Config
Log for #openttdcoop on 30th May 2009:
Times are UTC Toggle Colours
00:07:18  <theholyduck> !password
00:07:19  <PublicServer> theholyduck: glands
00:07:24  <theholyduck> glands!!
00:07:35  <PublicServer> *** Player joined the game
00:07:48  <PublicServer> <Player> yoes
00:08:11  <PublicServer> <Player> hmm
00:08:14  <PublicServer> <Player> why am i called played?
00:08:19  <PublicServer> *** Player has changed his/her name to theholyduck
00:08:50  <PublicServer> <theholyduck> is it just me or is the network running alot more smoothly?
00:09:23  <PublicServer> <theholyduck> seperated pax eh?
00:12:51  <PublicServer> <Thraxian|Work> just finished redoing BBH11 and factory
00:12:56  <PublicServer> <Thraxian|Work> so yes, things should be running more smoothly now
00:13:05  <Razaekel> only seperated the west pax
00:13:12  <Razaekel> the east is still on the main network
00:13:24  <Razaekel> but the east is less heavily used anyway
00:13:36  <PublicServer> <theholyduck> bbh11 is looking nice and massive
00:13:50  <PublicServer> <theholyduck> but now it looks less of a love triangle, and more of a penis
00:13:56  <PublicServer> <Thraxian|Work> since we had 4 lines, I figured we needed 8 bridges
00:13:59  <PublicServer> <Thraxian|Work> so I built some
00:14:00  <PublicServer> <theholyduck> or a g-string, depending on your dangle
00:15:05  <PublicServer> <theholyduck> yeah, everything is working alot better now
00:16:29  <PublicServer> <theholyduck> so, what do you guys think of the japanese train set?
00:16:34  <PublicServer> <theholyduck> "not as good as 2cc" ?
00:16:36  *** Brianetta has quit IRC
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00:24:16  *** ChanServ sets mode: +o KenjiE20|LT
00:24:28  <PublicServer> <Thraxian|Work> wow - major ownage to BBH01 -> BBH11
00:24:39  <PublicServer> <Thraxian|Work> we are victorious !!
00:24:44  <PublicServer> <theholyduck> it has a nice bit of throughput now
00:24:57  <PublicServer> <theholyduck> but then again, with 4 lines, it better
00:25:08  <PublicServer> <Thraxian|Work> next up, BBH05
00:25:17  <PublicServer> <Thraxian|Work> but I'm going home :)
00:25:29  <PublicServer> <theholyduck> you do this at work?
00:25:34  <PublicServer> <Thraxian|Work> after work
00:25:46  <PublicServer> <theholyduck> why not do it when you ge t home?
00:25:52  <PublicServer> <Thraxian|Work> too much other stuff to do at home
00:25:57  <PublicServer> <theholyduck> hehe
00:26:03  <PublicServer> <theholyduck> why not just IGNORE those things?
00:26:25  <PublicServer> <Thraxian|Work> easier said than done
00:26:32  <PublicServer> <Thraxian|Work> later :)
00:26:41  <PublicServer> *** Thraxian|Work has left the game (leaving)
00:26:42  <PublicServer> *** Thraxian|Work has left the game (connection lost)
00:28:04  <KenjiE20> heh Thrax, the definition of pro
00:33:37  *** KenjiE20 has quit IRC
00:37:35  <PublicServer> <theholyduck> so fice
00:37:40  <PublicServer> <theholyduck> whatcha doin?
00:37:57  <PublicServer> <theholyduck> also, we need more goods strains
00:43:31  <PublicServer> <theholyduck> oh lawd, we got ourself a "jam"
00:43:49  <PublicServer> <theholyduck> just not entirely sure WHY
00:52:21  <PublicServer> *** theholyduck has left the game (leaving)
00:52:21  <PublicServer> *** theholyduck has left the game (connection lost)
00:52:21  <PublicServer> *** Game paused (not enough players)
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01:16:34  <PeterT> !password
01:16:34  <PublicServer> PeterT: affirm
01:16:35  <PublicServer> *** Game unpaused (enough players)
01:16:37  <PeterT> !playercount
01:16:37  <PublicServer> PeterT: Number of players: 2
01:16:52  <PublicServer> *** Peter joined the game
01:16:56  <PeterT> hey
01:17:04  <PublicServer> <Peter> wussup
01:18:23  <SmatZ> nuffin
01:18:31  <PublicServer> <Peter> coolio
01:19:01  <SmatZ> gangsters
01:19:39  <PublicServer> <Peter> nice, im playing gta sa
01:20:07  <KenjiE20|LT> !players
01:20:09  <PublicServer> KenjiE20|LT: Client 617 (Orange) is FiCE, in company 1 (OpenTTDCoop Ltd.)
01:20:09  <PublicServer> KenjiE20|LT: Client 730 (Orange) is Peter, in company 1 (OpenTTDCoop Ltd.)
01:20:40  * SmatZ wonders if KenjiE20|LT ever sleeps :)
01:20:51  <PeterT> lol
01:21:06  <KenjiE20|LT> considering it's been paused for nearly 20mins I think I'm safe to move fice to spec shortly
01:21:13  <KenjiE20|LT> and yes I do
01:21:23  <PublicServer> <Peter> no please
01:21:24  <PublicServer> <Peter> dont
01:21:28  <PublicServer> <Peter> i wanna play
01:21:31  <PublicServer> <Peter> somebody help
01:21:34  <KenjiE20|LT> by yourself?
01:21:37  <PublicServer> <Peter> no
01:21:46  <SmatZ> KenjiE20|LT: ok :)
01:21:58  <PublicServer> <Peter> i was hoping someone comes in and plays, but just FiCE is here, and he aint answerin
01:22:07  <SmatZ> PeterT: don't you know Coolios' Gangsters' Paradise? :)
01:22:10  <PublicServer> <Peter> im adding tracks
01:22:19  <PeterT> no
01:22:20  <SmatZ> PeterT: Openttdcoop is about coop, not about playing alone :-p
01:22:25  <PublicServer> <Peter> i know
01:22:31  <KenjiE20|LT> where adding tracks?
01:22:37  <PublicServer> <Peter> are you joining?
01:22:43  <KenjiE20|LT> we don't need more tracks, we need fixed tracks :P
01:22:46  <PublicServer> <Peter> where its jammed...
01:22:53  <SmatZ> hehe
01:22:54  <KenjiE20|LT> adding doesn't solve it then
01:22:54  <PublicServer> <Peter> to pass
01:23:05  <KenjiE20|LT> that won't help
01:23:15  * SmatZ wonders ... PeterT is either too old or too young :)
01:23:20  <KenjiE20|LT> because it won't remove the problem
01:23:37  * PeterT is retar...duh doy duh duh
01:23:52  <SmatZ> ;o)
01:24:07  <PublicServer> <Peter> and im connecting farms
01:24:13  <KenjiE20|LT> train limit
01:24:16  <KenjiE20|LT> so don't
01:24:24  <PublicServer> <Peter> train limit?
01:24:26  <PublicServer> <Peter> what is it?
01:24:34  <KenjiE20|LT> hit, that's what
01:24:41  <KenjiE20|LT> !info
01:24:42  <PublicServer> KenjiE20|LT: #:1(Orange) Company Name: 'OpenTTDCoop Ltd.'  Year Founded: 1935  Money: 4416468573  Loan: 0  Value: 4429530319  (T:591, R:61, P:0, S:53) unprotected
01:25:02  <KenjiE20|LT> oh there's 9 spare, but still I wouldn't connect anything new yet
01:25:15  <SmatZ> !rcon set max_trains
01:25:15  <PublicServer> SmatZ: Current value for 'max_trains' is: '600' (min: 0, max: 5000)
01:25:21  <KenjiE20|LT> not till the rest of the bbh's, etc are fixed
01:25:22  <SmatZ> 9 trains left ;)
01:25:35  <PublicServer> <Peter> im gonna go use it
01:25:38  <PublicServer> <Peter> jk
01:25:43  <PublicServer> <Peter> you'll get very mad..
01:25:51  <PublicServer> *** SmatZ joined the game
01:25:55  <KenjiE20|LT> rcon move
01:25:58  <KenjiE20|LT> :P
01:26:04  <PublicServer> <Peter> rcon move?
01:26:10  <KenjiE20|LT> !rcon move 617 255
01:26:10  <PublicServer> KenjiE20|LT: *** FiCE has joined spectators
01:26:11  <PublicServer> *** Game paused (not enough players)
01:26:15  <PublicServer> <Peter> nooo
01:26:19  * SmatZ was at a disco today... after years... and he enjoyed it, like years ago :)
01:26:28  <KenjiE20|LT> lol
01:26:31  <PublicServer> <SmatZ> nice map
01:26:42  * PeterT asks nicely that kenji moves FiCE back into the company.
01:26:52  <KenjiE20|LT> the networks only just about coming back to how it should
01:27:08  <KenjiE20|LT> now that some regulars hae been on and fixed the three days worth of noob action :P
01:27:42  <PublicServer> <Peter> why is the company president always black?
01:27:50  <KenjiE20|LT> random
01:27:54  <PublicServer> <Peter> oh
01:27:59  <PublicServer> <Peter> it seems to always be black
01:28:09  * KenjiE20|LT wonders if Peter has ever played ttd before tbh
01:28:11  <PublicServer> <Peter> and sometimes he had a name like "nelson mandela"
01:28:29  <PublicServer> <SmatZ> Peter: that wasn't a random name
01:28:36  <PublicServer> <Peter> k
01:28:50  <KenjiE20|LT> then that ceo was customized
01:28:55  <KenjiE20|LT> s/z/s/
01:29:00  <PeterT> !clients
01:29:02  <KenjiE20|LT> damn americanisatin
01:29:03  <PeterT> !players
01:29:04  <PublicServer> PeterT: Client 617 is FiCE, a spectator
01:29:04  <PublicServer> PeterT: Client 730 (Orange) is Peter, in company 1 (OpenTTDCoop Ltd.)
01:29:04  <PublicServer> PeterT: Client 732 is SmatZ, a spectator
01:29:06  <KenjiE20|LT> tion*
01:29:08  <KenjiE20|LT> uch
01:29:13  <PublicServer> <SmatZ> interesting, BBH03 simply doesn't exist :)
01:29:14  <PeterT> !rcon move 617 1
01:29:14  <PublicServer> PeterT: you are not allowed to use !rcon
01:29:20  <PublicServer> <Peter> PLEASE
01:29:27  <PublicServer> <Peter> move him back....:D
01:29:28  <KenjiE20|LT> yea, smatz
01:29:36  <KenjiE20|LT> the plan was changed quite a lot
01:29:48  <PublicServer> <SmatZ> :)
01:29:50  <KenjiE20|LT> originally the city island had a LL loop
01:30:04  <PublicServer> *** Peter has left the game (leaving)
01:30:05  <PublicServer> *** Peter has left the game (connection lost)
01:30:12  <KenjiE20|LT> so 2/3/4 were on the island iirc
01:30:35  <PublicServer> <SmatZ> it's too small for even 2 BBHs
01:30:51  <KenjiE20|LT> 2 and 4 were built iirc
01:31:01  <KenjiE20|LT> since they were one ways
01:31:04  <PeterT> is there ever going to be an addition to ottd nightlies instead of just codechange and bug fixes
01:31:11  <KenjiE20|LT> but after trying to link kinning up
01:31:19  <KenjiE20|LT> the plan got altered
01:31:28  <PublicServer> <SmatZ> PeterT: sure ;)
01:31:33  <KenjiE20|LT> all the time
01:31:53  <KenjiE20|LT> thats kind of the idea of them ;)
01:32:12  <PublicServer> <SmatZ> I am not happy when plan is changing... but this map had some limitations that had to be crossed :)
01:32:30  <Suisse`> nightly version = futur release, so of course the nightly have some new feature
01:32:40  <PublicServer> <SmatZ> like the width of lanes from/to the middle islad
01:32:41  <PeterT> i haven't seen much
01:32:43  <KenjiE20|LT> yea, I still think the original plan could have worked, maybe with a TL tweak
01:32:43  <PublicServer> <SmatZ> island
01:32:56  <PublicServer> <SmatZ> I am sad I wasn't playing this map :(
01:33:19  <KenjiE20|LT> xar's build a good one for next map, you might like that too
01:33:29  <PublicServer> <SmatZ> :)
01:33:42  <PublicServer> *** SmatZ has left the game (leaving)
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01:34:00  <KenjiE20|LT> weird person
01:34:09  <SmatZ> :)
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01:34:27  <KenjiE20|LT> was about to dig up a changelog for him to see changes :P
01:35:11  <SmatZ> uhm... there should be some user-visible changes before 0.8 ;)
01:35:16  <KenjiE20|LT> anyway, back to random stuff on iPlayer while I wait for my body to get tired again
01:35:26  <KenjiE20|LT> heh
01:35:33  <SmatZ> like, "found new town", "filter sign list", "new station GUI" and such
01:35:37  <KenjiE20|LT> I like where the changes are going
01:35:45  <SmatZ> :)
01:36:00  <KenjiE20|LT> did you ever clap an eyeball on 2760?
01:36:11  <SmatZ> 2760?
01:36:17  <KenjiE20|LT> flyspray
01:36:35  <SmatZ> hehe :)
01:36:54  <SmatZ> I was thinking about possible fine-tunning of news options
01:36:56  <KenjiE20|LT> the 'seperate old vehicles news so you don't get spammed on coop like games' :P
01:37:06  <SmatZ> ;)
01:37:34  <KenjiE20|LT> does make spotting network issues much easier, when lost trains aren't lost in the news as well :)
01:37:37  <SmatZ> maybe it would be good not to warn about old vehicles when breakdowns are off...
01:38:14  <KenjiE20|LT> you might still want to know though, doesn't it affect running cost slightly?
01:38:40  <SmatZ> not with default trainset
01:38:52  <SmatZ> GRFs can do whatever they want with running cost :)
01:39:20  <KenjiE20|LT> yea, it probably works best a 'just' an extra news toggle
01:39:26  *** Root49 has quit IRC
01:39:36  <SmatZ> @seen Root49
01:39:36  <Webster> SmatZ: I have not seen Root49.
01:39:39  <SmatZ> !@seen Root49
01:39:41  <SmatZ> !seen Root49
01:39:50  <SmatZ> ^seen Root49
01:39:53  <KenjiE20|LT> lol
01:39:55  * SmatZ wonders who it was
01:39:58  *** Wurzel49 has quit IRC
01:40:04  <KenjiE20|LT> ^ maybe?
01:40:05  <SmatZ> hmm another *49
01:40:27  <KenjiE20|LT> bah, I don't have /whowas
01:40:34  <KenjiE20|LT> oh wait I do
01:40:47  <SmatZ> not much interesting info there :-/
01:40:53  <SmatZ> :)
01:41:21  <SmatZ> it's most likely the same user
01:41:30  <KenjiE20|LT> same email
01:41:55  <KenjiE20|LT> and same ident, not that it means much set to Miranda
01:42:05  *** SmatZ sets mode: +b *49!*@*
01:42:09  <SmatZ> nah ;)
01:42:13  *** SmatZ sets mode: -b *49!*@*
01:42:18  <KenjiE20|LT> lol
01:42:27  <KenjiE20|LT> @kick Smatz bad smatz
01:42:27  *** SmatZ was kicked by Webster (bad smatz)
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01:42:39  <KenjiE20|LT> :P
01:42:43  <SmatZ> :o)
01:43:18  <KenjiE20|LT> ooh iPlayer has a random TopGear ep
01:43:35  <SmatZ> :)
01:43:36  <KenjiE20|LT> that should tide me into sleepy brain time
01:43:56  <SmatZ> ;)
01:44:35  <SmatZ> nn
01:44:40  <KenjiE20|LT> nite
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06:15:20  <PublicServer> *** FiCE has left the game (leaving)
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06:37:19  <De_Ghosty> !google
06:37:21  <De_Ghosty> !google test
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09:32:30  <Godde> !players
09:32:32  <PublicServer> Godde: There are currently no clients connected to the server
09:32:35  <Godde> anyone online?
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11:49:59  <theolyduck> !password
11:49:59  <theolyduck> hmm
11:49:59  <PublicServer> theolyduck: coater
11:50:21  <theolyduck> my internet seems to be hating me
11:52:08  <theolyduck> !password
11:52:08  <PublicServer> theolyduck: coater
11:52:23  <PublicServer> *** theholyduck joined the game
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12:19:32  <PublicServer> *** theholyduck has left the game (connection lost)
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13:01:43  <georg-> !password
13:01:43  <PublicServer> georg-: leases
13:01:52  <PublicServer> *** georg joined the game
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13:08:47  *** ChanServ sets mode: +o ODM
13:15:06  <SmatZ> hello ODM! :^)
13:17:31  <ODM> ey smatz
13:20:26  <ODM> how goes?
13:22:01  <SmatZ> averagely :)
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13:22:51  <TheODM> hmz
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13:32:15  <KenjiE20> ^ that can't be good
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13:43:08  <theolyduck> delicious netsplit
13:49:51  <ODM> ey kenji, duck
13:53:06  <theolyduck> yo
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13:53:46  <WebIRC-21> !download lin
13:53:46  <PublicServer> WebIRC-21: http://binaries.openttd.org/nightlies/trunk/r16381/openttd-trunk-r16381-linux-generic-i686.tar.bz2
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13:55:03  <theolyduck> :O
13:55:23  <theolyduck> why didnt he just do svn co -r 16381 ?
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13:55:46  <Scotchy> !password
13:55:46  <PublicServer> Scotchy: passer
13:55:48  <Scotchy> Hi ! :)
13:56:08  <theolyduck> !password
13:56:08  <PublicServer> theolyduck: passer
13:56:09  <PublicServer> *** Thraxian joined the game
13:56:19  <PublicServer> *** Game unpaused (enough players)
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13:56:28  <theolyduck> yoes
13:56:33  <PublicServer> *** Scotchy joined the game
13:56:43  <PublicServer> *** Thraxian has left the game (connection lost)
13:57:04  <PublicServer> <theholyduck> take a look at !slow
13:57:18  <PublicServer> <theholyduck> also gigantic jam due to bbh04
13:57:21  <PublicServer> <theholyduck> *05
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14:08:10  <mensi> !dl win32
14:08:10  <PublicServer> mensi: http://binaries.openttd.org/nightlies/trunk/r16381/openttd-trunk-r16381-windows-win32.zip
14:09:39  <mensi> !password
14:09:39  <PublicServer> mensi: passer
14:10:28  <PublicServer> *** mensi has left the game (connection lost)
14:10:34  <mensi> !password
14:10:34  <PublicServer> mensi: ambles
14:10:56  <PublicServer> *** mensi joined the game
14:11:06  <PublicServer> <theholyduck> yo mensi
14:13:14  <mensi> joho
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14:17:10  <De_Ghosty> !dl win64
14:17:10  <PublicServer> De_Ghosty: http://binaries.openttd.org/nightlies/trunk/r16381/openttd-trunk-r16381-windows-win64.zip
14:19:20  <Xaroth> !password
14:19:20  <PublicServer> Xaroth: ambles
14:19:53  <PublicServer> *** Xaroth joined the game
14:23:02  <PublicServer> <theholyduck> we need more steel transfer trains
14:29:21  <PublicServer> *** Xaroth has left the game (leaving)
14:29:21  <PublicServer> *** Xaroth has left the game (connection lost)
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14:30:35  <PublicServer> *** Game paused (not enough players)
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14:32:48  <PublicServer> *** mensi has left the game (connection lost)
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15:31:19  * KenjiE20 has now installed RCT3+soaked+wild and blames Mark
15:32:01  <LittleBoyRick> !password
15:32:01  <PublicServer> LittleBoyRick: outing
15:32:23  <PublicServer> *** LittleBoyRick joined the game
15:33:50  <PublicServer> *** LittleBoyRick has left the game (leaving)
15:33:51  <PublicServer> *** LittleBoyRick has left the game (connection lost)
15:34:08  <ODM> hmm, didnt like 3
15:34:19  <ODM> didnt feel right for me:P
15:34:38  <KenjiE20> shouldn't you be opped?
15:34:53  <KenjiE20> also, rct3 isn't strictly RCT
15:34:54  <ODM> joined under a diff named, timed out
15:34:59  <KenjiE20> @op ODM
15:34:59  *** Webster sets mode: +o ODM
15:35:02  <ODM> :)
15:35:15  <KenjiE20> having said that, the Frontier boys are awesome anyway
15:35:20  <ODM> heh
15:35:30  <KenjiE20> and they need to hurry up with IV
15:35:32  <KenjiE20> :P
15:35:43  <ODM> make it good again:Dhehe
15:35:53  <ODM> anyway bb
15:37:18  <LittleBoyRick> Everytime i see one of the maps in progress. i am glad you guys arent real life railroad designers ^_^;
15:38:00  <KenjiE20> pfft realism in ottd multiplayer
15:38:15  <SmatZ> LittleBoyRick: why?
15:39:18  <LittleBoyRick> You couldnt move an inch without tripping over a railroad track. :)
15:39:43  <SmatZ> hehe
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15:56:20  <PublicServer> *** pinedours has left the game (connection lost)
15:56:42  <pinedours> fail
15:56:58  <theolyduck> my internet did an epic fail while i was eating food :D
16:02:01  <PublicServer> *** pinedours has left the game (connection lost)
16:02:36  <pinedours> and again
16:03:43  *** LittleBoyRick has quit IRC
16:10:08  <theolyduck> pinedours, sure you gto the right password?
16:10:54  <Mark> [17:33] * @KenjiE20 has now installed RCT3+soaked+wild and blames Mark -> hehe
16:11:02  <Mark> we should do a park tennis
16:11:37  <KenjiE20> heh, I'm gonna have a muck about in the scenarios for a while to warm up again
16:11:52  <Mark> :)
16:12:29  <Mark> you should get this custom scenery: http://www.shyguysworld.com/scenery.html
16:12:31  <Webster> Title: Custom Scenery (at www.shyguysworld.com)
16:12:41  <Mark> all of the packs
16:14:07  <KenjiE20> cool stuff
16:14:22  <Mark> yeah
16:14:32  <Mark> some people make amazing structures
16:14:48  *** themroc has joined #openttdcoop
16:15:23  * theolyduck imagines a openttd where you could build signals on bridges, and track above the ground with corners, etc,etc
16:15:36  <theolyduck> so like locomotion without sucky signaling
16:15:36  *** Scotchy has quit IRC
16:17:18  <Mark> KenjiE20: http://www.ataricommunity.com/forums/showthread.php?t=667519
16:17:25  <Mark> that guy is crazy
16:19:37  <KenjiE20> nice
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16:37:01  <Godde> mark - any chance u can send me those scenarios of yours? :D mine always end up really crappy
16:41:25  <pinedours> !password
16:41:25  <PublicServer> pinedours: fiesta
16:41:30  <pinedours> theolyduck: in fact
16:41:33  <pinedours> thx :)
16:41:41  <theolyduck> pinedours, it changes every 10 minutes or so
16:41:56  <theolyduck> first time i tried to join i did !password, and then it changed before i got in
16:42:05  <PublicServer> *** pinedours joined the game
16:42:10  <theolyduck> !players
16:42:11  <PublicServer> theolyduck: Client 757 (Orange) is pinedours, in company 1 (OpenTTDCoop Ltd.)
16:42:15  <theolyduck> hehe
16:42:21  <pinedours> :)
16:42:23  <theolyduck> lonly at the top?
16:42:44  <pinedours> seems so
16:43:14  *** themroc has quit IRC
16:43:41  <PublicServer> <pinedours> but i'll have to leave soon anyway
16:50:49  <PublicServer> *** pinedours has left the game (leaving)
16:50:49  <PublicServer> *** pinedours has left the game (connection lost)
16:51:08  <pinedours> see you later
16:58:01  <tneo> hello
17:05:56  <Mark> Godde: what scenarios?
17:05:59  <Mark> hello tneo
17:07:47  <tneo> !password
17:07:47  <PublicServer> tneo: gloved
17:08:01  <PublicServer> *** tneo joined the game
17:12:07  <PublicServer> *** tneo has left the game (leaving)
17:12:07  <PublicServer> *** tneo has left the game (connection lost)
17:18:48  *** Benny has joined #openttdcoop
17:19:34  <Benny> !password
17:19:34  <PublicServer> Benny: soaked
17:19:47  <PublicServer> *** Benny joined the game
17:21:06  <theolyduck> !password
17:21:06  <PublicServer> theolyduck: soaked
17:21:13  <PublicServer> *** Game unpaused (enough players)
17:21:22  <PublicServer> *** theholyduck joined the game
17:21:26  <PublicServer> <theholyduck> peeekaboo
17:21:29  <PublicServer> <Benny> Hi.
17:21:29  <PublicServer> *** Razaekel`` joined the game
17:21:36  <PublicServer> <theholyduck> '
17:21:43  <PublicServer> <theholyduck> i'm rubbish at this bit of the game
17:21:46  <PublicServer> <theholyduck> optimization :D
17:21:56  <PublicServer> <Benny> Me too.
17:24:18  <PublicServer> *** theholyduck has left the game (connection lost)
17:24:20  <theolyduck> :O
17:24:24  <theolyduck> i should probally
17:24:27  <theolyduck> turn of those torrents
17:24:31  <PublicServer> <Benny> ^^
17:24:46  <theolyduck> on the other hand, i dont seem to have much problems with spotify
17:24:57  <theolyduck> though on the other hand, i do have like 10gb of spotify cache
17:25:00  <PublicServer> <Benny> Me neither.
17:25:17  <theolyduck> got yourself some spotify aswell?
17:25:24  <theolyduck> lyse eh
17:25:32  <theolyduck> vestlending da?
17:25:42  <PublicServer> <Benny> Korrekt.
17:25:53  <PublicServer> <Benny> WTF, Lyse!?
17:26:00  <PublicServer> <Benny> o_O
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17:26:17  <theolyduck> * Benny (~chatzilla@40.81-166-86.customer.lyse.net) has joined #openttdcoop
17:26:28  <theolyduck> i know a couple of the guys running lyse actually
17:26:52  <PublicServer> <Benny> Lyse DNS-Server?
17:27:01  <PublicServer> <Benny> Or what part is lyse?
17:27:02  <theolyduck> lyse hostmask
17:27:13  <PublicServer> <Benny> Okay.
17:27:20  <theolyduck> ipaddresshere.customer.lyse.net
17:27:35  <theolyduck> so your current connection comes through/from lyse
17:27:52  <PublicServer> <Benny> We are using Klepp Bredband.
17:28:05  <PublicServer> <Benny> What part is Lyse and what part is Klepp Breidband?
17:28:23  <theolyduck> well pretty much ALL the "independent" broadbands on the west part of norway
17:28:25  <theolyduck> are just lyse resellers
17:28:34  <theolyduck> they use lyse gear, lyse lines, lyse infrastructure
17:28:51  <PublicServer> <Benny> That's what I thought.
17:29:08  <theolyduck> so all those isp's show up as lyse to the world
17:29:19  <PublicServer> <Benny> Good PR?  ^^
17:29:28  <theolyduck> well if i could GET lyse
17:29:29  <theolyduck> i would
17:29:35  <PublicServer> <Benny> Why?
17:29:37  <theolyduck> but i used to live waaaay up north
17:29:40  <theolyduck> and now i live east
17:29:52  <theolyduck> because lyse are the only ones offering sane fiber connections
17:29:54  <theolyduck> at sane prices
17:29:56  <theolyduck> in norway
17:30:06  <PublicServer> <Benny> We don't have fiber.. =(
17:30:07  <theolyduck> but ONLY in 1 part of norway
17:30:15  <theolyduck> well the do other sollutions aswell
17:30:31  <theolyduck> but lyse themself sells alot of 10/10 lines, 50/10 and 50/50
17:30:40  <theolyduck> for reasonable prices
17:31:13  <theolyduck> probally the best isp in norway
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17:32:33  <theolyduck> more norwegians?
17:32:43  <theolyduck> this is like that simpson episode
17:32:56  <Benny> Heya, Nekkid. =)
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17:38:32  <PublicServer> <Benny> Overload at factory..
17:39:31  <Mark> !password
17:39:31  <PublicServer> Mark: screwy
17:39:35  <PublicServer> *** Mark has left the game (connection lost)
17:39:58  <PublicServer> *** Mark joined the game
17:40:02  <PublicServer> <Benny> Mark! :D
17:40:10  <PublicServer> <Mark> hello
17:40:21  <PublicServer> <Benny> The Boss is back. :D
17:41:28  <PublicServer> <Benny> 6->2 lines = FAIL
17:41:49  <PublicServer> <Mark> not if you do it properly
17:42:13  <KenjiE20> heh, now I remember why I never played RCT3 as much
17:42:20  <PublicServer> <Benny> Wait.. It's 10 -> 2...  T_T
17:42:21  <KenjiE20> there's just soo much stuff to mess with
17:42:31  <Mark> yes there is
17:43:02  <PublicServer> <Razaekel``> there's 4 entry tracks, 3 exit tracks
17:43:05  <Mark> you should split a map in to some islads seperateb by rivers and trf to fill the islands one at a time
17:43:19  <Mark> wow spelling fail
17:43:30  <KenjiE20> lol, i get your point though
17:43:56  <mensi> !password
17:43:57  <PublicServer> mensi: hissed
17:44:10  <PublicServer> *** Mark has left the game (connection lost)
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17:54:07  <PublicServer> <Benny> Why is pax trains running trough factory drop?
17:54:54  <mensi> wtf is SLH02 trying to do? there's already an exclusive lane
17:55:06  <mensi> the bad hub only causes deadlocks
17:55:09  <mensi> nothing else
17:59:12  <PublicServer> <Benny> That's better.
17:59:32  <PublicServer> <Benny> But at least factory is a bottleneck..
18:02:51  <theolyduck> yeah i tagged it earlier, throughput needs to be improved
18:07:17  <PublicServer> *** Raph has left the game (connection lost)
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18:22:28  <PublicServer> <Benny> New line from factory drop done
18:22:52  <PublicServer> <Benny> Another WIP?
18:37:23  *** Godde has quit IRC
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18:52:26  <uliko> !password
18:52:26  <PublicServer> uliko: dumber
18:52:50  <PublicServer> *** uliko joined the game
19:00:32  <PublicServer> <Razaekel``> humm
19:02:51  <PublicServer> *** SmatZ joined the game
19:04:07  <PublicServer> <SmatZ> who caused that incredible jam?
19:04:12  <PublicServer> <Benny> We
19:04:15  <PublicServer> <SmatZ> "WIP, broken on purpose"?
19:04:20  <mensi> we're rebuilding something big
19:04:48  <PublicServer> <SmatZ> hmm
19:04:53  <PublicServer> <Razaekel``> the connection between BBH09 and 01
19:05:08  <PublicServer> <Razaekel``> it needs a 6->6 chooser
19:05:38  <PublicServer> <Benny> I gave up..
19:05:49  <PublicServer> <Benny> Lost track of the design
19:06:00  <PublicServer> <Benny> Dont understand it
19:06:05  <PublicServer> <Benny> (yet)
19:06:28  <PublicServer> <SmatZ> I at least unblocked those trains
19:06:45  <mensi> Benny let's spread out a bit more
19:07:03  <PublicServer> <SmatZ> but jamming whole network for this kind of rebuild is never needed
19:07:05  <mensi> there's enough place S
19:07:17  <PublicServer> *** SmatZ has left the game (connection lost)
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19:08:05  <PublicServer> *** Razaekel`` has left the game (connection lost)
19:12:04  <PublicServer> <Benny> That's very nice. :D
19:12:19  <PublicServer> <Benny> Copy for each line?
19:12:38  <mensi> it needs 4 tiles per lane
19:12:43  <mensi> do we have enough space?
19:12:55  <PublicServer> <Benny> In widt: yes
19:13:58  <PublicServer> <Benny> Wait..
19:14:07  <PublicServer> <Benny> We forgot !this
19:14:56  <mensi> ?
19:16:32  <mensi> so
19:16:39  <mensi> what do you think?
19:16:47  <PublicServer> *** Thraxian joined the game
19:17:00  <PublicServer> <Benny>  dunno..
19:17:09  <PublicServer> <Benny> Lets asl Thx.
19:17:33  <PublicServer> <Benny> Thraxian, we need some help.
19:18:00  <PublicServer> <Benny> 2 !6to6
19:18:05  <PublicServer> *** Thraxian has left the game (connection lost)
19:18:09  <PublicServer> <Benny> NOOES!§
19:26:53  <KenjiE20> O.o haha, 5 year old kid in RCT with £50
19:27:28  <PublicServer> <Benny> w00t! We done?
19:27:47  <mensi> I guess so
19:27:51  <mensi> let's se if it jams ;)
19:28:03  <PublicServer> <Benny> Yes
19:28:06  <PublicServer> <Benny> WAIT!
19:28:09  <PublicServer> <Benny> SIGNALS!
19:28:27  <mensi> good point ;)
19:30:37  <PublicServer> <Benny> I'll release traffic now
19:33:56  <PublicServer> <Benny> It works! :D :D :D
19:34:12  <PublicServer> <Benny> Well done, my friend!
19:34:32  <mensi> yeah good job ;)
19:34:55  <PublicServer> <Benny> You did the most work, though. ;-)
19:35:08  <mensi> not really
19:35:15  <mensi> the design for the split was yours
19:35:19  <mensi> but you got confused;)
19:35:26  <PublicServer> <Benny> ^^
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19:40:20  <De_Ghosty> nigger
19:42:24  <mensi> the whole western part is flowing quite nicely now
19:42:32  <mensi> 5 lanes ;)
19:43:16  <PublicServer> <Benny> Factory too.
19:43:53  <mensi> I did minor tweaks to the exit there
19:49:08  <Razaekel> !password
19:49:08  <PublicServer> Razaekel: puring
19:49:23  <PublicServer> *** Razaekel`` joined the game
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19:55:08  <PublicServer> <Benny> w00t! 5,5 bill £!
20:01:28  *** mixrin has quit IRC
20:01:48  *** seandasheep has joined #openttdcoop
20:02:32  <seandasheep> !players
20:02:34  <PublicServer> seandasheep: Client 762 (Orange) is Benny, in company 1 (OpenTTDCoop Ltd.)
20:02:34  <PublicServer> seandasheep: Client 770 (Orange) is mensi, in company 1 (OpenTTDCoop Ltd.)
20:02:42  <Ammler> !password
20:02:42  <PublicServer> Ammler: endure
20:03:07  <PublicServer> *** AmmIer joined the game
20:03:13  <PublicServer> <Benny> Hey, Ammler.
20:03:23  <PublicServer> <AmmIer> Heya :-)
20:03:34  <mensi> hmm could it be that oil ztains don't find definghill anymore?
20:03:41  <PublicServer> <AmmIer> how is the game comming along?
20:03:44  <mensi> haven't seen a train there for a while
20:03:48  <PublicServer> *** seandasheep joined the game
20:04:07  <PublicServer> <Benny> We've upgraded ML after factory! :D
20:04:20  <PublicServer> <Benny> And also made a 6->6 chooser.
20:04:20  <PublicServer> <seandasheep> how are the jams?
20:04:25  <PublicServer> <Benny> No jams
20:04:38  <PublicServer> <AmmIer> tgvs looks strange
20:04:44  <PublicServer> <seandasheep> well done guys
20:05:06  <PublicServer> <Benny> But there are some pax on freight lines still..
20:05:37  <PublicServer> <seandasheep> that shouldn't ammter too much, the pax don't hold the freight up
20:05:49  <PublicServer> <Benny> Good point.
20:05:53  <PublicServer> <seandasheep> *matter
20:05:56  <PublicServer> <AmmIer> many ships :-)
20:06:15  <PublicServer> <Benny> The harbour eyecandy ROCKS! Who made them?
20:06:26  <PublicServer> <seandasheep> I finish typiojng a sentence before the box even appears on the screen :/
20:06:40  <PublicServer> <seandasheep> me and holyduck
20:06:42  <PublicServer> <AmmIer> there is more then one
20:06:59  <PublicServer> *** seandasheep has left the game (connection lost)
20:07:17  <seandasheep> hmm, too laggy
20:07:35  <seandasheep> there are three or four i think
20:08:04  <PublicServer> <AmmIer> is the game finished now?
20:08:11  <PublicServer> <Benny> I suppose?
20:08:20  <seandasheep> everything optimised?
20:08:22  <PublicServer> <Benny> Everything works and we have no jams.
20:08:27  <seandasheep> :D
20:08:40  <PublicServer> <Benny> AFAIK
20:08:55  <seandasheep> one question, is BBH 01 still intact? I idn't get to scroll anywhere to check it out :/
20:09:12  <PublicServer> <Benny> Intact?
20:09:25  <PublicServer> <Benny> Well, yes.
20:09:39  <seandasheep> any major revamps of it?
20:09:48  <seandasheep> is closer to what I mean
20:10:15  <PublicServer> <Benny> Yes, a 6->6 chooser between BBH09 and BBH01.
20:10:30  <PublicServer> <Benny> Pretty much intact.
20:10:41  <seandasheep> 09 is east of it :) WD for fitting it into that space :D
20:10:48  <PublicServer> <Benny> Did some small rework, but no major changes.
20:11:12  <PublicServer> <AmmIer> 11 BBHs, no SLH?
20:11:14  <seandasheep> cool :)
20:11:36  <seandasheep> BBH 2,3,4 havce been taken out i think
20:11:39  <PublicServer> <Benny> I can see a SHL01.
20:11:45  <seandasheep> or maybe just 2 and 3 idk
20:11:49  <PublicServer> <Benny> What is north?
20:11:52  <seandasheep> I built SLH 02
20:12:03  <seandasheep> Towrads the lumber mill station
20:12:07  <PublicServer> <AmmIer> ah
20:12:22  <PublicServer> <AmmIer> some strange signs hide them below
20:12:43  <PublicServer> <Benny> there is a SLH03, too
20:12:56  <seandasheep> I think there are 4 in total
20:13:07  <PublicServer> <Benny> SLH06 :D
20:13:12  <PublicServer> <Benny> By Sheep.
20:13:14  <seandasheep> and there was a planned 5, but it didn't get built before I left yesterday
20:13:25  <seandasheep> really?
20:13:38  <PublicServer> <Benny> SLH06 /Sheandasheep.
20:13:46  <seandasheep> where is it?
20:13:48  <PublicServer> <Benny> "The Spiderweb"
20:13:59  <PublicServer> <Benny> Is south lower left?
20:14:00  <seandasheep> oh, near SLH 02
20:14:08  <PublicServer> <Benny> Yes.
20:14:10  <seandasheep> between SLH 02 and BBH 09?
20:14:15  <seandasheep> ah yeh
20:14:16  <PublicServer> <Benny> Yes.
20:14:34  <mensi> hmm
20:14:34  <seandasheep> forgot about that
20:14:39  <seandasheep> there must be 6
20:14:45  <PublicServer> <Benny> Suppose.
20:14:55  <mensi> I'm quite certain the oil trains for Definghill don't find their way anymore
20:14:59  <PublicServer> <Benny> Wo is messing with the colours?
20:15:04  <PublicServer> <Benny> Why, mensi?
20:15:05  <seandasheep> Ammler?
20:15:27  <PublicServer> <AmmIer> yes, I am
20:15:34  <PublicServer> <AmmIer> don't you like it?
20:15:35  <mensi> they don't make any money and seem to loop around
20:15:48  <mensi> but can't find the place where they go wrong
20:16:02  <seandasheep> that's not good, check each oil transfer station, see if there is cargo at one of them
20:16:27  <PublicServer> <AmmIer> the 2k lok should be red :P
20:17:06  <PublicServer> <Benny> The Definghill trains are going the wrong way :S
20:17:26  <mensi> how can they go the wrong way
20:17:35  <mensi> those are all 2 way mainlines right?
20:17:44  <PublicServer> <Benny> Train 230 is fucked, btw.
20:19:08  <PublicServer> <Benny> Train 370 is at the station. I made a bypass thingy
20:19:37  <seandasheep> seems the game isn't finished :)
20:19:45  <PublicServer> <Benny> Indeed.
20:20:22  <Zarenor> Benny: Where are we still having problems?
20:20:26  <Zarenor> !password
20:20:26  <PublicServer> Zarenor: tagged
20:20:41  <PublicServer> <Benny> Lost Definghill trains.
20:20:46  <PublicServer> *** ZarenorDarkstalker joined the game
20:21:00  <PublicServer> <Benny> "Definghilll Sidings"
20:21:17  <PublicServer> <Benny> Ive made a bypass thigy for them
20:21:17  <Zarenor> okay, one min while ,my system tries to turbo to current
20:22:05  <PublicServer> <ZarenorDarkstalker> okay, priorities set to make the game work, i can see  without lag for the moment
20:23:00  <PublicServer> <AmmIer> those TGVs are so damn fast :-)
20:23:05  <PublicServer> <Benny> :D
20:23:13  <PublicServer> <ZarenorDarkstalker> ah, i see how it's supposed to work, i htink
20:23:26  <PublicServer> <ZarenorDarkstalker> *think
20:24:24  <PublicServer> <ZarenorDarkstalker> ah, wow.. thats realyl hacky, but i see why they get lost too
20:24:39  <PublicServer> <Benny> I'm following train 370 to find out where.
20:24:46  <PublicServer> <Benny> Where?
20:25:01  <PublicServer> <ZarenorDarkstalker> it just seem that they go all the way back to SLH 2
20:25:06  <PublicServer> <ZarenorDarkstalker> down the mainline
20:25:16  <PublicServer> <ZarenorDarkstalker> to turn around to come to sidings
20:25:29  <PublicServer> <ZarenorDarkstalker> until your bypasses which make everything work
20:26:51  <PublicServer> <Benny> WTF!?
20:26:56  <PublicServer> <ZarenorDarkstalker> it's normal split is at !sidings split
20:27:08  <PublicServer> <Benny> The trains are turning right at BBH10
20:27:10  <PublicServer> <ZarenorDarkstalker> what's WTF?
20:27:21  <PublicServer> <AmmIer> my cpu is loud, I need to part
20:27:26  <PublicServer> *** AmmIer has left the game (leaving)
20:27:26  <PublicServer> *** AmmIer has left the game (connection lost)
20:27:36  <PublicServer> <Benny> The trains fuck up at BBH10
20:27:57  <PublicServer> <ZarenorDarkstalker> one sec
20:28:18  <PublicServer> <ZarenorDarkstalker> how do they fuck up way ovr there?
20:28:31  <PublicServer> <ZarenorDarkstalker> if hey should be going to the lumber mill and back
20:28:35  <PublicServer> <ZarenorDarkstalker> *they
20:28:48  <PublicServer> <Benny> They unload at Refinery Drop and turn right at BBH10.
20:28:54  <PublicServer> <Benny> It's oil trains..
20:29:02  <PublicServer> <ZarenorDarkstalker> ahh, i saw the forest
20:29:07  <PublicServer> <Benny> ^^
20:29:28  <PublicServer> <Benny> So why do they turn right there?
20:29:33  <PublicServer> <ZarenorDarkstalker> and they need to go down and stay straight all the way past BBh09...
20:29:41  <PublicServer> <ZarenorDarkstalker> they could try going to BBH1
20:29:42  <PublicServer> <Benny> Yes.
20:29:49  <PublicServer> <ZarenorDarkstalker> and then through 9
20:29:52  <PublicServer> <ZarenorDarkstalker> and still get there
20:30:00  <seandasheep> is BBH 10 the one just after the oil drop?
20:30:01  <PublicServer> <ZarenorDarkstalker> but i bet they're going to 11...
20:30:08  <PublicServer> <ZarenorDarkstalker> just after coal
20:30:22  <PublicServer> <ZarenorDarkstalker> 10 it the T outside of coal
20:30:29  <PublicServer> <ZarenorDarkstalker> 7 is outside of refinery
20:30:30  <PublicServer> <Benny> Yes.
20:30:34  <seandasheep> ah, ok. So you want the trains to go past the ML near coal
20:30:42  <PublicServer> <Benny> Yes
20:30:42  <PublicServer> <ZarenorDarkstalker> i had to look at the plan to get it straight
20:30:48  <seandasheep> rather than through 01
20:31:06  <PublicServer> <ZarenorDarkstalker> right.. the station is W of factory
20:31:18  <PublicServer> <ZarenorDarkstalker> which is how they're getting lost, i think
20:31:30  <PublicServer> <Benny> wat.
20:32:03  <PublicServer> <Benny> LOL!
20:32:10  <PublicServer> <ZarenorDarkstalker> ?
20:32:11  <PublicServer> <Benny> UNELECTRIFIED TRACK DAMMIT!!!
20:32:16  <PublicServer> <Benny> ROFL
20:32:17  <PublicServer> <ZarenorDarkstalker> LOL
20:32:22  <PublicServer> <ZarenorDarkstalker> where?
20:32:57  <mensi> ih shit
20:32:57  <seandasheep> just do a full convert of map
20:32:57  <PublicServer> <Benny> I fix'd
20:32:59  <PublicServer> <ZarenorDarkstalker> DAMN
20:33:04  <PublicServer> <ZarenorDarkstalker> ;p;
20:33:04  <mensi> I think that could be my fault
20:33:09  <PublicServer> <ZarenorDarkstalker> lol
20:33:10  <PublicServer> <Benny> ^^
20:33:23  <PublicServer> <Benny> Lets see if they go the right way now.
20:33:24  <seandasheep> lol
20:33:41  <PublicServer> <Benny> Yup
20:33:44  <PublicServer> <ZarenorDarkstalker> maybe we should remove the bypasses?
20:33:47  <PublicServer> <ZarenorDarkstalker> haha, really?
20:33:48  <PublicServer> <Benny> They go the right way.
20:33:51  <PublicServer> <ZarenorDarkstalker> great
20:34:02  <PublicServer> <Benny> Remove hacky bypass.
20:34:48  <PublicServer> <ZarenorDarkstalker> what about !this one
20:35:09  <PublicServer> <ZarenorDarkstalker> I'm not sure if that's supposed to be there or not..
20:35:22  <PublicServer> <Benny> Nah
20:35:27  <mensi> that was there when I extended the tunnels to 3
20:35:40  <mensi> so I guess it's supposed to be there
20:35:48  <PublicServer> <ZarenorDarkstalker> okay then
20:35:51  <PublicServer> <Benny> Well, shorter route.
20:36:08  <PublicServer> <ZarenorDarkstalker> it kinda makes the other split pointless...
20:39:01  <PublicServer> <ZarenorDarkstalker> not too  worried about the CL there? :P
20:39:14  <PublicServer> <ZarenorDarkstalker> guess not with the single station...
20:39:28  <PublicServer> <Benny> What?
20:39:49  <PublicServer> <Benny> The trains are empty on that line.
20:40:05  <PublicServer> <ZarenorDarkstalker> right
20:42:11  <PublicServer> <Benny> Everything is fine? No jams or lost trains?
20:42:23  <PublicServer> <ZarenorDarkstalker> I'll have to look
20:42:34  <PublicServer> <ZarenorDarkstalker> You're about ready for a new game? :P
20:42:47  <PublicServer> <Benny> Still some screwed TGVs =(
20:42:50  <PublicServer> <Benny> Yep.
20:43:14  <PublicServer> <ZarenorDarkstalker> how long has this one lasted?
20:45:56  <PublicServer> <Benny> This game started the 23d of May.
20:46:15  <PublicServer> <Benny> A week ago.
20:47:42  <PublicServer> <Benny> AMMLER!
20:48:27  <Ammler> [22:42] <PublicServer> <Benny> Still some screwed TGVs =( <-- ?
20:48:53  <Benny> Yes, TGVs on the freight line.
20:49:11  <Benny> Can we start a new game now?
20:49:26  <Benny> Or must we rescue those TGVs first?
20:53:57  <Benny> aaaaaaaammleeeeeeer
20:54:20  <Benny> newgamenewgamenewgame
20:54:35  <PublicServer> *** mensi has left the game (connection lost)
20:54:44  <PublicServer> <ZarenorDarkstalker> give me a min to finish my prototype if i can...
20:54:46  *** theolyduck has joined #openttdcoop
20:54:56  <PublicServer> <ZarenorDarkstalker> but a new ame sounds fun to me
20:54:57  <PublicServer> <Benny> What prototype?
20:55:06  <PublicServer> <ZarenorDarkstalker> just started when we finished on sidings
20:55:10  <PublicServer> <ZarenorDarkstalker> far east of map
20:55:19  <PublicServer> <ZarenorDarkstalker> far SE
20:55:29  <PublicServer> <Benny> Sign it
20:55:42  <PublicServer> <ZarenorDarkstalker> WIP Prototype /ZarenorD
20:56:00  <theolyduck> RAGE! RAGE! RAGE!
20:56:04  <theolyduck> i hate power outages
20:56:35  <PublicServer> <ZarenorDarkstalker> I'm thinking through something, mostly an experiment
20:57:28  <theolyduck> !password
20:57:29  <PublicServer> theolyduck: foaled
20:57:40  <PublicServer> *** theholyduck joined the game
20:58:02  <PublicServer> <theholyduck> hm
20:58:07  <PublicServer> <theholyduck> why do we have red trains?
20:58:15  <PublicServer> <Benny> Cuz it's realistic
20:58:36  <PublicServer> <Benny> Or ask Ammler when he gets back.
20:58:44  <PublicServer> <theholyduck> problems at factory pickup
20:58:57  <PublicServer> <theholyduck> trains allchoose to be stupid
20:58:58  <PublicServer> <Benny> wat
20:59:04  <PublicServer> <theholyduck> instead of going to empty platforms
20:59:07  <Ammler> still here :-)
20:59:34  <Ammler> do we have a scenario for next game?
20:59:49  <PublicServer> <Benny> I can make one :D
20:59:57  <PublicServer> <theholyduck> i was thinking of making one aswell
21:00:09  <PublicServer> <theholyduck> though more for lulz and profit
21:00:14  <PublicServer> <Benny> Nooes. Okay, go ahead.
21:00:26  <PublicServer> <theholyduck> well i've never done a ttd scenario, so it would be rubbish
21:00:35  <PublicServer> <Benny> So what? :D
21:00:49  <PublicServer> <ZarenorDarkstalker> sounds fun to me
21:01:08  <PublicServer> <Benny> Start with a randomlygenerated map and make a funny/stupid story and some funny rukes! :D
21:01:09  <PublicServer> <ZarenorDarkstalker> we take rubbish and shine it until it's a golden testament
21:01:18  <PublicServer> <theholyduck> naw
21:01:23  <PublicServer> <theholyduck> i was thinking to handcraft some cool mountains
21:01:25  <PublicServer> <theholyduck> and island
21:01:32  <PublicServer> <theholyduck> random generation is for chumps
21:01:37  <PublicServer> <Benny> D
21:01:40  <PublicServer> <ZarenorDarkstalker> lol
21:01:41  <PublicServer> <Benny> :D *
21:01:43  <PublicServer> <theholyduck> if something is worth doing, its worth doing PROPPERLY
21:01:50  <PublicServer> <Benny> Word.
21:02:29  <PublicServer> <ZarenorDarkstalker> Benny: this is supposed to end up an inline balancer based on PBS
21:02:45  <PublicServer> <ZarenorDarkstalker> for a map in which we're not allowed to balance at stations
21:02:56  <PublicServer> <ZarenorDarkstalker> just place these before and after BBhs or somesuch
21:03:08  <PublicServer> <ZarenorDarkstalker> and see how self-balancing we can make it
21:03:12  <PublicServer> <Benny> Okay.
21:03:16  <PublicServer> <theholyduck> where?
21:03:19  <PublicServer> <Benny> SE
21:03:20  <PublicServer> <ZarenorDarkstalker> SE corner
21:04:28  <PublicServer> <Benny> The south part of the network has been oring..
21:04:34  <PublicServer> <Benny> boring*
21:04:45  <PublicServer> <theholyduck> because everything works?
21:04:47  <PublicServer> <theholyduck> :P
21:04:52  <PublicServer> <theholyduck> and nothing is jammed shut?
21:05:04  <PublicServer> <Benny> It didn't have any problems/jams and everyhtins is so damn PERFECT!!!
21:05:15  <PublicServer> <Benny> BOORING!
21:06:13  <seandasheep> so building badly is good?
21:06:22  <PublicServer> <Benny> Yea.
21:06:31  <PublicServer> <ZarenorDarkstalker> gives people something to do
21:06:34  <PublicServer> <Benny> Cuz fixing is fun.
21:06:36  <PublicServer> <Benny> Yes.
21:06:47  <PublicServer> <theholyduck> well the south end has less traffic, and more simple things
21:06:56  <PublicServer> <theholyduck> simple load balancers, simple hubs
21:06:59  <seandasheep> yh
21:07:10  <PublicServer> <theholyduck> its just less likely to break
21:07:21  <seandasheep> the north I think was just overloaded with the factory having both entrances and exits in the same direction
21:07:36  <PublicServer> <Benny> I needa change batteries in my keyboard..
21:07:41  *** SineDeviance2 has joined #openttdcoop
21:07:47  <PublicServer> <theholyduck> you use a wireless keyboard?
21:07:49  <PublicServer> <theholyduck> HERRETIC!
21:07:57  <PublicServer> <Benny> Oh yeahh.
21:07:58  <seandasheep> why?
21:08:00  <PublicServer> <Benny> Herritic?
21:08:01  <Ammler> we have somewhere a wiki page with games
21:08:12  <PublicServer> <theholyduck> i would never use a wirelss keyboard, unless somebody makes a wireless model m
21:08:25  <PublicServer> <theholyduck> and fits like a gigantic drill or camera battery to it
21:08:26  <PublicServer> <Benny> I am using a laptop..
21:08:39  <PublicServer> <theholyduck> so that it has a year of power
21:08:46  <PublicServer> <Benny> And it uses 2 AA batteries.
21:08:48  <PublicServer> <theholyduck> and is unbreakable
21:08:57  <PublicServer> <Benny> Wat
21:08:58  <seandasheep> i don't see the pijt, your never going to use your keyboard when your not at the computer, and the wires don't get in th way as much as a mouse, and you have to buy abtteries :/
21:08:59  <PublicServer> <Benny> o_O
21:09:15  <PublicServer> <theholyduck> meh, model m's are the only keyboards worth squat
21:09:23  <PublicServer> <theholyduck> everything else is just rubber domed crapfests
21:09:32  <PublicServer> <theholyduck> that need cleaning, and break if you use them
21:09:42  <PublicServer> <theholyduck> FUCk, THAT, SHIT
21:09:43  <PublicServer> <theholyduck> :P
21:09:51  <Ammler> seandasheep: for http://www.jamlegend.com/
21:09:52  <Webster> Title: JamLegend - Music Gaming Unleashed (at www.jamlegend.com)
21:09:55  <PublicServer> <theholyduck> hmm, i should PROBALLY watch my language
21:09:56  <PublicServer> <theholyduck> but still
21:10:02  <PublicServer> <Benny> Nah-
21:10:05  <PublicServer> <theholyduck> ammler, what about frets on fire?
21:10:19  <PublicServer> <Benny> U have to swear a LOT before you get kicked :D
21:10:24  <PublicServer> <Benny> You*
21:10:25  <PublicServer> <theholyduck> benny, the model m was made from 1984 to about 1994
21:10:31  <PublicServer> <Benny> Model M?
21:10:32  <PublicServer> <theholyduck> by ibm
21:10:38  <PublicServer> <theholyduck> back in the days when you didnt USE mouses
21:10:43  <PublicServer> <theholyduck> so they built QUALITY keyboards
21:10:46  <PublicServer> <Benny> :O
21:10:56  <PublicServer> <theholyduck> people are still using keyboards they bought in 84
21:10:58  <PublicServer> <theholyduck> and used every day
21:11:06  <PublicServer> <theholyduck> you can not break a model m
21:11:15  <PublicServer> <Benny> Yeah, old keyboardds are awesome.
21:11:24  <PublicServer> <theholyduck> and model m's were the king of the hill
21:11:27  <PublicServer> <theholyduck> the ultra deluxes
21:11:30  <PublicServer> <Benny> :D
21:11:38  <PublicServer> <theholyduck> sound like a machinegun, and never wears out
21:11:40  <PublicServer> <Benny> Like the Logitech ones are now?
21:11:43  <PublicServer> <theholyduck> no
21:11:47  *** TinoM has quit IRC
21:11:48  <PublicServer> <Benny> Better?
21:11:50  <PublicServer> <theholyduck> logitechs have rubber domes and shit
21:11:55  <seandasheep> I'm using a dell quietkey, but I an hear myself type with my ipod on HLAF volume :/
21:12:05  <seandasheep> *half
21:12:07  <PublicServer> <theholyduck> the model 'm is a sheet of steel
21:12:10  <PublicServer> <theholyduck> with THICK plastic
21:12:13  <PublicServer> <theholyduck> and mechanical switches
21:12:21  <PublicServer> <theholyduck> honest to god quality engineering
21:12:44  <PublicServer> <theholyduck> sure each unit weighs 3-4kg
21:12:52  <PublicServer> <theholyduck> but its your own slice of heaven right there
21:13:10  <PublicServer> <theholyduck> and you can get yourself one for free if you're willing to dive in some dumpsters
21:13:20  <PublicServer> <theholyduck> on ebay they sell good quality ones for about 150 usd
21:13:22  <PublicServer> <Benny> :D
21:13:37  <PublicServer> <theholyduck> people are WILLING to pay 150 usd for the keyboard
21:13:40  <seandasheep> wow, kenjie is on that jam thingy above
21:13:59  <seandasheep> why don't they just make some new ones?
21:14:17  <KenjiE20> wut?
21:14:18  <PublicServer> <theholyduck> well ibm stopped making them 15 years ago
21:14:18  <PublicServer> <Benny> Anyone working on a scenario?
21:14:26  <PublicServer> <theholyduck> then lexmark built them for some years
21:14:38  <PublicServer> <theholyduck> you CAN buy new ones
21:14:46  <PublicServer> <theholyduck> unicomp bought the rights to make model-m's
21:14:50  <seandasheep> the link ammler posted above, your name is on that site
21:14:54  *** SineDeviance has quit IRC
21:15:03  <KenjiE20> WUT?
21:15:06  <PublicServer> <theholyduck> but they have financiabl problems
21:15:13  <PublicServer> <theholyduck> because every time unicomp sells a new model-m
21:15:16  <seandasheep> on the rocks
21:15:16  <seandasheep> by son et lumiŤre kenjie0708
21:15:16  <seandasheep> on Insane Beat
21:15:21  <PublicServer> <theholyduck> they never have to sell another one to that customer
21:15:26  <PublicServer> <theholyduck> he has a keyboard for the next 20 years
21:15:32  *** ODM has quit IRC
21:15:32  <KenjiE20> -_-
21:15:37  <PublicServer> <theholyduck> its not a good market strategy
21:15:46  <PublicServer> <theholyduck> even a good logitech is going to die inside a couple of years
21:15:50  <KenjiE20> <-- see how I have 20? that's not random
21:16:04  <PublicServer> <theholyduck> if not due to wear, then due to abuse
21:16:12  <seandasheep> oh
21:16:23  <seandasheep> just I've never seen another kenjie bafore
21:16:42  <PublicServer> <theholyduck> meh, akagi > kenji
21:16:43  <PublicServer> <theholyduck> any day
21:16:44  <PublicServer> <theholyduck> :D
21:16:48  <KenjiE20> it's not an uncommon name
21:17:13  <seandasheep> akagi?
21:17:38  <PublicServer> <theholyduck> the biggest baddarse infiction history
21:17:48  <PublicServer> <theholyduck> really, there is no man more manly than akagi
21:17:53  <seandasheep> ??? should i google this?
21:17:59  <PublicServer> <theholyduck> its a anime/manga
21:18:14  <seandasheep> ok...
21:18:25  <seandasheep> don't really no anything bout that stuff
21:18:26  <PublicServer> <theholyduck> renowned for its tendency to give even female viewers hair on their chest
21:18:57  <seandasheep> wow!
21:19:18  <PublicServer> <ZarenorDarkstalker> hm?
21:19:45  <PublicServer> <Benny> The Prototype is unfinished
21:19:53  <PublicServer> <ZarenorDarkstalker> anyone see a solution on my mixer?
21:20:00  <PublicServer> <ZarenorDarkstalker> yeah, 2 > 4 doesn't exist
21:20:07  <PublicServer> <ZarenorDarkstalker> idk how i mised that
21:20:25  <PublicServer> <theholyduck> lols, we hit the veichle limit again
21:20:48  <PublicServer> <theholyduck> i accidentally the veichle limit
21:20:57  <PublicServer> <ZarenorDarkstalker> lol
21:21:02  <PublicServer> <ZarenorDarkstalker> what's it at?
21:21:09  <PublicServer> <theholyduck> 600 trains apparently
21:21:53  <PublicServer> <theholyduck> soon we has 6 billion gbp
21:22:01  <PublicServer> <theholyduck> but i got nothing productive to spend it on
21:23:03  <PublicServer> <theholyduck> why do you have more than 1 way to switch from 1->2 ?
21:24:37  <PublicServer> <ZarenorDarkstalker> yes, there are a bunch of TL 1  and 2 corners.. haven't tried to make it longer yet :P
21:24:48  <PublicServer> <theholyduck> also, isnt there some merge before splits going onhere?
21:25:16  <PublicServer> <theholyduck> and yeah, multiple ways to the same lanes
21:25:29  <PublicServer> <theholyduck> thus screwing things up more
21:28:42  <PublicServer> <ZarenorDarkstalker> It's not a switcher
21:28:49  <PublicServer> <ZarenorDarkstalker> It's a self-balancer
21:29:07  *** DJNekkid has quit IRC
21:29:15  <PublicServer> <ZarenorDarkstalker> I'm going to try and get it signalled correctly, and whne it is, once sized to TL, it would balance train in-line
21:29:18  <PublicServer> <ZarenorDarkstalker> *trains
21:29:31  <PublicServer> <theholyduck> but some of the switching going on is just going to result in trains blocking other trains
21:29:38  <PublicServer> <theholyduck> to my eyes anyway
21:29:40  <PublicServer> <ZarenorDarkstalker> My idea baing using this on a map where statons may not include balancers
21:30:05  <PublicServer> <ZarenorDarkstalker> the PBS signals prevent actual blockages.. and the pathfinder will try abd avoid other trains
21:30:17  <PublicServer> <ZarenorDarkstalker> but it definitely needs some work still..
21:30:38  <PublicServer> <ZarenorDarkstalker> i'd like to get it properly signaled and then see whee myissues are
21:30:47  <PublicServer> <Benny> Nice concept at least :D
21:31:01  <PublicServer> <ZarenorDarkstalker> some of the bridges would probably need doubling before use
21:31:08  <PublicServer> <theholyduck> i'm adding some prios on places that needs them
21:31:09  <PublicServer> <ZarenorDarkstalker> thanks.. i like trying to use PBS
21:31:31  <PublicServer> <Benny> Someone foud/working on a scenario now?
21:31:35  <PublicServer> <Benny> found*
21:33:46  <PublicServer> <Benny> Should I make a scenario?
21:33:53  <PublicServer> <theholyduck> go for it
21:34:02  <PublicServer> <ZarenorDarkstalker> You probably should.. I'm trying to troubleshoot this balancer
21:34:08  <PublicServer> <theholyduck> there is a nice guide on the wiki
21:34:13  <PublicServer> <Benny> 'Kay then.
21:34:14  <PublicServer> <ZarenorDarkstalker> could someone rcon a few more trains?
21:34:20  <PublicServer> <theholyduck> on how to setup the grfs correctly
21:34:25  <PublicServer> <theholyduck> to use with openttd
21:34:25  <PublicServer> <theholyduck> etc
21:34:32  <PublicServer> <theholyduck> and all other settings YOU must fix
21:34:33  <PublicServer> <Benny> I'll still be on IRC.
21:34:34  <PublicServer> <theholyduck> before you start
21:34:39  <PublicServer> <Benny> cya.
21:34:45  <PublicServer> <Benny> Okay, thanks
21:34:47  <PublicServer> *** Benny has left the game (connection lost)
21:35:16  <Ammler> [23:34] <PublicServer> <theholyduck> on how to setup the grfs correctly <-- use grfpack 7.3 grfs only
21:35:24  <Ammler> or from bananas
21:35:33  <PublicServer> <theholyduck> yeah, and also, you should load the spacers
21:35:40  <Ammler> then sort them like they are saved in the pack
21:35:43  <PublicServer> <theholyduck> and there are various other settings you need/should do aswell
21:35:55  <PublicServer> <theholyduck> all in the guide
21:35:58  <Ammler> landsacpe -> infra -> vehicels
21:36:29  <Ammler> hmm, spacers aren't needed, but you can use them.
21:36:48  <Ammler> oh, and put on top the "coop inof grf"
21:37:04  <PublicServer> <theholyduck> again, all in the guide
21:37:09  <PublicServer> <theholyduck> wich is why i told him to read it
21:37:17  <PublicServer> <theholyduck> there are stuff you need to setup before you start making the scenario
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21:38:11  <Ammler> something which might not be in the guide: if there is a newver version on bananas, use it.
21:38:35  <PublicServer> <theholyduck> yeah, thats not in there
21:38:38  <PublicServer> <theholyduck> like 2cc ?
21:38:42  <PublicServer> <theholyduck> on this game
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21:40:13  <Zarenor> Ammler: could you Rcon me a couple more trains, I'm trying to load test this prototype, see where i run into problems
21:40:34  <Ammler> he?
21:40:48  <Ammler> !rcon set max_trains
21:40:48  <PublicServer> <theholyduck> well the amount of trains/stuff we have is allready lagging up my new pc :P
21:40:49  <PublicServer> Ammler: Current value for 'max_trains' is: '600' (min: 0, max: 5000)
21:41:04  <PublicServer> <ZarenorDarkstalker> whats the spec on your PC?
21:41:07  <PublicServer> <theholyduck> if i bought a dual core, i'd be better of
21:41:13  <PublicServer> <ZarenorDarkstalker> lol..
21:41:16  <PublicServer> <theholyduck> 2 more powerfull cores instead of 4 less powerfull ones
21:41:23  <PublicServer> <ZarenorDarkstalker> i'm running a single-core, but i'm running 64-bit
21:41:28  <PublicServer> <theholyduck> i MOSTLY deal with encoding and compiling
21:41:33  <PublicServer> <ZarenorDarkstalker> ahhh..
21:41:37  <PublicServer> <theholyduck> both work excelently with 4 cores
21:41:44  <PublicServer> <ZarenorDarkstalker> that seems like quad-core would be helpful
21:41:46  <PublicServer> <theholyduck> but games for 1 core is still games for 1 core
21:41:50  <PublicServer> <ZarenorDarkstalker> yeah
21:41:55  <PublicServer> <theholyduck> openttd has no threading
21:42:00  <PublicServer> <theholyduck> so basicly i'm thrashing one of my croes
21:42:19  <PublicServer> <ZarenorDarkstalker> so make it prefer a under-used core and set it to a high priority
21:42:45  <PublicServer> <theholyduck> i'm on linux
21:42:46  <PublicServer> <ZarenorDarkstalker> i set OTTD to high priority, even on my single core, when I'm playing coop, otherwise I'd lagout constantly
21:42:47  <PublicServer> <theholyduck> its allready doing that
21:42:49  <PublicServer> <ZarenorDarkstalker> ahhh
21:42:58  <PublicServer> <theholyduck> linux has GREAT scheduling
21:43:03  <PublicServer> <theholyduck> and my loadis tiiiny anyway
21:43:15  <PublicServer> <theholyduck> im running fluxbox, xchat, and spotifyin wine currently
21:43:36  <PublicServer> <theholyduck> openttd is maxing out its core, but the rest is barely using 2-3% of one of the other
21:43:46  <PublicServer> <ZarenorDarkstalker> hmmm.. lol
21:44:02  <PublicServer> <ZarenorDarkstalker> what speed core is it?
21:44:31  <PublicServer> <theholyduck> 2ghz
21:44:35  <PublicServer> <theholyduck> but that has nothing to do with speed
21:44:40  <PublicServer> <theholyduck> its a phenom
21:44:47  <PublicServer> <ZarenorDarkstalker> a 2ghz phenom?
21:44:48  <PublicServer> <theholyduck> again, bought because phenoms are encoding powerhouses
21:44:49  <PublicServer> <theholyduck> yeah
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21:44:54  <PublicServer> <ZarenorDarkstalker> ahhh
21:44:59  <PublicServer> <theholyduck> you see phenoms have EPIC sse2 units
21:45:04  <PublicServer> <theholyduck> where as the intel quads
21:45:11  <PublicServer> <theholyduck> have all sorts of problems with theirs
21:45:13  <PublicServer> <ZarenorDarkstalker> well, speed does have to do with it, but AMD vs. intel does too
21:45:14  <PublicServer> <theholyduck> random slowdowns
21:45:29  <PublicServer> <theholyduck> and for encoding, nothing helps more than a fast non buggy sse unit
21:45:30  <PublicServer> <ZarenorDarkstalker> I don't use intel CPUs much
21:45:35  <PublicServer> <ZarenorDarkstalker> been AMd for years
21:45:43  <PublicServer> <theholyduck> i'm amd mostly due to politics
21:45:46  <PublicServer> <theholyduck> i dont like intel
21:46:05  <PublicServer> <ZarenorDarkstalker> I'm runing an Athlon64 4k+.. it clocks at 2.74Ghz
21:46:11  <PublicServer> <theholyduck> hehe
21:46:19  <PublicServer> <theholyduck> well intel i7 is the best encoding cpu around
21:46:24  <PublicServer> <theholyduck> it has a absurdly fast sse unit
21:46:29  <PublicServer> <ZarenorDarkstalker> I have various reasons for not liking intel...
21:46:32  <PublicServer> <theholyduck> and 4 cores + 4 virtual cores
21:46:41  <PublicServer> <theholyduck> basicly makes it trash anything else on the market
21:46:53  <PublicServer> <theholyduck> but only in encoding
21:46:56  <PublicServer> <ZarenorDarkstalker> the i7 is currently *the* fastest I've seen, mostly becuase of the DDR3 support.. but i haven't looked in a while...
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21:47:10  <PublicServer> <theholyduck> well, ram has next to nothing to say on encoding
21:47:22  <mensi> ?
21:47:23  <PublicServer> <theholyduck> all that matters is how optimized your pcu is at running special asm functions
21:47:30  <PublicServer> <theholyduck> well "all"
21:47:36  <mensi> the data you want to encode still has to be somewhere ;)
21:47:37  <PublicServer> <theholyduck> sse, mmx, etc,etc
21:47:40  <PublicServer> <ZarenorDarkstalker> right, but that's encoding, and i can see that
21:47:47  <PublicServer> <theholyduck> sure, but its not that much data :P
21:47:53  <PublicServer> <ZarenorDarkstalker> CPU is king there
21:48:10  <PublicServer> <theholyduck> the input and output is relativly small amounts of data
21:48:15  <PublicServer> <theholyduck> you can read and write those of disk no problem
21:48:20  <PublicServer> <ZarenorDarkstalker> I'm a gamer-gamer though, at least a bit, so RAM matters a lot to me...
21:48:23  <PublicServer> <theholyduck> the hard part is all the stuff in between
21:48:40  <PublicServer> <ZarenorDarkstalker> with linux you could probably set up a raid array that would read as fast as RAm anyway
21:49:06  <PublicServer> <theholyduck> or use a ramdisk :P
21:49:19  <PublicServer> <ZarenorDarkstalker> the only issue being the bus speed between the controller and CPU
21:49:25  <PublicServer> <ZarenorDarkstalker> haha, you could :P
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21:50:03  <mensi> I was just going to mention bus speed ;)
21:50:11  <PublicServer> <ZarenorDarkstalker> lol
21:50:24  <PublicServer> <ZarenorDarkstalker> okay, so.. hmm
21:50:49  <mensi> did you see the article about the guys who built a raid10 with SSDs?
21:50:58  <PublicServer> <theholyduck> yeah :P
21:50:59  <PublicServer> <ZarenorDarkstalker> I still need trains! :P.. but let's see about lengthening these
21:51:11  <PublicServer> <theholyduck> hehe
21:52:06  <mensi> I'm not that of a speed junkie myself, my screens cost more than the rest of my PC ;)
21:52:17  <PublicServer> <theholyduck> i got 4 monitors on my desktop
21:52:24  <PublicServer> <theholyduck> i HATE widescreens
21:52:27  <PublicServer> <ZarenorDarkstalker> ooo, don't get me started on multi-monitor
21:52:31  <PublicServer> <theholyduck> but its hard to buy good 5:4 and 4:3
21:52:33  <PublicServer> <theholyduck> lcd
21:52:34  <mensi> and keyboard + Mouse did cost more than my CPU ;)
21:52:34  <PublicServer> <theholyduck> 's
21:52:35  <PublicServer> <theholyduck> th
21:52:37  <PublicServer> <theholyduck> these day
21:52:48  <PublicServer> <theholyduck> mensi, my keyboard was found in a dumpster
21:52:49  <PublicServer> <ZarenorDarkstalker> I'm a multimonitor wannabe
21:52:52  <PublicServer> <theholyduck> it was built in 89
21:52:56  <PublicServer> <theholyduck> and still works
21:53:02  <PublicServer> <theholyduck> :D
21:53:09  <mensi> hehe got a few of these laying around too ;)
21:53:21  <mensi> but I prefer the diNovo for daily use ;)
21:53:26  <PublicServer> <theholyduck> keyboard design peaked at around the 80æs
21:53:30  <PublicServer> <theholyduck> 80*s
21:53:46  <PublicServer> <theholyduck> though currently im on a cheap knockoff,
21:53:53  <PublicServer> <theholyduck> i has no usb for my model m
21:54:01  <seandasheep> nooo, not keyboards again :p
21:54:07  <PublicServer> <theholyduck> :d
21:54:15  <PublicServer> <theholyduck> well i'll buy a brand new one wheni get some cash
21:54:39  <seandasheep> then swap back to your old one when it breaks :)
21:54:41  <mensi> keyboards are important for oyu health ;)
21:54:57  <mensi> your
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21:56:00  <PublicServer> <theholyduck> there we go
21:56:02  <PublicServer> <theholyduck> prios added
21:56:59  <PublicServer> <theholyduck> prios is the one thing i CAN do in terms of optimization
21:57:30  <seandasheep> I always forget prios, that's what I need to work on on my SLH's
21:57:45  <PublicServer> <ZarenorDarkstalker> I'm pretty bad with prios
21:57:52  <PublicServer> <theholyduck> anyone can build them
21:58:03  <PublicServer> <theholyduck> simplest ting ever
21:58:22  <seandasheep> it is perfecting them though, pickuing exactly the right length
21:58:37  <PublicServer> <theholyduck> well, i think i did that to the ones i just made
21:58:41  <PublicServer> <theholyduck> they seem to perform allright
21:58:43  <seandasheep> and getting them to cover tunnel bridges etc without compromising the junction
21:59:02  <PublicServer> <theholyduck> just let the bridge use pbs instead?
21:59:12  <PublicServer> <theholyduck> *bridges
21:59:27  <PublicServer> <theholyduck> then as long as you're hooked into the end, you can see through them
21:59:59  <seandasheep> ahh, but if you built them next each other, say 4 bridges in a line, how do you get the middle two?
22:00:17  <PublicServer> <theholyduck> thats trickier
22:00:22  <PublicServer> <theholyduck> you have to start expanding the junction
22:00:27  <PublicServer> <theholyduck> to make space
22:00:28  <seandasheep> exactly
22:02:25  <seandasheep> for me the building of the SLH takes less than prioing it, because of the reason that you have to change it
22:02:33  <seandasheep> anyway, gtg. Bye guys
22:02:42  <Zarenor> later sheep
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22:06:09  <Benny> Do you want a little tip to have a clue of what the scenario will be like? ^^
22:06:18  <PublicServer> <ZarenorDarkstalker> sure
22:06:40  <Benny> 2 small hints: Thin, 6 islands.
22:06:48  <PublicServer> <ZarenorDarkstalker> Japan?
22:06:50  <Benny> And also STRICT TULES
22:06:53  <Benny> RULES*
22:06:57  <PublicServer> <ZarenorDarkstalker> ... soundsw like japan
22:06:58  <Benny> Nope
22:07:02  <Benny> Fantasy
22:07:02  <PublicServer> <ZarenorDarkstalker> or similar to it
22:07:28  <PublicServer> <ZarenorDarkstalker> hmmm.. can i ask what the rules are?
22:07:45  <PublicServer> <theholyduck> i was thinking to make something more japan like
22:07:54  <KenjiE20> sounds like 138
22:07:55  <PublicServer> <theholyduck> japan trainset, + various landscape and trees stuff
22:08:05  <PublicServer> <ZarenorDarkstalker> the problem with japanese maps is we can't bend tunnels
22:08:18  <PublicServer> <ZarenorDarkstalker> and can't signal tunnels
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22:08:33  <PublicServer> <ZarenorDarkstalker> yeah, it dos sound a bit like 138
22:08:34  <PublicServer> <ZarenorDarkstalker> *does
22:08:41  <PublicServer> <theholyduck> how was 138?
22:08:48  <PublicServer> <theholyduck> i think i have that actualyl
22:08:52  <PublicServer> <theholyduck> he gigantic one?
22:08:55  <PublicServer> <theholyduck> with 4 islands?
22:09:02  <PublicServer> <ZarenorDarkstalker> Kenjie, could you rcon me like 10 more trains?
22:09:03  <KenjiE20> yep, 2048x256
22:09:13  <PublicServer> <ZarenorDarkstalker> yeah, was pretty.. weird
22:09:35  <KenjiE20> made for a decent enough game though
22:09:47  <PublicServer> <theholyduck> so, whats your rating of this one?
22:09:49  <PublicServer> <ZarenorDarkstalker> yeah, Sbahn+ICE
22:09:51  <PublicServer> <theholyduck> jams?
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22:11:47  <Benny> My scenario rules as requested: High eyecandy factor is a must. The river *BLABLA* Can be crossed in year *BLABLA*. The lake *LALA* can never be crossed. There have to be at least 5 tiles between each tile upwards for railway. (Except for juctions.) Landscape has to be kept s intact as possible.
22:12:06  <Benny> ^^
22:12:11  <Benny> Comments
22:12:13  <Benny> ?
22:12:15  <PublicServer> <theholyduck> why not make it so that
22:12:35  <Zarenor> sounds... interesting
22:12:50  <Zarenor> might be very hard depending on how mountainous
22:12:54  <Benny> Sounds hard o me.
22:12:58  <Benny> to*
22:13:03  <PublicServer> <theholyduck> "the citizens of |scenario name here| are like the italians, obsessed with style and form over function,  and thusly would look negativly upon anything ugly
22:13:16  <PublicServer> <theholyduck> instead of high eyecandy needed
22:13:36  <PublicServer> <theholyduck> knock it up another notch
22:13:37  <PublicServer> <theholyduck> BANG!
22:13:40  <Benny> Yeah, somethign like that. :D
22:16:06  <theolyduck> but thats basicly what i wanted to make :P
22:16:15  <theolyduck> icelands, keep the original terrain
22:16:20  <theolyduck> EYECANDY EYECANDY EYECANDY
22:16:21  <theolyduck> etc
22:18:55  <PublicServer> <theholyduck> lol, dont make me create norway
22:19:12  <Benny> PLEASE DO!
22:19:14  <Benny> :D:D:D:D:D
22:19:14  <PublicServer> <theholyduck> the only reason norway even HAS a propper railway system noth of anywhere
22:19:22  <PublicServer> <theholyduck> is due to russian slaves b
22:19:31  <PublicServer> <theholyduck> and the wermacht
22:19:32  <Benny> Norway's railway sucks...
22:19:36  <PublicServer> <theholyduck> well yeah
22:19:39  <Benny> At least here in the west
22:19:41  <PublicServer> <theholyduck> but that we even HAVE one at all
22:19:48  <PublicServer> <theholyduck> up to bod√ł
22:19:49  <Benny> yeah
22:19:52  <PublicServer> <theholyduck> is only due to the germans
22:20:09  <PublicServer> <theholyduck> we couldnt afford it back then
22:20:13  <PublicServer> <theholyduck> and even though we COULD now
22:20:16  <PublicServer> <theholyduck> we still dont
22:20:42  <Benny> And it's very beautiful.
22:21:02  <PublicServer> <theholyduck> well the nice copout solution,
22:21:13  <PublicServer> <theholyduck> would be to just play the south eastern area
22:21:16  <PublicServer> <theholyduck> make something based on that
22:21:19  <PublicServer> <theholyduck> its relativly flat
22:21:26  <Benny> Yea
22:21:27  <PublicServer> <theholyduck> and full of rivers and oceans :P
22:21:41  <PublicServer> <theholyduck> hm, i'll see what i can do
22:21:46  <PublicServer> <theholyduck> the pack even has a norwegian trainset as i remember
22:22:38  <PublicServer> <theholyduck> i was amazed to find that there even IS a norwegian railset
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22:24:54  <Mark> !password
22:24:54  <PublicServer> Mark: vinyls
22:24:55  <PublicServer> *** Thraxian has left the game (leaving)
22:24:55  <PublicServer> *** Thraxian has left the game (connection lost)
22:25:03  <PublicServer> *** Mark joined the game
22:25:06  <PublicServer> <Mark> 'lo
22:25:18  <PublicServer> <Mark> 1000kb already
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22:27:20  <PublicServer> *** Mark has left the game (connection lost)
22:29:13  <theolyduck> it was over that earlier
22:29:19  <theolyduck> last night it was on 1mb and then some
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22:33:48  <Zarenor> How close to done are you benny?
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22:34:08  <PublicServer> *** Game paused (not enough players)
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22:35:36  <theolyduck> he just started
22:35:38  <theolyduck> so probally not
22:36:06  <Zarenor> eh, depends on how detailed he's being...
22:36:10  <Benny> Placing towns.
22:36:15  <Benny> No industry BTW
22:36:19  <Zarenor> awesome!
22:36:23  <Zarenor> i love PAX maps
22:36:24  <Zarenor> !
22:36:27  <Benny> ^^
22:36:41  <Zarenor> so are we doing sbahn+ICE, or something else?
22:36:46  <Benny> NOO!
22:36:51  <Zarenor> yay!
22:36:52  <Zarenor> lol
22:36:53  <Benny> Some realistic stuff.
22:36:59  <Benny> I KNOW!
22:37:03  <Benny> CHAOS!!
22:37:06  <Benny> YAAY!
22:37:10  <Benny> Right?
22:37:13  <Benny> YAY?
22:37:18  <Benny> Crap.. =(
22:37:18  <Zarenor> ya!
22:37:58  <theolyduck> hmm
22:38:03  <theolyduck> hillariously enough
22:38:07  <theolyduck> the norwegian trainset, has like
22:38:15  <theolyduck> only shitty steam stuff in the 50's
22:38:22  <theolyduck> though on the other hand
22:38:26  <theolyduck> once we actually make a plan
22:38:26  <Benny> But anyways: I'm making a new TF rule. =)   TF as much as you want as long as it is for eyecandy purposes.
22:38:47  <Benny> @Duck: I know..
22:38:49  <theolyduck> its going to be the 20's
22:38:56  <theolyduck> as in 2k's
22:39:11  <theolyduck> so i guess its fine
22:39:18  <theolyduck> if im making a norway map, i'm doing it propperly
22:39:27  <Benny> My scn is using Norwegian trainset and DBXL and sarts in 42'.
22:39:33  <Benny> starts*
22:39:37  <theolyduck> 2 trainsets?
22:39:39  <theolyduck> couldnt that like
22:39:41  <theolyduck> CRASH AND BURN
22:39:44  <Benny> No
22:39:45  <theolyduck> and rape your children
22:39:57  <Benny> Multiple engine pool ya know. =)
22:40:31  <Benny> NSBset for trains and DBXL for wagons. DS trains can be imported though. :D
22:40:38  <Benny> DB trains*
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22:42:21  <theolyduck> so did you find the guide on the forums?
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22:45:11  <Benny> No, but I remember some of it.
22:45:25  <theolyduck> i got it bookmarked i think
22:45:33  <Benny> I've used those newGRF window seperators-
22:46:02  <theolyduck> there are other things aswell
22:46:08  <theolyduck> breakdowns, etc,etc
22:46:22  <theolyduck> http://www.openttdcoop.org/wiki/Game_Creation
22:46:51  <Benny> Thanks
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22:48:11  <Benny> 128x2024 = more than 1.000.000 tiles?
22:49:06  <theolyduck> Benny, first of all
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22:49:23  <Zarenor> nah, 1024x1024 is just over
22:49:36  <Benny> okay
22:49:54  <theolyduck> you can do the math in your head
22:50:07  <theolyduck> 100x2048 is over 200
22:50:14  <theolyduck> *200k
22:50:17  <theolyduck> but allot lower than a million
22:50:21  <theolyduck> SECONDLY
22:50:52  <theolyduck> http://www.google.com/search?q=128+x+2048
22:50:54  <Webster> Title: 128 x 2048 - Google Search (at www.google.com)
22:51:06  <theolyduck> google calculates pretty much anything
22:51:17  <KenjiE20> so does @calc
22:52:11  <theolyduck> thirdly, the square root of a million is 100 :P
22:52:15  <theolyduck> *1000
22:52:51  <Benny> Uh, what?
22:52:57  <Benny> Suare root?
22:53:02  <Benny> Square
22:53:04  <Benny> *
22:53:16  <theolyduck> kvadratrot
22:53:19  <theolyduck> in norwegian
22:53:30  <Benny> Okay, now I get it
22:53:35  <theolyduck> the square root of 9 is 3
22:53:38  <Benny> I think..
22:53:38  <theolyduck> because 3x3 is 9
22:53:44  <Benny> aha, okay
22:53:46  <theolyduck> the square root of a 100 is 10 because 10x10 = 100
22:54:16  <theolyduck> and the square root of a million is 1000, because 1000x1000 is a million
22:54:31  <theolyduck> :d
22:56:46  <Razaekel> wow
22:56:48  <Razaekel> you can do math
22:56:52  <Razaekel> i'm impressed
22:57:47  <theolyduck> Razaekel, well i was just prooving my point
23:01:38  <Benny> Did WW2 start or end in 42'?
23:04:16  <pinedours> none
23:04:32  <pinedours> try again
23:09:26  <theolyduck> Benny, wut?
23:09:30  <theolyduck> where did that come from
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23:16:59  <Benny> What come from?
23:17:09  <Benny> WHEN DID WW2 END!?
23:17:28  <theolyduck> 45
23:17:30  <valhalla1w> 1945
23:17:32  <theolyduck> late 45 for japan
23:17:37  <theolyduck> early 45 for germany
23:17:37  <Benny> Norway?
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23:17:40  <theolyduck> 45
23:17:43  <Benny> Okay
23:17:44  <theolyduck> from 41-45
23:17:49  <theolyduck> or was it 40?
23:17:53  <theolyduck> whatever
23:17:56  <valhallasw> may 5th is considered end of the war for entire europe
23:18:08  <valhallasw> er
23:18:10  <valhallasw> 8th, sorry
23:18:25  <valhallasw> start is generally 39, with the attack on poland
23:18:26  <Benny> Let's say it was 1 January. :D
23:18:26  <pinedours> theolyduck: form 39
23:18:49  <Benny> Well, Im done with my scenario. What do I do now?
23:19:19  <theolyduck> pinedours, not for NORWAY :P
23:19:24  <valhallasw> Starting with the invasion of April 9, 1940, Norway was under military occupation of German forces and civil rule of a German commissioner in collaboration with a pro-German puppet government. The occupation of Norway by Nazi Germany ended May 8, 1945, after the capitulation of German forces in Europe.
23:19:28  <theolyduck> 40
23:19:30  <theolyduck> so yeah
23:19:34  <theolyduck> 40-45
23:19:35  <valhallasw> http://en.wikipedia.org/wiki/Occupation_of_Norway_by_Nazi_Germany
23:19:36  <Webster> Title: Occupation of Norway by Nazi Germany - Wikipedia, the free encyclopedia (at en.wikipedia.org)
23:19:43  <theolyduck> the nazis were pretty nice
23:19:50  <theolyduck> built us all sorts of great roads and railroads
23:20:05  <theolyduck> but then again
23:20:15  <theolyduck> they werent that nice about it
23:20:26  <pinedours> theolyduck: war in norway ?
23:20:30  <pinedours> 1322 ?
23:20:39  <theolyduck> pinedours, well we lasted longer than poland
23:20:40  <theolyduck> in ww2
23:20:55  <pinedours> oO
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23:58:49  <Benny> Nooes..
23:58:54  <Benny> Ammler, you here=
23:58:58  <Benny> ?*
23:59:08  <Xaroth> †IdleĽ 1hr 17mins 49secs
23:59:11  <Xaroth> wouldn't count on it
23:59:13  <Ammler> always, yes :-)
23:59:20  <Xaroth> ... freaky
23:59:20  <Benny> New game 2moro?
23:59:33  <Benny> Or now?
23:59:40  <Ammler> up2you guys
23:59:43  <Xaroth> people are still 'fixing' stuff
23:59:50  <Benny> Okay then.
23:59:53  <Ammler> so no new game then

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