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Log for #openttdcoop on 4th June 2009:
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00:26:21  <Plimmer> Is Supreme Commander worth picking up?
00:26:38  <Plimmer> My PC was too crappy when it came out and I never got around to trying it.
00:26:43  <KenjiE20> yup, but try not to use gpgnet
00:26:54  <Plimmer> gpg?
00:27:02  <KenjiE20> gas powered games
00:27:13  <KenjiE20> gpgnet was thier 'gamespy' type thing
00:27:20  <Plimmer> Ahh
00:27:25  <KenjiE20> only it's horribly done
00:27:40  <KenjiE20> like "oh shit we need a game browser" bad
00:27:50  <Plimmer> I was hoping for a steam release.. But dosent look like they have it.
00:28:06  <KenjiE20> there's some good ideas but it's just, yea
00:29:07  <KenjiE20> was when G4W was the new thing, before Steam became all powerful, dunno if they could hook steam in
00:30:10  <KenjiE20> I don't particularly like steam anyway
00:30:35  <Plimmer> No CD's, manuals online, no cd-keys..
00:30:39  <KenjiE20> I dislike how I MUST BE ONLINE to install this game I just bought and hold in my hands
00:30:48  <Plimmer> Nothing I can throw away or destroy.
00:30:54  <narc> That's not a Steam thing.
00:31:00  <narc> The "must be online" thing, I mean.
00:31:19  <narc> Rather, it's not ONLY a Steam thing.
00:31:29  <KenjiE20> and HOW I MUST BE ONLINE for the entire time I download this 2billion GB patch, thats patching in my game dir so I can't play it for the next quadrillion hours
00:31:48  <KenjiE20> even when it's an SP game
00:31:51  <narc> And at least with Steam, it's expected.
00:32:03  <narc> As for patches... I've not really had much problems with that.
00:32:30  <Plimmer> Dosent it patch automatically in the background?
00:32:39  <KenjiE20> well I'm exaggerating for comedy effect but the principle is there
00:32:43  <narc> Once it's done, it's done, and there's not likely to be another OMGHUGEGIGANTIC patch afterwards.
00:32:51  <narc> And again, not a Steam thing, either.
00:33:09  <KenjiE20> 500mb can take me a few days to download
00:33:18  <KenjiE20> all the while I'm not allowed to play may game
00:33:21  <narc> I remember plenty of very non-Steam games that both required onling activation AND had a huge patch set.
00:33:32  <narc> *online activation, even
00:33:33  <KenjiE20> my*
00:33:48  <KenjiE20> it's the patching thing that really annoys me
00:33:56  <KenjiE20> why patch in the live game dir?
00:34:10  <KenjiE20> just,, uch
00:34:25  <narc> That's a pretty good point, tbh.
00:34:58  <KenjiE20> oh and the merry-go-round you have to do if you want to install somewhere that isn't c:\steam\yoursoulisours\yourgame
00:35:38  <narc> At least you can play a different Steam game while another one is patching and you won't get pulled out of the game because the patcher decided to pull itself to the top of the Z-order to tell you it finished
00:36:00  <narc> Does anyone really care where Steam puts its files?
00:36:17  <KenjiE20> call me old fashioned but I liked the old download a patcher for all time way of doing it
00:36:21  <Plimmer> I dont.
00:36:31  <narc> I gave it C:\Games\Steam with the agreement that it can bloody well put a great big elephant in there and I won't care about it.
00:36:36  <KenjiE20> I would, since I keep a seperate partition for gaming
00:36:46  <narc> So install Steam to that separate partition.
00:36:48  <narc> Duh?
00:36:52  <Plimmer> 250 gigs for os programs and games.
00:36:59  <KenjiE20> and I like to know whats living there without diggin four billion dirs
00:37:07  <Plimmer> 750 gb for other stuff
00:37:13  <narc> I don't even bother with partitions anymore. It makes no bloody difference.
00:37:20  <KenjiE20> h:\games\game_name
00:37:24  <KenjiE20> nice and easy
00:37:35  <narc> Yah, C:\Games$GAME here.
00:37:48  <KenjiE20> well I say part, it's actually another drive but yea
00:37:52  <narc> But I'm fine with treating Steam as its own separate "game" altogether.
00:38:13  <Plimmer> c:\program files\whateverthecompanyiscalled\someothermorondir$game
00:38:22  <narc> Yah, I love those.
00:38:26  <KenjiE20> meh, there's only a couple things on there I'd be interested in anyway
00:38:52  <Plimmer> I cant get my racing sims other places, so thats why I use it alot.
00:38:55  <KenjiE20> and 2 of those I've gotten 'other ways'
00:39:20  <KenjiE20> so that would only leave HL2 and L4D and that's not quite enough to pull me in
00:39:43  <Plimmer> L4D is the first FPS in 10 years I played alot.
00:39:56  <Plimmer> It's just so perfect.
00:40:05  <KenjiE20> L4D keeps getting mentioned on about 3 irc channels I'm in
00:40:16  <KenjiE20> so it's definately the bigger draw for me
00:40:24  <KenjiE20> only I can't afford it
00:40:44  <Plimmer> But for the love of god, play with someone you know and not 3 teeangers screaming in your head.
00:40:53  <KenjiE20> yea, so I've heard
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00:42:42  <narc> |LT?
00:43:44  <KenjiE20|LT> laptop
00:43:50  <narc> Ah.
00:44:14  <narc> Is there a headless monster in some mythology? Nothing comes to mind.
00:44:34  <KenjiE20|LT> iirc yes, but I can't think of the name
00:45:07  <KenjiE20|LT> it's mentioned in the tales from the middle ages, in the same book Beowulf was first written down in
00:45:25  <KenjiE20|LT> sometihng far eastern iirc
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00:46:42  <narc> Quoth Wikipedia: "The Blemmyes [...] also became fictionalized as a legendary race of acephalous (headless) monsters who had eyes and mouths on their chest."
00:46:44  <Plimmer> Headless horseman? :)
00:47:03  <KenjiE20|LT> The Xing Tian (刑天 "punished one" or "he who was punished by heaven") is a headless giant.
00:47:14  <narc> That works. Thank you.
00:47:15  <KenjiE20|LT> one from chinese mythos
00:47:32  <narc> <-- narc|Xing Tian
00:47:40  <KenjiE20|LT> haha
00:47:49  <narc> Well, the IRC client is on a headless computer.
00:48:34  <KenjiE20|LT> heh, so will my weechat 0.3 when that's made stable
00:48:54  <KenjiE20|LT> though |LT will probably still be x/y-chat
00:49:03  <Plimmer> Time for bed. See ya. :)
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00:49:36  <KenjiE20|LT> on that note, plimmer and narc's xchat nick coloura are... were the same
01:02:12  <narc> Yay, I'm running crossbowmen over with tanks.
01:02:41  <narc> Surprisingly, they actually do do some damage once in a while.
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01:53:56  <KenjiE20|LT> http://www.topgear.com/uk/car-news/knight-xv-2009-06 holy...
01:53:58  <Webster> Title: Knight XV, Hummer news - Meet the Hummer-crusher - 2009 - BBC Top Gear (at www.topgear.com)
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02:06:25  <Zarenor> from the new season?
02:06:33  <KenjiE20|LT> nope,just random news
02:07:11  <Zarenor> Ah
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03:15:22  <Zarenor> !players
03:15:23  <PublicServer> Zarenor: There are currently no clients connected to the server
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07:56:09  <elmz> !clients
07:56:20  <elmz> !help
07:56:20  <PublicServer> elmz: http://www.openttdcoop.org/wiki/IRC_Commands
07:57:41  <elmz> !playercount
07:57:41  <PublicServer> elmz: Number of players: 0
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09:10:56  <Mark> morning
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09:20:08  <elmz> morning
10:03:14  <Mark> !password
10:03:14  <PublicServer> Mark: jovial
10:03:28  <PublicServer> *** Mark joined the game
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10:25:10  <elmz> !password
10:25:10  <PublicServer> elmz: nozzle
10:25:17  <PublicServer> *** elmz has left the game (connection lost)
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10:25:26  <PublicServer> *** Game paused (not enough players)
10:25:31  <elmz> !password
10:25:32  <PublicServer> elmz: writhe
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11:51:03  <damalix> !password
11:51:03  <PublicServer> damalix: caress
11:51:16  <PublicServer> *** Damalix joined the game
11:53:31  <damalix> Hello
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11:55:41  <mensi> !players
11:55:43  <PublicServer> mensi: Client 1222 (Orange) is Damalix, in company 1 (OTTDC)
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12:20:39  <PenKnight> !password
12:20:39  <PublicServer> PenKnight: italic
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12:25:04  <Strixer> !password
12:25:04  <PublicServer> Strixer: italic
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12:25:33  <theholyduck> !password
12:25:33  <PublicServer> theholyduck: vagued
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12:26:10  <PublicServer> <theholyduck> yoezs
12:26:19  <PublicServer> <PenKnight> hi
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13:00:12  <FiCE> !password
13:00:12  <PublicServer> FiCE: coolly
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13:01:07  <PublicServer> <FiCE> ah! my eyes!
13:05:45  <elmz> hehe
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13:21:01  <narc> Guten morgen, all.
13:21:15  <PublicServer> <Damalix> bonjour :)
13:26:41  <elmz> !password
13:26:41  <PublicServer> elmz: chimes
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13:27:59  <PublicServer> <Damalix> I'm gonna work on the fizzy factory station
13:28:16  <PublicServer> <elmz> I'm gonna need something to do ^^
13:28:27  <PublicServer> <Damalix> The candy factory ?
13:28:40  <PublicServer> <elmz> I don't understand what needs to be done ^^
13:29:02  <PublicServer> <Damalix> I'm affraid I don't understand either all of it
13:29:33  <PublicServer> <elmz> the network plan isn't very detailed ^^
13:29:38  <PublicServer> <Damalix> but to be built, there are both fizzy and candy factory stations
13:29:43  <PublicServer> <Damalix> and some SLH
13:30:29  <PublicServer> <Damalix> Anyone knows how is TF allowed ?
13:30:47  <PublicServer> <elmz> tf where needed
13:31:13  <PublicServer> <elmz> try to keep it at a minimum and natural looking was what I was told ^^
13:31:22  <PublicServer> <Damalix> ok
13:32:00  <PublicServer> <elmz> now where is this candy station supposed to be and where does it connect? :)
13:32:11  <PublicServer> <Damalix> candy is west
13:32:20  <PublicServer> <Damalix> and connects to the west ML
13:32:51  <PublicServer> <Damalix> Near Kipperville
13:34:26  <PublicServer> <elmz> so the line near hippogate is going to the candy station and is supposed to connect to the line near danglebridge again?
13:35:02  <PublicServer> <Damalix> yup
13:37:35  <damalix> @tunnels
13:37:35  <Webster> damalix: (tunnels <an alias, 2 arguments>) -- Alias for "math calc ceil(max( 2,  / (  + 2 )))".
13:37:44  <damalix> @tunnel
13:37:44  <Webster> (depreciated try !tunnels) Usage of tunnels command: tunnels <TrainLength> <TunnelLength>
13:38:20  <damalix> !tunnel 5 12
13:38:20  <PublicServer> damalix: You need 3 tunnels/bridges for trainlength 5 and gap 12.
13:38:25  <damalix> !tunnel 5 9
13:38:25  <PublicServer> damalix: You need 2 tunnels/bridges for trainlength 5 and gap 9.
13:38:53  <narc> Hm. The !tunnel calculation seems different from what I expected.
13:39:18  <narc> @tunnels 5 12
13:39:18  <Webster> narc: 2
13:39:32  <narc> Yah, that's what I thought. Better calculation for !tunnel, I guess.
13:40:24  <KenjiE20> best bet is never to use the !tunnel as the end-all number
13:40:42  <KenjiE20> use it as a guideline, and change with experiance
13:41:15  <KenjiE20> i.e. on ML's you might want to go with the higher and play it safe
13:41:23  <narc> Yeppers.
13:41:32  <KenjiE20> on SLs or smaller trunk lines, you might get away with lower depending
13:41:38  <Ammler> well @tunnels should be removed :-)
13:41:41  <Ammler> or corrected
13:42:04  <KenjiE20> !tunnel
13:42:04  <PublicServer> KenjiE20: !tunnel <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
13:42:14  <mensi> @tunnels
13:42:14  <Webster> mensi: (tunnels <an alias, 2 arguments>) -- Alias for "math calc ceil(max( 2,  / (  + 2 )))".
13:42:17  <mensi> !tunnels
13:42:17  <PublicServer> mensi: !tunnels <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
13:42:34  <KenjiE20> trouble is, various people have various versions of the algebra involved
13:42:55  <narc> I see. GL + TL - 2?
13:43:37  <narc> It makes sense, I just can't seem to explain to myself why.
13:43:40  <Ammler> that is the (fixed) right formula :-)
13:43:55  <narc> Oh, I understand now.
13:44:09  <narc> Yah, it makes perfect sense.
13:44:15  <KenjiE20> I did ask a while back if @tunnels should echo !tunnels
13:44:19  <Ammler> I assume, your web still ues the old wrong one ;-)
13:44:50  <narc> It's not wrong altogether, it's a close-ish approximation. Would be right if you calculated with a bigger gap to begin with.
13:45:12  <Ammler> !tell KenjiE20 about !gap 4 23
13:45:12  <PublicServer> KenjiE20: You need 5 tunnels/bridges for trainlength 4 and gap 23.
13:45:27  <Ammler> KenjiE20: possible to make that?
13:45:32  <KenjiE20> yup
13:46:05  <KenjiE20> @alias tunnels "echo !tell $nick about !gap  "
13:46:05  <Webster> KenjiE20: (alias tunnels <an alias, 2 arguments>) -- Alias for "math calc ceil(max( 2,  / (  + 2 )))".
13:46:10  <KenjiE20> @alias add tunnels "echo !tell $nick about !gap  "
13:46:10  <Webster> KenjiE20: The operation succeeded.
13:46:12  <KenjiE20> duuh
13:46:20  <KenjiE20> @tunnels 4 23
13:46:20  <Webster> !tell KenjiE20 about !gap 4 23
13:46:21  <PublicServer> KenjiE20: You need 5 tunnels/bridges for trainlength 4 and gap 23.
13:46:24  <KenjiE20> :)
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13:46:44  <narc> Hm, I assume that also obviates the need for ceil(max(2, <formula>)), doesn't it?
13:46:54  <Booth> hello
13:47:02  <narc> Oi, Booth :)
13:47:12  <damalix> hi
13:47:27  <Booth> !players
13:47:29  <PublicServer> Booth: Client 1222 (Orange) is Damalix, in company 1 (OTTDC)
13:47:29  <PublicServer> Booth: Client 1224 (Orange) is PenKnight, in company 1 (OTTDC)
13:47:29  <PublicServer> Booth: Client 1236 (Orange) is elmz, in company 1 (OTTDC)
13:47:29  <PublicServer> Booth: Client 1232 (Orange) is theholyduck, in company 1 (OTTDC)
13:47:35  <Booth> !password
13:47:35  <PublicServer> Booth: hamlet
13:47:50  <Ammler> http://ps.openttdcoop.org/public/scripts/irc/ <-- dunno, if there is already the fixed version
13:48:09  <PublicServer> *** Chris Booth joined the game
13:49:51  <Ammler> http://ps.openttdcoop.org/public/scripts/global/ <-- here, as you can use it ingame, too.
13:50:40  <narc> Hither: http://narc.ro/ottd-tun-calc.php?tl=5&gl=23
13:51:16  <PublicServer> <Chris Booth> i dont get this plan
13:51:29  <narc> The script in scripts/global seems to be using the wrong formula.
13:51:53  <narc> See here, it does: set a1 [expr ( int(ceil($gap. / ( $train. + 2 ))))]
13:52:31  <PublicServer> <Chris Booth> the central loop is to big to a junction but to small to be a loop
13:52:53  <PublicServer> <elmz> it's a junction
13:52:57  <narc> Nah, it's a junction -- spiral junction by Davil from the recent blog post.
13:53:01  <PublicServer> <elmz> davil spiral junction
13:53:07  <Ammler> those scrtips are just copies/examples, but I copied gap.tcl there too
13:53:22  <narc> It's also been somewhat "improved" by a few additional bypasses.
13:53:26  <PublicServer> <Chris Booth> then its way to big
13:53:46  <PublicServer> <elmz> too big for comfort ;)
13:53:56  <narc> That's what I thought when I saw it, too.
13:54:38  <PublicServer> <Chris Booth> well its not my plan
13:54:50  <PublicServer> <Chris Booth> so i am not going to delete it and make it how i think
13:54:54  <PublicServer> *** Chris Booth has left the game (leaving)
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13:55:05  <narc> I'd guess it had to be huge to leave room for a station in the middle.
13:55:26  <Booth> i was thinking about playing coopetition tonight
13:55:42  <Booth> at lets say 9 BST (UTC +1)
13:56:02  <narc> 23:00 EEST. I like.
13:56:31  <Booth> who want to play?
13:56:40  <Booth> is 23 ok with you narc?
13:56:55  <narc> It's a good time for me, as long as work doesn't try to bury me alive.
13:57:07  <narc> I can't make a commitment, though, for that reason.
13:57:11  <Booth> bury work under the coffee
13:57:32  <narc> First day after vacation? That's setting a nasty precedent :P
13:57:55  <mensi> what are those times in GMT?
13:58:00  <Booth> that could be an issue but work needs to know where it stands
13:58:11  <Booth> at 2300 for all they know you could be in bed
13:58:20  <narc> Without daylight savings, it's 8 pm.
13:58:25  <Booth> UTC = GMT
13:58:35  <Booth> BST is british summer time
13:58:35  <narc> No, at 2300 I'm supposed to be at work.
13:58:50  <mensi> so GMT / UTC + 1 is like CEST ?
13:58:52  <narc> My daily schedule is 16:00 to 24:00.
13:59:15  <narc> Hm, I don't think so.
13:59:18  <Booth> erm isnt CEST +2?
13:59:33  <narc> Bah, just use http://www.timeanddate.com/
13:59:34  <Webster> Title: timeanddate.com (at www.timeanddate.com)
14:00:07  <narc> It's easier to just let that calculate based on location.
14:00:19  <Booth> mensi where are you?
14:00:30  <narc> Do I recall Switzerland correctly?
14:00:34  <mensi> Zug (Switzerland -> Zrich) -> CEST
14:00:45  <Booth> then it will be 22:00
14:00:52  <narc> Yah.
14:01:21  <Booth> central europe is alway +1 to london time
14:01:30  <Booth> so in the winter is UTC +1
14:01:34  <Booth> and summer is UTC +2
14:01:49  <mensi> aaaah
14:01:54  <narc> Yeppers. And Eastern Europe is one hour more.
14:02:04  <mensi> these daylight savings only make everything complicated
14:02:12  <narc> That's what I've always said!
14:02:27  <mensi> I had to programm an intranet application for some timetable stuff once
14:02:33  <Booth> why do we need saylight saving in modern times?
14:02:47  <mensi> and it mysteriously failed after daylight savings adjustment day or whatever you call it
14:02:51  <narc> We don't really need it anymore.
14:03:12  <mensi> turned out that I calulated amount of days by dividing an int by 24
14:03:25  <Booth> what i never understand i how spain and southern france should work on GTM
14:03:26  <mensi> which fails when a day suddenly has 23 or 25 hours
14:03:37  <Booth> but the work on GTM +1 or BST +1
14:04:10  <narc> Personally, I'd be for consolidating timezones, too.
14:04:39  <narc> Not a global TZ, but fewer of them, four hours apart. And no daylight savings.
14:04:53  <Booth> SKY TV which is the big satalite TV comany in the TV will always crash without a doubt on change over
14:05:22  <Booth> i think 4 hours i to much
14:05:28  <Booth> but halfing the time zones
14:05:41  <Booth> and organinsing the date time line so it is straight
14:06:00  <Booth> you shouldnt have - 14 and + 13
14:06:09  <Booth> only +/- 12
14:06:58  <narc> Nah, the time zones are organized so smaller countries can all fit in one TZ.
14:07:05  <narc> So you can't make it straight.
14:07:25  <narc> Also, I'd sort of prefer not having negative offsets at all.
14:07:40  <narc> Why not +{0-24}?
14:07:56  <Booth> well it was based arround the GMT line
14:07:58  <narc> Er, 23.
14:08:08  <PublicServer> *** Thraxian|Work joined the game
14:08:08  <narc> It would still be based around the GMT line.
14:08:18  <narc> Just the negative ones would become positive.
14:08:26  <Booth> and traiding routes
14:08:36  <narc> Not -11, but +13. And so on.
14:08:43  <Booth> you wouldnt want the USA to be a day ahead of euroe now would you?
14:08:52  <narc> Why would I care?
14:08:57  <mensi> wouldn't be the jump over the line be enormous if you do that?
14:09:09  <narc> It's enormous even so.
14:09:26  <Booth> hhm
14:09:29  <narc> It's only a terminology thing.
14:09:42  <narc> But positive numbers are easier to calculate.
14:09:51  <Booth> they are
14:09:52  <narc> *calculate with
14:10:01  <Booth> until its calander day difference
14:11:04  <narc> A calendar day difference should show as a negative number or as a number greater than 24.
14:11:10  <narc> I think.
14:11:21  <narc> I haven't actually thought this through very much.
14:11:49  <narc> I guess I don't care much, to be perfectly honest.
14:12:05  <mensi> I guess if everybody exactly knew UTC and how to convert from/into, there wouldn't be a problem
14:12:13  <narc> I'd live just fine with a global time-zone.
14:12:30  <mensi> so you have your local timezone for daily business and a global reference frame for everything international
14:12:42  <mensi> yeah sure, you would
14:12:54  <mensi> but like everybody non-geeky is completly into that local thing
14:12:54  <narc> You could tell your friend "I work between 7pm and 3am" and he'd know it's exactly the 7pm and 3am he knows.
14:12:59  <narc> No calculations necessary.
14:13:27  <narc> Of course, the fact that the sun would rise in the middle of the "night" on the other side of the planet would be weird.
14:14:07  <narc> "My sunrise is at 8 pm" "Uh, okay"
14:14:40  <narc> (where does the sun rise at 8 pm UTC?)
14:16:18  <narc> (Honolulu, I think; or thereabout)
14:18:24  <Booth> probably
14:18:44  <Booth> no body would care what time sumrise was
14:18:54  <Booth> we are just used to it being arrouns 5am
14:19:02  <Booth> and sun setting arround 10pm
14:19:04  <narc> Pretty much.
14:19:12  <narc> We're used to telling time by the sun.
14:19:19  <PublicServer> *** Thraxian|Work has left the game (leaving)
14:19:19  <PublicServer> *** Thraxian|Work has left the game (connection lost)
14:19:28  <Booth> but if you were told when you were born the sun rises at 8pm
14:19:32  <Booth> you wouldnt care
14:19:34  <narc> Exactly.
14:19:50  <Booth> would be easyer for business
14:20:07  <Booth> as you would then have business hours for each country in UTC
14:20:16  <Booth> so europe would be 10 - 6
14:20:18  <Booth> and so on
14:20:57  <Mark> the pm/am thing is weird anyway
14:20:59  <Booth> the you could phone your person in hongkong from the USA when they are at work
14:21:09  <Booth> well we have 24 hours clocks
14:21:34  <Booth> so 1000 - 1800 hours would be european working hours
14:21:43  <narc> The AM/PM thing wouldn't be a problem if analog watches had 24 hours on a dial instead of 12.
14:21:50  <PublicServer> <elmz> 10-18??
14:21:58  <narc> UTC.
14:22:00  <mensi> we have 12 hours and don't have the am/pm
14:22:01  <PublicServer> <elmz> more like 8-16
14:22:17  <narc> Oh, right.
14:22:32  <narc> Making it 9-17 CET and 10-18 EET.
14:23:20  <PublicServer> <Damalix> Fizzy station is ok
14:23:21  <Mark> that's considered part-time around here :P
14:23:30  <narc> Still, it's annoying how useful it would be, isn't it?
14:23:37  <Booth> yeah
14:23:41  <narc> What, 8 hours without a break?
14:23:51  <Booth> european working hours would be UTC +1
14:23:57  <Booth> so if you work a 9 - 5 job
14:24:09  <Booth> then it would be 10 - 6
14:24:19  <PublicServer> *** Mark joined the game
14:25:02  <PublicServer> <Mark> i'll just keep making this plan
14:25:15  <PublicServer> <Mark> until sometime we build it and people realise it works
14:25:16  <Booth> i want to make the plan
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14:26:06  <PublicServer> <Mark> anyway, i'd say we might aswell trash this one
14:26:57  <PublicServer> *** Mark has left the game (leaving)
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14:29:34  <Zarenor> !players
14:29:36  <PublicServer> Zarenor: Client 1222 (Orange) is Damalix, in company 1 (OTTDC)
14:29:36  <PublicServer> Zarenor: Client 1224 (Orange) is PenKnight, in company 1 (OTTDC)
14:29:36  <PublicServer> Zarenor: Client 1236 (Orange) is elmz, in company 1 (OTTDC)
14:29:50  <Zarenor> !password
14:29:50  <PublicServer> Zarenor: flared
14:29:50  <PublicServer> <PenKnight> not sure
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14:30:24  <PublicServer> <elmz> isnt candy supposed to go on one of them?
14:30:57  <PublicServer> <PenKnight> because the exit from the town merges to go to candy factory
14:30:59  *** pinedour1 has quit IRC
14:31:12  <PublicServer> <ZarenorDarkstalker> Candy is W
14:33:19  <mensi> toy N and fizzy drinks S afair
14:33:38  <PublicServer> <elmz> my stations are probably a disaster ^^
14:34:53  <PublicServer> <Damalix> What is the new improved loop ? How can we build it ?
14:35:24  <PublicServer> <elmz> dunno, don't know who started improving it and why ^^
14:35:29  <PublicServer> <ZarenorDarkstalker> Various people don't like the size of the loop as/is, you could completely rebuild te meregers and extend the spoke to that point
14:35:42  <PublicServer> <ZarenorDarkstalker> and make the loop a bit smaller
14:36:15  <PublicServer> <Damalix> I do agree, this loop s too big, but not sure about how we will reduce its size
14:38:06  <PublicServer> <Damalix> I'll cook some cake, I'll think of it later :p
14:38:17  <PublicServer> *** Damalix has joined spectators
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14:46:06  <mensi> !password
14:46:06  <PublicServer> mensi: preyed
14:46:15  <PublicServer> *** mensi joined the game
14:47:32  <PublicServer> <ZarenorDarkstalker> Sup Mensi?
14:47:45  <mensi> just looking around ;)
14:47:53  <mensi> gotta go in 10 mins
14:48:03  <PublicServer> <ZarenorDarkstalker> Cool, Cool
14:48:57  <mensi> I don't quite see how all those mergers and bypasses and everything should fit into "new improved loop"
14:49:33  <PublicServer> <ZarenorDarkstalker> somone just build a better one over those tracks, if they want the loop there, Thrax said to be his guest and redo averything
14:50:03  <PublicServer> <ZarenorDarkstalker> So I don't see a point unless they're going to come back and build the rest
14:50:42  <mensi> so we need 2 more SLHs on W and S and the big split on E right?
14:51:06  <mensi> would be kind of intresting to see trains running here and then improving on the problems
14:51:19  <PublicServer> <ZarenorDarkstalker> that sounds about right.. I'm working on SLH 01 to see what I can do, though I may need to go back to bed for an hour or so to wake up a birt
14:51:25  <mensi> doesn't make much sense to optimize every bit to the max and then notice it isn't even used heavily
14:51:31  <PublicServer> <ZarenorDarkstalker> *bit
14:51:55  <mensi> I'm going to give swimming lessons for about 2.5h
14:52:13  <mensi> but I guess I'll be here later
14:52:27  <PublicServer> <ZarenorDarkstalker> Depends on who you ask, mensi.. my thought on it is that as long as it's built to CL properly, and has the required basics, let it run and if it causes a jam, the author can fix it, or someone else can
14:52:36  <PublicServer> <ZarenorDarkstalker> Oooo, have fun teaching
14:52:51  <mensi> today is my international group
14:52:54  <PublicServer> <ZarenorDarkstalker> I mean, something can always be rebuilt
14:53:09  <mensi> -> english practice ;)
14:53:17  <PublicServer> <ZarenorDarkstalker> Ahhhhh
14:55:05  <PublicServer> *** AmmIer joined the game
14:55:10  <PublicServer> <ZarenorDarkstalker> Heyas Ammler
14:55:25  <PublicServer> <AmmIer> he :-o
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14:56:45  <PublicServer> <AmmIer> it hurts, doesn't?
14:57:06  <PublicServer> <ZarenorDarkstalker> What does?
14:57:34  <PublicServer> <elmz> mmmm the colors
14:57:46  <mensi> the SLH on the candy factory spoke is going to be a pain in the ass
14:57:47  <PublicServer> <ZarenorDarkstalker> ah.. yeah, a bit
14:57:51  <mensi> almost no space
14:58:04  <mensi> and 4 lanes
14:58:07  <PublicServer> <PenKnight> elmz, don't you need double bridges?
14:58:14  <PublicServer> <ZarenorDarkstalker> wow.. yeah.. it'll probably have to be staggered
14:58:22  <PublicServer> <elmz> probably ^^
14:58:35  <mensi> hmmmm
14:58:48  <mensi> you could modify the merger after your ghetto balancer
14:58:49  <PublicServer> <elmz> I figured single ones could do since its splitting...
14:58:54  <mensi> and make it a split & maerge
14:58:59  <mensi> merge
14:59:33  <PublicServer> <ZarenorDarkstalker> If you wanted to.. I've still a lot of work to do on SLH 01 since I maed it so complex :P
14:59:40  <PublicServer> <ZarenorDarkstalker> *made
14:59:57  <PublicServer> *** mensi has joined spectators
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15:00:10  <mensi> alright so I'm off for now, cu later
15:00:19  <PublicServer> <ZarenorDarkstalker> Later mensi
15:00:43  <PublicServer> *** AmmIer has left the game (leaving)
15:00:43  <PublicServer> *** AmmIer has left the game (connection lost)
15:00:45  <PublicServer> <elmz> so basically everything is wrong with the candy factory? ^^
15:03:24  <Mark> !password
15:03:24  <PublicServer> Mark: videos
15:03:33  <PublicServer> *** Mark joined the game
15:03:34  <PublicServer> <Mark> 'lo
15:03:46  <PublicServer> <ZarenorDarkstalker> Heyas Mark
15:04:23  <PublicServer> <ZarenorDarkstalker> You willing to offersuggestions about my adventuresomeness other than "Scrap it"?
15:04:39  <PublicServer> <Mark> what, SLH01?
15:04:42  <PublicServer> <ZarenorDarkstalker> Mhmm
15:04:50  <PublicServer> <Mark> not really
15:05:08  <PublicServer> <Mark> i dont see why it has two tracks to the same direction
15:06:05  <PublicServer> <ZarenorDarkstalker> I'm starting to puzzle that re-looking a te map, other than just as proof of concept
15:06:10  <PublicServer> <Mark> guess oversized hubs is the latest trend
15:06:13  <PublicServer> <ZarenorDarkstalker> *at the map
15:06:28  <PublicServer> <ZarenorDarkstalker> Hehe, it seems to be
15:06:39  <PublicServer> <Mark> not a fan i must say
15:07:09  <PublicServer> <ZarenorDarkstalker> Yeah, I got that feeling...
15:07:18  <PublicServer> <Mark> i prefer some perfectly balanced threeway ovre 4-way BBHs or SLs with 4 entries
15:08:29  <PublicServer> <Mark> who made the "big messy balancer"?
15:08:40  <PublicServer> <elmz> *guilty*
15:08:52  <PublicServer> <Mark> we don't do inline balancing
15:08:58  <PublicServer> <Mark> never have and never will
15:09:12  <PublicServer> <Mark> load balancing is something completely different
15:09:29  <PublicServer> <Mark> it will be killed once it starts causing problems
15:10:27  <PublicServer> <elmz> well, I was told to balance it to allow trains to pick any track ^^
15:10:41  <PublicServer> <Mark> the joins, yes
15:10:47  <PublicServer> <Mark> not in the middle of the ML
15:11:07  <PublicServer> <ZarenorDarkstalker> it is after a merger, if you'd like to be technical mark
15:11:20  <PublicServer> <ZarenorDarkstalker> I'd have thought you'd have seen that
15:11:22  <PublicServer> <Mark> exactly
15:11:39  <PublicServer> <Mark> the join should BE the balancer
15:11:52  <PublicServer> <PenKnight> Does the network really need 4 lines for West drop?
15:11:53  <PublicServer> <ZarenorDarkstalker> it could possibly be moved, or move the merger forward to it, if it'd make yu happier?
15:12:02  <PublicServer> <ZarenorDarkstalker> *you
15:12:05  <PublicServer> <Mark> no, it wouldn't
15:12:07  <PublicServer> <ZarenorDarkstalker> ands most likely, yes
15:12:12  <PublicServer> <ZarenorDarkstalker> *and
15:12:38  <PublicServer> <ZarenorDarkstalker> West is the factory drop and processes 3 different kinds of cargo
15:12:45  <PublicServer> <elmz> so, scrap the merger and the balancer and then build a bigger, balancing merge after hippogate?
15:13:04  <PublicServer> <Mark> no...
15:13:12  <PublicServer> <Mark> your definitions are off too
15:13:22  <PublicServer> <Mark> balancing DOES NOT MEAN spreading equally
15:13:33  <PublicServer> <elmz> probably, this is the first game ever where I touch the network ^^
15:14:08  <PublicServer> <elmz> I know, it means allowing trains to choose any track?
15:14:13  <PublicServer> <Mark> yes
15:14:16  <PublicServer> <Mark> exactly
15:14:21  <PublicServer> <Mark> AT the join
15:14:27  <PublicServer> <Mark> not after it
15:14:30  <PublicServer> <elmz> ok
15:14:46  <PublicServer> <Mark> which is indeed hard with 8->4
15:15:03  <PublicServer> <elmz> I don't remember who built the join with me, but I was told to balance after
15:15:05  <PublicServer> <Mark> so it doesn't have to be fully balanced at such big joins
15:15:24  <PublicServer> <Mark> i made tho join with you
15:15:30  <PublicServer> <elmz> ok
15:15:33  <PublicServer> <Mark> i told you to balance the join
15:15:43  <PublicServer> <Mark> not to balance after it
15:15:50  <PublicServer> <elmz> hehe, ok, sorry :)
15:15:55  <PublicServer> <Mark> those are completely different things
15:16:31  <PublicServer> <Mark> inline "balancing" is completely pointless and all it does is reduce capacity and cause jams
15:16:59  <PublicServer> <ZarenorDarkstalker> Alright, I must be out for now, my mom is gonna kill me if we don't do the 5 things she sees as making the house a "complete disaster".... I'll probably bbl
15:17:08  <PublicServer> *** ZarenorDarkstalker has joined spectators
15:17:13  * theholyduck balances mark's rage load
15:17:23  <theholyduck> COMPUTATIONAL OVERLOAD!
15:17:53  * theholyduck is ever so slightly boored
15:18:07  <PublicServer> <elmz> is the candy factory split better now?
15:19:06  <PublicServer> <Mark> lovely how someone blocked Snoozegate
15:19:15  <PublicServer> <Mark> town growth is off
15:19:40  <PublicServer> <elmz> blocked?
15:19:47  <PublicServer> <elmz> oh
15:20:09  <PublicServer> <elmz> well, thats not me ^^
15:21:39  <PublicServer> <elmz> is it supposed to be blocked?
15:21:58  <PublicServer> <Mark> it's to prevent the town from growing
15:22:10  <PublicServer> <Mark> which it won't anyways as town growth is off
15:22:17  <PublicServer> <Mark> so it's useless
15:23:32  <PublicServer> <elmz> *dynamiting big messy wrongly defined in line balancer*
15:24:33  <PublicServer> *** Godde has left the game (connection lost)
15:25:10  <PublicServer> <PenKnight> I really want a highlight to follow these tracks
15:25:31  <PublicServer> <elmz> is it even possible to balance the merge we built Mark? should I just build a new one?
15:25:49  <PublicServer> <Mark> just don't balance it until we need it
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16:03:29  <planetmaker> !revision
16:03:29  <PublicServer> planetmaker: Game version is r16381
16:03:37  <planetmaker> hm... we need an update :)
16:04:13  *** damalix has joined #openttdcoop
16:04:26  <damalix> !password
16:04:26  <PublicServer> damalix: wetter
16:04:46  <PublicServer> *** Damalix joined the game
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16:31:48  <Booth> hello again all
16:38:53  *** [1]Booth has joined #openttdcoop
16:38:54  <[1]Booth> !password
16:38:54  <PublicServer> [1]Booth: pooped
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16:50:08  <PublicServer> *** Game unpaused (enough players)
16:50:47  <PublicServer> <Chris Booth> hello
16:50:52  <PublicServer> <Damalix> Ki
16:50:57  <PublicServer> <Damalix> Hi*
16:51:48  <PublicServer> <Chris Booth> you want any help with anything?
16:52:17  <PublicServer> <Damalix> Well, not really, I think I'll try to do the improved loop, but I won't stay long anyway
16:53:58  <PublicServer> <Chris Booth> ok then i am off then
16:54:00  <PublicServer> *** Chris Booth has left the game (leaving)
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18:56:13  <elmz> !password
18:56:14  <PublicServer> elmz: divest
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19:01:16  <damalix> !players
19:01:18  <PublicServer> damalix: Client 1251 (Orange) is Damalix, in company 1 (OTTDC)
19:01:18  <PublicServer> damalix: Client 1258 (Orange) is elmz, in company 1 (OTTDC)
19:01:18  <PublicServer> damalix: Client 1243 is mensi, a spectator
19:01:30  <PublicServer> *** elmz has left the game (connection lost)
19:01:30  <PublicServer> *** Game paused (not enough players)
19:05:28  <PublicServer> *** Game unpaused (enough players)
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19:05:30  <PublicServer> *** Game paused (not enough players)
19:05:43  <PublicServer> *** Damalix has left the game (leaving)
19:05:43  <PublicServer> *** Damalix has left the game (connection lost)
19:05:48  <damalix> !password
19:05:48  <PublicServer> damalix: divest
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19:12:50  <PublicServer> *** Game paused (not enough players)
19:21:06  <Mark> !password
19:21:06  <PublicServer> Mark: doling
19:21:19  <PublicServer> *** Game unpaused (enough players)
19:21:27  <PublicServer> *** Mark joined the game
19:21:29  <PublicServer> <Mark> 'lo
19:21:50  <PublicServer> <Damalix> Yo
19:26:43  <elmz> !password
19:26:43  <PublicServer> elmz: ravine
19:27:00  <PublicServer> *** elmz joined the game
19:28:26  <PublicServer> <elmz> boom
19:28:33  <PublicServer> <Damalix> O__o
19:29:01  <PublicServer> *** elmz has left the game (connection lost)
19:29:25  <PublicServer> <Damalix> Did anyone replaced the plane or do I do it ?
19:30:38  <elmz> there were only 3 planes yesterday, so I built a few ^^
19:30:50  <elmz> !password
19:30:51  <PublicServer> elmz: ravine
19:31:09  <narc> !info
19:31:09  <PublicServer> narc: #:1(Orange) Company Name: 'OTTDC'  Year Founded: 1950  Money: 307135677  Loan: 0  Value: 307753701  (T:30, R:0, P:8, S:0) unprotected
19:31:24  <narc> Hm, do we really need to worry about the MMs anymore?
19:31:24  <PublicServer> *** elmz joined the game
19:31:50  <narc> Seems to me there's enough money in the company coffers to let them die off naturally.
19:34:13  <PublicServer> *** Plimmer has left the game (connection lost)
19:44:05  <PublicServer> *** Damalix has joined spectators
19:44:33  <PublicServer> <Damalix> I've done one angle of the new loop, it can be further continued :)
19:44:50  <PublicServer> <Mark> :)
19:44:53  <PublicServer> <Damalix> As for me I'm of for a while, maybe for the week-end :p
19:44:59  <PublicServer> <Damalix> off*
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19:46:38  <mensi> so about that coopetition thingy, are there fixed teams or how do you usually do it @Booth
19:47:07  *** SineDeviance2 has joined #openttdcoop
19:47:18  <Mark> does Booth have to answer that or could i give it a go too?
19:47:35  <Strixer> Hi!
19:47:48  <Mark> hello
19:47:51  <narc> 'ello, Strixer.
19:48:30  <planetmaker> hi Strixer
19:48:34  <planetmaker> lool @ mark :)
19:48:41  <Strixer> Do you think that serial memory (in ottd of course) could be useful? I have just made one.
19:48:49  <mensi> Mark, you may ;)
19:48:53  <KenjiE20> you should probably check the userlists before asking non-existant nicks questions :P
19:49:01  <planetmaker> haha :)
19:49:15  <Mark> there are no fixed teams
19:49:28  <Mark> usually someone says "let's do a coopetition"
19:49:29  <narc> Strixer: I can't think of any reason why it wouldn't at least be fun to play with. Congratulations on your construct :)
19:50:01  <Mark> serial memory?
19:50:06  <Mark> screenie?
19:50:07  <Strixer> thx if any1 is interrested is is there: http://www.shimi.webz.cz/serial_memory.sav
19:50:15  <Strixer> 8-bit serial memory :-)
19:51:24  <planetmaker> what does in your definition serial memory mean as opposed to just memory or maybe parallel memory?
19:51:36  <KenjiE20> lol
19:51:36  <KenjiE20> <SlayerDragon`Work> http://s1.b3ta.com/host/creative/38688/1244033177/haddocken01.gif haha
19:52:21  <Strixer> it stores 8 bits but it is possible to read and write only 1 bit at the same time. And of course the input and output is the same for all bits.
19:52:21  <Mark> Strixer: looks interesting
19:52:33  <Mark> i made something similair not too long ago
19:52:36  <planetmaker> ah, ok :)
19:52:44  <Mark> though with a slightly different aproach
19:52:53  <Strixer> :-)
19:53:19  <Strixer> did you use something similar to bit selector?
19:53:27  <Mark> though i could read and write at the same time :)
19:53:36  <Mark> multiple at once that is
19:53:51  <Mark> no, the bit selector looks interesting
19:53:58  <Mark> i'll now look a bit deeper into it
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19:55:27  <Strixer> have to go, i will be back in 15 minutes
19:55:36  <Mark> it could be used in selfregulating networks to monitor entire sidelines
19:55:45  <Mark> instead of individual stations
19:55:50  <Mark> i designed mine for that
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20:13:31  <PublicServer> *** Game paused (not enough players)
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20:19:53  <Mark> Strixer: http://mz.openttdcoop.org/img/images/memoryucu.png
20:20:00  <Mark> faster writing to memory
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20:20:43  *** Aali_ is now known as Aali
20:21:37  <Mark> though you'll need a signal after the connection to the cell
20:21:40  <Mark> which i forgot
20:22:08  <Strixer> I see, but there is no way how to write 0 and how to skip bit
20:22:11  <Xaroth> wossat Mark?
20:22:34  <Strixer> But of course this type of memory is better for practical use in network
20:24:08  <Strixer> oh, now I get it. For writing :-D
20:24:36  <Strixer> thanks, thats definitely better layout
20:24:52  <Mark> you could hook up a notgate to the other end of the cell for resetting
20:25:00  <Mark> this is only for making the cell red
20:25:42  <Strixer> i understand
20:27:11  <Strixer> bye, thanks for advice
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20:44:30  <XeryusTC> !blog
20:44:30  <PublicServer> XeryusTC: http://www.openttdcoop.org/blog
20:51:17  <Ammler> Mark, how to reset it again?
20:52:15  <Ammler> ah, ok, nvm.
20:55:24  <PublicServer> *** Game unpaused (enough players)
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20:55:25  <PublicServer> *** Game paused (not enough players)
20:55:35  <PublicServer> *** Game unpaused (enough players)
20:55:37  <PublicServer> *** Thraxian|Work has left the game (connection lost)
20:55:37  <PublicServer> *** Game paused (not enough players)
20:55:46  <PublicServer> *** Game unpaused (enough players)
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20:55:59  <PublicServer> <Thraxian|Work> stupid password changing....
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21:06:29  *** SineDeviance3 has quit IRC
21:06:52  <PublicServer> *** Damalix has joined company #1
21:06:58  <PublicServer> <Damalix> Back
21:10:16  <PublicServer> <Thraxian|Work> wb, Damalix
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21:16:49  <PublicServer> <Damalix> We'll have to join the "From west" with the "To candy drop" no ?
21:17:15  <PublicServer> <Thraxian|Work> no - from west comes from candy drop to go back to south/east/north spokes
21:17:47  <PublicServer> <Thraxian|Work> unless I'm reading the loop wrong....
21:18:06  <PublicServer> <Damalix> the two "From west spoke"
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21:18:20  <PublicServer> <Thraxian|Work> yes - both come FROM candy factory (on end of west spoke)
21:18:25  <PublicServer> <Damalix> wouldn't it be nice to join them here ?
21:18:34  <PublicServer> <Thraxian|Work> they don't join
21:18:37  <PublicServer> <Thraxian|Work> oh...
21:18:39  <PublicServer> <Thraxian|Work> DOH
21:18:44  <PublicServer> <Damalix> welll to split them
21:18:53  <PublicServer> <Thraxian|Work> yeah - I was getting confused
21:19:08  <PublicServer> <Thraxian|Work> well - we can have them split, or factory can have dedicated loop to town
21:19:23  <PublicServer> <Damalix> well actually I was speaking of the "to TOWN candy drop" sorry
21:19:27  <PublicServer> *** mensi has joined company #1
21:19:50  <PublicServer> <Damalix> there was a misleading pannel
21:19:56  <PublicServer> <Thraxian|Work> could we do it with two pairs of tunnels?
21:20:29  <PublicServer> <Thraxian|Work> hmmm - guess not
21:20:38  <PublicServer> <Thraxian|Work> unless we destroy a few more buildings
21:20:40  <PublicServer> <Damalix> yes, I was thinking about something like that
21:20:59  <PublicServer> <Damalix> hmmm... bad thing :s
21:21:01  <PublicServer> <Thraxian|Work> the 4 x's and the road
21:21:45  <PublicServer> <Damalix> Or aybe we can split somewhere else
21:21:59  <PublicServer> <Damalix> maybe*
21:22:01  <PublicServer> <Thraxian|Work> if we even split at all
21:22:11  <PublicServer> <Thraxian|Work> could have dedicated candy<->town loop
21:22:23  <PublicServer> <Thraxian|Work> that gets rid of all the merge before splits
21:23:39  <PublicServer> <Damalix> well, as I read the plan, it says "give a try with no dedicated line and build it later if needed
21:23:45  <PublicServer> <Thraxian|Work> kk - that works
21:23:49  <PublicServer> <Thraxian|Work> so what do you want to do therE?
21:24:07  <PublicServer> <Damalix> lol don't knowxD
21:24:36  <PublicServer> <Damalix> I was thinking of a splitter 4 -> 12
21:24:52  <PublicServer> <Damalix> 4 to the ring, 4 to town and 4 to south
21:25:13  <PublicServer> <Thraxian|Work> yup  - but that's not as bad as it sounds :)
21:25:52  *** PierreW_ is now known as PierreW
21:26:05  <PublicServer> <Damalix> something like that
21:26:35  <PublicServer> <Damalix> but not sure about how much room it'll require
21:26:53  <PublicServer> <Thraxian|Work> yeah, that could work
21:27:34  <PublicServer> <Damalix> but I'm affraid I'll have to flatten
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21:27:42  *** ChanServ sets mode: +o Brianetta
21:27:51  <PublicServer> <Thraxian|Work> if we treat each line like it's going south and add two exits each for town and loop, that will look quite nice
21:28:06  *** FooBar_ has quit IRC
21:29:08  <PublicServer> *** AmmIer joined the game
21:29:18  <PublicServer> <AmmIer> Saletti :-)
21:29:42  <PublicServer> <AmmIer> hmm
21:29:48  <PublicServer> *** AmmIer has left the game (leaving)
21:29:48  <PublicServer> *** AmmIer has left the game (connection lost)
21:29:48  <mensi> hmm? ;)
21:29:49  <PublicServer> <Damalix> salut
21:29:55  <mensi> hesch angst becho ;)
21:30:07  <PublicServer> <Damalix> ok let's go, I do not fear TFing
21:30:09  <Seppel> !password
21:30:09  <PublicServer> Seppel: glades
21:30:15  <PublicServer> *** Sepp joined the game
21:30:27  <PublicServer> <Thraxian|Work> are we tunneling after all?
21:30:39  *** ODM has quit IRC
21:30:56  <PublicServer> <Damalix> We'll see if we need, else, we'll turn north of the city ?
21:31:45  <PublicServer> <Thraxian|Work> I'm going to see what that tunnel will cost us...
21:32:33  <PublicServer> <Thraxian|Work> thoughts?
21:32:39  <PublicServer> <Damalix> ok
21:32:46  <PublicServer> *** Sepp has left the game (leaving)
21:32:46  <PublicServer> *** Sepp has left the game (connection lost)
21:33:03  <PublicServer> <Damalix> Anyway, we'll have double bridges, so, doubles tunnels will not be bad :)
21:34:15  <PublicServer> <Thraxian|Work> could move those roads south more?
21:34:32  <PublicServer> <Thraxian|Work> that's what the tunnels buys us - a bit more room
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21:35:26  <PublicServer> <Thraxian|Work> ?
21:37:16  <PublicServer> <Thraxian|Work> I see where you're going with that now....
21:37:26  <PublicServer> <Thraxian|Work> you could also tunnel that set...
21:37:47  <PublicServer> <Damalix> well, tunnels or bridges will both do iti
21:37:57  <PublicServer> <Thraxian|Work> like that...
21:38:17  <PublicServer> <Thraxian|Work> gives rooms for trains to head south there
21:38:41  <PublicServer> <Thraxian|Work> or something
21:38:50  <PublicServer> <Thraxian|Work> ooh - this could be very nice indeed
21:40:00  <PublicServer> <Damalix> yep,this is hat I was thinking of :)
21:40:50  <Zarenor> !password
21:40:50  <PublicServer> Zarenor: pupped
21:40:55  <Zarenor> what's going on guys?
21:41:11  <PublicServer> <Damalix> redesigning the loop  in a smaller scale :p
21:41:12  <PublicServer> *** ZarenorDarkstalker joined the game
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21:42:52  <PublicServer> <Thraxian|Work> something like that, perhaps?
21:43:12  <PublicServer> <Damalix> yep, we got the first half :)
21:43:20  <PublicServer> <Thraxian|Work> hehe....
21:43:45  <PublicServer> <ZarenorDarkstalker> I like the way that 5->3 works, honestly ama, now that i see what it's for...
21:44:19  <PublicServer> <ZarenorDarkstalker> My only wish I have is that I had th etime to hjoin and contribute... maybe in a  few hours...
21:44:41  <PublicServer> <ZarenorDarkstalker> but this looks like this loop will be half the size of the other one if it works out
21:45:26  <PublicServer> *** ZarenorDarkstalker has joined company #1
21:45:38  <PublicServer> <ZarenorDarkstalker> Just joining to sign my SLH a bit more..
21:45:43  <PublicServer> <Damalix> TL = 5 but here is one turn left and one right, so no matter for this one
21:49:46  <PublicServer> <Damalix> I think we got it :)
21:50:01  <mensi> hmm what's your timetable on that major stuff there?
21:50:08  <mensi> I kinda started connectiong industries
21:50:17  <mensi> but if we wait for long, they're gonna die
21:50:54  <PublicServer> <ZarenorDarkstalker> we often have to prospect to get the traffic a bit higher, in my experience
21:51:26  <PublicServer> <ZarenorDarkstalker> anyway
21:51:40  <PublicServer> <ZarenorDarkstalker> I must be getting before my mother murders me.. bbl
21:51:43  <PublicServer> *** ZarenorDarkstalker has joined spectators
21:56:34  <PublicServer> <Thraxian|Work> Damalix, what's next?
21:57:06  <PublicServer> <Thraxian|Work> I already connected south drop to bridge the new loop
21:57:56  <PublicServer> <Damalix> We'll have to merge 7->3 for the south exit and then we can continue the improved loop or do other stufs
21:58:22  <PublicServer> <Damalix> the candy factory is missing its exit for example
21:58:31  <PublicServer> <Thraxian|Work> I wonder if we should just convert that to a 9->3 merger
21:58:44  <PublicServer> <Damalix> yep, we can
21:59:09  <PublicServer> <Damalix> I did the 5->3 the easiest way, but it isn't the best onne anyway
21:59:10  <PublicServer> <Thraxian|Work> what does a 9->3 merger look like?
21:59:20  <Ammler> good night.
21:59:20  <PublicServer> <Damalix> dunnow lol
21:59:21  <PublicServer> <Thraxian|Work> like a station exit, I suppose?
21:59:28  <PublicServer> <Thraxian|Work> see exit of north drop station
21:59:34  <PublicServer> <Thraxian|Work> would something like that work?
21:59:35  <PublicServer> <Damalix> kind of lol
21:59:43  <PublicServer> <Thraxian|Work> it happens to be a 9->3 merger
21:59:51  <PublicServer> <Damalix> Well, if it doesn't we may improve it later
22:03:12  <PublicServer> <Thraxian|Work> hmmmm
22:03:38  <PublicServer> <Damalix> We've done9->9 :)
22:04:50  <mensi> I did a 9->3 om the north spoke
22:05:24  *** SineDeviance2 has joined #openttdcoop
22:05:58  <PublicServer> <Thraxian|Work> it's not a balanced 9>3 merger on the north
22:06:15  <PublicServer> <Thraxian|Work> looks like the western line carries more load than the eastern one
22:06:47  <mensi> ?
22:07:01  <mensi> sure the 9->3 north is balanced
22:07:22  <PublicServer> <Thraxian|Work> oh - I miscounted
22:07:27  <mensi> the trains select a track with less traffic because of the prios
22:07:28  <PublicServer> <Damalix> And we'll have 3 more lines from town drom
22:07:35  <PublicServer> <Thraxian|Work> he's got that too
22:08:20  <PublicServer> <Thraxian|Work> hmmm - not liking the way that's looking...
22:08:33  <PublicServer> <Thraxian|Work> mensi, want to do another 9>3?
22:08:51  <mensi> depends on space constraints ;)
22:09:37  <PublicServer> <Thraxian|Work> Damalix, mind if I try something at that split we just did?
22:09:44  <XeryusTC> !password
22:09:44  <PublicServer> XeryusTC: chubby
22:09:46  <PublicServer> <Damalix> do :)
22:09:52  <PublicServer> *** XeryusTC joined the game
22:10:19  <XeryusTC> !rcon patch town_Growth_rate
22:10:19  <PublicServer> XeryusTC: you are not allowed to use !rcon
22:10:23  <XeryusTC> @op
22:10:30  <XeryusTC> @whoami
22:10:30  <Webster> XeryusTC: XeryusTC
22:10:38  <PublicServer> <Damalix> yep,I agree :)
22:10:49  *** ChanServ sets mode: +o XeryusTC
22:10:51  <KenjiE20> @makeop XeryusTC
22:10:51  <Webster> KenjiE20: The operation succeeded.
22:10:56  <XeryusTC> !rcon patch town_Growth_rate
22:10:56  <PublicServer> XeryusTC: 'town_Growth_rate' is an unknown setting.
22:10:59  <XeryusTC> !rcon patch town_growth_rate
22:11:00  <PublicServer> XeryusTC: Current value for 'town_growth_rate' is: '0' (min: 0, max: 4)
22:11:07  <XeryusTC> stupid case sensitivity
22:11:10  <XeryusTC> also stupid webster
22:11:24  <KenjiE20> no one updated your caps was all
22:11:26  *** SineDeviance3 has quit IRC
22:11:30  <KenjiE20> but you've got them now
22:11:44  <XeryusTC> well im missing them on more channels :o
22:11:54  <KenjiE20> poke existing ops
22:11:56  <mensi> Thraxian|Work, is the 9 -> 3 supposed to be where I put the sign?
22:13:08  <PublicServer> <Thraxian|Work> thoughts?
22:13:18  *** theholyduck__ has joined #openttdcoop
22:13:37  <PublicServer> <Damalix> I like it much more :)
22:13:51  <PublicServer> <XeryusTC> what is min cl? 4 or 5?
22:14:24  <damalix> 5
22:14:39  <PublicServer> <Thraxian|Work> a little smoother turn there
22:14:45  <PublicServer> <XeryusTC> sucks :P
22:15:17  <PublicServer> *** XeryusTC has left the game (connection lost)
22:16:26  *** Yexo_ is now known as Yexo
22:16:35  <PublicServer> <Thraxian|Work> ooh - 12 ->3?
22:16:41  <PublicServer> <Thraxian|Work> 12->6->3 perhaps?
22:16:56  <PublicServer> <Damalix> sounds more reasonable :)
22:19:19  <PublicServer> <Damalix> I'm not really good with mergers
22:19:34  *** theholyduck_ has quit IRC
22:19:43  <PublicServer> <Damalix> You do 3->2 with prios ?
22:20:00  <XeryusTC> you could rely on the joiner we used alot in the loads of trains game on the pz
22:20:22  <XeryusTC> it's very easy for 12->3
22:20:56  <XeryusTC> and should take about 30x15 i think :P
22:21:04  <XeryusTC> but im off to bed
22:21:05  <XeryusTC> gn
22:21:24  <PublicServer> <Thraxian|Work> and I'm about to head home
22:21:56  <damalix> gn Xerus
22:22:02  <damalix> Xeryus
22:24:34  *** adeilt has joined #openttdcoop
22:25:12  <PublicServer> <ZarenorDarkstalker> Okay, I've got a couple of mins, run me down the to-do list?
22:25:31  <PublicServer> <ZarenorDarkstalker> I may be free later and able to work on this..
22:27:19  <PublicServer> <Thraxian|Work> hmmm
22:27:31  <PublicServer> <ZarenorDarkstalker> hm?
22:27:40  <PublicServer> *** ZarenorDarkstalker has joined company #1
22:27:49  <PublicServer> <ZarenorDarkstalker> You're working on that corner?
22:27:51  *** Progman has quit IRC
22:28:05  <PublicServer> <Thraxian|Work> near fishyweed
22:28:11  <PublicServer> <ZarenorDarkstalker> right
22:28:15  <PublicServer> <ZarenorDarkstalker> I'm thinking
22:28:23  <PublicServer> <Thraxian|Work> yeah - I need to do some combination, I think
22:28:26  <PublicServer> <Thraxian|Work> or spread things out more
22:28:27  <PublicServer> <ZarenorDarkstalker> is there a reas on not to...
22:29:02  <PublicServer> <Thraxian|Work> show me
22:29:48  <PublicServer> <Thraxian|Work> why not two short bridges there?
22:29:56  <PublicServer> <Thraxian|Work> just curious...
22:30:02  <PublicServer> <ZarenorDarkstalker> if it'd fit...
22:30:08  *** kennobaka has joined #openttdcoop
22:30:17  <PublicServer> <ZarenorDarkstalker> Hm
22:30:28  <PublicServer> <ZarenorDarkstalker> no, wait
22:31:13  <PublicServer> <ZarenorDarkstalker> can you lengthen those tunnels by 1?
22:31:23  <PublicServer> <ZarenorDarkstalker> nvm
22:32:10  <PublicServer> <ZarenorDarkstalker> make one set of long and one short bridges?
22:32:31  <PublicServer> <Thraxian|Work> hmmm - still not sure about that....
22:32:38  *** tmunkj has quit IRC
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22:33:29  <Hafai> !password
22:33:29  <PublicServer> Hafai: deeded
22:33:30  <PublicServer> <ZarenorDarkstalker> It is for E
22:33:40  <PublicServer> <ZarenorDarkstalker> it's not extected to be that high traff
22:33:42  <PublicServer> *** Player joined the game
22:33:57  <PublicServer> *** Player has left the game (leaving)
22:33:57  <PublicServer> *** Player has left the game (connection lost)
22:33:58  <PublicServer> <Thraxian|Work> hi Player, please use the "name <newname>" console command to change your name :)
22:34:08  <PublicServer> <Thraxian|Work> if you need help with that, let me know....
22:34:10  <PublicServer> <ZarenorDarkstalker> I"m afk a min, may join on another computer
22:34:16  <PublicServer> <ZarenorDarkstalker> and hen close this one
22:34:29  <PublicServer> <Thraxian|Work> I'm headed home very soon, so I may not be around much longer myself
22:34:30  <Hafai> !password
22:34:30  <PublicServer> Hafai: deeded
22:34:41  <PublicServer> *** Hafai joined the game
22:34:43  <KenjiE20> thrax oblivious to the world around him :P
22:34:52  <PublicServer> <ZarenorDarkstalker> I may still be able to work on it if Hafai sticks around
22:35:09  <PublicServer> <Thraxian|Work> IRC is tucked away behind 12 other windows on my 2nd monitor
22:35:21  <PublicServer> <ZarenorDarkstalker> @ Kenjie you mean them?
22:35:27  <KenjiE20> you still get "Player has left the game (leaving)" in game
22:35:36  <PublicServer> <Thraxian|Work> missed that....
22:35:45  <KenjiE20> obviously
22:35:46  <KenjiE20> heh
22:35:49  <PublicServer> <Thraxian|Work> was already typing my response, and my brain is totally fried and phlegmy with a side of bacon right now
22:36:00  <KenjiE20> woo
22:36:11  <PublicServer> <Thraxian|Work> it's a wonder I don't have GHJ printed on my forehead
22:36:14  <KenjiE20> sneeze brain out, receive bacon?
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22:37:20  <PublicServer> <ZarenorDarkstalker> Hey duck
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22:40:00  <V453000> !password
22:40:01  <PublicServer> V453000: deeded
22:40:36  <PublicServer> <ZarenorDarkstalker> GHJ?
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22:42:42  <V453000> !password
22:42:42  <PublicServer> V453000: rumped
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22:43:20  <PublicServer> <V453000> hi guys
22:43:24  <PublicServer> <ZarenorDarkstalker> Heyas
22:43:24  <PublicServer> <Damalix> Hi
22:43:36  <PublicServer> <V453000> hows it going?
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22:43:45  <PublicServer> <ZarenorDarkstalker> Alright, alright.. you?
22:43:50  <PublicServer> <V453000> :) nicely
22:44:36  <PublicServer> <ZarenorDarkstalker> So, thrax, it sems to be missing south spoke
22:44:41  <PublicServer> <ZarenorDarkstalker> *seems
22:44:51  <PublicServer> <ZarenorDarkstalker> Is that intentional?
22:45:34  <PublicServer> <Damalix> Can't it be taken fromtown drom entrance ?
22:45:51  <PublicServer> <ZarenorDarkstalker> I don't see why not, other then crowding
22:45:55  <PublicServer> <ZarenorDarkstalker> *than
22:46:15  <PublicServer> <Thraxian|Work> what's missing south spoke?
22:46:24  <PublicServer> <ZarenorDarkstalker> The loop, I see the hub bypass
22:46:38  <PublicServer> <Thraxian|Work> the current south spoke to loop is near rumbleton
22:46:39  <PublicServer> <ZarenorDarkstalker> but the new loop doesn't seem to have south spoke, from what i see
22:46:44  <PublicServer> <Thraxian|Work> for the new loop, it's not done yet
22:46:51  <PublicServer> <ZarenorDarkstalker> Okay
22:46:53  <PublicServer> <Damalix> South spoke just cross the whole thing to get inserted in the inside of the ring
22:46:57  <PublicServer> <ZarenorDarkstalker> Just making sure :)
22:47:16  <PublicServer> <Thraxian|Work> just got to figure out where to insert it
22:47:21  <PublicServer> <Thraxian|Work> but I'm brain-fried, and going home
22:47:48  <PublicServer> <ZarenorDarkstalker> Alright.. I'll see if I can work on finishing most of the loop and inserting it later, if I get the chance
22:48:03  <PublicServer> <ZarenorDarkstalker> I may be busy and opt to work on SLH 01 though...
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22:48:43  <PublicServer> <Damalix> Will we remove the outer ring ?
22:49:06  <PublicServer> <ZarenorDarkstalker> I figured we would, it'd be useless to have two
22:49:21  <PublicServer> <ZarenorDarkstalker> onless you plan on reversing flow of one or something
22:49:24  <PublicServer> <ZarenorDarkstalker> *unless
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22:49:39  <PublicServer> <Damalix> hmmmm not, and it's not stated so in the plansn
22:49:55  <PublicServer> <ZarenorDarkstalker> exactly
22:50:15  <PublicServer> <ZarenorDarkstalker> So I'd think we'd just remove it
22:50:22  <PublicServer> <ZarenorDarkstalker> after we get this loop completed
22:50:46  <PublicServer> <ZarenorDarkstalker> and then remove the parts of the old loop as they get in the way
22:50:55  <PublicServer> <ZarenorDarkstalker> of connecting to the spokes
22:51:04  <PublicServer> <ZarenorDarkstalker> and then once connected remove it all
22:51:10  <PublicServer> <ZarenorDarkstalker> anyway, I've gtg for a min
22:51:25  <PublicServer> <ZarenorDarkstalker> I should be back on another computer in a bit
22:51:35  <PublicServer> <ZarenorDarkstalker> I'll leave this up so you can continue work until I get out there
22:52:00  <PublicServer> <Damalix> There are 4 clients anyway
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22:56:19  <PublicServer> <Damalix> Do I begin to remove the outer ring ?
22:56:30  <PublicServer> <Damalix> in its north part
22:57:25  <mensi> I did the 12 -> 3
22:57:32  <mensi> I'm going to call it "noob merger"
22:57:36  <PublicServer> <Damalix> Nice :)
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22:59:09  <ZarenorDarkstalker> !dl win64
22:59:10  <PublicServer> ZarenorDarkstalker: http://binaries.openttd.org/nightlies/trunk/r16381/openttd-trunk-r16381-windows-win64.zip
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23:00:14  <V453000> goodnight mates
23:00:17  *** V453000 has quit IRC
23:00:26  <PublicServer> <Damalix> gn :)
23:00:43  <ZarenorDarkstalker> !pw
23:00:50  <ZarenorDarkstalker> !password
23:00:51  <PublicServer> ZarenorDarkstalker: stanza
23:01:26  <PublicServer> *** ZarenorDarkstalker #1 joined the game
23:01:45  <ZarenorDarkstalker> Now time to go boot the other...
23:04:09  <PublicServer> *** ZarenorDarkstalker has left the game (leaving)
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23:05:19  <mensi> are we removing the outer ring yet?
23:05:58  <PublicServer> <Damalix> I'd need to work on the northern side, but I don't know if we do it now
23:06:33  <PublicServer> <ZarenorDarkstalker #1> Why not do it now?
23:06:48  <PublicServer> <ZarenorDarkstalker #1> looks like we just connect it
23:06:58  <mensi> could you guys kind of vut off connections that are now obsolete?
23:06:59  <PublicServer> <Damalix> yep
23:07:06  <mensi> I'm not quite sure on the SW part
23:07:09  <PublicServer> <ZarenorDarkstalker #1> and not have to worry about reconnecting
23:07:25  <PublicServer> *** ZarenorDarkstalker #1 has changed his/her name to ZarenorDarkstalker
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23:11:55  <mensi> is anybody except me even disconnecting enything? ;)
23:12:16  <PublicServer> <Damalix> I don't currently
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23:15:02  <damalix> !tunnel 5 13
23:15:02  <PublicServer> damalix: You need 3 tunnels/bridges for trainlength 5 and gap 13.
23:15:08  <damalix> erf :/
23:15:44  <damalix> !tunnel 5 11
23:15:44  <PublicServer> damalix: You need 2 tunnels/bridges for trainlength 5 and gap 11.
23:16:43  <PublicServer> <ZarenorDarkstalker> Dama, do we need that ghetto balancer on S?
23:17:11  <PublicServer> <Damalix> I don't know, maybe it was for a future SL
23:17:32  <PublicServer> <ZarenorDarkstalker> it was for the old merger
23:18:03  <PublicServer> <Damalix> then no as the merger has been redone somewhere else
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23:18:19  <PublicServer> <ZarenorDarkstalker> but now that we've redone the loop... we may need to do another balancer
23:18:29  <PublicServer> <ZarenorDarkstalker> right, exactly
23:20:19  <mensi> east spoke ring is missing an exit west
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23:20:40  <PublicServer> <Damalix> don't think so
23:20:58  <PublicServer> <Damalix> there are 4
23:29:10  <PublicServer> <Damalix> OK, I start buildozing as well
23:31:25  <PublicServer> <ZarenorDarkstalker> Dama, you think we may still need to balance that merger?
23:32:01  <PublicServer> <Damalix> Honestly I don't know, I'm not good for mergers, and I ddon't now about balancing either
23:32:21  <PublicServer> <ZarenorDarkstalker> Alright, I may look at it
23:33:03  <mensi> I still think the east ring -> West exit is missing
23:33:53  <PublicServer> <Damalix> It's !here
23:34:35  <PublicServer> <Damalix> or am I mistaking ?
23:34:59  <PublicServer> <ZarenorDarkstalker> that is East -> West
23:35:03  <PublicServer> <ZarenorDarkstalker> err
23:35:05  <PublicServer> <ZarenorDarkstalker> sorry
23:35:09  <PublicServer> <ZarenorDarkstalker> West -> East
23:35:44  <PublicServer> <Damalix> aww ok... eh.. I don't know
23:36:13  <PublicServer> <Damalix> we didn't build it yet on the inner ring
23:50:47  <PublicServer> <Damalix> Wow this frees up much space :o
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23:51:18  <PublicServer> <ZarenorDarkstalker> Yeah...
23:51:33  <PublicServer> <ZarenorDarkstalker> quite a lot
23:54:23  <Razaekel> !password
23:54:23  <PublicServer> Razaekel: maizes
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