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00:03:20 *** Plimmer has joined #openttdcoop 00:05:11 <PublicServer> <Gleeb> I do not like multi-speed train sets :( 00:05:14 *** [alt]buster has quit IRC 00:05:40 <Plimmer> Heya, I've been trying to copy planetmakers terminus station from http://www.openttdcoop.org/blog/2008/08/30/under-the-scope-path-based-signals-terminus-2-way-roro-stations/ and he is using some signals I havent got in my version of openttd (nightly), can one of you shed some light on that? It's the signal with a yellow light. 00:06:24 <KenjiE20> @man pbs 00:06:26 <PublicServer> <Chris Booth> who ever runs the blog runs it on ubutu 00:06:26 <Webster> Yet Another PBS Patch - OpenTTD - http://wiki.openttd.org/wiki/Special:Search?go=Go&search=pbs 00:06:36 <PublicServer> <Chris Booth> but not sure why lo 00:06:38 <PublicServer> <Chris Booth> lolo 00:06:52 <PublicServer> <Chris Booth> lol, ubutnu is not the best serve OS 00:07:07 <PublicServer> *** Thraxian joined the game 00:07:10 <PublicServer> <Kenji> no, but it's quick and easy to setup 00:07:11 <PublicServer> <Gleeb> At least it's not windows. 00:07:22 <PublicServer> <Gleeb> Mmm, Yeah, ASP me hard. 00:07:27 *** Thraxian has joined #openttdcoop 00:07:27 *** ChanServ sets mode: +o Thraxian 00:07:32 <PublicServer> <Chris Booth> but i would use SUSE or U anyday 00:07:39 <PublicServer> <Gleeb> Gimme that VB.NET, yeah. 00:07:54 <PublicServer> <Chris Booth> why .ney? 00:08:13 <PublicServer> <Chris Booth> .net only realy work 100% IN WINDOWS 00:08:33 <gleeb> @man sarcasm 00:08:35 <Webster> Search results - OpenTTD - http://wiki.openttd.org/wiki/Special:Search?go=Go&search=sarcasm 00:08:44 <KenjiE20> lol 00:08:59 <KenjiE20> @wikipedia sarcasm 00:09:00 <Webster> Sarcasm - Wikipedia, the free encyclopedia - http://en.wikipedia.org/wiki/Special:Search?go=Go&search=sarcasm 00:09:02 <KenjiE20> :P 00:09:04 <PublicServer> <Chris Booth> ok ok, may need to use sarcastic punctuation 00:09:25 <PublicServer> <Chris Booth> .net is the biggest fall in c# 00:09:34 <gleeb> You mean "Sracastic" "Punctuation" 00:09:39 <PublicServer> <Chris Booth> it is to .net related 00:09:50 <PublicServer> <Gleeb> <3 Mono 00:09:54 <PublicServer> <Chris Booth> i do 00:10:01 <PublicServer> <Chris Booth> mono has its own issues 00:10:02 <PublicServer> <Kenji> or /that's a good idea/ 00:10:20 <PublicServer> <Chris Booth> like you need to patch it to just get it to read c# and ++ 00:10:22 <Plimmer> KenjiE20, do I need to enable something or is it enough if I just have thoose 2 extra signals? I'm guessing it's the PBS signal, but mine never has a yellow light? 00:10:29 <KenjiE20> nope 00:10:36 <KenjiE20> try turning the signal gui one 00:10:37 <KenjiE20> on* 00:10:49 <Plimmer> I have that. 00:11:04 <KenjiE20> then you should see 12 signals 00:11:12 <KenjiE20> 6 semaphore and 6 lights 00:11:14 <Plimmer> Yes 00:11:22 <KenjiE20> right click on the right two 00:11:32 <PublicServer> <Gleeb> TL6 for PAX? 00:11:41 <PublicServer> <Chris Booth> read pla 00:11:43 <PublicServer> <Chris Booth> plan 00:11:48 <Plimmer> path and one-way 00:11:55 <KenjiE20> that's the ones 00:12:11 <PublicServer> <Chris Booth> TL6 (6 TILES) for pax 00:12:37 <PublicServer> <Chris Booth> nice jam at BBH 02 00:12:50 <PublicServer> <Chris Booth> also bbh 02 == socking 00:12:50 <Plimmer> I'll try playing a bit more with it. Thanks for the time KenjiE20. :) 00:13:00 <KenjiE20> np 00:13:02 <PublicServer> <Chris Booth> bbh02 ==shocking 00:13:21 <PublicServer> <Kenji> duuuuh 00:13:29 <PublicServer> <Kenji> who borked the goods signalling 00:13:36 <PublicServer> <Kenji> ffs 00:13:57 <PublicServer> <Chris Booth> who made that nasty station? 00:14:13 <PublicServer> <Kenji> see the experimental sign? 00:14:22 <PublicServer> <Chris Booth> it has redundatn siganls 00:14:39 <PublicServer> <Chris Booth> that if they are removed creat 1 signal block 00:14:51 <PublicServer> <Chris Booth> i cee 00:15:01 <PublicServer> <Chris Booth> but com should know better 00:15:12 *** Progman has quit IRC 00:15:21 <PublicServer> <Kenji> com signalled it fine 00:15:27 <PublicServer> <Kenji> but someone borked it 00:15:34 <PublicServer> <Kenji> and I'm bodging it back to 'working' 00:15:55 <PublicServer> <Chris Booth> but now it acts as one entrance block 00:16:15 <PublicServer> <Kenji> yea, it was better before 00:16:19 <PublicServer> <Kenji> but I don't remember it 00:16:34 <PublicServer> <Kenji> that might do it 00:16:40 <PublicServer> <Chris Booth> would be better as PBS 00:16:51 <PublicServer> <Chris Booth> but with a line joining at ever entrance 00:18:20 <PublicServer> <Chris Booth> use the line have laid 00:18:23 <PublicServer> <Chris Booth> and PBS 00:18:37 <PublicServer> <Kenji> -sigh- no one reads signs 00:19:21 *** fonsinchen1 has left #openttdcoop 00:21:03 <PublicServer> <Gleeb> No, not fail. Better throughput than before. 00:21:28 <PublicServer> <Kenji> I dispute that 00:21:41 <PublicServer> <Kenji> CL3 and trains blocking bridges 00:21:56 <PublicServer> <Gleeb> Ah, yes 00:21:59 <PublicServer> <Chris Booth> i have laid trakc for PBS entrance 00:22:04 <PublicServer> <Chris Booth> if you want to use it 00:22:05 <PublicServer> <Gleeb> CL is easy to fix. 00:22:10 <PublicServer> *** Player has left the game (connection lost) 00:22:17 <PublicServer> <Chris Booth> just my suggestion 00:22:59 <PublicServer> <Chris Booth> any how i am off to bed now 00:23:14 <PublicServer> *** Player has left the game (connection lost) 00:23:17 <PublicServer> <Chris Booth> unlike you norht americans its late here 00:23:51 <PublicServer> *** Player has left the game (connection lost) 00:23:52 <PublicServer> <Chris Booth> nn all 00:23:55 <PublicServer> *** Chris Booth has left the game (leaving) 00:23:56 <PublicServer> *** Chris Booth has left the game (connection lost) 00:23:58 <PublicServer> *** Player has left the game (connection lost) 00:24:09 <PublicServer> <Gleeb> Tah-dah :D 00:24:15 <PublicServer> <Kenji> better 00:24:32 <PublicServer> <Kenji> and the signal gap is fine since it only affects the bridges 00:24:33 <PublicServer> <Gleeb> Sorry, I get destracted by the pretty trains ^_^ 00:25:40 <stuffcorpse> !password 00:25:40 <PublicServer> stuffcorpse: tenant 00:26:02 <PublicServer> *** Player joined the game 00:26:21 <PublicServer> <Gleeb> Welcome to the game, Player. Might I suggest picking a name so we know who you are? :) 00:26:32 <PublicServer> <Kenji> /agreed 00:27:11 <PublicServer> <Player> hmm first time ttd multiplay for me 00:27:26 <KenjiE20> @wiki quickstart 00:27:30 <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=quickstart 00:27:31 <KenjiE20> @man multiplayer 00:27:33 <Webster> Multiplayer - OpenTTD - http://wiki.openttd.org/wiki/Special:Search?go=Go&search=multiplayer 00:27:37 <PublicServer> <Thraxian> are you playing on Windows? 00:27:40 <KenjiE20> suggested reading 00:28:10 <PublicServer> <Thraxian> need some help at MSH08 00:28:19 <PublicServer> <Player> thanks im reading now 00:28:25 <PublicServer> <Thraxian> there's a nasty choke point there that I want to find a solution for 00:28:26 <PublicServer> <Kenji> oh wow 00:29:00 <PublicServer> <Thraxian> see that chokepoint? 00:29:05 <PublicServer> <Kenji> yea 00:29:10 <PublicServer> <Thraxian> I've built a bridge an tunnel to do the split earlier 00:29:24 <PublicServer> <Thraxian> which should help (the problem is all those lines joining to 1 before splitting again) 00:29:41 <PublicServer> <Kenji> mm, sticky one 00:29:41 <PublicServer> <Thraxian> but I need to expand the bridges in the way.... 00:29:44 <PublicServer> <Gleeb> Oh, lord :'( 00:30:13 <PublicServer> <Thraxian> tunnels in the way on both sides.... 00:30:18 <PublicServer> <Player> can i change my nick without rejoining? 00:30:20 <PublicServer> <Gleeb> Some of these are really confusing junctions. 00:30:27 <PublicServer> *** Gleeb has changed his/her name to Test 00:30:31 <PublicServer> <Thraxian> yes, Player 00:30:33 <PublicServer> *** Test has changed his/her name to Gleeb 00:30:40 <PublicServer> <Thraxian> if you're on windows, hit the tilde key (next to the 1) 00:30:47 <PublicServer> <Gleeb> Open the console, and type "name NEWNAME" 00:30:51 <PublicServer> <Thraxian> you'll get a console. Then type "name MyName" 00:31:07 <PublicServer> *** Player has changed his/her name to stuffcorpse 00:31:14 <PublicServer> <stuffcorpse> thanks 00:31:35 <PublicServer> <Gleeb> Thrax, the tilde keys is next to enter on UK keyboards. :P 00:31:48 <PublicServer> <Thraxian> good to know, Gleeb 00:31:50 <PublicServer> <Thraxian> thanks :) 00:31:51 <PublicServer> <Gleeb> But they console key is in the same location, next to 1. 00:32:03 <PublicServer> <Gleeb> It's the `, ¬ or | key. 00:32:04 <PublicServer> <Thraxian> ah - ok 00:32:24 <PublicServer> <Gleeb> Very confusing :) 00:33:19 <PublicServer> <Gleeb> I've found a junction that !doesn't work. Very annoying. 00:34:02 <PublicServer> <Gleeb> That kind of penalty doesn't work, I've already tried. 00:34:15 <PublicServer> <Kenji> heh 00:34:18 <PublicServer> <Gleeb> See? Right through :( 00:34:19 <PublicServer> <Kenji> following me around 00:34:50 <PublicServer> <Kenji> hm 00:35:29 <PublicServer> <Gleeb> Signalling is perfect, it's just that the length is too much greater :| 00:35:49 <PublicServer> <Kenji> probably for the best tbh 00:35:59 <PublicServer> <Kenji> the traffic on the other line is much heavier with goods 00:36:15 <PublicServer> <Gleeb> Yeah. Slightly broken is better than OMG WHY ARE TRAINS EXPLODING. 00:36:22 <PublicServer> <Kenji> haha 00:36:34 <PublicServer> <Gleeb> Oh, that reminds me, I've not caused any accidents in the game ^_^ 00:36:35 <PublicServer> <Thraxian> wow - Cundingstone Lakeside - iron ore much? 00:36:52 <PublicServer> <Kenji> hah, that's the easy way to link it :) 00:37:14 <PublicServer> <Kenji> two more out 00:37:30 <PublicServer> <Gleeb> I like Cudingstone Woods. 00:37:47 <PublicServer> <Kenji> the eyecandy? 00:37:48 <PublicServer> <Thraxian> s'ok - except for the lower level parking :) 00:37:49 <PublicServer> <Gleeb> ya 00:38:03 <PublicServer> <Kenji> yea, I touched that up, after someone lacklustered it 00:38:20 <PublicServer> <Kenji> no steps up without the rail :( 00:38:33 *** Booth has quit IRC 00:40:57 <PublicServer> <Kenji> anymore blind stupidity left? 00:41:06 <PublicServer> <Thraxian> of course, Kenji 00:41:18 <PublicServer> <Gleeb> I can't imagine much more, I didn't play this game much. 00:41:19 <PublicServer> <Kenji> well apart from the network itself :P 00:41:50 <PublicServer> <Thraxian> signal gap at MSH08 00:41:54 <PublicServer> <Thraxian> not easily fixable 00:43:39 <PublicServer> <Kenji> cunning idea of cunning ness 00:43:51 <PublicServer> <Gleeb> How cunning. 00:44:29 <PublicServer> <Kenji> that should work nicely 00:45:21 *** Polygon has quit IRC 00:45:29 <PublicServer> <Gleeb> Bottlenecks make baby jesus cry. 00:45:49 <PublicServer> <Kenji> and make raptor jesus angry 00:45:58 <PublicServer> <Kenji> and that's never good 00:46:19 <PublicServer> <Gleeb> May His Noodlel Appendage Guide Us To Optimum Traffic Flow 00:47:15 <PublicServer> <Gleeb> You know, the chokepoint solution is really quite convoluted. 00:47:26 <PublicServer> <Kenji> just about working though 00:47:26 <PublicServer> <Gleeb> pretty, though. 00:47:33 <PublicServer> <Thraxian> not really 00:47:38 <PublicServer> <Thraxian> entire sideline forced over a long bridge 00:48:03 <PublicServer> <Kenji> i know 00:48:06 <PublicServer> <Gleeb> Nah, it is. The way the lines are intertwined... 00:48:20 <PublicServer> <Kenji> fixable, just hadn't got to it 00:48:24 <PublicServer> <Gleeb> You could loadbalance. 00:48:51 <PublicServer> <Thraxian> that's a bit better 00:48:56 <PublicServer> <Gleeb> Ah, I was gonna suggest balancing earlier than that, but that's good too. 00:51:09 <PublicServer> <Kenji> that's fixed the pax slow 00:52:13 <PublicServer> <Kenji> pbs does odd things sometimes 00:52:42 <PublicServer> <Gleeb> I've found PBS very predictable, I'm just slowly learning the rules. 00:52:45 <PublicServer> <Thraxian> a bit more balanced on ML now 00:53:13 <PublicServer> <Kenji> it should cope now at least 00:54:36 <PublicServer> <Gleeb> The only trouble left now is that pax can only use one tunnel. 00:54:47 <PublicServer> <Thraxian> not really an issue 00:54:50 <PublicServer> <Kenji> it'll prefer the regular anyway 00:54:55 <PublicServer> <Thraxian> they could take the other track 00:55:15 <PublicServer> <Thraxian> haha - penalize the tunnel 00:55:17 <PublicServer> <Thraxian> see what that does 00:55:23 <PublicServer> <Thraxian> yeah 00:55:33 <PublicServer> <Kenji> turns the tunnel off is what that does 00:55:40 <PublicServer> <Thraxian> cargo just went through it 00:55:51 <PublicServer> <Kenji> yea as I hit enter 00:55:56 <PublicServer> <Thraxian> hehe 00:56:00 <PublicServer> <Thraxian> ye of little faith 00:56:17 <PublicServer> <Kenji> okay, 'effecitevly' turns the tunnel off 00:56:29 <PublicServer> <Thraxian> tunnel is still used when needed 00:56:38 <PublicServer> <Thraxian> it's not the same as not having the tunnel there 00:56:39 <PublicServer> <Kenji> hense effectively 00:57:21 <PublicServer> <Thraxian> pax used tunnel because cargo was on the other line 00:57:34 <PublicServer> <Thraxian> I think that's a fix 00:58:54 <PublicServer> <Thraxian> next issue - on a scale of 1 to 14, 1 being lowest degree of unlikelihood, 14 being absolute metaphysical certitude, what are the chances of Major contiuing Thatcher's alliance with Bushg, vis-a-vis the Iraqis? Eleanor Clift! 00:59:22 <PublicServer> <Kenji> "this womans not for turning" 00:59:23 <PublicServer> *** Gleeb has left the game (leaving) 00:59:23 <PublicServer> *** Gleeb has left the game (connection lost) 00:59:27 <PublicServer> <Thraxian> WRONG! The actual degree of likelihood is 6.5. 00:59:57 *** Ridayah has quit IRC 01:01:01 <PublicServer> *** stuffcorpse has left the game (leaving) 01:01:01 <PublicServer> *** stuffcorpse has left the game (connection lost) 01:01:24 <PublicServer> <Thraxian> what's new pussycat? 01:01:37 <PublicServer> <Kenji> hmm, slight throughput issue on bbh03 01:01:39 <PublicServer> <Thraxian> whoa-a-whoa-a-whooooooaaaaahhhhh 01:01:56 <PublicServer> <Thraxian> prio on a BBH, huh? 01:02:03 <PublicServer> <Kenji> see stuck 01:02:30 <PublicServer> <Thraxian> we do have 6 lines compressing to 2 there 01:02:40 <PublicServer> <Kenji> true 01:02:44 <PublicServer> <Thraxian> and a lack of balancing 01:02:47 <PublicServer> <Kenji> not sure that should be a prio 01:02:54 <PublicServer> <Kenji> or at least not as big a one 01:04:54 <PublicServer> <Kenji> shortened prio 01:05:01 <PublicServer> <Kenji> but that's gonna get ugly soon 01:05:19 <PublicServer> <Kenji> I suggest a last sweep and bail before it really jams :P 01:05:32 <PublicServer> <Thraxian> no sweep 01:05:55 <PublicServer> <Kenji> sweep as in, sweep the map for easy quick stuff 01:06:05 *** stuffcorpse has quit IRC 01:06:05 *** Ridayah has joined #openttdcoop 01:06:16 <PublicServer> <Thraxian> sweeping the overview map for stopped trains will be a good check 01:06:52 <PublicServer> <Thraxian> BBH02+MSH14 could be cleaned up a bit 01:07:47 <PublicServer> <Kenji> that's needed love ever since the factory opened 01:07:50 <PublicServer> <Thraxian> this is why I dislike ML loops - all congestion accumulates in middle 01:07:57 <PublicServer> <Thraxian> no traffic in SW or SE corners of map 01:08:27 <PublicServer> <Kenji> I'm gonna bail, I can't see much else 01:08:44 <PublicServer> <Thraxian> that's cool - I'm about to head out myself 01:10:02 <PublicServer> *** Kenji has left the game (leaving) 01:10:02 <PublicServer> *** Kenji has left the game (connection lost) 01:10:36 <PublicServer> *** Thraxian has left the game (leaving) 01:10:36 <PublicServer> *** Thraxian has left the game (connection lost) 01:10:36 <PublicServer> *** Game paused (not enough players) 01:10:39 *** Thraxian has left #openttdcoop 01:12:12 <DCritic> !password 01:12:13 <PublicServer> DCritic: ablest 01:12:25 *** stuffcorpse has joined #openttdcoop 01:12:27 <PublicServer> *** Game unpaused (enough players) 01:12:29 <PublicServer> *** Dylly joined the game 01:13:50 <gleeb> !password 01:13:50 <PublicServer> gleeb: ablest 01:14:05 <PublicServer> *** Gleeb joined the game 01:14:43 <KenjiE20> DCritic, do NOT double join the server to unpause 01:24:50 <PublicServer> * Gleeb smiles 01:25:10 <PublicServer> <Gleeb> I think that's the least crap merge/demerge fix I've ever made. 01:26:41 <PublicServer> <Gleeb> That's a very long trains for such a small station. 01:26:59 <PublicServer> <Gleeb> It will slow loading massively. 01:27:12 <PublicServer> <Gleeb> @Pluntbridge 112 01:34:02 *** KenjiE20|LT has joined #openttdcoop 01:34:02 *** ChanServ sets mode: +o KenjiE20|LT 01:34:24 *** KenjiE20 has quit IRC 01:36:01 <PublicServer> <Gleeb> Who built train #556? 01:37:54 *** KenjiE20|SSH has quit IRC 01:46:09 <PublicServer> <Gleeb> I've fix train 556, split it to 3. 01:46:14 <PublicServer> <DCritic> k 01:47:59 <PublicServer> <Gleeb> Did you create station #112, DC? 01:48:35 <PublicServer> <DCritic> yes it needs some reworking tho 01:49:02 <PublicServer> <Gleeb> Yeah, If you take a look, you'll see it's been slightly redesigned. It'll need another looking at once it gets more use. 01:49:11 <PublicServer> <DCritic> ok 01:49:14 <PublicServer> <DCritic> thx 01:49:25 <PublicServer> <Gleeb> No problem :) 01:57:03 <PublicServer> <Gleeb> Please don't mess with perfectly-working orders. 01:57:43 <PublicServer> <DCritic> oops i thought they were faulty.. trains were camoflauging :p 01:58:03 <PublicServer> <Gleeb> How do you mean? 01:58:41 <PublicServer> <DCritic> i didn't see the trains so i thought that no oil was coming in... and i got confused because i made the original orders 01:59:02 <PublicServer> <Gleeb> Ah :) 02:04:28 *** themroc has joined #openttdcoop 02:06:10 <PublicServer> <Gleeb> What's with the maglev? 02:06:21 <PublicServer> <DCritic> ha just having fun 02:06:26 <PublicServer> <DCritic> just wanted to try it 02:11:27 <PublicServer> <Gleeb> What are you doing? O.o 02:12:01 <PublicServer> <DCritic> making the cities like us 02:12:49 <gleeb> That was a lot of spending. 02:13:09 <gleeb> TBH, it's only worth doing if you can build something. 02:13:32 <PublicServer> <Gleeb> can't* ¬_¬ 02:13:45 <PublicServer> <DCritic> well everything's basically done 02:13:57 <PublicServer> <De_Ghost> damnit 02:13:59 <PublicServer> <De_Ghost> lol 02:14:02 <PublicServer> <Gleeb> There's always more. 02:14:04 <PublicServer> *** De_Ghost has joined company #1 02:14:34 <PublicServer> <De_Ghost> is kenji here? 02:14:37 <PublicServer> <Gleeb> No, he's not. 02:14:51 <PublicServer> <DCritic> if he was, he'd be screaming at me. 02:14:54 <PublicServer> <Gleeb> Also, huge tailback at SLH03 02:14:54 <PublicServer> <De_Ghost> pbs doesn't give u more thru put 02:15:05 <PublicServer> <De_Ghost> it's a lazy man signaling 02:15:21 <PublicServer> <Gleeb> I've found that it does. 02:15:40 <PublicServer> <De_Ghost> then ur junction can improve 02:15:41 <KenjiE20|LT> I does in that layout 02:16:19 <KenjiE20|LT> pre signals hold the entire station entry block, where as with pbs you can push a train to the outside and let another in 02:16:54 <PublicServer> <De_Ghost> the train exit the block before the other enter 02:17:14 <PublicServer> <Gleeb> Depends on the block. 02:17:17 <PublicServer> <De_Ghost> that's why you space em closely 02:17:19 <KenjiE20|LT> not always 02:17:26 <PublicServer> <De_Ghost> like 99.999999% 02:17:28 <KenjiE20|LT> it was jamming before 02:17:37 <PublicServer> <De_Ghost> what are we looking at? 02:17:40 <KenjiE20|LT> or at least holding up traffic 02:18:38 <KenjiE20|LT> if you do a pre-sig basd station entry, it needs to have the bypass on for high throughput 02:18:45 <PublicServer> <Gleeb> There's a jam from Pronthill woods all the way back to SLH03 and beyond at times. 02:19:21 <PublicServer> <De_Ghost> no it doesn't 02:20:11 <De_Ghosty> the only thing presignal excel at is 2 line side by side with weird junctions 02:22:01 <PublicServer> <DCritic> i think it's time for town growth to be turned on, no? 02:22:12 <PublicServer> <Gleeb> No, still a few kinks to work out. 02:22:14 <PublicServer> <De_Ghost> it is on its'nt it? 02:22:19 <PublicServer> <DCritic> no 02:22:32 <PublicServer> <DCritic> can you show me a few kinks? 02:22:50 <PublicServer> <Gleeb> I'm still looking. I keep finding some. 02:23:01 <PublicServer> <Gleeb> Like a pax train went out of place. 02:34:02 <PublicServer> <De_Ghost> what's a msh? 02:34:25 *** Plimmer has quit IRC 02:34:30 <PublicServer> <Gleeb> It's explained on the blog, but basically, it's a station hooked up to the main line in a certain way, I think. 02:34:59 <PublicServer> <De_Ghost> pbs are so unpredictable 02:35:19 <PublicServer> <Gleeb> It's not that bad, what's the problem you're having? 02:36:04 <PublicServer> <Gleeb> That's perfectly predicatable. 02:36:20 <PublicServer> <De_Ghost> is it? 02:36:32 <PublicServer> <De_Ghost> watch it when 2 train hit 02:37:05 <PublicServer> <Gleeb> Yes. A train will choose the first track first, the third second, and the 2nd last, due to the penalty signal. 02:37:26 <PublicServer> <Gleeb> You mean that little stop just then? 02:37:27 <PublicServer> <De_Ghost> not always 02:37:46 <PublicServer> <Gleeb> Yes, always, assuming that the trains is able to use all three tracks. 02:37:59 <PublicServer> <Gleeb> Some can not. 02:38:13 <PublicServer> <De_Ghost> see jsut now 02:38:18 <PublicServer> <De_Ghost> 2 train hit the same line 02:38:37 <PublicServer> <De_Ghost> it sohuld divide evenly since both line are empty 02:38:44 <PublicServer> <Gleeb> Sorry, I was in a different window. 02:38:55 <PublicServer> <De_Ghost> i think the oild train need it' 02:38:59 <PublicServer> <De_Ghost> it's own merge 02:39:02 <PublicServer> <De_Ghost> lol 02:39:18 <PublicServer> <Gleeb> Ah, yes, I saw that. 02:41:13 *** UFO64 has joined #openttdcoop 02:41:50 *** Xaroth_ has joined #openttdcoop 02:41:50 *** Xaroth has quit IRC 02:43:06 <PublicServer> <Gleeb> What's this about Ponhattan Halt? 02:43:17 <PublicServer> <DCritic> supposed to be lumber 02:43:44 <PublicServer> <Gleeb> There's no way into the station. 02:44:15 <PublicServer> <DCritic> whoops 02:45:09 *** themroc has quit IRC 02:45:54 <PublicServer> <DCritic> oops 02:45:55 <PublicServer> <Gleeb> ffs 02:46:01 <PublicServer> <Gleeb> LEave it, I'll fix it. 02:46:04 <PublicServer> <DCritic> i placed the signals wrong 02:46:46 <PublicServer> <DCritic> i'm the anti-midas touch :(\ 02:47:25 <PublicServer> <De_Ghost> is damalix here? 02:47:46 <PublicServer> <De_Ghost> and we maxed trains :o 02:49:10 <PublicServer> <Gleeb> But yes, don't EVER manually over-ride a trains unless you know it's safe. 02:50:03 <PublicServer> <Gleeb> I've fixed it for now, but the station rating will be through the floor. 02:50:05 <PublicServer> <De_Ghost> so where u hit? 02:50:26 <PublicServer> <Gleeb> If you're asking where the crash was, Ponhattan Halt. 02:50:57 <PublicServer> <De_Ghost> it goes up pretty fast 02:50:57 *** Confused has quit IRC 02:51:18 *** KenjiE20|LT has quit IRC 02:51:37 <PublicServer> <Gleeb> P. Valley is at 24% 02:51:46 <PublicServer> <DCritic> did u fix ponhattan? 02:51:52 <PublicServer> <Gleeb> Woods is at just under 50% 02:51:55 <PublicServer> <Gleeb> Yes, I did. 02:52:02 <PublicServer> <De_Ghost> oh btw 02:52:02 *** DCritic has quit IRC 02:52:03 <PublicServer> <De_Ghost> guys 02:52:12 <PublicServer> <De_Ghost> always split cattles from wheat 02:52:14 <PublicServer> <Gleeb> Did you make Ponhattan woods, DC? 02:52:23 <PublicServer> <De_Ghost> so 2 platform for a farm 02:53:10 <PublicServer> <Gleeb> In fact, the whole Pondhattan Valley area is a mess :| 02:53:26 <PublicServer> <DCritic> luckily i didn't make all of it. just halt. 02:53:40 <PublicServer> <Gleeb> Ah, good. I though I was gonna have to bit you. 02:53:47 <PublicServer> <Gleeb> Halt is the nicest part :P 02:54:32 <PublicServer> <De_Ghost> wait a min 02:54:37 <PublicServer> <De_Ghost> how u enter from that end in halt 02:54:55 <PublicServer> <De_Ghost> ur running thru a station :o 02:55:13 <PublicServer> <Gleeb> I'll add a bypass. 02:55:51 <PublicServer> <Gleeb> Bam, bypass. 03:11:55 <PublicServer> <De_Ghost> epic jam 03:12:14 <PublicServer> <Gleeb> It's making me cry 03:12:46 <PublicServer> <Gleeb> It's starting at !stuck 03:15:52 <PublicServer> <Gleeb> should ease up now 03:16:07 <PublicServer> <Gleeb> Who's working at !stuck? 03:16:11 <PublicServer> <DCritic> me 03:16:16 <PublicServer> <Gleeb> What are you doing? 03:16:23 <PublicServer> <DCritic> expanding it 03:16:29 <PublicServer> <Gleeb> It won't help. 03:16:42 <PublicServer> <DCritic> why not? 03:16:45 <PublicServer> <Gleeb> It'll just move the jame along a little. 03:16:51 <PublicServer> <DCritic> ok 03:40:49 <PublicServer> <DCritic> want to make valuables trains? 03:40:55 <PublicServer> <De_Ghost> shitz 03:42:37 <PublicServer> <Gleeb> ... 03:42:43 <PublicServer> <Gleeb> Who caused that? 03:42:51 <PublicServer> <De_Ghost> me 03:42:54 <PublicServer> <Gleeb> Ouch 03:43:18 <PublicServer> <Gleeb> I thought my game'd crashed. 03:46:17 <De_Ghosty> Ammler 03:46:23 <De_Ghosty> turn off pbs delay 03:46:25 <PublicServer> *** Phlegm has left the game (connection lost) 03:46:45 <PublicServer> <DCritic> i wish we could turn on city growth 03:46:50 <PublicServer> <Gleeb> Why? 03:47:03 <PublicServer> <DCritic> more population = more money 03:47:22 <PublicServer> <Gleeb> We don't need more money. 03:47:40 <PublicServer> <DCritic> so then what are we doing if we don't need more money? 03:47:51 <PublicServer> <Gleeb> Making it efficient. 03:47:56 <PublicServer> <DCritic> oh ok 04:07:34 <PublicServer> <Gleeb> Okay, who's building busses? 04:07:56 <PublicServer> <DCritic> gah sorry my bro took my comp and built a weird thing!!! sry!! 04:08:28 <PublicServer> <Gleeb> I'd log out or disconnect in future. 04:08:42 <PublicServer> <DCritic> ok lol now i know 04:09:12 <PublicServer> <DCritic> and he renamed the president to demetri volturi? 04:10:06 <PublicServer> <DCritic> ha he plays openttd too 04:10:07 <PublicServer> *** Gleeb has left the game (leaving) 04:10:07 <PublicServer> *** Gleeb has left the game (connection lost) 04:10:15 <PublicServer> *** DCritic has left the game (leaving) 04:10:15 <PublicServer> *** DCritic has left the game (connection lost) 04:10:16 <PublicServer> *** Game paused (not enough players) 04:10:55 <gleeb> Not, that was always his name. 04:11:29 <PublicServer> *** Game unpaused (enough players) 04:11:31 <PublicServer> *** Gleeb joined the game 04:14:34 <PublicServer> *** De_Ghost has left the game (connection lost) 04:14:35 <PublicServer> *** Game paused (not enough players) 04:14:47 <PublicServer> *** Gleeb has left the game (leaving) 04:14:47 <PublicServer> *** Gleeb has left the game (connection lost) 04:18:57 *** De_Ghosty has quit IRC 04:33:25 *** db48x has quit IRC 04:33:45 <PublicServer> *** Dylly has left the game (connection lost) 04:38:39 *** Seppel has quit IRC 04:50:11 *** UFO64 has quit IRC 05:16:33 *** ODM has joined #openttdcoop 05:16:33 *** ChanServ sets mode: +o ODM 05:44:40 *** Wurzel49 has joined #openttdcoop 06:06:47 *** stuffcorpse has quit IRC 06:10:04 *** stuffcorpse has joined #openttdcoop 06:32:16 *** Wurzel49 has quit IRC 06:32:46 *** Wurzel49 has joined #openttdcoop 06:39:54 *** Alanin`off has quit IRC 06:42:58 *** ODM has quit IRC 06:45:25 *** Root49 has joined #openttdcoop 06:48:53 *** Wurzel49 has quit IRC 07:02:33 *** Venxir has joined #openttdcoop 07:19:01 *** Xaroth_ is now known as Xaroth 07:19:52 <Xaroth> gleeb: I didn't name him Demetri Volturi :o 07:19:54 <Xaroth> so somebody did 07:20:02 <gleeb> Oh, interesting. 07:20:12 <gleeb> That'll have been DCritic then. 07:20:16 <Xaroth> not that it matters tbh 07:20:20 <gleeb> He was doing a lot of pointless shit. 07:31:49 *** [com]buster has joined #openttdcoop 07:31:49 *** ChanServ sets mode: +o [com]buster 07:37:39 *** Phlegm has quit IRC 07:56:30 <Xaroth> gleeb: new people always have a different approach to things 07:56:42 <Xaroth> mate of mine still builds 1 line per train 07:57:24 <Xaroth> so if a station is crowded, he just expands the station by 1 row, adds a 2nd line, and a 2nd train :P 07:57:52 <gleeb> He was building canals in the middle of the sea, adding stupidly long trains, and build a massive hill with a bus that zig-zagged all over it, calling it 'egypt' 07:58:04 <gleeb> That's not a different approach. 07:58:07 <gleeb> That's pointless shit. 08:00:14 <gleeb> ... 08:00:20 <gleeb> Wait, 1 line per train? 08:01:12 <gleeb> I got over that in 1995 08:10:24 *** Farden has joined #openttdcoop 08:10:28 <Farden> hi there! 08:10:32 <Farden> !download 08:10:32 <PublicServer> Farden: !download autostart|autoupdate|lin|lin64|osx|win32|win64|win9x 08:10:38 <Farden> !download lin64 08:10:38 <PublicServer> Farden: http://binaries.openttd.org/nightlies/trunk/r16520/openttd-trunk-r16520-linux-generic-amd64.tar.bz2 08:11:35 *** Farden has quit IRC 08:11:40 *** [alt]buster has joined #openttdcoop 08:15:30 *** Farden has joined #openttdcoop 08:16:27 <Farden> !grf 08:16:27 <PublicServer> Farden: http://www.openttdcoop.org/wiki/GRF (Version 7.3) 08:17:54 *** [com]buster has quit IRC 08:17:54 *** [alt]buster is now known as [com]buster 08:24:07 *** theholyduck has joined #openttdcoop 08:30:07 <Farden> !password 08:30:07 <PublicServer> Farden: buzzed 08:30:17 <PublicServer> *** Player joined the game 08:30:21 <PublicServer> *** Player has changed his/her name to Farden 08:41:49 *** fonsinchen has joined #openttdcoop 08:42:35 <fonsinchen> Hi 08:44:11 <fonsinchen> Ammler mentioned that you would like to play a cargodist game a few weeks ago. Did you already try? 08:49:24 <Ammler> We didn't yet, I am sure, we would have left a notice on your thread. 08:50:24 <Ammler> needed to setup git first :-) 08:50:33 <Ammler> as we can't run the debian builds on my server. 08:51:37 <Ammler> fonsinchen: is the release build you made a buggy version? 08:52:03 * gleeb misses cargodest ¬_¬ 08:52:44 *** Venxir has quit IRC 08:53:00 *** Venxir has joined #openttdcoop 08:54:58 *** [alt]buster has joined #openttdcoop 08:56:42 <PublicServer> <Farden> a cargodest game would be great 08:56:49 <PublicServer> <Farden> i'm playing local games with that 08:57:32 <gleeb> I play local games with it. I can't stand to not do so, it takes a lot of the tedium out of setup 08:58:59 <Ammler> well, as I asked for a coop dev game, nobody really was interested. 08:59:11 <Ammler> If you want, we can setup one.... 08:59:43 *** [com]buster has quit IRC 08:59:43 *** [alt]buster is now known as [com]buster 09:02:22 <fonsinchen> The last release on your server has a desync bug. 09:02:44 <fonsinchen> I'm waiting for some feedback. Then I'll have a new version built 09:03:19 <fonsinchen> And if you run a game with cargodist, I'd like to watch it. Please drop me a note. 09:03:29 <Ammler> do you use boost, too? 09:03:34 <fonsinchen> no 09:03:51 <fonsinchen> cargodist doesn't introduce any additional dependencies. 09:05:48 <gleeb> wait, you keep saying 'cargodist' and not 'cargodest', this makes me thing you actually mean it. 09:06:13 <gleeb> I.E. This is something seperate to cargodest. 09:06:42 <Ammler> http://dev.openttdcoop.org/projects/is2/repository/revisions/12336 <-- might be interesting for next compile :-) 09:07:06 <fonsinchen> yes, it is seperate: see http://wiki.openttd.org/Passenger_and_cargo_distribution vs. http://wiki.openttd.org/Cargodest 09:07:35 <Ammler> gleeb: dEst is kinda outdated 09:08:02 <gleeb> dEst is the one available through ottdu. 09:08:27 <Ammler> the official dest release isn't playable on servers. 09:08:45 <gleeb> I've seen it played on server. 09:08:48 <gleeb> servers* 09:09:03 <Ammler> yeah, we did it, but you desync after some time. 09:09:14 <Ammler> it has a trunk bug. 09:12:23 <fonsinchen> I'd really like to know if cargodist has any desync bugs ATM. Unfortunately alone I can't stress it enough to really find out about it. Others state in the thread that they have played network games, but they didn't find the previous desync bug, so I'm skeptical. 09:13:00 <fonsinchen> If there is no negative feedback about the latest version until tonight, I'll ask TrueBrain to build it on the compile farm. 09:13:20 <PublicServer> *** Farden has left the game (connection lost) 09:13:44 <Ammler> well, if you want, we can use the dev server for... 09:24:39 <Farden> !password 09:24:39 <PublicServer> Farden: gallop 09:24:48 <PublicServer> *** Farden joined the game 09:29:04 *** Root49 has quit IRC 09:49:16 *** Polygon has joined #openttdcoop 09:57:53 *** mixrin has joined #openttdcoop 09:59:14 <PublicServer> *** stuffcorpse has left the game (connection lost) 09:59:30 <stuffcorpse> !password 09:59:30 <PublicServer> stuffcorpse: potion 10:00:05 *** Fuco has quit IRC 10:00:24 *** Fuco has joined #openttdcoop 10:01:01 <PublicServer> *** stuffcorpse joined the game 10:01:10 *** Wurzel49 has joined #openttdcoop 10:04:07 <PublicServer> *** stuffcorpse has left the game (leaving) 10:04:07 <PublicServer> *** stuffcorpse has left the game (connection lost) 10:12:59 *** Root49 has joined #openttdcoop 10:16:31 *** Progman has joined #openttdcoop 10:17:43 *** Wurzel49 has quit IRC 10:28:33 *** themroc has joined #openttdcoop 10:41:06 *** ODM has joined #openttdcoop 10:41:06 *** ChanServ sets mode: +o ODM 10:52:28 *** Phazorx has joined #openttdcoop 10:53:35 *** Root49 has quit IRC 10:55:39 *** StarLite has joined #openttdcoop 10:55:39 *** ChanServ sets mode: +o StarLite 11:06:05 *** KenjiE20 has joined #openttdcoop 11:06:05 *** ChanServ sets mode: +o KenjiE20 11:08:12 *** KenjiE20|SSH has joined #openttdcoop 11:08:12 *** ChanServ sets mode: +o KenjiE20|SSH 11:34:24 *** Wurzel49 has joined #openttdcoop 12:11:00 *** LordAzamath has joined #openttdcoop 12:30:13 <PublicServer> *** Farden has left the game (leaving) 12:30:13 <PublicServer> *** Farden has left the game (connection lost) 12:48:20 *** ^Spike^ has joined #openttdcoop 12:48:35 <^Spike^> !password 12:48:35 <PublicServer> ^Spike^: palmed 12:48:51 <PublicServer> *** LA joined the game 12:49:16 <PublicServer> <LA> hai ho 12:49:45 <PublicServer> *** ^Sp1ke^ joined the game 12:50:07 <PublicServer> *** Game unpaused (enough players) 12:50:08 <PublicServer> *** Farden joined the game 12:50:41 <PublicServer> <LA> hai ho farden :D 12:53:19 <PublicServer> <Farden> hey LA 12:57:47 <PublicServer> <Farden> ho 12:57:50 <PublicServer> <Farden> oups 12:57:53 <PublicServer> <Farden> too many vehicles 12:58:04 <PublicServer> <LA> 599 trains 12:58:17 <PublicServer> <Farden> I think we reached the end of the game 12:58:28 <PublicServer> <Farden> since I don't see any traffic jam 12:59:02 <PublicServer> <LA> near goods/steel pickup station 12:59:12 <PublicServer> <LA> huge jammage 12:59:17 <PublicServer> <Farden> let's see 12:59:20 <PublicServer> <LA> too many trains 12:59:29 <PublicServer> <Farden> ok, I see 12:59:46 <PublicServer> <^Sp1ke^> who said no jams? 12:59:49 <PublicServer> <Farden> it's because the station is not roro and it doesn't have enougth supplies for all trains 12:59:57 <PublicServer> <Farden> it's not really a jam 13:00:09 <PublicServer> <^Sp1ke^> it is since it holds up the pax trains :) 13:00:20 <PublicServer> <LA> and also because steel and goods pickup is not separated 13:00:22 <PublicServer> <Farden> yeah but it's not due to network conception 13:00:27 <PublicServer> <^Sp1ke^> better it almost put half the network down :) 13:00:28 <PublicServer> <Farden> we just have to delete some trains 13:00:33 <PublicServer> <Farden> and it'll be ok 13:00:45 <PublicServer> <^Sp1ke^> or create bigger station 13:00:46 <PublicServer> <LA> don't we have to separate goods from steel? 13:01:13 <PublicServer> <Farden> why do you want a bigger station 13:01:24 <PublicServer> <Farden> the current already has trains waiting a 0% 13:01:32 <PublicServer> <Farden> more platforms would be useless 13:01:47 <PublicServer> <LA> the 0% are all goods trains 13:01:52 <PublicServer> <LA> they block steel trains 13:01:55 <PublicServer> <LA> which can't load 13:01:58 <PublicServer> <^Sp1ke^> well if more trains would be abole to drop then it wouldn't be a problem 13:02:01 <PublicServer> <Farden> brb 13:02:10 <PublicServer> <^Sp1ke^> and since drop trains also are in the same jam :) 13:03:43 <PublicServer> <LA> but yeh steel/goods has now exit jammage 13:05:19 <PublicServer> <LA> unfortunately would need some tf to make rohroh 13:05:24 <PublicServer> <LA> so no roro 13:05:28 <PublicServer> <LA> I think 13:05:38 <PublicServer> <Farden> at least we need to improve the exit 13:05:43 <PublicServer> <LA> yes 13:05:45 <PublicServer> <Farden> cause now, it's not efficient enought 13:05:56 <PublicServer> <LA> but I haven't been cooping for so long that i is a nub 13:06:02 <PublicServer> <LA> so go ahead 13:06:03 <PublicServer> <LA> and I'll watch 13:06:05 <PublicServer> <LA> :D 13:06:08 <PublicServer> <Farden> don't have time 13:06:12 <PublicServer> <Farden> i'm at work now 13:06:19 <PublicServer> <Farden> and I have a meeting in 5 minuts 13:06:22 <PublicServer> <LA> ah :D 13:06:44 <PublicServer> <LA> The exit is missing major signaling 13:06:49 <PublicServer> <LA> just normal signals there 13:07:00 <PublicServer> <^Sp1ke^> nop Path based aswell 13:07:14 <PublicServer> <^Sp1ke^> that's why there aren't much signals 13:07:15 <PublicServer> <LA> don't see 13:07:26 <PublicServer> <^Sp1ke^> the point where all the trains wait are path based signals 13:07:45 <PublicServer> <^Sp1ke^> as in is there a path free to exit: I'll go.. that way 2 trains at a time can leave 13:07:46 <PublicServer> <LA> ah correct 13:08:30 <PublicServer> <LA> they just need to reservr too long dist 13:09:43 <PublicServer> <LA> nah actuually the pbs acts strangely I think there :S 13:11:27 <Mark> morning 13:11:31 <PublicServer> <LA> hai 13:11:53 *** Thraxian|Work has joined #openttdcoop 13:11:53 *** ChanServ sets mode: +o Thraxian|Work 13:15:23 <PublicServer> *** LA has left the game (leaving) 13:15:24 <PublicServer> *** LA has left the game (connection lost) 13:15:24 <PublicServer> *** Game paused (not enough players) 13:20:49 *** Seppel has joined #openttdcoop 13:26:24 <Mark> !password 13:26:24 <PublicServer> Mark: abouts 13:26:38 <PublicServer> *** Game unpaused (enough players) 13:26:39 <PublicServer> *** Mark joined the game 13:27:37 <PublicServer> *** Mark has left the game (leaving) 13:27:37 <PublicServer> *** Mark has left the game (connection lost) 13:27:38 <PublicServer> *** Game paused (not enough players) 13:33:21 *** fonsinchen has quit IRC 13:40:56 *** LordAzamath has quit IRC 13:45:17 *** Plimmer has joined #openttdcoop 13:47:02 <Plimmer> !password 13:47:02 <PublicServer> Plimmer: pelted 13:47:16 <PublicServer> *** Game unpaused (enough players) 13:47:17 <PublicServer> *** Plimmer joined the game 13:53:29 <PublicServer> *** Thraxian|Work joined the game 13:55:12 <PublicServer> *** Plimmer #1 has left the game (connection lost) 13:56:21 <PublicServer> <Thraxian|Work> what's up with Pronthill Mines? 13:56:26 <PublicServer> <Thraxian|Work> who put that thing there? 13:56:41 <PublicServer> <Plimmer> Not me, just a lurker here. 13:56:55 <KenjiE20> I'm guessing dcritic 13:57:01 <PublicServer> <Thraxian|Work> it's blocking EVERYTHING 13:57:35 <PublicServer> <Thraxian|Work> I'm shutting it down 13:57:55 <KenjiE20> he's earned a spot on my black-watchlist anyway now, since he's double joined once 13:59:32 <PublicServer> *** Thraxian|Work has left the game (connection lost) 13:59:52 <PublicServer> *** Thraxian|Work joined the game 13:59:59 <Thraxian|Work> every time I "sell all trains in depot", I crash 14:00:16 <KenjiE20> :/ 14:00:40 <PublicServer> <Thraxian|Work> station shut down, trains sold 14:00:51 <KenjiE20> feeding time 14:06:13 <PublicServer> <Thraxian|Work> Kenji: we should have shut down this map last night..... 14:07:27 <Mark> did DCritit really mess up? 14:07:30 <Mark> what an idiot 14:07:35 <Mark> i warned him before he would 14:08:23 <PublicServer> <Thraxian|Work> I've removed 1 station and flagged 2 others that should probably be removed 14:08:36 <Mark> !password 14:08:36 <PublicServer> Mark: elopes 14:08:49 <PublicServer> *** Mark joined the game 14:09:54 <PublicServer> <Mark> wtf at Gleeb's bypass? 14:09:57 <PublicServer> <Mark> BBH02 14:10:02 <PublicServer> <Thraxian|Work> yeah - signed that too 14:11:33 <PublicServer> <Mark> i'm killing the bypass 14:15:30 *** Yexo has quit IRC 14:16:17 <KenjiE20> Thraxian|Work, I did stick about for a bit, but there were some other players keeping an eye on things, but I did warn him about the double join 14:16:33 <PublicServer> <Thraxian|Work> See Pluntbridge Oil Pickup 14:16:53 <PublicServer> <Thraxian|Work> if I didn't know any better, I'd say that's a ML connected station 14:16:56 <PublicServer> <Mark> what the hell? 14:17:08 <PublicServer> <Mark> i'd think Gleeb would know better 14:17:23 <PublicServer> <Thraxian|Work> and keep in mind WHERE that oil would go 14:17:28 <PublicServer> <Thraxian|Work> and HOW it would get there 14:17:31 <PublicServer> <Thraxian|Work> can you say epic fail? 14:17:55 <PublicServer> * Mark kills it 14:17:56 <PublicServer> <Thraxian|Work> would've been better to make a dedicated refinery line 14:19:21 <PublicServer> <Thraxian|Work> did you get all the trains captured already? 14:19:28 <PublicServer> <Mark> yes 14:19:29 <PublicServer> <Thraxian|Work> since you deleted the station, I can't see the train list any more 14:19:32 <PublicServer> <Mark> there were only 3 14:19:47 <PublicServer> <Mark> of course i sent those to depot before deleting the station. 14:20:04 <PublicServer> <Thraxian|Work> just checking - safe to delete depot then? 14:20:13 <PublicServer> *** Kenji joined the game 14:20:16 <PublicServer> <Mark> there are still 2 trains coming in 14:20:21 <PublicServer> <Thraxian|Work> ah - ok 14:21:12 <PublicServer> <Thraxian|Work> what to do with the boats now? 14:21:27 <PublicServer> <Kenji> ew 14:21:28 <PublicServer> <Thraxian|Work> HAHA!!!! 14:21:34 <PublicServer> <Thraxian|Work> boats are set to unload and TAKE CARGO 14:21:39 <PublicServer> <Thraxian|Work> send the oil back to the rigs :) 14:21:46 <PublicServer> <Mark> nice 14:21:47 <PublicServer> <Thraxian|Work> I say shut down the boats too 14:21:50 <PublicServer> <Mark> yeah 14:21:55 <PublicServer> <Kenji> yes 14:21:58 <PublicServer> <Kenji> unshared ftl 14:22:23 <PublicServer> <Thraxian|Work> waiting for 21 14:22:38 <PublicServer> <Thraxian|Work> tired of waiting.... 14:22:42 <PublicServer> <Kenji> heh 14:22:58 <PublicServer> <Thraxian|Work> station GONE 14:23:20 <PublicServer> <Mark> let's start a new game 14:23:21 *** Polygon has quit IRC 14:23:25 <PublicServer> <Mark> i'll provide a map 14:23:30 <PublicServer> <Kenji> is it me, or do the extra pbs on drop 1 entry, hinder? 14:23:31 <PublicServer> <Thraxian|Work> please - before this one gets messed up again 14:23:49 <PublicServer> <Thraxian|Work> I don't think those extra PBS are needed 14:23:56 <PublicServer> <Kenji> that too 14:23:59 <PublicServer> <Kenji> yes 14:24:05 <PublicServer> <Thraxian|Work> yeah - they can go bye bye 14:24:12 <PublicServer> <Thraxian|Work> also.... 14:24:18 <PublicServer> <Kenji> giant bridges? 14:24:21 <PublicServer> <Thraxian|Work> should add some penalty on the first 3 entrances from east line 14:24:46 <PublicServer> <Thraxian|Work> something like that 14:24:54 <PublicServer> <Kenji> yra better 14:24:57 <PublicServer> <Kenji> yes* 14:25:39 <PublicServer> <Thraxian|Work> why you remove penalties? 14:25:42 <PublicServer> <Thraxian|Work> leave those there 14:25:49 <PublicServer> <Thraxian|Work> forces west line out a bit too 14:25:56 <PublicServer> <Kenji> yea, I just realised, as I removed 14:26:00 <PublicServer> <Thraxian|Work> now its 2-2-1-1-0-0 14:26:09 <PublicServer> <Thraxian|Work> and east line is 1-1-0-0-0-0 14:26:37 <PublicServer> <Thraxian|Work> er...west line that is 14:28:25 <PublicServer> <Thraxian|Work> I think future games should have a non-member MVP selected for best construction 14:28:50 <PublicServer> <Thraxian|Work> the MVP is posted in the archive of the game - will give people a REASON to follow the rules 14:28:56 <PublicServer> <Kenji> i think we need a turing test for building :P 14:29:44 <PublicServer> <Kenji> f&#k me sideways 14:29:52 <PublicServer> <Kenji> cundingstone iron ore 14:29:59 <PublicServer> <Kenji> 2,295 tonnes 14:31:49 <PublicServer> <Mark> so let's get this over with? 14:31:53 <PublicServer> <Mark> new map is waiting 14:32:12 <KenjiE20> !rcon save PSG145 14:32:12 <PublicServer> KenjiE20: Saving map... 14:32:12 <PublicServer> KenjiE20: Map sucessfully saved to PSG145.sav 14:33:29 <PublicServer> *** Thraxian|Work has left the game (leaving) 14:33:29 <PublicServer> *** Thraxian|Work has left the game (connection lost) 14:33:31 <KenjiE20> can't see any REALLY big issues, that save should be okay 14:33:34 <Thraxian|Work> we doing an update too? 14:33:37 <Mark> !rcon save ps145 14:33:37 <PublicServer> Mark: Saving map... 14:33:37 <PublicServer> Mark: Map sucessfully saved to ps145.sav 14:33:38 <PublicServer> *** Kenji has left the game (leaving) 14:33:38 <PublicServer> *** Kenji has left the game (connection lost) 14:33:44 <Mark> oh you saved already 14:33:49 <Thraxian|Work> ps145 or psg? 14:33:49 <KenjiE20> meh 14:33:53 <Mark> do we have a reason to update? 14:34:01 <KenjiE20> fixes? 14:34:27 <Mark> we're less than 100 revision behind :P 14:34:29 <Mark> fine with me 14:34:31 <Mark> !rcon ls 14:34:31 <PublicServer> Mark: 0) .. (Parent directory) 14:34:31 <PublicServer> Mark: 1) archive/ (Directory) 14:34:31 <PublicServer> Mark: 2) autosave/ (Directory) 14:34:31 <PublicServer> Mark: 3) uploads/ (Directory) 14:34:32 <PublicServer> Mark: 4) ps145.sav 14:34:32 <PublicServer> Mark: 5) PSG145.sav 14:34:32 <PublicServer> Mark: 6) game.sav 14:34:34 <PublicServer> Mark: 7) testsave.sav 14:34:34 <PublicServer> Mark: 8) ps145fix.sav 14:34:36 <PublicServer> Mark: 9) ps144_final.sav 14:34:36 <PublicServer> Mark: you have 17 more messages 14:34:42 <Mark> !rcon cd 3 14:34:43 <Mark> !rcon ls 14:34:43 <PublicServer> Mark: 0) .. (Parent directory) 14:34:43 <PublicServer> Mark: 1) archive/ (Directory) 14:34:43 <PublicServer> Mark: 2) psg146start.sav 14:34:43 <PublicServer> Mark: 3) 145start.sav 14:34:43 <PublicServer> Mark: 4) deepfried.sav 14:34:44 <PublicServer> Mark: 5) psg144start.sav 14:34:44 <PublicServer> Mark: 6) OpenTTDCoop Ltd., 11-01-1936.sav 14:34:46 <PublicServer> Mark: 7) OpenTTDCoop Ltd., 30-01-1936.sav 14:34:46 <PublicServer> Mark: 8) estuary.sav 14:34:48 <PublicServer> Mark: 9) OTTDC, 28th Jul 2044.sav 14:34:48 <PublicServer> Mark: you have 4 more messages 14:34:48 <Mark> !rcon load 2 14:34:50 <PublicServer> *** Plimmer has left the game (connection lost) 14:34:50 <PublicServer> *** ^Sp1ke^ has left the game (connection lost) 14:34:52 <PublicServer> *** Farden has left the game (connection lost) 14:34:52 <PublicServer> *** Mark has left the game (connection lost) 14:34:55 <PublicServer> *** Game paused (not enough players) 14:35:24 <Mark> !password 14:35:24 <PublicServer> Mark: punter 14:35:32 <PublicServer> *** Mark joined the game 14:35:39 <PublicServer> *** Thraxian|Work joined the game 14:35:43 <KenjiE20> @psg 146 14:35:43 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #146 (r16520) | STAGE: Building | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | Screenshots: http://mz.openttdcoop.org/img/" 14:35:47 <PublicServer> *** Game unpaused (enough players) 14:35:48 <Thraxian|Work> setdef needed? 14:35:49 <PublicServer> *** Kenji joined the game 14:35:51 <KenjiE20> @stage Planning 14:35:51 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #146 (r16520) | STAGE: Planning | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | Screenshots: http://mz.openttdcoop.org/img/" 14:35:53 <Mark> !setdef 14:35:53 <PublicServer> *** Mark has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, enabled no_servicing_if_no_breakdowns and set path_backoff_interval to 1 14:35:58 <Mark> doesn't hurt 14:36:05 <PublicServer> <Kenji> ooh 14:36:07 <PublicServer> <Kenji> fun 14:36:08 <PublicServer> *** Mark has joined company #1 14:36:13 <^Spike^> !password 14:36:13 <PublicServer> ^Spike^: tablet 14:36:20 <PublicServer> *** ^Sp1ke^ joined the game 14:36:27 <PublicServer> <Kenji> ooooooh UKRS 14:36:30 <^Spike^> i see lots of water... 14:36:46 <PublicServer> <^Sp1ke^> get a feeling lot of bridges will be around or? 14:36:56 <PublicServer> * Kenji resists the urge to paint LNER and BR colours 14:36:58 *** Polygon has joined #openttdcoop 14:37:07 <PublicServer> <Thraxian|Work> I've already got a simple plan design in mind.... 14:37:27 <PublicServer> <^Sp1ke^> *sees nothing about TF* 14:37:37 <PublicServer> <Mark> that usually comes with the plan 14:37:41 <Thraxian|Work> STAGE: Planning should be your first clue 14:37:44 <PublicServer> <^Sp1ke^> ah :) 14:37:45 <PublicServer> <Kenji> yuo could do a straint 'U' shape right across the mainland 14:38:00 <PublicServer> <Mark> MM running 14:38:52 <PublicServer> <Thraxian|Work> let's wait for a few planes to land 14:38:57 <PublicServer> <Thraxian|Work> that way we have money for planning 14:38:58 <PublicServer> <Kenji> if we have water, we should make use of that canal planning zone system 14:39:08 <PublicServer> <Mark> i disagree 14:39:21 <PublicServer> <Mark> that's one of the ugliest things i've seen in a while 14:39:24 <PublicServer> <Mark> and it's expensive 14:39:37 <PublicServer> <Kenji> not if it's done in the scen editor first 14:40:19 <PublicServer> <Thraxian|Work> ooh - good money there 14:40:34 <PublicServer> <Mark> leave the cheating to me :P 14:40:40 <PublicServer> <Thraxian|Work> hehe 14:40:41 <PublicServer> <Kenji> 0.0 haha 14:40:50 <PublicServer> <Kenji> corners ftw 14:40:56 <PublicServer> <Thraxian|Work> I'd like to get this map moving quickly - use these industries that are all over the place :) 14:42:02 <PublicServer> <Mark> i think i'll do central ML loop with lots of BBHs and sidelines only on the spoke 14:42:02 <PublicServer> *** ^Sp1ke^ has joined company #1 14:42:17 <PublicServer> <Mark> perhaps some ML bypasses for most used routes 14:42:18 <PublicServer> <Kenji> sml? 14:42:24 <PublicServer> <Mark> nah 14:42:37 <PublicServer> <Mark> i don't like SML for islandish games 14:42:42 <PublicServer> <Thraxian|Work> Mark: I'm thinking SIMPLE 14:43:09 <PublicServer> <Thraxian|Work> two major MLs and 1-2 minor MLs 14:44:10 <PublicServer> <Kenji> can we turn industries off, lest someone goes mad later on? 14:44:27 <PublicServer> <Mark> yes please do 14:44:46 <PublicServer> <Kenji> done 14:45:01 <PublicServer> <Mark> should i make an industry chart or is it considered known for arctic? 14:45:10 <PublicServer> <Kenji> I think known 14:45:37 <PublicServer> <Thraxian|Work> we ready to lay down plans now? 14:45:50 <PublicServer> <Kenji> repay loan first? 14:45:59 <PublicServer> <Thraxian|Work> k - done 14:46:14 <PublicServer> <Thraxian|Work> gee, that was easy </staples> 14:46:21 <PublicServer> <Kenji> lol 14:46:33 <Farden> !password 14:46:33 <PublicServer> Farden: tablet 14:46:46 <PublicServer> *** Farden joined the game 14:46:47 <PublicServer> <Farden> hooo 14:46:51 <PublicServer> <Farden> new map \o/ 14:47:00 <PublicServer> <Mark> bonjour 14:47:01 <Ammler> !archive 14:47:01 <PublicServer> Ammler: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive 14:47:01 <Xaroth> we moved to 146? 14:47:06 <PublicServer> <Farden> hi mark 14:47:09 <PublicServer> <Mark> yeah we did 14:47:10 <PublicServer> <Kenji> no one reads.... 14:47:21 <Plimmer> !password 14:47:21 <PublicServer> Plimmer: tablet 14:47:24 <Plimmer> tablet 14:47:31 <PublicServer> <Thraxian|Work> might want to 3/3 the full load orders on those planes 14:47:35 <PublicServer> *** Plimmer #1 joined the game 14:47:37 <PublicServer> <Thraxian|Work> trickleweed backs up a bit... 14:47:42 <Ammler> hmm, no entries for the last 2 archive games :-( 14:47:58 <PublicServer> <Kenji> 747 14:48:07 <PublicServer> <Thraxian|Work> Ammler: we JUST (5 minutes ago?) started this one 14:48:25 <PublicServer> <Thraxian|Work> ok - 12 minutes 14:48:25 <PublicServer> <Kenji> 13mins 14:48:30 <PublicServer> <Farden> industries are on very high or what? 14:48:31 <Ammler> we are so lazy like 150 games ago ;-) 14:48:42 <PublicServer> <Mark> dont replace to 747 14:48:55 <PublicServer> <Mark> if you move all pax speed is more important 14:49:05 <Ammler> at least we rise the game number :-) 14:49:39 <PublicServer> <Farden> look at !here 14:49:52 <PublicServer> <Farden> we've got 9 forest in less than 20 tiles square 14:49:59 <PublicServer> <Kenji> and? 14:50:01 <PublicServer> <Thraxian|Work> ain't it loverly 14:50:02 <PublicServer> <Mark> yeah because snow is pretty rare 14:50:30 <PublicServer> <Farden> well, that's our future wood factory^ 14:50:47 <PublicServer> <Kenji> no its not 14:51:27 <PublicServer> <Kenji> wrong place for plans .... 14:51:29 <PublicServer> <Kenji> -.- 14:53:47 <PublicServer> <Thraxian|Work> what kinda trains we looking at here? 14:53:52 <PublicServer> <Kenji> uks 14:54:06 <PublicServer> <Kenji> class 66's are usually the better cargo movers 14:54:13 *** theholyduck has quit IRC 14:54:28 <PublicServer> <Thraxian|Work> those mono/maglev? 14:54:36 <PublicServer> <Kenji> diesel 14:54:57 *** Wurzel49 has quit IRC 14:55:13 <PublicServer> <Kenji> sorry, class 67's 14:55:51 <PublicServer> <Kenji> or the Wardale super steamers 14:56:03 *** theholyduck has joined #openttdcoop 14:56:23 <PublicServer> <Thraxian|Work> so normal rail is sufficient? 14:56:34 <PublicServer> <Kenji> pretty much 14:56:35 <PublicServer> <Mark> we'll get better locs 14:56:42 <PublicServer> <Mark> GEC91's 14:56:56 <PublicServer> <Farden> it's hard to play at work 14:57:07 <PublicServer> <Farden> you have to alt tab every time someone is looking at your screen^^ 14:57:26 <PublicServer> <Kenji> hmm, yea, just slightly more powerful was double engine'd 14:57:37 <PublicServer> <Kenji> s/was/once/ 14:59:17 <PublicServer> <Kenji> could probably use the GEC-A too 14:59:20 <PublicServer> <Mark> wasn't the concore invented in '69? 14:59:28 <PublicServer> <Mark> corde* 14:59:48 <PublicServer> <Kenji> something like that, 70's icon 15:00:14 <Mark> ah 15:00:18 <Mark> prototype in 69 15:00:24 <Mark> first flight it 71 15:00:26 <PublicServer> <Kenji> yea 15:00:33 <PublicServer> <Kenji> introduced 76 15:00:53 <Mark> default ottd introduces it in 69 :P 15:01:17 <PublicServer> <Kenji> I miss those 15:01:57 <PublicServer> <Mark> concordes are only profitable when you're moving all pax from an airport 15:02:06 <PublicServer> <Mark> most profitable that is 15:02:12 <PublicServer> *** Plimmer has left the game (connection lost) 15:02:54 <PublicServer> <Kenji> skeleton vote board up 15:03:05 <PublicServer> <Thraxian|Work> reverse alphabetical? 15:03:12 <PublicServer> <Thraxian|Work> or head size? 15:03:15 <PublicServer> <Kenji> I just wrote names 15:03:36 <PublicServer> <Mark> let's do vote-based pointing? 15:03:44 <PublicServer> <Mark> uh 15:03:51 <PublicServer> <Thraxian|Work> how about we explain why we voted? 15:03:51 <PublicServer> <Mark> point-based voting :) 15:03:52 <PublicServer> <Kenji> point based 15:03:53 <PublicServer> <Kenji> lol 15:03:57 <PublicServer> <Kenji> like last game? 15:03:58 <PublicServer> <Thraxian|Work> like what we liked about the plan, or disliked about the others 15:04:23 <PublicServer> <Mark> then no one votes 15:04:30 <PublicServer> <Kenji> lol 15:04:48 <PublicServer> <Thraxian|Work> what's wrong with that? 15:04:57 <PublicServer> <Thraxian|Work> if people don't want to spend time explaining their vote, then they must not care enough anyways 15:06:13 <PublicServer> <Mark> Farden: i'm afraid i can't aprove of your plan 15:06:30 <PublicServer> <Farden> I must say that indeed it's not very serious 15:06:37 <PublicServer> <Farden> i'll try to think to something better 15:06:50 <PublicServer> <Mark> well then please remove it or people might actually vote for it 15:06:55 <PublicServer> <Farden> ok 15:06:59 <PublicServer> <Kenji> rofl 15:07:10 <PublicServer> <Thraxian|Work> Mark: Aren't some of your BBHs actually MSHs? 15:07:19 <PublicServer> <Mark> not really, no 15:07:30 <PublicServer> <Thraxian|Work> so, no MSHs in your plan? 15:07:33 <PublicServer> <Mark> indeed 15:08:01 *** Yexo has joined #openttdcoop 15:08:17 <PublicServer> <Mark> removed the SLHs only on spokes part 15:10:18 <PublicServer> <Farden> mark? 15:10:23 <PublicServer> <Mark> yes? 15:10:24 <PublicServer> <Thraxian|Work> I so want to hook up the Crinkleworth forests to the Googleville Paper Mill - just to keep them alive :) 15:10:40 <PublicServer> <Farden> could you situate the BBH01 02 03 04 on the current map? 15:10:50 <PublicServer> <Farden> cause I don't really see where the inner circle could be 15:10:59 <PublicServer> <Farden> with the middle island 15:11:13 <PublicServer> <Farden> or, at least, with low TF 15:11:18 <PublicServer> <Thraxian|Work> that's why I nixed the loop 15:11:21 <PublicServer> <Mark> there you go 15:11:40 <PublicServer> <Mark> wait 15:11:51 <PublicServer> <Mark> picked the wrong peninsula to cross :P 15:12:24 <PublicServer> <Mark> there 15:12:38 <PublicServer> <Farden> ok so it'll be in 2 parts 15:12:53 <PublicServer> <Mark> with some nice bridges :P 15:13:03 <PublicServer> <Farden> yup, I can see that 15:13:14 <PublicServer> <Farden> for a LLL RRR it will result in 12 bridges 15:13:19 <PublicServer> <Farden> that will be impressive! 15:13:27 <PublicServer> <Mark> yes 15:13:34 <PublicServer> <Thraxian|Work> haha - voting board 15:13:39 <PublicServer> <Farden> ^ 15:13:49 <PublicServer> <Farden> I hope there will be more than 2 plans 15:13:56 <PublicServer> <Kenji> lol 15:14:01 <PublicServer> <Thraxian|Work> just like 144 15:15:33 *** [com]buster has quit IRC 15:15:46 *** [com]buster has joined #openttdcoop 15:15:46 *** ChanServ sets mode: +o [com]buster 15:16:01 <Ammler> @stage planning current game and addind older games to archive 15:16:01 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #146 (r16520) | STAGE: planning current game and addind older games to archive | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | Screenshots: http://mz.openttdcoop.org/img/" 15:16:11 <Ammler> @stage planning current game and adding older games to archive 15:16:11 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #146 (r16520) | STAGE: planning current game and adding older games to archive | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | Screenshots: http://mz.openttdcoop.org/img/" 15:16:38 *** Venxir has quit IRC 15:16:42 *** Venxir has joined #openttdcoop 15:17:05 <Ammler> @stage planning current game and adding older games to archive and extending the other older entries. 15:17:20 <KenjiE20> >_> 15:17:56 <Ammler> @stage planning current game and adding or extending older games to archive 15:18:39 <Ammler> @topic remove -2 15:18:39 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #146 (r16520) | STAGE: planning current game and adding older games to archive | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/" 15:18:44 <Thraxian|Work> trying to find a picturesque part of PSG145 to screenshot 15:18:47 <Ammler> @stage planning current game and adding or extending older games to archive 15:18:47 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #146 (r16520) | STAGE: planning current game and adding or extending older games to archive | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/" 15:18:52 <Thraxian|Work> the plan is the best I've found so far 15:18:58 <Mark> :D 15:19:02 <KenjiE20> lol 15:19:28 <Mark> there might be an untouched 50*50 piece of ocean 15:19:39 <Thraxian|Work> not likely - that was filled with atlantis 15:19:45 <Ammler> lol 15:19:59 <Thraxian|Work> is there any place that wasn't revamped a dozen times? 15:20:22 <Thraxian|Work> "The only thing that wasn't changed during the course of the game" 15:20:28 <KenjiE20> apart from my injector? 15:20:41 <KenjiE20> actually not even taht 15:20:50 <Ammler> did you all build that bad? 15:21:01 <Thraxian|Work> no - we had to rebuild stuff that was that bad 15:21:03 <KenjiE20> I had to knock a couple power lines off, cause *someone* kept starting ALL trains 15:23:53 <Thraxian|Work> @wiki Image:PSG145.png 15:23:56 <Webster> Image:PSG145.png - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=Image%3APSG145.png 15:24:08 <Thraxian|Work> how's that look? 15:24:24 <Thraxian|Work> feel free to replace with something better.... 15:24:55 <Thraxian|Work> that was BBH02/MSH14 near the map center 15:26:09 <Ammler> !url 15:26:09 <PublicServer> Ammler: http://ps.openttdcoop.org/ 15:26:53 <Ammler> who made current scenario? 15:27:05 <Mark> i did 15:27:06 <Thraxian|Work> I assume Mark, he started the game 15:27:39 <PublicServer> *** AmmIer joined the game 15:28:37 <KenjiE20> [15:23] <+PublicServer> <Mark> i'll provide a map 15:28:51 <PublicServer> <AmmIer> looks nice and not that many grf issues ;-) 15:29:00 <PublicServer> <Mark> oi 15:29:05 <PublicServer> <Mark> i threw those out 15:29:15 <PublicServer> <Mark> your file updater is broken :P 15:29:26 <PublicServer> <AmmIer> whoot? 15:29:44 <PublicServer> <AmmIer> impossibililili 15:30:02 <PublicServer> <Mark> i first uploaded it with broken newgrfs, then re-uploaded the fixed one with the same name 15:30:25 <PublicServer> <AmmIer> did that work? 15:30:55 <Mark> seems not :) 15:31:11 <Ammler> !rcon pwd 15:31:11 <PublicServer> Ammler: /home/openttd/svn-public/autopilot/save/uploads/ 15:31:15 <Ammler> !rcon ls 15:31:15 <PublicServer> Ammler: 0) .. (Parent directory) 15:31:15 <PublicServer> Ammler: 1) archive/ (Directory) 15:31:15 <PublicServer> Ammler: 2) psg146start.sav 15:31:15 <PublicServer> Ammler: 3) 145start.sav 15:31:15 <PublicServer> Ammler: 4) deepfried.sav 15:31:16 <PublicServer> Ammler: 5) psg144start.sav 15:31:16 <PublicServer> Ammler: 6) OpenTTDCoop Ltd., 11-01-1936.sav 15:31:18 <PublicServer> Ammler: 7) OpenTTDCoop Ltd., 30-01-1936.sav 15:31:18 <PublicServer> Ammler: 8) estuary.sav 15:31:20 <PublicServer> Ammler: 9) OTTDC, 28th Jul 2044.sav 15:31:20 <PublicServer> Ammler: you have 4 more messages 15:31:23 <Ammler> !more 15:31:24 <PublicServer> Ammler: 10) ECS+Small Islands.sav 15:31:24 <PublicServer> Ammler: 11) psg133.sav 15:31:24 <PublicServer> Ammler: 12) aot_prep.sav 15:31:24 <PublicServer> Ammler: 13) psg131_start.sav 15:31:36 <Mark> seems it somehow didn't delete the old one or something 15:31:44 <Mark> and didn't feel like overwriting :P 15:31:56 <Ammler> I have no idea, how php behaves in that matter. 15:33:27 <PublicServer> <AmmIer> dbset needs alpine in arctic 15:34:11 <Mark> i never meant to have dbset loaded :P 15:34:29 <PublicServer> <AmmIer> well, it doesn't matter, it is disabled 15:34:34 <PublicServer> <Mark> indeed :) 15:35:50 <PublicServer> <Mark> the island north of Jingleweed is really ugly 15:35:52 <PublicServer> <Mark> not suce why 15:35:57 <PublicServer> <Mark> sure* 15:36:45 <PublicServer> <AmmIer> oh, black box 15:37:38 <PublicServer> <Mark> oh by the way AmmIer, go te Zurich tomorrow morning and get a nice bush of Gemischte Strauss at the netto :P 15:37:43 <PublicServer> <Mark> for just 2 euros 15:38:08 <PublicServer> <Mark> (that's flowers) 15:38:14 <PublicServer> <AmmIer> oh, and then? 15:38:24 <PublicServer> <AmmIer> that was almost german, btw. :P 15:38:28 <PublicServer> <Mark> well, i packed those :P 15:38:33 <PublicServer> <Mark> gemischter :P 15:38:54 <PublicServer> *** Plimmer #1 has left the game (leaving) 15:38:55 <PublicServer> *** Plimmer #1 has left the game (connection lost) 15:39:13 <PublicServer> <AmmIer> shall I send it to you? 15:39:16 <PublicServer> <Mark> lol 15:39:19 <PublicServer> *** AmmIer has left the game (leaving) 15:39:19 <PublicServer> *** AmmIer has left the game (connection lost) 15:42:02 <PublicServer> *** Mark has joined spectators 15:42:05 <PublicServer> <Mark> dinner time 15:42:12 <PublicServer> *** Kenji has left the game (leaving) 15:42:12 <PublicServer> *** Kenji has left the game (connection lost) 15:44:27 *** Phlegm has joined #openttdcoop 15:44:37 <Phlegm> !password 15:44:37 <PublicServer> Phlegm: probes 15:44:56 <PublicServer> *** Phlegm joined the game 15:48:14 *** TinoM has joined #openttdcoop 15:54:15 <PublicServer> *** Thraxian|Work has joined spectators 15:55:27 *** damalix has joined #openttdcoop 15:56:31 <damalix> !password 15:56:31 <PublicServer> damalix: purges 15:56:42 <PublicServer> *** Damalix joined the game 15:57:22 <PublicServer> *** Damalix has joined spectators 15:57:46 <PublicServer> *** combuster joined the game 15:58:08 <PublicServer> <Phlegm> Hi all! 15:58:19 <PublicServer> <combuster> Hi Phlegm 16:01:41 <PublicServer> *** Damalix has left the game (leaving) 16:01:41 <PublicServer> *** Damalix has left the game (connection lost) 16:01:48 <Thraxian|Work> anyone remember the revision of 144? 16:02:00 <Thraxian|Work> was it 16381 or the current loaded revision (16520)? 16:02:08 <Thraxian|Work> or something in between.... 16:02:20 <Thraxian|Work> I have PSG144 ready for the archive, other than that. 16:02:26 *** damalix has quit IRC 16:03:14 <Thraxian|Work> nvm - edit it if it's wrong 16:03:17 <PublicServer> <Phlegm> PSG? 16:03:24 <PublicServer> <combuster> hmm difficult map to plan for 16:03:25 <Thraxian|Work> PSG = Public Server Game 16:03:37 <PublicServer> <Phlegm> thx, it's not in the wiki... 16:08:02 <Thraxian|Work> wiki updated with 144 & 145 16:08:20 <Thraxian|Work> `psg 16:08:33 <Thraxian|Work> define:psg 16:08:33 <Webster> Thraxian|Work: (psg <an alias, 1 argument>) -- Alias for "topic change 2 s/PSG #\d+/PSG #/". 16:08:43 <Thraxian|Work> ooh - don't use that :) 16:09:18 <Thraxian|Work> Phlegm: the channel topic in IRC has PSG #146 - but you're right, PSG isn't in the wiki glossary 16:11:49 <PublicServer> <Phlegm> Be back (much) later, I can't wait to see whose design wins! :) 16:13:33 *** Wurzel49 has joined #openttdcoop 16:14:02 *** Phlegm has quit IRC 16:14:06 <PublicServer> *** Phlegm has left the game (connection lost) 16:15:51 <PublicServer> *** combuster has left the game (connection lost) 16:16:05 <PublicServer> *** ^Sp1ke^ has left the game (leaving) 16:16:05 <PublicServer> *** ^Sp1ke^ has left the game (connection lost) 16:16:05 <PublicServer> *** Game paused (not enough players) 16:16:38 <[com]buster> !password 16:16:38 <PublicServer> [com]buster: oceans 16:16:48 <PublicServer> *** Game unpaused (enough players) 16:16:48 <PublicServer> *** combuster joined the game 16:23:05 *** phatmatt has joined #openttdcoop 16:24:02 <phatmatt> !password 16:24:02 <PublicServer> phatmatt: kegged 16:24:10 <PublicServer> *** numpad has left the game (connection lost) 16:24:22 <PublicServer> *** numpad joined the game 16:24:28 <PublicServer> *** numpad has changed his/her name to phatmatt 16:25:59 <KenjiE20> @alias add setpsg "topic change 2 s/PSG #\d+/PSG #/" 16:25:59 <Webster> KenjiE20: The operation succeeded. 16:26:15 <KenjiE20> @jargon psg "Public Server Game" 16:26:20 <KenjiE20> @unlock psg 16:26:21 <Thraxian|Work> Thanks Kenji :) 16:26:26 <KenjiE20> @alias unlock psg 16:26:26 <Webster> KenjiE20: The operation succeeded. 16:26:28 <KenjiE20> @jargon psg "Public Server Game" 16:26:28 <Webster> KenjiE20: The operation succeeded. 16:26:44 <Thraxian|Work> don't forget to lock setpsg :) 16:26:49 <Thraxian|Work> if that's needed... 16:26:57 <KenjiE20> I thought it was a pretty obvious abbr. but apparantly not 16:27:07 <KenjiE20> @alias lock setpsg 16:27:07 <Webster> KenjiE20: The operation succeeded. 16:27:34 <KenjiE20> all the topic ones are locked, just in case 16:29:04 <PublicServer> *** Thraxian|Work has left the game (leaving) 16:29:04 <PublicServer> *** Thraxian|Work has left the game (connection lost) 16:30:34 *** JK3Farden has joined #openttdcoop 16:30:40 <JK3Farden> !password 16:30:40 <PublicServer> JK3Farden: kegged 16:30:51 <PublicServer> *** Farden #1 joined the game 16:30:59 <PublicServer> <Farden #1> hu 16:31:00 <PublicServer> <Farden #1> oh 16:31:01 <PublicServer> <Farden #1> ok 16:31:08 <PublicServer> <Farden #1> I forgot to quit the game at work^^ 16:31:14 *** JK3Farden has quit IRC 16:31:25 <PublicServer> <combuster> lol 16:31:46 <PublicServer> <Farden #1> now, let's hope no-one will find it 16:31:49 <KenjiE20> fail 16:32:05 <PublicServer> <Farden #1> but I shut down my screen and the lights of my keyboard 16:32:10 <PublicServer> <Farden #1> so everyone will think it's off 16:32:25 <KenjiE20> everyone except the netwrog guys 16:32:31 <KenjiE20> s/g/k/ 16:32:32 <hylje> netwrong 16:32:40 <KenjiE20> yea, whatever 16:32:43 <KenjiE20> I'm programming 16:32:47 <KenjiE20> that's my excuse 16:32:56 <hylje> replace yourself with an irc bot 16:32:57 <PublicServer> <Farden #1> what are you coding? 16:33:07 <KenjiE20> evilness 16:33:18 <KenjiE20> or maybe that's just what it feels like 16:33:19 <PublicServer> <Farden #1> no 16:33:22 <PublicServer> <Farden #1> that's my job 16:33:34 <PublicServer> <Farden #1> i'm coding for a big phone french company 16:33:37 <PublicServer> <Farden #1> and that's evilness 16:33:51 <hylje> fraaaaance 16:34:18 <hylje> or do you mean a large "frenched" phone company? 16:34:31 <PublicServer> <Farden #1> sorry, bad english 16:34:42 <PublicServer> <Farden #1> words in the right order : a large french phone company 16:34:47 <PublicServer> <Farden #1> called SFR 16:35:44 <PublicServer> <Farden #1> but yeah, i'm french 16:35:55 <PublicServer> <Farden #1> and ready to take everything you will send^^ 16:35:57 <hylje> nah i was just picking on that because frenching phones (IIRC splitting them like french fries) is pointlessly silly 16:36:32 *** DCritic has joined #openttdcoop 16:36:33 <PublicServer> *** combuster has left the game (connection lost) 16:36:37 <DCritic> !password 16:36:37 <PublicServer> DCritic: snowed 16:36:49 <PublicServer> *** DCritic joined the game 16:36:57 <PublicServer> <Farden #1> hey, that's the ultimate tip to be able to play coop alone 16:37:04 <PublicServer> <Farden #1> forget yourself at work^^ 16:37:11 <KenjiE20> wrong 16:37:22 <KenjiE20> !rcon move 403 255 16:37:22 <PublicServer> KenjiE20: *** Farden #1 has joined spectators 16:37:31 <KenjiE20> whoops wrong number 16:37:31 *** [com]buster has quit IRC 16:37:33 <PublicServer> <Farden #1> you're wrong, it's the other one 16:37:34 <PublicServer> <Farden #1> ^^ 16:37:37 <KenjiE20> nvm, point made :P 16:37:42 <PublicServer> <Farden #1> yeah, I see 16:37:44 <KenjiE20> !rcon move 385 255 16:37:44 <PublicServer> KenjiE20: *** Farden has joined spectators 16:37:45 <PublicServer> *** Game paused (not enough players) 16:37:54 <KenjiE20> !rcon move 403 1 16:37:54 <PublicServer> KenjiE20: *** Farden #1 has joined company #1 16:37:54 <PublicServer> *** Game unpaused (enough players) 16:37:54 *** [com]buster has joined #openttdcoop 16:37:54 *** ChanServ sets mode: +o [com]buster 16:38:02 <PublicServer> <Farden #1> hu, we have newindustries? 16:38:05 <PublicServer> <Farden #1> or something like that? 16:38:09 <KenjiE20> no 16:38:21 <PublicServer> <Farden #1> ok, so I'm just tired 16:38:32 <[com]buster> regular sub-arctic 16:38:41 <PublicServer> <Farden #1> I saw "gold" in bank and I thought ... "no, it's diamonds!" 16:39:24 <[com]buster> tried valuables? :) 16:39:32 <PublicServer> <Farden #1> ^^ 16:45:00 <PublicServer> <DCritic> hello 16:45:28 <[com]buster> hi there 16:46:06 <PublicServer> <DCritic> ok this time i at least know about all of this openttdcoop stuff 16:46:21 <KenjiE20> really? all of it? 16:46:28 <PublicServer> <DCritic> half 16:46:30 <PublicServer> <DCritic> there 16:46:33 <PublicServer> <DCritic> sorry 16:47:08 <PublicServer> <DCritic> i meant i have a basic concept. 16:48:38 <[com]buster> DCritic: there won't be a lot to play for the coming hours 16:48:53 <[com]buster> you might want to try all those things in a singleplayer game 16:49:09 <[com]buster> gives you at least something to practice with 16:49:16 <PublicServer> <DCritic> ok 16:49:27 <PublicServer> *** DCritic has left the game (leaving) 16:49:27 <PublicServer> *** DCritic has left the game (connection lost) 16:49:27 <PublicServer> *** Game paused (not enough players) 16:50:03 <PublicServer> *** combuster has left the game (connection lost) 16:50:15 <PublicServer> *** combuster joined the game 16:50:52 <PublicServer> <combuster> @farden: if you want to build highlight me 16:54:39 <PublicServer> <Farden #1> ok, thanks 16:54:46 <PublicServer> <Farden #1> i'll go for diner and see after 17:02:23 *** DCritic has quit IRC 17:03:41 <PublicServer> *** Mark has joined company #1 17:03:41 <PublicServer> *** Game unpaused (enough players) 17:04:28 *** themroc has quit IRC 17:05:10 <Xaroth> Combuster: you should have said that yesterday :P 17:05:44 <PublicServer> *** Mark has joined spectators 17:05:44 <PublicServer> *** Game paused (not enough players) 17:17:01 *** Hafai has joined #openttdcoop 17:17:05 <Hafai> !password 17:17:05 <PublicServer> Hafai: tauter 17:17:22 <PublicServer> *** Game unpaused (enough players) 17:17:24 <PublicServer> *** Hafai joined the game 17:17:27 <PublicServer> *** combuster has left the game (connection lost) 17:23:17 *** Blizi has joined #openttdcoop 17:23:22 <Blizi> !password 17:23:22 <PublicServer> Blizi: fumble 17:23:37 <PublicServer> *** Blizi joined the game 17:24:33 <PublicServer> *** Hafai has left the game (leaving) 17:24:33 <PublicServer> *** Hafai has left the game (connection lost) 17:24:34 <PublicServer> *** Game paused (not enough players) 17:25:54 *** fonsinchen has joined #openttdcoop 17:26:02 <fonsinchen> Hi. 17:26:09 <PublicServer> <Blizi> hi 17:26:15 *** Phoenix_the_II has joined #openttdcoop 17:26:19 <fonsinchen> TrueBrain is going to build a new version of cargodist later today. 17:26:24 <fonsinchen> on the compile farm 17:26:58 <PublicServer> <Blizi> nice to know, but honestly i'm a newbie to the openttdcoop community :) 17:27:26 <Mark> there are 60 more people in this channel :P 17:27:43 <PublicServer> <Blizi> oh connected to irc -.- i see :O sorry 17:28:55 <Mark> yeah we got a nice bot taking care of that 17:29:12 <PublicServer> *** Mark has joined company #1 17:29:13 <PublicServer> *** Game unpaused (enough players) 17:29:19 <PublicServer> <Mark> woohoo concordes 17:29:32 <PublicServer> <Mark> always wanted to use those 17:29:41 <PublicServer> <Blizi> real moneymaker ;) 17:29:45 <ODM> watch out, they crash 17:29:54 <PublicServer> <Mark> well, only if you can move all cargo with them 17:30:12 <Mark> only if you leave pieces of junk on the landing strip 17:30:32 <Mark> otherwise they crash just as fast as all planes 17:30:40 <Mark> though they make more landings of course 17:31:21 <PublicServer> <Blizi> how long do you play such a map? i seen the last map several days here 17:31:36 <PublicServer> <Mark> depends on many factors 17:31:49 <PublicServer> <Mark> activity, map size, complexity.. 17:31:54 <PublicServer> <Mark> usually around a week 17:32:02 <PublicServer> <Blizi> ah ok :) 17:32:03 <ODM> new map? 17:32:13 <PublicServer> <Mark> though 3 days or 3 weeks is not unrealistic either 17:32:18 <PublicServer> <Mark> yeah 17:32:30 <PublicServer> <Mark> islandy mountainous sub arctic map :P 17:32:33 <ODM> depends on the mapsize and gamepace really 17:32:47 <PublicServer> <Blizi> oh thanks for your information i have to leave know and do some sports. maybe we can continue later :) 17:33:01 <PublicServer> *** Blizi has left the game (leaving) 17:33:01 <PublicServer> *** Blizi has left the game (connection lost) 17:33:04 <PublicServer> <Mark> you're welcome 17:33:04 <Blizi> bye :) 17:33:10 <PublicServer> <Mark> cya 17:33:22 <ODM> !password 17:33:22 <PublicServer> ODM: fumble 17:33:27 <PublicServer> *** 0DM joined the game 17:33:41 <PublicServer> <0DM> heh, bit of everything i se 17:34:39 <PublicServer> <0DM> hm mark your plan seems like the same as a couple games ago:p 17:35:09 <Mark> yeah that's what it says at the top :P 17:35:14 *** Wall-D has joined #openttdcoop 17:35:19 <PublicServer> <0DM> ah, youre right 17:35:20 <PublicServer> <0DM> sigh 17:36:10 <PublicServer> <0DM> my old age playin with me there 17:36:53 <Wall-D> !password 17:36:53 <PublicServer> Wall-D: suitor 17:37:17 <PublicServer> *** Wall-D joined the game 17:37:18 <Mark> :P 17:38:58 <PublicServer> <0DM> hmm i think plan making is not my fortre 17:39:06 <PublicServer> <0DM> when i poke my brain it generally returns void 17:39:15 <PublicServer> <Mark> :D 17:39:27 <PublicServer> *** Wall-D has joined spectators 17:39:53 *** [alt]buster has joined #openttdcoop 17:41:02 * Mark is bored 17:41:13 <Thraxian|Work> Question: can one-way streets be built on slopes? 17:41:18 <Thraxian|Work> I'm too lazy to get in-game and check 17:41:28 <Ammler> yes 17:41:31 <PublicServer> <Mark> yes :) 17:41:36 <PublicServer> <0DM> yes 17:41:40 <Thraxian|Work> thankies 17:42:48 *** jonde has joined #openttdcoop 17:43:04 <PublicServer> <Mark> i win 17:43:08 <PublicServer> <Mark> let's build 17:43:22 <jonde> !password 17:43:22 <PublicServer> jonde: suitor 17:43:35 <PublicServer> <0DM> its a landslide with 2/3:p 17:43:36 <PublicServer> *** jondisti joined the game 17:43:52 <PublicServer> <Mark> :) 17:44:03 <PublicServer> <0DM> well gl with this, im gonna smack my head on the keyboard till a program rolls out 17:44:21 <Mark> good luck with that too :P 17:44:53 <PublicServer> *** Wall-D has left the game (leaving) 17:44:53 <PublicServer> *** Wall-D has left the game (connection lost) 17:45:23 <PublicServer> *** 0DM has left the game (leaving) 17:45:24 <PublicServer> *** 0DM has left the game (connection lost) 17:45:30 <ODM> its a tested method, it must work 17:45:58 *** [com]buster has quit IRC 17:45:58 *** [alt]buster is now known as [com]buster 17:46:11 <Thraxian|Work> http://www.openttdcoop.org/wiki/User:Thraxian <- two new concepts added to my user page 17:46:17 <Thraxian|Work> not "new", but newly posted :) 17:46:51 <ODM> please dont call it xml:D 17:46:54 <ODM> makes me want to slap it 17:47:56 <KenjiE20> lol, git big red banner 17:48:12 *** WebIRC-77 has joined #openttdcoop 17:48:13 <ODM> ooh you have squite some stuf there 17:48:18 <WebIRC-77> !password 17:48:18 <PublicServer> WebIRC-77: please connect to irc with your nick 17:48:24 <WebIRC-77> !passwoed 17:48:27 <WebIRC-77> hi 17:48:40 <ODM> heh 17:49:08 <Mark> try !PASSWORD 17:49:08 *** WebIRC-77 has quit IRC 17:49:11 <KenjiE20> lulz '31' is still here 17:49:13 <Mark> too bad 17:49:26 <ODM> imagine the panic 17:49:40 <ODM> need a password need a password... ohno doesnt work... quick... say hi! 17:50:01 <KenjiE20> lol 17:50:07 <Xaroth> lol 17:50:08 <KenjiE20> like the anime channels 17:50:34 <KenjiE20> "!list, !list, erm... hi there, not spamming for bots, honest, !list" 17:50:36 *** DCritic has joined #openttdcoop 17:50:43 <DCritic> !password 17:50:43 <PublicServer> DCritic: suitor 17:51:00 <PublicServer> *** DCritic joined the game 17:51:20 <PublicServer> *** Thraxian|Work joined the game 17:52:46 <PublicServer> *** Thraxian|Work has joined spectators 17:59:47 <PublicServer> *** Player has left the game (connection lost) 17:59:49 <PublicServer> *** DCritic has left the game (leaving) 17:59:49 <PublicServer> *** DCritic has left the game (connection lost) 18:01:33 <Suisse[Dodo]``> i can do !players wihtout get the list of players online :) 18:02:32 <Mark> query the bot? 18:02:46 <Suisse[Dodo]``> !players 18:02:48 <Suisse[Dodo]``> :] 18:02:50 <Suisse[Dodo]``> !player 18:02:55 <Suisse[Dodo]``> (just to be sure) 18:03:26 <Suisse[Dodo]``> the bot don,t like [ or/and ] in my nickname 18:04:34 <Suisse[Dodo]``> but the bot should answer for command like !playercount, !password,.. 18:04:43 <tneo> we should ban the use of webirc :P 18:05:22 <Ammler> tneo: you can 18:05:26 <PublicServer> *** tneo joined the game 18:05:32 <Mark> this is much more fun 18:05:33 <Ammler> the ircname is the ip of the client 18:05:36 <Mark> not giving it the pass 18:05:50 <Ammler> the ident 18:06:18 <valhallasw> why force people to use a full client? as long as they respond... 18:06:49 <Suisse[Dodo]``> do you think I use a webirc ;O? 18:06:54 <tneo> 90% come to mess when joining with webirc 18:07:05 <valhallasw> ah 18:07:38 <valhallasw> Suisse[Dodo]``: no. I do think you've got a stupid nick :P 18:07:42 <tneo> a Suisse[Dodo]`` in Canada :P 18:08:31 <Suisse[Dodo]``> tneo: from Quebec ;) (that why my english suck haha) 18:08:38 <tneo> lol 18:08:58 <Suisse[Dodo]``> valhallasw: dodo = sleep; but in fact i didn't change it since... 2 years i think ^^' 18:09:15 <valhallasw> right. 18:09:28 <valhallasw> and the ``? :P 18:09:39 <Suisse[Dodo]``> alternatif nickname 18:09:59 <valhallasw> right. 18:10:02 <Ammler> special chars in nicknames sucks 18:10:12 <Suisse[Dodo]``> if the irc client can't use Suisse[Dodo] it try Suisse[Dodo]` and after Suisse[Dodo]` 18:10:33 <Suisse[Dodo]``> not so special here :o 18:10:57 <PublicServer> <Thraxian|Work> aw...no love for the plan of Thrax :( 18:11:11 <valhallasw> there is no Suisse[Dodo], so you might as well fix your nick :p 18:11:18 <Ammler> indeed, hard to make the boarder, between usual an special :-) 18:12:27 *** FooBar_ has joined #openttdcoop 18:12:27 <Suisse[Dodo]``> well i don,t have a auto nickchange from alternatif nickname and Suisse[Dodo], and anyway i don,t care about it :p 18:12:35 <Ammler> it should only allow A-Za-z0-9 18:12:45 <Ammler> oh and _ 18:12:51 <Maza> - 18:13:10 <Ammler> no :P 18:13:14 <Maza> yes 18:13:17 <Suisse[Dodo]``> ho cool, my irc client suck haha, on OFTC network should use Suisse instead of Suisse[Dodo] @.@ 18:13:22 <Ammler> :-D 18:14:14 <Ammler> well, there are members with worse nicks, like special char at beginning :-) 18:14:16 *** Suisse[Dodo]`` is now known as Suisse 18:14:27 <PublicServer> *** tneo has left the game (leaving) 18:14:27 <PublicServer> *** tneo has left the game (connection lost) 18:17:54 <PublicServer> <jondisti> changed my vote :P 18:19:24 *** Hafai has quit IRC 18:23:00 <PublicServer> <Farden #1> re 18:23:24 <PublicServer> <Farden #1> combuster, could you kick my other self please? 18:23:47 <PublicServer> *** jondisti has left the game (leaving) 18:23:47 <PublicServer> *** jondisti has left the game (connection lost) 18:28:54 <KenjiE20> you sure about that Farden? 18:29:00 <Thraxian|Work> did that do it? 18:29:18 <KenjiE20> yup, gone 18:29:36 <Thraxian|Work> sweet....I rcon'd :) 18:33:56 *** mixrin has quit IRC 18:46:55 <PublicServer> *** phatmatt has left the game (leaving) 18:46:55 <PublicServer> *** phatmatt has left the game (connection lost) 18:46:59 *** phatmatt has quit IRC 18:50:57 *** Brianetta has joined #openttdcoop 18:50:57 *** ChanServ sets mode: +o Brianetta 18:57:57 *** Booth has joined #openttdcoop 18:58:26 <Booth> !archive 18:58:26 <PublicServer> Booth: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive 19:01:52 *** [com]buster has quit IRC 19:02:01 *** [com]buster has joined #openttdcoop 19:02:01 *** ChanServ sets mode: +o [com]buster 19:02:38 *** mixrin has joined #openttdcoop 19:04:32 <PublicServer> *** Chris Booth has left the game (connection lost) 19:04:37 <Booth> !password 19:04:37 <PublicServer> Booth: pastel 19:05:22 <PublicServer> *** Chris Booth joined the game 19:10:09 *** Venom has joined #openttdcoop 19:10:30 <Venom> !password 19:10:30 <PublicServer> Venom: abacus 19:11:17 <PublicServer> *** Venom joined the game 19:11:17 <PublicServer> <Venom> hello 19:11:27 <PublicServer> <Farden #1> hi 19:11:34 <PublicServer> <Mark> howdy 19:12:08 <PublicServer> *** Chris Booth has left the game (connection lost) 19:12:18 <PublicServer> *** Farden #1 has changed his/her name to Farden 19:12:31 <PublicServer> <Farden> why are so many people going spec? 19:13:02 <PublicServer> <Mark> because they don't want te keep the game runninf if they're inactive 19:13:05 <PublicServer> <Venom> cause not everyone is able to involve atm 19:13:06 <PublicServer> <Venom> :P 19:13:25 <PublicServer> <Farden> good point^^ 19:13:59 *** [1]Booth has joined #openttdcoop 19:14:02 <[1]Booth> !password 19:14:02 <PublicServer> [1]Booth: abacus 19:14:19 *** Booth is now known as Guest164 19:14:20 *** [1]Booth is now known as Booth 19:14:33 <PublicServer> <Mark> Venom: VOTE 19:14:46 <PublicServer> <Farden> I'm Farden and I approve this message! 19:14:48 <PublicServer> *** Chris Booth joined the game 19:15:00 <PublicServer> *** Chris Booth has left the game (connection lost) 19:15:00 <PublicServer> <Venom> give me a sec still considering the best plan :P 19:15:19 <Booth> !password 19:15:19 <PublicServer> Booth: abacus 19:15:26 <PublicServer> <Mark> should you chose any but mine, i'll convince you mine is best anyway :P 19:15:30 <PublicServer> *** Chris Booth joined the game 19:15:58 <PublicServer> <Venom> :D 19:16:08 <PublicServer> <Farden> aren't you a bit pretentious Mark?^^ 19:16:13 <PublicServer> <Mark> no :P 19:16:18 <PublicServer> <Mark> maybe a bit 19:16:43 <PublicServer> <Farden> your plan is good, but thraxian's most adapted to the map 19:16:52 <PublicServer> <Venom> thraxian is quite minimalist 19:16:59 <PublicServer> <Venom> :) 19:16:59 <PublicServer> <Mark> diagonal mainlines, are you serious? :P 19:17:02 <PublicServer> <Farden> yes, it would need more details 19:17:09 <PublicServer> <Farden> well, look at the map 19:17:14 <PublicServer> <Farden> if you follow the islands 19:17:21 <PublicServer> <Farden> it's not really diagonal 19:17:24 <PublicServer> <Farden> it's more like an S 19:17:47 <PublicServer> <Mark> more like /\/\/\/\/\/\/\/\/\/\/\/\/\ 19:18:03 <PublicServer> <Farden> yeah, lots of mountains 19:18:28 <PublicServer> <Chris Booth> well thraxian plan is the only one i like 19:18:28 <PublicServer> <Farden> it'll be hard to place some stations without TF 19:18:45 <PublicServer> <Chris Booth> shouldnt be to hard 19:19:01 <PublicServer> <Farden> I mean for the "superstation" 19:19:08 <PublicServer> <Farden> it would requiere a very large flat area 19:19:12 *** Benny has joined #openttdcoop 19:19:16 <PublicServer> <Chris Booth> but as far as i can see marks plan though stupid it the only one that will work 19:19:29 <Benny> Heya. =) 19:19:34 <PublicServer> <Chris Booth> hi benny 19:19:38 <PublicServer> <Farden> hey benny 19:19:43 <PublicServer> <Mark> Chris Booth: come again? 19:19:45 <PublicServer> <Mark> helly benny 19:19:48 <PublicServer> *** Venom has joined company #1 19:20:00 *** Guest164 has quit IRC 19:20:01 <PublicServer> <Chris Booth> i dont like your plan for the fact of the stupid bridges 19:20:11 <PublicServer> <Mark> k 19:20:13 <PublicServer> <Mark> noted 19:20:16 <Benny> !download win32 19:20:16 <PublicServer> Benny: http://binaries.openttd.org/nightlies/trunk/r16520/openttd-trunk-r16520-windows-win32.zip 19:20:17 <PublicServer> <Chris Booth> but the superstation will just end up being a mess 19:20:22 <PublicServer> <Farden> yeah, I agree on this part 19:20:25 <PublicServer> <Chris Booth> and wont work 19:20:25 <PublicServer> <Farden> the bridges 19:20:30 <PublicServer> <Farden> I hate bridges, in fact 19:20:35 <PublicServer> <Mark> bridges are nice :P 19:20:37 <PublicServer> <Chris Booth> and then it will be 4 games in a row with bad plans 19:20:46 <PublicServer> <Farden> not when you have an army of bridges 19:20:47 <PublicServer> *** Venom has joined spectators 19:20:53 <PublicServer> <Farden> like 12 bridges side by side 19:20:55 <PublicServer> <Mark> just 12 wide 19:20:56 <PublicServer> <Mark> :) 19:20:59 <PublicServer> <Venom> lol 19:21:02 <PublicServer> <Farden> it's a bit... too many^^ 19:21:03 <PublicServer> <Chris Booth> i have been playing with the signals on bridges patch 19:21:06 <PublicServer> <Chris Booth> that is nice 19:21:12 <PublicServer> <Mark> make it 6 times two 19:21:14 <PublicServer> <Farden> it's really working? 19:21:19 <PublicServer> <Mark> with some tiles inbetween 19:21:22 <PublicServer> <Mark> much nicer 19:21:27 <PublicServer> <Mark> sure it would work 19:21:30 <PublicServer> <Mark> see game 142 19:21:36 <PublicServer> <Farden> no, i'm talking about the signals on bridges^^ 19:21:37 *** Godde has joined #openttdcoop 19:21:37 <PublicServer> <Farden> sorry 19:21:45 <PublicServer> <Chris Booth> it does work the signals on bridges patch 19:21:56 <PublicServer> <Mark> of course we'd make an island for a signal every 5-10 tiles 19:21:59 <PublicServer> <Chris Booth> but you need to patch it 19:22:04 <PublicServer> <Mark> so we need only 2 bridges per track 19:22:07 <PublicServer> <Farden> I would like to test it alone, but... with the cargodist patch, I'm rapidly bored 19:22:19 <PublicServer> <Chris Booth> 7 tiles is best for nice looking bridges and TL 19:22:39 <PublicServer> <Farden> it depends of the distance between the 2 sides I think 19:22:59 <PublicServer> <Chris Booth> mark also LLL_10_RRR? 19:23:00 <PublicServer> <Farden> here I would say 8 is a good distance 19:23:07 <PublicServer> <Chris Booth> isnt that a bit over kill 19:23:12 <PublicServer> <Mark> with TL5 mak gap length is 9 19:23:29 <PublicServer> <Mark> what's the differene between LLL10RRR and LLL_10_RRR? 19:23:33 <PublicServer> <Chris Booth> gap lenthg is 1 - 9 19:23:40 <Godde> !password 19:23:40 <PublicServer> Godde: tapped 19:23:44 <PublicServer> <Chris Booth> none 19:23:47 <PublicServer> *** Godde joined the game 19:23:52 <PublicServer> <Chris Booth> just the way i wrote it 19:23:59 <PublicServer> *** Godde has left the game (leaving) 19:23:59 <PublicServer> *** Godde has left the game (connection lost) 19:24:13 <PublicServer> <Chris Booth> but think of brigding LLL10RRR at a BBH 19:24:36 <PublicServer> <Farden> well, with more space to build the BBH it will be easier 19:24:41 <PublicServer> <Mark> 10 tiles between is not a lot 19:24:42 <KenjiE20> sounds like it has perfect space for CL 19:24:51 <PublicServer> <Farden> or at least, it should be 19:24:54 <PublicServer> <Mark> and i wouldn't mind if you made it 6 for your BBH 19:24:57 <PublicServer> *** Venom has left the game (leaving) 19:24:57 <PublicServer> *** Venom has left the game (connection lost) 19:24:58 <PublicServer> <Chris Booth> at TL5 19:25:00 <PublicServer> <Chris Booth> CL is 5 19:25:05 *** Venom has quit IRC 19:25:09 *** TinoM has quit IRC 19:25:18 <KenjiE20> plus prios, plus multiple lines, plus whatever else 19:25:22 <PublicServer> <Chris Booth> so 6 would be perfect 19:25:33 <PublicServer> <Mark> yeah, add some for bridgeheads, double bridges, merges, prio, joins 19:25:39 <PublicServer> <Mark> waiting bays 19:25:44 *** Blizi has quit IRC 19:25:50 <PublicServer> <Farden> and it'll jam anyway 19:25:51 <PublicServer> <Farden> ^^ 19:25:55 <KenjiE20> always 19:25:58 <Benny> !password 19:25:58 <PublicServer> Benny: tapped 19:26:09 <PublicServer> *** Benny joined the game 19:26:17 <PublicServer> <Benny> Maaaark! 19:26:25 <PublicServer> <Mark> Bennny 19:26:26 <PublicServer> <Benny> When are we doing my map!? :cry: 19:26:42 <PublicServer> <Mark> if we don't want jams we should start with LLLLLLLLLLLLLLLLLLLL_RRRRRRRRRRRRRRRRRR 19:26:45 *** Godde has quit IRC 19:26:51 <PublicServer> <Mark> that would be boring to build though 19:27:00 <PublicServer> <Mark> the norway map? 19:27:00 <KenjiE20> lol 19:27:06 <PublicServer> <Benny> Yes. 19:27:12 <KenjiE20> nevar 19:27:15 <KenjiE20> :P 19:27:21 <PublicServer> <Benny> Why? 19:27:26 <Mark> did you upload it to the wiki? 19:27:32 <Mark> KenjiE20 is joking 19:27:36 <Mark> hence the :P 19:27:37 <PublicServer> <Benny> Yep. It's on my userpage. 19:27:40 <KenjiE20> indeed 19:27:58 <PublicServer> <Benny> Okey. 19:28:01 <PublicServer> <Benny> ^^ 19:28:01 <PublicServer> <Chris Booth> has anyone checked it? 19:28:10 <PublicServer> <Benny> Mark checked 0.1 19:28:17 <Mark> i shall download it now 19:28:19 <PublicServer> <Chris Booth> is it the sort of map that is playable on the PS 19:28:24 * Thraxian|Work is lurking.... 19:28:28 <PublicServer> <Benny> Hope so. 19:29:58 <PublicServer> <Chris Booth> i was thinking of trying to make an american or austrlian themed map with all 3 climat zones 19:30:07 <PublicServer> <Chris Booth> has anyone got any ideas? 19:30:10 <PublicServer> <Benny> Is that even possible?... 19:30:15 <Mark> i thikn that would be pretty damn ugly 19:30:18 <PublicServer> <Chris Booth> must be 19:30:21 <Mark> if not very glitchy 19:30:32 <PublicServer> <Benny> Someone made a patch once. 19:30:33 <PublicServer> <Chris Booth> not if it used temp grass 19:30:54 <PublicServer> <Chris Booth> well does alpine patch work in tropical? 19:31:01 <PublicServer> <Benny> Nope. =P 19:31:08 <PublicServer> <Benny> Patch..? 19:31:26 <PublicServer> <Benny> Not sure.. I thought you meant the newGRF. 19:31:27 <PublicServer> <Chris Booth> the alpine new grf 19:31:34 <PublicServer> <Benny> Impossible. 19:31:39 <PublicServer> <Chris Booth> why? 19:31:57 <PublicServer> <Benny> It is just a bunch of drawings of snow on temperate. 19:32:03 <PublicServer> <Benny> In a grf file. 19:32:16 <PublicServer> <Benny> On temperate TILES i mean. 19:32:31 <PublicServer> <Benny> I think Michael Blunck made it. 19:32:36 <PublicServer> <Chris Booth> you can load temp grass onto sub tropical 19:33:02 <PublicServer> <Benny> Possible. 19:33:48 <PublicServer> <Chris Booth> the issues is dunes dont have snow on them very often as they are very very dry 19:33:57 <PublicServer> <Mark> for anyone who didn't get it yet; my bridges would look like !this 19:34:05 <PublicServer> <Mark> that's one direction 19:34:14 <PublicServer> <Chris Booth> but with the snow GRFworks on heights 19:34:49 <PublicServer> <Chris Booth> make them 1 shorter and get nicer bridges 19:35:18 <PublicServer> <Mark> you didn't have to blow up the whole thing 19:35:30 <PublicServer> <Mark> i felt sorry for spending a few million on it already :P 19:35:44 <PublicServer> <Mark> you could even make it two levels high 19:35:48 <PublicServer> <Mark> to look better 19:36:28 <PublicServer> <Mark> yeah the tied arch is nice 19:36:41 <PublicServer> <Chris Booth> but 7 or 8 fit best with this bridge pack 19:36:57 <PublicServer> <Chris Booth> the modern susspension look nice when that comes out 19:39:09 <PublicServer> <Chris Booth> thos bridges look cool with the height difference i added 19:45:03 <PublicServer> <Benny> So, Mark. 19:45:18 <PublicServer> <Mark> the town names are weird 19:45:20 <PublicServer> <Benny> What is the plan about my map? Game or no game? 19:46:12 <Benny> Maaaaaaaark.. 19:46:19 <Mark> [21:45] <+PublicServer> <Mark> the town names are weird 19:46:26 <Benny> You are ignoring me.. 19:46:30 <Mark> am not 19:46:38 <Mark> i just answered before you asked :P 19:46:44 <Mark> that's how fast i am 19:46:58 <Benny> o.O 19:47:02 <Benny> What? 19:47:09 <Mark> [21:45] <+PublicServer> <Mark> the town names are weird 19:47:14 <Benny> So what? 19:47:18 <Mark> that was the answer to your question 19:47:29 <Mark> well, you might want to change that 19:47:38 <Mark> i'll definetly run it if you do 19:47:41 <Benny> To real ones or..? 19:47:47 <Mark> any 19:47:56 <Mark> just not those random characters 19:48:15 <Mark> it's pretty annoyinng to have 3 towns called "G" 19:48:26 <Mark> with a random number of spaces in frount 19:48:28 *** pinedours has quit IRC 19:48:29 <Mark> front 19:48:40 <Benny> It's an easter egg. =P 19:48:53 <Benny> Read the cities with one letter. 19:48:58 <Mark> right 19:49:03 <Benny> E A S T E R E G G 19:49:07 <Mark> well, easter is about 250 days away 19:49:14 <Mark> so you'll have to wait a bit then 19:49:18 <Benny> So, it's gone. 19:49:26 <PublicServer> *** Benny has left the game (leaving) 19:49:26 <PublicServer> *** Benny has left the game (connection lost) 19:50:16 <PublicServer> <Chris Booth> mark i hope you were being sarcastic about easter eggs 19:50:35 <Mark> i wouldn't dare to 19:50:48 <PublicServer> <Chris Booth> lol 19:50:51 <Mark> of course i was. 19:51:11 <PublicServer> <Chris Booth> now you say it i want easter now 19:51:14 <Mark> i just don't like having towns with similair names :P 19:51:29 <PublicServer> <Chris Booth> then dont like in american 19:51:39 <PublicServer> <Chris Booth> they have live 4 londons 19:51:39 <Mark> don't you agree that's a bit unpractic? 19:51:41 <PublicServer> <Chris Booth> 3 manchestrd 19:51:50 <PublicServer> <Chris Booth> yeas it is 19:52:23 <PublicServer> <Chris Booth> england has 3 river avons 19:52:34 <PublicServer> <Chris Booth> with town with similar names 19:52:42 <PublicServer> <Chris Booth> so easy to get lost 19:53:15 <PublicServer> <Chris Booth> and they are all within 100miles of each other 19:53:20 *** Levi has quit IRC 19:53:31 <PublicServer> <Chris Booth> and bristol has 2 avon rivers 19:56:09 <PublicServer> <Chris Booth> we should try and find examples of all the openttd eastereggs 19:56:21 <PublicServer> *** Chris Booth has joined spectators 19:56:46 <^Spike^> !password 19:56:46 <PublicServer> ^Spike^: roamed 19:56:54 <PublicServer> *** ^Sp1ke^ joined the game 19:58:21 <DCritic> !password 19:58:22 <PublicServer> DCritic: roamed 19:58:24 *** pinedours has joined #openttdcoop 19:58:38 <PublicServer> *** DCritic joined the game 19:59:35 <PublicServer> <DCritic> does my vote count? 19:59:48 <PublicServer> *** combuster joined the game 20:00:42 <Thraxian|Work> everyone's vote counts 20:00:49 <PublicServer> <DCritic> 'ok 20:00:53 <Thraxian|Work> unless you don't cast it :) 20:00:55 <PublicServer> <^Sp1ke^> *places sign Everyone* 20:00:58 <PublicServer> <^Sp1ke^> :) 20:01:07 <Thraxian|Work> or if you put it in the wrong column like that ;) 20:01:20 <PublicServer> <DCritic> so when are we gonna start building? of couurse I don't think i'll be building any mainlines but when? 20:01:33 <KenjiE20> @wiki quickstart 20:01:35 <Xaroth> We start building when most people had a chance to vote 20:01:37 <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=quickstart 20:01:38 <PublicServer> <combuster> When there's enough people+money+votes 20:01:41 <Thraxian|Work> possibly soon, possibly in 12 more hours 20:01:46 * KenjiE20 wonders how many times I've called that ... 20:02:04 <PublicServer> <DCritic> ok 20:02:10 *** Hafai has joined #openttdcoop 20:02:29 <Xaroth> KenjiE20: 18 times since you got your @ 20:02:31 <PublicServer> <Chris Booth> doesnt webster have a counter? 20:02:39 <Xaroth> according to my logs 20:02:42 <KenjiE20> lol 20:03:10 <Booth> what is KenjiE20 SSH? 20:03:21 <KenjiE20> secure shell host, iirc 20:03:35 <Booth> why is it in IRC? 20:03:38 *** Levi has joined #openttdcoop 20:03:40 <KenjiE20|SSH> means I'm 'SSH'd' to this pc 20:03:57 <PublicServer> *** combuster has left the game (connection lost) 20:04:10 <KenjiE20|SSH> since I'm testing a plugin, and this is one of the more active channels to test on 20:04:14 *** Venxir has quit IRC 20:04:22 *** [com]buster has quit IRC 20:04:23 *** [alt]buster has joined #openttdcoop 20:04:25 <KenjiE20|SSH> on a network that doesn't go ape over multiple connections 20:04:26 *** [alt]buster is now known as [com]buster 20:04:47 <Xaroth> KenjiE20|SSH: #2on2 on quakenet 20:04:49 <Xaroth> guaranteed spam 20:04:57 <KenjiE20|SSH> haha 20:05:40 <PublicServer> *** Chris Booth has left the game (leaving) 20:05:41 <PublicServer> *** Chris Booth has left the game (connection lost) 20:05:46 <^Spike^> Xaroth of #5on5 or other seekwar channels :) 20:05:49 <^Spike^> or* 20:06:00 <^Spike^> pcw.nl prob if it still exists 20:06:03 <^Spike^> eh... 20:06:21 <Booth> i hope this game doesnt get no play like the last few 20:06:29 <KenjiE20> I could probably sit in #shinsen and get innundated, but that's not really the point 20:06:34 <Booth> but i can only blame my self as i havent been oplaying 20:06:56 <Booth> KenjiE20 if you want spam 20:06:59 <Booth> i can spam you 20:07:07 <KenjiE20> did I say spam? 20:07:16 <Booth> no 20:07:32 <fonsinchen> new version of cargodist is built and available here: http://mz.openttdcoop.org/bundles/cargodist/g714743fa/ 20:07:49 <Booth> do you mean cargo dest? 20:07:53 <fonsinchen> no 20:07:57 <KenjiE20> no, he meant cargodist 20:08:03 *** pinedours has quit IRC 20:08:06 <Booth> what cargodist? 20:08:09 <Mark> WOOOOOOOOOOOOOOOOOOOOOOOOOOH 20:08:15 <Mark> i just realised 20:08:18 <Mark> this is my 100th game 20:08:33 <Booth> mark thats just plane sad 20:08:57 <Booth> whats cargodist?????????????????????? 20:09:06 <fonsinchen> see http://wiki.openttd.org/Passenger_and_cargo_distribution 20:09:07 <Mark> dist = distribution 20:09:11 <Thraxian|Work> Booth: was that a question? 20:09:34 <Mark> Thraxian|Work: did the questionmark made you think that? 20:09:44 <Thraxian|Work> what question mark? I didn't see one.... 20:09:49 <Mark> :D 20:10:51 <Booth> is that a replacement for cargodest then? 20:11:06 <Mark> destination is not distribution 20:11:18 <Mark> though i guess it overlaps at places 20:11:44 <fonsinchen> it's more than destinations. It also takes care of getting cargo to its destination and quantifying the demand between stations. 20:12:07 <Booth> i still have this one question 20:12:13 <Mark> does carge age at stations? 20:12:16 <Mark> cargo* 20:12:30 <KenjiE20> only one? 20:12:38 <PublicServer> *** Farden has left the game (leaving) 20:12:38 <PublicServer> *** Farden has left the game (connection lost) 20:12:48 <Booth> does it solve the issue of if i add a second factory the game will want to to transport everything that has a connection to both factories to both? 20:13:03 *** pinedours has joined #openttdcoop 20:14:34 *** jonde has quit IRC 20:15:21 <fonsinchen> Demand for the factories in question is determined according to the demand function. The most prominent factors are connectedness and the distance between the source of your cargo and the factories. 20:15:56 *** De_Ghosty has joined #openttdcoop 20:16:01 <fonsinchen> If both factories are connected to the source with transport links than both factories will be supplied with goods. The one nearer to the source will get more. 20:16:39 <Mark> it won't matter what factory has a higher demand for goods? 20:16:43 <fonsinchen> Mark, I don't get your question. Was it directed at me? Of course cargo ages, but what effect does or should that have? 20:16:58 *** mixrin has quit IRC 20:17:01 <Mark> it was directed at you :) 20:17:11 <Mark> if it ages you get paid less 20:18:12 *** StarLite has quit IRC 20:18:14 <fonsinchen> It would be possible to write another demand function that takes into account how much cargo the factory can consume. However, that can't be easily found out atm, so it isn't taken into account. Besides, the stock industries don't have a limit on how much cargo they consume. 20:18:40 <PublicServer> *** ^Sp1ke^ has left the game (leaving) 20:18:40 <PublicServer> *** ^Sp1ke^ has left the game (connection lost) 20:18:44 <fonsinchen> And no, as in trunk openttd cargo doesn't get less valuable if it is waiting at a station. 20:18:51 <fonsinchen> That's not a problem of cargodist. 20:19:03 <Mark> i meant the amount of goods that are taken from the factory 20:19:07 <Mark> as in a percentage 20:19:51 <fonsinchen> It would also be possible to write a demand function taking this value into account, but I haven't. 20:20:12 <Mark> it'd be interesting if factories would be willing to pay more for their raws if the demand for their goods is higher 20:20:37 <fonsinchen> That's also not a problem of cargodist and can be implemented independently. 20:21:15 <Mark> well i'm not trying to adress problems, more like sharing my thoughts :P 20:21:21 <Mark> to whoever is listening 20:21:23 <Mark> i tend to do that 20:21:49 * Mark is off now 20:21:52 <PublicServer> *** Mark has joined spectators 20:21:52 <PublicServer> *** Game paused (not enough players) 20:22:45 *** Blizi has joined #openttdcoop 20:27:43 *** pinedour1 has joined #openttdcoop 20:28:46 <PublicServer> <DCritic> we need someone to join... we're not earning money 20:29:00 <Thraxian|Work> we have 100M USD - I think we're doing fine 20:29:09 <Thraxian|Work> !info 20:29:09 <PublicServer> Thraxian|Work: #:1(Orange) Company Name: 'Dribblebridge Transport' Year Founded: 1970 Money: 50887997 Loan: 0 Value: 52360256 (T:0, R:0, P:12, S:0) unprotected 20:29:12 <PublicServer> <DCritic> um ok. 20:29:20 <Thraxian|Work> or 50M GBP 20:29:37 <Thraxian|Work> at this point in the game, the plans and voting are more important than the MM 20:30:30 *** pinedours has quit IRC 20:36:21 *** JK3Farden has joined #openttdcoop 20:36:23 *** pinedour1 has quit IRC 20:36:33 <JK3Farden> !password 20:36:33 <PublicServer> JK3Farden: toting 20:36:42 <PublicServer> *** Game unpaused (enough players) 20:36:42 <PublicServer> *** Farden joined the game 20:36:48 *** JK3Farden has quit IRC 20:38:44 <PublicServer> *** Mark has joined company #1 20:39:39 <PublicServer> <Mark> im off, goodnight 20:39:44 <PublicServer> *** Mark has left the game (leaving) 20:39:44 <PublicServer> *** Mark has left the game (connection lost) 20:39:45 <[com]buster> night Mark 20:39:58 *** Benny has left #openttdcoop 20:41:27 *** pinedours has joined #openttdcoop 20:43:51 *** Wall-D has quit IRC 20:50:08 *** Kolo has joined #openttdcoop 20:51:48 <PublicServer> *** Kolo joined the game 20:59:22 <PublicServer> *** AmmIer joined the game 20:59:28 <PublicServer> *** AmmIer has left the game (leaving) 20:59:28 <PublicServer> *** AmmIer has left the game (connection lost) 21:03:54 *** Phazorx has left #openttdcoop 21:05:45 <PublicServer> *** DCritic has left the game (leaving) 21:05:46 <PublicServer> *** DCritic has left the game (connection lost) 21:07:42 <PublicServer> *** Kolo has left the game (leaving) 21:07:42 <PublicServer> *** Kolo has left the game (connection lost) 21:07:42 <PublicServer> *** Game paused (not enough players) 21:08:02 *** Kolo has quit IRC 21:14:16 *** Wall-D has joined #openttdcoop 21:14:24 <Wall-D> !password 21:14:24 <PublicServer> Wall-D: paltry 21:14:38 <PublicServer> *** Game unpaused (enough players) 21:14:40 <PublicServer> *** Wall-D joined the game 21:15:10 <PublicServer> *** Thraxian|Work has joined company #1 21:16:47 <PublicServer> <Farden> gnight 21:16:53 <PublicServer> *** Thraxian|Work has joined spectators 21:17:01 <PublicServer> *** Farden has left the game (leaving) 21:17:01 <PublicServer> *** Farden has left the game (connection lost) 21:17:01 <PublicServer> *** Game paused (not enough players) 21:17:04 <PublicServer> <Thraxian|Work> later Farden 21:17:31 <PublicServer> *** Wall-D has joined spectators 21:17:48 <PublicServer> *** Wall-D has left the game (leaving) 21:17:48 <PublicServer> *** Wall-D has left the game (connection lost) 21:18:27 <PublicServer> *** Thraxian|Work has left the game (leaving) 21:18:27 <PublicServer> *** Thraxian|Work has left the game (connection lost) 21:25:12 <Hafai> !password 21:25:12 <PublicServer> Hafai: prepay 21:25:24 <PublicServer> *** Hafai joined the game 21:26:00 <PublicServer> *** Hafai has left the game (leaving) 21:26:00 <PublicServer> *** Hafai has left the game (connection lost) 21:32:08 *** Root49 has joined #openttdcoop 21:37:38 *** Wurzel49 has quit IRC 21:46:25 *** ODM has quit IRC 21:47:30 *** fonsinchen has left #openttdcoop 21:51:07 *** UFO64 has joined #openttdcoop 21:53:43 *** ^Spike^ has quit IRC 22:14:17 *** Progman has quit IRC 22:16:24 *** UFO64 has quit IRC 22:19:35 *** Polygon has quit IRC 22:24:31 <Osai> !playercount 22:24:32 <PublicServer> Osai: Number of players: 0 22:24:47 <Thraxian|Work> hi Osai 22:26:09 <Osai> hey Thraxian|Work 22:26:10 <Osai> :) 22:26:13 <Osai> nice to see you 22:26:18 <Thraxian|Work> you too :) 22:26:27 <Thraxian|Work> new game started today - still planning/voting 22:27:28 <Thraxian|Work> I'm about to change nicks 22:27:34 <Thraxian|Work> from Thraxian|Work to Thraxian|Home :) 22:27:46 <Thraxian|Work> the day is over, and so I should probably head in that direction 22:37:04 *** Thraxian|Work has left #openttdcoop 22:51:28 *** Webster has joined #openttdcoop 22:51:29 *** ChanServ sets mode: +o Webster 23:11:09 *** Blizi has quit IRC 23:18:28 *** Booth has quit IRC 23:43:18 *** FooBar_ has quit IRC 23:45:28 *** Wall-D has quit IRC 23:52:48 *** pinedour1 has joined #openttdcoop 23:54:35 *** pinedours has quit IRC 23:58:34 *** Phlegm has joined #openttdcoop 23:58:39 <Phlegm> !player 23:58:43 <Phlegm> !players 23:58:44 <PublicServer> Phlegm: There are currently no clients connected to the server 23:58:46 *** Farden has quit IRC 23:59:04 <Phlegm> !password 23:59:04 <PublicServer> Phlegm: grimes 23:59:39 <PublicServer> *** Phlegm joined the game