Times are UTC Toggle Colours
00:01:04 <HDIEagle> sorry, had to rebuilt my metric for metric 00:01:15 <HDIEagle> all these rulers, and no metersticks :3 00:01:51 <KenjiE20> 4ft and 1ft6 or there abouts 00:02:46 <HDIEagle> i do 50cm *2 00:03:50 <HDIEagle> excited? 00:03:53 <HDIEagle> 120 Hz monitors 00:04:03 <nichevo> *drool* 00:04:19 <HDIEagle> i'm too cheap to buy one :( 00:04:58 <HDIEagle> play openttdcoop with 3d glasses, lol 00:05:23 <HDIEagle> its like seeing 2d, except.... 00:05:27 <PublicServer> *** Nichevo has left the game (connection lost) 00:05:39 <HDIEagle> actually made it in, eh? 00:05:46 <nichevo> nope 00:06:02 <nichevo> I just tried to garble the password 00:06:24 <nichevo> I don't get this at all 00:06:32 <KenjiE20> @wiki quickstart 00:06:36 <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=quickstart 00:06:58 <HDIEagle> whats all this crap about wireless printers, srsly 00:08:11 <HDIEagle> http://www.tomsguide.com/us/AMD-Iran-Rocket-Research,news-4116.html 00:08:16 <Webster> Title: Iran Uses AMD for Rocket Research - Tom's Guide (at www.tomsguide.com) 00:08:20 <HDIEagle> check it out, boobs 00:08:44 <HDIEagle> thats really a stretch there 00:09:16 <nichevo> KenjiE20: I'll try with some more ethernet 00:09:28 <HDIEagle> /more/ ? 00:09:39 <KenjiE20> moar 00:09:52 <HDIEagle> what's that called, teaming broadband? 00:10:08 *** atdt has quit IRC 00:10:08 <Maza> anyone from uk? 00:10:34 <HDIEagle> what is it, 1 AM there? 00:10:38 <HDIEagle> 12 PM? 00:10:40 <KenjiE20> Maza, why? 00:10:48 <KenjiE20> 0110 00:11:06 <HDIEagle> 12 AM* 00:11:21 <Maza> I'm looking for cheapest data rates for a pre-paid mobile in there 00:11:33 <KenjiE20> pfft; good luck 00:11:36 <KenjiE20> :P 00:11:39 <Maza> ? :D 00:12:01 <KenjiE20> @ http://www.carphonewarehouse.com/ <-- try them 00:12:18 *** Mark has joined #openttdcoop 00:12:21 *** ChanServ sets mode: +o Mark 00:12:31 <Maza> because I really can't be off the internet a whole week relying on hotel internets 00:12:54 <KenjiE20> we *do* have some webcafes 00:13:02 <KenjiE20> depending where you are ofc 00:13:39 <Maza> I didn't mean that 00:13:46 <Maza> I'm going to be sitting in car alot 00:14:15 <Maza> do you know anything about biggin hill airshow? 00:14:25 <KenjiE20> most of the uk providers do a PCMCIA mobile broadband thing 00:14:40 <KenjiE20> vaguely heard of 00:15:10 <Maza> all I need is a sim card with pre-paid and somewhat sensible data rates 00:15:35 <HDIEagle> sensible + mobile phone = ? 00:15:45 <KenjiE20> plently of SIM only deals around now 00:16:25 <Maza> here in Finland I pay 11,9e monthly for completely unrestricted data use 00:17:01 <Maza> so I'm using 6-7GB/month :-) 00:17:04 <HDIEagle> goddamn 00:20:23 <Maza> http://www.prepaidgsm.net/en/uk.html 00:20:24 <Webster> Title: PrePaidGSM: United Kingdom (at www.prepaidgsm.net) 00:23:52 *** themroc- has joined #openttdcoop 00:26:15 <Maza> http://www.prepaidgsm.net/en/uk/tmo.html 00:26:16 <Webster> Title: PrePaidGSM: T-Mobile (United Kingdom) (at www.prepaidgsm.net) 00:26:22 <Maza> I think that one is best 00:26:30 <Maza> GPRS, EDGE, UMTS: £ 0.0073/KB - € 0.009/KB, max £ 1.00 per day (the rest is free, max 40MB/day) 00:30:30 *** themroc has quit IRC 00:33:32 <nichevo> ...compiling... 00:34:26 *** KenjiE20|LT has joined #openttdcoop 00:34:26 *** ChanServ sets mode: +o KenjiE20|LT 00:34:47 <HDIEagle> whatcha compilin' 00:35:15 <mensi> QT4 00:35:17 *** KenjiE20 has quit IRC 00:35:19 <mensi> you? 00:35:27 <Maza> me! 00:35:48 <nichevo> rt16621 00:36:13 <nichevo> maybe linux will play fairly 00:36:37 <mensi> linux... meeeh 00:36:43 <nichevo> \o/ 00:38:09 <mensi> somebody want Thirty Million, One Hundred Thousand Dollars (USD, 100.000.00) ? 00:38:29 <mensi> A nigerean guy apparently left me that sum you know ;) 00:38:46 <Maza> you better pay him whatever he wants 00:39:22 <HDIEagle> don't worry, just wire him the 0 collection fee and i'm sure you'll come out on top 00:40:05 <mensi> I guess he will need more to bribe people and so on 00:41:23 <nichevo> strangely I can't connect from linux either 00:42:45 <mensi> I guess it would be quite funny to play around with such a scammer 00:43:00 <mensi> but I don't really have the time and patience for that 00:44:00 *** Polygon has quit IRC 00:45:47 *** KenjiE20|SSH has quit IRC 01:08:41 *** themroc- has quit IRC 01:12:32 *** PeterT has joined #openttdcoop 01:15:57 <PeterT> !password 01:15:57 <PublicServer> PeterT: tulips 01:16:01 <PeterT> !playercount 01:16:02 <PublicServer> PeterT: Number of players: 0 01:25:36 *** PeterT has quit IRC 01:42:16 *** mensi has quit IRC 01:49:21 *** Mark has quit IRC 02:38:07 *** simmo has joined #openttdcoop 02:39:55 *** KenjiE20|LT has quit IRC 02:42:52 *** simmo has quit IRC 03:09:14 *** Fuco has quit IRC 04:50:32 *** Mark has joined #openttdcoop 04:50:36 *** ChanServ sets mode: +o Mark 04:51:40 <PublicServer> *** Nichevo joined the game 05:16:48 <nichevo> \o/ 05:23:43 *** el[cube] has joined #openttdcoop 05:25:32 *** eleusis has quit IRC 05:26:56 <HDIEagle> !players 05:26:58 <PublicServer> HDIEagle: Client 172 (Orange) is Nichevo, in company 1 (OpenTTDCoop) 05:27:15 <HDIEagle> nichevo: how u shot...get interweb? 05:30:49 <nichevo> shot? 05:31:38 <nichevo> It seems something's dodgy somehwere 05:34:40 <HDIEagle> aren't radio transmissions affected by time of day? 05:34:53 <nichevo> sure 05:35:04 <nichevo> but I've been plugged in the last 6hrs 05:35:16 <HDIEagle> which is a span of time, btw 05:35:32 <HDIEagle> :3 05:35:34 <nichevo> that's very true 05:36:53 <nichevo> this network is insane 05:39:28 <HDIEagle> as in 05:39:31 <HDIEagle> your lan or the game 05:39:57 <nichevo> more of the latter 05:40:34 <HDIEagle> !password 05:40:34 <PublicServer> HDIEagle: dampen 05:41:07 <PublicServer> *** Game unpaused (enough players) 05:41:09 <PublicServer> *** HDlEagle joined the game 05:41:20 <PublicServer> *** Nichevo has left the game (connection lost) 05:41:21 <PublicServer> *** Game paused (not enough players) 05:41:31 <HDIEagle> wow 05:41:41 <HDIEagle> are you stealing wifi? 05:41:57 <nichevo> no 05:42:05 <HDIEagle> get 40 ft ethernet cable :P 05:42:16 <nichevo> I am connected :p 05:42:26 <HDIEagle> not reliably 05:42:48 <nichevo> I have suspicion it's the line ot the ISP 05:42:59 <nichevo> it's been very reduced this week, for some reason 05:43:11 <PublicServer> <HDlEagle> file complaint, get monthly discount 05:43:34 *** Mark has quit IRC 05:43:55 <PublicServer> *** Game unpaused (enough players) 05:43:56 <PublicServer> *** Nichevo joined the game 05:44:11 <PublicServer> *** Nichevo has left the game (connection lost) 05:44:12 <PublicServer> *** Game paused (not enough players) 05:44:27 <nichevo> It might be cpu-bound, actually 05:45:40 <PublicServer> *** Game unpaused (enough players) 05:45:40 <PublicServer> *** Nichevo joined the game 05:45:56 <PublicServer> *** Nichevo has left the game (connection lost) 05:45:57 <PublicServer> *** Game paused (not enough players) 05:46:03 <PublicServer> *** HDlEagle has left the game (leaving) 05:46:08 <HDIEagle> k, i'm done 05:46:18 <nichevo> lol, sorry 05:49:25 *** HDIEagle has quit IRC 06:05:43 *** Mark has joined #openttdcoop 06:05:47 *** ChanServ sets mode: +o Mark 06:16:47 *** Progman has joined #openttdcoop 06:27:19 *** [1]Mark has joined #openttdcoop 06:27:19 *** Mark has quit IRC 06:27:22 *** [1]Mark is now known as Mark 06:27:23 *** ChanServ sets mode: +o Mark 06:38:20 *** Mark has quit IRC 06:39:10 *** Mark has joined #openttdcoop 06:39:15 *** ChanServ sets mode: +o Mark 06:40:27 *** Brianetta has quit IRC 06:42:58 *** ODM has joined #openttdcoop 06:42:58 *** ChanServ sets mode: +o ODM 06:51:11 *** Mark has quit IRC 06:52:34 *** FiCE has joined #openttdcoop 06:57:19 *** Mark has joined #openttdcoop 06:57:23 *** ChanServ sets mode: +o Mark 06:59:18 <ODM> mornin 07:01:57 *** HDIEagle has joined #openttdcoop 07:02:02 <HDIEagle> !players 07:02:03 <PublicServer> HDIEagle: There are currently no clients connected to the server 07:02:13 <HDIEagle> !fish 07:02:13 <PublicServer> HDIEagle: Today's fish is a dolphine from a tunafish can... yummy! 07:02:36 *** ced_ has joined #openttdcoop 07:02:59 <HDIEagle> hi CED_ 07:03:36 <FiCE> !password 07:03:36 <PublicServer> FiCE: maimed 07:03:46 <HDIEagle> what timezone you in? 07:03:58 <PublicServer> *** FiCE joined the game 07:04:12 <HDIEagle> g-sauce, man 07:04:59 <HDIEagle> !password 07:04:59 <PublicServer> HDIEagle: maimed 07:05:16 <PublicServer> *** Game unpaused (enough players) 07:05:18 <PublicServer> *** HDlEagle joined the game 07:06:01 *** ced has quit IRC 07:22:43 <PublicServer> <HDlEagle> yay a jam 07:22:58 <PublicServer> <FiCE> I just fixed teh one at SLH04 07:23:07 <PublicServer> <FiCE> well... it's better 07:23:10 <PublicServer> <HDlEagle> oh, then its not a jam :( 07:23:27 <PublicServer> <FiCE> nah there was a jam on the exit 07:23:36 <PublicServer> <FiCE> all the wood trains were piling up into 1 output lane 07:24:00 <PublicServer> <HDlEagle> looks like slh can't handle input 07:24:24 <PublicServer> <FiCE> not enough platforms on stations to handle the load 07:24:35 <PublicServer> <FiCE> and the sidings leading up to stations are too short 07:24:51 <ODM> ey guys 07:25:07 <PublicServer> <HDlEagle> sup 07:25:11 <PublicServer> <FiCE> hey 07:25:24 <PublicServer> <HDlEagle> i propose an over complicated solution 07:26:03 <PublicServer> <HDlEagle> most would just depot the trains 07:26:59 <PublicServer> <FiCE> i'm not sure if the jam at the moment is just trains bunching together 07:27:07 <PublicServer> <FiCE> or whether it is too many trains per station 07:27:20 <PublicServer> <HDlEagle> crinkleworth heights appears to be a good part of the problem 07:27:25 <PublicServer> <HDlEagle> increase buffer size just a tad 07:28:07 <PublicServer> <HDlEagle> whats CL? 07:28:38 <PublicServer> <FiCE> not sure 07:28:59 <PublicServer> <HDlEagle> 5 07:32:56 <PublicServer> <HDlEagle> doubling buffer should suffice 07:34:03 <PublicServer> <HDlEagle> cl 4 07:34:16 <PublicServer> <FiCE> oops 07:34:51 <PublicServer> <HDlEagle> s curves are ok, remember 07:35:08 <PublicServer> <FiCE> yep 07:35:14 *** Venxir has joined #openttdcoop 07:35:44 <PublicServer> <FiCE> not quite enough buffer on the 3rd platform 07:36:22 <PublicServer> <FiCE> might have to move the station down a little? 07:36:50 <PublicServer> <HDlEagle> see if it becoems an issue 07:36:54 <PublicServer> <FiCE> ok 07:36:57 <PublicServer> <FiCE> should be ok now 07:40:25 <PublicServer> <HDlEagle> maybe it needs to be a 2x2 slh 07:40:34 <PublicServer> <HDlEagle> :3 07:40:40 <PublicServer> <FiCE> probably 07:40:43 <PublicServer> <HDlEagle> buffers getting pretty big 07:40:52 <PublicServer> <FiCE> the station layout it too tight to do much 07:41:17 <PublicServer> <HDlEagle> uhm 07:41:24 <PublicServer> <HDlEagle> ? 07:41:43 <PublicServer> <FiCE> was going to try something 07:43:21 <PublicServer> <FiCE> hmm maybe not? 07:43:30 <PublicServer> <FiCE> buffer seems good now 07:43:32 <PublicServer> <HDlEagle> swhat i had in mind 07:43:41 <PublicServer> <FiCE> I'll leave you to it :) 07:43:48 <PublicServer> <FiCE> i think you have a better idea than me :) 07:49:21 <ODM> !password 07:49:21 <PublicServer> ODM: curved 07:49:28 <PublicServer> *** 0DM joined the game 07:50:11 <PublicServer> <0DM> busy stuff is busy 07:51:22 <PublicServer> <0DM> where are you guys busy at? 07:51:29 <PublicServer> <HDlEagle> slh 04 07:51:41 <PublicServer> <HDlEagle> building ugly buffers instead of depoting trains 07:52:25 <PublicServer> <0DM> hmz 07:52:38 <PublicServer> <0DM> odd stuff:p 07:53:38 <PublicServer> <0DM> wow, farm trucks:O 07:54:09 <PublicServer> <HDlEagle> i hate input latency 07:54:33 <PublicServer> <0DM> say what? 07:57:47 <PublicServer> <0DM> think this one turned out quite nice:) 07:58:00 <PublicServer> <HDlEagle> which one 07:58:07 <PublicServer> <0DM> the game 07:59:05 <PublicServer> <HDlEagle> crinkleworth heights has way too many trains 07:59:31 <PublicServer> <0DM> it does produce a ton though 08:03:09 <PublicServer> <HDlEagle> 6 train buffer has overrun 08:04:41 <PublicServer> <0DM> delete some trains?:P 08:09:23 <PublicServer> *** FiCE has left the game (connection lost) 08:10:07 <PublicServer> <HDlEagle> slh04 is fixed 08:10:10 <PublicServer> <0DM> nice 08:10:17 <PublicServer> <0DM> how?:p 08:10:37 <PublicServer> <HDlEagle> removed some trains 08:10:46 <PublicServer> <HDlEagle> 8 trains 08:10:56 <PublicServer> <HDlEagle> caused all that grief 08:10:57 <PublicServer> <0DM> heh 08:11:14 <PublicServer> <HDlEagle> (minus the 2 that were destroyed in a crash, somehow) 08:14:01 <PublicServer> <HDlEagle> whats everyone working on 08:14:20 <PublicServer> <0DM> im just looking at slh 02 a bit 08:14:24 <PublicServer> <0DM> ml north of there is busy 08:14:32 <PublicServer> <0DM> also, everyone kinda means me:p 08:15:22 <PublicServer> <0DM> mousewick mines is pumping out way to much 08:15:37 <PublicServer> <0DM> serves 3 large coal mines 08:16:00 <PublicServer> <HDlEagle> 3 pages of buffer thar 08:16:19 <PublicServer> <0DM> yeah a tad overkill:p 08:16:35 *** Wurzel49 has joined #openttdcoop 08:16:43 <PublicServer> <HDlEagle> isn't it supposed to be 3x3? 08:16:58 *** FiCE has quit IRC 08:17:10 <PublicServer> <0DM> nop 08:17:18 <PublicServer> <HDlEagle> ? 08:17:23 <PublicServer> <0DM> but i think it could do with an upgrade 08:17:36 <PublicServer> <0DM> since its 3 southbound, but not 3 northbound 08:17:54 <PublicServer> <HDlEagle> bbh 06 only supports 2 nb 08:17:59 <PublicServer> <HDlEagle> why only 2 sb? 08:18:08 <PublicServer> <HDlEagle> nb* 08:18:15 <PublicServer> <0DM> uh 06? 08:18:47 <PublicServer> <0DM> im looking somewhere else 08:19:54 *** [1]Mark has joined #openttdcoop 08:19:57 *** Mark is now known as Guest652 08:19:57 *** [1]Mark is now known as Mark 08:19:59 *** ChanServ sets mode: +o Mark 08:20:20 *** Guest652 has quit IRC 08:21:04 <PublicServer> <0DM> see my point? 08:21:36 <PublicServer> <HDlEagle> what? 08:21:43 <PublicServer> <HDlEagle> you just said "see my point?" 08:23:34 <PublicServer> <HDlEagle> i gotta knock off soon 08:23:41 <PublicServer> <HDlEagle> i can't stay awake 08:23:51 <PublicServer> <0DM> hehe nice 08:23:58 <PublicServer> <HDlEagle> ? 08:24:06 <PublicServer> <HDlEagle> i'm gmt -8 08:24:27 <PublicServer> <0DM> hehe thats a bit behind 08:24:28 <PublicServer> <0DM> usa? 08:24:35 <PublicServer> <HDlEagle> yep 08:24:43 *** De_Ghosty has quit IRC 08:26:17 <PublicServer> <0DM> guess ill see you around:p 08:26:20 <PublicServer> <HDlEagle> peace 08:26:30 <PublicServer> *** HDlEagle has left the game (leaving) 08:26:30 <PublicServer> *** Game paused (not enough players) 08:26:43 *** HDIEagle has quit IRC 08:27:01 <PublicServer> *** 0DM has left the game (leaving) 08:27:44 *** anon39845 has joined #openttdcoop 08:44:31 *** themroc has joined #openttdcoop 08:51:09 *** anon39845 is now known as FiCE 08:51:13 <FiCE> !password 08:51:13 <PublicServer> FiCE: hazier 08:52:36 *** themroc has quit IRC 08:53:12 <FiCE> !password 08:53:12 <PublicServer> FiCE: impure 08:53:34 <PublicServer> *** FiCE joined the game 08:55:38 <ODM> ey fice 08:55:43 <FiCE> hey 09:00:40 <ODM> just noticed you cant paint green tiles in scenario editor 09:00:43 <ODM> only desert tiles 09:00:45 <ODM> subtropical that is 09:01:15 <ODM> !password 09:01:15 <PublicServer> ODM: impure 09:01:22 <PublicServer> *** Game unpaused (enough players) 09:01:23 <PublicServer> *** 0DM joined the game 09:02:12 <PublicServer> <0DM> how goes? 09:04:15 <PublicServer> <0DM> so, lets designate some troublespots:P 09:04:59 <FiCE> ok 09:05:23 <PublicServer> <0DM> crinkleworth valley just stopped the ML 09:06:08 <PublicServer> <FiCE> yeah that station is bad 09:06:15 <PublicServer> <0DM> word 09:08:54 <Ammler> ODM, try ctrl 09:09:03 <ODM> aaah! 09:09:05 <ODM> thanks:) 09:09:11 <ODM> thinking of making a new scenario 09:09:30 <Ammler> always, if you think, something doesn't work, use ctrl ;-) 09:09:34 <PublicServer> <0DM> heh 09:09:45 <PublicServer> <0DM> seems so illogical though, not to have a green tile thing 09:19:46 <PublicServer> <0DM> im slowly working on bbh05 09:22:08 <PublicServer> <0DM> any thoughts are always welcome 09:22:38 <PublicServer> <FiCE> not sure I'd be much help :) 09:22:47 <PublicServer> <0DM> you never know:) 09:23:27 *** themroc has joined #openttdcoop 09:27:54 <PublicServer> <0DM> im trying to work with marks idea a bit, and expand the southbound lane 09:28:20 <PublicServer> <FiCE> sounds good 09:28:29 <PublicServer> <0DM> the mountains annoying though 09:28:53 <PublicServer> <0DM> im thinking, since we have 6 tracks incoming there, 3 from each direction 09:29:09 <PublicServer> <0DM> we put them 2 next to eachother, then make those 2 hop over 09:31:18 <PublicServer> <0DM> just not sure how ill do it all^^ 09:32:39 <FiCE> yeah it looks tricky 09:32:47 <PublicServer> <0DM> stupid mountains:p 09:33:27 *** Progman has quit IRC 09:43:05 <PublicServer> <0DM> there, got one done:D 09:43:22 <PublicServer> <0DM> see what im trying? 09:46:16 *** Venxir has quit IRC 09:46:26 <PublicServer> <FiCE> what I see now looks good :) 09:47:00 <PublicServer> <0DM> that hubs basically the biggest troublespot were gonna get:p 09:47:54 <PublicServer> <0DM> and since i added a 3d lane, i can reroute my stuff while building 09:48:13 <PublicServer> <FiCE> :) 09:48:27 <PublicServer> <0DM> also, check !evil 09:48:53 <PublicServer> <0DM> will fix that in a bit^^ 09:51:14 <PublicServer> <0DM> heh, wanna see something funny? 09:51:46 <PublicServer> <0DM> follow !this line 09:52:29 <PublicServer> <0DM> hmm would be good if that forest died 09:52:39 <PublicServer> <FiCE> hah a loop 09:52:54 <PublicServer> <0DM> even worse, that lane cant actually go east 09:53:05 <PublicServer> <FiCE> how useless lol 09:53:09 <PublicServer> <FiCE> trains use it though 09:53:18 <PublicServer> <0DM> someone got confused while building 09:54:32 <PublicServer> <0DM> dont see a quick fix for that 09:56:19 <PublicServer> <0DM> hmm im tempted to save the game, kill the forest, then reload 09:56:22 <PublicServer> <0DM> thats a bit cheat though 09:56:37 <FiCE> lol 10:00:21 <PublicServer> <0DM> hmm not sure how to go now:p 10:04:59 *** theholyduck has joined #openttdcoop 10:06:18 <PublicServer> <0DM> any ideas? 10:06:40 <PublicServer> <FiCE> where abouts? near the forest? 10:06:51 <PublicServer> <0DM> yeah 10:07:45 <PublicServer> <FiCE> what are you trying to connect? 10:07:50 <PublicServer> <0DM> uhm everything 10:07:57 <PublicServer> <0DM> im trying to build one of those switchovers 10:08:02 <PublicServer> <0DM> at the 3 10:08:17 <PublicServer> <0DM> but the split from the northern line is a bit of an issue 10:10:14 <PublicServer> <0DM> stupid forest:p 10:11:48 <PublicServer> <0DM> gonna take a break before ill go crazy^^ 10:12:16 <PublicServer> *** 0DM has left the game (leaving) 10:12:16 <PublicServer> *** Game paused (not enough players) 10:12:41 <PublicServer> *** FiCE has left the game (leaving) 10:18:07 <ODM> technically is becoming one big LLLRRR 4way bbh 10:28:34 *** Progman has joined #openttdcoop 10:47:26 <ODM> ey duck, progman 10:47:52 <ODM> !password 10:47:52 <PublicServer> ODM: lazier 10:47:56 <ODM> thats right 10:48:04 <PublicServer> *** 0DM joined the game 10:48:45 <FiCE> want me to join? 10:49:00 <PublicServer> <0DM> can never hurt 10:49:04 <FiCE> :) 10:49:59 <FiCE> ah I guess you can start the game by yourself anyway? :) 10:50:11 <PublicServer> <0DM> nah, thats frowned upon:) 10:50:17 <PublicServer> *** Game unpaused (enough players) 10:50:18 <PublicServer> *** FiCE joined the game 10:50:19 <PublicServer> <0DM> coop for a reason 10:50:28 <FiCE> yep 10:50:37 <PublicServer> <0DM> :) 10:50:44 <PublicServer> <0DM> besides, im sure theres plenty to do 11:01:37 <PublicServer> <0DM> ugh its a mess:D 11:01:39 *** KenjiE20 has joined #openttdcoop 11:01:39 *** ChanServ sets mode: +o KenjiE20 11:03:18 *** KenjiE20|SSH has joined #openttdcoop 11:03:18 *** ChanServ sets mode: +o KenjiE20|SSH 11:04:42 *** Polygon has joined #openttdcoop 11:05:41 <PublicServer> <0DM> ill get there someday 11:05:46 <PublicServer> <0DM> so whatcha doin? 11:06:19 <FiCE> reading a manual on some software at the moment heh 11:06:30 <FiCE> and every now and again switching to OpenTTD to watch 11:06:34 <PublicServer> <0DM> lol 11:06:42 <PublicServer> <0DM> watching my mess grow:p 11:07:05 <PublicServer> <FiCE> are you planning another SLH? 11:07:10 <PublicServer> <0DM> uh not really 11:07:11 <PublicServer> <0DM> how so? 11:07:23 <PublicServer> <FiCE> @ got <-- there 11:07:28 <PublicServer> <FiCE> got=for 11:07:36 <PublicServer> <FiCE> I guess that is just a demo though 11:07:51 <PublicServer> <FiCE> when I first saw it I thought it was a SLH 11:07:52 <PublicServer> <0DM> thatsthe idea of the new bbh layout im trying 11:13:26 <PublicServer> <0DM> woo im not even causing a huge tailback 11:14:34 <PublicServer> <FiCE> :) 11:14:55 <PublicServer> <0DM> big mess is a mess:D 11:17:19 <Ammler> FiCE: thanks for watching ODM ;-) 11:17:41 <PublicServer> <FiCE> haha 11:17:50 <PublicServer> <0DM> watching what ammler? 11:18:05 <PublicServer> <0DM> oh wait, read that wrong 11:18:11 <PublicServer> <FiCE> I haven't noticed any jams yet :p 11:18:16 <PublicServer> <0DM> yeah i need a babysitter 11:18:23 <Ammler> :-D 11:18:27 <PublicServer> <FiCE> lol 11:18:40 <Combuster> !password 11:18:40 <PublicServer> Combuster: catnip 11:18:52 <PublicServer> *** combuster joined the game 11:19:01 <PublicServer> <0DM> ey combuster 11:19:15 <PublicServer> <combuster> hi ODM 11:19:24 <PublicServer> <0DM> how goes? 11:19:35 <PublicServer> <combuster> exams coming up 11:19:40 <PublicServer> <combuster> so I'm slacking off :) 11:19:42 <PublicServer> <0DM> you too heh 11:19:50 <PublicServer> <combuster> how'D you know? :) 11:19:56 <PublicServer> <0DM> lil guess 11:20:06 <PublicServer> <0DM> doing GDP and ADB this round... interesting but kinda weird 11:20:59 <Combuster> GDP is interesing 11:21:16 <Combuster> didn't try Advanced databases 11:21:18 <PublicServer> <0DM> tbh that should be compulsory... instead of making it a once every 2 year course 11:21:35 <PublicServer> <combuster> distributed programming? 11:21:41 <PublicServer> <0DM> yes 11:21:53 <PublicServer> <combuster> 2-year course is a bit too 11:22:01 <PublicServer> <combuster> at least yearly 11:22:21 <PublicServer> <combuster> and admitted, compulsory would have been good preparation for the future 11:22:30 <PublicServer> <0DM> especially in current times multithreaded programming and its issues become more important 11:23:32 <PublicServer> <combuster> about SLH03 11:23:35 <PublicServer> <0DM> also, there should be an openttd course 11:23:40 <PublicServer> <combuster> ditch it? 11:23:43 <PublicServer> <combuster> LOL 11:23:49 <PublicServer> <combuster> no 11:24:00 <PublicServer> <FiCE> check the paper mill exit... major jamming! 11:24:03 <PublicServer> <combuster> it'd be little more than an IQ exercise :) 11:24:14 <PublicServer> <0DM> ditch it unless you feel like building it i think 11:24:17 <PublicServer> <0DM> not enough room there 11:24:23 <PublicServer> <0DM> although 11:24:30 <PublicServer> <0DM> its only one way anyway, could be easy 11:24:58 <PublicServer> <0DM> hmm dont see the jam 11:25:17 <PublicServer> <0DM> oh there 11:25:41 <PublicServer> <combuster> phew 11:25:42 <PublicServer> <0DM> its ebcause im still working at bbh05 11:25:54 <PublicServer> <FiCE> lol close call 11:28:10 *** Levi has quit IRC 11:28:42 <PublicServer> <FiCE> need more vehicles :) 11:28:49 <PublicServer> <0DM> hehe 11:28:59 <Combuster> !trains 11:28:59 <PublicServer> Combuster: !trains <integer>: set value of max_trains 11:29:14 <Combuster> Nobody seemed to have update the limit yesterday... 11:29:33 <PublicServer> <0DM> guess fixing before adding 11:29:59 <PublicServer> <combuster> jam at SLH04 11:30:08 <PublicServer> <FiCE> SLH02 is broken 11:30:11 <PublicServer> <0DM> again 11:30:13 <PublicServer> <0DM> stupid trains 11:30:14 <PublicServer> <combuster> no new trains for now 11:30:21 <PublicServer> <0DM> broken how so fice? 11:30:48 <PublicServer> <FiCE> needs three lanes on the SLH02 exit 11:31:04 <PublicServer> <0DM> look a bit north:p 11:31:04 <PublicServer> <FiCE> otherwise it is effectively doing a 3 > 2 > 3 merge 11:31:38 <PublicServer> <0DM> its the reason im rebuilding bbh 06 in the first place, to accomodate the third lane 11:31:45 <PublicServer> <FiCE> ok :) 11:31:56 <PublicServer> <0DM> will be ready soon 11:32:29 <PublicServer> <combuster> 5 trains freed up 11:32:57 <PublicServer> <0DM> you know you can change the limit yourself ai? 11:32:58 <PublicServer> <combuster> Might need more at crinkleworth wds 11:33:20 <Combuster> ? I know how to change the limit 11:33:34 <PublicServer> <combuster> right now, you don't want that tbh 11:33:43 <PublicServer> <0DM> hehe alright 11:33:53 <PublicServer> <FiCE> lol 11:33:54 <PublicServer> <0DM> thought you meant "yay we can add 5 trains cuz i freed 5 " 11:34:17 <PublicServer> <combuster> I think I could free another 5 11:34:20 <PublicServer> <FiCE> production has halved tehre 11:34:39 <PublicServer> <combuster> there's a big queue now 11:34:45 <PublicServer> <FiCE> yep 11:35:00 <PublicServer> <combuster> Loopytrains! 11:35:26 <PublicServer> <0DM> might be me still building 11:38:10 *** mensi has joined #openttdcoop 11:38:35 *** Levi has joined #openttdcoop 11:38:48 <mensi> !playercount 11:38:48 <PublicServer> mensi: Number of players: 3 11:41:33 <mensi> !password 11:41:33 <PublicServer> mensi: towing 11:41:48 <PublicServer> *** mensi joined the game 11:45:01 <PublicServer> <0DM> anyone feels like building a decent 6 > merger? 11:46:50 <PublicServer> <0DM> and the third line can be connected 11:47:56 <PublicServer> <0DM> and id appreciate if someone could check the bbh05 south bit for missing signals 11:48:00 <PublicServer> <0DM> im sure ive missed some 11:50:29 <PublicServer> <combuster> Fixed one jam 11:50:35 <PublicServer> <combuster> queue moved to the other mountain... 11:50:39 <PublicServer> <0DM> haha 11:51:31 <PublicServer> <0DM> hm result not as compact as id liked it to be 11:51:32 <PublicServer> <0DM> but meh 11:51:45 <PublicServer> <combuster> at crinkleworth or? 11:51:52 <PublicServer> <0DM> no bbh05 11:53:46 <PublicServer> *** combuster has left the game (connection lost) 11:54:40 *** [com]buster has joined #openttdcoop 11:54:40 *** ChanServ sets mode: +o [com]buster 11:57:42 <[com]buster> !password 11:57:42 <PublicServer> [com]buster: drowse 11:57:53 <PublicServer> *** combuster joined the game 12:00:51 *** Combuster has quit IRC 12:00:51 *** [com]buster is now known as Combuster 12:02:34 <PublicServer> <FiCE> more trains! :p 12:05:27 <PublicServer> <0DM> heh ugly merge 12:06:01 <PublicServer> <0DM> well gone for a bit 12:06:03 <PublicServer> <0DM> cyaz:0 12:06:59 <PublicServer> *** 0DM has left the game (connection lost) 12:14:41 <PublicServer> *** combuster has left the game (connection lost) 12:15:10 <Combuster> !password 12:15:10 <PublicServer> Combuster: morale 12:15:31 <PublicServer> *** combuster joined the game 12:18:00 <ODM> still hated by your internet?:P 12:18:19 <PublicServer> <combuster> yea 12:20:36 <PublicServer> <combuster> still jamming at BBH04-BBH05 12:21:33 <mensi> because of 1 signal I think 12:21:48 *** Killian_ has joined #openttdcoop 12:28:18 *** scook0__ has quit IRC 12:34:20 <Ammler> @man CIV 12:34:25 <Webster> Community Integrated Version - OpenTTD - http://wiki.openttd.org/wiki/Special:Search?go=Go&search=CIV 12:35:08 <PublicServer> *** combuster has left the game (connection lost) 12:37:13 <Combuster> Fixed one of the problem lanes at BBH 04-05 12:45:01 <mensi> train limit in da house 12:48:24 <Combuster> !trains 900 12:48:24 <PublicServer> *** Combuster has set max_trains to 900 12:48:32 <Combuster> I know 12:48:41 <Combuster> Fixed enough jams for now 12:49:01 <Combuster> !password 12:49:01 <PublicServer> Combuster: renege 12:49:11 <PublicServer> *** combuster joined the game 12:50:30 *** Chris_Booth has joined #openttdcoop 12:52:33 *** Fuco has joined #openttdcoop 13:02:24 <FiCE> yay 900! :) 13:04:12 <PublicServer> <FiCE> the forest SLH at Crinkleworth needs some work 13:05:37 <PublicServer> <FiCE> IMO Hieghts, South, Woods and Transfer stations need merging 13:05:49 <PublicServer> <FiCE> there is simply not space to make large platforms for each forest 13:06:13 <PublicServer> <FiCE> well actually... just Heights, South, Transfer 13:06:14 <PublicServer> <combuster> There is, as you can see... 13:07:14 <PublicServer> <combuster> There is just a lot of congestion at Cw Exchange where all the trains are forced onto one lane 13:11:06 *** FooBar_ has joined #openttdcoop 13:15:34 <PublicServer> *** combuster has left the game (leaving) 13:16:26 <Mark> hello 13:16:51 <Maza> helo 13:17:05 <SmatZ> hello 13:17:27 <Combuster> hello </automatism> 13:17:53 <Mark> !password 13:17:53 <PublicServer> Mark: flails 13:18:21 <PublicServer> *** Mark joined the game 13:19:08 <PublicServer> <Mark> Tinkleworth GR and Sulkywood LV should be split 13:21:54 <PublicServer> <Mark> wtf 13:22:04 <PublicServer> <Mark> someone connected my BBH issue thingy? 13:22:23 <mensi> WTF 13:22:30 <PublicServer> <FiCE> oops 13:22:42 <PublicServer> <FiCE> that crash wasn't me! :p 13:22:59 <mensi> hmm perhaps to connect those farms 13:24:17 <PublicServer> <FiCE> yeah I guess industries could be down there 13:24:41 <PublicServer> *** SmatZ joined the game 13:25:11 <PublicServer> <SmatZ> afternoon 13:25:24 <PublicServer> <Mark> ahoy 13:25:42 <PublicServer> <SmatZ> hello Mark :) 13:26:31 <PublicServer> <Mark> whoever is making that new track 13:26:38 <PublicServer> <Mark> you jammed the entire network 13:27:21 <PublicServer> <Mark> no one working on it? 13:27:24 <PublicServer> <FiCE> yep 13:27:27 <PublicServer> <FiCE> trying to fix 13:27:39 <PublicServer> <FiCE> help needed though :) 13:27:56 <PublicServer> <Mark> jsut try to not jam most of the network next time 13:28:25 <PublicServer> <Mark> jams cause more problems than some delayed deliveries 13:29:24 <mensi> getting ratings up with road vehicles is a pain in the ass 13:32:18 <PublicServer> <Mark> that SL was pretty effective, all it needed was a better hookup to the SLH 13:32:39 *** [com]buster has joined #openttdcoop 13:32:39 *** ChanServ sets mode: +o [com]buster 13:32:45 <PublicServer> <Mark> now you're creating all kinds of nasty pbs merges and join before splits 13:33:13 <PublicServer> <FiCE> which one? 13:33:33 <PublicServer> <Mark> SL 04 13:34:38 <PublicServer> <Mark> rule one: keep trains running when doing major rebuilding 13:34:55 <PublicServer> <FiCE> a bit hard to do here 13:34:57 <PublicServer> <FiCE> not enough space 13:35:00 <PublicServer> <Mark> not at all 13:35:07 <PublicServer> <Mark> you have plenty of space 13:35:32 <PublicServer> *** Mark has joined spectators 13:35:47 <Ammler> no TF games suck :-) 13:36:51 <Mark> indeed they do 13:37:41 *** Combuster has quit IRC 13:37:41 *** [com]buster is now known as Combuster 13:39:33 <PublicServer> *** SmatZ has left the game (leaving) 13:41:40 <mensi> FiCE, you have to turn them around if they're standing in front of PBS waiting 13:41:58 <PublicServer> <FiCE> where? 13:42:16 <Chris_Booth> !password 13:42:16 <PublicServer> Chris_Booth: quiets 13:42:18 <PublicServer> <FiCE> ah I see 13:42:19 <mensi> I did it already 13:42:29 <PublicServer> *** Chris Booth joined the game 13:43:54 <mensi> only 2 planes left 13:44:05 <mensi> I guess Mark or Kenji will win ;) 13:46:53 <mensi> FiCE, you forgot to connect one of those wood stations 13:47:14 <PublicServer> <FiCE> yep 13:47:27 <mensi> it's blocking everything 13:47:56 <PublicServer> <FiCE> bridge it over I guess 13:49:04 <PublicServer> <FiCE> or move the station because it sucks (no buffer) 13:50:54 <ODM> !password 13:50:54 <PublicServer> ODM: quiets 13:50:55 <mensi> hey 13:50:59 <mensi> what are you doing? 13:51:02 <PublicServer> *** 0DM joined the game 13:51:04 <PublicServer> <Chris Booth> my bad 13:51:11 <PublicServer> <FiCE> lol 13:51:23 <PublicServer> <0DM> hey guys 13:51:32 <PublicServer> <0DM> uhm 13:51:34 <PublicServer> <0DM> is it me 13:51:38 <PublicServer> <0DM> or is everything stuck 13:52:04 <PublicServer> <0DM> we had a deadlock at paper mill thingy 13:52:05 <PublicServer> <Chris Booth> its you 13:52:22 <PublicServer> <0DM> the row of waiting trains blocked any wood trains 13:53:32 <PublicServer> <0DM> oh guys.. same story at printing works 13:53:34 <PublicServer> <0DM> dont overdo the trains 13:53:46 <PublicServer> <Chris Booth> dont blame me i have just joined 13:53:59 <PublicServer> <0DM> i didnt blame anyone in specific 13:54:15 <mensi> should start to normalize again 13:54:24 <mensi> except FiCE breaks another thing :P ;) 13:54:44 <PublicServer> <0DM> what are you guys doing? 13:55:04 <PublicServer> <Chris Booth> looking at teh jam 13:55:21 <PublicServer> <0DM> im taking off some paper trains 13:55:32 <PublicServer> <FiCE> nah the problem is temporary 13:55:33 <mensi> the jam was not because of that 13:55:37 <PublicServer> <FiCE> because I screwed up all the wood trains 13:55:38 <mensi> it was a wood problem 13:55:42 <mensi> -> not enough wood 13:55:43 <PublicServer> <0DM> the problem is worse enough to jam everything 13:55:49 <mensi> -> paper trains appear to be too many 13:55:52 <mensi> but are in fact not 13:55:55 <PublicServer> *** combuster joined the game 13:56:03 <mensi> so just leave the paper trains alone ;) 13:56:14 <PublicServer> <0DM> doesnt make it right:p 13:56:26 <mensi> just wait a few minutes 13:56:33 <PublicServer> <0DM> if i wait, nothing will happen 13:56:33 <mensi> everything is starting to flow again 13:56:46 <PublicServer> <0DM> definiton of deadlock:p 13:57:03 <PublicServer> <Chris Booth> look at the paper mill 13:57:04 <mensi> this was no deadlock 13:57:11 <PublicServer> <Chris Booth> i have been sending trains in aloop 13:57:14 <mensi> it was a "something blew up and jammed back"-lock 13:57:23 <PublicServer> <0DM> which caused a deadlock 13:57:31 <PublicServer> <0DM> aka, if you dont do anything, itll be stuck forever 13:57:35 <PublicServer> <Chris Booth> it was partly my fault 13:58:18 <PublicServer> <Chris Booth> i am off now 13:58:20 <PublicServer> <Chris Booth> toodles 13:58:22 <PublicServer> <0DM> cya 13:58:49 <PublicServer> *** Chris Booth has left the game (leaving) 13:58:53 *** Chris_Booth has quit IRC 14:01:45 <PublicServer> *** Mark has joined company #1 14:01:49 <PublicServer> <0DM> ey mark 14:01:54 <PublicServer> <Mark> oi 14:02:34 <PublicServer> <Mark> ah nice 14:02:38 <PublicServer> <Mark> blocking merges 14:02:38 <PublicServer> <0DM> what? 14:03:01 <PublicServer> <0DM> slh04 stuck again 14:03:05 <PublicServer> <Mark> BBH05 14:03:10 <PublicServer> <Mark> a merge someone made 14:03:18 <PublicServer> <Mark> it keeps blocking 14:03:26 <PublicServer> <0DM> might be me 14:03:27 <PublicServer> <0DM> which one? 14:03:48 <PublicServer> <0DM> ah no not me 14:04:10 <PublicServer> <Mark> it's pretty bad 14:04:23 <PublicServer> <Mark> and also kills my original concept merge 14:04:52 <PublicServer> <0DM> hope you like the other bit i did 14:04:58 <PublicServer> <0DM> trying to work the issues you pointed out 14:05:00 <PublicServer> <FiCE> running much smoother now at least 14:05:06 <Razaekel> !password 14:05:07 <PublicServer> Razaekel: swarms 14:05:20 <PublicServer> <Mark> yeah that part looks nice 14:05:21 <PublicServer> *** Razaekel joined the game 14:05:43 <PublicServer> <FiCE> there's a fair bit of ghetto stuff 14:05:57 <PublicServer> <FiCE> but meh... nothing more elaborate is really needed yet 14:06:17 <PublicServer> <0DM> there was some really odd stuff in the bbh too 14:06:23 <PublicServer> <0DM> one of the lanes from the north couldnt go east:p 14:06:28 <PublicServer> <Mark> nice 14:06:37 <PublicServer> *** SmatZ joined the game 14:06:40 <PublicServer> <Mark> BBH04 also had some cases of crossing itself 14:06:49 <PublicServer> <SmatZ> BBH05, wasn't me 14:07:17 <PublicServer> *** Razaekel has left the game (connection lost) 14:07:47 <PublicServer> <0DM> there, running the experimental anti deadlock @ printing works 14:08:02 <PublicServer> <Mark> Tinkleworth is still causing problems 14:08:11 <PublicServer> <Mark> might also need an overflow depot 14:08:43 <PublicServer> <0DM> isnt that what it is? 14:08:50 <PublicServer> <0DM> oh wait, missed a sentence nvm 14:10:05 <PublicServer> <0DM> hm might it be an idea to move the bbh04 bit that turns a U north a bit? split it from the rest 14:10:14 <PublicServer> <0DM> might make the rest easier 14:10:56 <PublicServer> <0DM> ugh, wood still casusing issues 14:11:57 <PublicServer> <combuster> Shoved 5 trains into a depot from CW Heights 14:12:14 <PublicServer> <0DM> this is such a jamgame:P 14:13:11 <PublicServer> *** combuster has left the game (connection lost) 14:13:47 *** [com]buster has joined #openttdcoop 14:13:47 *** ChanServ sets mode: +o [com]buster 14:13:47 *** Combuster has quit IRC 14:13:50 *** [com]buster is now known as Combuster 14:14:36 <Combuster> !password 14:14:36 <PublicServer> Combuster: broths 14:14:46 <PublicServer> *** combuster joined the game 14:16:15 <PublicServer> <0DM> everything flowing? 14:16:38 <PublicServer> <combuster> After I shoved more trains into a depot 14:16:42 <PublicServer> <combuster> papermill's ok 14:16:44 <PublicServer> <0DM> hehe 14:17:02 <PublicServer> <combuster> euhm 14:17:11 <PublicServer> <combuster> wood drop is borked 14:17:17 <Maza> borked. 14:17:21 <PublicServer> <0DM> how so? 14:17:23 <PublicServer> <0DM> bork bork 14:17:28 <PublicServer> <SmatZ> :) 14:17:28 <PublicServer> <combuster> boooaaarrk 14:17:46 <PublicServer> <Mark> wtf 14:17:47 <PublicServer> <Mark> lol 14:17:53 <PublicServer> <SmatZ> :) 14:18:08 <Ammler> http://cdn-www.airliners.net/aviation-photos/photos/4/2/7/1252724.jpg <-- WOW 14:18:24 <PublicServer> <SmatZ> why is it broken? 14:18:35 <Mark> photoshop anyone? 14:18:38 <ODM> no 14:18:40 <ODM> its st maarten 14:18:40 <Maza> Mark: no 14:18:40 <PublicServer> <SmatZ> ah 14:19:08 <mensi> Ammler, fake 14:19:09 <ODM> http://nl.wikipedia.org/wiki/Princess_Juliana_International_Airport 14:19:11 <Webster> Title: Princess Juliana International Airport - Wikipedia (at nl.wikipedia.org) 14:19:22 <Mark> heh 14:19:26 <Mark> on the Antillen? 14:19:32 <Maza> yeah 14:19:35 <mensi> the airport is real, the photo is faked 14:19:38 <Maza> http://www.airliners.net/photo/Dassault-Falcon-(Mystere)/1126677/L/ 14:19:42 <Maza> I love that picture 14:19:55 <Maza> I have never seen any better sun shade ;) 14:20:05 <ODM> if its on airliners its probably not shopped 14:20:10 <mensi> things at the same distance as the plane are out of focus, the plane is perfectly in focus though 14:20:17 <mensi> and lighting doesn't match 14:20:31 <Maza> mensi: google for "motion blur" 14:20:48 <mensi> since when do standing people have motion blur? 14:21:01 <Maza> http://maza.kapsi.fi/roskis/ohfmm.jpg 14:21:08 <Maza> it's because of camera movement 14:21:29 <Maza> as camera is tracking the plane the background gets blurred 14:21:40 <ODM> http://www.youtube.com/watch?v=T2LBVuc1pVk 14:21:42 <Webster> Title: YouTube - NEAR MISS @ ST MAARTEN AIRPORT (at www.youtube.com) 14:22:58 <Combuster> Well, I`miss the people on the film who are on the photo... 14:23:09 <Combuster> I'd still say photoshopped 14:23:13 <ODM> doesnt have to be the same landing you know:p 14:23:38 <Ammler> those images reminds me back of the time in the army in Kloten (adjacent of the airport) 14:23:43 <ODM> yay kloten 14:23:52 <Combuster> The mere fact that 1) people are watching 2) the road is closed off 3) an aircraft lands at that very same time 14:23:58 <ODM> (means testicles in dutch) 14:24:11 <Combuster> Don't enlighten them :) 14:24:22 <ODM> :P 14:24:45 <Ammler> we smoke some nice "things" and lay down directly to the landing bay 14:25:20 <Ammler> drugs*10 14:25:45 <Ammler> well, 10 years ago :-( 14:25:51 <PublicServer> <0DM> hehe 14:25:52 <PublicServer> <0DM> oldie 14:26:00 <ODM> how olds you anyway? 14:26:01 <Maza> Hey, anyone going to biggin hill airshow? 14:26:16 <Ammler> where is that? 14:26:19 <Combuster> not in holland, I presume? 14:26:34 <ODM> uk airfield 14:26:36 <ODM> from zhe war 14:26:58 <Ammler> qwertz! 14:27:17 <Maza> yeah, just south of london 14:27:24 <ODM> zhe were fighting against zhe germans 14:27:32 <ODM> Maza, if youll come pick me up ill go 14:27:41 <Maza> where are you exactly? 14:27:45 <Ammler> hehe 14:28:11 <Ammler> 90% here are from holland 14:28:21 <Maza> ODM [~fthft@ip5652dd2f.speed.planet.nl] 14:28:24 <Maza> I figured 14:28:26 <Mark> 30% at most 14:28:36 <Maza> That's why I'm asking the exact position ;) 14:28:38 * Mark counts dutch flags in the userlist 14:28:53 <Combuster> Too big a share 14:28:54 <ODM> not 90%:( 14:28:56 <Mark> 55% of the members :P 14:28:58 <Combuster> Try the members :) 14:29:05 <Mark> 66% of the honorable 14:29:07 <Mark> woohoo 14:29:07 <ODM> maybe the dutch are just good? 14:29:14 <Combuster> The dutch pwn 14:29:29 <Ammler> the Dutch aren't just good, they are the BEST. 14:29:33 <PublicServer> <0DM> cough 14:29:44 <Ammler> (well, almost :P 14:29:55 <Mark> only 7 in total 14:30:01 <Mark> and some semi-dutch 14:30:05 <Maza> ODM: why don't you just hop on easyjet or some else random cheap airline? 14:30:08 <Mark> uh 14:30:08 <Mark> 17 14:30:17 <ODM> cuz, im broke 14:30:23 <Maza> oh no! :( 14:30:50 <Ammler> hmm, aren't the boats from Holland? 14:30:54 <Ammler> there* 14:31:02 <Maza> boats. lol. 14:31:34 <ODM> haha 14:31:36 <ODM> there are 14:32:02 <ODM> itll take me a year and cost more:P 14:32:19 <Ammler> I remember a teacher in England taking a boat to French for buying cigarettes, monthly 14:32:26 <PublicServer> *** 0DM has left the game (connection lost) 14:32:31 <ODM> but were not french:( 14:32:39 <Ammler> almost 14:32:44 <Ammler> like we :P 14:32:52 <Mark> france-england is 50 km 14:32:59 <Mark> holland-england is more like 500 14:32:59 <ODM> 22 miles 14:33:00 <Mark> if not more 14:33:15 <Ammler> hmm, maybe I should take a look on the globe :-) 14:33:41 <ODM> mebbe you should 14:33:46 <PublicServer> *** combuster has left the game (connection lost) 14:33:59 <Combuster> !password 14:33:59 <PublicServer> Combuster: whewed 14:34:10 <PublicServer> *** combuster joined the game 14:34:14 <Ammler> so you are closer to Norway than England? 14:34:23 <Mark> no.. :P 14:34:37 <Mark> google images: north sea 14:34:45 <Mark> http://www.worldatlas.com/aatlas/infopage/northsea.gif 14:35:25 <Ammler> well, that is close to uk 14:40:33 <PublicServer> *** Mark has joined spectators 14:40:51 <PublicServer> <SmatZ> sending train 816 with no orders to depot 14:40:58 <planetmaker> :O 14:41:04 <ODM> hey pm! 14:41:13 <planetmaker> oh... I read sending 816 trains with no orders... :P 14:41:17 <planetmaker> hey ODM :) 14:41:23 <PublicServer> <SmatZ> as well as train 850 14:41:24 <PublicServer> <combuster> hi pm 14:41:34 <planetmaker> hi Combuster and hi SmatZ :) 14:41:41 <PublicServer> <SmatZ> hello planetmaker! :) 14:41:48 <planetmaker> and Mark :) and Ammler and whoever is alive here, too :) 14:42:03 <PublicServer> <combuster> Zombies included, pm? 14:42:22 <mensi> wtf? can it be that the RV pathfinder just uses a manhattan distance? 14:42:31 <Ammler> [zombie]buster 14:42:47 *** Combuster is now known as [brraaainz]buster 14:42:56 <PublicServer> <SmatZ> hahah 14:43:25 <planetmaker> [brraaainz]buster, of course. 14:43:44 <Ammler> [brraaainz]buster: you should keep the "[" ;-) 14:43:44 <planetmaker> I need the mindless hordes for my world domination scheme. 14:43:56 <planetmaker> Being nice to them doesn't hurt 14:43:58 <KenjiE20> you rang? 14:43:59 <PublicServer> <SmatZ> :-D 14:44:32 <ODM> mensi? manhattan isnt even in the game! 14:44:34 <planetmaker> ho KenjiE20 :) 14:44:34 *** Ammler is now known as Zammler 14:45:06 <mensi> :P @ODM 14:45:07 <planetmaker> hehe. Still not last. 14:45:39 <planetmaker> mensi, that's correct. Roads cannot be build differently 14:45:59 <mensi> pm ? 14:46:10 <mensi> what do you mean by built differently? 14:46:12 <planetmaker> <mensi> wtf? can it be that the RV pathfinder just uses a manhattan distance? <-- ^ 14:46:24 <planetmaker> there are no diagonal roads. 14:46:30 <mensi> yeah but you can still use something like A* or Dijkstra 14:46:31 <planetmaker> Thus manhatten distance is the true distance 14:46:34 <ODM> woo dijkstra 14:46:44 <planetmaker> aye. Yes. 14:46:53 <ODM> brilliant man 14:46:55 <planetmaker> But that's not the metric, but the path finder :) 14:47:02 <mensi> yeah I know 14:47:16 <planetmaker> two quite distinct things. Vehicles use A* as do trains. 14:47:19 <mensi> but I had a station-walking and thus unreachable cargo load somewhere 14:47:31 <planetmaker> YAPF is A* 14:47:33 <mensi> and the vehicles started trying to drive there and ending up looping around 14:47:44 <mensi> instead of finding a real path to the destination 14:47:51 <mensi> which would led them somewhere else 14:47:56 <planetmaker> mind that articulated vehicles cannot use drive-through stops. 14:48:02 <planetmaker> or vice versa. Dunno anymore 14:48:14 <ODM> vice verss 14:48:15 <ODM> a 14:48:28 <planetmaker> Such that the stations are not considered valid destinations or no destination can be found 14:48:32 <KenjiE20> artic can ONLY use drive-through 14:48:41 <planetmaker> ^^ yeah, ok :) 14:48:44 <Mark> that's what i thought 14:49:24 <planetmaker> at least it's a common thing, if you have such vehicle with orders to a terminus road stop. 14:49:37 <ODM> ohno kenji woke up 14:49:39 <ODM> were doomed 14:49:39 <planetmaker> they will behave oddly, mostly like you describe. 14:49:46 <planetmaker> zap! 14:50:10 * KenjiE20 attempts to get up, but instead knocks water over the entire channel 14:50:35 <mensi> the channel is big 14:50:41 <mensi> and already has a lot of water 14:52:08 <PublicServer> *** Kenji joined the game 14:52:10 <PublicServer> *** Kenji has left the game (connection lost) 14:52:17 <KenjiE20> O.o 14:52:24 <ODM> uh oh 14:52:44 <PublicServer> *** Kenji joined the game 14:52:49 <PublicServer> <Kenji> better 14:53:05 *** Wurzel49 has quit IRC 14:53:52 <PublicServer> *** combuster has left the game (connection lost) 14:54:57 <PublicServer> *** combuster joined the game 14:55:24 *** Priit^ has quit IRC 14:56:05 *** Priit^ has joined #openttdcoop 14:57:53 *** Venxir has joined #openttdcoop 14:58:25 *** Priit^ has quit IRC 14:58:46 <PublicServer> <Kenji> yeow, those are indeed ugly, but at least they work 14:59:01 *** Priit^ has joined #openttdcoop 14:59:19 *** Wurzel49 has joined #openttdcoop 15:01:45 <PublicServer> <SmatZ> yay 15:03:05 <gleeb> The build getting ugly? 15:06:04 *** Priit^ has quit IRC 15:07:19 <PublicServer> *** Kenji has left the game (leaving) 15:10:02 <PublicServer> <SmatZ> ... :( 15:17:07 <ODM> why so sad? 15:17:36 <PublicServer> <SmatZ> train crash :( 15:17:37 <PublicServer> <combuster> He just killed four 15:17:38 <PublicServer> <Mark> :D 15:17:56 <ODM> hehe 15:17:58 <ODM> you killer 15:18:03 <PublicServer> <Mark> we should really do a srnw game after this btw 15:18:08 <PublicServer> <SmatZ> :) 15:18:38 <ODM> uh oh 15:20:53 <PublicServer> <Mark> we could use the classic game 65 network layout 15:21:03 <PublicServer> <Mark> also with thah SLH style 15:21:14 <PublicServer> <Mark> and have two cargos per branch 15:21:25 <PublicServer> <Mark> with overleaping sidelines 15:21:30 <PublicServer> <Mark> that would be insane 15:21:47 <ODM> what was the game 65 layout? 15:22:04 <PublicServer> <Mark> uhm 15:22:21 <PublicServer> <Mark> featured 4 SML loops at the edges 15:22:33 <PublicServer> <Mark> SLHs were dedicated per cargo 15:22:44 <PublicServer> <Mark> so that all cargo was close to its drop 15:22:55 <PublicServer> <SmatZ> trainlimit 15:23:00 <PublicServer> <Mark> game 110 had about the same layout 15:23:00 <planetmaker> !info 15:23:00 <PublicServer> planetmaker: #:1(Orange) Company Name: 'OpenTTDCoop' Year Founded: 1970 Money: 5493754129 Loan: 0 Value: 5504956400 (T:900, R:83, P:2, S:0) unprotected 15:23:10 <PublicServer> <Mark> but without the dedicated SLHs 15:23:29 <Maza> can someone send a screenshot of the game? 15:23:47 <PublicServer> <Mark> this game? 15:24:43 <Maza> this game 15:24:55 <PublicServer> <Mark> why not join yourself? 15:25:19 <Maza> I'm on my laptop and just don't want to install all the mess 15:27:13 <PublicServer> <Mark> "Pleaso do let tracks connect" 15:27:15 <PublicServer> <Mark> lol 15:27:37 <PublicServer> <combuster> :) 15:27:52 *** scook0__ has joined #openttdcoop 15:28:16 <PublicServer> *** SmatZ has left the game (leaving) 15:29:57 <ODM> say what?:P 15:31:48 *** Progman has quit IRC 15:34:24 <PublicServer> *** combuster has left the game (connection lost) 15:34:29 *** Killian_ has quit IRC 15:35:13 <PublicServer> *** combuster joined the game 15:35:58 <SmatZ> !trains 15:35:58 <PublicServer> SmatZ: !trains <integer>: set value of max_trains 15:36:03 <SmatZ> !set max_trains 15:36:16 <SmatZ> !rcon set max_trains 15:36:16 <PublicServer> SmatZ: Current value for 'max_trains' is: '900' (min: 0, max: 5000) 15:36:28 <SmatZ> now what :) 15:36:31 <SmatZ> ah 15:36:41 <Mark> just !trains works 15:36:45 <Mark> !trains 1001 15:36:45 <PublicServer> *** Mark has set max_trains to 1001 15:36:51 <SmatZ> I wanted to see current limit 15:36:56 <Mark> !trains :) 15:36:56 <PublicServer> Mark: !trains <integer>: set value of max_trains 15:36:59 <Mark> !trains 15:36:59 <PublicServer> Mark: !trains <integer>: set value of max_trains 15:37:01 <Mark> oh 15:37:04 <Mark> right :P 15:37:12 <SmatZ> ;) 15:37:13 <PublicServer> <combuster> try the top-hat button 15:37:23 <PublicServer> <combuster> Vehicles: 900 trains :) 15:37:48 <ODM> welcome to the world of parameters mark 15:37:57 <Mark> meh :P 15:37:57 <mensi> various stations need more trains 15:38:05 <SmatZ> [com]buster : you should be used to even higher numbers at #openttdcoop ;) 15:38:27 <PublicServer> <combuster> Oh I do 15:38:40 <ODM> whats our record anyway 15:38:46 <SmatZ> !password 15:38:46 <PublicServer> SmatZ: zombie 15:38:47 <ODM> like 2500? 15:39:04 <SmatZ> I think so 15:39:06 <PublicServer> <combuster> that MZ game 15:39:07 <PublicServer> *** SmatZ joined the game 15:39:16 <SmatZ> when one PSG was continued ans MZ/PZ 15:39:18 <SmatZ> *as 15:39:37 <ODM> yeah that one 15:39:41 <ODM> with the small and big loop 15:40:10 <PublicServer> <SmatZ> with SML :) 15:40:29 <Mark> wasnt SML 15:40:49 <PublicServer> <SmatZ> so I have different one in mind 15:41:50 <PublicServer> <combuster> SLH10 complete 15:42:13 <mensi> papermill is exploding 15:42:16 <PublicServer> <SmatZ> hehe 15:42:31 <PublicServer> <SmatZ> nah 15:42:34 <ODM> kaboom? 15:42:35 <PublicServer> <combuster> Hey SmatZ, when did you add that feature? :) 15:42:37 <PublicServer> <SmatZ> just <7k 15:42:44 <PublicServer> <SmatZ> hehe ;) 15:42:52 <ODM> what feature? 15:42:57 <ODM> !password 15:42:57 <PublicServer> ODM: zombie 15:43:06 <PublicServer> *** 0DM joined the game 15:43:08 <PublicServer> <SmatZ> exploding industries :-p 15:43:13 <PublicServer> <0DM> oooh 15:43:23 <PublicServer> <0DM> that was always in it, disasters, but we have em off:p 15:43:54 <PublicServer> <0DM> yay the forest died 15:44:01 <PublicServer> <SmatZ> :) 15:44:39 <PublicServer> <0DM> hah 15:45:28 <PublicServer> <SmatZ> Googleville :-D 15:45:45 <PublicServer> <combuster> too much credit to google.com 15:45:48 <PublicServer> <SmatZ> :-) 15:45:57 <PublicServer> <0DM> im surprised town drop is still coping 15:50:31 <PublicServer> *** Mark has left the game (connection lost) 15:50:41 <Mark> oi? 15:50:48 <Mark> !password 15:50:48 <PublicServer> Mark: zombie 15:50:49 <PublicServer> <0DM> sorry, i kicked you 15:51:01 <PublicServer> *** Mark joined the game 15:51:05 *** jonde has joined #openttdcoop 15:52:46 <PublicServer> <0DM> so, any thoughts for a new scenario i can make? 15:53:54 <PublicServer> <0DM> wow, slh10 is hacked in 15:54:07 <PublicServer> <Mark> that it is 15:54:28 <PublicServer> <combuster> ODM: ? 15:54:36 <PublicServer> <combuster> I don't see bad building practices 15:54:43 <PublicServer> <0DM> dont think there are any 15:54:50 <PublicServer> <0DM> i mean hacked in the location:p 15:54:52 <PublicServer> *** combuster has left the game (connection lost) 15:55:08 *** [brraaainz]buster has quit IRC 15:55:35 *** [brraaainz]buster has joined #openttdcoop 15:55:43 *** [brraaainz]buster is now known as [com]buster 15:55:56 <PublicServer> *** combuster joined the game 15:56:02 <PublicServer> *** Mark has joined spectators 15:56:06 <PublicServer> <Mark> dinner time 15:56:10 <PublicServer> <SmatZ> enjoy 15:56:14 <PublicServer> <0DM> cya 15:56:38 <PublicServer> <0DM> hmm, two way is no longer dead eng? 15:56:39 <PublicServer> <0DM> end 15:57:02 <PublicServer> <SmatZ> it should 15:57:15 <PublicServer> <0DM> hm 15:57:16 <SmatZ> !rcon set twoway_eol 15:57:16 <PublicServer> SmatZ: 'twoway_eol' is an unknown setting. 15:57:23 <PublicServer> <0DM> check !merge issues 15:57:33 <SmatZ> !rcon set yapf.rail_firstred_twoway_eol 15:57:33 <PublicServer> SmatZ: Current value for 'yapf.rail_firstred_twoway_eol' is: 'on' (min: 0, max: 1) 15:57:51 <PublicServer> <0DM> oh wait, nvm 15:57:55 <PublicServer> <0DM> stupid penalty 15:58:09 <PublicServer> <SmatZ> :) 15:58:27 *** Progman has joined #openttdcoop 16:02:16 <PublicServer> <0DM> hm i spend most of my time looking at bbh4/5:P 16:02:36 <PublicServer> <SmatZ> :) 16:03:47 <PublicServer> <0DM> so what about !idea for noth side 16:04:11 <PublicServer> <0DM> north even 16:04:21 <PublicServer> <0DM> dont see how else to fit it really 16:04:50 <PublicServer> <SmatZ> hmhm 16:05:24 <PublicServer> <SmatZ> where would you do that merge? 16:05:29 <PublicServer> <SmatZ> in the lake? :) 16:05:36 <PublicServer> <0DM> it wasnt perfect:p 16:05:37 <PublicServer> <SmatZ> possible, but TFing :( 16:05:47 <PublicServer> <0DM> tbh i had a good spot, but theres slh10 now:p 16:05:54 <PublicServer> <SmatZ> :) 16:06:26 <PublicServer> <0DM> but it really needs a splitoff 16:07:45 <PublicServer> <combuster> eeeh, trainn 900? 16:08:07 <PublicServer> <SmatZ> hehe 16:08:15 <PublicServer> <0DM> yay paper 16:11:03 <PublicServer> *** 0DM has left the game (leaving) 16:15:19 <PublicServer> *** combuster has left the game (connection lost) 16:15:59 *** [com]buster has quit IRC 16:16:03 *** [com]buster has joined #openttdcoop 16:16:03 *** ChanServ sets mode: +o [com]buster 16:16:23 <PublicServer> *** combuster joined the game 16:21:36 <PublicServer> <combuster> ...? loopytrains 16:21:55 <PublicServer> <FiCE> see !JAM! 16:22:14 <PublicServer> <combuster> ohwait 16:22:27 <PublicServer> <combuster> that set of double signals in BBH05 16:24:17 <PublicServer> <combuster> Whoever changed that part wasn't looking at the consequences... 16:24:28 <PublicServer> <SmatZ> what part? 16:24:43 <PublicServer> <combuster> near the !JAM sign 16:25:23 <PublicServer> <SmatZ> where's the jam? 16:25:30 <PublicServer> <combuster> Its gone already 16:25:33 <PublicServer> <SmatZ> good :) 16:25:48 <PublicServer> <combuster> Someone built an X in there 16:26:01 <PublicServer> <combuster> with the obvious consequences 16:26:04 <PublicServer> <SmatZ> hehe 16:26:34 <PublicServer> <combuster> SLH10 jammed with loopytrains 16:26:57 <PublicServer> <FiCE> hat X was still required 16:27:09 <PublicServer> <combuster> No it wasnt 16:27:34 <PublicServer> <FiCE> but then not all 3 ML tracks can service all stations in SLH04? 16:27:35 <PublicServer> <combuster> look harder 16:27:51 <PublicServer> <FiCE> ah I see 16:28:17 <PublicServer> <FiCE> can we get rid of the other crossover near the depot? 16:28:45 <PublicServer> <combuster> That *would* break access to one station 16:28:52 <PublicServer> <FiCE> hm ok ;) 16:33:01 <PublicServer> <combuster> hmm 16:33:13 <PublicServer> <combuster> why did I build a slow bridge on the ML O.o 16:33:42 <hylje> because you're stupid 16:33:43 <hylje> ! 16:33:53 <PublicServer> <combuster> thanks :( 16:33:54 <ODM> no u! 16:33:58 <PublicServer> <SmatZ> :( 16:35:45 <PublicServer> *** combuster has left the game (connection lost) 16:36:23 <PublicServer> *** combuster joined the game 16:37:07 <PublicServer> <combuster> Jam at SLH04 16:37:10 <PublicServer> <combuster> again 16:39:31 <PublicServer> <FiCE> what was the cause? 16:39:39 <PublicServer> <FiCE> backlog of trains that had been delayed before? 16:40:10 <PublicServer> <combuster> BBH05 is backlog 16:41:18 <PublicServer> <combuster> if things surge up there 16:41:30 <PublicServer> <combuster> the network jams all the way to the paper mill 16:42:16 <PublicServer> <Mark> back 16:42:39 <PublicServer> <combuster> Still several loopytrains to mousewick mines 16:42:51 <PublicServer> <Mark> there are many slow bridges on the ML 16:43:00 <PublicServer> <Mark> truss are only 209km/h 16:43:29 <PublicServer> <combuster> tied arch/viaduct/girder works 16:43:39 <PublicServer> <combuster> and modern suspension 16:45:19 *** TinoM has joined #openttdcoop 16:46:44 *** TinoM has quit IRC 16:47:59 <PublicServer> <combuster> Lots of truss bridges indeed :/ 16:50:00 <ODM> are truss the green ones? 16:50:18 <PublicServer> <combuster> archbridges are good 16:50:34 <PublicServer> <combuster> See dribblebridge GO 16:51:15 <PublicServer> <combuster> and IMO those arch bridges are for eyecandy purposes only 16:55:50 <PublicServer> <SmatZ> BBH05 looks acceptable now 16:56:18 <PublicServer> <combuster> It is still the most congested hub 16:58:06 <PublicServer> <SmatZ> hmm 16:58:11 <PublicServer> <SmatZ> wtf 16:58:22 <PublicServer> <SmatZ> holy cow 16:58:26 <PublicServer> <Mark> that was connected to my BBH concept thingy 16:58:32 <PublicServer> <Mark> i disconnected it a bit though 16:58:37 <PublicServer> <SmatZ> the amount of TF needed for that piece of useless track! 16:58:48 <PublicServer> <SmatZ> killl it! 16:58:53 <PublicServer> * combuster feels like playing Greenpeace 16:59:06 <PublicServer> <Mark> zomg :P 16:59:11 <PublicServer> <combuster> :) 16:59:19 <PublicServer> <combuster> couldnt resist 16:59:43 <PublicServer> <SmatZ> :) 16:59:57 *** Yexo_ has joined #openttdcoop 17:02:20 <PublicServer> <SmatZ> :) 17:05:44 *** Yexo has quit IRC 17:06:11 <PublicServer> <combuster> I think I had all the truss brdiges now 17:07:05 <PublicServer> <Mark> papermill exit 17:07:11 <ODM> jam! 17:07:49 <PublicServer> <combuster> Mark: haha hidden under a load of signs :) 17:07:56 <Mark> :P 17:15:52 <PublicServer> *** Nichevo joined the game 17:15:55 <PublicServer> *** combuster has left the game (connection lost) 17:16:09 <PublicServer> <Nichevo> It didn't disconnect \o/ 17:16:17 <PublicServer> <SmatZ> :) 17:18:03 <PublicServer> *** FiCE has left the game (connection lost) 17:18:14 <FiCE> too laggy for me now 17:18:39 <[com]buster> I think we should hook up the remaining industries 17:18:45 <PublicServer> <SmatZ> 999 trains 17:18:51 <[com]buster> fix whatever jams that creates 17:19:00 <[com]buster> then call it archive time 17:19:01 <[com]buster> imo< 17:19:02 <FiCE> !password 17:19:02 <PublicServer> FiCE: koalas 17:19:03 <PublicServer> <SmatZ> :) 17:19:29 <PublicServer> <Nichevo> this is hardly trivial - lol 17:19:30 <PublicServer> *** FiCE joined the game 17:21:37 <ODM> !password 17:21:37 <PublicServer> ODM: koalas 17:21:48 <PublicServer> *** 0DM joined the game 17:22:34 <PublicServer> <0DM> wahoo! 17:23:36 <PublicServer> <0DM> oh i like the efficient prio placement 17:23:49 <PublicServer> <SmatZ> I think paper drop is out of capacity 17:24:05 <PublicServer> <0DM> wood drop? 17:24:07 <[com]buster> paper mill? 17:24:34 <PublicServer> <SmatZ> yeah, BBH05-papermill is jammed 17:24:43 <[com]buster> It does that all the time :( 17:24:47 <PublicServer> <SmatZ> :) 17:25:12 <PublicServer> <0DM> those lines are full tbh 17:25:18 <[com]buster> the entire ML there is up to capacity 17:25:30 <PublicServer> <0DM> the poor train at the slh:p 17:25:40 <PublicServer> <SmatZ> ;) 17:25:41 <[com]buster> lets magic bulldoze some forests 17:25:42 <PublicServer> <Nichevo> hm.. long waiting times by SLH09 I'd think 17:26:10 <PublicServer> <0DM> i didnt even knew we had a slh09:D 17:26:17 *** Killian_ has joined #openttdcoop 17:26:25 <PublicServer> <Nichevo> that's what the sign says 17:26:44 <[com]buster> SLH09 is near the food plant 17:26:51 <PublicServer> <Mark> oh that :P 17:27:04 <[com]buster> can't really watch it from here 17:27:12 <PublicServer> <Mark> get a compressor in there 17:27:23 <[com]buster> :) 17:27:27 <PublicServer> <Mark> or a proper merge at the 2+2->3 17:27:55 <PublicServer> <Nichevo> where's that/ 17:27:56 <PublicServer> <0DM> its mostly the station that is dying now 17:27:59 <PublicServer> <Mark> it actually seems fine 17:28:43 <PublicServer> <Nichevo> Train 712 has been giving way for several minutes now :) 17:29:00 <[com]buster> compressors, fast mergers, all tricks to yank out that bit more capacity out of existing lines 17:29:04 <PublicServer> <Mark> yeah prios on busy lines tend to do that 17:29:18 <PublicServer> <Mark> not a real issue though 17:29:24 <PublicServer> <Mark> as it's in the design 17:29:41 <PublicServer> <0DM> i feel bad for the driver 17:29:44 <[com]buster> The prios at SLH10 are a bit shorter than usual 17:29:47 *** Brianetta has joined #openttdcoop 17:29:47 *** ChanServ sets mode: +o Brianetta 17:29:47 <PublicServer> *** SmatZ has left the game (leaving) 17:29:52 <PublicServer> <Mark> he has a train full of food 17:30:03 <[com]buster> food waiting in prio? O.o 17:30:07 <[com]buster> Hi Brianetta 17:30:09 <PublicServer> <0DM> thatll rot 17:30:13 <PublicServer> <0DM> isnt that going wrong way? 17:30:40 <PublicServer> <Mark> it's going to the town drop 17:30:43 <PublicServer> <Mark> seems fine :P 17:30:53 <PublicServer> <0DM> oh that one 17:30:56 <PublicServer> <0DM> hehe yeah 17:31:07 <PublicServer> <Mark> oh wait 17:31:13 <PublicServer> <Mark> i was watching 287 17:31:17 <XeryusTC> !dl win64 17:31:17 <PublicServer> XeryusTC: http://binaries.openttd.org/nightlies/trunk/r16621/openttd-trunk-r16621-windows-win64.zip 17:31:29 <[com]buster> If we really want to save the paper mill we might need to add a lane all the way to SLH04... 17:31:30 <PublicServer> <Mark> you know what would be nice? 17:31:46 <PublicServer> <0DM> lots of naked girls? a big bunch of beer? 17:31:51 <PublicServer> <0DM> bastogne cookies? 17:31:52 <PublicServer> <Mark> a small banner showing the train number next to the cursor when you hover over it 17:32:03 <[com]buster> Any non-typical remarks? 17:32:07 <PublicServer> * Nichevo starts hacking 17:32:08 <PublicServer> <0DM> thatll get annoying 17:32:15 <PublicServer> <0DM> maybe only with shift pressed? 17:32:20 <PublicServer> <Mark> make it a patch setting :P 17:32:25 <PublicServer> <Mark> also possible 17:32:28 <XeryusTC> !password 17:32:28 <PublicServer> XeryusTC: azalea 17:32:28 *** scook0__ has quit IRC 17:32:29 <[com]buster> When not using tools? 17:32:39 <PublicServer> *** XeryusTC joined the game 17:32:55 <PublicServer> <0DM> heya xeryus 17:32:59 <PublicServer> <XeryusTC> yarr 17:33:08 <PublicServer> <Mark> yargh 17:33:11 <PublicServer> <0DM> also, why isnt there a big bunch of eyecandy in town drop:p 17:33:14 <PublicServer> <Nichevo> 712 is not going anywhere 17:33:15 <PublicServer> <XeryusTC> busy network is busy 17:33:22 <PublicServer> <Mark> town drop is ugly 17:33:28 <PublicServer> <Mark> too symmetrical 17:33:33 <PublicServer> <0DM> symmetry is good! 17:33:36 <PublicServer> <0DM> i love it^^ 17:33:36 <PublicServer> <Mark> same for oil drop 17:33:39 <PublicServer> <Mark> meh 17:33:46 <PublicServer> <Mark> not in this type of game 17:33:54 <PublicServer> <Mark> perhaps in some synthetic pax game 17:34:06 <PublicServer> <Mark> this is dirty cargo :P 17:34:22 <PublicServer> <0DM> wait we ship excrements now too? 17:34:43 <PublicServer> <XeryusTC> symetry is boring 17:34:46 <PublicServer> <0DM> (bad joke day) 17:35:15 <PublicServer> <0DM> hmm our network is kindof wood heavy 17:35:28 <PublicServer> <0DM> were not transporting the rest much at all:p 17:35:29 <PublicServer> <Mark> arctic games tend to be that 17:35:38 <PublicServer> <Mark> wood + farms 17:36:11 <PublicServer> <0DM> i think ill go work on a desertish map 17:36:42 <PublicServer> <Mark> if you set mountain height to low you'll have no forests at al 17:36:50 <PublicServer> <Mark> and many more farms 17:37:00 <PublicServer> <0DM> guess so 17:37:05 <PublicServer> <0DM> jsut surprised so few gold/coal 17:37:23 <PublicServer> <Mark> 181 17:37:24 <PublicServer> <0DM> so, where do we rate this game? 17:37:37 <PublicServer> <Mark> rate in what way? 17:37:57 <PublicServer> <0DM> as in, rating it in goodness 17:38:02 <PublicServer> <0DM> i think its quite a nice game^^ 17:38:09 <PublicServer> <Mark> since when do we do that at all? :P 17:38:13 <PublicServer> <Mark> like the idea though 17:38:22 <PublicServer> <0DM> we dont, just wondering what people think 17:39:09 <PublicServer> *** SmatZ joined the game 17:39:27 <PublicServer> <0DM> smatz!:D 17:39:38 <PublicServer> <Mark> we should do a game like this but with selfregulating sidelines 17:39:45 <PublicServer> <0DM> ... 17:39:48 <PublicServer> <0DM> i disagree:p 17:39:48 <PublicServer> <Mark> :P 17:39:57 <PublicServer> <0DM> my head will explode in an uncool fashion 17:40:02 <PublicServer> <Nichevo> employ strong AI 17:40:12 <PublicServer> <Mark> exploding heads are always cool 17:40:16 <PublicServer> <Mark> AIs are ugly 17:40:19 <PublicServer> <0DM> took me ages to rebuild the bbh05/04 south bit:D 17:40:25 <PublicServer> <Nichevo> are you starting a new game tonight? 17:40:27 <PublicServer> <0DM> messes with head 17:40:28 <PublicServer> <Mark> no :P 17:40:39 <PublicServer> <0DM> think round tomorrow or so? 17:40:42 <PublicServer> <Nichevo> kk 17:40:45 <PublicServer> <Mark> probably yeah 17:40:51 <PublicServer> <0DM> just a random shot in the dark though 17:40:55 <PublicServer> <Nichevo> I'd be interested in at least watching the process 17:40:59 <PublicServer> <0DM> i guess were kinda losely organised 17:41:14 <PublicServer> <Mark> the start is pretty boring 17:41:23 <PublicServer> <Mark> we first vote for a day or more 17:41:30 <PublicServer> <Mark> then in a few hours we build everything 17:41:32 <PublicServer> <0DM> then comes building (yay!) 17:41:35 <PublicServer> <Nichevo> haha 17:41:38 <PublicServer> <Mark> then we spend 4 days fixing 17:41:39 <PublicServer> <0DM> then comes connecting (tends to be a bit slow) 17:41:47 <PublicServer> <0DM> then improving (yay!) 17:41:50 <PublicServer> <Nichevo> what about MM? 17:41:57 <PublicServer> <0DM> thats just some planes 17:42:01 <PublicServer> <Mark> just a few minutes to set up :P 17:42:05 <PublicServer> <Nichevo> ah, 'em planes 17:42:10 <PublicServer> <0DM> we abandoned the coal mm because it biased the game 17:42:18 <PublicServer> <Nichevo> biased> 17:42:25 <PublicServer> <Mark> watch the planes we have atm 17:42:32 <PublicServer> <Mark> those are the remains of the MM 17:42:45 <PublicServer> <Mark> we used to have some 15 of those 17:42:46 <PublicServer> <0DM> everything except coal mines died, so in the game coal was too much 17:42:57 <PublicServer> <Mark> yeah 17:42:58 <PublicServer> <0DM> aaw why arent them 2 crashing 17:43:10 <PublicServer> <Mark> i lost my bet already 17:43:13 <PublicServer> <0DM> hehe 17:43:22 <PublicServer> <0DM> couldve been close though 17:43:27 <PublicServer> <Mark> if they crash within 20 minutes Kenji wins 17:43:40 <PublicServer> <Mark> otherwise damalix probably does 17:44:01 <PublicServer> <Nichevo> hm.. It feels kinda awkard having stations so spread out 17:44:13 <PublicServer> <Mark> hehe 17:44:26 <PublicServer> <Mark> you're talking about the MM i assume? 17:44:48 <PublicServer> <Nichevo> I was thinking mostly of a few livestock/grain silos I found in the wild 17:45:15 <PublicServer> <Mark> it's unwanted.. 17:45:16 <PublicServer> <0DM> probably because the station cant be near the industry 17:45:30 <PublicServer> <Nichevo> yeah, was just by the mainline 17:45:33 <PublicServer> <Mark> unless the industry is in the middle of the ML 17:45:38 <PublicServer> <Nichevo> exactly 17:45:45 <PublicServer> <0DM> although letting them die is my personal favorite 17:45:52 <PublicServer> <Nichevo> I like this one "signal gaps are probably intentional" 17:46:01 <PublicServer> <Mark> :) 17:46:05 <PublicServer> <Nichevo> has that authentic programming feeling to it 17:46:14 <PublicServer> <0DM> heh 17:46:17 <PublicServer> <Mark> wtf? 17:46:21 <PublicServer> <Mark> Fiddlewig east? 17:46:26 <PublicServer> <Mark> why did no one kill it? 17:46:26 <PublicServer> <0DM> tbh, didnt see any signal gaps 17:46:29 <PublicServer> * Mark kills 17:46:33 <PublicServer> <0DM> what? 17:46:36 <PublicServer> *** Mark has joined company #1 17:46:48 <PublicServer> <0DM> oh that 17:46:56 *** Hafai has joined #openttdcoop 17:47:23 <Hafai> !version 17:47:23 <PublicServer> Hafai: Autopilot AP+ 3.0 Beta (r699M) 17:47:31 <Hafai> !download 17:47:31 <PublicServer> Hafai: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 17:47:48 <Hafai> !download win32 17:47:48 <PublicServer> Hafai: http://binaries.openttd.org/nightlies/trunk/r16621/openttd-trunk-r16621-windows-win32.zip 17:48:02 <PublicServer> <Nichevo> any idea when the next WW OpenTTD day is to be hosted? 17:48:14 <PublicServer> <0DM> no idea, never been at one 17:48:17 <PublicServer> <Mark> 2010 :P 17:48:24 <PublicServer> <Nichevo> >P 17:48:26 <PublicServer> <Mark> or there might be none at all 17:48:33 <PublicServer> <0DM> i still think openttd should be an elective uni course! 17:48:39 <PublicServer> <Mark> ask that in #wwottdgd and you might start a discussion 17:49:00 <PublicServer> <Nichevo> would I want to do that? :P 17:49:08 <PublicServer> <Mark> dunno 17:49:16 <PublicServer> <Mark> Ammler tends to bite 17:49:26 <PublicServer> *** XeryusTC has left the game (connection lost) 17:49:34 *** Razaekel has quit IRC 17:49:37 <Mark> http://wiki.openttd.org/WWOTTDGD3 17:49:38 <Hafai> !password 17:49:38 <PublicServer> Hafai: oozing 17:49:57 <PublicServer> *** Hafai joined the game 17:50:38 *** Brianetta has quit IRC 17:51:10 <PublicServer> <Mark> aww 17:51:23 <PublicServer> <Mark> Chris screwed up my nice dirty bridges 17:51:27 <Zammler> [19:49] <PublicServer> <Mark> Ammler tends to bite <-- who? :-) 17:51:34 <ODM> whats a zammler?:P 17:51:35 <PublicServer> <Mark> :P 17:51:58 <Mark> was trying to scare nichevo 17:52:03 <PublicServer> <0DM> an ammler in zurich? 17:52:09 <Zammler> he, me wonders why Ammler still does hightlight... 17:52:20 <PublicServer> <0DM> because he loves you! 17:52:34 <PublicServer> <Nichevo> :) I hilight coffee 17:53:00 <Zammler> nichevo: do you like to help preparing? 17:53:00 <PublicServer> <0DM> bleh coffee 17:53:04 <PublicServer> *** Nichevo has left the game (connection lost) 17:53:08 <PublicServer> <Mark> hmm coffee 17:53:15 <Zammler> he 17:53:17 <PublicServer> <0DM> wouldnt mind helping, but cant i think 17:53:19 <nichevo> mmmmmm... coffee 17:53:21 <PublicServer> <0DM> i should learn C sometime:( 17:53:36 <nichevo> C ! 17:53:38 <Zammler> ODM, C++ is only one issue 17:53:51 <Zammler> grfs, 17:53:52 <PublicServer> <Mark> i might think about a map again 17:53:52 <PublicServer> <0DM> <- java dude it seems:p 17:53:57 <Zammler> scenario 17:54:00 <Zammler> plain ideas 17:54:06 <Zammler> there is a lot more ;-) 17:54:15 <PublicServer> <0DM> ^^ 17:54:27 <PublicServer> <0DM> its basically making alot of people play a large game on one day right? 17:54:36 <nichevo> Zammler: if there's anything I can do 17:54:36 <Zammler> code will be done by chris booth 17:54:46 <PublicServer> <Mark> really? 17:54:49 <Zammler> :-D 17:55:01 <Zammler> mäh, not online 17:55:01 <PublicServer> <Hafai> I like C#, but my favorite language of all time is Assembly... I'm learning C. 17:55:10 <PublicServer> <0DM> assmebly is diehard:p 17:55:17 <PublicServer> <Hafai> Assembly is awesome 17:55:18 <nichevo> I'm not that fond of C# really 17:55:22 <PublicServer> * Mark knows TI basic 17:55:23 <hylje> python 17:55:25 <PublicServer> <Mark> wohoo 17:55:30 <hylje> common lisp 17:55:35 <PublicServer> * 0DM roots for java 17:55:38 <PublicServer> <Hafai> I want them to finish F#. I wanna see how good it is. 17:55:41 <PublicServer> <0DM> ack doesnt work here 17:55:45 <nichevo> C/C++ is more like, and I just started dipping my toes into Haskell <3 17:55:47 <PublicServer> <0DM> F#? 17:55:59 <Zammler> well, the coding part of wwottdgd is mainly requesting patches and merging them ;-) 17:56:09 <PublicServer> <0DM> heh haskell 17:56:12 <Hafai> http://research.microsoft.com/en-us/um/cambridge/projects/fsharp/ 17:56:12 <PublicServer> <0DM> youre doomed nichevo 17:56:12 <Webster> Title: F# - Microsoft Research (at research.microsoft.com) 17:57:01 <Zammler> #1 we did self, #2 was planetmaker 17:57:33 <PublicServer> *** 0DM has left the game (leaving) 17:57:51 *** themroc has quit IRC 17:57:58 <ODM> gotta go for a bit, bb! 17:58:06 <Mark> cya 17:58:40 <PublicServer> <Hafai> cya 17:58:55 *** ODM has quit IRC 17:59:02 <SmatZ> !trains 1024 17:59:02 <PublicServer> *** SmatZ has set max_trains to 1024 17:59:16 <Mark> !trains 1023 17:59:16 <PublicServer> *** Mark has set max_trains to 1023 17:59:22 <Mark> take that 17:59:36 <nichevo> Tell ODM I'm out moving the lawn if he's wondreing 17:59:58 <PublicServer> <SmatZ> moving? 18:00:27 <Mark> :O 18:00:31 <Mark> another dvorak user? 18:00:33 <PublicServer> <SmatZ> or mowing ;) 18:01:43 *** Zulan has joined #openttdcoop 18:01:50 *** jonde has quit IRC 18:02:46 <Mark> woot 18:02:51 <Mark> back at qwerty speed 18:02:56 <Mark> 80 words a minute 18:03:20 <Hafai> I've seem a keyboard setup for only one hand... 18:05:01 <Mark> there are dvorak variations for that 18:05:14 <Mark> i'd certainly use it if i can't use one hand again 18:06:16 *** HDIEagle has joined #openttdcoop 18:06:25 <HDIEagle> !players 18:06:26 <PublicServer> HDIEagle: Client 237 (Orange) is Mark, in company 1 (OpenTTDCoop) 18:06:26 <PublicServer> HDIEagle: Client 247 (Orange) is FiCE, in company 1 (OpenTTDCoop) 18:06:26 <PublicServer> HDIEagle: Client 197 (Orange) is mensi, in company 1 (OpenTTDCoop) 18:06:26 <PublicServer> HDIEagle: Client 256 (Orange) is Hafai, in company 1 (OpenTTDCoop) 18:06:26 <PublicServer> HDIEagle: Client 254 (Orange) is SmatZ, in company 1 (OpenTTDCoop) 18:06:27 <HDIEagle> !fish 18:06:28 <PublicServer> HDIEagle: Today's fish is a dolphine from a tunafish can... yummy! 18:06:30 <HDIEagle> !password 18:06:30 <PublicServer> HDIEagle: quakes 18:06:53 <PublicServer> *** Mark has joined spectators 18:07:09 <PublicServer> *** HDlEagle joined the game 18:07:14 <PublicServer> <HDlEagle> WAIT A MINUTE 18:07:19 <PublicServer> <SmatZ> no 18:07:20 <PublicServer> <HDlEagle> that's the same fish as yesturday 18:07:33 <nichevo> Mark: programmer's dvorak! 18:07:52 <PublicServer> <HDlEagle> and aren't dolphins mammals? 18:09:54 <PublicServer> <HDlEagle> needs 4x4 18:11:23 <PublicServer> <HDlEagle> they're just using bridges as buffer on bbh05 n/s 18:26:28 <PublicServer> <HDlEagle> dare i connect noodleshead farm? 18:26:43 *** StarLite has joined #openttdcoop 18:26:43 *** ChanServ sets mode: +o StarLite 18:31:03 *** Yexo_ is now known as Yexo 18:31:06 <mensi> lol it's always funny when they use certain sound samples in movies that you know from games 18:31:34 <mensi> Prison Break just used the same screaming as some building in starcraft 18:31:40 <PublicServer> <SmatZ> :-D 18:31:43 <PublicServer> <HDlEagle> the wilhelm scream? 18:32:26 <HDIEagle> http://en.wikipedia.org/wiki/Wilhelm_Scream 18:32:27 <Webster> Title: Wilhelm scream - Wikipedia, the free encyclopedia (at en.wikipedia.org) 18:33:02 <HDIEagle> oh, maybe not 18:33:06 <mensi> nope 18:33:07 <mensi> anotherone 18:33:15 <HDIEagle> the academy building, right? 18:37:00 <PublicServer> *** FiCE has left the game (leaving) 18:37:24 <mensi> could be 18:39:42 *** Radicalimero has joined #openttdcoop 18:41:54 <PublicServer> *** SmatZ has joined spectators 18:42:30 <PublicServer> *** SmatZ has left the game (leaving) 18:44:18 <Radicalimero> !password 18:44:18 <PublicServer> Radicalimero: salmon 18:48:26 <PublicServer> *** Hafai has left the game (connection lost) 18:49:30 *** Hafai has quit IRC 18:51:42 *** Thijs has joined #openttdcoop 18:57:07 *** Chris_Booth has joined #openttdcoop 19:00:08 <HDIEagle> wb cb 19:00:50 <Chris_Booth> hello 19:02:14 <Chris_Booth> !players 19:02:16 <PublicServer> Chris_Booth: Client 237 is Mark, a spectator 19:02:16 <PublicServer> Chris_Booth: Client 259 (Orange) is HDlEagle, in company 1 (OpenTTDCoop) 19:02:16 <PublicServer> Chris_Booth: Client 197 (Orange) is mensi, in company 1 (OpenTTDCoop) 19:13:17 <PublicServer> *** HDlEagle has left the game (connection lost) 19:13:17 <PublicServer> *** Game paused (not enough players) 19:13:24 <HDIEagle> !password 19:13:24 <PublicServer> HDIEagle: furrow 19:13:43 <PublicServer> *** Game unpaused (enough players) 19:13:45 <PublicServer> *** AmmIer joined the game 19:13:48 <PublicServer> *** HDlEagle joined the game 19:13:52 <PublicServer> <HDlEagle> sup ammier 19:14:05 <PublicServer> <HDlEagle> :P 19:14:34 <PublicServer> <HDlEagle> wait, i'm hd1eagle 19:14:45 <PublicServer> *** HDlEagle has changed his/her name to HDIEagle 19:15:25 <PublicServer> *** HDIEagle has changed his/her name to HD1Eagle 19:15:30 <PublicServer> <HD1Eagle> i remember why i did that now 19:15:52 <PublicServer> *** AmmIer has left the game (connection lost) 19:17:55 *** [alt]buster has joined #openttdcoop 19:21:35 <Chris_Booth> !password 19:21:35 <PublicServer> Chris_Booth: furrow 19:22:31 <PublicServer> *** Chris Booth joined the game 19:22:49 *** Brianetta has joined #openttdcoop 19:22:49 *** ChanServ sets mode: +o Brianetta 19:22:51 <PublicServer> *** Chris Booth has left the game (connection lost) 19:23:01 <Chris_Booth> !password 19:23:01 <PublicServer> Chris_Booth: capers 19:23:21 <Chris_Booth> !password 19:23:21 <PublicServer> Chris_Booth: capers 19:23:42 <Radicalimero> hello 19:24:06 *** [com]buster has quit IRC 19:24:06 *** [alt]buster is now known as [com]buster 19:24:39 <PublicServer> *** Chris Booth joined the game 19:24:57 <HDIEagle> !wiki 19:24:57 <PublicServer> *** Chris Booth has left the game (connection lost) 19:24:57 <PublicServer> HDIEagle: http://www.openttdcoop.org/wiki/Main_Page 19:26:46 <PublicServer> <HD1Eagle> what does far end mean? 19:27:49 *** Chris_Booth_ has joined #openttdcoop 19:27:59 <Chris_Booth_> !password 19:27:59 <PublicServer> Chris_Booth_: capers 19:28:02 <PublicServer> <HD1Eagle> furthest station, i take it 19:28:02 <Chris_Booth_> !password 19:28:02 <PublicServer> Chris_Booth_: capers 19:28:11 <PublicServer> *** Chris Booth joined the game 19:33:48 <PublicServer> *** Radicalimero joined the game 19:33:56 *** Chris_Booth has quit IRC 19:33:58 *** Chris_Booth_ is now known as Chris_Booth 19:34:25 <PublicServer> *** Radicalimero has left the game (connection lost) 19:35:20 <Radicalimero> !password 19:35:20 <PublicServer> Radicalimero: capers 19:36:03 <PublicServer> *** Radicalimero joined the game 19:37:57 <mensi> the wood drop is at it's capacity 19:38:41 <PublicServer> <Chris Booth> its the exit which slows it down 19:38:56 <PublicServer> <Chris Booth> if we extended it 19:38:56 <mensi> hmm 19:39:06 <PublicServer> <Chris Booth> then made a nice merge 19:39:14 <PublicServer> *** Radicalimero has left the game (connection lost) 19:39:18 <PublicServer> <Chris Booth> look at line 3 its empty 19:39:39 <mensi> yeah it's paper exclusive atm 19:40:20 *** StarLite has quit IRC 19:43:25 *** Radicalimero has quit IRC 19:47:51 <PublicServer> <Chris Booth> grr why do people build like 100 train to many and block lines? 19:48:29 <Maza> hey did you take those screenshots 19:48:30 <PublicServer> <HD1Eagle> so people like me can build large, unnecessary buffers 19:48:33 <mensi> would anybody get a heart attack if I would build a BBH04 bypass for paper? 19:48:43 <PublicServer> <HD1Eagle> blasphemy 19:48:48 <PublicServer> <HD1Eagle> do it 19:48:53 <PublicServer> <Chris Booth> no 19:48:58 <PublicServer> *** SmatZ joined the game 19:49:08 <PublicServer> <Chris Booth> we dont build bypasses in coop 19:49:19 <PublicServer> <SmatZ> what happened? 19:49:23 <PublicServer> <HD1Eagle> build 4x4 19:49:24 <Suisse[Dodo]`> !password 19:49:24 <PublicServer> Suisse[Dodo]`: grafts 19:49:25 <mensi> it's totally braindead to route paper through a hub it will never use 19:49:40 <PublicServer> *** Suisse joined the game 19:49:48 <PublicServer> <Chris Booth> its the plan 19:49:51 <PublicServer> <HD1Eagle> well, if we played the game without hubs 19:49:55 <PublicServer> <HD1Eagle> it would be pretty boring 19:50:07 <PublicServer> *** Suisse has left the game (connection lost) 19:54:24 <PublicServer> <HD1Eagle> want to upgrade to 4x4? 19:55:18 <PublicServer> <Chris Booth> jams are caused by the balancer 19:55:27 <PublicServer> <SmatZ> which one? 19:55:31 <PublicServer> <Chris Booth> the north most line is 50% empty 19:55:44 <PublicServer> <Chris Booth> at BBH 05 exit for empty paper trians 19:58:18 <PublicServer> <Chris Booth> but i do think 4 lines between BBH 05 and paper mill will help alot 19:58:46 <mensi> shouldn't we first optimize the exit? 19:58:53 <mensi> I already started adding 2 more tracks 19:58:54 <mensi> but 19:59:05 <mensi> we'll need a balancer/merger 20:02:46 <PublicServer> <HD1Eagle> yay, vehicle limit 20:03:09 <PublicServer> <HD1Eagle> upgrade all stations to TL6 20:03:11 <Thijs> !password 20:03:11 <PublicServer> Thijs: teeter 20:03:14 <PublicServer> <SmatZ> no way 20:03:14 <PublicServer> <HD1Eagle> all curves to CL6 20:03:18 <PublicServer> <SmatZ> NO WAY! 20:03:29 <PublicServer> <SmatZ> I hope it was a joke :-p 20:03:52 <Suisse[Dodo]`> :p 20:04:01 <PublicServer> <HD1Eagle> *makes TL40 train* 20:04:39 <PublicServer> *** Nichevo joined the game 20:05:09 <PublicServer> *** Thijs joined the game 20:06:10 <PublicServer> <Nichevo> What is the voting board for? 20:06:18 <PublicServer> <HD1Eagle> voting for plan 20:06:25 <PublicServer> <Chris Booth> what plan we want to play 20:06:26 <PublicServer> <HD1Eagle> its already done 20:06:33 <PublicServer> <Nichevo> So I gathered :) 20:06:50 <PublicServer> <HD1Eagle> before that, all we do is MM and conceive plans, however you spell that 20:07:05 <HDIEagle> !jargon 20:07:13 <HDIEagle> bot should totally have a link for jargon 20:07:15 <HDIEagle> !wiki 20:07:15 <PublicServer> HDIEagle: http://www.openttdcoop.org/wiki/Main_Page 20:07:32 <HDIEagle> http://www.openttdcoop.org/wiki/Jargon 20:07:41 <PublicServer> <Nichevo> handy one 20:08:12 <HDIEagle> also hard to explain in chat: http://www.openttdcoop.org/wiki/Orders 20:08:19 <HDIEagle> most everything else you pick up easily 20:08:51 <KenjiE20> HDIEagle, try @glossary 20:09:17 <HDIEagle> @glossary 20:09:17 <Webster> bananas, bbh, cl, coop, distantjoin, ecs, ecsvectors, ice, is, lb, ll, ml, mm, nars, pax, pbs, pf, prio, prios, ps, roro, rr, rv, rvs, setdef, sl, slh, sml, srnw, stationwalk, stationwalking, tf, tgv, TL, ttt, yapf, h2h, 2cc 20:09:30 <PublicServer> <Nichevo> Orders shouldn't be a problem 20:09:40 <HDIEagle> they change 'em every 3 months 20:10:10 <PublicServer> <HD1Eagle> every time i come back, they're different XD 20:10:15 <nichevo> what? 20:10:25 <HDIEagle> the order system 20:10:26 <PublicServer> <Chris Booth> the terms used 20:10:37 <HDIEagle> @bananas 20:10:37 <Webster> BaNaNaS is a content service, which services Base graphics And Newgrfs And Noais And Scenarios, see: http://wiki.openttd.org/Online_content 20:10:47 <nichevo> they should just ditch the whole point and click paradigm and embed lua 20:10:56 <HDIEagle> lua is pretty slow 20:10:56 <nichevo> :P 20:11:11 <PublicServer> <SmatZ> CB please keep TF "low" 20:11:13 <PublicServer> <SmatZ> if possible 20:11:16 <PublicServer> *** SmatZ has left the game (leaving) 20:11:26 <PublicServer> <HD1Eagle> wheres he working? 20:12:06 <SmatZ> at paper drop 20:12:23 <PublicServer> <HD1Eagle> oh SNAP we're doing 4x4 20:13:10 <PublicServer> <HD1Eagle> *tfs ocean* did someone say something about tf? 20:13:29 <SmatZ> HDIEagle: read plan :-p 20:14:20 <PublicServer> <Chris Booth> if we expand to 4 lanes i have left a 4th track 20:14:44 <PublicServer> <HD1Eagle> screw it man, lets expand 20:15:10 <PublicServer> <HD1Eagle> i'll add fourth lane to slh08 hopefully 20:15:17 <PublicServer> <HD1Eagle> first, need to do third lane 20:16:29 <PublicServer> <HD1Eagle> that's such a fit 20:17:46 <PublicServer> <HD1Eagle> are levees low tf? 20:17:59 <PublicServer> <Chris Booth> not realy 20:18:16 <PublicServer> <HD1Eagle> and thats possibly an answer, right? XD 20:20:20 <SmatZ> please, do it nicely! 20:20:29 <PublicServer> <HD1Eagle> @who? 20:20:30 <SmatZ> so it looks as if there were 4 lanes from the beginning :) 20:20:44 <PublicServer> <Chris Booth> i am trying 20:21:31 <PublicServer> <HD1Eagle> i'm going to kill the buffer from SLH02 south to west, it is totally unneeded 20:23:15 <PublicServer> <Nichevo> LOL@ Injector with flip-flop on wiki 20:23:18 * SmatZ closes his eyes 20:23:43 <PublicServer> <HD1Eagle> oh SH*T 20:24:12 <mensi> ok rebuilt paper exit 20:28:29 <PublicServer> *** SmatZ joined the game 20:29:49 *** Radicalimero has joined #openttdcoop 20:30:40 <PublicServer> <HD1Eagle> there ain't no way around it, this is a high tf job 20:30:51 *** ODM has joined #openttdcoop 20:30:51 *** ChanServ sets mode: +o ODM 20:31:05 <PublicServer> <HD1Eagle> i can make it look natural :P 20:31:07 <PublicServer> <Chris Booth> i have been low TFing 20:31:39 <PublicServer> <HD1Eagle> maybe you're right 20:33:00 <ODM> ellow 20:33:05 <PublicServer> <SmatZ> hello ODM 20:33:07 <PublicServer> <HD1Eagle> yo 20:33:08 <PublicServer> <Chris Booth> hi 20:33:24 <PublicServer> <Chris Booth> anyone want to help me remodle the papermill entrance? 20:34:30 <Radicalimero> !password 20:34:30 <PublicServer> Radicalimero: callus 20:34:51 <PublicServer> *** Radicalimero joined the game 20:34:54 <PublicServer> <Mark> back 20:35:01 <PublicServer> <SmatZ> hello Mark 20:35:03 <PublicServer> <Nichevo> I 20:35:10 <PublicServer> <Nichevo> 'ello 20:35:13 <PublicServer> <Chris Booth> mark we need you 20:35:22 <PublicServer> <Mark> uh oh 20:35:40 <PublicServer> <Chris Booth> we need you to make BBH 05 4 lanes 20:35:52 <PublicServer> <HD1Eagle> YES WE DO 20:36:00 <PublicServer> <Mark> no thanks :) 20:36:07 <PublicServer> <Mark> i'm going te sleep 20:36:13 <PublicServer> <Mark> working at 5 20:36:44 <PublicServer> <SmatZ> uh 20:36:46 <PublicServer> <SmatZ> :( 20:36:55 <PublicServer> <Thijs> maybe we can 'hack' the 4th lone in to AAA and BBB? 20:37:07 <PublicServer> <Thijs> really underused lines 20:37:25 <PublicServer> <Thijs> and would connect everything 20:37:44 <PublicServer> <Chris Booth> yeah could do 20:37:47 <PublicServer> <Chris Booth> try it 20:37:54 <PublicServer> <Chris Booth> what the worst that can happen? 20:38:05 <PublicServer> <Thijs> that it looks ugly? 20:38:09 <PublicServer> <Chris Booth> we still have the same jam just moved futher down 20:38:16 <PublicServer> <Nichevo> famous last words 20:38:48 <PublicServer> <Thijs> the law of preservation of misery 20:40:25 <PublicServer> <Mark> i love SLH10 20:40:51 <PublicServer> <Chris Booth> why? 20:41:02 <PublicServer> <Chris Booth> its my big mess 20:41:22 <PublicServer> <Mark> it's combuster's mess 20:41:46 <PublicServer> <Chris Booth> not realy not now i added a 4th line 20:41:53 <PublicServer> <SmatZ> hehe 20:42:33 <PublicServer> <HD1Eagle> committing blasphemy @ slh02 20:43:16 <PublicServer> <Nichevo> tidying? 20:43:26 <PublicServer> <HD1Eagle> trying to make an exit that will never be used ever 20:43:33 <PublicServer> <HD1Eagle> and squeeze in two extra lanes 20:43:58 <PublicServer> <HD1Eagle> is demolishing a town low tf? 20:44:04 <PublicServer> <Chris Booth> yes 20:44:09 <PublicServer> <HD1Eagle> how about a hospital? 20:44:22 <PublicServer> <HD1Eagle> oh, you said yes 20:44:32 <PublicServer> <HD1Eagle> XD 20:45:06 <PublicServer> <Chris Booth> i am the yes man 20:45:13 <PublicServer> <Chris Booth> i say yes to everything 20:45:24 <PublicServer> <HD1Eagle> can i tf the ocean? 20:45:37 <PublicServer> <Mark> only a few tiles 20:45:43 <PublicServer> <Chris Booth> (or i give no reply to the question) 20:45:44 <PublicServer> <HD1Eagle> i only need to tf it once 20:46:04 <PublicServer> <Chris Booth> BTW low tf doesnt mean no TF 20:46:15 <PublicServer> <HD1Eagle> i meant the entire ocean 20:46:43 <PublicServer> <Mark> you'd consider it low tf if i'd fill up the atlantic? 20:46:46 <PublicServer> <Chris Booth> ask mark 20:46:51 <PublicServer> <HD1Eagle> it simulates global warming 20:47:06 <PublicServer> <Chris Booth> no floods simulate globa warming 20:47:12 <PublicServer> <Mark> i suggest you dont try 20:47:20 <PublicServer> <HD1Eagle> i meant the earth impacting the sun global warming 20:47:37 <PublicServer> <HD1Eagle> geez, you guys are too serious 20:47:46 <PublicServer> <Chris Booth> lol 20:49:20 <PublicServer> <Mark> you don't need a connection to the priting works 20:49:33 <PublicServer> <HD1Eagle> i know 20:49:42 <PublicServer> <HD1Eagle> i figured it was blasphemy not to 20:50:00 <PublicServer> <HD1Eagle> so i can skip this tomfoolery? :D 20:50:05 <PublicServer> <Mark> on a SLH you have to make all possibly relevant connections 20:50:13 <PublicServer> <Mark> that one would not be relevant 20:50:14 <PublicServer> <Mark> ever 20:50:24 <PublicServer> <Mark> yeah you can skip it 20:50:37 <PublicServer> <HD1Eagle> sure makes it easy 20:51:08 <PublicServer> <Mark> i must admit i didn't notice it wouldnt be used 20:51:15 <PublicServer> <Mark> as you can see at SLH08 :P 20:52:05 <PublicServer> <HD1Eagle> okay, just lay on it me straight 20:52:51 <PublicServer> <HD1Eagle> do we need that connection or no 20:52:57 <PublicServer> <Mark> no. 20:53:00 <PublicServer> <HD1Eagle> kek 20:53:02 <PublicServer> <Chris Booth> woops 20:53:19 <PublicServer> <Chris Booth> my bad 20:54:19 <PublicServer> <Chris Booth> well if the paper mill wasnt bad enough 20:54:21 <PublicServer> <Mark> do put a sign though 20:54:23 <PublicServer> <Chris Booth> it will get worse 20:54:49 *** jonde has joined #openttdcoop 20:54:59 <jonde> !password 20:54:59 <PublicServer> jonde: quarts 20:55:00 <PublicServer> <Mark> please make temp route around that crash 20:55:12 <PublicServer> <Chris Booth> how? 20:55:14 <PublicServer> *** jondisti joined the game 20:55:18 <PublicServer> <Mark> dunno? 20:55:21 <PublicServer> *** Mark has joined company #1 20:55:43 <PublicServer> <Mark> to at least allow some trains 20:55:50 <PublicServer> <Mark> and reduce the impact 20:56:17 <PublicServer> <Mark> im off now 20:56:20 <PublicServer> <Mark> goodnight 20:56:21 <PublicServer> *** Mark has left the game (leaving) 20:56:37 <Zammler> nightly Mark 20:56:41 <Mark> :) 20:56:45 <PublicServer> <HD1Eagle> night 20:56:48 <Mark> night Zammie 20:56:53 <PublicServer> <SmatZ> good night, Mark 20:56:54 <Zammler> :-) 20:57:09 <PublicServer> <Thijs> anyone care to look at bh05? 20:57:22 <PublicServer> <Thijs> i'm trackpadding 20:57:23 <PublicServer> <SmatZ> jammed 20:57:29 <PublicServer> <Thijs> so i build kind of slow 20:57:30 <PublicServer> <HD1Eagle> jam jam jam s to n 20:57:37 <PublicServer> <SmatZ> you are getting better, Chris Booth ;) 20:57:47 <Zammler> :-) 20:57:53 <PublicServer> <HD1Eagle> temp routes suck 20:58:05 <Zammler> oh, is our new wwottdgd coder around ;-) 20:58:06 <PublicServer> <Chris Booth> what with my crashes? 20:58:13 *** Matte has joined #openttdcoop 20:58:15 <PublicServer> <SmatZ> hehe 20:58:17 <Matte> !password 20:58:17 <PublicServer> Matte: quarts 20:58:17 <PublicServer> <HD1Eagle> no, in general 20:58:32 <PublicServer> *** SmatZ has left the game (leaving) 20:58:43 <Matte> !download win32 20:58:43 <PublicServer> Matte: http://binaries.openttd.org/nightlies/trunk/r16621/openttd-trunk-r16621-windows-win32.zip 20:59:26 <Matte> !password 20:59:26 <PublicServer> Matte: quarts 20:59:50 <PublicServer> *** Matte/Sunblast joined the game 21:00:02 *** Levi has quit IRC 21:00:42 <PublicServer> *** jondisti has left the game (leaving) 21:00:44 *** jonde has quit IRC 21:01:05 <PublicServer> <Matte/Sunblast> hey everybody :D 21:01:10 <PublicServer> <Nichevo> heya 21:01:11 <PublicServer> <Chris Booth> hello 21:01:30 <PublicServer> <Chris Booth> paper mill is almost empty now compared 21:05:14 <PublicServer> <Thijs> hmm, seems my bbh05 connection is already jamming pretty badly 21:06:34 <PublicServer> *** Matte/Sunblast has left the game (connection lost) 21:10:53 <PublicServer> <HD1Eagle> argh 21:10:56 <PublicServer> <HD1Eagle> i keep drawing blanks 21:13:41 <PublicServer> <Chris Booth> now SLH 04 is causing the jams again 21:13:41 *** [com]buster has quit IRC 21:14:01 *** [com]buster has joined #openttdcoop 21:14:01 *** ChanServ sets mode: +o [com]buster 21:14:11 <PublicServer> <Chris Booth> that was not me that time 21:14:55 <PublicServer> <HD1Eagle> there needs to be a stop train key 21:15:05 <PublicServer> <HD1Eagle> cuz destroying track never works 21:15:14 <PublicServer> <Chris Booth> there is in the train window 21:15:20 <PublicServer> <HD1Eagle> no, thats a button 21:16:07 <PublicServer> <HD1Eagle> how longs it take? month? 21:16:15 <PublicServer> <Chris Booth> end of year 21:16:20 <PublicServer> <Chris Booth> 31st december 21:16:28 <PublicServer> <Chris Booth> so 365 -1 days 21:16:50 <PublicServer> <Nichevo> oh, big jam indeed 21:17:28 <PublicServer> <HD1Eagle> they changed it, its one month 21:17:46 *** Levi has joined #openttdcoop 21:17:46 <PublicServer> <HD1Eagle> end of month 21:17:57 <PublicServer> <HD1Eagle> wasn't me :D 21:18:00 <PublicServer> <Thijs> oops 21:18:09 <PublicServer> <Chris Booth> we will have no trains soon 21:18:17 <PublicServer> <Chris Booth> i crash 4 21:18:22 <Radicalimero> lol 21:18:27 <PublicServer> <Chris Booth> you 2 have crashed 2 each 21:18:30 <PublicServer> <HD1Eagle> 30 days? 21:18:41 <PublicServer> <Nichevo> hoard trains? :) 21:18:47 <PublicServer> <HD1Eagle> is that trains or crashes? 21:18:56 <PublicServer> <Chris Booth> trains] 21:19:35 <PublicServer> <Nichevo> oh, the crash what's caused it 21:19:48 <PublicServer> <Chris Booth> indeed 21:20:12 <PublicServer> <Nichevo> jams are very adept at propagating 21:20:43 <PublicServer> <HD1Eagle> slh02 needs to be rediddled 21:20:51 <PublicServer> <HD1Eagle> slh02 exit* 21:21:51 <Matte> !password 21:21:51 <PublicServer> Matte: usurps 21:22:02 <PublicServer> *** Matte/Sunblast joined the game 21:22:48 <PublicServer> <HD1Eagle> this is going to be 4x4 keep in mind 21:22:57 <PublicServer> *** Radicalimero has left the game (leaving) 21:24:55 <PublicServer> *** Matte/Sunblast has left the game (leaving) 21:25:34 <PublicServer> <HD1Eagle> move ml over a tile? 21:26:45 <PublicServer> <Thijs> hmm, it seems a 4 lane ML is merged to a single line 21:26:51 <PublicServer> <Thijs> no onder it jams 21:26:54 <PublicServer> <Chris Booth> where? 21:27:02 <PublicServer> <Thijs> @ !bottleneck 21:27:16 <PublicServer> <Chris Booth> at SLH 04? 21:27:36 <PublicServer> <HD1Eagle> no its because of buffer overruns 21:27:39 <PublicServer> <Thijs> ah, there are just too much trains 21:27:43 <PublicServer> <HD1Eagle> it can handle the traffic 21:27:44 <PublicServer> <Thijs> crinkleworth height 21:27:50 <mensi> jaaaaaammmm 21:27:57 <mensi> jelly 21:27:59 <PublicServer> <HD1Eagle> i removed some trains 21:28:02 <PublicServer> <HD1Eagle> someone put them all back in 21:28:03 <PublicServer> <Thijs> sending to depot 21:28:04 <PublicServer> <Chris Booth> i perfer penut buttee 21:28:27 <PublicServer> <Chris Booth> SLH 02 exit is better now 21:28:34 <PublicServer> <HD1Eagle> thanks cb 21:28:58 <PublicServer> *** SmatZ joined the game 21:29:16 <PublicServer> <HD1Eagle> guess i have to overhaul slh 08 21:29:57 <PublicServer> <HD1Eagle> that didn't take long 21:30:29 *** Matte has quit IRC 21:30:38 <PublicServer> <HD1Eagle> bbh 05 must be 4x4 21:30:41 <PublicServer> <Chris Booth> now no more trains at crikleworth heights without my say 21:30:42 <PublicServer> <Thijs> slh 04 is still jamming 21:31:24 <PublicServer> <Chris Booth> BBH 05 is 4 x 4 in the direction of paper mill only 21:33:00 <PublicServer> *** SmatZ has left the game (leaving) 21:34:14 <PublicServer> <Chris Booth> you try removing that 21:34:17 <PublicServer> <HD1Eagle> kek 21:34:25 <PublicServer> <Thijs> good luck 21:34:37 <PublicServer> <Chris Booth> and leave access to all 4 tracks 21:34:38 *** Radicalimero has quit IRC 21:35:02 <PublicServer> <HD1Eagle> lulz 21:36:08 <PublicServer> <Thijs> hmm crinkleworth valley neds more platforms 21:36:21 <PublicServer> <HD1Eagle> i only see 3 tracks 21:36:26 <PublicServer> <Thijs> or less spamming 21:36:31 <PublicServer> <Chris Booth> well 3 then 21:39:16 <PublicServer> <Thijs> i feel like a manual spamfilter 21:39:27 <PublicServer> <Thijs> unspamming trains 21:39:28 <PublicServer> <Chris Booth> for what? 21:39:34 <PublicServer> <Chris Booth> lool 21:39:47 <PublicServer> <Thijs> crinkleworth jam 21:40:28 <PublicServer> <Chris Booth> i am off now 21:40:31 <PublicServer> *** Chris Booth has left the game (leaving) 21:40:35 <PublicServer> <Thijs> bye 21:40:40 <PublicServer> <HD1Eagle> cya 21:41:24 *** ODM has quit IRC 21:42:52 *** Chris_Booth has quit IRC 21:45:23 *** Wurzel49 has quit IRC 21:53:01 <PublicServer> <Thijs> gn 21:53:08 <PublicServer> <Nichevo> gn 21:53:09 <PublicServer> *** Thijs has left the game (leaving) 21:53:15 *** Thijs has quit IRC 21:59:41 <PublicServer> <HD1Eagle> i did it 22:00:02 <PublicServer> <Nichevo> did it hurt_ 22:00:21 <PublicServer> <HD1Eagle> very much so 22:02:58 <PublicServer> *** Nichevo has left the game (connection lost) 22:03:29 <PublicServer> *** Nichevo joined the game 22:04:11 <PublicServer> *** Nichevo has left the game (connection lost) 22:04:31 <nichevo> oh come on.. 22:04:39 <PublicServer> <HD1Eagle> :P 22:04:50 <PublicServer> *** Nichevo joined the game 22:04:54 <nichevo> connecting is tough 22:05:08 <gleeb> Game got very laggy? 22:05:11 <gleeb> !players 22:05:13 <PublicServer> gleeb: Client 301 (Orange) is Nichevo, in company 1 (OpenTTDCoop) 22:05:13 <PublicServer> gleeb: Client 262 (Orange) is HD1Eagle, in company 1 (OpenTTDCoop) 22:05:13 <PublicServer> gleeb: Client 197 (Orange) is mensi, in company 1 (OpenTTDCoop) 22:05:24 <nichevo> my client trying to catch up on connect 22:05:25 <gleeb> How many trains are there? 22:05:32 <PublicServer> *** Nichevo has left the game (connection lost) 22:05:43 <nichevo> ~1000 or so? 22:05:57 <gleeb> Ah, yeah, at about 100 trains, it get very hard to connect. 22:06:00 <PublicServer> <HD1Eagle> 1008 22:06:01 <gleeb> 1000 * 22:06:11 <PublicServer> <HD1Eagle> 1024 is max 22:06:11 <nichevo> and pretty spread stations I think? 22:06:25 <nichevo> There ought to be bullet-time 22:06:32 <gleeb> No, it's not the stations. 22:06:36 <gleeb> It's the trains :P 22:06:55 <nichevo> try again? The merger isn't in a good state atm 22:07:40 <nichevo> I'll try and throttle the CPU first 22:09:15 <gleeb> It's not the CPU, it's because the server and clients get too ahead of you, you can't catch up in time, and you time out. 22:09:21 <gleeb> Autopilot needs fixing. 22:10:50 <PublicServer> *** Nichevo joined the game 22:11:06 <PublicServer> <Nichevo> \o/ 22:13:09 <gleeb> \o/ 22:13:17 <gleeb> Now, just don't sneeze. 22:13:23 <gleeb> or zoom out 22:13:26 <gleeb> or breathe 22:13:31 <gleeb> and you should be just fine :) 22:13:37 <PublicServer> <HD1Eagle> he already disc'd 22:14:37 <PublicServer> <HD1Eagle> sure takes alot of trees to make a sheet of paper 22:17:23 <PublicServer> <HD1Eagle> is there more ML track or more station/hub track? 22:17:44 <gleeb> I'd hope ML, but not by much. 22:17:52 <gleeb> The ML seemed excessive. 22:18:00 <PublicServer> <HD1Eagle> how so 22:18:03 <gleeb> TBH< I think all ML are excessive :P 22:19:24 <PublicServer> <HD1Eagle> lets add PAX !!!! :D 22:19:32 <PublicServer> <HD1Eagle> 14 trains or less 22:20:05 <gleeb> No ¬_¬ 22:20:08 <gleeb> Don't make me eat you. 22:22:06 <PublicServer> <HD1Eagle> next game should be TL2 22:22:31 <PublicServer> <HD1Eagle> ...nah 22:22:36 <PublicServer> <HD1Eagle> already hit 1024 limit 22:27:40 *** FooBar_ has quit IRC 22:52:02 *** Brianetta has quit IRC 22:57:49 *** Venxir has quit IRC 23:01:12 <PublicServer> <Nichevo> someone have a look at my !Noob-merge BBH05 ? 23:03:04 <PublicServer> <HD1Eagle> whar 23:03:17 <PublicServer> <HD1Eagle> oh 23:03:31 <Maza> you're diong it wrong 23:03:47 <PublicServer> <Nichevo> of course I am 23:04:23 <PublicServer> <Nichevo> that I didn't do :) 23:04:50 <PublicServer> <Nichevo> Was wondering about the lack of lights 23:05:14 <PublicServer> <HD1Eagle> thar, now the bridge is pretty 23:05:25 <PublicServer> <Nichevo> and less opaque 23:05:48 <PublicServer> <HD1Eagle> i hate tubular >:( 23:06:30 <PublicServer> <HD1Eagle> what am i looking at 23:07:05 <PublicServer> <Nichevo> were are you looking? 23:07:10 <PublicServer> <Nichevo> +h 23:08:38 <PublicServer> <HD1Eagle> i r hunger 23:08:49 <PublicServer> <Nichevo> make food && return this 23:13:52 <PublicServer> <Nichevo> me too r hunger. Please discredit my merge 23:14:09 <PublicServer> <HD1Eagle> please wait while i kill hunger 23:14:18 <PublicServer> *** HD1Eagle has left the game (connection lost) 23:14:20 <PublicServer> <Nichevo> I shall kill it myself 23:14:45 <PublicServer> <Nichevo> mensi, you there? 23:14:54 <mensi> jo 23:15:18 <mensi> but n ot doing anything 23:15:22 <PublicServer> <Nichevo> shall I leave, or are you working on somethinf? 23:15:23 <PublicServer> <Nichevo> ok 23:15:38 <PublicServer> *** Nichevo has left the game (connection lost) 23:15:39 <PublicServer> *** Game paused (not enough players) 23:16:59 <Zammler> !players 23:17:00 <PublicServer> Zammler: Client 197 (Orange) is mensi, in company 1 (OpenTTDCoop) 23:17:12 <Zammler> good night all 23:17:18 <PublicServer> *** mensi has left the game (leaving) 23:17:24 *** mensi has quit IRC 23:18:12 *** Zammler is now known as Ammler 23:28:22 <nichevo> canned mackerel in tomato sauce <3 23:28:36 <nichevo> life is good 23:28:39 *** Progman has quit IRC 23:37:40 <HDIEagle> !players 23:37:41 <PublicServer> HDIEagle: There are currently no clients connected to the server 23:37:54 <HDIEagle> !fish 23:37:54 <PublicServer> HDIEagle: Sorry, only have fish from yesterday! come back tomorrow for today's fish! 23:41:30 *** KenjiE20|LT has joined #openttdcoop 23:41:30 *** ChanServ sets mode: +o KenjiE20|LT 23:41:48 <HDIEagle> yoyojo 23:42:01 *** KenjiE20 has quit IRC 23:42:07 <HDIEagle> !password 23:42:07 <PublicServer> HDIEagle: sugary 23:42:28 <PublicServer> *** HD1Eagle joined the game 23:43:26 <PublicServer> *** Game unpaused (enough players) 23:43:28 <PublicServer> *** Nichevo joined the game 23:48:11 *** KenjiE20|SSH has quit IRC