Config
Log for #openttdcoop on 1st June 2009:
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00:19:30  <theholyduck> hehe
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00:37:42  <PeterT> !password
00:37:42  <PublicServer> PeterT: butted
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08:38:38  <ODM> ellow
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09:29:43  <Mark> mroning
09:31:42  <Mark> next game = toyland
09:31:44  <Mark> muhahah
09:33:22  *** Benny has joined #openttdcoop
09:33:52  <Benny> New game?
09:34:05  <Mark> not yet
09:34:15  <Benny> Still tweaking, eh? =)
09:34:19  <Benny> !players
09:34:20  <PublicServer> Benny: There are currently no clients connected to the server
09:34:21  <Mark> checking if this is finished atm
09:34:28  <Benny> Okay.
09:34:36  <Mark> !password
09:34:36  <PublicServer> Mark: buttes
09:34:46  <PublicServer> *** Mark joined the game
09:35:00  <Benny> I'm joining too.
09:35:06  <PublicServer> *** Game unpaused (enough players)
09:35:15  <PublicServer> *** Benny joined the game
09:37:26  <PublicServer> <Mark> done enough for me
09:37:31  <PublicServer> <Benny> WAIT
09:37:34  <Mark> anyone else wants to check?
09:37:46  <PublicServer> <Benny> I'm fixing something
09:37:56  <Mark> k
09:40:28  <PublicServer> <Benny> There. Done.
09:42:26  *** Wurzel49 has quit IRC
09:42:40  <Mark> !rcon save ps143
09:42:41  <PublicServer> Mark: Saving map...
09:42:41  <PublicServer> Mark: Map sucessfully saved to ps143.sav
09:42:47  <Mark> !rcon save ps143backup
09:42:48  <PublicServer> Mark: Saving map...
09:42:48  <PublicServer> Mark: Map sucessfully saved to ps143backup.sav
09:43:17  <PublicServer> <Benny> A little jam..
09:43:30  <PublicServer> <Benny> BBH01
09:43:47  <PublicServer> <Mark> we'll live
09:43:50  <PublicServer> <Benny> Yeah.
09:44:02  <Mark> !rcon ls
09:44:02  <PublicServer> Mark: 0) .. (Parent directory)
09:44:02  <PublicServer> Mark: 1) archive/ (Directory)
09:44:02  <PublicServer> Mark: 2) autosave/ (Directory)
09:44:02  <PublicServer> Mark: 3) uploads/ (Directory)
09:44:02  <PublicServer> Mark: 4) ps143backup.sav
09:44:03  <PublicServer> Mark: 5) ps143.sav
09:44:03  <PublicServer> Mark: 6) game.sav
09:44:05  <PublicServer> Mark: 7) ps142.sav
09:44:05  <PublicServer> Mark: 8) ps141.sav
09:44:07  <PublicServer> Mark: 9) psg141_start.sav
09:44:07  <PublicServer> Mark: you have 11 more messages
09:44:15  <Mark> !rcon cd 3
09:44:17  <Mark> !rcon ls
09:44:17  <PublicServer> Mark: 0) .. (Parent directory)
09:44:17  <PublicServer> Mark: 1) archive/ (Directory)
09:44:17  <PublicServer> Mark: 2) psg144start.sav
09:44:17  <PublicServer> Mark: 3) OpenTTDCoop Ltd., 11-01-1936.sav
09:44:18  <PublicServer> Mark: 4) OpenTTDCoop Ltd., 30-01-1936.sav
09:44:19  <PublicServer> Mark: 5) estuary.sav
09:44:19  <PublicServer> Mark: 6) OTTDC, 28th Jul 2044.sav
09:44:21  <PublicServer> Mark: 7) ECS+Small Islands.sav
09:44:21  <PublicServer> Mark: 8) psg133.sav
09:44:23  <PublicServer> Mark: 9) aot_prep.sav
09:44:23  <PublicServer> Mark: you have one more message
09:44:23  <Mark> !rcon load 2
09:44:25  <PublicServer> *** Mark has left the game (connection lost)
09:44:25  <PublicServer> *** Benny has left the game (connection lost)
09:44:28  <PublicServer> *** Game paused (not enough players)
09:44:35  <Mark> !password
09:44:35  <PublicServer> Mark: phlegm
09:44:44  <PublicServer> *** Mark joined the game
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09:44:57  <PublicServer> <Benny> FFFFFFFFFFFFFFFFUUUUUUUUUUCCCCCCCCCCCCCC:.........................
09:45:07  <PublicServer> <Benny> YOU GOTTA BE KIDDING ME!!!'
09:45:18  <PublicServer> *** Benny has joined company #1
09:45:32  *** Mark changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #144 (r16381) | STAGE: MM & Planning | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | Screenshots: http://mz.openttdcoop.org/img/"
09:45:35  <PublicServer> <Benny> Nooes.. My eyes.  D:
09:45:41  <hylje> is that some toylan
09:45:43  <Mark> !rcon patch plane_speed 1
09:45:47  <PublicServer> <Benny> YEAH!
09:45:54  <PublicServer> <Benny> STUPID TOYLAND!
09:46:00  <PublicServer> *** Mark has joined company #1
09:46:00  <PublicServer> *** Game unpaused (enough players)
09:46:40  <PublicServer> <Benny> Why did Chris make this stupid world?
09:46:52  <PublicServer> <Mark> it's brilliant
09:46:57  <PublicServer> <Benny> Its NOT
09:47:05  <PublicServer> <Benny> Why cant we play my scenario?
09:47:29  <PublicServer> <Mark> where is it?
09:47:41  <PublicServer> <Benny> On my User page on the wiki
09:47:48  <PublicServer> <Benny> User:Bennythen00b
09:48:24  <PublicServer> <Benny> I dunno if it qualifies as a ottdcoop scenario, though.. :P
09:48:54  <PublicServer> <Benny> Cause is is CHAOS!
09:49:01  <Mark> just upload it to the wiki
09:49:01  <PublicServer> <Benny> And you don't like chaos.
09:49:10  <Mark> oh we're not playing it then
09:49:12  <PublicServer> <Benny> Okay. How do I do that?
09:49:13  <Mark> chaos is banned
09:49:16  <PublicServer> <Benny> :D
09:49:19  <PublicServer> <Benny> Sure
09:49:26  <Mark> you can make a map but you can't make the plan
09:49:37  <PublicServer> <Benny> Okay, okay. I'll edit it.
09:49:41  <PublicServer> *** Mark has joined spectators
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09:49:54  <Mark> gonna have coffee at the lakeside :D
09:49:58  <Mark> cya
09:50:09  <PublicServer> <Benny> See ya.
09:50:10  <microshit> !password
09:50:10  <PublicServer> microshit: phlegm
09:50:14  <PublicServer> *** Benny has left the game (leaving)
09:50:14  <PublicServer> *** Benny has left the game (connection lost)
09:50:39  <PublicServer> *** microshit has left the game (connection lost)
09:51:09  <PublicServer> *** microshit joined the game
09:51:59  <^Spike^> !password
09:51:59  <PublicServer> ^Spike^: phlegm
09:52:18  <PublicServer> *** ^Sp1ke^ joined the game
09:52:36  <PublicServer> *** ^Sp1ke^ has joined company #1
09:52:37  <PublicServer> *** Game unpaused (enough players)
09:52:42  <PublicServer> *** microshit has left the game (leaving)
09:52:43  <PublicServer> *** microshit has left the game (connection lost)
09:52:43  <PublicServer> *** Game paused (not enough players)
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09:54:58  <Benny> How do I upload stuff to the wiki?
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09:56:57  <PublicServer> *** ^Sp1ke^ has left the game (leaving)
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09:57:13  <seandasheep> !players
09:57:14  <PublicServer> seandasheep: Client 872 is Mark, a spectator
09:57:15  <Benny> Found it.
09:58:27  <seandasheep> !password
09:58:27  <PublicServer> seandasheep: plumps
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10:02:39  <PublicServer> *** seandasheep has left the game (leaving)
10:02:40  <PublicServer> *** seandasheep has left the game (connection lost)
10:02:50  <Benny> We're playing my scenario on this game.
10:03:07  <Benny> Mark just has to finish his coffee. ^^
10:03:36  <Benny> Anthing but that horrible toyland. :S
10:03:37  <seandasheep> oh, ok
10:03:49  <seandasheep> yh, toyland is wierd :/
10:04:07  <Benny> Toyland2Mars is better.
10:04:19  <Benny> We used it on a PS game another time.
10:04:23  <seandasheep> I've never played it
10:04:36  <seandasheep> do i need to patch my game for it?
10:04:46  <Benny> No. You use a newGRF.
10:05:07  <seandasheep> oh, just as hard :/
10:05:27  <seandasheep> wher do i get it from, or is it in the grf pack?
10:05:31  <Benny> You mean you can build a BBH, but you can't use a newGRF?  o_O!
10:05:32  <seandasheep> *where
10:05:43  <seandasheep> yh, I can't set up new grf's at all
10:05:47  <Benny> www.grfcrawler.tt-forums.net
10:06:06  <seandasheep> BBH's are easy in comparison
10:06:23  <Benny> NO
10:06:33  <Benny> BBHs ARE HARD!
10:06:52  <seandasheep> no they aren't, grf stuff is hard
10:07:04  <Benny> Oh, wait.. It is in the pack I think.. The Toyland2mars I mean.
10:07:17  <Benny> Like I said yesterday: We'd make the perfect team! :D
10:07:31  <seandasheep> :)
10:08:36  <seandasheep> do you have any idea what the game number was so i candownload it, I really don't know how to set up grf's
10:10:07  <Benny> Okay. To enble the Mars landscape, go to the Main menu, press the "NewGRF Settings" button. Press "Add", find "Toyland to mars convertion", double click it.  Press "Apply Changes". Now you're done. Start a new toyland game.  :D
10:10:28  <Benny> No idea of the number, sorry. :(
10:10:35  <seandasheep> ok...
10:10:43  <seandasheep> I'll find it if it's in the pack
10:10:55  <Benny> It is.
10:11:21  <seandasheep> what's the difference between the bonus and nonbonus?
10:11:58  <Benny> Just load both. I think it's some new houses/vehicles.
10:12:06  <Benny> Load the non-bonus first.
10:12:07  <seandasheep> ok
10:12:53  <seandasheep> ooh
10:13:06  <Ammler> bonus grf depense on your adge
10:13:09  <Ammler> -d
10:13:19  <Ammler> you need to be > 18 to load it.
10:13:26  <Benny> Wat.
10:13:40  <Benny> Did George make Toyland2Mars?
10:13:43  <Benny> o_O
10:13:54  <Ammler> yes.
10:14:01  <Benny> No wonder. ^^
10:14:11  <Benny> Do I smell nude pics? xD
10:14:27  <Ammler> well, most was already there, he just activated it.
10:14:31  <Benny> :D
10:15:33  <Benny> Ammler, you're admin, right?
10:15:48  <Ammler> no, member.
10:15:56  <Benny> Crap.
10:16:12  <Ammler> hehe, member can do waht admin can.
10:16:13  <Benny> Do you have rcon access?
10:16:15  <planetmaker> http://hg.openttd.org/openttd/trunk.hg/rev/0c723dc62c1f <-- btw, did you see that changeset, Ammler? :) You got me convinced enough - and then I looked at openttd's build script :P
10:16:38  <planetmaker> every op has :)
10:16:40  <Benny> Well, can you load my or Xaroth's scenario?
10:16:50  <planetmaker> :D
10:17:22  <Ammler> planetmaker: the next change ;-)
10:17:40  <planetmaker> Ammler: ?
10:17:54  <Ammler> make hg tip not starting with (svn...) to modified and if it starts with use svn rev.
10:18:07  <planetmaker> yes, I thought about it.
10:18:13  <planetmaker> It's definitely easily feasable.
10:18:28  <planetmaker> if you look at findrevision.sh, they even extract that info
10:18:37  <planetmaker> but it's not really used for the naming of the binary
10:18:44  <planetmaker> and it's not fool-proof.
10:18:53  <Ammler> why not?
10:18:56  <planetmaker> at best I'd give such binary a modified=1
10:19:18  <planetmaker> I can make a commit myself with -m "svn (16472): blubber nasty changes"
10:19:35  <planetmaker> and then it's modified wrt trunk
10:19:49  <planetmaker> you cannot do that with svn. but with hg and git
10:19:50  <Ammler> ah
10:20:08  <Ammler> you can also patch the findversion to make modified=0 in all cases.
10:20:16  <planetmaker> well. yes :)
10:20:45  <planetmaker> that's certainly true :)
10:21:14  <Ammler> I can easy make a binary, which devs thing, it is clean trunk but a lot of patches.
10:21:29  <planetmaker> but that requires the person to know bash additionally to how to commit some stuff :)
10:21:45  <planetmaker> yes, I know :) I could probably, too :)
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10:22:03  <planetmaker> reminds me of my clientside patches... :S
10:23:00  <Ammler> in fact, I did that before yexo told me to just remove the "M"
10:23:10  <planetmaker> :D
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10:28:46  <PublicServer> *** Mark has joined company #1
10:29:03  <Mark> get yer asses ingame
10:30:08  *** Blinkskij is now known as Blinky
10:30:27  <Blinky> oh, that's reserved...
10:30:32  *** Blinky is now known as Blinkskij
10:33:08  <PublicServer> *** Game unpaused (enough players)
10:33:27  <Benny> Mark, you going to load my scenario or are we playoing toyland?
10:33:36  <Benny> !password
10:33:36  <PublicServer> Benny: sparer
10:33:42  <PublicServer> <Mark> we're playing toyland
10:33:43  <PublicServer> *** Benny joined the game
10:33:46  <PublicServer> <Benny> Okay.
10:33:49  <PublicServer> <Mark> perhaps yours next game
10:33:55  <PublicServer> <Mark> i'll have a look in a bit
10:35:29  <Blinkskij> !help
10:35:29  <PublicServer> Blinkskij: http://www.openttdcoop.org/wiki/IRC_Commands
10:36:12  <PublicServer> <Benny> Ugh.. I'm getting a freaking headache..
10:36:15  <PublicServer> *** Benny has left the game (leaving)
10:36:16  <PublicServer> *** Benny has left the game (connection lost)
10:36:16  <PublicServer> *** Game paused (not enough players)
10:36:21  <Xaroth> which map we using?
10:36:31  <Benny> TOYLAND
10:36:33  <Xaroth> ew
10:36:40  <Benny> Yea
10:36:55  <Xaroth> that makes ottdc the ONLY toyland server atm :P
10:37:01  <Benny> :P
10:37:14  <PublicServer> <Mark> toyland is underrated
10:37:19  <PublicServer> <Mark> was my fav in the old days
10:37:31  <^Spike^> !password
10:37:32  <PublicServer> ^Spike^: sparer
10:37:40  <Benny> It is fun with toyland2mars only..
10:37:52  <PublicServer> *** ^Sp1ke^ joined the game
10:38:22  <PublicServer> *** ^Sp1ke^ has left the game (leaving)
10:38:22  <PublicServer> *** ^Sp1ke^ has left the game (connection lost)
10:38:57  <PublicServer> *** Game unpaused (enough players)
10:39:02  <PublicServer> *** ^Sp1ke^ joined the game
10:40:50  <Blinkskij> I'm trying to join the server (to observe), but it says version mismatch. i've got openttd 0.7.0
10:40:59  <Blinkskij> do I need the 0.7.1 rC?
10:41:03  <Mark> read the topic
10:41:07  <Mark> it's there for a reason
10:41:07  <^Spike^> !dl win32
10:41:08  <PublicServer> ^Spike^: http://binaries.openttd.org/nightlies/trunk/r16381/openttd-trunk-r16381-windows-win32.zip
10:41:48  <PublicServer> *** Raph has left the game (connection lost)
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10:42:50  <microshit> !password
10:42:50  <PublicServer> microshit: fleets
10:43:02  <PublicServer> *** microshit joined the game
10:43:45  <Ammler> Blinkskij: we play with highly experimental builds ;-)
10:43:48  <PublicServer> *** Blinkskij joined the game
10:44:04  <Mark> although they're perfectly stable 95% of the time
10:44:11  <Blinkskij> i see
10:44:18  <Ammler> mostly they are more stable than the stables.
10:44:22  <Mark> :D
10:44:24  <Ammler> at least in time of 0.6
10:44:38  <PublicServer> <Blinkskij> his is nifty...irc in game
10:44:45  <Ammler> which might be the worst release ever.
10:45:04  <Ammler> and 0.7 looks like just perfect.
10:46:52  <PublicServer> *** Scotchy has left the game (connection lost)
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10:49:10  <PublicServer> *** Mark has joined spectators
10:50:27  <PublicServer> <microshit> are there already planse made for this game?
10:50:36  <PublicServer> <microshit> *plans
10:51:29  <PublicServer> *** microshit has joined spectators
10:51:29  <PublicServer> *** Game paused (not enough players)
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10:51:38  *** ChanServ sets mode: +o Thraxian|Work
10:51:50  <PublicServer> *** microshit has joined company #1
10:51:50  <PublicServer> *** Game unpaused (enough players)
10:52:52  <PublicServer> *** Thraxian|Work joined the game
10:53:44  *** microshit is now known as microshit|AFK
10:54:14  <planetmaker> hm...
10:54:16  <planetmaker> !players
10:54:17  <PublicServer> planetmaker: Client 872 is Mark, a spectator
10:54:17  <PublicServer> planetmaker: Client 885 (Orange) is ^Sp1ke^, in company 1 (OTTDC)
10:54:17  <PublicServer> planetmaker: Client 888 (Orange) is microshit, in company 1 (OTTDC)
10:54:17  <PublicServer> planetmaker: Client 890 is Blinkskij, a spectator
10:54:17  <PublicServer> planetmaker: Client 893 (Orange) is Thraxian|Work, in company 1 (OTTDC)
10:54:24  <PublicServer> <Thraxian|Work> g'morning, pm
10:54:33  <planetmaker> hey, good day Thraxian|Work :)
10:54:41  <PublicServer> <microshit> good morning
10:55:16  <PublicServer> <microshit> I'll be back in a couple of minutes... having a coffee :)
10:55:26  <planetmaker> salut microshit|AFK - then move to spectator :)
10:55:35  <PublicServer> *** Thraxian|Work has left the game (leaving)
10:55:35  <PublicServer> *** Thraxian|Work has left the game (connection lost)
10:55:57  <PublicServer> <Blinkskij> i think that will pause the game...
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10:57:04  <planetmaker> Blinkskij: well, there are still two other players. Well. were...
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10:57:11  <planetmaker> and yes, it will. That's the intention.
10:57:29  <planetmaker> the minimum players setting is there for a reason.
10:57:40  <PublicServer> <Blinkskij> kk
10:57:50  <KenjiE20> ^ what pm said
10:58:34  <PublicServer> <Blinkskij> ...im looking at togglewood heights, and wouldn't it be a lot more efficient if there was a second airfield there?
10:59:00  <KenjiE20> doesn't matter
10:59:04  <KenjiE20> it's the MM
10:59:19  <PublicServer> <Blinkskij> sorry, what is mm?
10:59:25  <KenjiE20> s'pose I might as well see what this new game is
10:59:28  <KenjiE20> define: MM
10:59:28  <Webster> MoneyMaker, see http://www.openttdcoop.org/wiki/Moneymaker
10:59:48  <Blinkskij> ah, thanks
11:00:30  <PublicServer> *** ^Sp1ke^ has left the game (connection lost)
11:00:48  <PublicServer> *** Kenji joined the game
11:00:51  <PublicServer> <microshit> hi, I'm back
11:01:02  <PublicServer> <Kenji> oh boy
11:01:49  <Xaroth> yes boy :P
11:02:07  <PublicServer> <Kenji> why'd we go for random toyland and not xaroths btw?
11:02:14  <Xaroth> dunno, ask mark
11:02:24  <PublicServer> <microshit> toyland is funny =)
11:02:40  <PublicServer> <Kenji> toyland hurts my eyes after ab hour
11:03:11  <PublicServer> <Kenji> it's also not as funny after 15 years
11:03:27  * Xaroth shrugs
11:03:33  <Xaroth> the toyland to mars conversion is fun
11:04:05  <PublicServer> <Kenji> that doesn't use the TTO+WE version of stuff though does it?
11:04:22  <PublicServer> <Kenji> I remember hearing the industries don't change
11:05:00  <PublicServer> *** Kenji has left the game (leaving)
11:05:00  <PublicServer> *** Kenji has left the game (connection lost)
11:05:00  <PublicServer> *** Game paused (not enough players)
11:06:02  <KenjiE20> don't get me wrong, though, I don't mind toyland, it makes a nice change
11:06:27  <KenjiE20> was mostly wondering why a random map as opposed to one half crafted for coop
11:06:35  *** Root49 has joined #openttdcoop
11:06:42  <microshit|AFK> temperate climate gets boring after a couple of times
11:07:19  <KenjiE20> that's why it's mixed up with varying trainsets and tropic/arctic maps
11:07:57  <KenjiE20> @logs
11:07:57  <Webster> WIP logs; http://hyru.ath.cx:60080/~kenji/ottdcoop/logs/ now updating on the hour
11:11:47  *** seandasheep has quit IRC
11:11:56  <PublicServer> *** Blinkskij has left the game (leaving)
11:11:57  <PublicServer> *** Blinkskij has left the game (connection lost)
11:11:58  *** Wurzel49 has quit IRC
11:17:01  <Blinkskij> !password
11:17:01  <PublicServer> Blinkskij: roping
11:17:27  <PublicServer> *** Blinkskij joined the game
11:20:41  <Benny> @seen tneo
11:20:41  <Webster> Benny: tneo was last seen in #openttdcoop 18 hours, 7 minutes, and 13 seconds ago: <tneo> thanks Benny
11:21:13  <Benny> Look at that! :D Last thing tneo said in IRC was "Thanks, Benny" !!  :D
11:24:04  <KenjiE20> man, you went to town on your wiki page huh?
11:24:30  <hylje> maaaaaaan
11:25:08  <Benny> What?
11:27:06  <KenjiE20> about 10 edits in a row
11:27:37  <Benny> I were trying out different wasy to link to my scenario.. :P
11:28:49  <Benny> @seen Webster
11:28:49  <Webster> Benny: I have not seen Webster.
11:28:54  <Benny> LULZ! :D
11:29:02  <hylje> you can use preview for that
11:29:14  <Benny> Ow, okay. Thanks.
11:29:16  <KenjiE20> that's because it's own name isn't a user in it's tracking db
11:29:28  <Benny> Sound pretty dumb. ^^
11:29:40  <KenjiE20> well why would you need to track it's own nick?
11:29:53  <Benny> @seen Benny
11:29:53  <Webster> Benny: Benny was last seen in #openttdcoop 25 seconds ago: <Benny> Sound pretty dumb. ^^
11:29:57  <Benny> :D
11:30:11  <Benny> Because it is logical.
11:30:13  <KenjiE20> @kick Benny This dumb?
11:30:13  *** Benny was kicked by Webster (This dumb?)
11:30:58  <KenjiE20> lulz, kicked on both channels
11:31:41  <hylje> FOR THE LULZ
11:32:20  <PublicServer> *** microshit has left the game (leaving)
11:32:21  <PublicServer> *** microshit has left the game (connection lost)
11:32:28  <KenjiE20> aparantly he doesn't know the difference between kick and kban either :P
11:32:52  <hylje> invite the poor fellow back
11:33:00  <KenjiE20> @invite Benny
11:33:01  <Webster> KenjiE20: The operation succeeded.
11:33:15  *** Benny has joined #openttdcoop
11:33:21  <KenjiE20> :P
11:33:24  <Benny> Grr!
11:33:30  <KenjiE20> turn on auto re-join
11:33:36  <hylje> because it's supposed to be so that kicks are serious business
11:33:39  <KenjiE20> kick is not kban
11:33:40  <Benny> It fooked up. :P
11:33:43  <hylje> bans are just for those who don't get the hint
11:33:59  <Benny> Teh reconnect fooked up.
11:34:10  *** microshit|AFK is now known as microshit
11:34:11  <KenjiE20> heh
11:34:35  <KenjiE20> I don't particularly like chatzilla anyway
11:34:55  <KenjiE20> especially given FF's tendancy to crash if left on for more than a few hours
11:35:05  <Benny> It fits to my dark Firefox theme :D
11:35:17  <hylje> lies
11:35:18  <KenjiE20> so will any other client out there
11:35:19  <hylje> ff doesn't crash
11:35:32  <Benny> Correct.
11:35:41  <KenjiE20> longest you've left it open?
11:35:53  <Benny> more than a day here.
11:36:06  <hylje> probably around a week or so
11:36:09  <KenjiE20> and how much were you browsing?
11:36:13  <Benny> :D
11:36:27  <PublicServer> *** Blinkskij has left the game (leaving)
11:36:27  <PublicServer> *** Blinkskij has left the game (connection lost)
11:36:33  <Benny> And how sucky are your PC, Kenji=
11:36:44  <Benny> ?*
11:36:58  *** theolyduck has joined #openttdcoop
11:37:04  <Benny> Duck. :)
11:37:14  <KenjiE20> Core1Quad Q6600 w/ 2gb ddr2 on an asus striker motherboard
11:37:19  <KenjiE20> core2quad*
11:37:27  <Benny> ;O
11:37:31  <Benny> Wow, okay.
11:37:33  <Benny> OS?
11:37:37  <KenjiE20> I game, lots
11:37:41  <KenjiE20> XP
11:37:54  <Xaroth> not enough ram :)
11:37:54  <hylje> works for me on my xp eee
11:37:55  <KenjiE20> with FF 3.0.10
11:37:59  <hylje> with 1gb ram
11:38:04  <KenjiE20> so I'm not out-of-date
11:38:30  <Benny> Worked for me on XP, too. with OpenTTD open with 512mb RAM. :D
11:38:41  <theolyduck> i dont like core2quads
11:38:48  <KenjiE20> I'm not the only one with crashing ff
11:38:51  <theolyduck> because they have some bugs with their asm functions :p
11:38:58  <theolyduck> stuff will randomly suffer huge delays
11:39:00  <theolyduck> for no reason
11:39:17  <KenjiE20> can't say I've ever noticed cpu lag
11:39:18  *** themroc has joined #openttdcoop
11:39:19  <Benny> Duck, name is wrong again. :D
11:39:24  <theolyduck> ah
11:39:30  *** theolyduck is now known as theholyduck
11:39:38  <theholyduck> KenjiE20, well you wouldnt :P
11:39:38  <KenjiE20> HD lag yes
11:39:46  <KenjiE20> gpu lag, sometimes
11:39:47  <theholyduck> KenjiE20, the only real way of MEASURING it
11:40:01  <theholyduck> is by running programs that test how many miliseconds it takes to do certain asm tasks
11:40:15  <theholyduck> the c2q's have a tendency for random spikes there
11:40:22  <theholyduck> huge ones by asm standards
11:40:42  <theholyduck> so stuff like encoding or other multimedia stuff
11:40:46  <theholyduck> thats VERY optimized
11:40:51  <theholyduck> will run poorly on c2q's
11:41:24  <theholyduck> KenjiE20, so you can measure it on how many frames per seconds you manage to encode
11:41:26  <theholyduck> for example
11:41:39  <theholyduck> but its not really measurable on desktop and gaming tasks
11:41:46  <KenjiE20> fairly high on the small amount I've done
11:42:02  <theholyduck> KenjiE20, sure, but its still suffering random delays
11:42:39  <KenjiE20> enough to outweigh being able to use 3/4 cores over 1/2?
11:43:04  <theholyduck> KenjiE20, well enough to make the cheaper amd phenoms
11:43:06  <theholyduck> a better buy
11:43:12  <theholyduck> in terms of performance
11:43:13  <microshit> !password
11:43:14  <PublicServer> microshit: slouch
11:43:30  <PublicServer> *** microshit joined the game
11:43:36  <KenjiE20> over a lifetime or just at that exact spike?
11:44:03  *** microshit has quit IRC
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11:44:36  <KenjiE20> meh, it's a moot point for me anyway
11:44:56  <KenjiE20> not like I'll be willingly shovelling MORE money into the middle east oil barons
11:46:14  <theholyduck> KenjiE20, well the spikes happen randomly and all the time
11:46:33  <theholyduck> so in general a phenom would be a better buy
11:46:45  <Aali> theholyduck: citation needed
11:46:55  <KenjiE20> if you happen to do encoding all the time
11:47:03  <KenjiE20> and nothing else, ever
11:47:12  <KenjiE20> :P
11:48:20  <theholyduck> http://pastebin.ca/1443447 1 of the problems :P
11:48:30  <theholyduck> direct from the mouth of one of the lead video encoder devs :P
11:49:12  <theholyduck> then you got the fact that phenoms have absurdly fast sse units
11:49:19  <theholyduck> where as the core 2's dont
11:49:41  <Aali> I wouldn't call that "random" spikes
11:49:51  <KenjiE20> meh, I still don't care, and I'm still not buying AMD since they got sold
11:50:00  <Aali> since it depends on the code
11:50:15  <theholyduck> Aali, well it will always slow down certain parts of the code for no reason
11:50:22  <theholyduck> well random parts of the code
11:50:36  <theholyduck> but yeah, if you really wanted to encode
11:50:39  <theholyduck> you'd buy a i7
11:50:46  <theholyduck> those things are monsters at encoding
11:51:08  <theholyduck> its sse unit for example is in almost all operations twice as fast as the c2q's
11:51:09  <Aali> if you really wanted to encode you'd get dedicated hardware :P
11:51:20  <KenjiE20> ^
11:51:28  <theholyduck> Aali, no, x264 on a i7 will actually give better results in shorter time
11:51:35  <theholyduck> than most dedicated encoding hardware
11:51:40  <theholyduck> thats how optimized it is
11:51:55  <hylje> dedicated hardware is probably cheaper
11:52:09  <jonde> !password
11:52:09  <PublicServer> jonde: slouch
11:52:09  <KenjiE20> you'd still have dedicated if you really wanted to encode
11:52:17  <hylje> and lets one for instance play openttd during the ordeal
11:52:21  <PublicServer> *** jondisti joined the game
11:52:21  <theholyduck> KenjiE20, well youd have a dedicated i7 box :P
11:52:31  <KenjiE20> indeed
11:52:41  <KenjiE20> or more likely
11:52:43  <theholyduck> but there are companies that sell special encoding hardware
11:52:49  <KenjiE20> mulitple in a clusteer
11:52:50  <KenjiE20> -e
11:52:51  <theholyduck> wich are rubbish
11:53:05  <PublicServer> *** jondisti has left the game (leaving)
11:53:05  <PublicServer> *** jondisti has left the game (connection lost)
11:53:44  <theholyduck> KenjiE20, there is a reason youtube uses x264 for its HD videos, and live journal uses x264 for everything
11:53:53  <theholyduck> its the best quality h264 encoder around
11:54:04  <KenjiE20> youtube uses 264?
11:54:17  <KenjiE20> I thought it was some bastard adobe in house thing in flash
11:54:31  <theholyduck> no, flash has h264 support
11:54:38  <theholyduck> youtube has 3 diffrent encoders
11:54:45  <theholyduck> ffmpeg's flv encoder for lq sd
11:54:56  <theholyduck> a inhouse h264 encoder written by 1 guy for HQ h264
11:55:04  <theholyduck> and x264 for HD h264
11:55:31  <hylje> google is trying to do away with flash altogether
11:55:51  <theholyduck> sure, but they will still probally use h264 video
11:55:53  <theholyduck> in some form
11:55:59  <theholyduck> all other video formats just does not compare
11:56:04  <KenjiE20> html5
11:56:10  <KenjiE20> :D
11:56:13  <SmatZ> :o)
12:04:14  *** Benny has quit IRC
12:07:02  <KenjiE20> there, long runner works for this month >.>
12:07:15  <KenjiE20> (forgot to uncomment Jun lines)
12:07:22  <KenjiE20> log*
12:07:45  <KenjiE20> aha, Mark just felt like being the maniacal overlord and run toyland
12:07:56  <KenjiE20> ..works for me
12:11:55  <Mark> oi? :P
12:12:54  <KenjiE20> haha, 'ey up
12:17:48  <Mark> ouch, openttdcoop.org offline
12:18:30  <planetmaker> works here.
12:18:48  <KenjiE20> yup, working for me
12:19:16  <KenjiE20> blog is struggling a bit though
12:19:27  <KenjiE20> but that might be me
12:20:32  <Mark> back for me too
12:20:35  <Mark> strange
12:21:28  <KenjiE20> what the buggery IS our favicon btw?
12:22:00  <KenjiE20> it looks vaguely like an sd-40
12:24:15  <Mark> favicon?
12:24:26  <hylje> the website small icon
12:24:40  <KenjiE20> that thing that appears next to the address bar
12:24:44  <KenjiE20> and/or the tab
12:25:13  <Mark> oh right
12:25:14  <Mark> no idea
12:26:01  <Mark> the last toyland game was more than two years ago
12:26:06  <Mark> about time we do another one
12:26:58  <hylje> required dose of toyland
12:27:04  <KenjiE20> ^_^
12:27:53  <KenjiE20> Mark	muhahah <--- told me all I needed to know about the game switch
12:28:06  <KenjiE20> anyway, lunch is ready
12:28:11  <KenjiE20> bbiab
12:28:28  <Mark> :D
12:28:31  <Mark> !setdef
12:28:31  <PublicServer> *** Mark has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, enabled no_servicing_if_no_breakdowns and set path_backoff_interval to 1
12:30:48  <PublicServer> *** Mark has joined company #1
12:31:04  <PublicServer> *** Game unpaused (enough players)
12:31:08  <Mark> !password
12:31:09  <PublicServer> Mark: raging
12:31:15  <PublicServer> *** Mark #1 joined the game
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12:37:29  <PublicServer> *** Blinkskij joined the game
12:39:03  <^Spike^> !password
12:39:03  <PublicServer> ^Spike^: raging
12:39:04  <Xaroth> Mark: i think there's a good reason toyland only exists once every two years :P
12:39:11  <PublicServer> <Mark #1> meh :P
12:39:23  <PublicServer> *** ^Sp1ke^ joined the game
12:41:03  <PublicServer> *** SmatZ joined the game
12:41:07  <PublicServer> <SmatZ> uh-oh
12:41:08  <PublicServer> *** Mark #1 has left the game (leaving)
12:41:08  <PublicServer> *** Mark #1 has left the game (connection lost)
12:41:15  <PublicServer> <SmatZ> hello
12:41:18  <PublicServer> <Mark> hello :)
12:41:41  <PublicServer> <SmatZ> eyehurt :(
12:42:39  <KenjiE20> you'll get used to it
12:42:46  <PublicServer> <SmatZ> :)
12:43:08  <PublicServer> *** SmatZ has left the game (leaving)
12:43:08  <PublicServer> *** SmatZ has left the game (connection lost)
12:43:08  <PublicServer> *** Game paused (not enough players)
12:43:16  <SmatZ> ah sorry :-x
12:43:24  <PublicServer> <Mark> dont bother
12:43:27  <PublicServer> <Mark> was done anyway
12:43:40  <PublicServer> *** Game unpaused (enough players)
12:43:42  <PublicServer> *** SmatZ has left the game (connection lost)
12:43:42  <PublicServer> *** Game paused (not enough players)
12:43:47  <SmatZ> ok :)
12:44:15  <PublicServer> *** Game unpaused (enough players)
12:44:18  <SmatZ> ha
12:44:22  <SmatZ> now that's interesting :)
12:44:38  <SmatZ> I don't have to know the password to unpause the game
12:44:43  <Mark> indeed
12:44:58  <SmatZ> bugbugbug?
12:46:15  <PublicServer> *** SmatZ has left the game (connection lost)
12:46:15  <PublicServer> *** Game paused (not enough players)
12:46:41  <KenjiE20> http://pastebin.com/f2f89a5e5 <-- hehe, I love /usr/games/fortune
12:47:28  <SmatZ> :)
12:50:12  <PublicServer> *** Mark has joined spectators
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12:53:20  <PublicServer> *** Blinkskij has left the game (connection lost)
12:53:24  <PublicServer> *** Player has left the game (connection lost)
13:01:20  <PublicServer> *** ^Sp1ke^ has left the game (connection lost)
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13:17:45  <Godde> heya :)
13:24:40  <theholyduck> yo
13:25:35  <Godde> whats up? :)
13:26:04  <ODM> the ceiling:D
13:27:50  <Ammler> any germans watching tennis?
13:34:27  <Ammler> match ball :-)
13:35:02  <ODM> finally?:P
13:35:49  <Ammler> well, it looked like haas kicks our hero :-)
13:36:29  <ODM> meh, not mine:D
13:36:41  <Ammler> hehe
13:40:10  <PublicServer> *** Thraxian|Work joined the game
13:42:09  *** StarLite has quit IRC
13:43:28  <Xaroth> !password
13:43:28  <PublicServer> Xaroth: paling
13:43:59  <PublicServer> *** Game unpaused (enough players)
13:44:02  <PublicServer> *** Xaroth joined the game
13:44:37  <PublicServer> *** theholyduck joined the game
13:44:39  <PublicServer> <theholyduck> wu
13:44:41  <PublicServer> <theholyduck> t
13:45:04  <PublicServer> <theholyduck> oh lawd
13:45:15  <PublicServer> <Xaroth> agreed
13:45:56  <PublicServer> <Xaroth> too many planes for small airports.
13:49:34  <PublicServer> *** Thraxian|Work has joined spectators
13:49:45  <PublicServer> <Xaroth> ugh, eyepain
13:49:50  <PublicServer> *** Xaroth has left the game (leaving)
13:49:50  <PublicServer> *** Xaroth has left the game (connection lost)
13:49:50  <PublicServer> *** Game paused (not enough players)
13:49:54  <PublicServer> <theholyduck> yeah
13:49:57  <PublicServer> <theholyduck> this huuurts
13:55:48  <elmz> hehe, need another player for unpause? ^^
13:56:06  <Xaroth> he needs sunglasses more i think
13:56:09  <theholyduck> naw :P
13:56:18  <theholyduck> elmz, toyland is painful
13:56:23  <elmz> sorry, can't help with sunglasses :P
13:56:25  <theholyduck> it really really hurts
13:56:34  <Xaroth> mark seemed to like it tho
13:56:40  <elmz> there is no cure for toyland
13:56:53  <theholyduck>  Xaroth on the game creation guide
13:56:59  <theholyduck> i seem to remember it explicilty saying
13:57:03  <theholyduck> NO TOYLAND
13:57:14  * Xaroth shrugs
13:57:18  <Xaroth> mark's a member, we're not
13:57:22  <theholyduck> hehe
13:57:24  <Xaroth> so i guess he knows better :)
13:57:27  <theholyduck> no new grfs either?
13:57:31  <PublicServer> *** theholyduck has left the game (leaving)
13:57:31  <PublicServer> *** theholyduck has left the game (connection lost)
13:58:07  <Xaroth> only newgrf set i know for toyland is the mars conversion
13:58:34  <theholyduck> is it better?
13:58:49  <theholyduck> Xaroth, so you cant even have newstations? :P
13:58:53  <elmz> not much ^^
13:59:22  <Xaroth> dunno
14:07:04  *** mixrin has joined #openttdcoop
14:07:48  <PublicServer> <Thraxian|Work> Mark, I like your plan :)
14:09:28  <Blinkskij> !password
14:09:28  <PublicServer> Blinkskij: gluing
14:09:35  <PublicServer> *** Blinkskij joined the game
14:09:36  <Godde> !password
14:09:36  <PublicServer> Godde: gluing
14:09:50  <PublicServer> *** theholyduck joined the game
14:10:06  <PublicServer> *** Game unpaused (enough players)
14:10:12  <PublicServer> *** Godde joined the game
14:10:56  <PublicServer> *** ^Sp1ke^ has left the game (connection lost)
14:10:59  <^Spike^> !password
14:11:00  <PublicServer> ^Spike^: mingle
14:11:01  <Mark> does it really say no toyland in the creation guide?
14:11:08  <Mark> Thraxian|Work: thank you
14:11:26  <PublicServer> <Thraxian|Work> 2 questions though...
14:11:28  <PublicServer> *** ^Sp1ke^ joined the game
14:11:43  <theholyduck> i'm FAIRLY sure
14:11:46  <PublicServer> <Thraxian|Work> how is the center region serviced?  will the SLH bridge the inner loop to reach the outer loop?
14:11:47  <theholyduck> let me check
14:11:54  <PublicServer> *** Godde has left the game (leaving)
14:11:54  <PublicServer> *** Godde has left the game (connection lost)
14:11:54  <PublicServer> *** Game paused (not enough players)
14:12:09  <Xaroth> !wiki
14:12:09  <PublicServer> Xaroth: http://www.openttdcoop.org/wiki/Main_Page
14:12:20  <theholyduck> # Map size: a map should not be smaller than 256 tiles squared and should not have more than 1 million tiles at most.
14:12:20  <theholyduck> # Climate: anything but toyland is acceptable
14:12:26  <PublicServer> <Thraxian|Work> and secondly, trains can enter the SLH from either loop, but only exit to outer loop, correct?
14:12:57  <PublicServer> *** theholyduck has left the game (leaving)
14:12:57  <PublicServer> *** theholyduck has left the game (connection lost)
14:12:57  <planetmaker> do you want to tell us anything, theholyduck ?
14:13:14  <theholyduck> no, i was just quoting it :P
14:13:21  <Mark> Thraxian|Work: all full primary trains are on the outer loop
14:13:43  <Mark> secondaries are only on the outer loop
14:13:45  <theholyduck> planetmaker, i just seemed to remember what it said, and merely asked the question if it wasnt a rule after all :P
14:14:05  <PublicServer> *** Kenji joined the game
14:14:13  <PublicServer> <Thraxian|Work> I realize that, Mark - but that's not the question I asked....
14:14:14  <planetmaker> nearly no rule with exception :P
14:14:29  <PublicServer> *** Game unpaused (enough players)
14:14:32  <PublicServer> *** theholyduck has left the game (connection lost)
14:14:33  <PublicServer> *** Game paused (not enough players)
14:14:39  <theholyduck> !password
14:14:39  <PublicServer> theholyduck: mingle
14:14:47  <PublicServer> *** Game unpaused (enough players)
14:14:50  <PublicServer> *** theholyduck joined the game
14:14:58  <Mark> Thraxian|Work: it does answer your question, i answered in a different way because entering/exiting is quite vague
14:15:26  <Mark> SLHs only join to the outer loop
14:15:34  <Mark> and only exit from the inner
14:15:35  <PublicServer> <Thraxian|Work> very well, let me rephrase.  Trains can enter a sideline from either route, but can only leave the SL onto the outer loop, correct?
14:15:46  <PublicServer> <Thraxian|Work> er... from either "loop", not "route"
14:16:16  <Mark> they cant enter a sideline from the outer loop
14:16:36  <Mark> in fact, there are no trains that would want that
14:16:44  <PublicServer> <Thraxian|Work> that was what I wanted to clarify.  so SLs are one directional - from the inner loop to the outer loop
14:16:48  <Mark> the stations are oneway
14:16:53  <PublicServer> <Thraxian|Work> and actually, there are several trains that would want that
14:17:10  <Mark> such as?
14:17:26  <PublicServer> *** Thraxian|Work has joined company #1
14:17:28  <PublicServer> *** Mark has joined company #1
14:17:33  <PublicServer> *** Blinkskij has joined company #1
14:18:00  <PublicServer> <Thraxian|Work> nvm - flawed logic....
14:18:21  <PublicServer> <Thraxian|Work> was thinking trains would use the SLs to avoid looping the map if the station was close to the drop
14:18:32  <ODM> !password
14:18:33  <PublicServer> ODM: mingle
14:18:37  <PublicServer> <Thraxian|Work> but without sideline merging to inner loop, that won't be an issue
14:18:38  <PublicServer> *** 0DM joined the game
14:19:12  <PublicServer> <Mark> it might be better to make the stations twoway, though
14:19:34  <PublicServer> <Mark> otherwise it could happen that trains have to travel 3/4th of a loop twice in a run
14:19:45  <PublicServer> <Mark> i'll make them twoway
14:19:52  <PublicServer> <Thraxian|Work> yeah - I'm looking at the fizzy drink factory
14:20:05  <PublicServer> <Mark> there
14:20:06  <PublicServer> <Thraxian|Work> if a cola primary was at the x
14:20:10  <PublicServer> <Thraxian|Work> that's a long route for fizzies
14:20:15  <PublicServer> <Mark> yes
14:20:26  <PublicServer> <Thraxian|Work> so then, should trains be able to enter a SL from the outer loop also?
14:20:51  <PublicServer> <Mark> yes
14:22:01  <PublicServer> <Kenji> is that SL diagram update right then
14:22:34  <PublicServer> <Mark> no, also requires a join to the inner loop
14:22:54  <PublicServer> <Kenji> right, so the usual full SLH's then?
14:22:57  <PublicServer> <Thraxian|Work> hmm - make a small correction to your inset?
14:23:25  <PublicServer> <Thraxian|Work> that was going to be it...
14:23:28  <PublicServer> <Mark> :)
14:23:31  <PublicServer> <Thraxian|Work> was going to bridge that instead
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14:23:38  <PublicServer> <Mark> yeah
14:23:39  <PublicServer> <Thraxian|Work> like that
14:23:57  <PublicServer> <0DM> the plan confuses me:D
14:24:26  <PublicServer> <Mark> should all be doable with such short trains
14:24:41  <PublicServer> <Kenji> candyfloss!
14:24:42  <PublicServer> <Mark> though we'll get some nice spaghetti at the stations
14:25:03  <PublicServer> <Mark> im off again
14:25:04  <PublicServer> *** Mark has joined spectators
14:25:23  <PublicServer> *** ^Sp1ke^ has left the game (connection lost)
14:25:27  <PublicServer> <Thraxian|Work> I think there's great potential for those stations
14:25:36  <PublicServer> <Thraxian|Work> I'd like a go at one of them, if I'm around with construction begins :)
14:26:07  <Seppel> !password
14:26:08  <PublicServer> Seppel: falter
14:26:12  <PublicServer> *** Sepp joined the game
14:26:28  <PublicServer> <Kenji> heh, being zoomed out is fun with the SFX
14:26:43  <PublicServer> <0DM> so dropping trains loop around on the outside, and primaries go to the drop on one and back on another?
14:27:19  <PublicServer> <theholyduck> but wont candy pickup to drop at candy drop town be a bit.. long?
14:27:38  <PublicServer> <Thraxian|Work> yup - a necessary evil
14:27:47  <PublicServer> <0DM> itll just cost money, thats fine
14:27:50  <PublicServer> <Kenji> something would have to be on this style loop
14:27:51  <PublicServer> <Thraxian|Work> unless the train uses a SL to turn around and use the inner loop for a while
14:27:55  <PublicServer> <theholyduck> cant they just use the inner loop for a bit?
14:27:56  <PublicServer> <0DM> wouldnt mind having a go at a station either:)
14:28:05  <PublicServer> <Thraxian|Work> then use another SL to get back to the outer loop before the candy drop
14:28:18  <PublicServer> <Kenji> I think Mark's going to win this
14:28:22  <PublicServer> *** Sepp has left the game (leaving)
14:28:22  <PublicServer> *** Sepp has left the game (connection lost)
14:28:26  <PublicServer> <Kenji> just a hunch :P
14:28:29  <PublicServer> <Thraxian|Work> so far, he's the only candidate running :)
14:28:35  <PublicServer> <0DM> thats an easy win
14:28:52  <PublicServer> <Kenji> he's also got at least three voters already
14:28:55  <PublicServer> <Thraxian|Work> unless, we use davil's hub design around cherrypool
14:28:57  <PublicServer> <theholyduck> sml stands for signle mainline?
14:28:58  <PublicServer> <Thraxian|Work> I could make a plan for that :)
14:28:59  <PublicServer> <theholyduck> oor?
14:29:06  <KenjiE20> define: sml
14:29:06  <Webster> Shift Main Line, see: http://www.openttdcoop.org/wiki/Shift_Mainlines
14:29:06  <PublicServer> <0DM> shift main line
14:29:13  <PublicServer> <0DM> check the w....darn kenkji
14:29:17  <PublicServer> <Kenji> :D
14:29:18  <theholyduck> thanks
14:29:30  <PublicServer> <0DM> dont make me slap you with a catapult:p
14:29:59  <PublicServer> * Kenji heaves a toffee drill out of the ground and bradishes it at ODM
14:30:11  <PublicServer> <0DM> woohoo:"D
14:30:20  <PublicServer> <0DM> *calls dibs on a station*:p
14:30:50  <PublicServer> <0DM> will we put a deadline on plans submitting/end of voting?
14:31:13  <PublicServer> <Kenji> "when it becomes clear no one else wants to play"
14:31:14  <PublicServer> <Kenji> :P
14:31:24  <PublicServer> <0DM> hehe
14:31:42  <PublicServer> <Thraxian|Work> will 2 locs support longer trains in this trainset?
14:31:45  <PublicServer> <Thraxian|Work> like TL5?
14:31:52  <PublicServer> <0DM> 50 spaces inbetween, will be a big sidelinehub
14:32:17  <PublicServer> <Kenji> lots of slhxxa and xxb I guess
14:32:29  <PublicServer> <Kenji> like on 134? the long sub artic one
14:32:51  <PublicServer> <0DM> those spokes will be madness thraxian:p
14:33:21  <PublicServer> <Thraxian|Work> hehe...lots of room inside a davil-style hub
14:35:01  <PublicServer> <theholyduck> i guess the nice thing is you only need to change the mergers at the end around a bit?
14:35:10  <PublicServer> <theholyduck> to have llllrrrr
14:35:13  <PublicServer> <theholyduck> and such :P
14:35:26  <PublicServer> <Thraxian|Work> you mean the mergers after leaving the hub?
14:35:32  <PublicServer> <theholyduck> yes
14:35:35  <PublicServer> <0DM> oh thatll be some big rollercoasters
14:35:42  <PublicServer> <Thraxian|Work> yeah - there'll be an 8->4 merger
14:35:54  <PublicServer> <Thraxian|Work> unless we expand candy ML to 5*LR or mroe
14:36:02  <PublicServer> <Thraxian|Work> again - expand as needed :)
14:36:11  <PublicServer> <0DM> anyway, ill hop on after dinner for building
14:36:16  <PublicServer> <0DM> can someone poke me when its voting time?
14:36:29  <PublicServer> <Thraxian|Work> somebody had to run against Mark.  Might as well be me :)
14:36:39  <PublicServer> <0DM> clash of the titans:p
14:36:40  <PublicServer> <Kenji> hehe
14:37:02  <PublicServer> *** 0DM has left the game (leaving)
14:37:03  <PublicServer> *** 0DM has left the game (connection lost)
14:39:07  *** Legolegs has joined #openttdcoop
14:39:14  <Legolegs> !svn
14:39:14  <PublicServer> Legolegs: svn update -r16381 && make (falter)
14:39:14  <PublicServer> Legolegs: svn checkout -r16381 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make
14:41:56  <PublicServer> *** Thraxian|Work has joined spectators
14:43:21  *** Legolegs_ has joined #openttdcoop
14:47:19  *** Legolegs has quit IRC
14:50:14  <Legolegs_> !version
14:50:14  <PublicServer> Legolegs_: Autopilot AP+ 3.0 Beta (r699M)
14:50:44  <planetmaker> !revision
14:50:44  <PublicServer> planetmaker: Game version is r16381
14:50:47  <planetmaker> !help
14:50:47  <PublicServer> planetmaker: http://www.openttdcoop.org/wiki/IRC_Commands
14:50:55  <planetmaker> ^^ Legolegs_
14:51:19  <Legolegs_> tnx, i know.
14:51:30  *** Legolegs_ is now known as Legolegs
14:51:54  <Legolegs> !password
14:51:54  <PublicServer> Legolegs: homage
14:51:59  <PublicServer> <Kenji> there, airports upgraded
14:52:12  <PublicServer> <Blinkskij> much nicer :)
14:52:25  <PublicServer> <Mark> "davil-style" is ineffecient and oversized for simple 4ways
14:52:46  <PublicServer> *** legolegs joined the game
14:52:56  <PublicServer> *** Progman joined the game
14:52:57  <planetmaker> Mark, you mean what he wrote in the blog?
14:53:01  <PublicServer> <Thraxian|Work> I'm loving the smilies on the airport tarmac
14:53:11  <Mark> planetmaker: yes
14:53:12  <Legolegs> omg, toyland
14:53:23  <planetmaker> why would it be inefficient?
14:53:31  <PublicServer> <Kenji> you neot seen that before thrax?
14:53:34  <PublicServer> <Kenji> not*
14:53:37  <PublicServer> *** Progman has left the game (leaving)
14:53:38  <PublicServer> *** Progman has left the game (connection lost)
14:53:44  <Mark> trains have to take very long routes
14:53:52  <PublicServer> <Thraxian|Work> How often do you think I play this god-forsaken landscape style?
14:53:54  <Mark> and the hub takes way more space than needed
14:54:06  <PublicServer> <Kenji> often
14:54:07  <PublicServer> <Kenji> :P
14:54:22  <planetmaker> I think the "long routes"argument doesn#t really hold.
14:54:35  <PublicServer> <Thraxian|Work> Mark: I just thought it'd be good to put the blog article to a real test - while it's still fresh :)
14:54:39  <Mark> the long routes is what makes it take more space
14:54:41  <planetmaker> he's sketching the principle and you can move a few routes in order to shrink it a bit.
14:55:14  <planetmaker> And it's not like usual 4-way ML hubs take little space in our games.
14:55:14  <Mark> still, i think it doesn't apply for 4-ways
14:55:22  <planetmaker> I do :)
14:55:45  <PublicServer> <Thraxian|Work> but this hub will have 12 inputs - any way you do it, there will much space required
14:55:46  <Mark> i can make a 4-way in 1/4th of the space he uses
14:56:05  <planetmaker> oh yes, you can.
14:56:09  <PublicServer> <Thraxian|Work> his style leaves a huge hole in the middle - which my plan fills with a town and a town drop station
14:56:30  <Mark> that as an interesting idea
14:56:32  <planetmaker> and it all depends upon TL.
14:56:58  <PublicServer> <theholyduck> not to mention, it lets you have very diffrent mainlines very easily :P
14:57:15  <PublicServer> <theholyduck> or so it seems to me anyway
14:57:34  <PublicServer> <theholyduck> though, we're going to need a 10->2 merger
14:57:50  <PublicServer> <Thraxian|Work> yeah - that will be fun :)
14:58:05  <ODM> rollercoaster i tell ya
14:58:35  <PublicServer> <Thraxian|Work> this is TOYland after all - roller coasters kinda fit the theme - built-in eye CANDY
14:58:42  <PublicServer> <Thraxian|Work> *groan*
14:58:53  <PublicServer> <theholyduck> still, if they didnt have to make everything checkerboard
14:58:57  <PublicServer> <theholyduck> i'd be alot happier
14:59:14  <PublicServer> <Kenji> who's 'they'? the wizards?
14:59:38  <PublicServer> <theholyduck> whoever decided that using the original graphics was a sane thing to do
15:00:01  <ODM> or the one who made original graphics
15:00:07  <PublicServer> <theholyduck> well yeah
15:00:08  <PublicServer> <Kenji> right, because of course there was replacement ottd graphics when ottd 0.0.1 came out
15:01:05  <PublicServer> *** legolegs has left the game (leaving)
15:01:05  <PublicServer> *** legolegs has left the game (connection lost)
15:02:16  <PublicServer> <theholyduck> hmm. is it just me, or is there quite alot of cities here?
15:02:40  <PublicServer> <Kenji> it's you
15:03:11  <PublicServer> <theholyduck> just feels like there are 10 cites RIGHT where thraxians plan puts the central hub
15:03:28  <PublicServer> <Mark> lets vote?
15:03:56  <PublicServer> *** Mark has joined company #1
15:04:10  <PublicServer> <Kenji> hehe, I forgot about the castle
15:05:45  <PublicServer> <Kenji> <- is trying to balance the planes
15:06:36  <PublicServer> <Thraxian|Work> haha - spelled the town wrong.  It's Cheerypool, not Cherrypool.  One's a happy place, and the other goes great over ice cream.
15:07:17  *** Godde has quit IRC
15:07:18  <PublicServer> <Thraxian|Work> Mark: let's be nice and vote for each other's plan.  At least that way, we're guaranteed a win!
15:07:26  <PublicServer> *** Thraxian|Work has joined company #1
15:07:50  <Mark> might as well not vote then :P
15:07:56  <Mark> though feel free to vote for mine
15:08:17  <PublicServer> <Kenji> haha
15:08:30  <PublicServer> <Thraxian|Work> I don't mind voting for yours.  If my plan wins, I win.  If your plan wins, I still win.
15:08:42  <PublicServer> <theholyduck> but what if like
15:08:47  <PublicServer> <theholyduck> kenji makes a plan that wins?
15:09:07  <PublicServer> <Kenji> not likely
15:09:10  <PublicServer> <Thraxian|Work> then, obviously, the voting was rigged....
15:09:13  <PublicServer> <Thraxian|Work> hehe
15:09:14  <PublicServer> <Kenji> lol
15:09:24  *** Legolegs has quit IRC
15:09:40  <PublicServer> <Kenji> my plan would've been almost exactly Mark's anyway
15:10:02  *** FooBar_ has joined #openttdcoop
15:10:28  <PublicServer> <Kenji> ping ODM voting
15:10:38  <PublicServer> <Kenji> just remembered he asked
15:10:43  <ODM> pong
15:10:45  <ODM> thanks:)
15:11:20  <ODM> !password
15:11:20  <PublicServer> ODM: auburn
15:11:24  <PublicServer> *** 0DM joined the game
15:11:33  <PublicServer> <0DM> only 2 plans?:p
15:11:46  <PublicServer> <Kenji> unless you make one :P
15:11:50  <PublicServer> <Thraxian|Work> I think everyone's ready to get this map finish and then call the optometrist
15:12:03  <PublicServer> <0DM> i could only think of a marks plan ish thing but rotated 45 degrees
15:12:06  <PublicServer> <Kenji> optometrist?
15:12:09  <PublicServer> <0DM> eyeperson?:p
15:12:11  <PublicServer> <Thraxian|Work> eye doctor
15:12:16  <PublicServer> <Kenji> optitian
15:12:17  <PublicServer> <Thraxian|Work> got to get these things fixed
15:12:21  <PublicServer> <Thraxian|Work> optician sells glasses
15:12:36  <PublicServer> <Kenji> true
15:12:42  <PublicServer> <theholyduck> argh, i got a headache
15:12:43  <PublicServer> <0DM> like winglasses
15:12:50  <PublicServer> <theholyduck> time to get some paracetamol
15:13:03  <PublicServer> <0DM> duck, smash your small toe against a wall
15:13:06  <PublicServer> <0DM> i promise your head wont hurt
15:13:09  <PublicServer> <theholyduck> :P
15:13:10  <PublicServer> <Kenji> rofl
15:13:31  <PublicServer> <Thraxian|Work> ODM: you placed your vote in the wrong column, I think :)
15:13:42  <PublicServer> <Thraxian|Work> *chuckle*
15:13:46  <PublicServer> <0DM> oh, i thought this was a democracy?
15:13:55  <PublicServer> <0DM> and not zimbabwe:D
15:14:10  <PublicServer> <Thraxian|Work> it is - I was joking
15:14:18  <PublicServer> <0DM> ;) i know
15:14:24  <PublicServer> <Thraxian|Work> perhaps the ballot is too confusing.  Do you live in Florida?
15:14:29  <PublicServer> <Kenji> the internet, where humour fails
15:14:38  <PublicServer> <0DM> wasnt there an osama ballot somewhere?
15:15:43  <PublicServer> <Thraxian|Work> maybe we should add a "None of the Left" on the ballot
15:15:54  <PublicServer> <Thraxian|Work> like none of the above, but the others are not above, but to the left...
15:16:07  <PublicServer> <0DM> hehe, a refrain from voting?
15:16:14  <PublicServer> <Thraxian|Work> no - it's a vote.
15:16:15  <PublicServer> <Kenji> hehe, full zoom is just a blur of toffee and sugar noises
15:16:20  <ODM> a blank vote
15:16:22  <PublicServer> <Thraxian|Work> Montgomery Brewster wins!
15:17:04  <PublicServer> <theholyduck> why do i always end up voting for the loosing plan?
15:17:05  <PublicServer> <theholyduck> :P
15:17:20  <PublicServer> <Kenji> 2:1 is hardly lost
15:17:29  <PublicServer> <theholyduck> but everyone loved marks plan :P
15:17:55  <PublicServer> <Kenji> it's a good plan
15:18:32  <PublicServer> <Kenji> upgrade planes?
15:18:41  <PublicServer> <0DM> woo ploddyphut
15:18:44  <PublicServer> <Mark> good idea
15:20:14  <PublicServer> *** 0DM has left the game (leaving)
15:20:14  <PublicServer> *** 0DM has left the game (connection lost)
15:21:21  <PublicServer> <Kenji> heh, I just remembered
15:21:35  <PublicServer> <Kenji> the RV's have the manic laugh start noise don't they?
15:21:52  <PublicServer> *** Blinkskij has left the game (leaving)
15:21:52  <PublicServer> *** Blinkskij has left the game (connection lost)
15:21:58  <ODM> dont they toot and honk a bit?
15:22:09  <PublicServer> <Thraxian|Work> haha - the toy van holds only 17 toys.  I could fit that in my backpack
15:22:20  <PublicServer> *** Kenji has left the game (connection lost)
15:22:24  <PublicServer> <theholyduck> well consider the size of the batteries?
15:22:25  <KenjiE20> caboom
15:22:25  <PublicServer> <Thraxian|Work> and the fizzy drink truck only holds 17 drinks.  that's not even 3 6-packs
15:22:49  <Thraxian|Work> yup -kaboom here too
15:22:52  <PublicServer> *** Thraxian|Work has left the game (connection lost)
15:22:54  <Thraxian|Work> been happening a lot to me lately
15:22:57  <ODM> arent they tonnes?
15:23:03  <Thraxian|Work> Assertion failed at ..\src\strings.cpp:672: i != NULL
15:23:05  <KenjiE20> it's the news thing
15:23:11  <PublicServer> <theholyduck> yeah
15:23:13  <KenjiE20> it's fixed in a newer rev
15:23:14  <PublicServer> <theholyduck> disable news messages
15:23:24  <KenjiE20> or we could update the server
15:23:26  <PublicServer> <theholyduck> im not entirely sure why we're still using this "old" revision?
15:23:29  <PublicServer> *** Kenji joined the game
15:23:33  <Thraxian|Work> they were disabled - I was just reviewing the history to see if your kaboom comment was about a plane crash
15:23:35  <Thraxian|Work> (it wasn't)
15:23:36  <^Spike^> !password
15:23:37  <PublicServer> ^Spike^: auburn
15:23:49  <PublicServer> *** ^Sp1ke^ #1 joined the game
15:23:50  <planetmaker> Thraxian|Work: that means we should update. It's fixed
15:24:03  <PublicServer> <Kenji> buses make a spriong hah! noise
15:24:15  <PublicServer> *** ^Sp1ke^ has left the game (connection lost)
15:24:25  <PublicServer> *** ^Sp1ke^ #1 has changed his/her name to ^Sp1ke^
15:24:48  <PublicServer> <Kenji> iirc the newer ones do have a mad laugh though
15:25:08  *** Venxir has quit IRC
15:25:14  <ODM> thats just your brain
15:25:18  <PublicServer> <Kenji> anyway yea, running server update?
15:25:21  <PublicServer> <Kenji> lol
15:25:34  <PublicServer> *** Mark has left the game (leaving)
15:25:34  <PublicServer> *** Mark has left the game (connection lost)
15:25:42  <Thraxian|Work> afk for lunch
15:25:49  <PublicServer> <Kenji> I prefer liquorice
15:26:29  <PublicServer> <Kenji> hehe nomable trees
15:26:39  <PublicServer> *** Kenji has left the game (leaving)
15:26:39  <PublicServer> *** Kenji has left the game (connection lost)
15:26:39  <PublicServer> *** Game paused (not enough players)
15:27:11  <KenjiE20> @stage "(Planning &) Voting"
15:27:11  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #144 (r16381) | STAGE: (Planning &) Voting | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | Screenshots: http://mz.openttdcoop.org/img/"
15:30:47  <PublicServer> *** Game unpaused (enough players)
15:30:48  <XeryusTC> !password
15:30:48  <PublicServer> XeryusTC: usurps
15:30:57  <PublicServer> *** XeryusTC joined the game
15:31:04  <PublicServer> <XeryusTC> omfg toyland :')
15:31:36  <XeryusTC> !blog
15:31:36  <PublicServer> XeryusTC: http://www.openttdcoop.org/blog
15:32:15  *** damalix has joined #openttdcoop
15:32:38  <damalix> !password
15:32:39  <PublicServer> damalix: usurps
15:32:51  <PublicServer> *** Damalix joined the game
15:32:52  <damalix> I don't
15:32:54  <damalix>  :o
15:33:05  <PublicServer> <Damalix> Hi there
15:36:45  <XeryusTC> !archive
15:36:45  <PublicServer> XeryusTC: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive
15:55:57  *** Yexo has joined #openttdcoop
15:56:44  <damalix> !players
15:56:46  <PublicServer> damalix: Client 946 (Orange) is XeryusTC, in company 1 (OTTDC)
15:56:46  <PublicServer> damalix: Client 948 (Orange) is Damalix, in company 1 (OTTDC)
15:56:46  <PublicServer> damalix: Client 945 is ^Sp1ke^, a spectator
15:56:46  <PublicServer> damalix: Client 934 (Orange) is theholyduck, in company 1 (OTTDC)
15:58:55  *** seandasheep has joined #openttdcoop
15:59:33  <seandasheep> !players
15:59:35  <PublicServer> seandasheep: Client 946 (Orange) is XeryusTC, in company 1 (OTTDC)
15:59:35  <PublicServer> seandasheep: Client 948 (Orange) is Damalix, in company 1 (OTTDC)
15:59:35  <PublicServer> seandasheep: Client 945 is ^Sp1ke^, a spectator
15:59:35  <PublicServer> seandasheep: Client 934 (Orange) is theholyduck, in company 1 (OTTDC)
16:00:01  <seandasheep> !password
16:00:01  <PublicServer> seandasheep: quench
16:01:11  <PublicServer> *** seandasheep joined the game
16:06:24  *** Venxir has joined #openttdcoop
16:19:48  <PublicServer> *** ^Sp1ke^ has joined company #1
16:20:50  *** Benny has joined #openttdcoop
16:21:21  <Benny> !password
16:21:21  <PublicServer> Benny: cashes
16:21:37  <PublicServer> *** Benny joined the game
16:22:56  <PublicServer> <Benny> How many votes is needed?
16:23:48  *** Blinkskij has quit IRC
16:24:30  <PublicServer> <Benny> I'll play some SP..  This smells..
16:24:35  <PublicServer> *** Benny has left the game (leaving)
16:24:35  <PublicServer> *** Benny has left the game (connection lost)
16:24:58  <Suisse`> !password
16:24:58  <PublicServer> Suisse`: cashes
16:25:07  <PublicServer> *** Suisse joined the game
16:29:28  <PublicServer> *** seandasheep has left the game (leaving)
16:29:28  <PublicServer> *** seandasheep has left the game (connection lost)
16:37:46  <PublicServer> *** Damalix has left the game (leaving)
16:37:46  <PublicServer> *** Damalix has left the game (connection lost)
16:42:07  <PublicServer> *** Thraxian|Work joined the game
16:42:25  <PublicServer> <Thraxian|Work> wow - it's all tied up
16:42:42  <PublicServer> <theholyduck> |
16:43:09  <PublicServer> <theholyduck> i THINK i'm going to do a windoze reinstall
16:43:22  <PublicServer> <theholyduck> see if that helps on this issue i've been having on my windows boot
16:43:41  <PublicServer> <Thraxian|Work> I'm going to remove the full load order at Togglewood
16:43:46  <PublicServer> <Thraxian|Work> all the planes are waiting in the hangar there
16:44:01  <PublicServer> <Thraxian|Work> meanwhile, Snoozegate has 5k pax waiting
16:44:20  <theholyduck> ;P
16:44:23  <theholyduck> do that
16:44:39  <PublicServer> <Thraxian|Work> already done
16:44:40  <PublicServer> <Thraxian|Work> and signed
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16:53:53  <ODM> bb food:D
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16:55:03  <LittleBoyRick> !password
16:55:03  <PublicServer> LittleBoyRick: enamel
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17:45:23  <georg-> !password
17:45:23  <PublicServer> georg-: craggy
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18:15:43  <ODM> !password
18:15:43  <PublicServer> ODM: hurtle
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18:15:52  <PublicServer> <0DM> wow, a draw
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18:19:02  <PublicServer> <0DM> need some more votes:D
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18:22:22  <Kolo> bleeeeeeeeee
18:22:44  <ODM> whats wrong kolo?
18:22:47  <Kolo> and hello
18:22:52  <Kolo> toyland
18:22:55  <ODM> hehe yeah
18:22:58  <ODM> apparently it was the time
18:23:00  <ODM> heya:)
18:23:00  <Kolo> hurts my eyes
18:24:56  <Thraxian|Work> If you're all ready to start, I'll cast a vote for Mark to break the tie....
18:25:10  <Thraxian|Work> If you want to give others a chance to get online and cast their vote, that's fine too
18:25:24  <ODM> guess we could wait a small bit more, then you can always do that
18:27:48  <Kolo> I always said that Mark's plans are chosen too often - and now i voted for him :)
18:28:01  <PublicServer> <0DM> hehe
18:28:51  <KenjiE20> there's usually a reason for that :P
18:29:19  <Razaekel> !password
18:29:19  <PublicServer> Razaekel: mantel
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18:29:30  <PublicServer> <Razaekel``> wat, toyland?
18:29:40  <PublicServer> <Razaekel``> oh my eyes
18:29:50  <PublicServer> <0DM> that seems to be a common response
18:29:51  <PublicServer> *** georg joined the game
18:29:56  <KenjiE20> lol
18:30:07  <PublicServer> <Razaekel``> ooh
18:30:10  <PublicServer> <Razaekel``> mark wants a SML
18:30:12  <PublicServer> <Razaekel``> VOTED!
18:30:32  <PublicServer> <Razaekel``> okay, voting's over
18:30:36  <PublicServer> <Razaekel``> ;et's get started
18:30:40  <KenjiE20> lulz
18:30:43  <PublicServer> *** Kenji joined the game
18:30:50  <PublicServer> <Kenji> actually yea
18:30:56  <PublicServer> <Kenji> once thrax votes
18:31:05  <PublicServer> <0DM> haha
18:31:09  <PublicServer> <Kenji> will be 6:3
18:31:26  <PublicServer> <Razaekel``> huh
18:31:33  <PublicServer> <Razaekel``> TL3 maglev, with 2 locs
18:31:37  <PublicServer> <Razaekel``> 2 tiles for cargo
18:31:58  <PublicServer> <0DM> yup
18:31:59  <PublicServer> <Kenji> SML AND TTT
18:32:01  <PublicServer> <Kenji> ^_^
18:32:04  <PublicServer> <Razaekel``> yay
18:32:15  <PublicServer> <Razaekel``> only other problem is
18:32:22  <PublicServer> <Razaekel``> all the friggin hills
18:32:56  <tneo> !password
18:32:56  <PublicServer> tneo: mantel
18:33:02  <PublicServer> <Kenji> we'll cope
18:33:06  <PublicServer> *** tneo joined the game
18:33:08  <PublicServer> <Razaekel``> heh
18:33:23  <PublicServer> <Kenji> o/ tneo
18:33:24  <PublicServer> <0DM> just
18:33:27  <PublicServer> <0DM> hey tneo
18:33:39  <PublicServer> <tneo> hello
18:33:49  <Razaekel> where's mark?
18:34:09  <PublicServer> <0DM> asleep
18:34:30  <PublicServer> <Kenji> ping Mark ping
18:35:34  <Benny> @Seen Mark
18:35:34  <Webster> Benny: Mark was last seen in #openttdcoop 3 hours, 27 minutes, and 37 seconds ago: <Mark> though feel free to vote for mine
18:35:37  <PublicServer> <0DM> ohno tneo:D
18:36:16  <Ammler> did Marks plan win?
18:36:19  <PublicServer> <tneo> want to see the hub concept :-)
18:36:34  <PublicServer> <Kenji> almost
18:36:39  <PublicServer> <Kenji> ti's pretty close now
18:36:41  <Kolo> 4 to 5 at the moment
18:36:42  <Ammler> that is nice, maybe the first plan of Mark we would play then :-)
18:36:44  <Benny> WTF!? SML!?
18:36:48  <Benny> NOOES!
18:36:59  <Ammler> KICK Benny
18:37:08  <Benny> Now what?
18:37:20  <PublicServer> <Kenji> the hub concept will end up being tested in sandbox on the PZ if it doesn't win here btw
18:37:43  <PublicServer> *** Thraxian|Work joined the game
18:37:45  <Benny> !password
18:37:45  <PublicServer> Benny: mantel
18:37:45  <Ammler> maybe, you should add "theNoob" again ;-)
18:37:49  <Benny> Nope.
18:37:57  <Benny> Bennythesupern00b
18:38:13  <Razaekel> why would thrax vote?
18:38:16  <PublicServer> *** Benny joined the game
18:38:18  <Razaekel> eh
18:38:28  <PublicServer> <Kenji> why wouldn't he?
18:38:35  <PublicServer> <Thraxian|Work> Thrax would vote to get the game started, if necessary to break a tie
18:38:50  <PublicServer> <0DM> thrax speaks in third person singular
18:39:34  <PublicServer> <Thraxian|Work> Kenji: if there will be testing of Thrax's plan of the davil-hub on PZ, would a save before beginning construction be helpful?
18:39:58  <KenjiE20> not really, PZ is just running a 2cc test sandbox atm
18:40:14  <PublicServer> <Thraxian|Work> and Thrax are not pleased about the singular reference, for Thrax are many.
18:40:19  <PublicServer> <0DM> cough
18:40:27  <KenjiE20> no real reason why it can't do that and test the hub at the same time
18:40:38  * KenjiE20 hands ODM a lozenge
18:40:41  <PublicServer> <tneo> borg collective :P
18:40:42  <PublicServer> <Thraxian|Work> Thrax would agree.
18:41:01  <PublicServer> <0DM> ODM are disagreeing
18:41:17  <PublicServer> <Thraxian|Work> indeed, resistance is futile.   You will all become one with the Thrax.
18:41:22  <PublicServer> *** Benny has left the game (leaving)
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18:41:25  <PublicServer> <0DM> can i refuse?
18:41:27  *** Benny has quit IRC
18:41:38  <PublicServer> <Thraxian|Work> refusal is futile.  resistance is futile.  You will be assimilated.
18:41:55  * KenjiE20 sets mode +q *benny*!~*@*  :D
18:42:28  <PublicServer> <Thraxian|Work> all joking aside, if people are itching to construct, I can cast a vote for Mark to widen the gap.
18:42:43  <PublicServer> <Thraxian|Work> My plan was just to provide an alternative plan for consideration
18:42:48  <KenjiE20> meh, let it play out a little more
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18:43:03  <PublicServer> <Thraxian|Work> that's fine :)
18:43:07  <PublicServer> <Razaekel``> i think it's kind of a foregone conclusion by now that mark wins
18:43:15  <tneo> why always the rush on ps :/
18:43:21  <PublicServer> <Razaekel``> building is fun
18:43:26  <PublicServer> <Razaekel``> waiting is not
18:43:36  <KenjiE20> <@tneo> why always the rush on ps :/ <-- I've always kind of wondered too
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18:44:04  <PublicServer> <Razaekel``> and besides, i've been spening a fair bit of time doing SML solo, so i've fretty much gotten it down to an art form
18:44:25  <PublicServer> <Thraxian|Work> I still SML in pencil.
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18:47:06  <KenjiE20> btw, we ever going to update PS and get rid of that drach bug?
18:47:12  <KenjiE20> crash*
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18:49:52  <Zarenor> !password
18:49:53  <PublicServer> Zarenor: skates
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18:50:20  <ODM> uh, guess we should
18:50:20  <PublicServer> <ZarenorDarkstalker> Since when do we play toyland?
18:50:22  <ODM> but i cant
18:50:48  <KenjiE20> since right now
18:51:06  <KenjiE20> well, technically, since this morning
18:52:05  <Zarenor> lol
18:52:17  <Zarenor> I thought it was a rule that we never played toyland Xd
18:52:22  <Zarenor> *XD
18:52:25  <ODM> whats all the hate?
18:52:30  <Zarenor> I'm not hating
18:52:33  <Zarenor> I'm just saying
18:52:44  <ODM> yeah in general no toyland... this time an exception
18:52:52  <Zarenor> i think the guide on the wiki said take your choice of the other 3, ubt not toyland.. idc much..
18:52:59  <Zarenor> lol
18:53:05  <Zarenor> fine with me... :P
18:54:49  <KenjiE20> .@stage yes it's toyland, don't go on about it, geez
18:54:54  <KenjiE20> :P
18:58:10  <Razaekel> damn you zarenor
18:58:16  <Zarenor> Hm?
18:58:17  <Zarenor> lol
18:58:25  <Razaekel> time for thraxian to break the tie
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18:58:52  <microshit> !password
18:58:52  <PublicServer> microshit: queasy
18:58:54  <Zarenor> well, wait and see if someone else votes quickly
18:59:08  <PublicServer> *** microshit joined the game
18:59:43  <Thraxian|Work> geez, Raz.  It's been a whole 15 minutes since I made that suggestion....
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19:00:52  <Razaekel> i'm innocent
19:01:24  <PublicServer> <microshit> good evening everyone
19:01:28  <PublicServer> <microshit> I just voted ;)
19:02:51  <theholyduck> for what?
19:02:56  <theholyduck> rather, who is winning
19:03:04  <PublicServer> <microshit> Thraxian
19:03:19  <PublicServer> <microshit> 6 votes for him, 5 votes for Mark
19:03:51  <ODM> hehehe:D
19:03:54  <theholyduck> !win32
19:03:57  <theholyduck> hm
19:04:00  <theholyduck> !dl win32
19:04:00  <PublicServer> theholyduck: http://binaries.openttd.org/nightlies/trunk/r16381/openttd-trunk-r16381-windows-win32.zip
19:04:06  <theholyduck> i just fixed a new windows install
19:05:13  <theholyduck> !password
19:05:13  <PublicServer> theholyduck: queasy
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19:06:33  <Razaekel> how come nobody ever wants to do SML?
19:06:42  <PublicServer> <theholyduck> dont ask me
19:06:48  <Razaekel> i havent seen a SML network win the vote in a long while
19:07:04  <KenjiE20> 134 iirc
19:07:28  <Razaekel> so about 2.5 months ago
19:07:30  <Razaekel> maybe 3
19:07:44  <KenjiE20> something like that
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19:08:03  <Strixer> Hi!
19:08:14  <microshit> heya
19:09:16  <Strixer> I have just done simple touring machine in ottd and i would like to know what do you think about it: http://www.shimi.webz.cz/touring.sav
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19:11:30  <Strixer> * ops it is spelled turing machine :-)
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19:12:26  <^Spike^> !password
19:12:26  <PublicServer> ^Spike^: gurgle
19:12:37  <Strixer> !password
19:12:37  <PublicServer> Strixer: gurgle
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19:14:00  <microshit> Strixer... very impressive :)
19:14:07  <Thraxian|Work> pardon my ignorance, but what's the point of that turing machine?
19:14:16  <Strixer> http://en.wikipedia.org/wiki/Turing_machine
19:14:17  <Webster> Title: Turing machine - Wikipedia, the free encyclopedia (at en.wikipedia.org)
19:14:23  <Thraxian|Work> I saw that
19:14:27  <Strixer> just simple "computer"
19:14:56  <Thraxian|Work> I just don't see the action table
19:15:15  <Thraxian|Work> I see the tape, the head, and the state register, but no table
19:15:38  <Thraxian|Work> is it simply counting from 1-12?
19:16:16  <gabona> hi all
19:16:25  <gabona> !password
19:16:25  <PublicServer> gabona: gurgle
19:16:43  <Strixer> action table is rails between the track where loco goes and the memory lane
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19:21:21  <Thraxian|Work> hehe..."Turing machines are not intended as a practical computing technology, but a thought experiment about the limits of mechanical computation. Thus they were not actually constructed."  And yet, it was constructed :)
19:21:25  <PublicServer> *** ^Sp1ke^ has left the game (connection lost)
19:21:38  <Thraxian|Work> looks interesting - I just don't see the purpose behind it, or how it could practically be used in a network design
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19:31:35  <Zarenor> Hmmm.. I do really hope Thrax's plan wins, I'm excited to try building a davil hub
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19:33:29  <Razaekel> not like it's gonna be that hard
19:33:51  <Zarenor> No, and thats the point behind it
19:34:12  <Zarenor> It'll ge more interesting rebuilding it if we expand the MLs
19:34:15  <Zarenor> *get
19:34:39  <Zarenor> Which I'd anticipate doing...
19:39:40  <theholyduck> the less building we need, the faster we can get rid of the eye cancer
19:39:41  <theholyduck> :D
19:39:51  <PublicServer> <ZarenorDarkstalker> lol
19:40:09  <PublicServer> <ZarenorDarkstalker> it's not that bad...
19:41:48  <Mark> evening
19:41:57  <PublicServer> <ZarenorDarkstalker> Heyas Marm
19:42:00  <PublicServer> <ZarenorDarkstalker> *Mark
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19:42:56  <Mark> !password
19:42:56  <PublicServer> Mark: crater
19:43:00  <SmatZ> hello Mark  :)
19:43:06  <PublicServer> *** Mark joined the game
19:43:07  <Mark> ahoy
19:43:21  <SmatZ> :o)
19:43:48  <PublicServer> *** Mark has joined spectators
19:44:20  <PublicServer> <Mark> so, who's going to build Thrax's central hub
19:44:35  <PublicServer> <ZarenorDarkstalker> I'm up for working on it
19:45:10  <PublicServer> <Mark> 14 tracks wide loop
19:45:12  <PublicServer> <Mark> yugk
19:45:15  <PublicServer> <ZarenorDarkstalker> But I have a couple of questions on how he wants it done...
19:45:31  <Mark> http://www.openttdcoop.org/blog/2009/05/31/big-hubs-in-a-nutshell-finding-a-universal-hub-design/
19:45:32  <Mark> like that
19:45:33  <KenjiE20> indeed mark
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19:45:38  <PublicServer> <ZarenorDarkstalker> no, i know that
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19:45:47  <PublicServer> <ZarenorDarkstalker> I meant how much wider he wants it
19:45:52  <PublicServer> <ZarenorDarkstalker> for the scalability
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19:46:25  <PublicServer> <ZarenorDarkstalker> if we lengthen TL later it would not be fun to widen the entire loop
19:46:42  <PublicServer> <Thraxian|Work> TL won't lengthen.  Might use a separate goods network, if necessary
19:46:50  <PublicServer> <Thraxian|Work> like in the last game when pax eventually got it's own dedicated line
19:46:51  <PublicServer> <ZarenorDarkstalker> We're going to need to plan ahead for those
19:46:55  <PublicServer> <ZarenorDarkstalker> ah
19:47:16  <PublicServer> <Mark> imho plans should not be adjusted
19:47:23  <PublicServer> <ZarenorDarkstalker> you may want to clarify next to the plan then, i got the impression all trains might be lengthened
19:47:37  <PublicServer> <Mark> we never lengthen trains
19:47:38  <PublicServer> <Thraxian|Work> longer trains ... to/from town drop
19:47:51  <PublicServer> <Thraxian|Work> so normal primary trains won't be affected
19:48:02  <PublicServer> <Thraxian|Work> because they don't go to/from town drop
19:48:06  <Kolo> You've convinced me - i've changed my vote - let's see how the hub thing will work
19:48:09  <PublicServer> <ZarenorDarkstalker> okay.. I see...
19:48:12  <PublicServer> *** Mark has joined company #1
19:48:25  <PublicServer> <Mark> Thraxian|Work wins
19:48:26  <PublicServer> <Thraxian|Work> imagine that...someone asking ME to put up MORE signs :)
19:48:38  <PublicServer> <Mark> go build that hub :)
19:48:41  <PublicServer> <Thraxian|Work> I am ....er....Thrax are the sign masters :)
19:48:46  <PublicServer> <ZarenorDarkstalker> lol
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19:49:07  <PublicServer> <theholyduck> lol, mark, you're loosing :P
19:49:23  <PublicServer> * theholyduck feels a bit sorry
19:49:39  <PublicServer> <ZarenorDarkstalker> Seems we may want to build the drop and any in-city network (busses, etc.) first
19:49:41  <Thraxian|Work> [14:47:03] PublicServer: <Razaekel``> i think it's kind of a foregone conclusion by now that mark wins
19:49:44  <PublicServer> <Mark> i'd love to see that central hub
19:50:05  <PublicServer> <ZarenorDarkstalker> and then build the loop, and bridge the lines over it
19:50:10  <PublicServer> <Mark> BUT - do stick to the plan
19:50:14  <PublicServer> <ZarenorDarkstalker> What was your plan, Thrax?
19:50:30  <PublicServer> <Mark> i'd hate to violate the most imporant coop rule twice in a row
19:50:31  <PublicServer> <Thraxian|Work> ZD: ?
19:50:57  <PublicServer> <Thraxian|Work> we might want to make this hub a bit on the LARGE side....
19:51:03  <PublicServer> <Thraxian|Work> leave room for a large town drop
19:51:09  <PublicServer> <ZarenorDarkstalker> There's supposed to be a town drop in thr middle of the hub
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19:51:22  <PublicServer> <ZarenorDarkstalker> so i postulated maybe we should build that first
19:51:44  <PublicServer> <Thraxian|Work> fine by me, but keep in mind, it can have 3 separate platforms
19:51:45  <PublicServer> <Mark> remember you need CL5
19:51:50  <PublicServer> <Thraxian|Work> one for each of the N/W/S spokes
19:51:57  <PublicServer> <ZarenorDarkstalker> and any busses we're going to build to grow cheerypool
19:52:00  <PublicServer> <Thraxian|Work> terminus or RoRo?
19:52:12  <PublicServer> <ZarenorDarkstalker> Your plan, though I'd build terminus
19:52:19  <PublicServer> <ZarenorDarkstalker> easier around the city
19:52:36  <PublicServer> <theholyduck> well 3 terminuses rather
19:52:37  <PublicServer> <theholyduck> :P
19:52:40  <PublicServer> <ZarenorDarkstalker> right
19:53:00  <PublicServer> <ZarenorDarkstalker> it seems easier than trying to RoRo 3 large stations around the city
19:53:02  <PublicServer> <theholyduck> also,  didnt you say we were building mag-lev or something?
19:53:13  <PublicServer> <ZarenorDarkstalker> we can build and then convert
19:53:59  <PublicServer> <theholyduck> why is THAT the center?
19:54:04  <PublicServer> <theholyduck> i thought center was cherrypool?
19:54:14  <PublicServer> <theholyduck> well unless we stationwalk alot :P
19:54:20  <PublicServer> <Mark> 255*255 is the center
19:54:25  <PublicServer> <Mark> wether you like it or not
19:54:30  <PublicServer> <theholyduck> :d
19:54:31  <PublicServer> <theholyduck> i guess
19:54:49  <PublicServer> <Thraxian|Work> cherrypool was selected due to its size and because the east side has no primary drop, so having it a little off-center's ok
19:55:06  <PublicServer> <Thraxian|Work> we can include dribbleweed in the center of the hub, if desired
19:55:21  <PublicServer> <ZarenorDarkstalker> maybe put one RoRo inbetween the two?
19:55:21  <PublicServer> <Thraxian|Work> if we want, all of those central cities could be considered INSIDE the hub
19:55:21  <PublicServer> <theholyduck> there is ALOT of stuff in the way :P
19:55:31  <PublicServer> <theholyduck> i guess :P
19:55:38  <PublicServer> <ZarenorDarkstalker> and then connect the 3 lines?
19:56:03  <PublicServer> <ZarenorDarkstalker> I'm just making suggestions thpough, Thrax, you tell me and I build
19:56:14  <PublicServer> <Thraxian|Work> here's a thought...
19:56:21  <PublicServer> *** Kolo has left the game (leaving)
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19:57:15  <PublicServer> <ZarenorDarkstalker> I like that center
19:57:21  <PublicServer> *** Mark has joined spectators
19:57:37  <PublicServer> <ZarenorDarkstalker> especially if we level a large area to that for the station(s)
19:58:00  <PublicServer> <Thraxian|Work> something like that perhaps?
19:58:09  <PublicServer> <ZarenorDarkstalker> Hmmm
19:58:14  <PublicServer> *** Thraxian|Work has left the game (connection lost)
19:58:26  <Thraxian|Work> wheee
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19:58:41  <PublicServer> <ZarenorDarkstalker> I might move the north a little farther north, where it's right next to the rollout of west
19:58:47  <PublicServer> <ZarenorDarkstalker> where that forest is now
19:59:01  <PublicServer> <theholyduck> nice and gigantic loop <3
19:59:07  <PublicServer> <Thraxian|Work> sign the forest?
19:59:39  <PublicServer> *** ZarenorDarkstalker has left the game (connection lost)
19:59:42  <PublicServer> <Thraxian|Work> basically, north drop will RoRo around the town
19:59:51  <Zarenor> wow.. crash
19:59:53  <PublicServer> <Thraxian|Work> south drop will roro just south of the town
19:59:54  <Zarenor> oh, right
19:59:57  <PublicServer> <Thraxian|Work> and west drop will roro around dribbleweed
20:00:09  <Zarenor> okay.. let me get back in and see about visualizing
20:00:20  <Zarenor> after killing news
20:01:29  <Zarenor> Where can I kill news? :P
20:01:37  <PublicServer> <Thraxian|Work> newspaper, message settings
20:01:41  <theholyduck> second most to the left button
20:01:45  <theholyduck> err
20:01:46  <theholyduck> right
20:01:48  <theholyduck> rather
20:01:49  <PublicServer> <Thraxian|Work> setting for all... set to Off
20:01:58  <Zarenor> !password
20:01:58  <PublicServer> Zarenor: pinked
20:02:06  <PublicServer> *** ZarenorDarkstalker joined the game
20:02:16  <PublicServer> <ZarenorDarkstalker> goodie
20:02:21  <PublicServer> <ZarenorDarkstalker> it's all dead
20:02:36  <PublicServer> <theholyduck> what?
20:02:39  <PublicServer> <theholyduck> ah
20:02:43  <PublicServer> <ZarenorDarkstalker> so RoRo north around cheery
20:02:52  <PublicServer> <Thraxian|Work> yeah - want sample rail lines?
20:02:53  <PublicServer> <ZarenorDarkstalker> and it flows in form west, out east?
20:02:58  <PublicServer> <ZarenorDarkstalker> *from
20:03:10  <PublicServer> <ZarenorDarkstalker> i can visualize once you explain :P
20:03:18  <PublicServer> <ZarenorDarkstalker> and then west roro around dribble
20:03:29  <PublicServer> <Thraxian|Work> yuppers
20:03:46  <PublicServer> <ZarenorDarkstalker> south...
20:03:51  <PublicServer> <ZarenorDarkstalker> south just be paralell to north?
20:04:03  <PublicServer> <Thraxian|Work> kinda - arround rumbleton and fiddlewell
20:04:09  <PublicServer> <Thraxian|Work> maybe dribblepool too
20:04:40  <PublicServer> <ZarenorDarkstalker> ah, and we'll just grow  drops as necessary
20:04:55  <PublicServer> <theholyduck> are those lines the drop stuff?
20:04:59  <PublicServer> <Thraxian|Work> something like that
20:05:22  <PublicServer> <Thraxian|Work> was thinking west further east
20:05:25  <PublicServer> <Thraxian|Work> closer to cheerypool
20:05:31  <PublicServer> <ZarenorDarkstalker> but then you.. ah, under
20:05:40  <PublicServer> <ZarenorDarkstalker> i was just thinking without overlap
20:05:59  <PublicServer> <Thraxian|Work> why not overlap?  tunnels rock :)
20:06:04  <PublicServer> <ZarenorDarkstalker> lol
20:06:10  <PublicServer> <ZarenorDarkstalker> the doubling required...
20:06:15  <PublicServer> <ZarenorDarkstalker> but since it's an exit..
20:06:26  <PublicServer> <ZarenorDarkstalker> however you want
20:06:28  <PublicServer> <ZarenorDarkstalker> lol
20:06:37  <PublicServer> <ZarenorDarkstalker> like i said, you tell me, I work on building..
20:07:00  <PublicServer> <ZarenorDarkstalker> I'm only partially here, i'm also packing ofr the next two weeks and cleaning my room
20:07:13  <PublicServer> <ZarenorDarkstalker> I like that
20:07:19  <PublicServer> <ZarenorDarkstalker> makes it more interesting
20:07:38  <PublicServer> <ZarenorDarkstalker> and with two engines, hills won't be too much trouble
20:07:38  <PublicServer> <Thraxian|Work> and note how the split for town drop will occur before the ML spoke hits the hub
20:07:49  <PublicServer> <ZarenorDarkstalker> right, i read that
20:07:52  <PublicServer> <Thraxian|Work> and go under/over all those tracks
20:08:00  <PublicServer> <ZarenorDarkstalker> so it just have to be largely bridged over the hub
20:08:03  <PublicServer> <ZarenorDarkstalker> or tunneled under
20:08:08  <PublicServer> <ZarenorDarkstalker> right
20:08:11  <PublicServer> <Thraxian|Work> yup - probably tunneled
20:08:16  <PublicServer> <Thraxian|Work> hub will have lots of bridges already
20:08:19  <PublicServer> <ZarenorDarkstalker> and no turnarounds, or yes turnarounds?
20:08:28  <PublicServer> <Thraxian|Work> no need for turnarounds
20:08:47  <PublicServer> <ZarenorDarkstalker> .. okay
20:08:49  <PublicServer> <ZarenorDarkstalker> i see..
20:08:56  <PublicServer> <ZarenorDarkstalker> took me a second :P
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20:09:39  <PublicServer> <ZarenorDarkstalker> so do you want to build the stations, or build the loop first, now we've got them planned?
20:09:46  <PublicServer> <Thraxian|Work> either or....
20:09:56  *** Root49 has quit IRC
20:09:58  <PublicServer> <ZarenorDarkstalker> I still like building stations first
20:10:05  <PublicServer> <Thraxian|Work> then let's do stations :)
20:10:35  <PublicServer> <ZarenorDarkstalker> and then one final question
20:10:54  *** microshit has joined #openttdcoop
20:10:54  <PublicServer> <ZarenorDarkstalker> how many lines are we going to be prepared to add for the scalability aspect on the loop?
20:10:56  <PublicServer> <Thraxian|Work> not likely the final, but go ahead :)
20:11:01  <PublicServer> <ZarenorDarkstalker> well, for now
20:11:04  <microshit> !password
20:11:04  <PublicServer> microshit: tanner
20:11:10  <PublicServer> <Thraxian|Work> I'm most concerned about western spoke
20:11:16  <PublicServer> *** microshit joined the game
20:11:17  <PublicServer> <theholyduck> whats our tf limit?
20:11:28  <PublicServer> <Thraxian|Work> since that spoke has 3 primaries
20:11:41  <PublicServer> <theholyduck> also shouldthe lines really be LLRR?
20:11:46  <PublicServer> <theholyduck> or LL ___RRR?
20:11:49  <PublicServer> <theholyduck> *rr
20:11:52  <PublicServer> <Thraxian|Work> tf when needed, but try to keep stations ...interesting... not just flat
20:11:52  <PublicServer> <ZarenorDarkstalker> i think the hub will probably be highly TFd but that the rest is low since it's thrax's plan :P
20:12:00  <PublicServer> <Thraxian|Work> large space between
20:12:09  <PublicServer> <Thraxian|Work> (for expansion, and possible goods express)
20:12:14  <PublicServer> <ZarenorDarkstalker> okay
20:12:17  <PublicServer> <theholyduck> 6 tiles?
20:12:32  <PublicServer> <Thraxian|Work> 6 tiles what?
20:12:35  <PublicServer> <Thraxian|Work> tf?
20:12:36  <PublicServer> <ZarenorDarkstalker> then that brings, any gap between  the various lines loops in the hub?
20:12:38  <PublicServer> <theholyduck> between LL and rr
20:12:49  <PublicServer> <theholyduck> or right next to eachother?
20:12:57  <PublicServer> <Thraxian|Work> ZD: whatever is required for davil-style - probably one space between for doubled bridges
20:13:06  <PublicServer> <Thraxian|Work> duck: much larger
20:13:14  <PublicServer> <theholyduck> 20?
20:13:15  <PublicServer> <ZarenorDarkstalker> i was just thinking since we're having a LLLL inc
20:13:19  <PublicServer> <Thraxian|Work> 25-30, probably
20:13:25  <PublicServer> <ZarenorDarkstalker> we might want a couple space in case we expand it
20:13:36  <PublicServer> <ZarenorDarkstalker> *spaces
20:13:39  <PublicServer> <Thraxian|Work> lots of room for SLHs
20:13:45  <georg-> !password
20:13:45  <PublicServer> georg-: tanner
20:13:50  <PublicServer> *** georg joined the game
20:13:52  <PublicServer> <ZarenorDarkstalker> and for those express goods lines
20:13:58  <PublicServer> <ZarenorDarkstalker> or what have you epress lines
20:14:00  <PublicServer> <Thraxian|Work> if we decide to do those :)
20:14:01  <PublicServer> <theholyduck> so look at the east spoke :P
20:14:02  <PublicServer> <ZarenorDarkstalker> *express
20:14:05  <PublicServer> <theholyduck> is that how you want em?
20:14:16  <PublicServer> <Thraxian|Work> yeah - looks good
20:14:27  <PublicServer> <Thraxian|Work> keep in mind the loop is running right there
20:14:42  <PublicServer> <theholyduck> well shouldnt the loop entrance be pretty tight?
20:14:51  <PublicServer> <theholyduck> to minimize bridge lenghts?
20:14:52  <PublicServer> <ZarenorDarkstalker> 14 tracks wide
20:15:03  <PublicServer> <ZarenorDarkstalker> with some gaps
20:15:23  <PublicServer> <ZarenorDarkstalker> probably have to use a mix of tunnels and bridges to build a succesful davil
20:16:01  <PublicServer> <ZarenorDarkstalker> with the number of tracks and the drops in the center
20:16:02  <PublicServer> <Thraxian|Work> we should have a 14-line bridge
20:16:08  <PublicServer> <Thraxian|Work> maybe 7 at most....
20:16:27  <PublicServer> <ZarenorDarkstalker> 9
20:16:37  <theholyduck> @tunnels 5 9
20:16:37  <Webster> theholyduck: 2
20:16:43  <PublicServer> <ZarenorDarkstalker> if it's a complete hub
20:16:52  <PublicServer> <ZarenorDarkstalker> 4+3+2
20:16:56  <PublicServer> <Thraxian|Work> looking a  4-way image on blog, the red line will go under the purple (4) and green (3)
20:17:24  <PublicServer> <ZarenorDarkstalker> the others will be 8
20:17:25  <PublicServer> <Thraxian|Work> you never cross 3 lines simultaneously, do you?
20:17:34  <PublicServer> <ZarenorDarkstalker> yes
20:17:35  <PublicServer> <ZarenorDarkstalker> n-1
20:17:41  <PublicServer> <Thraxian|Work> where?
20:17:46  <PublicServer> <ZarenorDarkstalker> W has to go all the way to N
20:17:56  <PublicServer> <ZarenorDarkstalker> wait
20:17:58  <PublicServer> <ZarenorDarkstalker> oh i see
20:18:05  <PublicServer> <ZarenorDarkstalker> no, you're right
20:18:08  <PublicServer> <Thraxian|Work> purple crosses blue + green, then red, then red, then blue,
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20:18:13  <PublicServer> <Thraxian|Work> never red+blue+green
20:18:28  <PublicServer> <Thraxian|Work> and if we shortcut, it will only cross red once
20:18:37  <PublicServer> <ZarenorDarkstalker> no, you're right, unless we have turnarounds, which we wont
20:18:51  <PublicServer> <ZarenorDarkstalker> what would we shortcut?
20:19:10  <PublicServer> <Thraxian|Work> south to east, east to north, etc.
20:19:16  <PublicServer> <Thraxian|Work> bypass the hub to avoid extra crossings
20:19:21  <PublicServer> <Thraxian|Work> it's in one of the actual screenshots
20:19:37  <PublicServer> <Thraxian|Work> 2nd pic under "casting this..."
20:19:59  <PublicServer> <Thraxian|Work> it "saves a row of bridges"
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20:20:53  <PublicServer> <ZarenorDarkstalker> oh, i see
20:21:06  <PublicServer> <ZarenorDarkstalker> cut one of them out for the adjacent...
20:21:17  <PublicServer> <ZarenorDarkstalker> sorry, I am a bit slow
20:22:24  <PublicServer> <ZarenorDarkstalker> so do we want the south drop where the sign is, or closer to dribblepool
20:22:26  <PublicServer> <ZarenorDarkstalker> /
20:22:29  <PublicServer> <ZarenorDarkstalker> *?
20:22:46  <PublicServer> <ZarenorDarkstalker> and how big, 8, 10 lanes?
20:22:52  <PublicServer> <ZarenorDarkstalker> 6?
20:23:07  <PublicServer> *** microshit has joined spectators
20:23:35  <PublicServer> <Thraxian|Work> 3 input lines - so 6-9-12 drop plats
20:23:46  <PublicServer> <Thraxian|Work> I'm thinking 9
20:23:49  <PublicServer> <ZarenorDarkstalker> 9?
20:23:52  <PublicServer> <ZarenorDarkstalker> okay
20:23:53  <PublicServer> <Thraxian|Work> same for north drop
20:23:57  <PublicServer> <ZarenorDarkstalker> 9 it is then
20:24:02  <PublicServer> <ZarenorDarkstalker> and 12 or 15 west?
20:24:06  <PublicServer> <Thraxian|Work> west drop will have 4 inputs, so either 8 or 12 (I'm thinking 12)
20:24:11  <PublicServer> <ZarenorDarkstalker> ah, okay..
20:24:12  <PublicServer> <ZarenorDarkstalker> i se
20:24:15  <PublicServer> <ZarenorDarkstalker> *see
20:24:21  <PublicServer> <ZarenorDarkstalker> I'd ssay at least 12 too
20:24:50  <PublicServer> *** microshit has left the game (connection lost)
20:25:10  <PublicServer> <ZarenorDarkstalker> which end for the south drop? closer to cheery or dribblepool?
20:25:23  <PublicServer> <ZarenorDarkstalker> both seem a bit of a stretch
20:26:44  <PublicServer> <ZarenorDarkstalker> there?
20:26:45  <PublicServer> <ZarenorDarkstalker> okay..
20:26:46  <PublicServer> <Thraxian|Work> a little flattening of those hills (LITTLE), will be good I think
20:27:13  <PublicServer> <ZarenorDarkstalker> yeah, i'm thinking maybe that third level and then fspread them
20:27:40  <PublicServer> <Thraxian|Work> that level looks good
20:27:52  <PublicServer> <ZarenorDarkstalker> then spread and beautify if needed
20:27:58  <PublicServer> <Thraxian|Work> one lower, right
20:28:07  <PublicServer> <ZarenorDarkstalker> right
20:28:15  <PublicServer> <Thraxian|Work> looks mostly natural there too....
20:28:19  <PublicServer> <ZarenorDarkstalker> exactly
20:28:30  <PublicServer> <Thraxian|Work> actually - no eyecandy :(
20:28:31  <PublicServer> <ZarenorDarkstalker> the center of which?
20:28:36  <PublicServer> <Thraxian|Work> no GRFs :(
20:28:40  <PublicServer> <ZarenorDarkstalker> i could eyecandy the midle plats up
20:28:47  <PublicServer> <ZarenorDarkstalker> awww
20:28:50  <PublicServer> <Thraxian|Work> basic station plats only
20:28:56  <PublicServer> <ZarenorDarkstalker> that' s no fun
20:29:09  <PublicServer> <ZarenorDarkstalker> i can still step it down, let me have a think
20:29:16  <PublicServer> <Thraxian|Work> north drop, up one?
20:29:20  <XeryusTC> holy crap
20:29:24  <XeryusTC> long nicknames in the house :o
20:29:25  <PublicServer> <Thraxian|Work> (current level where rail is at sign)
20:29:32  <PublicServer> <ZarenorDarkstalker> I'm just working on S for now, i want to plan it and build it
20:29:40  <PublicServer> <ZarenorDarkstalker> but maybe
20:30:03  <PublicServer> *** Kenji has joined spectators
20:30:10  <Ammler> XeryusTC: at least we know, what Thraxian does on work ;-)
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20:30:27  <PublicServer> <ZarenorDarkstalker> must be fun :P
20:30:30  <XeryusTC> Ammler: if only i could do the same :o
20:30:50  <PublicServer> <Thraxian|Work> station built in Cheerypool
20:30:52  <Ammler> :-)
20:31:09  <PublicServer> <ZarenorDarkstalker> Ctrl all those to that?
20:31:17  <PublicServer> <ZarenorDarkstalker> or all of these, i should say
20:31:22  <PublicServer> <Thraxian|Work> yeah
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20:32:08  <Ammler> shall I set mode "+b *shit!*@*" ?
20:32:25  <PublicServer> <ZarenorDarkstalker> lol
20:32:32  <KenjiE20> I was tempted
20:32:45  <PublicServer> <Thraxian|Work> don't delete - remove
20:32:58  <PublicServer> <ZarenorDarkstalker> sorry, forgot about that
20:33:18  <theholyduck> Ammler, is it that annoying?
20:33:18  <theholyduck> :p
20:33:32  <KenjiE20> it's not a very nice nick tbh
20:34:58  <Ammler> it doesn't look very nice to have websites with url *shit* in it, yes.
20:35:50  <PublicServer> <ZarenorDarkstalker> how LB'd does the exit need to be, you think, thrax?
20:35:54  <Ammler> it is something else in a foreign language maybe, but english is too obvious.
20:36:58  <KenjiE20> I knoe in Japanese it can end up in a word as *shitsu*, but pronounced as shi tsu
20:37:04  <KenjiE20> know*
20:37:57  <PublicServer> <Thraxian|Work> I'm planning on adding LB to entrance and exit, personally
20:38:30  <Suisse`> !password
20:38:30  <PublicServer> Suisse`: crummy
20:39:00  <PublicServer> *** Suisse joined the game
20:40:49  <PublicServer> <ZarenorDarkstalker> Ah.. I'll see what i can do in the way of that
20:41:03  <PublicServer> <ZarenorDarkstalker> probably exit only for me though...
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20:47:27  <PublicServer> <Mark> how wide will entries to the town drops be?
20:47:38  <PublicServer> <ZarenorDarkstalker> same widdth as ML
20:47:45  <PublicServer> <ZarenorDarkstalker> 3 for N and S
20:47:49  <PublicServer> <ZarenorDarkstalker> 4 for W
20:48:01  <PublicServer> <Mark> wow
20:51:16  <PublicServer> <ZarenorDarkstalker> how's that look before signaling , thrax?
20:52:24  <PublicServer> *** Suisse has joined spectators
20:54:02  <SmatZ> Ammler: I am happy I am not alone who wanted to do that :)
20:54:03  <^Spike^> !password
20:54:03  <PublicServer> ^Spike^: august
20:54:12  <PublicServer> *** ^Sp1ke^ joined the game
20:54:31  <Ammler> SmatZ: well, we still have his wiki page :-)
20:54:43  <PublicServer> <Thraxian|Work> hmmm - methinks my entrance is a big large
20:54:45  <Ammler> !s/:-)/:-(/
20:54:53  <SmatZ> :-(
20:54:58  <PublicServer> <ZarenorDarkstalker> it is a bit large :P
20:55:16  <PublicServer> <ZarenorDarkstalker> but it is also load balancing
20:55:36  <PublicServer> <ZarenorDarkstalker> mine just distributes between three adjacent plats
20:55:58  <PublicServer> *** ^Sp1ke^ has joined company #1
20:56:02  <PublicServer> <ZarenorDarkstalker> do you think the LB after on mne will be sufficient, or more mixing?
20:56:41  <PublicServer> <Thraxian|Work> it's not so much a load balancer as a track switcher
20:56:46  <PublicServer> <ZarenorDarkstalker> right
20:56:46  <PublicServer> <Thraxian|Work> trains have no options
20:57:06  <PublicServer> <Thraxian|Work> so if one line is congested, trains can't do anything to get around the blockage
20:57:22  <PublicServer> <ZarenorDarkstalker> hmmm// so maybe PBS it, and add some cross-linkage?
20:57:30  <PublicServer> <Thraxian|Work> look at north drop exit
20:57:43  <PublicServer> <Thraxian|Work> you could even penalize the lines to make the trains prefer one over the other
20:57:46  <PublicServer> <ZarenorDarkstalker> right
20:57:55  <PublicServer> <Thraxian|Work> since we have 3 exits, and 3 sets of plats, each could have a "preferred" line
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20:58:16  <PublicServer> <ZarenorDarkstalker> hmm.. that may lengthen it a bit...
20:58:22  <PublicServer> <Thraxian|Work> but with a signal space after the junction, trains will automatically use alternate lines
20:58:23  <PublicServer> <ZarenorDarkstalker> let me think what i could do
20:58:34  <PublicServer> <Thraxian|Work> my entrance is so large, west drop won't be easy
20:58:55  <PublicServer> <Thraxian|Work> thinking about redoing it....
20:59:03  <PublicServer> <ZarenorDarkstalker> depends on where you put iy
20:59:06  <PublicServer> <ZarenorDarkstalker> *it
20:59:11  <PublicServer> <ZarenorDarkstalker> could split
20:59:18  <PublicServer> <ZarenorDarkstalker> tunnel under yurs
20:59:21  <PublicServer> <ZarenorDarkstalker> *yours
20:59:24  <PublicServer> <Thraxian|Work> but I like how the trains on the two outer tracks approach from opposite directions
20:59:25  <PublicServer> <ZarenorDarkstalker> and then have the station
20:59:47  <PublicServer> <ZarenorDarkstalker> Whta do you mean?
20:59:53  <PublicServer> <ZarenorDarkstalker> *what
21:00:16  <PublicServer> <ZarenorDarkstalker> ah,,
21:00:24  <PublicServer> <Thraxian|Work> rather than all coming from same direction
21:00:39  <PublicServer> <ZarenorDarkstalker> right, like mine, whih just tree
21:00:42  <PublicServer> <ZarenorDarkstalker> *which
21:00:43  <PublicServer> <Thraxian|Work> if you saw last game, like the difference between steel entry and factory entry
21:01:23  <PublicServer> <ZarenorDarkstalker> I didn't pay a lot of attention to the drops, i mostly owrked on optimizing a couple of SLHs and bandaiding where jams were
21:01:30  <PublicServer> <ZarenorDarkstalker> I only came in right at the end
21:05:50  <PublicServer> *** Kenji has joined company #1
21:06:34  <PublicServer> <ZarenorDarkstalker> nice
21:06:46  <PublicServer> <ZarenorDarkstalker> very nice redesign
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21:09:20  <PublicServer> *** Suisse has left the game (connection lost)
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21:15:37  <PublicServer> <Thraxian|Work> not sure if this west drop will be enough - thoughts?
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21:15:48  <PublicServer> <ZarenorDarkstalker> one sec, signalling, be a min
21:18:27  <PublicServer> <ZarenorDarkstalker> 8 lines?
21:18:39  <PublicServer> <ZarenorDarkstalker> 9..
21:18:46  <PublicServer> <ZarenorDarkstalker> supposed to be 8 or 12
21:18:49  <PublicServer> <ZarenorDarkstalker> i htought
21:18:53  <PublicServer> <ZarenorDarkstalker> *thought
21:19:06  <PublicServer> <ZarenorDarkstalker> so we don't need a 4->3 mixer
21:19:21  <PublicServer> <ZarenorDarkstalker> ah
21:19:35  <PublicServer> <ZarenorDarkstalker> 12 shouldn't be a problem
21:20:20  <PublicServer> <ZarenorDarkstalker> now I'm just getting excited for when I can see how well my signalling wwoks
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21:22:31  <PublicServer> <ZarenorDarkstalker> Thrax, you think that mixing will do?
21:22:42  <PublicServer> <ZarenorDarkstalker> mine not yours
21:23:50  *** Kolo has quit IRC
21:24:07  <Razaekel> !password
21:24:08  <PublicServer> Razaekel: fleets
21:24:15  <PublicServer> *** Razaekel`` joined the game
21:24:55  <PublicServer> <Thraxian|Work> still not sure about that bend
21:24:58  <PublicServer> <Thraxian|Work> seems awkward....
21:25:14  <PublicServer> <Thraxian|Work> the wiggle just east might cause slowdown
21:25:15  <PublicServer> <ZarenorDarkstalker> it is, but it's gonna be penalized
21:25:24  <PublicServer> <ZarenorDarkstalker> thought same should be fine
21:25:30  <PublicServer> <Thraxian|Work> can you extend it to remove the second wiggle
21:25:35  <PublicServer> <Razaekel``> oh my eyes
21:25:56  <PublicServer> <Thraxian|Work> and for that matter....
21:25:57  <PublicServer> *** Razaekel`` has changed his/her name to Razaekel
21:26:08  <PublicServer> <Thraxian|Work> can you connect it there, or does that mess things up?
21:26:11  <PublicServer> <ZarenorDarkstalker> what about it?
21:26:16  <PublicServer> <Razaekel> that's fine
21:26:19  <PublicServer> <ZarenorDarkstalker> it messes it up
21:26:24  <PublicServer> <ZarenorDarkstalker> not long enought
21:26:27  <PublicServer> <ZarenorDarkstalker> *enough
21:26:30  <PublicServer> <Thraxian|Work> from tunnel signal?
21:26:34  <PublicServer> <ZarenorDarkstalker> to bypass a waiting train at the next signal
21:26:41  <PublicServer> <ZarenorDarkstalker> signal under bridge
21:27:01  <PublicServer> <ZarenorDarkstalker> yes
21:27:18  <PublicServer> <ZarenorDarkstalker> 5
21:27:33  <PublicServer> <Razaekel> that would sovle your problems
21:27:40  <PublicServer> <ZarenorDarkstalker> it's the tchy half-tiles
21:27:50  <PublicServer> <ZarenorDarkstalker> but that allows more than the one to bypass
21:27:57  <PublicServer> <ZarenorDarkstalker> which might introduce problems
21:28:07  <PublicServer> <ZarenorDarkstalker> overloading of that bottom line leaving
21:28:15  <PublicServer> <ZarenorDarkstalker> or sorry, mid
21:28:19  <PublicServer> <ZarenorDarkstalker> B line leaving
21:28:21  <PublicServer> <Razaekel> you wont know until trains are on it
21:28:28  <PublicServer> <ZarenorDarkstalker> no, I won't...
21:28:37  <PublicServer> <ZarenorDarkstalker> some of them, i do
21:28:44  <PublicServer> <ZarenorDarkstalker> and it looks better uniform
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21:29:04  <PublicServer> <Razaekel> that's not exactly uniform
21:29:07  <PublicServer> <ZarenorDarkstalker> if the interval is set right, they're in practice as fast as block sigs
21:29:25  <PublicServer> <ZarenorDarkstalker> the signals after the Xs are
21:29:45  <PublicServer> <Razaekel> zarenor, do you plan to have waiting zones in front of the station?
21:29:58  <PublicServer> <ZarenorDarkstalker> yes
21:30:09  <PublicServer> <ZarenorDarkstalker> they are all also 5
21:30:22  <PublicServer> <Razaekel> and how many tracks are coming from the ML?
21:30:24  <PublicServer> <ZarenorDarkstalker> or, rather
21:30:27  <PublicServer> <ZarenorDarkstalker> 3
21:30:29  <PublicServer> <ZarenorDarkstalker> are inc
21:30:32  <PublicServer> <Thraxian|Work> might want to penalize the earlier ones to keep trains moving....
21:30:33  <PublicServer> <ZarenorDarkstalker> 3 out
21:30:40  <PublicServer> <Razaekel> then you need 18 plats
21:30:43  <PublicServer> <Razaekel> 6 plats per track
21:30:47  <PublicServer> <Razaekel> minimum
21:30:50  <PublicServer> <ZarenorDarkstalker> I'd rather wait on that, they're nearer, but they're alos longer
21:31:12  <PublicServer> <ZarenorDarkstalker> *also
21:31:18  <PublicServer> <Razaekel> there's not enough plats!
21:31:32  <PublicServer> <ZarenorDarkstalker> Thrax was happy with the number of plats
21:31:37  <PublicServer> <ZarenorDarkstalker> and it can always be extended
21:31:58  <PublicServer> <Razaekel> wait until the network is running and the ML starts backing up because there arent enough plats
21:32:08  <PublicServer> <ZarenorDarkstalker> And then, I'll extend it
21:32:18  <PublicServer> <ZarenorDarkstalker> It won't be that complex to extend
21:32:37  <PublicServer> <Razaekel> same thing applies to the north drop
21:32:49  <PublicServer> <Razaekel> this is a jam in the making >.>
21:33:04  <PublicServer> <ZarenorDarkstalker> How so?
21:33:11  <PublicServer> <ZarenorDarkstalker> what about it generates so much jam?
21:33:13  <PublicServer> <Razaekel> insufficient service
21:33:17  <PublicServer> <ZarenorDarkstalker> they all clear quickly
21:33:34  <PublicServer> <Razaekel> 3 plats is enough for a primary loading station
21:33:45  <PublicServer> <Razaekel> for any drop station, it is not
21:34:03  <PublicServer> <Razaekel> 6 is the recommended number, due to braking times, unload times, and leaving times
21:34:16  <PublicServer> <Razaekel> if you are unloading and loading at the same station, you need 8 to 10
21:35:00  <PublicServer> *** Thraxian|Work has left the game (leaving)
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21:36:57  <PublicServer> <Razaekel> huh
21:37:00  <PublicServer> <Razaekel> just noticed
21:37:06  <PublicServer> <Razaekel> why does the plan call for maglev
21:37:11  <PublicServer> <Razaekel> when were in 1975?
21:37:14  <PublicServer> <Razaekel> we're*
21:37:21  <PublicServer> <ZarenorDarkstalker> becuse he's planned for maglev
21:37:38  <PublicServer> <ZarenorDarkstalker> as for the year we're in, it's just whenever it was we started
21:37:43  <PublicServer> <Razaekel> so, what, we build the network then wait until 2020?
21:38:06  <PublicServer> <ZarenorDarkstalker> we don't even have secondary drops yet, much less anything else
21:38:22  <PublicServer> <ZarenorDarkstalker> but i suppose, if it gets built that quickly, yes
21:38:33  <PublicServer> <ZarenorDarkstalker> or cheat it forward
21:39:18  <PublicServer> *** Razaekel has left the game (leaving)
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21:40:14  *** mensi has joined #openttdcoop
21:40:38  <mensi> !dl win32
21:40:38  <PublicServer> mensi: http://binaries.openttd.org/nightlies/trunk/r16381/openttd-trunk-r16381-windows-win32.zip
21:40:56  <mensi> !password
21:40:57  <PublicServer> mensi: taller
21:41:03  <PublicServer> *** georg has left the game (leaving)
21:41:03  <PublicServer> *** georg has left the game (connection lost)
21:41:10  <PublicServer> *** mensi joined the game
21:41:26  <mensi> oh noez
21:41:29  <mensi> toyland
21:41:34  <PublicServer> <ZarenorDarkstalker> lol
21:41:56  <mensi> where's the switch to disable colors
21:42:14  <mensi> my eyez are buring!!
21:42:28  <PublicServer> <ZarenorDarkstalker> lol
21:42:40  <mensi> hmm seriously, is there a way to make this more endurable? ;)
21:42:41  <PublicServer> <ZarenorDarkstalker> it's not *that* bad :P
21:42:52  <PublicServer> <ZarenorDarkstalker> idk, focus on the track?
21:43:18  <mensi> yeah, Cola + Bubbles = Fizzy drink
21:43:35  <mensi> quite intutive
21:43:49  <mensi> it's like those soda club machines
21:43:57  <PublicServer> <ZarenorDarkstalker> lol
21:45:07  <mensi> sooo
21:45:13  <mensi> anything I can help building on?
21:45:30  <mensi> right after I cooled my eyes down to working temeprature of course
21:47:53  <Zarenor> um, less what needs it
21:47:57  <Zarenor> *lesee
21:48:15  <PublicServer> <ZarenorDarkstalker> an exit from the west drop, and then the hub
21:48:32  <PublicServer> <ZarenorDarkstalker> west drop is at the sign west drop
21:48:43  <PublicServer> <ZarenorDarkstalker> the hub is all around at the various loop signs
21:49:58  <PublicServer> <Mark> still no 7-way?
21:50:10  <PublicServer> <ZarenorDarkstalker> 7-way
21:50:10  <mensi> is the hub going to rotate around center?
21:50:12  <PublicServer> <ZarenorDarkstalker> ?
21:50:13  <PublicServer> <ZarenorDarkstalker> yes
21:50:20  <PublicServer> <ZarenorDarkstalker> and it marked wth the loop signs
21:50:23  <PublicServer> <Mark> the central hub will have to be 7-way
21:50:26  <PublicServer> <Mark> more or less
21:50:36  <mensi> so the goal is to copy the huge hub from the blog around this center marker?
21:50:41  <PublicServer> <ZarenorDarkstalker> it'll be 4 way mark, the drops jump ver (well, tunnel under) them
21:50:46  <PublicServer> <ZarenorDarkstalker> mostly
21:50:59  <PublicServer> <Mark> hm right
21:51:07  <PublicServer> <ZarenorDarkstalker> we may use the shortcutted version
21:51:29  <mensi> so Mark, do you want to start with the hub? I've got the feeling I'm going to get bashed from you if I try to make a start ;)
21:51:39  <PublicServer> <ZarenorDarkstalker> with the lines cutting out for the adjacent-to-the-right
21:51:44  <PublicServer> <Mark> i'm not making it
21:51:45  <PublicServer> <ZarenorDarkstalker> other line
21:51:57  <PublicServer> <Mark> i don't like that style for 4-ways
21:52:02  <PublicServer> <ZarenorDarkstalker> I'm currently the only one working on it, and only minimally
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21:55:04  <Zarenor> !tunnels 11 5
21:55:04  <PublicServer> Zarenor: You need 2 tunnels/bridges for trainlength 11 and gap 5.
21:55:51  <PublicServer> *** Kenji has left the game (connection lost)
22:00:46  <Zarenor> !tunnels 5 9
22:00:46  <PublicServer> Zarenor: You need 2 tunnels/bridges for trainlength 5 and gap 9.
22:02:02  *** Wurzel49 has quit IRC
22:03:48  <PublicServer> <Mark> wowa landslide
22:03:59  <PublicServer> <ZarenorDarkstalker> ?
22:04:15  <PublicServer> <ZarenorDarkstalker> lol
22:04:38  <PublicServer> <Mark> i wonder what the bigger HQs look like
22:04:48  <PublicServer> <Mark> not sure if i ever saw them
22:04:59  <PublicServer> <Mark> is this hq3 or 4?
22:05:19  <PublicServer> <ZarenorDarkstalker> our HQ?
22:05:22  <PublicServer> <ZarenorDarkstalker> no idea
22:06:35  <theholyduck_> ARGH
22:06:37  <theholyduck_> CHOICESSSS
22:06:41  <theholyduck_> i dont wanna sleep now
22:06:53  <PublicServer> <ZarenorDarkstalker> why?
22:06:55  <theholyduck_> but i dont wanna be all droooowzy on the exam tomorrow
22:06:59  <theholyduck_> i dont like sleeping
22:14:09  <elmz> I don't want to have my exam tomorrow :P
22:14:15  <elmz> need...more...time ^^
22:14:16  <Mark> !rcon patch town_growth 0
22:14:16  <PublicServer> Mark: 'town_growth' is an unknown setting.
22:14:21  <Mark> !rcon patch town_growth_rate 0
22:15:16  <PublicServer> *** Mark has joined company #1
22:15:55  <theholyduck_> fuck it, i'm not sleeping, i'm more creative when im half dead tired anway
22:16:36  <Mark> not sure if you want to be creative during an exam
22:16:42  <Mark> depends on the subject i guess
22:16:46  <elmz> what are you having an exam in? :)
22:16:48  <theholyduck_> english
22:16:55  <elmz> ah
22:17:03  <theholyduck_> of all the subjects in school, it's probally my 4th best
22:17:08  <elmz> I have in Software architecture ^^
22:17:11  <theholyduck_> after math, history and science
22:17:38  <Mark> are you native english?
22:17:40  <theholyduck_> naw
22:17:42  <theholyduck_> norwegian
22:17:48  <theholyduck_> makes english classes even easier
22:17:52  <Mark> indeed
22:18:02  <Zarenor> How so?
22:18:04  <theholyduck_> because honestly, i've spent the last, 8 years or so
22:18:08  <theholyduck_> reading only english books
22:18:10  <theholyduck_> using english computers
22:18:13  <theholyduck_> writing english on irc
22:18:14  <theholyduck_> etc
22:18:14  <Mark> im also "better" at english than at dutch
22:18:25  <Zarenor> Ah...
22:18:32  *** georg- has left #openttdcoop
22:18:38  <theholyduck_> thusly my english vocabulary is alot larger than my norwegian one
22:19:26  <Xaroth> the average dutch person sucks in english
22:19:31  <PublicServer> *** Mark has left the game (leaving)
22:19:31  <PublicServer> *** Mark has left the game (connection lost)
22:19:36  <Mark> not true
22:19:42  <elmz> Zarenor: when english is your second language you are judged more lightly on an exam than you would if you were an english speaker having an english exam ^^
22:19:55  <Zarenor> That's a good point :P
22:20:03  <theholyduck_> wich is why i got 3 out of 6 in norwegian
22:20:09  <theholyduck_> and 2/6 new norwegian
22:20:14  <theholyduck_> but almost always 6/6 english
22:20:30  <Xaroth> Mark: keep in mind that the average dutch person isn't between 15 and 30, it's between 35 and 50
22:20:59  <elmz> I also find it easier to express myself in english than in norwegian ^^
22:21:10  <Mark> still, of non-english countries, the dutch are one of the best at english
22:21:24  <theholyduck_> i'd say norwegians in general are REALTIVLY good
22:21:30  <theholyduck_> sure i still sit in class wanting to kill myself
22:21:33  <theholyduck_> because they are so stupid
22:21:35  <elmz> young norwegians that is ;)
22:21:40  <theholyduck_> but on average, its not bad
22:21:59  <elmz> guess not
22:22:15  <theholyduck_> we had 2 americans and 1 canadian in my class last year :p
22:22:42  <Xaroth> Mark: vocabulary, yes, pronunciation, definately not :P
22:22:59  *** ^Spike^ has quit IRC
22:23:15  <Xaroth> french and german people are worse in pronunciation, but at least they have the balls to be stubborn enough not to speak it :P
22:24:03  <mensi> If everybody is showing off about language skills in their countries you all lose
22:24:09  <elmz> hehe, I spent half a summer with an englishman before he realised I wasn't english ^^
22:24:09  <mensi> we got 4 official languages
22:24:11  <mensi> + english
22:24:12  <mensi> :P
22:24:19  <theholyduck_> mensi, we only have 2 + english
22:24:32  <theholyduck_> but you have to LEARN norwegian, new norwegian, english and a 4th language
22:24:43  <theholyduck_> sure new norwegian is just norwegian only more annoying
22:24:47  <Xaroth> mensi: what country is that
22:24:49  <PublicServer> <ZarenorDarkstalker> it's a requirement to learn 4 languages?
22:24:51  <theholyduck_> but its still a new set of gramar
22:24:53  <mensi> Switzerland ;)
22:24:59  <Xaroth> what languages then?
22:25:00  <theholyduck_> Zarenor, in norway yes :P
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22:25:09  <theholyduck_> Xaroth, german, italian, french and,
22:25:10  <theholyduck_> hmm
22:25:10  <mensi> German French Italian Rumantsch
22:25:18  <theholyduck_> yeah i knew 3
22:25:18  <theholyduck_> :p
22:25:23  <PublicServer> <ZarenorDarkstalker> lol...
22:25:26  <theholyduck_> mensi, but they dont make you LEARN all of them
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22:25:32  <mensi> nope ;)
22:25:33  <theholyduck_> in norway they do :p
22:25:34  <Mark> what's that language they speak in northern Italy?
22:25:36  <Xaroth> in holland it's dutch, english, french, german, plus optional spanish, latin
22:25:39  <elmz> we had a swiss exchange student in our class for one year, I am impressed with how fast she learned norwegian
22:25:43  <mensi> you can0t get around lerning two of them
22:25:44  <mensi> + english
22:26:00  <mensi> and my fingers are off again
22:26:06  <theholyduck_> mensi, well here its norwegian and new norwegian wich is 1.5 languages
22:26:13  <theholyduck_> then english
22:26:14  <Mark> Xaroth: you can do pretty much everything optional
22:26:17  <theholyduck_> and some foreign language :P
22:26:21  <Xaroth> Mark: i know :)
22:26:22  <mensi> if we count 0.5 languages, we have swiss german
22:26:26  <Mark> and Fries is an official language
22:26:27  * Xaroth only did dutch and english
22:26:31  <Mark> heh
22:26:36  <Mark> i did the whole lot
22:26:39  <Xaroth> hate german, hate french
22:26:40  <mensi> which the germans laugh at as being just another dialect until they hear it
22:26:45  <mensi> and don't understand a thing
22:26:46  <Xaroth> hate the inhabitants as well :/
22:26:46  <theholyduck_> mensi, well new norwegian is the same as old norwegian
22:26:48  <theholyduck_> just new grammar
22:26:51  <theholyduck_> and slightly diffrent words
22:26:56  <Xaroth> tried latin, couldn't be arsed
22:26:57  <elmz> ik spreekt nederlands nie ^^
22:26:59  <mensi> but it's quite cool tough, only 2 grammatical times
22:27:02  <Mark> dutch, english, french, german, latin, ancieth greek
22:27:05  <Xaroth> so went for all the other subjects
22:27:17  <elmz> ...or something ^^
22:27:33  <Mark> elmz: you're german?
22:27:38  <elmz> norwegian
22:28:40  * Mark is going te norway next year
22:28:55  <elmz> if you know norwegian, english and some german its fairly easy to read a dutch text and grasp what it means
22:29:10  <elmz> ...but understanding a dutch person talking ^^
22:29:31  <Xaroth> unfortunately, dutch and german sound alike
22:30:02  <Mark> what's unfortunate about that?
22:30:23  <elmz> bah, but why am I here talking about languages when I should be reading about software architecture? ^^
22:30:41  <Xaroth> lots of nordic people easily mistake dutch from german, as such you talk to a nordic person and he replies to you in german
22:30:46  <Xaroth> which is a PITA if you know fuck all german
22:31:19  <mensi> software architecture is a steaming pile of bullshit bingo anyways
22:31:34  <elmz> I don't think it's very hard distinguishing between german and dutch ^^
22:31:37  <mensi> "waterfall model" yeah sure
22:32:14  <Mark> elmz: for persons speaking a non-germanic language, i think it is
22:32:17  <elmz> no, no such things as waterfall, scrum, xp etc in this course ^^
22:32:41  <theholyduck_> !players
22:32:43  <PublicServer> theholyduck_: Client 991 (Orange) is ZarenorDarkstalker, in company 1 (OTTDC)
22:32:43  <PublicServer> theholyduck_: Client 1000 (Orange) is mensi, in company 1 (OTTDC)
22:32:48  <theholyduck_> hmm
22:33:00  <theholyduck_> time to fill some water bottles and settle in for the long night that lies ahead
22:33:09  <mensi> so elmz, what do you have to learn
22:33:46  <elmz> different architectural patterns, when to use them, what effects they have on a system etc
22:34:14  <mensi> factory, visitor, delegate, ... ?
22:34:22  <elmz> evalueting a system architecture and how well it fulfills requirements and quality attributes
22:34:40  <mensi> I hate that stuff
22:34:49  <mensi> I think I passed with the minimum grade necessary
22:34:57  <mensi> (for passing)
22:35:03  <Mark> i'm off, goodnight
22:35:11  <PublicServer> <ZarenorDarkstalker> night mark
22:35:16  <elmz> yep, it's basically just memorizing stuff or writing down what seems logical ^^
22:35:21  <mensi> the advanced operating systems cours was what I consider fun ;)
22:36:01  <mensi> even though it required kernel hacking until late into the night ;)
22:39:43  <elmz> I've only had a basic course in operating systems and I didn't like it :P
22:45:30  <mensi> those are usually blah blah too ;)
22:45:40  <mensi> you need to get your hands dirty ;)
22:47:17  <elmz> hehe
22:48:03  <elmz> ah well, I should be off to bed
22:48:07  <elmz> nn
22:48:11  <PublicServer> <ZarenorDarkstalker> night
22:57:15  <mensi> wouldn't it make the whole thing a lot easier if we bypassed the hub for the candy drop alltogether?
22:57:21  <mensi> it's kind of a closed loop
22:57:26  <PublicServer> <ZarenorDarkstalker> you're supposed to
22:57:31  <mensi> that doesn't have to go through the hub
22:57:46  <PublicServer> <ZarenorDarkstalker> then entrance tunels under
22:57:50  <PublicServer> <ZarenorDarkstalker> *tunnels
22:57:53  <PublicServer> <ZarenorDarkstalker> under the hub
22:58:34  <PublicServer> <ZarenorDarkstalker> nice exit :P
22:58:51  <PublicServer> <ZarenorDarkstalker> I'm interested in how it turns out too
22:59:11  <PublicServer> <ZarenorDarkstalker> loop
22:59:19  <PublicServer> <ZarenorDarkstalker> runs where i've just laid that track though
22:59:42  <PublicServer> <ZarenorDarkstalker> and may shift out
22:59:55  <PublicServer> <ZarenorDarkstalker> since we're losing 4 tracks and gaining 3
23:00:03  <mensi> hmm
23:01:59  <mensi> is that outbound spoke final? should I build a merger?
23:02:05  <PublicServer> <ZarenorDarkstalker> it's not final yet
23:02:15  <PublicServer> <ZarenorDarkstalker> 2 more tracks to lay
23:02:32  <PublicServer> <ZarenorDarkstalker> I'm working on figuring out bridging for the one i just laid
23:02:39  *** TinoM has quit IRC
23:07:35  <PublicServer> <ZarenorDarkstalker> alright, theres your last track, if you want to merger those
23:07:47  <PublicServer> <ZarenorDarkstalker> sorry about it being so far seerate
23:07:51  <PublicServer> <ZarenorDarkstalker> *seperate
23:11:58  <PublicServer> *** mensi has left the game (connection lost)
23:11:58  <PublicServer> *** Game paused (not enough players)
23:12:00  <mensi> wh00t
23:12:03  <PublicServer> <ZarenorDarkstalker> lol
23:12:07  <PublicServer> <ZarenorDarkstalker> crashed?
23:12:08  <mensi> my game crashed
23:12:12  <PublicServer> <ZarenorDarkstalker> lol
23:12:19  <planetmaker> !revision
23:12:19  <PublicServer> planetmaker: Game version is r16381
23:12:19  <PublicServer> <ZarenorDarkstalker> it's a known bug...
23:12:26  <mensi> !password
23:12:26  <PublicServer> <ZarenorDarkstalker> has something to do with certain news
23:12:27  <PublicServer> mensi: rocked
23:12:28  <planetmaker> yeah...
23:12:30  <PublicServer> *** Game unpaused (enough players)
23:12:34  <PublicServer> *** mensi joined the game
23:12:44  <planetmaker> disable news from... industries, I think
23:12:56  <theholyduck_> or just all
23:13:14  <PublicServer> <ZarenorDarkstalker> I just killed all of mine
23:13:14  <mensi> I have all news disabled
23:15:20  <PublicServer> <ZarenorDarkstalker> buh-bye cheeryton
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23:20:17  *** XeryusTC is now known as Xeryus|bnc
23:22:38  <theholyduck_> !password
23:22:38  <PublicServer> theholyduck_: rocked
23:22:44  <PublicServer> *** theholyduck joined the game
23:24:45  <mensi> 46*&&*523
23:24:48  <PublicServer> <ZarenorDarkstalker> ?
23:24:51  <PublicServer> *** mensi has left the game (connection lost)
23:25:14  <mensi> !password
23:25:14  <PublicServer> mensi: kneels
23:25:22  <PublicServer> *** mensi joined the game
23:25:57  <mensi> what's the policy of destroying towns?
23:26:07  <mensi> or severely modifing towns? ;)
23:26:16  <Zarenor> in this game?
23:26:20  <mensi> jep
23:26:20  <Zarenor> or in general?
23:26:26  <Zarenor> i don't htink he cares much
23:26:34  <Zarenor> just try not to be too extreme with the TF he said
23:26:39  <mensi> alright I'm going to modify Mouseton
23:26:43  <Zarenor> gentle, leave some eyecandy
23:26:49  <theholyduck_> in general its towns die if they are in the way
23:26:50  <theholyduck_> right?
23:26:55  <Zarenor> lol, i already modified cheerypool, IIRC
23:27:01  <PublicServer> <ZarenorDarkstalker> yup
23:27:44  <PublicServer> <ZarenorDarkstalker> for the most part,
23:27:56  <PublicServer> <ZarenorDarkstalker> as long as we don't need it, if it's in the way, it dies
23:29:20  <PublicServer> <ZarenorDarkstalker> I'm afk a bit.. staying in so you can build, I'll be back
23:30:00  <PublicServer> <ZarenorDarkstalker> don't use bribes
23:30:02  <PublicServer> <ZarenorDarkstalker> use trees
23:30:07  <mensi> I know
23:30:12  <PublicServer> <ZarenorDarkstalker> bribes are too slow and expensive
23:30:21  <PublicServer> <ZarenorDarkstalker> oh, sorry
23:30:23  <mensi> was quite easy this time ;)
23:30:29  <PublicServer> <ZarenorDarkstalker> had my trees turned off :P
23:30:40  <PublicServer> <ZarenorDarkstalker> thought you were bribing and getting very lucky
23:31:17  <mensi> I tell you, this is going to be a crazy ass merger
23:31:20  <mensi> with load balancing
23:31:54  <PublicServer> <ZarenorDarkstalker> lol, as long as it works
23:32:35  <PublicServer> <ZarenorDarkstalker> if it works and doesn't do too bad a job of loadbalancing, noone will care
23:32:37  <PublicServer> <ZarenorDarkstalker> lol
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23:34:55  <Blinkskij> !password
23:34:56  <PublicServer> Blinkskij: kneels
23:35:06  <PublicServer> *** Blinkskij joined the game
23:40:00  <PublicServer> *** Blinkskij has left the game (leaving)
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23:40:07  <PublicServer> <ZarenorDarkstalker> keep in mind that it's 3 out and needs to be balanced for that
23:47:58  <PublicServer> *** mensi has left the game (connection lost)
23:48:16  <mensi> !password
23:48:16  <PublicServer> mensi: unpack
23:48:26  <PublicServer> *** mensi joined the game
23:48:56  <mensi> ? there are 3 outs?
23:49:02  <mensi> or what do you mean?
23:49:24  <Zarenor> on that merger
23:49:32  <Zarenor> but you got it
23:50:13  <mensi> it would have been nicer to merge them down to 2
23:50:34  <mensi> err 4
23:50:41  <PublicServer> <ZarenorDarkstalker> eh, it is 9 in.. so depends on who's doing it I guess :P
23:51:14  <mensi> this merger-blanacer thingy merges 3 to 2
23:51:30  <mensi> so 9 to 6 and then 6 to 4 if needed
23:51:57  <PublicServer> <ZarenorDarkstalker> ah, see, I'd probably have done 9->6->3
23:52:26  <mensi> it's a 9->6->3 right now
23:52:36  <mensi> but the 6->3 part looks ugly
23:53:22  <PublicServer> <theholyduck> you know that we're going to need a 10->2 merger
23:53:33  <PublicServer> <theholyduck> thats going to be fun
23:53:39  <mensi> hrhr
23:53:43  <PublicServer> <ZarenorDarkstalker> yeah, i know...
23:53:45  <PublicServer> <ZarenorDarkstalker> lol
23:53:54  <PublicServer> <ZarenorDarkstalker> that's why i didn't build it
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23:54:22  <mensi> it's like cramming a 10 gbit fiber link into a 100mbit lan
23:54:37  <KenjiE20> whee, catastrophic FF crash
23:54:55  <KenjiE20> the kind that hangs explorer
23:54:57  <KenjiE20> >_>
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