Config
Log for #openttdcoop on 20th June 2009:
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00:01:42  *** Zuu has quit IRC
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00:55:27  <PeterT> !password
00:55:27  <PublicServer> PeterT: tassel
00:55:43  <PeterT> !playercount
00:55:44  <PublicServer> PeterT: Number of players: 0
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00:59:51  <Matte> !download
00:59:51  <PublicServer> Matte: !download autostart|autoupdate|lin|lin64|osx|win32|win64|win9x
00:59:59  <Matte> !download win32
00:59:59  <PublicServer> Matte: http://binaries.openttd.org/nightlies/trunk/r16520/openttd-trunk-r16520-windows-win32.zip
01:01:01  <Matte> !password
01:01:01  <PublicServer> Matte: tassel
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07:22:00  <DCritic> !password
07:22:00  <PublicServer> DCritic: debits
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08:09:14  <TheODM> morning guys
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08:09:32  <ODM> !password
08:09:32  <PublicServer> ODM: mashed
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08:16:06  <wald_dot_a> !password
08:16:06  <PublicServer> wald_dot_a: mashed
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08:41:08  <damalix> !players
08:41:10  <PublicServer> damalix: There are currently no clients connected to the server
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09:04:15  <Thijs> !password
09:04:16  <PublicServer> Thijs: goatee
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09:06:36  <Farden> !playercount
09:06:36  <PublicServer> Farden: Number of players: 1
09:07:44  <PublicServer> *** Thijs has left the game (leaving)
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09:21:27  <damalix> !players
09:21:29  <PublicServer> damalix: There are currently no clients connected to the server
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10:12:13  <uliko> @tunnels 4 8
10:12:13  <Webster> !tell uliko about !gap 4 8
10:12:13  <PublicServer> uliko: You need 2 tunnels/bridges for trainlength 4 and gap 8.
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10:25:52  <Phlegm> hello
10:25:55  <Phlegm> !password
10:25:55  <PublicServer> Phlegm: uterus
10:26:06  <Farden> lol
10:26:17  <Phlegm> the passwords get stranger each time
10:26:47  <PublicServer> *** Phlegm joined the game
10:26:54  <PublicServer> *** Game unpaused (enough players)
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10:27:03  <PublicServer> <Farden> here we are
10:27:06  <PublicServer> <Phlegm> yes
10:28:04  <PublicServer> <Phlegm> ooh, BBH04 is done!
10:28:09  <PublicServer> <Farden> I could try the foodplant
10:28:30  <PublicServer> <Phlegm> I am not able to do the BBH05
10:28:31  <PublicServer> <Farden> hu...
10:28:34  <PublicServer> <Farden> googleville??
10:28:51  <PublicServer> <Phlegm> town names are on "crazy" or something
10:29:02  <PublicServer> <Farden> town names and passwords^^
10:29:13  <PublicServer> <Phlegm> yes, indeed! :D
10:29:41  <PublicServer> <Phlegm> Hm, was Mark cross about the "to be built by Mark" sign?
10:29:50  <PublicServer> <Farden> I don't know
10:37:14  <PublicServer> <Phlegm> wow, BBH04 is confusing
10:41:19  <Maza> !password
10:41:19  <PublicServer> Maza: dopier
10:54:05  <uliko> a station in a path block will work as an entry signal in a roro-setup, correct?
10:56:53  <uliko> http://bayimg.com/image/fabpiaace.jpg something like that
11:04:06  <gleeb> That could be problematic.
11:04:43  <gleeb> a train will reserve a path to the end of a signal-block.
11:04:54  <gleeb> That is either another signal, or the end of the track.
11:05:09  <gleeb> In your screenshot, they will reserve right through the station.
11:05:32  <Phlegm> don't station entries and exits work as a signal?
11:05:33  <uliko> alrite
11:05:34  <gleeb> If the reserve and they choose to cross into another land, it basically takes that lane out of action.
11:05:44  <gleeb> No, thye don't, Phlegm.
11:06:10  <uliko> another entry just behind the station would suffice i guess
11:06:14  <Phlegm> Ok
11:19:03  <gleeb> uliko: Example of a double-ended roro using PBS: http://www.wuthost.net/~gleeb/Sennbury%20Transport,%206th%20Aug%201958.png
11:20:17  <gleeb> (Actually, it's being used as more of a double-ended terminal atm, but we'll gloss over that for now, the design is the same.
11:20:20  <gleeb> )
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11:42:25  <PublicServer> <Phlegm> I'm off again, 'til later!
11:42:44  <PublicServer> *** Phlegm has left the game (leaving)
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11:42:45  <PublicServer> *** Game paused (not enough players)
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12:53:54  <Mark> morning
12:55:21  <damalix> !password
12:55:21  <PublicServer> damalix: stuffy
12:55:32  <PublicServer> *** Game unpaused (enough players)
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12:56:08  <PublicServer> <Damalix> hi there
12:56:39  <Mark> !password
12:56:39  <PublicServer> Mark: stuffy
12:57:01  <PublicServer> *** Mark joined the game
12:58:00  <PublicServer> <Damalix> I'll go a little about food pickup
12:58:23  <PublicServer> <Mark> k
12:58:25  <PublicServer> <Damalix> Do I need to make as many platforms as for the drop ?
12:58:35  <PublicServer> <Mark> nah
12:58:38  <PublicServer> <Mark> well
12:58:39  <PublicServer> <Mark> lemme see
12:58:59  <PublicServer> <Mark> 6 platforms a track seems reasonable
13:00:28  <PublicServer> <Damalix> Why does papermill have less pickup platforms than it has drop platforms ?
13:00:45  <PublicServer> <Mark> dunno
13:00:51  <PublicServer> <Mark> i didnt make it :P
13:01:21  <PublicServer> <Damalix> the same at paperworks
13:03:17  <PublicServer> <Damalix> Well I'll try to feet 12 platforms in that place :p
13:06:37  <PublicServer> *** Kenji joined the game
13:06:44  <PublicServer> <Mark> hmm
13:06:51  <PublicServer> <Mark> BBH04 is pretty spread out
13:06:58  <PublicServer> <Mark> about 3 times more than needed..
13:07:30  <PublicServer> <Damalix> it has a town in the middle of it
13:07:38  <PublicServer> <Mark> you should have killed it
13:07:41  <PublicServer> <Kenji> yea, I did suggest building some of it, up on the hill where the forests now are
13:07:49  <PublicServer> <Kenji> b
13:07:56  <PublicServer> <Mark> that's where it should have been yes
13:07:57  <PublicServer> <Kenji> but they built it on the hill
13:08:05  <PublicServer> <Mark> then 4 and 5 would have easily fit
13:08:12  <PublicServer> <Mark> it'll still fit, but harder
13:08:40  <PublicServer> <Kenji> heh, see I occasionally know what I'm talking about
13:08:45  <PublicServer> <Mark> :)
13:09:02  <PublicServer> <Mark> bah
13:09:05  <PublicServer> <Kenji> hmm
13:09:07  <PublicServer> <Mark> it's not even balanced
13:09:08  <PublicServer> <Mark> at all
13:09:15  <PublicServer> <Kenji> that's a fair bit of TF needed for the foodplant
13:09:58  <PublicServer> <Kenji> I thought my sign by quack would've been a nicer spot, but whatever
13:10:38  <PublicServer> <Kenji> lunch
13:10:50  <PublicServer> <Damalix> Well, I did it where it was written to do it
13:11:17  <PublicServer> <Damalix> and tried not to TF too much
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13:27:39  <PublicServer> *** Kenji has joined company #1
13:29:25  <PublicServer> * Kenji renames paperworks to printing works, to make it less daft
13:41:09  <PublicServer> <Mark> BBH05 done
13:41:12  <PublicServer> <Mark> was doable
13:41:20  <PublicServer> <Mark> though 05 had to shrink a bit
13:41:23  <PublicServer> <Mark> 04*
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14:03:59  <Ammler> he, looks like a silent day?
14:07:20  <Mark> yeah seems so
14:07:42  <Mark> perhaps tonight will be busier
14:08:09  <PublicServer> <Damalix> Food pickup is nearly ok :)
14:08:22  <PublicServer> <Mark> yeah you're struggling with the trees :P
14:08:30  <PublicServer> <Damalix> Just need to plant trees to be allowed to build the station
14:08:41  <PublicServer> <Mark> planting more than one trees on a tile is pointless
14:09:02  <PublicServer> <Damalix> oh, didn't know
14:09:10  <PublicServer> <Mark> i figured :P
14:10:37  <PublicServer> <Damalix> I tried not to TF too much, but it was still enough for the mayor to hate me
14:11:10  <PublicServer> <Kenji> one point change can take you from good to v.poor
14:11:17  <PublicServer> <Kenji> it's nuts
14:11:30  <PublicServer> <Damalix> He doesn't figured out that we will create many jobs in its city
14:11:35  <PublicServer> <Kenji> also, looking up BR rolling stock can be massively distracting
14:12:13  <PublicServer> *** Mark has joined company #1
14:12:21  <PublicServer> <Kenji> heh, he's been spending too much time with his neighbour Mayor
14:12:42  <PublicServer> <Mark> anyone care to give me a hand signalling BBH05?
14:12:51  <PublicServer> <Kenji> yea I might as well
14:13:11  <PublicServer> <Damalix> not now, I'll be off for a little, if you still need when I'm back, it'll be a pleasure
14:13:21  <PublicServer> <Damalix> Cya soon
14:13:31  <PublicServer> <Mark> cya
14:13:53  <PublicServer> *** Damalix has left the game (leaving)
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14:15:28  <PublicServer> <Mark> wrong direction :P
14:15:55  <PublicServer> <Kenji> heh
14:22:59  <PublicServer> <Kenji> lol you think 04 is big
14:23:04  <PublicServer> <Kenji> seen 06
14:23:13  <PublicServer> <Mark> yeah..
14:23:56  <PublicServer> <Mark> i admit my 03 is pretty huge too, but at least it's fully balanced
14:24:09  <PublicServer> <Kenji> it's not much bigger than 06
14:24:47  <PublicServer> <Kenji> no, it's actually smaller
14:26:40  <PublicServer> <Kenji> uch
14:26:50  <PublicServer> <Kenji> everytime I look at 04, I find more singalling issues
14:29:15  <Ammler> !players
14:29:17  <PublicServer> Ammler: Client 706 is Thraxian, a spectator
14:29:17  <PublicServer> Ammler: Client 703 (Orange) is Farden, in company 1 (OpenTTDCoop)
14:29:17  <PublicServer> Ammler: Client 710 (Orange) is Mark, in company 1 (OpenTTDCoop)
14:29:17  <PublicServer> Ammler: Client 712 (Orange) is Kenji, in company 1 (OpenTTDCoop)
14:29:29  <Ammler> oh, member game?
14:29:59  <PublicServer> <Kenji> seems like it
14:30:31  <Mark> :)
14:30:53  <PublicServer> *** AmmIer joined the game
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14:32:35  <PublicServer> <AmmIer> omg, where are the trains?
14:33:02  <PublicServer> <Kenji> bbh04 could use a rework, but we've only just finished really
14:33:27  <PublicServer> <AmmIer> well, before you speak about rework
14:33:31  <PublicServer> <Mark> i'll prospect some industries
14:33:32  <PublicServer> <Kenji> oh and food needs a link
14:33:37  <PublicServer> <AmmIer> you should have trains, shouldn't you?
14:33:38  <PublicServer> <Mark> and we can let the train building begin
14:33:55  <PublicServer> <Kenji> I would've built before
14:34:01  <Mark> !rcon patch raw industry construction
14:34:01  <PublicServer> Mark: - Change setting for all clients. Usage: 'setting <name> [<value>]'
14:34:01  <PublicServer> Mark: - Omitting <value> will print out the current value of the setting.
14:34:02  <PublicServer> <Kenji> but they all depended on bbh05
14:34:04  <Mark> !rcon patch raw industry construction 1
14:34:04  <PublicServer> Mark: - Change setting for all clients. Usage: 'setting <name> [<value>]'
14:34:04  <PublicServer> Mark: - Omitting <value> will print out the current value of the setting.
14:34:20  <Mark> !rcon patch raw_industry_construction
14:34:20  <PublicServer> Mark: Current value for 'raw_industry_construction' is: '0' (min: 0, max: 2)
14:34:23  <Mark> !rcon patch raw_industry_construction 2
14:34:28  <Mark> !rcon patch raw_industry_construction 1
14:34:33  <PublicServer> <AmmIer> he, or how was that called?
14:34:44  <Mark> !rcon patch raw_industry_construction 2
14:35:39  <PublicServer> <AmmIer> hmm, is there a space between or isn't?
14:35:47  <PublicServer> <AmmIer> BBH 06 /
14:35:53  <PublicServer> <AmmIer> or BBH01 /
14:36:14  <PublicServer> <AmmIer> I would vote for space
14:36:28  <Ammler> @wiki naming
14:36:31  <Webster> Naming conventions - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=naming
14:36:37  <PublicServer> <Kenji> well you know booth
14:37:02  <PublicServer> <AmmIer> sadly, he is right :P
14:38:16  <PublicServer> <AmmIer> I made it looking like the majority
14:38:26  <PublicServer> <AmmIer> even if the majority is wrong ;-)
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14:39:54  <PublicServer> <Kenji> oh bugger it
14:40:16  <PublicServer> * Kenji switches from roro to terminus in tdis hole
14:40:19  <PublicServer> <Kenji> this*
14:41:36  <Kirov> !password
14:41:36  <PublicServer> Kirov: nudged
14:41:49  <PublicServer> *** kirov joined the game
14:42:01  <PublicServer> <AmmIer> :-o
14:42:08  <PublicServer> <AmmIer> non-member is joining ;-)
14:42:19  <PublicServer> <AmmIer> welcome kirov :-)
14:42:21  <PublicServer> <Mark> Farden is not a member either
14:42:24  <PublicServer> <kirov> Hello
14:42:33  <PublicServer> <kirov> been awhile since I last connected
14:42:40  <PublicServer> <AmmIer> but Farden is french, that doesn't count.
14:42:47  <PublicServer> <Kenji> lol
14:42:49  <PublicServer> <Mark> good point
14:43:10  <Farden> hey, what?^^
14:43:17  <PublicServer> <AmmIer> oh :-o
14:43:28  <PublicServer> <Farden> french people are supposed to be human!
14:43:43  <PublicServer> <Kenji> lies
14:43:44  <PublicServer> <AmmIer> Je ne comprende pas :P
14:44:05  <PublicServer> <Farden> damn... some day it'll work!
14:44:11  <PublicServer> <Farden> oh
14:44:13  <PublicServer> <Farden> it died!
14:44:19  <PublicServer> <Farden> yay!
14:44:24  <PublicServer> <Farden> the coal mine is dead!
14:44:45  <PublicServer> <Kenji> hmmm, this be ugly
14:45:02  <PublicServer> * Kenji tries a new approach
14:45:05  <PublicServer> <AmmIer> well, France is that big, but you are the only one I know from there...
14:45:25  <PublicServer> <AmmIer> glx maybe, but.
14:45:33  <PublicServer> <Farden> yeah, glx too
14:45:37  <PublicServer> <Farden> but ok, that's not a lot^^
14:45:59  <PublicServer> <AmmIer> dunno, if glx is able to play, never saw him.
14:46:18  <PublicServer> <Farden> I only saw him on the translation system for ottd
14:46:35  <PublicServer> <Farden> and sometime in the forums
14:46:43  <PublicServer> <AmmIer> he, is a dev
14:46:50  <PublicServer> <AmmIer> he*
14:47:02  <PublicServer> <Kenji> dev's never play
14:47:08  <PublicServer> <Farden> yeah, and as a dev he isn't playing a lot
14:47:18  <PublicServer> <AmmIer> well, the "good" devs do.
14:47:23  <PublicServer> <Farden> $$
14:47:26  <PublicServer> <Farden> ^^*
14:47:57  <Xaroth> o/
14:47:57  <PublicServer> <Farden> we should invite all devs to a big coop game
14:48:07  <PublicServer> <Kenji> that would be chaos
14:48:14  <PublicServer> <AmmIer> they wouldn't accept the invite.
14:48:18  <PublicServer> <Farden> that would show them what we can do with their work
14:48:25  <Xaroth> the devs wouldn't play
14:48:32  <PublicServer> <Farden> yeah... main problem
14:48:49  <PublicServer> <AmmIer> they fear the own bugs ;-)
14:49:06  <PublicServer> <AmmIer> no, just kidding :P
14:49:08  <PublicServer> <Farden> I haven't seen a bug in ottd for years now, so^^
14:49:18  <PublicServer> <Mark> they would notice the curve bug
14:49:29  <PublicServer> <Mark> or rather, diagonal tracks bug
14:49:54  <PublicServer> <AmmIer> well, the would build unrealstic networks with signal at every 10th tile, only.
14:50:43  <PublicServer> <AmmIer> the curve bug is there since TTO and only our issue :-)
14:50:52  <PublicServer> <Mark> yeah
14:51:30  <Xaroth> what bug?
14:51:31  <PublicServer> <Mark> never saw anyone else putting a 5 tile train into every 7 tiles of tracks
14:51:43  <PublicServer> <Mark> trains slow down and get longer in curves
14:51:50  <PublicServer> <Farden> that's not a bug
14:51:52  <PublicServer> <Farden> that's a feature
14:52:02  <PublicServer> <Kenji> spoken like a true coder
14:52:14  <PublicServer> <AmmIer> Xaroth, you should check the "invalid" or "rejected" bugs.
14:52:27  <PublicServer> <AmmIer> some are funny.
14:52:48  <PublicServer> <Farden> example?
14:52:49  <Xaroth> they always are
14:53:03  <PublicServer> <AmmIer> well, the curve bug is a serious one
14:53:16  <PublicServer> <AmmIer> it is just not that easy to fix.
14:54:18  <Farden> well, it's just eyecandy
14:54:23  <Farden> it doesn't affect gameplay
14:54:55  <PublicServer> <Mark> it does in some SML games
14:55:11  <PublicServer> <Mark> ie with very high density
14:55:28  <PublicServer> <Mark> and it's also why my compressor doesn't merge trains more aggressive
14:55:35  <PublicServer> <Mark> even though it could
14:55:35  <Ammler> http://bugs.openttd.org/task/1063
14:56:05  <Ammler> it is the most annoying bug for coop
14:58:27  <PublicServer> <Mark> i think SLH is going to have some heavy traffic
14:58:31  <PublicServer> <Mark> SLH04*
14:58:40  <Ammler> I still don't get the explaination of Rubi.
14:59:19  <Farden> retrocompatibility
14:59:24  <Farden> I think it's that
14:59:31  <Ammler> he?
15:00:05  <Farden> rubidium explaination
15:00:05  <Ammler> you don't need to make the trains faster, you could also make them slower :-)
15:00:25  <Mark> that's the answer i got when asking about it in #openttd: it's the price for cheating
15:00:44  <Farden> I don't think we're cheating here at coop^^
15:00:59  <Ammler> the "perferct" solution would be shorter sprites, as that isn't just bugyy, also ugly.
15:01:03  <Mark> cheating is not even relevant at coop
15:01:38  <Farden> couldn't we put the sprites closer to each other?
15:02:01  <Ammler> hmm, maybe, it would be possible to make a grfset, which doesn't have that bug?
15:02:36  <Ammler> well, I fear, they would move as fast.
15:02:39  <Farden> that and modifying the speed to remain logical, it could solve the problem
15:02:51  <Farden> but I'm not a dev
15:02:54  <PublicServer> <Kenji> hmmm
15:02:59  <PublicServer> <Kenji> this sort of works
15:03:02  <Farden> so I don't know if this is so easy
15:03:10  <PublicServer> <Mark> guess you could even store the amount of diagonal trains traveled and decrease the profit
15:03:23  <Ammler> maybe the issue is, if you change the speed one tick lower, they will be too slow
15:03:31  <Ammler> as much as they are too fast now.
15:03:44  <Farden> there must be a way...
15:04:53  <Ammler> :-)
15:05:02  <Ammler> well, possible is everything :P
15:05:07  <Farden> yeah, in theory^^
15:05:19  <PublicServer> <Mark> impossible is nothing is the phrase i think
15:05:20  <Farden> I'm not skilled enought to attack a such big problem
15:05:28  <Farden> but when I will have finished my studies
15:05:33  <Farden> I will take a look at that
15:05:38  <Ammler> but that bug would need a patch to be considered another time from dev.
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15:06:13  <Ammler> Mark: mine sounds better :P
15:06:22  <Ammler> at least for me
15:06:25  <PublicServer> <Kenji> trains
15:06:30  <PublicServer> <Mark> more optimistic :P
15:07:08  <Ammler> yours is "dihedralistic"
15:07:17  <Farden> lol
15:11:06  <PublicServer> *** kirov has left the game (leaving)
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15:12:17  *** Kirov has quit IRC
15:14:37  <PublicServer> <Mark> been a long time since i made sideline stations
15:15:22  <PublicServer> *** AmmIer has joined spectators
15:17:58  <PublicServer> <Kenji> thats nuts
15:18:21  <PublicServer> <Mark> the forests?
15:18:25  <PublicServer> <Kenji> yea
15:18:28  <PublicServer> <Mark> yes :)
15:18:42  <PublicServer> <AmmIer> the network still needs SLHs?
15:18:49  <PublicServer> *** AmmIer has joined company #1
15:18:50  <PublicServer> <Kenji> I'll set a few paper trains up ready
15:18:58  <PublicServer> <Mark> good idea :P
15:19:05  <PublicServer> <Mark> and make a plant while you're at it
15:19:13  <PublicServer> <Kenji> lol
15:19:14  <PublicServer> <Kenji> oh yea
15:19:45  <PublicServer> <Kenji> there we go
15:19:52  <PublicServer> <Mark> started with 3 trains for all forests
15:19:54  <PublicServer> <Kenji> smack dab on the bought land
15:19:59  <PublicServer> <Mark> they'll make a loop first :)
15:20:30  <PublicServer> <AmmIer> low TF
15:20:42  <PublicServer> <AmmIer> is like TF so nobody sees what I did?
15:21:04  <PublicServer> <Mark> indeed
15:21:21  <PublicServer> <Mark> BBH05 is a good example of that :P
15:21:22  <PublicServer> <AmmIer> but I can remove a town or such?
15:21:28  <PublicServer> <Mark> yes
15:21:56  <PublicServer> <AmmIer> BBH5 looks indeed nice.
15:22:04  <PublicServer> <Mark> ah crap
15:22:11  <PublicServer> <AmmIer> :-)
15:22:12  <PublicServer> <Mark> forgot to refit my trains
15:22:17  <PublicServer> <Kenji> also group
15:22:24  <PublicServer> <Mark> was working on that
15:22:42  <PublicServer> <Kenji> lol giant hole
15:23:13  <PublicServer> <Kenji> also
15:23:21  <PublicServer> <Kenji> why are they going to PRINTING WORKS?
15:23:38  <PublicServer> <Mark> :)
15:23:46  <PublicServer> <Mark> this is why i never make trains
15:23:50  <PublicServer> <Kenji> been a while huh?
15:23:54  <PublicServer> <Mark> guess i made every single error i could
15:24:07  <PublicServer> <Kenji> including sending coal trains to depot
15:24:09  <PublicServer> <Kenji> lol
15:24:13  <PublicServer> <Mark> :)
15:24:40  <PublicServer> <Mark> that was on purpose though
15:24:51  <PublicServer> <Mark> i sent them all to depot and canceled the coal :P
15:25:08  <PublicServer> <Kenji> hmm, broken train
15:25:09  <PublicServer> <Mark> though that might have been a bad idea
15:25:22  <PublicServer> <Kenji> oh thats clever
15:25:31  <PublicServer> <Kenji> printing works isn't finished
15:25:41  <PublicServer> <Kenji> see !uhoh
15:26:38  <PublicServer> <Mark> k
15:26:43  <PublicServer> <Mark> making trains: chapter 2
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15:28:43  <PublicServer> <Mark> there we go
15:28:58  <PublicServer> <Mark> :D
15:29:34  <PublicServer> <Mark> oh forgot to clone them
15:29:45  <PublicServer> <Kenji> rofl
15:29:50  <PublicServer> <Mark> now i got one of each
15:30:18  *** pinedours has quit IRC
15:30:22  <PublicServer> <Mark> is there a hotkey to make all opened windowes stickeys?
15:30:32  <PublicServer> <Kenji> not afaik
15:30:50  <PublicServer> <AmmIer> ctrl-del :P
15:31:18  <PublicServer> <Mark> that doesnt do anything
15:31:22  <PublicServer> <Kenji> ^
15:31:27  <PublicServer> <AmmIer> :-D
15:31:30  <PublicServer> <Mark> shift-del closes stickeys :P
15:31:31  <PublicServer> <AmmIer> sorry
15:31:33  <PublicServer> <Mark> i know that one
15:31:44  <PublicServer> <AmmIer> but would be a idea
15:31:49  <PublicServer> <Mark> oh god
15:31:54  <PublicServer> <Mark> i have 26 trains
15:32:03  <PublicServer> <Mark> 8*3 does not equal 26
15:32:10  <PublicServer> <Kenji> lol
15:32:23  <PublicServer> <Mark> fixed
15:34:01  <PublicServer> <Kenji> yay finally loading trains
15:34:37  <PublicServer> <AmmIer> sign !joiner?
15:35:19  <PublicServer> <Kenji> interesting
15:35:34  <PublicServer> <Mark> looks like SML
15:36:11  <PublicServer> <AmmIer> yes, but doesn't unbalance
15:36:24  <PublicServer> <Mark> unbalancing is a feature :P
15:36:25  <PublicServer> <AmmIer> hwy should it block there?
15:36:32  <PublicServer> <AmmIer> hmm
15:36:36  <PublicServer> <Kenji> only 4 tiles
15:36:54  <PublicServer> <Kenji> mark!!
15:36:59  <PublicServer> <Mark> because it'll try to pick tracks with trains on them
15:37:00  <PublicServer> <Mark> yes?
15:37:04  <PublicServer> <Kenji> teh block
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15:37:41  <PublicServer> <AmmIer> he, then I need a not
15:37:59  <PublicServer> *** Thraxian has joined company #1
15:38:01  <phatmatt> !password
15:38:01  <PublicServer> phatmatt: oaring
15:38:40  <PublicServer> *** phatmatt has left the game (connection lost)
15:38:46  <PublicServer> *** phatmatt has left the game (connection lost)
15:38:59  <PublicServer> *** phatmatt joined the game
15:39:58  <PublicServer> <AmmIer> sea restored ;-)
15:40:45  <PublicServer> <Kenji> 10 paper on the lines
15:41:17  <PublicServer> <Kenji> afk
15:41:19  <PublicServer> *** Kenji has joined spectators
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15:45:47  <PublicServer> <AmmIer> hmm, using rvs for dropping directly is ugly
15:45:56  <PublicServer> <Mark> you're ugly
15:45:57  <PublicServer> <AmmIer> but feeding is nice
15:46:17  <PublicServer> <Mark> for <50 tiles i like them
15:46:25  <PublicServer> <AmmIer> for feeding
15:46:46  <PublicServer> <Mark> the route would be rediculously long otherwise
15:46:58  <PublicServer> <AmmIer> doesn't matter
15:47:07  <PublicServer> <Farden> hu, someone sent trains at pirnting works, but there is no industry
15:47:16  <PublicServer> <AmmIer> our business is network, not money
15:47:43  <PublicServer> <Mark> nice
15:47:49  <PublicServer> <Mark> glad Kenji also messed up :P
15:48:34  <PublicServer> <Mark> just one road sign seems to work well enough
15:48:38  <PublicServer> <Mark> much more elegant imo
15:48:47  <PublicServer> *** Thraxian has joined spectators
15:50:45  <PublicServer> <Farden> has someone already built a goods train?
15:51:01  <PublicServer> <Mark> i think not
15:51:29  <PublicServer> <Farden> okay, what composition?
15:51:40  <PublicServer> <Mark> ?
15:51:45  <PublicServer> <Farden> for the train
15:51:49  <PublicServer> <Farden> engine, cars...?
15:51:56  <PublicServer> <Mark> 2*GEC91
15:51:59  <PublicServer> <Mark> locs
15:52:04  <PublicServer> <Mark> lemme check for wagons
15:52:23  <PublicServer> *** AmmIer has joined company #1
15:54:38  <PublicServer> <Mark> TEA tanker seems to be the best
15:54:58  <PublicServer> <Farden> ok
15:55:44  <PublicServer> <Mark> 2*freightliner and 2*TEA is even better
15:55:48  <PublicServer> <Mark> see train 36
15:56:06  <PublicServer> <Farden> ok, got it
15:56:22  <PublicServer> <Kenji> or train1
15:56:26  <PublicServer> *** Kenji has joined company #1
15:56:44  <PublicServer> <Mark> the Bolster has lower cap than the TEA though
15:56:53  <PublicServer> <Kenji> so it does
15:57:04  <PublicServer> <Kenji> hmm, we need more paper
15:57:24  <PublicServer> <Kenji> AWAAYYY
15:57:33  <PublicServer> <Farden> ?
15:58:07  <PublicServer> <Kenji> I'm being daft is all
15:58:43  <PublicServer> <Farden> who is deconnecting platforms at printing works drop?
15:58:47  <PublicServer> <Farden> and why?
15:58:53  <PublicServer> <Kenji> they're broken
15:58:57  <PublicServer> <Farden> broken?
15:59:04  <PublicServer> <Kenji> see the other sign?
16:06:49  <PublicServer> <Mark> signed a few !good SLH spots :)
16:08:25  <PublicServer> *** Mark has joined spectators
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16:28:17  <PublicServer> <Kenji> grr ungrouped trains
16:31:08  *** Hunter has joined #openttdcoop
16:31:14  <Hunter> !password
16:31:15  <PublicServer> Hunter: madams
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16:42:37  <macee> !password
16:42:37  <PublicServer> macee: dourer
16:42:44  <PublicServer> *** macee joined the game
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16:59:23  <KenjiE20> bleh
17:01:54  <KenjiE20> heh, the colours I set aren't far of the RL counterparts http://www.freightliner.co.uk/default.aspx?PageID=134
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18:01:16  *** damalix has joined #openttdcoop
18:01:21  <damalix> !password
18:01:21  <PublicServer> damalix: swathe
18:01:36  <PublicServer> *** Damalix joined the game
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18:03:57  <PublicServer> <Damalix> I see that some trains are running :)
18:04:46  <damalix> !players
18:04:47  <PublicServer> damalix: Client 706 is Thraxian, a spectator
18:04:47  <PublicServer> damalix: Client 703 (Orange) is Farden, in company 1 (OpenTTDCoop)
18:04:47  <PublicServer> damalix: Client 714 (Orange) is AmmIer, in company 1 (OpenTTDCoop)
18:04:47  <PublicServer> damalix: Client 710 is Mark, a spectator
18:04:47  <PublicServer> damalix: Client 731 (Orange) is Damalix, in company 1 (OpenTTDCoop)
18:04:48  <PublicServer> damalix: Client 725 (Orange) is phatmatt, in company 1 (OpenTTDCoop)
18:08:16  <PublicServer> <Mark> we need loads of trains more
18:08:28  <PublicServer> *** Mark has joined company #1
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18:13:55  <PublicServer> *** SmatZ has left the game (leaving)
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18:23:10  <PublicServer> *** Mark has joined spectators
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18:57:09  <pinedour1> !password
18:57:09  <PublicServer> pinedour1: extort
18:57:15  <PublicServer> *** ced joined the game
18:57:46  <PublicServer> <Kenji> man that confuses me
18:58:08  <PublicServer> <Kenji> onenick ask for pwd, and a completely different one joins
18:58:24  <PublicServer> <Farden> it happens
18:58:27  <PublicServer> <Farden> the password has changed
18:58:36  <SmatZ> pinedour1 == ced
18:58:42  <PublicServer> <Farden> between the moment he get it and the moment he enter it in the game
18:58:55  <PublicServer> <Kenji> Farden: what?
18:59:08  <PublicServer> <ced> sorry for the confusion :)
18:59:10  <PublicServer> <Farden> the server password is changing regularly
18:59:17  <PublicServer> <Kenji> and?
18:59:22  <PublicServer> <Kenji> I know that
18:59:23  <PublicServer> <Farden> and sometime, it changes right after you asked it
18:59:25  <SmatZ> ced: please use the same nick at IRC and in game
18:59:36  <PublicServer> <ced> okay
18:59:37  <SmatZ> reduces confusion :)
18:59:44  *** pinedour1 is now known as ced
18:59:50  <PublicServer> <Farden> oh
18:59:51  <PublicServer> <Farden> ok
18:59:52  <PublicServer> <Farden> I get it
18:59:54  <PublicServer> <Farden> sorry
19:00:00  *** pinedours has joined #openttdcoop
19:00:05  <PublicServer> <Kenji> but not for Farden, he's confused anyway
19:00:08  <PublicServer> <Farden> yeah, I was really confused^^
19:00:10  *** pinedours is now known as ced
19:00:26  <SmatZ> you don't have to reconnect in order to change your nick ;)
19:00:27  <SmatZ> but thanks
19:00:32  <PublicServer> <Damalix> I'm off to lunch... Cya later
19:00:37  <PublicServer> *** Damalix has left the game (leaving)
19:00:38  <PublicServer> *** Damalix has left the game (connection lost)
19:00:44  <PublicServer> <Farden> bonnap
19:01:18  <PublicServer> <Kenji> there, Mousewick neatened and the SL turned
19:01:33  <PublicServer> <Kenji> and rebuilt the crappy TF
19:02:01  <PublicServer> <Kenji> dunno why I didn't try it that way before
19:03:15  <PublicServer> <Kenji> now then, where to jam the station for the farms so they won't disrupt the future SLH
19:03:26  <PublicServer> <Farden> about farms
19:03:49  <PublicServer> <Farden> there is not any food train departing from food factory
19:04:07  <PublicServer> <Kenji> probably because it's not finished
19:04:20  <PublicServer> <Farden> that could be a good point, indeed
19:05:59  <PublicServer> <Kenji> that should keep enough space for doubling and CL
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19:14:10  <benny> !download win32
19:14:10  <PublicServer> benny: http://binaries.openttd.org/nightlies/trunk/r16520/openttd-trunk-r16520-windows-win32.zip
19:14:46  <benny> !password
19:14:46  <PublicServer> benny: rubies
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19:21:58  <PublicServer> <Mark> hello
19:22:02  <PublicServer> *** Mark has joined company #1
19:22:11  <PublicServer> <Kenji> boo
19:22:29  <PublicServer> <Kenji> you left your slh in non e-rail >.>
19:22:45  <PublicServer> <Mark> heh
19:22:47  <PublicServer> <Mark> oops
19:28:56  <PublicServer> <Mark> do i have to make all SLH's?
19:29:27  <PublicServer> <Kenji> someone started on the one by bbh2
19:29:47  <PublicServer> <Mark> ah
19:30:04  <PublicServer> <Kenji> and 01 was built by thrax
19:30:48  <PublicServer> <Kenji> hmm, why build a new injecto for paper?
19:32:28  <PublicServer> <Kenji> I don't see that slow
19:32:39  <PublicServer> <Mark> no you're right
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19:34:56  <PublicServer> <Mark> gotta love people putting up a sign if they fixed a single signal
19:35:02  <PublicServer> <Kenji> lol
19:35:03  <PublicServer> <Mark> 3 times in a 10*10 area
19:35:59  <PublicServer> <Kenji> I kinda had to add that at !signal gap
19:37:16  <PublicServer> <Mark> whoever put those CL curves at my wood stations
19:37:19  <PublicServer> <Mark> check the signs
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19:37:38  <PublicServer> <Kenji> lol
19:37:42  <Phlegm> hi!
19:37:45  <Phlegm> !password
19:37:45  <PublicServer> Phlegm: inners
19:38:00  <PublicServer> <Kenji> yea, it takes them about that long to speed up anyway
19:38:06  <PublicServer> *** Phlegm joined the game
19:38:15  <PublicServer> <Kenji> a little longer aint gonna hurt
19:38:25  <PublicServer> <Phlegm> yay, trains!
19:41:02  *** ced has joined #openttdcoop
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19:42:52  <PublicServer> <Kenji> mark I spotted a slow in bbh06
19:43:13  <PublicServer> <Mark> yeah
19:43:14  <PublicServer> <Mark> i see it
19:43:21  <PublicServer> <Phlegm> I found a problem at the papermill drop, but I'm not sure how to fix, can someone take a look please?
19:43:36  <PublicServer> <Kenji> HMM?
19:43:41  <PublicServer> <Kenji> woah caps
19:44:23  <PublicServer> <Mark> so whats the problem?
19:44:28  <PublicServer> <Phlegm> trains are always choosing the topmost lane, even when the two platforms are occupied
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19:44:41  <PublicServer> <Phlegm> it's because the signals are green at the entrance
19:44:47  <PublicServer> <Kenji> thats a 'feature'
19:44:52  <PublicServer> <Mark> :D
19:45:00  <PublicServer> <Phlegm> should I convert the signals to pre-sigs, or just delete them completely?
19:45:05  <PublicServer> <Kenji> you need full on pre signal bypass to solve that
19:45:20  <PublicServer> <Mark> this will work
19:45:37  <PublicServer> <Kenji> it's not like they spend long UNloading
19:45:49  <PublicServer> <Mark> once there's a train waiting it will take the next path
19:46:01  <PublicServer> <Phlegm> but now 8 of 10 platforms are for nothing
19:46:01  <PublicServer> <Kenji> like that
19:46:26  <PublicServer> <Mark> well, we might get a few more trains running
19:46:36  <PublicServer> <Mark> hence why the ML is 3 lanes wide instead of one
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19:55:43  <damalix> !password
19:55:43  <PublicServer> damalix: hymnal
19:55:55  <PublicServer> *** Damalix joined the game
19:57:07  <PublicServer> <Mark> there is a problem with the paper trains
19:57:13  <PublicServer> <Damalix> ah ?
19:57:31  <PublicServer> <Mark> got trains turning around at my SLH in progress-
19:57:41  <PublicServer> <Damalix> Where ?
19:57:46  <PublicServer> <Mark> pretty damn annoying i must say
19:57:56  <PublicServer> <AmmIer> buh!
19:58:01  <PublicServer> <Mark> SLH06
19:58:11  <PublicServer> <AmmIer> he, now, I have stable connection :-)
19:58:23  <PublicServer> *** AmmIer has joined spectators
19:59:19  <PublicServer> <Kenji> there we go
19:59:25  <PublicServer> <Kenji> very carefully backed him out
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20:14:36  <PublicServer> *** phatmatt has left the game (leaving)
20:14:36  <PublicServer> *** phatmatt has left the game (connection lost)
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20:20:26  <damalix> Food trains are on the rails
20:20:33  <PublicServer> <Mark> wootwoot
20:20:38  <PublicServer> <Mark> now we need some farms
20:20:47  <PublicServer> <Kenji> already done two
20:20:48  <PublicServer> <Damalix> Would be nice
20:20:55  <PublicServer> <Kenji> been running for ages
20:21:03  <PublicServer> *** Farden has left the game (leaving)
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20:21:11  <PublicServer> <Kenji> 4 yrs to be precise
20:21:20  <PublicServer> <Mark> i shall make a SLH for the other direction
20:21:25  <PublicServer> <Mark> so we can hook up the peninsula
20:22:16  <PublicServer> <Damalix> Where ?
20:22:36  <PublicServer> <Mark> SLH08
20:23:53  <PublicServer> *** Phlegm has joined company #1
20:31:42  <PublicServer> <Mark> actually
20:31:47  <PublicServer> <Mark> it wont lock
20:32:26  <PublicServer> <Kenji> you might be right actually
20:32:38  <PublicServer> <Mark> let's try
20:33:02  <PublicServer> <Kenji> you could always switch to my signs if it doesn't
20:33:12  <PublicServer> <Mark> yeah
20:33:26  <PublicServer> <Mark> that SLH is pretty damn ugly btw
20:33:31  <PublicServer> <Mark> LLLRRR is much more fun
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20:33:42  <PublicServer> <Kenji> heh
20:33:53  <PublicServer> <Kenji> there were about four escapes at one point too
20:34:45  <PublicServer> <Mark> that SLH looks like i'm looking for obstacles
20:34:50  <PublicServer> <Mark> which is in fact true
20:35:02  <PublicServer> <Mark> SL*
20:35:05  <PublicServer> <Kenji> tunnel oh doom
20:35:09  <PublicServer> <Kenji> :P
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20:36:07  <^Spike^> !password
20:36:07  <PublicServer> ^Spike^: squawk
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20:43:31  <PublicServer> <Mark> 9 planes died
20:43:50  <PublicServer> <Mark> let's take bets on when the last will be gone
20:44:09  <PublicServer> <Kenji> 2201
20:44:24  <PublicServer> <Damalix> I'd say 100 year...
20:44:53  <PublicServer> <Damalix> Well let's say 2222
20:44:59  <PublicServer> <Damalix> because it's funny :p
20:45:03  <PublicServer> <Kenji> lol mark
20:45:10  <PublicServer> <Mark> men
20:45:13  <PublicServer> <Mark> meh*
20:45:26  <PublicServer> <Mark> no fun in saying 2199 now
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20:50:36  <Mark> !rcon patch max_planes 0
20:50:36  <PublicServer> Mark: 'max_planes' is an unknown setting.
20:50:44  <Mark> !rcon patch max_aircraft
20:50:44  <PublicServer> Mark: Current value for 'max_aircraft' is: '50' (min: 0, max: 5000)
20:50:46  <Mark> !rcon patch max_aircraft 0
20:51:00  <PublicServer> <Kenji> mark bbh02 has an issue
20:51:20  <PublicServer> <Mark> no it doesnt
20:51:21  <PublicServer> <Kenji> yea
20:51:32  <PublicServer> <Kenji> :P
20:51:52  <PublicServer> <Mark> that BBH is one big issue
20:52:02  <PublicServer> <Kenji> lol
20:52:05  <PublicServer> <Mark> i'm curious to see how long it survives
20:52:14  <PublicServer> <Mark> but at least i attempted to balance it :)
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20:53:27  <PublicServer> <Kenji> updated the TODO
20:53:36  <PublicServer> <Damalix> :D
20:53:37  <PublicServer> <Mark> :)
20:53:44  <PublicServer> <Mark> might want to explain that a bit
20:53:46  <PublicServer> <Damalix> Where to start ?
20:53:55  <PublicServer> <Mark> he means: add trains
20:54:07  <PublicServer> <Damalix> ah... Oops...
20:55:06  <PublicServer> <Mark> HAH
20:55:31  <PublicServer> <Mark> Kenji: i maneged to slip in a slow curve without you noticing
20:55:40  <PublicServer> <Kenji> where?
20:55:41  <PublicServer> <Mark> at one of my BBH's
20:55:56  <PublicServer> <Kenji> oh?
20:57:11  <PublicServer> <Mark> lol at the comments north of BBH02
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21:01:05  <PublicServer> <Phlegm> Combuster's plan is in the way, what should I do?
21:01:10  <PublicServer> <Phlegm> Can I remove it?
21:01:17  <PublicServer> <Mark> yeah you can
21:01:27  <PublicServer> <Phlegm> ok
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21:02:22  <PublicServer> <Mark> only if you also remove the signs though
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21:08:25  <PublicServer> <Mark> modern art at SLH06
21:09:15  <PublicServer> <Kenji> lol
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21:10:03  <damalix> G'night
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21:10:11  <PublicServer> <Mark> night
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21:18:04  <PublicServer> <Kenji> added eyecandy buffers
21:18:13  <PublicServer> <Mark> yay
21:21:57  <PublicServer> <Kenji> they normally do that before loading, but whatever
21:22:05  <PublicServer> <Mark> :P
21:24:29  <PublicServer> <Mark> im off
21:24:33  <PublicServer> <Mark> goodnight
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21:36:10  <PublicServer> <Kenji> still building?
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22:39:20  <Chris_Booth> hello
22:40:42  <Chris_Booth> .join autopilot
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