Config
Log for #openttdcoop on 15th June 2009:
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00:28:13  *** KenjiE20|LT has joined #openttdcoop
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01:48:20  <Confused> !help
01:48:20  <PublicServer> Confused: http://www.openttdcoop.org/wiki/IRC_Commands
01:49:38  <Confused> !password
01:49:38  <PublicServer> Confused: seesaw
01:51:39  <Confused> @tunnels 4 12
01:51:39  <Webster> !tell Confused about !gap 4 12
01:51:40  <PublicServer> Confused: You need 3 tunnels/bridges for trainlength 4 and gap 12.
01:51:52  <Confused> @tunnels 12 4
01:51:52  <Webster> !tell Confused about !gap 12 4
01:51:52  <PublicServer> Confused: You need 2 tunnels/bridges for trainlength 12 and gap 4.
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03:29:54  <uliko> !password
03:29:54  <PublicServer> uliko: detour
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03:50:54  <uliko> !gap 4 11
03:50:54  <PublicServer> uliko: You need 3 tunnels/bridges for trainlength 4 and gap 11.
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09:13:59  <HackaLittleBit> mornin
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09:38:24  <ODM> ey guys
09:42:02  <ODM> deadly silence^^
09:43:29  <HackaLittleBit> Nah, just not shure if people are still asleep :)
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09:52:17  <ODM> its noon here, wakey wakey
09:54:44  <Ammler> BUH!
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09:55:46  <ODM> ohno:D
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10:28:24  <Booth> morning all
10:28:29  <HackaLittleBit> mornin
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10:57:11  <HackaLittleBit> http://www.openttdcoop.org it is dificult to access!
10:57:42  <KenjiE20> yup, sql has died again
11:01:12  *** Nigel_ is now known as G
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11:26:23  <Webster> Latest update from blog: (Re)-Introducing Main Station Hubs <http://www.openttdcoop.org/blog/2009/06/14/re-introducing-main-station-hubs/> || Big hubs in a nutshell – finding a universal hub design <http://www.openttdcoop.org/blog/2009/05/31/big-hubs-in-a-nutshell-finding-a-universal-hub-design/> || Various degrees of terraforming <http://www.openttdcoop.org/blog/2009/05/27/various-degrees-of-terraforming/> || About Curve Lengths <http://www.openttdcoop.org/blog/2009/05/13/about-curve-lengths/> || OSQC#01 (finally) finished <http://www.openttdcoop.org/blog/2009/05/07/osqc01-finally-finished/> || Now testing: infrastructure sharing patch beta2 <http://www.openttdcoop.org/blog/2009/04/25/now-testing-infrastructure-sharing-patch-beta2/> || PSG 138 Review & new game <http://www.openttdcoop.org/blog/2009/04/24/psg-138-review-new-game/> || New member for #openttdcoop: KenjiE20 <http://www.openttdcoop.org/blog/2009/04/15/new-member-for-openttdcoop-kenjie20/> || #openttdcoop head-to-head championship – 2nd try <http://www.openttdcoop.org/blog/2009/04/02/openttdcoop-head-to-head-championship-2nd-try/> || #openttdcoop prospective membership competition <http://www.openttdcoop.org/blog/2009/04/01/openttdcoop-membership-competition/>
11:26:39  <KenjiE20> site's back then
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11:47:58  <HackaLittleBit> Hello everyone, Can you please help me, I am looking for a "recent" save game with lots of tunnels and bridges. Any suggestions?
11:48:37  <Ammler> HackaLittleBit: our archive :-)
11:48:49  <HackaLittleBit> Yes I know
11:49:05  <HackaLittleBit> but I only get first three
11:49:10  <Ammler> ?
11:49:34  <HackaLittleBit> http://www.openttdcoop.org/wiki/PublicServer:Archive_-_Games_141_-_150
11:49:57  <Ammler> !archive
11:49:57  <PublicServer> Ammler: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive
11:50:09  <Ammler> try the member or pro games
11:50:20  <HackaLittleBit> ok thanks
11:50:39  <Ammler> wwerklose desync 2 is nice
11:50:59  <Ammler> http://www.openttdcoop.org/wiki/MemberZone:Archive#gameid_11
11:51:33  <Ammler> I assume, you know, the grfpack is requirement for our games.
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11:55:15  <jonde> !password
11:55:15  <PublicServer> jonde: jacked
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11:57:26  <HackaLittleBit> But game date is 	 08.04.07 - 31.10.07  rr11361???
11:57:38  <HackaLittleBit> that is to old for me
11:58:13  <Ammler> how can that be?
11:58:19  <HackaLittleBit> was talking about this one http://www.openttdcoop.org/wiki/MemberZone:Archive#gameid_11
11:58:25  <Ammler> if you can't load it report a bug.
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11:59:05  <Ammler> our saves games should all be loadable with trunk
11:59:32  <Ammler> and I am kinda sure that one is.
12:00:06  <HackaLittleBit> hold on ammler, going to check with clean trunk
12:00:40  <PublicServer> *** Plimmer has left the game (connection lost)
12:00:42  <Ammler> :-)
12:01:05  <Ammler> if it doesn't load, it is most likely a grf issue
12:01:37  <HackaLittleBit> yeah found out also
12:01:49  <HackaLittleBit> will let you know
12:02:33  <Ammler> just use our current grfpack it works ;-)
12:02:40  <Ammler> and*
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12:16:26  <HackaLittleBit> Ammler: ok thanks got it running :)
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12:49:01  <LordAzamath> !playercount
12:49:01  <PublicServer> LordAzamath: Number of players: 0
12:49:04  <LordAzamath> :S
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13:14:09  <Mark> hello
13:33:58  <LordAzamath> hello
14:05:21  <Ammler> LALA!
14:10:17  <LordAzamath> lallala
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15:15:23  <Mark> !password
15:15:23  <PublicServer> Mark: indoor
15:15:33  <PublicServer> *** Mark joined the game
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15:25:08  <Hafai> !password
15:25:08  <PublicServer> Hafai: greens
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15:25:16  <Dylly> !password
15:25:16  <PublicServer> Dylly: greens
15:25:24  <PublicServer> *** Hafai joined the game
15:25:32  <PublicServer> *** Game unpaused (enough players)
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15:28:32  <Mark> !password
15:28:32  <PublicServer> Mark: greens
15:28:49  <PublicServer> *** Mark joined the game
15:29:20  <PublicServer> <Mark> Player: change your name to match you IRC name please
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15:31:11  <HackaLittleBit> hello
15:31:15  <Mark> hello
15:32:19  <HackaLittleBit> Just passing by to say thanks to ammler
15:32:35  <Ammler> he?
15:32:41  <Ammler> what have I done?
15:34:16  <KenjiE20> DCritic; why are you building RVs?
15:34:31  <PublicServer> <DCritic> extra money
15:34:32  <HackaLittleBit> The game you suggested withmany bridges if beautifull and helped me fix two bugs :)
15:34:45  <KenjiE20> a) we don't need it, b) its not in the plan
15:34:49  <PublicServer> <DCritic> o ok
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15:35:52  <narc> Oi-oi, all.
15:36:01  <Mark> oi narc
15:36:13  <KenjiE20> o/
15:36:56  <HackaLittleBit> Ammler: I am talking about Munkanlkli Desyncs
15:36:59  <narc> I've been having much fun with a strangely-breaking Ubuntu. Found out /etc/init.d/udev restart fixes it. No idea why.
15:37:12  <PublicServer> *** Player has left the game (connection lost)
15:37:22  <Dylly> !password
15:37:22  <PublicServer> Dylly: tubing
15:37:28  <narc> It just happened to be the one that was also being the terminal for weechat in a screen.
15:37:41  <PublicServer> *** Player joined the game
15:37:41  <KenjiE20> heh
15:37:53  <narc> Le oops.
15:37:57  <narc> :)
15:37:57  <PublicServer> <Mark> Player: change your name
15:38:07  <PublicServer> <DCritic> so we don't need the coal by breningway?
15:38:56  <PublicServer> <Mark> DCritic: do you have any idea what our goal is?
15:38:57  <Hafai> Dylly, you need to change your name in game to match your name in the IRC room.
15:39:04  <PublicServer> <Player> name Dylly
15:39:19  <KenjiE20> almost :)
15:39:38  <Ammler> HackaLittleBit: nice savegame, isn't?
15:39:40  <PublicServer> *** Player has changed his/her name to Dylly
15:39:56  <Ammler> one of the last "real" member games :-)
15:40:09  <PublicServer> <DCritic> idk the plan. I joined the game a little late
15:40:10  <Mark> ohno Ammler getting sentimental
15:40:16  <HackaLittleBit> Going to keep it and for showing to the kids
15:40:16  <Ammler> :P
15:40:33  <PublicServer> <Mark> the plan is at the sign !! NETWORK PLAN
15:40:50  <PublicServer> <DCritic> ok thx
15:41:30  <narc> You can commit that to memory, there'll always be a 'NETWORK PLAN' sign to look at in PSGs.
15:41:32  <PublicServer> <DCritic> ok should i work on a PAX line for brenningway?
15:41:46  <PublicServer> <DCritic> brenfing i mean
15:41:47  <KenjiE20> -_-
15:42:18  <narc> ...when a plan exists and has been voted, of course.
15:42:26  <PublicServer> <DCritic> sry
15:44:21  <tneo> and what is a "real" member game anyway
15:44:32  <Mark> where only members play :P
15:46:25  <tneo> members tend not to play a lot :P
15:46:46  <tneo> as soon as they become member they stop :P
15:47:13  <Mark> members are way too cool to build
15:47:34  <Ammler> since you 2 became members, they indeed don't play anymore :P
15:47:42  <PublicServer> <DCritic> is wrontborough mines intentional?
15:48:10  <Ammler> specially Mark prefers the coop ps style ;-)
15:48:18  <tneo> that is because Mark and i compensate for their inactivity Ammler :P
15:48:20  <PublicServer> <Mark> DCritic: does it look like someone put it there accidently?
15:48:39  <PublicServer> <DCritic> no i mean should i extend it to the coal thing?
15:48:44  <PublicServer> <Mark> no?
15:48:53  <Ammler> XeryusTC: is famous for starting games, but don't finish
15:49:03  <PublicServer> <Mark> if you really want to connect the coal mine, make a new station
15:49:15  <tneo> that is in his nature :P
15:49:21  <PublicServer> <DCritic> ok sry as i said im really new
15:49:24  <Ammler> Osai: and Mucht are doctors now and don't have time anymore.
15:49:45  <PublicServer> <Mark> DCritic: perhaps you should do some more solo playing
15:49:48  <Ammler> so, who is left?
15:49:50  <PublicServer> *** tneo joined the game
15:49:56  <PublicServer> <DCritic> no im good at solo playing
15:50:11  <PublicServer> <DCritic> i mean new to this advanced stuff
15:50:17  <PublicServer> <tneo> watch and learn for a start then DCritic
15:50:18  <PublicServer> <Mark> then at least read and understand our wiki
15:50:54  <PublicServer> <Mark> watch - recreate - build original stuff - improve :P
15:51:05  <PublicServer> *** Kenji has left the game (connection lost)
15:51:12  <PublicServer> <Mark> Wrontborough Woods won't work
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15:52:51  <PublicServer> <Mark> that's the way to connect a station
15:53:13  <PublicServer> <DCritic> wow i wouldn't have thought of that lol
15:55:41  <HackaLittleBit> !password
15:55:41  <PublicServer> HackaLittleBit: unseat
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15:56:59  <PublicServer> <Mark> dinner time
15:57:00  <PublicServer> *** Mark has joined spectators
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15:58:54  <damalix> !password
15:58:54  <PublicServer> damalix: unseat
15:58:56  <PublicServer> <Kenji> wow, the counter looks nice now
15:59:07  <PublicServer> *** Damalix joined the game
15:59:25  <HackaLittleBit> Mark: now this also a nice game for testing my patch, nice long bridges :)
15:59:29  <PublicServer> <Damalix> Hi
15:59:32  <PublicServer> <DCritic> hi
16:00:25  <PublicServer> *** tneo has left the game (leaving)
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16:00:31  <tneo> dinner
16:00:45  <PublicServer> <Damalix> bon apetit
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16:07:22  <Phlegm> Hello!
16:08:08  <Ammler> Sali!
16:08:25  <narc> Oi!
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16:10:49  *** ChanServ sets mode: +o Phazorx
16:10:56  <Phazorx> !players
16:10:58  <PublicServer> Phazorx: Client 231 (Orange) is Hafai, in company 1 (OpenTTD Coop)
16:10:58  <PublicServer> Phazorx: Client 238 (Orange) is Dylly, in company 1 (OpenTTD Coop)
16:10:58  <PublicServer> Phazorx: Client 233 (Orange) is DCritic, in company 1 (OpenTTD Coop)
16:10:58  <PublicServer> Phazorx: Client 234 is Mark, a spectator
16:10:58  <PublicServer> Phazorx: Client 243 (Orange) is Kenji, in company 1 (OpenTTD Coop)
16:11:00  <PublicServer> Phazorx: Client 250 (Orange) is Damalix, in company 1 (OpenTTD Coop)
16:11:29  <Phlegm> !password
16:11:29  <PublicServer> Phlegm: skewed
16:11:33  <Phazorx> !password
16:11:33  <PublicServer> Phazorx: skewed
16:11:51  <PublicServer> *** Phazorx has left the game (connection lost)
16:11:54  <Phazorx> great
16:12:02  <Phazorx> statics still do not work
16:13:08  <PublicServer> *** Thraxian|Work has left the game (connection lost)
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16:13:22  <PublicServer> <Damalix> Connect only one factory
16:13:49  <PublicServer> <Damalix> and it is at drop 2
16:14:10  <PublicServer> <DCritic> ok pax first got it
16:15:46  <Phazorx> !password
16:15:46  <PublicServer> Phazorx: skewed
16:15:57  <PublicServer> *** Phazorx joined the game
16:16:44  <Ammler> ah here :-)
16:16:51  *** Killian_ has quit IRC
16:17:12  <Ammler> which local static grfs do you use?
16:17:17  <PublicServer> *** Phlegm joined the game
16:17:27  <Ammler> Phazorx: ^
16:17:29  <PublicServer> <Phazorx> still same
16:17:34  <PublicServer> <Phazorx> olen trees
16:17:41  <PublicServer> <Phazorx> stolen i mean
16:17:54  <PublicServer> <Phazorx> why arent they in the list btw? :)
16:18:18  <Ammler> depense on the sceanario creator
16:18:20  <Ammler> :-)
16:18:34  <PublicServer> <Phazorx> some should be mandatory :)
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16:18:53  <PublicServer> <Kenji> I find stolen trees bloats the file size by about this point
16:19:06  <PublicServer> <Phazorx> how?
16:19:13  <PublicServer> <Kenji> we've had this discussion before
16:19:14  <PublicServer> <Phazorx> it is just different sprites
16:19:27  <PublicServer> <Phazorx> hing has changed trees are made in 2002
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16:19:47  <PublicServer> <Phazorx> there was no control on tree growth from within grf
16:19:52  <PublicServer> <Phazorx>  even sure if it is possible now
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16:20:55  <Ammler> Phazorx: how do you reach to desync?
16:21:06  <Ammler> or when did you?
16:21:19  <PublicServer> <Phazorx> game crashes on connect
16:21:29  <PublicServer> <Phazorx> reports missing newgrf
16:21:31  <Ammler> you would be the first since a long time, who reached that.
16:21:38  <PublicServer> <Phazorx> with empty list of them
16:21:52  <PublicServer> <Phazorx> well previous one was me as well i guess
16:21:59  <PublicServer> <Phazorx> and that was <7.0
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16:22:52  <Ammler> well, if you are able to reproduce it, please do.
16:23:31  <uliko> !password
16:23:31  <PublicServer> uliko: tussle
16:23:48  <PublicServer> *** uliko joined the game
16:24:02  <Phazorx> it happens pretty much every time :)
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16:33:00  <Ammler> Phazorx: and how?
16:33:28  <Phazorx> for me it is havng stolen trees and trying to connect to coopers box
16:33:41  <Phazorx> # in front of stolen trees solves the issue
16:35:57  <PublicServer> *** AmmIer has left the game (connection lost)
16:36:12  <PublicServer> <Phazorx> someone is prospering?
16:36:19  <Ammler> indeed :-(
16:36:22  <PublicServer> <Damalix> seems so
16:36:24  <PublicServer> <Damalix> :s
16:36:27  <PublicServer> <Phazorx> why
16:36:33  <PublicServer> <Phazorx> isnt it pax
16:36:55  <PublicServer> <uliko> it's both
16:37:09  <PublicServer> <Phazorx> is prospering primaries allowed now on coop?
16:37:27  <PublicServer> <Damalix> connect all  industries before prospecting !
16:37:38  <PublicServer> <Phazorx> how about not prospering at all?
16:38:07  <PublicServer> <Damalix> -___-
16:38:31  <PublicServer> *** uliko has left the game (leaving)
16:38:31  <PublicServer> *** uliko has left the game (connection lost)
16:38:52  <PublicServer> <Damalix> Well, if all industries are connected and the network hasn't reached its max, then I think we can prospect a little, but this is not the case right now
16:38:54  <PublicServer> <Phazorx> who and why removed my busseS?
16:39:05  <PublicServer> <Kenji> me, because they were pointless
16:39:15  <PublicServer> <Phazorx> Kenji: i'm boosting the damn town
16:39:27  <PublicServer> <Damalix> towngrowth is turned off
16:39:33  <tneo> hey Phazorx :D
16:39:34  <PublicServer> <Kenji> ^ thus pointless
16:39:43  <PublicServer> <DCritic> whoa maglev
16:39:48  <PublicServer> <Phazorx> errr... i see in options it isnt
16:40:06  <PublicServer> <Phazorx> err... nm
16:40:19  <PublicServer> <Phazorx> having 2 games at once isnt productibe
16:42:10  <Phazorx> !password
16:42:10  <PublicServer> Phazorx: births
16:42:24  <PublicServer> *** Phazorx #1 joined the game
16:42:36  <PublicServer> *** Phazorx #1 has left the game (leaving)
16:42:36  <PublicServer> *** Phazorx #1 has left the game (connection lost)
16:42:38  <PublicServer> <Kenji> why the hell are there ML crossovers?
16:42:39  <PublicServer> *** Phazorx has left the game (connection lost)
16:42:47  <Phazorx> hmm
16:42:49  <Phazorx> this is weird
16:42:55  <PublicServer> <Damalix> where ?
16:42:59  <gleeb> Crossovers? :|
16:43:02  <Phazorx> second conenction with stolen trees worked
16:43:09  <Phazorx> but on disconnect i lost both games
16:43:09  <PublicServer> <Kenji> wtf1/2/3
16:43:25  <PublicServer> * Mark kills
16:43:30  <PublicServer> *** Mark has joined company #1
16:43:43  <PublicServer> <Thraxian|Work> looks like it allows pax trains to get around goods trains
16:43:47  <PublicServer> <Thraxian|Work> see WTF2
16:43:48  <PublicServer> <Damalix> don't know who did that O_o
16:43:53  <PublicServer> <Mark> or do we want to keep an example of how not to build?
16:43:59  <PublicServer> <Thraxian|Work> here comes another at WTF2
16:44:08  <PublicServer> <Kenji> kill it
16:44:17  <gleeb> Screenshot? :3
16:44:19  <PublicServer> <Damalix> lol this game looks like a perfect example :p
16:44:28  <PublicServer> <Thraxian|Work> ok - nevermind then
16:44:33  <gleeb> Ha, now I HAVE to join.
16:44:36  <gleeb> !dl lin
16:44:36  <PublicServer> gleeb: http://binaries.openttd.org/nightlies/trunk/r16520/openttd-trunk-r16520-linux-generic-i686.tar.bz2
16:45:05  <PublicServer> <Thraxian|Work> nice signalling at WTF2 by the way
16:45:34  <PublicServer> <Kenji> there was a train there, I don't blame him for being fast > effective
16:46:31  <PublicServer> <Phlegm> How di I find the spot you are talking about? WTF2 is not in the sign list.
16:46:39  <PublicServer> <Kenji> there gone
16:46:44  <PublicServer> <Kenji> they're*
16:46:45  <PublicServer> <Phlegm> ah, ok
16:47:01  <PublicServer> <Phlegm> thx
16:48:42  <PublicServer> *** AmmIer has left the game (connection lost)
16:48:44  <gleeb> !password
16:48:44  <PublicServer> gleeb: births
16:48:57  <PublicServer> *** Gleeb joined the game
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16:49:45  <PublicServer> <Gleeb> The 'wtf' signs already deleted?
16:49:52  <PublicServer> <Mark> yes.
16:49:58  <PublicServer> <Kenji> didn't I just say that?
16:50:06  <PublicServer> <Gleeb> You may have, but I was busy :P
16:50:59  <PublicServer> * Gleeb cries
16:51:09  <PublicServer> <Gleeb> Some of this stuff is disturbing :(
16:51:16  <PublicServer> <Mark> indeed
16:52:19  <PublicServer> <Gleeb> ...Why is there a counter? O.o
16:52:28  <PublicServer> <Kenji> new wtf >.>
16:52:32  <PublicServer> <Gleeb> I mean, I'm impressed, but.
16:52:39  <PublicServer> <Kenji> why not?
16:52:56  <PublicServer> <Phlegm> True, thatcounter is most awesome.
16:52:58  <PublicServer> <Gleeb> Oh, there's no reason why not P
16:53:09  <PublicServer> <Gleeb> What's the WTF?
16:53:18  <PublicServer> <Thraxian|Work> I wonder if we could make it count down as trains come the other direction....
16:53:21  <PublicServer> <Kenji> the mass TF?
16:53:32  <PublicServer> <Gleeb> I see. Good wtf.
16:53:39  <narc> Mmm, mass TF WTF.
16:53:40  <Mark> Thraxian|Work: possible
16:53:47  <Mark> requires lots of changes though
16:54:16  <PublicServer> <Thraxian|Work> yeah - will look like a big daisy chain thing, as trains will have to decide whether to go forward or back at each number
16:55:26  <PublicServer> <Gleeb> Oh, this is still the same game from last time I connected. I recognise !hmmm
16:56:32  <PublicServer> <Damalix> Maybe the facts that the game is still the same and that people do silly things are connected...
16:56:47  <PublicServer> <Gleeb> :P
16:57:11  <narc> gleeb: Yah, I had the same epiphany myself -- "OMG, it's the same game! Neat!"
16:57:15  <PublicServer> <Kenji> it's been about 4 games in a row with people going "bored of boring game"
16:57:42  <PublicServer> <Kenji> I don't think it's the game itself that's the problem
16:57:47  <narc> So I'm guessing a lot of people have all reached the "bored of OTTD" phase at the same time?
16:58:02  <narc> It's a cycle, y'know. At least, in my experience.
16:58:16  <Mark> people just don't understand plans anymore
16:58:20  <PublicServer> <Damalix> That might be the bad effect of the summer sun on our heads :)
16:58:21  <PublicServer> <Kenji> yup, seems to coincide with the EVE cycle
16:58:26  <Mark> and vote for an unsuitable one just to get building
16:58:37  <PublicServer> <Gleeb> <3 EVE. I had a dream about EVE, actually.
16:58:39  <PublicServer> <Thraxian|Work> I don't think it's an understanding issue - I think it's a caring issue....
16:59:01  <PublicServer> <Gleeb> Well, it was a mix between EVE, Frontier and Fable ¬_¬
16:59:08  <tneo> yeah
16:59:11  <PublicServer> <Kenji> fable?
16:59:21  <PublicServer> <Gleeb> Fable. XBox RPG.
16:59:22  <PublicServer> <Kenji> how does..?...
16:59:32  <PublicServer> <Kenji> you know what... that would actually be kinda cool
16:59:36  <tneo> and not too much commitment, but pure for their own fun and pleasure
16:59:47  <PublicServer> <Kenji> then again, we'll get that in EVE soon enough
16:59:59  <tneo> eve ?
17:00:05  <PublicServer> <Kenji> EVE Online
17:00:09  <PublicServer> <Gleeb> So, it there like an OTTDC corp? :P
17:00:21  <PublicServer> <Kenji> perhaps we need a new wiki entry: "how not to vote"
17:00:45  <PublicServer> <Kenji> although if that ever appears my faith in democracy and humanity in general will plummet
17:01:07  <PublicServer> <Gleeb> There's nothing more Fascist than Anti-fascism.
17:01:10  <PublicServer> <Kenji> and it's already pretty low
17:02:22  <PublicServer> <DCritic> i built a forest station in kendhattan. is it good?
17:02:35  <PublicServer> <Kenji> no
17:02:42  <PublicServer> <Kenji> in pretty much every way
17:02:43  <PublicServer> <Damalix> no
17:02:47  <PublicServer> <DCritic> ok
17:02:50  <PublicServer> <Gleeb> ^
17:03:02  <PublicServer> <Damalix> Read the wiki ?
17:03:27  <PublicServer> <Gleeb> Okay, I'm going to watch TV. When I get back, I expect things to not suck ¬_¬
17:03:28  <PublicServer> <Damalix> Had a look to the tutorial ?
17:03:33  <PublicServer> *** Gleeb has left the game (leaving)
17:03:33  <PublicServer> *** Gleeb has left the game (connection lost)
17:03:41  <PublicServer> <Thraxian|Work> Gleeb: those are some HIGH expectations :)
17:03:42  <PublicServer> <Kenji> yea... gl with that gleeb :P
17:03:55  <PublicServer> <Kenji> getting drunk in the interim might help :P
17:04:14  <narc> Well, it depends on what "things" in particular he's referring to, doesn't it?
17:04:15  <PublicServer> <Thraxian|Work> or if we start a new game before you get back....
17:05:23  *** ululare has quit IRC
17:06:25  <Razaekel> !password
17:06:25  <PublicServer> Razaekel: archer
17:06:36  <PublicServer> *** Razaekel joined the game
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17:08:00  <PublicServer> <Kenji> 5platforms?
17:09:36  <PublicServer> <Kenji> not you wouldn't
17:09:43  <PublicServer> *** Razaekel has left the game (leaving)
17:09:43  <PublicServer> *** Razaekel has left the game (connection lost)
17:09:43  <PublicServer> <Kenji> you'd want multiple stations :)
17:10:17  <PublicServer> <Thraxian|Work> FYI: Kenji is responding to me publicly about a conversation we were having privately, in case everyone's confused.....
17:10:31  <PublicServer> <Kenji> oohh
17:10:34  <PublicServer> <Kenji> rofl
17:10:37  <PublicServer> <Kenji> roflmao
17:11:00  <PublicServer> <Kenji> that's how much attention ottd is consuming :P
17:11:10  <PublicServer> <Thraxian|Work> do NOT connect Kendhattan to the mainline
17:11:40  <PublicServer> <Thraxian|Work> it should connect to the track near Pronthill Woods
17:11:43  <PublicServer> <Thraxian|Work> near the lake there
17:14:45  <PublicServer> *** Thraxian|Work has joined company #1
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17:19:50  *** ChanServ sets mode: +o [com]buster
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17:20:47  <Strix_> !password
17:20:47  <PublicServer> Strix_: archer
17:20:58  <PublicServer> *** Strix has left the game (connection lost)
17:21:12  <Strix_> !password
17:21:12  <PublicServer> Strix_: coiled
17:21:22  <PublicServer> *** Strix joined the game
17:21:27  <PublicServer> <Thraxian|Work> expand your signal gap to 2
17:21:32  <PublicServer> <Thraxian|Work> and use one-directional signals
17:28:58  <PublicServer> *** Thraxian|Work has joined spectators
17:30:07  <PublicServer> <Damalix> I'm off guys, good luck with this game :)
17:30:14  <PublicServer> *** Damalix has left the game (leaving)
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17:33:58  <^Spike^> !password
17:33:58  <PublicServer> ^Spike^: coiled
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17:50:22  <PublicServer> <Thraxian|Work> whoever's building at Kendhattan, may I make a minor suggestion?
17:50:55  <PublicServer> <Dylly> ya
17:51:34  <PublicServer> <Dylly> hello?
17:53:05  <PublicServer> <Kenji> off, food time
17:53:29  <PublicServer> *** Kenji has left the game (leaving)
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17:55:00  <gleeb> !password
17:55:00  <PublicServer> gleeb: lichen
17:55:22  <PublicServer> *** Gleeb joined the game
17:55:47  <PublicServer> <Gleeb> Wothca
17:56:06  <PublicServer> <Phlegm> How did you boost the rating in Kendhattan?
17:56:13  <PublicServer> <Thraxian|Work> planted some trees
17:56:19  <PublicServer> <Thraxian|Work> towns like trees
17:56:21  <PublicServer> <Phlegm> Ah, thx
17:56:32  <PublicServer> <Gleeb> Trees work better than bribing.
17:56:46  <PublicServer> <Thraxian|Work> yup - usually cheaper, and you never get busted for planting trees
17:56:51  <PublicServer> <Hafai> Yep. They be crazy tree huggas.
17:56:54  <PublicServer> <Phlegm> It never works when playing locally.
17:57:15  <[com]buster> It does here...
17:57:24  <PublicServer> <Hafai> You just have to make sure you don't plant the trees one their farms... they like their farms.
17:57:33  <PublicServer> <Gleeb> That's because you're doing it wrong. Clear out ALL the trees, then replant.
17:58:14  <PublicServer> <Phlegm> Hm, so the rating is based on the absolute number of trees, not the planted ones. Interesting...
17:58:19  <PublicServer> <Gleeb> No.
17:58:32  <PublicServer> <Phlegm> Then why clear first?
17:58:36  <PublicServer> <Gleeb> The rating is based on a great nuber of things.
17:58:52  <PublicServer> <Gleeb> Because When your rating is in the shitter, you can't lower it further.
17:58:59  <PublicServer> <Phlegm> I meant the increase of the rating because of the trees.
17:59:21  <[com]buster> If you kill trees
17:59:25  <[com]buster> the rating goes down
17:59:34  <[com]buster> if you add trees, the rating goes up, by less
17:59:39  <PublicServer> <Gleeb> But it doesn't go down if it's already at 'Appaling' :P
17:59:50  <[com]buster> if you kill enough trees
18:00:04  <PublicServer> <Gleeb> Once it's at the bottom, it can't go further.
18:00:05  <[com]buster> the rating won't go lower than a set minimum
18:00:23  <[com]buster> so if you add trees again, the rating ends up above its original point
18:01:05  <[com]buster> lets say the rating is 40
18:01:05  <PublicServer> <Phlegm> Yes, but why go scrape the bottom first, when you can have a "better than minimum"-rating?
18:01:16  <[com]buster> you kill 50 trees
18:01:24  <[com]buster> thats thats 100 points down
18:01:32  <PublicServer> *** Thraxian|Work has left the game (leaving)
18:01:32  <PublicServer> *** Thraxian|Work has left the game (connection lost)
18:01:37  <[com]buster> which would be -60
18:01:45  <[com]buster> but since it cant go there, it stays at 0
18:01:49  <[com]buster> now add 50 trees
18:01:53  <[com]buster> you get 50 points
18:02:01  <[com]buster> which is more than what you started with.
18:02:21  <PublicServer> <Phlegm> And why not start with 40pts, plant 50 trees and end up at 90pts?
18:02:41  <[com]buster> because planting only works if its the first tree
18:02:41  <PublicServer> <Gleeb> Because there's usually not enough space unless you clear.
18:03:10  <PublicServer> <Phlegm> Ah! THAT's what I didn't know!
18:03:22  <PublicServer> <Gleeb> Ah :)
18:03:25  <PublicServer> <Phlegm> All is clear now! Thx! :D
18:03:36  <[com]buster> Its not completely true
18:03:49  <PublicServer> <Phlegm> Or, rather, was clear... :)
18:03:55  <[com]buster> you get something like a tenth for each additional tree
18:03:58  <[com]buster> at least
18:04:21  <[com]buster> so if you plant 50 trees when your score is 40
18:04:27  <[com]buster> your score ends up at 45
18:04:40  <PublicServer> <Gleeb> It was exagerated to show the point.
18:05:08  <PublicServer> <Phlegm> when they are not the first ones, you mean?
18:05:23  <[com]buster> yea
18:05:42  <PublicServer> <Phlegm> I see, you learn something new every day!
18:06:06  <PublicServer> <Phlegm> Next: Figure out that counter, it's mesmerising! ;)
18:06:24  *** HackaLittleBit has joined #openttdcoop
18:06:33  <PublicServer> <Gleeb> The counter is easy when you understand signalling.
18:07:31  <PublicServer> <Phlegm> I do, I just need to take a good look at it and think it through
18:08:42  <PublicServer> <Phlegm> And sometimes signals are very hard to see, especially which type they are.
18:09:16  <PublicServer> <Gleeb> What would be MORE impressive is one of those LCD-Style displays hooked up to the counter.
18:09:42  <PublicServer> <Phlegm> With the trains doing the segments?
18:09:50  <PublicServer> <Gleeb> Yeah
18:09:57  *** ChanServ sets mode: +v [com]buster
18:09:57  *** ChanServ sets mode: +v Thraxian|Work
18:09:57  *** ChanServ sets mode: +v ODM
18:09:57  *** ChanServ sets mode: +v KenjiE20|SSH
18:09:57  *** ChanServ sets mode: +v KenjiE20
18:09:57  *** ChanServ sets mode: +v Mucht
18:09:57  *** ChanServ sets mode: +v Ammler
18:10:14  <PublicServer> <Phlegm> Damn, this is going to be hard.
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18:15:38  <PublicServer> <Gleeb> Ugh, I have this sudden urge to play Locomotion.
18:18:52  *** mixrin has quit IRC
18:23:31  <Mark> gleeb: blasphemy
18:23:39  <gleeb> Exactly!
18:26:36  <PublicServer> *** Gleeb has left the game (connection lost)
18:34:19  <PublicServer> *** DCritic has left the game (connection lost)
18:34:49  <PublicServer> <^Sp1ke^> may i ask what that STEAM train is doing in the network?
18:34:52  <PublicServer> <^Sp1ke^> #352
18:35:03  <gleeb> Maybe it has a purpose.
18:35:23  <PublicServer> <^Sp1ke^> and that would be? holding up the rest? :)
18:35:46  <KenjiE20> someone's being a newb probably
18:36:04  <PublicServer> <^Sp1ke^> what amazes me is that it even makes profit...
18:36:11  <PublicServer> <^Sp1ke^> but slows down big time :)
18:36:14  <PublicServer> *** DCritic has left the game (connection lost)
18:36:33  *** DCritic has joined #openttdcoop
18:36:39  <DCritic> !password
18:36:39  <PublicServer> DCritic: bustle
18:36:46  <KenjiE20> investigate, and replace / bin it
18:36:46  <PublicServer> <^Sp1ke^> i guess it was the SL done by the beginner
18:36:53  <PublicServer> *** DCritic joined the game
18:36:59  <PublicServer> <^Sp1ke^> only those trains have bad orders... :/
18:37:02  <PublicServer> *** ^Sp1ke^ has joined company #1
18:37:07  <KenjiE20> and leave a note
18:37:11  <PublicServer> <^Sp1ke^> no shared orders :(
18:52:18  <PublicServer> <Phlegm> Cundingtone is Ore
18:52:29  <PublicServer> <Phlegm> *Cundingstone
18:53:43  <PublicServer> *** Thraxian|Work joined the game
18:54:48  <PublicServer> <Thraxian|Work> holy cow
18:55:04  <PublicServer> <Thraxian|Work> check out "! steel mill"
18:55:10  <PublicServer> <Thraxian|Work> talk about a perfect fit.....
18:55:16  <PublicServer> <DCritic> gah i messed up cundingstone lakeside
18:55:19  <PublicServer> <^Sp1ke^> nice one.. :)
18:55:49  <PublicServer> <Phlegm> Stop killing people!
18:56:47  <Mark> !password
18:56:47  <PublicServer> Mark: gulled
18:57:08  <PublicServer> *** Mark joined the game
18:57:47  <PublicServer> <Mark> 'lo
18:58:50  <PublicServer> <Phlegm> Hi Mark
18:58:52  <[com]buster> !download win32
18:58:52  <PublicServer> [com]buster: http://binaries.openttd.org/nightlies/trunk/r16520/openttd-trunk-r16520-windows-win32.zip
18:59:15  <PublicServer> <^Sp1ke^> mark i just tried to optimize it.. but was big fail :)
18:59:26  <PublicServer> <^Sp1ke^> guy that build it wasn't really... hmmm
18:59:32  <PublicServer> <Mark> there's not even a slh there
18:59:35  <PublicServer> <^Sp1ke^> let's call it he didn't read much
18:59:49  <PublicServer> <Thraxian|Work> Mark: tha kinda is an SLH there
18:59:52  <PublicServer> <Mark> DCritic: did you build Kendhattan Valley?
18:59:55  <PublicServer> <^Sp1ke^> it sort of is idd...
19:00:10  <PublicServer> <Mark> MSH08 isn't a SLH
19:00:16  <PublicServer> <Mark> at least it shouldn't be
19:00:29  <PublicServer> <Mark> although everything is possible in this game i guess
19:00:31  <PublicServer> <Thraxian|Work> MSH08 is both a MSH and a SLH
19:00:38  <PublicServer> <^Sp1ke^> what are those tracks doing W of where it starts to head S then
19:00:39  <PublicServer> <DCritic> well someone told me to build it around the lake
19:00:43  <PublicServer> <Thraxian|Work> Pronthill Transfer is connected there, anyways
19:00:46  <PublicServer> <Mark> such combo things should be banned
19:01:02  <PublicServer> <Thraxian|Work> SLH01 = MSH07
19:01:13  <PublicServer> <Mark> just because it's connected doesn't mean it should be
19:01:18  <PublicServer> <Thraxian|Work> MSH05/06 is a SLH
19:01:24  <PublicServer> <Thraxian|Work> MSH04 is a SLH
19:01:41  <[com]buster> !password
19:01:41  <PublicServer> [com]buster: gulled
19:01:41  <PublicServer> <Mark> allowing such stuff is the reason quality is going down
19:01:41  <PublicServer> <Thraxian|Work> MSH12 = SLH04
19:01:41  <PublicServer> *** combuster joined the game
19:02:16  <PublicServer> <Mark> i should kill all those SLs connected to SLs
19:02:30  <[com]buster> msh12 and slh04 are practically separate
19:03:01  <[com]buster> all joins and all but one split are not shared
19:06:39  <PublicServer> <Thraxian|Work> one thing we should remember is that is a PUBLIC SERVER.  People will come in here and build, and sometimes won't follow the rules to the letter.
19:07:01  <PublicServer> <Thraxian|Work> This server allows us to "train" new players in proper cooperative (and efficient) building techniques.
19:07:12  <PublicServer> <Mark> they should at least know the very basics
19:07:21  <PublicServer> <Thraxian|Work> If we want a game that sticks to the rules, we should get one going on the PROZONE, since that's what that server is for....
19:07:22  <PublicServer> <Mark> i consider the line hierachy very basic
19:07:47  <PublicServer> <Thraxian|Work> I agree, Mark.  But unless we give people a chance to build, even incorrectly, they won't learn HOW and WHY
19:07:52  <PublicServer> <combuster> I don't see the hierarchy being broken
19:08:00  <PublicServer> <combuster> arguably
19:08:05  <PublicServer> <Mark> SLs are connected to station branches
19:08:17  <PublicServer> <combuster> they are lower ranked
19:08:20  <PublicServer> <Mark> that's my bigges problem with this game
19:08:25  <PublicServer> <combuster> and connected to one place
19:08:30  <PublicServer> <Mark> SLs should only be connected to the ML
19:08:37  <PublicServer> <combuster> hence arguably follows line hierarchy
19:09:30  <PublicServer> <Thraxian|Work> at least there are signs up for who built them, so we know who needs some additional training....
19:09:37  <PublicServer> <Mark> we should do a simple, basic game
19:09:52  <PublicServer> <Mark> x
19:09:55  <PublicServer> <Mark> ...
19:10:02  <PublicServer> <combuster> my problem with this is
19:10:13  <PublicServer> <combuster> in many cases there is little space between two consecutive hubs
19:10:23  <PublicServer> <combuster> to try and fit in a separate SLH
19:10:48  <PublicServer> <combuster> without forcing huge detours
19:10:50  <PublicServer> <Thraxian|Work> I agree, combuster.  Between BBH2 and BBH3 are 4 MSH and 1 SLH
19:11:00  <PublicServer> <Thraxian|Work> that's way too many hubs in that small area.....
19:11:11  <PublicServer> <Mark> which is where the plan fails
19:11:14  <PublicServer> <Thraxian|Work> especially considering that BBH3 is a weird BBH
19:11:37  <PublicServer> <combuster> Like I noted last saturday
19:11:48  <PublicServer> <combuster> There are some gaping holes in the plan
19:12:22  <PublicServer> <Mark> at the planning stage i said only Xeryus' and my plan would be buildable
19:12:36  <PublicServer> <combuster> I never saw the plans
19:12:43  <PublicServer> <Thraxian|Work> Then let's document them.  I keep hearing that the plans are crap, the plans are crap.  Yet nowhere do we have a list of WHY the plans are crap, so we keep making the same crappy plans.
19:13:02  <PublicServer> <Mark> yeah
19:13:07  <PublicServer> * combuster always prefers some experimental stuff
19:13:11  <PublicServer> <Mark> i'll write a blog post with planning tips right now
19:13:32  <PublicServer> <Thraxian|Work> blogs are fine, but we need a wiki page on things to consider when building a plan.
19:13:40  <PublicServer> <Thraxian|Work> something that we can update over time as new "problems" arise
19:13:46  <[com]buster> I could tackle that
19:13:47  <PublicServer> <Mark> copy paste..
19:13:47  <gleeb> That's kinda what I expected when my plan was built so many games ago, but I got litle feedback, beyond the confusion at the refitting :P
19:14:01  <[com]buster> got some spare time anyway
19:14:16  <PublicServer> <DCritic> am i allowed to connect passengers to ML?
19:14:30  <PublicServer> <combuster> all towns to connect are already connected
19:14:49  <PublicServer> <combuster> so probably no
19:14:56  <PublicServer> <Mark> indeed, no
19:15:07  <PublicServer> <Thraxian|Work> DCritic: the only things attached to the ML are sidelines (via SLH) and principal stations (via MSH)
19:15:22  <PublicServer> <Thraxian|Work> all of the principal stations are always detailed on the plan explicitly
19:15:36  <PublicServer> <DCritic> where is the list of PAX towns? I can't find it
19:15:39  <PublicServer> *** combuster has left the game (connection lost)
19:15:40  <PublicServer> <Thraxian|Work> in this plan, any PAX or Drop1/Drop2 stations are principal stations
19:15:48  <PublicServer> <Thraxian|Work> look on the plan for the word PAX
19:15:59  <PublicServer> <Thraxian|Work> we're not connecting all towns - only some of the major ones
19:16:08  <Xaroth> My plan only indicated some pax places, not a list
19:16:23  <PublicServer> <Thraxian|Work> if you want to connect something, find an industry near a sideline that isn't being serviced, and hook something up.
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19:17:12  <PublicServer> <Thraxian|Work> like "! coal mine"
19:18:43  <PublicServer> <DCritic> when will the towns get bigger?
19:18:56  <PublicServer> <DCritic> they're all, like, tiny
19:19:24  <Razaekel> never
19:19:29  <PublicServer> <Mark> when we enable town growth
19:19:58  <PublicServer> <DCritic> so when will we enable it?
19:20:07  <PublicServer> <Mark> when someone feels like it
19:20:10  <PublicServer> <DCritic> ok
19:20:25  <PublicServer> <Thraxian|Work> at this point in the game, I wouldn't worry about town growth
19:20:32  <PublicServer> <Thraxian|Work> if we turn it on, we can't rebuild all the "broken" stuff
19:20:37  <PublicServer> <Thraxian|Work> because the towns will get in the way
19:20:50  <PublicServer> <Thraxian|Work> if we're not rebuilding anything, then this game will be ending soon, so turning it on is a moot point.
19:21:08  <PublicServer> <Mark> i already gave up on this game
19:21:16  <PublicServer> <Thraxian|Work> how many in a row is that, Mark?
19:21:25  <tneo> as you did on the last 6 or so Mark :P
19:21:35  <PublicServer> <Mark> yeah like 6 :P
19:21:49  <PublicServer> <Thraxian|Work> I only see your name on one BBH - you can hardly give up on something you didn't play to begin with, can you?
19:22:20  <PublicServer> <Mark> i made most of the mainlines
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19:22:42  <PublicServer> <Thraxian|Work> good point - we don't have a way to sign ML creators
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19:22:58  <PublicServer> <Thraxian|Work> should we label our MLs and give authors a chance to sign their work for those?
19:23:07  <PublicServer> <Mark> anyway, i mean this game is beyond fixing due to an overcomplex plan
19:23:17  <PublicServer> <Mark> i say we shouldn't
19:23:22  <tneo> you're not used to the tiredness of working that is why you give up that easy Mark ;):P
19:23:37  <PublicServer> <Mark> yeah that must be it
19:23:44  <PublicServer> <Thraxian|Work> if we got rid of the BBH1-BBH3 line.....
19:23:53  <PublicServer> <Thraxian|Work> and moved drop2 to connect to the BBH1-BBH4 line
19:24:00  <PublicServer> <Thraxian|Work> that would probably make things a bit more manageable
19:24:24  <PublicServer> <tneo> yep
19:24:33  <PublicServer> <tneo> that line is not needed in the plan
19:24:49  <Mark> by the way, i enjoyed game 142
19:25:07  <PublicServer> <tneo> must have been your plan then ;):P
19:25:14  <Mark> indeed it was :P
19:25:31  <Mark> though yours was pretty much similair in that game, remember?
19:25:32  <PublicServer> <tneo> too predictable
19:25:43  <PublicServer> <tneo> yes
19:26:10  <PublicServer> <tneo> perhaps we should do some back to basic games
19:26:11  <PublicServer> <Thraxian|Work> I still dont quite grasp the reason we make ML loops...makes things exceedingly complex
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19:26:24  <PublicServer> <Thraxian|Work> I see the need for loops for 1-way MLs, but not 2-way ones
19:26:26  <PublicServer> <tneo> a map with a pre made plan to cover basics
19:26:41  <Kangoo> !password
19:26:41  <PublicServer> Kangoo: warier
19:26:52  <PublicServer> *** Kangoo joined the game
19:27:23  <Mark> game 126 was nice too
19:27:28  <Mark> and 123
19:27:40  <PublicServer> *** Thraxian|Work has left the game (leaving)
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19:28:51  <De_Ghosty> !playercount
19:28:52  <PublicServer> De_Ghosty: Number of players: 14
19:28:55  <De_Ghosty> WHAT
19:28:56  <De_Ghosty> lol
19:29:07  <PublicServer> <DCritic> this game is getting boring now; what are we supposed to be doing now?
19:29:24  <Mark> "getting boring"?
19:29:27  <De_Ghosty> !password
19:29:28  <PublicServer> De_Ghosty: warier
19:29:32  <Mark> you first joined a few hours ago..
19:29:38  <PublicServer> *** De_Ghost joined the game
19:29:44  <tneo> fix the issues
19:29:48  <PublicServer> <DCritic> ok
19:30:29  <Mark> i got the best loading screen: http://mz.openttdcoop.org/img/images/ottdloadin.png
19:30:35  <PublicServer> <De_Ghost> i think my station was cooler :o
19:32:00  <KenjiE20> Mark niiiice
19:32:31  <Mark> :)
19:35:35  <PublicServer> <DCritic> is it ok if i make a turn with a short length (2) because it's impossible to make a bigger turn
19:35:53  <PublicServer> <Mark> where?
19:35:58  <tneo> ugly blue borders Mark  :P
19:36:00  <PublicServer> <DCritic> kendhattan
19:36:03  <[com]buster> There's always a way
19:36:07  <KenjiE20> ^
19:36:26  <PublicServer> <Mark> where at Kendhattan?
19:36:27  <PublicServer> <DCritic> well i could but i'd have to TF or loop it
19:36:28  <PublicServer> <Mark> put a sign
19:36:40  <[com]buster> !password
19:36:40  <PublicServer> [com]buster: hotter
19:36:41  <Ammler> Mark, that was a pre 100 game?
19:36:51  <PublicServer> *** combuster joined the game
19:36:52  <Mark> Ammler: 66
19:36:57  <[com]buster> game 100 was a downright bummer
19:37:04  <PublicServer> <Mark> DCritic: that connection already exists
19:37:18  <PublicServer> <DCritic> where?
19:37:19  <PublicServer> <Mark> we don't need duplicate paths
19:37:26  <PublicServer> *** Kenji joined the game
19:37:27  <PublicServer> <Mark> about a tile next to it
19:37:29  <KenjiE20> ./headdesk
19:37:36  <Ammler> we should repeat a game like 100
19:37:42  <Mark> 100 was horrible
19:37:42  <[com]buster> naaaaah
19:37:48  <[com]buster> 100 was THE worst
19:37:56  <PublicServer> <DCritic> but that's ML?
19:38:01  <PublicServer> <Mark> ???
19:38:03  <Ammler> well, because of the plan
19:38:04  <PublicServer> <De_Ghost> there is no depot
19:38:14  <Ammler> but if you would play it with a plan.
19:38:27  <[com]buster> chaos is not the worst plan
19:38:29  <PublicServer> <DCritic> are you saying i should connect to ml?
19:38:34  <PublicServer> <Kenji> what and where is that line supposed to go?
19:38:39  <PublicServer> <Mark> you're not connecting anything atm
19:38:51  <PublicServer> <DCritic> i was gonna make it go to the farm
19:39:02  <PublicServer> <Kenji> group and build trains CORRECTLY!!
19:39:40  <PublicServer> <tneo> read the wiki!
19:39:51  <PublicServer> <DCritic> me?
19:39:53  <PublicServer> <combuster> I'll connect the industries in the SLH04 area
19:39:57  <PublicServer> <Kenji> I'm booting cundingstone lakeside off to fix trains now
19:40:08  <PublicServer> <Kenji> do NOT restarted them while I'm working please
19:40:26  <PublicServer> <DCritic> i didn't do anything to cundingstone
19:40:31  <PublicServer> <combuster> DCritic: have you seen the counter
19:40:38  <PublicServer> <combuster> if you go there
19:40:39  <PublicServer> <DCritic> yup
19:40:43  <PublicServer> <Kenji> did I say you had?
19:40:48  <PublicServer> <combuster> I'll give an example of connecting industries
19:41:00  <PublicServer> <DCritic> oh i thought you said i did
19:41:16  <Mark> DCritic: you got a pm
19:41:31  <PublicServer> <Kenji> what did I just say about not mucking with them?!?!
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19:42:03  <PublicServer> <combuster> DCritic
19:42:15  <PublicServer> <combuster> have a look at the farm to the left of the counter
19:42:20  <PublicServer> <combuster> you can help there
19:42:24  <PublicServer> <Phlegm> I'll watch too, combuster
19:42:48  <PublicServer> <combuster> Dcritic: ready?
19:42:51  <PublicServer> *** Dylly has left the game (leaving)
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19:43:05  <PublicServer> <DCritic> ya
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19:46:53  <PublicServer> <Kenji> arg, how is it so hard to build a train correctly?
19:47:46  <PublicServer> <tneo> don't build trains
19:47:50  <PublicServer> <tneo> clone them!
19:48:00  <PublicServer> <tneo> do it right or not at all
19:48:00  <PublicServer> <Kenji> ^^^^^
19:48:07  <PublicServer> <Mark> don't hold control while doing so though
19:48:30  <PublicServer> <Phlegm> Why double exit signals at a RoRo station?
19:48:41  <PublicServer> <Mark> forces things
19:48:48  <PublicServer> <Mark> probably
19:48:52  <PublicServer> <combuster> for average SL
19:48:52  <PublicServer> <Mark> what station?
19:49:00  <PublicServer> <combuster> doesn't really matter
19:49:03  <PublicServer> <Phlegm> the demo station of combuster
19:49:10  <PublicServer> <Phlegm> aha
19:49:31  <PublicServer> <Kenji> um, because it won't work otherwise?
19:49:45  <PublicServer> *** Kolo joined the game
19:49:47  <PublicServer> <Mark> it's a click per signal less
19:49:59  <PublicServer> <Mark> saven you a lot ot clicks in a lifetime
19:50:10  <PublicServer> <Mark> saves*
19:51:00  <PublicServer> <Phlegm> well, I'm not counting clicks in a game :)
19:51:34  <PublicServer> * Kenji uses the signal gui
19:51:59  <PublicServer> <Kenji> two clicks for every signal
19:52:06  <PublicServer> <Hafai> The Sginal Gui is nice.
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19:53:02  <PublicServer> <Phlegm> Some kind of shortcut would be nice for the different signals / directions
19:53:48  <Thraxian|Work> don't one-way and two-way signals have different penalty values?  and if so, shouldn't we be consistent in our use of 1-way vs 2-way signals?
19:55:03  <gleeb> Phlegm: You soon get used to multi-clicking for the signals.
19:55:33  <PublicServer> <combuster> you'll find ctrlclick and shiftclick easy after a while
19:55:42  <PublicServer> <DCritic> ok
19:55:48  <Phlegm> I am used to multi-click, but shortcuts would be even faster
19:56:27  <Thraxian|Work> yeah - I especially wish there was a shortcut to switch between normal and pbs signals...
19:56:50  <PublicServer> *** combuster has left the game (connection lost)
19:57:04  <PublicServer> <Phlegm> yes, exactly.
19:57:25  <Hafai> I wish there was a hold button for removing signals. I hold ctrl to remove everything BUT signals because ctrl does something else. I must use the r-key (not hold to remove signals)
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19:57:46  <KenjiE20> click remove, ctl drag?
19:58:00  <[com]buster> !password
19:58:00  <PublicServer> [com]buster: placid
19:58:06  <PublicServer> <Kenji> or is that too much effort?
19:58:10  <PublicServer> *** combuster joined the game
19:58:15  <[com]buster> theres that R key for signals... ;)
19:58:30  <Hafai> I just want it to be consistent.
19:58:36  <narc> It is.
19:58:39  <Hafai> I do use the R key for signals
19:58:46  <Hafai> But for everything else I use the ctrl key
19:59:06  <narc> Ah, well, Ctrl+dragging signals has a very specific meaning that is not "remove"
19:59:10  <PublicServer> <DCritic> but one last thing. How can you tell the diff between ML and SL?
19:59:33  <narc> Instead the meaning is "continue (removing) signals in this direction"
19:59:51  <Phlegm> me too, but I hate those popups saying "Cannot remove signal there" (or somesuch, my game's not in english)
19:59:53  <narc> You'd do better to get used to the R key for everything, it's much more consistent that way.
20:00:01  <PublicServer> <tneo> SL travel shorter distances
20:00:19  <Hafai> But I don't like switches. I prefer to hold a key to change the function of something
20:00:22  <PublicServer> <combuster> ml or sl: sidelines are left-right together, or single tracks
20:00:30  <PublicServer> <tneo> and mostly single lane, while ML is double always
20:00:41  <PublicServer> *** tneo has left the game (connection lost)
20:01:14  <tneo> really DCritic read the wiki
20:01:17  <tneo> !wiki
20:01:17  <PublicServer> tneo: http://www.openttdcoop.org/wiki/Main_Page
20:02:06  <PublicServer> <Kenji> hmmm, all the wood trains could take a gondola on the end of them
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20:04:58  <narc> Heh. I'm a vim user, I think in "modes" -- so "remove" mode works for me.
20:05:09  <narc> Er, *"remove mode"
20:05:39  <narc> That said, I agree the inconsistency is unpleasant.
20:06:17  <Phlegm> :remove on
20:06:30  <narc> I wonder if the game could use R as a momentary key (rather than toggle)
20:06:47  <PublicServer> <Kenji> liekly
20:06:50  <narc> That could be made to be perfectly consistent.
20:06:55  <narc> Would have to be a user setting, though.
20:06:56  <PublicServer> <Kenji> but then that would be inconsistant with the toolbar
20:07:15  <Phlegm> or use the windows key, so it finally serves a purpose
20:07:25  <Phlegm> no, scratch that
20:07:43  <narc> Kenji: Not that inconsistent. The toolbar is there for the mouse, not for the keyboard.
20:08:05  <narc> And you can't hold down a graphical button while clicking/dragging elsewhere.
20:08:07  <PublicServer> <Kenji> that's debatable
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20:08:52  <narc> I might see other keys as momentary rather than toggle.
20:09:10  <narc> But that would start to get into some really weird shit.
20:09:33  <narc> (example: Hold s+r and drag to remove signals from a stretch of track)
20:10:27  <narc> (a+r and drag to remove track using the autorail tool)
20:10:57  <narc> (...yeah, I'll stop there.)
20:11:01  <Phlegm> but such a basic function as remove should work with hold, even for signals
20:11:10  <PublicServer> <Kenji> yea I stopped caring a while back :P
20:11:29  <narc> Interestingly, so did I.
20:11:31  <narc> :)
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20:11:42  <HackaLittleBit> evenin
20:11:48  <narc> 'ello.
20:12:08  <tneo> off cu later
20:12:36  <PublicServer> <Kenji> oh FOR THE LOVE OF
20:13:03  <Phlegm> Hello
20:13:08  <Hafai> I like how I went away to continue my popwer-point presentation that I need to finish, and come back to see the r/ctrl key thing still being discussed. I stopped caring first, and why that matters, I have no idea.
20:13:37  <narc> Aha! You are the original un-carer. It's all your fault!
20:13:59  <Phlegm> We even stopped until you brought it up again!
20:14:47  <Hafai> I started the convo, and then I stopped caring first, and then you people continued. You are the ones who let it die. You are the murderers. HOW COULD YOU?!?
20:15:17  <HackaLittleBit> !password
20:15:17  <PublicServer> HackaLittleBit: scorch
20:15:18  <narc> Bah. You started it. You even admit it! :P
20:15:27  <Hafai> I started the convo, and then I stopped caring first, and then you people continued. You are the ones who let it die. You are the murderers. HOW COULD YOU?!?
20:15:30  <Hafai> opps.
20:15:40  <Hafai> Darn up button in IRC program repeating last thing.
20:15:59  <Hafai> I may have started it... but you are the ones who killed it. You killers.
20:16:00  <PublicServer> *** HackaLittleBit joined the game
20:16:09  <narc> Well, it was a mercy-killing, really.
20:16:36  <PublicServer> <Hafai> It was a peaceful entity, not harming anybody.
20:16:43  <Phlegm> Could have been faster, really.
20:16:49  <PublicServer> <Kangoo> Whats up with trains #152 and #165 being triple (?) length?
20:16:57  <narc> Yah, well, I tend to ramble a lot.
20:17:01  <PublicServer> <Kenji> try looking at them
20:17:02  <narc> Sorry about that.
20:17:37  <PublicServer> <Phlegm> They are on a seperate line
20:17:44  <PublicServer> <Kangoo> hah - lol- only looked at one of the stations.. sry.
20:17:44  <PublicServer> *** combuster has left the game (connection lost)
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20:18:22  <[com]buster> !password
20:18:22  <PublicServer> [com]buster: scorch
20:18:33  <PublicServer> *** combuster joined the game
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20:25:39  <PublicServer> <Kenji> who's building at brefingway branch!?
20:25:55  <PublicServer> <DCritic> me
20:26:10  <PublicServer> <Kenji> that needs reworking... badly
20:26:21  <PublicServer> <DCritic> ok
20:27:47  <PublicServer> *** Kangoo has left the game (connection lost)
20:27:53  <PublicServer> <Kenji> what did I just say?
20:28:03  <PublicServer> <DCritic> well wat should i rework?
20:28:15  <PublicServer> <Kenji> they're signed
20:28:37  <gleeb> !password
20:28:37  <PublicServer> gleeb: radial
20:28:53  <PublicServer> *** Gleeb joined the game
20:28:57  <PublicServer> <DCritic> what's cl?
20:29:08  <PublicServer> <Kenji> 4
20:29:15  <PublicServer> <Kenji> like every other goods line
20:29:16  <PublicServer> <combuster> CL = CurveLength
20:30:13  <PublicServer> <combuster> Connected the Kendhattan area
20:33:27  <PublicServer> <DCritic> check brenfingway?
20:33:33  <PublicServer> <DCritic> branch?
20:33:59  <PublicServer> <combuster> too much terraform
20:34:02  <PublicServer> <combuster> bad curves
20:34:07  <PublicServer> <Kenji> many many bad signals
20:34:11  <PublicServer> <Kenji> and cl issues
20:34:13  <PublicServer> <Kenji> still
20:34:26  <PublicServer> <Phlegm> and no slowdown space at entry
20:34:30  <PublicServer> <Gleeb> Platforms are desynced too.
20:34:41  <PublicServer> <Kenji> it's a SL, can get away with that
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20:34:57  <PublicServer> <Gleeb> Yeah, but it's a good habit.
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20:37:02  <PublicServer> <combuster> DCritic
20:37:17  <PublicServer> <combuster> advanced settings -> interface -> display options
20:37:28  <PublicServer> <combuster> show measurement tooltip = on
20:37:48  <PublicServer> <Kenji> also settings -> transparency toolbar
20:37:49  <PublicServer> <combuster> check that please
20:38:13  <PublicServer> *** combuster has left the game (connection lost)
20:38:30  <PublicServer> <Kenji> don't blow up trees because you can't see
20:38:41  <PublicServer> <Kenji> turn them transparent/lucent
20:38:59  <PublicServer> <Kenji> wait, not lucent
20:39:08  <PublicServer> <Kenji> uch, headache
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20:39:22  <[com]buster> lolwut
20:39:24  <[com]buster> openttd crashed
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20:44:38  <PublicServer> <Kenji> think I know why my headache is getting worse
20:44:41  <PublicServer> *** Kenji has left the game (leaving)
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20:47:03  <Farden> hi there!
20:47:12  <PublicServer> <combuster> Hi farden
20:47:13  <Phlegm> Hi!
20:47:14  <Farden> !revision
20:47:15  <PublicServer> Farden: Game version is r16520
20:47:20  <Farden> !download win32
20:47:20  <PublicServer> Farden: http://binaries.openttd.org/nightlies/trunk/r16520/openttd-trunk-r16520-windows-win32.zip
20:47:33  <Farden> !grf
20:47:33  <PublicServer> Farden: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
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20:48:36  <Farden> !download win64
20:48:36  <PublicServer> Farden: http://binaries.openttd.org/nightlies/trunk/r16520/openttd-trunk-r16520-windows-win64.zip
20:49:03  <Farden> after all, now that I can use it...
20:49:45  <Farden> !password
20:49:45  <PublicServer> Farden: fiasco
20:50:00  <PublicServer> *** Gleeb has left the game (connection lost)
20:50:14  <PublicServer> <Thraxian|Work> woot - just hooked up New Flinnington Nat'l Forest :)
20:50:35  <PublicServer> <combuster> :)
20:50:44  <PublicServer> <Thraxian|Work> nice and purty
20:51:01  <Farden> strange... it doesn't accept my grfs
20:51:10  <KenjiE20> shouldn't that be nat'l forestRY ?
20:51:12  <PublicServer> <combuster> ...?
20:51:45  <PublicServer> <Thraxian|Work> nope - it's the national forest, and I'm logging it
20:51:56  <PublicServer> <Thraxian|Work> would have put National, but name was too long
20:52:28  <KenjiE20> lulz illegal logging, google earth will give you away, better camo that station :P
20:52:28  <PublicServer> *** Player has left the game (connection lost)
20:52:34  <PublicServer> <Thraxian|Work> interestingly enough, New Flinnington finds our company Appalling - probably due to our logging proactices
20:52:44  <Farden> !password
20:52:44  <PublicServer> Farden: bosses
20:52:56  <PublicServer> <Thraxian|Work> minus the 'o'
20:53:02  <PublicServer> *** Player joined the game
20:53:17  <PublicServer> <combuster> Hi "Player"
20:53:22  <PublicServer> <combuster> please change your nickname
20:53:23  <PublicServer> <Thraxian|Work> that would be Farden
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20:53:24  <PublicServer> <DCritic> hi farden
20:53:25  <PublicServer> <Player> it's Farden
20:53:28  <PublicServer> <Player> give me a minut
20:53:30  <PublicServer> <Thraxian|Work> I win :)
20:53:31  <damalix> !password
20:53:31  <PublicServer> damalix: bosses
20:53:47  <PublicServer> <combuster> lol
20:53:59  <PublicServer> *** Damalix joined the game
20:54:06  <PublicServer> <Player> damn... the name of the command to change your name please?^^
20:54:34  *** HackaBit has joined #openttdcoop
20:54:36  <Suisse[Dodo]`> name nickname ?
20:54:42  <PublicServer> *** Player has changed his/her name to Farden
20:55:02  <PublicServer> <Farden> I was in "IRC" mode, trying to put a / before
20:55:08  *** HackaLittleBit has quit IRC
20:55:18  <PublicServer> <Farden> Surprinsingly, it wasn't working
20:55:28  <HackaBit> !password
20:55:28  <PublicServer> HackaBit: bosses
20:55:58  <PublicServer> *** HackaLittleBit joined the game
20:56:26  <PublicServer> <Thraxian|Work> see "! switch to west?"
20:56:42  <PublicServer> <Thraxian|Work> if we move that forest to be serviced by New Flinn. West
20:56:54  <PublicServer> <Thraxian|Work> then we can connect the forest near MSH15 to New Flinn. South
20:56:57  <PublicServer> <Thraxian|Work> any objections?
20:56:58  <PublicServer> <Farden> move a forest... that's a concept
20:57:07  <PublicServer> <Thraxian|Work> well - moving the service to the forest
20:57:14  <PublicServer> <Farden> ^^
20:57:17  <PublicServer> <combuster> if stationwalks large enough
20:57:23  <PublicServer> <Thraxian|Work> yeah, it is
20:58:45  <PublicServer> <combuster> pffrt
20:59:07  <PublicServer> *** combuster has left the game (connection lost)
21:00:11  *** [com]buster has quit IRC
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21:00:12  *** ChanServ sets mode: +o [com]buster
21:00:30  <PublicServer> *** combuster joined the game
21:00:46  <Phlegm> wow, what's max station size?
21:01:43  <PublicServer> <Thraxian|Work> typically, we run max
21:01:51  <PublicServer> <Thraxian|Work> (64)
21:01:54  <PublicServer> <combuster> OOO...ooo
21:01:59  <PublicServer> <Thraxian|Work> you can find out on Advanced Settings, under Stations
21:02:10  <PublicServer> <Phlegm> :-O
21:02:25  <PublicServer> <Damalix> Don't forget full load orders
21:02:49  <[com]buster> I'm getting tired of babysitting him
21:02:54  <[com]buster> someone take over plz
21:02:56  <[com]buster> :(
21:02:59  *** Wurzel49 has quit IRC
21:03:07  <PublicServer> <Farden> what's the problem com?
21:04:42  *** PeterT has joined #openttdcoop
21:04:52  <PeterT> !password
21:04:52  <PublicServer> PeterT: bosses
21:04:54  <PeterT> !playercount
21:04:55  <PublicServer> PeterT: Number of players: 10
21:05:01  <PeterT> wow 10 players
21:05:11  <PublicServer> *** Peter joined the game
21:05:18  <PublicServer> <Peter> uh still this map
21:09:41  <PublicServer> *** Peter has left the game (leaving)
21:09:41  <PublicServer> *** Peter has left the game (connection lost)
21:09:49  *** PeterT has quit IRC
21:10:00  <PublicServer> *** combuster has left the game (leaving)
21:10:00  <PublicServer> *** combuster has left the game (connection lost)
21:10:05  <[com]buster> I need a restraining order
21:10:57  *** [com]buster was kicked by [com]buster (calm down, don't shoot DCritic - DONT SHOOT DCRITIC!!!!)
21:11:06  *** [com]buster has joined #openttdcoop
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21:11:22  <Phlegm> this bad?
21:11:54  <PublicServer> <Damalix> Use transparancy options to see what you're doing
21:12:07  *** ODM has quit IRC
21:12:13  <[com]buster> Already told him that like, 3 times O.o
21:12:19  <[com]buster> Phlegm: yes that bad
21:12:50  <PublicServer> <Damalix> because pathfinder may see 2-ways signals as end of lines
21:15:31  <PublicServer> <DCritic> hey is this better?
21:16:39  *** FooBar_ has quit IRC
21:18:16  <PublicServer> <Thraxian|Work> DCritic: you working on Upper Brenfingway?
21:19:22  <DCritic> yes
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21:19:38  <PublicServer> <Damalix> take exampleon other things
21:19:44  <PublicServer> <Thraxian|Work> then, in answer to your question, no.  You still have two-way signals, which you should not be using
21:19:51  <Benny> Heya, folks. =)
21:19:53  <PublicServer> <Thraxian|Work> and you're using PBS signals (the red ones) completely wrong.
21:19:55  <Benny> !password
21:19:55  <PublicServer> Benny: rinded
21:20:02  <PublicServer> <Thraxian|Work> do you know how PBS signals work?
21:20:15  <PublicServer> <Damalix> and the two stations aren't separated
21:20:15  <PublicServer> <DCritic> yes
21:20:16  <PublicServer> *** Benny joined the game
21:20:18  <PublicServer> <DCritic> ok
21:20:21  <PublicServer> <Farden> OBJECTION
21:20:26  <PublicServer> <Farden> no, you don't know
21:20:30  <PublicServer> <Farden> obviously
21:20:35  <PublicServer> <Thraxian|Work> wait a second, Farden.
21:20:39  <PublicServer> <Farden> sorry
21:20:43  <PublicServer> <Benny> Where is the bad hub/station?
21:20:46  <PublicServer> <DCritic> no i said ytes theyre still joined
21:20:50  <PublicServer> <Thraxian|Work> DCritic: explain how PBS signals work, and why they should be used instead of normal signals....
21:21:59  <PublicServer> <DCritic> well when u want two trains to be able to enter the station at the same time
21:22:08  <Phlegm> @Benny: Upper Brenfingway
21:22:22  <PublicServer> <Thraxian|Work> that's partially correct.
21:22:24  <PublicServer> <Farden> ok, theory is correct
21:22:35  <PublicServer> <Thraxian|Work> it's actually if you want two trains to use the same signal block at the same time
21:22:46  <PublicServer> <DCritic> o ok
21:22:51  <PublicServer> <Benny> WTF
21:22:52  <KenjiE20> how can two trains enter a station from one feed?
21:22:57  <PublicServer> <Benny> That's all wrong... -.-
21:22:58  <KenjiE20> at the same time
21:22:59  <PublicServer> <Thraxian|Work> here's a classic example of why you would use PBS
21:23:24  <PublicServer> <Thraxian|Work> do you see the "PBS Example"?
21:23:36  <Phlegm> @Benny, they know, that's more a classroom than a station now.
21:23:44  <PublicServer> <Benny> That's also bad Tgrax..
21:23:49  <PublicServer> <Benny> Thrax*
21:23:51  <PublicServer> <Thraxian|Work> it's a basic example, Benny
21:23:58  <PublicServer> <Thraxian|Work> not something you'd actually build usually
21:23:59  <PublicServer> <Benny> Well, its bad.. :P
21:24:05  <PublicServer> <Thraxian|Work> classroom, remember :)
21:24:21  <PublicServer> <Benny> There.::)
21:24:28  <PublicServer> <Thraxian|Work> too complex for this example
21:24:32  <PublicServer> <Benny> B
21:24:33  <PublicServer> <Thraxian|Work> actually, nvm
21:24:34  <PublicServer> <Thraxian|Work> you be the teacher
21:24:37  <PublicServer> *** Thraxian|Work has left the game (leaving)
21:24:38  <PublicServer> *** Thraxian|Work has left the game (connection lost)
21:24:41  <PublicServer> <Benny> No thanks.
21:24:46  <PublicServer> <Farden> let me try
21:24:48  <PublicServer> <Benny> GODDAMMIT
21:24:50  <Thraxian|Work> not mad - just have other things to do since you've got it covered....
21:24:51  *** Thraxian|Work has left #openttdcoop
21:24:54  <PublicServer> <Benny> Okay, sure.
21:24:57  <PublicServer> <Farden> you have a station
21:25:01  <PublicServer> <Benny> Yes.
21:25:06  <PublicServer> <Farden> you want 2 trains to enter/exit at the same time
21:25:09  <PublicServer> <Farden> solution : use PBS
21:25:13  <PublicServer> <Farden> how ? like that
21:25:35  <PublicServer> <Benny> Evil X, but still better than block signals.
21:25:51  <PublicServer> <Benny> Lemme show what is bad and what is good.
21:25:52  <PublicServer> <Farden> the double red signal tells that multiple train can be in the block at the same time
21:26:20  <PublicServer> <Farden> you can say that my example is bad because it's terminus
21:26:25  <PublicServer> <Farden> but it's for the theory
21:26:57  <PublicServer> <Benny> Look at example now.
21:27:07  <PublicServer> <Farden> as you can see, there are two trains
21:27:10  <PublicServer> <Farden> in the same block
21:27:13  <PublicServer> <Benny> Two trains can enter at the same time.
21:27:15  <PublicServer> <Benny> BUT
21:27:20  <PublicServer> <Benny> Watch now.
21:27:54  <PublicServer> <Benny> Crap.. :P
21:27:59  <PublicServer> <Phlegm> It may help to visualise things if you turn on "show reserved tracks" (or so,  me no english)
21:27:59  <PublicServer> <Farden> try again^^
21:28:04  <PublicServer> <Benny> Yep..
21:28:17  <PublicServer> <Farden> but I think it's quite easy to understand
21:28:20  <PublicServer> <Benny> Lemme just use a longer train
21:28:26  <PublicServer> <Farden> the basic notion in OTTD is blocks
21:28:30  <PublicServer> <Farden> what's a block?
21:28:36  <PublicServer> <Farden> it's a section of rail between 2 signals
21:28:39  <KenjiE20> @man signals
21:28:41  <PublicServer> <Farden> so, every time you place a signal
21:28:42  <Webster> Signals - OpenTTD - http://wiki.openttd.org/wiki/Special:Search?go=Go&search=signals
21:28:45  <PublicServer> <Farden> you create a block
21:28:59  <PublicServer> <Benny> I dunno... =P
21:29:05  <PublicServer> <Benny> Loo at station
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21:29:08  <PublicServer> <Farden> and PBS signals have the speciality to allow more than 1 train to enter a block
21:29:09  <PublicServer> <Benny> look*
21:29:13  <PublicServer> <Benny> Yes.
21:29:26  <PublicServer> <Farden> if you understand the concept of block
21:29:31  <PublicServer> <Farden> then all the work is done
21:29:42  <PublicServer> <Benny> But you have to let a train choose different routes aall the time.
21:29:51  <PublicServer> <Benny> So that it does not have to stop.
21:29:52  <PublicServer> <Farden> indeed
21:30:07  <PublicServer> <Farden> a PBS signal that lead to a block with only 1 exit isn't usefull
21:30:13  <PublicServer> <Farden> now
21:30:16  <PublicServer> <Farden> exercice!
21:30:28  <PublicServer> <Farden> to see if you understood the meaning of blocks
21:30:51  <PublicServer> <Farden> look at the example 1
21:31:07  <PublicServer> <Farden> question 1 : how many block are in the example?
21:31:11  <PublicServer> <Benny> Wait, who are we teaching?
21:31:18  <PublicServer> <Farden> DCritic, I think
21:31:28  <PublicServer> <Benny> I thiught it was you...
21:31:33  <PublicServer> <Benny> ....
21:31:36  <PublicServer> <Benny> Woops
21:31:39  <PublicServer> <Farden> I don't think I need any teaching
21:31:43  <PublicServer> <DCritic> it's me lol
21:31:48  <PublicServer> <Benny> I thought so. xD
21:31:48  <PublicServer> <Farden> I'm playing OTTD since years now^^
21:31:54  <PublicServer> <Benny> Me too.
21:32:01  <PublicServer> <Farden> okay so, DCritic
21:32:06  <PublicServer> <Farden> in my example, how many blocks are there?
21:32:24  <PublicServer> <DCritic> wait i thought it was benny's
21:32:35  <PublicServer> <Benny> Why are you teahcing him somethig I don't understand?
21:32:44  <PublicServer> <Benny> A "block
21:32:57  <PublicServer> <Farden> well... you don't understand blocks?
21:33:05  <PublicServer> <Benny> It is un-needed for the understanding of PBS and OpenTTD.
21:33:08  <PublicServer> <Kolo> sorry - my bad
21:33:09  <PublicServer> <Damalix> O__o
21:33:14  <PublicServer> <DCritic> it's rail between 2 signals right?
21:33:17  <PublicServer> <Farden> hu, I think it could help a lot
21:33:22  <PublicServer> <Farden> yes DCritic
21:33:29  <PublicServer> <Benny> Maybe for someone.
21:33:29  <PublicServer> <Kolo> bad use of PBS by the way :(
21:33:42  <PublicServer> <DCritic> so 1 block?
21:33:44  <PublicServer> <Benny> I'll leave you two alone, Farden. =)
21:33:50  <PublicServer> <Farden> thanks benny^^
21:33:56  <PublicServer> <Farden> okay DCritic
21:34:05  <PublicServer> <Farden> can you destroy the rails inside the block please?
21:34:42  <PublicServer> <Farden> that's all?
21:34:42  <PublicServer> <DCritic> or is it two blocks?
21:35:04  <PublicServer> <Farden> no, i'll re
21:35:07  <PublicServer> <Farden> good
21:35:10  <PublicServer> *** SmatZ joined the game
21:35:14  <PublicServer> <Farden> that's the way
21:35:20  <PublicServer> <Benny> Heya, SmatZ. =)
21:35:21  <PublicServer> <Farden> (next time don't destroy the signals^^)
21:35:27  <PublicServer> <DCritic> sorry :p
21:35:32  <PublicServer> <Farden> okay, now let's try another example
21:35:35  <PublicServer> <SmatZ> hello all :)
21:35:39  <PublicServer> <SmatZ> hello Benny :)
21:35:46  <PublicServer> <Farden> hi smatz
21:35:50  <PublicServer> <Benny> How's your more_smoke patch going?
21:35:51  <PublicServer> <Phlegm> Hello SmatZ
21:35:54  <PublicServer> <SmatZ> oh hello Farden :)
21:36:09  <PublicServer> <SmatZ> hello Phlegm :) enjoy your spectating :)
21:36:17  <PublicServer> <Farden> long time ^^
21:36:20  <PublicServer> <Farden> so, DCritic
21:36:23  <PublicServer> <Farden> same question
21:36:24  <PublicServer> <Phlegm> I already do, it's very funny :)
21:36:25  <PublicServer> <SmatZ> :-)
21:36:27  <PublicServer> <Farden> how many blocks?
21:36:43  <PublicServer> <DCritic> 8
21:36:53  <PublicServer> <Farden> 8?
21:37:03  <PublicServer> <DCritic> yes
21:37:10  <PublicServer> <Farden> explain me how you found 8 please
21:37:26  <HackaBit> hey SmatZ
21:37:40  <PublicServer> <DCritic> 8 pieces
21:37:45  <PublicServer> <Benny> Hey, Hackalittlebit. What are you doing here?
21:37:47  <PublicServer> <Farden> ok, I see your point
21:38:04  <PublicServer> <Farden> so, when I say "a block"
21:38:05  <PublicServer> <SmatZ> hello Hackalittlebit :)
21:38:12  <PublicServer> <Farden> it's the whole track between 2 signals
21:38:15  <HackaBit> Checking the thing out :)
21:38:21  <PublicServer> <SmatZ> :)
21:38:23  <PublicServer> <Farden> whatever number of pieces it contains
21:38:24  <PublicServer> <DCritic> so it's two blocks?
21:38:25  <PublicServer> <Farden> for example
21:38:29  <PublicServer> <Farden> yes
21:38:31  <PublicServer> <Farden> exactly
21:38:34  <PublicServer> <Farden> two blocks
21:38:35  <PublicServer> <DCritic> ok
21:38:42  <PublicServer> <Farden> and, what is the rule with PBS signals?
21:38:57  <PublicServer> <DCritic> it lets twoo trains in one block
21:39:03  <PublicServer> <Farden> indeed
21:39:13  <PublicServer> <Farden> but if your block has only 1 exit
21:39:18  <PublicServer> <Farden> what happens?
21:39:19  <PublicServer> <Phlegm> even more than 2 if there is free track
21:39:34  <PublicServer> <DCritic> crash
21:39:43  <PublicServer> <Farden> are you sure?
21:40:10  <PublicServer> <DCritic> hmmm... nvm it goes out one by one?
21:40:16  <PublicServer> <Farden> indeed
21:40:21  <PublicServer> *** Benny has left the game (connection lost)
21:40:28  <PublicServer> <Farden> so, what's the use of a PBS signal in a 1 exit track?
21:40:36  <PublicServer> <DCritic> useless
21:40:37  <Benny> !password
21:40:37  <PublicServer> Benny: brinks
21:40:41  <PublicServer> <Farden> goood^^
21:40:50  <PublicServer> <DCritic> ok i see now
21:40:55  <PublicServer> <Farden> now let's go back to upper brenfingway
21:40:58  <PublicServer> <Farden> can you correct it now?
21:41:02  <PublicServer> *** Benny joined the game
21:41:05  <PublicServer> <DCritic> ya
21:41:08  <PublicServer> <Farden> ok, show me
21:41:26  <HackaBit> traffic jam!! bbho2
21:41:36  <PublicServer> *** SmatZ has left the game (connection lost)
21:41:49  <PublicServer> <DCritic> the
21:41:52  <PublicServer> <DCritic> there
21:42:24  <PublicServer> <Phlegm> how???
21:42:34  <PublicServer> <Farden> ok, now try to use a PBS signal instead
21:43:07  <PublicServer> <DCritic> ok
21:43:24  <PublicServer> <Damalix> G'night
21:43:30  <PublicServer> <Farden> gn damalix
21:43:30  <PublicServer> *** Damalix has left the game (leaving)
21:43:30  <PublicServer> *** Damalix has left the game (connection lost)
21:43:32  <PublicServer> <Benny> Good night.
21:43:38  <damalix> ^^
21:43:42  <PublicServer> <Farden> you have changed brenfingway farm, right?
21:43:51  *** damalix has quit IRC
21:44:00  <PublicServer> <DCritic> you told me to put in pbs right?
21:44:10  <PublicServer> <Farden> yes
21:44:12  <PublicServer> <DCritic> so yes i changed it
21:44:13  <PublicServer> <Farden> but remember
21:44:18  <PublicServer> <Farden> the PBS rule
21:44:27  <PublicServer> <Farden> after this signal, how many exit are there?
21:44:40  <PublicServer> <DCritic> 1
21:44:43  <PublicServer> <Farden> so?
21:44:50  <PublicServer> <DCritic> it's useless
21:44:55  <PublicServer> <Farden> exactly
21:44:58  <PublicServer> <Farden> so, we remove it
21:45:06  <PublicServer> <Farden> same with the other
21:45:22  <PublicServer> <Farden> now look
21:45:28  <PublicServer> <Farden> we have a PBS signal at the entrance
21:45:29  <PublicServer> <Farden> here
21:45:41  <PublicServer> <Farden> how many exits?
21:45:41  <PublicServer> <DCritic> because there are two exits
21:45:46  <PublicServer> <Farden> right
21:45:49  <PublicServer> <DCritic> ok
21:45:52  <PublicServer> <Farden> so, we keep it
21:45:57  <PublicServer> <Farden> and we don't need more signals
21:46:07  <PublicServer> <Benny> One-way PBS are faster than two-ways btw.
21:46:18  <PublicServer> <DCritic> ok thx a lot guys
21:46:23  <PublicServer> <Farden> because PBS make sure that the trains well go to the unnocuped exit
21:46:26  <PublicServer> <Farden> ok?
21:46:37  <PublicServer> <DCritic> i see
21:46:38  <PublicServer> <Farden> now, do the same with Brenfingway Livestock please
21:46:50  <PublicServer> <Farden> and remember to delete every useless signal
21:46:55  <PublicServer> <Benny> CL = 2?
21:47:06  <PublicServer> <DCritic> it's already done isn't it?
21:47:28  <PublicServer> <Farden> now it's ok, but there is a little point
21:47:40  <PublicServer> <Farden> look how far your PBS signal is from the split
21:47:53  <PublicServer> <Farden> you could improve that
21:48:13  <PublicServer> <Farden> could you try?
21:48:42  <PublicServer> <DCritic> sry i was afk
21:48:49  <PublicServer> <DCritic> had to get my bro something
21:49:05  <PublicServer> <Farden> okay so
21:49:06  <PublicServer> <Farden> I said
21:49:15  <PublicServer> <Farden> the PBS signal for Brenfingway Livestock
21:49:20  <PublicServer> <Farden> is a bit far from the split
21:49:25  <PublicServer> <Farden> could you improve that?
21:49:40  <PublicServer> <Farden> good
21:49:55  <PublicServer> <Farden> now, we have a good station design
21:49:59  <PublicServer> <Benny> No.
21:50:00  <PublicServer> <DCritic> ok
21:50:04  <PublicServer> <Farden> wait benny
21:50:09  <PublicServer> <Farden> I was talking about signal
21:50:14  <PublicServer> <Farden> we will see CL after
21:50:31  <Kolo> !tunnels
21:50:31  <PublicServer> Kolo: !tunnels <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
21:50:31  <PublicServer> <Benny> This is going slow.. =P
21:50:40  <PublicServer> <Benny> CL 0 Curve Lenght
21:50:42  <Kolo> !tunnels 4 9
21:50:42  <PublicServer> Kolo: You need 2 tunnels/bridges for trainlength 4 and gap 9.
21:50:54  <PublicServer> <Benny> I mean =, not 0.
21:51:11  <PublicServer> <Farden> okay, now that our station has good signals
21:51:23  <PublicServer> <Farden> we will look on how to improve the speed of our trains
21:51:33  <PublicServer> <Farden> in OTTD, when a train turns, it may or may not loose speed
21:51:50  <PublicServer> <Farden> the calculation to know if it will loose speed or not is called Curve Length
21:51:52  <PublicServer> <Farden> or CL, for short
21:52:12  <PublicServer> <Farden> in coop, we try to build our curve at least the length defined in the CL
21:52:20  <PublicServer> <Farden> for example, in this game, the CL is ?
21:52:23  <PublicServer> <DCritic> 4
21:52:32  <PublicServer> <Farden> ok, so
21:52:44  <PublicServer> <Farden> if you want your trains not to slow down
21:52:51  <PublicServer> <Farden> you have to put at least 4 tiles
21:52:57  <PublicServer> <Farden> between each direction change
21:53:08  <PublicServer> <Farden> both for straits and diagonals paths
21:53:25  <PublicServer> <Farden> look how the entrance is now
21:53:40  <PublicServer> <DCritic> ok
21:53:46  <PublicServer> <Farden> every curve is 4 tiles away from the previous one
21:53:52  <PublicServer> <Farden> could you rebuild the signals please?
21:54:02  <PublicServer> *** Hafai has left the game (connection lost)
21:54:28  <PublicServer> *** Benny has left the game (connection lost)
21:54:29  <PublicServer> <DCritic> there
21:54:38  <Benny> !password
21:54:38  <PublicServer> Benny: cavort
21:54:38  <PublicServer> <Farden> good, thanks
21:54:45  <PublicServer> <Farden> bonus of the day
21:54:49  <PublicServer> <Farden> the PBS signal has two modes
21:54:53  <PublicServer> <Farden> the normal and the one way
21:54:56  <PublicServer> *** Benny joined the game
21:54:57  <PublicServer> <Farden> the one way is like that
21:55:09  <PublicServer> <Farden> in our current situation, it's better to put a one way
21:55:20  <PublicServer> <Farden> because the green signal before the PBS is also a one way
21:55:56  *** Hafai has quit IRC
21:56:06  <PublicServer> <Farden> okay, that's all for tonight, I must leave
21:56:12  <PublicServer> <Farden> bye guys!
21:56:17  <PublicServer> <Farden> see you tomorrow
21:56:20  <PublicServer> <DCritic> bye
21:56:21  <PublicServer> <Benny> Bye.
21:56:24  <PublicServer> <DCritic> thx so much
21:56:28  <PublicServer> *** Farden has left the game (leaving)
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22:00:30  <HackaBit> Very nice guys, but its time to go, thanks and see you!
22:00:38  <PublicServer> *** HackaLittleBit has left the game (leaving)
22:00:38  <PublicServer> *** HackaLittleBit has left the game (connection lost)
22:00:44  <PublicServer> <Benny> Cya.
22:01:07  <PublicServer> <Benny> I'm leaving too. This is laggong too much.
22:01:10  <PublicServer> <Benny> Byeeeeee
22:01:13  <PublicServer> *** Benny has left the game (leaving)
22:01:13  <PublicServer> *** Benny has left the game (connection lost)
22:01:16  <HackaBit> byby
22:01:17  *** Benny has quit IRC
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22:02:30  <Phlegm> !help
22:02:30  <PublicServer> Phlegm: http://www.openttdcoop.org/wiki/IRC_Commands
22:06:29  <gleeb> !password
22:06:29  <PublicServer> gleeb: renege
22:06:39  <PublicServer> *** Gleeb joined the game
22:09:39  <PublicServer> <DCritic> when should we start expanding cities?
22:10:16  <PublicServer> <DCritic> i don't think there's an industry we haven't covered
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23:26:02  <PublicServer> *** DCritic has left the game (connection lost)
23:26:02  <PublicServer> *** Game paused (not enough players)
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23:34:23  *** Booth has joined #openttdcoop
23:34:33  <Booth> !password
23:34:33  <PublicServer> Booth: bleats
23:35:25  <Booth> !password
23:35:25  <PublicServer> Booth: bleats
23:36:16  <PublicServer> *** Chris Booth joined the game
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23:38:49  <PublicServer> *** Kenji joined the game
23:38:57  <PublicServer> <Chris Booth> evening
23:39:00  <PublicServer> <Kenji> hey
23:39:09  <PublicServer> <Kenji> just seen a few thing that need fixing in the autosave
23:39:23  <PublicServer> *** Kenji has joined company #1
23:39:23  <PublicServer> *** Game unpaused (enough players)
23:40:15  <PublicServer> <Chris Booth> i havent played this game
23:40:24  <PublicServer> <Chris Booth> what is a MSH?
23:40:33  <PublicServer> <Kenji> main station hub iirc
23:40:52  <PublicServer> <Chris Booth> isnt the a PSH (primary station hub)?
23:40:58  <PublicServer> <Kenji> i.e. not an slh
23:41:12  <PublicServer> <Chris Booth> bbh = back bone
23:41:16  <PublicServer> <Kenji> details in marks blog post
23:41:19  <PublicServer> <Chris Booth> slh = side line
23:41:30  <PublicServer> <Chris Booth> i thought PSH was a station
23:41:35  <PublicServer> <Kenji> uch, stupid people starting ALL trains
23:41:38  <PublicServer> <Chris Booth> well thats what we used in PZ
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23:41:58  <PublicServer> <Kenji> like i say, iirc
23:42:19  <PublicServer> <Chris Booth> i havent been on here for 2 week due to stupid work
23:43:33  <Booth> @blog
23:43:35  <Webster> #openttdcoop - http://www.openttdcoop.org/blog/?s=
23:45:20  <PublicServer> <Chris Booth> this game is going slowly
23:45:45  <PublicServer> <Chris Booth> started 2 weeks ago and i made a plan
23:46:47  <PublicServer> <Kenji> combination of being quiet and lots of newbs
23:47:14  <PublicServer> <Chris Booth> and less members / pros/ regulars
23:47:23  <PublicServer> <Kenji> that was implied by quiet
23:47:43  <PublicServer> <Chris Booth> lol i have been working to much
23:48:00  <PublicServer> <Chris Booth> and annoyed with work putting all the work on me
23:48:13  <PublicServer> <Chris Booth> but also happy i didnt loose my job
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23:48:45  <stuffcorpse> !passwd
23:48:52  <stuffcorpse> !password
23:48:53  <PublicServer> stuffcorpse: hailed
23:49:54  <PublicServer> <Chris Booth> nice jam
23:50:00  <PublicServer> <Kenji> yup
23:50:03  <PublicServer> <Kenji> crappy farm
23:50:06  <PublicServer> <Kenji> fixing now
23:50:15  <PublicServer> <Kenji> trying to get flow back before rebuild
23:50:24  <PublicServer> <Chris Booth> to many trains
23:50:42  <PublicServer> <Kenji> nah, just a god awful station
23:51:07  <PublicServer> <Chris Booth> no 2 many trains for the stationds
23:51:19  <PublicServer> <Kenji> 3 is okay
23:51:20  <DCritic> !password
23:51:20  <PublicServer> DCritic: urbane
23:51:24  <PublicServer> <Kenji> it's just badly built
23:51:33  <PublicServer> <Chris Booth> 3 trains for 12 items of livestock
23:51:38  <PublicServer> *** DCritic joined the game
23:51:40  <PublicServer> <Chris Booth> and 2 for 63 tonnes
23:51:47  <PublicServer> <Chris Booth> thats just over kill
23:51:57  <PublicServer> <Chris Booth> 1 and 2 would be better
23:52:05  <PublicServer> <Chris Booth> mabey even 2 and 2
23:52:31  <PublicServer> <Kenji> whoever built this runwood farm is just... yea nvm
23:52:44  <PublicServer> <DCritic> ha i know its bad sry
23:52:44  <PublicServer> <Chris Booth> an idiot
23:52:59  <PublicServer> <Chris Booth> uses PBS and block
23:53:19  <PublicServer> <Kenji> and backward signals -.-
23:53:22  <PublicServer> <Chris Booth> doesnt check all signals face correct way
23:53:49  <PublicServer> <DCritic> i was rushing... sry
23:54:15  <PublicServer> <Kenji> never rush
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23:54:19  <PublicServer> <DCritic> ok
23:54:31  <PublicServer> <Kenji> or you built like that
23:54:35  <PublicServer> <Kenji> and block the ENTIRE ML
23:54:44  <PublicServer> <Kenji> also, don't start ALL the trains
23:54:50  <PublicServer> <Kenji> some are stopped for a reason
23:57:33  <gleeb> !password
23:57:33  <PublicServer> gleeb: urbane
23:57:42  <PublicServer> *** Gleeb joined the game
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23:58:53  <PublicServer> <Kenji> there, not pretty, but it's essentially the same station, but working
23:59:45  <PublicServer> <Kenji> and traffic flow seems to have recovered

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