Config
Log for #openttdcoop on 17th June 2009:
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00:57:23  <DCritic> !password
00:57:23  <PublicServer> DCritic: virile
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04:13:42  <DCritic> !passwor
04:14:00  <DCritic> !players
04:14:01  <PublicServer> DCritic: There are currently no clients connected to the server
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08:34:15  <Ammler> @topic change -3 s/InfrastructureSharing/Cargo Destinations/
08:34:15  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #146 (r16520) | STAGE: planning current game and adding or extending older games to archive | www.openttdcoop.org | Use !help for IRC-commands | Cargo Destinations at #openttdcoop.dev | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/"
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09:12:41  <HackaLittleBit> mornin
09:13:03  <HackaLittleBit> !password
09:13:03  <PublicServer> HackaLittleBit: faints
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09:26:45  <HackaLittleBit> Can anybody help me pls, what was the game nr last monday? must have been 145 ?, tried to download game 145 but get error
09:26:54  <HackaLittleBit> link is http://www.openttdcoop.org/files/publicserver_archive/PublicServerGame_145_Final.sav
09:28:25  <Ammler> HackaLittleBit: try again
09:28:48  <HackaLittleBit> thanks :)
09:29:18  <Ammler> yw
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09:29:39  <HackaLittleBit> some more testing, thanks guys, and byby
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09:45:49  <jonde> !password
09:45:50  <PublicServer> jonde: camper
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10:42:18  <el[cube]> hello :)
10:49:28  <Thraxian|Work> hiya
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12:22:57  <Mark> hello
12:24:03  <Thraxian|Work> hiya Mark
12:24:23  <Mark> !password
12:24:24  <PublicServer> Mark: musket
12:24:31  <Thraxian|Work> no additional votes or plans yet
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12:24:49  <Thraxian|Work> while I was waiting, I started developing my plan on a local game
12:24:52  <Mark> guess europe is still at work :P
12:24:58  <Thraxian|Work> I'm liking how it's turning out so far
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12:25:18  <Thraxian|Work> the superstation is a bit tricky - but I"m just making a bunch of smaller stations that are all close enough that a single goods pickup will suffice
12:26:07  <el[cube]> is there a game i can spectate?
12:26:31  <Thraxian|Work> !archive
12:26:31  <PublicServer> Thraxian|Work: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive
12:26:40  <Thraxian|Work> all of those games can be downloaded and looked at locally
12:27:00  <Thraxian|Work> they are the past games that we have done, so while there won't be any additional building (local game), it gives you something to look at
12:27:30  <el[cube]> ah
12:28:00  <Mark> though you could also spectate at the current game :)
12:28:01  <el[cube]> i played a few openttdcoop games years ago :P
12:28:19  <el[cube]> 2006, i believe >_>
12:28:42  <Thraxian|Work> Mark: the current game has no activity currently either, and really nothing to look at
12:28:51  <Thraxian|Work> hence my suggestion of the archive :)
12:28:53  <el[cube]> heh
12:28:55  <Mark> still he could spectate it :P
12:28:59  <el[cube]> i'll check it out
12:29:05  <Thraxian|Work> true.  he could create a new local game and spectate the AI too
12:29:29  <Thraxian|Work> although he'd be hard-pressed to learn any good building habits from the default AI
12:29:34  <Mark> In the end, the graphics proved to be too hard on the eyes and the game was scrapped in favor of a new climate.
12:29:37  <Mark> zomg
12:29:45  <Thraxian|Work> mostly true, isn't it?
12:29:53  <Mark> i'll personnaly ban the next guy that says "toyland hurts my eyes?
12:29:56  <Mark> \?="
12:30:34  <el[cube]> oh dear
12:30:37  <Thraxian|Work> if you want to write a different description, then you are most welcome.  I just wanted to get something up on the archive page since it had been heretofore omitted :)
12:31:24  <planetmaker> but.... toyland hurts my eyes :P
12:32:19  <Thraxian|Work> You think toyland hurts your eyes - wait until Mark gets a hold of them :)
12:32:25  <Thraxian|Work> *stabbity stabbity*
12:32:40  <Thraxian|Work> he'll give you "stigmata of the eye" :)
12:33:07  <Thraxian|Work> http://www.youtube.com/watch?v=874dnj6qPQk
12:33:08  <Webster> Title: YouTube - Foamy - Eye stigmata (at www.youtube.com)
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12:33:41  <KenjiE20> I'm with Mark on this one
12:34:22  <planetmaker> I want someone (or some more) to actually draw some nice toyland sprites for opengfx, though :)
12:35:30  <KenjiE20> personally I find the lack of 'sharpness' more offputting than toyland >.> but I guess that's a tase thing
12:35:34  <KenjiE20> taste*
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12:36:36  <Thraxian|Work> Like I said, if you want a different description, then feel free to write one.  Since there were no trains, and only 1 or 2 stations, there wasn't much else to write about....
12:41:27  <Mark> @stage Voting
12:41:27  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #146 (r16520) | STAGE: Voting | www.openttdcoop.org | Use !help for IRC-commands | Cargo Destinations at #openttdcoop.dev | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/"
12:44:13  <ODM> hey guys!
12:45:50  <Thraxian|Work> hey ODM!
12:48:14  <el[cube]> :)
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12:49:23  <WebIRC-39> bonjour
12:49:33  <WebIRC-39> bonjour
12:49:37  <WebIRC-39> bonjour
12:49:42  <WebIRC-39> hello
12:49:44  <WebIRC-39> lo
12:50:07  <WebIRC-39> ( oups sorry for flood )
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12:53:21  <KenjiE20> lols
12:53:36  <KenjiE20> taking bets on dcritic
12:54:27  <ODM> i put  imaginary on it
12:56:33  <Mark> wtf was that?
12:57:16  <KenjiE20> a showcase for why bots ignore webirc? :P
12:58:49  <Mark> Thraxian|Work: my plan may have a ML loop but no stations are hooked up directly to it
12:59:28  <Mark> otherwise i don't see your arguments against loops
13:00:08  <Thraxian|Work> Most loops end up the same way - one side of it gets overly congested, and the other side gets absolutely no traffic at all
13:00:25  <Thraxian|Work> So we have half of the ML built larger than necessary, and the other half not built up enough
13:00:34  <Mark> then extend it partly
13:00:41  <Mark> that's no different than with your ML layout
13:01:06  <Thraxian|Work> there's a WORLD of difference between your ML layout and mine
13:01:45  <Mark> hardly
13:03:42  <Mark> the major difference is you're cramming all traffic through a single BBH while i try to spread it
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13:06:27  <PublicServer> <Kenji> why're all the planes concorde?
13:09:12  <ddfreyne> because if something is going to crash, it'll be the planes and not the game itself
13:09:52  <PublicServer> <Kenji> O.o was that an answer or a joke or what?
13:11:07  <ddfreyne> a joke ;)
13:11:49  <PublicServer> <Kenji> concorde only ever had 1 (one) crash, I probably couldn't even count the amount any other commercial aircrat has
13:12:23  <ddfreyne> true
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13:15:02  <Mark> in ottd they only crash more often because they make more landings
13:15:12  <Mark> the odds per landing are the same for any other plane
13:16:03  <Mark> (0.07%)
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13:20:54  <Mark> KenjiE20: you forgot to vote :P
13:21:39  <KenjiE20> no clear front runner for me
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13:28:16  <ddfreyne> something about industry growth confuses me… I have an industry with a station that transports everything, yet the industry detail window only says 69% transported
13:28:22  <ddfreyne> am I missing something here?
13:28:37  <ddfreyne> also, when does an industry disappear?
13:28:44  <ddfreyne> (apologies if those are basic questions…)
13:28:47  <Thraxian|Work> dd: if you don't have a train waiting at the station, you miss some of that industry's cargo, I think
13:29:16  <Thraxian|Work> for instance, a forest will only produce what it thinks will be taken away.  so if you always have trains waiting, then it will produce as much as it can.
13:29:35  <Thraxian|Work> if you don't have trains waiting, the forest will scale back production to avoid having too much cargo waiting at the station
13:30:03  <ddfreyne> Thraxian|Work: hmm… I always have at least one train waiting, so that doesn't seem right
13:31:24  <ddfreyne> well, 75% transported… hm
13:31:37  <Thraxian|Work> by waiting, I mean waiting on a platform, not waiting to access a platform.  does that make a difference?
13:31:49  <Mark> you need a fast train that's less than 3 years old to get 100%
13:32:24  <ddfreyne> nope, it's actually waiting in the station
13:32:42  <ddfreyne> Mark: ahh, hm… is there a specific reason for that? sounds odd
13:32:48  <Mark> dunno
13:32:54  <Mark> i didn't write the code :P
13:34:14  <Mark> if you train is more than 3 years old the max is 83%
13:34:25  <Mark> 93% if you got a statute
13:35:18  <Thraxian|Work> by 3 years old, do you mean since the train was last serviced, since the train was originally built, or since the train was made available?
13:35:42  <Mark> built
13:45:01  <ddfreyne> hm, not even getting to 83% here
13:46:50  <Mark> how fast are your trains?
13:49:53  <ddfreyne> 144… however, just upgraded my trains near a large industry and it's at 86% now
13:50:36  <Mark> i believe the train should be faster than 153km/h to get the full 17%
13:52:06  <ddfreyne> 160kmph is a lot better
13:53:34  <ddfreyne> htanks :)
13:54:20  <Mark> you're welcome
13:54:26  <Mark> it's all in the wiki
13:54:28  <Mark> somewhere
14:20:29  <ddfreyne> did the wiki just die? can't seem to connect
14:22:20  <Mark> yeah it's offline for me too
14:22:24  <ddfreyne> connection refused
14:22:25  <Mark> it does that every now and then :P
14:22:44  <Mark> you are talking about the openttdcoop wiki right?
14:24:24  <ddfreyne> yes
14:25:40  <ddfreyne> man, i should start a new game… this is my, hm, 4th or 5th game and every game, my train network gets bigger and more complex and more cunning… yet I always run into big problems with capacity and jams, heh
14:25:57  * ddfreyne will do it the proper openttdcoop (but single player) way next time
14:26:08  <Mark> good idea
14:26:16  <Mark> if you only want capacity, use SML loops
14:26:58  <Thraxian|Work> Mark: I liked your synchronizer design that you used in that PS game a while back - has that gotten any additional use?
14:27:12  <Mark> not really :P
14:27:25  <Mark> the compressor you mean?
14:29:00  <Mark> the main problem is it only works if all trains have the exact same properties
14:29:08  <Mark> weight, power, length..
14:29:25  <Mark> speed, of course
14:29:59  <Thraxian|Work> yeah - forgot about that
14:30:24  <Mark> could be useful in pax games
14:30:31  <Mark> though only if all trains are fully loaded
14:30:35  <Mark> (or empty)
14:30:41  <Thraxian|Work> I wonder....could we make a trainset that has so much power that it instantly accelerates to max speed?
14:30:57  <Mark> probably
14:31:00  <Thraxian|Work> kinda like that clock train, but let it haul cargo
14:31:09  <Thraxian|Work> and try using that on a PSG, just for kicks
14:31:26  <Thraxian|Work> maybe one with a really high top speed too - and use TL1 or TL2 trains
14:31:31  <Mark> dbset's transrapid is pretty close :P
14:31:31  <Thraxian|Work> that would look really funny
14:31:46  <Mark> 0-502km/h in 2 tiles
14:31:50  <Thraxian|Work> I'm talking about trains that instantly accelerate to the speed of a concorde
14:32:08  <Mark> that'd be interesting, yes
14:32:26  <Mark> would make compressors pretty spectaculair
14:33:58  <Thraxian|Work> just found specs on the transrapid - but that's pax only, right?
14:34:04  <Thraxian|Work> 18k hp, and 500 kmh
14:34:26  <Mark> pax/mail/goods
14:34:32  <Mark> possibly valuables
14:35:54  <Thraxian|Work> hmm - according to this doc, it can haul light/fast goods (mail, valuables, livestock, goods, steel, paper)
14:36:04  <Thraxian|Work> but not heavy/slow goods (coal, oil, grain, ore, lumber)
14:36:26  <Thraxian|Work> funny - I would classify steel as heavy...
14:36:38  <Mark> yeah kinda
14:36:45  <Mark> cows are not too light either
14:36:57  <Mark> and paper certainly isnt either
14:37:12  <Mark> nor are bars of gold for that matter
14:37:20  <Mark> in fact, imo only pax and mail are :P
14:49:24  * Mark wants to build
14:49:47  * KenjiE20 wants to....... nvm
14:49:54  <KenjiE20> :P
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15:12:04  <mensi> !dl win32
15:12:04  <PublicServer> mensi: http://binaries.openttd.org/nightlies/trunk/r16520/openttd-trunk-r16520-windows-win32.zip
15:12:18  <mensi> !password
15:12:18  <PublicServer> mensi: selves
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15:16:38  <phatmatt> !password
15:16:38  <PublicServer> phatmatt: selves
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15:22:35  <mensi> how fixated is the openttdcoop community on this traditional ML SL approach?
15:22:43  <Mark> pretty
15:22:45  <mensi> anybody care to try something more organic?
15:22:56  <Mark> we call that chaos
15:22:57  <Mark> and it's banned
15:23:36  <planetmaker> well... we have the s-bahn type games.
15:23:39  <mensi> I call it reality... good luck banning reality
15:23:49  <Mark> reality in ottdL
15:23:50  <Mark> ?*
15:23:53  <Mark> dream on
15:23:55  <planetmaker> There we have kinda fixed ML. But s-bahn are planned locally.
15:24:06  <planetmaker> sometimes.
15:24:39  <mensi> So when did you stop experimenting and got into that narrow mindset?
15:25:04  <Mark> after 9/10 chaos games failed
15:25:27  <Mark> fail as in horrible messes no-one understands
15:26:09  <mensi> there's also a middle ground
15:26:22  <mensi> like building lots of sidelines, interconnecting them
15:26:31  <mensi> building some kind of load balancing and scheduling primitives
15:26:41  <Mark> connecting sidelines turns them into mainlines
15:26:49  <Mark> as traffic uses it as a shortcut
15:27:06  <Mark> which is exactly why sidelines are dead-ends
15:27:14  <planetmaker> ^^
15:27:53  <planetmaker> or we'd need to add many 'go via' orders. Which is... not really nice as you can avoid it by careful network planning
15:28:00  <Mark> indeed
15:28:10  <Thraxian|Work> I think chaos as possible - when localized
15:28:16  <Thraxian|Work> er...is possible
15:28:43  <Thraxian|Work> for instance, if you have a region that is connected to the network via one or more transfer stations, that region can be developed any way you want, as it is disjoint from the rest of the network
15:28:45  <Mark> if you have enough guidelines it's doable
15:28:53  <Mark> "just build" doesn't work though
15:28:56  <Thraxian|Work> use the PBS game we did a few back as a good example of that
15:29:39  <Mark> number?
15:30:44  <mensi> @mark: I never thought of chaos as in "everybody just builds something and it magically gets glued together"
15:31:08  <mensi> but more like building a network where traffics flows through
15:31:18  <Thraxian|Work> Mark: I'd give you one, but the wiki's down
15:31:20  <mensi> in the most primitive sense just a n times n lattice
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15:31:32  <mensi> sure, you get bottlenecks
15:31:44  <mensi> but optimizing those bottlenecks could be interesting
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15:31:53  <Maza> Suisse!
15:31:57  <mensi> and you can use all your logic-gate-building skills ;)
15:32:01  <Mark> optimizing bottlenecks is all we do :P
15:33:23  <Mark> anyway, imo "structured chaos" is acceptable
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15:33:55  <Mark> it's impossible to set guidelines for what should be fixed and what not
15:34:16  <Mark> that should be considered per-plan as there are too many factors to take into account
15:34:34  <Mark> though some members say chaos should be banned completely
15:34:56  <Mark> which is an interesting statement as any game involves at least some chaos
15:35:15  <Mark> anyway i'm off for dinner
15:35:19  <PublicServer> *** Mark has joined spectators
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16:00:01  <tneo> anticipating tomorrow Mark ?
16:11:51  <Mark> tneo: what's going on tomorrow?
16:13:04  * Thraxian|Work guesses it has something to do with starting the PSG construction....
16:13:20  <tneo> exam results ;)
16:13:27  <Mark> oh lol
16:13:30  <Mark> uh
16:13:48  <Mark> can't say i'm a bit nervous about it
16:13:52  <tneo> how late will you know
16:13:55  <Mark> dunno
16:14:08  <Mark> going to get my grades from school at 1900
16:14:14  <Mark> so i guess i'll find out before that :P
16:14:29  <Mark> probably school puts the results online
16:14:32  <tneo> will they call whatever the result?
16:14:43  <Mark> they'll only call if you fail
16:14:50  <tneo> ah
16:15:03  <tneo> then there will be a time frame :)
16:15:08  <Mark> and if they do, no one will pick up as i'm at work :P
16:15:18  <tneo> hehehe
16:15:30  <PublicServer> *** phatmatt has left the game (leaving)
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16:15:36  <tneo> off for dinnel
16:15:45  <Mark> might be i did not turn in some book report or drawing or something
16:15:54  <Mark> then they'd also call
16:16:01  <Mark> enjoy tneo
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16:29:31  <Webster> Latest update from devzone: OpenGFX - OpenGFX nightly builds <http://dev.openttdcoop.org/news/3> || OpenGFX - OpenGFX in repo <http://dev.openttdcoop.org/news/2>
16:34:19  *** Farden has joined #openttdcoop
16:34:45  <Farden> !password
16:34:46  <PublicServer> Farden: trader
16:35:02  <PublicServer> *** Farden joined the game
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16:35:12  <PublicServer> <Farden> hi there!
16:35:43  <KenjiE20> I recommend you *stay* in IRC
16:36:03  <PublicServer> <Farden> sorry, I'm using a web client and it crashed
16:36:08  <PublicServer> <Farden> gonna install mIRC
16:36:21  <PublicServer> <Farden> (reinstall)
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16:54:05  <Phlegm> Hi!
16:54:09  <Phlegm> !password
16:54:09  <PublicServer> Phlegm: bamboo
16:54:16  <Farden> hello
16:54:21  <PublicServer> *** Phlegm joined the game
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17:13:30  <PublicServer> <Mark> hello
17:13:31  <PublicServer> *** Mark has joined company #1
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17:16:23  <tneo> back
17:16:27  <PublicServer> <Mark> wb
17:17:12  <PublicServer> <Mark> has there been a change for airports?
17:17:35  <PublicServer> <Mark> as in more than one plane can move on an airport at a time
17:18:40  <tneo> that is there for some time now
17:18:53  <PublicServer> <Mark> never noticed
17:18:56  <PublicServer> <Mark> it's pretty nice
17:18:56  <tneo> though only with the largest ones
17:19:12  <PublicServer> <Mark> yeah, i just replaced to international
17:19:17  <PublicServer> *** Phlegm has joined company #1
17:21:24  <el[cube]> apparently the database is down?
17:22:46  <PublicServer> <Farden> mark?
17:23:43  <Mark> yes?
17:23:49  <PublicServer> <Farden> you didn't voted?
17:24:05  <Mark> i got a plan myself
17:24:13  <PublicServer> <Farden> and...?^^
17:24:19  <Mark> i never vote if i do
17:24:28  <PublicServer> <Farden> alrigth
17:28:55  <Farden> there are 50 people on this channel, and only 7 votes
17:28:59  <Farden> where am I wrong?
17:29:36  <PublicServer> <Phlegm> One vote more ;)
17:29:46  <Farden> great!
17:29:49  <confound> I'm in favor of pie
17:30:11  <el[cube]> seconded
17:30:19  <PublicServer> <Farden> now you can vote for!
17:30:24  <PublicServer> <Farden> (go ingame to understand)
17:30:37  <PublicServer> <Phlegm> we certainly won't have problems with wood supplies...
17:31:00  <PublicServer> <Farden> yeah, the 10 forest montain eh?^^
17:31:18  <Mark> we also got plenty of farms
17:31:28  <PublicServer> <Phlegm> true
17:31:47  <PublicServer> <Farden> are the industries on very high?
17:31:59  <Mark> just high
17:32:02  <Mark> there is no very high
17:32:04  <Mark> i think
17:32:20  <PublicServer> <Farden> indeed
17:32:23  <PublicServer> <Farden> I just checked
17:36:22  *** Venom has joined #openttdcoop
17:36:38  <Venom> !password
17:36:38  <PublicServer> Venom: facade
17:37:22  <PublicServer> *** Venom joined the game
17:37:31  <PublicServer> <Venom> hello :)_
17:38:20  <Mark> hello
17:40:08  <el[cube]> :(
17:40:14  <el[cube]> i was hoping to check the wiki..
17:40:26  <PublicServer> <Mark> 44 farms
17:40:39  <PublicServer> <Mark> that's quite a lot
17:40:42  <PublicServer> <Phlegm> so no famine then...
17:40:43  <PublicServer> <Mark> we should hook them all up
17:40:59  <PublicServer> <Venom> lol u count em all manually? ;P
17:41:00  <PublicServer> <Mark> get a massive overload in a few years
17:41:05  <PublicServer> <Mark> of course not
17:41:10  <PublicServer> <Mark> map - industries
17:41:24  <PublicServer> <Venom> :-)
17:42:19  <PublicServer> <Mark> airport investment paying of
17:42:40  <PublicServer> <Venom> need to change font or and its size - barely can see those letters under minimap
17:43:14  <PublicServer> <Phlegm> that is possible?
17:43:24  <PublicServer> <Venom> yeah
17:43:53  <PublicServer> <Venom> in openttd config file
17:44:09  <PublicServer> <Phlegm> small_size?
17:44:38  <PublicServer> <Venom> cant recall - last time I changed fonts was like ages ago ;P
17:44:51  <PublicServer> <Venom> but it seems reasonable ;D
17:45:09  <PublicServer> <Venom> gtg
17:45:12  <PublicServer> *** Venom has left the game (leaving)
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17:45:25  <PublicServer> <Phlegm> brb
17:45:25  <mensi> !password
17:45:25  <PublicServer> mensi: facade
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18:05:32  <Phlegm> I only seem to be able to make the small fonts look even worse. :(
18:05:43  <Phlegm> Does anyone have a good setting for me please?
18:37:49  <PublicServer> <Mark> who's pie?
18:38:10  *** fonsinchen has quit IRC
18:38:49  <Phlegm> it's a joke
18:39:11  <Phlegm> someone wanted to vote for pie, so there it is ;(
18:39:13  <Phlegm> :)
18:41:15  <Thraxian|Work> Farden put that sign there - April 07 1992
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18:41:20  <Mark> hehe
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18:41:24  *** ChanServ sets mode: +o Thraxian|Work
18:41:33  <Farden> ^^
18:41:43  <PublicServer> <Mark> mark removes it - 11 oct 1993
18:41:46  <PublicServer> *** Mark has joined company #1
18:41:47  <PublicServer> *** Game unpaused (enough players)
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18:42:02  <PublicServer> *** Game paused (not enough players)
18:42:05  <Thraxian|Work> slash the mensi?
18:42:13  <PublicServer> *** Mark has joined company #1
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18:42:17  <PublicServer> *** Game paused (not enough players)
18:42:17  <Thraxian|Work> hehe
18:42:29  <PublicServer> <Mark> is 0-1-5-2 enough to win?
18:42:51  <Thraxian|Work> 0-5-1-2 is, but not sure about 0-1-5-2... :)
18:43:02  <PublicServer> <Mark> hehe
18:43:45  <PublicServer> <Mark> let's build, then?
18:43:58  <Phlegm> Ok, fonts not working right anyway.
18:44:05  <Farden> well... give me 10 minutes and I'll be here
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18:44:11  <Phlegm> !password
18:44:11  <PublicServer> Phlegm: scrams
18:44:13  <PublicServer> *** Thraxian|Work has joined company #1
18:44:13  <PublicServer> *** Game unpaused (enough players)
18:44:15  <PublicServer> <Mark> i asked Thrax :P
18:44:26  <Hafai> !password
18:44:27  <PublicServer> Hafai: scrams
18:44:27  <PublicServer> <Mark> :)
18:44:28  <PublicServer> *** Phlegm joined the game
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18:44:36  <Mark> @stage Building
18:44:36  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #146 (r16520) | STAGE: Building | www.openttdcoop.org | Use !help for IRC-commands | Cargo Destinations at #openttdcoop.dev | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/"
18:44:38  <PublicServer> *** Hafai joined the game
18:44:44  <PublicServer> <Thraxian|Work> may I remove my plan from map?
18:44:49  <PublicServer> <Mark> yes you may :)
18:44:55  <PublicServer> <Mark> it's in the way :P
18:45:23  <PublicServer> <Thraxian|Work> as is yours - we should relocate it to an island before someone else does
18:45:30  <PublicServer> <Thraxian|Work> Fiddlewig looks lonely
18:45:43  <PublicServer> <Mark> yes :D
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18:46:09  <PublicServer> <Phlegm> or in the open sea at the east
18:46:30  <PublicServer> <Thraxian|Work> I didn't think there was any chance of bridging near fiddlewig, though
18:46:42  <PublicServer> <Thraxian|Work> you never know in the east :)
18:46:50  <PublicServer> <Thraxian|Work> somebody might drop a house on it
18:47:03  <PublicServer> <Thraxian|Work> plus, that little island is kinda inviting for a HQ
18:47:15  <PublicServer> <Phlegm> somehow that joke was lost on me, sorry
18:47:39  <PublicServer> <Thraxian|Work> Wizard of Oz
18:47:50  <PublicServer> <Thraxian|Work> Mark, want to sign relative locations of BBHs and principals?
18:47:57  <PublicServer> <Mark> yes
18:48:01  <PublicServer> <Phlegm> Never read or saw it, hm.
18:48:08  <PublicServer> <Thraxian|Work> gives other people something to do :)
18:48:14  <PublicServer> <Thraxian|Work> you never saw Wizard of Oz?
18:48:27  <PublicServer> <Phlegm> no, is that bad? It's just not big here
18:48:47  <PublicServer> <Thraxian|Work> it's a classic around here
18:49:09  <PublicServer> <Thraxian|Work> and no, I don't live in Kansas (another reference)
18:49:10  <PublicServer> <Phlegm> I know it's popular in the english speaking countries
18:49:55  <PublicServer> <Mark> signed BBHs
18:50:24  <PublicServer> <Farden> ok, here I am
18:50:25  <PublicServer> <Thraxian|Work> silly question - where is gold drop?
18:50:33  <PublicServer> <Thraxian|Work> jinglehead?
18:50:35  <PublicServer> <Mark> at a bank :P
18:50:50  <PublicServer> <Mark> yeah guess that's best
18:50:52  <PublicServer> <Farden> thank you, captain obvious!
18:51:16  <PublicServer> <Thraxian|Work> see "COAL/GOLD DROP" - will that work?
18:51:17  <PublicServer> <Phlegm> It's mapped incorrectly, no bank there.
18:51:35  <PublicServer> <Phlegm> Oh, ok
18:51:46  <PublicServer> <Mark> yeah looks fine
18:51:51  <PublicServer> <Mark> do make the wide curve though
18:51:52  <PublicServer> <Farden> according to the plan, it's supposed to be a bit more in the north
18:51:59  <PublicServer> <Mark> leaves some room for a SLH
18:52:11  <PublicServer> <Mark> Farden: there are no banks or glaciers
18:52:12  <PublicServer> <Farden> it won't be fare from papermill
18:52:19  <PublicServer> <Farden> far*
18:52:21  <PublicServer> <Phlegm> TF low?
18:52:29  <PublicServer> <Farden> yep
18:53:05  <PublicServer> <Farden> I suggest PAPERWORK for this station
18:53:36  <PublicServer> <Mark> yeah would work
18:53:37  <PublicServer> <Thraxian|Work> wrong side of map
18:53:42  <PublicServer> <Mark> though that's the paper mill area
18:53:44  <PublicServer> <Thraxian|Work> paper mill is there, printing works is SE
18:53:48  <PublicServer> <Farden> oh, yeah sorry
18:54:01  <PublicServer> <Thraxian|Work> we'll have to fund a paper mill
18:54:35  <PublicServer> <Thraxian|Work> 6 plats is enough for a single line at drop only station, right?
18:54:36  <PublicServer> <Farden> we have a paper mill on the other side, the wrong
18:54:43  <PublicServer> <Mark> yeah should do
18:54:52  <PublicServer> <Mark> just make normal working stations pleaso
18:55:03  <PublicServer> <Mark> no funky pbs twoway roro termini
18:55:17  <PublicServer> <Farden> ok
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18:59:44  <PublicServer> <Phlegm> What can I do?
18:59:58  <PublicServer> <Mark> build mainlines
18:59:59  <PublicServer> <Farden> ML, SLHs, or even BBH if you think you can
19:00:03  <PublicServer> <Mark> LLL10RRR
19:00:14  <PublicServer> <Mark> guess ML building is pretty low-risk :P
19:00:30  <PublicServer> <Phlegm> I'll start with ML between BBH03 and BBH04 then
19:00:39  <PublicServer> <Farden> yep^^
19:00:40  <PublicServer> <Mark> unless you spend millions on bridges some will consider ugly :)
19:00:54  <PublicServer> <Phlegm> no, no, no worries :)
19:01:01  <PublicServer> <Mark> im doing just that
19:01:08  <PublicServer> *** Thraxian|Work has left the game (leaving)
19:01:09  <PublicServer> *** Thraxian|Work has left the game (connection lost)
19:01:14  <Thraxian|Work> brb - phone call
19:01:24  <PublicServer> <Mark> dial in?
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19:02:51  <PublicServer> <Phlegm> LLL10RRR is not possible because of the woods, LLL12RRR ok?
19:02:59  <PublicServer> <Mark> sure
19:03:05  <PublicServer> <Mark> anywhere between 5 and 20 will do
19:03:11  <PublicServer> <Phlegm> ok
19:03:13  <PublicServer> <Mark> just keep 10 as a basic
19:03:58  *** theholyduck has quit IRC
19:04:00  <PublicServer> <Farden> CL?
19:04:03  <PublicServer> <Mark> 5
19:04:06  <PublicServer> <Farden> thx
19:04:14  <PublicServer> <Mark> that's also TL
19:04:17  <PublicServer> <Mark> mak gap 7
19:04:19  <PublicServer> <Mark> uh
19:04:19  <PublicServer> <Mark> 9
19:04:27  <XeryusTC> !password
19:04:27  <PublicServer> XeryusTC: frayed
19:04:35  <PublicServer> *** XeryusTC joined the game
19:04:42  <PublicServer> <XeryusTC> oh new game :o
19:04:45  <PublicServer> <Mark> yes
19:04:52  <PublicServer> <Farden> hey xeryus
19:05:01  <PublicServer> <Mark> and i d]made myself winner before you could make a plan
19:05:41  <PublicServer> <XeryusTC> so mark is clearly winner :o
19:08:09  <mensi> !password
19:08:09  <PublicServer> mensi: blinks
19:08:18  <PublicServer> *** mensi joined the game
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19:09:00  <De_Ghosty> !password
19:09:01  <PublicServer> De_Ghosty: blinks
19:09:09  <PublicServer> *** De_Ghost joined the game
19:09:22  <PublicServer> <De_Ghost> WE NEED MORE MM :o
19:09:42  <PublicServer> <Phlegm> damn that's hilly
19:11:31  <PublicServer> <Mark> anyone care to help kill Swivelton?
19:11:38  <PublicServer> <Mark> you plant - i blow up
19:13:12  <PublicServer> *** XeryusTC has left the game (connection lost)
19:17:36  <PublicServer> <Farden> hum... I need to move !this airport
19:17:56  <PublicServer> <Farden> to build the pickup part
19:18:02  <PublicServer> <Mark> temp remove the order from the planes to empty it
19:18:12  <PublicServer> <Mark> then rebuild with distant join
19:18:16  <PublicServer> <Mark> the sign is in the corner
19:18:28  <PublicServer> <Farden> ok thanks
19:21:29  <PublicServer> *** Kenji joined the game
19:21:57  <PublicServer> <Mark> there
19:22:02  <PublicServer> <Mark> main loop done
19:22:05  <PublicServer> <Mark> oh not quite
19:23:15  <Venom> !password
19:23:15  <PublicServer> Venom: creaky
19:23:36  <PublicServer> <Phlegm> Signal spacing is 2?
19:23:43  <PublicServer> <Farden> yes
19:23:49  <PublicServer> <Mark> yes :)
19:23:51  <PublicServer> <Mark> always is
19:23:54  <PublicServer> <Mark> well
19:24:02  <PublicServer> <Mark> 145 out of 146 times
19:24:03  <PublicServer> *** Venom joined the game
19:24:03  <PublicServer> <Phlegm> just making sure :)
19:24:25  <PublicServer> <Farden> what was the game with ss 2?
19:24:41  <PublicServer> <Venom> hello
19:24:44  <PublicServer> <Mark> hello
19:24:46  <PublicServer> <Farden> hi venom
19:24:47  <PublicServer> <Phlegm> hello
19:24:57  <PublicServer> <Mark> Farden: some 80ish game had sparing 6 or something
19:24:59  <PublicServer> <Mark> and LRRL ML
19:25:09  <PublicServer> <Farden> strange
19:25:12  <PublicServer> <Farden> could be fun
19:25:27  <PublicServer> <Mark> strange is the right word
19:25:35  <PublicServer> <Mark> you dont have to double bridges though
19:25:49  <PublicServer> <De_Ghost> land bridge FTW
19:26:51  <PublicServer> <De_Ghost> HQ
19:27:05  <PublicServer> <Venom> nice :)
19:27:16  <PublicServer> <Phlegm> Is the BBH03 <-> BBH4 ML ok?
19:27:20  <PublicServer> <Venom> u only lack some motor boat ;)
19:27:27  <PublicServer> <Venom> or that ;p
19:27:53  <mensi> hmm don't you want to merge BBH05 and 04 Mark?
19:28:05  <mensi> they're kinda at the same place really
19:28:09  <PublicServer> <Mark> i dont want to
19:28:13  <PublicServer> <Mark> might be useful though
19:28:32  <PublicServer> <Mark> would be an interesting layout
19:28:45  <PublicServer> <Mark> like !this
19:29:12  <mensi> hmm BBH04/05 would be one 4-way instead of 2 3-ways
19:29:51  <mensi> !this is 2 parallel MLs interconnected?
19:30:16  <PublicServer> <Mark> i dont like 4ways
19:30:29  <PublicServer> <Mark> just make 2 3ways
19:30:42  <PublicServer> <Mark> that's also what people voted for
19:30:46  <PublicServer> *** Dipher has left the game (connection lost)
19:30:57  <PublicServer> <De_Ghost> O?
19:30:59  <PublicServer> <De_Ghost> is it?
19:31:08  <Suisse1> (Can't contact the database server: Too many connections (localhost)) :[
19:31:20  <PublicServer> <Farden> localhost?
19:31:22  <Suisse1> the website is down snif
19:31:34  <PublicServer> <Mark> well i'm off
19:31:36  <PublicServer> <Mark> enjoy
19:31:38  <PublicServer> *** Mark has left the game (leaving)
19:31:38  <PublicServer> *** Mark has left the game (connection lost)
19:32:49  <Suisse1> you don't know what localhost is or the question was : what is in the localhost machine?
19:35:53  <PublicServer> <Farden> that's better!
19:36:12  <PublicServer> <Venom> @ paperworks pickup - why merge tracks before tunnel - wouldnt it be better to do it at tunnel exit?
19:36:26  <PublicServer> <Farden> good idea
19:36:29  <PublicServer> <Farden> will do that
19:37:00  <PublicServer> <Kenji> um... CL2's?
19:37:11  <PublicServer> <Venom> well at least 5-10 sqares after exis so the trains wouldnt slowdown/stop in it
19:37:12  <PublicServer> <Farden> trying to do something better
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19:37:21  <PublicServer> <Venom> exit*
19:38:27  <PublicServer> <Phlegm> Are the stations in the plan MSHs?
19:38:35  <PublicServer> <Kenji> no
19:39:39  <PublicServer> <Kenji> wow, 7 issues with paper
19:39:43  <PublicServer> <Kenji> well 6 now
19:39:52  <PublicServer> <Farden> hey, give me some time
19:40:08  <PublicServer> <Farden> it's hard to do something correctly with all these obstacles in the way
19:40:09  <PublicServer> <Venom> lol - non e-rail is best of em ;P
19:40:10  <PublicServer> <Farden> plus low TF
19:40:40  <PublicServer> <Farden> and I'm always working with hidden elecric lanes
19:40:47  <PublicServer> <Farden> so I do that often^^
19:44:23  <PublicServer> <Farden> ok, now let's solve all problems by doing ugly things
19:44:30  <PublicServer> <Venom> ^^
19:45:15  <PublicServer> <Farden> one!
19:45:37  <PublicServer> <Venom> so you do can TF on that?
19:45:56  <PublicServer> <Farden> If you see another way
19:46:01  <PublicServer> <Farden> i'm interested
19:46:17  <PublicServer> <Farden> and it's not heavy TF
19:46:22  <PublicServer> <Venom> you dont have to tunnel it
19:46:40  <PublicServer> <Venom> you could put tracks next to it
19:46:46  <PublicServer> <Venom> for example ;P
19:47:08  <PublicServer> <Phlegm> how many tracks in/out of papermill station, and how many platforms?
19:47:17  <PublicServer> <Farden> like that?
19:47:23  <PublicServer> <Venom> nah this way isnt good
19:47:31  <PublicServer> *** Venom has joined company #1
19:47:39  <PublicServer> <Farden> yeah
19:47:44  <PublicServer> <Farden> further
19:47:46  <PublicServer> <Venom> here
19:47:48  <PublicServer> <Farden> I will do that too
19:48:07  <PublicServer> <Venom> ok than I'll continue to spec for now
19:48:18  <PublicServer> <Venom> I am quite new here
19:48:54  <PublicServer> <Venom> sexy
19:49:13  <PublicServer> <Farden> now, lets see...
19:49:14  <PublicServer> <Farden> and think
19:50:07  <PublicServer> <Venom> :P
19:50:24  <PublicServer> <Farden> now, find a way to cross
19:50:49  <PublicServer> <Farden> I want diagonal bridges!
19:50:54  <PublicServer> <Venom> :)
19:51:06  <PublicServer> <Venom> yeah it would be nice - maybe some day
19:51:22  <PublicServer> <Farden> once I will have some time for myself, I'll try to code it
19:51:31  <PublicServer> <Farden> I'm supposed to be a professional
19:51:36  <PublicServer> <Farden> (or I will be in 3 years)
19:52:07  <PublicServer> <Venom> can't wait to see it :)
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19:53:12  <PublicServer> <Farden> ok, now... we have a f*cking coal mine in the way
19:53:13  <PublicServer> <Venom> I dont understand why you did a bridge :P
19:53:46  <PublicServer> <Venom> lol
19:54:12  <PublicServer> <Venom> but honestly why connect this way instead of reverse
19:54:23  <PublicServer> <Venom> like that
19:54:31  <PublicServer> <Farden> I see
19:54:41  <PublicServer> <Venom> :P
19:55:34  <PublicServer> <Farden> Is that what you meant?
19:55:52  <PublicServer> <Venom> I think I get the point - 2 stations so you mix trains from both - half on 1 track and half on other
19:56:04  <PublicServer> <Venom> something like that
19:56:05  <PublicServer> <Farden> yeah
19:56:09  <PublicServer> <Farden> it's that
19:56:14  <PublicServer> <Farden> I have 2 station
19:56:21  <PublicServer> <Venom> ok cool
19:56:23  <PublicServer> <Farden> each station have 2 entrance and 2 exits
19:56:31  <PublicServer> <Farden> so we've got 4 exits to merge to 2
19:56:37  <PublicServer> <Farden> with some balancing
19:56:44  <PublicServer> <Venom> yup I get it
19:57:18  <PublicServer> <Farden> but we still have so short CL
19:57:23  <PublicServer> <Farden> for example here
19:57:29  <Thraxian|Work> phone call finally over
19:57:33  <Thraxian|Work> !password
19:57:33  <PublicServer> Thraxian|Work: toupee
19:57:43  <PublicServer> *** Thraxian|Work joined the game
19:58:02  <PublicServer> <Venom> you need cl3?
19:58:06  <PublicServer> <Farden> and for the CL3 right after the DROP exit
19:58:13  <PublicServer> <Farden> I can't do anything
19:58:20  <PublicServer> <Farden> there is that damn coal mine in the way
19:58:45  <PublicServer> <Venom> maybe that?
19:59:02  <PublicServer> <Farden> no, cause you get a CL 3 here then
19:59:13  <PublicServer> <Venom> right
19:59:24  <PublicServer> <Farden> it's just moving the proble
19:59:26  <PublicServer> <Farden> m
19:59:36  <PublicServer> <Farden> and as we're surrounded by coal mines
19:59:40  <PublicServer> <Farden> we have limits
19:59:54  <mensi> thought it was CL5 ?
20:00:01  <PublicServer> <Farden> indeed it is
20:00:14  <PublicServer> <Farden> we're tryin to modify the design to have only CL5
20:00:20  <PublicServer> <Farden> and no CL2/3
20:01:13  <PublicServer> <Venom> with that mine in the middle you need to move a station back 1 or 2 tiles
20:01:19  <PublicServer> <Venom> ...maybe
20:01:29  <PublicServer> <Kenji> or leave a gap in the building till it dies
20:01:30  <PublicServer> <Farden> It'll make our CL3 problem a CL2
20:02:00  <PublicServer> <Farden> but what we can do now is moving the PICKUP a bit further from the coast
20:02:14  <PublicServer> <Farden> so we can have CL4 or even CL5 for the entrance
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20:02:39  <PublicServer> <Kenji> entry wants 5s
20:02:49  <PublicServer> <Venom> :)
20:04:38  <PublicServer> <Venom> it looks qutie unrealistic why that main loop is layed through hilltops at some places :P
20:04:52  <PublicServer> <Venom> why=while*
20:05:06  <KenjiE20> realism lol
20:05:15  <PublicServer> <Farden> +1
20:05:29  <PublicServer> <Farden> we don't play a reality game
20:05:33  <Phlegm> Just look at the place for BBH5
20:05:44  <PublicServer> <Venom> :P
20:05:49  <KenjiE20> if it were realistic, we'd have mostly flat junctions
20:05:55  <KenjiE20> with a few grade seperated
20:05:57  <PublicServer> <Venom> true
20:05:59  <KenjiE20> but we don't so we don't
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20:13:06  <PublicServer> <Venom> aint that bad ;)
20:13:59  <PublicServer> <Phlegm> Tunnels or bridges at station entry?
20:14:25  <PublicServer> <Farden> usually bridges
20:20:52  <PublicServer> <Farden> ok
20:20:55  <PublicServer> <Farden> 0 CL2
20:21:05  <PublicServer> <Venom> :)
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20:22:16  <Booth> evening
20:22:22  <PublicServer> <Farden> hi chris
20:22:59  <PublicServer> <Farden> now if someone has a solution for the remaining problems
20:23:15  <PublicServer> <Farden> that doesn't imply more TF that all I've already done
20:23:18  <Booth> whos plan?
20:23:24  <PublicServer> <Farden> makrs
20:23:27  <PublicServer> <Farden> marks*
20:24:02  <Booth> !password
20:24:02  <PublicServer> Booth: pusher
20:25:27  <PublicServer> <Venom> I think I got some idea - could I try?
20:25:33  <PublicServer> <Farden> of course
20:25:37  <PublicServer> <Farden> it's coop, you know^^
20:25:59  *** damalix has joined #openttdcoop
20:26:24  <damalix> !password
20:26:24  <PublicServer> damalix: pusher
20:26:30  <PublicServer> <Venom> hmm
20:27:20  <PublicServer> *** Damalix has left the game (connection lost)
20:27:33  <PublicServer> *** Damalix has left the game (connection lost)
20:27:43  <damalix> hmmm
20:28:01  <PublicServer> <Venom> hmm
20:28:09  <PublicServer> <De_Ghost> mmmmh
20:28:17  <PublicServer> *** Damalix joined the game
20:28:22  <PublicServer> <Venom> not enough space
20:28:23  <PublicServer> <Venom> :
20:28:37  <PublicServer> <Phlegm> Can someone look at the papermill station entry please, and tell me how wrong it is?
20:28:38  <PublicServer> <Venom> not enough space anyway :/
20:28:43  <PublicServer> *** Chris Booth joined the game
20:28:47  <PublicServer> <Farden> yep, I already searched a solution that way
20:28:52  <PublicServer> <Farden> but with the twin coal mines
20:28:55  <PublicServer> <Farden> it's just impossible
20:29:02  <PublicServer> *** Chris Booth has left the game (connection lost)
20:29:14  <PublicServer> <Farden> phlegm : on it
20:29:17  <PublicServer> <Farden> let's see your work
20:29:19  <PublicServer> <Phlegm> thank you
20:29:40  <PublicServer> <De_Ghost> ur signal block is huged
20:29:48  <PublicServer> *** mensi has left the game (leaving)
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20:30:13  <PublicServer> <Phlegm> @Ghost: and that means?
20:30:24  <PublicServer> <De_Ghost> space em closar
20:31:04  <PublicServer> <Phlegm> ah, i'm just placing the signals
20:32:43  <PublicServer> <Venom> if I could tf around that 2nd mine it could work ;p
20:33:16  <PublicServer> <Farden> well, you can try but remember the low TF rule
20:33:22  <PublicServer> <Kenji> TF: Low, not TF :Be afraid!!
20:33:32  <PublicServer> <Venom> ofc :P
20:33:42  <PublicServer> <De_Ghost> we need a
20:33:44  <PublicServer> <De_Ghost> no TF  game :o
20:33:54  <PublicServer> <Farden> that was my plan for this game
20:34:02  <PublicServer> <Farden> but mark convinced me  that it was irrealistic
20:34:05  <PublicServer> <De_Ghost> which is like impossible
20:34:10  <PublicServer> <De_Ghost> lol
20:34:14  <PublicServer> <De_Ghost> it's possible :o
20:34:20  <PublicServer> <Farden> it's always possible
20:34:24  <PublicServer> <De_Ghost> we jsut have to go with chaos theory and 2 tile trains
20:34:25  <PublicServer> <Farden> you just have to limit yourself
20:34:30  <PublicServer> <Farden> yep^^
20:34:35  <PublicServer> <De_Ghost> or even 1 tile trains lol
20:34:45  <PublicServer> <Farden> and I don't know why but as far as I remember
20:34:47  <PublicServer> <Venom> :)
20:34:57  <PublicServer> <Farden> all chaos games happened on montain maps like this one
20:35:13  <PublicServer> <Phlegm> 1 tile trains means 50% engine overhead! :)
20:35:28  <PublicServer> <Farden> ^^
20:36:01  <PublicServer> <Farden> mark said "no PBS for stations entrance, only usual way"
20:36:29  <PublicServer> <De_Ghost> don't worry
20:36:36  <PublicServer> <De_Ghost> wait
20:36:44  <PublicServer> <De_Ghost> u have to
20:36:51  <PublicServer> <De_Ghost> cuz u are useing bridges
20:36:58  <PublicServer> <Farden> I know
20:37:00  <PublicServer> <De_Ghost> if u don't use pbs the signal gaps will be too big
20:37:05  <PublicServer> <Farden> I know
20:37:15  <PublicServer> <De_Ghost> so who is playing with signals?
20:37:47  <PublicServer> <Farden> at least we could use presigns for the underbridge part
20:39:47  <PublicServer> <Venom> damn mine XD
20:40:23  <PublicServer> <Farden> be carefull to keep the 1/2 balance
20:40:27  <PublicServer> <Farden> or it will jam the ML
20:40:37  <PublicServer> <Venom> yh
20:40:42  <PublicServer> <Venom> I remember
20:41:52  <PublicServer> <Thraxian|Work> I'm getting a bit too creative, I think at BBH01
20:42:17  <PublicServer> <Farden> I see you have the same problem as us
20:42:21  <PublicServer> <Farden> coal mine in the way^^
20:42:32  <PublicServer> <Thraxian|Work> actually, I think I worked around it ok
20:42:32  <PublicServer> <Farden> but with a BBH it's even harder to manage
20:42:39  <PublicServer> <Thraxian|Work> do I have any slow curves?
20:42:50  <PublicServer> <Farden> checking...
20:42:53  <PublicServer> *** Damalix has left the game (leaving)
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20:42:55  <PublicServer> <Kenji> rofl 'evilx' 'fixed'
20:42:58  <PublicServer> <Thraxian|Work> it's not too bad of a BBH - the coal/gold line is short and probably not heavily travelled
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20:43:14  <PublicServer> <Thraxian|Work> most industries will be hooked to the paper mill line instead
20:43:26  <PublicServer> <Thraxian|Work> just the jinglehead industries and the ones on the hill north of BBH01 will be on this line
20:43:31  <PublicServer> <Thraxian|Work> and all coal/gold trains dropping....
20:43:55  <PublicServer> <Farden> it's ok, I don't see any CL problem
20:44:05  <PublicServer> <Thraxian|Work> single tunnels might cause some backups, I suppose
20:44:14  <PublicServer> <Thraxian|Work> and not sure if prio is needed - this is a BBH after all
20:44:21  <PublicServer> <Thraxian|Work> but I added them in for sanity
20:44:24  <PublicServer> <Farden> yeah, if we've got huge traffic, tunnels will jam
20:44:44  <PublicServer> <Thraxian|Work> if we've got huge traffic, LLRR will probably jam too
20:44:51  <PublicServer> <Thraxian|Work> we'll just have to wait and see
20:44:54  <PublicServer> <Thraxian|Work> and rebuild when those industries disappear
20:45:06  <PublicServer> <Thraxian|Work> but you have to admit it is a creative solution
20:45:16  <PublicServer> <Farden> yep, it's good^^
20:45:33  <PublicServer> <Venom> XD
20:45:35  <PublicServer> <Venom> I know ;P
20:45:49  <PublicServer> <Farden> ^^
20:46:05  <PublicServer> <Thraxian|Work> why not reverse bridges tunnels there at paperworks?
20:46:29  <PublicServer> <Venom> lol
20:46:33  <PublicServer> <Thraxian|Work> may I try something there at paperworks?
20:46:38  <PublicServer> <Venom> sure
20:46:41  <PublicServer> <Venom> take it over
20:46:54  <PublicServer> <Venom> yeah this will solve the problem
20:47:54  <PublicServer> <Thraxian|Work> would that work?
20:48:01  <PublicServer> <Venom> looks good
20:48:20  <PublicServer> <Venom> but you need to mix tracks too
20:48:28  <PublicServer> <Farden> now we have to rebalance
20:48:36  <PublicServer> <Farden> let's see what track is supposed to go where
20:48:43  <PublicServer> <Farden> i'll mark L and R
20:48:53  <PublicServer> <Thraxian|Work> hmmm
20:49:51  <PublicServer> <Thraxian|Work> something like that?
20:50:01  <PublicServer> <Venom> not enough space
20:50:03  <PublicServer> <Venom> for cl5
20:51:20  <PublicServer> <Venom> cool
20:51:26  <PublicServer> <Phlegm> How do you mix the tracks back into the SL? R=>R, L=>L or R=>L, L=>R?
20:51:37  <PublicServer> <Farden> R->R and L->L
20:51:45  <PublicServer> <Phlegm> Any reason for this?
20:51:57  <PublicServer> <Farden> the balancing is done at the entrance of the station
20:52:06  <PublicServer> <Farden> so we have no reason to invert it a the exit
20:52:33  <PublicServer> <Venom> lol this is getting confusing :D
20:52:38  <PublicServer> <Phlegm> but it wouldn't change anything, because R and L are already balanced...?
20:52:50  <PublicServer> <Farden> you don't know
20:52:58  <PublicServer> <Farden> they could be
20:53:01  <PublicServer> <Farden> they could not
20:53:10  <PublicServer> <Farden> it depends on the BBH and the traffic
20:53:34  <PublicServer> <Phlegm> But then either way R or L are unbalanced?
20:53:51  <PublicServer> <Farden> at the entrance, R and L are unbalanced
20:53:56  <PublicServer> <Farden> then we have those little X
20:54:02  <PublicServer> <Farden> before each platform
20:54:07  <PublicServer> <Farden> they act as a mini load balancer
20:54:20  <PublicServer> <Farden> so we can suppose that R and L at the exit are balanced
20:54:50  <PublicServer> <Phlegm> Yes, so why keep them the same as at the entry?
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20:55:15  <PublicServer> <Farden> oh, you mean swapping L and R for the exit?
20:55:19  <PublicServer> <Farden> yeah, it's totally possible
20:55:27  <PublicServer> <Farden> as long as everything is correctly connected after
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20:55:40  <PublicServer> <Phlegm> ok, that's what I wanted to know, thx
20:56:31  <PublicServer> <Venom> solution took some space :D
20:56:48  <PublicServer> <Farden> but we've got it!
20:56:54  <PublicServer> <Venom> idd
20:58:24  <PublicServer> <Thraxian|Work> that was fun :)
20:58:40  <PublicServer> *** Venom has left the game (connection lost)
20:58:48  <PublicServer> <Farden> yep, but we still have a CL3 at the drop entrance
20:59:11  <PublicServer> <Thraxian|Work> can we use that line instead?
20:59:14  <PublicServer> <Kenji> and ugly gas
20:59:17  <PublicServer> <Kenji> gaps*
20:59:24  <PublicServer> <Kenji> that was an unfortunate typo
20:59:48  <PublicServer> <Farden> well, we have a farm
20:59:52  <PublicServer> <Farden> let's see what we can do
21:00:49  <PublicServer> <Thraxian|Work> can we reverse tunnels to the other line?
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21:01:09  <VenomGhost> !password
21:01:09  <PublicServer> VenomGhost: pimply
21:01:12  <PublicServer> <Farden> yeah we can do that
21:01:17  <PublicServer> <Thraxian|Work> helps some
21:01:28  <PublicServer> <Thraxian|Work> now it's a CL4
21:01:31  <PublicServer> <Thraxian|Work> at a station entrance though
21:01:34  <PublicServer> *** Venom joined the game
21:01:42  <PublicServer> <Thraxian|Work> so train is already slowing when it makes that 2nd left
21:03:02  <PublicServer> <Kenji> boom
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21:07:07  <PublicServer> <Venom> nice n pretty
21:07:21  <PublicServer> <Thraxian|Work> howz that?
21:07:45  <PublicServer> <Venom> looks like all cl's are solved here ;P
21:09:16  <PublicServer> <Thraxian|Work> gotta run - things to do :)
21:09:18  <PublicServer> *** Thraxian|Work has left the game (leaving)
21:09:18  <PublicServer> *** Thraxian|Work has left the game (connection lost)
21:09:27  <Thraxian|Work> good luck on this game all, looking good so far
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21:11:32  <mensi> !password
21:11:32  <PublicServer> mensi: winked
21:11:40  <PublicServer> *** mensi joined the game
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21:22:30  <PublicServer> <Farden> going to sleep, gnight guys
21:22:41  <PublicServer> <Venom> l8r
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21:23:46  <gleeb> !clients
21:23:50  <gleeb> !players
21:23:52  <PublicServer> gleeb: Client 494 (Orange) is Kenji, in company 1 (Dribblebridge Transport)
21:23:52  <PublicServer> gleeb: Client 484 (Orange) is Phlegm, in company 1 (Dribblebridge Transport)
21:23:52  <PublicServer> gleeb: Client 506 (Orange) is Venom, in company 1 (Dribblebridge Transport)
21:23:52  <PublicServer> gleeb: Client 492 (Orange) is De_Ghost, in company 1 (Dribblebridge Transport)
21:23:54  <gleeb> !password
21:23:54  <PublicServer> gleeb: pulley
21:24:46  <PublicServer> *** Gleeb joined the game
21:25:27  <PublicServer> <Gleeb> big game is big
21:25:32  <PublicServer> <Venom> hello
21:27:20  <PublicServer> <Phlegm> Can someone give me an opinion on Papermill Drop please? Especially the exit.
21:27:37  <PublicServer> <Kenji> cl3s still present, and will cause delays
21:27:53  <PublicServer> <Gleeb> The entry is a classic, can't be faulted.
21:28:22  <PublicServer> <Phlegm> @Kenji: Can you show me the CL3 please?
21:28:58  <PublicServer> <Kenji> its a slow wiggle to be fair
21:29:25  <PublicServer> <Phlegm> ah, thought left-right combos don't slow
21:29:35  <PublicServer> <Kenji> only if taken once
21:29:38  <PublicServer> <Gleeb> No, but left-right-left does
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21:29:45  <PublicServer> <Kenji> you've got two within TL
21:30:00  <PublicServer> <Phlegm> ah, i see
21:30:09  <PublicServer> <Kenji> see the wiki page if it's up yet
21:30:28  <PublicServer> <Gleeb> Basically, for every two turns in the same direction along a trains length, the train has to slow down.
21:30:32  <PublicServer> <Kenji> one more tile should fix it
21:30:53  <PublicServer> <Phlegm> did it differently
21:32:38  <PublicServer> <Phlegm> Coal mines: one down, two to go! :)
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21:33:46  <PublicServer> <Kenji> slow wiggle at paperworks btw
21:33:53  <PublicServer> <Gleeb> PARPERMILL PIKCCKUP is gonna be roro?
21:34:03  <PublicServer> <Phlegm> yes
21:34:16  <PublicServer> <Gleeb> What's TL?
21:34:25  <PublicServer> <Gleeb> ah, 5
21:34:26  <PublicServer> <Phlegm> 5
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21:35:28  <PublicServer> <Venom> at papermill pickup those are CL2 right
21:35:37  <PublicServer> <Gleeb> I don't see any CL2
21:35:46  <PublicServer> <Phlegm> yes, I just wanted to fix that
21:36:02  <PublicServer> *** Kolo has left the game (connection lost)
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21:37:23  <PublicServer> <Venom> this would be low TF idd
21:37:24  <PublicServer> <Venom> :D
21:37:49  <PublicServer> <Phlegm> well, would have done the drop exit differently :)
21:38:36  <PublicServer> <Gleeb> Paper Pickup is done, frankly.
21:38:37  <PublicServer> <Venom> its getting messy :)
21:38:44  <PublicServer> <Gleeb> The entry, anyeay.
21:38:47  <PublicServer> <Gleeb> anyway*
21:38:55  <PublicServer> <Phlegm> ok, thanks!
21:39:48  <PublicServer> <Gleeb> I ran into a similar problem myslef in a game I played today, and in the first OpenTTD coop game I played. Learned some useful tips... like lane changes don't have to cross each other :P
21:39:49  <PublicServer> <Phlegm> What is a sync error?
21:40:08  <PublicServer> <Kenji> lemme build one
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21:40:34  <PublicServer> <Kenji> there
21:40:42  <PublicServer> <Kenji> see !sync
21:40:45  <PublicServer> <Gleeb> See !Sync Example
21:40:48  <PublicServer> <Phlegm> got it, differing run times on different tracks
21:41:06  <PublicServer> <Kenji> yup, one has a higher pf count
21:41:55  <PublicServer> <Phlegm> And trains will block thightly following ones on longer track?
21:45:34  <PublicServer> <Gleeb> What's with Trickleweed Woods and Fallingbury Lakeside?
21:46:03  <PublicServer> <Kenji> see the airport icon?
21:46:26  <PublicServer> <Gleeb> I do, but I don't see why there's train stations in the very corners.
21:47:10  <Xaroth> to make the stations -think- they are further away?
21:47:19  <Xaroth> thus causing the planes to make more money for the amount of squares they fly
21:47:25  <Xaroth> MM tactics
21:47:27  <PublicServer> <Gleeb> That wouldn't effec t the cost.
21:47:30  <PublicServer> <Gleeb> Price *
21:47:34  <Xaroth> it would
21:47:45  <KenjiE20> manhattan distance
21:47:53  <PublicServer> <Gleeb> Because it only care about how many square the plan actually flies through, doesn't it?
21:47:55  <KenjiE20> goes from station name to station name
21:47:57  <Xaroth> Manhatten distance between station A and B * time taken
21:48:01  <KenjiE20> to work out income
21:48:03  <PublicServer> <Gleeb> Oh, interesting.
21:48:06  <PublicServer> <Gleeb> How hacky ^_^
21:48:07  <PublicServer> <Venom> I always thought it counts the closest tiles of the stations
21:48:16  <Xaroth> it counts where the station sign is
21:48:23  <PublicServer> <Venom> really
21:48:26  <Xaroth> ye
21:48:26  <PublicServer> <Venom> good to know
21:48:31  <PublicServer> <Venom> ^^
21:48:45  <Xaroth> place 2 stations 128 tiles apart, then two others right next to eachother
21:48:47  <PublicServer> <Venom> well anyway it sounds quite reasonable ;)
21:48:57  <Xaroth> do some walking of stations to get pax on both, then make it travel
21:48:58  <Xaroth> and notice
21:49:18  <Xaroth> you get income for 128 squares of travel, even though you only travel 2
21:49:50  <PublicServer> <Venom> anyway I never intended to "abuse" that :)
21:50:00  <Xaroth> it's not abuse
21:50:01  <Xaroth> it's use.
21:50:10  <Xaroth> it's how moneymakers work
21:50:11  <PublicServer> <Venom> thats why I used comas ;P
21:50:22  <PublicServer> <Venom> lol yeah
21:50:29  <PublicServer> <Gleeb> Commas?
21:50:34  <Xaroth> quotes
21:50:41  <Xaroth> i got his point :)
21:50:41  <gleeb> Ah :P
21:50:42  <PublicServer> <Venom> yeah quotes ;P
21:50:44  <PublicServer> <Venom> sorry ;P
21:52:48  <PublicServer> <Venom> papermill drop exit supposed to look like that?
21:52:52  <PublicServer> <Venom> :P
21:54:32  <PublicServer> <Venom> :)
21:54:49  <PublicServer> <Venom> I dont get it :P
21:55:03  <PublicServer> <Venom> haha
21:55:40  <PublicServer> <Venom> :P
21:55:46  <PublicServer> <Kenji> eeeviiiiil
21:56:27  <PublicServer> <Phlegm> Dammit, you are merciless!
21:56:40  <PublicServer> <Gleeb> I do what I must.
21:57:26  <PublicServer> <Phlegm> Just for the protocol, what was eeeeevil in my solution?
21:57:31  <PublicServer> <Gleeb> Blam, fixed, minimum TF.
21:58:01  <PublicServer> <Gleeb> Phl > You had a HUGE signalblock with low throughput.
21:58:43  <PublicServer> <Phlegm> ok, and I haven't even set the signals yet
21:59:03  <PublicServer> <Venom> lol
21:59:38  <PublicServer> <Phlegm> That's going to be interesting...
21:59:48  <PublicServer> <Venom> 1 guy working 4 pissing him off :XD
22:00:03  <PublicServer> <Phlegm> No, I'm learning! :)
22:00:15  <PublicServer> <Venom> we all do :P
22:00:19  <PublicServer> <Phlegm> Or did you mean Gleeb? XD
22:00:30  <PublicServer> <Venom> actually I dont know XD
22:00:44  <PublicServer> <Venom> cause I cant see who is laying tracks ;P
22:00:58  <PublicServer> <Phlegm> Not me, that's for sure!
22:01:03  <PublicServer> <Venom> ^^
22:01:10  <PublicServer> <Gleeb> Read the sign.
22:01:14  <PublicServer> <Gleeb> "Gleeb at work"
22:01:23  <PublicServer> <Venom> oh man I am blind :P
22:01:59  <PublicServer> <Gleeb> hmm
22:02:39  <PublicServer> <Phlegm> Ok, what creature is a bodge? It's not in the dictionary...
22:02:56  <PublicServer> <Venom> lol try urbandictionary :P
22:03:05  <PublicServer> <Venom> www site
22:03:12  <PublicServer> <Venom> they should have it
22:03:14  <PublicServer> <Gleeb> If something is bodged, it works, but it's not as good as it should be.
22:04:58  <PublicServer> <Venom> :)
22:05:15  <PublicServer> <Phlegm> Got it. The Problem with the urban dictionary are the many expressions for shady things.
22:05:29  <PublicServer> <Venom> yeah thats true
22:05:40  <PublicServer> <Venom> but it helps in most cases
22:05:43  <PublicServer> <Phlegm> yes
22:06:03  <PublicServer> <Phlegm> That was nice to watch, thanks Gleeb!
22:06:06  <PublicServer> <Gleeb> @ Paper Pickup, who placed the 'CL3' sign?
22:06:14  <PublicServer> <Gleeb> No problem :)
22:06:27  <PublicServer> <Phlegm> I was fixing it, it's not relevant anymore
22:06:38  <PublicServer> <Gleeb> Ah :)
22:07:32  <PublicServer> <Gleeb> minimum tf plz :)
22:08:11  <PublicServer> <Phlegm> Damn, CL4...
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22:08:19  <PublicServer> <Venom> ^^
22:08:22  <PublicServer> <Phlegm> I know, I know...
22:08:27  <PublicServer> <Gleeb> I can fix if you want?
22:08:38  <PublicServer> <Phlegm> the diagonal tracks are hard to count in advance
22:08:51  <PublicServer> <Phlegm> let me think about it first please, ok?
22:08:53  <PublicServer> <Gleeb> Count the outside, or use the tooltip
22:09:09  <Xaroth> use the tooltip, and drag with the demolisher tool
22:09:10  <PublicServer> <Venom> idd
22:09:12  <PublicServer> <Gleeb> Yeah, sure. Feel free to ask for advice, I've already got if figured out :)
22:09:12  <Xaroth> that way you won't build stuff
22:09:13  <PublicServer> <Phlegm> Tooltip...advanced settings?
22:09:16  <Xaroth> ye
22:09:38  <PublicServer> <Kenji> it's a Xaroth
22:09:45  <Ammler> apache guru around, is it possible to disable logging for a special directory?
22:09:52  <Ammler> something with .htaccess
22:10:02  <PublicServer> <Phlegm> Hi Xaroth
22:10:07  <PublicServer> <Gleeb> Ammler: It should be. Wouldn't know how.
22:10:22  <PublicServer> <Gleeb> You've got it, phlegm :)
22:10:30  <Ammler> yeah, that far I was almost self :P
22:10:38  <PublicServer> <Gleeb> Hmm, that's actually not how I was gonna do it, but close.
22:10:39  <PublicServer> <Phlegm> I've got my moments  :)
22:10:56  <Xaroth> should be Ammler
22:11:08  <Xaroth> check the apache site
22:11:19  <Ammler> Xaroth: :P
22:11:19  <Xaroth> for the logging references, and see if you can put that in .htaccess
22:11:24  <PublicServer> <Gleeb> You don't have to give solid ground to the track, though. You an build along hillsides.
22:11:25  <Xaroth> and sup KenjiE20
22:11:29  <PublicServer> <Gleeb> Just to keep TF low :)
22:11:35  <KenjiE20> Ammler http://httpd.apache.org/docs/2.2/mod/mod_rewrite.html
22:11:36  <Webster> Title: mod_rewrite - Apache HTTP Server (at httpd.apache.org)
22:11:42  <Xaroth> that's mod rewrite :P
22:11:48  <PublicServer> <Venom> gtg - bye!
22:11:51  <PublicServer> <Gleeb> o/
22:11:53  <PublicServer> *** Venom has left the game (leaving)
22:11:53  <PublicServer> *** Venom has left the game (connection lost)
22:12:07  <KenjiE20> hmm, yea
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22:12:12  <PublicServer> <Phlegm> Bye!
22:12:17  <KenjiE20> just noticed thats rewrite logs only
22:12:26  <Xaroth> http://httpd.apache.org/docs/2.2/logs.html
22:12:27  <Webster> Title: Log Files - Apache HTTP Server (at httpd.apache.org)
22:13:26  <PublicServer> <Gleeb> Phlegm, look at !phlegm please, I wanna show you something.
22:13:31  <KenjiE20> Star Wars Trilogy (The Original Unaltered Trilogy) 100.00% Total Size:  6.0 GiB
22:13:47  <PublicServer> <Gleeb> You there?
22:13:49  <Xaroth> CustomLog logs/non_english_log common env=!someenvthathasn'tbeendeclared
22:13:59  <PublicServer> <Phlegm> ok, i'm watching
22:14:00  <KenjiE20> "I've never seen Star Wars"
22:14:04  <PublicServer> <Gleeb> No, you're doing.
22:14:12  <PublicServer> <Gleeb> Select the signal tool.
22:14:17  <PublicServer> <Gleeb> Hold CTRL.
22:14:18  <PublicServer> <Phlegm> yup
22:14:33  <PublicServer> <Gleeb> Then drag from the signal I placed, along the tack a little, and release.
22:14:46  <PublicServer> <Gleeb> See how it went aorund the corner?
22:14:53  <PublicServer> <Phlegm> yes, I'm in awe
22:14:56  <PublicServer> <Gleeb> :)
22:15:05  <PublicServer> <Gleeb> Also works for removing signals.
22:15:12  <PublicServer> <Phlegm> I never knew...
22:15:17  <PublicServer> <Gleeb> Try it
22:15:22  <PublicServer> <Gleeb> Haha :)
22:15:26  <PublicServer> <Phlegm> Wow that's handy
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22:15:44  <PublicServer> <Gleeb> No problem. I saw you do each part individually, thought you could use it :P
22:15:48  <PublicServer> <Phlegm> how far does it go? 'Til the next signal?
22:15:57  <PublicServer> <Kenji> or till line rbreak
22:16:01  <PublicServer> <Kenji> -r
22:16:07  <PublicServer> <Gleeb> No. Next signal/junction/end of line
22:16:12  <PublicServer> <Phlegm> Many thanks, you saved me a lot ok clickwork
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22:16:26  <PublicServer> <Phlegm> ok
22:16:33  <Ammler> doesn't seem, it is disableable
22:16:45  <KenjiE20> bleh
22:17:14  <PublicServer> <Phlegm> Why could it break? Three way join?
22:17:23  <PublicServer> <Kenji> 5way
22:17:45  <PublicServer> <Phlegm> Too slow to merge?
22:17:48  <PublicServer> <Gleeb> I'm good at making things work, not good at making them work well ;)
22:17:54  <PublicServer> <Phlegm> hehe
22:18:03  <PublicServer> <Gleeb> No, just a lot of trains trying to be in the same part of the track.
22:18:40  <PublicServer> <Phlegm> Well, that problem expands to the SL then as well
22:18:53  <PublicServer> <Gleeb> I could do better if not the for the fact that it's a low-tf game :P
22:19:14  <PublicServer> <Phlegm> You know, me too!
22:19:44  <PublicServer> <Phlegm> The CL2 at the entry, still there?
22:19:54  <PublicServer> <Gleeb> Pickup? No.
22:20:00  <PublicServer> <Phlegm> Drop
22:20:07  <PublicServer> <Gleeb> No
22:20:09  <PublicServer> <Kenji> still no
22:20:24  <PublicServer> <Gleeb> I think someone marked it not realising it's a freaking S-Bend.
22:20:52  <PublicServer> <Phlegm> removed the sign
22:22:22  <PublicServer> <Phlegm> Can you move signs?
22:22:35  <PublicServer> <Gleeb> Yes. Place a sign, retype it, delete the old one.
22:22:44  <PublicServer> <Kenji> lol
22:22:57  <PublicServer> <Gleeb> What? O:)
22:23:00  <PublicServer> <Phlegm> Ye olde ways!
22:24:08  <PublicServer> <Phlegm> Why is there a PBS-signal at the L-entry at PAPERMILL pickup?
22:24:22  <PublicServer> <Gleeb> Sign it?
22:24:38  <PublicServer> <Gleeb> Why not?
22:25:07  <PublicServer> <Phlegm> Mark said no PBS
22:25:08  <PublicServer> <Gleeb> In fact, it needs more pbs.
22:25:12  <PublicServer> <Gleeb> Oh, I see.
22:25:30  <PublicServer> <Gleeb> Mark hates PBS :'(
22:25:37  <PublicServer> <Gleeb> My bad :)
22:25:38  <PublicServer> <Phlegm> It's not necessary there, is it?
22:25:47  <PublicServer> <Gleeb> Yeah. Load balancing.
22:25:54  <PublicServer> <Gleeb> Kinda...
22:26:01  <PublicServer> <Gleeb> MORE PBS >:)
22:26:15  <PublicServer> <Phlegm> I'm for it...
22:27:02  <PublicServer> <Gleeb> Actually, the way PBS works is extremely wasteful.
22:27:05  <PublicServer> <Phlegm> Hm, can't see the load balancing feature of this PBS
22:27:24  <PublicServer> <Phlegm> Wasteful in terms of processor cycles?
22:27:44  <PublicServer> <Gleeb> Phlegm: It's being used for the fact that it's a PBS
22:27:59  <PublicServer> <Gleeb> No, in terms of trains reserving too much track.
22:28:12  <PublicServer> <Gleeb> Reservation and reality are two different things.
22:28:23  <PublicServer> <Phlegm> Mhm, so I'll change it to conventional signs
22:28:38  <PublicServer> *** Kenji has left the game (leaving)
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22:28:46  <PublicServer> <Gleeb> If PBS were a diner,it would book a table for 7 when there's only 6 in the party.
22:29:07  <PublicServer> <Gleeb> You could change it, but there would be negligable improvement.
22:29:14  <PublicServer> <Phlegm> Hehe, at big blocks you mean?
22:29:34  <PublicServer> <Gleeb> No. I'll write something about it some day, but not today.
22:29:37  <PublicServer> <Gleeb> ARGH
22:29:48  <PublicServer> <Gleeb> You're using ACTUAL conventional signals.
22:29:55  <PublicServer> <Phlegm> ok, ok
22:30:06  <PublicServer> <Gleeb> I thought you menat presignals.
22:30:27  <PublicServer> <Phlegm> better?
22:30:39  <PublicServer> <Gleeb> No :'(
22:30:45  <PublicServer> <Gleeb> Now it is :)
22:31:05  <PublicServer> <Gleeb> And again, stupid R key
22:31:22  <PublicServer> <Phlegm> Hm
22:32:11  <PublicServer> <Phlegm> Because it would always be green, even when the second split is fully occupied?
22:32:19  <PublicServer> <Gleeb> Sorry?
22:32:42  <PublicServer> <Phlegm> The signal you changed from Pre-exit to pre-combo
22:32:49  <PublicServer> <Gleeb> Ah.
22:33:06  <PublicServer> <Gleeb> Yeah, it's to stop it from blocking.
22:33:17  <PublicServer> <Phlegm> would always be green if it were a pre-exit, even when the pre-combo would be red
22:33:32  <PublicServer> <Gleeb> Exactly.
22:34:01  <PublicServer> <Gleeb> I was gonna delete it, actually, but then I remembered, keep the signal block as small as possible.
22:34:19  <PublicServer> <Phlegm> Shouldn't we use pre-signals too at the drop?
22:34:48  <PublicServer> <Gleeb> Go for it.
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22:35:44  <PublicServer> <Gleeb> Do you not use the signal UI?
22:35:53  <PublicServer> <Phlegm> You can even ctrl-click these?
22:36:03  <PublicServer> <Phlegm> no...i use ctrl-click
22:36:45  <PublicServer> <Phlegm> But it rotates through all types, not only pre or pbs
22:36:48  <PublicServer> <Gleeb> The UI is faster for large-scale conversion, CTRL-Click is best for single-conversion.
22:36:59  <PublicServer> <Phlegm> ok
22:39:50  <PublicServer> <Phlegm> Someone build BBH05! :-p
22:40:18  <PublicServer> <Gleeb> no u
22:40:51  <PublicServer> <Phlegm> You saw me butchering the station, and you want me to build a BBH?
22:41:13  <PublicServer> <Gleeb> There's nowhere TO build bbh5.
22:41:30  <PublicServer> <Phlegm> We could flatten the mountain.
22:41:35  <PublicServer> <Phlegm> j/k ;)
22:41:38  <PublicServer> <Gleeb> Don't make me kill you.
22:42:26  <PublicServer> <Phlegm> so many sender and woods on it, wouldn't even work
22:42:39  <PublicServer> <Gleeb> Transmitters.
22:42:50  <Phlegm> right, that's the word
22:42:55  <PublicServer> <Gleeb> I get the feeling that English is not your first language? :P
22:43:06  <PublicServer> <Phlegm> Just now?
22:43:09  <PublicServer> <Gleeb> ya
22:43:22  <PublicServer> <Phlegm> hm, you're right
22:43:55  <PublicServer> <Gleeb> I'm guessing Austrian.
22:44:17  <PublicServer> <Phlegm> right, but IP-locating is cheating! :-p
22:44:45  <gleeb> Nah... Your hostname ends in '.at' :P
22:44:50  <Xaroth> it's being smart :P
22:44:59  <PublicServer> <Phlegm> hehe, ok, or that ;)
22:45:02  <gleeb> ;)
22:45:17  <PublicServer> <Phlegm> I'm from Vienna.
22:45:22  <PublicServer> <Gleeb> I know :)
22:45:29  <PublicServer> <Gleeb> Wien <3
22:45:33  <PublicServer> <Phlegm> ja! :)
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22:49:30  <PublicServer> * Gleeb wonders what to do next.
22:51:17  <mensi> build a bbh
22:51:46  <mensi> !password
22:51:46  <PublicServer> mensi: simmer
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22:59:17  <[com]buster> !password
22:59:17  <PublicServer> [com]buster: simmer
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