC
16:19:36  <PublicServer> <seandasheep> not to worry, we can do a convert
16:19:41  <PublicServer> <theholyduck> allready did
16:20:01  <PublicServer> <seandasheep> gdgd
16:20:10  <PublicServer> <theholyduck> also
16:20:18  <PublicServer> <theholyduck> i think we SHOULD add another tunnel
16:20:22  <PublicServer> <theholyduck> to that really long one
16:20:27  <PublicServer> <seandasheep> where?
16:20:32  <PublicServer> <theholyduck> on bbh04
16:20:37  <PublicServer> <seandasheep> where?
16:20:38  <PublicServer> *** Thraxian|Work has joined company #1
16:20:49  <PublicServer> *** Sepp has left the game (leaving)
16:20:50  <PublicServer> *** Sepp has left the game (connection lost)
16:20:50  <PublicServer> <theholyduck> 1 that is 8 tiles without a singal
16:21:00  <PublicServer> <seandasheep> its ok
16:21:04  <PublicServer> <seandasheep> watch
16:21:11  <seandasheep> @tunnels 12 8
16:21:11  <Webster> seandasheep: 2
16:21:18  <PublicServer> <seandasheep> 2 tunnels
16:21:22  <PublicServer> <theholyduck> ok
16:21:23  <PublicServer> <theholyduck> :P
16:21:30  <PublicServer> <seandasheep> :)
16:21:38  <seandasheep> @tunnels 12 12
16:21:38  <Webster> seandasheep: 2
16:21:51  <PublicServer> <seandasheep> there is a 12 tile tunnel on BBH 01
16:22:05  <PublicServer> <theholyduck> prettier"
16:22:20  <PublicServer> <seandasheep> yh
16:22:36  <PublicServer> <seandasheep> and we can build over the top
16:23:35  <PublicServer> <theholyduck> :O
16:23:40  <PublicServer> <theholyduck> somebody added priorites?
16:23:49  <PublicServer> <seandasheep> on 03?
16:23:55  <PublicServer> <theholyduck> yeah
16:24:01  <PublicServer> <seandasheep> yh, that was me
16:24:22  <PublicServer> <seandasheep> sgone now
16:24:26  <PublicServer> <theholyduck> i didnt mind
16:24:30  <PublicServer> <theholyduck> i was just suprised
16:24:38  <PublicServer> <seandasheep> oh, k
16:24:54  <PublicServer> <theholyduck> anyways, brb, i just need to get sum anti headache mds
16:24:59  <PublicServer> <seandasheep> ok
16:27:13  <PublicServer> <theholyduck> hm, we're out of that
16:27:15  <PublicServer> <seandasheep> I think Tanpool will have to go too
16:27:27  <PublicServer> <theholyduck> brb, got to go buysome
16:27:31  <PublicServer> <seandasheep> ok
16:27:40  <PublicServer> <theholyduck> just wipe em then
16:27:53  <PublicServer> <theholyduck> kimmingley can get huge anyway
16:28:15  <PublicServer> <seandasheep> yh
16:28:59  <PublicServer> <theholyduck> so yeah, back in 15
16:29:09  <PublicServer> *** theholyduck has joined spectators
16:29:11  <PublicServer> <seandasheep> ok, I'll wipe the town
16:30:30  *** ^Spike^ has joined #openttdcoop
16:31:16  <^Spike^> !password
16:31:16  <PublicServer> ^Spike^: hasted
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16:32:45  <PublicServer> <seandasheep> can someone set town growth to none for a while please?
16:49:21  <PublicServer> <seandasheep> gtg, might be back on later, if I can install this on my grandma's computer
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17:09:59  <PublicServer> <theholyduck> i'm back
17:10:13  <PublicServer> <Thraxian|Work> wb
17:10:14  <PublicServer> <theholyduck> but i got to go again and make food
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18:08:05  <PublicServer> *** Game unpaused (enough players)
18:08:11  <theholyduck> !password
18:08:11  <PublicServer> theholyduck: gamuts
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18:20:21  <PublicServer> <theholyduck> hmm
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18:20:30  <PublicServer> <theholyduck> i got 2 undemolishable buildings in a town
18:20:36  <PublicServer> <theholyduck> even at excelent rating
18:20:39  <davil> hi
18:20:49  <PublicServer> <theholyduck> why?
18:20:57  <Razaekel> is one a statue?
18:21:01  <PublicServer> <theholyduck> no
18:21:06  <PublicServer> <theholyduck> 2 normal buildings
18:21:09  <PublicServer> <theholyduck> i wiped all the statues
18:21:09  <Razaekel> what kind of buildings are they?
18:21:26  <PublicServer> <theholyduck> hotel and bank
18:21:27  <PublicServer> <theholyduck> :P
18:21:31  <Razaekel> O.o
18:21:37  <Razaekel> should be demolishable
18:21:41  <PublicServer> <theholyduck> well the hotel should be
18:21:46  <PublicServer> <theholyduck> but the bank is a industry
18:21:54  <PublicServer> <theholyduck> didnt notice that before
18:21:55  <davil> !password
18:21:56  <PublicServer> davil: lisped
18:22:04  <PublicServer> *** davil joined the game
18:24:11  <PublicServer> <theholyduck> so yeah, if anyone wants to use some magic that lets me demolish a industry and some weird building that dont wanna die
18:24:15  <PublicServer> <theholyduck> speak up now
18:24:22  <Razaekel> ctrl-alt-c
18:24:28  <Razaekel> magic bulldozer
18:24:49  <PublicServer> <theholyduck> wut?
18:24:52  <PublicServer> <theholyduck> doesnt work anyway :p
18:24:57  <Razaekel> !info
18:24:57  <PublicServer> Razaekel: #:1(Orange) Company Name: 'OpenTTDCoop Ltd.'  Year Founded: 1935  Money: 132965783  Loan: 0  Value: 133066773  (T:0, R:0, P:5, S:0) unprotected
18:25:00  <Razaekel> !players
18:25:02  <PublicServer> Razaekel: Client 219 (Orange) is theholyduck, in company 1 (OpenTTDCoop Ltd.)
18:25:02  <PublicServer> Razaekel: Client 203 (Orange) is Kangoo, in company 1 (OpenTTDCoop Ltd.)
18:25:02  <PublicServer> Razaekel: Client 221 (Orange) is davil, in company 1 (OpenTTDCoop Ltd.)
18:25:04  <Razaekel> oh
18:25:07  <Razaekel> yer on multi
18:25:11  <PublicServer> <theholyduck> yes
18:25:15  <PublicServer> <theholyduck> obviously
18:25:15  <Razaekel> just buy the land in the area and ignore it
18:25:27  <PublicServer> <theholyduck> but i need the space for my junction!
18:25:28  <PublicServer> <theholyduck> like
18:25:29  <PublicServer> <theholyduck> now
18:25:30  <PublicServer> <theholyduck> :P
18:25:42  <Razaekel> then build around it
18:25:51  <Razaekel> if you can't, you dont belong on ottd
18:25:53  <PublicServer> <theholyduck> well i did make it alot smaller :P
18:26:04  <PublicServer> <theholyduck> well its in a nasty place
18:26:07  <PublicServer> <theholyduck> but i guess i can
18:26:31  <PublicServer> <theholyduck> its just that we're not supposed to terraform much
18:26:47  <Razaekel> yea
18:26:48  <Razaekel> so?
18:27:03  <PublicServer> <theholyduck> its RIGHT in the middle of where you need to make the turn to keep the speed up
18:27:11  <Razaekel> one sec
18:27:13  <PublicServer> <theholyduck> unless you terraform alot
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18:27:31  <Razaekel> !password
18:27:31  <PublicServer> Razaekel: burlap
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18:28:01  <PublicServer> <theholyduck> under !halpme
18:28:15  <PublicServer> <theholyduck> also that station is not entirely where its supposed to be, but whatever
18:28:36  <PublicServer> <Razaekel``> go ahead and build the junction
18:28:40  <PublicServer> <Razaekel``> or move it E a bit
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18:28:52  <PublicServer> <theholyduck> yeah it will probally work
18:28:55  <PublicServer> <theholyduck> i just like space :D
18:29:04  <PublicServer> <Razaekel``> yer on the wrong server
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18:29:33  <^Spike^> !players
18:29:35  <PublicServer> ^Spike^: Client 219 (Orange) is theholyduck, in company 1 (OpenTTDCoop Ltd.)
18:29:35  <PublicServer> ^Spike^: Client 203 (Orange) is Kangoo, in company 1 (OpenTTDCoop Ltd.)
18:29:35  <PublicServer> ^Spike^: Client 221 (Orange) is davil, in company 1 (OpenTTDCoop Ltd.)
18:29:35  <PublicServer> ^Spike^: Client 222 (Orange) is Razaekel``, in company 1 (OpenTTDCoop Ltd.)
18:29:40  <^Spike^> !password
18:29:40  <PublicServer> ^Spike^: burlap
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18:31:17  <PublicServer> <theholyduck> well really the junction is done, im just not entirely sure on the sanest way of hooking everything up so you can enter and exit the depot in both directions
18:31:33  <PublicServer> <Razaekel``> *shrug*
18:32:01  <PublicServer> <theholyduck> also bbh05 needs to be rebuilt because it was built according to something that doesnt exist anymor
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18:33:02  <PublicServer> <Razaekel``> not my issue
18:33:06  <PublicServer> <Razaekel``> besides, i gotta go to class
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18:34:08  <LittleBoyRick> !password
18:34:08  <PublicServer> LittleBoyRick: burlap
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18:36:31  <XeryusTC> !dl win64
18:36:31  <PublicServer> XeryusTC: http://binaries.openttd.org/nightlies/trunk/r16381/openttd-trunk-r16381-windows-win64.zip
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18:37:58  <XeryusTC> !password
18:37:58  <PublicServer> XeryusTC: burlap
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18:41:50  <theholyduck> !password
18:41:51  <PublicServer> theholyduck: deeded
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18:42:01  <PublicServer> <theholyduck> hmm
18:42:03  <PublicServer> <theholyduck> that was weird
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18:56:32  <PublicServer> <LittleBoyRick> Kangoo. I think you forgot to switch to electric rails.
18:56:38  <PublicServer> <Kangoo> ah - tnx!
18:57:24  <PublicServer> <LittleBoyRick> I also didnt see it at first.. It looked weird.. but i couldnt figure out why ^_^
18:57:50  <PublicServer> <Kangoo> heh -too easy to forget! ;)
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19:04:47  <PublicServer> <theholyduck> meh, fuck that, i dont have the skill to build the main droppoff/passenger thingy at kingly and interaface it with both 4 directional junctions
19:07:06  <PublicServer> <davil> BBH 07 is finished
19:07:25  <PublicServer> <theholyduck> well no
19:07:33  <PublicServer> <theholyduck> remove the presignals
19:07:56  <PublicServer> <davil> don't we use presignals anymore?
19:08:06  <PublicServer> <theholyduck> i mean, first of all, you dont need 2 directional ones
19:08:14  <PublicServer> <theholyduck> secondly, the new pathfinder dont need em
19:08:17  <PublicServer> <theholyduck> on stuff like this
19:08:19  <PublicServer> <davil> k
19:08:25  <PublicServer> <theholyduck> just normal signals will do the job
19:08:34  <PublicServer> <davil> that's great
19:08:58  <PublicServer> <theholyduck> otherhan that, you didnt REALLY need all the extra track between bridges,
19:09:00  <PublicServer> <theholyduck> but its fine
19:09:19  <PublicServer> <theholyduck> the
19:09:20  <PublicServer> <theholyduck> well
19:09:28  <PublicServer> <davil> where do you mean for example?
19:09:31  <PublicServer> <theholyduck> not really actully
19:09:39  <PublicServer> <theholyduck> look at the plan agaain
19:09:57  <PublicServer> <theholyduck> bbh07 is a 5 directional  junction
19:10:05  <PublicServer> <theholyduck> like bbh01 is
19:10:20  <PublicServer> <davil> oops
19:10:31  <PublicServer> <theholyduck> well
19:10:33  <PublicServer> <theholyduck> not 5
19:10:35  <PublicServer> <theholyduck> but 4
19:10:38  <PublicServer> <davil> i c
19:10:41  <PublicServer> <theholyduck> you need to hook up bbh03
19:11:03  <PublicServer> <theholyduck> well the cheap fix is to make your junction a bit smaller
19:11:13  <PublicServer> <theholyduck> and then some t junctions to hook up bbh03
19:11:24  <PublicServer> <davil> k
19:11:39  <PublicServer> <theholyduck> but really, it SHOULD have been a 4 directional junction
19:11:45  <PublicServer> <davil> i know i could have made it a lot smaller with more TF
19:12:16  <PublicServer> <theholyduck> also, your corners are a bit too long here and there
19:12:17  <PublicServer> <theholyduck> err
19:12:19  <PublicServer> <theholyduck> short
19:12:20  <PublicServer> <theholyduck> i mean
19:12:49  <PublicServer> <davil> mhm
19:13:22  <PublicServer> <theholyduck> like 8 or 10 tiles on a direction change, but isnt it supposed to be 12?
19:13:52  <PublicServer> <davil> see sign
19:14:01  <PublicServer> <theholyduck> yeah
19:14:05  <PublicServer> <theholyduck> and on the other side aswell
19:14:20  <PublicServer> <davil> k
19:15:25  <PublicServer> *** LittleBoyRick has left the game (connection lost)
19:15:44  <PublicServer> <theholyduck> though really, somebody other than me should probally be commenting
19:16:06  <PublicServer> <Arke> i concur
19:16:35  <PublicServer> <theholyduck> its still 1 direction short
19:16:43  <PublicServer> <theholyduck> but whatever
19:16:51  <PublicServer> <Arke> nah that needs to be fixed too
19:17:03  <PublicServer> <theholyduck> sorta hard to add a extra direction once it built
19:17:21  <PublicServer> <theholyduck> i've allready had to tear down and rebuild a junction because it was wrong
19:17:27  <PublicServer> <theholyduck> bbh02
19:17:31  <PublicServer> <Arke> yeah sometimes going to have to fix it eventually
19:17:34  <PublicServer> <Arke> might as well do it now
19:17:40  <PublicServer> <Arke> sometimes=someone's
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19:17:59  <PublicServer> <theholyduck> bbh03 is a bit "ghetto" aswell
19:22:23  <LittleBoyRick> !password
19:22:23  <PublicServer> LittleBoyRick: pivots
19:22:32  *** Booth has joined #openttdcoop
19:22:40  <PublicServer> *** LittleBoyRick joined the game
19:22:46  <Booth> hello
19:22:50  <PublicServer> <theholyduck> yo
19:23:11  <Booth> how this stupid game going?
19:23:21  <PublicServer> <theholyduck> 2 junctions that needs to be rebuilt
19:23:22  <PublicServer> <theholyduck> :P
19:23:26  <PublicServer> <theholyduck> and what not
19:23:58  <PublicServer> <theholyduck> also a undeletable magic city
19:24:48  <PublicServer> *** theholyduck has left the game (connection lost)
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19:25:03  <LittleBoyRick> D:
19:25:19  <theholyduck> we all didnt disable that news thingy
19:25:34  <theholyduck> !password
19:25:34  <PublicServer> theholyduck: violas
19:25:36  <Kangoo> !password
19:25:36  <PublicServer> Kangoo: violas
19:25:43  <PublicServer> *** theholyduck joined the game
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19:27:07  <LittleBoyRick> Sorry, but what new thingy? that 2cc Train set 1.0 ?
19:27:16  <PublicServer> <theholyduck> *NEWS
19:27:21  <PublicServer> <theholyduck> its a bug in this version
19:27:29  <PublicServer> <theholyduck> news about something changing production or whatever
19:27:31  <PublicServer> <theholyduck> crashes the game
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19:32:51  <LittleBoyRick> another stupid question. What must i disable then?
19:33:03  <davil> the news messages
19:33:10  <LittleBoyRick> ah.. ok
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19:41:27  <Booth> any one want to play head to head?
19:42:56  <LittleBoyRick> !password
19:42:56  <PublicServer> LittleBoyRick: corals
19:43:10  <PublicServer> *** LittleBoyRick joined the game
19:49:13  <PublicServer> <LittleBoyRick> that merger at BBH07. Does that need to be a 4 line -> 2 line?
19:49:26  <PublicServer> <davil> ah yes
19:49:37  <PublicServer> <theholyduck> its that way to keep the flow going
19:49:57  <PublicServer> <theholyduck> sure it may or may not be a little overkill
19:49:58  <PublicServer> <theholyduck> but whatever
19:50:07  <PublicServer> <davil> this will merge the W entry and S entry of BBH 07 into BBH 03
19:50:28  <PublicServer> <theholyduck> hehe, i need somebody to build the kingley station
19:50:42  <PublicServer> <theholyduck> so i can have a clue where all the 4 directional junctions are supposed to hook up
19:50:50  <PublicServer> <LittleBoyRick> Mind if i try something? at that 4 -> 2 merger?
19:50:50  <PublicServer> <theholyduck> and where i can build without runining things
19:51:00  <PublicServer> <davil> on the other side of BBH 07 the exit lines from BBH 03 will also be merged
19:51:09  <PublicServer> <davil> go on rick
19:51:24  <PublicServer> <davil> i'm working on the W side of BBH 07
19:51:29  <PublicServer> <theholyduck> so basicly you're tacking 2 new junctions onto bbh07?
19:51:30  <PublicServer> <theholyduck> :P
19:51:45  <PublicServer> <davil> well, in the end that's what big junctions are about :-)
19:51:57  <PublicServer> <theholyduck> bbh01 is <3
19:52:11  <PublicServer> <theholyduck> the question is if it will WORK
19:52:14  <PublicServer> <theholyduck> but thats besides the point
19:52:42  <PublicServer> <davil> well at least i can tell that BBH 07 looks like it will be working :P
19:52:59  <PublicServer> <theholyduck> me and sean has been building all the stuff on the island
19:53:11  <PublicServer> <theholyduck> but really, i need somebody with a bit more talent
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19:53:23  <PublicServer> <davil> it looks horrible to do
19:53:53  <PublicServer> <theholyduck> basicly the design calls for 2x4 directionals with a station in between
19:53:57  <PublicServer> <theholyduck> and then a roundabout for good measure
19:55:22  <PublicServer> <theholyduck> you know
19:55:27  <PublicServer> <theholyduck> your approach wont work.
19:55:38  <PublicServer> <LittleBoyRick> way to small.. :/
19:55:50  <PublicServer> <theholyduck> what if the trains want to enter from other directions?
19:56:04  <PublicServer> <theholyduck> like from the area of bbh05`?
19:56:16  <PublicServer> <theholyduck> to get to bbh03
19:56:21  <PublicServer> <theholyduck> and DIDNT use the roundabout?
19:56:29  <PublicServer> <davil> well...
19:56:46  <PublicServer> <davil> that's where i think it can't be done without modifying BBH 06
19:57:04  <PublicServer> <theholyduck> well bbh06 needs rebuilding aswell
19:57:07  <PublicServer> <davil> you just won't get the BBH5 lines round that corner
19:57:12  <PublicServer> <theholyduck> but still,
19:57:26  <PublicServer> <theholyduck> err
19:57:26  <PublicServer> <davil> if BBH6 is moved farther east it might work
19:57:33  <PeterT> hi holy duck
19:57:34  <PublicServer> <theholyduck> i mean bbh04 needs remaking
19:57:38  <PublicServer> <theholyduck> yo
19:57:43  <PeterT> im running the server if you wanna play
19:57:46  <PeterT> it just started
19:59:18  <PublicServer> <LittleBoyRick> well.. i build.....something. but i dont think it will work.
19:59:20  <PublicServer> <theholyduck> really, i think you might have to rebuild 07 from scratch
19:59:35  <PublicServer> <davil> hmm...
19:59:41  <PublicServer> <theholyduck> to make junction bbh03 work propperly
20:00:19  <PublicServer> <LittleBoyRick> i have to agree. A rebuild of bbh07 would be the best option.
20:00:30  <PublicServer> <davil> in the end BBHs 6 and 7 should become 1
20:00:39  <PublicServer> <theholyduck> naw
20:00:43  <PublicServer> <theholyduck> bbh06 just need to be smaller
20:00:50  <PublicServer> <theholyduck> and bbh05 needs to be reubiilt
20:01:01  <PublicServer> <theholyduck> both bbh06 and 05 are overly complex and space taking
20:01:05  <PeterT> !password
20:01:06  <PublicServer> PeterT: alibis
20:01:10  <PeterT> !playercount
20:01:10  <PublicServer> PeterT: Number of players: 6
20:01:14  <PublicServer> <theholyduck> especially 05
20:01:25  <PublicServer> <davil> mhm
20:01:31  <PublicServer> <davil> bulldozer?
20:01:39  <PublicServer> <davil> on 7
20:01:51  <PublicServer> *** Peter has left the game (connection lost)
20:01:52  <PublicServer> <theholyduck> probaly the best option
20:02:01  <PublicServer> <LittleBoyRick> yep.
20:02:14  <PublicServer> *** Peter joined the game
20:03:08  <PublicServer> <theholyduck> take a look at bbh01  peter
20:04:59  <PublicServer> <Peter> is magic bulldozer on?
20:05:03  <PublicServer> <theholyduck> no
20:05:06  <PublicServer> <theholyduck> dont think so anyway
20:05:36  <PublicServer> <Peter> how mad would you be if *someone* destroyed steelpickup station :D
20:05:48  <PublicServer> <theholyduck> not THAT mad
20:05:51  <PublicServer> <theholyduck> bbh01 would be worse
20:05:51  <PublicServer> <LittleBoyRick> pssst... Kangoo. Electric rails..
20:06:52  <PublicServer> <theholyduck> i mean sean probally spent a full day on bbh01
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20:12:14  <PublicServer> <Peter> lul
20:13:42  <tneo> !password
20:13:42  <PublicServer> tneo: jaguar
20:13:52  <PublicServer> <Peter> who is mod for this server?
20:13:56  <PublicServer> <Peter> who knows the rcon?
20:13:58  <PublicServer> *** tneo joined the game
20:14:34  <PublicServer> <theholyduck> tneo, we had to mutilate your idea a bit
20:14:59  <PublicServer> <tneo> why? and who is we?
20:15:17  <PublicServer> <theholyduck> well 3 lane roundabout proved impossible on so many levels
20:15:21  <PublicServer> <theholyduck> mostly due to space restraints
20:15:50  <PublicServer> <theholyduck> the junctions required for 4 directional systems with your 3 lane roundabout.
20:15:55  <PublicServer> *** tneo has joined company #1
20:16:00  <PublicServer> <theholyduck> would be veeery huge
20:16:04  <PublicServer> <theholyduck> thus no room for city
20:16:23  <PublicServer> <theholyduck> soo we decided a 2lane roundabout should be within reasn
20:16:32  <PublicServer> <theholyduck> its not like we cant add the third lane back if we MUST have it
20:16:35  <PublicServer> <tneo> ok
20:17:03  <PublicServer> <tneo> and who is trashing the river?
20:17:13  <PublicServer> <theholyduck> i havent
20:17:23  <PublicServer> <Peter> ok
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20:17:32  <PublicServer> <theholyduck> peter apparently
20:17:39  <PublicServer> <Peter> why cant i build boats?
20:17:41  <PublicServer> <tneo> and undo the tf
20:17:52  <PublicServer> <Peter> your the one who terraformed for the trains
20:17:58  <PublicServer> <tneo> build the plan first
20:18:05  <PublicServer> <theholyduck> though this means we have to rebuild bbh,
20:18:06  <PublicServer> <tneo> and stick to that
20:18:08  <PublicServer> <Peter> ok
20:18:10  <PublicServer> <theholyduck> *bbh05
20:18:19  <PublicServer> <theholyduck> because it was designed for 3 lanes :P
20:18:40  <PublicServer> <tneo> makes it easier
20:18:44  <PublicServer> <theholyduck> or atleast remake a bit
20:18:55  <PublicServer> <davil> and BBH06 is too big
20:18:58  <PublicServer> <theholyduck> yeah
20:19:05  <PublicServer> <theholyduck> or almost anyway
20:19:08  <PublicServer> <davil> takes too much space of BBH07
20:20:01  <PublicServer> <tneo> make less big CL in bbh06
20:20:13  <PublicServer> <tneo> 20 is oversized
20:20:24  <PublicServer> <theholyduck> alsoif you look at the plan, that loop around the lumbermill
20:20:30  <PublicServer> <theholyduck> there is no space for that
20:20:53  <Mark> !password
20:20:53  <PublicServer> Mark: jaguar
20:21:24  <PublicServer> <theholyduck> thats better
20:21:44  <PublicServer> *** Mark joined the game
20:21:49  <PublicServer> <Mark> hello
20:21:56  <PublicServer> <Peter> hi
20:21:56  <PublicServer> <theholyduck> we fixed up how the info is displayed aswell
20:22:04  <Seppel> !password
20:22:04  <PublicServer> Seppel: jaguar
20:22:05  <PublicServer> <tneo> changed the lumber mill
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20:22:20  <PublicServer> <Mark> this plan should really be stripped down
20:22:48  <PublicServer> <theholyduck> well if somebody want to help me with the kinningley station
20:22:51  <PublicServer> <Mark> though i guess it's too late for that now
20:22:54  <PublicServer> <theholyduck> as in build it
20:23:05  <PublicServer> <theholyduck> so we can hook it up to the roundabout and off island connections
20:23:14  <PublicServer> <theholyduck> id be gratefull
20:23:31  <PublicServer> <theholyduck> currently i got no idea how to unify both the 4 directional junctions into 1 station
20:25:07  <PublicServer> <theholyduck> its most definitlya entrance
20:25:19  <PublicServer> <theholyduck> we just cocked up
20:25:22  <PublicServer> <theholyduck> :P
20:25:24  <uliko> !password
20:25:24  <PublicServer> uliko: cougar
20:25:30  <PublicServer> <theholyduck> look at bbbh01
20:25:51  <PublicServer> *** uliko joined the game
20:25:59  <PublicServer> <theholyduck> im not entirely sure WHY we did that
20:26:04  <PublicServer> <tneo> don't let the Kinningley station enter from bbh03
20:26:09  <PublicServer> <Kangoo> Could someone plz take a look at BBH11? It's my first BBH, so....
20:26:10  <PublicServer> <tneo> only from 02 & 4
20:26:14  <PublicServer> <theholyduck> ok
20:26:15  <PublicServer> <tneo> tkhat is easier
20:26:20  <PublicServer> <theholyduck> but whats the point of bbh03 then?
20:26:25  <PublicServer> *** Mark has left the game (leaving)
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20:26:59  <PublicServer> <tneo> might kill that
20:27:14  <PublicServer> <theholyduck> would make bbh07 alot easier aswell
20:27:19  <PublicServer> <tneo> or
20:27:28  <PublicServer> <tneo> enter from 04 exit the island on 3
20:27:39  <PublicServer> <theholyduck> what about 02 then?
20:28:07  <PublicServer> <tneo> that stays becaus intention was a 5 way hub
20:28:17  <PublicServer> <theholyduck> i mean bbh01, the massive 5 directional junction is allready built to keep spamming trains up 02
20:28:24  <PublicServer> *** davil has joined spectators
20:29:04  <PublicServer> <uliko> a quick glance at bbh11 shows a couple of slowdowns with tl8/12
20:29:12  *** [com]buster has quit IRC
20:29:26  <PublicServer> <Kangoo> what is min. CL? 12?
20:29:53  *** [com]buster has joined #openttdcoop
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20:30:01  <PublicServer> <uliko> depends on train speed, was a good blog post about it recently
20:30:16  <PublicServer> <tneo> we'll kill bbh 03
20:30:25  <PublicServer> <theholyduck> ok
20:30:28  <PublicServer> <theholyduck> makes everyones life easier
20:30:51  <PublicServer> <theholyduck> though admitedtly junction bbh02 is still wrong
20:31:06  <PublicServer> <theholyduck> and 04 for that sake
20:31:07  <PublicServer> <theholyduck> :P
20:32:03  <KenjiE20> steel and coal can be cl8 but only those afaik
20:32:22  <PublicServer> <tneo> all but goods
20:32:28  <PublicServer> <tneo> and pax
20:32:59  <KenjiE20> so yea steel station and coal drop
20:33:09  <PublicServer> <tneo> we can make Kinningley simpler
20:33:18  <PublicServer> <theholyduck> yeah
20:33:18  <PublicServer> <tneo> kill the round about
20:33:28  <PublicServer> <tneo> and enter from 04 exit on 02 vv
20:33:30  <PublicServer> <theholyduck> but wasnt the whole POINT of this design the cool roundabout?
20:33:37  <PublicServer> <theholyduck> :P
20:33:44  <PublicServer> <theholyduck> but yeah, that WOULD simplify it alot
20:33:53  <PublicServer> <tneo> yes but apparently not possible
20:34:12  <PublicServer> <theholyduck> i guess not
20:34:20  <PublicServer> <tneo> i should have picked shorter trainsfor that
20:34:36  <PublicServer> <theholyduck> yeah if we had way shorter trains, it would have worked stunningly well
20:35:00  <PublicServer> <theholyduck> well what we COULD do
20:35:13  <PublicServer> <theholyduck> is let trains route directly from 05 to 01
20:35:39  <PublicServer> <theholyduck> seeing as how we enter and exit on diffrent sides
20:37:02  <PublicServer> <tneo> i have decided
20:37:39  <PublicServer> <theholyduck> tell us oh great master?
20:37:42  <PublicServer> <tneo> we'll kill the round about
20:37:57  <PublicServer> <tneo> and entering from 04 exits at 02 and vice versa
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20:38:13  <PublicServer> <tneo> that way you get the coal drop layout at Kinningley
20:38:36  <PublicServer> <theholyduck> time to start destroying things then?
20:39:48  <PublicServer> <theholyduck> update the plan then?
20:41:47  <PublicServer> <Kangoo> bue
20:41:49  <PublicServer> <Kangoo> bye
20:41:53  <PublicServer> *** Kangoo has left the game (leaving)
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20:44:13  <PublicServer> <tneo> plan updated
20:45:20  <PublicServer> <tneo> bbh 04 is no bbh anymore
20:45:51  <PublicServer> <theholyduck> well  bbh04 has needed rebuilding since it was built
20:45:58  <PublicServer> <theholyduck> :P
20:45:59  <PublicServer> <theholyduck> w
20:46:05  <PublicServer> <theholyduck> well no bbh05 have
20:46:06  <PublicServer> <theholyduck> rather
20:46:15  <davil> so in the end it's basically like chris' plan :-)
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20:46:32  <PublicServer> <theholyduck> ;D
20:46:43  <PublicServer> <theholyduck> well if we had half as long or so trains
20:46:49  <PublicServer> <theholyduck> it would have worked
20:46:53  <davil> yes
20:47:06  <davil> and now i see that i could have kept bbh07
20:47:12  <PublicServer> <theholyduck> yes
20:47:13  <PublicServer> <theholyduck> poor yo
20:47:25  <davil> well, i'll do it again :-)
20:47:33  <PublicServer> <tneo> build again then ;)
20:47:37  <davil> in a few minutes
20:47:38  <PublicServer> <theholyduck> though look at it this way
20:47:41  <PublicServer> <theholyduck> all the junctions i worked on
20:47:43  <PublicServer> <theholyduck> are gone :P
20:47:44  <PublicServer> <tneo> good practice
20:47:49  <davil> *gggg*
20:47:53  <PublicServer> <theholyduck> and will never come back
20:48:10  <PublicServer> <theholyduck> the only things to my name now, is some singal fixes, the rebuilt plan
20:48:15  <PublicServer> <theholyduck> and signaling bbh01
20:48:19  <PublicServer> <tneo> now you can work on Kinningley station
20:48:36  <PublicServer> <theholyduck> well i think i prefer rebuilding bbh05 to be RIGHT
20:48:41  <PublicServer> <theholyduck> is something im better suited for
20:48:42  <PublicServer> <theholyduck> i suck at stations
20:49:08  <PublicServer> <theholyduck> well 04
20:49:09  <PublicServer> <theholyduck> rather
20:49:29  <PublicServer> <theholyduck> actually its pretty right
20:53:45  <PublicServer> <theholyduck> at kinningly
20:53:51  <PublicServer> <theholyduck> is THIS how its ment to be?
20:53:52  <PublicServer> <theholyduck> oor?
20:54:55  <PublicServer> <tneo> that is a way to do it
20:55:08  <planetmaker> :)
20:55:37  <PublicServer> <theholyduck> so is it bad that the trains have to slow down a bit to make the turn there?
20:55:43  <PublicServer> <theholyduck> as in, should i make it alot bigger?
20:55:46  <PublicServer> <tneo> yes
20:55:57  <PublicServer> <tneo> i'll do 2
20:56:34  <PublicServer> <theholyduck> and then under on the other right?
20:56:54  <PublicServer> <theholyduck> but dont you need another 2 spaces or so to improve presignal logic?
20:56:55  <PublicServer> <tneo> yes
20:57:09  <PublicServer> <tneo> that will not work
20:57:21  <PublicServer> <tneo> that only works with TL3
20:57:24  <PublicServer> <theholyduck> ahh
20:57:25  <PublicServer> <theholyduck> ic
21:00:03  <PublicServer> *** ^Sp1ke^ has left the game (leaving)
21:00:03  <PublicServer> *** ^Sp1ke^ has left the game (connection lost)
21:01:17  <PublicServer> *** uliko has left the game (leaving)
21:01:17  <PublicServer> *** uliko has left the game (connection lost)
21:02:34  <PublicServer> *** davil has joined company #1
21:02:48  <PublicServer> <theholyduck> ahh
21:02:49  <PublicServer> <theholyduck> yeah it is
21:02:52  <PublicServer> * theholyduck fails
21:03:10  <PublicServer> <tneo> we learn by teaching
21:04:09  <tneo> i'm off
21:04:15  <PublicServer> <davil> cu tneo
21:04:19  <PublicServer> *** tneo has left the game (leaving)
21:04:19  <PublicServer> *** tneo has left the game (connection lost)
21:04:33  <tneo> bye
21:07:23  *** Owner has joined #openttdcoop
21:07:27  *** Owner is now known as Raph
21:09:04  <Raph> !password
21:09:04  <PublicServer> Raph: tyrant
21:09:55  <PublicServer> *** Mark joined the game
21:09:55  <PublicServer> <Mark> 'lo
21:10:12  <PublicServer> <LittleBoyRick> Hey Mark
21:10:18  <PublicServer> <davil> hi mark
21:13:00  <PublicServer> <Mark> that station layout is pretty damn ugly with such wide curves
21:14:14  <PublicServer> <theholyduck> any advice on signaling the south kinningley entrance?
21:14:27  <PublicServer> <theholyduck> should i let trains cross?
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21:15:19  <PublicServer> <Mark> you can hardly mess the signalling at that station up
21:15:23  <PublicServer> <theholyduck> true :P
21:15:27  <seandasheep> hi guys
21:15:31  <PublicServer> <Mark> hello
21:15:35  <PublicServer> <theholyduck> im just asking if its BETTER to lett them cross over
21:15:41  <PublicServer> <theholyduck> sean, all our junctions are gone :P
21:15:47  <PublicServer> <theholyduck> the roundabout had to be scrapped
21:15:48  <seandasheep> what!!
21:15:48  <PublicServer> <theholyduck> :P
21:15:58  <PublicServer> <theholyduck> too long trainlenght,
21:16:02  <PublicServer> <Mark> more choices is always good
21:16:03  <seandasheep> ok, what's the new plan?
21:16:06  <PublicServer> <theholyduck> not enough space for the junctions
21:16:22  <PublicServer> <theholyduck> stuff that enters from former 02, exits at former 05
21:16:23  <seandasheep> ok... is the 5 way still there?
21:16:28  <PublicServer> <theholyduck> and the other way around
21:16:29  <PublicServer> <theholyduck> yeah
21:16:32  <seandasheep> phew
21:16:35  <PublicServer> <theholyduck> the 5 way is essential :P
21:16:49  <PublicServer> <theholyduck> its the gigant junction of DOOM
21:16:53  <PublicServer> <theholyduck> i would never let them delete that
21:16:57  <seandasheep> !password
21:16:57  <PublicServer> seandasheep: seeded
21:17:21  <PublicServer> *** seandasheep joined the game
21:18:24  <PublicServer> <davil> isn't the entering speed of the station limited anyway?
21:18:37  <PublicServer> <theholyduck> well not until its half way through it
21:18:40  <PublicServer> <davil> because then you could reduce the size of those curves
21:18:41  <PublicServer> <theholyduck> it only slows down at the end
21:18:44  <PublicServer> <davil> mhm
21:19:14  <PublicServer> <theholyduck> since they are this long, the train will be completely clear before it slows down for the station
21:19:17  <PublicServer> <theholyduck> thus not holding up other trains
21:19:33  <PublicServer> <theholyduck> i'm just wondering if a crossover + pbs is a more sane solution than presignals
21:19:48  <PublicServer> <Mark> it starts slowing down if tiles to end = speed/25
21:20:21  <PublicServer> <Mark> (in km/h)
21:20:41  <PublicServer> <theholyduck> i always play with SI units
21:20:45  <PublicServer> *** Thraxian|Work joined the game
21:20:46  <PublicServer> <theholyduck> because they make me cooler
21:21:10  <PublicServer> <seandasheep> does the end track need a tunnel?
21:21:23  <PublicServer> <Thraxian|Work> hi all
21:21:24  <PublicServer> <theholyduck> you could have used a bridge i guess
21:21:32  <PublicServer> <Mark> evening Thrax
21:21:36  <PublicServer> <seandasheep> hi
21:21:53  <PublicServer> <Thraxian|Work> Mark, you busy?
21:22:08  <PublicServer> <seandasheep> yh, bridges would be better at the station
21:22:09  <PublicServer> <Mark> no
21:22:19  <PublicServer> <Thraxian|Work> got a sec to look at steel mill and provide some feedback?
21:22:20  <PublicServer> <theholyduck> why?
21:22:29  <PublicServer> <theholyduck> smaller? :P
21:22:40  <PublicServer> <seandasheep> yh
21:23:03  <PublicServer> <theholyduck> well the exits on 1 of the sides IS too long
21:23:04  <PublicServer> <theholyduck> :P
21:23:15  <PublicServer> <theholyduck> try replacing that side with bridges
21:23:21  <PublicServer> <theholyduck> it seems like a massive pain to me though
21:23:34  <PublicServer> <Mark> Thraxian|Work: looks good
21:23:40  <PublicServer> <Thraxian|Work> I'm wondering if it even needs to be bi-directional after all, or if entrance should be from BBH08 only
21:23:42  <PublicServer> <Mark> the forest owned you though :P
21:23:49  <PublicServer> <Thraxian|Work> and exit towards BBH05
21:23:58  <PublicServer> <Thraxian|Work> otherwise, BBH05 direction (from the north) will be VERY under-used
21:24:18  <PublicServer> <Thraxian|Work> yeah, not liking the forest too much right now
21:24:39  <PublicServer> <Thraxian|Work> and the southern exit will be tough to handle
21:24:50  <PublicServer> <seandasheep> I still think the station would be better rotated
21:24:56  <PublicServer> <theholyduck> so i was thinking
21:25:03  <PublicServer> <theholyduck> with all these bbh's
21:25:10  <PublicServer> <theholyduck> where is the room for some sideline hubs?
21:25:17  <PublicServer> <seandasheep> and why do we have alternate platfprms? Why not just keep it simple?
21:25:21  <PublicServer> <theholyduck> i mean other than in some of the corners
21:25:28  <PublicServer> <theholyduck> because planman said so
21:25:35  <PublicServer> <theholyduck> tneo that is
21:25:36  <PublicServer> <Mark> Thraxian|Work: traffic will be low indeed
21:25:49  <PublicServer> <Thraxian|Work> think I should make it single direction only?
21:25:51  <PublicServer> <theholyduck> but seriously
21:25:56  <PublicServer> <Thraxian|Work> from south to north
21:25:59  <PublicServer> <theholyduck> half the map is covered in bbh's .P
21:26:16  <PublicServer> <Mark> well, you could guide the goods to use the less-used track
21:26:27  <PublicServer> <seandasheep> We have room on the western side :)
21:26:28  <PublicServer> <Thraxian|Work> no goods from steel mill
21:26:36  <PublicServer> <Mark> oh right
21:26:58  <PublicServer> <Mark> so STEEL DROP should be ORE DROP-
21:27:01  <PublicServer> <Mark> that confused me
21:27:04  <PublicServer> <Thraxian|Work> I'd like to have steel bridge the river near Plennbury
21:27:22  <PublicServer> <Thraxian|Work> then FACTORY DROP should be GRAIN/LIVESTOCK/STEEL DROP
21:27:32  <PublicServer> <Thraxian|Work> maybe steel mill drop instead?
21:28:00  <PublicServer> <Thraxian|Work> there - renamed :)
21:28:03  <PublicServer> <Mark> yeah
21:28:07  <PublicServer> <Mark> less confusing
21:28:15  <PublicServer> <Thraxian|Work> also, platforms are intermingled
21:28:17  <PublicServer> <seandasheep> seriously, why do we have alternate platforms for each direction? we could just half and half
21:28:21  <PublicServer> <Mark> steel and ore TL is 8
21:28:32  <PublicServer> <theholyduck> hmm i guess :P
21:28:36  <PublicServer> *** LittleBoyRick has left the game (leaving)
21:28:37  <PublicServer> *** LittleBoyRick has left the game (connection lost)
21:28:40  <PublicServer> <theholyduck> alternate stations are cool though
21:28:45  <PublicServer> <Thraxian|Work> doh
21:28:53  <PublicServer> <Thraxian|Work> that makes curve lengths much more manageable too
21:28:54  *** LittleBoyRick has quit IRC
21:28:57  <PublicServer> <seandasheep> but SPACE consuming
21:28:58  <PublicServer> <Thraxian|Work> looks like a rework is in order....
21:29:08  <PublicServer> <seandasheep> space we need for curves
21:29:10  <PublicServer> <Thraxian|Work> grrr.....
21:29:33  <PublicServer> <Mark> well you can just strip two tiles of both ends
21:29:36  <PublicServer> <theholyduck> oh how easier life would have been if tl was like
21:29:39  <PublicServer> <theholyduck> half what it is now
21:29:40  <PublicServer> <Mark> gives you some breaking space
21:30:02  <PublicServer> <seandasheep> I wanted TL 5 i think
21:30:40  <PublicServer> <davil> BBH 06 (former 07) is finished
21:30:49  <PublicServer> <davil> looks much nicer now than the old one
21:30:54  <PublicServer> <Mark> anyway, i'm off to bed
21:30:55  <PublicServer> <davil> and is fully TL12 compatible
21:30:58  <PublicServer> <seandasheep> nice
21:30:59  <PublicServer> <Mark> goodndght
21:31:09  <PublicServer> <Mark> night*
21:31:11  <PublicServer> <davil> good night mark
21:31:12  <PublicServer> *** Mark has left the game (leaving)
21:31:12  <PublicServer> *** Mark has left the game (connection lost)
21:31:14  <PublicServer> <seandasheep> nyt
21:31:21  <PublicServer> <theholyduck> yeah davil
21:31:25  <PublicServer> <theholyduck> less of a mess now
21:32:01  <PublicServer> <seandasheep> no desync's either
21:32:16  <Raph> !password
21:32:16  <PublicServer> Raph: catchy
21:32:30  <PublicServer> <theholyduck> i wanna see trains on bbh01!
21:32:35  <PublicServer> <theholyduck> its gonna be fun on the bun
21:32:44  <PublicServer> *** Xaroth joined the game
21:33:02  <PublicServer> <seandasheep> oh yh, can't wait to see trains get lost in BBH 01 :p
21:33:33  <PublicServer> <theholyduck> or that 1 signal the wrong way around
21:33:36  <PublicServer> <Xaroth> ugh
21:33:37  <PublicServer> <theholyduck> :P
21:33:47  <PublicServer> <seandasheep> :p
21:34:02  <PublicServer> <davil> gg
21:34:16  <PublicServer> <theholyduck> sean
21:34:19  <PublicServer> <seandasheep> yh
21:34:22  <PublicServer> <theholyduck> we need to find something to do so that i can put my name on it
21:34:35  <PublicServer> <seandasheep> lol, everything you made has been deleted :p
21:34:37  <Raph> Hi, sorry for interrupting. I'm trying to check out the Public Server, but I get a version mismatch. I've tried with the latest stable and the latest nightly, but I noticed that the server is running r16381, which I can't seem to find at OpenTTD.org. Anyone know where I could find it, or if there's some other soultion?
21:34:41  <Raph> *solution
21:34:47  <Xaroth> Raph: use AutoTTD
21:34:49  <KenjiE20> @wiki quickstart
21:34:52  <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=quickstart
21:35:01  <PublicServer> <theholyduck> its a nightly  build or whatever
21:35:03  <Xaroth> http://www.tt-forums.net/viewtopic.php?f=29&t=43252
21:35:04  <Webster> Title: Transport Tycoon Forums View topic - AutoTTD - OpenTTD Updater - 0.1.1.11 (at www.tt-forums.net)
21:35:37  <PublicServer> <Xaroth> can somebody check the signal !why ?
21:35:39  <PublicServer> <seandasheep> ok, im gonna make the central station more normal
21:35:48  <PublicServer> <Xaroth> i mean.. it looks nice having the rails next to eachother
21:35:50  <PublicServer> <Xaroth> but seriously..
21:36:07  <PublicServer> <Xaroth> looks aweful
21:36:29  <Raph> Thanks a lot, I looked at the Public Server page and the Obtaining OpenTTD page for the information, thank god for IRC!
21:36:39  <PublicServer> <theholyduck> because the specs said rr-10-ll
21:36:40  <PublicServer> <theholyduck> :P
21:36:47  <PublicServer> <theholyduck> not r-r-10-ll
21:36:58  <PublicServer> <davil> update the plan :-)
21:37:35  <PublicServer> <davil> but i must agree this looks better
21:37:40  <PublicServer> <seandasheep> same
21:37:48  <PublicServer> <theholyduck> my bed is wet!!
21:37:59  <PublicServer> <theholyduck> thiis is what i get for keeping my window open 24/7
21:38:05  <PublicServer> <theholyduck> stupid rain..
21:38:23  <PublicServer> <davil> ouch
21:38:35  <PublicServer> <theholyduck> well im from norway, it doesnt RAIN here
21:38:37  <PublicServer> <theholyduck> it just snows
21:38:52  <PublicServer> <theholyduck> actually its that i got a new room,
21:38:57  <PublicServer> <theholyduck> and its window opens sideways
21:38:59  <PublicServer> <seandasheep> it rains all the time here in cumbria :(
21:39:00  <PublicServer> <theholyduck> instead of upwards
21:39:15  <PublicServer> <theholyduck> soo i cant actually keep the windows up al the time
21:40:13  <PublicServer> <Xaroth> there
21:40:14  <PublicServer> <theholyduck> sean, is that you?
21:40:16  <PublicServer> <Xaroth> all fixed and purdy
21:40:19  <PublicServer> <seandasheep> yh
21:40:36  <PublicServer> <theholyduck> hmm i got something i can do
21:40:42  <PublicServer> <theholyduck> i can fix bbh10
21:40:49  <PublicServer> <theholyduck> it has half a million cl errors
21:41:02  <PublicServer> * theholyduck needs to put his name on something for glory
21:41:05  <PublicServer> <Xaroth> also, factory drop lines are awkward
21:41:06  <PublicServer> <seandasheep> yh
21:41:32  <PublicServer> <Xaroth> entrance/exit split to 1 line, then split back up to 3?
21:41:48  <PublicServer> <Xaroth> that's asking for trouble
21:41:56  <PublicServer> <theholyduck> but they only need 8 in cl lin
21:42:04  <PublicServer> <seandasheep> is it?
21:42:12  <PublicServer> <seandasheep> they come in in 3's?
21:42:16  <PublicServer> <seandasheep> and they split to 2
21:42:21  <PublicServer> <theholyduck> well the double lines are to keep the flow going
21:42:28  <PublicServer> <theholyduck> when they have to cross bridges
21:42:49  <PublicServer> <Xaroth> hang on, how are trains actually supposed to get at factory drop :P
21:42:50  <PublicServer> <seandasheep> and they can only come in 1-3, it makes sense they go out 3-1
21:43:17  <PublicServer> <seandasheep> oh ****
21:43:23  *** [alt]buster has joined #openttdcoop
21:43:29  <PublicServer> <seandasheep> got the entrance and exit backwards
21:43:39  <PublicServer> <Xaroth> i only see 2 RR connected to the drop
21:43:50  <PublicServer> <seandasheep> oh to the drop
21:43:59  <PublicServer> <seandasheep> haven't built the exit yet
21:45:06  <PublicServer> <theholyduck> sean
21:45:08  <PublicServer> <theholyduck> better?
21:45:09  <PublicServer> <seandasheep> yh?
21:45:16  <PublicServer> <seandasheep> yep
21:45:34  <PublicServer> <seandasheep> eaxactly, that way we would be able to fit the roundabout on too
21:45:42  <el_B> !password
21:45:42  <PublicServer> el_B: sheave
21:45:42  <PublicServer> <Xaroth> you coing to use PBS at the entrance of factory drop?
21:46:03  <PublicServer> <seandasheep> normal sigs should do i think
21:46:06  <PublicServer> *** Kalaidos joined the game
21:46:14  <PublicServer> <theholyduck> we dont really NEED it though
21:46:22  <PublicServer> <seandasheep> not any more
21:46:28  <PublicServer> <Xaroth> true
21:46:29  <PublicServer> <theholyduck> though i guess it provides nice routing around some more crowded junctions
21:46:52  <PublicServer> <seandasheep> I don't think they will get to be crowded if we can't have any SLH's
21:47:10  <PublicServer> <theholyduck> :P
21:47:13  <PublicServer> <theholyduck> well true
21:47:20  <PublicServer> <theholyduck> there is hardly any space for slh's
21:47:44  <PublicServer> <davil> erm shouldn't you swap entry and exit at kinningley?
21:47:52  <PublicServer> <theholyduck> no
21:48:06  <PublicServer> <davil> but you need to cross on both sides
21:48:12  <PublicServer> <theholyduck> hmm
21:48:15  <PublicServer> <theholyduck> well fair point i guess
21:48:18  <PublicServer> <seandasheep> just swap them
21:48:32  <PublicServer> <theholyduck> it just FIT better with the terrain
21:48:35  <PublicServer> <davil> then it's just straight lines and you're done ;-)
21:48:51  <Raph> !password
21:48:51  <PublicServer> Raph: sheave
21:48:54  <PublicServer> *** Raph has left the game (connection lost)
21:49:07  <PublicServer> *** Raph joined the game
21:50:25  <PublicServer> <Xaroth> who's bribing?
21:50:30  <PublicServer> <seandasheep> damn :(
21:50:34  <PublicServer> <seandasheep> there is a bit of road
21:50:44  <PublicServer> <seandasheep> at sign here
21:50:51  *** [com]buster has quit IRC
21:50:51  *** [alt]buster is now known as [com]buster
21:52:00  <PublicServer> <Xaroth> hang on
21:52:05  <PublicServer> <seandasheep> ok
21:52:14  <PublicServer> <theholyduck> oops
21:52:15  <PublicServer> <theholyduck> :P
21:52:18  <PublicServer> <seandasheep> :p
21:52:20  <PublicServer> <Kalaidos> : D
21:52:27  <PublicServer> <seandasheep> still no
21:52:54  <PublicServer> <Xaroth> there
21:53:05  <PublicServer> <seandasheep> ok, nice
21:53:07  <PublicServer> <Xaroth> :)
21:53:18  <PublicServer> <Xaroth> building trees en-masse works better than bribing
21:53:29  <PublicServer> <theholyduck> but only up to a certain rating :P
21:53:30  <PublicServer> <seandasheep> but now i can't see what im doing :p
21:53:34  <PublicServer> <Xaroth> ctrl+x
21:53:38  <PublicServer> <theholyduck> wich is why we have transparency on for trees
21:53:47  <PublicServer> <Xaroth> enable the small button under the trees
21:53:59  <PublicServer> <Xaroth> and click the tree icon, then ctrl+click it to lock it at invisible
21:54:00  <PublicServer> <seandasheep> i just press x it does everything
21:54:19  <PublicServer> <Xaroth> you can lock transparency of stuff with ctrl+x and the buttons
21:54:29  <PublicServer> <Xaroth> and make it either semi-transparent or invisible
21:54:46  <PublicServer> <seandasheep> ooh, invisible, didn't realise that
21:54:51  <PublicServer> <Xaroth> I always play with fully invisible trees :)
21:54:59  <PublicServer> <seandasheep> nice tip
21:55:20  <PublicServer> <theholyduck> i always play with uflly invisible trees and cities
21:55:26  <PublicServer> <theholyduck> and half invisible bridges
21:55:32  <PublicServer> <seandasheep> i am now
21:55:44  <PublicServer> <Xaroth> i use transparent towns so i can see where the distant-joined stations are :P
21:56:41  <PublicServer> * theholyduck puts on some bob dylan
21:57:23  <PublicServer> * seandasheep wonders why he is listening to his ipod when he is at his computer??
21:57:43  <PublicServer> <theholyduck> for the looser now will be later to win
21:57:50  <PublicServer> <davil> because ipods are cool
21:57:50  <PublicServer> <theholyduck> cause the timeees theeey are a-changiing
21:57:55  <PublicServer> <davil> you should know that ;-)
21:58:08  <PublicServer> <seandasheep> thats bryan adams?
21:58:15  <PublicServer> <seandasheep> summer of 69
21:58:36  <PublicServer> <Xaroth> nice song
21:59:27  <PublicServer> * seandasheep wonders why i have it on my phone but not my computer or ipod?
22:02:56  <PublicServer> <Xaroth> lol
22:03:05  <PublicServer> <seandasheep> lol
22:03:08  <PublicServer> <seandasheep> who started it?
22:03:12  <PublicServer> <theholyduck> where?
22:03:17  <PublicServer> <Xaroth> *whistles*
22:03:18  <PublicServer> <seandasheep> the face
22:03:19  <PublicServer> <Xaroth> you made it an eye
22:03:21  <PublicServer> <Xaroth> so i continued
22:03:27  <PublicServer> <seandasheep> i made it a target
22:03:34  <PublicServer> <Kalaidos> lol
22:03:39  <PublicServer> <Xaroth> eye, target, details
22:05:11  <PublicServer> <theholyduck> really
22:05:14  <PublicServer> <theholyduck> 04 confuses me
22:05:17  <PublicServer> <theholyduck> and seems wrong
22:05:22  <PublicServer> <seandasheep> there factory drop is complete
22:05:25  <PublicServer> <davil> the woods next to BBH 05 are gone
22:05:36  <PublicServer> <davil> so we can remove the tunnels there :-)
22:05:36  <PublicServer> *** Raph has left the game (connection lost)
22:05:44  *** Raph has quit IRC
22:06:02  <PublicServer> <seandasheep> :)
22:06:13  <PublicServer> <theholyduck> simple kinningley station is simple
22:06:13  <Xaroth> @archive
22:06:13  <Webster> I think you meant '!archive' Xaroth but here: http://www.openttdcoop.org/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive
22:06:17  <PublicServer> <seandasheep> ok, im gonna try to figure out 04
22:06:23  <Xaroth> Webster is smart
22:06:30  <PublicServer> <seandasheep> wow
22:06:45  <PublicServer> <theholyduck> you got to admit it doesnt seem right?
22:07:18  <PublicServer> <seandasheep> there is some magicery afoot
22:07:26  <PublicServer> <theholyduck> on 04?
22:07:29  <PublicServer> <seandasheep> yh
22:07:34  <PublicServer> <seandasheep> it's confuddling
22:07:39  <PublicServer> <theholyduck> yeah
22:07:43  <PublicServer> <theholyduck> it seems unecesarily complex
22:07:46  <PublicServer> <theholyduck> its just a t junction
22:07:48  <PublicServer> <seandasheep> yh
22:07:55  *** FooBar_ has left #openttdcoop
22:08:07  <PublicServer> <seandasheep> ah, it's balanced
22:08:14  <Xaroth> hm, my name doesn't appear on any of the games 136 and beyond :/
22:08:16  <PublicServer> <seandasheep> quite a bit
22:08:54  <PublicServer> <seandasheep> nah, it makes sense
22:10:00  <PublicServer> <theholyduck> that bit is just the entrance to 05?
22:10:06  <PublicServer> <seandasheep> yh
22:10:30  <PublicServer> <seandasheep> im just gonna trust Sepp that it works
22:10:53  <PublicServer> <seandasheep> although i spy a desync
22:10:53  <PublicServer> <theholyduck> i think its time to change over to  my nightime computer
22:11:42  <PublicServer> <theholyduck> also, tneo changed the lumbermill layout
22:11:48  <PublicServer> <theholyduck> now its atleast theoretically possible to build
22:11:49  <PublicServer> <seandasheep> in my opinion it should be balanced between 04 and 05,
22:11:57  <PublicServer> <seandasheep> oh, that's good
22:12:06  <PublicServer> <theholyduck> look at the plan
22:12:13  <PublicServer> <seandasheep> yh, i see, a terminus
22:12:17  <PublicServer> <theholyduck> you COULD build a terminus there with 2 entrances and 2 exits
22:12:26  <PublicServer> <seandasheep> ?????????????????/
22:12:30  <PublicServer> <theholyduck> sure it would be preety complex
22:12:30  <PublicServer> <seandasheep> that's a roro
22:12:49  <PublicServer> <theholyduck> no :P
22:12:57  <PublicServer> <theholyduck> you have 4 lines going in and 4 lines going out
22:13:05  <PublicServer> <seandasheep> oh
22:13:07  <PublicServer> <theholyduck> i seem to remember there beeing a design like this on the wiki
22:13:28  <PublicServer> <seandasheep> sme challenge
22:14:22  <PublicServer> <seandasheep> i just realised, the factory drop and pickup only has acces to one line
22:14:35  <PublicServer> <theholyduck> you dont say
22:14:52  <PublicServer> <seandasheep> i totally fogot to connect it to the other
22:15:04  <PublicServer> <theholyduck> want to try and build that terminus?
22:15:16  <PublicServer> <theholyduck> after you connect it?
22:15:25  <PublicServer> <seandasheep> hell yh, but i need to be up at 6.30
22:15:49  <PublicServer> *** Xaroth has left the game (leaving)
22:15:49  <PublicServer> *** Xaroth has left the game (connection lost)
22:15:53  <Xaroth> same
22:15:54  <Xaroth> nn
22:15:58  <PublicServer> <seandasheep> nyt
22:16:41  <PublicServer> <seandasheep> I still think that there should be a BBH at sing
22:16:51  <PublicServer> <seandasheep> *sing
22:16:57  <PublicServer> <seandasheep> *SIGN
22:17:25  *** ^Spike^ has quit IRC
22:17:31  <PublicServer> <seandasheep> then it will be 2 ent and 2 ex
22:17:39  <PublicServer> <seandasheep> for the lumber terminus
22:18:52  <PublicServer> <theholyduck> well we COULD do that i guess
22:19:12  <PublicServer> <theholyduck> actually its closer to the drawing
22:19:15  <PublicServer> <seandasheep> 2 ML's on the sticky out bit is a bit much i think
22:19:33  <PublicServer> <theholyduck> yeah, lets try that then
22:19:37  <PublicServer> <theholyduck> it seems saner
22:19:41  <PublicServer> <seandasheep> yh
22:19:55  <PublicServer> <seandasheep> the drwaing implies lots of space
22:20:54  *** Progman has quit IRC
22:21:15  <PublicServer> <seandasheep> ok, plan adjusted
22:21:31  <PublicServer> <Thraxian|Work> WHAT?
22:21:40  <PublicServer> <theholyduck> the plan was impossible
22:22:08  <PublicServer> <Thraxian|Work> I must have missed something - how was the plan impossible?
22:22:26  <PublicServer> <seandasheep> 2 ML's in a 110 wide area, looping and a terminus
22:22:47  <PublicServer> <theholyduck> so 4 lines going in, 4 lines going out + looping + terminus
22:22:55  <PublicServer> <theholyduck> is impossible with this trainlenght and the space we got
22:22:56  <PublicServer> <Kalaidos> is this the correct station layout @ coal drop?
22:22:58  <PublicServer> <theholyduck> while keeping speed
22:23:09  <PublicServer> <theholyduck> yeah
22:23:20  <PublicServer> <Kalaidos> hm ok
22:23:23  <PublicServer> <seandasheep> yh, but make it something like 6, then swap then another 6 etc
22:23:46  <PublicServer> <theholyduck> naw, thats not the plan :P
22:23:48  <PublicServer> <theholyduck> the plan is evil
22:23:53  <Booth> !password
22:23:53  <PublicServer> Booth: misfit
22:24:01  <PublicServer> *** Chris Booth has left the game (connection lost)
22:24:03  <PublicServer> <theholyduck> you just tricked me to lazy out
22:24:08  <PublicServer> <theholyduck> on the city
22:24:11  <Booth> !password
22:24:11  <PublicServer> Booth: misfit
22:24:13  <PublicServer> <Kalaidos> how many platforms do you suggest?
22:24:14  <PublicServer> <seandasheep> hi booth
22:24:20  <PublicServer> *** Chris Booth joined the game
22:24:21  <PublicServer> <seandasheep> 18?
22:24:30  <PublicServer> <seandasheep> or do 3/3/3/3
22:24:32  <PublicServer> <seandasheep> for 12
22:24:39  <PublicServer> <Kalaidos> ok
22:25:07  <PublicServer> <Chris Booth> what happendd to the loop arround the island?
22:25:17  <PublicServer> <theholyduck> tneo removed it
22:25:23  <PublicServer> <theholyduck> space restraints
22:25:32  <PublicServer> <theholyduck> we COULD have made it work, but effort
22:25:41  <PublicServer> <Chris Booth> i said this plan would fail
22:25:45  <PublicServer> <theholyduck> :P
22:25:46  <PublicServer> <Chris Booth> due to train lengths
22:25:49  <PublicServer> <theholyduck> well yeah
22:25:50  <PublicServer> <Chris Booth> and the island loop
22:25:54  <PublicServer> <Chris Booth> should have voted for me
22:25:55  <PublicServer> <seandasheep> you had similar TL :p
22:26:03  <PublicServer> <theholyduck> we got another problem over here
22:26:07  <PublicServer> <theholyduck> at lumber
22:26:13  <PublicServer> <seandasheep> what's that?
22:26:13  <PublicServer> <theholyduck> you cant fit as many lines in as he WANTS
22:26:20  <PublicServer> <Chris Booth> mine was TL9 not TL 12
22:26:27  <PublicServer> <seandasheep> oh
22:26:41  <PublicServer> <seandasheep> i thought it was 24 at one point :0 then you halved it
22:26:53  <PublicServer> <Chris Booth> was 18
22:26:55  <PublicServer> <Chris Booth> but i go it wrong
22:27:03  <PublicServer> <Chris Booth> i want 18 cars not 18 tiles
22:27:08  <PublicServer> <seandasheep> yh
22:27:08  <PublicServer> <theholyduck> i just put alooot of tracks on the terminus here
22:27:09  <PublicServer> <theholyduck> :P
22:27:13  <PublicServer> <theholyduck> probally too many
22:27:24  <PublicServer> <seandasheep> 16?
22:27:58  <PublicServer> <seandasheep> I always go for multiples of three, because three is cool
22:28:38  <PublicServer> <seandasheep> lol, 16 plats for 10 forrests :/
22:28:48  <PublicServer> <theholyduck> i didnt bother check how many forrests
22:28:48  <PublicServer> <theholyduck> :P
22:28:52  <PublicServer> <Chris Booth> well one thing we can say is the plan adn map situation isnt ideal
22:28:57  <Razaekel> it should be 6 plats per line
22:29:02  <Razaekel> minimum
22:29:18  <PublicServer> <seandasheep> so 1
22:29:20  <Razaekel> if yer trains are short, or if you're unloading and loading at the same station, you need more
22:29:21  <PublicServer> <Chris Booth> not if there are only 6 forrests
22:29:22  <PublicServer> <seandasheep> *12
22:29:39  <Razaekel> if yer pickup up from raws, minimum 3
22:29:53  <Razaekel> so you have one station loading, one train leaving, one train entering
22:30:17  <Razaekel> 4 if it's producing alot
22:30:18  <PublicServer> <Chris Booth> you only realy need 2 plats at raws
22:30:22  <PublicServer> <Chris Booth> and waiting room
22:30:41  <Razaekel> then you could end up having one train leaving, one train entering, and nothing loading
22:30:56  <Razaekel> which is less than ideal
22:31:04  <PublicServer> <seandasheep> shouldn't if there is a constant flow
22:31:12  <PublicServer> <Chris Booth> h 2 platforms?
22:31:17  <PublicServer> <seandasheep> do we use the improved loading algorithm?
22:31:21  <PublicServer> <theholyduck> yeah
22:31:33  <PublicServer> <seandasheep> so 2 should be fine, but stick with three anyway
22:31:43  <PublicServer> <Chris Booth> no 2
22:31:58  <PublicServer> <Chris Booth> i am the boss
22:32:01  <PublicServer> <seandasheep> it isn't much more effort to build 1 extra
22:32:02  <Razaekel> 3 plats is my preference
22:32:05  <Razaekel> some people prefer 2
22:32:35  <Razaekel> but if im doing 3 plats in a terminus station, i also prefer a specific method that avoids train intersections
22:33:06  <Razaekel> mainly, the entering line leads to the center plat, and branches to each plat on the side
22:33:17  <PublicServer> <theholyduck> hmm
22:33:20  <PublicServer> <theholyduck> that wont work
22:33:23  <Razaekel> those plats come out and merge on one side
22:33:46  <Razaekel> !password
22:33:47  <PublicServer> Razaekel: clanks
22:33:57  <PublicServer> *** Razaekel`` joined the game
22:34:12  <PublicServer> <seandasheep> no, TL 8
22:35:16  <PublicServer> <Chris Booth> who is building lumber drop?
22:35:26  <PublicServer> <theholyduck> we're just playing around
22:35:31  <PublicServer> <seandasheep> me and someone else
22:35:33  <PublicServer> <theholyduck> seeing if we can make a half usable terminus
22:35:35  <PublicServer> <Chris Booth> nothing wrong with it
22:35:45  <PublicServer> <theholyduck> me and sean is
22:35:46  <PublicServer> <Razaekel``> check the sign !example station
22:35:55  <PublicServer> <Razaekel``> that's how i usually do a 3 plat terminus
22:36:12  <PublicServer> <Chris Booth> but if you are using a terminus make 1 TL+2 on entrance and exit
22:36:14  <PublicServer> <seandasheep> hmm, nice
22:36:18  <PublicServer> <Chris Booth> so 10 tiles in this case
22:36:52  <PublicServer> <Chris Booth> 10 tiles on exit is more important
22:36:55  <PublicServer> <Razaekel``> yer wasting space
22:36:59  <PublicServer> <Razaekel``> :-/
22:37:02  <PublicServer> <theholyduck> yeah
22:37:06  <PublicServer> <Chris Booth> so trains exiting dont block plaforms for entrance
22:37:08  <PublicServer> <seandasheep> although i see a problem or two, the platform isn't long enough :p and there is no way from the mid plat to the exits...
22:37:40  <PublicServer> <Chris Booth> also on terminus
22:37:48  <PublicServer> <Razaekel``> mark the entrance ane exit lines, please
22:37:49  <PublicServer> <Chris Booth> deseleration room is important
22:38:10  <PublicServer> <theholyduck> who did the close ones?
22:38:11  <PublicServer> <theholyduck> i didnt :P
22:38:26  <PublicServer> <Razaekel``> this is erail, you dont need a huge amount of room
22:38:32  <PublicServer> <Razaekel``> and besides, i wasnt finished
22:38:35  <PublicServer> <Razaekel``> :-/
22:39:13  <PublicServer> <Razaekel``> too long
22:39:16  <PublicServer> <Razaekel``> yer wasting space
22:39:26  <PublicServer> <Chris Booth> no trains slow on entrance
22:39:40  <PublicServer> <Chris Booth> we dont want them to block entrance or exit
22:39:42  <PublicServer> <Razaekel``> i know that
22:39:54  <PublicServer> <seandasheep> maglev speeds are what your catering for
22:39:56  <PublicServer> <Razaekel``> but they're going to alternate their tracks when entering anyway
22:40:05  <PublicServer> <Razaekel``> maglev speed needs long entrance
22:40:09  <PublicServer> <Razaekel``> erail decels in like 2 tiles
22:40:14  <PublicServer> *** theholyduck has left the game (connection lost)
22:40:27  <seandasheep> crash? or are you going?
22:40:29  <theholyduck> !password
22:40:30  <PublicServer> theholyduck: reaped
22:40:39  <PublicServer> <Chris Booth> raz stop
22:40:39  <PublicServer> *** theholyduck joined the game
22:40:43  <PublicServer> <theholyduck> just a random disconnect
22:40:49  <PublicServer> <seandasheep> oh
22:40:50  <PublicServer> <Chris Booth> make a demo of a station
22:40:59  <PublicServer> <Chris Booth> and see how a train slows down
22:41:56  <PublicServer> <Razaekel``> single or dualheaded?
22:42:00  <PublicServer> <Razaekel``> that makes a difference
22:42:25  <PublicServer> <Chris Booth> no it doesnt
22:42:29  <PublicServer> <Chris Booth> not in a station
22:42:52  <PublicServer> <Thraxian|Work> I think I finally finished steel mill - and it's not TOO horrible, I don't think
22:42:52  <PublicServer> <seandasheep> whats wrong with like the goods station?
22:43:20  <PublicServer> <Thraxian|Work> just need to get the forest out of the way now
22:43:42  <PublicServer> <Chris Booth> look at train 1
22:43:53  <PublicServer> <Chris Booth> it slows as soon as loco touches station
22:43:54  <PublicServer> <seandasheep> starts to slow at station
22:44:10  <PublicServer> <seandasheep> why do you use PBS signals on exits
22:44:18  <PublicServer> <Razaekel``> the point im making here is the way i make stations is that they dont all follow each other onto the same pair of tracks
22:44:21  <PublicServer> <Thraxian|Work> is that question for me, sea?
22:44:23  <PublicServer> <seandasheep> yh
22:44:33  <PublicServer> <seandasheep> sry, shoulda specified
22:44:38  <PublicServer> <Thraxian|Work> penalties - forces trains to go to last available platform, instead of first
22:44:38  <PublicServer> <Razaekel``> they will go down the entire station first, then start to double up
22:45:01  <PublicServer> <seandasheep> ??
22:45:48  <PublicServer> <seandasheep> the one way PBS signals that do nothing on the exit tracks
22:45:56  <PublicServer> <Thraxian|Work> can you sign one of them?
22:46:02  <PublicServer> <seandasheep> they could just be normal block sigs
22:46:09  <PublicServer> <seandasheep> one is signed
22:46:22  <PublicServer> <Thraxian|Work> the could be, you're right...
22:46:38  <PublicServer> <seandasheep> should be like that
22:46:46  <PublicServer> <Thraxian|Work> ok, that's fine
22:47:00  <PublicServer> <Thraxian|Work> if that's the only problem with my station, I'm a happy cooper :)
22:47:12  <PublicServer> <seandasheep> :)
22:47:39  <PublicServer> <seandasheep> ooh, also you can place the penalty sigs between block sigs, so there is no double gap
22:48:01  <PublicServer> <Thraxian|Work> I could, but it would affect readability
22:48:28  <PublicServer> <Chris Booth> i do when i make SML
22:48:52  <PublicServer> <seandasheep> ok, nice
22:49:59  <PublicServer> <theholyduck> hmm
22:50:07  <PublicServer> <Chris Booth> why are there 3 stations at lumbermill now?
22:50:07  <PublicServer> <theholyduck> time to signal what I build
22:50:17  <PublicServer> <seandasheep> one is an example
22:50:18  <PublicServer> <theholyduck> i'm just testing something small scale
22:50:26  <PublicServer> <Razaekel``> let's make them all the lumber mill station
22:50:32  <PublicServer> <Razaekel``> just split the track into 3
22:50:43  <PublicServer> <seandasheep> one is goods pickup
22:50:59  <PublicServer> <seandasheep> anyway, imoff to bed
22:51:05  <PublicServer> <seandasheep> nyt guys
22:51:09  <PublicServer> <Kalaidos> night
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22:51:31  <PublicServer> <Chris Booth> then single entacne bridge on that station will cause issues
22:52:11  <PublicServer> <theholyduck> soo
22:52:14  <PublicServer> <theholyduck> what about my layout?
22:52:21  <PublicServer> <theholyduck> its more complex when scaled up
22:52:26  <PublicServer> <theholyduck> but it SHOUDLD be more efficient
22:52:34  <PublicServer> <theholyduck> less trains blocking eachother
22:52:34  <PublicServer> <theholyduck> etc
22:53:38  <PublicServer> <theholyduck> wouldnt the dropof's design lead to alot of trains sitting around being stupid?
22:53:44  <PublicServer> <theholyduck> like all sitting and waiting on 2 tracks?
22:53:51  <PublicServer> <Razaekel``> why?
22:54:15  <PublicServer> <theholyduck> hmm. or do the new pathfinder make them smarter?
22:54:28  <PublicServer> <Razaekel``> they are a bit smarter
22:54:41  <PublicServer> <Thraxian|Work> who's working on BBH07?
22:55:03  <PublicServer> <Thraxian|Work> I have a plan-related question about that BBH
22:55:04  <PublicServer> *** SmatZ joined the game
22:55:11  <PublicServer> <SmatZ> hello
22:55:15  <PublicServer> <Kalaidos> hello
22:55:16  <PublicServer> <Thraxian|Work> hiya SmatZ
22:55:28  <PublicServer> <SmatZ> hello Thraxian! :)
22:55:36  <PublicServer> <Thraxian|Work> how you like my steel mill?
22:56:20  <PublicServer> <davil> i'm working on 07
22:56:27  <PublicServer> <SmatZ> looks very interesting! :)
22:56:32  <PublicServer> <Thraxian|Work> Thanks, davil
22:56:33  <PublicServer> <davil> but i think i'm finished now
22:56:41  <PublicServer> <Thraxian|Work> any thoughts on where the refinery will fit around that hub?
22:56:42  <PublicServer> <davil> i have fixed all CLs
22:56:49  <PublicServer> <davil> and reduced the total size
22:57:03  <PublicServer> <theholyduck> hmm
22:57:07  <PublicServer> <theholyduck> i should probally redo 10
22:57:16  <PublicServer> <theholyduck> it has like half a million cl's
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22:57:48  <PublicServer> <davil> i put a sign where i think the refinery should go
22:58:00  <PublicServer> <davil> there's already lots of flat space
22:58:06  <PublicServer> <davil> so hardly any TF needed
22:58:14  <PublicServer> <Thraxian|Work> I was going to suggest a more - creative - alternative :)
22:58:24  <PublicServer> <theholyduck> in between?
22:58:26  <PublicServer> <Thraxian|Work> put the refinery smack dab in the center of the hub, yes
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22:58:42  <PublicServer> <davil> just after compressing it...
22:58:45  <PublicServer> <Thraxian|Work> with access only to east/west lines
22:58:56  <PublicServer> <davil> hmm...
22:59:02  <PublicServer> <Thraxian|Work> I was just thinking that would be really neat, that's all
22:59:04  <PublicServer> <theholyduck> oil doesnt need to go through the center anyway
22:59:13  <PublicServer> <Thraxian|Work> goods do
22:59:18  <PublicServer> <theholyduck> hmm
22:59:19  <PublicServer> <theholyduck> true
22:59:31  <PublicServer> <Thraxian|Work> it might stress out BBH08 though
22:59:50  <PublicServer> <davil> see signs
23:00:01  <PublicServer> <Thraxian|Work> with CL12, I'm thinking that terminus stations are probably going to be MUCH more space-efficient
23:00:09  <PublicServer> <Thraxian|Work> not sure if they'll hold up to the throughput though
23:00:55  <PublicServer> <Chris Booth> we still need to build pax lines
23:01:03  <PublicServer> <Thraxian|Work> we could connect goods there, but with a CL12, it will be a LONG curve
23:01:05  <PublicServer> <Chris Booth> well stations
23:01:12  <PublicServer> <Thraxian|Work> we could do something like this, though
23:01:17  <PublicServer> <Chris Booth> goods doesnt need to CL 12
23:01:35  <PublicServer> <Chris Booth> goods only goes 225 KPh
23:01:40  <Booth> @cl
23:01:40  <Webster> Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed.
23:01:49  <Booth> @calcl
23:01:55  <Booth> @calcCl
23:01:55  <Webster> <train/mono/mag>cl <speed km/h> returns minimum CL for full speed transit (assuming TL > CL returned else use TL) (e.g. 'traincl 110' returns '2') -- <train/mono/mag>clspd <CL> returns the maxspeed a CL can manage (e.g. trainclspd '2' returns '110km/h or 68.75mph')
23:02:09  <Booth> c
23:02:18  <Booth> @calcCl 12 225
23:02:18  <Webster> <train/mono/mag>cl <speed km/h> returns minimum CL for full speed transit (assuming TL > CL returned else use TL) (e.g. 'traincl 110' returns '2') -- <train/mono/mag>clspd <CL> returns the maxspeed a CL can manage (e.g. trainclspd '2' returns '110km/h or 68.75mph')
23:03:29  <PublicServer> <Kalaidos> first half of coal drop done, does the station layout pass?
23:03:30  <PublicServer> <Thraxian|Work> see my design near BBH07
23:03:30  <Booth> @calccl triancl 225
23:03:30  <Webster> <train/mono/mag>cl <speed km/h> returns minimum CL for full speed transit (assuming TL > CL returned else use TL) (e.g. 'traincl 110' returns '2') -- <train/mono/mag>clspd <CL> returns the maxspeed a CL can manage (e.g. trainclspd '2' returns '110km/h or 68.75mph')
23:03:34  <PublicServer> <davil> we could move the inner E-N line close to the others
23:03:35  <PublicServer> <Thraxian|Work> thoughts?
23:03:38  <Booth> @calccl 'triancl 225'
23:03:38  <Webster> <train/mono/mag>cl <speed km/h> returns minimum CL for full speed transit (assuming TL > CL returned else use TL) (e.g. 'traincl 110' returns '2') -- <train/mono/mag>clspd <CL> returns the maxspeed a CL can manage (e.g. trainclspd '2' returns '110km/h or 68.75mph')
23:03:43  <theholyduck> @traincl 12 225
23:03:45  <theholyduck> :P
23:03:52  <PublicServer> <davil> then the station would occupy a niche
23:04:00  <theholyduck> @traincl 225
23:04:00  <Webster> CL 10.5505102572 required for rail at speed 225km/h (or TL if it's shorter)
23:04:26  <theholyduck> soo. you only need 11 cl for a 225km/h train
23:04:27  <Booth> so curves foor goods lines need to be 10.5
23:04:46  <PublicServer> <davil> see monorail
23:05:11  <Booth> @traincl 210
23:05:12  <Webster> CL 8.41742430504 required for rail at speed 210km/h (or TL if it's shorter)
23:05:21  <Booth> my bad its 210
23:05:25  <Booth> which is cl 9
23:06:44  <PublicServer> <davil> @thraxian i think putting the pickup inside the hub is too crowded
23:09:08  <PublicServer> <davil> i modified the plan :-)
23:09:46  <PublicServer> <davil> now there would even be enough space for drive-through
23:10:07  <PublicServer> <theholyduck> what is the point of oing it THAT  way?
23:10:22  <PublicServer> <davil> more space :-)
23:10:27  <PublicServer> <Thraxian|Work> go for it, but I'm interested to see how you're going to get the southbound rail into the platforms over there - seems harder, in my opinion
23:10:30  <PublicServer> <davil> and the drops could still be inside
23:10:53  <PublicServer> <davil> hmm...
23:11:34  <PublicServer> <Thraxian|Work> the north side of the steel mill is what I can easily see inside the hub
23:11:48  <PublicServer> <Thraxian|Work> (although 16 plats might be a bit overkill
23:11:51  <PublicServer> <Thraxian|Work> )
23:12:34  <PublicServer> <Thraxian|Work> I say go for it, davil
23:15:00  <PublicServer> <davil> how many platforms for the pickup?
23:16:33  <PublicServer> <Thraxian|Work> not sure - goods trains are longer, but oil cars carry more
23:16:42  <PublicServer> <Thraxian|Work> so not sure what the ratio of drops/pickups should be
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23:19:04  <PublicServer> <davil> well since it's only 2 entry lines...
23:19:14  <PublicServer> <davil> i think 2x4 platforms should be enough
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23:21:30  <PublicServer> <davil> hmm...
23:22:11  <PublicServer> <Kalaidos> hm?
23:22:35  <PublicServer> <davil> i'm not good at building terminus stations gg
23:23:00  <PublicServer> <davil> but there must be a way to fit that there
23:23:13  <PublicServer> <Kalaidos> heh
23:23:39  <PublicServer> <Kalaidos> I'm building a drop station for the first time and trying to make it fit somehow
23:23:52  <PublicServer> <davil> :-)
23:24:16  <PublicServer> <theholyduck> hmm
23:24:25  <PublicServer> <theholyduck> check out the terminal entrance/exits to the north
23:24:29  <PublicServer> <theholyduck> for lumber
23:24:34  <PublicServer> <theholyduck> are they right?
23:25:23  <PublicServer> <davil> i'm not sure
23:25:27  <PublicServer> <davil> but looks good
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23:26:30  <PublicServer> <davil> but i think i'll have to move it further back
23:27:05  <PublicServer> <theholyduck> you do realize you guys are mad
23:27:14  <PublicServer> <davil> why?
23:27:29  <PublicServer> <theholyduck> cause any sane man would just make a sideline junction
23:27:32  <PublicServer> <theholyduck> and leave it at that
23:27:36  <PublicServer> <davil> ggg
23:28:12  <PublicServer> <theholyduck> actually
23:28:21  <PublicServer> <theholyduck> why do you even BOTHER with a oil terminus towards the east?
23:28:26  <PublicServer> <theholyduck> there is like literally
23:28:28  <PublicServer> <theholyduck> no oil that way
23:28:53  <PublicServer> <davil> the drops should go inside BBH 07
23:29:00  <PublicServer> <davil> both east and west
23:29:12  <PublicServer> <davil> and the refinery in the middle
23:29:39  <PublicServer> <theholyduck> well i'm off for the night
23:29:49  <PublicServer> <Kalaidos> night
23:29:59  <PublicServer> <davil> cya :-)
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23:40:19  <davil> !players
23:40:21  <PublicServer> davil: Client 221 (Orange) is davil, in company 1 (OpenTTDCoop Ltd.)
23:40:21  <PublicServer> davil: Client 266 (Orange) is Kalaidos, in company 1 (OpenTTDCoop Ltd.)
23:40:21  <PublicServer> davil: Client 239 is Arke, a spectator
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23:52:13  <PublicServer> <davil> ok
23:52:16  <PublicServer> <Kalaidos> hm?
23:52:25  <theholyduck> i'm back baby
23:52:27  <theholyduck> i cant sleep
23:52:28  <theholyduck> too hot
23:52:35  <theholyduck> and i cant open the window cause its raining outside
23:52:39  <PublicServer> <Kalaidos> yeah
23:52:39  <PublicServer> <davil> yeah the weather is bad
23:53:00  <PublicServer> <davil> i've finished the refinery goods pickup station
23:53:23  <PublicServer> <davil> and i think as long as the 2 incoming lines are sufficient it will be fine
23:53:50  <PublicServer> <davil> and it can always be expanded to the north
23:55:34  <theholyduck> autottd == <3
23:55:44  <PublicServer> <davil> gg
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