Config
Log for #openttdcoop on 24th June 2009:
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00:01:04  <HDIEagle> sorry, had to rebuilt my metric for metric
00:01:15  <HDIEagle> all these rulers, and no metersticks :3
00:01:51  <KenjiE20> 4ft and 1ft6 or there abouts
00:02:46  <HDIEagle> i do 50cm *2
00:03:50  <HDIEagle> excited?
00:03:53  <HDIEagle> 120 Hz monitors
00:04:03  <nichevo> *drool*
00:04:19  <HDIEagle> i'm too cheap to buy one :(
00:04:58  <HDIEagle> play openttdcoop with 3d glasses, lol
00:05:23  <HDIEagle> its like seeing 2d, except....
00:05:27  <PublicServer> *** Nichevo has left the game (connection lost)
00:05:39  <HDIEagle> actually made it in, eh?
00:05:46  <nichevo> nope
00:06:02  <nichevo> I just tried to garble the password
00:06:24  <nichevo> I don't get this at all
00:06:32  <KenjiE20> @wiki quickstart
00:06:36  <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=quickstart
00:06:58  <HDIEagle> whats all this crap about wireless printers, srsly
00:08:11  <HDIEagle> http://www.tomsguide.com/us/AMD-Iran-Rocket-Research,news-4116.html
00:08:16  <Webster> Title: Iran Uses AMD for Rocket Research - Tom's Guide (at www.tomsguide.com)
00:08:20  <HDIEagle> check it out, boobs
00:08:44  <HDIEagle> thats really a stretch there
00:09:16  <nichevo> KenjiE20: I'll try with some more ethernet
00:09:28  <HDIEagle>  /more/ ?
00:09:39  <KenjiE20> moar
00:09:52  <HDIEagle> what's that called, teaming broadband?
00:10:08  *** atdt has quit IRC
00:10:08  <Maza> anyone from uk?
00:10:34  <HDIEagle> what is it, 1 AM there?
00:10:38  <HDIEagle> 12 PM?
00:10:40  <KenjiE20> Maza, why?
00:10:48  <KenjiE20> 0110
00:11:06  <HDIEagle> 12 AM*
00:11:21  <Maza> I'm looking for cheapest data rates for a pre-paid mobile in there
00:11:33  <KenjiE20> pfft; good luck
00:11:36  <KenjiE20> :P
00:11:39  <Maza> ? :D
00:12:01  <KenjiE20> @ http://www.carphonewarehouse.com/ <-- try them
00:12:18  *** Mark has joined #openttdcoop
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00:12:31  <Maza> because I really can't be off the internet a whole week relying on hotel internets
00:12:54  <KenjiE20> we *do* have some webcafes
00:13:02  <KenjiE20> depending where you are ofc
00:13:39  <Maza> I didn't mean that
00:13:46  <Maza> I'm going to be sitting in car alot
00:14:15  <Maza> do you know anything about biggin hill airshow?
00:14:25  <KenjiE20> most of the uk providers do a PCMCIA mobile broadband thing
00:14:40  <KenjiE20> vaguely heard of
00:15:10  <Maza> all I need is a sim card with pre-paid and somewhat sensible data rates
00:15:35  <HDIEagle> sensible + mobile phone = ?
00:15:45  <KenjiE20> plently of SIM only deals around now
00:16:25  <Maza> here in Finland I pay 11,9e monthly for completely unrestricted data use
00:17:01  <Maza> so I'm using 6-7GB/month :-)
00:17:04  <HDIEagle> goddamn
00:20:23  <Maza> http://www.prepaidgsm.net/en/uk.html
00:20:24  <Webster> Title: PrePaidGSM: United Kingdom (at www.prepaidgsm.net)
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00:26:15  <Maza> http://www.prepaidgsm.net/en/uk/tmo.html
00:26:16  <Webster> Title: PrePaidGSM: T-Mobile (United Kingdom) (at www.prepaidgsm.net)
00:26:22  <Maza> I think that one is best
00:26:30  <Maza> GPRS, EDGE, UMTS: £ 0.0073/KB - € 0.009/KB, max £ 1.00 per day (the rest is free, max 40MB/day)
00:30:30  *** themroc has quit IRC
00:33:32  <nichevo> ...compiling...
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00:34:47  <HDIEagle> whatcha compilin'
00:35:15  <mensi> QT4
00:35:17  *** KenjiE20 has quit IRC
00:35:19  <mensi> you?
00:35:27  <Maza> me!
00:35:48  <nichevo> rt16621
00:36:13  <nichevo> maybe linux will play fairly
00:36:37  <mensi> linux... meeeh
00:36:43  <nichevo> \o/
00:38:09  <mensi> somebody want Thirty Million, One Hundred Thousand Dollars (USD, 100.000.00) ?
00:38:29  <mensi> A nigerean guy apparently left me that sum you know ;)
00:38:46  <Maza> you better pay him whatever he wants
00:39:22  <HDIEagle> don't worry, just wire him the 0 collection fee and i'm sure you'll come out on top
00:40:05  <mensi> I guess he will need more to bribe people and so on
00:41:23  <nichevo> strangely I can't connect from linux either
00:42:45  <mensi> I guess it would be quite funny to play around with such a scammer
00:43:00  <mensi> but I don't really have the time and patience for that
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01:15:57  <PeterT> !password
01:15:57  <PublicServer> PeterT: tulips
01:16:01  <PeterT> !playercount
01:16:02  <PublicServer> PeterT: Number of players: 0
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05:16:48  <nichevo> \o/
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05:26:56  <HDIEagle> !players
05:26:58  <PublicServer> HDIEagle: Client 172 (Orange) is Nichevo, in company 1 (OpenTTDCoop)
05:27:15  <HDIEagle> nichevo: how u shot...get interweb?
05:30:49  <nichevo> shot?
05:31:38  <nichevo> It seems something's dodgy somehwere
05:34:40  <HDIEagle> aren't radio transmissions affected by time of day?
05:34:53  <nichevo> sure
05:35:04  <nichevo> but I've been plugged in the last 6hrs
05:35:16  <HDIEagle> which is a span of time, btw
05:35:32  <HDIEagle> :3
05:35:34  <nichevo> that's very true
05:36:53  <nichevo> this network is insane
05:39:28  <HDIEagle> as in
05:39:31  <HDIEagle> your lan or the game
05:39:57  <nichevo> more of the latter
05:40:34  <HDIEagle> !password
05:40:34  <PublicServer> HDIEagle: dampen
05:41:07  <PublicServer> *** Game unpaused (enough players)
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05:41:21  <PublicServer> *** Game paused (not enough players)
05:41:31  <HDIEagle> wow
05:41:41  <HDIEagle> are you stealing wifi?
05:41:57  <nichevo> no
05:42:05  <HDIEagle> get 40 ft ethernet cable :P
05:42:16  <nichevo> I am connected :p
05:42:26  <HDIEagle> not reliably
05:42:48  <nichevo> I have suspicion it's the line ot the ISP
05:42:59  <nichevo> it's been very reduced this week, for some reason
05:43:11  <PublicServer> <HDlEagle> file complaint, get monthly discount
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05:44:12  <PublicServer> *** Game paused (not enough players)
05:44:27  <nichevo> It might be cpu-bound, actually
05:45:40  <PublicServer> *** Game unpaused (enough players)
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05:46:08  <HDIEagle> k, i'm done
05:46:18  <nichevo> lol, sorry
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06:59:18  <ODM> mornin
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07:02:02  <HDIEagle> !players
07:02:03  <PublicServer> HDIEagle: There are currently no clients connected to the server
07:02:13  <HDIEagle> !fish
07:02:13  <PublicServer> HDIEagle: Today's fish is a dolphine from a tunafish can... yummy!
07:02:36  *** ced_ has joined #openttdcoop
07:02:59  <HDIEagle> hi CED_
07:03:36  <FiCE> !password
07:03:36  <PublicServer> FiCE: maimed
07:03:46  <HDIEagle> what timezone you in?
07:03:58  <PublicServer> *** FiCE joined the game
07:04:12  <HDIEagle> g-sauce, man
07:04:59  <HDIEagle> !password
07:04:59  <PublicServer> HDIEagle: maimed
07:05:16  <PublicServer> *** Game unpaused (enough players)
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07:22:43  <PublicServer> <HDlEagle> yay a jam
07:22:58  <PublicServer> <FiCE> I just fixed teh one at SLH04
07:23:07  <PublicServer> <FiCE> well... it's better
07:23:10  <PublicServer> <HDlEagle> oh, then its not a jam :(
07:23:27  <PublicServer> <FiCE> nah there was a jam on the exit
07:23:36  <PublicServer> <FiCE> all the wood trains were piling up into 1 output lane
07:24:00  <PublicServer> <HDlEagle> looks like slh can't handle input
07:24:24  <PublicServer> <FiCE> not enough platforms on stations to handle the load
07:24:35  <PublicServer> <FiCE> and the sidings leading up to stations are too short
07:24:51  <ODM> ey guys
07:25:07  <PublicServer> <HDlEagle> sup
07:25:11  <PublicServer> <FiCE> hey
07:25:24  <PublicServer> <HDlEagle> i propose an over complicated solution
07:26:03  <PublicServer> <HDlEagle> most would just depot the trains
07:26:59  <PublicServer> <FiCE> i'm not sure if the jam at the moment is just trains bunching together
07:27:07  <PublicServer> <FiCE> or whether it is too many trains per station
07:27:20  <PublicServer> <HDlEagle> crinkleworth heights appears to be a good part of the problem
07:27:25  <PublicServer> <HDlEagle> increase buffer size just a tad
07:28:07  <PublicServer> <HDlEagle> whats CL?
07:28:38  <PublicServer> <FiCE> not sure
07:28:59  <PublicServer> <HDlEagle> 5
07:32:56  <PublicServer> <HDlEagle> doubling buffer should suffice
07:34:03  <PublicServer> <HDlEagle> cl 4
07:34:16  <PublicServer> <FiCE> oops
07:34:51  <PublicServer> <HDlEagle> s curves are ok, remember
07:35:08  <PublicServer> <FiCE> yep
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07:35:44  <PublicServer> <FiCE> not quite enough buffer on the 3rd platform
07:36:22  <PublicServer> <FiCE> might have to move the station down a little?
07:36:50  <PublicServer> <HDlEagle> see if it becoems an issue
07:36:54  <PublicServer> <FiCE> ok
07:36:57  <PublicServer> <FiCE> should be ok now
07:40:25  <PublicServer> <HDlEagle> maybe it needs to be a 2x2 slh
07:40:34  <PublicServer> <HDlEagle> :3
07:40:40  <PublicServer> <FiCE> probably
07:40:43  <PublicServer> <HDlEagle> buffers getting pretty big
07:40:52  <PublicServer> <FiCE> the station layout it too tight to do much
07:41:17  <PublicServer> <HDlEagle> uhm
07:41:24  <PublicServer> <HDlEagle> ?
07:41:43  <PublicServer> <FiCE> was going to try something
07:43:21  <PublicServer> <FiCE> hmm maybe not?
07:43:30  <PublicServer> <FiCE> buffer seems good now
07:43:32  <PublicServer> <HDlEagle> swhat i had in mind
07:43:41  <PublicServer> <FiCE> I'll leave you to it :)
07:43:48  <PublicServer> <FiCE> i think you have a better idea than me :)
07:49:21  <ODM> !password
07:49:21  <PublicServer> ODM: curved
07:49:28  <PublicServer> *** 0DM joined the game
07:50:11  <PublicServer> <0DM> busy stuff is busy
07:51:22  <PublicServer> <0DM> where are you guys busy at?
07:51:29  <PublicServer> <HDlEagle> slh 04
07:51:41  <PublicServer> <HDlEagle> building ugly buffers instead of depoting trains
07:52:25  <PublicServer> <0DM> hmz
07:52:38  <PublicServer> <0DM> odd stuff:p
07:53:38  <PublicServer> <0DM> wow, farm trucks:O
07:54:09  <PublicServer> <HDlEagle> i hate input latency
07:54:33  <PublicServer> <0DM> say what?
07:57:47  <PublicServer> <0DM> think this one turned out quite nice:)
07:58:00  <PublicServer> <HDlEagle> which one
07:58:07  <PublicServer> <0DM> the game
07:59:05  <PublicServer> <HDlEagle> crinkleworth heights has way too many trains
07:59:31  <PublicServer> <0DM> it does produce a ton though
08:03:09  <PublicServer> <HDlEagle> 6 train buffer has overrun
08:04:41  <PublicServer> <0DM> delete some trains?:P
08:09:23  <PublicServer> *** FiCE has left the game (connection lost)
08:10:07  <PublicServer> <HDlEagle> slh04 is fixed
08:10:10  <PublicServer> <0DM> nice
08:10:17  <PublicServer> <0DM> how?:p
08:10:37  <PublicServer> <HDlEagle> removed some trains
08:10:46  <PublicServer> <HDlEagle> 8 trains
08:10:56  <PublicServer> <HDlEagle> caused all that grief
08:10:57  <PublicServer> <0DM> heh
08:11:14  <PublicServer> <HDlEagle> (minus the 2 that were destroyed in a crash, somehow)
08:14:01  <PublicServer> <HDlEagle> whats everyone working on
08:14:20  <PublicServer> <0DM> im just looking at slh 02 a bit
08:14:24  <PublicServer> <0DM> ml north of there is busy
08:14:32  <PublicServer> <0DM> also, everyone kinda means me:p
08:15:22  <PublicServer> <0DM> mousewick mines is pumping out way to much
08:15:37  <PublicServer> <0DM> serves 3 large coal mines
08:16:00  <PublicServer> <HDlEagle> 3 pages of buffer thar
08:16:19  <PublicServer> <0DM> yeah a tad overkill:p
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08:16:43  <PublicServer> <HDlEagle> isn't it supposed to be 3x3?
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08:17:10  <PublicServer> <0DM> nop
08:17:18  <PublicServer> <HDlEagle> ?
08:17:23  <PublicServer> <0DM> but i think it could do with an upgrade
08:17:36  <PublicServer> <0DM> since its 3 southbound, but not 3 northbound
08:17:54  <PublicServer> <HDlEagle> bbh 06 only supports 2 nb
08:17:59  <PublicServer> <HDlEagle> why only 2 sb?
08:18:08  <PublicServer> <HDlEagle> nb*
08:18:15  <PublicServer> <0DM> uh 06?
08:18:47  <PublicServer> <0DM> im looking somewhere else
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08:21:04  <PublicServer> <0DM> see my point?
08:21:36  <PublicServer> <HDlEagle> what?
08:21:43  <PublicServer> <HDlEagle> you just said "see my point?"
08:23:34  <PublicServer> <HDlEagle> i gotta knock off soon
08:23:41  <PublicServer> <HDlEagle> i can't stay awake
08:23:51  <PublicServer> <0DM> hehe nice
08:23:58  <PublicServer> <HDlEagle> ?
08:24:06  <PublicServer> <HDlEagle> i'm gmt -8
08:24:27  <PublicServer> <0DM> hehe thats a bit behind
08:24:28  <PublicServer> <0DM> usa?
08:24:35  <PublicServer> <HDlEagle> yep
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08:26:17  <PublicServer> <0DM> guess ill see you around:p
08:26:20  <PublicServer> <HDlEagle> peace
08:26:30  <PublicServer> *** HDlEagle has left the game (leaving)
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08:51:13  <FiCE> !password
08:51:13  <PublicServer> FiCE: hazier
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08:53:12  <FiCE> !password
08:53:12  <PublicServer> FiCE: impure
08:53:34  <PublicServer> *** FiCE joined the game
08:55:38  <ODM> ey fice
08:55:43  <FiCE> hey
09:00:40  <ODM> just noticed you cant paint green tiles in scenario editor
09:00:43  <ODM> only desert tiles
09:00:45  <ODM> subtropical that is
09:01:15  <ODM> !password
09:01:15  <PublicServer> ODM: impure
09:01:22  <PublicServer> *** Game unpaused (enough players)
09:01:23  <PublicServer> *** 0DM joined the game
09:02:12  <PublicServer> <0DM> how goes?
09:04:15  <PublicServer> <0DM> so, lets designate some troublespots:P
09:04:59  <FiCE> ok
09:05:23  <PublicServer> <0DM> crinkleworth valley just stopped the ML
09:06:08  <PublicServer> <FiCE> yeah that station is bad
09:06:15  <PublicServer> <0DM> word
09:08:54  <Ammler> ODM, try ctrl
09:09:03  <ODM> aaah!
09:09:05  <ODM> thanks:)
09:09:11  <ODM> thinking of making a new scenario
09:09:30  <Ammler> always, if you think, something doesn't work, use ctrl ;-)
09:09:34  <PublicServer> <0DM> heh
09:09:45  <PublicServer> <0DM> seems so illogical though, not to have a green tile thing
09:19:46  <PublicServer> <0DM> im slowly working on bbh05
09:22:08  <PublicServer> <0DM> any thoughts are always welcome
09:22:38  <PublicServer> <FiCE> not sure I'd be much help :)
09:22:47  <PublicServer> <0DM> you never know:)
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09:27:54  <PublicServer> <0DM> im trying to work with marks idea a bit, and expand the southbound lane
09:28:20  <PublicServer> <FiCE> sounds good
09:28:29  <PublicServer> <0DM> the mountains annoying though
09:28:53  <PublicServer> <0DM> im thinking, since we have 6 tracks incoming there, 3 from each direction
09:29:09  <PublicServer> <0DM> we put them 2 next to eachother, then make those 2 hop over
09:31:18  <PublicServer> <0DM> just not sure how ill do it all^^
09:32:39  <FiCE> yeah it looks tricky
09:32:47  <PublicServer> <0DM> stupid mountains:p
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09:43:05  <PublicServer> <0DM> there, got one done:D
09:43:22  <PublicServer> <0DM> see what im trying?
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09:46:26  <PublicServer> <FiCE> what I see now looks good :)
09:47:00  <PublicServer> <0DM> that hubs basically the biggest troublespot were gonna get:p
09:47:54  <PublicServer> <0DM> and since i added a 3d lane, i can reroute my stuff while building
09:48:13  <PublicServer> <FiCE> :)
09:48:27  <PublicServer> <0DM> also, check !evil
09:48:53  <PublicServer> <0DM> will fix that in a bit^^
09:51:14  <PublicServer> <0DM> heh, wanna see something funny?
09:51:46  <PublicServer> <0DM> follow !this line
09:52:29  <PublicServer> <0DM> hmm would be good if that forest died
09:52:39  <PublicServer> <FiCE> hah a loop
09:52:54  <PublicServer> <0DM> even worse, that lane cant actually go east
09:53:05  <PublicServer> <FiCE> how useless lol
09:53:09  <PublicServer> <FiCE> trains use it though
09:53:18  <PublicServer> <0DM> someone got confused while building
09:54:32  <PublicServer> <0DM> dont see a quick fix for that
09:56:19  <PublicServer> <0DM> hmm im tempted to save the game, kill the forest, then reload
09:56:22  <PublicServer> <0DM> thats a bit cheat though
09:56:37  <FiCE> lol
10:00:21  <PublicServer> <0DM> hmm not sure how to go now:p
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10:06:18  <PublicServer> <0DM> any ideas?
10:06:40  <PublicServer> <FiCE> where abouts? near the forest?
10:06:51  <PublicServer> <0DM> yeah
10:07:45  <PublicServer> <FiCE> what are you trying to connect?
10:07:50  <PublicServer> <0DM> uhm everything
10:07:57  <PublicServer> <0DM> im trying to build one of those switchovers
10:08:02  <PublicServer> <0DM> at the 3
10:08:17  <PublicServer> <0DM> but the split from the northern line is a bit of an issue
10:10:14  <PublicServer> <0DM> stupid forest:p
10:11:48  <PublicServer> <0DM> gonna take a break before ill go crazy^^
10:12:16  <PublicServer> *** 0DM has left the game (leaving)
10:12:16  <PublicServer> *** Game paused (not enough players)
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10:18:07  <ODM> technically is becoming one big LLLRRR 4way bbh
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10:47:26  <ODM> ey duck, progman
10:47:52  <ODM> !password
10:47:52  <PublicServer> ODM: lazier
10:47:56  <ODM> thats right
10:48:04  <PublicServer> *** 0DM joined the game
10:48:45  <FiCE> want me to join?
10:49:00  <PublicServer> <0DM> can never hurt
10:49:04  <FiCE> :)
10:49:59  <FiCE> ah I guess you can start the game by yourself anyway? :)
10:50:11  <PublicServer> <0DM> nah, thats frowned upon:)
10:50:17  <PublicServer> *** Game unpaused (enough players)
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10:50:19  <PublicServer> <0DM> coop for a reason
10:50:28  <FiCE> yep
10:50:37  <PublicServer> <0DM> :)
10:50:44  <PublicServer> <0DM> besides, im sure theres plenty to do
11:01:37  <PublicServer> <0DM> ugh its a mess:D
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11:05:41  <PublicServer> <0DM> ill get there someday
11:05:46  <PublicServer> <0DM> so whatcha doin?
11:06:19  <FiCE> reading a manual on some software at the moment heh
11:06:30  <FiCE> and every now and again switching to OpenTTD to watch
11:06:34  <PublicServer> <0DM> lol
11:06:42  <PublicServer> <0DM> watching my mess grow:p
11:07:05  <PublicServer> <FiCE> are you planning another SLH?
11:07:10  <PublicServer> <0DM> uh not really
11:07:11  <PublicServer> <0DM> how so?
11:07:23  <PublicServer> <FiCE> @ got <-- there
11:07:28  <PublicServer> <FiCE> got=for
11:07:36  <PublicServer> <FiCE> I guess that is just a demo though
11:07:51  <PublicServer> <FiCE> when I first saw it I thought it was a SLH
11:07:52  <PublicServer> <0DM> thatsthe idea of the new bbh layout im trying
11:13:26  <PublicServer> <0DM> woo im not even causing a huge tailback
11:14:34  <PublicServer> <FiCE> :)
11:14:55  <PublicServer> <0DM> big mess is a mess:D
11:17:19  <Ammler> FiCE: thanks for watching ODM ;-)
11:17:41  <PublicServer> <FiCE> haha
11:17:50  <PublicServer> <0DM> watching what ammler?
11:18:05  <PublicServer> <0DM> oh wait, read that wrong
11:18:11  <PublicServer> <FiCE> I haven't noticed any jams yet :p
11:18:16  <PublicServer> <0DM> yeah i need a babysitter
11:18:23  <Ammler> :-D
11:18:27  <PublicServer> <FiCE> lol
11:18:40  <Combuster> !password
11:18:40  <PublicServer> Combuster: catnip
11:18:52  <PublicServer> *** combuster joined the game
11:19:01  <PublicServer> <0DM> ey combuster
11:19:15  <PublicServer> <combuster> hi ODM
11:19:24  <PublicServer> <0DM> how goes?
11:19:35  <PublicServer> <combuster> exams coming up
11:19:40  <PublicServer> <combuster> so I'm slacking off :)
11:19:42  <PublicServer> <0DM> you too heh
11:19:50  <PublicServer> <combuster> how'D you know? :)
11:19:56  <PublicServer> <0DM> lil guess
11:20:06  <PublicServer> <0DM> doing GDP and ADB this round... interesting but kinda weird
11:20:59  <Combuster> GDP is interesing
11:21:16  <Combuster> didn't try Advanced databases
11:21:18  <PublicServer> <0DM> tbh that should be compulsory... instead of making it a once every 2 year course
11:21:35  <PublicServer> <combuster> distributed programming?
11:21:41  <PublicServer> <0DM> yes
11:21:53  <PublicServer> <combuster> 2-year course is a bit too
11:22:01  <PublicServer> <combuster> at least yearly
11:22:21  <PublicServer> <combuster> and admitted, compulsory would have been good preparation for the future
11:22:30  <PublicServer> <0DM> especially in current times multithreaded programming and its issues become more important
11:23:32  <PublicServer> <combuster> about SLH03
11:23:35  <PublicServer> <0DM> also, there should be an openttd course
11:23:40  <PublicServer> <combuster> ditch it?
11:23:43  <PublicServer> <combuster> LOL
11:23:49  <PublicServer> <combuster> no
11:24:00  <PublicServer> <FiCE> check the paper mill exit... major jamming!
11:24:03  <PublicServer> <combuster> it'd be little more than an IQ exercise :)
11:24:14  <PublicServer> <0DM> ditch it unless you feel like building it i think
11:24:17  <PublicServer> <0DM> not enough room there
11:24:23  <PublicServer> <0DM> although
11:24:30  <PublicServer> <0DM> its only one way anyway, could be easy
11:24:58  <PublicServer> <0DM> hmm dont see the jam
11:25:17  <PublicServer> <0DM> oh there
11:25:41  <PublicServer> <combuster> phew
11:25:42  <PublicServer> <0DM> its ebcause im still working at bbh05
11:25:54  <PublicServer> <FiCE> lol close call
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11:28:42  <PublicServer> <FiCE> need more vehicles :)
11:28:49  <PublicServer> <0DM> hehe
11:28:59  <Combuster> !trains
11:28:59  <PublicServer> Combuster: !trains <integer>: set value of max_trains
11:29:14  <Combuster> Nobody seemed to have update the limit yesterday...
11:29:33  <PublicServer> <0DM> guess fixing before adding
11:29:59  <PublicServer> <combuster> jam at SLH04
11:30:08  <PublicServer> <FiCE> SLH02 is broken
11:30:11  <PublicServer> <0DM> again
11:30:13  <PublicServer> <0DM> stupid trains
11:30:14  <PublicServer> <combuster> no new trains for now
11:30:21  <PublicServer> <0DM> broken how so fice?
11:30:48  <PublicServer> <FiCE> needs three lanes on the SLH02 exit
11:31:04  <PublicServer> <0DM> look a bit north:p
11:31:04  <PublicServer> <FiCE> otherwise it is effectively doing a 3 > 2 > 3 merge
11:31:38  <PublicServer> <0DM> its the reason im rebuilding bbh 06 in the first place, to accomodate the third lane
11:31:45  <PublicServer> <FiCE> ok :)
11:31:56  <PublicServer> <0DM> will be ready soon
11:32:29  <PublicServer> <combuster> 5 trains freed up
11:32:57  <PublicServer> <0DM> you know you can change the limit yourself ai?
11:32:58  <PublicServer> <combuster> Might need more at crinkleworth wds
11:33:20  <Combuster> ? I know how to change the limit
11:33:34  <PublicServer> <combuster> right now, you don't want that tbh
11:33:43  <PublicServer> <0DM> hehe alright
11:33:53  <PublicServer> <FiCE> lol
11:33:54  <PublicServer> <0DM> thought you meant "yay we can add 5 trains cuz i freed 5 "
11:34:17  <PublicServer> <combuster> I think I could free another 5
11:34:20  <PublicServer> <FiCE> production has halved tehre
11:34:39  <PublicServer> <combuster> there's a big queue now
11:34:45  <PublicServer> <FiCE> yep
11:35:00  <PublicServer> <combuster> Loopytrains!
11:35:26  <PublicServer> <0DM> might be me still building
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11:38:48  <mensi> !playercount
11:38:48  <PublicServer> mensi: Number of players: 3
11:41:33  <mensi> !password
11:41:33  <PublicServer> mensi: towing
11:41:48  <PublicServer> *** mensi joined the game
11:45:01  <PublicServer> <0DM> anyone feels like building a decent 6 > merger?
11:46:50  <PublicServer> <0DM> and the third line can be connected
11:47:56  <PublicServer> <0DM> and id appreciate if someone could check the bbh05 south bit for missing signals
11:48:00  <PublicServer> <0DM> im sure ive missed some
11:50:29  <PublicServer> <combuster> Fixed one jam
11:50:35  <PublicServer> <combuster> queue moved to the other mountain...
11:50:39  <PublicServer> <0DM> haha
11:51:31  <PublicServer> <0DM> hm result not as compact as id liked it to be
11:51:32  <PublicServer> <0DM> but meh
11:51:45  <PublicServer> <combuster> at crinkleworth or?
11:51:52  <PublicServer> <0DM> no bbh05
11:53:46  <PublicServer> *** combuster has left the game (connection lost)
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11:57:42  <[com]buster> !password
11:57:42  <PublicServer> [com]buster: drowse
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12:02:34  <PublicServer> <FiCE> more trains! :p
12:05:27  <PublicServer> <0DM> heh ugly merge
12:06:01  <PublicServer> <0DM> well gone for a bit
12:06:03  <PublicServer> <0DM> cyaz:0
12:06:59  <PublicServer> *** 0DM has left the game (connection lost)
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12:15:10  <Combuster> !password
12:15:10  <PublicServer> Combuster: morale
12:15:31  <PublicServer> *** combuster joined the game
12:18:00  <ODM> still hated by your internet?:P
12:18:19  <PublicServer> <combuster> yea
12:20:36  <PublicServer> <combuster> still jamming at BBH04-BBH05
12:21:33  <mensi> because of 1 signal I think
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12:34:20  <Ammler> @man CIV
12:34:25  <Webster> Community Integrated Version - OpenTTD - http://wiki.openttd.org/wiki/Special:Search?go=Go&search=CIV
12:35:08  <PublicServer> *** combuster has left the game (connection lost)
12:37:13  <Combuster> Fixed one of the problem lanes at BBH 04-05
12:45:01  <mensi> train limit in da house
12:48:24  <Combuster> !trains 900
12:48:24  <PublicServer> *** Combuster has set max_trains to 900
12:48:32  <Combuster> I know
12:48:41  <Combuster> Fixed enough jams for now
12:49:01  <Combuster> !password
12:49:01  <PublicServer> Combuster: renege
12:49:11  <PublicServer> *** combuster joined the game
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13:02:24  <FiCE> yay 900! :)
13:04:12  <PublicServer> <FiCE> the forest SLH at Crinkleworth needs some work
13:05:37  <PublicServer> <FiCE> IMO Hieghts, South, Woods and Transfer stations need merging
13:05:49  <PublicServer> <FiCE> there is simply not space to make large platforms for each forest
13:06:13  <PublicServer> <FiCE> well actually... just Heights, South, Transfer
13:06:14  <PublicServer> <combuster> There is, as you can see...
13:07:14  <PublicServer> <combuster> There is just a lot of congestion at Cw Exchange where all the trains are forced onto one lane
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13:16:26  <Mark> hello
13:16:51  <Maza> helo
13:17:05  <SmatZ> hello
13:17:27  <Combuster> hello </automatism>
13:17:53  <Mark> !password
13:17:53  <PublicServer> Mark: flails
13:18:21  <PublicServer> *** Mark joined the game
13:19:08  <PublicServer> <Mark> Tinkleworth GR and Sulkywood LV should be split
13:21:54  <PublicServer> <Mark> wtf
13:22:04  <PublicServer> <Mark> someone connected my BBH issue thingy?
13:22:23  <mensi> WTF
13:22:30  <PublicServer> <FiCE> oops
13:22:42  <PublicServer> <FiCE> that crash wasn't me! :p
13:22:59  <mensi> hmm perhaps to connect those farms
13:24:17  <PublicServer> <FiCE> yeah I guess industries could be down there
13:24:41  <PublicServer> *** SmatZ joined the game
13:25:11  <PublicServer> <SmatZ> afternoon
13:25:24  <PublicServer> <Mark> ahoy
13:25:42  <PublicServer> <SmatZ> hello Mark :)
13:26:31  <PublicServer> <Mark> whoever is making that new track
13:26:38  <PublicServer> <Mark> you jammed the entire network
13:27:21  <PublicServer> <Mark> no one working on it?
13:27:24  <PublicServer> <FiCE> yep
13:27:27  <PublicServer> <FiCE> trying to fix
13:27:39  <PublicServer> <FiCE> help needed though :)
13:27:56  <PublicServer> <Mark> jsut try to not jam most of the network next time
13:28:25  <PublicServer> <Mark> jams cause more problems than some delayed deliveries
13:29:24  <mensi> getting ratings up with road vehicles is a pain in the ass
13:32:18  <PublicServer> <Mark> that SL was pretty effective, all it needed was a better hookup to the SLH
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13:32:45  <PublicServer> <Mark> now you're creating all kinds of nasty pbs merges and join before splits
13:33:13  <PublicServer> <FiCE> which one?
13:33:33  <PublicServer> <Mark> SL 04
13:34:38  <PublicServer> <Mark> rule one: keep trains running when doing major rebuilding
13:34:55  <PublicServer> <FiCE> a bit hard to do here
13:34:57  <PublicServer> <FiCE> not enough space
13:35:00  <PublicServer> <Mark> not at all
13:35:07  <PublicServer> <Mark> you have plenty of space
13:35:32  <PublicServer> *** Mark has joined spectators
13:35:47  <Ammler> no TF games suck :-)
13:36:51  <Mark> indeed they do
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13:39:33  <PublicServer> *** SmatZ has left the game (leaving)
13:41:40  <mensi> FiCE, you have to turn them around if they're standing in front of PBS waiting
13:41:58  <PublicServer> <FiCE> where?
13:42:16  <Chris_Booth> !password
13:42:16  <PublicServer> Chris_Booth: quiets
13:42:18  <PublicServer> <FiCE> ah I see
13:42:19  <mensi> I did it already
13:42:29  <PublicServer> *** Chris Booth joined the game
13:43:54  <mensi> only 2 planes left
13:44:05  <mensi> I guess Mark or Kenji will win ;)
13:46:53  <mensi> FiCE, you forgot to connect one of those wood stations
13:47:14  <PublicServer> <FiCE> yep
13:47:27  <mensi> it's blocking everything
13:47:56  <PublicServer> <FiCE> bridge it over I guess
13:49:04  <PublicServer> <FiCE> or move the station because it sucks (no buffer)
13:50:54  <ODM> !password
13:50:54  <PublicServer> ODM: quiets
13:50:55  <mensi> hey
13:50:59  <mensi> what are you doing?
13:51:02  <PublicServer> *** 0DM joined the game
13:51:04  <PublicServer> <Chris Booth> my bad
13:51:11  <PublicServer> <FiCE> lol
13:51:23  <PublicServer> <0DM> hey guys
13:51:32  <PublicServer> <0DM> uhm
13:51:34  <PublicServer> <0DM> is it me
13:51:38  <PublicServer> <0DM> or is everything stuck
13:52:04  <PublicServer> <0DM> we had a deadlock at paper mill thingy
13:52:05  <PublicServer> <Chris Booth> its you
13:52:22  <PublicServer> <0DM> the row of waiting trains blocked any wood trains
13:53:32  <PublicServer> <0DM> oh guys.. same story at printing works
13:53:34  <PublicServer> <0DM> dont overdo the trains
13:53:46  <PublicServer> <Chris Booth> dont blame me i have just joined
13:53:59  <PublicServer> <0DM> i didnt blame anyone in specific
13:54:15  <mensi> should start to normalize again
13:54:24  <mensi> except FiCE breaks another thing :P ;)
13:54:44  <PublicServer> <0DM> what are you guys doing?
13:55:04  <PublicServer> <Chris Booth> looking at teh jam
13:55:21  <PublicServer> <0DM> im taking off some paper trains
13:55:32  <PublicServer> <FiCE> nah the problem is temporary
13:55:33  <mensi> the jam was not because of that
13:55:37  <PublicServer> <FiCE> because I screwed up all the wood trains
13:55:38  <mensi> it was a wood problem
13:55:42  <mensi> -> not enough wood
13:55:43  <PublicServer> <0DM> the problem is worse enough to jam everything
13:55:49  <mensi> -> paper trains appear to be too many
13:55:52  <mensi> but are in fact not
13:55:55  <PublicServer> *** combuster joined the game
13:56:03  <mensi> so just leave the paper trains alone ;)
13:56:14  <PublicServer> <0DM> doesnt make it right:p
13:56:26  <mensi> just wait a few minutes
13:56:33  <PublicServer> <0DM> if i wait, nothing will happen
13:56:33  <mensi> everything is starting to flow again
13:56:46  <PublicServer> <0DM> definiton of deadlock:p
13:57:03  <PublicServer> <Chris Booth> look at the paper mill
13:57:04  <mensi> this was no deadlock
13:57:11  <PublicServer> <Chris Booth> i have been sending trains in aloop
13:57:14  <mensi> it was a "something blew up and jammed back"-lock
13:57:23  <PublicServer> <0DM> which caused a deadlock
13:57:31  <PublicServer> <0DM> aka, if you dont do anything, itll be stuck forever
13:57:35  <PublicServer> <Chris Booth> it was partly my fault
13:58:18  <PublicServer> <Chris Booth> i am off now
13:58:20  <PublicServer> <Chris Booth> toodles
13:58:22  <PublicServer> <0DM> cya
13:58:49  <PublicServer> *** Chris Booth has left the game (leaving)
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14:01:45  <PublicServer> *** Mark has joined company #1
14:01:49  <PublicServer> <0DM> ey mark
14:01:54  <PublicServer> <Mark> oi
14:02:34  <PublicServer> <Mark> ah nice
14:02:38  <PublicServer> <Mark> blocking merges
14:02:38  <PublicServer> <0DM> what?
14:03:01  <PublicServer> <0DM> slh04 stuck again
14:03:05  <PublicServer> <Mark> BBH05
14:03:10  <PublicServer> <Mark> a merge someone made
14:03:18  <PublicServer> <Mark> it keeps blocking
14:03:26  <PublicServer> <0DM> might be me
14:03:27  <PublicServer> <0DM> which one?
14:03:48  <PublicServer> <0DM> ah no not me
14:04:10  <PublicServer> <Mark> it's pretty bad
14:04:23  <PublicServer> <Mark> and also kills my original concept merge
14:04:52  <PublicServer> <0DM> hope you like the other bit i did
14:04:58  <PublicServer> <0DM> trying to work the issues you pointed out
14:05:00  <PublicServer> <FiCE> running much smoother now at least
14:05:06  <Razaekel> !password
14:05:07  <PublicServer> Razaekel: swarms
14:05:20  <PublicServer> <Mark> yeah that part looks nice
14:05:21  <PublicServer> *** Razaekel joined the game
14:05:43  <PublicServer> <FiCE> there's a fair bit of ghetto stuff
14:05:57  <PublicServer> <FiCE> but meh... nothing more elaborate is really needed yet
14:06:17  <PublicServer> <0DM> there was some really odd stuff in the bbh too
14:06:23  <PublicServer> <0DM> one of the lanes from the north couldnt go east:p
14:06:28  <PublicServer> <Mark> nice
14:06:37  <PublicServer> *** SmatZ joined the game
14:06:40  <PublicServer> <Mark> BBH04 also had some cases of crossing itself
14:06:49  <PublicServer> <SmatZ> BBH05, wasn't me
14:07:17  <PublicServer> *** Razaekel has left the game (connection lost)
14:07:47  <PublicServer> <0DM> there, running the experimental anti deadlock @ printing works
14:08:02  <PublicServer> <Mark> Tinkleworth is still causing problems
14:08:11  <PublicServer> <Mark> might also need an overflow depot
14:08:43  <PublicServer> <0DM> isnt that what it is?
14:08:50  <PublicServer> <0DM> oh wait, missed a sentence nvm
14:10:05  <PublicServer> <0DM> hm  might it be an idea to move the bbh04 bit that turns a U north a bit? split it from the rest
14:10:14  <PublicServer> <0DM> might make the rest easier
14:10:56  <PublicServer> <0DM> ugh, wood still casusing issues
14:11:57  <PublicServer> <combuster> Shoved 5 trains into a depot from CW Heights
14:12:14  <PublicServer> <0DM> this is such a jamgame:P
14:13:11  <PublicServer> *** combuster has left the game (connection lost)
14:13:47  *** [com]buster has joined #openttdcoop
14:13:47  *** ChanServ sets mode: +o [com]buster
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14:13:50  *** [com]buster is now known as Combuster
14:14:36  <Combuster> !password
14:14:36  <PublicServer> Combuster: broths
14:14:46  <PublicServer> *** combuster joined the game
14:16:15  <PublicServer> <0DM> everything flowing?
14:16:38  <PublicServer> <combuster> After I shoved more trains into a depot
14:16:42  <PublicServer> <combuster> papermill's ok
14:16:44  <PublicServer> <0DM> hehe
14:17:02  <PublicServer> <combuster> euhm
14:17:11  <PublicServer> <combuster> wood drop is borked
14:17:17  <Maza> borked.
14:17:21  <PublicServer> <0DM> how so?
14:17:23  <PublicServer> <0DM> bork bork
14:17:28  <PublicServer> <SmatZ> :)
14:17:28  <PublicServer> <combuster> boooaaarrk
14:17:46  <PublicServer> <Mark> wtf
14:17:47  <PublicServer> <Mark> lol
14:17:53  <PublicServer> <SmatZ> :)
14:18:08  <Ammler> http://cdn-www.airliners.net/aviation-photos/photos/4/2/7/1252724.jpg <-- WOW
14:18:24  <PublicServer> <SmatZ> why is it broken?
14:18:35  <Mark> photoshop anyone?
14:18:38  <ODM> no
14:18:40  <ODM> its st maarten
14:18:40  <Maza> Mark: no
14:18:40  <PublicServer> <SmatZ> ah
14:19:08  <mensi> Ammler, fake
14:19:09  <ODM> http://nl.wikipedia.org/wiki/Princess_Juliana_International_Airport
14:19:11  <Webster> Title: Princess Juliana International Airport - Wikipedia (at nl.wikipedia.org)
14:19:22  <Mark> heh
14:19:26  <Mark> on the Antillen?
14:19:32  <Maza> yeah
14:19:35  <mensi> the airport is real, the photo is faked
14:19:38  <Maza> http://www.airliners.net/photo/Dassault-Falcon-(Mystere)/1126677/L/
14:19:42  <Maza> I love that picture
14:19:55  <Maza> I have never seen any better sun shade ;)
14:20:05  <ODM> if its on airliners its probably not shopped
14:20:10  <mensi> things at the same distance as the plane are out of focus, the plane is perfectly in focus though
14:20:17  <mensi> and lighting doesn't match
14:20:31  <Maza> mensi: google for "motion blur"
14:20:48  <mensi> since when do standing people have motion blur?
14:21:01  <Maza> http://maza.kapsi.fi/roskis/ohfmm.jpg
14:21:08  <Maza> it's because of camera movement
14:21:29  <Maza> as camera is tracking the plane the background gets blurred
14:21:40  <ODM> http://www.youtube.com/watch?v=T2LBVuc1pVk
14:21:42  <Webster> Title: YouTube - NEAR MISS @ ST MAARTEN AIRPORT (at www.youtube.com)
14:22:58  <Combuster> Well, I`miss the people on the film who are on the photo...
14:23:09  <Combuster> I'd still say photoshopped
14:23:13  <ODM> doesnt have to be the same landing you know:p
14:23:38  <Ammler> those images reminds me back of the time in the army in Kloten (adjacent of the airport)
14:23:43  <ODM> yay kloten
14:23:52  <Combuster> The mere fact that 1) people are watching 2) the road is closed off 3) an aircraft lands at that very same time
14:23:58  <ODM> (means testicles in dutch)
14:24:11  <Combuster> Don't enlighten them :)
14:24:22  <ODM> :P
14:24:45  <Ammler> we smoke some nice "things" and lay down directly to the landing bay
14:25:20  <Ammler> drugs*10
14:25:45  <Ammler> well, 10 years ago :-(
14:25:51  <PublicServer> <0DM> hehe
14:25:52  <PublicServer> <0DM> oldie
14:26:00  <ODM> how olds you anyway?
14:26:01  <Maza> Hey, anyone going to biggin hill airshow?
14:26:16  <Ammler> where is that?
14:26:19  <Combuster> not in holland, I presume?
14:26:34  <ODM> uk airfield
14:26:36  <ODM> from zhe war
14:26:58  <Ammler> qwertz!
14:27:17  <Maza> yeah, just south of london
14:27:24  <ODM> zhe were fighting against zhe germans
14:27:32  <ODM> Maza, if youll come pick me up ill go
14:27:41  <Maza> where are you exactly?
14:27:45  <Ammler> hehe
14:28:11  <Ammler> 90% here are from holland
14:28:21  <Maza> ODM [~fthft@ip5652dd2f.speed.planet.nl]
14:28:24  <Maza> I figured
14:28:26  <Mark> 30% at most
14:28:36  <Maza> That's why I'm asking the exact position ;)
14:28:38  * Mark counts dutch flags in the userlist
14:28:53  <Combuster> Too big a share
14:28:54  <ODM> not 90%:(
14:28:56  <Mark> 55% of the members :P
14:28:58  <Combuster> Try the members :)
14:29:05  <Mark> 66% of the honorable
14:29:07  <Mark> woohoo
14:29:07  <ODM> maybe the dutch are just good?
14:29:14  <Combuster> The dutch pwn
14:29:29  <Ammler> the Dutch aren't just good, they are the BEST.
14:29:33  <PublicServer> <0DM> cough
14:29:44  <Ammler> (well, almost :P
14:29:55  <Mark> only 7 in total
14:30:01  <Mark> and some semi-dutch
14:30:05  <Maza> ODM: why don't you just hop on easyjet or some else random cheap airline?
14:30:08  <Mark> uh
14:30:08  <Mark> 17
14:30:17  <ODM> cuz, im broke
14:30:23  <Maza> oh no! :(
14:30:50  <Ammler> hmm, aren't the boats from Holland?
14:30:54  <Ammler> there*
14:31:02  <Maza> boats. lol.
14:31:34  <ODM> haha
14:31:36  <ODM> there are
14:32:02  <ODM> itll take me a year and cost more:P
14:32:19  <Ammler> I remember a teacher in England taking a boat to French for buying cigarettes, monthly
14:32:26  <PublicServer> *** 0DM has left the game (connection lost)
14:32:31  <ODM> but were not french:(
14:32:39  <Ammler> almost
14:32:44  <Ammler> like we :P
14:32:52  <Mark> france-england is 50 km
14:32:59  <Mark> holland-england is more like 500
14:32:59  <ODM> 22 miles
14:33:00  <Mark> if not more
14:33:15  <Ammler> hmm, maybe I should take a look on the globe :-)
14:33:41  <ODM> mebbe you should
14:33:46  <PublicServer> *** combuster has left the game (connection lost)
14:33:59  <Combuster> !password
14:33:59  <PublicServer> Combuster: whewed
14:34:10  <PublicServer> *** combuster joined the game
14:34:14  <Ammler> so you are closer to Norway than England?
14:34:23  <Mark> no.. :P
14:34:37  <Mark> google images: north sea
14:34:45  <Mark> http://www.worldatlas.com/aatlas/infopage/northsea.gif
14:35:25  <Ammler> well, that is close to uk
14:40:33  <PublicServer> *** Mark has joined spectators
14:40:51  <PublicServer> <SmatZ> sending train 816 with no orders to depot
14:40:58  <planetmaker> :O
14:41:04  <ODM> hey pm!
14:41:13  <planetmaker> oh... I read sending 816 trains with no orders... :P
14:41:17  <planetmaker> hey ODM :)
14:41:23  <PublicServer> <SmatZ> as well as train 850
14:41:24  <PublicServer> <combuster> hi pm
14:41:34  <planetmaker> hi Combuster and hi SmatZ :)
14:41:41  <PublicServer> <SmatZ> hello planetmaker! :)
14:41:48  <planetmaker> and Mark :) and Ammler and whoever is alive here, too :)
14:42:03  <PublicServer> <combuster> Zombies included, pm?
14:42:22  <mensi> wtf? can it be that the RV pathfinder just uses a manhattan distance?
14:42:31  <Ammler> [zombie]buster
14:42:47  *** Combuster is now known as [brraaainz]buster
14:42:56  <PublicServer> <SmatZ> hahah
14:43:25  <planetmaker> [brraaainz]buster, of course.
14:43:44  <Ammler> [brraaainz]buster: you should keep the "[" ;-)
14:43:44  <planetmaker> I need the mindless hordes for my world domination scheme.
14:43:56  <planetmaker> Being nice to them doesn't hurt
14:43:58  <KenjiE20> you rang?
14:43:59  <PublicServer> <SmatZ> :-D
14:44:32  <ODM> mensi? manhattan isnt even in the game!
14:44:34  <planetmaker> ho KenjiE20 :)
14:44:34  *** Ammler is now known as Zammler
14:45:06  <mensi> :P @ODM
14:45:07  <planetmaker> hehe. Still not last.
14:45:39  <planetmaker> mensi, that's correct. Roads cannot be build differently
14:45:59  <mensi> pm ?
14:46:10  <mensi> what do you mean by built differently?
14:46:12  <planetmaker> <mensi> wtf? can it be that the RV pathfinder just uses a manhattan distance? <-- ^
14:46:24  <planetmaker> there are no diagonal roads.
14:46:30  <mensi> yeah but you can still use something like A* or Dijkstra
14:46:31  <planetmaker> Thus manhatten distance is the true distance
14:46:34  <ODM> woo dijkstra
14:46:44  <planetmaker> aye. Yes.
14:46:53  <ODM> brilliant man
14:46:55  <planetmaker> But that's not the metric, but the path finder :)
14:47:02  <mensi> yeah I know
14:47:16  <planetmaker> two quite distinct things. Vehicles use A* as do trains.
14:47:19  <mensi> but I had a station-walking and thus unreachable cargo load somewhere
14:47:31  <planetmaker> YAPF is A*
14:47:33  <mensi> and the vehicles started trying to drive there and ending up looping around
14:47:44  <mensi> instead of finding a real path to the destination
14:47:51  <mensi> which would led them somewhere else
14:47:56  <planetmaker> mind that articulated vehicles cannot use drive-through stops.
14:48:02  <planetmaker> or vice versa. Dunno anymore
14:48:14  <ODM> vice verss
14:48:15  <ODM> a
14:48:28  <planetmaker> Such that the stations are not considered valid destinations or no destination can be found
14:48:32  <KenjiE20> artic can ONLY use drive-through
14:48:41  <planetmaker> ^^ yeah, ok :)
14:48:44  <Mark> that's what i thought
14:49:24  <planetmaker> at least it's a common thing, if you have such vehicle with orders to a terminus road stop.
14:49:37  <ODM> ohno kenji woke up
14:49:39  <ODM> were doomed
14:49:39  <planetmaker> they will behave oddly, mostly like you describe.
14:49:46  <planetmaker> zap!
14:50:10  * KenjiE20 attempts to get up, but instead knocks water over the entire channel
14:50:35  <mensi> the channel is big
14:50:41  <mensi> and already has a lot of water
14:52:08  <PublicServer> *** Kenji joined the game
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14:52:17  <KenjiE20> O.o
14:52:24  <ODM> uh oh
14:52:44  <PublicServer> *** Kenji joined the game
14:52:49  <PublicServer> <Kenji> better
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14:58:46  <PublicServer> <Kenji> yeow, those are indeed ugly, but at least they work
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15:01:45  <PublicServer> <SmatZ> yay
15:03:05  <gleeb> The build getting ugly?
15:06:04  *** Priit^ has quit IRC
15:07:19  <PublicServer> *** Kenji has left the game (leaving)
15:10:02  <PublicServer> <SmatZ> ... :(
15:17:07  <ODM> why so sad?
15:17:36  <PublicServer> <SmatZ> train crash :(
15:17:37  <PublicServer> <combuster> He just killed four
15:17:38  <PublicServer> <Mark> :D
15:17:56  <ODM> hehe
15:17:58  <ODM> you killer
15:18:03  <PublicServer> <Mark> we should really do a srnw game after this btw
15:18:08  <PublicServer> <SmatZ> :)
15:18:38  <ODM> uh oh
15:20:53  <PublicServer> <Mark> we could use the classic game 65 network layout
15:21:03  <PublicServer> <Mark> also with thah SLH style
15:21:14  <PublicServer> <Mark> and have two cargos per branch
15:21:25  <PublicServer> <Mark> with overleaping sidelines
15:21:30  <PublicServer> <Mark> that would be insane
15:21:47  <ODM> what was the game 65 layout?
15:22:04  <PublicServer> <Mark> uhm
15:22:21  <PublicServer> <Mark> featured 4 SML loops at the edges
15:22:33  <PublicServer> <Mark> SLHs were dedicated per cargo
15:22:44  <PublicServer> <Mark> so that all cargo was close to its drop
15:22:55  <PublicServer> <SmatZ> trainlimit
15:23:00  <PublicServer> <Mark> game 110 had about the same layout
15:23:00  <planetmaker> !info
15:23:00  <PublicServer> planetmaker: #:1(Orange) Company Name: 'OpenTTDCoop'  Year Founded: 1970  Money: 5493754129  Loan: 0  Value: 5504956400  (T:900, R:83, P:2, S:0) unprotected
15:23:10  <PublicServer> <Mark> but without the dedicated SLHs
15:23:29  <Maza> can someone send a screenshot of the game?
15:23:47  <PublicServer> <Mark> this game?
15:24:43  <Maza> this game
15:24:55  <PublicServer> <Mark> why not join yourself?
15:25:19  <Maza> I'm on my laptop and just don't want to install all the mess
15:27:13  <PublicServer> <Mark> "Pleaso do let tracks connect"
15:27:15  <PublicServer> <Mark> lol
15:27:37  <PublicServer> <combuster> :)
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15:28:16  <PublicServer> *** SmatZ has left the game (leaving)
15:29:57  <ODM> say what?:P
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15:35:13  <PublicServer> *** combuster joined the game
15:35:58  <SmatZ> !trains
15:35:58  <PublicServer> SmatZ: !trains <integer>: set value of max_trains
15:36:03  <SmatZ> !set max_trains
15:36:16  <SmatZ> !rcon set max_trains
15:36:16  <PublicServer> SmatZ: Current value for 'max_trains' is: '900' (min: 0, max: 5000)
15:36:28  <SmatZ> now what :)
15:36:31  <SmatZ> ah
15:36:41  <Mark> just !trains works
15:36:45  <Mark> !trains 1001
15:36:45  <PublicServer> *** Mark has set max_trains to 1001
15:36:51  <SmatZ> I wanted to see current limit
15:36:56  <Mark> !trains :)
15:36:56  <PublicServer> Mark: !trains <integer>: set value of max_trains
15:36:59  <Mark> !trains
15:36:59  <PublicServer> Mark: !trains <integer>: set value of max_trains
15:37:01  <Mark> oh
15:37:04  <Mark> right :P
15:37:12  <SmatZ> ;)
15:37:13  <PublicServer> <combuster> try the top-hat button
15:37:23  <PublicServer> <combuster> Vehicles: 900 trains :)
15:37:48  <ODM> welcome to the world of parameters mark
15:37:57  <Mark> meh :P
15:37:57  <mensi> various stations need more trains
15:38:05  <SmatZ> [com]buster : you should be used to even higher numbers at #openttdcoop ;)
15:38:27  <PublicServer> <combuster> Oh I do
15:38:40  <ODM> whats our record anyway
15:38:46  <SmatZ> !password
15:38:46  <PublicServer> SmatZ: zombie
15:38:47  <ODM> like 2500?
15:39:04  <SmatZ> I think so
15:39:06  <PublicServer> <combuster> that MZ game
15:39:07  <PublicServer> *** SmatZ joined the game
15:39:16  <SmatZ> when one PSG was continued ans MZ/PZ
15:39:18  <SmatZ> *as
15:39:37  <ODM> yeah that one
15:39:41  <ODM> with the small and big loop
15:40:10  <PublicServer> <SmatZ> with SML :)
15:40:29  <Mark> wasnt SML
15:40:49  <PublicServer> <SmatZ> so I have different one in mind
15:41:50  <PublicServer> <combuster> SLH10 complete
15:42:13  <mensi> papermill is exploding
15:42:16  <PublicServer> <SmatZ> hehe
15:42:31  <PublicServer> <SmatZ> nah
15:42:34  <ODM> kaboom?
15:42:35  <PublicServer> <combuster> Hey SmatZ, when did you add that feature? :)
15:42:37  <PublicServer> <SmatZ> just <7k
15:42:44  <PublicServer> <SmatZ> hehe ;)
15:42:52  <ODM> what feature?
15:42:57  <ODM> !password
15:42:57  <PublicServer> ODM: zombie
15:43:06  <PublicServer> *** 0DM joined the game
15:43:08  <PublicServer> <SmatZ> exploding industries :-p
15:43:13  <PublicServer> <0DM> oooh
15:43:23  <PublicServer> <0DM> that was always in it, disasters, but we have em off:p
15:43:54  <PublicServer> <0DM> yay the forest died
15:44:01  <PublicServer> <SmatZ> :)
15:44:39  <PublicServer> <0DM> hah
15:45:28  <PublicServer> <SmatZ> Googleville :-D
15:45:45  <PublicServer> <combuster> too much credit to google.com
15:45:48  <PublicServer> <SmatZ> :-)
15:45:57  <PublicServer> <0DM> im surprised town drop is still coping
15:50:31  <PublicServer> *** Mark has left the game (connection lost)
15:50:41  <Mark> oi?
15:50:48  <Mark> !password
15:50:48  <PublicServer> Mark: zombie
15:50:49  <PublicServer> <0DM> sorry, i kicked you
15:51:01  <PublicServer> *** Mark joined the game
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15:52:46  <PublicServer> <0DM> so, any thoughts for a new scenario i can make?
15:53:54  <PublicServer> <0DM> wow, slh10 is hacked in
15:54:07  <PublicServer> <Mark> that it is
15:54:28  <PublicServer> <combuster> ODM: ?
15:54:36  <PublicServer> <combuster> I don't see bad building practices
15:54:43  <PublicServer> <0DM> dont think there are any
15:54:50  <PublicServer> <0DM> i mean hacked in the location:p
15:54:52  <PublicServer> *** combuster has left the game (connection lost)
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15:55:43  *** [brraaainz]buster is now known as [com]buster
15:55:56  <PublicServer> *** combuster joined the game
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15:56:06  <PublicServer> <Mark> dinner time
15:56:10  <PublicServer> <SmatZ> enjoy
15:56:14  <PublicServer> <0DM> cya
15:56:38  <PublicServer> <0DM> hmm, two way is no longer dead eng?
15:56:39  <PublicServer> <0DM> end
15:57:02  <PublicServer> <SmatZ> it should
15:57:15  <PublicServer> <0DM> hm
15:57:16  <SmatZ> !rcon set twoway_eol
15:57:16  <PublicServer> SmatZ: 'twoway_eol' is an unknown setting.
15:57:23  <PublicServer> <0DM> check !merge issues
15:57:33  <SmatZ> !rcon set yapf.rail_firstred_twoway_eol
15:57:33  <PublicServer> SmatZ: Current value for 'yapf.rail_firstred_twoway_eol' is: 'on' (min: 0, max: 1)
15:57:51  <PublicServer> <0DM> oh wait, nvm
15:57:55  <PublicServer> <0DM> stupid penalty
15:58:09  <PublicServer> <SmatZ> :)
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16:02:16  <PublicServer> <0DM> hm i spend most of my time looking at bbh4/5:P
16:02:36  <PublicServer> <SmatZ> :)
16:03:47  <PublicServer> <0DM> so what about !idea for noth side
16:04:11  <PublicServer> <0DM> north even
16:04:21  <PublicServer> <0DM> dont see how else to fit it really
16:04:50  <PublicServer> <SmatZ> hmhm
16:05:24  <PublicServer> <SmatZ> where would you do that merge?
16:05:29  <PublicServer> <SmatZ> in the lake? :)
16:05:36  <PublicServer> <0DM> it wasnt perfect:p
16:05:37  <PublicServer> <SmatZ> possible, but TFing :(
16:05:47  <PublicServer> <0DM> tbh i had a good spot, but theres slh10 now:p
16:05:54  <PublicServer> <SmatZ> :)
16:06:26  <PublicServer> <0DM> but it really needs a splitoff
16:07:45  <PublicServer> <combuster> eeeh, trainn 900?
16:08:07  <PublicServer> <SmatZ> hehe
16:08:15  <PublicServer> <0DM> yay paper
16:11:03  <PublicServer> *** 0DM has left the game (leaving)
16:15:19  <PublicServer> *** combuster has left the game (connection lost)
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16:16:03  *** ChanServ sets mode: +o [com]buster
16:16:23  <PublicServer> *** combuster joined the game
16:21:36  <PublicServer> <combuster> ...? loopytrains
16:21:55  <PublicServer> <FiCE> see !JAM!
16:22:14  <PublicServer> <combuster> ohwait
16:22:27  <PublicServer> <combuster> that set of double signals in BBH05
16:24:17  <PublicServer> <combuster> Whoever changed that part wasn't looking at the consequences...
16:24:28  <PublicServer> <SmatZ> what part?
16:24:43  <PublicServer> <combuster> near the !JAM sign
16:25:23  <PublicServer> <SmatZ> where's the jam?
16:25:30  <PublicServer> <combuster> Its gone already
16:25:33  <PublicServer> <SmatZ> good :)
16:25:48  <PublicServer> <combuster> Someone built an X in there
16:26:01  <PublicServer> <combuster> with the obvious consequences
16:26:04  <PublicServer> <SmatZ> hehe
16:26:34  <PublicServer> <combuster> SLH10 jammed with loopytrains
16:26:57  <PublicServer> <FiCE> hat X was still required
16:27:09  <PublicServer> <combuster> No it wasnt
16:27:34  <PublicServer> <FiCE> but then not all 3 ML tracks can service all stations in SLH04?
16:27:35  <PublicServer> <combuster> look harder
16:27:51  <PublicServer> <FiCE> ah I see
16:28:17  <PublicServer> <FiCE> can we get rid of the other crossover near the depot?
16:28:45  <PublicServer> <combuster> That *would* break access to one station
16:28:52  <PublicServer> <FiCE> hm ok ;)
16:33:01  <PublicServer> <combuster> hmm
16:33:13  <PublicServer> <combuster> why did I build a slow bridge on the ML O.o
16:33:42  <hylje> because you're stupid
16:33:43  <hylje> !
16:33:53  <PublicServer> <combuster> thanks :(
16:33:54  <ODM> no u!
16:33:58  <PublicServer> <SmatZ> :(
16:35:45  <PublicServer> *** combuster has left the game (connection lost)
16:36:23  <PublicServer> *** combuster joined the game
16:37:07  <PublicServer> <combuster> Jam at SLH04
16:37:10  <PublicServer> <combuster> again
16:39:31  <PublicServer> <FiCE> what was the cause?
16:39:39  <PublicServer> <FiCE> backlog of trains that had been delayed before?
16:40:10  <PublicServer> <combuster> BBH05 is backlog
16:41:18  <PublicServer> <combuster> if things surge up there
16:41:30  <PublicServer> <combuster> the network jams all the way to the paper mill
16:42:16  <PublicServer> <Mark> back
16:42:39  <PublicServer> <combuster> Still several loopytrains to mousewick mines
16:42:51  <PublicServer> <Mark> there are many slow bridges on the ML
16:43:00  <PublicServer> <Mark> truss are only 209km/h
16:43:29  <PublicServer> <combuster> tied arch/viaduct/girder works
16:43:39  <PublicServer> <combuster> and modern suspension
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16:47:59  <PublicServer> <combuster> Lots of truss bridges indeed :/
16:50:00  <ODM> are truss the green ones?
16:50:18  <PublicServer> <combuster> archbridges are good
16:50:34  <PublicServer> <combuster> See dribblebridge GO
16:51:15  <PublicServer> <combuster> and IMO those arch bridges are for eyecandy purposes only
16:55:50  <PublicServer> <SmatZ> BBH05 looks acceptable now
16:56:18  <PublicServer> <combuster> It  is still the most congested hub
16:58:06  <PublicServer> <SmatZ> hmm
16:58:11  <PublicServer> <SmatZ> wtf
16:58:22  <PublicServer> <SmatZ> holy cow
16:58:26  <PublicServer> <Mark> that was connected to my BBH concept thingy
16:58:32  <PublicServer> <Mark> i disconnected it a bit though
16:58:37  <PublicServer> <SmatZ> the amount of TF needed for that piece of useless track!
16:58:48  <PublicServer> <SmatZ> killl it!
16:58:53  <PublicServer> * combuster feels like playing Greenpeace
16:59:06  <PublicServer> <Mark> zomg :P
16:59:11  <PublicServer> <combuster> :)
16:59:19  <PublicServer> <combuster> couldnt resist
16:59:43  <PublicServer> <SmatZ> :)
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17:02:20  <PublicServer> <SmatZ> :)
17:05:44  *** Yexo has quit IRC
17:06:11  <PublicServer> <combuster> I think I had all the truss brdiges now
17:07:05  <PublicServer> <Mark> papermill exit
17:07:11  <ODM> jam!
17:07:49  <PublicServer> <combuster> Mark: haha hidden under a load of signs :)
17:07:56  <Mark> :P
17:15:52  <PublicServer> *** Nichevo joined the game
17:15:55  <PublicServer> *** combuster has left the game (connection lost)
17:16:09  <PublicServer> <Nichevo> It didn't disconnect \o/
17:16:17  <PublicServer> <SmatZ> :)
17:18:03  <PublicServer> *** FiCE has left the game (connection lost)
17:18:14  <FiCE> too laggy for me now
17:18:39  <[com]buster> I think we should hook up the remaining industries
17:18:45  <PublicServer> <SmatZ> 999 trains
17:18:51  <[com]buster> fix whatever jams that creates
17:19:00  <[com]buster> then call it archive time
17:19:01  <[com]buster> imo<
17:19:02  <FiCE> !password
17:19:02  <PublicServer> FiCE: koalas
17:19:03  <PublicServer> <SmatZ> :)
17:19:29  <PublicServer> <Nichevo> this is hardly trivial - lol
17:19:30  <PublicServer> *** FiCE joined the game
17:21:37  <ODM> !password
17:21:37  <PublicServer> ODM: koalas
17:21:48  <PublicServer> *** 0DM joined the game
17:22:34  <PublicServer> <0DM> wahoo!
17:23:36  <PublicServer> <0DM> oh i like the efficient prio placement
17:23:49  <PublicServer> <SmatZ> I think paper drop is out of capacity
17:24:05  <PublicServer> <0DM> wood drop?
17:24:07  <[com]buster> paper mill?
17:24:34  <PublicServer> <SmatZ> yeah, BBH05-papermill is jammed
17:24:43  <[com]buster> It does that all the time :(
17:24:47  <PublicServer> <SmatZ> :)
17:25:12  <PublicServer> <0DM> those lines are full tbh
17:25:18  <[com]buster> the entire ML there is up to capacity
17:25:30  <PublicServer> <0DM> the poor train at the slh:p
17:25:40  <PublicServer> <SmatZ> ;)
17:25:41  <[com]buster> lets magic bulldoze some forests
17:25:42  <PublicServer> <Nichevo> hm.. long waiting times by SLH09 I'd think
17:26:10  <PublicServer> <0DM> i didnt even knew we had a slh09:D
17:26:17  *** Killian_ has joined #openttdcoop
17:26:25  <PublicServer> <Nichevo> that's what the sign says
17:26:44  <[com]buster> SLH09 is near the food plant
17:26:51  <PublicServer> <Mark> oh that :P
17:27:04  <[com]buster> can't really watch it from here
17:27:12  <PublicServer> <Mark> get a compressor in there
17:27:23  <[com]buster> :)
17:27:27  <PublicServer> <Mark> or a proper merge at the 2+2->3
17:27:55  <PublicServer> <Nichevo> where's that/
17:27:56  <PublicServer> <0DM> its mostly the station that is dying now
17:27:59  <PublicServer> <Mark> it actually seems fine
17:28:43  <PublicServer> <Nichevo> Train 712 has been giving way for several minutes now :)
17:29:00  <[com]buster> compressors, fast mergers, all tricks to yank out that bit more capacity out of existing lines
17:29:04  <PublicServer> <Mark> yeah prios on busy lines tend to do that
17:29:18  <PublicServer> <Mark> not a real issue though
17:29:24  <PublicServer> <Mark> as it's in the design
17:29:41  <PublicServer> <0DM> i feel bad for the driver
17:29:44  <[com]buster> The prios at SLH10 are a bit shorter than usual
17:29:47  *** Brianetta has joined #openttdcoop
17:29:47  *** ChanServ sets mode: +o Brianetta
17:29:47  <PublicServer> *** SmatZ has left the game (leaving)
17:29:52  <PublicServer> <Mark> he has a train full of food
17:30:03  <[com]buster> food waiting in prio? O.o
17:30:07  <[com]buster> Hi Brianetta
17:30:09  <PublicServer> <0DM> thatll rot
17:30:13  <PublicServer> <0DM> isnt that going wrong way?
17:30:40  <PublicServer> <Mark> it's going to the town drop
17:30:43  <PublicServer> <Mark> seems fine :P
17:30:53  <PublicServer> <0DM> oh that one
17:30:56  <PublicServer> <0DM> hehe yeah
17:31:07  <PublicServer> <Mark> oh wait
17:31:13  <PublicServer> <Mark> i was watching 287
17:31:17  <XeryusTC> !dl win64
17:31:17  <PublicServer> XeryusTC: http://binaries.openttd.org/nightlies/trunk/r16621/openttd-trunk-r16621-windows-win64.zip
17:31:29  <[com]buster> If we really want to save the paper mill we might need to add a lane all the way to SLH04...
17:31:30  <PublicServer> <Mark> you know what would be nice?
17:31:46  <PublicServer> <0DM> lots of naked girls? a big bunch of beer?
17:31:51  <PublicServer> <0DM> bastogne cookies?
17:31:52  <PublicServer> <Mark> a small banner showing the train number next to the cursor when you hover over it
17:32:03  <[com]buster> Any non-typical remarks?
17:32:07  <PublicServer> * Nichevo starts hacking
17:32:08  <PublicServer> <0DM> thatll get annoying
17:32:15  <PublicServer> <0DM> maybe only with shift pressed?
17:32:20  <PublicServer> <Mark> make it a patch setting :P
17:32:25  <PublicServer> <Mark> also possible
17:32:28  <XeryusTC> !password
17:32:28  <PublicServer> XeryusTC: azalea
17:32:28  *** scook0__ has quit IRC
17:32:29  <[com]buster> When not using tools?
17:32:39  <PublicServer> *** XeryusTC joined the game
17:32:55  <PublicServer> <0DM> heya xeryus
17:32:59  <PublicServer> <XeryusTC> yarr
17:33:08  <PublicServer> <Mark> yargh
17:33:11  <PublicServer> <0DM> also, why isnt there a big bunch of eyecandy in town drop:p
17:33:14  <PublicServer> <Nichevo> 712 is not going anywhere
17:33:15  <PublicServer> <XeryusTC> busy network is busy
17:33:22  <PublicServer> <Mark> town drop is ugly
17:33:28  <PublicServer> <Mark> too symmetrical
17:33:33  <PublicServer> <0DM> symmetry is good!
17:33:36  <PublicServer> <0DM> i love it^^
17:33:36  <PublicServer> <Mark> same for oil drop
17:33:39  <PublicServer> <Mark> meh
17:33:46  <PublicServer> <Mark> not in this type of game
17:33:54  <PublicServer> <Mark> perhaps in some synthetic pax game
17:34:06  <PublicServer> <Mark> this is dirty cargo :P
17:34:22  <PublicServer> <0DM> wait we ship excrements now too?
17:34:43  <PublicServer> <XeryusTC> symetry is boring
17:34:46  <PublicServer> <0DM> (bad joke day)
17:35:15  <PublicServer> <0DM> hmm our network is kindof wood heavy
17:35:28  <PublicServer> <0DM> were not transporting the rest much at all:p
17:35:29  <PublicServer> <Mark> arctic games tend to be that
17:35:38  <PublicServer> <Mark> wood + farms
17:36:11  <PublicServer> <0DM> i think ill go work on a desertish map
17:36:42  <PublicServer> <Mark> if you set mountain height to low you'll have no forests at al
17:36:50  <PublicServer> <Mark> and many more farms
17:37:00  <PublicServer> <0DM> guess so
17:37:05  <PublicServer> <0DM> jsut surprised so few gold/coal
17:37:23  <PublicServer> <Mark> 181
17:37:24  <PublicServer> <0DM> so, where do we rate this game?
17:37:37  <PublicServer> <Mark> rate in what way?
17:37:57  <PublicServer> <0DM> as in, rating it in goodness
17:38:02  <PublicServer> <0DM> i think its quite a nice game^^
17:38:09  <PublicServer> <Mark> since when do we do that at all? :P
17:38:13  <PublicServer> <Mark> like the idea though
17:38:22  <PublicServer> <0DM> we dont, just wondering what people think
17:39:09  <PublicServer> *** SmatZ joined the game
17:39:27  <PublicServer> <0DM> smatz!:D
17:39:38  <PublicServer> <Mark> we should do a game like this but with selfregulating sidelines
17:39:45  <PublicServer> <0DM> ...
17:39:48  <PublicServer> <0DM> i disagree:p
17:39:48  <PublicServer> <Mark> :P
17:39:57  <PublicServer> <0DM> my head will explode in an uncool fashion
17:40:02  <PublicServer> <Nichevo> employ strong AI
17:40:12  <PublicServer> <Mark> exploding heads are always cool
17:40:16  <PublicServer> <Mark> AIs are ugly
17:40:19  <PublicServer> <0DM> took me ages to rebuild the bbh05/04 south bit:D
17:40:25  <PublicServer> <Nichevo> are you starting a new game tonight?
17:40:27  <PublicServer> <0DM> messes with head
17:40:28  <PublicServer> <Mark> no :P
17:40:39  <PublicServer> <0DM> think round tomorrow or so?
17:40:42  <PublicServer> <Nichevo> kk
17:40:45  <PublicServer> <Mark> probably yeah
17:40:51  <PublicServer> <0DM> just a random shot in the dark though
17:40:55  <PublicServer> <Nichevo> I'd be interested in at least watching the process
17:40:59  <PublicServer> <0DM> i guess were kinda losely organised
17:41:14  <PublicServer> <Mark> the start is pretty boring
17:41:23  <PublicServer> <Mark> we first vote for a day or more
17:41:30  <PublicServer> <Mark> then in a few hours we build everything
17:41:32  <PublicServer> <0DM> then comes building (yay!)
17:41:35  <PublicServer> <Nichevo> haha
17:41:38  <PublicServer> <Mark> then we spend 4 days fixing
17:41:39  <PublicServer> <0DM> then comes connecting (tends to be a bit slow)
17:41:47  <PublicServer> <0DM> then improving (yay!)
17:41:50  <PublicServer> <Nichevo> what about MM?
17:41:57  <PublicServer> <0DM> thats just some planes
17:42:01  <PublicServer> <Mark> just a few minutes to set up :P
17:42:05  <PublicServer> <Nichevo> ah, 'em planes
17:42:10  <PublicServer> <0DM> we abandoned the coal mm because it biased the game
17:42:18  <PublicServer> <Nichevo> biased>
17:42:25  <PublicServer> <Mark> watch the planes we have atm
17:42:32  <PublicServer> <Mark> those are the remains of the MM
17:42:45  <PublicServer> <Mark> we used to have some 15 of those
17:42:46  <PublicServer> <0DM> everything except coal mines died, so in the game coal was too much
17:42:57  <PublicServer> <Mark> yeah
17:42:58  <PublicServer> <0DM> aaw why arent them 2 crashing
17:43:10  <PublicServer> <Mark> i lost my bet already
17:43:13  <PublicServer> <0DM> hehe
17:43:22  <PublicServer> <0DM> couldve been close though
17:43:27  <PublicServer> <Mark> if they crash within 20 minutes Kenji wins
17:43:40  <PublicServer> <Mark> otherwise damalix probably does
17:44:01  <PublicServer> <Nichevo> hm.. It feels kinda awkard having stations so spread out
17:44:13  <PublicServer> <Mark> hehe
17:44:26  <PublicServer> <Mark> you're talking about the MM i assume?
17:44:48  <PublicServer> <Nichevo> I was thinking mostly of a few livestock/grain silos I found in the wild
17:45:15  <PublicServer> <Mark> it's unwanted..
17:45:16  <PublicServer> <0DM> probably because the station cant be near the industry
17:45:30  <PublicServer> <Nichevo> yeah, was just by the mainline
17:45:33  <PublicServer> <Mark> unless the industry is in the middle of the ML
17:45:38  <PublicServer> <Nichevo> exactly
17:45:45  <PublicServer> <0DM> although letting them die is my personal favorite
17:45:52  <PublicServer> <Nichevo> I like this one "signal gaps are probably intentional"
17:46:01  <PublicServer> <Mark> :)
17:46:05  <PublicServer> <Nichevo> has that authentic programming feeling to it
17:46:14  <PublicServer> <0DM> heh
17:46:17  <PublicServer> <Mark> wtf?
17:46:21  <PublicServer> <Mark> Fiddlewig east?
17:46:26  <PublicServer> <Mark> why did no one kill it?
17:46:26  <PublicServer> <0DM> tbh, didnt see any signal gaps
17:46:29  <PublicServer> * Mark kills
17:46:33  <PublicServer> <0DM> what?
17:46:36  <PublicServer> *** Mark has joined company #1
17:46:48  <PublicServer> <0DM> oh that
17:46:56  *** Hafai has joined #openttdcoop
17:47:23  <Hafai> !version
17:47:23  <PublicServer> Hafai: Autopilot AP+ 3.0 Beta (r699M)
17:47:31  <Hafai> !download
17:47:31  <PublicServer> Hafai: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
17:47:48  <Hafai> !download win32
17:47:48  <PublicServer> Hafai: http://binaries.openttd.org/nightlies/trunk/r16621/openttd-trunk-r16621-windows-win32.zip
17:48:02  <PublicServer> <Nichevo> any idea when the next WW OpenTTD day is to be hosted?
17:48:14  <PublicServer> <0DM> no idea, never been at one
17:48:17  <PublicServer> <Mark> 2010 :P
17:48:24  <PublicServer> <Nichevo> >P
17:48:26  <PublicServer> <Mark> or there might be none at all
17:48:33  <PublicServer> <0DM> i still think openttd should be an elective uni course!
17:48:39  <PublicServer> <Mark> ask that in #wwottdgd and you might start a discussion
17:49:00  <PublicServer> <Nichevo> would I want to do that? :P
17:49:08  <PublicServer> <Mark> dunno
17:49:16  <PublicServer> <Mark> Ammler tends to bite
17:49:26  <PublicServer> *** XeryusTC has left the game (connection lost)
17:49:34  *** Razaekel has quit IRC
17:49:37  <Mark> http://wiki.openttd.org/WWOTTDGD3
17:49:38  <Hafai> !password
17:49:38  <PublicServer> Hafai: oozing
17:49:57  <PublicServer> *** Hafai joined the game
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17:51:10  <PublicServer> <Mark> aww
17:51:23  <PublicServer> <Mark> Chris screwed up my nice dirty bridges
17:51:27  <Zammler> [19:49] <PublicServer> <Mark> Ammler tends to bite <-- who? :-)
17:51:34  <ODM> whats a zammler?:P
17:51:35  <PublicServer> <Mark> :P
17:51:58  <Mark> was trying to scare nichevo
17:52:03  <PublicServer> <0DM> an ammler in zurich?
17:52:09  <Zammler> he, me wonders why Ammler still does hightlight...
17:52:20  <PublicServer> <0DM> because he loves you!
17:52:34  <PublicServer> <Nichevo> :)  I hilight coffee
17:53:00  <Zammler> nichevo: do you like to help preparing?
17:53:00  <PublicServer> <0DM> bleh coffee
17:53:04  <PublicServer> *** Nichevo has left the game (connection lost)
17:53:08  <PublicServer> <Mark> hmm coffee
17:53:15  <Zammler> he
17:53:17  <PublicServer> <0DM> wouldnt mind helping, but cant i think
17:53:19  <nichevo> mmmmmm... coffee
17:53:21  <PublicServer> <0DM> i should learn C sometime:(
17:53:36  <nichevo> C !
17:53:38  <Zammler> ODM, C++ is only one issue
17:53:51  <Zammler> grfs,
17:53:52  <PublicServer> <Mark> i might think about a map again
17:53:52  <PublicServer> <0DM> <- java dude it seems:p
17:53:57  <Zammler> scenario
17:54:00  <Zammler> plain ideas
17:54:06  <Zammler> there is a lot more ;-)
17:54:15  <PublicServer> <0DM> ^^
17:54:27  <PublicServer> <0DM> its basically making alot of people play a large game on one day right?
17:54:36  <nichevo> Zammler: if there's anything I can do
17:54:36  <Zammler> code will be done by chris booth
17:54:46  <PublicServer> <Mark> really?
17:54:49  <Zammler> :-D
17:55:01  <Zammler> mäh, not online
17:55:01  <PublicServer> <Hafai> I like C#, but my favorite language of all time is Assembly... I'm learning C.
17:55:10  <PublicServer> <0DM> assmebly is diehard:p
17:55:17  <PublicServer> <Hafai> Assembly is awesome
17:55:18  <nichevo> I'm not that fond of C# really
17:55:22  <PublicServer> * Mark knows TI basic
17:55:23  <hylje> python
17:55:25  <PublicServer> <Mark> wohoo
17:55:30  <hylje> common lisp
17:55:35  <PublicServer> * 0DM roots for java
17:55:38  <PublicServer> <Hafai> I want them to finish F#. I wanna see how good it is.
17:55:41  <PublicServer> <0DM> ack doesnt work here
17:55:45  <nichevo> C/C++ is more like, and I just started dipping my toes into Haskell <3
17:55:47  <PublicServer> <0DM> F#?
17:55:59  <Zammler> well, the coding part of wwottdgd is mainly requesting patches and merging them ;-)
17:56:09  <PublicServer> <0DM> heh haskell
17:56:12  <Hafai> http://research.microsoft.com/en-us/um/cambridge/projects/fsharp/
17:56:12  <PublicServer> <0DM> youre doomed nichevo
17:56:12  <Webster> Title: F# - Microsoft Research (at research.microsoft.com)
17:57:01  <Zammler> #1 we did self, #2 was planetmaker
17:57:33  <PublicServer> *** 0DM has left the game (leaving)
17:57:51  *** themroc has quit IRC
17:57:58  <ODM> gotta go for a bit, bb!
17:58:06  <Mark> cya
17:58:40  <PublicServer> <Hafai> cya
17:58:55  *** ODM has quit IRC
17:59:02  <SmatZ> !trains 1024
17:59:02  <PublicServer> *** SmatZ has set max_trains to 1024
17:59:16  <Mark> !trains 1023
17:59:16  <PublicServer> *** Mark has set max_trains to 1023
17:59:22  <Mark> take that
17:59:36  <nichevo> Tell ODM I'm out moving the lawn if he's wondreing
17:59:58  <PublicServer> <SmatZ> moving?
18:00:27  <Mark> :O
18:00:31  <Mark> another dvorak user?
18:00:33  <PublicServer> <SmatZ> or mowing ;)
18:01:43  *** Zulan has joined #openttdcoop
18:01:50  *** jonde has quit IRC
18:02:46  <Mark> woot
18:02:51  <Mark> back at qwerty speed
18:02:56  <Mark> 80 words a minute
18:03:20  <Hafai> I've seem a keyboard setup for only one hand...
18:05:01  <Mark> there are dvorak variations for that
18:05:14  <Mark> i'd certainly use it if i can't use one hand again
18:06:16  *** HDIEagle has joined #openttdcoop
18:06:25  <HDIEagle> !players
18:06:26  <PublicServer> HDIEagle: Client 237 (Orange) is Mark, in company 1 (OpenTTDCoop)
18:06:26  <PublicServer> HDIEagle: Client 247 (Orange) is FiCE, in company 1 (OpenTTDCoop)
18:06:26  <PublicServer> HDIEagle: Client 197 (Orange) is mensi, in company 1 (OpenTTDCoop)
18:06:26  <PublicServer> HDIEagle: Client 256 (Orange) is Hafai, in company 1 (OpenTTDCoop)
18:06:26  <PublicServer> HDIEagle: Client 254 (Orange) is SmatZ, in company 1 (OpenTTDCoop)
18:06:27  <HDIEagle> !fish
18:06:28  <PublicServer> HDIEagle: Today's fish is a dolphine from a tunafish can... yummy!
18:06:30  <HDIEagle> !password
18:06:30  <PublicServer> HDIEagle: quakes
18:06:53  <PublicServer> *** Mark has joined spectators
18:07:09  <PublicServer> *** HDlEagle joined the game
18:07:14  <PublicServer> <HDlEagle> WAIT A MINUTE
18:07:19  <PublicServer> <SmatZ> no
18:07:20  <PublicServer> <HDlEagle> that's the same fish as yesturday
18:07:33  <nichevo> Mark: programmer's dvorak!
18:07:52  <PublicServer> <HDlEagle> and aren't dolphins mammals?
18:09:54  <PublicServer> <HDlEagle> needs 4x4
18:11:23  <PublicServer> <HDlEagle> they're just using bridges as buffer on bbh05 n/s
18:26:28  <PublicServer> <HDlEagle> dare i connect noodleshead farm?
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18:26:43  *** ChanServ sets mode: +o StarLite
18:31:03  *** Yexo_ is now known as Yexo
18:31:06  <mensi> lol it's always funny when they use certain sound samples in movies that you know from games
18:31:34  <mensi> Prison Break just used the same screaming as some building in starcraft
18:31:40  <PublicServer> <SmatZ> :-D
18:31:43  <PublicServer> <HDlEagle> the wilhelm scream?
18:32:26  <HDIEagle> http://en.wikipedia.org/wiki/Wilhelm_Scream
18:32:27  <Webster> Title: Wilhelm scream - Wikipedia, the free encyclopedia (at en.wikipedia.org)
18:33:02  <HDIEagle> oh, maybe not
18:33:06  <mensi> nope
18:33:07  <mensi> anotherone
18:33:15  <HDIEagle> the academy building, right?
18:37:00  <PublicServer> *** FiCE has left the game (leaving)
18:37:24  <mensi> could be
18:39:42  *** Radicalimero has joined #openttdcoop
18:41:54  <PublicServer> *** SmatZ has joined spectators
18:42:30  <PublicServer> *** SmatZ has left the game (leaving)
18:44:18  <Radicalimero> !password
18:44:18  <PublicServer> Radicalimero: salmon
18:48:26  <PublicServer> *** Hafai has left the game (connection lost)
18:49:30  *** Hafai has quit IRC
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18:57:07  *** Chris_Booth has joined #openttdcoop
19:00:08  <HDIEagle> wb cb
19:00:50  <Chris_Booth> hello
19:02:14  <Chris_Booth> !players
19:02:16  <PublicServer> Chris_Booth: Client 237 is Mark, a spectator
19:02:16  <PublicServer> Chris_Booth: Client 259 (Orange) is HDlEagle, in company 1 (OpenTTDCoop)
19:02:16  <PublicServer> Chris_Booth: Client 197 (Orange) is mensi, in company 1 (OpenTTDCoop)
19:13:17  <PublicServer> *** HDlEagle has left the game (connection lost)
19:13:17  <PublicServer> *** Game paused (not enough players)
19:13:24  <HDIEagle> !password
19:13:24  <PublicServer> HDIEagle: furrow
19:13:43  <PublicServer> *** Game unpaused (enough players)
19:13:45  <PublicServer> *** AmmIer joined the game
19:13:48  <PublicServer> *** HDlEagle joined the game
19:13:52  <PublicServer> <HDlEagle> sup ammier
19:14:05  <PublicServer> <HDlEagle> :P
19:14:34  <PublicServer> <HDlEagle> wait,  i'm hd1eagle
19:14:45  <PublicServer> *** HDlEagle has changed his/her name to HDIEagle
19:15:25  <PublicServer> *** HDIEagle has changed his/her name to HD1Eagle
19:15:30  <PublicServer> <HD1Eagle> i remember why i did that now
19:15:52  <PublicServer> *** AmmIer has left the game (connection lost)
19:17:55  *** [alt]buster has joined #openttdcoop
19:21:35  <Chris_Booth> !password
19:21:35  <PublicServer> Chris_Booth: furrow
19:22:31  <PublicServer> *** Chris Booth joined the game
19:22:49  *** Brianetta has joined #openttdcoop
19:22:49  *** ChanServ sets mode: +o Brianetta
19:22:51  <PublicServer> *** Chris Booth has left the game (connection lost)
19:23:01  <Chris_Booth> !password
19:23:01  <PublicServer> Chris_Booth: capers
19:23:21  <Chris_Booth> !password
19:23:21  <PublicServer> Chris_Booth: capers
19:23:42  <Radicalimero> hello
19:24:06  *** [com]buster has quit IRC
19:24:06  *** [alt]buster is now known as [com]buster
19:24:39  <PublicServer> *** Chris Booth joined the game
19:24:57  <HDIEagle> !wiki
19:24:57  <PublicServer> *** Chris Booth has left the game (connection lost)
19:24:57  <PublicServer> HDIEagle: http://www.openttdcoop.org/wiki/Main_Page
19:26:46  <PublicServer> <HD1Eagle> what does far end mean?
19:27:49  *** Chris_Booth_ has joined #openttdcoop
19:27:59  <Chris_Booth_> !password
19:27:59  <PublicServer> Chris_Booth_: capers
19:28:02  <PublicServer> <HD1Eagle> furthest station, i take it
19:28:02  <Chris_Booth_> !password
19:28:02  <PublicServer> Chris_Booth_: capers
19:28:11  <PublicServer> *** Chris Booth joined the game
19:33:48  <PublicServer> *** Radicalimero joined the game
19:33:56  *** Chris_Booth has quit IRC
19:33:58  *** Chris_Booth_ is now known as Chris_Booth
19:34:25  <PublicServer> *** Radicalimero has left the game (connection lost)
19:35:20  <Radicalimero> !password
19:35:20  <PublicServer> Radicalimero: capers
19:36:03  <PublicServer> *** Radicalimero joined the game
19:37:57  <mensi> the wood drop is at it's capacity
19:38:41  <PublicServer> <Chris Booth> its the exit which slows it down
19:38:56  <PublicServer> <Chris Booth> if we extended it
19:38:56  <mensi> hmm
19:39:06  <PublicServer> <Chris Booth> then made a nice merge
19:39:14  <PublicServer> *** Radicalimero has left the game (connection lost)
19:39:18  <PublicServer> <Chris Booth> look at line 3 its empty
19:39:39  <mensi> yeah it's paper exclusive atm
19:40:20  *** StarLite has quit IRC
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19:47:51  <PublicServer> <Chris Booth> grr why do people build like 100 train to many and block lines?
19:48:29  <Maza> hey did you take those screenshots
19:48:30  <PublicServer> <HD1Eagle> so people like me can build large, unnecessary buffers
19:48:33  <mensi> would anybody get a heart attack if I would build a BBH04 bypass for paper?
19:48:43  <PublicServer> <HD1Eagle> blasphemy
19:48:48  <PublicServer> <HD1Eagle> do it
19:48:53  <PublicServer> <Chris Booth> no
19:48:58  <PublicServer> *** SmatZ joined the game
19:49:08  <PublicServer> <Chris Booth> we dont build bypasses in coop
19:49:19  <PublicServer> <SmatZ> what happened?
19:49:23  <PublicServer> <HD1Eagle> build 4x4
19:49:24  <Suisse[Dodo]`> !password
19:49:24  <PublicServer> Suisse[Dodo]`: grafts
19:49:25  <mensi> it's totally braindead to route paper through a hub it will never use
19:49:40  <PublicServer> *** Suisse joined the game
19:49:48  <PublicServer> <Chris Booth> its the plan
19:49:51  <PublicServer> <HD1Eagle> well, if we played the game without hubs
19:49:55  <PublicServer> <HD1Eagle> it would be pretty boring
19:50:07  <PublicServer> *** Suisse has left the game (connection lost)
19:54:24  <PublicServer> <HD1Eagle> want to upgrade to 4x4?
19:55:18  <PublicServer> <Chris Booth> jams are caused by the balancer
19:55:27  <PublicServer> <SmatZ> which one?
19:55:31  <PublicServer> <Chris Booth> the north most line is 50% empty
19:55:44  <PublicServer> <Chris Booth> at BBH 05 exit for empty paper trians
19:58:18  <PublicServer> <Chris Booth> but i do think 4 lines between BBH 05 and paper mill will help alot
19:58:46  <mensi> shouldn't we first optimize the exit?
19:58:53  <mensi> I already started adding 2 more tracks
19:58:54  <mensi> but
19:59:05  <mensi> we'll need a balancer/merger
20:02:46  <PublicServer> <HD1Eagle> yay, vehicle limit
20:03:09  <PublicServer> <HD1Eagle> upgrade all stations to TL6
20:03:11  <Thijs> !password
20:03:11  <PublicServer> Thijs: teeter
20:03:14  <PublicServer> <SmatZ> no way
20:03:14  <PublicServer> <HD1Eagle> all curves to CL6
20:03:18  <PublicServer> <SmatZ> NO WAY!
20:03:29  <PublicServer> <SmatZ> I hope it was a joke :-p
20:03:52  <Suisse[Dodo]`> :p
20:04:01  <PublicServer> <HD1Eagle> *makes TL40 train*
20:04:39  <PublicServer> *** Nichevo joined the game
20:05:09  <PublicServer> *** Thijs joined the game
20:06:10  <PublicServer> <Nichevo> What is the voting board for?
20:06:18  <PublicServer> <HD1Eagle> voting for plan
20:06:25  <PublicServer> <Chris Booth> what plan we want to play
20:06:26  <PublicServer> <HD1Eagle> its already done
20:06:33  <PublicServer> <Nichevo> So I gathered :)
20:06:50  <PublicServer> <HD1Eagle> before that, all we do is MM and conceive plans, however you spell that
20:07:05  <HDIEagle> !jargon
20:07:13  <HDIEagle> bot should totally have a link for jargon
20:07:15  <HDIEagle> !wiki
20:07:15  <PublicServer> HDIEagle: http://www.openttdcoop.org/wiki/Main_Page
20:07:32  <HDIEagle> http://www.openttdcoop.org/wiki/Jargon
20:07:41  <PublicServer> <Nichevo> handy one
20:08:12  <HDIEagle> also hard to explain in chat: http://www.openttdcoop.org/wiki/Orders
20:08:19  <HDIEagle> most everything else you pick up easily
20:08:51  <KenjiE20> HDIEagle, try @glossary
20:09:17  <HDIEagle> @glossary
20:09:17  <Webster> bananas, bbh, cl, coop, distantjoin, ecs, ecsvectors, ice, is, lb, ll, ml, mm, nars, pax, pbs, pf, prio, prios, ps, roro, rr, rv, rvs, setdef, sl, slh, sml, srnw, stationwalk, stationwalking, tf, tgv, TL, ttt, yapf, h2h, 2cc
20:09:30  <PublicServer> <Nichevo> Orders shouldn't be a problem
20:09:40  <HDIEagle> they change 'em every 3 months
20:10:10  <PublicServer> <HD1Eagle> every time i come back, they're different XD
20:10:15  <nichevo> what?
20:10:25  <HDIEagle> the order system
20:10:26  <PublicServer> <Chris Booth> the terms used
20:10:37  <HDIEagle> @bananas
20:10:37  <Webster> BaNaNaS is a content service, which services Base graphics And Newgrfs And Noais And Scenarios, see: http://wiki.openttd.org/Online_content
20:10:47  <nichevo> they should just ditch the whole point and click paradigm and embed lua
20:10:56  <HDIEagle> lua is pretty slow
20:10:56  <nichevo> :P
20:11:11  <PublicServer> <SmatZ> CB please keep TF "low"
20:11:13  <PublicServer> <SmatZ> if possible
20:11:16  <PublicServer> *** SmatZ has left the game (leaving)
20:11:26  <PublicServer> <HD1Eagle> wheres he working?
20:12:06  <SmatZ> at paper drop
20:12:23  <PublicServer> <HD1Eagle> oh SNAP we're doing 4x4
20:13:10  <PublicServer> <HD1Eagle> *tfs ocean* did someone say something about tf?
20:13:29  <SmatZ> HDIEagle: read plan :-p
20:14:20  <PublicServer> <Chris Booth> if we expand to 4 lanes i have left a 4th track
20:14:44  <PublicServer> <HD1Eagle> screw it man, lets expand
20:15:10  <PublicServer> <HD1Eagle> i'll add fourth lane to slh08 hopefully
20:15:17  <PublicServer> <HD1Eagle> first, need to do third lane
20:16:29  <PublicServer> <HD1Eagle> that's such a fit
20:17:46  <PublicServer> <HD1Eagle> are levees low tf?
20:17:59  <PublicServer> <Chris Booth> not realy
20:18:16  <PublicServer> <HD1Eagle> and thats possibly an answer, right? XD
20:20:20  <SmatZ> please, do it nicely!
20:20:29  <PublicServer> <HD1Eagle> @who?
20:20:30  <SmatZ> so it looks as if there were 4 lanes from the beginning :)
20:20:44  <PublicServer> <Chris Booth> i am trying
20:21:31  <PublicServer> <HD1Eagle> i'm going to kill the buffer from SLH02 south to west, it is totally unneeded
20:23:15  <PublicServer> <Nichevo> LOL@  Injector with flip-flop  on wiki
20:23:18  * SmatZ closes his eyes
20:23:43  <PublicServer> <HD1Eagle> oh SH*T
20:24:12  <mensi> ok rebuilt paper exit
20:28:29  <PublicServer> *** SmatZ joined the game
20:29:49  *** Radicalimero has joined #openttdcoop
20:30:40  <PublicServer> <HD1Eagle> there ain't no way around it, this is a high tf job
20:30:51  *** ODM has joined #openttdcoop
20:30:51  *** ChanServ sets mode: +o ODM
20:31:05  <PublicServer> <HD1Eagle> i can make it look natural :P
20:31:07  <PublicServer> <Chris Booth> i have been low TFing
20:31:39  <PublicServer> <HD1Eagle> maybe you're right
20:33:00  <ODM> ellow
20:33:05  <PublicServer> <SmatZ> hello ODM
20:33:07  <PublicServer> <HD1Eagle> yo
20:33:08  <PublicServer> <Chris Booth> hi
20:33:24  <PublicServer> <Chris Booth> anyone want to help me remodle the papermill entrance?
20:34:30  <Radicalimero> !password
20:34:30  <PublicServer> Radicalimero: callus
20:34:51  <PublicServer> *** Radicalimero joined the game
20:34:54  <PublicServer> <Mark> back
20:35:01  <PublicServer> <SmatZ> hello Mark
20:35:03  <PublicServer> <Nichevo> I
20:35:10  <PublicServer> <Nichevo> 'ello
20:35:13  <PublicServer> <Chris Booth> mark we need you
20:35:22  <PublicServer> <Mark> uh oh
20:35:40  <PublicServer> <Chris Booth> we need you to make BBH 05 4 lanes
20:35:52  <PublicServer> <HD1Eagle> YES WE DO
20:36:00  <PublicServer> <Mark> no thanks :)
20:36:07  <PublicServer> <Mark> i'm going te sleep
20:36:13  <PublicServer> <Mark> working at 5
20:36:44  <PublicServer> <SmatZ> uh
20:36:46  <PublicServer> <SmatZ> :(
20:36:55  <PublicServer> <Thijs> maybe we can 'hack' the 4th lone in to AAA and BBB?
20:37:07  <PublicServer> <Thijs> really underused lines
20:37:25  <PublicServer> <Thijs> and would connect everything
20:37:44  <PublicServer> <Chris Booth> yeah could do
20:37:47  <PublicServer> <Chris Booth> try it
20:37:54  <PublicServer> <Chris Booth> what the worst that can happen?
20:38:05  <PublicServer> <Thijs> that it looks ugly?
20:38:09  <PublicServer> <Chris Booth> we still have the same jam just moved futher down
20:38:16  <PublicServer> <Nichevo> famous last words
20:38:48  <PublicServer> <Thijs> the law of preservation of misery
20:40:25  <PublicServer> <Mark> i love SLH10
20:40:51  <PublicServer> <Chris Booth> why?
20:41:02  <PublicServer> <Chris Booth> its my big mess
20:41:22  <PublicServer> <Mark> it's combuster's mess
20:41:46  <PublicServer> <Chris Booth> not realy not now i added a 4th line
20:41:53  <PublicServer> <SmatZ> hehe
20:42:33  <PublicServer> <HD1Eagle> committing blasphemy @ slh02
20:43:16  <PublicServer> <Nichevo> tidying?
20:43:26  <PublicServer> <HD1Eagle> trying to make an exit that will never be used ever
20:43:33  <PublicServer> <HD1Eagle> and squeeze in two extra lanes
20:43:58  <PublicServer> <HD1Eagle> is demolishing a town low tf?
20:44:04  <PublicServer> <Chris Booth> yes
20:44:09  <PublicServer> <HD1Eagle> how about a hospital?
20:44:22  <PublicServer> <HD1Eagle> oh, you said yes
20:44:32  <PublicServer> <HD1Eagle> XD
20:45:06  <PublicServer> <Chris Booth> i am the yes man
20:45:13  <PublicServer> <Chris Booth> i say yes to everything
20:45:24  <PublicServer> <HD1Eagle> can i tf the ocean?
20:45:37  <PublicServer> <Mark> only a few tiles
20:45:43  <PublicServer> <Chris Booth> (or i give no reply to the question)
20:45:44  <PublicServer> <HD1Eagle> i only need to tf it once
20:46:04  <PublicServer> <Chris Booth> BTW low tf doesnt mean no TF
20:46:15  <PublicServer> <HD1Eagle> i meant the entire ocean
20:46:43  <PublicServer> <Mark> you'd consider it low tf if i'd fill up the atlantic?
20:46:46  <PublicServer> <Chris Booth> ask mark
20:46:51  <PublicServer> <HD1Eagle> it simulates global warming
20:47:06  <PublicServer> <Chris Booth> no floods simulate globa warming
20:47:12  <PublicServer> <Mark> i suggest you dont try
20:47:20  <PublicServer> <HD1Eagle> i meant the earth impacting the sun global warming
20:47:37  <PublicServer> <HD1Eagle> geez, you guys are too serious
20:47:46  <PublicServer> <Chris Booth> lol
20:49:20  <PublicServer> <Mark> you don't need a connection to the priting works
20:49:33  <PublicServer> <HD1Eagle> i know
20:49:42  <PublicServer> <HD1Eagle> i figured it was blasphemy not to
20:50:00  <PublicServer> <HD1Eagle> so i can skip this tomfoolery? :D
20:50:05  <PublicServer> <Mark> on a SLH you have to make all possibly relevant connections
20:50:13  <PublicServer> <Mark> that one would not be relevant
20:50:14  <PublicServer> <Mark> ever
20:50:24  <PublicServer> <Mark> yeah you can skip it
20:50:37  <PublicServer> <HD1Eagle> sure makes it easy
20:51:08  <PublicServer> <Mark> i must admit i didn't notice it wouldnt be used
20:51:15  <PublicServer> <Mark> as you can see at SLH08 :P
20:52:05  <PublicServer> <HD1Eagle> okay, just lay on it me straight
20:52:51  <PublicServer> <HD1Eagle> do we need that connection or no
20:52:57  <PublicServer> <Mark> no.
20:53:00  <PublicServer> <HD1Eagle> kek
20:53:02  <PublicServer> <Chris Booth> woops
20:53:19  <PublicServer> <Chris Booth> my bad
20:54:19  <PublicServer> <Chris Booth> well if the paper mill wasnt bad enough
20:54:21  <PublicServer> <Mark> do put a sign though
20:54:23  <PublicServer> <Chris Booth> it will get worse
20:54:49  *** jonde has joined #openttdcoop
20:54:59  <jonde> !password
20:54:59  <PublicServer> jonde: quarts
20:55:00  <PublicServer> <Mark> please make temp route around that crash
20:55:12  <PublicServer> <Chris Booth> how?
20:55:14  <PublicServer> *** jondisti joined the game
20:55:18  <PublicServer> <Mark> dunno?
20:55:21  <PublicServer> *** Mark has joined company #1
20:55:43  <PublicServer> <Mark> to at least allow some trains
20:55:50  <PublicServer> <Mark> and reduce the impact
20:56:17  <PublicServer> <Mark> im off now
20:56:20  <PublicServer> <Mark> goodnight
20:56:21  <PublicServer> *** Mark has left the game (leaving)
20:56:37  <Zammler> nightly Mark
20:56:41  <Mark> :)
20:56:45  <PublicServer> <HD1Eagle> night
20:56:48  <Mark> night Zammie
20:56:53  <PublicServer> <SmatZ> good night, Mark
20:56:54  <Zammler> :-)
20:57:09  <PublicServer> <Thijs> anyone care to look at bh05?
20:57:22  <PublicServer> <Thijs> i'm trackpadding
20:57:23  <PublicServer> <SmatZ> jammed
20:57:29  <PublicServer> <Thijs> so i build kind of slow
20:57:30  <PublicServer> <HD1Eagle> jam jam jam s to n
20:57:37  <PublicServer> <SmatZ> you are getting better, Chris Booth ;)
20:57:47  <Zammler> :-)
20:57:53  <PublicServer> <HD1Eagle> temp routes suck
20:58:05  <Zammler> oh, is our new wwottdgd coder around ;-)
20:58:06  <PublicServer> <Chris Booth> what with my crashes?
20:58:13  *** Matte has joined #openttdcoop
20:58:15  <PublicServer> <SmatZ> hehe
20:58:17  <Matte> !password
20:58:17  <PublicServer> Matte: quarts
20:58:17  <PublicServer> <HD1Eagle> no, in general
20:58:32  <PublicServer> *** SmatZ has left the game (leaving)
20:58:43  <Matte> !download win32
20:58:43  <PublicServer> Matte: http://binaries.openttd.org/nightlies/trunk/r16621/openttd-trunk-r16621-windows-win32.zip
20:59:26  <Matte> !password
20:59:26  <PublicServer> Matte: quarts
20:59:50  <PublicServer> *** Matte/Sunblast joined the game
21:00:02  *** Levi has quit IRC
21:00:42  <PublicServer> *** jondisti has left the game (leaving)
21:00:44  *** jonde has quit IRC
21:01:05  <PublicServer> <Matte/Sunblast> hey everybody :D
21:01:10  <PublicServer> <Nichevo> heya
21:01:11  <PublicServer> <Chris Booth> hello
21:01:30  <PublicServer> <Chris Booth> paper mill is almost empty now compared
21:05:14  <PublicServer> <Thijs> hmm, seems my bbh05 connection is already jamming pretty badly
21:06:34  <PublicServer> *** Matte/Sunblast has left the game (connection lost)
21:10:53  <PublicServer> <HD1Eagle> argh
21:10:56  <PublicServer> <HD1Eagle> i keep drawing blanks
21:13:41  <PublicServer> <Chris Booth> now SLH 04 is causing the jams again
21:13:41  *** [com]buster has quit IRC
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21:14:01  *** ChanServ sets mode: +o [com]buster
21:14:11  <PublicServer> <Chris Booth> that was not me that time
21:14:55  <PublicServer> <HD1Eagle> there needs to be a stop train key
21:15:05  <PublicServer> <HD1Eagle> cuz destroying track never works
21:15:14  <PublicServer> <Chris Booth> there is in the train window
21:15:20  <PublicServer> <HD1Eagle> no, thats a button
21:16:07  <PublicServer> <HD1Eagle> how longs it take? month?
21:16:15  <PublicServer> <Chris Booth> end of year
21:16:20  <PublicServer> <Chris Booth> 31st december
21:16:28  <PublicServer> <Chris Booth> so 365 -1 days
21:16:50  <PublicServer> <Nichevo> oh, big jam indeed
21:17:28  <PublicServer> <HD1Eagle> they changed it, its one month
21:17:46  *** Levi has joined #openttdcoop
21:17:46  <PublicServer> <HD1Eagle> end of month
21:17:57  <PublicServer> <HD1Eagle> wasn't me :D
21:18:00  <PublicServer> <Thijs> oops
21:18:09  <PublicServer> <Chris Booth> we will have no trains soon
21:18:17  <PublicServer> <Chris Booth> i crash 4
21:18:22  <Radicalimero> lol
21:18:27  <PublicServer> <Chris Booth> you 2 have crashed 2 each
21:18:30  <PublicServer> <HD1Eagle> 30 days?
21:18:41  <PublicServer> <Nichevo> hoard trains? :)
21:18:47  <PublicServer> <HD1Eagle> is that trains or crashes?
21:18:56  <PublicServer> <Chris Booth> trains]
21:19:35  <PublicServer> <Nichevo> oh, the crash what's caused it
21:19:48  <PublicServer> <Chris Booth> indeed
21:20:12  <PublicServer> <Nichevo> jams are very adept at propagating
21:20:43  <PublicServer> <HD1Eagle> slh02 needs to be rediddled
21:20:51  <PublicServer> <HD1Eagle> slh02 exit*
21:21:51  <Matte> !password
21:21:51  <PublicServer> Matte: usurps
21:22:02  <PublicServer> *** Matte/Sunblast joined the game
21:22:48  <PublicServer> <HD1Eagle> this is going to be 4x4 keep in mind
21:22:57  <PublicServer> *** Radicalimero has left the game (leaving)
21:24:55  <PublicServer> *** Matte/Sunblast has left the game (leaving)
21:25:34  <PublicServer> <HD1Eagle> move ml over a tile?
21:26:45  <PublicServer> <Thijs> hmm, it seems a 4 lane ML is merged to a single line
21:26:51  <PublicServer> <Thijs> no onder it jams
21:26:54  <PublicServer> <Chris Booth> where?
21:27:02  <PublicServer> <Thijs> @ !bottleneck
21:27:16  <PublicServer> <Chris Booth> at SLH 04?
21:27:36  <PublicServer> <HD1Eagle> no its because of buffer overruns
21:27:39  <PublicServer> <Thijs> ah, there are just too much trains
21:27:43  <PublicServer> <HD1Eagle> it can handle the traffic
21:27:44  <PublicServer> <Thijs> crinkleworth height
21:27:50  <mensi> jaaaaaammmm
21:27:57  <mensi> jelly
21:27:59  <PublicServer> <HD1Eagle> i removed some trains
21:28:02  <PublicServer> <HD1Eagle> someone put them all back in
21:28:03  <PublicServer> <Thijs> sending to depot
21:28:04  <PublicServer> <Chris Booth> i perfer penut buttee
21:28:27  <PublicServer> <Chris Booth> SLH 02 exit is better now
21:28:34  <PublicServer> <HD1Eagle> thanks cb
21:28:58  <PublicServer> *** SmatZ joined the game
21:29:16  <PublicServer> <HD1Eagle> guess i have to overhaul slh 08
21:29:57  <PublicServer> <HD1Eagle> that didn't take long
21:30:29  *** Matte has quit IRC
21:30:38  <PublicServer> <HD1Eagle> bbh 05 must be 4x4
21:30:41  <PublicServer> <Chris Booth> now no more trains at crikleworth heights without my say
21:30:42  <PublicServer> <Thijs> slh 04 is still jamming
21:31:24  <PublicServer> <Chris Booth> BBH 05 is 4 x 4 in the direction of paper mill only
21:33:00  <PublicServer> *** SmatZ has left the game (leaving)
21:34:14  <PublicServer> <Chris Booth> you try removing that
21:34:17  <PublicServer> <HD1Eagle> kek
21:34:25  <PublicServer> <Thijs> good luck
21:34:37  <PublicServer> <Chris Booth> and leave access to all 4 tracks
21:34:38  *** Radicalimero has quit IRC
21:35:02  <PublicServer> <HD1Eagle> lulz
21:36:08  <PublicServer> <Thijs> hmm crinkleworth valley neds more platforms
21:36:21  <PublicServer> <HD1Eagle> i only see 3 tracks
21:36:26  <PublicServer> <Thijs> or less spamming
21:36:31  <PublicServer> <Chris Booth> well 3 then
21:39:16  <PublicServer> <Thijs> i feel like a manual spamfilter
21:39:27  <PublicServer> <Thijs> unspamming trains
21:39:28  <PublicServer> <Chris Booth> for what?
21:39:34  <PublicServer> <Chris Booth> lool
21:39:47  <PublicServer> <Thijs> crinkleworth jam
21:40:28  <PublicServer> <Chris Booth> i am off now
21:40:31  <PublicServer> *** Chris Booth has left the game (leaving)
21:40:35  <PublicServer> <Thijs> bye
21:40:40  <PublicServer> <HD1Eagle> cya
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21:53:01  <PublicServer> <Thijs> gn
21:53:08  <PublicServer> <Nichevo> gn
21:53:09  <PublicServer> *** Thijs has left the game (leaving)
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21:59:41  <PublicServer> <HD1Eagle> i did it
22:00:02  <PublicServer> <Nichevo> did it hurt_
22:00:21  <PublicServer> <HD1Eagle> very much so
22:02:58  <PublicServer> *** Nichevo has left the game (connection lost)
22:03:29  <PublicServer> *** Nichevo joined the game
22:04:11  <PublicServer> *** Nichevo has left the game (connection lost)
22:04:31  <nichevo> oh come on..
22:04:39  <PublicServer> <HD1Eagle> :P
22:04:50  <PublicServer> *** Nichevo joined the game
22:04:54  <nichevo> connecting is tough
22:05:08  <gleeb> Game got very laggy?
22:05:11  <gleeb> !players
22:05:13  <PublicServer> gleeb: Client 301 (Orange) is Nichevo, in company 1 (OpenTTDCoop)
22:05:13  <PublicServer> gleeb: Client 262 (Orange) is HD1Eagle, in company 1 (OpenTTDCoop)
22:05:13  <PublicServer> gleeb: Client 197 (Orange) is mensi, in company 1 (OpenTTDCoop)
22:05:24  <nichevo> my client trying to catch up on connect
22:05:25  <gleeb> How many trains are there?
22:05:32  <PublicServer> *** Nichevo has left the game (connection lost)
22:05:43  <nichevo> ~1000 or so?
22:05:57  <gleeb> Ah, yeah, at about 100 trains, it get very hard to connect.
22:06:00  <PublicServer> <HD1Eagle> 1008
22:06:01  <gleeb> 1000 *
22:06:11  <PublicServer> <HD1Eagle> 1024 is max
22:06:11  <nichevo> and pretty spread stations I think?
22:06:25  <nichevo> There ought to be bullet-time
22:06:32  <gleeb> No, it's not the stations.
22:06:36  <gleeb> It's the trains :P
22:06:55  <nichevo> try again? The merger isn't in a good state atm
22:07:40  <nichevo> I'll try and throttle the CPU first
22:09:15  <gleeb> It's not the CPU, it's because the server and clients get too ahead of you, you can't catch up in time, and you time out.
22:09:21  <gleeb> Autopilot needs fixing.
22:10:50  <PublicServer> *** Nichevo joined the game
22:11:06  <PublicServer> <Nichevo> \o/
22:13:09  <gleeb> \o/
22:13:17  <gleeb> Now, just don't sneeze.
22:13:23  <gleeb> or zoom out
22:13:26  <gleeb> or breathe
22:13:31  <gleeb> and you should be just fine :)
22:13:37  <PublicServer> <HD1Eagle> he already disc'd
22:14:37  <PublicServer> <HD1Eagle> sure takes alot of trees to make a sheet of paper
22:17:23  <PublicServer> <HD1Eagle> is there more ML track or more station/hub track?
22:17:44  <gleeb> I'd hope ML, but not by much.
22:17:52  <gleeb> The ML seemed excessive.
22:18:00  <PublicServer> <HD1Eagle> how so
22:18:03  <gleeb> TBH< I think all ML are excessive :P
22:19:24  <PublicServer> <HD1Eagle> lets add PAX !!!! :D
22:19:32  <PublicServer> <HD1Eagle> 14 trains or less
22:20:05  <gleeb> No ¬_¬
22:20:08  <gleeb> Don't make me eat you.
22:22:06  <PublicServer> <HD1Eagle> next game should be TL2
22:22:31  <PublicServer> <HD1Eagle> ...nah
22:22:36  <PublicServer> <HD1Eagle> already hit 1024 limit
22:27:40  *** FooBar_ has quit IRC
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23:01:12  <PublicServer> <Nichevo> someone have a look at my !Noob-merge BBH05 ?
23:03:04  <PublicServer> <HD1Eagle> whar
23:03:17  <PublicServer> <HD1Eagle> oh
23:03:31  <Maza> you're diong it wrong
23:03:47  <PublicServer> <Nichevo> of course I am
23:04:23  <PublicServer> <Nichevo> that I didn't do :)
23:04:50  <PublicServer> <Nichevo> Was wondering about the lack of lights
23:05:14  <PublicServer> <HD1Eagle> thar, now the bridge is pretty
23:05:25  <PublicServer> <Nichevo> and less opaque
23:05:48  <PublicServer> <HD1Eagle> i hate tubular >:(
23:06:30  <PublicServer> <HD1Eagle> what am i looking at
23:07:05  <PublicServer> <Nichevo> were are you looking?
23:07:10  <PublicServer> <Nichevo> +h
23:08:38  <PublicServer> <HD1Eagle> i r hunger
23:08:49  <PublicServer> <Nichevo> make food && return this
23:13:52  <PublicServer> <Nichevo> me too r hunger. Please discredit my merge
23:14:09  <PublicServer> <HD1Eagle> please wait while i kill hunger
23:14:18  <PublicServer> *** HD1Eagle has left the game (connection lost)
23:14:20  <PublicServer> <Nichevo> I shall kill it myself
23:14:45  <PublicServer> <Nichevo> mensi, you there?
23:14:54  <mensi> jo
23:15:18  <mensi> but n ot doing anything
23:15:22  <PublicServer> <Nichevo> shall I leave, or are you working on somethinf?
23:15:23  <PublicServer> <Nichevo> ok
23:15:38  <PublicServer> *** Nichevo has left the game (connection lost)
23:15:39  <PublicServer> *** Game paused (not enough players)
23:16:59  <Zammler> !players
23:17:00  <PublicServer> Zammler: Client 197 (Orange) is mensi, in company 1 (OpenTTDCoop)
23:17:12  <Zammler> good night all
23:17:18  <PublicServer> *** mensi has left the game (leaving)
23:17:24  *** mensi has quit IRC
23:18:12  *** Zammler is now known as Ammler
23:28:22  <nichevo> canned mackerel in tomato sauce <3
23:28:36  <nichevo> life is good
23:28:39  *** Progman has quit IRC
23:37:40  <HDIEagle> !players
23:37:41  <PublicServer> HDIEagle: There are currently no clients connected to the server
23:37:54  <HDIEagle> !fish
23:37:54  <PublicServer> HDIEagle: Sorry, only have fish from yesterday! come back tomorrow for today's fish!
23:41:30  *** KenjiE20|LT has joined #openttdcoop
23:41:30  *** ChanServ sets mode: +o KenjiE20|LT
23:41:48  <HDIEagle> yoyojo
23:42:01  *** KenjiE20 has quit IRC
23:42:07  <HDIEagle> !password
23:42:07  <PublicServer> HDIEagle: sugary
23:42:28  <PublicServer> *** HD1Eagle joined the game
23:43:26  <PublicServer> *** Game unpaused (enough players)
23:43:28  <PublicServer> *** Nichevo joined the game
23:48:11  *** KenjiE20|SSH has quit IRC

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